@bigmistqke/view.gl 0.1.13 → 0.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +4 -9
- package/.vscode/settings.json +2 -0
- package/dist/{chunk-Z4F7UTKN.mjs → chunk-4YLGYQ3G.mjs} +36 -111
- package/dist/chunk-4YLGYQ3G.mjs.map +1 -0
- package/dist/chunk-BZU5QEWD.mjs +72 -0
- package/dist/chunk-BZU5QEWD.mjs.map +1 -0
- package/dist/gl.d.mts +12 -0
- package/dist/gl.mjs +13 -0
- package/dist/gl.mjs.map +1 -0
- package/dist/index.d.mts +2 -2
- package/dist/index.mjs +2 -1
- package/dist/tag.d.mts +1 -1
- package/dist/tag.mjs +4 -2
- package/dist/tag.mjs.map +1 -1
- package/dist/{types-Cggy6Gkm.d.mts → types-lm9fTTy8.d.mts} +4 -1
- package/package.json +5 -1
- package/src/gl.ts +128 -0
- package/src/index.ts +11 -19
- package/src/tag.ts +2 -1
- package/src/{utils/index.ts → utils.ts} +29 -47
- package/tsup.config.ts +1 -1
- package/dev/dist/404.html +0 -19
- package/dev/dist/assets/bezier-DuLTb2d1.js +0 -294
- package/dev/dist/assets/game_of_life-D7qHdFcv.js +0 -202
- package/dev/dist/assets/grid-Ie22U_9K.js +0 -173
- package/dev/dist/assets/index-0qrXMlfv.js +0 -109
- package/dev/dist/assets/index-C2N3u8wj.css +0 -12
- package/dev/dist/assets/main-BZ1N6pp6.js +0 -32
- package/dev/dist/assets/overview-DAxtMIw5.js +0 -78
- package/dev/dist/assets/pix_sim-DIhzM_vu.js +0 -501
- package/dev/dist/assets/symbol-BouRL-Ni.js +0 -65
- package/dev/dist/assets/tag-C_bg62fD.js +0 -516
- package/dev/dist/assets/tetris-IMnkSi9p.js +0 -344
- package/dev/dist/assets/utils-CvCgsM08.js +0 -50
- package/dev/dist/index.html +0 -51
- package/dist/chunk-Z4F7UTKN.mjs.map +0 -1
- package/src/features.ts +0 -60
- package/src/utils/object.ts +0 -27
|
@@ -1,13 +1,8 @@
|
|
|
1
1
|
{
|
|
2
2
|
"permissions": {
|
|
3
3
|
"allow": [
|
|
4
|
-
"Bash(
|
|
5
|
-
"Bash(
|
|
6
|
-
|
|
7
|
-
"Bash(npm run build:*)",
|
|
8
|
-
"Bash(rg:*)",
|
|
9
|
-
"Bash(npm run lint:*)"
|
|
10
|
-
],
|
|
11
|
-
"deny": []
|
|
4
|
+
"Bash(git add:*)",
|
|
5
|
+
"Bash(git commit:*)"
|
|
6
|
+
]
|
|
12
7
|
}
|
|
13
|
-
}
|
|
8
|
+
}
|
|
@@ -1,104 +1,13 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
};
|
|
6
|
-
|
|
7
|
-
// src/features.ts
|
|
8
|
-
var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
|
|
9
|
-
function getInstancedArrays(gl) {
|
|
10
|
-
if (gl instanceof WebGL2RenderingContext) return gl;
|
|
11
|
-
const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl);
|
|
12
|
-
if (cached) return cached;
|
|
13
|
-
const ext = gl.getExtension("ANGLE_instanced_arrays");
|
|
14
|
-
if (!ext) return void 0;
|
|
15
|
-
const wrapper = {
|
|
16
|
-
drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),
|
|
17
|
-
drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),
|
|
18
|
-
vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext)
|
|
19
|
-
};
|
|
20
|
-
INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper);
|
|
21
|
-
return wrapper;
|
|
22
|
-
}
|
|
23
|
-
var VERTEX_ARRAY_OBJECT_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
|
|
24
|
-
function getVertexArrayObject(gl) {
|
|
25
|
-
if (gl instanceof WebGL2RenderingContext) return gl;
|
|
26
|
-
const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl);
|
|
27
|
-
if (cached) return cached;
|
|
28
|
-
const ext = gl.getExtension("OES_vertex_array_object");
|
|
29
|
-
if (!ext) return null;
|
|
30
|
-
const wrapper = {
|
|
31
|
-
bindVertexArray: ext.bindVertexArrayOES.bind(ext),
|
|
32
|
-
createVertexArray: ext.createVertexArrayOES.bind(ext),
|
|
33
|
-
deleteVertexArray: ext.deleteVertexArrayOES.bind(ext)
|
|
34
|
-
};
|
|
35
|
-
VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper);
|
|
36
|
-
return wrapper;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
// src/utils/object.ts
|
|
40
|
-
var object_exports = {};
|
|
41
|
-
__export(object_exports, {
|
|
42
|
-
forEach: () => forEach,
|
|
43
|
-
map: () => map
|
|
44
|
-
});
|
|
45
|
-
function forEach(value, callback) {
|
|
46
|
-
let index2 = 0;
|
|
47
|
-
for (const key in value) {
|
|
48
|
-
callback(value[key], key, index2);
|
|
49
|
-
index2++;
|
|
50
|
-
}
|
|
51
|
-
for (const key of Object.getOwnPropertySymbols(value)) {
|
|
52
|
-
callback(value[key], key, index2);
|
|
53
|
-
index2++;
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
|
-
function map(value, callback) {
|
|
57
|
-
const result = {};
|
|
58
|
-
forEach(value, (value2, key, index2) => {
|
|
59
|
-
result[key] = callback(value2, key, index2);
|
|
60
|
-
});
|
|
61
|
-
return result;
|
|
62
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
getInstancedArrays,
|
|
3
|
+
getVertexArrayObject
|
|
4
|
+
} from "./chunk-BZU5QEWD.mjs";
|
|
63
5
|
|
|
64
|
-
// src/utils
|
|
6
|
+
// src/utils.ts
|
|
65
7
|
function assertedNotNullish(value, message) {
|
|
66
8
|
if (value === void 0 || value === null) throw new Error(message);
|
|
67
9
|
return value;
|
|
68
10
|
}
|
|
69
|
-
function createGLShader(gl, type, source) {
|
|
70
|
-
const shader = gl.createShader(type);
|
|
71
|
-
if (!shader) throw new Error("Failed to create shader");
|
|
72
|
-
gl.shaderSource(shader, source);
|
|
73
|
-
gl.compileShader(shader);
|
|
74
|
-
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
75
|
-
const info = gl.getShaderInfoLog(shader);
|
|
76
|
-
gl.deleteShader(shader);
|
|
77
|
-
throw new Error(
|
|
78
|
-
`Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
|
|
79
|
-
);
|
|
80
|
-
}
|
|
81
|
-
return shader;
|
|
82
|
-
}
|
|
83
|
-
function createProgram(gl, vertexSource, fragmentSource) {
|
|
84
|
-
const program = gl.createProgram();
|
|
85
|
-
if (!program) throw new Error("Failed to create WebGL program");
|
|
86
|
-
const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource);
|
|
87
|
-
const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
|
|
88
|
-
gl.attachShader(program, vertexShader);
|
|
89
|
-
gl.attachShader(program, fragmentShader);
|
|
90
|
-
gl.linkProgram(program);
|
|
91
|
-
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
92
|
-
const info = gl.getProgramInfoLog(program);
|
|
93
|
-
gl.deleteProgram(program);
|
|
94
|
-
gl.deleteShader(vertexShader);
|
|
95
|
-
gl.deleteShader(fragmentShader);
|
|
96
|
-
throw new Error(`Failed to link program: ${info}`);
|
|
97
|
-
}
|
|
98
|
-
gl.deleteShader(vertexShader);
|
|
99
|
-
gl.deleteShader(fragmentShader);
|
|
100
|
-
return program;
|
|
101
|
-
}
|
|
102
11
|
var kindToUniformFnName = (kind) => {
|
|
103
12
|
switch (kind[0]) {
|
|
104
13
|
// mat
|
|
@@ -144,19 +53,37 @@ var kindToSize = (kind) => {
|
|
|
144
53
|
