@bf6mods/sdk 1.5.0 → 1.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -2,7 +2,7 @@ declare global {
2
2
  /////////////////////////////////////////////////////////////////////////////
3
3
  //
4
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  // Generated automatically. Do *NOT* modify the contents of this file.
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- // Version: 1.1.3.0
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+ // Version: 1.2.2.0
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  //
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  /////////////////////////////////////////////////////////////////////////////
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@@ -40,6 +40,11 @@ declare global {
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  const EmplacementSpawnerSymbol: unique symbol;
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  export type EmplacementSpawner = { _opaque: typeof EmplacementSpawnerSymbol };
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+ // export type FixedCamera = never;
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+ // export type FixedCamera = Any;
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+ const FixedCameraSymbol: unique symbol;
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+ export type FixedCamera = { _opaque: typeof FixedCameraSymbol };
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+
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  // export type HQ = never;
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  // export type HQ = Any;
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  const HQSymbol: unique symbol;
@@ -85,11 +90,6 @@ declare global {
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  const SFXSymbol: unique symbol;
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  export type SFX = { _opaque: typeof SFXSymbol };
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- // export type ScreenEffect = never;
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- // export type ScreenEffect = Any;
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- const ScreenEffectSymbol: unique symbol;
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- export type ScreenEffect = { _opaque: typeof ScreenEffectSymbol };
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-
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  // export type Sector = never;
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  // export type Sector = Any;
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  const SectorSymbol: unique symbol;
@@ -185,13 +185,13 @@ declare global {
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  | AreaTrigger
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  | CapturePoint
187
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  | EmplacementSpawner
188
+ | FixedCamera
188
189
  | HQ
189
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  | InteractPoint
190
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  | LootSpawner
191
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  | MCOM
192
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  | Player
193
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  | RingOfFire
194
- | ScreenEffect
195
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  | Sector
196
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  | SFX
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  | SpatialObject
@@ -206,6 +206,21 @@ declare global {
206
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  | WorldIcon;
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  //------------------------
208
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  export const stringkeys: Any;
209
+ export enum AiInput {
210
+ Crouch,
211
+ FireWeapon,
212
+ Interact,
213
+ Jump,
214
+ Prone,
215
+ Reload,
216
+ SelectCharacterGadget,
217
+ SelectOpenGadget,
218
+ SelectPrimary,
219
+ SelectSecondary,
220
+ SelectThrowable,
221
+ Sprint,
222
+ Strafe,
223
+ }
209
224
  export enum AmmoTypes {
210
225
  AR_Carbine_Ammo,
211
226
  Armor_Plate,
@@ -221,6 +236,7 @@ declare global {
221
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  }
222
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  export enum Cameras {
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  FirstPerson,
239
+ Fixed,
224
240
  Free,
225
241
  ThirdPerson,
226
242
  }
@@ -268,6 +284,7 @@ declare global {
268
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  Launcher_Unguided_Rocket,
269
285
  Melee_Combat_Knife,
270
286
  Melee_Hunting_Knife,
287
+ Melee_Ice_Axe,
271
288
  Melee_Sledgehammer,
272
289
  Misc_Acoustic_Sensor_AV_Mine,
273
290
  Misc_Anti_Personnel_Mine,
@@ -308,20 +325,21 @@ declare global {
308
325
  Badlands,
309
326
  Battery,
310
327
  Capstone,
328
+ Contaminated,
311
329
  Dumbo,
312
330
  Eastwood,
313
331
  Firestorm,
314
332
  Granite_ClubHouse,
315
333
  Granite_MainStreet,
316
334
  Granite_Marina,
335
+ Granite_MilitaryRnD,
336
+ Granite_MilitaryStorage,
317
337
  Granite_TechCampus,
318
338
  Limestone,
319
339
  Outskirts,
320
340
  Sand,
321
341
  Tungsten,
322
342
  }
323
- export enum MeleeWeapons {}
324
- export enum MiscGadgets {}
325
343
  export enum MoveSpeed {
326
344
  InvestigateRun,
327
345
  InvestigateSlowWalk,
@@ -390,9 +408,6 @@ declare global {
390
408
  Core_Urgency,
391
409
  Gauntlet_Amplitude,
392
410
  }
393
- export enum OpenGadgets {
394
- UnguidedRocketLauncher,
395
- }
396
411
  export enum PlayerDamageTypes {
397
412
  Default,
398
413
  Explosion,
@@ -420,7 +435,6 @@ declare global {
420
435
  Squad,
421
436
  TeamId,
422
437
  }
423
- export enum PrimaryWeapons {}
424
438
  export enum RestrictedInputs {
425
439
  CameraPitch,
426
440
  CameraYaw,
@@ -443,11 +457,6 @@ declare global {
443
457
  Sprint,
444
458
  Zoom,
445
459
  }
446
- export enum ResupplyTypes {
447
- AmmoBox,
448
- AmmoCrate,
449
- SupplyBag,
450
- }
451
460
  export enum RuntimeSpawn_Abbasid {
452
461
  ACModule_01,
453
462
  ACModule_02,
@@ -1834,6 +1843,7 @@ declare global {
1834
1843
  AirDuctPipe_512_01,
1835
1844
  AirfieldBlastBarrier_01,
1836
1845
  AlleyTrash_02,
1846
+ AlleyTrash_02_WinterEvent,
1837
1847
  AntennaRooftop_01,
1838
1848
  Area_01_MechanicalRoom_01,
1839
1849
  Area02_Structure_01,
@@ -1913,11 +1923,17 @@ declare global {
1913
1923
  Billboard_04_Sign,
1914
1924
  Billboard_Sign,
1915
1925
  Birch_01_M_A,
1926
+ Birch_01_M_A_Winter,
1916
1927
  Birch_01_M_B,
1928
+ Birch_01_M_B_Winter,
1917
1929
  Birch_01_M_C,
1930
+ Birch_01_M_C_Winter,
1931
+ Birch_01_M_D_Winter,
1918
1932
  Birch_01_M_E,
1933
+ Birch_01_M_E_Winter,
1919
1934
  Birch_01_M_F,
1920
1935
  Birch_01_S,
1936
+ Birch_01_S_A_Winter,
1921
1937
  BlackboardSchool_02,
1922
1938
  BlockCornice_01_640x128,
1923
1939
  BlockCornice_01_640x128_C90,
@@ -1940,6 +1956,7 @@ declare global {
1940
1956
  BottleMustard_01,
1941
1957
  Bougainvillea_01_L_A,
1942
1958
  Bougainvillea_01_M,
1959
+ Bougainvillea_01_M_B,
1943
1960
  BoxCardboard_01_A,
1944
1961
  BoxCardboard_01_C,
1945
1962
  BoxCardboard_01_D,
@@ -2011,7 +2028,9 @@ declare global {
2011
2028
  CafeTable_01_A,
2012
2029
  CameraSurveillance_01_A,
2013
2030
  CapePlumbago_01_M,
2031
+ CapePlumbago_01_M_B,
2014
2032
  CapePlumbago_01_S_B,
2033
+ CapePlumbago_01_S_C,
2015
2034
  Car4x4_01_Wreck_B,
2016
2035
  CarCompact_01,
2017
2036
  CarCompact_01_Wreck,
@@ -2512,6 +2531,7 @@ declare global {
2512
2531
  Hydrangea_01_S,
2513
2532
  Hydrangea_01_S_B,
2514
2533
  Hydrangea_02_S,
2534
+ Hydrangea_02_S_A,
2515
2535
  IMM_CableTray_128_01_B,
2516
2536
  IMM_CableTray_256_01_B,
2517
2537
  IMM_CableTray_C90_64_01_B,
@@ -2520,11 +2540,22 @@ declare global {
2520
2540
  IvyJapaneseHydrangeaBottom_01_M,
2521
2541
  IvyJapaneseHydrangeaBottom_01_M_B,
2522
2542
  IvyJapaneseHydrangeaFence_01_M,
2543
+ IvyJapaneseHydrangeaFenceVines_01_M_A,
2544
+ IvyJapaneseHydrangeaLargeVines_01,
2545
+ IvyJapaneseHydrangeaLargeVines_02,
2546
+ IvyJapaneseHydrangeaLargeVines_03,
2523
2547
  IvyJapaneseHydrangeaLargeWall_01,
2524
2548
  IvyJapaneseHydrangeaLargeWall_02,
2525
2549
  IvyJapaneseHydrangeaLargeWall_03,
2526
2550
  IvyJapaneseHydrangeaOuterCorner_01,
2551
+ IvyJapaneseHydrangeaOuterCornerVines_01,
2527
2552
  IvyJapaneseHydrangeaVines_01_M,
2553
+ IvyJapaneseHydrangeaVines_01_M_A,
2554
+ IvyJapaneseHydrangeaVines_01_M_B,
2555
+ IvyJapaneseHydrangeaVines_01_M_C,
2556
+ IvyJapaneseHydrangeaVines_01_M_D,
2557
+ IvyJapaneseHydrangeaVines_01_M_E,
2558
+ IvyJapaneseHydrangeaVines_01_M_F,
2528
2559
  IvyJapaneseHydrangeaWall_01_M,
2529
2560
  IvyJapaneseHydrangeaWall_01_M_B,
2530
2561
  IvyJapaneseHydrangeaWall_01_M_C,
@@ -2550,16 +2581,25 @@ declare global {
2550
2581
  LICPLA_PlatesGrouped,
2551
2582
  LightBuilding_07,
2552
2583
  LindenSilver_01_M,
2584
+ LindenSilver_01_M_A_Winter,
2553
2585
  LobbyCeilingLamp_01,
2554
2586
  LocustHoney_01_L,
2587
+ LocustHoney_01_L_A_Winter,
2555
2588
  LocustHoney_01_L_B,
2589
+ LocustHoney_01_L_B_Winter,
2556
2590
  LocustHoney_02_M_A,
2591
+ LocustHoney_02_M_A_Winter,
2557
2592
  LocustHoney_02_M_B,
2593
+ LocustHoney_02_M_B_Winter,
2558
2594
  LocustHoney_02_M_C,
2595
+ LocustHoney_02_M_C_Winter,
2559
2596
  LocustHoney_02_S,
2597
+ LocustHoney_02_S_A_Winter,
2560
2598
  LondonPlanetree_01_L,
2599
+ LondonPlanetree_01_L_A_Winter,
2561
2600
  LondonPlanetree_01_L_B,
2562
2601
  LondonPlanetree_01_L_B_Deco,
2602
+ LondonPlanetree_01_L_B_Winter,
2563
2603
  LondonPlanetree_01_S,
2564
2604
  LondonPlanetree_01_S_B,
2565
2605
  LondonPlanetree_01_S_C,
@@ -2604,6 +2644,7 @@ declare global {
2604
2644
  Manzanita_01_M_A,
2605
2645
  Manzanita_01_M_B,
2606
2646
  MapleJapanese_01_S,
2647
+ MapleJapanese_01_S_A_Winter,
2607
2648
  MetalFence_01_1024,
2608
2649
  MetalFence_01_512,
2609
2650
  MetalFence_02_256,
@@ -2659,14 +2700,21 @@ declare global {
2659
2700
  NASAStrutsShort_01,
2660
2701
  NASATurret_01,
2661
2702
  OakPin_01_L,
2703
+ OakPin_01_L_A_Winter,
2662
2704
  OakPin_01_L_B,
2705
+ OakPin_01_L_B_Winter,
2663
2706
  OakPin_01_M,
2707
+ OakPin_01_M_A_Winter,
2664
2708
  OakPin_01_M_B,
2709
+ OakPin_01_M_B_Winter,
2665
2710
  OakPin_01_S_A,
2711
+ OakPin_01_S_A_Winter,
2666
2712
  OakPin_01_S_B,
2713
+ OakPin_01_S_B_Winter,
2667
2714
  OakShrub_01_M,
2668
2715
  OakShrub_01_S,
2669
2716
  OakShrub_02_M_A,
2717
+ OB_FX_BD_Horizontal_SmokePlumes_01,
2670
2718
  OB_PRJ_Missile_AIM9X,
2671
2719
  OB_WEP_Gadget__ZiplineHangingRope_Bottom_01,
2672
2720
  OfficeChair_01,
@@ -2726,12 +2774,19 @@ declare global {
2726
2774
  PCBox_01,
2727
2775
  Pear_01_S_A,
2728
2776
  PearCallery_01_L_A,
2777
+ PearCallery_01_L_A_Winter,
2729
2778
  PearCallery_01_L_B,
2779
+ PearCallery_01_L_B_Winter,
2730
2780
  PearCallery_01_M_A,
2781
+ PearCallery_01_M_A_Winter,
2731
2782
  PearCallery_01_M_B,
2783
+ PearCallery_01_M_B_Winter,
2732
2784
  PearCallery_01_M_C,
2785
+ PearCallery_01_M_C_Winter,
2733
2786
  PearCallery_01_S_A,
2787
+ PearCallery_01_S_A_Winter,
2734
2788
  PearCallery_01_S_B,
2789
+ PearCallery_01_S_B_Winter,
2735
2790
  PedestrianButton_01,
2736
2791
  PedestrianLight_01,
2737
2792
  Pergola_01_A,
@@ -2957,6 +3012,9 @@ declare global {
2957
3012
  SingleMetalBeam_01,
2958
3013
  SmallWaterBottle_01_B,
2959
3014
  SnackBag_01_Open,
3015
+ Snowpile_01_A,
3016
+ Snowpile_01_B,
3017
+ Snowpile_01_C,
2960
3018
  SodaCan_01_C,
2961
3019
  SodaCan_01_D,
2962
3020
  SodaCan_01_E,
@@ -2990,6 +3048,7 @@ declare global {
2990
3048
  StreetLamp_02_B,
2991
3049
  StreetLamp_Globe_01,
2992
3050
  StreetLamp_Round_01,
3051
+ StreetLamp_Round_02_IES,
2993
3052
  StreetLight_02,
2994
3053
  StreetLight_02_Double,
2995
3054
  StreetRailingSlope_01_264,
@@ -3184,6 +3243,7 @@ declare global {
3184
3243
  WallShrapnel_01_E,
3185
3244
  WallShrapnel_01_F,
3186
3245
  Walnut_01_L_A_Burnt_onFire,
3246
+ Walnut_01_L_A_Winter,
3187
3247
  WarehouseBeamRoof_01_64x1024,
3188
3248
  WarningSign_01_A,
3189
3249
  WarningSign_01_C,
@@ -6060,6 +6120,7 @@ declare global {
6060
6120
  ElectricalOutletDimmer_01,
6061
6121
  ElectricalOutletSockets_01,
6062
6122
  ElectricalOutletSwitch_01,
6123
+ EnvironmentDecalVolume_Winter_Event,
6063
6124
  FireAlarmButton_01,
6064
6125
  FiringRange_CableTray_01,
6065
6126
  FiringRange_Ceiling_01_A,
@@ -6410,6 +6471,14 @@ declare global {
6410
6471
  FX_Rocket_RPG7V2_Trail_SP,
6411
6472
  FX_ShellEjection_DP12_12g_Buckshot,
6412
6473
  FX_Smoke_Marker_Custom,
6474
+ FX_Snow_BlowingSnow_L_01_TerrainSnap,
6475
+ FX_Snow_BlowingSnow_M_01_TerrainSnap,
6476
+ FX_Snow_BlowingSnow_S_01,
6477
+ FX_Snow_BlowingSnow_S_01_inShadow,
6478
+ FX_Snow_BlowingSnow_XS_01,
6479
+ FX_Snow_DriftingSnow_Rooftop_Bridge_01,
6480
+ FX_Snow_DriftingSnow_Rooftop_S_01,
6481
+ FX_Snow_WhiteLeaves_01,
6413
6482
  FX_SoldierScreen_HealingStarted,
6414
6483
  FX_SP_Glint_Collectable,
6415
6484
  FX_Sparks,
@@ -6429,6 +6498,7 @@ declare global {
6429
6498
  FX_Vehicle_Wreck_PTV_Calm,
6430
6499
  FX_WireGuidedMissile_SpooledWire,
6431
6500
  GolfFlagStickPole_01,
6501
+ HeatZone,
6432
6502
  HighwayOverpass_Bridge_01,
6433
6503
  HighwayOverpass_Bridge_02,
6434
6504
  HighwayOverpass_Bridge_04,
@@ -7445,6 +7515,1354 @@ declare global {
7445
7515
  WeaponsCache_01_Crate_B,
7446
7516
  WorldIcon,
7447
7517
  }
7518
+ export enum RuntimeSpawn_Contaminated {
7519
+ ACUnit_03,
7520
+ ACUnit_04_Support,
7521
+ AftermathDebrisPileMetal_210_01,
7522
+ AftermathDebrisRocks_310,
7523
+ AftermathDebrisRocks_310_B,
7524
+ AircraftWreckage_Jas39_01_Body,
7525
+ AirDuct_02_A_256,
7526
+ AirDuct_02_A_512,
7527
+ AirDuct_02_A_Corner,
7528
+ AirDuct_02_A_End,
7529
+ AirDuct_02_A_Joint,
7530
+ AirDuctPipe_01,
7531
+ AirDuctPipe_01_C90,
7532
+ AirDuctPipe_1024_01,
7533
+ AirDuctPipe_256_01,
7534
+ AirDuctPipe_256_C90_01,
7535
+ AirDuctPipe_512_01,
7536
+ AirDuctPipeCap_01,
7537
+ AirplaneJAS39_01,
7538
+ AirplaneJAS39_01_B,
7539
+ AirplaneJAS39_01_C,
7540
+ AirplaneJAS39_Repair_01,
7541
+ AirplaneJAS39Body,
7542
+ AirplaneJAS39Cab_01_Contaminated,
7543
+ AirplaneJAS39Cloth_01,
7544
+ AirplaneJAS39Cockpit_01,
7545
+ AirplaneJAS39EnginePlugsBack_01,
7546
+ AirplaneJAS39EnginePlugsLeft_01,
7547
+ AirplaneJAS39EnginePlugsRight_01,
7548
+ AirplaneJAS39Frame_01,
7549
+ AirplaneJAS39Frame_01_Contaminated,
7550
+ AirplaneJAS39Frame_02,
7551
+ AirplaneJAS39FuelTank_01,
7552
+ AirplaneJAS39LeftWing,
7553
+ AlleyTrash_02,
7554
+ AlleyTrash_06,
7555
+ AlleyTrash_08,
7556
+ AluminumBench_01,
7557
+ Antenna_01,
7558
+ Antenna_01_B,
7559
+ Antenna_02_B,
7560
+ AntennaRooftop_01,
7561
+ AntennaSmall_01_A,
7562
+ AntennaSmall_01_B,
7563
+ AntennaTall_01,
7564
+ AshTray_01_B,
7565
+ AsphaltChunks_01,
7566
+ AsphaltChunks_01_Snow,
7567
+ AsphaltChunks_02,
7568
+ AsphaltChunks_03,
7569
+ Backpack_01_B,
7570
+ Backpack_02,
7571
+ Backpack_03,
7572
+ BackroomStorageShe01,
