@bf6mods/sdk 1.1.0 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1,691 +1,416 @@
1
- // src/config/index.ts
2
- var ManDownExperienceType = /* @__PURE__ */ ((ManDownExperienceType2) => {
3
- ManDownExperienceType2[ManDownExperienceType2["Crawl"] = 0] = "Crawl";
4
- ManDownExperienceType2[ManDownExperienceType2["Downed"] = 1] = "Downed";
5
- ManDownExperienceType2[ManDownExperienceType2["InstantDeath"] = 2] = "InstantDeath";
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- return ManDownExperienceType2;
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- })(ManDownExperienceType || {});
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- var AiSpawnType = /* @__PURE__ */ ((AiSpawnType2) => {
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- AiSpawnType2[AiSpawnType2["NoBots"] = 0] = "NoBots";
10
- AiSpawnType2[AiSpawnType2["Backfill"] = 2] = "Backfill";
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- AiSpawnType2[AiSpawnType2["Static"] = 1] = "Static";
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- return AiSpawnType2;
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- })(AiSpawnType || {});
14
- var SquadSpawnType = /* @__PURE__ */ ((SquadSpawnType2) => {
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- SquadSpawnType2[SquadSpawnType2["All"] = 0] = "All";
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- SquadSpawnType2[SquadSpawnType2["SquadmatesOnLeader_LeaderNone"] = 1] = "SquadmatesOnLeader_LeaderNone";
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- SquadSpawnType2[SquadSpawnType2["SquadmatesOnLeader_LeaderAll"] = 2] = "SquadmatesOnLeader_LeaderAll";
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- SquadSpawnType2[SquadSpawnType2["Disabled"] = 2] = "Disabled";
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- return SquadSpawnType2;
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- })(SquadSpawnType || {});
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- var ScoreboardType = /* @__PURE__ */ ((ScoreboardType2) => {
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- ScoreboardType2[ScoreboardType2["NotSet"] = 0] = "NotSet";
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- ScoreboardType2[ScoreboardType2["DefaultFAA"] = 1] = "DefaultFAA";
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- ScoreboardType2[ScoreboardType2["Off"] = 2] = "Off";
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- ScoreboardType2[ScoreboardType2["CustomTwoTeams"] = 3] = "CustomTwoTeams";
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- ScoreboardType2[ScoreboardType2["CustomFFA"] = 4] = "CustomFFA";
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- return ScoreboardType2;
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- })(ScoreboardType || {});
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- var PingBehavior = /* @__PURE__ */ ((PingBehavior2) => {
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- PingBehavior2[PingBehavior2["PingTargets"] = 0] = "PingTargets";
31
- PingBehavior2[PingBehavior2["Disabled"] = 1] = "Disabled";
32
- return PingBehavior2;
33
- })(PingBehavior || {});
34
- var ModBuilderGameMode = /* @__PURE__ */ ((ModBuilderGameMode2) => {
35
- ModBuilderGameMode2[ModBuilderGameMode2["Custom"] = 2] = "Custom";
36
- return ModBuilderGameMode2;
37
- })(ModBuilderGameMode || {});
38
- var FactionID = /* @__PURE__ */ ((FactionID2) => {
39
- FactionID2[FactionID2["Pax"] = -1865993703] = "Pax";
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- FactionID2[FactionID2["MapDefault"] = 0] = "MapDefault";
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- FactionID2[FactionID2["NATO"] = 607944106] = "NATO";
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- return FactionID2;
43
- })(FactionID || {});
44
- var AttachmentType = /* @__PURE__ */ ((AttachmentType2) => {
45
- AttachmentType2[AttachmentType2["SpatialData"] = 1] = "SpatialData";
46
- AttachmentType2[AttachmentType2["TypeScript"] = 2] = "TypeScript";
47
- AttachmentType2[AttachmentType2["Strings"] = 4] = "Strings";
48
- return AttachmentType2;
49
- })(AttachmentType || {});
1
+ //#region src/config/index.ts
2
+ /**
3
+ * Determines the Man-Down behavior when a soldier is downed.
4
+ */
5
+ let ManDownExperienceType = /* @__PURE__ */ function(ManDownExperienceType$1) {
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+ ManDownExperienceType$1[ManDownExperienceType$1["Crawl"] = 0] = "Crawl";
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+ ManDownExperienceType$1[ManDownExperienceType$1["Downed"] = 1] = "Downed";
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+ ManDownExperienceType$1[ManDownExperienceType$1["InstantDeath"] = 2] = "InstantDeath";
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+ return ManDownExperienceType$1;
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+ }({});
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+ /**
12
+ * Controls which type of AI to spawn. PvP AI will automatically spawn and can be replaced by human players. PvE AI is a fixed number that cannot be replaced, for Solo or Co-op experiences.
13
+ */
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+ let AiSpawnType = /* @__PURE__ */ function(AiSpawnType$1) {
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+ AiSpawnType$1[AiSpawnType$1["NoBots"] = 0] = "NoBots";
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+ AiSpawnType$1[AiSpawnType$1["Backfill"] = 2] = "Backfill";
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+ AiSpawnType$1[AiSpawnType$1["Static"] = 1] = "Static";
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+ return AiSpawnType$1;
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+ }({});
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+ /**
21
+ * Controls the rules for Squad Spawning, for squad members and squad leaders.
22
+ */
23
+ let SquadSpawnType = /* @__PURE__ */ function(SquadSpawnType$1) {
24
+ SquadSpawnType$1[SquadSpawnType$1["All"] = 0] = "All";
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+ SquadSpawnType$1[SquadSpawnType$1["SquadmatesOnLeader_LeaderNone"] = 1] = "SquadmatesOnLeader_LeaderNone";
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+ SquadSpawnType$1[SquadSpawnType$1["SquadmatesOnLeader_LeaderAll"] = 2] = "SquadmatesOnLeader_LeaderAll";
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+ SquadSpawnType$1[SquadSpawnType$1["Disabled"] = 2] = "Disabled";
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+ return SquadSpawnType$1;
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+ }({});
30
+ /**
31
+ * Controls what type of scoreboard layout to use.
