@blender-ui/native 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,3 +1,69 @@
1
- # Temporary Holding Version
1
+ # @blender-ui/native
2
2
 
3
- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
3
+ Blender's UI toolkit from JavaScript: native windows drawn on the CPU or with
4
+ Direct3D 11, HTML elements, CSS and Tailwind classes, and signals. It runs on
5
+ Node.js and Bun through a native addon (napi-rs), with no browser and no
6
+ Electron. For React, see
7
+ [`@blender-ui/react`](https://www.npmjs.com/package/@blender-ui/react).
8
+
9
+ ```sh
10
+ npm install @blender-ui/native
11
+ ```
12
+
13
+ ```js
14
+ const { App, signal } = require('@blender-ui/native')
15
+
16
+ const app = new App({ gpu: true })
17
+ const win = app.window({ title: 'Hello', width: 360, height: 200 })
18
+ win.body.className = 'm-0 p-6 flex flex-col gap-3 bg-[#2b2b2b] text-[#e6e6e6]'
19
+
20
+ const clicks = signal(0)
21
+ const label = win.createElement('span')
22
+ label.textContent = clicks // follows the signal
23
+ const button = win.createElement('button')
24
+ button.textContent = 'Add one'
25
+ button.addEventListener('click', () => clicks.value++)
26
+ win.body.appendChild(label)
27
+ win.body.appendChild(button)
28
+ ```
29
+
30
+ ## API
31
+
32
+ - **A DOM-like tree:** `createElement`, `createTextNode`, `appendChild`,
33
+ `insertBefore`, `removeChild`, `setAttribute`, `className` (with Tailwind
34
+ classes), `style` (a string or an object), `textContent`.
35
+ - **Events:** `addEventListener` for `click`, `mousedown`, `mouseup`,
36
+ `mousemove`, `mouseenter`, `mouseleave`, `wheel`, `keydown`, `keyup`, `input`
37
+ and `change`. They bubble through the tree, and `stopPropagation()` works.
38
+ They arrive after BUI has handled them, so `preventDefault()` only marks the
39
+ event.
40
+ - **Frames and measurement:** `win.requestAnimationFrame(cb)` is paced by the
41
+ display. `el.getBoundingClientRect()` and `win.screenshot()` return
42
+ promises.
43
+ - **Signals:** `signal`, `memo`, `effect`, `batch`, `untrack`,
44
+ `startTransition`. Pass a signal to `setAttribute`, `style`, `textContent`
45
+ or `createTextNode`, and its changes update that node alone. The signals are
46
+ also available without the addon: `require('@blender-ui/native/signals')`.
47
+ - **Tests:** `new App({ headless: true })` renders off-screen, and
48
+ `win.click(x, y)` simulates input.
49
+
50
+ ## How it's fast
51
+
52
+ - **Its own UI thread:** BUI renders on a thread of its own, so it never
53
+ blocks Node and an idle window uses no CPU.
54
+ - **Only changes cross:** each tick, a window sends one batch of operations
55
+ (an `Int32Array` and a string table) to the UI thread.
56
+ - **Styles parsed once:** a `style` value is parsed when it's set, not every
57
+ frame.
58
+
59
+ ## Requirements
60
+
61
+ - **Prebuilt for Windows x64.** On other platforms, build from a clone of the
62
+ [repository](https://github.com/ppmpreetham/BUI) with `npm run build` in
63
+ `bindings/node`. That needs Rust, CMake and a C compiler; native windows
64
+ there are not supported yet, so use `headless: true`.
65
+ - **Runtimes:** Node.js 18 or newer, or Bun.
66
+
67
+ Guide, benchmarks and internals:
68
+ [docs/javascript.md](https://github.com/ppmpreetham/BUI/blob/main/docs/javascript.md).
69
+ License: GPL-2.0-or-later.
Binary file
package/index.d.ts ADDED
@@ -0,0 +1,187 @@
1
+ // Types for @blender-ui/native.
