@bastani/atomic 0.6.8-0 → 0.7.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (765) hide show
  1. package/bin/atomic +65 -0
  2. package/package.json +17 -82
  3. package/postinstall.mjs +47 -0
  4. package/.agents/skills/ado-commit/SKILL.md +0 -94
  5. package/.agents/skills/ado-create-pr/SKILL.md +0 -211
  6. package/.agents/skills/advanced-evaluation/SKILL.md +0 -404
  7. package/.agents/skills/advanced-evaluation/references/bias-mitigation.md +0 -288
  8. package/.agents/skills/advanced-evaluation/references/evaluation-pipeline.md +0 -43
  9. package/.agents/skills/advanced-evaluation/references/implementation-patterns.md +0 -315
  10. package/.agents/skills/advanced-evaluation/references/metrics-guide.md +0 -331
  11. package/.agents/skills/advanced-evaluation/scripts/evaluation_example.py +0 -392
  12. package/.agents/skills/ast-grep/SKILL.md +0 -325
  13. package/.agents/skills/ast-grep/references/rule_reference.md +0 -297
  14. package/.agents/skills/bdi-mental-states/SKILL.md +0 -313
  15. package/.agents/skills/bdi-mental-states/references/bdi-ontology-core.md +0 -207
  16. package/.agents/skills/bdi-mental-states/references/framework-integration.md +0 -582
  17. package/.agents/skills/bdi-mental-states/references/rdf-examples.md +0 -315
  18. package/.agents/skills/bdi-mental-states/references/sparql-competency.md +0 -420
  19. package/.agents/skills/bun/SKILL.md +0 -233
  20. package/.agents/skills/context-compression/SKILL.md +0 -274
  21. package/.agents/skills/context-compression/references/evaluation-framework.md +0 -213
  22. package/.agents/skills/context-compression/scripts/compression_evaluator.py +0 -862
  23. package/.agents/skills/context-compression/tests/test_compression_evaluator.py +0 -56
  24. package/.agents/skills/context-degradation/SKILL.md +0 -208
  25. package/.agents/skills/context-degradation/references/patterns.md +0 -314
  26. package/.agents/skills/context-degradation/scripts/degradation_detector.py +0 -614
  27. package/.agents/skills/context-fundamentals/SKILL.md +0 -203
  28. package/.agents/skills/context-fundamentals/references/context-components.md +0 -283
  29. package/.agents/skills/context-fundamentals/scripts/context_manager.py +0 -533
  30. package/.agents/skills/context-optimization/SKILL.md +0 -197
  31. package/.agents/skills/context-optimization/references/optimization_techniques.md +0 -272
  32. package/.agents/skills/context-optimization/scripts/compaction.py +0 -562
  33. package/.agents/skills/create-spec/SKILL.md +0 -249
  34. package/.agents/skills/docx/LICENSE.txt +0 -30
  35. package/.agents/skills/docx/SKILL.md +0 -592
  36. package/.agents/skills/docx/scripts/__init__.py +0 -1
  37. package/.agents/skills/docx/scripts/accept_changes.py +0 -135
  38. package/.agents/skills/docx/scripts/comment.py +0 -318
  39. package/.agents/skills/docx/scripts/office/helpers/__init__.py +0 -0
  40. package/.agents/skills/docx/scripts/office/helpers/merge_runs.py +0 -199
  41. package/.agents/skills/docx/scripts/office/helpers/simplify_redlines.py +0 -197
  42. package/.agents/skills/docx/scripts/office/pack.py +0 -159
  43. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +0 -1499
  44. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +0 -146
  45. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +0 -1085
  46. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +0 -11
  47. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-main.xsd +0 -3081
  48. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +0 -23
  49. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +0 -185
  50. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +0 -287
  51. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/pml.xsd +0 -1676
  52. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +0 -28
  53. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +0 -144
  54. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +0 -174
  55. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +0 -25
  56. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +0 -18
