@bigmistqke/view.gl 0.1.13 → 0.1.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/.claude/settings.local.json +4 -9
  2. package/.vscode/settings.json +2 -0
  3. package/dist/{chunk-Z4F7UTKN.mjs → chunk-4YLGYQ3G.mjs} +36 -111
  4. package/dist/chunk-4YLGYQ3G.mjs.map +1 -0
  5. package/dist/chunk-BZU5QEWD.mjs +72 -0
  6. package/dist/chunk-BZU5QEWD.mjs.map +1 -0
  7. package/dist/gl.d.mts +12 -0
  8. package/dist/gl.mjs +13 -0
  9. package/dist/gl.mjs.map +1 -0
  10. package/dist/index.d.mts +2 -2
  11. package/dist/index.mjs +2 -1
  12. package/dist/tag.d.mts +1 -1
  13. package/dist/tag.mjs +4 -2
  14. package/dist/tag.mjs.map +1 -1
  15. package/dist/{types-Cggy6Gkm.d.mts → types-lm9fTTy8.d.mts} +4 -1
  16. package/package.json +5 -1
  17. package/src/gl.ts +128 -0
  18. package/src/index.ts +11 -19
  19. package/src/tag.ts +2 -1
  20. package/src/{utils/index.ts → utils.ts} +29 -47
  21. package/tsup.config.ts +1 -1
  22. package/dev/dist/404.html +0 -19
  23. package/dev/dist/assets/bezier-DuLTb2d1.js +0 -294
  24. package/dev/dist/assets/game_of_life-D7qHdFcv.js +0 -202
  25. package/dev/dist/assets/grid-Ie22U_9K.js +0 -173
  26. package/dev/dist/assets/index-0qrXMlfv.js +0 -109
  27. package/dev/dist/assets/index-C2N3u8wj.css +0 -12
  28. package/dev/dist/assets/main-BZ1N6pp6.js +0 -32
  29. package/dev/dist/assets/overview-DAxtMIw5.js +0 -78
  30. package/dev/dist/assets/pix_sim-DIhzM_vu.js +0 -501
  31. package/dev/dist/assets/symbol-BouRL-Ni.js +0 -65
  32. package/dev/dist/assets/tag-C_bg62fD.js +0 -516
  33. package/dev/dist/assets/tetris-IMnkSi9p.js +0 -344
  34. package/dev/dist/assets/utils-CvCgsM08.js +0 -50
  35. package/dev/dist/index.html +0 -51
  36. package/dist/chunk-Z4F7UTKN.mjs.map +0 -1
  37. package/src/features.ts +0 -60
  38. package/src/utils/object.ts +0 -27
@@ -1,344 +0,0 @@
1
- import { a as attribute, u as uniform, g as glsl, c as compile, d as uniformView, e as attributeView } from './tag-C_bg62fD.js';
2
-
3
- function rotate(data, size, clockwise = true) {
4
- for (let layer = 0; layer < Math.floor(size / 2); layer++) {
5
- const first = layer;
6
- const last = size - 1 - layer;
7
- for (let i = 0; i < last - first; i++) {
8
- const top = getColorIndex(data, first, first + i, size);
9
- const right = getColorIndex(data, first + i, last, size);
10
- const bottom = getColorIndex(data, last, last - i, size);
11
- const left = getColorIndex(data, last - i, first, size);
12
- if (clockwise) {
13
- setColorIndex(data, first + i, last, size, top);
14
- setColorIndex(data, last, last - i, size, right);
15
- setColorIndex(data, last - i, first, size, bottom);
16
- setColorIndex(data, first, first + i, size, left);
17
- } else {
18
- setColorIndex(data, last - i, first, size, top);
19
- setColorIndex(data, last, last - i, size, left);
20
- setColorIndex(data, first + i, last, size, bottom);
21
- setColorIndex(data, first, first + i, size, right);
22
- }
23
- }
24
- }
25
- function getColorIndex(buf, x, y, size2) {
26
- return buf[y * size2 + x];
27
- }
28
- function setColorIndex(buf, x, y, size2, pixel) {
29
- buf[y * size2 + x] = pixel;
30
- }
31
- }
32
- function createTimeout() {
33
- let timeout;
34
- return {
35
- set(callback, time) {
36
- clearTimeout(timeout);
37
- timeout = setTimeout(callback, time);
38
- },
39
- clear() {
40
- clearTimeout(timeout);
41
- }
42
- };
43
- }
44
- const WIDTH = 10;
45
- const HEIGHT = 20;
46