32
+ */
33
+ let ScoreboardType = /* @__PURE__ */ function(ScoreboardType$1) {
34
+ ScoreboardType$1[ScoreboardType$1["NotSet"] = 0] = "NotSet";
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+ ScoreboardType$1[ScoreboardType$1["DefaultFAA"] = 1] = "DefaultFAA";
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+ ScoreboardType$1[ScoreboardType$1["Off"] = 2] = "Off";
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+ ScoreboardType$1[ScoreboardType$1["CustomTwoTeams"] = 3] = "CustomTwoTeams";
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+ ScoreboardType$1[ScoreboardType$1["CustomFFA"] = 4] = "CustomFFA";
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+ return ScoreboardType$1;
40
+ }({});
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+ /**
42
+ * Determines the behavior of the Ping command.
43
+ */
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+ let PingBehavior = /* @__PURE__ */ function(PingBehavior$1) {
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+ PingBehavior$1[PingBehavior$1["PingTargets"] = 0] = "PingTargets";
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+ PingBehavior$1[PingBehavior$1["Disabled"] = 1] = "Disabled";
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+ return PingBehavior$1;
48
+ }({});
49
+ let ModBuilderGameMode = /* @__PURE__ */ function(ModBuilderGameMode$1) {
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+ ModBuilderGameMode$1[ModBuilderGameMode$1["Custom"] = 2] = "Custom";
51
+ return ModBuilderGameMode$1;
52
+ }({});
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+ /**
54
+ * Sets the faction for each team.
55
+ */
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+ let FactionID = /* @__PURE__ */ function(FactionID$1) {
57
+ FactionID$1[FactionID$1["Pax"] = -1865993703] = "Pax";
58
+ FactionID$1[FactionID$1["MapDefault"] = 0] = "MapDefault";
59
+ FactionID$1[FactionID$1["NATO"] = 607944106] = "NATO";
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+ return FactionID$1;
61
+ }({});
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+ let AttachmentType = /* @__PURE__ */ function(AttachmentType$1) {
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+ AttachmentType$1[AttachmentType$1["SpatialData"] = 1] = "SpatialData";
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+ AttachmentType$1[AttachmentType$1["TypeScript"] = 2] = "TypeScript";
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+ AttachmentType$1[AttachmentType$1["Strings"] = 4] = "Strings";
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+ return AttachmentType$1;
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+ }({});
50
68
 
51
- // src/modlib/index.ts
69
+ //#endregion
70
+ //#region src/modlib/index.ts
52
71
  function Concat(s1, s2) {
53
- return s1 + s2;
72
+ return s1 + s2;
54
73
  }
55
74
  function And(...rest) {
56
- for (let i = 0; i < rest.length; i++) {
57
- const cond = rest[i];
58
- if (!cond) return false;
59
- }
60
- return true;
75
+ for (let i = 0; i < rest.length; i++) if (!rest[i]) return false;
76
+ return true;
61
77
  }
62
78
  function AndFn(...rest) {
63
- for (let i = 0; i < rest.length; i++) {
64
- const condFn = rest[i];
65
- if (!condFn()) return false;
66
- }
67
- return true;
79
+ for (let i = 0; i < rest.length; i++) {
80
+ const condFn = rest[i];
81
+ if (!condFn()) return false;
82
+ }
83
+ return true;
68
84
  }
69
85
  function getPlayerId(player) {
70
- return mod.GetObjId(player);
86
+ return mod.GetObjId(player);
71
87
  }
72
88
  function getTeamId(team) {
73
- return mod.GetObjId(team);
89
+ return mod.GetObjId(team);
74
90
  }
75
91
  function ConvertArray(array) {
76
- let v = [];
77
- let n = mod.CountOf(array);
78
- for (let i = 0; i < n; i++) {
79
- let currentElement = mod.ValueInArray(array, i);
80
- v.push(currentElement);
81
- }
82
- return v;
92
+ let v = [];
93
+ let n = mod.CountOf(array);
94
+ for (let i = 0; i < n; i++) {
95
+ let currentElement = mod.ValueInArray(array, i);
96
+ v.push(currentElement);
97
+ }
98
+ return v;
83
99
  }
84
100
  function FilteredArray(array, cond) {
85
- const arr = ConvertArray(array);
86
- let v = mod.EmptyArray();
87
- let n = arr.length;
88
- for (let i = 0; i < n; i++) {
89
- let currentElement = arr[i];
90
- if (cond(currentElement)) mod.AppendToArray(v, currentElement);
91
- }
92
- return v;
101
+ const arr = ConvertArray(array);
102
+ let v = mod.EmptyArray();
103
+ let n = arr.length;
104
+ for (let i = 0; i < n; i++) {
105
+ let currentElement = arr[i];
106
+ if (cond(currentElement)) mod.AppendToArray(v, currentElement);
107
+ }
108
+ return v;
93
109
  }
94
110
  function IndexOfFirstTrue(array, cond, arg = null) {
95
- const arr = ConvertArray(array);
96
- let n = arr.length;
97
- for (let i = 0; i < n; i++) {
98
- let currentArrayElement = arr[i];
99
- if (cond(currentArrayElement, arg)) return i;
100
- }
101
- return -1;
111
+ const arr = ConvertArray(array);
112
+ let n = arr.length;
113
+ for (let i = 0; i < n; i++) {
114
+ let currentArrayElement = arr[i];
115
+ if (cond(currentArrayElement, arg)) return i;
116
+ }
117
+ return -1;
102
118
  }
103
119
  function IfThenElse(condition, ifTrue, ifFalse) {
104
- if (condition) return ifTrue();
105
- else return ifFalse();
120
+ if (condition) return ifTrue();
121
+ else return ifFalse();
106
122
  }
107
123
  function IsTrueForAll(array, condition, arg = null) {
108
- const arr = ConvertArray(array);
