@bct-app/game-engine 0.1.6-beta.4 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +3 -7
- package/dist/index.mjs +3 -7
- package/package.json +10 -10
package/dist/index.js
CHANGED
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@@ -205,7 +205,6 @@ var toIdList = (value) => {
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};
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var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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effect,
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-
operation,
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payloads,
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effector,
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writableInputs,
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@@ -231,16 +230,13 @@ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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}
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const mode = effect.mode ?? "REPLACE";
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makePlayersEffect.forEach((player) => {
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-
const overrideRaw = operation.abilityChangeOverrides?.[String(player.seat)];
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const overrideIds = toIdList(overrideRaw);
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const finalCharacterIds = overrideIds ?? resolvedCharacterIds;
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if (!player.gainCharactersAbility) {
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player.gainCharactersAbility = [];
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}
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if (mode === "REPLACE") {
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-
player.gainCharactersAbility = [...
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+
player.gainCharactersAbility = [...resolvedCharacterIds];
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} else {
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-
for (const characterId of
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+
for (const characterId of resolvedCharacterIds) {
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if (!player.gainCharactersAbility.includes(characterId)) {
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player.gainCharactersAbility.push(characterId);
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}
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@@ -248,7 +244,7 @@ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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}
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if (player.perceivedCharacter?.asCharacter) {
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const perceived = player.perceivedCharacter;
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-
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+
resolvedCharacterIds.forEach((characterId) => {
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const character = characterMap.get(characterId);
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if (!character) return;
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character.abilities.forEach((newAbility) => {
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package/dist/index.mjs
CHANGED
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@@ -167,7 +167,6 @@ var toIdList = (value) => {
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};
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var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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effect,
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-
operation,
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payloads,
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effector,
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writableInputs,
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@@ -193,16 +192,13 @@ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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}
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const mode = effect.mode ?? "REPLACE";
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makePlayersEffect.forEach((player) => {
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-
const overrideRaw = operation.abilityChangeOverrides?.[String(player.seat)];
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-
const overrideIds = toIdList(overrideRaw);
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-
const finalCharacterIds = overrideIds ?? resolvedCharacterIds;
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if (!player.gainCharactersAbility) {
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player.gainCharactersAbility = [];
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}
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if (mode === "REPLACE") {
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-
player.gainCharactersAbility = [...
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+
player.gainCharactersAbility = [...resolvedCharacterIds];
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} else {
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-
for (const characterId of
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for (const characterId of resolvedCharacterIds) {
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if (!player.gainCharactersAbility.includes(characterId)) {
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player.gainCharactersAbility.push(characterId);
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}
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@@ -210,7 +206,7 @@ var applyAbilityChange = createEffectHandler("ABILITY_CHANGE", ({
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}
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if (player.perceivedCharacter?.asCharacter) {
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const perceived = player.perceivedCharacter;
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-
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+
resolvedCharacterIds.forEach((characterId) => {
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const character = characterMap.get(characterId);
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if (!character) return;
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character.abilities.forEach((newAbility) => {
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@bct-app/game-engine",
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"version": "0.1.6
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"version": "0.1.6",
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"description": "Game engine utilities for BCT",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -15,13 +15,6 @@
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"dist",
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"README.md"
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],
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-
"scripts": {
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"clean": "rm -rf dist",
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"build": "tsup src/index.ts --dts --format cjs,esm",
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"dev": "tsup src/index.ts --dts --format cjs,esm --watch",
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"test": "vitest",
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"test:run": "vitest run"
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},
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"keywords": [
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"game-engine",
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"bct"
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@@ -37,12 +30,19 @@
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"access": "public"
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},
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"dependencies": {
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-
"@bct-app/game-model": "0.1.3
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"@bct-app/game-model": "0.1.3"
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},
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"devDependencies": {
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"@vitest/ui": "^4.1.3",
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"tsup": "^8.0.2",
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"typescript": "^5.9.3",
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"vitest": "^4.1.3"
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},
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"scripts": {
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"clean": "rm -rf dist",
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"build": "tsup src/index.ts --dts --format cjs,esm",
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"dev": "tsup src/index.ts --dts --format cjs,esm --watch",
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"test": "vitest",
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"test:run": "vitest run"
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}
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-
}
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}
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