7573
+ BagTarp_01,
7574
+ BannerFlag_01_Static_OnlyDamageProcess,
7575
+ BannerFlag_02_Static_OnlyDamageProcess,
7576
+ Barrack_01_A_1_Var_01,
7577
+ Barrack_02,
7578
+ Barrack_02_B,
7579
+ Barrack_02_B_03_MP_Contaminated,
7580
+ Barrack_02_B_Props_C,
7581
+ Barrack_02_B_Props_E,
7582
+ Barrack_02_E,
7583
+ Barrack_02_F,
7584
+ BarrackStair_01,
7585
+ BarrackStair_01_B,
7586
+ BarrelBurned_01,
7587
+ BarrelLabratory_01_115,
7588
+ BarrelLabratory_01_115_DDPF,
7589
+ BarrelOil_01_D,
7590
+ BarrelOil_01_group_04,
7591
+ BarrelOil_01_group_05,
7592
+ BarrelOil_01_group_06,
7593
+ BarrelOil_03,
7594
+ BarrierBlockConcrete_01_256x60,
7595
+ BarrierBlockConcrete_02_128_60,
7596
+ BarrierBlockConcrete_03_128_120,
7597
+ BarrierBlockConcreteRound_01,
7598
+ BarrierConcreteWall_01,
7599
+ BarrierConcreteWall_01_160x385,
7600
+ BarrierConcreteWall_01_192x320,
7601
+ BarrierConcreteWall_01_192x320_A_DDPF,
7602
+ BarrierHesco_01_128x120,
7603
+ BarrierHesco_01_128x240,
7604
+ BarrierHesco_01_256x240,
7605
+ BarrierHesco_01_64x60,
7606
+ BarrierHesco_02,
7607
+ BarrierHesco_03,
7608
+ BarrierHescoWire_Straight_01_256,
7609
+ BarrierHescoWire_Straight_01_512,
7610
+ BarrierJersey_01_256x124,
7611
+ BarrierJersey_01_256x124_B,
7612
+ BarrierJersey_02_256_120,
7613
+ BarrierJersey_Corner_01,
7614
+ BarrierJersey_Straight_01_1024,
7615
+ BarrierJersey_Straight_01_256,
7616
+ BarrierJersey_Straight_01_512,
7617
+ BarriersPedestrian_01_A,
7618
+ Bed_01,
7619
+ BedMilitary_01_B,
7620
+ Bicycle_01_C,
7621
+ Bin_01,
7622
+ BlockClusterConcrete_01_A,
7623
+ BlockClusterConcrete_01_B,
7624
+ BlockClusterConcrete_01_B_1,
7625
+ Bollard_01_256,
7626
+ Bollard_01_A,
7627
+ Bollard_02_A,
7628
+ Boots_01,
7629
+ BorderFence_01_2048,
7630
+ BorderFence_01_512,
7631
+ BorderFenceDoorFrame_01,
7632
+ BorderFencePole_01,
7633
+ BorderFencePole_02,
7634
+ BorderFenceTarp_01_512,
7635
+ BorderFenceTarp_01_512_Grey,
7636
+ BorderFenceVehicleGate_01,
7637
+ Bottle_02,
7638
+ BottleCrate_01_B,
7639
+ BoxCardboard_01_C,
7640
+ BoxCardboard_01_D,
7641
+ BoxCardboard_01_E,
7642
+ Boxwood_01_M,
7643
+ BR_ConstructionSetWallCinderblock_A_01_512x384,
7644
+ BR_ConstructionSetWallCinderblockDoorway_A_01_512x384,
7645
+ BR_MilitaryBrickBuildingRoof_01_A_Contaminated,
7646
+ BR_MilitaryBrickBuildingWall_02_Back,
7647
+ BR_MilitaryBrickBuildingWall_02_Back_B,
7648
+ BR_MilitaryBrickBuildingWall_02_Contaminated,
7649
+ BR_MudRidgeStraight_01,
7650
+ BR_MudRidgeStraight_02,
7651
+ BR_RadarStationRoof_01_A_2048x1024,
7652
+ BR_WallCompoundPillar_01_144,
7653
+ BrickPileLarge_01,
7654
+ BroadleafUrban_01_M_A,
7655
+ BrokenAsphaltRidge_01,
7656
+ BrokenAsphaltRidge_02,
7657
+ BrokenAsphaltRidge_02_B,
7658
+ BrokenAsphaltRidge_03_B,
7659
+ BrokenTruck_03,
7660
+ Broom_01,
7661
+ Bucket_01,
7662
+ Bucket_02,
7663
+ BucketMetal_01,
7664
+ BuildingVentLarge_01_A,
7665
+ BuildingVentSmall_01_A,
7666
+ BuildingVentSmall_01_B,
7667
+ Bunker_Main,
7668
+ BunkerChimney_01,
7669
+ BunkerCollapse_01_B,
7670
+ BunkerCollapseHesco_01,
7671
+ BunkerCollapseWire_01,
7672
+ BunkerCollapseWire_03,
7673
+ BunkerDoor_01,
7674
+ BunkerDoorFrame_02,
7675
+ BunkerIronWire_01,
7676
+ BunkerIronWire_01_B,
7677
+ BunkerPillar_A_128x512x128,
7678
+ BunkerRuin_02,
7679
+ BunkerTiny_01,
7680
+ BunkerTiny_01_B,
7681
+ BunkerTiny_02,
7682
+ BunkerTiny_05,
7683
+ BunkerTiny_Grass_01,
7684
+ BunkerTinyDamaged_01,
7685
+ BunkerTinyDamaged_02,
7686
+ BunkerTinyDamaged_03,
7687
+ BunkerWall_01,
7688
+ BunkerWall_01_A_Broken,
7689
+ BunkerWall_02,
7690
+ BunkerWall_02_B_Broken,
7691
+ BushPine_01_M,
7692
+ CableElectric_01_128x128_Corner,
7693
+ CableElectric_01_Straight_128,
7694
+ CableElectric_01_Straight_384,
7695
+ CableFloor_01,
7696
+ CableFloor_02,
7697
+ CableFloor_03,
7698
+ CableMess_01_A,
7699
+ CableMess_01_B,
7700
+ CableMess_01_C,
7701
+ CableReel_01,
7702
+ CableRoll_01,
7703
+ CableTray_1024_05,
7704
+ CableTray_128,
7705
+ CableTray_384,
7706
+ CanopyMetal_01_B,
7707
+ CanopyMetalFrame_01,
7708
+ CapePlumbago_01_S_B,
7709
+ CarCompact_01,
7710
+ CarCompact_Door_FrontLeft,
7711
+ CarCompact_Door_FrontRight,
7712
+ CarCompact_Door_RearLeft,
7713
+ CarCompact_Door_RearRight,
7714
+ CarCompact_Hood,
7715
+ CarCompact_Trunk,
7716
+ CardboardBox_02_B,
7717
+ CardboardBox_02_C,
7718
+ CardboardBox_02_D,
7719
+ CardboardBox_02_E,
7720
+ CardboardBox_02_F,
7721
+ CardboardPaper_01,
7722
+ CardboardPaper_02,
7723
+ CardboardTrashPile_01_A,
7724
+ CargoTrailerSmall_01,
7725
+ CargoTrailerSmall_01_WheelPuncture,
7726
+ Carpet_02_Folded,
7727
+ CarpetRoundMedium_01_256,
7728
+ CarSedan_02,
7729
+ CarSedan_02_Door_FrontLeft,
7730
+ CarSedan_02_Door_FrontRight,
7731
+ CarSedan_02_Door_RearLeft,
7732
+ CarSedan_02_Door_RearRight,
7733
+ CarSedan_02_Hood,
7734
+ CarSedan_02_Trunk,
7735
+ Cart_01,
7736
+ Cart_02,
7737
+ CaveEntrance_01,
7738
+ CaveEntrance_02,
7739
+ CementBags_01,
7740
+ CementBags_01_256x120,
7741
+ CementBagsPile_01,
7742
+ CementMixer_01,
7743
+ CementRubble_02,
7744
+ CementRubble_03,
7745
+ ChairCamping_01,
7746
+ ChairFolding_01_A,
7747
+ ChairFolding_01_B,
7748
+ ChairWooden_01_A,
7749
+ CinderblockWall_01_256x120x192,
7750
+ CliffHuge_01_Near,
7751
+ CliffHuge_02_B,
7752
+ CliffHuge_02_C,
7753
+ CliffHuge_20_CliffPoint_C,
7754
+ Clipboard_01,
7755
+ CoffeeCarafe_01,
7756
+ CoffeeCup_01_B,
7757
+ CoffeePaperCup_01,
7758
+ CoffeeTable_01,
7759
+ CommandPost_01_B,
7760
+ CommandPost_01_C,
7761
+ CommandPost_01_PropsB_1,
7762
+ CommercialInteriorDoor_01,
7763
+ CommunicationTable_01,
7764
+ ComputerMonitor_01,
7765
+ ComputerMouseKeyboard_01,
7766
+ ConcreteBarricadeIndestructible_01_512,
7767
+ ConcreteBarriers_01,
7768
+ ConcreteBunkerWall_384X512,
7769
+ ConcreteBunkerWall_384X512_B,
7770
+ ConcreteBunkerWall_384X512_C,
7771
+ ConcreteCover_01,
7772
+ ConcreteCover_02,
7773
+ ConcreteCover_04,
7774
+ ConcreteCover_06,
7775
+ ConcreteDebris,
7776
+ ConcreteDebrisPileBase_512x128_01,
7777
+ ConcreteEntrance_01_Wall_01,
7778
+ ConcreteEntrance_01_Wall_02,
7779
+ ConcreteEntrance_02,
7780
+ ConcreteHangar_01,
7781
+ ConcreteHangar_01_B,
7782
+ ConcreteHangar_01_Beam,
7783
+ ConcreteHangar_01_End,
7784
+ ConcreteHangar_01_HalfClose,
7785
+ ConcreteHangar_01_HalfClose2,
7786
+ ConcreteHangar_01_Middle,
7787
+ ConcreteHangar_01_Middle_B,
7788
+ ConcreteHangar_01_Props,
7789
+ ConcreteHangar_01_Props_B,
7790
+ ConcreteHangar_01_Props_C,
7791
+ ConcreteHangar_01_Props_D,
7792
+ ConcreteHangar_01_Props_E,
7793
+ ConcreteHangarDoor_01,
7794
+ ConcreteHangarDoor_02,
7795
+ ConcreteHangarRock_Close_01,
7796
+ ConcreteRubblePile_01,
7797
+ ConcreteRubblePile_03,
7798
+ ConcreteRubbleSlab_02,
7799
+ ConcreteSlabWallSloped_01_512,
7800
+ ConcreteSlabWallSloped_01_Corner,
7801
+ ConcreteTunnelFloorTerrain_B_512,
7802
+ ConcreteTunnelWall_384X512,
7803
+ ConcreteTunnelWall_384X512_B,
7804
+ Console_Battery_01,
7805
+ Console_Battery_02,
7806
+ ConstructionConcretePillar_64x64x512,
7807
+ ConstructionDirt_01,
7808
+ ConstructionDirt_02,
7809
+ ConstructionDirt_04,
7810
+ ConstructionDirt_05,
7811
+ ConstructionDirt_06,
7812
+ ConstructionDirt_07,
7813
+ ConstructionDirt_08,
7814
+ ConstructionFence_02_2m,
7815
+ ConstructionFloorConcrete_01_1024x64x1024,
7816
+ ConstructionFloorConcrete_01_1024x64x256_B,
7817
+ ConstructionFloorConcrete_01_256x64x256,
7818
+ ConstructionFloorConcrete_01_512x64x256,
7819
+ ConstructionFloorConcrete_01_512x64x256_B,
7820
+ ConstructionRoadPanel_01,
7821
+ ConstructionSetPillar_64x128x512,
7822
+ ConstructionSetPillarChip_01_E_C180_128x512x128,
7823
+ ConstructionSetSupportBeam_01_B_896x128x64,
7824
+ ConstructionSiteStair_01,
7825
+ ConstructionWallConcrete_01_1024x512x64,
7826
+ ConstructionWallConcrete_01_1024x512x64_B,
7827
+ ConstructionWallConcrete_01_256x512x64,
7828
+ ConstructionWallConcrete_01_384x512x64,
7829
+ ConstructionWoodenFrameCorner_184x88,
7830
+ Container_02_Closed,
7831
+ Container_02_Closed_DDPF,
7832
+ Container_02_Door_A,
7833
+ Container_02_Door_B,
7834
+ Container_02_Open_D,
7835
+ ContainerBox_02,
7836
+ ContainerStandard_01_640,
7837
+ ContainerStandard_Damaged_01_640,
7838
+ ContainerStandardDoor_Left_01,
7839
+ ContainerStandardDoor_Right_01,
7840
+ ContainerStandardOpen_01_640_A,
7841
+ ContainerStandardOpen_01_640_C,
7842
+ ContainerStandardOpen_01_640_D,
7843
+ ContainerStandardOpenSidewall_01_640,
7844
+ ContainerTrash_01,
7845
+ Contaminated_Bunker_01_PropsA,
7846
+ Contaminated_RaderStation_01_PropsA,
7847
+ Contaminated_RaderStation_01_PropsB,
7848
+ Contaminated_Tunnel_01,
7849
+ Contaminated_Tunnel_01_PropsA,
7850
+ CoolingTower_01,
7851
+ Corkboard_01,
7852
+ Corkboard_01B,
7853
+ Corkboard_01C,
7854
+ CoverLow_02,
7855
+ CoverLow_05,
7856
+ CoverMedium_01,
7857
+ CoverMedium_02,
7858
+ CoverMedium_03,
7859
+ CoverMedium_04,
7860
+ Crate_01_B,
7861
+ Crate_01_C,
7862
+ Crate_02,
7863
+ Crate_03_A,
7864
+ Crate_04_A,
7865
+ Crate_04_B,
7866
+ Crate_04_C,
7867
+ CrateAmmo_01_StackA_B,
7868
+ CrateAmmoPack_01,
7869
+ CrateAmmoPack_03,
7870
+ CrateMetal_01_C,
7871
+ CrateMetal_01_D,
7872
+ CrateMetal_02,
7873
+ CrateMetal_03,
7874
+ CrateMetalWide_01_A,
7875
+ CrateMilitaryStack_01,
7876
+ CratePack_01,
7877
+ CratePack_02,
7878
+ CratePack_05,
7879
+ CratePack_10,
7880
+ CratePallet_01,
7881
+ CratePallet_02_B,
7882
+ CratePlastic_02,
7883
+ Crater_AutopaintExample_Tungsten,
7884
+ CraterHugeDown_High_Decal_01,
7885
+ CraterHugeDown_High_Decal_01_Contaminated,
7886
+ CraterLargeDown_High_01,
7887
+ CraterLargeDown_High_01_Contaminated,
7888
+ CraterLargeDown_Low_Decal_02_Contaminated,
7889
+ CraterMaker_Large_Dynamic,
7890
+ CraterMaker_Large_Hard,
7891
+ CraterMaker_Medium_Hard,
7892
+ CraterMaker_Small_Dynamic,
7893
+ CraterMaker_Small_Soft,
7894
+ CraterSmallDown_High_01_Contaminated,
7895
+ CraterSmallDown_Low_01,
7896
+ CraterSmallDown_Low_02,
7897
+ CrateStack_01,
7898
+ CrateWood_01_A,
7899
+ CrateWood_01_B,
7900
+ CrateWood_01_C,
7901
+ CrateWood_01_D,
7902
+ CrateWood_01_E,
7903
+ CrateWood_02,
7904
+ CrateWooden_02,
7905
+ CrateWooden_02_B,
7906
+ Cup_01,
7907
+ CupCoffee_01,
7908
+ CurbCurve_01_CC15,
7909
+ CurbCurve_01_CC45,
7910
+ CurbCurve_01_CV22,
7911
+ CurbCurve_01_CV45,
7912
+ CurbCurve_01_CV90_B,
7913
+ CurbEnd_01_CV90,
7914
+ CurbStraight_01_1024,
7915
+ CurbStraight_01_2048,
7916
+ CurbStraight_01_256,
7917
+ CurbStraight_01_256_Broken,
7918
+ CurbStraight_01_512,
7919
+ Dam_Industrial_Unit_01_B_1,
7920
+ DE_Dirt_01,
7921
+ DE_Dirt_02,
7922
+ DE_Dirt_04,
7923
+ DE_Dirt_05,
7924
+ DE_StorageSectionalSign_01,
7925
+ DE_StorageSectionalSign_A1,
7926
+ DE_StorageSectionalSign_A3,
7927
+ DE_StorageSectionalSign_B1,
7928
+ DE_StorageSectionalSign_B2,
7929
+ DE_StorageSectionalSign_B3,
7930
+ Dead_01_M_A,
7931
+ DeadBush_01_S_A,
7932
+ DeadStump_01_M_B,
7933
+ DeadStump_01_M_C,
7934
+ DeadStump_01_M_D,
7935
+ DeadStump_01_M_D_Burning,
7936
+ DeadStump_02_L,
7937
+ DeadStump_02_M,
7938
+ DebrisRoofTiles_01,
7939
+ DebrisStructuralWall_01,
7940
+ DebrisWoodenPlanks_01,
7941
+ DEC_FacadeRuinPiles_01,
7942
+ Decal_128x128_NoCollision,
7943
+ Decal_PuddleLong_01,
7944
+ Decal_PuddleLong_02,
7945
+ Decal_PuddleLong_04,
7946
+ Decal_PuddleLong_06,
7947
+ Decal_PuddleLong_06b,
7948
+ Decal_PuddleLong_06b_Dark_01,
7949
+ Decal256x128,
7950
+ Decal256x256,
7951
+ DecalDirt_01,
7952
+ DecalDirt_02,
7953
+ DecalDirt_03,
7954
+ DecalDirt_04,
7955
+ DecalDirt_05,
7956
+ DecalDirt_06,
7957
+ DiningTable_01,
7958
+ DirtPile_01_B,
7959
+ DirtRubble_01,
7960
+ DogwoodEvergreen_01_S_D,
7961
+ DogwoodEvergreen_01_S_E,
7962
+ DogwoodEvergreen_01_S_F,
7963
+ DogwoodEvergreen_01_S_G,
7964
+ Dracaena_01_S_A,
7965
+ Dracaena_01_S_B,
7966
+ DracaenaPotted_01_S_A,
7967
+ DracaenaPotted_01_S_B,
7968
+ Dresser_02,
7969
+ DrywallPileLarge_01_Center_120,
7970
+ DrywallPileLarge_01_Ramp_210,
7971
+ Duffelbag_01,
7972
+ Dufflebag_01,
7973
+ Dufflebag_02,
7974
+ Dufflebag_03,
7975
+ Dufflebag_04,
7976
+ Dufflebag_05,
7977
+ Dumpster_01_C,
7978
+ Dumpster_01_Close,
7979
+ Dumpster_01_Open,
7980
+ Dumpster_02,
7981
+ Dumpster_03,
7982
+ EarthMoundLarge_01,
7983
+ EarthMoundLarge_01_B,
7984
+ EarthMoundLarge_03,
7985
+ ElectricalBox_04,
7986
+ ElectricalBox_05,
7987
+ ElectricalBox_06,
7988
+ ElectricalBox_07,
7989
+ ElectricalBoxes_01,
7990
+ ElectricalBoxes_02,
7991
+ ElectricalBoxFormation_02,
7992
+ ElectricalBoxPowerCut_01_A,
7993
+ ElectricalBoxPowerCut_01_B,
7994
+ ElectricalBoxPowerCut_01_Contaminated,
7995
+ ElectricalBoxPowerCut_01_DoorLeft,
7996
+ ElectricalBoxPowerCut_01_DoorRight,
7997
+ ElectricalOutletSwitch_01_B,
7998
+ ElectricalWallBox_01,
7999
+ ElectricalWallBox_01_B,
8000
+ ElectricalWallBox_06,
8001
+ ElectricalWallBox_07_B,
8002
+ ElectricalWallBox_08,
8003
+ ElectricalWallBox_08_B,
8004
+ ElectricBox_01_A,
8005
+ ElectricBox_01_B,
8006
+ ElectricBox_01_C,
8007
+ ElectricBox_01_D,
8008
+ ElectricBox_02_B,
8009
+ EmergencyKitBag_01,
8010
+ EuonymusGreen_01_S,
8011
+ EuonymusGreenPotted_01_S,
8012
+ Evacuated_01_Notepad,
8013
+ Evacuated_01_Toolbox,
8014
+ FallenTruck_12,
8015
+ FenceBarbedWire_01_512x64,
8016
+ FenceBarbedWire_01_512x64_B,
8017
+ FenceBarbedWire_02_A_256,
8018
+ FenceBarbedWire_02_B_512,
8019
+ FenceBarbedWireBracket_02,
8020
+ FenceMetal_01_256,
8021
+ FenceRural_01_256,
8022
+ FenceRural_01_512,
8023
+ FenceRuralEnd_01_256,
8024
+ FenceRuralPillarSingle_01,
8025
+ FenceRuralSingle_01,
8026
+ FenceWood_02_512,
8027
+ FenceWood_02_Stick,
8028
+ FigWeeping_01_M,
8029
+ FigWeepingPotted_01_M_A,
8030
+ FigWeepingPotted_01_M_B,
8031
+ Filing_Cabinet_Metal_01,
8032
+ FilingCabinet_02,
8033
+ FilingCabinet_02B,
8034
+ FireExtinguisher_01,
8035
+ FlagPole_01,
8036
+ FlightSuit_02,
8037
+ Floodlight_Rect_01_B,
8038
+ FloorConcreteFacadeStatic_01_B,
8039
+ FloorConcreteFacadeStatic_01_C,
8040
+ FloorConcreteFacadeStatic_01_E,
8041
+ FlourescentLamp_Tube_01,
8042
+ FlowerMisc_01_S,
8043
+ FlowerMisc_04_S,
8044
+ FlowerMisc_05_S,
8045
+ FlowerMiscPotted_01_S_C,
8046
+ FlowerMiscPotted_04_S,
8047
+ FlowerMiscPotted_05_S,
8048
+ FootBridge_01_Breakable,
8049
+ Forklift_01,
8050
+ ForwardOutpost,
8051
+ FoundationGunEmplacement_02,
8052
+ FoundationStairs_01_256x128_B,
8053
+ FoundationStairs_01_256x256_Contaminated,
8054
+ FoundationStairs_01_256x384_Contaminated,
8055
+ FoundationWallPileDebris_01,
8056
+ Fracking_01,
8057
+ FruitBowl_01,
8058
+ FuelTank_02_B,
8059
+ FuelTrailer_01,
8060
+ FX_Comtam_Rock_FallingRubble_S_V2,
8061
+ FX_Contam_Fire_Dripping,
8062
+ FX_Contam_FireLine_Close,
8063
+ FX_Contam_Ruin_SmokeSteam_Large_Thin,
8064
+ FX_Contam_Smoke_Hazy_Forest_L_Close,
8065
+ FX_Contam_Smoke_SmokeColumn_BurningTrees,
8066
+ FX_Contam_Smoke_Thin_GS,
8067
+ FX_Contam_SmokePillar_Medium_House,
8068
+ FX_Contam_Sparks_Blue_Red_Falling,
8069
+ FX_CTD_PropDest_RockFall_Impact_GS_V3,
8070
+ FX_CTD_Smoke_Cater_Thick_GS,
8071
+ FX_CTD_Smoke_FallingDust_M_GS,
8072
+ FX_CTD_Smoke_FallingDust_XL_GS_Event,
