@benev/tact 0.1.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/LICENSE +23 -0
  2. package/README.md +299 -0
  3. package/package.json +60 -0
  4. package/s/demo/main.bundle.ts +14 -0
  5. package/s/demo/main.css +57 -0
  6. package/s/index.html.ts +42 -0
  7. package/s/index.ts +16 -0
  8. package/s/nubs/lookpad/styles.ts +21 -0
  9. package/s/nubs/lookpad/utils/listeners.ts +53 -0
  10. package/s/nubs/lookpad/view.ts +32 -0
  11. package/s/nubs/stick/device.ts +30 -0
  12. package/s/nubs/stick/styles.ts +22 -0
  13. package/s/nubs/stick/utils/calculate_new_vector_from_pointer_position.ts +27 -0
  14. package/s/nubs/stick/utils/find_closest_point_on_circle.ts +15 -0
  15. package/s/nubs/stick/utils/make_pointer_listeners.ts +50 -0
  16. package/s/nubs/stick/utils/within_radius.ts +6 -0
  17. package/s/nubs/stick/view.ts +50 -0
  18. package/s/nubs/stick-graphic/styles.ts +38 -0
  19. package/s/nubs/stick-graphic/types/basis.ts +5 -0
  20. package/s/nubs/stick-graphic/utils/calculate_basis.ts +19 -0
  21. package/s/nubs/stick-graphic/utils/stick_vector_to_pixels.ts +13 -0
  22. package/s/nubs/stick-graphic/utils/transform.ts +10 -0
  23. package/s/nubs/stick-graphic/view.ts +43 -0
  24. package/s/nubs/virtual-gamepad/device.ts +25 -0
  25. package/s/nubs/virtual-gamepad/styles.css.ts +133 -0
  26. package/s/nubs/virtual-gamepad/utils/gamepad-inputs.ts +42 -0
  27. package/s/nubs/virtual-gamepad/utils/prevent-default-touch-shenanigans.ts +12 -0
  28. package/s/nubs/virtual-gamepad/utils/touch-tracking.ts +75 -0
  29. package/s/nubs/virtual-gamepad/view.ts +139 -0
  30. package/s/station/devices/gamepad.ts +81 -0
  31. package/s/station/devices/infra/device.ts +7 -0
  32. package/s/station/devices/infra/group.ts +17 -0
  33. package/s/station/devices/infra/sampler.ts +22 -0
  34. package/s/station/devices/keyboard.ts +53 -0
  35. package/s/station/devices/pointer.ts +95 -0
  36. package/s/station/parts/action.ts +26 -0
  37. package/s/station/parts/defaults.ts +28 -0
  38. package/s/station/parts/resolver.ts +73 -0
  39. package/s/station/parts/routines/aggregate_samples_into_map.ts +20 -0
  40. package/s/station/parts/routines/build_updatable_actions_structure.ts +29 -0
  41. package/s/station/parts/routines/lensing_algorithm.ts +74 -0
  42. package/s/station/parts/switchboard-bindings.ts +21 -0
  43. package/s/station/station.test.ts +86 -0
  44. package/s/station/station.ts +47 -0
  45. package/s/station/switchboard.ts +107 -0
  46. package/s/station/testing/testing.ts +47 -0
  47. package/s/station/types.ts +72 -0
  48. package/s/station/utils/is-pressed.ts +5 -0
  49. package/s/station/utils/modprefix.ts +16 -0
  50. package/s/station/utils/tmax.ts +7 -0
  51. package/s/station/utils/tmin.ts +7 -0
  52. package/s/tests.test.ts +8 -0
  53. package/s/utils/evergreen.ts +10 -0
  54. package/s/utils/gamepads.ts +41 -0
  55. package/s/utils/split-axis.ts +7 -0
  56. package/x/demo/main.bundle.d.ts +1 -0
  57. package/x/demo/main.bundle.js +11 -0
  58. package/x/demo/main.bundle.js.map +1 -0
  59. package/x/demo/main.bundle.min.js +139 -0
  60. package/x/demo/main.bundle.min.js.map +7 -0