var isMatKind = (kind) => kind.includes("mat");
|
|
145
54
|
var isSamplerKind = (kind) => kind.includes("sampler");
|
|
146
55
|
function createUpsertMap(constructor) {
|
|
147
|
-
const
|
|
148
|
-
return Object.assign(
|
|
56
|
+
const map = new (constructor ?? Map)();
|
|
57
|
+
return Object.assign(map, {
|
|
149
58
|
getOrInsert(key, value) {
|
|
150
|
-
let result =
|
|
59
|
+
let result = map.get(key);
|
|
151
60
|
if (result) {
|
|
152
61
|
return result;
|
|
153
62
|
}
|
|
154
63
|
result = value();
|
|
155
|
-
|
|
64
|
+
map.set(key, result);
|
|
156
65
|
return result;
|
|
157
66
|
}
|
|
158
67
|
});
|
|
159
68
|
}
|
|
69
|
+
function forEachObject(value, callback) {
|
|
70
|
+
let index2 = 0;
|
|
71
|
+
for (const key in value) {
|
|
72
|
+
callback(value[key], key, index2);
|
|
73
|
+
index2++;
|
|
74
|
+
}
|
|
75
|
+
for (const key of Object.getOwnPropertySymbols(value)) {
|
|
76
|
+
callback(value[key], key, index2);
|
|
77
|
+
index2++;
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
function mapObject(value, callback) {
|
|
81
|
+
const result = {};
|
|
82
|
+
forEachObject(value, (value2, key, index2) => {
|
|
83
|
+
result[key] = callback(value2, key, index2);
|
|
84
|
+
});
|
|
85
|
+
return result;
|
|
86
|
+
}
|
|
160
87
|
|
|
161
88
|
// src/index.ts
|
|
162
89
|
var index = 0;
|
|
@@ -189,7 +116,7 @@ function view(gl, program, schema, options) {
|
|
|
189
116
|
};
|
|
190
117
|
}
|
|
191
118
|
function uniformView(gl, program, schema) {
|
|
192
|
-
return
|
|
119
|
+
return mapObject(schema, ({ kind, size }, key) => {
|
|
193
120
|
const name2 = toID(key);
|
|
194
121
|
if (isSamplerKind(kind)) {
|
|
195
122
|
const location2 = gl.getUniformLocation(program, name2);
|
|
@@ -245,7 +172,7 @@ function handleAttribute(gl, location, size, stride, offset, type, instanced) {
|
|
|
245
172
|
}
|
|
246
173
|
}
|
|
247
174
|
function attributeView(gl, program, schema, { signal } = {}) {
|
|
248
|
-
const attributes =
|
|
175
|
+
const attributes = mapObject(
|
|
249
176
|
schema,
|
|
250
177
|
({ kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) }, key) => {
|
|
251
178
|
const name2 = toID(key);
|
|
@@ -273,12 +200,12 @@ function attributeView(gl, program, schema, { signal } = {}) {
|
|
|
273
200
|
}
|
|
274
201
|
);
|
|
275
202
|
signal?.addEventListener("abort", function dispose() {
|
|
276
|
-
|
|
203
|
+
forEachObject(attributes, (value) => value.dispose());
|
|
277
204
|
});
|
|
278
205
|
return attributes;
|
|
279
206
|
}
|
|
280
207
|
function interleavedAttributeView(gl, program, schema, { signal } = {}) {
|
|
281
|
-
const interleavedAttributes =
|
|
208
|
+
const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {
|
|
282
209
|
let index2 = 0;
|
|
283
210
|
const handles = layout.map((layout2) => {
|
|
284
211
|
const name2 = toID(layout2.key);
|
|
@@ -341,9 +268,8 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
|
|
|
341
268
|
set(value, usage = "STATIC_DRAW") {
|
|
342
269
|
if (vao) {
|
|
343
270
|
vao.bind();
|
|
344
|
-
} else {
|
|
345
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
346
271
|
}
|
|
272
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
347
273
|
gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage]);
|
|
348
274
|
if (vao) {
|
|
349
275
|
vao.unbind();
|
|
@@ -352,12 +278,12 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
|
|
|
352
278
|
};
|
|
353
279
|
});
|
|
354
280
|
signal?.addEventListener("abort", function dispose() {
|
|
355
|
-
|
|
281
|
+
forEachObject(interleavedAttributes, (value) => value.dispose());
|
|
356
282
|
});
|
|
357
283
|
return interleavedAttributes;
|
|
358
284
|
}
|
|
359
285
|
function bufferView(gl, schema, { signal } = {}) {
|
|
360
|
-
const buffers =
|
|
286
|
+
const buffers = mapObject(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
|
|
361
287
|
const buffer = assertedNotNullish(gl.createBuffer());
|
|
362
288
|
return {
|
|
363
289
|
bind() {
|
|
@@ -373,13 +299,12 @@ function bufferView(gl, schema, { signal } = {}) {
|
|
|
373
299
|
};
|
|
374
300
|
});
|
|
375
301
|
signal?.addEventListener("abort", function dispose() {
|
|
376
|
-
|
|
302
|
+
forEachObject(buffers, (value) => value.dispose());
|
|
377
303
|
});
|
|
378
304
|
return buffers;
|
|
379
305
|
}
|
|
380
306
|
|
|
381
307
|
export {
|
|
382
|
-
createProgram,
|
|
383
308
|
createUpsertMap,
|
|
384
309
|
toID,
|
|
385
310
|
view,
|
|
@@ -388,4 +313,4 @@ export {
|
|
|
388
313
|
interleavedAttributeView,
|
|
389
314
|
bufferView
|
|
390
315
|
};
|
|
391
|
-
//# sourceMappingURL=chunk-
|
|
316
|
+
//# sourceMappingURL=chunk-4YLGYQ3G.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/utils.ts","../src/index.ts"],"sourcesContent":["import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from './types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n\nexport function forEachObject<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function mapObject<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEachObject(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './gl'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport { isSamplerKind, kindToUniformFnName, isMatKind, assertedNotNullish, kindToSize, forEachObject } from './utils'\nimport { createUpsertMap, mapObject } from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n// Firefox has currently a bug where it can not handle symbol as WeakRef / key for WeakMap\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\nconst HAS_WEAK_SYMBOL = (() => {\n try {\n const symbol = Symbol()\n new WeakMap().set(symbol, '')\n return true\n } catch {\n return false\n }\n})()\n// NOTE: fallback to Map will currently cause a minor memory leak.