@bloopjs/toodle 0.0.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +44 -0
- package/dist/Toodle.d.ts +304 -0
- package/dist/Toodle.d.ts.map +1 -0
- package/dist/colors/mod.d.ts +872 -0
- package/dist/colors/mod.d.ts.map +1 -0
- package/dist/coreTypes/Color.d.ts +7 -0
- package/dist/coreTypes/Color.d.ts.map +1 -0
- package/dist/coreTypes/Point.d.ts +8 -0
- package/dist/coreTypes/Point.d.ts.map +1 -0
- package/dist/coreTypes/Size.d.ts +5 -0
- package/dist/coreTypes/Size.d.ts.map +1 -0
- package/dist/coreTypes/Transform.d.ts +16 -0
- package/dist/coreTypes/Transform.d.ts.map +1 -0
- package/dist/coreTypes/Vec2.d.ts +8 -0
- package/dist/coreTypes/Vec2.d.ts.map +1 -0
- package/dist/coreTypes/mod.d.ts +6 -0
- package/dist/coreTypes/mod.d.ts.map +1 -0
- package/dist/docs/snippets/add-remove-children.d.ts +1 -0
- package/dist/docs/snippets/basic-quad.d.ts +1 -0
- package/dist/docs/snippets/filter-linear.d.ts +1 -0
- package/dist/docs/snippets/filter-nearest.d.ts +1 -0
- package/dist/docs/snippets/flipxy.d.ts +1 -0
- package/dist/docs/snippets/hello-text.d.ts +1 -0
- package/dist/docs/snippets/jumbo-textures.d.ts +1 -0
- package/dist/docs/snippets/layer.d.ts +1 -0
- package/dist/docs/snippets/layout-edges.d.ts +1 -0
- package/dist/docs/snippets/layout-screen-and-world-space.d.ts +1 -0
- package/dist/docs/snippets/postprocess.d.ts +1 -0
- package/dist/docs/snippets/quad-size-scale.d.ts +1 -0
- package/dist/docs/snippets/quickstart.d.ts +1 -0
- package/dist/docs/snippets/repeat-texture-loading.d.ts +1 -0
- package/dist/docs/snippets/screen-shaders.d.ts +1 -0
- package/dist/docs/snippets/shader-color-flash.d.ts +1 -0
- package/dist/docs/snippets/shader-default.d.ts +1 -0
- package/dist/docs/snippets/shader-fill.d.ts +1 -0
- package/dist/docs/snippets/shapes-line.d.ts +1 -0
- package/dist/docs/snippets/sprite-region.d.ts +1 -0
- package/dist/docs/snippets/text-alignment.d.ts +1 -0
- package/dist/docs/snippets/text-shrink-to-fit.d.ts +1 -0
- package/dist/docs/snippets/text-word-wrap.d.ts +1 -0
- package/dist/docs/snippets/texture-bundles-prebaked.d.ts +1 -0
- package/dist/docs/snippets/texture-bundles.d.ts +1 -0
- package/dist/docs/snippets/transforms.d.ts +1 -0
- package/dist/docs/snippets/transparent-cropping.d.ts +1 -0
- package/dist/examples/0-hello.d.ts +1 -0
- package/dist/examples/1-hello.d.ts +1 -0
- package/dist/examples/1-hello.d.ts.map +1 -0
- package/dist/examples/1-quad.d.ts +1 -0
- package/dist/examples/10-resize.d.ts +1 -0
- package/dist/examples/10-resize.d.ts.map +1 -0
- package/dist/examples/11-bundle-test.d.ts +1 -0
- package/dist/examples/11-bundle-test.d.ts.map +1 -0
- package/dist/examples/12-transparent-pixel-cropping.d.ts +1 -0
- package/dist/examples/12-transparent-pixel-cropping.d.ts.map +1 -0
- package/dist/examples/13-crop.d.ts +1 -0
- package/dist/examples/13-crop.d.ts.map +1 -0
- package/dist/examples/14-bundle-bench.d.ts +1 -0
- package/dist/examples/14-bundle-bench.d.ts.map +1 -0
- package/dist/examples/15-text-layer.d.ts +1 -0
- package/dist/examples/15-text-layer.d.ts.map +1 -0
- package/dist/examples/16-jumbo-texture.d.ts +1 -0
- package/dist/examples/16-jumbo-textures.d.ts +1 -0
- package/dist/examples/16-screen-shader.d.ts +1 -0
- package/dist/examples/16-screen-shader.d.ts.map +1 -0
- package/dist/examples/17-lighting.d.ts +1 -0
- package/dist/examples/17-lighting.d.ts.map +1 -0
- package/dist/examples/17-translations.d.ts +1 -0
- package/dist/examples/18-blur.d.ts +1 -0
- package/dist/examples/19-postprocess.d.ts +1 -0
- package/dist/examples/19-screenshader.d.ts +1 -0
- package/dist/examples/2-shapes.d.ts +1 -0
- package/dist/examples/2-shapes.d.ts.map +1 -0
- package/dist/examples/3-shader.d.ts +1 -0
- package/dist/examples/3-shader.d.ts.map +1 -0
- package/dist/examples/4-shader-bench.d.ts +1 -0
- package/dist/examples/4-shader-bench.d.ts.map +1 -0
- package/dist/examples/5-z.d.ts +1 -0
- package/dist/examples/5-z.d.ts.map +1 -0
- package/dist/examples/6-atlas.d.ts +1 -0
- package/dist/examples/6-atlas.d.ts.map +1 -0
- package/dist/examples/7-text.d.ts +1 -0
- package/dist/examples/7-text.d.ts.map +1 -0
- package/dist/examples/8-text-bench.d.ts +1 -0
- package/dist/examples/8-text-bench.d.ts.map +1 -0
- package/dist/examples/9-alignment.d.ts +1 -0
- package/dist/examples/9-alignment.d.ts.map +1 -0