8073
+ FX_CTD_Smoke_FalllingDust_L_GS,
8074
+ FX_MP_Contam_BurnedTree_Fire_Trunk,
8075
+ FX_PropDest_RockFall_Impact_GS,
8076
+ FX_Sub_Concrete_Derbis_Break_Collision,
8077
+ FX_Sub_Smoke_FalllingDust_L_GS,
8078
+ FXPineLoblolly_01_M_C_Burnt,
8079
+ GAirplaneJAS39_01_A_Green,
8080
+ GAirplaneJAS39_01_A_Green_Contaminate,
8081
+ GAirplaneJAS39_01_B_Green,
8082
+ GAirplaneJAS39_02_A_01,
8083
+ GarbageCluster_01,
8084
+ GarbageCluster_01A,
8085
+ GarbageCluster_02_B,
8086
+ GarbageCluster_02_VFX_fliesOnly,
8087
+ GarbageCluster_03,
8088
+ GarbageCluster_03_VFX,
8089
+ GarbageCluster_04,
8090
+ GarbageCluster_05,
8091
+ GarbageCluster_Set_06,
8092
+ GasCutterTank_01,
8093
+ GateCheckpoint_01,
8094
+ GateCheckpoint_01_Pole,
8095
+ GCarCompact_01,
8096
+ GCargoTrailerSmall_01,
8097
+ GCarSedan_02,
8098
+ Generator_01_B,
8099
+ Generator_03,
8100
+ Generator_03_B,
8101
+ Generator_03_C,
8102
+ GlassDebris_01,
8103
+ Gloves_01,
8104
+ GM1083CargoTruck_01_Bed,
8105
+ GM1083CargoTruck_01_Bed_A_01,
8106
+ GM1083CargoTruck_01_Bed_Cargo05,
8107
+ GM1083CargoTruck_01_Bed_Cargo06,
8108
+ GM1083CargoTruck_01_Canopy,
8109
+ GM1083CargoTruck_01_Fuel,
8110
+ GTruckPickup_01,
8111
+ GuardTowerAntenna_01,
8112
+ GuardTowerWood_01,
8113
+ GuardTowerWood_01_Stairs,
8114
+ GuardTowerWood_01_Stairs_B,
8115
+ GuardTowerWood_01_Stand,
8116
+ GuardTowerWood_01_Tall,
8117
+ GVanPassenger_01,
8118
+ Handcart_01,
8119
+ HangarCeilingSupport_01_512,
8120
+ HangarDoorFrame_01_160x256,
8121
+ HangarDoorFrame_02_384x256,
8122
+ HangarEntrance_01,
8123
+ HangarSpace_Generator_03,
8124
+ Headset_01,
8125
+ Hedgehog_01,
8126
+ Hedgehog_Tires_01,
8127
+ Helmet_01,
8128
+ HEMTT_01,
8129
+ HEMTT_01_B,
8130
+ HEMTT_01_Door_FrontLeft,
8131
+ HEMTT_01_Door_FrontRight,
8132
+ HEMTT_01_Wheel,
8133
+ HescoBastion_01_B,
8134
+ HescoBastionPlatform_01,
8135
+ HescoBastionRoof_01,
8136
+ HescoBastionStructure_01,
8137
+ HescoTower_01_B,
8138
+ HighwaySignage_01_Overhead_German,
8139
+ HighwaySignage_03_NS_Arrows,
8140
+ HighwaySignPoleTall_01,
8141
+ HoseFracking_C90_01,
8142
+ HoseFracking_S512_01,
8143
+ HoseFrackingAdapter_01,
8144
+ HoseFrackingAdapter_02,
8145
+ HoseFrackingAdapter_03,
8146
+ HoseFrackingRoll_01,
8147
+ HotBunzBurgerBox_01_Ruin,
8148
+ HouseVillageBalcony_01,
8149
+ HouseVillageLarge_01_Ruin,
8150
+ HouseVillageLarge_01_Ruin_A_2,
8151
+ HouseVillageLarge_01_Ruin_A_2_Props,
8152
+ HouseVillageLarge_01_Ruin_A_2_Props_B,
8153
+ HouseVillageLarge_01_Ruin_A_2_Props_C,
8154
+ HouseVillageLarge_01_Ruin_A_2_Props_D,
8155
+ HouseVillageLarge_01_Ruin_B,
8156
+ HouseVillageLarge_01_Ruin_C,
8157
+ HouseVillageWainscoting_01,
8158
+ HVAC_01,
8159
+ IvyCapeFence_01_M,
8160
+ IvyCapeWall_01_M_A,
8161
+ IvyCapeWall_01_M_B,
8162
+ IvyCapeWall_01_M_C,
8163
+ IvyCapeWall_01_M_E,
8164
+ IvyCapeWall_01_M_F,
8165
+ IvyCapeWallBottom_01_M_A,
8166
+ IvyCapeWallBottom_01_M_B,
8167
+ IvyJapaneseHydrangeaVines_01_M,
8168
+ JAS39FuelTank_01,
8169
+ JAS39Missile_01,
8170
+ JerryCan_01_B,
8171
+ JetPile_A_2,
8172
+ Ladder_01B,
8173
+ LadderSupport_01,
8174
+ LadderWood_01,
8175
+ LampPostStadium_01,
8176
+ LampPostStadium_01_B,
8177
+ Lantana_01_S,
8178
+ LantanaPotted_03,
8179
+ Laptop_01,
8180
+ LargeWingFrame_01,
8181
+ LargeWingFrame_01_B,
8182
+ LeafScatter_01_Strip,
8183
+ LICPLA_PlatesGrouped,
8184
+ LightMast_01,
8185
+ LoadingBayDecal_02,
8186
+ LoadingBayDecalSingle_01,
8187
+ Lockers_01,
8188
+ LogPile_01,
8189
+ LoudSpeakers_01,
8190
+ LoungeTable_03,
8191
+ LunchBox_01,
8192
+ M1083CargoTruck_01,
8193
+ M1083CargoTruck_01_B,
8194
+ M1083CargoTruck_01_Bed,
8195
+ M1083CargoTruck_01_Bed_B,
8196
+ M1083CargoTruck_01_Canopy,
8197
+ M1083CargoTruck_01_Contaminated,
8198
+ M1083CargoTruck_01_Door_FrontLeft,
8199
+ M1083CargoTruck_01_Door_FrontRight,
8200
+ M1083CargoTruck_01_Hitch,
8201
+ M1083CargoTruck_01_WheelDamage,
8202
+ M1083CargoTruck_01_WheelPuncture,
8203
+ Mattress_01,
8204
+ MetalFence_02_256,
8205
+ MetalFence_128,
8206
+ MetalFence_128_B,
8207
+ MetalFence_256,
8208
+ MetalFence_256_B,
8209
+ MetalFence_512,
8210
+ MetalFence_512_B,
8211
+ MetalSheetCorrugated_01_A,
8212
+ MetalSheetCorrugated_01_B,
8213
+ MetalSign_01,
8214
+ MilitaryBrickBuilding_01_B_Back_Attachments,
8215
+ MilitaryLocker_01,
8216
+ MilitaryLocker_02,
8217
+ MilitaryLocker_05,
8218
+ MilitaryLocker_Destruction_02,
8219
+ MilitaryLocker_GunArmoryCage_Destruction_01,
8220
+ MilitaryLockerDoor_01,
8221
+ MilitaryLockerDoor_02,
8222
+ MilitaryLockerDoor_Destruction_01,
8223
+ MilitaryLockerDoor_Destruction_02,
8224
+ MilitaryLockerShe01,
8225
+ MilitaryLockerSheDestruction_01,
8226
+ MilitaryLockerShelfDoor_01,
8227
+ MilitaryLockerShelfDoor_Destruction_01,
8228
+ MilitaryLockerSingle_01,
8229
+ MilitarySigns_02,
8230
+ MilitarySigns_03,
8231
+ MilitarySigns_04,
8232
+ MilitarySigns_06,
8233
+ MilitarySigns_09,
8234
+ MilkCrate_01,
8235
+ MissileContainer_01_B,
8236
+ MissileContainerStack_01_B,
8237
+ MissileContainerStack_02_B,
8238
+ MissileContainerStack_03,
8239
+ MissileMaverick_01,
8240
+ MountainFort_BackgroundMesh_01_main,
8241
+ MountainFort_BackgroundMesh_02_main,
8242
+ MountainFort_BackgroundMesh_03_main,
8243
+ MountainFort_BackgroundMesh_04_main,
8244
+ MountainFort_BackgroundMesh_05_main,
8245
+ MountainFort_BackgroundMesh_06_main,
8246
+ MountainFort_BackgroundMesh_07_main,
8247
+ MountainFort_BackgroundMesh_08_main,
8248
+ MountainFort_Terrain_01_LastLOD,
8249
+ MountainFort_Terrain_02_LastLOD,
8250
+ MudRidgeBlendLeft_01,
8251
+ MudRidgeBlendRight_01,
8252
+ MudRidgeCorner_01,
8253
+ MudRidgeHuge_Corner_01,
8254
+ MudRidgeHuge_Straight_01,
8255
+ MudRidgeHuge_Straight_02,
8256
+ MudRidgeHuge_Straight_03,
8257
+ MudRidgeHuge_Straight_04,
8258
+ MudRidgeStraight_01,
8259
+ MudRidgeStraight_02,
8260
+ NASA01_A_Dented,
8261
+ NASA01_Base_01,
8262
+ NASA01_C_SP,
8263
+ NASABase_01,
8264
+ NASAHatch_01,
8265
+ NASAMissileContainers_01,
8266
+ NASAMissileContainers_Dented,
8267
+ NASARADAR_01_A_UNGROUPED,
8268
+ NASARADAR_Base_01,
8269
+ NASARADAR_Radar_01,
8270
+ NASARADAR_Turret_01,
8271
+ NASARADAR_Wheel_01,
8272
+ NASAStrutsLong_01,
8273
+ NASAStrutsLonger_01,
8274
+ NASATurret_01,
8275
+ NaturePlantBase_01,
8276
+ OakBur_01_L,
8277
+ OakShrub_01_M,
8278
+ OakShrub_01_S,
8279
+ OB_PRJ_Missile_AIM9X,
8280
+ OfficePoster_02,
8281
+ OfficePoster_04,
8282
+ OfficePoster_06,
8283
+ OfficePoster_07_Planner,
8284
+ OfficePoster_09_A,
8285
+ Oleander_01_M,
8286
+ Oleander_01_S,
8287
+ OleanderPotted_01_S,
8288
+ PaintBucket_01_B,
8289
+ PaintBucket_02_A,
8290
+ Pallet_01_B,
8291
+ PalletAirDrop_01,
8292
+ PalletAirDrop_02,
8293
+ PalletAirDrop_03,
8294
+ PalletBarrelDiesel_01_A,
8295
+ PalletBarrelDiesel_01_B,
8296
+ PalletBarrelDiesel_01_C,
8297
+ PalletBarrelDiesel_01_Sand,
8298
+ PalletCratePack_01,
8299
+ PalletCratePack_01_Sand,
8300
+ PalletCratePack_02,
8301
+ PalletCratePack_03,
8302
+ PalletCratePack_11,
8303
+ PalletMilitaryCrate_01_Snow,
8304
+ PalletWooden_01,
8305
+ PalletWooden_01_128x128,
8306
+ PalletWooden_02,
8307
+ PalletWoodenCrate_01,
8308
+ PalletWoodenCrate_2X3,
8309
+ PalletWoodenPile_01_C,
8310
+ PalletWoodenPile_01_D,
8311
+ PalletWoodenWing,
8312
+ Paperfolder_01,
8313
+ PaperPile_01,
8314
+ PaperTrash_01,
8315
+ ParkBenchWood_01,
8316
+ ParkingBooth_01,
8317
+ ParkingBooth_01_B,
8318
+ ParkingBoothWindow_111x128_01,
8319
+ ParkingBoothWindow_128x128_01,
8320
+ ParkingBoothWindow_148x128_01,
8321
+ PCBox_01,
8322
+ Pergola_01_A,
8323
+ PicnicTable_01_Painted,
8324
+ PillarSet_03_512,
8325
+ PineLoblolly_01_M,
8326
+ PineLoblolly_01_M_A_Burnt,
8327
+ PineLoblolly_01_M_B_Burnt,
8328
+ PineLoblolly_01_M_C_Burnt,
8329
+ PineLoblolly_01_M_D_Burnt,
8330
+ PineLoblolly_01_S,
8331
+ PineLoblolly_01_S_A_Burnt,
8332
+ Pipeline_01_1024,
8333
+ Pipeline_01_128,
8334
+ Pipeline_01_256,
8335
+ Pipeline_01_512,
8336
+ Pipeline_01_C45,
8337
+ Pipeline_01_C45_181,
8338
+ Pipeline_01_C45_271,
8339
+ Pipeline_01_C45_362,
8340
+ Pipeline_01_C90_A,
8341
+ Pipeline_02_32x1024,
8342
+ Pipeline_02_32x256,
8343
+ Pipeline_02_32x256_Open,
8344
+ Pipeline_02_64x1024,
8345
+ Pipeline_02_CV90_32x64x64,
8346
+ Pipeline_02_CV90_32x64x64_Open,
8347
+ PipelineCap_02_64,
8348
+ PipelineSocket_01_A,
8349
+ PipelineSupportSingle_01,
8350
+ PipelineT_01,
8351
+ PipeOilFie01_1024_A,
8352
+ PipeOilFie01_128,
8353
+ PipeOilFie01_256_A,
8354
+ PipeOilFie01_32,
8355
+ PipeOilFie01_512_A,
8356
+ PipeOilFie01_64,
8357
+ PipeOilFie01_C45_A,
8358
+ PipeOilFie01_C90_A,
8359
+ PipeOilFie01_Connector_Assembler,
8360
+ PipeOilFie01_Connector_Assembler_B,
8361
+ PipeOilFie01_Connector_Assembler_C,
8362
+ PipeOilFie01_EndPart,
8363
+ PipeOilFie01_Meter,
8364
+ PipeOilFieldSupport_01_A,
8365
+ PipeOilFieldTee_01,
8366
+ PipeOilFieldValve_01_A,
8367
+ PipeOilFieldValve_01_B,
8368
+ PipesPile_01_A,
8369
+ PipesPile_01_B,
8370
+ PipesTunnel_1024_01,
8371
+ PipesTunnel_256_01,
8372
+ PipesTunnel_512_01,
8373
+ PipeSystemThin_128_01,
8374
+ PipeSystemThin_256_01,
8375
+ PipeSystemThin_512_01,
8376
+ PipeSystemThin_64_CCW90_01,
8377
+ PipeSystemThin_64_VerticalTurn_01,
8378
+ Plane_Light_Blocker_01,
8379
+ Plane_Light_Blocker_01_Shadows,
8380
+ PlankPile_01,
8381
+ PlankStackDebris_01,
8382
+ PlankStackHigh_01_512x180x128,
8383
+ PlankStackSingle_01_320,
8384
+ Planter_04_S,
8385
+ Planter_05,
8386
+ Planter_06,
8387
+ PlanterHanging_01_S,
8388
+ PlanterHanging_02_S,
8389
+ PlanterStreet_01,
8390
+ PlanterStreet_02,
8391
+ PlanterWindow_01,
8392
+ PlanterWindow_03_S,
8393
+ PlasticBarrel_01,
8394
+ PlywoodBoards_01,
8395
+ PoleMetal_256,
8396
+ PortableDieselEngine_01,
8397
+ PortableDieselEngine_01_B,
8398
+ PortableLamp_Rect_02,
8399
+ PortableLamp_TowerPole_02,
8400
+ PortableLamp_TowerTop_01,
8401
+ PortalLightSimple_01,
8402
+ PortaPotty_01,
8403
+ Pouch_01,
8404
+ Pouch_02,
8405
+ Pouch_03,
8406
+ Powerbox_A_02,
8407
+ PowerControlPanel_02_A_Abandoned,
8408
+ PowerControlPanel_02_C_Abandoned,
8409
+ PowerControlPanel_02_D_Abandoned,
8410
+ PowerGenerator_01,
8411
+ PowerlineRural_01_A_Single,
8412
+ PowerlineRural_01_C,
8413
+ RackCase_01A,
8414
+ RackCase_01B,
8415
+ RackCase_01C,
8416
+ Radar_01,
8417
+ RadarDish_01,
8418
+ RadarDish_01_Base,
8419
+ RadarDish_01_Bracket_01,
8420
+ RadarDish_01_Bracket_02,
8421
+ RadarDish_01_Dish,
8422
+ RadarDish_02,
8423
+ RadarDish_02_Antenna,
8424
+ RadarDish_02_Foundation,
8425
+ RadarDish_02_frame,
8426
+ RadarDish_02_Receiver,
8427
+ RadarDishDebris_01,
8428
+ RadarDishDebris_01_Base_01,
8429
+ RadarDishDebris_01_Base_02,
8430
+ RadarDishDebris_01_Bracket_01,
8431
+ RadarDishDebris_01_Bracket_02,
8432
+ RadarDishDebris_01_Dish,
8433
+ RadarDishDebris_01_Dish_01,
8434
+ RadarDishDebris_01_Dish_03,
8435
+ RadarSmall_01,
8436
+ RadarStation_Contaminated_01,
8437
+ RadarStation_Contaminated_Area11_01,
8438
+ RadarStation_Contaminated_Area11_01_Props,
8439
+ RadarStationShell_02,
8440
+ RadioTower_01_A,
8441
+ RadioTower_01_B,
8442
+ RadioTower_01_C,
8443
+ RadioTower_01_Dish,
8444
+ RadioTower_05,
8445
+ RadioTower_07,
8446
+ RadioTowerDish_01,
8447
+ RadioTransmitter_01,
8448
+ RailingMetal_02_128,
8449
+ RailingMetal_02_128_Corner,
8450
+ RailingMetal_02_256,
8451
+ RailingMetal_02_64,
8452
+ RailingMetal_02_End,
8453
+ Raspberry_01_S_B,
8454
+ Rations_01,
8455
+ RDG_Rock_01,
8456
+ RDG_Rock_03,
8457
+ RecycleBin_01,
8458
+ ResidentialHouse_PropsFacade,
8459
+ ResidentialRumpusRoom_01_Contaminated,
8460
+ ResidentialRumpusRoom_01_DebrisPile,
8461
+ ResidentialRumpusRoom_01_Props_D,
8462
+ ResidentialRumpusRoom_01_Props_E,
8463
+ RestaurantShe01,
8464
+ RetailSignShe01,
8465
+ RetroBoomBox_01,
8466
+ RiftCliffSide_01_Breakable,
8467
+ RiftCliffSideEntrance_01_Breakable,
8468
+ RiftCliffSideEntrance_01_Breakable_B,
8469
+ RM12Engine_01,
8470
+ RM12EngineFrame_01,
8471
+ RM12EngineFrame_01_B,
8472
+ RM12LargeEngineBox_01,
8473
+ RoadSign_01_B,
8474
+ RoadSign_01_C,
8475
+ RoadSign_01_E,
8476
+ RoadSign_01_F,
8477
+ RoadSign_01_J,
8478
+ RoadSign_01_N,
8479
+ RockBlockage_02,
8480
+ RockBlockageNetRoof,
8481
+ RockCluster_01_WB,
8482
+ RockExtraLarge_01,
8483
+ RockFalling_B_CTD,
8484
+ RockHuge_02,
8485
+ RockHuge_05,
8486
+ RockLarge_01_B,
8487
+ RockLarge_04,
8488
+ RockLarge_06_B,
8489
+ RockLarge_06_C,
8490
+ RockLargeCombine_01,
8491
+ RockLargeTop_01,
8492
+ RockMedium_05,
8493
+ RockMedium_06,
8494
+ RockPile_01_A,
8495
+ RockPile_01_C,
8496
+ RockPile_01_D,
8497
+ RockPile_02,
8498
+ RockPile_02_B,
8499
+ RockPile_02_BG,
8500
+ RockpileLarge_01_A,
8501
+ RockpileLarge_02,
8502
+ RockpileLarge_03,
8503
+ RockRoofFalling_01,
8504
+ RoofAntenna_01,
8505
+ RubbleDebris_01,
8506
+ RubbleMetal_01,
8507
+ RubblePileStone_01_Side,
8508
+ RubblePileStone_01_Top,
8509
+ RubblePileStone_02,
8510
+ RubblePileVillage_01_A,
8511
+ RubblePileVillage_01_B,
8512
+ RubblePileVillage_01_D,
8513
+ RuinHouseCollapsedWall_01_A_384x384x64,
8514
+ RuinHouseCollapsedWall_01_A_630x384x64,
8515
+ RuinHouseCollapsedWall_01_A_C90_512x384x512_B,
8516
+ RuinHouseCollapsedWall_01_B_C90_512x384x256,
8517
+ RuinHouseCollapsedWall_01_B_C90_512x384x256_B,
8518
+ RuinHouseCollapsedWallDebris_01_B,
8519
+ RuinHouseEndDebris_01,
8520
+ RuinHouseWall_01_B_C90_256x384x512,
8521
+ Ruins_01,
8522
+ Ruins_02,
8523
+ RuinsWithGrass_01,
8524
+ RuralFenceEnd_01,
8525
+ RuralFenceSet_01_512,
8526
+ RuralRoadSign_01_Octagon,
8527
+ RuralRoadSign_01_Octagon_B,
8528
+ RuralRoadSign_01_Pillar,
8529
+ RuralRoadSign_01_Triangle,
8530
+ RuralRoadSign_01_Triangle_B,
8531
+ RuralTire_Set_02,
8532
+ SandBags_01_256x120_DDPF,
8533
+ SandBags_01_256x180_DDPF,
8534
+ SandBags_01_C45_a_DDPF,
8535
+ SandBags_01_C90_a_DDPF,
8536
+ SandBags_BarbedWire_02,
8537
+ SandBags_Straight_01_512,
8538
+ SandBagsDoorBlock_01_256x256,
8539
+ SandBagSingles_01_A,
8540
+ SandBagSingles_01_B,
8541
+ SandBagSingles_01_C,
8542
+ SandBagsPileStraight_01_128,
8543
+ SandBagsPileStraight_01_256_A,
8544
+ SandBagsPileStraight_01_256_B,
8545
+ SandBagsPileStraight_01_256_C,
8546
+ SandBagsWall_Straight_01_1024,
8547
+ SandBagsWall_Straight_01_512,
8548
+ SandBagsWall_Straight_02_512,
8549
+ ScaffoldingBase_01_A_512x384x160,
8550
+ ScaffoldingMid_01_A_256x384x160,
8551
+ ScaffoldingPlywood_01_A_256,
8552
+ ScaffoldingStairs_01_A_256,
8553
+ ScaffoldingStairs_01_A_512,
8554
+ ScaffoldingWalkway_01_A_256x160,
8555
+ ScaffoldingWalkway_01_A_512x160,
8556
+ ScissorLift_01,
8557
+ SeaterCouch_01_Two,
8558
+ SeaterCouchPillow_01,
8559
+ She01,
8560
+ She03,
8561
+ ShedWooden_01,
8562
+ ShedWooden_01_B,
8563
+ ShedWooden_02,
8564
+ ShelfMetal_01,
8565
+ ShipInteriorFloorDecals_01,
8566
+ Sidewalk_01_256_B,
8567
+ Sidewalk_01_CV90_B,
8568
+ SidewalkDamaged_01_512_B,
8569
+ SidewalkIsland_01,
8570
+ SidewalkIsland_02_Broken,
8571
+ SidewalkIslandEnd_01,
8572
+ SignConstructionZone_01,
8573
+ SignConstructionZone_01_German,
8574
+ SignConstructionZone_01_MilitarySign,
8575
+ SignConstructionZone_02,
8576
+ SignConstructionZone_02_German,