\nconst SYMBOL_MAP = createUpsertMap(HAS_WEAK_SYMBOL ? WeakMap<symbol, string> : Map<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n // @ts-expect-error - conditional return type based on size is hard to infer\n return mapObject(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n if (isSamplerKind(kind)) {\n const location = gl.getUniformLocation(program, name)\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n // Array uniform - support both bulk set and indexed access\n if (size) {\n const bulkFnName = `uniform${kindToUniformFnName(kind)}v`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const bulkFn = gl[bulkFnName].bind(gl)\n const bulkLocation = gl.getUniformLocation(program, name)\n\n const elementFnName = `uniform${kindToUniformFnName(kind)}`\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const elementFn = gl[elementFnName].bind(gl)\n\n // Build array of element setters\n const elements: Array<{ set(...args: any[]): void }> = []\n for (let i = 0; i < size; i++) {\n const location = gl.getUniformLocation(program, `${name}[${i}]`)\n elements[i] = {\n set(...args: any[]) {\n elementFn(location, ...args)\n },\n }\n }\n\n // Return array-like object with bulk set\n return Object.assign(elements, {\n set(arg: Float32Array) {\n bulkFn(bulkLocation, arg)\n },\n })\n }\n\n // Non-array uniform\n const location = gl.getUniformLocation(program, name)\n const fnName = `uniform${kindToUniformFnName(kind)}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = mapObject(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = mapObject(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = mapObject(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n forEachObject(buffers, value => value.dispose())\n })\n\n return buffers\n}\n"],"mappings":";;;;;;AAUO,SAAS,mBAAsB,OAAU,SAAkC;AAChF,MAAI,UAAU,UAAa,UAAU,KAAM,OAAM,IAAI,MAAM,OAAO;AAClE,SAAO;AACT;AAQO,IAAM,sBAAsB,CACjC,SACmC;AACnC,UAAQ,KAAK,CAAC,GAAG;AAAA;AAAA,IAEf,KAAK;AACH,aAAQ,WAAW,KAAK,MAAM,CAAC,IAAI;AAAA;AAAA,IAErC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,cAAS,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,OAAO;AAAA;AAAA,IAE3C,KAAK;AACH,cAAS,KAAK,CAAC,KAAK,OAAO;AAAA;AAAA,IAE7B,KAAK;AACH,aAAQ,KAAK,CAAC,IAAI;AAAA,IACpB;AACE,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT;AACE,iBAAO;AAAA,MACX;AAAA,EACJ;AACF;AAQO,IAAM,aAAa,CAAwB,SAAiC;AACjF,UAAQ,KAAK,CAAC,GAAG;AAAA,IACf,KAAK;AACH,YAAM,CAAC,GAAG,CAAC,IAAI,KAAK,MAAM,MAAM,EAAG,IAAI,MAAM;AAC7C,aAAQ,KAAK,KAAK;AAAA,IACpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,YAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,aAAQ,QAAQ,CAAC,MAAM,CAAC,IAAI;AAAA,IAC9B;AACE,aAAO;AAAA,EACX;AACF;AAQO,IAAM,YAAY,CAKvB,SAC2C,KAAK,SAAS,KAAK;AAEzD,IAAM,gBAAgB,CAC3B,SACyD,KAAK,SAAS,SAAS;AA4I3E,SAAS,gBACd,aACA;AACA,QAAM,MAAM,KAAK,eAAe,KAAK;AACrC,SAAO,OAAO,OAAO,KAAK;AAAA,IACxB,YACE,KACA,OACA;AACA,UAAI,SAAS,IAAI,IAAI,GAAG;AACxB,UAAI,QAAQ;AACV,eAAO;AAAA,MACT;AACA,eAAS,MAAM;AACf,UAAI,IAAI,KAAK,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF,CAAC;AACH;AAEO,SAAS,cACd,OACA,UACA;AACA,MAAIA,SAAQ;AACZ,aAAW,OAAO,OAAO;AACvB,aAAS,MAAM,GAAG,GAAG,KAAKA,MAAK;AAC/B,IAAAA;AAAA,EACF;AACA,aAAW,OAAO,OAAO,sBAAsB,KAAK,GAAG;AACrD,aAAS,MAAM,GAAc,GAAG,KAAgBA,MAAK;AACrD,IAAAA;AAAA,EACF;AACF;AAEO,SAAS,UACd,OACA,UACgC;AAChC,QAAM,SAAS,CAAC;AAEhB,gBAAc,OAAO,CAACC,QAAO,KAAKD,WAAU;AAC1C,WAAO,GAAG,IAAI,SAASC,QAAO,KAAKD,MAAK;AAAA,EAC1C,CAAC;AAED,SAAO;AACT;;;ACxPA,IAAI,QAAQ;AACZ,IAAM,SAAS;AAGf,IAAM,mBAAmB,MAAM;AAC7B,MAAI;AACF,UAAM,SAAS,OAAO;AACtB,yBAAI,QAAQ,GAAE,IAAI,QAAQ,EAAE;AAC5B,WAAO;AAAA,EACT,QAAQ;AACN,WAAO;AAAA,EACT;AACF,GAAG;AAEH,IAAM,aAAa,gBAAgB,kBAAkB,UAA0B,GAAmB;AAE3F,SAAS,KAAK,KAA+B;AAClD,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO;AAAA,EACT;AACA,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO,WAAW,YAAY,KAAK,MAAM,GAAG,MAAM,IAAI,OAAO,EAAE;AAAA,EACjE;AACA,SAAO,IAAI,SAAS;AACtB;AAQO,SAAS,KACd,IACA,SACA,QACA,SACe;AACf,SAAO;AAAA,IACL,UAAU,CAAC,OAAO,WAAW,SAAY,YAAY,IAAI,SAAS,OAAO,QAAQ;AAAA,IACjF,YAAY,CAAC,OAAO,aAChB,SACA,cAAc,IAAI,SAAS,OAAO,YAAY,OAAO;AAAA,IACzD,uBAAuB,CAAC,OAAO,wBAC3B,SACA,yBAAyB,IAAI,SAAS,OAAO,uBAAuB,OAAO;AAAA,IAC/E,SAAS,CAAC,OAAO,UAAU,SAAY,WAAW,IAAI,OAAO,OAAO;AAAA,EACtE;AACF;AAQO,SAAS,YACd,IACA,SACA,QACqB;AAErB,SAAO,UAAU,QAAQ,CAAC,EAAE,MAAM,KAAK,GAAG,QAAQ;AAChD,UAAME,QAAO,KAAK,GAAG;AAErB,QAAI,cAAc,IAAI,GAAG;AACvB,YAAMC,YAAW,GAAG,mBAAmB,SAASD,KAAI;AACpD,aAAO;AAAA,QACL,IAAI,KAAa;AACf,aAAG,UAAUC,WAAU,GAAG;AAAA,QAC5B;AAAA,MACF;AAAA,IACF;AAGA,QAAI,MAAM;AACR,YAAM,aAAa,UAAU,oBAAoB,IAAI,CAAC;AAEtD,YAAM,SAAS,GAAG,UAAU,EAAE,KAAK,EAAE;AACrC,YAAM,eAAe,GAAG,mBAAmB,SAASD,KAAI;AAExD,YAAM,gBAAgB,UAAU,oBAAoB,IAAI,CAAC;AAEzD,YAAM,YAAY,GAAG,aAAa,EAAE,KAAK,EAAE;AAG3C,YAAM,WAAiD,CAAC;AACxD,eAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC7B,cAAMC,YAAW,GAAG,mBAAmB,SAAS,GAAGD,KAAI,IAAI,CAAC,GAAG;AAC/D,iBAAS,CAAC,IAAI;AAAA,UACZ,OAAO,MAAa;AAClB,sBAAUC,WAAU,GAAG,IAAI;AAAA,UAC7B;AAAA,QACF;AAAA,MACF;AAGA,aAAO,OAAO,OAAO,UAAU;AAAA,QAC7B,IAAI,KAAmB;AACrB,iBAAO,cAAc,GAAG;AAAA,QAC1B;AAAA,MACF,CAAC;AAAA,IACH;AAGA,UAAM,WAAW,GAAG,mBAAmB,SAASD,KAAI;AACpD,UAAM,SAAS,UAAU,oBAAoB,IAAI,CAAC;AAGlD,UAAM,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE;AAE7B,QAAI,UAAU,IAAI,GAAG;AACnB,aAAO;AAAA,QACL,OAAO,MAAa;AAClB,aAAG,UAAU,OAAO,KAAK,CAAC,CAAC;AAAA,QAC7B;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO,MAAa;AAClB,WAAG,UAAU,GAAG,IAAI;AAAA,MACtB;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAUA,SAAS,gBACP,IACA,UACA,MACA,QACA,QACA,MACA,WACA;AACA,KAAG,wBAAwB,QAAQ;AACnC,KAAG,oBAAoB,UAAU,MAAM,GAAG,IAAI,GAAG,OAAO,QAAQ,MAAM;AAEtE,MAAI,WAAW;AAEb,uBAAmB,mBAAmB,EAAE,CAAC,EAAE,oBAAoB,UAAU,CAAC;AAAA,EAC5E;AACF;AAEO,SAAS,cACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACT;AAClB,QAAM,aAAa;AAAA,IACjB;AAAA,IACA,CACE,EAAE,MAAM,WAAW,SAAS,mBAAmB,GAAG,aAAa,CAAC,EAAE,GAClE,QACqB;AACrB,YAAMA,QAAO,KAAK,GAAG;AAErB,YAAM,WAAW,GAAG,kBAAkB,SAASA,KAAI;AACnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAW,IAAI;AAC5B,YAAM,OAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AAE5C,aAAO;AAAA,QACL;AAAA,QACA,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,0BAAgB,IAAI,UAAU,MAAM,GAAG,GAAG,MAAM,SAAS;AAAA,QAC3D;AAAA,QACA,UAAU;AACR,aAAG,aAAa,MAAM;AAAA,QACxB;AAAA,QACA,IAAI,MAAM,QAAQ,eAAe;AAC/B,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,aAAG,WAAW,GAAG,cAAc,MAAM,GAAG,KAAK,CAAC;AAC9C,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,YAAY,WAAS,MAAM,QAAQ,CAAC;AAAA,EACpD,CAAC;AAED,SAAO;AACT;AAQO,SAAS,yBACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACE;AAE7B,QAAM,wBAAwB,UAAU,QAAQ,CAAC,EAAE,QAAQ,UAAU,MAAM;AAEzE,QAAIE,SAAQ;AAGZ,UAAM,UAAU,OAAO,IAAI,CAAAC,YAAU;AACnC,YAAMH,QAAO,KAAKG,QAAO,GAAG;AAE5B,YAAM,WAAW,GAAG,kBAAkB,SAASH,KAAI;AAEnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAWG,QAAO,IAAI;AACnC,YAAM,SAASD;AACf,YAAM,OAAOC,QAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AACnD,MAAAD,UAAS,OAAO;AAEhB,aAAO,MAAM,gBAAgB,IAAI,UAAU,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAAA,IAClF,CAAC;AAGD,UAAM,SAASA;AAGf,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AAGnD,QAAI,MAAqE;AAGzE,UAAM,UAAU,qBAAqB,EAAE;AACvC,QAAI,SAAS;AACX,YAAM,cAAc,QAAQ,kBAAkB;AAC9C,cAAQ,gBAAgB,WAAW;AACnC,SAAG,WAAW,GAAG,cAAc,MAAM;AACrC,iBAAW,UAAU,SAAS;AAC5B,eAAO;AAAA,MACT;AACA,cAAQ,gBAAgB,IAAI;AAC5B,YAAM;AAAA,QACJ,SAAS;AACP,kBAAQ,gBAAgB,IAAI;AAAA,QAC9B;AAAA,QACA,OAAO;AACL,kBAAQ,gBAAgB,WAAW;AAAA,QACrC;AAAA,QACA,UAAU;AACR,kBAAQ,kBAAkB,WAAW;AAAA,QACvC;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AAEL,qBAAW,UAAU,SAAS;AAC5B,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,MACF;AAAA,MACA,SAAS;AACP,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AACtB,YAAI,KAAK;AACP,cAAI,QAAQ;AAAA,QACd;AAAA,MACF;AAAA,MACA,IAAI,OAAO,QAAQ,eAAe;AAChC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX;AACA,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,WAAG,WAAW,GAAG,cAAc,OAAO,GAAG,KAAK,CAAC;AAC/C,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,uBAAuB,WAAS,MAAM,QAAQ,CAAC;AAAA,EAC/D,CAAC;AAED,SAAO;AACT;AAQO,SAAS,WACd,IACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACZ;AAEf,QAAM,UAAU,UAAU,QAAQ,CAAC,EAAE,SAAS,gBAAgB,QAAQ,cAAc,MAAM;AACxF,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AACnD,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAAA,MAClC;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AAAA,MACxB;AAAA,MACA,IAAI,MAAoB;AACtB,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAChC,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC;AAAA,MAC3C;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,kBAAc,SAAS,WAAS,MAAM,QAAQ,CAAC;AAAA,EACjD,CAAC;AAED,SAAO;AACT;","names":["index","value","name","location","index","layout"]}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
// src/gl.ts
|
|
2
|
+
function createShader(gl, type, source) {
|
|
3
|
+
const shader = gl.createShader(type);
|
|
4
|
+
if (!shader) throw new Error("Failed to create shader");
|
|
5
|
+
gl.shaderSource(shader, source);
|
|
6
|
+
gl.compileShader(shader);
|
|
7
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
8
|
+
const info = gl.getShaderInfoLog(shader);
|
|
9
|
+
gl.deleteShader(shader);
|
|
10
|
+
throw new Error(
|
|
11
|
+
`Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
|
|
12
|
+
);
|
|
13
|
+
}
|
|
14
|
+
return shader;
|
|
15
|
+
}
|
|
16
|
+
function createProgram(gl, vertexSource, fragmentSource) {
|
|
17
|
+
const program = gl.createProgram();
|
|
18
|
+
if (!program) throw new Error("Failed to create WebGL program");
|
|
19
|
+
const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
|
|
20
|
+
const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
|
|
21
|
+
gl.attachShader(program, vertexShader);
|
|
22
|
+
gl.attachShader(program, fragmentShader);
|
|
23
|
+
gl.linkProgram(program);
|
|
24
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
25
|
+
const info = gl.getProgramInfoLog(program);
|
|
26
|
+
gl.deleteProgram(program);
|
|
27
|
+
gl.deleteShader(vertexShader);
|
|
28
|
+
gl.deleteShader(fragmentShader);
|
|
29
|
+
throw new Error(`Failed to link program: ${info}`);
|
|
30
|
+
}
|
|
31
|
+
gl.deleteShader(vertexShader);
|
|
32
|
+
gl.deleteShader(fragmentShader);
|
|
33
|
+
return program;
|
|
34
|
+
}
|
|
35
|
+
var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
|
|
36
|
+
function getInstancedArrays(gl) {
|
|
37
|
+
if (gl instanceof WebGL2RenderingContext) return gl;
|
|
38
|
+
const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl);
|
|
39
|
+
if (cached) return cached;
|
|
40
|
+
const ext = gl.getExtension("ANGLE_instanced_arrays");
|
|
41
|
+
if (!ext) return void 0;
|
|
42
|
+
const wrapper = {
|
|
43
|
+
drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),
|
|
44
|
+
drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),
|
|
45
|
+
vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext)
|
|
46
|
+
};
|
|
47
|
+
INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper);
|
|
48
|
+
return wrapper;
|
|
49
|
+
}
|
|
50
|
+
var VERTEX_ARRAY_OBJECT_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
|
|
51
|
+
function getVertexArrayObject(gl) {
|
|
52
|
+
if (gl instanceof WebGL2RenderingContext) return gl;
|
|
53
|
+
const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl);
|
|
54
|
+
if (cached) return cached;
|
|
55
|
+
const ext = gl.getExtension("OES_vertex_array_object");
|
|
56
|
+
if (!ext) return null;
|
|
57
|
+
const wrapper = {
|
|
58
|
+
bindVertexArray: ext.bindVertexArrayOES.bind(ext),
|
|
59
|
+
createVertexArray: ext.createVertexArrayOES.bind(ext),
|
|
60
|
+
deleteVertexArray: ext.deleteVertexArrayOES.bind(ext)
|
|
61
|
+
};
|
|
62
|
+
VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper);
|
|
63
|
+
return wrapper;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export {
|
|
67
|
+
createShader,
|
|
68
|
+
createProgram,
|
|
69
|
+
getInstancedArrays,
|
|
70
|
+
getVertexArrayObject
|
|
71
|
+
};
|
|
72
|
+
//# sourceMappingURL=chunk-BZU5QEWD.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\n/**********************************************************************************/\n/* */\n/* Create Shader */\n/* */\n/**********************************************************************************/\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\n/**********************************************************************************/\n/* */\n/* Create Program */\n/* */\n/**********************************************************************************/\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Get Instanced Arrays */\n/* */\n/**********************************************************************************/\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\n/**********************************************************************************/\n/* */\n/* Get Vertex Array Object */\n/* */\n/**********************************************************************************/\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n"],"mappings":";AASO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAQO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAQA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;","names":[]}
|
package/dist/gl.d.mts
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { G as GL, R as RemoveSuffix } from './types-lm9fTTy8.mjs';
|
|
2
|
+
|
|
3
|
+
/**********************************************************************************/
|
|
4
|
+
/**********************************************************************************/
|
|
5
|
+
declare function createShader(gl: GL, type: number, source: string): WebGLShader;
|
|
6
|
+
/**********************************************************************************/
|
|
7
|
+
/**********************************************************************************/
|
|
8
|
+
declare function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram;
|
|
9
|
+