109
- let n = arr.length;
110
- for (let i = 0; i < n; i++) {
111
- let currentArrayElement = arr[i];
112
- if (!condition(currentArrayElement, arg)) return false;
113
- }
114
- return true;
124
+ const arr = ConvertArray(array);
125
+ let n = arr.length;
126
+ for (let i = 0; i < n; i++) {
127
+ let currentArrayElement = arr[i];
128
+ if (!condition(currentArrayElement, arg)) return false;
129
+ }
130
+ return true;
115
131
  }
116
132
  function IsTrueForAny(array, condition, arg = null) {
117
- const arr = ConvertArray(array);
118
- let n = arr.length;
119
- for (let i = 0; i < n; i++) {
120
- let currentArrayElement = arr[i];
121
- if (condition(currentArrayElement, arg)) return true;
122
- }
123
- return false;
133
+ const arr = ConvertArray(array);
134
+ let n = arr.length;
135
+ for (let i = 0; i < n; i++) {
136
+ let currentArrayElement = arr[i];
137
+ if (condition(currentArrayElement, arg)) return true;
138
+ }
139
+ return false;
124
140
  }
125
141
  function SortedArray(array, compare) {
126
- let v1 = array.slice();
127
- v1.sort(compare);
128
- let v2 = [];
129
- for (let e of v1) v2.push(e);
130
- return v2;
142
+ let v1 = array.slice();
143
+ v1.sort(compare);
144
+ let v2 = [];
145
+ for (let e of v1) v2.push(e);
146
+ return v2;
131
147
  }
132
148
  function Equals(a, b) {
133
- if (a == null || b == null) debugger;
134
- return mod.Equals(a, b);
149
+ if (a == null || b == null) debugger;
150
+ return mod.Equals(a, b);
135
151
  }
136
152
  async function WaitUntil(delay, cond) {
137
- let deltaCount = 10;
138
- let deltaWait = delay / deltaCount;
139
- for (let t = 0; t < deltaCount; t++) {
140
- if (!cond()) break;
141
- await mod.Wait(deltaWait);
142
- }
153
+ let deltaCount = 10;
154
+ let deltaWait = delay / deltaCount;
155
+ for (let t = 0; t < deltaCount; t++) {
156
+ if (!cond()) break;
157
+ await mod.Wait(deltaWait);
158
+ }
143
159
  }
144
160
  var ConditionState = class {
145
- constructor() {
146
- this.lastState = false;
147
- }
148
- update(newState) {
149
- if (!newState) {
150
- this.lastState = false;
151
- return false;
152
- }
153
- if (this.lastState) return false;
154
- this.lastState = true;
155
- return true;
156
- }
161
+ constructor() {
162
+ this.lastState = false;
163
+ }
164
+ update(newState) {
165
+ if (!newState) {
166
+ this.lastState = false;
167
+ return false;
168
+ }
169
+ if (this.lastState) return false;
170
+ this.lastState = true;
171
+ return true;
172
+ }
157
173
  };
158
174
  var Conditions = class {
159
- constructor() {
160
- this.conditionStates = [];
161
- }
162
- getConditionState(n) {
163
- while (n >= this.conditionStates.length) {
164
- this.conditionStates.push(new ConditionState());
165
- }
166
- return this.conditionStates[n];
167
- }
175
+ constructor() {
176
+ this.conditionStates = [];
177
+ }
178
+ getConditionState(n) {
179
+ while (n >= this.conditionStates.length) this.conditionStates.push(new ConditionState());
180
+ return this.conditionStates[n];
181
+ }
168
182
  };
169
- var playerConditions = [];
170
- var teamConditions = [];
171
- var capturePointConditions = [];
172
- var mcomConditions = [];
173
- var vehicleConditions = [];
174
- var globalConditions = new Conditions();
183
+ let playerConditions = [];
184
+ let teamConditions = [];
185
+ let capturePointConditions = [];
186
+ let mcomConditions = [];
187
+ let vehicleConditions = [];
188
+ let globalConditions = new Conditions();
175
189
  function getObjectCondition(id, objectConditions, n) {
176
- while (id >= objectConditions.length) {
177
- objectConditions.push(new Conditions());
178
- }
179
- let conditions = objectConditions[id];
180
- return conditions.getConditionState(n);
190
+ while (id >= objectConditions.length) objectConditions.push(new Conditions());
191
+ return objectConditions[id].getConditionState(n);
181
192
  }
182
193
  function getPlayerCondition(obj, n) {
183
- let id = getPlayerId(obj);
184
- while (id >= playerConditions.length) {
185
- playerConditions.push(new Conditions());
186
- }
187
- let conditions = playerConditions[id];
188
- return conditions.getConditionState(n);
194
+ let id = getPlayerId(obj);
195
+ while (id >= playerConditions.length) playerConditions.push(new Conditions());
196
+ return playerConditions[id].getConditionState(n);
189
197
  }
190
198
  function getTeamCondition(team, n) {
191
- let id = getTeamId(team);
192
- while (id >= teamConditions.length) {
193
- teamConditions.push(new Conditions());
194
- }
195
- let conditions = teamConditions[id];
196
- return conditions.getConditionState(n);
199
+ let id = getTeamId(team);
200
+ while (id >= teamConditions.length) teamConditions.push(new Conditions());
201
+ return teamConditions[id].getConditionState(n);
197
202
  }
198
203
  function getCapturePointCondition(obj, n) {
199
- let id = mod.GetObjId(obj);
200
- return getObjectCondition(id, capturePointConditions, n);
204
+ return getObjectCondition(mod.GetObjId(obj), capturePointConditions, n);
201
205
  }
202
206
  function getMCOMCondition(obj, n) {
203
- let id = mod.GetObjId(obj);
204
- return getObjectCondition(id, mcomConditions, n);
207
+ return getObjectCondition(mod.GetObjId(obj), mcomConditions, n);
205
208
  }
206
209
  function getVehicleCondition(obj, n) {
207
- let id = mod.GetObjId(obj);
208
- return getObjectCondition(id, vehicleConditions, n);
210
+ return getObjectCondition(mod.GetObjId(obj), vehicleConditions, n);
