@bastani/atomic 0.6.8-0 → 0.7.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/bin/atomic +65 -0
  2. package/package.json +17 -82
  3. package/postinstall.mjs +47 -0
  4. package/.agents/skills/ado-commit/SKILL.md +0 -94
  5. package/.agents/skills/ado-create-pr/SKILL.md +0 -211
  6. package/.agents/skills/advanced-evaluation/SKILL.md +0 -404
  7. package/.agents/skills/advanced-evaluation/references/bias-mitigation.md +0 -288
  8. package/.agents/skills/advanced-evaluation/references/evaluation-pipeline.md +0 -43
  9. package/.agents/skills/advanced-evaluation/references/implementation-patterns.md +0 -315
  10. package/.agents/skills/advanced-evaluation/references/metrics-guide.md +0 -331
  11. package/.agents/skills/advanced-evaluation/scripts/evaluation_example.py +0 -392
  12. package/.agents/skills/ast-grep/SKILL.md +0 -325
  13. package/.agents/skills/ast-grep/references/rule_reference.md +0 -297
  14. package/.agents/skills/bdi-mental-states/SKILL.md +0 -313
  15. package/.agents/skills/bdi-mental-states/references/bdi-ontology-core.md +0 -207
  16. package/.agents/skills/bdi-mental-states/references/framework-integration.md +0 -582
  17. package/.agents/skills/bdi-mental-states/references/rdf-examples.md +0 -315
  18. package/.agents/skills/bdi-mental-states/references/sparql-competency.md +0 -420
  19. package/.agents/skills/bun/SKILL.md +0 -233
  20. package/.agents/skills/context-compression/SKILL.md +0 -274
  21. package/.agents/skills/context-compression/references/evaluation-framework.md +0 -213
  22. package/.agents/skills/context-compression/scripts/compression_evaluator.py +0 -862
  23. package/.agents/skills/context-compression/tests/test_compression_evaluator.py +0 -56
  24. package/.agents/skills/context-degradation/SKILL.md +0 -208
  25. package/.agents/skills/context-degradation/references/patterns.md +0 -314
  26. package/.agents/skills/context-degradation/scripts/degradation_detector.py +0 -614
  27. package/.agents/skills/context-fundamentals/SKILL.md +0 -203
  28. package/.agents/skills/context-fundamentals/references/context-components.md +0 -283
  29. package/.agents/skills/context-fundamentals/scripts/context_manager.py +0 -533
  30. package/.agents/skills/context-optimization/SKILL.md +0 -197
  31. package/.agents/skills/context-optimization/references/optimization_techniques.md +0 -272
  32. package/.agents/skills/context-optimization/scripts/compaction.py +0 -562
  33. package/.agents/skills/create-spec/SKILL.md +0 -249
  34. package/.agents/skills/docx/LICENSE.txt +0 -30
  35. package/.agents/skills/docx/SKILL.md +0 -592
  36. package/.agents/skills/docx/scripts/__init__.py +0 -1
  37. package/.agents/skills/docx/scripts/accept_changes.py +0 -135
  38. package/.agents/skills/docx/scripts/comment.py +0 -318
  39. package/.agents/skills/docx/scripts/office/helpers/__init__.py +0 -0
  40. package/.agents/skills/docx/scripts/office/helpers/merge_runs.py +0 -199
  41. package/.agents/skills/docx/scripts/office/helpers/simplify_redlines.py +0 -197
  42. package/.agents/skills/docx/scripts/office/pack.py +0 -159
  43. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +0 -1499
  44. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +0 -146
  45. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +0 -1085
  46. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +0 -11
  47. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-main.xsd +0 -3081
  48. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +0 -23
  49. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +0 -185
  50. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +0 -287
  51. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/pml.xsd +0 -1676
  52. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +0 -28
  53. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +0 -144
  54. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +0 -174
  55. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +0 -25
  56. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +0 -18
  57. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +0 -59
  58. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +0 -56
  59. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +0 -195
  60. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-math.xsd +0 -582
  61. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +0 -25
  62. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/sml.xsd +0 -4439
  63. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-main.xsd +0 -570
  64. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +0 -509
  65. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +0 -12
  66. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +0 -108
  67. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +0 -96
  68. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/wml.xsd +0 -3646
  69. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/xml.xsd +0 -116
  70. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-contentTypes.xsd +0 -42
  71. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-coreProperties.xsd +0 -50
  72. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-digSig.xsd +0 -49
  73. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-relationships.xsd +0 -33
  74. package/.agents/skills/docx/scripts/office/schemas/mce/mc.xsd +0 -75
  75. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-2010.xsd +0 -560
  76. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-2012.xsd +0 -67
  77. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-2018.xsd +0 -14
  78. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-cex-2018.xsd +0 -20
  79. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-cid-2016.xsd +0 -13
  80. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-sdtdatahash-2020.xsd +0 -4
  81. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-symex-2015.xsd +0 -8
  82. package/.agents/skills/docx/scripts/office/soffice.py +0 -183
  83. package/.agents/skills/docx/scripts/office/unpack.py +0 -132
  84. package/.agents/skills/docx/scripts/office/validate.py +0 -111
  85. package/.agents/skills/docx/scripts/office/validators/__init__.py +0 -15
  86. package/.agents/skills/docx/scripts/office/validators/base.py +0 -847
  87. package/.agents/skills/docx/scripts/office/validators/docx.py +0 -446
  88. package/.agents/skills/docx/scripts/office/validators/pptx.py +0 -275
  89. package/.agents/skills/docx/scripts/office/validators/redlining.py +0 -247
  90. package/.agents/skills/docx/scripts/templates/comments.xml +0 -3
  91. package/.agents/skills/docx/scripts/templates/commentsExtended.xml +0 -3
  92. package/.agents/skills/docx/scripts/templates/commentsExtensible.xml +0 -3
  93. package/.agents/skills/docx/scripts/templates/commentsIds.xml +0 -3
  94. package/.agents/skills/docx/scripts/templates/people.xml +0 -3
  95. package/.agents/skills/evaluation/SKILL.md +0 -253
  96. package/.agents/skills/evaluation/references/metrics.md +0 -339