2
+ export interface AppOptions {
3
+ /** Draw on the GPU (Direct3D 11). */
4
+ gpu?: boolean
5
+ /** GPU text from glyph outlines (Slug, default) or a per-glyph atlas. */
6
+ slug?: boolean
7
+ /** No native windows: tests, screenshots, CI. */
8
+ headless?: boolean
9
+ /** Quit when the last window closes (default true). */
10
+ quitOnLastWindowClosed?: boolean
11
+ }
12
+
13
+ export interface WindowOptions {
14
+ title?: string
15
+ width?: number
16
+ height?: number
17
+ resizable?: boolean
18
+ gpu?: boolean
19
+ }
20
+
21
+ export type EventType = 'click' | 'mousedown' | 'mouseup' | 'mousemove' | 'mouseenter' | 'mouseleave' |
22
+ 'wheel' | 'keydown' | 'keyup' | 'change' | 'input'
23
+
24
+ export class BuiEvent {
25
+ type: EventType
26
+ target: Element
27
+ currentTarget: Element
28
+ clientX: number
29
+ clientY: number
30
+ x: number
31
+ y: number
32
+ button: number
33
+ detail: number
34
+ deltaY: number
35
+ key?: string
36
+ char?: string
37
+ shiftKey: boolean
38
+ ctrlKey: boolean
39
+ altKey: boolean
40
+ metaKey: boolean
41
+ timeStamp: number
42
+ preventDefault (): void
43
+ stopPropagation (): void
44
+ }
45
+
46
+ export class Node {
47
+ readonly ownerWindow: Window
48
+ readonly id: number
49
+ parentNode: Element | null
50
+ childNodes: Node[]
51
+ readonly firstChild: Node | null
52
+ readonly lastChild: Node | null
53
+ readonly nextSibling: Node | null
54
+ textContent: string
55
+ appendChild<T extends Node> (child: T): T
56
+ insertBefore<T extends Node> (child: T, before: Node | null): T
57
+ removeChild<T extends Node> (child: T): T
58
+ remove (): void
59
+ /** Free the node and its subtree natively (after removing it). */
60
+ destroy (): void
61
+ }
62
+
63
+ export class TextNode extends Node {
64
+ /** A string, or a signal (the text then follows it). */
65
+ data: string | ReadSignal<unknown>
66
+ nodeValue: string
67
+ }
68
+
69
+ export class Element extends Node {
70
+ readonly tagName: string
71
+ readonly localName: string
72
+ className: string
73
+ /** CSS text, or an object such as `{ backgroundColor: 'red', width: 40 }`. */
74
+ style: string | Record<string, string | number | null | undefined> | ReadSignal<string | Record<string, string | number | null | undefined>>
75
+ /** Form controls: the latest value from input / change events. */
76
+ value?: string
77
+ checked?: boolean
78
+ /** A value, or a signal: the attribute then follows it (null / false removes it). */
79
+ setAttribute (name: string, value: unknown): void
80
+ getAttribute (name: string): string | null
81
+ hasAttribute (name: string): boolean
82
+ removeAttribute (name: string): void
83
+ addEventListener (type: EventType, listener: (event: BuiEvent) => void): void
84
+ removeEventListener (type: EventType, listener: (event: BuiEvent) => void): void
85
+ getBoundingClientRect (): Promise<{ x: number, y: number, width: number, height: number } | null>
86
+ }
87
+
88
+ export class Window {
89
+ readonly app: App
90
+ readonly id: number
91
+ readonly body: Element
92
+ closed: boolean
93
+ createElement (tag: string): Element
94
+ createTextNode (text: string | ReadSignal<unknown>): TextNode
95
+ /** Send pending changes now (they are otherwise sent once per tick). */
96
+ flush (): void
97
+ /** Run `cb` before the next frame, paced by the display. */
98
+ requestAnimationFrame (cb: (time: number) => void): number
99
+ cancelAnimationFrame (id: number): void
100
+ screenshot (): Promise<{ width: number, height: number, data: Buffer }>
101
+ click (x: number, y: number): void
102
+ close (): void
103
+ on (event: 'close', listener: () => void): this
104
+ }
105
+
106
+ export class App {
107
+ constructor (options?: AppOptions)
108
+ readonly headless: boolean
109
+ readonly windows: Map<number, Window>
110
+ quitOnLastWindowClosed: boolean
111
+ window (options?: WindowOptions): Window
112
+ setSlug (on: boolean): void
113
+ quit (): void
114
+ }
115
+
116
+ export function styleText (style: Record<string, string | number | null | undefined>): string
117
+
118
+ // Signals: BUI's hooks (the Rust crate's Signal / Memo / Effect).
