@bigmistqke/view.gl 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +82 -27
- package/dev/dist/404.html +19 -0
- package/dev/dist/assets/bezier-DrA4cU_H.js +292 -0
- package/dev/dist/assets/game-of-life-BYlzWhEL.js +186 -0
- package/dev/dist/assets/glsl-composition-D_BaFFij.js +97 -0
- package/dev/dist/assets/grid-DfXHNLBm.js +181 -0
- package/dev/dist/assets/index-C2N3u8wj.css +12 -0
- package/dev/dist/assets/index-D-N0FDYs.js +110 -0
- package/dev/dist/assets/main-CSE2fki3.js +32 -0
- package/dev/dist/assets/overview-IeUhUflE.js +80 -0
- package/dev/dist/assets/pix-sim-DMJJA_WO.js +500 -0
- package/dev/dist/assets/ray-casting-DTQetDPd.js +411 -0
- package/dev/dist/assets/ray-casting-modules-Dkfw4tdc.js +765 -0
- package/dev/dist/assets/sdf-CS0uBonx.js +66 -0
- package/dev/dist/assets/symbol-BL_7GJ0M.js +67 -0
- package/dev/dist/assets/tag-C0Vskpp8.js +833 -0
- package/dev/dist/assets/tetris-D8mokodr.js +344 -0
- package/dev/dist/assets/utils-2dzuv_bW.js +62 -0
- package/dev/dist/index.html +51 -0
- package/dist/chunk-BZDGEIOT.mjs +278 -0
- package/dist/chunk-BZDGEIOT.mjs.map +1 -0
- package/dist/{chunk-EYXOSM7B.mjs → chunk-X4M3LV4R.mjs} +60 -133
- package/dist/chunk-X4M3LV4R.mjs.map +1 -0
- package/dist/gl.d.mts +2 -2
- package/dist/gl.mjs +1 -1
- package/dist/index.d.mts +13 -4
- package/dist/index.mjs +7 -2
- package/dist/tag.d.mts +6 -1
- package/dist/tag.mjs +13 -5
- package/dist/tag.mjs.map +1 -1
- package/dist/{types-CyGyGi18.d.mts → types-CNdqh7tB.d.mts} +34 -4
- package/package.json +1 -1
- package/src/gl.ts +13 -2
- package/src/index.ts +55 -39
- package/src/tag.ts +18 -2
- package/src/types.ts +33 -3
- package/src/utils.ts +45 -10
- package/test/index.test.ts +111 -29
- package/test/mocks/webgl.ts +14 -0
- package/test/tag.test.ts +41 -0
- package/dist/chunk-CJTT7WPV.mjs +0 -75
- package/dist/chunk-CJTT7WPV.mjs.map +0 -1
- package/dist/chunk-EYXOSM7B.mjs.map +0 -1
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@@ -0,0 +1,278 @@
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// src/utils.ts
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function assertedNotNullish(value, message) {
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if (value === void 0 || value === null) throw new Error(message);
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return value;
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}
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function once(teardown) {
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let done = false;
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return () => {
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if (done) return;
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done = true;
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teardown();
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};
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}
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var kindToUniformFnName = (kind) => {
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switch (kind[0]) {
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// mat
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case "m":
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return "Matrix" + kind.slice(3) + "fv";
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// sampler/booleans/integer
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case "s":
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case "b":
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case "i":
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return (kind.match(/\d/)?.[0] ?? "1") + "i";
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// unsigned integers
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case "u":
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return (kind[4] || "1") + "ui";
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// vec
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case "v":
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return kind[3] + "f";
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default:
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switch (kind) {
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case "float":
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return "1f";
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case "uint":
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return "1ui";
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default:
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return "1i";
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}
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}
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};
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var kindToSize = (kind) => {
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switch (kind[0]) {
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case "m":
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const [a, b] = kind.match(/\d+/g).map(Number);
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return a * (b ?? a);
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case "v":
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case "i":
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case "b":
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case "u":
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const match = kind.match(/\d/);
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return match ? +match[0] : 1;
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default:
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return 1;
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}
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};
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var isMatKind = (kind) => kind.includes("mat");
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var isSamplerKind = (kind) => kind.includes("sampler");
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function createTexture(gl, {
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target = "TEXTURE_2D",
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internalFormat = "RGBA",
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format = "RGBA",