  97. package/.agents/skills/evaluation/scripts/evaluator.py +0 -627
  98. package/.agents/skills/explain-code/SKILL.md +0 -232
  99. package/.agents/skills/filesystem-context/SKILL.md +0 -289
  100. package/.agents/skills/filesystem-context/references/implementation-patterns.md +0 -549
  101. package/.agents/skills/filesystem-context/scripts/filesystem_context.py +0 -425
  102. package/.agents/skills/find-skills/SKILL.md +0 -144
  103. package/.agents/skills/gh-commit/SKILL.md +0 -245
  104. package/.agents/skills/gh-create-pr/SKILL.md +0 -95
  105. package/.agents/skills/hosted-agents/SKILL.md +0 -262
  106. package/.agents/skills/hosted-agents/references/infrastructure-patterns.md +0 -700
  107. package/.agents/skills/hosted-agents/scripts/sandbox_manager.py +0 -590
  108. package/.agents/skills/impeccable/SKILL.md +0 -178
  109. package/.agents/skills/impeccable/agents/openai.yaml +0 -4
  110. package/.agents/skills/impeccable/reference/adapt.md +0 -190
  111. package/.agents/skills/impeccable/reference/animate.md +0 -175
  112. package/.agents/skills/impeccable/reference/audit.md +0 -134
  113. package/.agents/skills/impeccable/reference/bolder.md +0 -113
  114. package/.agents/skills/impeccable/reference/brand.md +0 -114
  115. package/.agents/skills/impeccable/reference/clarify.md +0 -174
  116. package/.agents/skills/impeccable/reference/cognitive-load.md +0 -106
  117. package/.agents/skills/impeccable/reference/color-and-contrast.md +0 -105
  118. package/.agents/skills/impeccable/reference/colorize.md +0 -154
  119. package/.agents/skills/impeccable/reference/craft.md +0 -193
  120. package/.agents/skills/impeccable/reference/critique.md +0 -213
  121. package/.agents/skills/impeccable/reference/delight.md +0 -302
  122. package/.agents/skills/impeccable/reference/distill.md +0 -111
  123. package/.agents/skills/impeccable/reference/document.md +0 -427
  124. package/.agents/skills/impeccable/reference/extract.md +0 -70
  125. package/.agents/skills/impeccable/reference/harden.md +0 -347
  126. package/.agents/skills/impeccable/reference/heuristics-scoring.md +0 -234
  127. package/.agents/skills/impeccable/reference/interaction-design.md +0 -195
  128. package/.agents/skills/impeccable/reference/layout.md +0 -141
  129. package/.agents/skills/impeccable/reference/live.md +0 -594
  130. package/.agents/skills/impeccable/reference/motion-design.md +0 -109
  131. package/.agents/skills/impeccable/reference/onboard.md +0 -234
  132. package/.agents/skills/impeccable/reference/optimize.md +0 -258
  133. package/.agents/skills/impeccable/reference/overdrive.md +0 -130
  134. package/.agents/skills/impeccable/reference/personas.md +0 -178
  135. package/.agents/skills/impeccable/reference/polish.md +0 -232
  136. package/.agents/skills/impeccable/reference/product.md +0 -62
  137. package/.agents/skills/impeccable/reference/quieter.md +0 -99
  138. package/.agents/skills/impeccable/reference/responsive-design.md +0 -114
  139. package/.agents/skills/impeccable/reference/shape.md +0 -151
  140. package/.agents/skills/impeccable/reference/spatial-design.md +0 -100
  141. package/.agents/skills/impeccable/reference/teach.md +0 -156
  142. package/.agents/skills/impeccable/reference/typeset.md +0 -124
  143. package/.agents/skills/impeccable/reference/typography.md +0 -159
  144. package/.agents/skills/impeccable/reference/ux-writing.md +0 -107
  145. package/.agents/skills/impeccable/scripts/cleanup-deprecated.mjs +0 -284
  146. package/.agents/skills/impeccable/scripts/command-metadata.json +0 -94
  147. package/.agents/skills/impeccable/scripts/design-parser.mjs +0 -820
  148. package/.agents/skills/impeccable/scripts/detect-csp.mjs +0 -198
  149. package/.agents/skills/impeccable/scripts/is-generated.mjs +0 -69
  150. package/.agents/skills/impeccable/scripts/live-accept.mjs +0 -595
  151. package/.agents/skills/impeccable/scripts/live-browser.js +0 -4781
  152. package/.agents/skills/impeccable/scripts/live-inject.mjs +0 -445
  153. package/.agents/skills/impeccable/scripts/live-poll.mjs +0 -186
  154. package/.agents/skills/impeccable/scripts/live-server.mjs +0 -694
  155. package/.agents/skills/impeccable/scripts/live-wrap.mjs +0 -571
  156. package/.agents/skills/impeccable/scripts/live.mjs +0 -247
  157. package/.agents/skills/impeccable/scripts/load-context.mjs +0 -141
  158. package/.agents/skills/impeccable/scripts/modern-screenshot.umd.js +0 -14
  159. package/.agents/skills/impeccable/scripts/pin.mjs +0 -214
  160. package/.agents/skills/init/SKILL.md +0 -140
  161. package/.agents/skills/liteparse/SKILL.md +0 -223
  162. package/.agents/skills/memory-systems/SKILL.md +0 -221
  163. package/.agents/skills/memory-systems/references/implementation.md +0 -551
  164. package/.agents/skills/memory-systems/scripts/memory_store.py +0 -616
  165. package/.agents/skills/multi-agent-patterns/SKILL.md +0 -259
  166. package/.agents/skills/multi-agent-patterns/references/frameworks.md +0 -433
  167. package/.agents/skills/multi-agent-patterns/scripts/coordination.py +0 -613
  168. package/.agents/skills/opentui/SKILL.md +0 -202
  169. package/.agents/skills/opentui/references/animation/REFERENCE.md +0 -431
  170. package/.agents/skills/opentui/references/components/REFERENCE.md +0 -144
  171. package/.agents/skills/opentui/references/components/code-diff.md +0 -672
  172. package/.agents/skills/opentui/references/components/containers.md +0 -417
  173. package/.agents/skills/opentui/references/components/inputs.md +0 -531
  174. package/.agents/skills/opentui/references/components/text-display.md +0 -386
  175. package/.agents/skills/opentui/references/core/REFERENCE.md +0 -145
  176. package/.agents/skills/opentui/references/core/api.md +0 -543
  177. package/.agents/skills/opentui/references/core/configuration.md +0 -168
  178. package/.agents/skills/opentui/references/core/gotchas.md +0 -393
  179. package/.agents/skills/opentui/references/core/patterns.md +0 -449
  180. package/.agents/skills/opentui/references/keyboard/REFERENCE.md +0 -617
  181. package/.agents/skills/opentui/references/layout/REFERENCE.md +0 -337
  182. package/.agents/skills/opentui/references/layout/patterns.md +0 -444
  183. package/.agents/skills/opentui/references/react/REFERENCE.md +0 -174
  184. package/.agents/skills/opentui/references/react/api.md +0 -436
  185. package/.agents/skills/opentui/references/react/configuration.md +0 -302
  186. package/.agents/skills/opentui/references/react/gotchas.md +0 -443
  187. package/.agents/skills/opentui/references/react/patterns.md +0 -501
  188. package/.agents/skills/opentui/references/solid/REFERENCE.md +0 -201
  189. package/.agents/skills/opentui/references/solid/api.md +0 -564
  190. package/.agents/skills/opentui/references/solid/configuration.md +0 -316
  191. package/.agents/skills/opentui/references/solid/gotchas.md +0 -427
  192. package/.agents/skills/opentui/references/solid/patterns.md +0 -560
  193. package/.agents/skills/opentui/references/testing/REFERENCE.md +0 -614