8577
+ SignEvac_01,
8578
+ SignPole_01,
8579
+ SinglePipe_01,
8580
+ SinglePipe_01_B,
8581
+ Sleepingbag_01_02,
8582
+ SmallSupport_01,
8583
+ SmallWaterBottle_01_B,
8584
+ SP_AlleyTrash_01,
8585
+ SP_GarbageCluster_01_VFX,
8586
+ SpeedBump_01,
8587
+ SpeedBump_02,
8588
+ SpeedBump_03,
8589
+ SpruceNorway_01,
8590
+ SpruceNorway_01_M,
8591
+ SpruceNorway_01_M_B,
8592
+ SpruceNorway_01_M_B_Burnt,
8593
+ SpruceNorway_01_M_B_Sparse,
8594
+ SpruceNorway_01_M_C,
8595
+ SpruceNorway_01_M_D,
8596
+ SpruceNorway_01_S,
8597
+ StairsRural_01_A,
8598
+ StairsRural_01_D,
8599
+ StairsRural_01_E,
8600
+ StairsRural_01_F,
8601
+ StairsRural_01_G,
8602
+ StairsWoodPlatform_01_256x512_Indestructible,
8603
+ StationPump_01,
8604
+ StepLadder_01,
8605
+ StepLadder_01_B,
8606
+ StepLadder_01_C,
8607
+ StepLadder_01_D,
8608
+ StepLadder_02,
8609
+ StepLadder_02_B,
8610
+ StepLadder_02_C,
8611
+ StepLadder_02_D,
8612
+ StepLadder_02_E,
8613
+ StoolWood_01_B,
8614
+ StopSign_01,
8615
+ StorageBin_01,
8616
+ StoveRural_01,
8617
+ StraightConcreteDoor_01_A_384,
8618
+ StraightConcreteFloor_01_A_384,
8619
+ StraightConcreteFloor_01_A_769_Blender,
8620
+ StraightConcreteWallDecal_01,
8621
+ StraightConcreteWallDecal_02,
8622
+ StraightConcreteWallDecal_02_B,
8623
+ StumpDeadCluster_01_M_A_Burnt,
8624
+ Suitcase_02_D,
8625
+ Suitcase_02_E,
8626
+ Suitcase_S_01_C,
8627
+ SuppliesPack_01,
8628
+ SuppliesPack_04_Sand,
8629
+ SuppliesPack_04_Sand_1,
8630
+ SuppliesPack_07_Sand,
8631
+ SuppliesPack_09,
8632
+ SuppliesPack_10,
8633
+ SuppliesPack_12,
8634
+ SuppliesPack_Green,
8635
+ SupplyCase_01_B,
8636
+ SupplyCase_01_C,
8637
+ TableCamping_01,
8638
+ TableFoldable_01_A,
8639
+ TableFoldable_01_B,
8640
+ TableFoldable_01B,
8641
+ TableRestaurantSquare_01,
8642
+ TankPlasticIBC_01,
8643
+ TarpFloor_01_A,
8644
+ TarpFloor_01_B,
8645
+ TerrainBlendingBox_01,
8646
+ TidalRock_02_B,
8647
+ TinCanSet_01_A,
8648
+ TinCanSet_01_B,
8649
+ TirePile_01_B,
8650
+ TirePile_01_C,
8651
+ TirePile_01_C_DDPF,
8652
+ TirePile_01_E,
8653
+ TirePile_01_F,
8654
+ TirePile_01_Single,
8655
+ TirePileReinforced_01_A,
8656
+ ToolBroom_01_B,
8657
+ ToolBucket_01,
8658
+ ToolCart_01_A,
8659
+ ToolCart_01_B,
8660
+ ToolRake_01,
8661
+ ToolRope_01_B,
8662
+ ToolSaw_01,
8663
+ ToolShovel_01,
8664
+ TrafficCones_01_B,
8665
+ TrafficCones_02,
8666
+ TransformeMetal_01,
8667
+ TransformeMetal_02,
8668
+ TransportTrailerBase_01,
8669
+ TransportTrailerBase_01_Contaminated,
8670
+ TrashBagCluster_01,
8671
+ TrashbagPile_01_A,
8672
+ TrashbinPlastic_01,
8673
+ TrashbinPlastic_01_Lid,
8674
+ TrashPile_01_B,
8675
+ TrashPileLarge_01,
8676
+ TrashPileSmall_01,
8677
+ TreeStumpBurnt_01,
8678
+ TrenchBridgeRoad_01_Breakable,
8679
+ TrenchBridgeRoad_01_Breakable_B,
8680
+ TrenchDeep_Corner_A_01,
8681
+ TrenchDeep_Single_01_Breakable,
8682
+ TrenchDeep_Single_A_01,
8683
+ TrenchDeep_Straight_01_Breakable,
8684
+ TrenchDeep_Straight_01_BreakableWiden,
8685
+ TrenchDeep_Straight_A_01,
8686
+ TrenchDeep_Straight_B_01,
8687
+ TrenchDeep_TJunction_A_01,
8688
+ TrenchDeep_ZJunction_A_02,
8689
+ TrenchDeep_ZJunction_B_01,
8690
+ TrenchShallow_Corner_A_01,
8691
+ TrenchShallow_Straight_01_Breakable,
8692
+ TrenchShallow_Straight_A_01,
8693
+ TrenchShallow_Straight_B_01,
8694
+ TrenchShallow_TJunction_A_01,
8695
+ TrenchShallow_TJunction_A_01_B,
8696
+ TruckPickup_01,
8697
+ TruckPickup_01_Door_FrontLeft,
8698
+ TruckPickup_01_Door_FrontRight,
8699
+ TruckPickup_01_Door_RearLeft,
8700
+ TruckPickup_01_Door_RearRight,
8701
+ TruckPickup_01_Hood,
8702
+ TruckPickup_01_Trunk,
8703
+ TrunkDead_01_L_C,
8704
+ TrunkDead_01_M_A_Burning,
8705
+ TrunkDead_01_M_E,
8706
+ TrunkDead_01_M_F,
8707
+ TrunkDead_01_M_G,
8708
+ TrunkDead_01_M_H,
8709
+ TrunkDeadCluster_01,
8710
+ TrunkDeadCluster_02,
8711
+ TrunkLog_01_Cluster,
8712
+ TrunkLog_01_L,
8713
+ TrunkLog_01_M_A,
8714
+ TrunkLog_01_M_B,
8715
+ trunklog_01_m_C,
8716
+ TubeLoops_01_D,
8717
+ Tunnel_Train_01_Floor_A_512wx_1,
8718
+ TunnelSystemSprinkler_End_01,
8719
+ UH60_BlackhawkHelicopter_01_Breakable,
8720
+ UH60_BlackhawkHelicopter_01_Breakable_B,
8721
+ UH60_BlackhawkHelicopter_01_Door_Left_Breakable,
8722
+ UH60_BlackhawkHelicopter_01_DoorCockpit_Left_Breakable,
8723
+ UH60_BlackhawkHelicopter_01_DoorGunner_Left_Breakable,
8724
+ UH60_BlackhawkHelicopter_01_Mast_Breakable,
8725
+ UH60_BlackhawkHelicopter_01_RotorBlades_Breakable,
8726
+ UH60_BlackhawkHelicopter_01_RotorTailBlades_Breakable,
8727
+ UH60_BlackhawkHelicopterCloth_01,
8728
+ UH60_BlackhawkHelicopterEnginePlugsLeft_01,
8729
+ UH60_BlackhawkHelicopterEnginePlugsLeft_01_B,
8730
+ UH60_BlackhawkHelicopterEnginePlugsRight_01,
8731
+ UH60_BlackhawkHelicopterEnginePlugsRight_01_B,
8732
+ UH60_BlackhawkHelicopterPitotCoversLeft_01,
8733
+ UH60_BlackhawkHelicopterPitotCoversRight_01,
8734
+ UmbrellaDwarf_01_M,
8735
+ UmbrellaDwarfPotted_01_M,
8736
+ US_Carrier_Pipe_Med_01,
8737
+ ValvePipe_L_01,
8738
+ VanPassenger_01,
8739
+ VanPassenger_01_Door_FrontLeft,
8740
+ VanPassenger_01_Door_FrontRight,
8741
+ VanPassenger_01_Door_MiddleLeft,
8742
+ VanPassenger_01_Door_MiddleRight,
8743
+ Vase_01,
8744
+ Vegatation_01,
8745
+ Vegatation_02,
8746
+ Vegatation_03,
8747
+ Vegatation_04,
8748
+ Vegatation_05,
8749
+ Vegatation_06,
8750
+ VillageShack_01_A,
8751
+ WalkwayGrate_128x128,
8752
+ WalkwayRail_256_A,
8753
+ WalkwayRail_256_B_Contaminated,
8754
+ WallCableBend_01,
8755
+ WallCableMetal_256_01,
8756
+ WallCompound_01_200x512,
8757
+ WallCompoundFence_01_144x256,
8758
+ WallCompoundFence_01_144x512,
8759
+ WallCompoundPillar_01_256,
8760
+ WallDecorPrint_01_25_A,
8761
+ WallDecorPrint_01_25_B,
8762
+ WallFoundationO01_B,
8763
+ WallFoundationO01_C45,
8764
+ WallFoundationO01_C90A,
8765
+ WallGuard_01_Corner,
8766
+ WallPipe_C90_01,
8767
+ WallPipeJoint_01,
8768
+ WallRack_01,
8769
+ WallRack_02,
8770
+ WallStone_01_512,
8771
+ WallStoneEnd_01,
8772
+ WallStoneFoundation_01_512,
8773
+ WallStoneFoundation_01_Corner,
8774
+ WarningSign_01_B,
8775
+ WarningSign_01_E,
8776
+ WarningSign_02_H,
8777
+ WarningSign_03,
8778
+ WarningSign_04_N,
8779
+ WarningSign_05,
8780
+ WarningSign_06,
8781
+ WarningSign_08,
8782
+ WasteMaterials_06,
8783
+ WasteMaterials_08,
8784
+ Water_Contaminated,
8785
+ WaterBottle_01_A,
8786
+ WaterBottle_01_B,
8787
+ WaterCooler_01_B,
8788
+ WaterHoseAttached_01,
8789
+ WaterHoseHeap_01,
8790
+ WaterTank_01,
8791
+ WaterTank_01_DDPF,
8792
+ WaterTower_03,
8793
+ WeaponBench_screwdriver_01_B,
8794
+ WeaponCase_MG_01,
8795
+ WeaponCasesPack_02,
8796
+ WeaponCasesPack_03,
8797
+ WeedsStrip_02,
8798
+ WheelBarrow_01,
8799
+ WheelChock_01,
8800
+ WindowBarricaded_D,
8801
+ WiringFacade_01_192,
8802
+ WiringFacade_01_320_A,
8803
+ WiringFacade_01_320_B,
8804
+ WiringFacade_01_320_C,
8805
+ WiringFacade_01_640_A,
8806
+ WiringFacade_01_640_B,
8807
+ WiringFacade_01_640_C,
8808
+ WiringFacade_01_C90H,
8809
+ WiringFacade_01_C90V,
8810
+ WiringFacadeConnectorBottom_01,
8811
+ WiringFacadeConnectorSide_01_A,
8812
+ WiringFacadeConnectorSide_01_B,
8813
+ WiringFacadeConnectorVertical_01,
8814
+ WiringFacadeHeightTransition_01_160,
8815
+ WiringFacadeMess_01_64_B,
8816
+ WoodenFence_512,
8817
+ WoodenFence_512_B,
8818
+ WoodenFenceDestroyed_256,
8819
+ WoodLog_01,
8820
+ Woodpile_01,
8821
+ Woodpile_01_B,
8822
+ Woodpile_03,
8823
+ WoodPillarDock_03,
8824
+ WorkBench_01,
8825
+ WreckAirplane_Jas39_01_Body,
8826
+ WreckAirplane_Jas39_01_KIT_1,
8827
+ WreckAirplane_Jas39_01_Tail,
8828
+ WreckAirplane_Jas39_01_Wing_01,
8829
+ WreckAirplane_Jas39_01_Wing_02,
8830
+ WreckHelicopter_UH60_01_Debis01,
8831
+ WreckHelicopter_UH60_01_Debis02,
8832
+ WreckHelicopter_UH60_01_Debis03,
8833
+ WreckHelicopter_UH60_01_Debis04,
8834
+ WreckHelicopter_UH60_01_Debis05,
8835
+ WreckHelicopter_UH60_01_Fuselage01,
8836
+ WreckHelicopter_UH60_01_Fuselage02,
8837
+ WreckHelicopter_UH60_01_Rotor,
8838
+ WreckHelicopter_UH60_01_Tail01,
8839
+ WreckHelicopter_UH60_01_Tail02,
8840
+ WreckTank_Abra01_All,
8841
+ WreckTank_Abra01_Barrel,
8842
+ WreckTank_Abra01_Chassis,
8843
+ WreckTank_Abra01_Debris03,
8844
+ WreckTank_Abra01_Debris04,
8845
+ WreckTank_Abra01_Debris05,
8846
+ WreckTank_Abra01_Debris06,
8847
+ WreckTank_Abra01_Turret,
8848
+ WreckTank_Abra02,
8849
+ WreckTank_Bradley_01_Debris02,
8850
+ WreckTruck_01_Bed,
8851
+ WreckTruck_01_Bed_01,
8852
+ WreckTruck_01_Bed_1,
8853
+ WreckTruck_01_Cab_01,
8854
+ WreckTruck_01_Canopy_01,
8855
+ WreckTruck_01_Canopy_1,
8856
+ WreckTruck_01_Debris,
8857
+ WreckTruck_01_DoorL_01,
8858
+ WreckTruck_01_DoorR_01,
8859
+ WreckTruck_01_Rim_01,
8860
+ WreckTruck_01_TrailerHitch_01,
8861
+ WreckTruck_01_TruckBed_01,
8862
+ WreckTruck_01_WheelFlat_01,
8863
+ WreckTruck_01_WheelFlat_Right_01,
8864
+ WreckTruck_01_WheelRubber_01,
8865
+ }
7448
8866
  export enum RuntimeSpawn_Dumbo {
7449
8867
  ACModule_01_VFX,
7450
8868
  ACModule_02,
@@ -21471,7 +22889,6 @@ declare global {
21471
22889
  Saturated,
21472
22890
  Stealth,
21473
22891
  }
21474
- export enum SecondaryWeapons {}
21475
22892
  export enum SoldierClass {
21476
22893
  Assault,
21477
22894
  Engineer,
@@ -21540,7 +22957,6 @@ declare global {
21540
22957
  GDF009,
21541
22958
  M2MG,
21542
22959
  }
21543
- export enum Throwables {}
21544
22960
  export enum Types {
21545
22961
  AreaTrigger,
21546
22962
  Array,
@@ -21549,34 +22965,29 @@ declare global {
21549
22965
  DamageType,
21550
22966
  DeathType,
21551
22967
  EmplacementSpawner,
22968
+ Enum_AiInput,
21552
22969
  Enum_AmmoTypes,
21553
22970
  Enum_Cameras,
21554
- Enum_ClassGadgets,
21555
22971
  Enum_CustomNotificationSlots,
21556
22972
  Enum_Factions,
21557
22973
  Enum_Gadgets,
21558
22974
  Enum_InventorySlots,
21559
22975
  Enum_Maps,
21560
- Enum_MedGadgetTypes,
21561
- Enum_MeleeWeapons,
21562
- Enum_MiscGadgets,
21563
22976
  Enum_MoveSpeed,
21564
22977
  Enum_MusicEvents,
21565
22978
  Enum_MusicPackages,
21566
22979
  Enum_MusicParams,
21567
- Enum_OpenGadgets,
21568
22980
  Enum_PlayerDamageTypes,
21569
22981
  Enum_PlayerDeathTypes,
21570
22982
  Enum_PlayerFilterTypes,
21571
- Enum_PrimaryWeapons,
21572
22983
  Enum_RestrictedInputs,
21573
- Enum_ResupplyTypes,
21574
22984
  Enum_RuntimeSpawn_Abbasid,
21575
22985
  Enum_RuntimeSpawn_Aftermath,
21576
22986
  Enum_RuntimeSpawn_Badlands,
21577
22987
  Enum_RuntimeSpawn_Battery,
21578
22988
  Enum_RuntimeSpawn_Capstone,
21579
22989
  Enum_RuntimeSpawn_Common,
22990
+ Enum_RuntimeSpawn_Contaminated,
21580
22991
  Enum_RuntimeSpawn_Dumbo,
21581
22992
  Enum_RuntimeSpawn_Eastwood,
21582
22993
  Enum_RuntimeSpawn_FireStorm,
@@ -21592,7 +23003,6 @@ declare global {
21592
23003
  Enum_RuntimeSpawn_Tungsten,
21593
23004
  Enum_ScoreboardType,
21594
23005
  Enum_ScreenEffects,
21595
- Enum_SecondaryWeapons,
21596
23006
  Enum_SoldierClass,
21597
23007
  Enum_SoldierEffects,
21598
23008
  Enum_SoldierStateBool,
@@ -21602,7 +23012,6 @@ declare global {
21602
23012
  Enum_SpotStatus,
21603
23013
  Enum_Stance,
21604
23014
  Enum_StationaryEmplacements,
21605
- Enum_Throwables,
21606
23015
  Enum_Types,
21607
23016
  Enum_UIAnchor,
21608
23017
  Enum_UIBgFill,
@@ -21616,6 +23025,7 @@ declare global {
21616
23025
  Enum_WeaponAttachments,
21617
23026
  Enum_Weapons,
21618
23027
  Enum_WorldIconImages,
23028
+ FixedCamera,
21619
23029
  HQ,
21620
23030
  InteractPoint,
21621
23031
  LootMissionObjectManager,
@@ -21697,6 +23107,7 @@ declare global {
21697
23107
  export enum VehicleList {
21698
23108
  Abrams,
21699
23109
  AH64,
23110
+ AH6M,
21700
23111
  Cheetah,
21701
23112
  CV90,
21702
23113
  Eurocopter,
@@ -21793,6 +23204,8 @@ declare global {
21793
23204
  Echo,
21794
23205
  Foxtrot,
21795
23206
  Golf,
23207
+ Hotel,
23208
+ India,
21796
23209
  }
21797
23210
  export enum WeaponAttachments {
21798
23211
  Ammo_Buckshot,
@@ -21906,7 +23319,6 @@ declare global {
21906
23319
  Barrel_419mm_Boar_F,
21907
23320
  Barrel_430mm_Cut,
21908
23321
  Barrel_430mm_Factory,
21909
- Barrel_432mm_Fluted,
21910
23322
  Barrel_442_mm_CQB,
21911
23323
  Barrel_45_Compact,
21912
23324
  Barrel_450mm_Factory,
@@ -22116,9 +23528,9 @@ declare global {
22116
23528
  Scope_SF_G2_500x,
22117
23529
  Scope_SM_Rifle_Variable,
22118
23530
  Scope_SSDS_600x,
22119
- Scope_ST_Prisim_500x,
23531
+ Scope_ST_Prism_500x,
23532
+ Scope_SU_123_150x,
22120
23533
  Scope_SU_230_LPVO,
22121
- Scope_SU_231_150x,
22122
23534
  Scope_TS_HD_600x,
22123
23535
  Top_120_mW_Blue,
22124
23536
  Top_5_mW_Green,
@@ -22144,6 +23556,7 @@ declare global {
22144
23556
  Carbine_M4A1,
22145
23557
  Carbine_QBZ_192,
22146
23558
  Carbine_SG_553R,
23559
+ Carbine_SOR_300SC,
22147
23560
  DMR_LMR27,
22148
23561
  DMR_M39_EMR,
22149
23562
  DMR_SVDM,
@@ -22157,9 +23570,11 @@ declare global {
22157
23570
  LMG_M250,
22158
23571
  LMG_RPKM,
22159
23572
  Shotgun__185KS_K,
23573
+ Shotgun_DB_12,
22160
23574
  Shotgun_M1014,
22161
23575
  Shotgun_M87A1,
22162
23576
  Sidearm_ES_57,
23577
+ Sidearm_GGH_22,
22163
23578
  Sidearm_M357_Trait,
22164
23579
  Sidearm_M44,
22165
23580
  Sidearm_M45A1,
@@ -22173,6 +23588,7 @@ declare global {
22173
23588
  SMG_UMG_40,
22174
23589
  SMG_USG_90,
22175
23590
  Sniper_M2010_ESR,
23591
+ Sniper_Mini_Scout,
22176
23592
  Sniper_PSR,
22177
23593
  Sniper_SV_98,
22178
23594
  }
@@ -22196,39 +23612,9 @@ declare global {
22196
23612
  }
22197
23613
  //------------------------
22198
23614
  export function Wait(n: number): Promise<void>;
22199
- // Loads a music package to then be triggered with the PlayMusic action.
22200
- export function LoadMusic(musicPackage: MusicPackages): void;
22201
-
22202
- // Triggers a music event.
22203
- export function PlayMusic(musicEvent: MusicEvents): void;
22204
-
22205
- // Triggers a music event.
22206
- export function PlayMusic(musicEvent: MusicEvents, team: Team): void;
22207
-
22208
- // Triggers a music event.
22209
- export function PlayMusic(musicEvent: MusicEvents, squad: Squad): void;
22210
-
22211
- // Triggers a music event.
22212
- export function PlayMusic(musicEvent: MusicEvents, player: Player): void;
22213
-
22214
- // Updates any parameters that a music package might have.
22215
- export function SetMusicParam(musicParam: MusicParams, paramValue: number): void;
22216
-
22217
- // Updates any parameters that a music package might have.
22218
- export function SetMusicParam(musicParam: MusicParams, paramValue: number, team: Team): void;
22219
-
22220
- // Updates any parameters that a music package might have.
22221
- export function SetMusicParam(musicParam: MusicParams, paramValue: number, squad: Squad): void;
22222
-
22223
- // Updates any parameters that a music package might have.
22224
- export function SetMusicParam(musicParam: MusicParams, paramValue: number, player: Player): void;
22225
-
22226
23615
  // Sets the value of a Variable.
22227
23616
  export function SetVariable(variable: Variable, value: Any): void;
22228
23617
 