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type = "UNSIGNED_BYTE",
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minFilter = "NEAREST",
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magFilter = "NEAREST",
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wrapS = "CLAMP_TO_EDGE",
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wrapT = "CLAMP_TO_EDGE",
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width,
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height
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}, data, { signal } = {}) {
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const texture = assertedNotNullish(gl.createTexture(), "Failed to create texture");
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function getTextureConstant(name) {
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if (!(name in gl)) {
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throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`);
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}
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return gl[name];
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}
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gl.bindTexture(gl[target], texture);
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gl.texImage2D(
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gl[target],
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0,
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getTextureConstant(internalFormat),
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width,
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height,
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0,
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getTextureConstant(format),
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getTextureConstant(type),
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data ?? null
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);
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gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter]);
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gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter]);
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gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS]);
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gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT]);
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signal?.addEventListener(
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"abort",
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once(() => gl.deleteTexture(texture))
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);
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return texture;
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}
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var FRAMEBUFFER_ATTACHMENT_MAP = {
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color: "COLOR_ATTACHMENT0",
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depth: "DEPTH_ATTACHMENT",
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stencil: "STENCIL_ATTACHMENT",
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depthStencil: "DEPTH_STENCIL_ATTACHMENT"
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};
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var FramebufferError = class extends Error {
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constructor(gl, status) {
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let errorMessage = "Framebuffer not complete. Status: ";
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switch (status) {
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case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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errorMessage += "FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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break;
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case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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errorMessage += "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
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break;
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case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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errorMessage += "FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
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break;
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case gl.FRAMEBUFFER_UNSUPPORTED:
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errorMessage += "FRAMEBUFFER_UNSUPPORTED";
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break;
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default:
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errorMessage += `Unknown (${status})`;
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}
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super(errorMessage);
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}
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};
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function createFramebuffer(gl, { attachment, texture: providedTexture, ...definition }, { signal } = {}) {
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const texture = providedTexture ?? createTexture(gl, definition);
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const framebuffer = assertedNotNullish(gl.createFramebuffer(), "Failed to create framebuffer");
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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gl.framebufferTexture2D(
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gl.FRAMEBUFFER,
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// Determine attachment point based on attachment kind
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gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],
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gl.TEXTURE_2D,
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texture,
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0
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);