- package/dist/examples/main.d.ts +1 -0
- package/dist/examples/main.d.ts.map +1 -0
- package/dist/examples/util.d.ts +82 -0
- package/dist/examples/util.d.ts.map +1 -0
- package/dist/limits.d.ts +23 -0
- package/dist/limits.d.ts.map +1 -0
- package/dist/math/angle.d.ts +13 -0
- package/dist/math/angle.d.ts.map +1 -0
- package/dist/math/matrix.d.ts +26 -0
- package/dist/math/matrix.d.ts.map +1 -0
- package/dist/math/mod.d.ts +3 -0
- package/dist/math/mod.d.ts.map +1 -0
- package/dist/mod.d.ts +17 -0
- package/dist/mod.d.ts.map +1 -0
- package/dist/mod.js +19665 -0
- package/dist/mod.js.map +41 -0
- package/dist/postprocess.d.ts +10 -0
- package/dist/postprocess.d.ts.map +1 -0
- package/dist/scene/Batcher.d.ts +20 -0
- package/dist/scene/Batcher.d.ts.map +1 -0
- package/dist/scene/Camera.d.ts +16 -0
- package/dist/scene/Camera.d.ts.map +1 -0
- package/dist/scene/JumboQuadNode.d.ts +29 -0
- package/dist/scene/JumboQuadNode.d.ts.map +1 -0
- package/dist/scene/QuadNode.d.ts +159 -0
- package/dist/scene/QuadNode.d.ts.map +1 -0
- package/dist/scene/RenderComponent.d.ts +11 -0
- package/dist/scene/RenderComponent.d.ts.map +1 -0
- package/dist/scene/SceneNode.d.ts +300 -0
- package/dist/scene/SceneNode.d.ts.map +1 -0
- package/dist/scene/mod.d.ts +5 -0
- package/dist/scene/mod.d.ts.map +1 -0
- package/dist/screen/mod.d.ts +2 -0
- package/dist/screen/mod.d.ts.map +1 -0
- package/dist/screen/resolution.d.ts +5 -0
- package/dist/screen/resolution.d.ts.map +1 -0
- package/dist/shaders/EngineUniform.d.ts +9 -0
- package/dist/shaders/EngineUniform.d.ts.map +1 -0
- package/dist/shaders/IShader.d.ts +15 -0
- package/dist/shaders/IShader.d.ts.map +1 -0
- package/dist/shaders/QuadShader.d.ts +18 -0
- package/dist/shaders/QuadShader.d.ts.map +1 -0
- package/dist/shaders/ShaderDescriptor.d.ts +7 -0
- package/dist/shaders/ShaderDescriptor.d.ts.map +1 -0
- package/dist/shaders/mod.d.ts +6 -0
- package/dist/shaders/mod.d.ts.map +1 -0
- package/dist/shaders/parser.d.ts +8 -0
- package/dist/shaders/parser.d.ts.map +1 -0
- package/dist/shaders/postprocess/blur.d.ts +3 -0
- package/dist/shaders/postprocess/blur.d.ts.map +1 -0
- package/dist/shaders/postprocess/mod.d.ts +17 -0
- package/dist/shaders/postprocess/mod.d.ts.map +1 -0
- package/dist/shaders/samplers.d.ts +3 -0
- package/dist/shaders/samplers.d.ts.map +1 -0
- package/dist/shaders/wgsl/example.wgsl.d.ts +3 -0
- package/dist/shaders/wgsl/example.wgsl.d.ts.map +1 -0
- package/dist/shaders/wgsl/hello.wgsl.d.ts +3 -0
- package/dist/shaders/wgsl/hello.wgsl.d.ts.map +1 -0
- package/dist/shaders/wgsl/helloInstanced.wgsl.d.ts +3 -0
- package/dist/shaders/wgsl/helloInstanced.wgsl.d.ts.map +1 -0
- package/dist/shaders/wgsl/quad.wgsl.d.ts +3 -0
- package/dist/shaders/wgsl/quad.wgsl.d.ts.map +1 -0
- package/dist/src/Toodle.d.ts +303 -0
- package/dist/src/Toodle.d.ts.map +1 -0
- package/dist/src/colors/mod.d.ts +871 -0
- package/dist/src/coreTypes/Color.d.ts +6 -0
- package/dist/src/coreTypes/Color.d.ts.map +1 -0
- package/dist/src/coreTypes/Point.d.ts +7 -0
- package/dist/src/coreTypes/Point.d.ts.map +1 -0
- package/dist/src/coreTypes/Size.d.ts +4 -0
- package/dist/src/coreTypes/Size.d.ts.map +1 -0
- package/dist/src/coreTypes/Transform.d.ts +15 -0
- package/dist/src/coreTypes/Transform.d.ts.map +1 -0
- package/dist/src/coreTypes/Vec2.d.ts +7 -0
- package/dist/src/coreTypes/Vec2.d.ts.map +1 -0
- package/dist/src/coreTypes/mod.d.ts +5 -0
- package/dist/src/coreTypes/mod.d.ts.map +1 -0
- package/dist/src/limits.d.ts +22 -0
- package/dist/src/limits.d.ts.map +1 -0
- package/dist/src/math/angle.d.ts +12 -0
- package/dist/src/math/angle.d.ts.map +1 -0
- package/dist/src/math/matrix.d.ts +25 -0
- package/dist/src/math/matrix.d.ts.map +1 -0
- package/dist/src/math/mod.d.ts +2 -0
- package/dist/src/math/mod.d.ts.map +1 -0
- package/dist/src/mod.d.ts +16 -0
- package/dist/src/mod.d.ts.map +1 -0
- package/dist/src/postprocess.d.ts +10 -0
- package/dist/src/postprocess.d.ts.map +1 -0
- package/dist/src/scene/Batcher.d.ts +19 -0
- package/dist/src/scene/Batcher.d.ts.map +1 -0
- package/dist/src/scene/Camera.d.ts +15 -0
- package/dist/src/scene/Camera.d.ts.map +1 -0
- package/dist/src/scene/JumboQuadNode.d.ts +28 -0
- package/dist/src/scene/QuadNode.d.ts +158 -0
- package/dist/src/scene/QuadNode.d.ts.map +1 -0