22229
- // Unloads a music package that is already loaded.
22230
- export function UnloadMusic(musicPackage: MusicPackages): void;
22231
-
22232
23618
  // Sets a player to act independently. They will attempt to complete objectives, fire on enemy players, etc. (Only works for AI players)
22233
23619
  export function AIBattlefieldBehavior(player: Player): void;
22234
23620
 
@@ -22258,6 +23644,9 @@ declare global {
22258
23644
  // Sets a player to patrol a waypoint. (Only works for AI players)
22259
23645
  export function AIWaypointIdleBehavior(player: Player, waypointPath: WaypointPath): void;
22260
23646
 
23647
+ // Trigger AI bots input for the duration. Up to 3 simultaneous inputs (3 channels)
23648
+ export function SetAiInput(player: Player, input: AiInput, duration: number): void;
23649
+
22261
23650
  // Use this on a spawner to determine if AI soldiers spawned will leave the game after they are killed.
22262
23651
  export function AISetUnspawnOnDead(spawner: Spawner, enableUnspawnOnDead: boolean): void;
22263
23652
 
@@ -22330,10 +23719,10 @@ declare global {
22330
23719
  export function AISetTarget(player: Player): void;
22331
23720
 
22332
23721
  // Gives a player the instruction to use a specific gadget on a target location or player. (Only works for AI players)
22333
- export function AIStartUsingGadget(player: Player, gadget: OpenGadgets, targetPos: Vector): void;
23722
+ export function AIStartUsingGadget(player: Player, gadget: Gadgets, targetPos: Vector): void;
22334
23723
 
22335
23724
  // Gives a player the instruction to use a specific gadget on a target location or player. (Only works for AI players)
22336
- export function AIStartUsingGadget(player: Player, gadget: OpenGadgets, targetPlayer: Player): void;
23725
+ export function AIStartUsingGadget(player: Player, gadget: Gadgets, targetPlayer: Player): void;
22337
23726
 
22338
23727
  // Clears the player's gadget instructions. (Only works for AI players)
22339
23728
  export function AIStopUsingGadget(player: Player): void;
@@ -22344,17 +23733,20 @@ declare global {
22344
23733
  // Finds or initializes an Array on a provided Variable, and stores a provided value in that Array at the specified index.
22345
23734
  export function SetVariableAtIndex(arrayVariable: Variable, arrayIndex: number, value: Any): void;
22346
23735
 
22347
- // Plays a sound using runtime spawner tech.
22348
- export function PlaySound(objectId: number, amplitude: number, team: Team): void;
23736
+ // Loads a music package to then be triggered with the PlayMusic action.
23737
+ export function LoadMusic(musicPackage: MusicPackages): void;
22349
23738
 
22350
- // Plays a sound using runtime spawner tech.
22351
- export function PlaySound(objectId: number, amplitude: number, squad: Squad): void;
23739
+ // Triggers a music event.
23740
+ export function PlayMusic(musicEvent: MusicEvents): void;
22352
23741
 
22353
- // Plays a sound using runtime spawner tech.
22354
- export function PlaySound(objectId: number, amplitude: number, player: Player): void;
23742
+ // Triggers a music event.
23743
+ export function PlayMusic(musicEvent: MusicEvents, team: Team): void;
22355
23744
 
22356
- // Plays a sound using runtime spawner tech.
22357
- export function PlaySound(objectId: number, amplitude: number): void;
23745
+ // Triggers a music event.
23746
+ export function PlayMusic(musicEvent: MusicEvents, squad: Squad): void;
23747
+
23748
+ // Triggers a music event.
23749
+ export function PlayMusic(musicEvent: MusicEvents, player: Player): void;
22358
23750
 
22359
23751
  // Plays a sound using runtime spawner tech.
22360
23752
  export function PlaySound(sound: SFX, amplitude: number, team: Team): void;
@@ -22395,74 +23787,44 @@ declare global {
22395
23787
  player: Player
22396
23788
  ): void;
22397
23789
 
22398
- // Plays a sound using runtime spawner tech.
22399
- export function PlaySound(sound: SFX, amplitude: number, location: Vector, attenuationRange: number): void;
22400
-
22401
- // Plays a sound using runtime spawner tech.
22402
- export function PlaySound(objectId: number, amplitude: number, location: Vector, attenuationRange: number): void;
22403
-
22404
- // Plays a sound using runtime spawner tech.
22405
- export function PlaySound(
22406
- objectId: number,
22407
- amplitude: number,
22408
- location: Vector,
22409
- attenuationRange: number,
22410
- team: Team
22411
- ): void;
22412
-
22413
- // Plays a sound using runtime spawner tech.
22414
- export function PlaySound(
22415
- objectId: number,
22416
- amplitude: number,
22417
- location: Vector,
22418
- attenuationRange: number,
22419
- squad: Squad
22420
- ): void;
22421
-
22422
- // Plays a sound using runtime spawner tech.
22423
- export function PlaySound(
22424
- objectId: number,
22425
- amplitude: number,
22426
- location: Vector,
22427
- attenuationRange: number,
22428
- player: Player
22429
- ): void;
22430
-
22431
- // Plays a voice-over event clip.
22432
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags): void;
22433
-
22434
- // Plays a voice-over event clip.
22435
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, player: Player): void;
22436
-
22437
- // Plays a voice-over event clip.
22438
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, squad: Squad): void;
22439
-
22440
- // Plays a voice-over event clip.
22441
- export function PlayVO(objectId: number, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
23790
+ // Plays a sound using runtime spawner tech.
23791
+ export function PlaySound(sound: SFX, amplitude: number, location: Vector, attenuationRange: number): void;
22442
23792
 
22443
- // Plays a voice-over event clip.
23793
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22444
23794
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags): void;
22445
23795
 
22446
- // Plays a voice-over event clip.
23796
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22447
23797
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, player: Player): void;
22448
23798
 
22449
- // Plays a voice-over event clip.
23799
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22450
23800
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, squad: Squad): void;
22451
23801
 
22452
- // Plays a voice-over event clip.
23802
+ // Plays a voice-over event clip. VO flags Hotel and India only support a few select VO events.
22453
23803
  export function PlayVO(voiceOver: VO, event: VoiceOverEvents2D, flag: VoiceOverFlags, team: Team): void;
22454
23804
 
22455
- // Stops a given sound.
22456
- export function StopSound(objectId: number, team: Team): void;
23805
+ // Updates any parameters that a music package might have.
23806
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number): void;
22457
23807
 
22458
- // Stops a given sound.
22459
- export function StopSound(objectId: number, squad: Squad): void;
23808
+ // Updates any parameters that a music package might have.
23809
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number, team: Team): void;
22460
23810
 
22461
- // Stops a given sound.
22462
- export function StopSound(objectId: number, player: Player): void;
23811
+ // Updates any parameters that a music package might have.
23812
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number, squad: Squad): void;
22463
23813
 
22464
- // Stops a given sound.
22465
- export function StopSound(objectId: number): void;
23814
+ // Updates any parameters that a music package might have.
23815
+ export function SetMusicParam(musicParam: MusicParams, paramValue: number, player: Player): void;
23816
+
23817
+ // Sets the amplitude of a given sound.
23818
+ export function SetSoundAmplitude(sound: SFX, amplitude: number, team: Team): void;
23819
+
23820
+ // Sets the amplitude of a given sound.
23821
+ export function SetSoundAmplitude(sound: SFX, amplitude: number, squad: Squad): void;
23822
+
23823
+ // Sets the amplitude of a given sound.
23824
+ export function SetSoundAmplitude(sound: SFX, amplitude: number, player: Player): void;
23825
+
23826
+ // Sets the amplitude of a given sound.
23827
+ export function SetSoundAmplitude(sound: SFX, amplitude: number): void;
22466
23828
 
22467
23829
  // Stops a given sound.
22468
23830
  export function StopSound(sound: SFX, team: Team): void;
@@ -22476,6 +23838,9 @@ declare global {
22476
23838
  // Stops a given sound.
22477
23839
  export function StopSound(sound: SFX): void;
22478
23840
 
23841
+ // Unloads a music package that is already loaded.
23842
+ export function UnloadMusic(musicPackage: MusicPackages): void;
23843
+
22479
23844
  // Sets CameraType for all players. CameraIndex optional.
22480
23845
  export function SetCameraTypeForAll(cameraType: Cameras): void;
22481
23846
 
@@ -22488,9 +23853,6 @@ declare global {
22488
23853
  // Sets CameraType for provided Player. CameraIndex optional.
22489
23854
  export function SetCameraTypeForPlayer(player: Player, cameraType: Cameras, cameraIndex: number): void;
22490
23855
 
22491
- // Enables or disables a player-specific screen effect.
22492
- export function EnableScreenEffect(player: Player, screenEffect: ScreenEffect, enable: boolean): void;
22493
-
22494
23856
  // Enables or disables a player-specific screen effect.
22495
23857
  export function EnableScreenEffect(player: Player, screenEffect: ScreenEffects, enable: boolean): void;
22496
23858
 
@@ -22647,7 +24009,7 @@ declare global {
22647
24009
  // Switches players on TeamA and TeamB. Both teams must have the same Human and Bot count.
22648
24010
  export function SwitchTeams(teamA: Team, teamB: Team): void;
22649
24011
 
22650
- // Removes all existing loot from the world
24012
+ // Removes all existing loot from the world.
22651
24013
  export function UnspawnAllLoot(): void;
22652
24014
 
22653
24015
  // Unspawn an Object spawned using SpawnObject.
@@ -22709,6 +24071,9 @@ declare global {
22709
24071
  // Gradually modifies the value of a Variable over time (in seconds). The variable's value will reach the limit at the end of the interval.
22710
24072
  export function ChaseVariableOverTime(variable: Variable, limit: number, durationSeconds: number): void;
22711
24073
 
24074
+ // Calls a javascript action function.
24075
+ export function JsAction(actionName: string, actionArg0: Any, actionArg1: Any): void;
24076
+
22712
24077
  // Stops an in-progress tracking of a Variable from the ChaseVariableOverTime or ChaseVariableAtRate blocks, leaving it at its current value.
22713
24078
  export function StopChasingVariable(variable: Variable): void;
22714
24079
 
@@ -22817,10 +24182,7 @@ declare global {
22817
24182
  // Puts the target player into the mandown state (unless mandown is disabled).
22818
24183
  export function ForceManDown(player: Player): void;
22819
24184
 
22820
- // Resupplies the target player using a provided ResupplyType.
22821
- export function Resupply(player: Player, ressuplyType: ResupplyTypes): void;
22822
-
22823
- // Sets the max health of a target player from 0 to 1000. The value will be multiplied by the max health multiplier of the that target.
24185
+ // Sets the max health of a target player from 1 to 500. The value will be multiplied by the target's max health multiplier.
22824
24186
  export function SetPlayerMaxHealth(player: Player, maxHealth: number): void;
22825
24187
 
22826
24188
  // Sets a player's movement speed multiplier.
@@ -23742,17 +25104,7 @@ declare global {
23742
25104
  // Returns the VO object corresponding to the provided id.
23743
25105
  export function GetVO(number: number): VO;
23744
25106
 
23745
- // Returns the screen effect object corresponding to the provided id.
23746
- /**
23747
- * @deprecated The method should not be used
23748
- */
23749
- export function GetScreenEffect(arg0: PortalEnum): ScreenEffect;
23750
-
23751
- // Returns the screen effect object corresponding to the provided id.
23752
- /**
23753
- * @deprecated The method should not be used
23754
- */
23755
- export function GetScreenEffect(number: number): ScreenEffect;
25107
+ export function GetFixedCamera(number: number): FixedCamera;
23756
25108
 
23757
25109
  // Returns the VFX object corresponding to the provided id.
23758
25110
  export function GetVFX(vfxNumber: number): VFX;
@@ -23882,6 +25234,9 @@ declare global {
23882
25234
  // Returns true if the provided value is equal to the specified type.
23883
25235
  export function IsType(value: Any, type: Types): boolean;
23884
25236
 
25237
+ // Calls a javascript value function.
25238
+ export function JsValue(valueName: string, valueArg0: Any, valueArg1: Any): Any;
25239
+
23885
25240
  // Returns a boolean indicating if the 1st provided value is less than the 2nd provided value.
23886
25241
  export function LessThan(left: number, right: number): boolean;
23887
25242
 
@@ -24086,6 +25441,9 @@ declare global {
24086
25441
  // Returns the squad object corresponding to the provided player, or team/squad id.
24087
25442
  export function GetSquad(teamIdNumber: number, squadIdNumber: number): Squad;
24088
25443
 
25444
+ // Returns a string of the name of the provided squad.
25445
+ export function GetSquadName(arg0: Squad): string;
25446
+
24089
25447
  // Returns the team value of the specified player OR the corresponding team of the provided number.
24090
25448
  export function GetTeam(player: Player): Team;
24091
25449
 
@@ -24095,6 +25453,9 @@ declare global {
24095
25453
  // Returns true if the provided player is valid.
24096
25454
  export function IsPlayerValid(player: Player): boolean;
24097
25455
 
25456
+ // Returns a boolean checking to see if provided player is the leader of their squad.
25457
+ export function IsSquadLeader(player: Player): boolean;
25458
+
24098
25459
  // Creates and returns a new weapon package.
24099
25460
  export function CreateNewWeaponPackage(): WeaponPackage;
24100
25461
 
@@ -24149,6 +25510,12 @@ declare global {
24149
25510
  // Returns the transform vector of the provided object.
24150
25511
  export function GetObjectTransform(object: mod.Object): Transform;
24151
25512
 
25513
+ // Returns the position of a Transform as a Vector
25514
+ export function GetTransformPosition(transform: Transform): Vector;
25515
+
25516
+ // Returns the rotation of a Transform as a Vector
25517
+ export function GetTransformRotation(transform: Transform): Vector;
25518
+
24152
25519
  // Returns the leftward directional vector of (-1, 0, 0).
24153
25520
  export function LeftVector(): Vector;
24154
25521
 