119
+ // Bind one to an attribute, `style` or text and that node alone updates.
120
+
121
+ export interface ReadSignal<T> {
122
+ /** Read, subscribing the running memo / effect. */
123
+ readonly value: T
124
+ get (): T
125
+ /** Read without subscribing. */
126
+ peek (): T
127
+ with<R> (fn: (value: T) => R): R
128
+ /** Call `fn` now and on every change; returns the unsubscribe function. */
129
+ subscribe (fn: (value: T) => void): () => void
130
+ /** `count + 1`, `count > 5` read the value (`===` and truthiness don't: use `.value`). */
131
+ valueOf (): T
132
+ }
133
+
134
+ export class Signal<T> implements ReadSignal<T> {
135
+ constructor (value: T, options?: { equals?: (a: T, b: T) => boolean })
136
+ value: T
137
+ get (): T
138
+ peek (): T
139
+ set (value: T): void
140
+ update (fn: (value: T) => T): void
141
+ with<R> (fn: (value: T) => R): R
142
+ subscribe (fn: (value: T) => void): () => void
143
+ valueOf (): T
144
+ }
145
+
146
+ export class Memo<T> implements ReadSignal<T> {
147
+ readonly value: T
148
+ get (): T
149
+ peek (): T
150
+ with<R> (fn: (value: T) => R): R
151
+ subscribe (fn: (value: T) => void): () => void
152
+ valueOf (): T
153
+ }
154
+
155
+ export function signal<T> (value: T, options?: { equals?: (a: T, b: T) => boolean }): Signal<T>
156
+ /** A lazily derived, cached value, recomputed when the signals it read change. */
157
+ export function memo<T> (fn: () => T, options?: { equals?: (a: T, b: T) => boolean }): Memo<T>
158
+ export const computed: typeof memo
159
+ /** Runs `fn` now and when what it read changes; `fn` may return a cleanup. Returns `dispose`. */
160
+ export function effect (fn: () => void | (() => void)): () => void
161
+ /** Several writes, one update. */
162
+ export function batch<R> (fn: () => R): R
163
+ export function untrack<R> (fn: () => R): R
164
+ /** Leptos / Solid style getter and setter. */
165
+ export function createSignal<T> (value: T): [() => T, (value: T | ((prev: T) => T)) => void]
166
+ export function isSignal (x: unknown): x is ReadSignal<unknown>
167
+ /** Writes in `fn` update what they affect after urgent work, in slices. Settles
168
+ * when done; rejects with the error of an async `fn`. */
169
+ export function startTransition (fn: () => void | Promise<void>): Promise<void>
170
+ /** Run `fn` at urgent priority, even inside a transition. */
171
+ export function urgent<R> (fn: () => R): R
172
+
173
+ /** A ref whose `.current` effects and memos can follow (reading it while a
174
+ * React component renders doesn't subscribe). */
175
+ export class Ref<T> extends Signal<T> { current: T }
176
+ export function ref<T> (value: T): Ref<T>
177
+ /** Run `fn` outside any owning effect: effects it creates live until disposed. */
178
+ export function unowned<R> (fn: () => R): R
179
+
180
+ /** The addon (internal), plus counters for benchmarks. */
181
+ export const native: {
182
+ /** CPU cycles of every thread of this process (Windows), or null. */
183
+ processCpuCycles (): number | null
184
+ /** The x86-64 time-stamp counter, or null. */
185
+ timestampCounter (): number | null
186
+ [key: string]: unknown
187
+ }