  194. package/.agents/skills/pdf/LICENSE.txt +0 -30
  195. package/.agents/skills/pdf/SKILL.md +0 -316
  196. package/.agents/skills/pdf/forms.md +0 -294
  197. package/.agents/skills/pdf/reference.md +0 -612
  198. package/.agents/skills/pdf/scripts/check_bounding_boxes.py +0 -65
  199. package/.agents/skills/pdf/scripts/check_fillable_fields.py +0 -11
  200. package/.agents/skills/pdf/scripts/convert_pdf_to_images.py +0 -33
  201. package/.agents/skills/pdf/scripts/create_validation_image.py +0 -37
  202. package/.agents/skills/pdf/scripts/extract_form_field_info.py +0 -122
  203. package/.agents/skills/pdf/scripts/extract_form_structure.py +0 -115
  204. package/.agents/skills/pdf/scripts/fill_fillable_fields.py +0 -98
  205. package/.agents/skills/pdf/scripts/fill_pdf_form_with_annotations.py +0 -107
  206. package/.agents/skills/playwright-cli/SKILL.md +0 -390
  207. package/.agents/skills/playwright-cli/references/element-attributes.md +0 -23
  208. package/.agents/skills/playwright-cli/references/playwright-tests.md +0 -39
  209. package/.agents/skills/playwright-cli/references/request-mocking.md +0 -87
  210. package/.agents/skills/playwright-cli/references/running-code.md +0 -241
  211. package/.agents/skills/playwright-cli/references/session-management.md +0 -225
  212. package/.agents/skills/playwright-cli/references/spec-driven-testing.md +0 -305
  213. package/.agents/skills/playwright-cli/references/storage-state.md +0 -275
  214. package/.agents/skills/playwright-cli/references/test-generation.md +0 -134
  215. package/.agents/skills/playwright-cli/references/tracing.md +0 -139
  216. package/.agents/skills/playwright-cli/references/video-recording.md +0 -143
  217. package/.agents/skills/pptx/LICENSE.txt +0 -30
  218. package/.agents/skills/pptx/SKILL.md +0 -234
  219. package/.agents/skills/pptx/editing.md +0 -205
  220. package/.agents/skills/pptx/pptxgenjs.md +0 -420
  221. package/.agents/skills/pptx/scripts/__init__.py +0 -0
  222. package/.agents/skills/pptx/scripts/add_slide.py +0 -195
  223. package/.agents/skills/pptx/scripts/clean.py +0 -286
  224. package/.agents/skills/pptx/scripts/office/helpers/__init__.py +0 -0
  225. package/.agents/skills/pptx/scripts/office/helpers/merge_runs.py +0 -199
  226. package/.agents/skills/pptx/scripts/office/helpers/simplify_redlines.py +0 -197
  227. package/.agents/skills/pptx/scripts/office/pack.py +0 -159
  228. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +0 -1499
  229. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +0 -146
  230. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +0 -1085
  231. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +0 -11
  232. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-main.xsd +0 -3081
  233. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +0 -23
  234. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +0 -185
  235. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +0 -287
  236. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/pml.xsd +0 -1676
  237. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +0 -28
  238. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +0 -144
  239. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +0 -174
  240. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +0 -25
  241. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +0 -18
  242. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +0 -59
  243. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +0 -56
  244. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +0 -195
  245. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-math.xsd +0 -582
  246. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +0 -25
  247. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/sml.xsd +0 -4439
  248. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-main.xsd +0 -570
  249. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +0 -509
  250. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +0 -12
  251. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +0 -108
  252. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +0 -96
  253. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/wml.xsd +0 -3646
  254. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/xml.xsd +0 -116
  255. package/.agents/skills/pptx/scripts/office/schemas/ecma/fouth-edition/opc-contentTypes.xsd +0 -42
  256. package/.agents/skills/pptx/scripts/office/schemas/ecma/fouth-edition/opc-coreProperties.xsd +0 -50
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@@ -1,99 +0,0 @@
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- Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
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-
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- ---
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-
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- ## Register
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-
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- Brand: "quieter" means more restrained palette, more whitespace, more typographic air. Drama is reduced, not eliminated — the POV stays intact.
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-
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- Product: "quieter" means reducing visual noise — fewer background accents, flatter cards, less color, less motion. The tool should disappear more completely into the task.
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-
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- ---
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-
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- ## Assess Current State
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-
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- Analyze what makes the design feel too intense:
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-
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- 1. **Identify intensity sources**:
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- - **Color saturation**: Overly bright or saturated colors
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- - **Contrast extremes**: Too much high-contrast juxtaposition
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- - **Visual weight**: Too many bold, heavy elements competing
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- - **Animation excess**: Too much motion or overly dramatic effects
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- - **Complexity**: Too many visual elements, patterns, or decorations
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- - **Scale**: Everything is large and loud with no hierarchy
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-
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- 2. **Understand the context**:
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- - What's the purpose? (Marketing vs tool vs reading experience)