@@ -30171,7 +31538,7 @@ declare enum SquadSpawnType {
30171
31538
  SquadmatesOnLeader_LeaderNone = 1,
30172
31539
  SquadmatesOnLeader_LeaderAll = 2,
30173
31540
  Disabled = 2,
30174
- Undocumneted = 3,
31541
+ Undocumented = 3,
30175
31542
  }
30176
31543
  /**
30177
31544
  * Controls what type of scoreboard layout to use.
@@ -30201,486 +31568,1207 @@ declare enum FactionID {
30201
31568
  MapDefault = 0,
30202
31569
  NATO = 607944106,
30203
31570
  }
30204
- /**
30205
- * Describes all configurable mutators for the game.
30206
- */
30207
31571
  type Mutators = {
30208
31572
  /**
30209
- * Whether AI is allowed to go prone per team or globally.
30210
- * If global: `true | false`
30211
- * If per team: `[[teamIndex, isProneAllowed], ...]`
31573
+ * AI PRONE
31574
+ * Controls whether AI soldiers can go prone.
31575
+ *
31576
+ * @id 2294859495
30212
31577
  */
30213
31578
  AI_ProneAllowed_PerTeam: PerTeam<boolean>;
30214
31579
  /**
30215
- * Maximum number of players allowed per team or globally.
30216
- * If global: `number`
30217
- * If per team: `[[teamIndex, maxPlayers], ...]`
31580
+ * @id 3918918809
31581
+ * @constraints Range: [0 to 1]
31582
+ * @default 1
31583
+ */
31584
+ AgingModifierForCommittedOrder: number;
31585
+ /**
31586
+ * MAXIMUM HUMAN PLAYERS
31587
+ * Max Player Count Per Team
31588
+ *
31589
+ * @id 2976738751
31590
+ * @constraints Range: [0 to 128]
31591
+ * @default 0
30218
31592
  */
30219
31593
  MaxPlayerCount_PerTeam: PerTeam<number>;
30220
31594
  /**
30221
- * Maximum number of AI allowed per team or globally.
30222
- * If global: `number`
30223
- * If per team: `[[teamIndex, maxAI], ...]`
31595
+ * Static AI Count Per Team
31596
+ * Sets the maximum number of static AI, this setting is not used for Backfill AI.
31597
+ *
31598
+ * @id 1544673979
31599
+ * @constraints Range: [0 to 64]
31600
+ * @default 0
30224
31601
  */
30225
31602
  AiMaxCount_PerTeam: PerTeam<number>;
30226
31603
  /**
30227
- * Determines the global AI spawn behavior.
30228
- * Possible values depend on the internal AI spawn type enumeration.
30229
- * If global: `SpawnType`
30230
- * If per team: `[[teamIndex, SpawnType], ...]`
31604
+ * AI TYPE
31605
+ * Controls which type of AI to spawn. Backfill AI will automatically spawn and can be replaced by human players. Static AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
31606
+ *
31607
+ * @id 1666992788
31608
+ * @constraints Allowed Values: 0, 1, 2
31609
+ * @default 0
30231
31610
  */
30232
31611
  AiSpawnType: AiSpawnType;
30233
31612
  /**
30234
- * Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30235
- * If global: `number`
30236
- * If per team: `[[teamIndex, multiplier], ...]`
31613
+ * FRIENDLY FIRE
31614
+ * Controls whether damage will be applied to allies.
31615
+ *
31616
+ * @id 836139493
30237
31617
  */
30238
- FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
31618
+ FriendlyFireAllowed_PerTeam: PerTeam<boolean>;
31619
+ /**
31620
+ * SQUAD SPAWN TYPE
31621
+ * Controls the rules for Squad Spawning, for squad members and squad leaders.
31622
+ *
31623
+ * @id 1476270551
31624
+ * @constraints Allowed Values: 0, 1, 2, 3
31625
+ * @default 0
31626
+ */
31627
+ SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30239
31628
  /**
30240
- * Defines the "Man Down" experience type per team or globally.
30241
- * If global: `ManDownExperienceType`
30242
- * If per team: `[[teamIndex, ManDownExperienceType], ...]`
31629
+ * MAN-DOWN TYPE
31630
+ * Determines the Man-Down behavior when a soldier is downed.
31631
+ *
31632
+ * @id 1722734603
31633
+ * @constraints Allowed Values: 0, 1, 2
31634
+ * @default 1
30243
31635
  */
30244
31636
  ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
30245
31637
  /**
30246
- * Whether sprint-strafing is allowed per team or globally.
30247
- * If global: `true | false`
30248
- * If per team: `[[teamIndex, isAllowed], ...]`
31638
+ * STRAFE WHILE SPRINTING
31639
+ * Controls whether soldiers are allowed to strafe laterally while sprinting.
31640
+ *
31641
+ * @id 2382243254
30249
31642
  */
30250
31643
  SprintStrafeAllowed_PerTeam: PerTeam<boolean>;
30251
31644
  /**
30252
- * The total number of teams supported in this game mode.
31645
+ * FACTION
31646
+ * Sets the faction for each team.
31647
+ *
31648
+ * @id 548273204
31649
+ * @constraints Allowed Values: -1865993703, 0, 607944106
31650
+ * @default 0
31651
+ */
31652
+ FactionID_PerTeam: PerTeam<FactionID>;
31653
+ /**
31654
+ * Sets the numbers of teams that will be in the match.
31655
+ *
31656
+ * @id 4262527312
31657
+ * @constraints Range: [1 to 129]
31658
+ * @default 3
30253
31659
  */
30254
31660
  MaxTeamCount: number;
30255
31661
  /**
30256
- * Whether passengers are allowed in vehicles.
31662
+ * PASSENGER SEATS
31663
+ * Controls whether vehicles take passengers.
31664
+ *
31665
+ * @id 561253693
30257
31666
  */
30258
31667
  Vehicle_AllowPassengers: boolean;
30259
31668
  /**
30260
- * Whether AI are allowed to occupy passenger seats in vehicles.
31669
+ * AI PASSENGER SEATS
31670
+ * Controls whether vehicles take AI passengers.
31671
+ *
31672
+ * @id 1557246182
30261
31673
  */
30262
31674
  AI_Vehicle_AllowAiInPassengerSeats: boolean;
30263
31675
  /**
30264
- * Whether friendly identification (friend/foe visibility)
30265
- * is allowed per team or globally.
30266
- * If global: `true | false`
30267
- * If per team: `[[teamIndex, isAllowed], ...]`
31676
+ * ALLY IDENTIFICATION
31677
+ * Controls whether allies are visibly marked as allies when viewed in-game.
31678
+ *
31679
+ * @id 1308565896
30268
31680
  */
30269
31681
  FriendlyIdentificationAllowed_PerTeam: PerTeam<boolean>;
30270
31682
  /**
30271
- * Whether squad revive is allowed per team or globally.
30272
- * If global: `true | false`
30273
- * If per team: `[[teamIndex, isAllowed], ...]`
31683
+ * SQUAD REVIVE
31684
+ * Controls whether soldiers in a squad can revive other players in the squad, regardless of class or gadget.
31685
+ *
31686
+ * @id 2270279538
30274
31687
  */
30275
31688
  SquadReviveAllowed_PerTeam: PerTeam<boolean>;
30276
31689
  /**
30277
- * Whether aim assist snap zoom is enabled globally.
31690
+ * REINFORCEMENT MULTIPLIER
31691
+ * Multiplies the reinforcement count required to end the game. Values less than 1.0 will result in fewer reinforcements and shorter games, while values greater than 1.0 will increase the reinforcement count and extend the game time.
31692
+ *
31693
+ * @id 809598703
31694
+ * @constraints Range: [0.10000000149011612 to 10]
31695
+ * @default 1
31696
+ */
31697
+ ScoreMultiplier: number;
31698
+ /**
31699
+ * SECTOR TIME
31700
+ * Sets the maximum time (in minutes) for each sector.
31701
+ *
31702
+ * @id 1663663112
31703
+ * @constraints Range: [10 to 60]
31704
+ * @default 15
31705
+ */
31706
+ R_iSectorTime: number;
31707
+ /**
31708
+ * GAME TIME
31709
+ * Sets the maximum time (in minutes) for the round
31710
+ *
31711
+ * @id 3283626574
31712
+ * @constraints Range: [30 to 60]
31713
+ * @default 45
31714
+ */
31715
+ CQ_iModeTime: number;
31716
+ /**
31717
+ * AIM ASSIST ZOOM SNAP
31718
+ * Controls whether Snap-to-target is used for Aim Assisted players. When this is set to OFF, the crosshair will not snap to a nearby target when entering ADS.
31719
+ *
31720
+ * @id 1152845640
30278
31721
  */
30279
31722
  AimAssistSnapZoomEnabled: boolean;
30280
31723
  /**
30281
- * Whether prone is allowed per team or globally.
30282
- * If global: `true | false`
30283
- * If per team: `[[teamIndex, isAllowed], ...]`
31724
+ * PRONE
31725
+ * Controls whether soldiers can go prone.
31726
+ *
31727
+ * @id 2434061171
30284
31728
  */
30285
31729
  ProneAllowed_PerTeam: PerTeam<boolean>;
30286
31730
  /**
30287
- * Whether vehicle health regeneration is allowed per team or globally.
30288
- * If global: `true | false`
30289
- * If per team: `[[teamIndex, isAllowed], ...]`
31731
+ * VEHICLE HEALTH REGENERATION
31732
+ * Controls whether vehicles regenerate health over time after not taking damage.
31733
+ *
31734
+ * @id 3575692072
30290
31735
  */
30291
31736
  VehicleHealthRegenAllowed_PerTeam: PerTeam<boolean>;
30292
31737
  /**
30293
- * Whether infinite weapon magazines are enabled per team or globally.
30294
- * If global: `true | false`
30295
- * If per team: `[[teamIndex, isEnabled], ...]`
31738
+ * INFINITE WEAPON MAGAZINES
31739
+ * Control if primary and secondary weapons have infinite magazines.
31740
+ *
31741
+ * @id 794544630
30296
31742
  */
30297
31743
  InfiniteWeaponMagazines_PerTeam: PerTeam<boolean>;
30298
31744
  /**
30299
- * Whether sprinting is allowed per team or globally.
30300
- * If global: `true | false`
30301
- * If per team: `[[teamIndex, isAllowed], ...]`
31745
+ * SPRINT
31746
+ * Controls whether soldiers are allowed to sprint.
31747
+ *
31748
+ * @id 902078290
30302
31749
  */
30303
31750
  SprintAllowed_PerTeam: PerTeam<boolean>;
30304
31751
  /**
30305
- * Whether soldier health regeneration is allowed per team or globally.
30306
- * If global: `true | false`
30307
- * If per team: `[[teamIndex, isAllowed], ...]`
31752
+ * SOLDIER HEALTH REGENERATION
31753
+ * Controls whether soldiers regenerate health over time after not taking damage.
31754
+ *
31755
+ * @id 233704148
30308
31756
  */
30309
31757
  SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
30310
31758
  /**
30311
- * Whether stationary emplacements (e.g. turrets) are allowed globally.
31759
+ * STATIONARY WEAPON EMPLACEMENTS
31760
+ * Controls whether Stationary Weapon Emplacements should appear in the map (where applicable).
31761
+ *
31762
+ * @id 1526538121
30312
31763
  */
30313
31764
  StationaryEmplacementsAllowed: boolean;
30314
31765
  /**
30315
- * Whether sliding is allowed per team or globally.
30316
- * If global: `true | false`
30317
- * If per team: `[[teamIndex, isAllowed], ...]`
31766
+ * SLIDE
31767
+ * Controls whether soldiers can slide.
31768
+ *
31769
+ * @id 3767405896
30318
31770
  */
30319
31771
  SlideAllowed_PerTeam: PerTeam<boolean>;
30320
31772
  /**
30321
- * Whether the compass is allowed per team or globally.
30322
- * If global: `true | false`
30323
- * If per team: `[[teamIndex, isAllowed], ...]`
31773
+ * COMPASS
31774
+ * Controls whether the Compass is displayed in the HUD.
31775
+ *
31776
+ * @id 2005480485
30324
31777
  */
30325
31778
  CompassAllowed_PerTeam: PerTeam<boolean>;
30326
31779
  /**
30327
- * Whether the minimap is allowed per team or globally.
30328
- * If global: `true | false`
30329
- * If per team: `[[teamIndex, isAllowed], ...]`
31780
+ * MINIMAP
31781
+ * Controls whether the Minimap is displayed in the HUD.
31782
+ *
31783
+ * @id 588019110
30330
31784
  */
30331
31785
  MinimapAllowed_PerTeam: PerTeam<boolean>;
30332
31786
  /**
30333
- * Defines ping behavior per team or globally.
30334
- * Likely corresponds to an internal ping mode enumeration.
30335
- * If global: `PingBehavior`
30336
- * If per team: `[[teamIndex, PingBehavior], ...]`
31787
+ * PING BEHAVIOR
31788
+ * Determines the behavior of the Ping command.
31789
+ *
31790
+ * @id 1017389623
31791
+ * @constraints Allowed Values: 0, 2
31792
+ * @default 0
30337
31793
  */
30338
31794
  PingBehavior_PerTeam: PerTeam<PingBehavior>;
30339
31795
  /**
30340
- * Whether the HUD (Heads-Up Display) is allowed per team or globally.
30341
- * If global: `true | false`
30342
- * If per team: `[[teamIndex, isAllowed], ...]`
31796
+ * HUD
31797
+ * Controls whether players have a Heads-Up Display. Does not disable the Full Map.
31798
+ *
31799
+ * @id 3287878479
30343
31800
  */
30344
31801
  HUDAllowed_PerTeam: PerTeam<boolean>;
30345
31802
  /**
30346
- * Multiplies the soldier's maximum health.
30347
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
30348
- * If global: `number`
30349
- * If per team: `[[teamIndex, multiplier], ...]`
31803
+ * SOLDIER MAXIMUM HEALTH MULTIPLIER
31804
+ * Multiplies soldier maximum health. Values less than 1.0 reduce health, while values greater than 1.0 increase it.
31805
+ *
31806
+ * @id 1899412422
31807
+ * @constraints Range: [0.10000000149011612 to 5]
31808
+ * @default 1
30350
31809
  */
30351
31810
  SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
30352
31811
  /**
30353
- * Multiplies the soldier respawn delay time.
30354
- * Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
30355
- * If global: `number`
30356
- * If per team: `[[teamIndex, multiplier], ...]`
31812
+ * SOLDIER REDEPLOY DELAY MULTIPLIER
31813
+ * Multiplies the time it takes for soldiers to redeploy. Values less than 1.0 allow soldiers to redeploy more quickly, while values greater than 1.0 force soldiers to wait longer before redeploying.
31814
+ *
31815
+ * @id 2390282071
31816
+ * @constraints Range: [0 to 18]
31817
+ * @default 1
30357
31818
  */
30358
31819
  SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
30359
31820
  /**
30360
- * Multiplies the maximum vehicle health.
30361
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
30362
- * If global: `number`
30363
- * If per team: `[[teamIndex, multiplier], ...]`
31821
+ * PLAYER DAMAGE MULTIPLIER
31822
+ * Multiplies damage from all sources. Values less than 1.0 reduce damage from all sources, while values greater than 1.0 increase damage.
31823
+ *
31824
+ * @id 1671953404
31825
+ * @constraints Range: [0.009999999776482582 to 5]
31826
+ * @default 1
31827
+ */
31828
+ DamageMultiplier_PerTeam: PerTeam<number>;
31829
+ /**
31830
+ * VEHICLE MAXIMUM HEALTH MULTIPLIER
31831
+ * Multiplies the maximum health of all vehicles. Values less than 1.0 reduces the health of all vehicles, while values greater than 1.0 increases it.
31832
+ *
31833
+ * @id 3752128436
31834
+ * @constraints Range: [0.10000000149011612 to 3.5]
31835
+ * @default 1
30364
31836
  */
30365
31837
  VehicleMaxHealthMultiplier_PerTeam: PerTeam<number>;
30366
31838
  /**
30367
- * Multiplies the speed of all projectiles globally.
30368
- * Values lower than 1.0 slow down projectiles, while values greater than 1.0 speed them up.
31839
+ * VEHICLE SPAWN DELAY MULTIPLIER
31840
+ * Multiplies the default timer that spawns or respawns vehicles. Values below 1.0 make spawns faster, values above 1.0 delay spawns for longer.
31841
+ *
31842
+ * @id 2145356810
31843
+ * @constraints Range: [0.20000000298023224 to 5]
31844
+ * @default 1
31845
+ */
31846
+ Portal_KitsLimit_VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
31847
+ /**
31848
+ * PROJECTILE SPEED MULTIPLIER
31849
+ * Multiplies the speed of all projectiles. Values smaller than 1.0 will slow projectiles, values larger than 1.0 will increase the speed.
31850
+ *
31851
+ * @id 900970640
31852
+ * @constraints Range: [0.5 to 5]
31853
+ * @default 1
30369
31854
  */
30370
31855
  ProjectileSpeedMultiplier: number;
30371
31856
  /**
30372
- * Multiplies bodyshot damage per team or globally.
30373
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30374
- * If global: `number`
30375
- * If per team: `[[teamIndex, multiplier], ...]`
31857
+ * BODY SHOT DAMAGE MULTIPLIER
31858
+ * Multiplies the damage dealt when successfully landing a body shot. Note that this modifier combines with other damage modifiers.
31859
+ *
31860
+ * @id 31136365
31861
+ * @constraints Range: [0 to 4]
31862
+ * @default 1
30376
31863
  */
30377
31864
  BodyshotMultiplier_PerTeam: PerTeam<number>;
30378
31865
  /**
30379
- * Multiplies headshot damage per team or globally.
30380
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30381
- * If global: `number`
30382
- * If per team: `[[teamIndex, multiplier], ...]`
31866
+ * HEADSHOT DAMAGE MULTIPLIER
31867
+ * Multiplies the damage dealt when successfully landing a headshot. Note that this modifier combines with other damage modifiers.
31868
+ *
31869
+ * @id 2101284162
31870
+ * @constraints Range: [0 to 4]
31871
+ * @default 1
30383
31872
  */
30384
31873
  HeadshotMultiplier_PerTeam: PerTeam<number>;
30385
31874
  /**
30386
- * Multiplies damage dealt to vehicles per team or globally.
30387
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30388
- * If global: `number`
30389
- * If per team: `[[teamIndex, multiplier], ...]`
31875
+ * FALL DAMAGE MULTIPLIER
31876
+ * Multiplies damage taken from falling. Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
31877
+ *
31878
+ * @id 2759418217
31879
+ * @constraints Range: [0 to 2]
31880
+ * @default 1
31881
+ */
31882
+ FallDamageHeightMultiplier_PerTeam: PerTeam<number>;
31883
+ /**
31884
+ * VEHICLE DAMAGE MULTIPLIER
31885
+ * Multiplies the damage output of vehicles. Note that this modifier combines with other damage modifiers.
31886
+ *
31887
+ * @id 2009820847
31888
+ * @constraints Range: [0.009999999776482582 to 5]
31889
+ * @default 1
30390
31890
  */
30391
31891
  VehicleDamageMultiplier_PerTeam: PerTeam<number>;
30392
31892
  /**
30393
- * Multiplies the rate at which vehicles regenerate health per team or globally.
30394
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
30395
- * If global: `number`
30396
- * If per team: `[[teamIndex, multiplier], ...]`
31893
+ * VEHICLE HEALTH REGENERATION RATE
31894
+ * Controls the timing for vehicle health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly for all vehicles.
31895
+ *
31896
+ * @id 896388464
31897
+ * @constraints Range: [0.10000000149011612 to 10]
31898
+ * @default 1
30397
31899
  */
30398
31900
  VehicleRegenRateMultiplier_PerTeam: PerTeam<number>;
30399
31901
  /**
30400
- * Multiplies the soldier health regeneration rate per team or globally.
30401
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
30402
- * If global: `number`
30403
- * If per team: `[[teamIndex, multiplier], ...]`
31902
+ * SOLDIER HEALTH REGENERATION RATE
31903
+ * Controls the timing for soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate to full health, while values greater than 1.0 regenerate health more quickly.
31904
+ *
31905
+ * @id 2317849662
31906
+ * @constraints Range: [0.10000000149011612 to 10]
31907
+ * @default 1
30404
31908
  */
30405
31909
  SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
30406
31910
  /**
30407
- * Defines the scoreboard type globally.
30408
- * Corresponds to an internal scoreboard display mode enumeration.
31911
+ * SCOREBOARD TYPE
31912
+ * Controls what type of scoreboard layout to use.
31913
+ *
31914
+ * @id 2749696498
31915
+ * @constraints Allowed Values: 0, 1, 2, 3, 4
31916
+ * @default 1
30409
31917
  */
30410
31918
  ScoreboardType: ScoreboardType;
30411
31919
  /**
30412
- * Defines the "Man Down" experience type for AI per team or globally.
30413
- * If global: `ManDownExperienceType`
30414
- * If per team: `[[teamIndex, ManDownExperienceType], ...]`
31920
+ * AI MAN-DOWN TYPE
31921
+ * Determines the Man-Down behavior when an AI soldier is downed.
31922
+ *
31923
+ * @id 4119966672
31924