  61. package/x/demo/main.css +57 -0
  62. package/x/index.d.ts +13 -0
  63. package/x/index.html +97 -0
  64. package/x/index.html.d.ts +2 -0
  65. package/x/index.html.js +37 -0
  66. package/x/index.html.js.map +1 -0
  67. package/x/index.js +14 -0
  68. package/x/index.js.map +1 -0
  69. package/x/nubs/lookpad/styles.d.ts +1 -0
  70. package/x/nubs/lookpad/styles.js +21 -0
  71. package/x/nubs/lookpad/styles.js.map +1 -0
  72. package/x/nubs/lookpad/utils/listeners.d.ts +19 -0
  73. package/x/nubs/lookpad/utils/listeners.js +37 -0
  74. package/x/nubs/lookpad/utils/listeners.js.map +1 -0
  75. package/x/nubs/lookpad/view.d.ts +1 -0
  76. package/x/nubs/lookpad/view.js +24 -0
  77. package/x/nubs/lookpad/view.js.map +1 -0
  78. package/x/nubs/stick/device.d.ts +15 -0
  79. package/x/nubs/stick/device.js +27 -0
  80. package/x/nubs/stick/device.js.map +1 -0
  81. package/x/nubs/stick/styles.d.ts +1 -0
  82. package/x/nubs/stick/styles.js +22 -0
  83. package/x/nubs/stick/styles.js.map +1 -0
  84. package/x/nubs/stick/utils/calculate_new_vector_from_pointer_position.d.ts +3 -0
  85. package/x/nubs/stick/utils/calculate_new_vector_from_pointer_position.js +16 -0
  86. package/x/nubs/stick/utils/calculate_new_vector_from_pointer_position.js.map +1 -0
  87. package/x/nubs/stick/utils/find_closest_point_on_circle.d.ts +2 -0
  88. package/x/nubs/stick/utils/find_closest_point_on_circle.js +6 -0
  89. package/x/nubs/stick/utils/find_closest_point_on_circle.js.map +1 -0
  90. package/x/nubs/stick/utils/make_pointer_listeners.d.ts +16 -0
  91. package/x/nubs/stick/utils/make_pointer_listeners.js +34 -0
  92. package/x/nubs/stick/utils/make_pointer_listeners.js.map +1 -0
  93. package/x/nubs/stick/utils/within_radius.d.ts +2 -0
  94. package/x/nubs/stick/utils/within_radius.js +4 -0
  95. package/x/nubs/stick/utils/within_radius.js.map +1 -0
  96. package/x/nubs/stick/view.d.ts +2 -0
  97. package/x/nubs/stick/view.js +38 -0
  98. package/x/nubs/stick/view.js.map +1 -0
  99. package/x/nubs/stick-graphic/styles.d.ts +1 -0
  100. package/x/nubs/stick-graphic/styles.js +38 -0
  101. package/x/nubs/stick-graphic/styles.js.map +1 -0
  102. package/x/nubs/stick-graphic/types/basis.d.ts +4 -0
  103. package/x/nubs/stick-graphic/types/basis.js +2 -0
  104. package/x/nubs/stick-graphic/types/basis.js.map +1 -0
  105. package/x/nubs/stick-graphic/utils/calculate_basis.d.ts +2 -0
  106. package/x/nubs/stick-graphic/utils/calculate_basis.js +10 -0
  107. package/x/nubs/stick-graphic/utils/calculate_basis.js.map +1 -0
  108. package/x/nubs/stick-graphic/utils/stick_vector_to_pixels.d.ts +2 -0
  109. package/x/nubs/stick-graphic/utils/stick_vector_to_pixels.js +7 -0
  110. package/x/nubs/stick-graphic/utils/stick_vector_to_pixels.js.map +1 -0
  111. package/x/nubs/stick-graphic/utils/transform.d.ts +2 -0
  112. package/x/nubs/stick-graphic/utils/transform.js +7 -0
  113. package/x/nubs/stick-graphic/utils/transform.js.map +1 -0
  114. package/x/nubs/stick-graphic/view.d.ts +3 -0
  115. package/x/nubs/stick-graphic/view.js +30 -0
  116. package/x/nubs/stick-graphic/view.js.map +1 -0