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const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
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if (status !== gl.FRAMEBUFFER_COMPLETE) {
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throw new FramebufferError(gl, status);
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}
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const dispose = once(() => {
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gl.deleteFramebuffer(framebuffer);
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if (!providedTexture) {
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gl.deleteTexture(texture);
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}
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});
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signal?.addEventListener("abort", dispose);
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return {
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texture,
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framebuffer,
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dispose
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};
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}
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function createUpsertMap(constructor) {
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const map = new (constructor ?? Map)();
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return Object.assign(map, {
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getOrInsert(key, value) {
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let result = map.get(key);
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if (result) {
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return result;
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}
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result = value();
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map.set(key, result);
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return result;
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}
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});
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}
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function forEachObject(value, callback) {
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let index = 0;
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for (const key in value) {
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callback(value[key], key, index);
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index++;
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}
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for (const key of Object.getOwnPropertySymbols(value)) {
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callback(value[key], key, index);
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index++;
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}
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}
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function mapObject(value, callback) {
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const result = {};
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forEachObject(value, (value2, key, index) => {
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result[key] = callback(value2, key, index);
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});
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return result;
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}
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// src/gl.ts
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function isWebGL2RenderingContext(gl) {
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return typeof WebGL2RenderingContext !== "undefined" && gl instanceof WebGL2RenderingContext;
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}
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function createShader(gl, type, source) {
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const shader = gl.createShader(type);
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if (!shader) throw new Error("Failed to create shader");
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const info = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(
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`Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
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);
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}
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return shader;
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}
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function createProgram(gl, vertexSource, fragmentSource, { signal } = {}) {
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const program = gl.createProgram();
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if (!program) throw new Error("Failed to create WebGL program");
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const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
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const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const info = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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gl.deleteShader(vertexShader);
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gl.deleteShader(fragmentShader);
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throw new Error(`Failed to link program: ${info}`);
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}
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gl.deleteShader(vertexShader);
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gl.deleteShader(fragmentShader);
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signal?.addEventListener(
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"abort",
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once(() => gl.deleteProgram(program))
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);
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return program;
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}