  57. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +0 -59
  58. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +0 -56
  59. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +0 -195
  60. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-math.xsd +0 -582
  61. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +0 -25
  62. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/sml.xsd +0 -4439
  63. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-main.xsd +0 -570
  64. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +0 -509
  65. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +0 -12
  66. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +0 -108
  67. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +0 -96
  68. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/wml.xsd +0 -3646
  69. package/.agents/skills/docx/scripts/office/schemas/ISO-IEC29500-4_2016/xml.xsd +0 -116
  70. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-contentTypes.xsd +0 -42
  71. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-coreProperties.xsd +0 -50
  72. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-digSig.xsd +0 -49
  73. package/.agents/skills/docx/scripts/office/schemas/ecma/fouth-edition/opc-relationships.xsd +0 -33
  74. package/.agents/skills/docx/scripts/office/schemas/mce/mc.xsd +0 -75
  75. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-2010.xsd +0 -560
  76. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-2012.xsd +0 -67
  77. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-2018.xsd +0 -14
  78. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-cex-2018.xsd +0 -20
  79. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-cid-2016.xsd +0 -13
  80. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-sdtdatahash-2020.xsd +0 -4
  81. package/.agents/skills/docx/scripts/office/schemas/microsoft/wml-symex-2015.xsd +0 -8
  82. package/.agents/skills/docx/scripts/office/soffice.py +0 -183
  83. package/.agents/skills/docx/scripts/office/unpack.py +0 -132
  84. package/.agents/skills/docx/scripts/office/validate.py +0 -111
  85. package/.agents/skills/docx/scripts/office/validators/__init__.py +0 -15
  86. package/.agents/skills/docx/scripts/office/validators/base.py +0 -847
  87. package/.agents/skills/docx/scripts/office/validators/docx.py +0 -446
  88. package/.agents/skills/docx/scripts/office/validators/pptx.py +0 -275
  89. package/.agents/skills/docx/scripts/office/validators/redlining.py +0 -247
  90. package/.agents/skills/docx/scripts/templates/comments.xml +0 -3
  91. package/.agents/skills/docx/scripts/templates/commentsExtended.xml +0 -3
  92. package/.agents/skills/docx/scripts/templates/commentsExtensible.xml +0 -3
  93. package/.agents/skills/docx/scripts/templates/commentsIds.xml +0 -3
  94. package/.agents/skills/docx/scripts/templates/people.xml +0 -3
  95. package/.agents/skills/evaluation/SKILL.md +0 -253
  96. package/.agents/skills/evaluation/references/metrics.md +0 -339
  97. package/.agents/skills/evaluation/scripts/evaluator.py +0 -627
  98. package/.agents/skills/explain-code/SKILL.md +0 -232
  99. package/.agents/skills/filesystem-context/SKILL.md +0 -289
  100. package/.agents/skills/filesystem-context/references/implementation-patterns.md +0 -549
  101. package/.agents/skills/filesystem-context/scripts/filesystem_context.py +0 -425
  102. package/.agents/skills/find-skills/SKILL.md +0 -144
  103. package/.agents/skills/gh-commit/SKILL.md +0 -245
  104. package/.agents/skills/gh-create-pr/SKILL.md +0 -95
  105. package/.agents/skills/hosted-agents/SKILL.md +0 -262
  106. package/.agents/skills/hosted-agents/references/infrastructure-patterns.md +0 -700
  107. package/.agents/skills/hosted-agents/scripts/sandbox_manager.py +0 -590
  108. package/.agents/skills/impeccable/SKILL.md +0 -178
  109. package/.agents/skills/impeccable/agents/openai.yaml +0 -4
  110. package/.agents/skills/impeccable/reference/adapt.md +0 -190
  111. package/.agents/skills/impeccable/reference/animate.md +0 -175