  117. package/x/nubs/virtual-gamepad/device.d.ts +7 -0
  118. package/x/nubs/virtual-gamepad/device.js +20 -0
  119. package/x/nubs/virtual-gamepad/device.js.map +1 -0
  120. package/x/nubs/virtual-gamepad/styles.css.d.ts +2 -0
  121. package/x/nubs/virtual-gamepad/styles.css.js +133 -0
  122. package/x/nubs/virtual-gamepad/styles.css.js.map +1 -0
  123. package/x/nubs/virtual-gamepad/utils/gamepad-inputs.d.ts +29 -0
  124. package/x/nubs/virtual-gamepad/utils/gamepad-inputs.js +31 -0
  125. package/x/nubs/virtual-gamepad/utils/gamepad-inputs.js.map +1 -0
  126. package/x/nubs/virtual-gamepad/utils/prevent-default-touch-shenanigans.d.ts +1 -0
  127. package/x/nubs/virtual-gamepad/utils/prevent-default-touch-shenanigans.js +9 -0
  128. package/x/nubs/virtual-gamepad/utils/prevent-default-touch-shenanigans.js.map +1 -0
  129. package/x/nubs/virtual-gamepad/utils/touch-tracking.d.ts +6 -0
  130. package/x/nubs/virtual-gamepad/utils/touch-tracking.js +55 -0
  131. package/x/nubs/virtual-gamepad/utils/touch-tracking.js.map +1 -0
  132. package/x/nubs/virtual-gamepad/view.d.ts +2 -0
  133. package/x/nubs/virtual-gamepad/view.js +120 -0
  134. package/x/nubs/virtual-gamepad/view.js.map +1 -0
  135. package/x/station/devices/gamepad.d.ts +10 -0
  136. package/x/station/devices/gamepad.js +70 -0
  137. package/x/station/devices/gamepad.js.map +1 -0
  138. package/x/station/devices/infra/device.d.ts +4 -0
  139. package/x/station/devices/infra/device.js +3 -0
  140. package/x/station/devices/infra/device.js.map +1 -0
  141. package/x/station/devices/infra/group.d.ts +7 -0
  142. package/x/station/devices/infra/group.js +13 -0
  143. package/x/station/devices/infra/group.js.map +1 -0
  144. package/x/station/devices/infra/sampler.d.ts +8 -0
  145. package/x/station/devices/infra/sampler.js +17 -0
  146. package/x/station/devices/infra/sampler.js.map +1 -0
  147. package/x/station/devices/keyboard.d.ts +9 -0
  148. package/x/station/devices/keyboard.js +42 -0
  149. package/x/station/devices/keyboard.js.map +1 -0
  150. package/x/station/devices/pointer.d.ts +11 -0
  151. package/x/station/devices/pointer.js +79 -0
  152. package/x/station/devices/pointer.js.map +1 -0
  153. package/x/station/parts/action.d.ts +12 -0
  154. package/x/station/parts/action.js +23 -0
  155. package/x/station/parts/action.js.map +1 -0
  156. package/x/station/parts/defaults.d.ts +5 -0
  157. package/x/station/parts/defaults.js +22 -0
  158. package/x/station/parts/defaults.js.map +1 -0
  159. package/x/station/parts/resolver.d.ts +10 -0
  160. package/x/station/parts/resolver.js +63 -0
  161. package/x/station/parts/resolver.js.map +1 -0
  162. package/x/station/parts/routines/aggregate_samples_into_map.d.ts +3 -0
  163. package/x/station/parts/routines/aggregate_samples_into_map.js +11 -0
  164. package/x/station/parts/routines/aggregate_samples_into_map.js.map +1 -0
  165. package/x/station/parts/routines/build_updatable_actions_structure.d.ts +5 -0
  166. package/x/station/parts/routines/build_updatable_actions_structure.js +18 -0
  167. package/x/station/parts/routines/build_updatable_actions_structure.js.map +1 -0