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- - Who's the audience? (Some contexts need energy)
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- - What's working? (Don't throw away good ideas)
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- - What's the core message? (Preserve what matters)
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-
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- If any of these are unclear from the codebase, STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer.
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-
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- **CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.
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-
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- ## Plan Refinement
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-
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- Create a strategy to reduce intensity while maintaining impact:
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-
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- - **Color approach**: Desaturate or shift to more sophisticated tones?
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- - **Hierarchy approach**: Which elements should stay bold (very few), which should recede?
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- - **Simplification approach**: What can be removed entirely?
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- - **Sophistication approach**: How can we signal quality through restraint?
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-
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- **IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision.
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-
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- ## Refine the Design
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-
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- Systematically reduce intensity across these dimensions:
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-
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- ### Color Refinement
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- - **Reduce saturation**: Shift from fully saturated to 70-85% saturation
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- - **Soften palette**: Replace bright colors with muted, sophisticated tones
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- - **Reduce color variety**: Use fewer colors more thoughtfully
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- - **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)
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- - **Gentler contrasts**: High contrast only where it matters most
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- - **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
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- - **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead
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-
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- ### Visual Weight Reduction
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- - **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
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- - **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness
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- - **White space**: Increase breathing room, reduce density
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- - **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely
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-
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- ### Simplification
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- - **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose
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- - **Simplify shapes**: Reduce border radius extremes, simplify custom shapes
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- - **Reduce layering**: Flatten visual hierarchy where possible
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- - **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows
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-
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- ### Motion Reduction
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- - **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing
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- - **Remove decorative animations**: Keep functional motion, remove flourishes
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- - **Subtle micro-interactions**: Replace dramatic effects with gentle feedback
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- - **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic
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- - **Remove animations entirely** if they're not serving a clear purpose
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-
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- ### Composition Refinement
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- - **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling
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- - **Align to grid**: Bring rogue elements back into systematic alignment
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- - **Even out spacing**: Replace extreme spacing variations with consistent rhythm
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-
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- **NEVER**:
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- - Make everything the same size/weight (hierarchy still matters)
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- - Remove all color (quiet ≠ grayscale)
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- - Eliminate all personality (maintain character through refinement)
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- - Sacrifice usability for aesthetics (functional elements still need clear affordances)
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- - Make everything small and light (some anchors needed)
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-
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- ## Verify Quality
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-
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- Ensure refinement maintains quality:
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-
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- - **Still functional**: Can users still accomplish tasks easily?
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- - **Still distinctive**: Does it have character, or is it generic now?
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- - **Better reading**: Is text easier to read for extended periods?
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- - **Sophistication**: Does it feel more refined and premium?