209
211
  }
210
212
  function getGlobalCondition(n) {
211
- return globalConditions.getConditionState(n);
213
+ return globalConditions.getConditionState(n);
212
214
  }
213
215
  function getPlayersInTeam(team) {
214
- const allPlayers = mod.AllPlayers();
215
- const n = mod.CountOf(allPlayers);
216
- let teamMembers = [];
217
- for (let i = 0; i < n; i++) {
218
- let player = mod.ValueInArray(allPlayers, i);
219
- if (mod.GetTeam(player) == team) {
220
- teamMembers.push(player);
221
- }
222
- }
223
- return teamMembers;
216
+ const allPlayers = mod.AllPlayers();
217
+ const n = mod.CountOf(allPlayers);
218
+ let teamMembers = [];
219
+ for (let i = 0; i < n; i++) {
220
+ let player = mod.ValueInArray(allPlayers, i);
221
+ if (mod.GetTeam(player) == team) teamMembers.push(player);
222
+ }
223
+ return teamMembers;
224
224
  }
225
225
  function __asModVector(param) {
226
- if (Array.isArray(param)) return mod.CreateVector(param[0], param[1], param.length == 2 ? 0 : param[2]);
227
- else return param;
226
+ if (Array.isArray(param)) return mod.CreateVector(param[0], param[1], param.length == 2 ? 0 : param[2]);
227
+ else return param;
228
228
  }
229
229
  function __asModMessage(param) {
230
- if (typeof param === "string") return mod.Message(param);
231
- return param;
230
+ if (typeof param === "string") return mod.Message(param);
231
+ return param;
232
232
  }
233
233
  function __fillInDefaultArgs(params) {
234
- if (!params.hasOwnProperty("name")) params.name = "";
235
- if (!params.hasOwnProperty("position")) params.position = mod.CreateVector(0, 0, 0);
236
- if (!params.hasOwnProperty("size")) params.size = mod.CreateVector(100, 100, 0);
237
- if (!params.hasOwnProperty("anchor")) params.anchor = mod.UIAnchor.TopLeft;
238
- if (!params.hasOwnProperty("parent")) params.parent = mod.GetUIRoot();
239
- if (!params.hasOwnProperty("visible")) params.visible = true;
240
- if (!params.hasOwnProperty("padding")) params.padding = params.type == "Container" ? 0 : 8;
241
- if (!params.hasOwnProperty("bgColor")) params.bgColor = mod.CreateVector(0.25, 0.25, 0.25);
242
- if (!params.hasOwnProperty("bgAlpha")) params.bgAlpha = 0.5;
243
- if (!params.hasOwnProperty("bgFill")) params.bgFill = mod.UIBgFill.Solid;
234
+ if (!params.hasOwnProperty("name")) params.name = "";
235
+ if (!params.hasOwnProperty("position")) params.position = mod.CreateVector(0, 0, 0);
236
+ if (!params.hasOwnProperty("size")) params.size = mod.CreateVector(100, 100, 0);
237
+ if (!params.hasOwnProperty("anchor")) params.anchor = mod.UIAnchor.TopLeft;
238
+ if (!params.hasOwnProperty("parent")) params.parent = mod.GetUIRoot();
239
+ if (!params.hasOwnProperty("visible")) params.visible = true;
240
+ if (!params.hasOwnProperty("padding")) params.padding = params.type == "Container" ? 0 : 8;
241
+ if (!params.hasOwnProperty("bgColor")) params.bgColor = mod.CreateVector(.25, .25, .25);
242
+ if (!params.hasOwnProperty("bgAlpha")) params.bgAlpha = .5;
243
+ if (!params.hasOwnProperty("bgFill")) params.bgFill = mod.UIBgFill.Solid;
244
244
  }
245
245
  function __setNameAndGetWidget(uniqueName, params) {
246
- let widget = mod.FindUIWidgetWithName(uniqueName);
247
- mod.SetUIWidgetName(widget, params.name);
248
- return widget;
246
+ let widget = mod.FindUIWidgetWithName(uniqueName);
247
+ mod.SetUIWidgetName(widget, params.name);
248
+ return widget;
249
249
  }
250
- var __cUniqueName = "----uniquename----";
250
+ const __cUniqueName = "----uniquename----";
251
251
  function __addUIContainer(params) {
252
- __fillInDefaultArgs(params);
253
- let restrict = params.teamId ?? params.playerId;
254
- if (restrict) {
255
- mod.AddUIContainer(
256
- __cUniqueName,
257
- __asModVector(params.position),
258
- __asModVector(params.size),
259
- params.anchor,
260
- params.parent,
261
- params.visible,
262
- params.padding,
263
- __asModVector(params.bgColor),
264
- params.bgAlpha,
265
- params.bgFill,
266
- restrict
267
- );
268
- } else {
269
- mod.AddUIContainer(
270
- __cUniqueName,
271
- __asModVector(params.position),
272
- __asModVector(params.size),
273
- params.anchor,
274
- params.parent,
275
- params.visible,
276
- params.padding,
277
- __asModVector(params.bgColor),
278
- params.bgAlpha,
279
- params.bgFill
280
- );
281
- }
282
- let widget = __setNameAndGetWidget(__cUniqueName, params);
283
- if (params.children) {
284
- params.children.forEach((childParams) => {
285
- childParams.parent = widget;
286
- __addUIWidget(childParams);
287
- });
288
- }
289
- return widget;
252
+ __fillInDefaultArgs(params);
253
+ let restrict = params.teamId ?? params.playerId;
254
+ if (restrict) mod.AddUIContainer(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, restrict);
255
+ else mod.AddUIContainer(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill);
256
+ let widget = __setNameAndGetWidget(__cUniqueName, params);
257
+ if (params.children) params.children.forEach((childParams) => {
258
+ childParams.parent = widget;
259
+ __addUIWidget(childParams);
260
+ });
261
+ return widget;
290
262
  }
291
263
  function __fillInDefaultTextArgs(params) {
292
- if (!params.hasOwnProperty("textLabel")) params.textLabel = "";
293
- if (!params.hasOwnProperty("textSize")) params.textSize = 0;
294
- if (!params.hasOwnProperty("textColor")) params.textColor = mod.CreateVector(1, 1, 1);
295
- if (!params.hasOwnProperty("textAlpha")) params.textAlpha = 1;
296