  168. package/x/station/parts/routines/lensing_algorithm.d.ts +2 -0
  169. package/x/station/parts/routines/lensing_algorithm.js +42 -0
  170. package/x/station/parts/routines/lensing_algorithm.js.map +1 -0
  171. package/x/station/parts/switchboard-bindings.d.ts +2 -0
  172. package/x/station/parts/switchboard-bindings.js +19 -0
  173. package/x/station/parts/switchboard-bindings.js.map +1 -0
  174. package/x/station/station.d.ts +15 -0
  175. package/x/station/station.js +35 -0
  176. package/x/station/station.js.map +1 -0
  177. package/x/station/station.test.d.ts +11 -0
  178. package/x/station/station.test.js +80 -0
  179. package/x/station/station.test.js.map +1 -0
  180. package/x/station/switchboard.d.ts +30 -0
  181. package/x/station/switchboard.js +90 -0
  182. package/x/station/switchboard.js.map +1 -0
  183. package/x/station/testing/testing.d.ts +58 -0
  184. package/x/station/testing/testing.js +39 -0
  185. package/x/station/testing/testing.js.map +1 -0
  186. package/x/station/types.d.ts +56 -0
  187. package/x/station/types.js +5 -0
  188. package/x/station/types.js.map +1 -0
  189. package/x/station/utils/is-pressed.d.ts +1 -0
  190. package/x/station/utils/is-pressed.js +4 -0
  191. package/x/station/utils/is-pressed.js.map +1 -0
  192. package/x/station/utils/modprefix.d.ts +1 -0
  193. package/x/station/utils/modprefix.js +16 -0
  194. package/x/station/utils/modprefix.js.map +1 -0
  195. package/x/station/utils/tmax.d.ts +1 -0
  196. package/x/station/utils/tmax.js +6 -0
  197. package/x/station/utils/tmax.js.map +1 -0
  198. package/x/station/utils/tmin.d.ts +1 -0
  199. package/x/station/utils/tmin.js +6 -0
  200. package/x/station/utils/tmin.js.map +1 -0
  201. package/x/tests.test.d.ts +1 -0
  202. package/x/tests.test.js +6 -0
  203. package/x/tests.test.js.map +1 -0
  204. package/x/utils/evergreen.d.ts +1 -0
  205. package/x/utils/evergreen.js +10 -0
  206. package/x/utils/evergreen.js.map +1 -0
  207. package/x/utils/gamepads.d.ts +14 -0
  208. package/x/utils/gamepads.js +40 -0
  209. package/x/utils/gamepads.js.map +1 -0
  210. package/x/utils/split-axis.d.ts +1 -0
  211. package/x/utils/split-axis.js +6 -0
  212. package/x/utils/split-axis.js.map +1 -0
@@ -0,0 +1,27 @@
1
+
2
+ import {Vec2} from "@benev/math"
3
+ import {within_radius} from "./within_radius.js"
4
+ import {Basis} from "../../stick-graphic/types/basis.js"
5
+ import {find_closest_point_on_circle} from "./find_closest_point_on_circle.js"
6
+
7
+ export function calculate_new_vector_from_pointer_position(
8
+ {radius, rect: {left, top, width, height}}: Basis,
9
+ {x: client_x, y: client_y}: Vec2,
10
+ ): Vec2 {
11
+
12
+ const middle_x = left + (width / 2)
13
+ const middle_y = top + (height / 2)
14
+
15
+ let new_vector = Vec2.new((client_x - middle_x), (client_y - middle_y))
16
+
17
+ if (!within_radius(radius, new_vector))
18
+ new_vector = find_closest_point_on_circle(radius, new_vector)
19
+ const [x, y] = new_vector
20
+
21
+ const final = Vec2.new((x / radius), -(y / radius))
22
+
23
+ return [...final].some(isNaN)
24
+ ? Vec2.zero()
25
+ : final
26
+ }
27
+
@@ -0,0 +1,15 @@
1
+
2
+ import {Vec2} from "@benev/math"
