@battle-racing/br-common-lib 6.2.0-rc.7 → 6.2.0-rc.8

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@@ -751,16 +751,97 @@ export declare const powerUpCommandSchema: z.ZodIntersection<z.ZodUnion<readonly
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpWaiting">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpRoulette">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpNitroReady">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
@@ -1674,16 +1755,97 @@ export declare const powerUpSchema: z.ZodObject<{
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpWaiting">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpRoulette">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpNitroReady">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
@@ -2577,16 +2739,97 @@ export declare const powerUpSchema: z.ZodObject<{
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpWaiting">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpRoulette">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
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  presentationRevision: z.ZodOptional<z.ZodNumber>;
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  step: z.ZodLiteral<"PowerUpNitroReady">;
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+ hud: z.ZodObject<{
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+ coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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+ position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNullable<z.ZodNumber>;
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+ total: z.ZodNullable<z.ZodNumber>;
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+ }, z.core.$strip>>>;
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+ gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>>>;
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+ powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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+ readonly BATTLE_GOD: "Battle God";
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+ readonly BATTLE_STAR: "Battle Star";
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+ readonly BATTLE_SHOT: "Battle Shot";
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+ readonly BATTLE_NITRO: "Battle Nitro";
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+ readonly BATTLE_PULSE: "Battle Pulse";
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+ readonly BATTLE_TRAP: "Battle Trap";
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+ readonly BATTLE_SHIELD: "Battle Shield";
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+ readonly BATTLE_TURBO: "Battle Turbo";
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+ readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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+ }>, z.ZodLiteral<"Clear PowerUp">]>>>;
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+ powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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+ }, z.core.$strip>;
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  }, z.core.$strip>, z.ZodObject<{
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  tutorialSessionId: z.ZodOptional<z.ZodString>;
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  revision: z.ZodOptional<z.ZodNumber>;
@@ -162,3 +162,151 @@ export declare const tutorialInputSignalSchema: z.ZodDiscriminatedUnion<[z.ZodOb
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  right: "right";
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  }>;
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  }, z.core.$strip>], "type">;
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+ export declare const tutorialConfigurationSchema: z.ZodObject<{
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+ laps: z.ZodDefault<z.ZodNumber>;
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+ coins: z.ZodDefault<z.ZodNumber>;
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+ time: z.ZodDefault<z.ZodNumber>;
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+ speedConfig: z.ZodOptional<z.ZodNumber>;
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+ }, z.core.$strip>;
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+ export declare const tutorialParticipantSchema: z.ZodObject<{
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+ deviceId: z.ZodString;
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+ playerId: z.ZodOptional<z.ZodString>;