- const TETROMINO = {
47
- I: {
48
- dimensions: [4, 4],
49
- pixels: () => new Float32Array([0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]),
50
- color: [0, 1, 1]
51
- // Cyan
52
- },
53
- O: {
54
- dimensions: [2, 2],
55
- pixels: () => new Float32Array([2, 2, 2, 2]),
56
- color: [1, 1, 0]
57
- // Yellow
58
- },
59
- T: {
60
- dimensions: [3, 3],
61
- pixels: () => new Float32Array([0, 3, 0, 3, 3, 3, 0, 0, 0]),
62
- color: [0.6, 0, 1]
63
- // Purple
64
- },
65
- S: {
66
- dimensions: [3, 3],
67
- pixels: () => new Float32Array([0, 4, 4, 4, 4, 0, 0, 0, 0]),
68
- color: [0, 1, 0]
69
- },
70
- Z: {
71
- dimensions: [3, 3],
72
- pixels: () => new Float32Array([5, 5, 0, 0, 5, 5, 0, 0, 0]),
73
- color: [1, 0, 0]
74
- },
75
- J: {
76
- dimensions: [3, 3],
77
- pixels: () => new Float32Array([6, 0, 0, 6, 6, 6, 0, 0, 0]),
78
- color: [0, 0, 1]
79
- },
80
- L: {
81
- dimensions: [3, 3],
82
- pixels: () => new Float32Array([0, 0, 7, 7, 7, 7, 0, 0, 0]),
83
- color: [1, 0.5, 0]
84
- }
85
- };
86
- const TETROMINO_KIND = Object.keys(TETROMINO);
87
- function getRandomTetrominoKind() {
88
- return TETROMINO_KIND[Math.floor(Math.random() * TETROMINO_KIND.length)];
89
- }
90
- function createTetromino(gl, program, schema) {
91
- const { a_index, a_pixel } = attributeView(gl, program, schema);
92
- let pixels = null;
93
- let dimensions = null;
94
- let offset = null;
95
- let pixelCount = null;
96
- function next(kind = getRandomTetrominoKind()) {
97
- const template = TETROMINO[kind];
98
- pixels = template.pixels();
99
- pixelCount = template.dimensions[0] * template.dimensions[1];
100
- offset = [Math.ceil((WIDTH - template.dimensions[0]) / 2), HEIGHT - template.dimensions[1]];
101
- dimensions = template.dimensions;
102
- a_index.set(new Float32Array(Array.from({ length: pixelCount }, (_, index) => index)));
103
- a_pixel.set(pixels);
104
- }
105
- next();
106
- return {
107
- get dimensions() {
108
- return dimensions;
109
- },
110
- get pixels() {
111
- return pixels;
112
- },
113
- get offset() {
114
- return offset;
115
- },
116
- get pixelCount() {
117
- return pixelCount;
118
- },
119
- bindAttributes() {
120
- a_index.bind();
121
- a_pixel.bind();
122
- },
123
- next,
124
- rotate(clockwise = true) {
125
- rotate(pixels, dimensions[1], clockwise);
126
- a_pixel.set(pixels).bind();
127
- }
128
- };
129
- }
130
- function createBoard(gl, program, schema) {
131
- const { a_index, a_pixel } = attributeView(gl, program, schema);
132
- const array = new Float32Array(Array.from({ length: WIDTH * HEIGHT }, () => 0));
133
- a_index.set(new Float32Array(Array.from({ length: WIDTH * HEIGHT }, (_, index) => index)));
134
- a_pixel.set(array);
135
- return {
136
- bindAttributes() {
137
- a_index.bind();
138
- a_pixel.bind();
139
- },
140
- array,
141
- blit({ pixelCount, offset, dimensions, pixels }) {
142
- for (let i = 0; i < pixelCount; i++) {
143
- const pixel = pixels[i];
144
- if (pixel) {
145
- const x = offset[0] + i % dimensions[0];
146
- const y = offset[1] + Math.floor(i / dimensions[0]) + 1;
147
- const index = x + y * WIDTH;
148
- array[index] = pixel;
149
- }
150
- }
151
- let writeRow = 0;
152
- for (let y = 0; y < HEIGHT; y++) {
153
- let isComplete = true;
154
- for (let x = 0; x < WIDTH; x++) {
155
- if (array[x + y * WIDTH] === 0) {
156
- isComplete = false;
157
- break;
158
- }
159
- }
160
- if (!isComplete) {
161
- if (writeRow !== y) {
162
- for (let x = 0; x < WIDTH; x++) {