- if (!params.hasOwnProperty("textAnchor")) params.textAnchor = mod.UIAnchor.CenterLeft;
264
+ if (!params.hasOwnProperty("textLabel")) params.textLabel = "";
265
+ if (!params.hasOwnProperty("textSize")) params.textSize = 0;
266
+ if (!params.hasOwnProperty("textColor")) params.textColor = mod.CreateVector(1, 1, 1);
267
+ if (!params.hasOwnProperty("textAlpha")) params.textAlpha = 1;
268
+ if (!params.hasOwnProperty("textAnchor")) params.textAnchor = mod.UIAnchor.CenterLeft;
297
269
  }
298
270
  function __addUIText(params) {
299
- __fillInDefaultArgs(params);
300
- __fillInDefaultTextArgs(params);
301
- let restrict = params.teamId ?? params.playerId;
302
- if (restrict) {
303
- mod.AddUIText(
304
- __cUniqueName,
305
- __asModVector(params.position),
306
- __asModVector(params.size),
307
- params.anchor,
308
- params.parent,
309
- params.visible,
310
- params.padding,
311
- __asModVector(params.bgColor),
312
- params.bgAlpha,
313
- params.bgFill,
314
- __asModMessage(params.textLabel),
315
- params.textSize,
316
- __asModVector(params.textColor),
317
- params.textAlpha,
318
- params.textAnchor,
319
- restrict
320
- );
321
- } else {
322
- mod.AddUIText(
323
- __cUniqueName,
324
- __asModVector(params.position),
325
- __asModVector(params.size),
326
- params.anchor,
327
- params.parent,
328
- params.visible,
329
- params.padding,
330
- __asModVector(params.bgColor),
331
- params.bgAlpha,
332
- params.bgFill,
333
- __asModMessage(params.textLabel),
334
- params.textSize,
335
- __asModVector(params.textColor),
336
- params.textAlpha,
337
- params.textAnchor
338
- );
339
- }
340
- return __setNameAndGetWidget(__cUniqueName, params);
271
+ __fillInDefaultArgs(params);
272
+ __fillInDefaultTextArgs(params);
273
+ let restrict = params.teamId ?? params.playerId;
274
+ if (restrict) mod.AddUIText(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, __asModMessage(params.textLabel), params.textSize, __asModVector(params.textColor), params.textAlpha, params.textAnchor, restrict);
275
+ else mod.AddUIText(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, __asModMessage(params.textLabel), params.textSize, __asModVector(params.textColor), params.textAlpha, params.textAnchor);
276
+ return __setNameAndGetWidget(__cUniqueName, params);
341
277
  }
342
278
  function __fillInDefaultImageArgs(params) {
343
- if (!params.hasOwnProperty("imageType")) params.imageType = mod.UIImageType.None;
344
- if (!params.hasOwnProperty("imageColor")) params.imageColor = mod.CreateVector(1, 1, 1);
345
- if (!params.hasOwnProperty("imageAlpha")) params.imageAlpha = 1;
279
+ if (!params.hasOwnProperty("imageType")) params.imageType = mod.UIImageType.None;
280
+ if (!params.hasOwnProperty("imageColor")) params.imageColor = mod.CreateVector(1, 1, 1);
281
+ if (!params.hasOwnProperty("imageAlpha")) params.imageAlpha = 1;
346
282
  }
347
283
  function __addUIImage(params) {
348
- __fillInDefaultArgs(params);
349
- __fillInDefaultImageArgs(params);
350
- let restrict = params.teamId ?? params.playerId;
351
- if (restrict) {
352
- mod.AddUIImage(
353
- __cUniqueName,
354
- __asModVector(params.position),
355
- __asModVector(params.size),
356
- params.anchor,
357
- params.parent,
358
- params.visible,
359
- params.padding,
360
- __asModVector(params.bgColor),
361
- params.bgAlpha,
362
- params.bgFill,
363
- params.imageType,
364
- __asModVector(params.imageColor),
365
- params.imageAlpha,
366
- restrict
367
- );
368
- } else {
369
- mod.AddUIImage(
370
- __cUniqueName,
371
- __asModVector(params.position),
372
- __asModVector(params.size),
373
- params.anchor,
374
- params.parent,
375
- params.visible,
376
- params.padding,
377
- __asModVector(params.bgColor),
378
- params.bgAlpha,
379
- params.bgFill,
380
- params.imageType,
381
- __asModVector(params.imageColor),
382
- params.imageAlpha
383
- );
384
- }
385
- return __setNameAndGetWidget(__cUniqueName, params);
284
+ __fillInDefaultArgs(params);
285
+ __fillInDefaultImageArgs(params);
286
+ let restrict = params.teamId ?? params.playerId;
287
+ if (restrict) mod.AddUIImage(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, params.imageType, __asModVector(params.imageColor), params.imageAlpha, restrict);
288
+ else mod.AddUIImage(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, params.imageType, __asModVector(params.imageColor), params.imageAlpha);
289
+ return __setNameAndGetWidget(__cUniqueName, params);
386
290
  }
387
291
  function __fillInDefaultButtonArgs(params) {
388
- if (!params.hasOwnProperty("buttonEnabled")) params.buttonEnabled = true;
389
- if (!params.hasOwnProperty("buttonColorBase")) params.buttonColorBase = mod.CreateVector(0.7, 0.7, 0.7);
390
- if (!params.hasOwnProperty("buttonAlphaBase")) params.buttonAlphaBase = 1;
391
- if (!params.hasOwnProperty("buttonColorDisabled")) params.buttonColorDisabled = mod.CreateVector(0.2, 0.2, 0.2);
392
- if (!params.hasOwnProperty("buttonAlphaDisabled")) params.buttonAlphaDisabled = 0.5;
393
- if (!params.hasOwnProperty("buttonColorPressed")) params.buttonColorPressed = mod.CreateVector(0.25, 0.25, 0.25);
394
- if (!params.hasOwnProperty("buttonAlphaPressed")) params.buttonAlphaPressed = 1;
395
- if (!params.hasOwnProperty("buttonColorHover")) params.buttonColorHover = mod.CreateVector(1, 1, 1);
396
- if (!params.hasOwnProperty("buttonAlphaHover")) params.buttonAlphaHover = 1;
397
- if (!params.hasOwnProperty("buttonColorFocused")) params.buttonColorFocused = mod.CreateVector(1, 1, 1);