declare function getInstancedArrays(gl: GL): RemoveSuffix<Pick<ANGLE_instanced_arrays, "drawArraysInstancedANGLE" | "drawElementsInstancedANGLE" | "vertexAttribDivisorANGLE">, "ANGLE"> | undefined;
|
|
10
|
+
declare function getVertexArrayObject(gl: GL): RemoveSuffix<Pick<OES_vertex_array_object, "bindVertexArrayOES" | "createVertexArrayOES" | "deleteVertexArrayOES">, "OES"> | null;
|
|
11
|
+
|
|
12
|
+
export { createProgram, createShader, getInstancedArrays, getVertexArrayObject };
|
package/dist/gl.mjs
ADDED
package/dist/gl.mjs.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
|
package/dist/index.d.mts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-
|
|
2
|
-
export { y as AttributeDefinition, x as AttributeKind, z as AttributeMethods, w as AttributeShortHand,
|
|
1
|
+
import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-lm9fTTy8.mjs';
|
|
2
|
+
export { y as AttributeDefinition, x as AttributeKind, z as AttributeMethods, w as AttributeShortHand, a5 as AttributeToken, a6 as AttributeTokenFn, F as BufferDefinition, H as BufferMethods, ad as CompileResult, ab as FlattenSlots, Y as Format, L as Framebuffer, J as FramebufferDefinition, a2 as GLSL, a0 as GLSLResult, a1 as GLSLSlot, aa as GLSLSlotsToSchema, a8 as GLSLToSchema, a9 as GLSLToView, g as GLTarget, l as GLTextureFilter, j as GLTextureFormat, i as GLTextureTarget, k as GLTextureType, m as GLTextureWrap, h as GLUsage, a7 as InterleaveToken, D as InterleavedAttributeDefinition, C as InterleavedAttributeLayout, E as InterleavedAttributeMethods, X as InternalFormat, n as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, ac as MergeGLSLSchema, Z as PixelType, _ as TexImage2DOptions, T as TextureDefinition, O as TextureMethods, Q as TextureParameterName, S as TextureParameterValue, W as TextureParameters, N as TextureSchema, M as TextureTarget, P as TextureView, t as UniformArrayMethods, r as UniformDefinition, s as UniformElementMethods, o as UniformFnName, p as UniformKind, q as UniformKindMap, u as UniformMethods, a3 as UniformToken, a4 as UniformTokenFn, v as UniformValue, $ as ViewSchemaPartial } from './types-lm9fTTy8.mjs';
|
|
3
3
|
|
|
4
4
|
declare function toID(key: string | number | symbol): any;
|
|
5
5
|
/**********************************************************************************/
|
package/dist/index.mjs
CHANGED
package/dist/tag.d.mts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { a1 as GLSLSlot, a2 as GLSL, a4 as UniformTokenFn, a6 as AttributeTokenFn, a5 as AttributeToken, x as AttributeKind, y as AttributeDefinition, a7 as InterleaveToken, $ as ViewSchemaPartial, ad as CompileResult, ae as Prettify, a8 as GLSLToSchema, G as GL } from './types-lm9fTTy8.mjs';
|
|
2
2
|
|
|
3
3
|
declare function glsl<TSlot extends GLSLSlot, const TSlots extends TSlot[]>(template: TemplateStringsArray, ...slots: [...TSlots]): GLSL<TSlots>;
|
|
4
4
|
declare const uniform: {
|
package/dist/tag.mjs
CHANGED
package/dist/tag.mjs.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/tag.ts"],"sourcesContent":["import { toID, view } from '.'\nimport type { Prettify } from './type-utils'\nimport type {\n AttributeDefinition,\n AttributeKind,\n AttributeTokenFn as AttributeTagMethod,\n AttributeToken,\n CompileResult,\n GL,\n GLSL,\n GLSLSlot,\n GLSLToSchema,\n InterleaveToken,\n UniformDefinition,\n UniformKind,\n UniformTokenFn as UniformTagMethod,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram, createUpsertMap } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, const TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSL<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformDefinition, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeDefinition, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveToken<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveToken<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveToken<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport interface CompileOptions<TSchema extends ViewSchemaPartial> {\n schema?: TSchema\n webgl2?: boolean\n}\n\nexport function compile<\n TVertex extends GLSL,\n TFragment extends GLSL,\n TSchema extends ViewSchemaPartial,\n>(\n gl: WebGLRenderingContext,\n vertex: TVertex,\n fragment: TFragment,\n options?: CompileOptions<TSchema> | undefined,\n) {\n const _vertex = resolveGLSLTag(vertex, options) as { template: string; schema: ViewSchema }\n const _fragment = resolveGLSLTag(fragment, options) as { template: string; schema: ViewSchema }\n\n const schema = {\n uniforms: {\n ..._vertex.schema.uniforms,\n ..._fragment.schema.uniforms,\n },\n attributes: {\n ..._vertex.schema.attributes,\n ..._fragment.schema.attributes,\n },\n interleavedAttributes: {\n ..._vertex.schema.interleavedAttributes,\n ..._fragment.schema.interleavedAttributes,\n },\n }\n\n // Deep merge options.schema with generated schema\n for (const kind in options?.schema) {\n const schemaKind = schema[kind as keyof typeof schema]\n const configSchemaKind = options?.schema[kind]\n\n for (const key in configSchemaKind) {\n schemaKind[key] = {\n ...schemaKind[key],\n ...configSchemaKind[key],\n }\n }\n }\n\n try {\n const program = createProgram(gl, _vertex.template, _fragment.template)\n\n return {\n program,\n schema,\n view: view(gl, program, schema),\n vertex: _vertex.template,\n fragment: _fragment.template,\n } as unknown as Prettify<CompileResult<TVertex, TFragment, TSchema>>\n } catch (error) {\n console.error('Error while creating WebGLProgram - vertex\\n\\n', _vertex.template)\n console.error('Error while creating WebGLProgram - fragment\\n\\n', _fragment.template)\n\n throw error\n }\n}\n\nfunction resolveGLSLTag<TTag extends GLSL>(tag: TTag, options?: { webgl2?: boolean }) {\n return {\n template: compile.toString(tag, options),\n schema: compile.toSchema(tag),\n }\n}\n\ncompile.toSchema = function <TTag extends GLSL>(tag: TTag) {\n const result = {\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n }\n\n tag.slots.forEach(function handleSlot(slot: GLSLSlot) {\n if (typeof slot !