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var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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function getInstancedArrays(gl) {
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if (isWebGL2RenderingContext(gl)) return gl;
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const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl);
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if (cached) return cached;
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const ext = gl.getExtension("ANGLE_instanced_arrays");
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if (!ext) return void 0;
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const wrapper = {
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drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),
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drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),
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vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext)
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};
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INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper);
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return wrapper;
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}
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var VERTEX_ARRAY_OBJECT_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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function getVertexArrayObject(gl) {
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if (isWebGL2RenderingContext(gl)) return gl;
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const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl);
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if (cached) return cached;
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const ext = gl.getExtension("OES_vertex_array_object");
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if (!ext) return null;
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const wrapper = {
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bindVertexArray: ext.bindVertexArrayOES.bind(ext),
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createVertexArray: ext.createVertexArrayOES.bind(ext),
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deleteVertexArray: ext.deleteVertexArrayOES.bind(ext)
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};
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VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper);
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return wrapper;
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}
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export {
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262
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assertedNotNullish,
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263
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once,
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264
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kindToUniformFnName,
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265
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kindToSize,
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266
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isMatKind,
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267
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isSamplerKind,
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268
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createTexture,
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269
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createFramebuffer,
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270
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createUpsertMap,
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271
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forEachObject,
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272
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mapObject,
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273
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createShader,
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274
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createProgram,
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275
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getInstancedArrays,
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276
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getVertexArrayObject
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};
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278
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//# sourceMappingURL=chunk-BZDGEIOT.mjs.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"sources":["../src/utils.ts","../src/gl.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n ViewOptions,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**\n * Wraps a teardown so it runs once.\n *\n * Two reasons, and both bite. A disposer is per `bind()`, and undoing twice\n * would put back state a later `bind()` is relying on. And a `dispose()` that\n * deletes twice invalidates a handle someone else may still be holding — the\n * object survives while it is bound, so the fault surfaces later, somewhere\n * else. 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'1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n { signal }: ViewOptions = {},\n): WebGLTexture {\n const texture = assertedNotNullish(gl.createTexture(), 'Failed to create texture')\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n signal?.addEventListener(\n 'abort',\n once(() => gl.deleteTexture(texture)),\n )\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = 'Framebuffer not complete. 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Which one it\n // is decides who deletes it below — the same rule the attribute buffers follow.\n const texture = providedTexture ?? createTexture(gl, definition)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(gl.createFramebuffer(), 'Failed to create framebuffer')\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n const dispose = once(() => {\n gl.deleteFramebuffer(framebuffer)\n // A texture handed in belongs to whoever made it — it commonly outlives the\n // framebuffer, ping-ponged between two of them.