- package/dist/src/scene/RenderComponent.d.ts +10 -0
- package/dist/src/scene/RenderComponent.d.ts.map +1 -0
- package/dist/src/scene/SceneNode.d.ts +299 -0
- package/dist/src/scene/SceneNode.d.ts.map +1 -0
- package/dist/src/scene/mod.d.ts +4 -0
- package/dist/src/scene/mod.d.ts.map +1 -0
- package/dist/src/screen/mod.d.ts +1 -0
- package/dist/src/screen/mod.d.ts.map +1 -0
- package/dist/src/screen/resolution.d.ts +4 -0
- package/dist/src/screen/resolution.d.ts.map +1 -0
- package/dist/src/shaders/EngineUniform.d.ts +8 -0
- package/dist/src/shaders/EngineUniform.d.ts.map +1 -0
- package/dist/src/shaders/IShader.d.ts +14 -0
- package/dist/src/shaders/IShader.d.ts.map +1 -0
- package/dist/src/shaders/QuadShader.d.ts +17 -0
- package/dist/src/shaders/QuadShader.d.ts.map +1 -0
- package/dist/src/shaders/ShaderDescriptor.d.ts +6 -0
- package/dist/src/shaders/ShaderDescriptor.d.ts.map +1 -0
- package/dist/src/shaders/mod.d.ts +5 -0
- package/dist/src/shaders/mod.d.ts.map +1 -0
- package/dist/src/shaders/parser.d.ts +7 -0
- package/dist/src/shaders/parser.d.ts.map +1 -0
- package/dist/src/shaders/postprocess/blur.d.ts +2 -0
- package/dist/src/shaders/postprocess/mod.d.ts +16 -0
- package/dist/src/shaders/postprocess/postprocess.d.ts +8 -0
- package/dist/src/shaders/postprocess/util.d.ts +2 -0
- package/dist/src/shaders/samplers.d.ts +2 -0
- package/dist/src/shaders/samplers.d.ts.map +1 -0
- package/dist/src/shaders/wgsl/example.wgsl.d.ts +2 -0
- package/dist/src/shaders/wgsl/example.wgsl.d.ts.map +1 -0
- package/dist/src/shaders/wgsl/hello.wgsl.d.ts +2 -0
- package/dist/src/shaders/wgsl/hello.wgsl.d.ts.map +1 -0
- package/dist/src/shaders/wgsl/helloInstanced.wgsl.d.ts +2 -0
- package/dist/src/shaders/wgsl/helloInstanced.wgsl.d.ts.map +1 -0
- package/dist/src/shaders/wgsl/quad.wgsl.d.ts +2 -0
- package/dist/src/shaders/wgsl/quad.wgsl.d.ts.map +1 -0
- package/dist/src/text/FontPipeline.d.ts +13 -0
- package/dist/src/text/FontPipeline.d.ts.map +1 -0
- package/dist/src/text/MsdfFont.d.ts +81 -0
- package/dist/src/text/MsdfFont.d.ts.map +1 -0
- package/dist/src/text/TextFormatting.d.ts +18 -0
- package/dist/src/text/TextFormatting.d.ts.map +1 -0
- package/dist/src/text/TextNode.d.ts +18 -0
- package/dist/src/text/TextNode.d.ts.map +1 -0
- package/dist/src/text/TextShader.d.ts +14 -0
- package/dist/src/text/TextShader.d.ts.map +1 -0
- package/dist/src/text/mod.d.ts +3 -0
- package/dist/src/text/mod.d.ts.map +1 -0
- package/dist/src/text/shaping.d.ts +38 -0
- package/dist/src/text/shaping.d.ts.map +1 -0
- package/dist/src/text/text.wgsl.d.ts +2 -0
- package/dist/src/text/text.wgsl.d.ts.map +1 -0
- package/dist/src/textures/AssetManager.d.ts +181 -0
- package/dist/src/textures/AssetManager.d.ts.map +1 -0
- package/dist/src/textures/NewTextureComputeShader.d.ts +28 -0
- package/dist/src/textures/TextureComputeShader.d.ts +20 -0
- package/dist/src/textures/TextureComputeShader.d.ts.map +1 -0
- package/dist/src/textures/crop.wgsl.d.ts +2 -0
- package/dist/src/textures/mod.d.ts +1 -0
- package/dist/src/textures/mod.d.ts.map +1 -0
- package/dist/src/textures/pixel-scraping.wgsl.d.ts +2 -0
- package/dist/src/textures/pixel-scraping.wgsl.d.ts.map +1 -0
- package/dist/src/textures/texture-processing.wgsl.d.ts +2 -0
- package/dist/src/textures/types.d.ts +176 -0
- package/dist/src/textures/types.d.ts.map +1 -0
- package/dist/src/textures/util.d.ts +7 -0
- package/dist/src/textures/util.d.ts.map +1 -0
- package/dist/src/utils/assert.d.ts +1 -0
- package/dist/src/utils/assert.d.ts.map +1 -0
- package/dist/src/utils/boilerplate.d.ts +10 -0
- package/dist/src/utils/boilerplate.d.ts.map +1 -0
- package/dist/src/utils/error.d.ts +7 -0
- package/dist/src/utils/error.d.ts.map +1 -0
- package/dist/src/utils/mod.d.ts +2 -0
- package/dist/src/utils/mod.d.ts.map +1 -0
- package/dist/src/utils/pool.d.ts +22 -0
- package/dist/src/utils/pool.d.ts.map +1 -0
- package/dist/test/math/matrix.test.d.ts +1 -0
- package/dist/test/scene/Batcher.test.d.ts +1 -0
- package/dist/test/scene/SceneNode.test.d.ts +1 -0
- package/dist/test/shader/parser.test.d.ts +1 -0
- package/dist/text/FontPipeline.d.ts +14 -0
- package/dist/text/FontPipeline.d.ts.map +1 -0
- package/dist/text/MsdfFont.d.ts +82 -0
- package/dist/text/MsdfFont.d.ts.map +1 -0
- package/dist/text/TextFormatting.d.ts +19 -0