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+ status: z.ZodEnum<{
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+ COMPLETED: "COMPLETED";
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+ PENDING: "PENDING";
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+ CANCELLED: "CANCELLED";
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+ IN_PROGRESS: "IN_PROGRESS";
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+ SKIPPED: "SKIPPED";
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+ }>;
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+ currentPhaseId: z.ZodEnum<{
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+ starting_point: "starting_point";
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+ controls_and_hud: "controls_and_hud";
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+ power_up: "power_up";
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+ lap_completion: "lap_completion";
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+ }>;
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+ currentStep: z.ZodEnum<{
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+ Countdown: "Countdown";
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+ Welcome: "Welcome";
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+ PersonalItems: "PersonalItems";
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+ SeatBelt: "SeatBelt";
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+ Pedal: "Pedal";
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+ DriveToControls: "DriveToControls";
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+ WheelControls0Of2: "WheelControls0Of2";
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+ WheelControls1Of2: "WheelControls1Of2";
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+ WheelControlsCompleted: "WheelControlsCompleted";
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+ HudOverview: "HudOverview";
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+ HudPosition: "HudPosition";
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+ HudLaps: "HudLaps";
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+ HudTimeLeft: "HudTimeLeft";
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+ HudCoins: "HudCoins";
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+ PowerUpWaiting: "PowerUpWaiting";
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+ PowerUpRoulette: "PowerUpRoulette";
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+ PowerUpNitroReady: "PowerUpNitroReady";
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+ PowerUpReturnToHud: "PowerUpReturnToHud";
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+ TutorialCompleted: "TutorialCompleted";
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+ }>;
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+ revision: z.ZodNumber;
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+ presentationRevision: z.ZodNumber;
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+ latestCheckpointId: z.ZodOptional<z.ZodString>;
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+ latestCheckpointProgress: z.ZodOptional<z.ZodNumber>;
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+ coins: z.ZodDefault<z.ZodNumber>;
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+ currentLap: z.ZodDefault<z.ZodNumber>;
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+ totalLaps: z.ZodDefault<z.ZodNumber>;
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+ position: z.ZodOptional<z.ZodObject<{
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+ current: z.ZodNumber;
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+ total: z.ZodNumber;
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+ }, z.core.$strip>>;
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+ totalDurationSeconds: z.ZodDefault<z.ZodNumber>;
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+ startedAtISO: z.ZodOptional<z.ZodString>;
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+ updatedAtISO: z.ZodString;
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+ }, z.core.$strip>;
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+ export declare const tutorialSessionSchema: z.ZodObject<{
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+ id: z.ZodString;
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+ gameTurnId: z.ZodOptional<z.ZodString>;
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+ gameId: z.ZodOptional<z.ZodUnion<readonly [z.ZodString, z.ZodNumber]>>;
