@bigmistqke/view.gl 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +82 -27
- package/dev/dist/404.html +19 -0
- package/dev/dist/assets/bezier-DrA4cU_H.js +292 -0
- package/dev/dist/assets/game-of-life-BYlzWhEL.js +186 -0
- package/dev/dist/assets/glsl-composition-D_BaFFij.js +97 -0
- package/dev/dist/assets/grid-DfXHNLBm.js +181 -0
- package/dev/dist/assets/index-C2N3u8wj.css +12 -0
- package/dev/dist/assets/index-D-N0FDYs.js +110 -0
- package/dev/dist/assets/main-CSE2fki3.js +32 -0
- package/dev/dist/assets/overview-IeUhUflE.js +80 -0
- package/dev/dist/assets/pix-sim-DMJJA_WO.js +500 -0
- package/dev/dist/assets/ray-casting-DTQetDPd.js +411 -0
- package/dev/dist/assets/ray-casting-modules-Dkfw4tdc.js +765 -0
- package/dev/dist/assets/sdf-CS0uBonx.js +66 -0
- package/dev/dist/assets/symbol-BL_7GJ0M.js +67 -0
- package/dev/dist/assets/tag-C0Vskpp8.js +833 -0
- package/dev/dist/assets/tetris-D8mokodr.js +344 -0
- package/dev/dist/assets/utils-2dzuv_bW.js +62 -0
- package/dev/dist/index.html +51 -0
- package/dist/chunk-BZDGEIOT.mjs +278 -0
- package/dist/chunk-BZDGEIOT.mjs.map +1 -0
- package/dist/{chunk-EYXOSM7B.mjs → chunk-X4M3LV4R.mjs} +60 -133
- package/dist/chunk-X4M3LV4R.mjs.map +1 -0
- package/dist/gl.d.mts +2 -2
- package/dist/gl.mjs +1 -1
- package/dist/index.d.mts +13 -4
- package/dist/index.mjs +7 -2
- package/dist/tag.d.mts +6 -1
- package/dist/tag.mjs +13 -5
- package/dist/tag.mjs.map +1 -1
- package/dist/{types-CyGyGi18.d.mts → types-CNdqh7tB.d.mts} +34 -4
- package/package.json +1 -1
- package/src/gl.ts +13 -2
- package/src/index.ts +55 -39
- package/src/tag.ts +18 -2
- package/src/types.ts +33 -3
- package/src/utils.ts +45 -10
- package/test/index.test.ts +111 -29
- package/test/mocks/webgl.ts +14 -0
- package/test/tag.test.ts +41 -0
- package/dist/chunk-CJTT7WPV.mjs +0 -75
- package/dist/chunk-CJTT7WPV.mjs.map +0 -1
- package/dist/chunk-EYXOSM7B.mjs.map +0 -1
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import { a as attribute, g as glsl, u as uniform, c as compile } from './tag-C0Vskpp8.js';
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import { d as dom } from './utils-2dzuv_bW.js';
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function createModule(callback) {
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const symbol = Symbol();
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return {
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pointer: symbol,
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module: callback(symbol)
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};
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}
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const controller = new AbortController();
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const canvas = dom("canvas", { parentElement: document.body });
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const gl = canvas.getContext("webgl2");
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gl.viewport(0, 0, canvas.width, canvas.height);
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new ResizeObserver(() => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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gl.viewport(0, 0, canvas.width, canvas.height);
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draw(performance.now());
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}).observe(canvas);
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const circle = createModule(
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(symbol) => glsl`
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${uniform.vec2("u_base")}
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bool ${symbol}(vec2 position){
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return distance(position + u_base, vec2(0., 0.)) < 1.0;
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}`
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);
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const vertex = glsl`
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precision mediump float;
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${attribute.vec2("a_vertex")}
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varying vec2 position;
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void main() {
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position = a_vertex;
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gl_Position = vec4(position, 0.0, 1.0);
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}`;
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const fragment = glsl`
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precision mediump float;
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varying vec2 position;
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${uniform.vec3("u_color")}
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${circle.module}
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void main() {
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if(${circle.pointer}(position) == false){
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discard;
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}
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gl_FragColor = vec4(${"u_color"}, 1.0);
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}`;
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const {
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program,
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view: { attributes, uniforms }
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} = compile(gl, vertex, fragment);
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gl.useProgram(program);
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uniforms.u_color.set(0, 255, 0);
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uniforms.u_base.set(1, 1);
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attributes.a_vertex.set(new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1])).bind();
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function draw(delta) {
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if (controller.signal.aborted) return;
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requestAnimationFrame(draw);
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gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, 100);
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}
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requestAnimationFrame(draw);
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@@ -0,0 +1,67 @@
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import { a as attribute, u as uniform, g as glsl, c as compile } from './tag-C0Vskpp8.js';
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import { d as dom } from './utils-2dzuv_bW.js';
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const canvas = dom("canvas", {
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width: window.innerWidth,
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height: window.innerHeight,
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parentElement: document.body,
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style: "width: 100%; height: 100%"
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});
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new ResizeObserver(() => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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gl.viewport(0, 0, canvas.width, canvas.height);
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draw(performance.now());
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}).observe(canvas);
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const gl = canvas.getContext("webgl2");
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gl.viewport(0, 0, canvas.width, canvas.height);
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const vertex = glsl`
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precision mediump float;
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${attribute.vec2("a_vertex")}
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${uniform.float("u_time")}
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void main() {
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float s = sin(u_time);
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float c = cos(u_time);
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mat2 rotation = mat2(
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c, -s,
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s, c
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);
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vec2 position = a_vertex * rotation;
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gl_Position = vec4(position, 0.0, 1.0);
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}`;
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const u_color = Symbol("color");
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const fragment = glsl`
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precision mediump float;
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${uniform.vec3(u_color)}
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void main() {
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gl_FragColor = vec4(${u_color}, 1.0);
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}`;
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const {
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program,
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view: { attributes, uniforms }
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} = compile(gl, vertex, fragment);
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gl.useProgram(program);
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uniforms[u_color].set(0, 255, 0);
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attributes.a_vertex.set(
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new Float32Array([
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// top
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0,
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1,
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// bottom left
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-1,
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-1,
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// bottom right
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1,
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-1
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])
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).bind();
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function draw(delta) {
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requestAnimationFrame(draw);
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uniforms.u_time.set(delta / 1e3);
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gl.drawArraysInstanced(gl.TRIANGLES, 0, 3, 100);
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}
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requestAnimationFrame(draw);
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