163
- array[x + writeRow * WIDTH] = array[x + y * WIDTH];
164
- }
165
- }
166
- writeRow++;
167
- }
168
- }
169
- a_pixel.set(array);
170
- }
171
- };
172
- }
173
- const vertex = glsl`
174
- precision mediump float;
175
-
176
- ${attribute.float("a_index", { instanced: true })}
177
- ${attribute.float("a_pixel", { instanced: true })}
178
- ${attribute.vec2("a_vertex")}
179
- ${uniform.vec2("u_offset")}
180
- ${uniform.vec2("u_dimensions")}
181
- ${uniform.vec3("u_palette", { size: 7 })}
182
-
183
- varying vec3 v_color;
184
-
185
- void main(){
186
- float columns = mod(a_index, u_dimensions.x);
187
- float rows = floor(a_index / u_dimensions.x);
188
-
189
- vec2 offset = (vec2(columns, rows) + u_offset);
190
-
191
- vec2 base = offset + 0.5;
192
- vec2 pos = (a_vertex + base) / vec2(10., 20.);
193
-
194
- gl_Position = vec4(pos * 2.0 - 1.0, 0.0, 1.0);
195
-
196
- if(a_pixel == 0.){
197
- v_color = vec3(0., 0., 0.);
198
- }else{
199
- v_color = u_palette[int(a_pixel) - 1];
200
- }
201
- }`;
202
- const fragment = glsl`
203
- precision mediump float;
204
-
205
- varying vec3 v_color;
206
-
207
- void main() {
208
- if(v_color.x + v_color.y + v_color.z == 0.){
209
- discard;
210
- }
211
- gl_FragColor = vec4(v_color, 1.0);
212
- }`;
213
- function createTetris() {
214
- const canvas = document.createElement("canvas");
215
- canvas.width = WIDTH * 30;
216
- canvas.height = HEIGHT * 30;
217
- document.body.append(canvas);
218
- const animationTimeout = createTimeout();
219
- const gl = canvas.getContext("webgl2");
220
- gl.viewport(0, 0, canvas.width, canvas.height);
221
- const { program, schema } = compile(gl, vertex, fragment);
222
- gl.useProgram(program);
223
- const { u_dimensions, u_offset, u_palette } = uniformView(gl, program, schema.uniforms);
224
- const { a_vertex, ...localSchema } = schema.attributes;
225
- const globalAttributes = attributeView(gl, program, { a_vertex });
226
- const board = createBoard(gl, program, localSchema);
227
- const tetromino = createTetromino(gl, program, localSchema);
228
- u_palette.set(new Float32Array(Object.values(TETROMINO).flatMap(({ color }) => color)));
229
- globalAttributes.a_vertex.set(
230
- new Float32Array([
231
- // triangle 1
232
- -0.5,
233
- -0.5,
234
- 0.5,
235
- -0.5,
236
- -0.5,
237
- 0.5,
238
- // triangle 2
239
- -0.5,
240
- 0.5,
241
- 0.5,
242
- -0.5,
243
- 0.5,
244
- 0.5
245
- ])
246
- ).bind();
247
- function checkCollision() {
248
- for (let i = 0; i < tetromino.pixelCount; i++) {
249
- const x = i % tetromino.dimensions[0] + tetromino.offset[0];
250
- const y = Math.floor(i / tetromino.dimensions[0]) + tetromino.offset[1];
251
- let pixel = tetromino.pixels[i];
252
- if (pixel > 0) {
253
- if (x < 0) return true;
254
- if (x >= WIDTH) return true;
255
- if (y < 0) return true;
256
- const boardPixel = board.array[x + y * WIDTH];
257
- if (boardPixel !== 0) {
258
- return true;
259
- }
260
- }
261
- }
262
- }
263
- function next() {
264
- board.blit(tetromino);
265
- tetromino.next();
266
- if (checkCollision()) {
267
- document.removeEventListener("keydown", handleKeyDown);
268
- animationTimeout.clear();
269
- } else {
270
- render();
271
- animationTimeout.set(animate, 1e3);
272
- }
273
- }
274
- function handleKeyDown(event) {
275
- switch (event.key) {
276
- case "ArrowUp":
277
- tetromino.rotate();
278
- if (checkCollision()) {
279
- tetromino.rotate(false);
280
- } else {
281