\n if (!providedTexture) {\n gl.deleteTexture(texture)\n }\n })\n\n signal?.addEventListener('abort', dispose)\n\n return {\n texture,\n framebuffer,\n dispose,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { RemoveSuffix } from './type-utils'\nimport type { GL, ViewOptions } from './types'\nimport { once } from './utils'\n\nfunction isWebGL2RenderingContext(\n gl: WebGLRenderingContext | WebGL2RenderingContext,\n): gl is WebGL2RenderingContext {\n return typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext\n}\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(\n gl: GL,\n vertexSource: string,\n fragmentSource: string,\n { signal }: ViewOptions = {},\n): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw 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@@ -1,89 +1,16 @@
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1
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import {
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assertedNotNullish,
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3
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createUpsertMap,
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4
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forEachObject,
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5
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getInstancedArrays,
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3
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getVertexArrayObject
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}
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11
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var kindToUniformFnName = (kind) => {
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switch (kind[0]) {
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13
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// mat
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14
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-
case "m":
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15
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-
return "Matrix" + kind.slice(3) + "fv";
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16
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// sampler/booleans/integer
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17
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case "s":
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default:
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var isMatKind = (kind) => kind.includes("mat");
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|
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});
|
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return result;
|
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-
}
|
|
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|
+
getVertexArrayObject,
|
|
7
|
+
isMatKind,
|
|
8
|
+
isSamplerKind,
|
|
9
|
+
kindToSize,
|
|
10
|
+
kindToUniformFnName,
|
|
11
|
+
mapObject,
|
|
12
|
+
once
|
|
13
|
+
} from "./chunk-BZDGEIOT.mjs";
|
|
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14
|
|
|
88
15
|
// src/index.ts
|
|
89
16
|
var index = 0;
|
|
@@ -107,15 +34,33 @@ function toID(key) {
|
|
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107
34
|
}
|
|
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35
|
return key.toString();
|
|
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36
|
}
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|
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function view(gl, program, schema,
|
|
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|
+
function view(gl, program, schema, { signal } = {}) {
|
|
38
|
+
const attributes = !schema.attributes ? void 0 : attributeView(gl, program, schema.attributes);
|
|
39
|
+
const interleavedAttributes = !schema.interleavedAttributes ? void 0 : interleavedAttributeView(gl, program, schema.interleavedAttributes);
|
|
40
|
+
const vertexArrays = /* @__PURE__ */ new Set();
|
|
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|
+
const dispose = once(() => {
|
|
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|
+
if (attributes) forEachObject(attributes, (value) => value.dispose());
|
|
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|
+
if (interleavedAttributes) forEachObject(interleavedAttributes, (value) => value.dispose());
|
|
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|
+
vertexArrays.forEach((vertexArray) => vertexArray.dispose());
|
|
45
|
+
vertexArrays.clear();
|
|
46
|
+
});
|
|
47
|
+
signal?.addEventListener("abort", dispose);
|
|
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48
|
return {
|
|
112
49
|
uniforms: !schema.uniforms ? void 0 : uniformView(gl, program, schema.uniforms),
|
|
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|
-
attributes
|
|
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|
-
interleavedAttributes
|
|
115
|
-
buffers: !schema.buffers ? void 0 : bufferView(gl, schema.buffers),
|
|
50
|
+
attributes,
|
|
51
|
+
interleavedAttributes,
|
|
116
52
|
vao(participants) {
|
|
117
|
-
|
|
118
|
-
|
|
53
|
+
const vertexArray = vaoView(gl, participants);
|
|
54
|
+
vertexArrays.add(vertexArray);
|
|
55
|
+
return {
|
|
56
|
+
...vertexArray,
|
|
57
|
+
dispose: once(() => {
|
|
58
|
+
vertexArrays.delete(vertexArray);
|
|
59
|
+
vertexArray.dispose();
|
|
60
|
+
})
|
|
61
|
+
};
|
|
62
|
+
},
|
|
63
|
+
dispose
|
|
119
64
|
};
|
|
120
65
|
}
|
|
121
66
|
function bindDefaultVertexArray(gl) {
|
|
@@ -160,9 +105,7 @@ function vaoView(gl, participants, { signal } = {}) {
|
|
|
160
105
|
unbind() {
|
|
161
106
|
feature.bindVertexArray(null);
|
|
162
107
|
},
|
|
163
|
-
dispose()
|
|
164
|
-
feature.deleteVertexArray(vertexArray);
|
|
165
|
-
}
|
|
108
|
+
dispose: once(() => feature.deleteVertexArray(vertexArray))
|
|
166
109
|
};
|
|
167
110
|
})();
|
|
168
111
|
signal?.addEventListener("abort", () => methods.dispose());
|
|
@@ -170,9 +113,9 @@ function vaoView(gl, participants, { signal } = {}) {
|
|
|
170
113
|
}
|
|
171
114
|
function uniformView(gl, program, schema) {
|
|
172
115
|