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-
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- Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
@@ -1,114 +0,0 @@
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- # Responsive Design
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-
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- ## Mobile-First: Write It Right
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-
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- Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
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-
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- ## Breakpoints: Content-Driven
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-
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- Don't chase device sizes—let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
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-
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- ## Detect Input Method, Not Just Screen Size
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-
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- **Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard—use pointer and hover queries:
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-
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- ```css
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- /* Fine pointer (mouse, trackpad) */
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- @media (pointer: fine) {
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- .button { padding: 8px 16px; }
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- }
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-
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- /* Coarse pointer (touch, stylus) */
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- @media (pointer: coarse) {
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- .button { padding: 12px 20px; } /* Larger touch target */
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- }
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-
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- /* Device supports hover */
27
- @media (hover: hover) {
28
- .card:hover { transform: translateY(-2px); }
29
- }
30
-
31
- /* Device doesn't support hover (touch) */
32
- @media (hover: none) {
33
- .card { /* No hover state - use active instead */ }
34
- }
35
- ```
36
-
37
- **Critical**: Don't rely on hover for functionality. Touch users can't hover.
38
-
39
- ## Safe Areas: Handle the Notch
40
-
41
- Modern phones have notches, rounded corners, and home indicators. Use `env()`:
42
-
43
- ```css
44
- body {
45
- padding-top: env(safe-area-inset-top);
46
- padding-bottom: env(safe-area-inset-bottom);
47
- padding-left: env(safe-area-inset-left);
48
- padding-right: env(safe-area-inset-right);
49
- }
50
-
51
- /* With fallback */
52
- .footer {
53
- padding-bottom: max(1rem, env(safe-area-inset-bottom));
54
- }
55
- ```
56
-
57
- **Enable viewport-fit** in your meta tag:
58
- ```html
59
- <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
60
- ```
61
-
62
- ## Responsive Images: Get It Right
63
-
64
- ### srcset with Width Descriptors
65
-
66
- ```html
67
- <img
68
- src="hero-800.jpg"
69
- srcset="
70
- hero-400.jpg 400w,
71
- hero-800.jpg 800w,
72
- hero-1200.jpg 1200w
73
- "
74
- sizes="(max-width: 768px) 100vw, 50vw"
75
- alt="Hero image"
76
- >
77
- ```
78
-
79
- **How it works**:
80
- - `srcset` lists available images with their actual widths (`w` descriptors)
81
- - `sizes` tells the browser how wide the image will display
82
- - Browser picks the best file based on viewport width AND device pixel ratio
83
-
84
- ### Picture Element for Art Direction
85
-
86
- When you need different crops/compositions (not just resolutions):
87
-
88
- ```html
89
- <picture>
90
- <source media="(min-width: 768px)" srcset="wide.jpg">
91
- <source media="(max-width: 767px)" srcset="tall.jpg">
92
- <img src="fallback.jpg" alt="...">
93
- </picture>
94
- ```
95
-
96
- ## Layout Adaptation Patterns
97
-
98
- **Navigation**: Three stages—hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
99
-
100
- ## Testing: Don't Trust DevTools Alone
101
-
102
- DevTools device emulation is useful for layout but misses:
103
-
104
- - Actual touch interactions
105
- - Real CPU/memory constraints
106
- - Network latency patterns
107
- - Font rendering differences
108
- - Browser chrome/keyboard appearances
109
-
110
- **Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
111
-
112
- ---
113
-
114
- **Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
@@ -1,151 +0,0 @@
1
- Shape the UX and UI for a feature before any code is written. This command produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork.
2
-
3
- **Scope**: Design planning only. This command does NOT write code. It produces the thinking that makes code good.
4
-
5
- **Output**: A design brief that can be handed off to $impeccable craft, or directly to $impeccable for freeform implementation. When visual direction probes are used, the images are supporting artifacts, not the primary output.
6
-
7
- ## Philosophy
8
-
9
- Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This command inverts that: understand deeply first, so implementation is precise.
10
-
11
- ## Phase 1: Discovery Interview
12
-
13
- **Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later.
14
-
15
- This is a required interaction, not optional guidance. Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer.
16
-
17
- ### Interview cadence
18
-
19
- Discovery must include at least one user-answer round unless PRODUCT.md, DESIGN.md, or an already-confirmed brief directly answers the needed design inputs. With a sparse prompt, do **not** synthesize a complete brief for confirmation on the first response.
20
-
21
- - Use the harness's structured question tool when one exists. Otherwise, ask directly in chat and stop.
22
- - Ask **2-3 questions per round**, then wait for answers.
23
- - Treat PRODUCT.md and DESIGN.md as anchors; they reduce repeated questions but do **not** replace shape for craft. Shape is task-specific.
24
- - Round 1 should clarify purpose, audience/context, and success or emotional outcome.
25
- - Round 2 should clarify content/data/states and scope/fidelity.
26
- - Round 3 should clarify visual direction, constraints, and anti-goals when still unresolved.
27
-
28
- ### Purpose & Context
29
- - What is this feature for? What problem does it solve?
30
- - Who specifically will use it? (Not "users"; be specific: role, context, frequency)
31
- - What does success look like? How will you know this feature is working?
32
- - What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
33
-
34
- ### Content & Data
35
- - What content or data does this feature display or collect?
36
- - What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
37
- - What are the edge cases? (Empty state, error state, first-time use, power user)
38
- - Is any content dynamic? What changes and how often?
39
-
40
- ### Design Direction
41
-
42
- Force a visual decision on three fronts. Skip anything PRODUCT.md or DESIGN.md already answers; ask only what's missing.