- render();
282
- }
283
- break;
284
- case "ArrowDown":
285
- tetromino.offset[1]--;
286
- if (checkCollision()) {
287
- next();
288
- } else {
289
- render();
290
- }
291
- break;
292
- case "ArrowLeft":
293
- tetromino.offset[0]--;
294
- if (checkCollision()) {
295
- tetromino.offset[0]++;
296
- } else {
297
- render();
298
- }
299
- break;
300
- case "ArrowRight":
301
- tetromino.offset[0]++;
302
- if (checkCollision()) {
303
- tetromino.offset[0]--;
304
- } else {
305
- render();
306
- }
307
- break;
308
- case " ":
309
- while (true) {
310
- tetromino.offset[1]--;
311
- if (checkCollision()) {
312
- next();
313
- break;
314
- }
315
- }
316
- }
317
- }
318
- document.addEventListener("keydown", handleKeyDown);
319
- function render() {
320
- gl.clearColor(0, 0.5, 0, 0.3);
321
- gl.clear(gl.COLOR_BUFFER_BIT);
322
- u_offset.set(0, 0);
323
- u_dimensions.set(WIDTH, HEIGHT);
324
- board.bindAttributes();
325
- gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, WIDTH * HEIGHT);
326
- u_offset.set(...tetromino.offset);
327
- u_dimensions.set(...tetromino.dimensions);
328
- tetromino.bindAttributes();
329
- gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, tetromino.pixelCount);
330
- }
331
- function animate() {
332
- tetromino.offset[1]--;
333
- if (checkCollision()) {
334
- next();
335
- }
336
- render();
337
- animationTimeout.set(animate, 1e3);
338
- }
339
- setTimeout(animate, 1e3);
340
- render();
341
- }
342
- createTetris();
343
-
344
- export { TETROMINO };
@@ -1,50 +0,0 @@
1
- function cursor(event, callback) {
2
- const { promise, resolve } = Promise.withResolvers();
3
- const controller = new AbortController();
4
- const initialX = event.clientX;
5
- const initialY = event.clientY;
6
- let previousX = event.clientX;
7
- let previousY = event.clientY;
8
- window.addEventListener(
9
- "pointermove",
10
- (event2) => {
11
- callback(
12
- Object.assign(event2, {
13
- distanceX: initialX - event2.clientX,
14
- distanceY: initialY - event2.clientY,
15
- deltaX: previousX - event2.clientX,
16
- deltaY: previousY - event2.clientY
17
- })
18
- );
19
- previousX = event2.clientX;
20
- previousY = event2.clientY;
21
- },
22
- controller
23
- );
24
- window.addEventListener(
25
- "pointerup",
26
- () => {
27
- controller.abort();
28
- resolve();
29
- },
30
- controller
31
- );
32
- return promise;
33
- }
34
- function createElement(tag, {
35
- parentElement,
36
- ...options
37
- } = {}) {
38
- const element = document.createElement(tag);
39
- for (const key in options) {
40
- if (key.startsWith("data-")) {
41
- element.setAttribute(key, options[key]);
42
- } else {
43
- element[key] = options[key];
44
- }
45
- }
46
- (parentElement ?? document.body).appendChild(element);
47
- return element;
48
- }
49
-
50
- export { cursor as a, createElement as c };
@@ -1,51 +0,0 @@
1
- <html>
2
- <head>
3
- <style>
4
- body {
5
- --color-foreground: #e9e9e9;
6
- --color-background: rgb(33, 33, 47);
7
- --color-border: rgb(87, 87, 87);
8
- --font-family: monospace;
9
-
10
- display: grid;
11
- grid-template-columns: 175px 1fr;
12
- margin: 0px;
13
- background-color: var(--color-background);
14
- color: var(--color-foreground);
15
- font-family: var(--font-family);
16
- }
17
- iframe {
18
- border: none;
19
- width: 100%;
20
- height: 100%;
21
- }
22
- nav {
23
- display: flex;
24
- flex-direction: column;
25
- border-inline-end: 1px solid var(--color-border);
26
-
27
- & > * {