== 'object') {\n return\n }\n\n if (Array.isArray(slot)) {\n slot.forEach(handleSlot)\n return\n }\n\n if (slot.type === 'glsl') {\n const { uniforms, attributes, interleavedAttributes } = compile.toSchema(slot)\n\n result.uniforms = {\n ...result.uniforms,\n ...uniforms,\n }\n result.attributes = {\n ...result.attributes,\n ...attributes,\n }\n result.interleavedAttributes = {\n ...result.interleavedAttributes,\n ...interleavedAttributes,\n }\n\n return\n }\n\n const { key: name, type, ...rest } = slot\n\n // @ts-expect-error\n result[`${type}s`][name] = rest\n })\n\n return result as unknown as Prettify<GLSLToSchema<TTag>>\n}\n\ncompile.toString = function <TTag extends GLSL>(\n { template: [initial, ...rest], slots }: TTag,\n config?: { webgl2?: boolean },\n) {\n const v300 = config?.webgl2 ?? !!initial?.startsWith('#version 300 es')\n\n let template = initial ?? ''\n\n for (let i = 0; i < rest.length; i++) {\n template += `${resolveGlslSlotToString(slots[i]!, v300)}${rest[i]}`\n }\n\n return template\n}\n\nfunction resolveGlslSlotToString(slot: GLSLSlot, v300: boolean): string {\n if (typeof slot !== 'object') {\n return toID(slot)\n }\n\n if (Array.isArray(slot)) {\n return slot.map(slot => resolveGlslSlotToString(slot, v300)).join('')\n }\n\n switch (slot.type) {\n case 'glsl':\n return compile.toString(slot)\n case 'interleavedAttribute':\n return slot.layout.reduce(\n (a, v) =>\n v300 ? `${a}in ${v.kind} ${toID(v.key)};\\n` : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n case 'uniform':\n if ('size' in slot) {\n return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`\n }\n return `${slot.type} ${slot.kind} ${toID(slot.key)};`\n }\n\n if (slot.type === 'attribute') {\n return `${v300 ? 'in' : slot.type} ${slot.kind} ${toID(slot.key)};`\n }\n\n throw new Error(`Unexpected slot: ${JSON.stringify(slot)}`)\n}\n\nconst QUAD_FLOAT_ARRAY = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1])\nconst QUAD_BUFFER_MAP = createUpsertMap(WeakMap<GL, WebGLBuffer>)\n\ncompile.toQuad = function <TFragment extends GLSL, TSchema extends ViewSchemaPartial>(\n gl: GL,\n fragment: TFragment,\n options?: CompileOptions<TSchema>,\n) {\n const buffer = QUAD_BUFFER_MAP.getOrInsert(gl, gl.createBuffer.bind(gl))\n\n const webgl2 = options?.webgl2 ?? fragment.template[0]?.startsWith('#version 300 es')\n\n const vertex = webgl2\n ? glsl`#version 300 es\nprecision mediump float;\n\n${attribute.vec2('a_quad', { buffer })}\n\nout vec2 v_uv;\n\nvoid main() {\n v_uv = a_quad;\n gl_Position = vec4(v_uv, 0.0, 1.0);\n}`\n : glsl`precision mediump float;\n\n${attribute.vec2('a_quad', { buffer })}\n\nvarying vec2 v_uv;\n\nvoid main() {\n v_uv = a_quad;\n gl_Position = vec4(v_uv, 0.0, 1.0);\n}`\n\n const result = compile(gl, vertex, fragment, options)\n\n // @ts-expect-error\n result.view.attributes.a_quad.set(QUAD_FLOAT_ARRAY)\n\n return result\n}\n"],"mappings":";;;;;;;;AAqBO,SAAS,KACd,aACG,OACW;AACd,SAAO,EAAE,UAAU,OAAO,MAAM,OAAO;AACzC;AAEO,IAAM,UAAU,IAAI;AAAA,EACzB,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAA+C;AAAA,QAClE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAEO,IAAM,YAAY,IAAI;AAAA,EAC3B,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAAiD;AAAA,QACpE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAWO,SAAS,WAId,KAAW,QAAiB,EAAE,WAAW,OAAO,IAAuB,CAAC,GAAG;AAC3E,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA;AAAA,IAEA,QAAQ,OAAO,IAAI,CAAC,EAAE,KAAAA,MAAK,KAAK,OAAO;AAAA,MACrC,KAAAA;AAAA,MACA;AAAA,IACF,EAAE;AAAA,IACF,WAAW,CAAC,CAAC;AAAA,IACb;AAAA,EACF;AACF;AAaO,SAAS,QAKd,IACA,QACA,UACA,SACA;AACA,QAAM,UAAU,eAAe,QAAQ,OAAO;AAC9C,QAAM,YAAY,eAAe,UAAU,OAAO;AAElD,QAAM,SAAS;AAAA,IACb,UAAU;AAAA,MACR,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,YAAY;AAAA,MACV,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,uBAAuB;AAAA,MACrB,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,EACF;AAGA,aAAW,QAAQ,SAAS,QAAQ;AAClC,UAAM,aAAa,OAAO,IAA2B;AACrD,UAAM,mBAAmB,SAAS,OAAO,IAAI;AAE7C,eAAW,OAAO,kBAAkB;AAClC,iBAAW,GAAG,IAAI;AAAA,QAChB,GAAG,WAAW,GAAG;AAAA,QACjB,GAAG,iBAAiB,GAAG;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAEA,MAAI;AACF,UAAM,UAAU,cAAc,IAAI,QAAQ,UAAU,UAAU,QAAQ;AAEtE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA,MAAM,KAAK,IAAI,SAAS,MAAM;AAAA,MAC9B,QAAQ,QAAQ;AAAA,MAChB,UAAU,UAAU;AAAA,IACtB;AAAA,EACF,SAAS,OAAO;AACd,YAAQ,MAAM,kDAAkD,QAAQ,QAAQ;AAChF,YAAQ,MAAM,oDAAoD,UAAU,QAAQ;AAEpF,UAAM;AAAA,EACR;AACF;AAEA,SAAS,eAAkC,KAAW,SAAgC;AACpF,SAAO;AAAA,IACL,UAAU,QAAQ,SAAS,KAAK,OAAO;AAAA,IACvC,QAAQ,QAAQ,SAAS,GAAG;AAAA,EAC9B;AACF;AAEA,QAAQ,WAAW,SAA6B,KAAW;AACzD,QAAM,SAAS;AAAA,IACb,UAAU,CAAC;AAAA,IACX,YAAY,CAAC;AAAA,IACb,uBAAuB,CAAC;AAAA,EAC1B;AAEA,MAAI,MAAM,QAAQ,SAAS,WAAW,MAAgB;AACpD,QAAI,OAAO,SAAS,UAAU;AAC5B;AAAA,IACF;AAEA,QAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAK,QAAQ,UAAU;AACvB;AAAA,IACF;AAEA,QAAI,KAAK,SAAS,QAAQ;AACxB,YAAM,EAAE,UAAU,YAAY,sBAAsB,IAAI,QAAQ,SAAS,IAAI;AAE7E,aAAO,WAAW;AAAA,QAChB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,aAAa;AAAA,QAClB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,wBAAwB;AAAA,QAC7B,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AAEA;AAAA,IACF;AAEA,UAAM,EAAE,KAAK,MAAM,MAAM,GAAG,KAAK,IAAI;AAGrC,WAAO,GAAG,IAAI,GAAG,EAAE,IAAI,IAAI;AAAA,EAC7B,CAAC;AAED,SAAO;AACT;AAEA,QAAQ,WAAW,SACjB,EAAE,UAAU,CAAC,SAAS,GAAG,IAAI,GAAG,MAAM,GACtC,QACA;AACA,QAAM,OAAO,QAAQ,UAAU,CAAC,CAAC,SAAS,WAAW,iBAAiB;AAEtE,MAAI,WAAW,WAAW;AAE1B,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,gBAAY,GAAG,wBAAwB,MAAM,CAAC,GAAI,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC;AAAA,EACnE;AAEA,SAAO;AACT;AAEA,SAAS,wBAAwB,MAAgB,MAAuB;AACtE,MAAI,OAAO,SAAS,UAAU;AAC5B,WAAO,KAAK,IAAI;AAAA,EAClB;AAEA,MAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAO,KAAK,IAAI,CAAAC,UAAQ,wBAAwBA,OAAM,IAAI,CAAC,EAAE,KAAK,EAAE;AAAA,EACtE;AAEA,UAAQ,KAAK,MAAM;AAAA,IACjB,KAAK;AACH,aAAO,QAAQ,SAAS,IAAI;AAAA,IAC9B,KAAK;AACH,aAAO,KAAK,OAAO;AAAA,QACjB,CAAC,GAAG,MACF,OAAO,GAAG,CAAC,MAAM,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA,IAAQ,GAAG,CAAC,aAAa,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA;AAAA,QACtF;AAAA,MACF;AAAA,IACF,KAAK;AACH,UAAI,UAAU,MAAM;AAClB,eAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI;AAAA,MACjE;AACA,aAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAAA,EACtD;AAEA,MAAI,KAAK,SAAS,aAAa;AAC7B,WAAO,GAAG,OAAO,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAAA,EAClE;AAEA,QAAM,IAAI,MAAM,oBAAoB,KAAK,UAAU,IAAI,CAAC,EAAE;AAC5D;AAEA,IAAM,mBAAmB,IAAI,aAAa,CAAC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;AACpF,IAAM,kBAAkB,gBAAgB,OAAwB;AAEhE,QAAQ,SAAS,SACf,IACA,UACA,SACA;AACA,QAAM,SAAS,gBAAgB,YAAY,IAAI,GAAG,aAAa,KAAK,EAAE,CAAC;AAEvE,QAAM,SAAS,SAAS,UAAU,SAAS,SAAS,CAAC,GAAG,WAAW,iBAAiB;AAEpF,QAAM,SAAS,SACX;AAAA;AAAA;AAAA,EAGJ,UAAU,KAAK,UAAU,EAAE,OAAO,CAAC,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQhC;AAAA;AAAA,EAEJ,UAAU,KAAK,UAAU,EAAE,OAAO,CAAC,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AASpC,QAAM,SAAS,QAAQ,IAAI,QAAQ,UAAU,OAAO;AAGpD,SAAO,KAAK,WAAW,OAAO,IAAI,gBAAgB;AAElD,SAAO;AACT;","names":["key","slot"]}
|
|
1