3
+
4
+ export function find_closest_point_on_circle(
5
+ radius: number,
6
+ {x, y}: Vec2,
7
+ ): Vec2 {
8
+
9
+ const magnitude = Math.sqrt((x ** 2) + (y ** 2))
10
+
11
+ return Vec2.new(
12
+ (x / magnitude) * radius,
13
+ (y / magnitude) * radius,
14
+ )
15
+ }
@@ -0,0 +1,50 @@
1
+
2
+ import {Vec2} from "@benev/math"
3
+
4
+ export function make_pointer_listeners({
5
+ set_vector,
6
+ set_pointer_position,
7
+ }: {
8
+ set_vector: (vector: Vec2) => void
9
+ set_pointer_position: (position: Vec2) => void
10
+ }) {
11
+
12
+ let pointer_id: number | undefined
13
+
14
+ return {
15
+ pointerdown: {
16
+ handleEvent: (event: PointerEvent) => {
17
+ event.preventDefault()
18
+
19
+ const element = event.currentTarget as HTMLElement
20
+
21
+ if (pointer_id)
22
+ element.releasePointerCapture(pointer_id)
23
+
24
+ pointer_id = event.pointerId
25
+ element.setPointerCapture(pointer_id)
26
+ set_pointer_position(Vec2.new(event.clientX, event.clientY))
27
+ set_vector(Vec2.zero())
28
+ },
29
+ },
30
+
31
+ pointermove: {
32
+ passive: false,
33
+ handleEvent: (event: PointerEvent) => {
34
+ event.preventDefault()
35
+
36
+ if (event.pointerId === pointer_id)
37
+ set_pointer_position(Vec2.new(event.clientX, event.clientY))
38
+ },
39
+ },
40
+
41
+ pointerup: {
42
+ handleEvent: (event: PointerEvent) => {
43
+ event.preventDefault()
44
+ pointer_id = undefined
45
+ set_vector(Vec2.zero())
46
+ },
47
+ },
48
+ }
49
+ }
50
+
@@ -0,0 +1,6 @@
1
+
2
+ import {Vec2} from "@benev/math"
3
+
4
+ export function within_radius(radius: number, {x, y}: Vec2) {
5
+ return (x ** 2) + (y ** 2) < (radius ** 2)
6
+ }
@@ -0,0 +1,50 @@
1
+
2
+ import {html} from "lit"
3
+ import {view} from "@e280/sly"
4
+ import {Vec2} from "@benev/math"
5
+
6
+ import {StickDevice} from "./device.js"
7
+ import {styles} from "./styles.js"
8
+ import {Basis} from "../stick-graphic/types/basis.js"
9
+ import {NubStickGraphic} from "../stick-graphic/view.js"
10
+ import {make_pointer_listeners} from "./utils/make_pointer_listeners.js"
11
+ import {calculate_new_vector_from_pointer_position} from "./utils/calculate_new_vector_from_pointer_position.js"
12
+
13
+ export const NubStick = view(use => (stick: StickDevice) => {
14
+ use.name("nub-stick")
15
+ use.styles(styles)
16
+
17
+ let basis: Basis | undefined = undefined
18
+ const updateBasis = (b: Basis) => basis = b
19
+
20
+ const listeners = use.once(() => make_pointer_listeners({
21
+ set_vector: vector => stick.vector.value = vector,
22
+ set_pointer_position: position => {
23
+ if (basis)
24
+ stick.vector.value = calculate_new_vector_from_pointer_position(
25
+ basis,
26
+ position,
27
+ )
28
+ },
29
+ }))
30
+
31
+ use.mount(() => {
32
+ stick.vector.set(Vec2.zero())
33
+ return () => stick.vector.set(Vec2.zero())
34
+ })
35
+
36
+ return html`
37
+ <div
38
+ class=container
39
+ .vector="${stick.vector}"
40
+ @pointerdown="${listeners.pointerdown}"
41
+ @pointermove="${listeners.pointermove}"
42
+ @pointerup="${listeners.pointerup}"
43
+ >
44
+ ${NubStickGraphic
45
+ .attr("part", "graphic")
46
+ .props(stick.vector.get(), updateBasis)}
47
+ </div>
48
+ `
49