43
-
44
- - **Color strategy for this surface.** Pick one: Restrained / Committed / Full palette / Drenched. Can override the project default if the surface earns it (e.g. a drenched hero inside an otherwise Restrained product).
45
- - **Theme via scene sentence.** Write one sentence of physical context for this surface — who uses it, where, under what ambient light, in what mood. The sentence forces dark vs light. If it doesn't, add detail until it does.
46
- - **Two or three named anchor references.** Specific products, brands, objects — not adjectives like "modern" or "clean."
47
-
48
- ### Scope
49
-
50
- Always ask. Sketch quality and shipped quality are different outputs; don't guess between them.
51
-
52
- - **Fidelity.** Sketch / mid-fi / high-fi / production-ready?
53
- - **Breadth.** One screen / a flow / a whole surface?
54
- - **Interactivity.** Static visual / interactive prototype / shipped-quality component?
55
- - **Time intent.** Quick exploration, or polish until it ships?
56
-
57
- Scope answers are task-scoped. Don't write them to PRODUCT.md or DESIGN.md — carry them through the design brief only.
58
-
59
- ### Constraints
60
- - Are there technical constraints? (Framework, performance budget, browser support)
61
- - Are there content constraints? (Localization, dynamic text length, user-generated content)
62
- - Mobile/responsive requirements?
63
- - Accessibility requirements beyond WCAG AA?
64
-
65
- ### Anti-Goals
66
- - What should this NOT be? What would be a wrong direction?
67
- - What's the biggest risk of getting this wrong?
68
-
69
- ## Phase 1.5: Visual Direction Probe (Capability-Gated)
70
-
71
- After the discovery interview, generate a small set of visual direction probes **before** writing the final brief when all of these are true:
72
-
73
- - The work is **net-new** or directionally ambiguous enough that visual exploration will clarify the brief.
74
- - The requested fidelity is **mid-fi, high-fi, or production-ready**. Skip for sketch-only planning.
75
- - The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
76
-
77
- When those conditions are met, this step is mandatory for Codex and any harness with built-in image generation. Use native image generation; in Codex, use the built-in `image_gen` tool via the imagegen skill. If image generation is unavailable, do not ask the user to install APIs or tooling. State in one line that the image step is skipped because the harness lacks native image generation, then proceed.
78
-
79
- Use probes to explore visual lanes, not to replace the brief.
80
-
81
- Do not skip probes because the final UI will be semantic, editable, code-native, responsive, or accessible. Those are implementation requirements, not reasons to avoid visual exploration.
82
-
83
- ### What to generate
84
-
85
- Generate **2 to 4** distinct direction probes based on the discovery answers, especially:
86
-
87
- - Color strategy
88
- - Theme scene sentence
89
- - Named anchor references
90
- - Scope and fidelity
91
-
92
- The probes should differ in primary visual direction (hierarchy, topology, density, typographic voice, or color strategy), not just palette tweaks.
93
-
94
- ### How to use the probes
95
-
96
- - Treat them as **direction tests**, not final designs.
97
- - Use them to pressure-test whether the brief is pointing at the right lane.
98
- - Ask the user which direction feels closest, what feels off, and what should carry forward.
99
- - If the probes reveal a mismatch, revise the brief inputs before finalizing the brief.
100
-
101
- ### Important limits
102
-
103
- - Do **not** skip discovery because image generation is available.
104
- - Do **not** treat generated imagery as final UX specification, final copy, or final accessibility behavior.
105
- - Do **not** use this step for minor refinements of existing work. It's for shaping a new surface or clarifying a big directional choice.
106
-
107
- If image generation is unavailable, or the task doesn't benefit from it, skip this phase only with a one-line reason and proceed directly to the design brief.
108
-
109
- ## Phase 2: Design Brief
110
-
111
- After the interview and any required probes, synthesize everything into a structured design brief. Present it to the user for explicit confirmation before considering this command complete. Stop after asking for confirmation; do not proceed to craft or implementation in the same response unless the user has already approved the brief.
112
-
113
- ### Brief Structure
114
-
115
- **1. Feature Summary** (2-3 sentences)
116
- What this is, who it's for, what it needs to accomplish.
117
-
118
- **2. Primary User Action**
119
- The single most important thing a user should do or understand here.
120
-
121
- **3. Design Direction**
122
- Color strategy (Restrained / Committed / Full palette / Drenched) + the theme scene sentence + 2–3 named anchor references. Reference PRODUCT.md and DESIGN.md where they already answer, and note any per-surface overrides.
123
-
124
- If you ran the Visual Direction Probe step, name which probe direction won and what changed in the brief because of it.
125
-
126
- **4. Scope**
127
- Fidelity, breadth, interactivity, and time intent from the Scope section of the interview. Task-scoped — these don't persist beyond the brief.
128
-
129
- **5. Layout Strategy**
130
- High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
131
-
132
- **6. Key States**
133
- List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
134
-
135
- **7. Interaction Model**
136
- How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
137
-
138
- **8. Content Requirements**
139
- What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
140
-
141
- **9. Recommended References**
142
- Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
143
-
144
- **10. Open Questions**
145
- Anything unresolved that the implementer should resolve during build.
146
-
147
- ---
148
-
149
- STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Ask for explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions. A shape run is incomplete until the brief is confirmed.
150
-
151
- Once confirmed, the brief is complete. The user can now hand it to $impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use $impeccable craft instead, which runs this command internally.)