28
- margin: 0px;
29
- border: none;
30
- border-block-end: 1px solid var(--color-border);
31
- background: none;
32
- padding: 7px;
33
- color: var(--color-foreground);
34
- font-family: var(--font-family);
35
- text-align: left;
36
-
37
- &.active {
38
- background-color: rgba(255, 255, 255, 0.1);
39
- }
40
- }
41
- }
42
- </style>
43
- <script type="module" crossorigin src="/assets/main-BZ1N6pp6.js"></script>
44
- <link rel="modulepreload" crossorigin href="/assets/utils-CvCgsM08.js">
45
- <link rel="modulepreload" crossorigin href="/assets/index-0qrXMlfv.js">
46
- </head>
47
- <body>
48
- <nav></nav>
49
- <iframe></iframe>
50
- </body>
51
- </html>
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return 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package/src/features.ts DELETED
@@ -1,60 +0,0 @@
1
- import { RemoveSuffix } from './type-utils'
2
- import type { GL } from './types'
3
-
4
- const INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<
5
- GL,
6
- RemoveSuffix<
7
- Pick<
8
- ANGLE_instanced_arrays,
9
- 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'
10
- >,
11
- 'ANGLE'
12
- > | null
13
- >()
14
- export function getInstancedArrays(gl: GL) {
15
- if (gl instanceof WebGL2RenderingContext) return gl
16
-
17
- const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)
18
- if (cached) return cached
19
-
20
- const ext = gl.getExtension('ANGLE_instanced_arrays')
21
- if (!ext) return undefined
22
-
23
- const wrapper = {
24
- drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),
25
- drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),
26
- vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),
27
- }
28
- INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)
29
-
30
- return wrapper
31
- }
32
-
33
- const VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<
34
- GL,
35
- RemoveSuffix<
36
- Pick<
37
- OES_vertex_array_object,
38
- 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'
39
- >,
40
- 'OES'
41
- > | null
42
- >()
43
- export function getVertexArrayObject(gl: GL) {
44
- if (gl instanceof WebGL2RenderingContext) return gl
45
-
46
- const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)
47
- if (cached) return cached
48
-
49
- const ext = gl.getExtension('OES_vertex_array_object')
50
- if (!ext) return null
51
-
52
- const wrapper = {
53
- bindVertexArray: ext.bindVertexArrayOES.bind(ext),
54
- createVertexArray: ext.createVertexArrayOES.bind(ext),
55
- deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),
56
- }
57
- VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)
58
-
59
- return wrapper
60
- }
@@ -1,27 +0,0 @@
1
- export function forEach<T extends Record<string, any>>(
2
- value: T,
3
- callback: (value: T[keyof T], key: keyof T, index: number) => void,
4
- ) {
5
- let index = 0
6
- for (const key in value) {
7
- callback(value[key], key, index)
8
- index++
9
- }
10
- for (const key of Object.getOwnPropertySymbols(value)) {
11
- callback(value[key as keyof T], key as keyof T, index)
12
- index++
13
- }
14
- }
15
-
16
- export function map<T extends Record<string, any>, TReturn>(
17
- value: T,
18
- callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,
19
- ): { [TKey in keyof T]: TReturn } {
20
- const result = {} as { [TKey in keyof T]: TReturn }
21
-
22
- forEach(value, (value, key, index) => {
23
- result[key] = callback(value, key, index)
24
- })
25
-
26
- return result
27
- }