+ })
50
+
@@ -0,0 +1,38 @@
1
+
2
+ import {css} from "lit"
3
+ export const styles = css`
4
+
5
+ :host {
6
+ display: block;
7
+ width: 8em;
8
+ height: 8em;
9
+ --size: var(--nub-stick-size, 66%);
10
+ --background: var(--nub-stick-background, black);
11
+ --color: var(--nub-stick-color, white);
12
+ }
13
+
14
+ [part="base"] {
15
+ position: relative;
16
+ aspect-ratio: 1/1;
17
+ width: 100%;
18
+ height: 100%;
19
+ background: var(--background);
20
+ border-radius: 100%;
21
+ }
22
+
23
+ [part="over"], [part="under"] {
24
+ position: absolute;
25
+ inset: 0;
26
+ width: var(--size);
27
+ height: var(--size);
28
+ border-radius: 100%;
29
+ margin: auto;
30
+ pointer-events: none;
31
+ background: var(--color);
32
+ }
33
+
34
+ [part="under"] {
35
+ opacity: 0.5;
36
+ }
37
+
38
+ `
@@ -0,0 +1,5 @@
1
+
2
+ export type Basis = {
3
+ rect: DOMRect
4
+ radius: number
5
+ }
@@ -0,0 +1,19 @@
1
+
2
+ import {Basis} from "../types/basis.js"
3
+
4
+ export function calculate_basis(
5
+ base: HTMLElement,
6
+ over: HTMLElement,
7
+ ): Basis {
8
+
9
+ const rect = base.getBoundingClientRect()
10
+
11
+ const half_base = (rect.width / 2)
12
+ const quarter_stick = (over.getBoundingClientRect().width / 4)
13
+
14
+ return {
15
+ rect,
16
+ radius: half_base - quarter_stick,
17
+ }
18
+ }
19
+
@@ -0,0 +1,13 @@
1
+
2
+ import {Vec2} from "@benev/math"
3
+
4
+ export function stick_vector_to_pixels(
5
+ radius: number | undefined,
6
+ vector: Vec2,
7
+ ) {
8
+
9
+ return radius !== undefined
10
+ ? vector.clone().multiply_(radius, -radius)
11
+ : Vec2.zero()
12
+ }
13
+
@@ -0,0 +1,10 @@
1
+
2
+ import {Vec2} from "@benev/math"
3
+
4
+ export const transform = ({x, y}: Vec2) => `
5
+ transform: translate(
6
+ ${x}px,
7
+ ${y}px
8
+ );
9
+ `
10
+
@@ -0,0 +1,43 @@
1
+
2
+ import {html} from "lit"
3
+ import {view} from "@e280/sly"
4
+ import {Vec2} from "@benev/math"
5
+
6
+ import {styles} from "./styles.js"
7
+ import {Basis} from "./types/basis.js"
8
+ import {transform} from "./utils/transform.js"
9
+ import {calculate_basis} from "./utils/calculate_basis.js"
10
+ import {stick_vector_to_pixels} from "./utils/stick_vector_to_pixels.js"
11
+
12
+ export const NubStickGraphic = view(use => (
13
+ vector: Vec2,
14
+ updateBasis: (basis: Basis) => void,
15
+ ) => {
16
+
17
+ use.name("nub-stick-graphic")
18
+ use.styles(styles)
19
+
20
+ const basis = use.signal<Basis | null>(null)
21
+
22
+ use.rendered.then(() => {
23
+ const base = use.shadow.querySelector<HTMLElement>(`[part="base"]`)
24
+ const over = use.shadow.querySelector<HTMLElement>(`[part="over"]`)
25
+ if (base && over) {
26
+ const newBasis = calculate_basis(base, over)
27
+ basis.value = newBasis
28
+ updateBasis(newBasis)
29
+ }
30
+ })
31
+
32
+ const pixels = stick_vector_to_pixels(basis.value?.radius, vector)
33
+ const over_style = transform(pixels)
34
+ const under_style = transform(pixels.clone().half())
35
+
36
+ return html`
37
+ <div part=base>
38
+ <div part=under style="${under_style}"></div>
39
+ <div part=over style="${over_style}"></div>
40
+ </div>
41
+ `
42
+ })
43
+
@@ -0,0 +1,25 @@
1
+
2
+ import {StickDevice} from "../stick/device.js"