return mapObject(schema, ({ kind, size }, key) => {
|
|
173
|
-
const
|
|
116
|
+
const name = toID(key);
|
|
174
117
|
if (isSamplerKind(kind)) {
|
|
175
|
-
const location2 = gl.getUniformLocation(program,
|
|
118
|
+
const location2 = gl.getUniformLocation(program, name);
|
|
176
119
|
return {
|
|
177
120
|
set(arg) {
|
|
178
121
|
gl.uniform1i(location2, arg);
|
|
@@ -182,12 +125,12 @@ function uniformView(gl, program, schema) {
|
|
|
182
125
|
if (size) {
|
|
183
126
|
const bulkFnName = `uniform${kindToUniformFnName(kind)}v`;
|
|
184
127
|
const bulkFn = gl[bulkFnName].bind(gl);
|
|
185
|
-
const bulkLocation = gl.getUniformLocation(program,
|
|
128
|
+
const bulkLocation = gl.getUniformLocation(program, name);
|
|
186
129
|
const elementFnName = `uniform${kindToUniformFnName(kind)}`;
|
|
187
130
|
const elementFn = gl[elementFnName].bind(gl);
|
|
188
131
|
const elements = [];
|
|
189
132
|
for (let i = 0; i < size; i++) {
|
|
190
|
-
const location2 = gl.getUniformLocation(program, `${
|
|
133
|
+
const location2 = gl.getUniformLocation(program, `${name}[${i}]`);
|
|
191
134
|
elements[i] = {
|
|
192
135
|
set(...args) {
|
|
193
136
|
elementFn(location2, ...args);
|
|
@@ -200,7 +143,7 @@ function uniformView(gl, program, schema) {
|
|
|
200
143
|
}
|
|
201
144
|
});
|
|
202
145
|
}
|
|
203
|
-
const location = gl.getUniformLocation(program,
|
|
146
|
+
const location = gl.getUniformLocation(program, name);
|
|
204
147
|
const fnName = `uniform${kindToUniformFnName(kind)}`;
|
|
205
148
|
const fn = gl[fnName].bind(gl);
|
|
206
149
|
if (isMatKind(kind)) {
|
|
@@ -260,28 +203,15 @@ var VERTEX_ARRAY_BINDING = 34229;
|
|
|
260
203
|
function readDivisor(gl, location) {
|
|
261
204
|
return getInstancedArrays(gl) ? gl.getVertexAttrib(location, VERTEX_ATTRIB_ARRAY_DIVISOR) : 0;
|
|
262
205
|
}
|
|
263
|
-
function once(restore) {
|
|
264
|
-
let done = false;
|
|
265
|
-
return () => {
|
|
266
|
-
if (done) return;
|
|
267
|
-
done = true;
|
|
268
|
-
restore();
|
|
269
|
-
};
|
|
270
|
-
}
|
|
271
206
|
function attributeView(gl, program, schema, { signal } = {}) {
|
|
272
207
|
const attributes = mapObject(
|
|
273
208
|
schema,
|
|
274
|
-
({
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
instanced,
|
|
279
|
-
buffer = assertedNotNullish(gl.createBuffer())
|
|
280
|
-
}, key) => {
|
|
281
|
-
const name2 = toID(key);
|
|
282
|
-
const location = gl.getAttribLocation(program, name2);
|
|
209
|
+
({ kind, format, normalized = false, instanced, buffer: providedBuffer }, key) => {
|
|
210
|
+
const name = toID(key);
|
|
211
|
+
const buffer = providedBuffer ?? assertedNotNullish(gl.createBuffer());
|
|
212
|
+
const location = gl.getAttribLocation(program, name);
|
|
283
213
|
if (location < 0) {
|
|
284
|
-
throw new Error(`Attribute '${
|
|
214
|
+
throw new Error(`Attribute '${name}' not found`);
|
|
285
215
|
}
|
|
286
216
|
const size = kindToSize(kind);
|
|
287
217
|
const resolvedFormat = format ?? defaultFormat(kind);
|
|
@@ -306,9 +236,11 @@ function attributeView(gl, program, schema, { signal } = {}) {
|
|
|
306
236
|
restoreVertexArray();
|
|
307
237
|
});
|
|
308
238
|
},
|
|
309
|
-
dispose() {
|
|
310
|
-
|
|
311
|
-
|
|
239
|
+
dispose: once(() => {
|
|
240
|
+
if (!providedBuffer) {
|
|
241
|
+
gl.deleteBuffer(buffer);
|
|
242
|
+
}
|
|
243
|
+
}),
|
|
312
244
|
set(data, usage = "STATIC_DRAW") {
|
|
313
245
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
314
246
|
gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage]);
|
|
@@ -325,16 +257,16 @@ function attributeView(gl, program, schema, { signal } = {}) {
|
|
|
325
257
|
function constantSource(gl, layout, locations) {
|
|
326
258
|
const setters = layout.map((entry, index2) => {
|
|
327
259
|
const size = kindToSize(entry.kind);
|
|
328
|
-
const
|
|
260
|
+
const name = toID(entry.key);
|
|
329
261
|
if (isMatKind(entry.kind) || size > 4) {
|
|
330
262
|
throw new Error(
|
|
331
|
-
`'${
|
|
263
|
+
`'${name}' is a ${entry.kind}, which cannot be a constant attribute: vertexAttrib* takes at most 4 floats and has no matrix form. Use the buffer source for it.`
|
|
332
264
|
);
|
|
333
265
|
}
|
|
334
266
|
let values = [];
|
|
335
267
|
const fn = gl[`vertexAttrib${size}f`].bind(gl);
|
|
336
268
|
return {
|
|
337
|
-
name
|
|
269
|
+
name,
|
|
338
270
|
location: locations[index2],
|
|
339
271
|
write: () => {
|
|
340
272
|
if (values.length) {
|
|
@@ -377,10 +309,10 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
|
|
|
377
309
|
let index2 = 0;
|
|
378
310
|
const locations = [];
|
|
379
311
|
const handles = layout.map((layout2) => {
|
|
380
|
-
const
|
|
381
|
-
const location = gl.getAttribLocation(program,
|
|
312
|
+
const name = toID(layout2.key);
|
|
313
|
+
const location = gl.getAttribLocation(program, name);
|
|
382
314
|
if (location < 0) {
|
|
383
|
-
throw new Error(`Attribute '${
|
|
315
|
+
throw new Error(`Attribute '${name}' not found`);
|
|
384
316
|
}
|
|
385
317
|
locations.push(location);
|
|
386
318
|
const size = kindToSize(layout2.kind);
|
|
@@ -448,9 +380,7 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
|
|
|
448
380
|
get constant() {
|
|
449
381
|
return constant ??= constantSource(gl, layout, locations);
|
|
450
382
|
},
|
|
451
|
-
dispose()
|
|
452
|
-
gl.deleteBuffer(buffer);
|
|
453
|
-
}
|
|
383
|
+
dispose: once(() => gl.deleteBuffer(buffer))
|
|
454
384
|
};
|
|
455
385
|
});
|
|
456
386
|
signal?.addEventListener("abort", function dispose() {
|
|
@@ -478,9 +408,7 @@ function bufferView(gl, schema, { signal } = {}) {
|
|
|
478
408
|
restoreVertexArray();
|
|
479
409
|
});
|
|
480
410
|
},
|
|
481
|
-
dispose()
|
|
482
|
-
gl.deleteBuffer(buffer);
|
|
483
|
-
},
|
|
411
|
+
dispose: once(() => gl.deleteBuffer(buffer)),
|
|
484
412
|
set(data) {
|
|
485
413
|
gl.bindBuffer(gl[target], buffer);
|
|
486
414
|
gl.bufferData(gl[target], data, gl[usage]);
|
|
@@ -494,7 +422,6 @@ function bufferView(gl, schema, { signal } = {}) {
|
|
|
494
422
|
}
|
|
495
423
|
|
|
496
424
|
export {
|
|
497
|
-
createUpsertMap,
|
|
498
425
|
toID,
|
|
499
426
|
view,
|
|
500
427
|
vaoView,
|
|
@@ -503,4 +430,4 @@ export {
|
|
|
503
430
|
interleavedAttributeView,
|
|
504
431
|
bufferView
|
|
505
432
|
};
|
|
506
|
-
//# sourceMappingURL=chunk-
|
|
433
|
+
//# sourceMappingURL=chunk-X4M3LV4R.mjs.map
|