398
- if (!params.hasOwnProperty("buttonAlphaFocused")) params.buttonAlphaFocused = 1;
292
+ if (!params.hasOwnProperty("buttonEnabled")) params.buttonEnabled = true;
293
+ if (!params.hasOwnProperty("buttonColorBase")) params.buttonColorBase = mod.CreateVector(.7, .7, .7);
294
+ if (!params.hasOwnProperty("buttonAlphaBase")) params.buttonAlphaBase = 1;
295
+ if (!params.hasOwnProperty("buttonColorDisabled")) params.buttonColorDisabled = mod.CreateVector(.2, .2, .2);
296
+ if (!params.hasOwnProperty("buttonAlphaDisabled")) params.buttonAlphaDisabled = .5;
297
+ if (!params.hasOwnProperty("buttonColorPressed")) params.buttonColorPressed = mod.CreateVector(.25, .25, .25);
298
+ if (!params.hasOwnProperty("buttonAlphaPressed")) params.buttonAlphaPressed = 1;
299
+ if (!params.hasOwnProperty("buttonColorHover")) params.buttonColorHover = mod.CreateVector(1, 1, 1);
300
+ if (!params.hasOwnProperty("buttonAlphaHover")) params.buttonAlphaHover = 1;
301
+ if (!params.hasOwnProperty("buttonColorFocused")) params.buttonColorFocused = mod.CreateVector(1, 1, 1);
302
+ if (!params.hasOwnProperty("buttonAlphaFocused")) params.buttonAlphaFocused = 1;
399
303
  }
400
304
  function __addUIButton(params) {
401
- __fillInDefaultArgs(params);
402
- __fillInDefaultButtonArgs(params);
403
- let restrict = params.teamId ?? params.playerId;
404
- if (restrict) {
405
- mod.AddUIButton(
406
- __cUniqueName,
407
- __asModVector(params.position),
408
- __asModVector(params.size),
409
- params.anchor,
410
- params.parent,
411
- params.visible,
412
- params.padding,
413
- __asModVector(params.bgColor),
414
- params.bgAlpha,
415
- params.bgFill,
416
- params.buttonEnabled,
417
- __asModVector(params.buttonColorBase),
418
- params.buttonAlphaBase,
419
- __asModVector(params.buttonColorDisabled),
420
- params.buttonAlphaDisabled,
421
- __asModVector(params.buttonColorPressed),
422
- params.buttonAlphaPressed,
423
- __asModVector(params.buttonColorHover),
424
- params.buttonAlphaHover,
425
- __asModVector(params.buttonColorFocused),
426
- params.buttonAlphaFocused,
427
- restrict
428
- );
429
- } else {
430
- mod.AddUIButton(
431
- __cUniqueName,
432
- __asModVector(params.position),
433
- __asModVector(params.size),
434
- params.anchor,
435
- params.parent,
436
- params.visible,
437
- params.padding,
438
- __asModVector(params.bgColor),
439
- params.bgAlpha,
440
- params.bgFill,
441
- params.buttonEnabled,
442
- __asModVector(params.buttonColorBase),
443
- params.buttonAlphaBase,
444
- __asModVector(params.buttonColorDisabled),
445
- params.buttonAlphaDisabled,
446
- __asModVector(params.buttonColorPressed),
447
- params.buttonAlphaPressed,
448
- __asModVector(params.buttonColorHover),
449
- params.buttonAlphaHover,
450
- __asModVector(params.buttonColorFocused),
451
- params.buttonAlphaFocused
452
- );
453
- }
454
- return __setNameAndGetWidget(__cUniqueName, params);
305
+ __fillInDefaultArgs(params);
306
+ __fillInDefaultButtonArgs(params);
307
+ let restrict = params.teamId ?? params.playerId;
308
+ if (restrict) mod.AddUIButton(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, params.buttonEnabled, __asModVector(params.buttonColorBase), params.buttonAlphaBase, __asModVector(params.buttonColorDisabled), params.buttonAlphaDisabled, __asModVector(params.buttonColorPressed), params.buttonAlphaPressed, __asModVector(params.buttonColorHover), params.buttonAlphaHover, __asModVector(params.buttonColorFocused), params.buttonAlphaFocused, restrict);
309
+ else mod.AddUIButton(__cUniqueName, __asModVector(params.position), __asModVector(params.size), params.anchor, params.parent, params.visible, params.padding, __asModVector(params.bgColor), params.bgAlpha, params.bgFill, params.buttonEnabled, __asModVector(params.buttonColorBase), params.buttonAlphaBase, __asModVector(params.buttonColorDisabled), params.buttonAlphaDisabled, __asModVector(params.buttonColorPressed), params.buttonAlphaPressed, __asModVector(params.buttonColorHover), params.buttonAlphaHover, __asModVector(params.buttonColorFocused), params.buttonAlphaFocused);
310
+ return __setNameAndGetWidget(__cUniqueName, params);
455
311
  }
456
312
  function __addUIWidget(params) {
457
- if (params == null) return void 0;
458
- if (params.type == "Container") return __addUIContainer(params);
459
- else if (params.type == "Text") return __addUIText(params);
460
- else if (params.type == "Image") return __addUIImage(params);
461
- else if (params.type == "Button") return __addUIButton(params);
462
- return void 0;
313
+ if (params == null) return void 0;
314
+ if (params.type == "Container") return __addUIContainer(params);
315
+ else if (params.type == "Text") return __addUIText(params);
316
+ else if (params.type == "Image") return __addUIImage(params);
317
+ else if (params.type == "Button") return __addUIButton(params);
463
318
  }
464
319
  function ParseUI(...params) {
465
- let widget;
466
- for (let a = 0; a < params.length; a++) {
467
- widget = __addUIWidget(params[a]);
468
- }
469
- return widget;
320
+ let widget;
321
+ for (let a = 0; a < params.length; a++) widget = __addUIWidget(params[a]);
322
+ return widget;
470
323
  }
471
324
  function DisplayCustomNotificationMessage(msg, custom, duration, target) {
472
- const CreateHeader = async (widgetId, msg2, targetPlayer, slot) => {
473
- mod.AddUIText(
474
- widgetId,
475
- mod.CreateVector(50, 250 + slot * (40 + 5), 0),
