@battle-racing/br-common-lib 6.2.0-rc.7 → 6.2.0-rc.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/data/all-tutorial-steps.js +3 -0
- package/dist/domains/command/Command.schema.d.ts +162 -0
- package/dist/domains/flow/Flow.schema.d.ts +81 -0
- package/dist/domains/hardware/screen/ScreenTutorial.schema.d.ts +81 -0
- package/dist/domains/hardware/screen/ScreenTutorial.schema.js +3 -3
- package/dist/domains/powerUp/PowerUp.schema.d.ts +243 -0
- package/dist/domains/tutorial/Tutorial.schema.d.ts +148 -0
- package/dist/domains/tutorial/Tutorial.schema.js +55 -1
- package/dist/domains/tutorial/Tutorial.types.d.ts +5 -1
- package/dist/domains/tutorial/TutorialConfig.schema.d.ts +243 -0
- package/package.json +1 -1
- package/src/data/all-tutorial-steps.ts +3 -0
- package/src/domains/hardware/screen/ScreenTutorial.schema.ts +3 -3
- package/src/domains/tutorial/Tutorial.schema.ts +59 -0
- package/src/domains/tutorial/Tutorial.types.ts +9 -0
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@@ -338,6 +338,7 @@ exports.allTutorialConfig = {
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action: 'showTutorialView',
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params: {
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step: domains_1.TUTORIAL_SCREEN_STEP.POWER_UP_WAITING,
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hud: defaultTutorialHud,
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},
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},
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],
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@@ -357,6 +358,7 @@ exports.allTutorialConfig = {
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action: 'showTutorialView',
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params: {
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step: domains_1.TUTORIAL_SCREEN_STEP.POWER_UP_ROULETTE,
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hud: defaultTutorialHud,
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},
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},
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],
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@@ -376,6 +378,7 @@ exports.allTutorialConfig = {
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action: 'showTutorialView',
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params: {
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step: domains_1.TUTORIAL_SCREEN_STEP.POWER_UP_NITRO_READY,
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hud: defaultTutorialHud,
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},
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},
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],
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@@ -826,16 +826,97 @@ export declare const screenModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpWaiting">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpRoulette">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpNitroReady">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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}, z.core.$strip>, z.ZodObject<{
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tutorialSessionId: z.ZodOptional<z.ZodString>;
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revision: z.ZodOptional<z.ZodNumber>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpWaiting">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_GOD: "Battle God";
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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step: z.ZodLiteral<"PowerUpRoulette">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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revision: z.ZodOptional<z.ZodNumber>;
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presentationRevision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpNitroReady">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>>>;
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powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
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readonly BATTLE_STAR: "Battle Star";
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readonly BATTLE_SHOT: "Battle Shot";
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readonly BATTLE_NITRO: "Battle Nitro";
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readonly BATTLE_PULSE: "Battle Pulse";
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readonly BATTLE_TRAP: "Battle Trap";
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readonly BATTLE_SHIELD: "Battle Shield";
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readonly BATTLE_TURBO: "Battle Turbo";
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readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
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}>, z.ZodLiteral<"Clear PowerUp">]>>>;
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powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
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}, z.core.$strip>;
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revision: z.ZodOptional<z.ZodNumber>;
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revision: z.ZodOptional<z.ZodNumber>;
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step: z.ZodLiteral<"PowerUpWaiting">;
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hud: z.ZodObject<{
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coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
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position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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current: z.ZodNullable<z.ZodNumber>;
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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total: z.ZodNullable<z.ZodNumber>;
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}, z.core.$strip>>>;
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gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
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+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
770
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
771
|
+
}, z.core.$strip>>>;
|
|
772
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
773
|
+
readonly BATTLE_GOD: "Battle God";
|
|
774
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
775
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
776
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
777
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
778
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
779
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
780
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
781
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
782
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
783
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
784
|
+
}, z.core.$strip>;
|
|
758
785
|
}, z.core.$strip>, z.ZodObject<{
|
|
759
786
|
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
760
787
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
761
788
|
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
762
789
|
step: z.ZodLiteral<"PowerUpRoulette">;
|
|
790
|
+
hud: z.ZodObject<{
|
|
791
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
792
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
793
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
794
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
795
|
+
}, z.core.$strip>>>;
|
|
796
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
797
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
798
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
799
|
+
}, z.core.$strip>>>;
|
|
800
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
801
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
802
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
803
|
+
}, z.core.$strip>>>;
|
|
804
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
805
|
+
readonly BATTLE_GOD: "Battle God";
|
|
806
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
807
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
808
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
809
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
810