- package/dist/text/TextFormatting.d.ts.map +1 -0
- package/dist/text/TextNode.d.ts +19 -0
- package/dist/text/TextNode.d.ts.map +1 -0
- package/dist/text/TextShader.d.ts +15 -0
- package/dist/text/TextShader.d.ts.map +1 -0
- package/dist/text/mod.d.ts +4 -0
- package/dist/text/mod.d.ts.map +1 -0
- package/dist/text/shaping.d.ts +39 -0
- package/dist/text/shaping.d.ts.map +1 -0
- package/dist/text/text.wgsl.d.ts +3 -0
- package/dist/text/text.wgsl.d.ts.map +1 -0
- package/dist/textures/AssetManager.d.ts +182 -0
- package/dist/textures/AssetManager.d.ts.map +1 -0
- package/dist/textures/TextureComputeShader.d.ts +21 -0
- package/dist/textures/TextureComputeShader.d.ts.map +1 -0
- package/dist/textures/mod.d.ts +2 -0
- package/dist/textures/mod.d.ts.map +1 -0
- package/dist/textures/pixel-scraping.wgsl.d.ts +3 -0
- package/dist/textures/pixel-scraping.wgsl.d.ts.map +1 -0
- package/dist/textures/types.d.ts +177 -0
- package/dist/textures/types.d.ts.map +1 -0
- package/dist/textures/util.d.ts +8 -0
- package/dist/textures/util.d.ts.map +1 -0
- package/dist/utils/assert.d.ts +2 -0
- package/dist/utils/assert.d.ts.map +1 -0
- package/dist/utils/boilerplate.d.ts +11 -0
- package/dist/utils/boilerplate.d.ts.map +1 -0
- package/dist/utils/error.d.ts +8 -0
- package/dist/utils/error.d.ts.map +1 -0
- package/dist/utils/mod.d.ts +3 -0
- package/dist/utils/mod.d.ts.map +1 -0
- package/dist/utils/pool.d.ts +23 -0
- package/dist/utils/pool.d.ts.map +1 -0
- package/package.json +47 -0
- package/src/Toodle.ts +853 -0
- package/src/colors/mod.ts +151 -0
- package/src/coreTypes/Color.ts +1 -0
- package/src/coreTypes/Point.ts +7 -0
- package/src/coreTypes/Size.ts +4 -0
- package/src/coreTypes/Transform.ts +16 -0
- package/src/coreTypes/Vec2.ts +7 -0
- package/src/coreTypes/mod.ts +5 -0
- package/src/globals.d.ts +4 -0
- package/src/limits.ts +23 -0
- package/src/math/angle.ts +17 -0
- package/src/math/matrix.ts +99 -0
- package/src/math/mod.ts +2 -0
- package/src/mod.ts +22 -0
- package/src/scene/Batcher.ts +61 -0
- package/src/scene/Camera.ts +69 -0
- package/src/scene/JumboQuadNode.ts +219 -0
- package/src/scene/QuadNode.ts +403 -0
- package/src/scene/RenderComponent.ts +12 -0
- package/src/scene/SceneNode.ts +668 -0
- package/src/scene/mod.ts +4 -0
- package/src/screen/mod.ts +1 -0
- package/src/screen/resolution.ts +1 -0
- package/src/shaders/EngineUniform.ts +11 -0
- package/src/shaders/IShader.ts +20 -0
- package/src/shaders/QuadShader.ts +288 -0
- package/src/shaders/ShaderDescriptor.ts +6 -0
- package/src/shaders/mod.ts +5 -0
- package/src/shaders/parser.ts +221 -0
- package/src/shaders/postprocess/blur.ts +245 -0
- package/src/shaders/postprocess/mod.ts +71 -0
- package/src/shaders/samplers.ts +13 -0
- package/src/shaders/wgsl/example.wgsl.ts +24 -0
- package/src/shaders/wgsl/hello.wgsl.ts +62 -0
- package/src/shaders/wgsl/helloInstanced.wgsl.ts +46 -0
- package/src/shaders/wgsl/quad.wgsl.ts +140 -0
- package/src/text/FontPipeline.ts +212 -0
- package/src/text/MsdfFont.ts +190 -0
- package/src/text/TextFormatting.ts +28 -0
- package/src/text/TextNode.ts +82 -0
- package/src/text/TextShader.ts +223 -0
- package/src/text/mod.ts +8 -0
- package/src/text/shaping.ts +280 -0
- package/src/text/text.wgsl.ts +149 -0
- package/src/textures/AssetManager.ts +746 -0
- package/src/textures/TextureComputeShader.ts +434 -0
- package/src/textures/mod.ts +1 -0
- package/src/textures/pixel-scraping.wgsl.ts +131 -0
- package/src/textures/types.ts +182 -0
- package/src/textures/util.ts +352 -0
- package/src/utils/assert.ts +5 -0
- package/src/utils/boilerplate.ts +110 -0
- package/src/utils/error.ts +14 -0
- package/src/utils/mod.ts +2 -0
- package/src/utils/pool.ts +42 -0
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struct2BufferLayout,
|
|
22
|
+
} from "./parser";
|
|
23
|
+
import { pixelArtSampler, smoothSampler } from "./samplers";
|
|
24
|
+
import quadWgsl from "./wgsl/quad.wgsl";
|
|
25
|
+
|
|
26
|
+
export type QuadShaderOpts = {
|
|
27
|
+
assetManager?: AssetManager;
|
|
28
|
+
blendMode?: GPUBlendState;
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
export class QuadShader implements IShader {
|
|
32
|
+
label: string;
|
|
33
|
+
code: string;
|
|
34
|
+
|
|
35
|
+
#uniformValues: StructuredView;
|
|
36
|
+
#instanceData: InstanceData;