  112. package/.agents/skills/impeccable/reference/audit.md +0 -134
  113. package/.agents/skills/impeccable/reference/bolder.md +0 -113
  114. package/.agents/skills/impeccable/reference/brand.md +0 -114
  115. package/.agents/skills/impeccable/reference/clarify.md +0 -174
  116. package/.agents/skills/impeccable/reference/cognitive-load.md +0 -106
  117. package/.agents/skills/impeccable/reference/color-and-contrast.md +0 -105
  118. package/.agents/skills/impeccable/reference/colorize.md +0 -154
  119. package/.agents/skills/impeccable/reference/craft.md +0 -193
  120. package/.agents/skills/impeccable/reference/critique.md +0 -213
  121. package/.agents/skills/impeccable/reference/delight.md +0 -302
  122. package/.agents/skills/impeccable/reference/distill.md +0 -111
  123. package/.agents/skills/impeccable/reference/document.md +0 -427
  124. package/.agents/skills/impeccable/reference/extract.md +0 -70
  125. package/.agents/skills/impeccable/reference/harden.md +0 -347
  126. package/.agents/skills/impeccable/reference/heuristics-scoring.md +0 -234
  127. package/.agents/skills/impeccable/reference/interaction-design.md +0 -195
  128. package/.agents/skills/impeccable/reference/layout.md +0 -141
  129. package/.agents/skills/impeccable/reference/live.md +0 -594
  130. package/.agents/skills/impeccable/reference/motion-design.md +0 -109
  131. package/.agents/skills/impeccable/reference/onboard.md +0 -234
  132. package/.agents/skills/impeccable/reference/optimize.md +0 -258
  133. package/.agents/skills/impeccable/reference/overdrive.md +0 -130
  134. package/.agents/skills/impeccable/reference/personas.md +0 -178
  135. package/.agents/skills/impeccable/reference/polish.md +0 -232
  136. package/.agents/skills/impeccable/reference/product.md +0 -62
  137. package/.agents/skills/impeccable/reference/quieter.md +0 -99
  138. package/.agents/skills/impeccable/reference/responsive-design.md +0 -114
  139. package/.agents/skills/impeccable/reference/shape.md +0 -151
  140. package/.agents/skills/impeccable/reference/spatial-design.md +0 -100
  141. package/.agents/skills/impeccable/reference/teach.md +0 -156
  142. package/.agents/skills/impeccable/reference/typeset.md +0 -124
  143. package/.agents/skills/impeccable/reference/typography.md +0 -159
  144. package/.agents/skills/impeccable/reference/ux-writing.md +0 -107
  145. package/.agents/skills/impeccable/scripts/cleanup-deprecated.mjs +0 -284
  146. package/.agents/skills/impeccable/scripts/command-metadata.json +0 -94
  147. package/.agents/skills/impeccable/scripts/design-parser.mjs +0 -820
  148. package/.agents/skills/impeccable/scripts/detect-csp.mjs +0 -198
  149. package/.agents/skills/impeccable/scripts/is-generated.mjs +0 -69
  150. package/.agents/skills/impeccable/scripts/live-accept.mjs +0 -595
  151. package/.agents/skills/impeccable/scripts/live-browser.js +0 -4781
  152. package/.agents/skills/impeccable/scripts/live-inject.mjs +0 -445
  153. package/.agents/skills/impeccable/scripts/live-poll.mjs +0 -186
  154. package/.agents/skills/impeccable/scripts/live-server.mjs +0 -694
  155. package/.agents/skills/impeccable/scripts/live-wrap.mjs +0 -571
  156. package/.agents/skills/impeccable/scripts/live.mjs +0 -247
  157. package/.agents/skills/impeccable/scripts/load-context.mjs +0 -141
  158. package/.agents/skills/impeccable/scripts/modern-screenshot.umd.js +0 -14
  159. package/.agents/skills/impeccable/scripts/pin.mjs +0 -214
  160. package/.agents/skills/init/SKILL.md +0 -140
  161. package/.agents/skills/liteparse/SKILL.md +0 -223
  162. package/.agents/skills/memory-systems/SKILL.md +0 -221
  163. package/.agents/skills/memory-systems/references/implementation.md +0 -551
  164. package/.agents/skills/memory-systems/scripts/memory_store.py +0 -616
  165. package/.agents/skills/multi-agent-patterns/SKILL.md +0 -259
  166. package/.agents/skills/multi-agent-patterns/references/frameworks.md +0 -433
  167. package/.agents/skills/multi-agent-patterns/scripts/coordination.py +0 -613
  168. package/.agents/skills/opentui/SKILL.md +0 -202