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
811
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
812
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
813
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
814
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
815
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
816
|
+
}, z.core.$strip>;
|
|
763
817
|
}, z.core.$strip>, z.ZodObject<{
|
|
764
818
|
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
765
819
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
766
820
|
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
767
821
|
step: z.ZodLiteral<"PowerUpNitroReady">;
|
|
822
|
+
hud: z.ZodObject<{
|
|
823
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
824
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
825
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
826
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
827
|
+
}, z.core.$strip>>>;
|
|
828
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
829
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
830
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
831
|
+
}, z.core.$strip>>>;
|
|
832
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
833
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
834
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
835
|
+
}, z.core.$strip>>>;
|
|
836
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
837
|
+
readonly BATTLE_GOD: "Battle God";
|
|
838
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
839
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
840
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
841
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
842
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
843
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
844
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
845
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
846
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
847
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
848
|
+
}, z.core.$strip>;
|
|
768
849
|
}, z.core.$strip>, z.ZodObject<{
|
|
769
850
|
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
770
851
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
@@ -263,16 +263,97 @@ export declare const screenTutorialViewInputSchema: z.ZodDiscriminatedUnion<[z.Z
|
|
|
263
263
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
264
264
|
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
265
265
|
step: z.ZodLiteral<"PowerUpWaiting">;
|
|
266
|
+
hud: z.ZodObject<{
|
|
267
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
268
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
269
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
270
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
271
|
+
}, z.core.$strip>>>;
|
|
272
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
273
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
274
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
275
|
+
}, z.core.$strip>>>;
|
|
276
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
277
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
278
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
279
|
+
}, z.core.$strip>>>;
|
|
280
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
281
|
+
readonly BATTLE_GOD: "Battle God";
|
|
282
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
283
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
284
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
285
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
286
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
287
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
288
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
289
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
290
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
291
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
292
|
+
}, z.core.$strip>;
|
|
266
293
|
}, z.core.$strip>, z.ZodObject<{
|
|
267
294
|
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
268
295
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
269
296
|
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
270
297
|
step: z.ZodLiteral<"PowerUpRoulette">;
|
|
298
|
+
hud: z.ZodObject<{
|
|
299
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
300
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
301
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
302
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
303
|
+
}, z.core.$strip>>>;
|
|
304
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
305
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
306
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
307
|
+
}, z.core.$strip>>>;
|
|
308
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
309
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
310
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
311
|
+
}, z.core.$strip>>>;
|
|
312
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
313
|
+
readonly BATTLE_GOD: "Battle God";
|
|
314
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
315
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
316
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
317
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
318
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
319
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
320
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
321
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
322
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
323
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
324
|
+
}, z.core.$strip>;
|
|
271
325
|
}, z.core.$strip>, z.ZodObject<{
|
|
272
326
|
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
273
327
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
274
328
|
presentationRevision: z.ZodOptional<z.ZodNumber>;
|
|
275
329
|
step: z.ZodLiteral<"PowerUpNitroReady">;
|
|
330
|
+
hud: z.ZodObject<{
|
|
331
|
+
coins: z.ZodNonOptional<z.ZodOptional<z.ZodNullable<z.ZodNumber>>>;
|
|
332
|
+
position: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
333
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
334
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
335
|
+
}, z.core.$strip>>>;
|
|
336
|
+
laps: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
337
|
+
current: z.ZodNullable<z.ZodNumber>;
|
|
338
|
+
total: z.ZodNullable<z.ZodNumber>;
|
|
339
|
+
}, z.core.$strip>>>;
|
|
340
|
+
gameTimeLeft: z.ZodNonOptional<z.ZodOptional<z.ZodObject<{
|
|
341
|
+
minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
342
|
+
seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
343
|
+
}, z.core.$strip>>>;
|
|
344
|
+
powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
|
|
345
|
+
readonly BATTLE_GOD: "Battle God";
|
|
346
|
+
readonly BATTLE_STAR: "Battle Star";
|
|
347
|
+
readonly BATTLE_SHOT: "Battle Shot";
|
|
348
|
+
readonly BATTLE_NITRO: "Battle Nitro";
|
|
349
|
+
readonly BATTLE_PULSE: "Battle Pulse";
|
|
350
|
+
readonly BATTLE_TRAP: "Battle Trap";
|
|
351
|
+
readonly BATTLE_SHIELD: "Battle Shield";
|
|
352
|
+
readonly BATTLE_TURBO: "Battle Turbo";
|
|
353
|
+
readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
|
|
354
|
+
}>, z.ZodLiteral<"Clear PowerUp">]>>>;
|
|
355
|
+
powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
|
|
356
|
+
}, z.core.$strip>;
|
|
276
357
|
}, z.core.$strip>, z.ZodObject<{
|
|
277
358
|
tutorialSessionId: z.ZodOptional<z.ZodString>;
|
|
278
359
|
revision: z.ZodOptional<z.ZodNumber>;
|
|
@@ -46,9 +46,9 @@ exports.screenTutorialViewInputSchema = zod_1.z.discriminatedUnion('step', [
|
|
|
46
46
|
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_LAPS),
|
|
47
47
|
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_TIME_LEFT),
|
|
48
48
|
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.HUD_COINS),
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
49
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_WAITING),
|
|
50
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_ROULETTE),
|
|
51
|
+
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_NITRO_READY),
|
|
52
52
|
createHudTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.POWER_UP_RETURN_TO_HUD),
|
|
53
53
|
createStaticTutorialStepSchema(Tutorial_const_1.TUTORIAL_SCREEN_STEP.TUTORIAL_COMPLETED),
|
|
54
54
|
]);
|