3
+ import {SamplerDevice} from "../../station/devices/infra/sampler.js"
4
+
5
+ export class VirtualGamepadDevice extends SamplerDevice {
6
+ stickLeft = new StickDevice()
7
+ stickRight = new StickDevice()
8
+
9
+ takeSamples() {
10
+ const left = this.stickLeft.breakdown()
11
+ this.setSample("gamepad.stick.left.up", left.up)
12
+ this.setSample("gamepad.stick.left.down", left.down)
13
+ this.setSample("gamepad.stick.left.left", left.left)
14
+ this.setSample("gamepad.stick.left.right", left.right)
15
+
16
+ const right = this.stickRight.breakdown()
17
+ this.setSample("gamepad.stick.right.up", right.up)
18
+ this.setSample("gamepad.stick.right.down", right.down)
19
+ this.setSample("gamepad.stick.right.left", right.left)
20
+ this.setSample("gamepad.stick.right.right", right.right)
21
+
22
+ return super.takeSamples()
23
+ }
24
+ }
25
+
@@ -0,0 +1,133 @@
1
+
2
+ import {css} from "lit"
3
+ export default css`
4
+
5
+ :host {
6
+ pointer-events: none;
7
+
8
+ display: flex;
9
+ flex-direction: column;
10
+ container: my-layout / size;
11
+
12
+ width: 100%;
13
+ height: 100%;
14
+ }
15
+
16
+ * {
17
+ user-drag: none;
18
+ user-select: none;
19
+ }
20
+
21
+ button, [view="nub-stick"] {
22
+ pointer-events: all;
23
+ }
24
+
25
+ button {
26
+ font-size: 0.5em;
27
+ color: #fff;
28
+ text-shadow: .1em .2em .1em #000;
29
+ text-transform: uppercase;
30
+ display: inline-flex;
31
+ justify-content: center;
32
+ align-items: center;
33
+ background: #888;
34
+ box-shadow: .2em .4em .1em #000;
35
+
36
+ -webkit-tap-highlight-color: transparent;
37
+ &:is(:focus, :hover) {
38
+ outline: none;
39
+ background: #888;
40
+ filter: none;
41
+ }
42
+ }
43
+
44
+ .upper {
45
+ flex: 1 1 auto;
46
+ display: flex;
47
+ justify-content: center;
48
+ align-items: start;
49
+ gap: 0.5em;
50
+ }
51
+
52
+ .lower {
53
+ display: flex;
54
+ justify-content: space-between;
55
+ }
56
+
57
+ .side {
58
+ display: flex;
59
+ flex-direction: column;
60
+ gap: 1em;
61
+ }
62
+
63
+ .pad {
64
+ display: flex;
65
+ gap: 0.5em;
66
+
67
+ > div {
68
+ display: flex;
69
+ flex-direction: column;
70
+ justify-content: center;
71
+ gap: 0.5em;
72
+ }
73
+ }
74
+
75
+ .shoulder {
76
+ display: flex;
77
+ gap: 0.5em;
78
+ }
79
+
80
+ .right {
81
+ align-items: end;
82
+ }
83
+
84
+ .right .shoulder {
85
+ flex-direction: row-reverse;
86
+ }
87
+
88
+ [x-code^="g.trigger"] {
89
+ width: 6em;
90
+ }
91
+
92
+ [x-code^="g.bumper"] {
93
+ width: 4em;
94
+ }
95
+
96
+ .stick {
97
+ width: 4em;
98
+ }
99
+
100
+ @container (min-width: 0px) {
101
+ .upper, .lower {
102
+ padding: 2cqh 2cqw;
103
+ }
104
+
105
+ button {
106
+ font-size: min(3cqh, 3cqw);
107
+ width: 7cqw;
108
+ height: 6cqh;
109
+ }
110
+
111
+ .upper button {
112
+ width: unset;
113
+ height: unset;
114
+ }
115
+
116
+ .shoulder button {
117
+ height: 9cqh;
118
+ }
119
+
120
+ .stick {
121
+ width: max(15cqw, 15cqh);
122
+ }
123
+
124
+ [x-code^="g.trigger"] {
125
+ width: 9cqw;
126
+ }
127
+
128
+ [x-code^="g.bumper"] {
129
+ width: 7cqw;
130
+ }
131
+ }
132
+
133
+ `
@@ -0,0 +1,42 @@
1
+
2
+ export type GamepadInputs = ReturnType<typeof gamepadInputs>