|
+
{"version":3,"sources":["../src/tag.ts"],"sourcesContent":["import { toID, view } from '.'\nimport { createProgram } from './gl'\nimport type { Prettify } from './type-utils'\nimport type {\n AttributeDefinition,\n AttributeKind,\n AttributeTokenFn as AttributeTagMethod,\n AttributeToken,\n CompileResult,\n GL,\n GLSL,\n GLSLSlot,\n GLSLToSchema,\n InterleaveToken,\n UniformDefinition,\n UniformKind,\n UniformTokenFn as UniformTagMethod,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createUpsertMap } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, const TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSL<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformDefinition, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeDefinition, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveToken<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveToken<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveToken<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport interface CompileOptions<TSchema extends ViewSchemaPartial> {\n schema?: TSchema\n webgl2?: boolean\n}\n\nexport function compile<\n TVertex extends GLSL,\n TFragment extends GLSL,\n TSchema extends ViewSchemaPartial,\n>(\n gl: WebGLRenderingContext,\n vertex: TVertex,\n fragment: TFragment,\n options?: CompileOptions<TSchema> | undefined,\n) {\n const _vertex = resolveGLSLTag(vertex, options) as { template: string; schema: ViewSchema }\n const _fragment = resolveGLSLTag(fragment, options) as { template: string; schema: ViewSchema }\n\n const schema = {\n uniforms: {\n ..._vertex.schema.uniforms,\n ..._fragment.schema.uniforms,\n },\n attributes: {\n ..._vertex.schema.attributes,\n ..._fragment.schema.attributes,\n },\n interleavedAttributes: {\n ..._vertex.schema.interleavedAttributes,\n ..._fragment.schema.interleavedAttributes,\n },\n }\n\n // Deep merge options.schema with generated schema\n for (const kind in options?.schema) {\n const schemaKind = schema[kind as keyof typeof schema]\n const configSchemaKind = options?.schema[kind]\n\n for (const key in configSchemaKind) {\n schemaKind[key] = {\n ...schemaKind[key],\n ...configSchemaKind[key],\n }\n }\n }\n\n try {\n const program = createProgram(gl, _vertex.template, _fragment.template)\n\n return {\n program,\n schema,\n view: view(gl, program, schema),\n vertex: _vertex.template,\n fragment: _fragment.template,\n } as unknown as Prettify<CompileResult<TVertex, TFragment, TSchema>>\n } catch (error) {\n console.error('Error while creating WebGLProgram - vertex\\n\\n', _vertex.template)\n console.error('Error while creating WebGLProgram - fragment\\n\\n', _fragment.template)\n\n throw error\n }\n}\n\nfunction resolveGLSLTag<TTag extends GLSL>(tag: TTag, options?: { webgl2?: boolean }) {\n return {\n template: compile.toString(tag, options),\n schema: compile.toSchema(tag),\n }\n}\n\ncompile.toSchema = function <TTag extends GLSL>(tag: TTag) {\n const result = {\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n }\n\n tag.slots.forEach(function handleSlot(slot: GLSLSlot) {\n if (typeof slot !== 'object') {\n return\n }\n\n if (Array.isArray(slot)) {\n slot.forEach(handleSlot)\n return\n }\n\n if (slot.type === 'glsl') {\n const { uniforms, attributes, interleavedAttributes } = compile.toSchema(slot)\n\n result.uniforms = {\n ...result.uniforms,\n ...uniforms,\n }\n result.attributes = {\n ...result.attributes,\n ...attributes,\n }\n result.interleavedAttributes = {\n ...result.interleavedAttributes,\n ...interleavedAttributes,\n }\n\n return\n }\n\n const { key: name, type, ...rest } = slot\n\n // @ts-expect-error\n result[`${type}s`][name] = rest\n })\n\n return result as unknown as Prettify<GLSLToSchema<TTag>>\n}\n\ncompile.toString = function <TTag extends GLSL>(\n { template: [initial, ...rest], slots }: TTag,\n config?: { webgl2?: boolean },\n) {\n const v300 = config?.webgl2 ?? !!initial?.startsWith('#version 300 es')\n\n let template = initial ?? ''\n\n for (let i = 0; i < rest.length; i++) {\n template += `${resolveGlslSlotToString(slots[i]!, v300)}${rest[i]}`\n }\n\n return template\n}\n\nfunction resolveGlslSlotToString(slot: GLSLSlot, v300: boolean): string {\n if (typeof slot !== 'object') {\n return toID(slot)\n }\n\n if (Array.isArray(slot)) {\n return slot.map(slot => resolveGlslSlotToString(slot, v300)).join('')\n }\n\n switch (slot.type) {\n case 'glsl':\n return compile.toString(slot)\n case 'interleavedAttribute':\n return slot.layout.reduce(\n (a, v) =>\n v300 ? `${a}in ${v.kind} ${toID(v.key)};\\n` : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n case 'uniform':\n if ('size' in slot) {\n return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`\n }\n return `${slot.type} ${slot.kind} ${toID(slot.key)};`\n }\n\n if (slot.type === 'attribute') {\n return `${v300 ? 'in' : slot.type} ${slot.kind} ${toID(slot.key)};`\n }\n\n throw new Error(`Unexpected slot: ${JSON.stringify(slot)}`)\n}\n\nconst QUAD_FLOAT_ARRAY = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1])\nconst QUAD_BUFFER_MAP = createUpsertMap(WeakMap<GL, WebGLBuffer>)\n\ncompile.toQuad = function <TFragment extends GLSL, TSchema extends ViewSchemaPartial>(\n gl: GL,\n fragment: TFragment,\n options?: CompileOptions<TSchema>,\n) {\n const buffer = QUAD_BUFFER_MAP.getOrInsert(gl, gl.createBuffer.bind(gl))\n\n const webgl2 = options?.webgl2 ?? fragment.template[0]?.startsWith('#version 300 es')\n\n const vertex = webgl2\n ? glsl`#version 300 es\nprecision mediump float;\n\n${attribute.vec2('a_quad', { buffer })}\n\nout vec2 v_uv;\n\nvoid main() {\n v_uv = a_quad;\n gl_Position = vec4(v_uv, 0.0, 1.0);\n}`\n : glsl`precision mediump float;\n\n${attribute.vec2('a_quad', { buffer })}\n\nvarying vec2 v_uv;\n\nvoid main() {\n v_uv = a_quad;\n gl_Position = vec4(v_uv, 0.0, 1.0);\n}`\n\n const result = compile(gl, vertex, fragment, options)\n\n // @ts-expect-error\n result.view.attributes.a_quad.set(QUAD_FLOAT_ARRAY)\n\n return