@@ -1,100 +0,0 @@
1
- # Spatial Design
2
-
3
- ## Spacing Systems
4
-
5
- ### Use 4pt Base, Not 8pt
6
-
7
- 8pt systems are too coarse—you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
8
-
9
- ### Name Tokens Semantically
10
-
11
- Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing—it eliminates margin collapse and cleanup hacks.
12
-
13
- ## Grid Systems
14
-
15
- ### The Self-Adjusting Grid
16
-
17
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
18
-
19
- ## Visual Hierarchy
20
-
21
- ### The Squint Test
22
-
23
- Blur your eyes (or screenshot and blur). Can you still identify:
24
- - The most important element?
25
- - The second most important?
26
- - Clear groupings?
27
-
28
- If everything looks the same weight blurred, you have a hierarchy problem.
29
-
30
- ### Hierarchy Through Multiple Dimensions
31
-
32
- Don't rely on size alone. Combine:
33
-
34
- | Tool | Strong Hierarchy | Weak Hierarchy |
35
- |------|------------------|----------------|
36
- | **Size** | 3:1 ratio or more | <2:1 ratio |
37
- | **Weight** | Bold vs Regular | Medium vs Regular |
38
- | **Color** | High contrast | Similar tones |
39
- | **Position** | Top/left (primary) | Bottom/right |
40
- | **Space** | Surrounded by white space | Crowded |
41
-
42
- **The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
43
-
44
- ### Cards Are Not Required
45
-
46
- Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards**—use spacing, typography, and subtle dividers for hierarchy within a card.
47
-
48
- ## Container Queries
49
-
50
- Viewport queries are for page layouts. **Container queries are for components**:
51
-
52
- ```css
53
- .card-container {
54
- container-type: inline-size;
55
- }
56
-
57
- .card {
58
- display: grid;
59
- gap: var(--space-md);
60
- }
61
-
62
- /* Card layout changes based on its container, not viewport */
63
- @container (min-width: 400px) {
64
- .card {
65
- grid-template-columns: 120px 1fr;
66
- }
67
- }
68
- ```
69
-
70
- **Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands—automatically, without viewport hacks.
71
-
72
- ## Optical Adjustments
73
-
74
- Text at `margin-left: 0` looks indented due to letterform whitespace—use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
75
-
76
- ### Touch Targets vs Visual Size
77
-
78
- Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
79
-
80
- ```css
81
- .icon-button {
82
- width: 24px; /* Visual size */
83
- height: 24px;
84
- position: relative;
85
- }
86
-
87
- .icon-button::before {
88
- content: '';
89
- position: absolute;
90
- inset: -10px; /* Expand tap target to 44px */
91
- }
92
- ```
93
-
94
- ## Depth & Elevation
95
-
96
- Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle—if you can clearly see it, it's probably too strong.
97
-
98
- ---
99
-
100
- **Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
@@ -1,156 +0,0 @@
1
- # Teach Flow
2
-
3
- Gathers design context for a project and writes two complementary files at the project root:
4
-
5
- - **PRODUCT.md** (strategic): register, target users, product purpose, brand personality, anti-references, strategic design principles. Answers "who/what/why".
6
- - **DESIGN.md** (visual): visual theme, color palette, typography, components, layout. Follows the [Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/). Answers "how it looks".
7
-
8
- Every other impeccable command reads these files before doing any work.
9
-
10
- ## Step 1: Load current state
11
-
12
- Run the shared loader first so you know what already exists:
13
-
14
- ```bash
15
- node .agents/skills/impeccable/scripts/load-context.mjs
16
- ```
17
-
18
- The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
19
-
20
- Decision tree:
21
- - **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
22
- - **PRODUCT.md exists, DESIGN.md missing**: skip to Step 5 — offer to run `$impeccable document` for DESIGN.md.
23
- - **PRODUCT.md exists but has no `## Register` section (legacy)**: add it. Infer a hypothesis from the codebase (see Step 2), confirm with the user, write the field.
24
- - **Both exist**: STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Ask which file to refresh. Skip the one the user doesn't want changed.
25
- - **Just DESIGN.md exists (unusual)**: do Steps 2-4 to produce PRODUCT.md.
26
-
27
- Never silently overwrite an existing file. Always confirm first.
28
-
29
- If teach was invoked as a setup blocker by another command, such as `$impeccable craft landing page`, pause that command here. Complete teach, re-run the loader, then resume the original command with the freshly loaded context. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
30
-
31
- ## Step 2: Explore the codebase
32
-
33
- Before asking questions, thoroughly scan the project to discover what you can:
34
-
35
- - **README and docs**: Project purpose, target audience, any stated goals
36
- - **Package.json / config files**: Tech stack, dependencies, existing design libraries
37
- - **Existing components**: Current design patterns, spacing, typography in use
38
- - **Brand assets**: Logos, favicons, color values already defined
39
- - **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
40
- - **Any style guides or brand documentation**
41
-
42
- Also form a **register hypothesis** from what you find:
43
-
44
- - Brand signals: `/`, `/about`, `/pricing`, `/blog/*`, `/docs/*`, hero sections, big typography, scroll-driven sections, landing-page-shaped content.
45
- - Product signals: `/app/*`, `/dashboard`, `/settings`, `/(auth)`, forms, data tables, side/top nav, app-shell components.
46
-
47
- Register is a hypothesis at this point, not a decision — Step 3 confirms it.
48
-
49
- Note what you've learned and what remains unclear. This exploration feeds both PRODUCT.md and DESIGN.md.
