@bloopjs/toodle 0.0.103 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Toodle.d.ts +50 -20
- package/dist/Toodle.d.ts.map +1 -1
- package/dist/backends/IBackendShader.d.ts +48 -0
- package/dist/backends/IBackendShader.d.ts.map +1 -0
- package/dist/backends/IRenderBackend.d.ts +92 -0
- package/dist/backends/IRenderBackend.d.ts.map +1 -0
- package/dist/backends/ITextureAtlas.d.ts +34 -0
- package/dist/backends/ITextureAtlas.d.ts.map +1 -0
- package/dist/backends/detection.d.ts +16 -0
- package/dist/backends/detection.d.ts.map +1 -0
- package/dist/backends/mod.d.ts +9 -0
- package/dist/backends/mod.d.ts.map +1 -0
- package/dist/backends/webgl2/WebGLBackend.d.ts +51 -0
- package/dist/backends/webgl2/WebGLBackend.d.ts.map +1 -0
- package/dist/backends/webgl2/WebGLQuadShader.d.ts +17 -0
- package/dist/backends/webgl2/WebGLQuadShader.d.ts.map +1 -0
- package/dist/backends/webgl2/glsl/quad.glsl.d.ts +12 -0
- package/dist/backends/webgl2/glsl/quad.glsl.d.ts.map +1 -0
- package/dist/backends/webgl2/mod.d.ts +3 -0
- package/dist/backends/webgl2/mod.d.ts.map +1 -0
- package/dist/backends/webgpu/ShaderDescriptor.d.ts.map +1 -0
- package/dist/{textures → backends/webgpu}/TextureComputeShader.d.ts +1 -1
- package/dist/backends/webgpu/TextureComputeShader.d.ts.map +1 -0
- package/dist/backends/webgpu/WebGPUBackend.d.ts +67 -0
- package/dist/backends/webgpu/WebGPUBackend.d.ts.map +1 -0
- package/dist/backends/webgpu/WebGPUQuadShader.d.ts +18 -0
- package/dist/backends/webgpu/WebGPUQuadShader.d.ts.map +1 -0
- package/dist/backends/webgpu/mod.d.ts +3 -0
- package/dist/backends/webgpu/mod.d.ts.map +1 -0
- package/dist/backends/webgpu/parser.d.ts.map +1 -0
- package/dist/{shaders → backends/webgpu}/postprocess/blur.d.ts +1 -1
- package/dist/backends/webgpu/postprocess/blur.d.ts.map +1 -0
- package/dist/{shaders → backends/webgpu}/postprocess/mod.d.ts +1 -1
- package/dist/backends/webgpu/postprocess/mod.d.ts.map +1 -0
- package/dist/backends/webgpu/samplers.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/example.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/hello.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/helloInstanced.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/pixel-scraping.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/quad.wgsl.d.ts.map +1 -0
- package/dist/coreTypes/EngineUniform.d.ts.map +1 -0
- package/dist/mod.d.ts +3 -2
- package/dist/mod.d.ts.map +1 -1
- package/dist/mod.js +6741 -6151
- package/dist/mod.js.map +28 -23
- package/dist/scene/Batcher.d.ts +2 -2
- package/dist/scene/Batcher.d.ts.map +1 -1
- package/dist/scene/QuadNode.d.ts +3 -2
- package/dist/scene/QuadNode.d.ts.map +1 -1
- package/dist/scene/RenderComponent.d.ts +2 -2
- package/dist/scene/RenderComponent.d.ts.map +1 -1
- package/dist/scene/SceneNode.d.ts +2 -2
- package/dist/scene/SceneNode.d.ts.map +1 -1
- package/dist/text/TextShader.d.ts +8 -6
- package/dist/text/TextShader.d.ts.map +1 -1
- package/dist/textures/AssetManager.d.ts +21 -5
- package/dist/textures/AssetManager.d.ts.map +1 -1
- package/dist/textures/types.d.ts +4 -2
- package/dist/textures/types.d.ts.map +1 -1
- package/dist/textures/util.d.ts.map +1 -1
- package/dist/utils/boilerplate.d.ts +1 -1
- package/dist/utils/boilerplate.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/Toodle.ts +155 -171
- package/src/backends/IBackendShader.ts +52 -0
- package/src/backends/IRenderBackend.ts +118 -0
- package/src/backends/ITextureAtlas.ts +35 -0
- package/src/backends/detection.ts +46 -0
- package/src/backends/mod.ts +29 -0
- package/src/backends/webgl2/WebGLBackend.ts +256 -0
- package/src/backends/webgl2/WebGLQuadShader.ts +278 -0
- package/src/backends/webgl2/glsl/quad.glsl.ts +114 -0
- package/src/backends/webgl2/mod.ts +2 -0
- package/src/{textures → backends/webgpu}/TextureComputeShader.ts +2 -48
- package/src/backends/webgpu/WebGPUBackend.ts +350 -0
- package/src/{shaders/QuadShader.ts → backends/webgpu/WebGPUQuadShader.ts} +226 -170
- package/src/backends/webgpu/mod.ts +2 -0
- package/src/{shaders → backends/webgpu}/parser.ts +2 -2
- package/src/{shaders → backends/webgpu}/postprocess/blur.ts +2 -2
- package/src/{shaders → backends/webgpu}/postprocess/mod.ts +1 -1
- package/src/mod.ts +3 -2
- package/src/scene/Batcher.ts +3 -3
- package/src/scene/QuadNode.ts +7 -6
- package/src/scene/RenderComponent.ts +2 -2
- package/src/scene/SceneNode.ts +11 -12
- package/src/text/TextNode.ts +2 -2
- package/src/text/TextShader.ts +17 -11
- package/src/textures/AssetManager.ts +119 -94
- package/src/textures/types.ts +4 -2
- package/src/textures/util.ts +0 -65
- package/src/utils/boilerplate.ts +1 -1
- package/dist/shaders/EngineUniform.d.ts.map +0 -1
- package/dist/shaders/IShader.d.ts +0 -15
- package/dist/shaders/IShader.d.ts.map +0 -1
- package/dist/shaders/QuadShader.d.ts +0 -18
- package/dist/shaders/QuadShader.d.ts.map +0 -1
- package/dist/shaders/ShaderDescriptor.d.ts.map +0 -1