+ * @constraints Allowed Values: 0, 1, 2
31925
+ * @default 1
30415
31926
  */
30416
- AI_ManDownExperienceType_PerTeam: PerTeam<ManDownExperienceType>;
31927
+ AI_ManDownExperienceType_PerTeam: PerTeam<number>;
30417
31928
  /**
30418
- * Multiplies AI soldier movement speed per team or globally.
30419
- * Values lower than 1.0 reduce speed, while values greater than 1.0 increase speed.
30420
- * If global: `number`
30421
- * If per team: `[[teamIndex, multiplier], ...]`
31929
+ * AI SOLDIER MOVEMENT SPEED
31930
+ * Controls the default speed of AI Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down AI soldier movement, while values greater than 1.0 increase movement speed.
31931
+ *
31932
+ * @id 918657157
31933
+ * @constraints Range: [0.800000011920929 to 1.2000000476837158]
31934
+ * @default 1
30422
31935
  */
30423
31936
  AI_SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
30424
31937
  /**
30425
- * Whether AI sprinting is allowed per team or globally.
30426
- * If global: `true | false`
30427
- * If per team: `[[teamIndex, isAllowed], ...]`
31938
+ * AI SPRINT
31939
+ * Controls whether AI soldiers are allowed to sprint.
31940
+ *
31941
+ * @id 186024129
30428
31942
  */
30429
31943
  AI_SprintAllowed_PerTeam: PerTeam<boolean>;
30430
31944
  /**
30431
- * Whether AI are allowed to exit vehicles per team or globally.
30432
- * If global: `true | false`
30433
- * If per team: `[[teamIndex, isAllowed], ...]`
31945
+ * AI EXITING VEHICLES
31946
+ * Controls whether AI soldiers inside a vehicle can exit the vehicle. When this is set to OFF, AI soldiers in a vehicle must remain in the vehicle.
31947
+ *
31948
+ * @id 3239967550
30434
31949
  */
30435
31950
  AI_ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
30436
31951
  /**
30437
- * Whether infinite weapon ammunition is enabled per team or globally.
30438
- * If global: `true | false`
30439
- * If per team: `[[teamIndex, isEnabled], ...]`
31952
+ * TICKETS PER-KILL MULTIPLIER
31953
+ * Control how many tickets are removed on a kill.
31954
+ *
31955
+ * @id 105207428
31956
+ * @constraints Range: [0 to 10]
31957
+ * @default 1
31958
+ */
31959
+ ScorePerKillMultiplier: number;
31960
+ /**
31961
+ * INFINITE AMMO
31962
+ * Controls whether soldier weapons have infinite ammo and never need to reload.
31963
+ *
31964
+ * @id 2114774834
30440
31965
  */
30441
31966
  InfiniteWeaponAmmo_PerTeam: PerTeam<boolean>;
30442
31967
  /**
30443
- * Whether AI soldier health regeneration is allowed per team or globally.
30444
- * If global: `true | false`
30445
- * If per team: `[[teamIndex, isAllowed], ...]`
31968
+ * AI SOLDIER HEALTH REGENERATION
31969
+ * Controls whether AI soldiers regenerate health over time after not taking damage.
31970
+ *
31971
+ * @id 734729469
30446
31972
  */
30447
31973
  AI_SoldierHealthRegenAllowed_PerTeam: PerTeam<boolean>;
30448
31974
  /**
30449
- * Multiplies AI soldier maximum health per team or globally.
30450
- * Values lower than 1.0 reduce health, while values greater than 1.0 increase health.
30451
- * If global: `number`
30452
- * If per team: `[[teamIndex, multiplier], ...]`
31975
+ * AI SOLDIER MAXIMUM HEALTH MULTIPLIER
31976
+ * Multiplies AI soldier maximum health. Values less than 1.0 reduce AI health, while values greater than 1.0 increase it.
31977
+ *
31978
+ * @id 4092794051
31979
+ * @constraints Range: [0.10000000149011612 to 10]
31980
+ * @default 1
30453
31981
  */
30454
31982
  AI_SoldierMaxHealthMultiplier_PerTeam: PerTeam<number>;
30455
31983
  /**
30456
- * Multiplies AI soldier health regeneration rate per team or globally.
30457
- * Values lower than 1.0 slow regeneration, while values greater than 1.0 speed it up.
30458
- * If global: `number`
30459
- * If per team: `[[teamIndex, multiplier], ...]`
31984
+ * AI HEALTH REGENERATION RATE
31985
+ * Controls the timing for AI soldier health regeneration. Values less than 1.0 slow the time it takes to regenerate AI soldiers to full health, while values greater than 1.0 regenerate health more quickly.
31986
+ *
31987
+ * @id 987645454
31988
+ * @constraints Range: [0.10000000149011612 to 10]
31989
+ * @default 1
30460
31990
  */
30461
31991
  AI_SoldierRegenRateMultiplier_PerTeam: PerTeam<number>;
30462
31992
  /**
30463
- * Multiplies AI damage dealt per team or globally.
30464
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30465
- * If global: `number`
30466
- * If per team: `[[teamIndex, multiplier], ...]`
31993
+ * AI DAMAGE MULTIPLIER
31994
+ * Multiplies AI damage output from all sources.
31995
+ *
31996
+ * @id 3626262758
31997
+ * @constraints Range: [0.009999999776482582 to 5]
31998
+ * @default 1
30467
31999
  */
30468
32000
  AI_DamageMultiplier_PerTeam: PerTeam<number>;
30469
32001
  /**
30470
- * Whether aim assist slowdown is enabled globally.
32002
+ * AIM ASSIST
32003
+ * Controls whether Aim Assist is allowed for players using the Aim Assist option. When this is set to OFF, the crosshair will not adjust its speed when tracking over an enemy player.
32004
+ *
32005
+ * @id 2699039760
30471
32006
  */
30472
32007
  AimAssistSlowdownEnabled: boolean;
30473
32008
  /**
30474
- * Multiplies soldier movement speed per team or globally.
30475
- * Values lower than 1.0 reduce speed, while values greater than 1.0 increase speed.
30476
- * If global: `number`
30477
- * If per team: `[[teamIndex, multiplier], ...]`
32009
+ * EXITING VEHICLES
32010
+ * Controls whether players inside a vehicle can exit the vehicle. When this is set to OFF, players in a vehicle must remain in the vehicle.
32011
+ *
32012
+ * @id 4072888461
32013
+ */
32014
+ ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
32015
+ /**
32016
+ * SOLDIER MOVE SPEED MULTIPLIER
32017
+ * Controls the default speed of Soldier movement, which can then be multiplied by other movement types. Values less than 1.0 slow down soldier movement, while values greater than 1.0 increase movement speed.
32018
+ *
32019
+ * @id 1955023128
32020
+ * @constraints Range: [0.800000011920929 to 1.2000000476837158]
32021
+ * @default 1
30478
32022
  */
30479
32023
  SoldierMovementSpeedMultiplier_PerTeam: PerTeam<number>;
30480
32024
  /**
30481
- * Whether crosshairs (reticles) are allowed per team or globally.
30482
- * If global: `true | false`
30483
- * If per team: `[[teamIndex, isAllowed], ...]`
32025
+ * CROSSHAIR ALLOWED
32026
+ * Controls whether crosshairs are disabled for players.
32027
+ *
32028
+ * @id 289584529
30484
32029
  */
30485
32030
  CrosshairsAllowed_PerTeam: PerTeam<boolean>;
30486
32031
  /**
30487
- * Multiplies AI vehicle damage dealt per team or globally.
30488
- * Values lower than 1.0 reduce damage, while values greater than 1.0 increase damage.
30489
- * If global: `number`
30490
- * If per team: `[[teamIndex, multiplier], ...]`
32032
+ * ON-FOOT DEPLOYMENT
32033
+ * Controls whether players are allowed to deploy on foot as a soldier.
32034
+ *
32035
+ * @id 2849852964
32036
+ */
32037
+ OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
32038
+ /**
32039
+ * AI VEHICLE DAMAGE MULTIPLIER
32040
+ * Multiplies AI damage output from vehicles.
32041
+ *
32042
+ * @id 1871419702
32043
+ * @constraints Range: [0.009999999776482582 to 5]
32044
+ * @default 1
30491
32045
  */
30492
32046
  AI_VehicleDamageMultiplier_PerTeam: PerTeam<number>;
30493
32047
  /**
30494
- * Whether AI are allowed to spawn on foot per team or globally.
30495
- * If global: `true | false`
30496
- * If per team: `[[teamIndex, isAllowed], ...]`
32048
+ * AI ON-FOOT DEPLOYMENT
32049
+ * Controls whether AI are allowed to deploy on foot as soldiers.
32050
+ *
32051
+ * @id 1807768999
30497
32052
  */
30498
32053
  AI_OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
30499
32054
  /**
30500
- * Defines the AI squad spawn mode per team or globally.
30501
- * Corresponds to an internal AI squad spawn behavior enumeration.
30502
- * If global: `number`
30503
- * If per team: `[[teamIndex, mode], ...]`
32055
+ * AI SQUAD SPAWN
32056
+ * Controls the rules for AI Squad Spawning, for squad members and squad leaders.
32057
+ *
32058
+ * @id 310492599
32059
+ * @constraints Allowed Values: 0, 1, 2, 3
32060
+ * @default 0
30504
32061
  */
30505
32062
  AI_SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30506
32063
  /**
30507
- * Defines the squad spawn mode per team or globally.
30508
- * Corresponds to an internal squad spawn behavior enumeration.
30509
- * If global: `number`
30510
- * If per team: `[[teamIndex, mode], ...]`
30511
- */
30512
- SquadSpawnMode_PerTeam: PerTeam<SquadSpawnType>;
30513
- /**
30514
- * Multiplies AI soldier respawn delay time per team or globally.
30515
- * Values lower than 1.0 shorten respawn time, while values greater than 1.0 increase it.
30516
- * If global: `number`
30517
- * If per team: `[[teamIndex, multiplier], ...]`
32064
+ * AI REDEPLOY DELAY MULTIPLIER
32065
+ * Multiplies the time it takes for AI soldiers to redeploy. Values less than 1.0 allow AI soldiers to redeploy more quickly, while values greater than 1.0 force AI soldiers to wait longer before redeploying.
32066
+ *
32067
+ * @id 830816070
32068
+ * @constraints Range: [0 to 18]
32069
+ * @default 1
30518
32070
  */
30519
32071
  AI_SoldierRespawnDelayMultiplier_PerTeam: PerTeam<number>;
30520
32072
  /**
30521
- * Whether friendly fire damage reflection is enabled globally.
32073
+ * REFLECT FRIENDLY FIRE DAMAGE
32074
+ * If the FRIENDLY FIRE modifier is enabled all damage to allies will be reflected back to a player after they kill two allies. Resets after 90 seconds.
32075
+ *
32076
+ * @id 3050333889
30522
32077
  */
30523
32078
  FriendlyFireDamageReflectionEnabled: boolean;
30524
32079
  /**
30525
- * Defines the current mod builder game mode globally.
30526
- * Corresponds to an internal game mode enumeration.
32080
+ * @id 2047132398
32081
+ * @constraints Allowed Values: 2
32082
+ * @default 2
30527
32083
  */
30528
32084
  ModBuilder_GameMode: ModBuilderGameMode;
30529
32085
  /**
30530
- * Multiplies the radius of the aim assist snap capsule globally.
30531
- * Values lower than 1.0 reduce radius, while values greater than 1.0 increase radius.
32086
+ * @id 3985279000
32087
+ * @constraints Range: [-1000 to 1000]
32088
+ * @default 1
30532
32089
  */
30533
32090
  AimAssistSnapCapsuleRadiusMultiplier: number;
30534
32091
  /**
30535
- * Maximum number of team kills before friendly fire damage reflection activates.
32092
+ * @id 482929310
32093
+ * @constraints Range: [1 to 50]
32094
+ * @default 2
30536
32095
  */
30537
32096
  FriendlyFireDamageReflectionMaxTeamKills: number;
30538
32097
  /**
30539
- * Defines the total game time for the Portal experience in minutes.
30540
- * Max of 60 minutes
32098
+ * GAME TIME
32099
+ * Sets the maximum time (in minutes) for the round.
32100
+ *
32101
+ * @id 1796950356
32102
+ * @constraints Range: [6 to 60]
32103
+ * @default 20
30541
32104
  */
30542
32105
  fPortalExperienceGameTime: number;
30543
32106
  /**
30544
- * Defines the maximum squad size per team or globally.
30545
- * If global: `number`
30546
- * If per team: `[[teamIndex, squadSize], ...]`
32107
+ * Squad Size
32108
+ * Sets the maximum number of members per squad.
32109
+ *
32110
+ * @id 1512026338
32111
+ * @constraints Range: [1 to 4]
32112
+ * @default 4
30547
32113
  */
30548
32114
  SquadSize_PerTeam: PerTeam<number>;
30549
32115
  /**
30550
- * Whether third-person vehicle camera views are disabled globally.
32116
+ * SECTOR TIME
32117
+ * Sets the maximum time (in minutes) for the sector.
32118
+ *
32119
+ * @id 3923238025
32120
+ * @constraints Range: [10 to 60]
32121
+ * @default 20
32122
+ */
32123
+ BT_iSectorTime: number;
32124
+ /**
32125
+ * DISABLE THIRD PERSON VIEW
32126
+ * Disables the third person view on vehicles.
32127
+ *
32128
+ * @id 2791486999
30551
32129
  */
30552
32130
  DisableVehicle3p: boolean;
30553
32131
  /**
32132
+ * RELOAD WHOLE MAGAZINES
30554
32133
  * Controls whether reloading a magazine causes the soldier or vehicle to lose any remaining ammo within the currently loaded magazine.
32134
+ *
32135
+ * @id 4131112494
30555
32136
  */
30556
32137
  ReloadWholeWeaponMagazines: boolean;
30557
32138
  /**
32139
+ * CLASS LOCK WEAPONS
32140
+ * If enabled, all soldier kits will use their class locked weapon loadout variants instead of the normal open weapon pool loadouts.
32141
+ *
32142
+ * @id 3428887440
32143
+ */
32144
+ EnableClassLockedWeaponLoadouts: boolean;
32145
+ /**
32146
+ * RESTRICT GAME FEEDBACK
30558
32147
  * Controls the degree of feedback given to the player via audio or visual cues.
32148
+ *
32149
+ * @id 1979857396
30559
32150
  */
30560
32151
  bPortalRestrictedGameFeedback: boolean;
30561
32152
  /**
30562
- * Whether health bars are allowed per team or globally.
30563
- * If global: `true | false`
30564
- * If per team: `[[teamIndex, isAllowed], ...]`
32153
+ * HARDCORE MODE
32154
+ * Enables hardcore mode. Hardcore tweaks the experience into a less forgiving and somewhat more "realistic" feel.
32155
+ *
32156
+ * @id 3696653317
32157
+ */
32158
+ IsHardcore: boolean;
32159
+ /**
32160
+ * @id 1461965916
32161
+ * @constraints Range: [0 to 1]
32162
+ * @default 0.5
32163
+ */
32164
+ FriendlyFireMinVelocityForRoadKill_PerTeam: PerTeam<number>;
32165
+ /**
32166
+ * @id 2952797941
32167
+ */
32168
+ FriendlyFireDisableVehicleCollision_PerTeam: PerTeam<boolean>;
32169
+ /**
32170
+ * @id 2664535737
32171
+ * @constraints Range: [1 to 600]
32172
+ * @default 90
32173
+ */
32174
+ FriendlyFireDamageReflectionResetTime: number;
32175
+ /**
32176
+ * @id 4064956639
32177
+ */
32178
+ FriendlyFireDisableVehicleTriggerFriendlyMines: boolean;
32179
+ /**
32180
+ * @id 1178389245
32181
+ */
32182
+ FriendlyFireDisableSoldierTriggerFriendlyMines: boolean;
32183
+ /**
32184
+ * @id 3570813653
32185
+ * @constraints Range: [0.10000000149011612 to 5]
32186
+ * @default 1
32187
+ */
32188
+ VehicleWeaponAutoReplenishDelayMultiplier: number;
32189
+ /**
32190
+ * @id 3585332942
30565
32191
  */
30566
32192
  HealthBarAllowed_PerTeam: PerTeam<boolean>;
30567
32193
  /**
30568
- * Whether damage numbers (floating hit indicators) are hidden per team or globally.
30569
- * If global: `true | false`
30570
- * If per team: `[[teamIndex, isHidden], ...]`
32194
+ * @id 1173798620
30571
32195
  */
30572
32196
  HideDamageNumbers_PerTeam: PerTeam<boolean>;
30573
32197
  /**
30574
- * Whether hit indicators are allowed per team or globally.
30575
- * If global: `true | false`
30576
- * If per team: `[[teamIndex, isAllowed], ...]`
32198
+ * @id 1519216395
30577
32199
  */
30578
32200
  HitIndicatorAllowed_PerTeam: PerTeam<boolean>;
30579
32201
  /**
30580
- * Whether HUD inventory auto-hide is enabled per team or globally.
30581
- * If global: `true | false`
30582
- * If per team: `[[teamIndex, isEnabled], ...]`
32202
+ * @id 3102875672
32203
+ * @constraints Range: [0 to 0]
32204
+ * @default 2
32205
+ */
32206
+ HUDInventoryDisplayTime_PerTeam: PerTeam<number>;
32207
+ /**
32208
+ * @id 2589053639
30583
32209
  */
30584
32210
  HUDInventoryAutoHide_PerTeam: PerTeam<boolean>;
30585
32211
  /**
30586
- * Whether reduced friendly world icons are used globally.
32212
+ * @id 601034245
32213
+ */
32214
+ UseReducedSquadWorldIcon: boolean;
32215
+ /**
32216
+ * @id 1400955202
30587
32217
  */
30588
32218
  UseReducedFriendlyWorldIcon: boolean;
30589
32219
  /**
30590
- * Whether capture point scaling is allowed globally.
32220
+ * @id 2039415736
32221
+ * @constraints Range: [1 to 5000]
32222
+ * @default 2000
32223
+ */
32224
+ FriendlyInworldIconsMaxDistance: number;
32225
+ /**
32226
+ * @id 2629637312
30591
32227
  */
30592
32228
  CapturePointScaleAllowed: boolean;
30593
32229
  /**
30594
- * Whether the kill feed (kill log) is allowed per team or globally.
30595
- * If global: `true | false`
30596
- * If per team: `[[teamIndex, isAllowed], ...]`
32230
+ * @id 3795763303
30597
32231
  */
30598
32232
  KillFeedAllowed_PerTeam: PerTeam<boolean>;
30599
32233
  /**
30600
- * Whether the squad list UI element is allowed per team or globally.
30601
- * If global: `true | false`
30602
- * If per team: `[[teamIndex, isAllowed], ...]`
32234
+ * @id 4285291858
30603
32235
  */
30604
32236
  SquadListAllowed_PerTeam: PerTeam<boolean>;
30605
32237
  /**
30606
- * Whether voice-over (VO) communication is restricted globally.
32238
+ * @id 4192837966
30607
32239
  */
30608
32240
  bRestrictCommunicationVO: boolean;
30609
32241
  /**
30610
- * Whether UI-based communication (pings, menus, etc.) is restricted globally.
32242
+ * @id 1685003453
30611
32243
  */
30612
32244
  bRestrictCommunicationUI: boolean;
30613
32245
  /**
30614
- * Whether player spotting is allowed globally.
32246
+ * SECTOR REINFORCEMENT REWARD MULTIPLIER
32247
+ * Multiplies the reinforcement the attacking team is rewarded when taking a sector. Values less than 1.0 will result in fewer reinforcements, while values greater than 1.0 will increase the reinforcement count.
32248
+ *
32249
+ * @id 611091070
32250
+ * @constraints Range: [0 to 10]
32251
+ * @default 1
30615
32252
  */
30616
- SpottingAllowed: boolean;
32253
+ BT_fSectorRewardMultiplier: number;
30617
32254
  /**
30618
- * Controls whether AI can navigate the map, turning it off will decrease loading times.
32255
+ * FLAG CAPTURE TIME MULTIPLIER
32256
+ * Flag capture time multiplier
32257
+ *
32258
+ * @id 1246107735
32259
+ * @constraints Range: [1 to 10]
32260
+ * @default 1
30619
32261
  */
30620
- Portal_GenerateNavMesh: boolean;
32262
+ fPortal_CaptureTimeMultiplier: number;
32263
+ /**
32264
+ * Flag Neutralization Time
32265
+ * Sets the time it takes to neutralize a flag in seconds
32266
+ *
32267
+ * @id 3826668350
32268
+ * @constraints Range: [1 to 10]
32269
+ * @default 1
32270
+ */
32271
+ fPortal_NeutralisationTimeMultiplier: number;
32272
+ /**
32273
+ * SPOTTING
32274
+ * Controls whether spotting is allowed for players.
32275
+ *
32276
+ * @id 2217845162
32277
+ */
32278
+ SpottingAllowed: boolean;
30621
32279
  /**
30622
- * Defines the game mode start timer for spawn balancing, in seconds.
30623
- * Note: This is a best guess and is undocumneted currently, if you notice it is something else
30624
- * please create an issue
32280
+ * SHARED AMMO
32281
+ * Controls whether the soldier uses the default inventory or the Battle Royale inventory.
32282
+ *
32283
+ * @id 3493038109
32284
+ */
32285
+ Portal_UseSharedAmmo: boolean;
32286
+ /**
32287
+ * Second Chance Threshold
32288
+ * Controls when the second chance is disabled, the value is based on the percentage of squads alive, if set at 0.5 it means its disabled after half the squads are dead.
32289
+ *
32290
+ * @id 1823350640
32291
+ * @constraints Range: [0 to 1]
32292
+ * @default 0.75
32293
+ */
32294
+ BR_SecondChanceDeactivateThreshold: number;