|
|
37
|
+
#instanceIndex = 0;
|
|
38
|
+
#instanceCount;
|
|
39
|
+
|
|
40
|
+
#device: GPUDevice;
|
|
41
|
+
#pipeline: GPURenderPipeline;
|
|
42
|
+
#bindGroups: GPUBindGroup[] = [];
|
|
43
|
+
#uniformBuffer: GPUBuffer;
|
|
44
|
+
|
|
45
|
+
startFrame(device: GPUDevice, uniform: EngineUniform) {
|
|
46
|
+
this.#instanceIndex = 0;
|
|
47
|
+
|
|
48
|
+
this.#uniformValues.set(uniform);
|
|
49
|
+
this.#uniformValues.set({
|
|
50
|
+
viewProjection: uniform.viewProjectionMatrix,
|
|
51
|
+
resolution: [uniform.resolution.width, uniform.resolution.height],
|
|
52
|
+
});
|
|
53
|
+
|
|
54
|
+
// Write view projection matrix to uniform buffer
|
|
55
|
+
device.queue.writeBuffer(
|
|
56
|
+
this.#uniformBuffer,
|
|
57
|
+
0,
|
|
58
|
+
this.#uniformValues.arrayBuffer,
|
|
59
|
+
);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
processBatch(renderPass: GPURenderPassEncoder, nodes: SceneNode[]) {
|
|
63
|
+
renderPass.setPipeline(this.#pipeline);
|
|
64
|
+
const batchStartInstanceIndex = this.#instanceIndex;
|
|
65
|
+
|
|
66
|
+
// Count for the number of instances in the buffer...
|
|
67
|
+
let instanceCount = 0;
|
|
68
|
+
|
|
69
|
+
if (nodes.length > this.#instanceCount) {
|
|
70
|
+
throw new Error(
|
|
71
|
+
`ToodleInstanceCap: ${nodes.length} instances enqueued, max is ${this.#instanceCount} for ${this.label} shader`,
|
|
72
|
+
);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
for (let i = 0; i < nodes.length; i++) {
|
|
76
|
+
if (!this.#instanceData) {
|
|
77
|
+
continue;
|
|
78
|
+
}
|
|
79
|
+
const instance = nodes[i];
|
|
80
|
+
assert(instance.renderComponent, "instance has no render component");
|
|
81
|
+
const floatOffset =
|
|
82
|
+
((batchStartInstanceIndex + instanceCount) *
|
|
83
|
+
this.#instanceData.bufferLayout.arrayStride) /
|
|
84
|
+
Float32Array.BYTES_PER_ELEMENT;
|
|
85
|
+
|
|
86
|
+
instanceCount += instance.renderComponent.writeInstance(
|
|
87
|
+
instance,
|
|
88
|
+
this.#instanceData.cpuBuffer,
|
|
89
|
+
floatOffset,
|
|
90
|
+
);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
if (this.#instanceData) {
|
|
94
|
+
const byteOffset =
|
|
95
|
+
batchStartInstanceIndex * this.#instanceData.bufferLayout.arrayStride;
|
|
96
|
+
const byteLength =
|
|
97
|
+
instanceCount * this.#instanceData.bufferLayout.arrayStride;
|
|
98
|
+
|
|
99
|
+
this.#device.queue.writeBuffer(
|
|
100
|
+
this.#instanceData.gpuBuffer,
|
|
101
|
+
byteOffset,
|
|
102
|
+
this.#instanceData.cpuBuffer,
|
|
103
|
+
byteOffset / Float32Array.BYTES_PER_ELEMENT,
|
|
104
|
+
byteLength / Float32Array.BYTES_PER_ELEMENT,
|
|
105
|
+
);
|
|
106
|
+
|
|
107
|
+
attachVertexInstanceBuffer(renderPass, this.#instanceData.gpuBuffer);
|
|
108
|
+
|
|
109
|
+
for (let i = 0; i < this.#bindGroups.length; i++) {
|
|
110
|
+
renderPass.setBindGroup(i, this.#bindGroups[i]);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
this.#instanceIndex += instanceCount;
|
|
115
|
+
|
|
116
|
+
renderPass.draw(4, instanceCount, 0, batchStartInstanceIndex);
|
|
117
|
+
return 1;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
endFrame() {}
|
|
121
|
+
|
|
122
|
+
constructor(
|
|
123
|
+
label: string,
|
|
124
|
+
assetManager: AssetManager,
|
|
125
|
+
device: GPUDevice,
|
|
126
|
+
presentationFormat: GPUTextureFormat,
|
|
127
|
+
userCode: string,
|
|
128
|
+
instanceCount: number,
|
|
129
|
+
blendMode?: GPUBlendState,
|
|
130
|
+
) {
|
|
131
|
+
this.label = label;
|
|
132
|
+
|
|
133
|
+
// Combine user code with base quad shader code
|
|
134
|
+
const shaderDescriptor = combineShaderCode(label, quadWgsl, userCode);
|
|
135
|
+
|
|
136
|
+
// Create shader module from combined code
|
|
137
|
+
let module: GPUShaderModule;
|
|
138
|
+
try {
|
|
139
|
+
module = device.createShaderModule({
|
|
140
|
+
label,
|
|
141
|
+
code: shaderDescriptor.code,
|
|
142
|
+
});
|
|
143
|
+
} catch (e) {
|
|
144
|
+
console.error(codeWithLineNumbers(shaderDescriptor.code));
|
|
145
|
+
throw e;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// Store combined code for debugging
|
|
149
|
+
this.code = shaderDescriptor.code;
|
|
150
|
+
|
|
151
|
+
// Create blend state
|
|
152
|
+
const blend = blendMode ?? {
|
|
153
|
+
color: {
|
|
154
|
+
srcFactor: "src-alpha",
|
|
155
|
+
dstFactor: "one-minus-src-alpha",
|
|