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+ status: z.ZodEnum<{
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+ COMPLETED: "COMPLETED";
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+ PENDING: "PENDING";
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+ CANCELLED: "CANCELLED";
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+ IN_PROGRESS: "IN_PROGRESS";
232
+ SKIPPED: "SKIPPED";
233
+ }>;
234
+ participants: z.ZodArray<z.ZodObject<{
235
+ deviceId: z.ZodString;
236
+ playerId: z.ZodOptional<z.ZodString>;
237
+ status: z.ZodEnum<{
238
+ COMPLETED: "COMPLETED";
239
+ PENDING: "PENDING";
240
+ CANCELLED: "CANCELLED";
241
+ IN_PROGRESS: "IN_PROGRESS";
242
+ SKIPPED: "SKIPPED";
243
+ }>;
244
+ currentPhaseId: z.ZodEnum<{
245
+ starting_point: "starting_point";
246
+ controls_and_hud: "controls_and_hud";
247
+ power_up: "power_up";
248
+ lap_completion: "lap_completion";
249
+ }>;
250
+ currentStep: z.ZodEnum<{
251
+ Countdown: "Countdown";
252
+ Welcome: "Welcome";
253
+ PersonalItems: "PersonalItems";
254
+ SeatBelt: "SeatBelt";
255
+ Pedal: "Pedal";
256
+ DriveToControls: "DriveToControls";
257
+ WheelControls0Of2: "WheelControls0Of2";
258
+ WheelControls1Of2: "WheelControls1Of2";
259
+ WheelControlsCompleted: "WheelControlsCompleted";
260
+ HudOverview: "HudOverview";
261
+ HudPosition: "HudPosition";
262
+ HudLaps: "HudLaps";
263
+ HudTimeLeft: "HudTimeLeft";
264
+ HudCoins: "HudCoins";
265
+ PowerUpWaiting: "PowerUpWaiting";
266
+ PowerUpRoulette: "PowerUpRoulette";
267
+ PowerUpNitroReady: "PowerUpNitroReady";
268
+ PowerUpReturnToHud: "PowerUpReturnToHud";
269
+ TutorialCompleted: "TutorialCompleted";
270
+ }>;
271
+ revision: z.ZodNumber;
272
+ presentationRevision: z.ZodNumber;
273
+ latestCheckpointId: z.ZodOptional<z.ZodString>;
274
+ latestCheckpointProgress: z.ZodOptional<z.ZodNumber>;
275
+ coins: z.ZodDefault<z.ZodNumber>;
276
+ currentLap: z.ZodDefault<z.ZodNumber>;
277
+ totalLaps: z.ZodDefault<z.ZodNumber>;
278
+ position: z.ZodOptional<z.ZodObject<{
279
+ current: z.ZodNumber;
280
+ total: z.ZodNumber;
281
+ }, z.core.$strip>>;
282
+ totalDurationSeconds: z.ZodDefault<z.ZodNumber>;
283
+ startedAtISO: z.ZodOptional<z.ZodString>;
284
+ updatedAtISO: z.ZodString;
285
+ }, z.core.$strip>>;
286
+ createdAtISO: z.ZodString;
287
+ updatedAtISO: z.ZodString;
288
+ }, z.core.$strip>;
289
+ export declare const startOperatorTutorialSchema: z.ZodObject<{
290
+ gameId: z.ZodNumber;
291
+ gameType: z.ZodEnum<{
292
+ Race: "Race";
293
+ Battle: "Battle";
294
+ }>;
295
+ tutorialConfigId: z.ZodDefault<z.ZodOptional<z.ZodString>>;
296
+ params: z.ZodObject<{
297
+ laps: z.ZodOptional<z.ZodNumber>;
298
+ lives: z.ZodOptional<z.ZodNumber>;
299
+ coins: z.ZodNumber;
300
+ kartsGuids: z.ZodArray<z.ZodString>;
301
+ powerUpsIds: z.ZodArray<z.ZodString>;
302
+ time: z.ZodNumber;
303
+ speedConfig: z.ZodNumber;
304
+ playerKartMap: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
305
+ }, z.core.$strip>;
306
+ tutorialParams: z.ZodOptional<z.ZodObject<{
307
+ laps: z.ZodDefault<z.ZodNumber>;
308
+ coins: z.ZodDefault<z.ZodNumber>;
309
+ time: z.ZodDefault<z.ZodNumber>;
310
+ speedConfig: z.ZodOptional<z.ZodNumber>;
311
+ }, z.core.$strip>>;
312
+ }, z.core.$strip>;
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.tutorialInputSignalSchema = exports.tutorialSteeringWheelButtonPressedSchema = exports.tutorialKartEventBaseSchema = exports.tutorialInputSignalTypeSchema = exports.tutorialKartSnapshotSchema = exports.tutorialCheckpointTargetSchema = exports.tutorialSteeringWheelButtonSchema = exports.tutorialListenEventOnSchema = exports.tutorialPhaseIdSchema = exports.tutorialStatusSchema = exports.tutorialScreenStepSchema = void 0;
3
+ exports.startOperatorTutorialSchema = exports.tutorialSessionSchema = exports.tutorialParticipantSchema = exports.tutorialConfigurationSchema = exports.tutorialInputSignalSchema = exports.tutorialSteeringWheelButtonPressedSchema = exports.tutorialKartEventBaseSchema = exports.tutorialInputSignalTypeSchema = exports.tutorialKartSnapshotSchema = exports.tutorialCheckpointTargetSchema = exports.tutorialSteeringWheelButtonSchema = exports.tutorialListenEventOnSchema = exports.tutorialPhaseIdSchema = exports.tutorialStatusSchema = exports.tutorialScreenStepSchema = void 0;
4
4
  const zod_1 = require("zod");
5
5
  const ScreenTutorial_schema_1 = require("../hardware/screen/ScreenTutorial.schema");
6
6
  const Tutorial_const_1 = require("./Tutorial.const");
@@ -82,3 +82,57 @@ exports.tutorialSteeringWheelButtonPressedSchema = exports.tutorialKartEventBase