32295
+ /**
32296
+ * Zone Shrink Time
32297
+ * Controls the time in seconds it takes for the Ring of Fire to shrink from one zone size to the next.
32298
+ *
32299
+ * @id 3390523150
32300
+ * @constraints Range: [240 to 1000]
32301
+ * @default 240
32302
+ */
32303
+ fPortal_BRShrinkTime: number;
32304
+ /**
32305
+ * Zone Damage
32306
+ * Controls the damage done by being outside the Ring of Fire.
32307
+ *
32308
+ * @id 1074769675
32309
+ * @constraints Range: [500 to 1000]
32310
+ * @default 500
32311
+ */
32312
+ Portal_BRZoneDamage: number;
32313
+ /**
32314
+ * ZONE SIZE 1
32315
+ * Controls the size of the zone at the first stage.
32316
+ *
32317
+ * @id 1726101892
32318
+ * @constraints Range: [1650 to 2000]
32319
+ * @default 1650
32320
+ */
32321
+ ZoneSize_00: number;
32322
+ /**
32323
+ * ZONE SIZE 2
32324
+ * Controls the size of the zone at the second stage.
32325
+ *
32326
+ * @id 4126637072
32327
+ * @constraints Range: [1200 to 2000]
32328
+ * @default 1200
32329
+ */
32330
+ ZoneSize_01: number;
32331
+ /**
32332
+ * ZONE SIZE 3
32333
+ * Controls the size of the zone at the third stage.
32334
+ *
32335
+ * @id 2050945192
32336
+ * @constraints Range: [800 to 2000]
32337
+ * @default 800
32338
+ */
32339
+ ZoneSize_02: number;
32340
+ /**
32341
+ * ZONE SIZE 4
32342
+ * Controls the size of the zone at the fourth stage.
32343
+ *
32344
+ * @id 494621827
32345
+ * @constraints Range: [400 to 2000]
32346
+ * @default 400
32347
+ */
32348
+ ZoneSize_03: number;
32349
+ /**
32350
+ * ZONE SIZE 5
32351
+ * Controls the size of the zone at the fifth stage.
32352
+ *
32353
+ * @id 3179700427
32354
+ * @constraints Range: [175 to 2000]
32355
+ * @default 175
32356
+ */
32357
+ ZoneSize_04: number;
32358
+ /**
32359
+ * ZONE SIZE 6
32360
+ * Controls the size of the zone at the sixth stage.
32361
+ *
32362
+ * @id 2743600001
32363
+ * @constraints Range: [60 to 2000]
32364
+ * @default 60
32365
+ */
32366
+ ZoneSize_05: number;
32367
+ /**
32368
+ * ZONE SIZE 7
32369
+ * Controls the size of the zone at the seventh stage.
32370
+ *
32371
+ * @id 3274338396
32372
+ * @constraints Range: [0 to 2000]
32373
+ * @default 0
32374
+ */
32375
+ ZoneSize_06: number;
32376
+ /**
32377
+ * SECOND CHANCE DELAY
32378
+ * Controls how much delay the second chance has in seconds.
32379
+ *
32380
+ * @id 2064257196
32381
+ * @constraints Range: [29 to 60]
32382
+ * @default 29
32383
+ */
32384
+ BR_SecondChanceDelayTimer: number;
32385
+ /**
32386
+ * Disable Missions
32387
+ * Controls if missions are enabled or disabled.
32388
+ *
32389
+ * @id 1685318755
32390
+ */
32391
+ BR_Missions_DisableMissions: boolean;
32392
+ /**
32393
+ * Disable Respawn Towers
32394
+ * Controls if respawn towers are enabled or disabled.
32395
+ *
32396
+ * @id 4045121817
32397
+ */
32398
+ BR_DisableRespawnTower: boolean;
32399
+ /**
32400
+ * AI SQUAD REVIVE
32401
+ * Controls whether AI soldiers in a squad can revive other players in the squad, regardless of class or gadget.
32402
+ *
32403
+ * @id 3171571450
32404
+ */
32405
+ AI_SquadReviveAllowed_PerTeam: PerTeam<boolean>;
32406
+ /**
32407
+ * @id 722396075
32408
+ * @constraints Range: [-1 to 90]
32409
+ * @default -1
30625
32410
  */
30626
32411
  SpawnBalancing_GamemodeStartTimer: number;
30627
32412
  /**
30628
- * Defines the player count ratio used for spawn balancing calculations.
30629
- * Typically a value between 0.0 and 1.0.
30630
- * Note: This is a best guess and is undocumneted currently, if you notice it is something else
30631
- * please create an issue
32413
+ * @id 3464890382
32414
+ */
32415
+ Portal_UsePortalRingOfFireMutators: boolean;
32416
+ /**
32417
+ * Players Required to Start Lobby Timer
32418
+ * The minimum number of players required to start the lobby countdown timer
32419
+ *
32420
+ * @id 212789314
32421
+ * @constraints Range: [50 to 100]
32422
+ * @default 96
32423
+ */
32424
+ BR_LobbyPlayerCountStartTimer: number;
32425
+ /**
32426
+ * @id 1896590494
32427
+ * @constraints Range: [100 to 100]
32428
+ * @default 100
32429
+ */
32430
+ BR_LobbyPlayerCountToSpeedUpTimer: number;
32431
+ /**
32432
+ * @id 3192277320
32433
+ * @constraints Range: [0.20000000298023224 to 500]
32434
+ * @default 1
32435
+ */
32436
+ VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
32437
+ /**
32438
+ * @id 4132993187
32439
+ * @constraints Range: [0 to 1]
32440
+ * @default 1
30632
32441
  */
30633
32442
  SpawnBalancing_GamemodePlayerCountRatio: number;
30634
32443
  /**
30635
- * Specifies the lobby player count threshold used to start a match in Conquest (CQ) game modes.
30636
- * The timer will begin counting down once this player count is reached.
30637
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
30638
- * please create an issue.
32444
+ * @id 510030070
32445
+ * @constraints Range: [0 to 3]
32446
+ * @default 0
32447
+ */
32448
+ CrosshairType_PerTeam: PerTeam<number>;
32449
+ /**
32450
+ * @id 3902436054
32451
+ */
32452
+ DisableKillCamUI: boolean;
32453
+ /**
32454
+ * CALL-IN VEHICLE COOLDOWN MULTIPLIER
32455
+ * Multiplies the default cooldown for call-in vehicles. Values below 1.0 make cooldowns faster, values above 1.0 make cooldowns longer.
32456
+ *
32457
+ * @id 745298605
32458
+ * @constraints Range: [0 to 100]
32459
+ * @default 1
32460
+ */
32461
+ VehicleCallInCoolDownMultiplier_PerTeam: PerTeam<number>;
32462
+ /**
32463
+ * @id 449841308
32464
+ * @constraints Range: [0 to 0]
32465
+ * @default 1
32466
+ */
32467
+ FriendlyFireExplosiveDamageMultiplier: number;
32468
+ /**
32469
+ * @id 2978413856
32470
+ * @constraints Range: [4 to 48]
32471
+ * @default 4
30639
32472
  */
30640
32473
  CQ_iLobbyPlayerCountStartTimer: number;
30641
32474
  /**
30642
- * Specifies the lobby player count threshold used to start a match in Breakthrough (BT) game modes.
30643
- * The timer will begin counting down once this player count is reached.
30644
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
30645
- * please create an issue.
32475
+ * @id 1962565
32476
+ * @constraints Range: [4 to 48]
32477
+ * @default 4
30646
32478
  */
30647
32479
  BT_iLobbyPlayerCountStartTimer: number;
30648
32480
  /**
30649
- * Specifies the lobby player count threshold used to start a match in Rush game modes.
30650
- * The timer will begin counting down once this player count is reached.
30651
- * Note: This is a best guess and is undocumented currently; if you notice it behaves differently,
30652
- * please create an issue.
32481
+ * @id 1463281593
32482
+ * @constraints Range: [4 to 48]
32483
+ * @default 4
30653
32484
  */
30654
32485
  Rush_iLobbyPlayerCountStartTimer: number;
30655
32486
  /**
30656
- * Defines the faction ID per team or globally.
30657
- * If global: `FactionID`
30658
- * If per team: `[[teamIndex, FactionID], ...]`
32487
+ * @id 4222134728
32488
+ * @constraints Range: [12 to 12]
32489
+ * @default 12
30659
32490
  */
30660
- FactionID_PerTeam: PerTeam<FactionID>;
32491
+ SpawnBalancing_Mica_MaxBackfillAICount: number;
30661
32492
  /**
30662
- * Whether class-locked weapon loadouts are enabled globally.
32493
+ * Soldier Redeploy Delay
32494
+ * Sets the time it takes for soldiers to redeploy.
32495
+ *
32496
+ * @id 3207432275
32497
+ * @constraints Range: [8 to 30]
32498
+ * @default 16
30663
32499
  */
30664
- EnableClassLockedWeaponLoadouts: boolean;
32500
+ Portal_GauntletBaseRedeployDelay: number;
30665
32501
  /**
30666
- * Whether on-foot spawning is allowed per team or globally.
30667
- * If global: `true | false`
30668
- * If per team: `[[teamIndex, isAllowed], ...]`
32502
+ * Mission Time
32503
+ * Sets the maximum time for all the mission.
32504
+ *
32505
+ * @id 739148162
32506
+ * @constraints Range: [300 to 420]
32507
+ * @default 360
30669
32508
  */
30670
- OnFootSpawnAllowed_PerTeam: PerTeam<boolean>;
32509
+ Portal_GauntletGlobalMissionTimer: number;
30671
32510
  /**
30672
- * Whether exiting vehicles is allowed per team or globally.
30673
- * If global: `true | false`
30674
- * If per team: `[[teamIndex, isAllowed], ...]`
32511
+ * Standard Armor
32512
+ * Controls if Standard Armor is enabled or disabled.
32513
+ *
32514
+ * @id 4233667812
30675
32515
  */
30676
- ExitVehiclesAllowed_PerTeam: PerTeam<boolean>;
32516
+ Portal_GauntletIsSoftArmorEnabled: boolean;
30677
32517
  /**
30678
- * Multiplies the vehicle spawn delay per team or globally.
30679
- * Values lower than 1.0 shorten delay, while values greater than 1.0 increase it.
30680
- * If global: `number`
30681
- * If per team: `[[teamIndex, multiplier], ...]`
32518
+ * Qualification Threshold
32519
+ * Controls the amount of team disqualified at the end of each round. (Every teams tied for last will all be eliminated).
32520
+ *
32521
+ * @id 4202445796
32522
+ * @constraints Range: [1 to 2]
32523
+ * @default 2
30682
32524
  */
30683
- VehicleSpawnDelayMultiplier_PerTeam: PerTeam<number>;
32525
+ Portal_GauntletNumberOfDisqualifiedTeamsPerRound: number;
32526
+ /**
32527
+ * @id 2328511542
32528
+ * @constraints Range: [0 to 30]
32529
+ * @default 16
32530
+ */
32531
+ Gauntlet_Beacons_BaseRedeployDelay: number;
32532
+ /**
32533
+ * @id 2470925258
32534
+ * @constraints Range: [0 to 30]
32535
+ * @default 16
32536
+ */
32537
+ Gauntlet_Contract_BaseRedeployDelay: number;
32538
+ /**
32539
+ * @id 547841244
32540
+ * @constraints Range: [0 to 30]
32541
+ * @default 16
32542
+ */
32543
+ Gauntlet_Circuit_BaseRedeployDelay: number;
32544
+ /**
32545
+ * @id 3916424605
32546
+ * @constraints Range: [0 to 30]
32547
+ * @default 16
32548
+ */
32549
+ Gauntlet_CTF_BaseRedeployDelay: number;
32550
+ /**
32551
+ * @id 2071192473
32552
+ * @constraints Range: [0 to 30]
32553
+ * @default 16
32554
+ */
32555
+ Gauntlet_DataExtraction_BaseRedeployDelay: number;
32556
+ /**
32557
+ * @id 2547134283
32558
+ * @constraints Range: [0 to 30]
32559
+ * @default 16
32560
+ */
32561
+ Gauntlet_Mission_DefaultBaseRedeployDelay: number;
32562
+ /**
32563
+ * @id 86448352
32564
+ * @constraints Range: [0 to 30]
32565
+ * @default 16
32566
+ */
32567
+ Gauntlet_Relay_BaseRedeployDelay: number;
32568
+ /**
32569
+ * @id 1067942808
32570
+ * @constraints Range: [0 to 30]
32571
+ * @default 16
32572
+ */
32573
+ Gauntlet_Rodeo_BaseRedeployDelay: number;
32574
+ /**
32575
+ * @id 828448612
32576
+ * @constraints Range: [0 to 30]
32577
+ * @default 16
32578
+ */
32579
+ Gauntlet_Standoff_BaseRedeployDelay: number;
32580
+ /**
32581
+ * @id 3570063746
32582
+ * @constraints Range: [0 to 30]
32583
+ * @default 16
32584
+ */
32585
+ Gauntlet_Vendetta_BaseRedeployDelay: number;
32586
+ /**
32587
+ * @id 3554522018
32588
+ * @constraints Range: [0 to 30]
32589
+ * @default 16
32590
+ */
32591
+ Gauntlet_Wreckage_BaseRedeployDelay: number;
32592
+ /**
32593
+ * @id 3742609123
32594
+ */
32595
+ NewServerFetchQuestDefinitionsAtEor: boolean;
32596
+ /**
32597
+ * @id 1639766582
32598
+ */
32599
+ Portal_IsPortalVerifiedMode: boolean;
32600
+ /**
32601
+ * @id 2699056885
32602
+ * @constraints Range: [28 to 28]
32603
+ * @default 28
32604
+ */
32605
+ SpawnBalancing_MaxBackfillAICount_Conquest: number;
32606
+ /**
32607
+ * @id 1478766565
32608
+ * @constraints Range: [20 to 20]
32609
+ * @default 20
32610
+ */
32611
+ SpawnBalancing_MaxBackfillAICount_Breakthrough: number;
32612
+ /**
32613
+ * @id 475436411
32614
+ * @constraints Range: [12 to 12]
32615
+ * @default 12
32616
+ */
32617
+ SpawnBalancing_MaxBackfillAICount_Rush: number;
32618
+ /**
32619
+ * Winter Mode
32620
+ * Enables Freeze Mechanic.
32621
+ *
32622
+ * @id 3245498713
32623
+ */
32624
+ WinterMode: boolean;
32625
+ /**
32626
+ * Winter Atmosphere
32627
+ * Enables the screen effect, map visuals and audio for the Empire State map.
32628
+ *
32629
+ * @id 3252054121
32630
+ */
32631
+ WinterShader: boolean;
32632
+ /**
32633
+ * @id 3685143182
32634
+ * @constraints Range: [6 to 100]
32635
+ * @default 28
32636
+ */
32637
+ Gauntlet_LobbyPlayerCountStartTimer: number;
32638
+ /**
32639
+ * @id 2898594069
32640
+ * @constraints Range: [6 to 100]
32641
+ * @default 32
32642
+ */
32643
+ Gauntlet_LobbyPlayerCountToSpeedUpTimer: number;
32644
+ /**
32645
+ * @id 1185270375
32646
+ * @constraints Range: [0 to 99]
32647
+ * @default 0
32648
+ */
32649
+ Portal_GauntletMissionPool_Large: PerTeam<number>;
32650
+ /**
32651
+ * @id 1270957592
32652
+ * @constraints Range: [0 to 99]
32653
+ * @default 0
32654
+ */
32655
+ Portal_GauntletMissionPool_Medium: PerTeam<number>;
32656
+ /**
32657
+ * @id 142353163
32658
+ * @constraints Range: [0 to 99]
32659
+ * @default 0
32660
+ */
32661
+ Portal_GauntletMissionPool_Small: PerTeam<number>;
32662
+ /**
32663
+ * @id 3963219136
32664
+ * @constraints Range: [0 to 99]
32665
+ * @default 0
32666
+ */
32667
+ Portal_GauntletMissionPool_Duel: PerTeam<number>;
32668
+ /**
32669
+ * SUPPORT AI NAVIGATION
32670
+ * Controls whether AI can navigate the map, turning it off will decrease loading times.
32671
+ *
32672
+ * @id 1629366163
32673
+ */
32674
+ Portal_GenerateNavMesh: boolean;
32675
+ /**
32676
+ * Freeze Max Amount
32677
+ * Sets maximum amount of time required to fully build freeze status.
32678
+ *
32679
+ * @id 4250685829
32680
+ * @constraints Range: [0 to 5000]
32681
+ * @default 100
32682
+ */
32683
+ FreezeMaxAmount: number;
32684
+ /**
32685
+ * Freeze Spawn Protection Time
32686
+ * Freeze build up immunity window after deploying.
32687
+ *
32688
+ * @id 3537159765
32689
+ * @constraints Range: [0 to 10]
32690
+ * @default 5
32691
+ */
32692
+ Freeze_SpawnProtectionTime: number;
32693
+ /**
32694
+ * Freeze Damage Interval
32695
+ * Freeze damage tick interval.
32696
+ *
32697
+ * @id 1427692226
32698
+ * @constraints Range: [0 to 30]
32699
+ * @default 4
32700
+ */
32701
+ FreezeDamageInterval: number;
32702
+ /**
32703
+ * Freeze Build-Up In Water
32704
+ * Freeze build-up amount while in water.
32705
+ *
32706
+ * @id 3717641496
32707
+ * @constraints Range: [0 to 10]
32708
+ * @default 5
32709
+ */
32710
+ FreezeInWaterModifyer: number;
32711
+ /**
32712
+ * Freeze Build-Up While Moving
32713
+ * Freeze build-up amount while moving.
32714
+ *
32715
+ * @id 3550460112
32716
+ * @constraints Range: [0 to 10]
32717
+ * @default 1.7000000476837158
32718
+ */
32719
+ FreezeModifyer: number;
32720
+ /**
32721
+ * Freeze Build-Up While Stationary
32722
+ * Freeze build-up amount while not moving.
32723
+ *
32724
+ * @id 3503392189
32725
+ * @constraints Range: [0 to 10]
32726
+ * @default 2.5
32727
+ */
32728
+ FreezeNotMovingModifyer: number;
32729
+ /**
32730
+ * Freeze Build-Up While Sprinting
32731
+ * Freeze build up amount while sprinting.
32732
+ *
32733
+ * @id 2596530532
32734
+ * @constraints Range: [0 to 10]
32735
+ * @default 1.2000000476837158
32736
+ */
32737
+ FreezeSprintingModifyer: number;
32738
+ /**
32739
+ * Large Heat Source Modifier
32740
+ * Heat build-up for large heat sources (Heat barrel, incendiary grenades, etc).
32741
+ *
32742
+ * @id 968858745
32743
+ * @constraints Range: [0 to 100]
32744
+ * @default 19
32745
+ */
32746
+ Heat_LargeModifier: number;
32747
+ /**
32748
+ * Small Heat Source Modifier
32749
+ * Heat build-up amount for small heat source (blow torch).
32750
+ *
32751
+ * @id 4103656462
32752
+ * @constraints Range: [0 to 20]
32753
+ * @default 2
32754
+ */
32755
+ Heat_SmallModifier: number;
32756
+ /**
32757
+ * @id 1615439116
32758
+ */
32759
+ CQ_Gas: boolean;
32760
+ /**
32761
+ * @id 2654255402
32762
+ */
32763
+ BT_Gas: boolean;
32764
+ /**
32765
+ * @id 3311203649
32766
+ */
32767
+ ESC_Gas: boolean;
32768
+ /**
32769
+ * @id 32390539
32770
+ */
32771
+ ExcludeAiFromLobbyPlayerCount: boolean;
30684
32772
  };
30685
32773
  //#endregion
30686
32774
  //#region src/config/index.d.ts
@@ -30947,6 +33035,9 @@ declare function getTeamCondition(team: mod.Team, n: number): ConditionState;
30947
33035
  declare function getCapturePointCondition(obj: mod.CapturePoint, n: number): ConditionState;
30948
33036
  declare function getMCOMCondition(obj: mod.MCOM, n: number): ConditionState;
30949
33037
  declare function getVehicleCondition(obj: mod.Vehicle, n: number): ConditionState;
33038
+ declare function getHQCondition(obj: mod.HQ, n: number): ConditionState;
33039
+ declare function getSectorCondition(obj: mod.Sector, n: number): ConditionState;
33040
+ declare function getVehicleSpawnerCondition(obj: mod.VehicleSpawner, n: number): ConditionState;
30950
33041
  declare function getGlobalCondition(n: number): ConditionState;
30951
33042
  declare function getPlayersInTeam(teamObj: mod.Team): mod.Player[];
30952
33043
  declare function ParseUI(...params: any[]): mod.UIWidget | undefined;
@@ -30957,5 +33048,5 @@ declare function ShowNotificationMessage(msg: mod.Message, target?: mod.Player |
30957
33048
  declare function ClearAllCustomNotificationMessages(target: mod.Player): void;
30958
33049
  declare function ClearCustomNotificationMessage(custom: mod.CustomNotificationSlots, target?: mod.Player | mod.Team): void;
30959
33050
  //#endregion
30960
- export { AiSpawnType, And, AndFn, AssetRestrictions, Attachment, AttachmentType, ClassRestrictions, ClearAllCustomNotificationMessages, ClearCustomNotificationMessage, Concat, ConditionState, ConfigType, ConvertArray, DisplayCustomNotificationMessage, Equals, FactionID, FilteredArray, IfThenElse, IndexOfFirstTrue, IsTrueForAll, IsTrueForAny, ManDownExperienceType, MapType, ModBuilderGameMode, Mutators, ParseUI, PerTeam, PingBehavior, PortalRestrictions, ScopeRestrictions, ScoreboardType, ShowEventGameModeMessage, ShowHighlightedGameModeMessage, ShowNotificationMessage, SortedArray, SquadSpawnType, TeamComposition, WaitUntil, WeaponRestrictions, Workspace, getCapturePointCondition, getGlobalCondition, getMCOMCondition, getPlayerCondition, getPlayerId, getPlayersInTeam, getTeamCondition, getTeamId, getVehicleCondition };
33051
+ export { AiSpawnType, And, AndFn, AssetRestrictions, Attachment, AttachmentType, ClassRestrictions, ClearAllCustomNotificationMessages, ClearCustomNotificationMessage, Concat, ConditionState, ConfigType, ConvertArray, DisplayCustomNotificationMessage, Equals, FactionID, FilteredArray, IfThenElse, IndexOfFirstTrue, IsTrueForAll, IsTrueForAny, ManDownExperienceType, MapType, ModBuilderGameMode, Mutators, ParseUI, PerTeam, PingBehavior, PortalRestrictions, ScopeRestrictions, ScoreboardType, ShowEventGameModeMessage, ShowHighlightedGameModeMessage, ShowNotificationMessage, SortedArray, SquadSpawnType, TeamComposition, WaitUntil, WeaponRestrictions, Workspace, getCapturePointCondition, getGlobalCondition, getHQCondition, getMCOMCondition, getPlayerCondition, getPlayerId, getPlayersInTeam, getSectorCondition, getTeamCondition, getTeamId, getVehicleCondition, getVehicleSpawnerCondition };
30961
33052
  //# sourceMappingURL=index.d.ts.map