156
|
+
operation: "add",
|
|
157
|
+
},
|
|
158
|
+
alpha: {
|
|
159
|
+
srcFactor: "one",
|
|
160
|
+
dstFactor: "one-minus-src-alpha",
|
|
161
|
+
operation: "add",
|
|
162
|
+
},
|
|
163
|
+
};
|
|
164
|
+
|
|
165
|
+
// Create instance data from shader code
|
|
166
|
+
const ast = new WgslReflect(shaderDescriptor.code);
|
|
167
|
+
const instanceStruct = ast.structs.find((s) =>
|
|
168
|
+
s.name.endsWith("InstanceData"),
|
|
169
|
+
);
|
|
170
|
+
if (!instanceStruct) {
|
|
171
|
+
console.error(codeWithLineNumbers(shaderDescriptor.code));
|
|
172
|
+
throw new Error(
|
|
173
|
+
"Quad shader has no instance struct. The wgsl is required to contain a struct ending in InstanceData.",
|
|
174
|
+
);
|
|
175
|
+
}
|
|
176
|
+
const bufferLayout = struct2BufferLayout(instanceStruct);
|
|
177
|
+
this.#instanceData = {
|
|
178
|
+
bufferLayout,
|
|
179
|
+
cpuBuffer: new Float32Array(
|
|
180
|
+
(bufferLayout.arrayStride * instanceCount) /
|
|
181
|
+
Float32Array.BYTES_PER_ELEMENT,
|
|
182
|
+
),
|
|
183
|
+
gpuBuffer: device.createBuffer({
|
|
184
|
+
size: bufferLayout.arrayStride * instanceCount,
|
|
185
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
186
|
+
label: `${label} instance data`,
|
|
187
|
+
}),
|
|
188
|
+
};
|
|
189
|
+
|
|
190
|
+
// Create pipeline descriptor
|
|
191
|
+
const pipelineDescriptor = getGpuPipelineDescriptor(
|
|
192
|
+
shaderDescriptor,
|
|
193
|
+
module,
|
|
194
|
+
presentationFormat,
|
|
195
|
+
blend,
|
|
196
|
+
);
|
|
197
|
+
|
|
198
|
+
// Set vertex instance buffer layout
|
|
199
|
+
setVertexInstanceBufferLayout(
|
|
200
|
+
pipelineDescriptor,
|
|
201
|
+
this.#instanceData.bufferLayout,
|
|
202
|
+
);
|
|
203
|
+
|
|
204
|
+
// Create pipeline
|
|
205
|
+
this.#pipeline = createGpuPipeline(
|
|
206
|
+
device,
|
|
207
|
+
shaderDescriptor,
|
|
208
|
+
pipelineDescriptor,
|
|
209
|
+
);
|
|
210
|
+
|
|
211
|
+
// Reference texture atlas
|
|
212
|
+
const textureAtlas = assetManager.textureAtlas;
|
|
213
|
+
|
|
214
|
+
// Store device
|
|
215
|
+
this.#device = device;
|
|
216
|
+
|
|
217
|
+
// Create uniform buffer for engine uniforms (mat3x3 viewProjection)
|
|
218
|
+
const defs = makeShaderDataDefinitions(this.code);
|
|
219
|
+
this.#uniformValues = makeStructuredView(defs.uniforms.engineUniform);
|
|
220
|
+
this.#uniformBuffer = device.createBuffer({
|
|
221
|
+
label: `${label} engine uniform buffer`,
|
|
222
|
+
size: this.#uniformValues.arrayBuffer.byteLength,
|
|
223
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
224
|
+
});
|
|
225
|
+
|
|
226
|
+
// Create bind groups
|
|
227
|
+
this.#bindGroups = setQuadBindGroups(
|
|
228
|
+
label,
|
|
229
|
+
device,
|
|
230
|
+
this.#pipeline,
|
|
231
|
+
textureAtlas,
|
|
232
|
+
this.#uniformBuffer,
|
|
233
|
+
);
|
|
234
|
+
|
|
235
|
+
this.#instanceCount = instanceCount;
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
function setQuadBindGroups(
|
|
240
|
+
label: string,
|
|
241
|
+
device: GPUDevice,
|
|
242
|
+
pipeline: GPURenderPipeline,
|
|
243
|
+
textureAtlas: GPUTexture,
|
|
244
|
+
buffer: GPUBuffer,
|
|
245
|
+
) {
|
|
246
|
+
const bindGroup = device.createBindGroup({
|
|
247
|
+
label: `${label} engine bind group`,
|
|
248
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
249
|
+
entries: [
|
|
250
|
+
{
|
|
251
|
+
binding: 0,
|
|
252
|
+
resource: {
|
|
253
|
+
buffer,
|
|
254
|
+
},
|
|
255
|
+
},
|
|
256
|
+
{
|
|
257
|
+
binding: 1,
|
|
258
|
+
resource: device.createSampler(smoothSampler),
|
|
259
|
+
},
|
|
260
|
+
{
|
|
261
|
+
binding: 2,
|
|
262
|
+
resource: device.createSampler(pixelArtSampler),
|
|
263
|
+
},
|
|
264
|
+
],
|
|
265
|
+
});
|
|
266
|
+
|
|
267
|
+
const atlasBindGroup = device.createBindGroup({
|
|
268
|
+
label: `${label} atlas bind group`,
|
|
269
|
+
layout: pipeline.getBindGroupLayout(1),
|
|
270
|
+
entries: [
|
|
271
|
+
{
|
|
272
|
+
binding: 0,
|
|
273
|
+
resource: textureAtlas.createView({
|
|
274
|
+
dimension: "2d-array",
|
|
275
|
+
arrayLayerCount: textureAtlas.depthOrArrayLayers,
|
|
276
|
+
}),
|
|
277
|
+
},
|
|
278
|
+
],
|
|
279
|
+
});
|
|
280
|
+
|
|
281
|
+
return [bindGroup, atlasBindGroup];
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
type InstanceData = {
|
|
285
|
+
cpuBuffer: Float32Array<ArrayBuffer>;
|
|
286
|
+
gpuBuffer: GPUBuffer;