result\n}\n"],"mappings":";;;;;;;;;;AAsBO,SAAS,KACd,aACG,OACW;AACd,SAAO,EAAE,UAAU,OAAO,MAAM,OAAO;AACzC;AAEO,IAAM,UAAU,IAAI;AAAA,EACzB,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAA+C;AAAA,QAClE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAEO,IAAM,YAAY,IAAI;AAAA,EAC3B,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAAiD;AAAA,QACpE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAWO,SAAS,WAId,KAAW,QAAiB,EAAE,WAAW,OAAO,IAAuB,CAAC,GAAG;AAC3E,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA;AAAA,IAEA,QAAQ,OAAO,IAAI,CAAC,EAAE,KAAAA,MAAK,KAAK,OAAO;AAAA,MACrC,KAAAA;AAAA,MACA;AAAA,IACF,EAAE;AAAA,IACF,WAAW,CAAC,CAAC;AAAA,IACb;AAAA,EACF;AACF;AAaO,SAAS,QAKd,IACA,QACA,UACA,SACA;AACA,QAAM,UAAU,eAAe,QAAQ,OAAO;AAC9C,QAAM,YAAY,eAAe,UAAU,OAAO;AAElD,QAAM,SAAS;AAAA,IACb,UAAU;AAAA,MACR,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,YAAY;AAAA,MACV,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,uBAAuB;AAAA,MACrB,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,EACF;AAGA,aAAW,QAAQ,SAAS,QAAQ;AAClC,UAAM,aAAa,OAAO,IAA2B;AACrD,UAAM,mBAAmB,SAAS,OAAO,IAAI;AAE7C,eAAW,OAAO,kBAAkB;AAClC,iBAAW,GAAG,IAAI;AAAA,QAChB,GAAG,WAAW,GAAG;AAAA,QACjB,GAAG,iBAAiB,GAAG;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAEA,MAAI;AACF,UAAM,UAAU,cAAc,IAAI,QAAQ,UAAU,UAAU,QAAQ;AAEtE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA,MAAM,KAAK,IAAI,SAAS,MAAM;AAAA,MAC9B,QAAQ,QAAQ;AAAA,MAChB,UAAU,UAAU;AAAA,IACtB;AAAA,EACF,SAAS,OAAO;AACd,YAAQ,MAAM,kDAAkD,QAAQ,QAAQ;AAChF,YAAQ,MAAM,oDAAoD,UAAU,QAAQ;AAEpF,UAAM;AAAA,EACR;AACF;AAEA,SAAS,eAAkC,KAAW,SAAgC;AACpF,SAAO;AAAA,IACL,UAAU,QAAQ,SAAS,KAAK,OAAO;AAAA,IACvC,QAAQ,QAAQ,SAAS,GAAG;AAAA,EAC9B;AACF;AAEA,QAAQ,WAAW,SAA6B,KAAW;AACzD,QAAM,SAAS;AAAA,IACb,UAAU,CAAC;AAAA,IACX,YAAY,CAAC;AAAA,IACb,uBAAuB,CAAC;AAAA,EAC1B;AAEA,MAAI,MAAM,QAAQ,SAAS,WAAW,MAAgB;AACpD,QAAI,OAAO,SAAS,UAAU;AAC5B;AAAA,IACF;AAEA,QAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAK,QAAQ,UAAU;AACvB;AAAA,IACF;AAEA,QAAI,KAAK,SAAS,QAAQ;AACxB,YAAM,EAAE,UAAU,YAAY,sBAAsB,IAAI,QAAQ,SAAS,IAAI;AAE7E,aAAO,WAAW;AAAA,QAChB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,aAAa;AAAA,QAClB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,wBAAwB;AAAA,QAC7B,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AAEA;AAAA,IACF;AAEA,UAAM,EAAE,KAAK,MAAM,MAAM,GAAG,KAAK,IAAI;AAGrC,WAAO,GAAG,IAAI,GAAG,EAAE,IAAI,IAAI;AAAA,EAC7B,CAAC;AAED,SAAO;AACT;AAEA,QAAQ,WAAW,SACjB,EAAE,UAAU,CAAC,SAAS,GAAG,IAAI,GAAG,MAAM,GACtC,QACA;AACA,QAAM,OAAO,QAAQ,UAAU,CAAC,CAAC,SAAS,WAAW,iBAAiB;AAEtE,MAAI,WAAW,WAAW;AAE1B,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,gBAAY,GAAG,wBAAwB,MAAM,CAAC,GAAI,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC;AAAA,EACnE;AAEA,SAAO;AACT;AAEA,SAAS,wBAAwB,MAAgB,MAAuB;AACtE,MAAI,OAAO,SAAS,UAAU;AAC5B,WAAO,KAAK,IAAI;AAAA,EAClB;AAEA,MAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAO,KAAK,IAAI,CAAAC,UAAQ,wBAAwBA,OAAM,IAAI,CAAC,EAAE,KAAK,EAAE;AAAA,EACtE;AAEA,UAAQ,KAAK,MAAM;AAAA,IACjB,KAAK;AACH,aAAO,QAAQ,SAAS,IAAI;AAAA,IAC9B,KAAK;AACH,aAAO,KAAK,OAAO;AAAA,QACjB,CAAC,GAAG,MACF,OAAO,GAAG,CAAC,MAAM,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA,IAAQ,GAAG,CAAC,aAAa,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA;AAAA,QACtF;AAAA,MACF;AAAA,IACF,KAAK;AACH,UAAI,UAAU,MAAM;AAClB,eAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI;AAAA,MACjE;AACA,aAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAAA,EACtD;AAEA,MAAI,KAAK,SAAS,aAAa;AAC7B,WAAO,GAAG,OAAO,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAAA,EAClE;AAEA,QAAM,IAAI,MAAM,oBAAoB,KAAK,UAAU,IAAI,CAAC,EAAE;AAC5D;AAEA,IAAM,mBAAmB,IAAI,aAAa,CAAC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;AACpF,IAAM,kBAAkB,gBAAgB,OAAwB;AAEhE,QAAQ,SAAS,SACf,IACA,UACA,SACA;AACA,QAAM,SAAS,gBAAgB,YAAY,IAAI,GAAG,aAAa,KAAK,EAAE,CAAC;AAEvE,QAAM,SAAS,SAAS,UAAU,SAAS,SAAS,CAAC,GAAG,WAAW,iBAAiB;AAEpF,QAAM,SAAS,SACX;AAAA;AAAA;AAAA,EAGJ,UAAU,KAAK,UAAU,EAAE,OAAO,CAAC,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQhC;AAAA;AAAA,EAEJ,UAAU,KAAK,UAAU,EAAE,OAAO,CAAC,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AASpC,QAAM,SAAS,QAAQ,IAAI,QAAQ,UAAU,OAAO;AAGpD,SAAO,KAAK,WAAW,OAAO,IAAI,gBAAgB;AAElD,SAAO;AACT;","names":["key","slot"]}
|
|
@@ -1,6 +1,9 @@
|
|
|
1
1
|
type Prettify<T> = {
|
|
2
2
|
[K in keyof T]: T[K];
|
|
3
3
|
} & {};
|
|
4
|
+
type RemoveSuffix<T, S extends string> = {
|
|
5
|
+
[K in keyof T as K extends `${infer Prefix}${S}` ? Prefix : K]: T[K];
|
|
6
|
+
};
|
|
4
7
|
type DeepMerge<A extends readonly [...any]> = A extends [infer L, ...infer R] ? DeepMergeTwo<L, DeepMerge<R>> : unknown;
|
|
5
8
|
type DeepMergeTwo<TBase, TOverride> = {
|
|
6
9
|
[K in keyof TBase | keyof TOverride]: K extends keyof TOverride ? K extends keyof TBase ? ShallowMerge<[TBase[K], TOverride[K]]> : TOverride[K] : K extends keyof TBase ? TBase[K] : never;
|
|
@@ -413,4 +416,4 @@ type CompileResult<TVertex extends GLSL, TFragment extends GLSL, TOverrideSchema
|
|
|
413
416
|
fragment: string;
|
|
414
417
|
} : never;
|
|
415
418
|
|
|
416
|
-
export type {
|
|
419
|
+
export type { ViewSchemaPartial as $, AttributeSchema as A, BufferSchema as B, InterleavedAttributeLayout as C, InterleavedAttributeDefinition as D, InterleavedAttributeMethods as E, BufferDefinition as F, GL as G, BufferMethods as H, InterleavedAttributeSchema as I, FramebufferDefinition as J, KIND_TO_UNIFORM_FN_NAME_MAP as K, Framebuffer as L, TextureTarget as M, TextureSchema as N, TextureMethods as O, TextureView as P, TextureParameterName as Q, RemoveSuffix as R, TextureParameterValue as S, TextureDefinition as T, UniformSchema as U, ViewSchema as V, TextureParameters as W, InternalFormat as X, Format as Y, PixelType as Z, TexImage2DOptions as _, ViewOptions as a, GLSLResult as a0, GLSLSlot as a1, GLSL as a2, UniformToken as a3, UniformTokenFn as a4, AttributeToken as a5, AttributeTokenFn as a6, InterleaveToken as a7, GLSLToSchema as a8, GLSLToView as a9, GLSLSlotsToSchema as aa, FlattenSlots as ab, MergeGLSLSchema as ac, CompileResult as ad, Prettify as ae, View as b, UniformView as c, AttributeView as d, InterleavedAttributeView as e, BufferView as f, GLTarget as g, GLUsage as h, GLTextureTarget as i, GLTextureFormat as j, GLTextureType as k, GLTextureFilter as l, GLTextureWrap as m, KIND_TO_SIZE_MAP as n, UniformFnName as o, UniformKind as p, UniformKindMap as q, UniformDefinition as r, UniformElementMethods as s, UniformArrayMethods as t, UniformMethods as u, UniformValue as v, AttributeShortHand as w, AttributeKind as x, AttributeDefinition as y, AttributeMethods as z };
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@bigmistqke/view.gl",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.15",
|
|
4
4
|
"description": "👀 Utilities for managing WebGL resources.",
|
|
5
5
|
"exports": {
|
|
6
6
|
".": {
|
|
@@ -10,6 +10,10 @@
|
|
|
10
10
|
"./tag": {
|
|
11
11
|
"import": "./dist/tag.mjs",
|
|
12
12
|
"types": "./dist/tag.d.mts"
|
|
13
|
+
},
|
|
14
|
+
"./gl": {
|
|
15
|
+
"import": "./dist/gl.mjs",
|
|
16
|
+
"types": "./dist/gl.d.mts"
|
|
13
17
|
}
|
|
14
18
|
},
|
|
15
19
|
"keywords": [
|