82
82
  button: exports.tutorialSteeringWheelButtonSchema,
83
83
  });
84
84
  exports.tutorialInputSignalSchema = zod_1.z.discriminatedUnion('type', [exports.tutorialSteeringWheelButtonPressedSchema]);
85
+ exports.tutorialConfigurationSchema = zod_1.z.object({
86
+ laps: zod_1.z.number().int().min(1).default(1),
87
+ coins: zod_1.z.number().int().min(0).max(254).default(0),
88
+ time: zod_1.z.number().int().min(30).max(1200).default(180),
89
+ speedConfig: zod_1.z.number().int().min(20).max(100).optional(),
90
+ });
91
+ exports.tutorialParticipantSchema = zod_1.z.object({
92
+ deviceId: zod_1.z.string().min(1),
93
+ playerId: zod_1.z.string().optional(),
94
+ status: exports.tutorialStatusSchema,
95
+ currentPhaseId: exports.tutorialPhaseIdSchema,
96
+ currentStep: exports.tutorialScreenStepSchema,
97
+ revision: zod_1.z.number().int().nonnegative(),
98
+ presentationRevision: zod_1.z.number().int().nonnegative(),
99
+ latestCheckpointId: zod_1.z.string().optional(),
100
+ latestCheckpointProgress: zod_1.z.number().optional(),
101
+ coins: zod_1.z.number().int().default(0),
102
+ currentLap: zod_1.z.number().int().default(1),
103
+ totalLaps: zod_1.z.number().int().default(1),
104
+ position: zod_1.z
105
+ .object({
106
+ current: zod_1.z.number().int(),
107
+ total: zod_1.z.number().int(),
108
+ })
109
+ .optional(),
110
+ totalDurationSeconds: zod_1.z.number().int().default(180),
111
+ startedAtISO: zod_1.z.string().optional(),
112
+ updatedAtISO: zod_1.z.string(),
113
+ });
114
+ exports.tutorialSessionSchema = zod_1.z.object({
115
+ id: zod_1.z.string().min(1),
116
+ gameTurnId: zod_1.z.string().optional(),
117
+ gameId: zod_1.z.union([zod_1.z.string(), zod_1.z.number()]).optional(),
118
+ status: exports.tutorialStatusSchema,
119
+ participants: zod_1.z.array(exports.tutorialParticipantSchema),
120
+ createdAtISO: zod_1.z.string(),
121
+ updatedAtISO: zod_1.z.string(),
122
+ });
123
+ exports.startOperatorTutorialSchema = zod_1.z.object({
124
+ gameId: zod_1.z.number().int(),
125
+ gameType: zod_1.z.enum(['Race', 'Battle']),
126
+ tutorialConfigId: zod_1.z.string().optional().default('BR_TUTORIAL_DEFAULT'),
127
+ params: zod_1.z.object({
128
+ laps: zod_1.z.number().int().optional(),
129
+ lives: zod_1.z.number().int().optional(),
130
+ coins: zod_1.z.number().int().min(0).max(254),
131
+ kartsGuids: zod_1.z.array(zod_1.z.string()).min(1),
132
+ powerUpsIds: zod_1.z.array(zod_1.z.string()).min(1),
133
+ time: zod_1.z.number().int().min(30).max(1200),
134
+ speedConfig: zod_1.z.number().int().min(20).max(100),
135
+ playerKartMap: zod_1.z.record(zod_1.z.string(), zod_1.z.string()).optional(),
136
+ }),
137
+ tutorialParams: exports.tutorialConfigurationSchema.optional(),
138
+ });
@@ -1,5 +1,5 @@
1
1
  import { z } from 'zod';
2
- import { tutorialInputSignalSchema, tutorialInputSignalTypeSchema, tutorialKartSnapshotSchema, tutorialListenEventOnSchema, tutorialCheckpointTargetSchema, tutorialPhaseIdSchema, tutorialScreenStepSchema, tutorialStatusSchema, tutorialSteeringWheelButtonPressedSchema, tutorialSteeringWheelButtonSchema } from './Tutorial.schema';
2
+ import { tutorialInputSignalSchema, tutorialInputSignalTypeSchema, tutorialKartSnapshotSchema, tutorialListenEventOnSchema, tutorialCheckpointTargetSchema, tutorialPhaseIdSchema, tutorialScreenStepSchema, tutorialStatusSchema, tutorialSteeringWheelButtonPressedSchema, tutorialSteeringWheelButtonSchema, tutorialConfigurationSchema, tutorialParticipantSchema, tutorialSessionSchema, startOperatorTutorialSchema } from './Tutorial.schema';
3
3
  export type TutorialScreenStep = z.infer<typeof tutorialScreenStepSchema>;
4
4
  export type TutorialStatus = z.infer<typeof tutorialStatusSchema>;
5
5
  export type TutorialPhaseId = z.infer<typeof tutorialPhaseIdSchema>;
@@ -10,3 +10,7 @@ export type TutorialKartSnapshot = z.infer<typeof tutorialKartSnapshotSchema>;
10
10
  export type TutorialInputSignalType = z.infer<typeof tutorialInputSignalTypeSchema>;
11
11
  export type TutorialSteeringWheelButtonPressed = z.infer<typeof tutorialSteeringWheelButtonPressedSchema>;
12
12
  export type TutorialInputSignal = z.infer<typeof tutorialInputSignalSchema>;
13
+ export type TutorialConfiguration = z.infer<typeof tutorialConfigurationSchema>;
14
+ export type TutorialParticipant = z.infer<typeof tutorialParticipantSchema>;
15
+ export type TutorialSession = z.infer<typeof tutorialSessionSchema>;
16
+ export type StartOperatorTutorial = z.infer<typeof startOperatorTutorialSchema>;