476
- mod.CreateVector(250, 60, 0),
477
- mod.UIAnchor.TopRight,
478
- mod.GetUIRoot(),
479
- true,
480
- 8,
481
- mod.CreateVector(1, 1, 1),
482
- 1,
483
- mod.UIBgFill.Blur,
484
- msg2,
485
- 30,
486
- mod.CreateVector(1, 1, 1),
487
- 1,
488
- mod.UIAnchor.Center,
489
- targetPlayer
490
- );
491
- if (duration > 0) {
492
- await mod.Wait(duration);
493
- mod.DeleteUIWidget(mod.FindUIWidgetWithName(widgetId));
494
- }
495
- };
496
- const CreateSubText = async (widgetId, msg2, targetPlayer, slot) => {
497
- mod.AddUIText(
498
- widgetId,
499
- mod.CreateVector(85, 270 + slot * (40 + 3), 0),
500
- mod.CreateVector(125, 40, 0),
501
- mod.UIAnchor.TopRight,
502
- mod.GetUIRoot(),
503
- true,
504
- 8,
505
- mod.CreateVector(1, 1, 1),
506
- 1,
507
- mod.UIBgFill.Blur,
508
- msg2,
509
- 20,
510
- mod.CreateVector(1, 1, 1),
511
- 1,
512
- mod.UIAnchor.Center,
513
- targetPlayer
514
- );
515
- if (duration > 0) {
516
- await mod.Wait(duration);
517
- mod.DeleteUIWidget(mod.FindUIWidgetWithName(widgetId));
518
- }
519
- };
520
- const createNotificationFunction = custom < 1 ? CreateHeader : CreateSubText;
521
- if (target) {
522
- if (mod.IsType(target, mod.Types.Player)) {
523
- const widgetId = custom + String(target);
524
- createNotificationFunction(widgetId, msg, target, custom);
525
- } else if (mod.IsType(target, mod.Types.Team)) {
526
- const teamMates = getPlayersInTeam(target);
527
- teamMates.forEach((player) => {
528
- const widgetId = custom + String(player);
529
- createNotificationFunction(widgetId, msg, player, custom);
530
- });
531
- }
532
- } else {
533
- const allPlayers = mod.AllPlayers();
534
- const n = mod.CountOf(allPlayers);
535
- for (let i = 0; i < n; i++) {
536
- let player = mod.ValueInArray(allPlayers, i);
537
- const widgetId = custom + String(player);
538
- createNotificationFunction(widgetId, msg, player, custom);
539
- }
540
- }
325
+ const CreateHeader = async (widgetId, msg$1, targetPlayer, slot) => {
326
+ mod.AddUIText(widgetId, mod.CreateVector(50, 250 + slot * 45, 0), mod.CreateVector(250, 60, 0), mod.UIAnchor.TopRight, mod.GetUIRoot(), true, 8, mod.CreateVector(1, 1, 1), 1, mod.UIBgFill.Blur, msg$1, 30, mod.CreateVector(1, 1, 1), 1, mod.UIAnchor.Center, targetPlayer);
327
+ if (duration > 0) {
328
+ await mod.Wait(duration);
329
+ mod.DeleteUIWidget(mod.FindUIWidgetWithName(widgetId));
330
+ }
331
+ };
332
+ const CreateSubText = async (widgetId, msg$1, targetPlayer, slot) => {
333
+ mod.AddUIText(widgetId, mod.CreateVector(85, 270 + slot * 43, 0), mod.CreateVector(125, 40, 0), mod.UIAnchor.TopRight, mod.GetUIRoot(), true, 8, mod.CreateVector(1, 1, 1), 1, mod.UIBgFill.Blur, msg$1, 20, mod.CreateVector(1, 1, 1), 1, mod.UIAnchor.Center, targetPlayer);
334
+ if (duration > 0) {
335
+ await mod.Wait(duration);
336
+ mod.DeleteUIWidget(mod.FindUIWidgetWithName(widgetId));
337
+ }
338
+ };
339
+ const createNotificationFunction = custom < 1 ? CreateHeader : CreateSubText;
340
+ if (target) {
341
+ if (mod.IsType(target, mod.Types.Player)) createNotificationFunction(custom + String(target), msg, target, custom);
342
+ else if (mod.IsType(target, mod.Types.Team)) getPlayersInTeam(target).forEach((player) => {
343
+ createNotificationFunction(custom + String(player), msg, player, custom);
344
+ });
345
+ } else {
346
+ const allPlayers = mod.AllPlayers();
347
+ const n = mod.CountOf(allPlayers);
348
+ for (let i = 0; i < n; i++) {
349
+ let player = mod.ValueInArray(allPlayers, i);
350
+ createNotificationFunction(custom + String(player), msg, player, custom);
351
+ }
352
+ }
541
353
  }
542
354
  function ShowEventGameModeMessage(event, target) {
543
- const MakeShiftDisplayGameModeMessage = async (message, target2) => {
544
- const widgetId = "GameModeMessage";
545
- if (target2) {
546
- mod.AddUIText(
547
- widgetId,
548
- mod.CreateVector(0, 0, 0),
549
- mod.CreateVector(2500, 80, 0),
550
- mod.UIAnchor.TopCenter,
551
- mod.GetUIRoot(),
552
- true,
553
- 8,
554
- mod.CreateVector(1, 1, 1),
555
- 1,
556
- mod.UIBgFill.Blur,
557
- message,
558
- 30,
559
- mod.CreateVector(1, 1, 1),
560
- 1,
561
- mod.UIAnchor.Center,
562
- target2
563
- );
564
- } else {
565
- mod.AddUIText(
566
- widgetId,
567
- mod.CreateVector(0, 0, 0),
568
- mod.CreateVector(2500, 80, 0),
569
- mod.UIAnchor.TopCenter,
570
- mod.GetUIRoot(),
571
- true,
572
- 8,
573
- mod.CreateVector(1, 1, 1),
574
- 1,
575
- mod.UIBgFill.Blur,
576
- message,
577
- 30,
578
- mod.CreateVector(1, 1, 1),
579
- 1,
580
- mod.UIAnchor.Center
581
- );
582
- }
583
- await mod.Wait(6);
584
- mod.DeleteUIWidget(mod.FindUIWidgetWithName(widgetId));
585
- };
586
- if (target) {
587
- MakeShiftDisplayGameModeMessage(event, target);
588
- } else {
589
- MakeShiftDisplayGameModeMessage(event);
590
- }
355
+ const MakeShiftDisplayGameModeMessage = async (message, target$1) => {
356
+ const widgetId = "GameModeMessage";
357
+ if (target$1) mod.AddUIText(widgetId, mod.CreateVector(0, 0, 0), mod.CreateVector(2500, 80, 0), mod.UIAnchor.TopCenter, mod.GetUIRoot(), true, 8, mod.CreateVector(1, 1, 1), 1, mod.UIBgFill.Blur, message, 30, mod.CreateVector(1, 1, 1), 1, mod.UIAnchor.Center, target$1);
358
+ else mod.AddUIText(widgetId, mod.CreateVector(0, 0, 0), mod.CreateVector(2500, 80, 0), mod.UIAnchor.TopCenter, mod.GetUIRoot(), true, 8, mod.CreateVector(1, 1, 1), 1, mod.UIBgFill.Blur, message, 30, mod.CreateVector(1, 1, 1), 1, mod.UIAnchor.Center);
359