3
+
4
+ export function gamepadInputs() {
5
+ return {
6
+ "gamepad.any": 0,
7
+
8
+ "gamepad.stick.left.up": 0,
9
+ "gamepad.stick.left.down": 0,
10
+ "gamepad.stick.left.left": 0,
11
+ "gamepad.stick.left.right": 0,
12
+
13
+ "gamepad.stick.right.up": 0,
14
+ "gamepad.stick.right.down": 0,
15
+ "gamepad.stick.right.left": 0,
16
+ "gamepad.stick.right.right": 0,
17
+
18
+ "gamepad.stick.left.click": 0,
19
+ "gamepad.stick.right.click": 0,
20
+
21
+ "gamepad.a": 0,
22
+ "gamepad.b": 0,
23
+ "gamepad.x": 0,
24
+ "gamepad.y": 0,
25
+
26
+ "gamepad.up": 0,
27
+ "gamepad.down": 0,
28
+ "gamepad.left": 0,
29
+ "gamepad.right": 0,
30
+
31
+ "gamepad.trigger.left": 0,
32
+ "gamepad.trigger.right": 0,
33
+
34
+ "gamepad.bumper.left": 0,
35
+ "gamepad.bumper.right": 0,
36
+
37
+ "gamepad.alpha": 0,
38
+ "gamepad.beta": 0,
39
+ "gamepad.gamma": 0,
40
+ }
41
+ }
42
+
@@ -0,0 +1,12 @@
1
+
2
+ export function preventDefaultTouchShenanigans() {
3
+ const preventer = (e: TouchEvent) => e.preventDefault()
4
+ const opts = {passive: false}
5
+
6
+ window.addEventListener("touchmove", preventer, opts)
7
+
8
+ return () => {
9
+ window.removeEventListener("touchmove", preventer)
10
+ }
11
+ }
12
+
@@ -0,0 +1,75 @@
1
+
2
+ import {ev, MapG} from "@e280/stz"
3
+
4
+ export function touchTracking({target, buttons, touchdown, touchup}: {
5
+ target: Document | ShadowRoot
6
+ buttons: Set<HTMLButtonElement>
7
+ touchdown: (button: HTMLButtonElement) => void
8
+ touchup: (button: HTMLButtonElement) => void
9
+ }) {
10
+
11
+ const tracks = new MapG<number, Track>
12
+
13
+ function grabTrack(touch: Touch) {
14
+ return tracks.guarantee(touch.identifier, () => new Track(
15
+ touchdown,
16
+ touchup,
17
+ ))
18
+ }
19
+
20
+ function underTouch(touch: Touch) {
21
+ const element = target.elementFromPoint(touch.clientX, touch.clientY)
22
+ return (element && element instanceof HTMLButtonElement && buttons.has(element))
23
+ ? element
24
+ : undefined
25
+ }
26
+
27
+ function additive(event: TouchEvent) {
28
+ for (const touch of Array.from(event.touches)) {
29
+ const track = grabTrack(touch)
30
+ track.button = underTouch(touch)
31
+ }
32
+ }
33
+
34
+ function subtractive(event: TouchEvent) {
35
+ for (const touch of Array.from(event.changedTouches)) {
36
+ const track = grabTrack(touch)
37
+ track.button = undefined
38
+ tracks.delete(touch.identifier)
39
+ }
40
+ }
41
+
42
+ return ev(window, {
43
+ touchstart: additive,
44
+ touchmove: additive,
45
+ touchcancel: subtractive,
46
+ touchend: subtractive,
47
+ })
48
+ }
49
+
50
+ class Track {
51
+ #button: HTMLButtonElement | undefined = undefined
52
+
53
+ constructor(
54
+ public touchdown: (button: HTMLButtonElement) => void,
55
+ public touchup: (button: HTMLButtonElement) => void,
56
+ ) {}
57
+
58
+ get button() {
59
+ return this.#button
60
+ }
61
+
62
+ set button(next: HTMLButtonElement | undefined) {
63
+ const previous = this.#button
64
+ const changed = next !== previous
65
+
66
+ this.#button = next
67
+
68
+ if (changed && previous) {
69
+ this.touchup(previous)
70
+ }
71
+ if (changed && next)
72
+ this.touchdown(next)
73
+ }
74
+ }
75
+