- package/dist/shaders/mod.d.ts +0 -6
- package/dist/shaders/mod.d.ts.map +0 -1
- package/dist/shaders/parser.d.ts.map +0 -1
- package/dist/shaders/postprocess/blur.d.ts.map +0 -1
- package/dist/shaders/postprocess/mod.d.ts.map +0 -1
- package/dist/shaders/samplers.d.ts.map +0 -1
- package/dist/shaders/wgsl/example.wgsl.d.ts.map +0 -1
- package/dist/shaders/wgsl/hello.wgsl.d.ts.map +0 -1
- package/dist/shaders/wgsl/helloInstanced.wgsl.d.ts.map +0 -1
- package/dist/shaders/wgsl/quad.wgsl.d.ts.map +0 -1
- package/dist/textures/TextureComputeShader.d.ts.map +0 -1
- package/dist/textures/pixel-scraping.wgsl.d.ts.map +0 -1
- package/src/shaders/IShader.ts +0 -20
- package/src/shaders/mod.ts +0 -5
- /package/dist/{shaders → backends/webgpu}/ShaderDescriptor.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/parser.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/samplers.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/example.wgsl.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/hello.wgsl.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/helloInstanced.wgsl.d.ts +0 -0
- /package/dist/{textures → backends/webgpu/wgsl}/pixel-scraping.wgsl.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/quad.wgsl.d.ts +0 -0
- /package/dist/{shaders → coreTypes}/EngineUniform.d.ts +0 -0
- /package/src/{shaders → backends/webgpu}/ShaderDescriptor.ts +0 -0
- /package/src/{shaders → backends/webgpu}/samplers.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/example.wgsl.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/hello.wgsl.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/helloInstanced.wgsl.ts +0 -0
- /package/src/{textures → backends/webgpu/wgsl}/pixel-scraping.wgsl.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/quad.wgsl.ts +0 -0
- /package/src/{shaders → coreTypes}/EngineUniform.ts +0 -0
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{"version":3,"file":"example.wgsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/wgsl/example.wgsl.ts"],"names":[],"mappings":";AAEA,wBAqBE"}
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{"version":3,"file":"hello.wgsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/wgsl/hello.wgsl.ts"],"names":[],"mappings":";AAEA,wBA2DE"}
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{"version":3,"file":"helloInstanced.wgsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/wgsl/helloInstanced.wgsl.ts"],"names":[],"mappings":";AAEA,wBA2CE"}
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{"version":3,"file":"quad.wgsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/wgsl/quad.wgsl.ts"],"names":[],"mappings":";AAAA,wBA2IE"}
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{"version":3,"file":"TextureComputeShader.d.ts","sourceRoot":"","sources":["../../src/textures/TextureComputeShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,SAAS,CAAC;AAwBnD;;;;;GAKG;AACH,qBAAa,oBAAoB;;gBAQ7B,MAAM,EAAE,SAAS,EACjB,YAAY,EAAE,kBAAkB,EAChC,aAAa,EAAE,kBAAkB,EACjC,sBAAsB,EAAE,kBAAkB;IAiB5C;;OAEG;IACH,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS;IAU/B;;;OAGG;IACG,cAAc,CAClB,cAAc,EAAE,mBAAmB,GAClC,OAAO,CAAC,mBAAmB,CAAC;CAwQhC"}
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{"version":3,"file":"pixel-scraping.wgsl.d.ts","sourceRoot":"","sources":["../../src/textures/pixel-scraping.wgsl.ts"],"names":[],"mappings":";AAAA,wBAkIE"}
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package/src/shaders/IShader.ts
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import type { SceneNode } from "../scene/SceneNode";
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import type { EngineUniform } from "./EngineUniform";
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export interface IShader {
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startFrame: (device: GPUDevice, uniform: EngineUniform) => void;
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/**
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* Process a batch of nodes.
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*
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* @param renderPass - The render pass to use.
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* @param nodes - The nodes to process.
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* @returns The number of draw calls made.
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*/
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processBatch: (
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renderPass: GPURenderPassEncoder,
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nodes: SceneNode[],
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) => number;
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endFrame: () => void;
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}
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