|
|
287
|
+
bufferLayout: GPUVertexBufferLayout;
|
|
288
|
+
};
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
import { type StructInfo, WgslReflect } from "wgsl_reflect";
|
|
2
|
+
import type { ShaderDescriptor } from "./ShaderDescriptor";
|
|
3
|
+
|
|
4
|
+
export function codeWithLineNumbers(code: string) {
|
|
5
|
+
return code
|
|
6
|
+
.split("\n")
|
|
7
|
+
.map((line, index) => `${index + 1}: ${line}`)
|
|
8
|
+
.join("\n");
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export function combineShaderCode(
|
|
12
|
+
label: string,
|
|
13
|
+
base: string,
|
|
14
|
+
mod: string,
|
|
15
|
+
): ShaderDescriptor {
|
|
16
|
+
let baseAst: WgslReflect;
|
|
17
|
+
let modAst: WgslReflect;
|
|
18
|
+
|
|
19
|
+
try {
|
|
20
|
+
baseAst = new WgslReflect(base);
|
|
21
|
+
} catch (e) {
|
|
22
|
+
console.error(codeWithLineNumbers(base));
|
|
23
|
+
throw e;
|
|
24
|
+
}
|
|
25
|
+
try {
|
|
26
|
+
modAst = new WgslReflect(mod);
|
|
27
|
+
} catch (e) {
|
|
28
|
+
console.error(codeWithLineNumbers(mod));
|
|
29
|
+
throw e;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
if (modAst.structs.length > 1) {
|
|
33
|
+
throw new Error(
|
|
34
|
+
"Shader has more than one struct. Only one struct is supported for now.",
|
|
35
|
+
);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
const hasInstanceStruct = modAst.structs.length;
|
|
39
|
+
const hasFragmentEntrypoint = modAst.entry.fragment.length > 0;
|
|
40
|
+
const hasVertexEntrypoint = modAst.entry.vertex.length > 0;
|
|
41
|
+
|
|
42
|
+
const fragmentEntrypoint = hasFragmentEntrypoint
|
|
43
|
+
? modAst.entry.fragment[0]?.name
|
|
44
|
+
: baseAst.entry.fragment[0]?.name;
|
|
45
|
+
const vertexEntrypoint = hasVertexEntrypoint
|
|
46
|
+
? modAst.entry.vertex[0]?.name
|
|
47
|
+
: baseAst.entry.vertex[0]?.name;
|
|
48
|
+
|
|
49
|
+
if (hasInstanceStruct) {
|
|
50
|
+
base = injectInstanceData(mod, base);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
return {
|
|
54
|
+
label,
|
|
55
|
+
code: `${base}\n//==========\n\n${mod.trim()}`,
|
|
56
|
+
vertexEntrypoint,
|
|
57
|
+
fragmentEntrypoint,
|
|
58
|
+
};
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
function injectInstanceData(instanceStruct: string, code: string) {
|
|
62
|
+
const codeAst = new WgslReflect(code);
|
|
63
|
+
const snippetAst = new WgslReflect(instanceStruct);
|
|
64
|
+
|
|
65
|
+
const baseInstanceStruct = codeAst.structs.find((s) =>
|
|
66
|
+
s.name.endsWith("InstanceData"),
|
|
67
|
+
);
|
|
68
|
+
if (!baseInstanceStruct) {
|
|
69
|
+
throw new Error(
|
|
70
|
+
`No base instance struct found in code. Looking for a struct named ending in "InstanceData". Code:\n${code}`,
|
|
71
|
+
);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
const baseFragmentStruct = codeAst.structs.find((s) =>
|
|
75
|
+
s.name.endsWith("VertexOutput"),
|
|
76
|
+
);
|
|
77
|
+
if (!baseFragmentStruct) {
|
|
78
|
+
throw new Error(
|
|
79
|
+
`No base fragment struct found in code. Looking for a struct named ending in "VertexOutput". Code:\n${code}`,
|
|
80
|
+
);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
const struct = snippetAst.structs[0];
|
|
84
|
+
const slug = struct.name.toLowerCase();
|
|
85
|
+
|
|
86
|
+
const passthroughSnippet = struct.members
|
|
87
|
+
.map((m) => `output.${slug}_${m.name} = instance.${slug}_${m.name};`)
|
|
88
|
+
.join("\n");
|
|
89
|
+
|
|
90
|
+
const prefixedMembersSnippet = struct.members.map(
|
|
91
|
+
(m) =>
|
|
92
|
+
`${slug}_${m.name}: ${m.type.name}${m.format ? `<${m.format.name}>` : ""}`,
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
let startingVertexLocation = findStartingLocation(baseInstanceStruct);
|
|
96
|
+
|
|
97
|
+
const instanceInputSnippet = prefixedMembersSnippet
|
|
98
|
+
.map((snippet) => `@location(${startingVertexLocation++}) ${snippet},`)
|
|
99
|
+
.join("\n ");
|
|
100
|
+
|
|
101
|
+
let startingFragmentLocation = findStartingLocation(baseFragmentStruct);
|
|
102
|
+
|
|
103
|
+
const vertexOutputSnippet = prefixedMembersSnippet
|
|
104
|
+
.map(
|
|
105
|
+
(snippet) =>
|
|
106
|
+
`@location(${startingFragmentLocation++}) @interpolate(flat) ${snippet},`,
|
|
107
|
+
)
|
|
108
|
+
.join("\n ");
|
|
109
|
+
|
|
110
|
+
return code
|
|
111
|
+
.replace(/\/\/ @INSTANCE_DATA SNIPPET/, instanceInputSnippet)