50
-
51
- ## Step 3: Ask strategic questions (for PRODUCT.md)
52
-
53
- STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Ask only about what you couldn't infer from the codebase.
54
-
55
- ### Interview mode, not confirmation mode
56
-
57
- If the repo is empty or the user's brief is sparse, run a short interview before proposing PRODUCT.md. Do **not** turn a one-sentence request into a complete inferred PRODUCT.md and ask for blanket confirmation.
58
-
59
- - Use the harness's structured question tool when one exists. Otherwise, ask directly in chat and stop.
60
- - Ask **2-3 questions per round**, then wait for answers.
61
- - Use inferred answers as hypotheses or options, not as finished facts.
62
- - Complete at least one real user-answer round before drafting PRODUCT.md, unless every required answer is directly discoverable from repo docs.
63
- - Round 1 should establish register, users/purpose, and desired outcome.
64
- - Round 2 should establish brand personality or references, anti-references, and accessibility needs.
65
-
66
- ### Minimum viable interview
67
-
68
- Ask enough to complete PRODUCT.md. At minimum, cover register confirmation, users and purpose, brand personality, anti-references, and accessibility needs unless each answer is directly discoverable from repo context. After at least one interview round, you may propose inferred answers, but the user must confirm them before you write PRODUCT.md. Never synthesize PRODUCT.md from the original task prompt alone.
69
-
70
- ### Register (ask first — it shapes everything below)
71
-
72
- Every design task is either **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboards, tools — design SERVES the product).
73
-
74
- If Step 2 produced a clear hypothesis, lead with it: *"From the codebase, this looks like a [brand / product] surface — does that match your intent, or should we treat it differently?"*
75
-
76
- If the signal is genuinely split (e.g. a product with a big marketing landing), STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Ask which register describes the **primary** surface. The register can be overridden per task later, but PRODUCT.md carries one default.
77
-
78
- ### Users & Purpose
79
- - Who uses this? What's their context when using it?
80
- - What job are they trying to get done?
81
- - For brand: what emotions should the interface evoke? (confidence, delight, calm, urgency)
82
- - For product: what workflow are they in? What's the primary task on any given screen?
83
-
84
- ### Brand & Personality
85
- - How would you describe the brand personality in 3 words?
86
- - Reference sites or apps that capture the right feel? What specifically about them?
87
- - For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.) — not generic "modern" adjectives.
88
- - For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
89
- - What should this explicitly NOT look like? Any anti-references?
90
-
91
- ### Accessibility & Inclusion
92
- - Specific accessibility requirements? (WCAG level, known user needs)
93
- - Considerations for reduced motion, color blindness, or other accommodations?
94
-
95
- Skip questions where the answer is already clear. **Do NOT ask about colors, fonts, radii, or visual styling here** — those belong in DESIGN.md, not PRODUCT.md.
96
-
97
- ## Step 4: Write PRODUCT.md
98
-
99
- Write PRODUCT.md only after the user has confirmed the strategic answers from Step 3. If an inferred answer is uncertain or unconfirmed, ask before writing.
100
-
101
- Synthesize into a strategic document:
102
-
103
- ```markdown
104
- # Product
105
-
106
- ## Register
107
-
108
- product
109
-
110
- ## Users
111
- [Who they are, their context, the job to be done]
112
-
113
- ## Product Purpose
114
- [What this product does, why it exists, what success looks like]
115
-
116
- ## Brand Personality
117
- [Voice, tone, 3-word personality, emotional goals]
118
-
119
- ## Anti-references
120
- [What this should NOT look like. Specific bad-example sites or patterns to avoid.]
121
-
122
- ## Design Principles
123
- [3-5 strategic principles derived from the conversation. Principles like "practice what you preach", "show, don't tell", "expert confidence" — NOT visual rules like "use OKLCH" or "magenta accent".]
124
-
125
- ## Accessibility & Inclusion
126
- [WCAG level, known user needs, considerations]
127
- ```
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- Register is either `brand` or `product` as a bare value. No prose, no commentary.
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- Write to `PROJECT_ROOT/PRODUCT.md`. If `.impeccable.md` existed, the loader already renamed it — merge into that content rather than starting from scratch.
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- ## Step 5: Decide on DESIGN.md
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- Offer `$impeccable document` either way. Two paths:
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- - **Code exists** (CSS tokens, components, a running site): "I can generate a DESIGN.md that captures your visual system (colors, typography, components) so variants stay on-brand. Want to do that now?"
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- - **Pre-implementation** (empty project): "I can seed a starter DESIGN.md from five quick questions about color strategy, type direction, motion energy, and references. You can re-run once there's code, to capture the real tokens. Want to do that now?"
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- If the user agrees, delegate to `$impeccable document` (it auto-detects scan vs seed). Load its reference and follow that flow.
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- If the user prefers to skip, mention they can run `$impeccable document` any time later.
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- ## Step 6: Confirm and wrap up
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- Summarize:
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- - Register captured (brand / product)
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- - What was written (PRODUCT.md, DESIGN.md, or both)
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- - The 3-5 strategic principles from PRODUCT.md that will guide future work
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- - If DESIGN.md is pending, remind the user how to generate it later
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- **Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
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- If teach was invoked as a blocker by another impeccable command (e.g. the user ran `$impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
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- Optionally STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Ask whether they'd like a brief summary of PRODUCT.md appended to AGENTS.md for easier agent reference. If yes, append a short **Design Context** pointer section there.