+ await mod.Wait(6);
360
+ mod.DeleteUIWidget(mod.FindUIWidgetWithName(widgetId));
361
+ };
362
+ if (target) MakeShiftDisplayGameModeMessage(event, target);
363
+ else MakeShiftDisplayGameModeMessage(event);
591
364
  }
592
365
  function ShowHighlightedGameModeMessage(event, target) {
593
- if (target) {
594
- mod.DisplayHighlightedWorldLogMessage(event, target);
595
- } else {
596
- mod.DisplayHighlightedWorldLogMessage(event);
597
- }
366
+ if (target) mod.DisplayHighlightedWorldLogMessage(event, target);
367
+ else mod.DisplayHighlightedWorldLogMessage(event);
598
368
  }
599
369
  function ShowNotificationMessage(msg, target) {
600
- if (target) {
601
- mod.DisplayNotificationMessage(msg, target);
602
- } else {
603
- mod.DisplayNotificationMessage(msg);
604
- }
370
+ if (target) mod.DisplayNotificationMessage(msg, target);
371
+ else mod.DisplayNotificationMessage(msg);
605
372
  }
606
373
  function ClearAllCustomNotificationMessages(target) {
607
- try {
608
- ClearCustomNotificationMessage(mod.CustomNotificationSlots.HeaderText, target);
609
- } catch {
610
- }
611
- try {
612
- ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText1, target);
613
- } catch {
614
- }
615
- try {
616
- ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText2, target);
617
- } catch {
618
- }
619
- try {
620
- ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText3, target);
621
- } catch {
622
- }
623
- try {
624
- ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText4, target);
625
- } catch {
626
- }
374
+ try {
375
+ ClearCustomNotificationMessage(mod.CustomNotificationSlots.HeaderText, target);
376
+ } catch {}
377
+ try {
378
+ ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText1, target);
379
+ } catch {}
380
+ try {
381
+ ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText2, target);
382
+ } catch {}
383
+ try {
384
+ ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText3, target);
385
+ } catch {}
386
+ try {
387
+ ClearCustomNotificationMessage(mod.CustomNotificationSlots.MessageText4, target);
388
+ } catch {}
627
389
  }
628
390
  function ClearCustomNotificationMessage(custom, target) {
629
- try {
630
- if (target) {
631
- if (mod.IsType(target, mod.Types.Player)) {
632
- mod.DeleteUIWidget(mod.FindUIWidgetWithName(custom + String(target)));
633
- } else if (mod.IsType(target, mod.Types.Team)) {
634
- const teamMembers = getPlayersInTeam(target);
635
- for (let i = 0; i < teamMembers.length; i++) {
636
- let player = teamMembers[i];
637
- mod.DeleteUIWidget(mod.FindUIWidgetWithName(custom + String(player)));
638
- }
639
- }
640
- } else {
641
- const allPlayers = mod.AllPlayers();
642
- const n = mod.CountOf(allPlayers);
643
- for (let i = 0; i < n; i++) {
644
- let player = mod.ValueInArray(allPlayers, i);
645
- mod.DeleteUIWidget(mod.FindUIWidgetWithName(custom + String(player)));
646
- }
647
- }
648
- } catch {
649
- console.error("Could not clear custom message for specified target(s)");
650
- }
651
- }
652
- export {
653
- AiSpawnType,
654
- And,
655
- AndFn,
656
- AttachmentType,
657
- ClearAllCustomNotificationMessages,
658
- ClearCustomNotificationMessage,
659
- Concat,
660
- ConditionState,
661
- ConvertArray,
662
- DisplayCustomNotificationMessage,
663
- Equals,
664
- FactionID,
665
- FilteredArray,
666
- IfThenElse,
667
- IndexOfFirstTrue,
668
- IsTrueForAll,
669
- IsTrueForAny,
670
- ManDownExperienceType,
671
- ModBuilderGameMode,
672
- ParseUI,
673
- PingBehavior,
674
- ScoreboardType,
675
- ShowEventGameModeMessage,
676
- ShowHighlightedGameModeMessage,
677
- ShowNotificationMessage,
678
- SortedArray,
679
- SquadSpawnType,
680
- WaitUntil,
681
- getCapturePointCondition,
682
- getGlobalCondition,
683
- getMCOMCondition,
684
- getPlayerCondition,
685
- getPlayerId,
686
- getPlayersInTeam,
687
- getTeamCondition,
688
- getTeamId,
689
- getVehicleCondition
690
- };
391
+ try {
392
+ if (target) {
393
+ if (mod.IsType(target, mod.Types.Player)) mod.DeleteUIWidget(mod.FindUIWidgetWithName(custom + String(target)));
394
+ else if (mod.IsType(target, mod.Types.Team)) {
395
+ const teamMembers = getPlayersInTeam(target);
396
+ for (let i = 0; i < teamMembers.length; i++) {
397
+ let player = teamMembers[i];
398
+ mod.DeleteUIWidget(mod.FindUIWidgetWithName(custom + String(player)));
399
+ }
400
+ }
401
+ } else {
402
+ const allPlayers = mod.AllPlayers();
403
+ const n = mod.CountOf(allPlayers);
404
+ for (let i = 0; i < n; i++) {
405
+ let player = mod.ValueInArray(allPlayers, i);
406
+ mod.DeleteUIWidget(mod.FindUIWidgetWithName(custom + String(player)));
407
+ }
408
+ }
409
+ } catch {
410
+ console.error("Could not clear custom message for specified target(s)");
411
+ }
412
+ }
413
+
414
+ //#endregion
415
+ export { AiSpawnType, And, AndFn, AttachmentType, ClearAllCustomNotificationMessages, ClearCustomNotificationMessage, Concat, ConditionState, ConvertArray, DisplayCustomNotificationMessage, Equals, FactionID, FilteredArray, IfThenElse, IndexOfFirstTrue, IsTrueForAll, IsTrueForAny, ManDownExperienceType, ModBuilderGameMode, ParseUI, PingBehavior, ScoreboardType, ShowEventGameModeMessage, ShowHighlightedGameModeMessage, ShowNotificationMessage, SortedArray, SquadSpawnType, WaitUntil, getCapturePointCondition, getGlobalCondition, getMCOMCondition, getPlayerCondition, getPlayerId, getPlayersInTeam, getTeamCondition, getTeamId, getVehicleCondition };
691
416
  //# sourceMappingURL=index.js.map