|
|
112
|
+
.replace(/\/\/ @PASSTHROUGH_SNIPPET/, passthroughSnippet)
|
|
113
|
+
.replace(/\/\/ @VERTEX_OUTPUT SNIPPET/, vertexOutputSnippet);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
function findStartingLocation(struct: StructInfo) {
|
|
117
|
+
let startingLocation = 0;
|
|
118
|
+
for (const member of struct.members) {
|
|
119
|
+
const locationAttr = (member.attributes || []).find(
|
|
120
|
+
(attr) => attr.name === "location",
|
|
121
|
+
);
|
|
122
|
+
if (locationAttr) {
|
|
123
|
+
const location = Number.parseInt(locationAttr.value as string);
|
|
124
|
+
startingLocation = Math.max(startingLocation, location);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
return startingLocation + 1;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
export function struct2BufferLayout(
|
|
131
|
+
struct: StructInfo,
|
|
132
|
+
stepMode: GPUVertexStepMode = "instance",
|
|
133
|
+
): GPUVertexBufferLayout {
|
|
134
|
+
const hasBuiltin = struct.members.some((m) =>
|
|
135
|
+
m.attributes?.some((a) => a.name === "builtin"),
|
|
136
|
+
);
|
|
137
|
+
if (hasBuiltin) {
|
|
138
|
+
throw new Error(
|
|
139
|
+
"Can't generate buffer layout from struct with builtin attributes - they count towards size",
|
|
140
|
+
);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
const unprocessedMembers = struct.members.filter(
|
|
144
|
+
(m) => !m.attributes || !m.attributes.some((a) => a.name === "location"),
|
|
145
|
+
);
|
|
146
|
+
for (const member of unprocessedMembers) {
|
|
147
|
+
console.error(
|
|
148
|
+
`Unprocessed member in struct ${struct.name}: ${member.name}`,
|
|
149
|
+
);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
const membersWithAttributes = struct.members.filter((m) =>
|
|
153
|
+
m.attributes?.some((a) => a.name === "location"),
|
|
154
|
+
);
|
|
155
|
+
|
|
156
|
+
return {
|
|
157
|
+
arrayStride: struct.size,
|
|
158
|
+
attributes: membersWithAttributes.map((m) => {
|
|
159
|
+
const location = m.attributes!.find((a) => a.name === "location")?.value;
|
|
160
|
+
if (!location) {
|
|
161
|
+
throw new Error(`Location attribute not found for member: ${m.name}`);
|
|
162
|
+
}
|
|
163
|
+
if (Array.isArray(location)) {
|
|
164
|
+
throw new Error(`Location attribute is an array for member: ${m.name}`);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
const shaderLocation = Number.parseInt(location);
|
|
168
|
+
if (Number.isNaN(shaderLocation)) {
|
|
169
|
+
throw new Error(
|
|
170
|
+
`Invalid location attribute: ${location} for member: ${m.name}`,
|
|
171
|
+
);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
return {
|
|
175
|
+
shaderLocation,
|
|
176
|
+
offset: m.offset,
|
|
177
|
+
|
|
178
|
+
format: getGpuFormat(m.type.name),
|
|
179
|
+
} satisfies GPUVertexAttribute;
|
|
180
|
+
}),
|
|
181
|
+
stepMode,
|
|
182
|
+
} satisfies GPUVertexBufferLayout;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
export function validateFragmentShader(shaderCode: string) {
|
|
186
|
+
const ast = new WgslReflect(shaderCode);
|
|
187
|
+
const exampleSnippet = `
|
|
188
|
+
@fragment
|
|
189
|
+
fn myFragmentShader(vertex: VertexOutput) -> @location(0) vec4<f32> {
|
|
190
|
+
let DEFAULT_COLOR = default_fragment_shader(vertex, nearestSampler);
|
|
191
|
+
return DEFAULT_COLOR;
|
|
192
|
+
}
|
|
193
|
+
`;
|
|
194
|
+
|
|
195
|
+
if (!ast.entry.fragment.length) {
|
|
196
|
+
throw new Error(`Shader code must have @fragment, e.g. ${exampleSnippet}`);
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
export function getGpuFormat(typeName: string): GPUVertexFormat {
|
|
201
|
+
// Remove <f32> or <u32> from type names
|
|
202
|
+
const baseType = typeName.replace(/<[fu]32>/, "");
|
|
203
|
+
|
|
204
|
+
const formatMap: Record<string, GPUVertexFormat> = {
|
|
205
|
+
vec2: "float32x2",
|
|
206
|
+
vec2f: "float32x2",
|
|
207
|
+
vec3: "float32x3",
|
|
208
|
+
vec3f: "float32x3",
|
|
209
|
+
vec4: "float32x4",
|
|
210
|
+
vec4f: "float32x4",
|
|
211
|
+
mat3x3: "float32x3",
|
|
212
|
+
u32: "uint32",
|
|
213
|
+
f32: "float32",
|
|
214
|
+
};
|
|
215
|
+
|
|
216
|
+
const format = formatMap[baseType.toLowerCase()];
|
|
217
|
+
if (!format) {
|
|
218
|
+
throw new Error(`Unsupported type: ${typeName}`);
|
|
219
|
+
}
|
|
220
|
+
return format;
|
|
221
|
+
}
|