  169. package/.agents/skills/opentui/references/animation/REFERENCE.md +0 -431
  170. package/.agents/skills/opentui/references/components/REFERENCE.md +0 -144
  171. package/.agents/skills/opentui/references/components/code-diff.md +0 -672
  172. package/.agents/skills/opentui/references/components/containers.md +0 -417
  173. package/.agents/skills/opentui/references/components/inputs.md +0 -531
  174. package/.agents/skills/opentui/references/components/text-display.md +0 -386
  175. package/.agents/skills/opentui/references/core/REFERENCE.md +0 -145
  176. package/.agents/skills/opentui/references/core/api.md +0 -543
  177. package/.agents/skills/opentui/references/core/configuration.md +0 -168
  178. package/.agents/skills/opentui/references/core/gotchas.md +0 -393
  179. package/.agents/skills/opentui/references/core/patterns.md +0 -449
  180. package/.agents/skills/opentui/references/keyboard/REFERENCE.md +0 -617
  181. package/.agents/skills/opentui/references/layout/REFERENCE.md +0 -337
  182. package/.agents/skills/opentui/references/layout/patterns.md +0 -444
  183. package/.agents/skills/opentui/references/react/REFERENCE.md +0 -174
  184. package/.agents/skills/opentui/references/react/api.md +0 -436
  185. package/.agents/skills/opentui/references/react/configuration.md +0 -302
  186. package/.agents/skills/opentui/references/react/gotchas.md +0 -443
  187. package/.agents/skills/opentui/references/react/patterns.md +0 -501
  188. package/.agents/skills/opentui/references/solid/REFERENCE.md +0 -201
  189. package/.agents/skills/opentui/references/solid/api.md +0 -564
  190. package/.agents/skills/opentui/references/solid/configuration.md +0 -316
  191. package/.agents/skills/opentui/references/solid/gotchas.md +0 -427
  192. package/.agents/skills/opentui/references/solid/patterns.md +0 -560
  193. package/.agents/skills/opentui/references/testing/REFERENCE.md +0 -614
  194. package/.agents/skills/pdf/LICENSE.txt +0 -30
  195. package/.agents/skills/pdf/SKILL.md +0 -316
  196. package/.agents/skills/pdf/forms.md +0 -294
  197. package/.agents/skills/pdf/reference.md +0 -612
  198. package/.agents/skills/pdf/scripts/check_bounding_boxes.py +0 -65
  199. package/.agents/skills/pdf/scripts/check_fillable_fields.py +0 -11
  200. package/.agents/skills/pdf/scripts/convert_pdf_to_images.py +0 -33
  201. package/.agents/skills/pdf/scripts/create_validation_image.py +0 -37
  202. package/.agents/skills/pdf/scripts/extract_form_field_info.py +0 -122
  203. package/.agents/skills/pdf/scripts/extract_form_structure.py +0 -115
  204. package/.agents/skills/pdf/scripts/fill_fillable_fields.py +0 -98
  205. package/.agents/skills/pdf/scripts/fill_pdf_form_with_annotations.py +0 -107
  206. package/.agents/skills/playwright-cli/SKILL.md +0 -390
  207. package/.agents/skills/playwright-cli/references/element-attributes.md +0 -23
  208. package/.agents/skills/playwright-cli/references/playwright-tests.md +0 -39
  209. package/.agents/skills/playwright-cli/references/request-mocking.md +0 -87
  210. package/.agents/skills/playwright-cli/references/running-code.md +0 -241
  211. package/.agents/skills/playwright-cli/references/session-management.md +0 -225
  212. package/.agents/skills/playwright-cli/references/spec-driven-testing.md +0 -305
  213. package/.agents/skills/playwright-cli/references/storage-state.md +0 -275
  214. package/.agents/skills/playwright-cli/references/test-generation.md +0 -134
  215. package/.agents/skills/playwright-cli/references/tracing.md +0 -139
  216. package/.agents/skills/playwright-cli/references/video-recording.md +0 -143
  217. package/.agents/skills/pptx/LICENSE.txt +0 -30
  218. package/.agents/skills/pptx/SKILL.md +0 -234
  219. package/.agents/skills/pptx/editing.md +0 -205
  220. package/.agents/skills/pptx/pptxgenjs.md +0 -420
  221. package/.agents/skills/pptx/scripts/__init__.py +0 -0
  222. package/.agents/skills/pptx/scripts/add_slide.py +0 -195
  223. package/.agents/skills/pptx/scripts/clean.py +0 -286
  224. package/.agents/skills/pptx/scripts/office/helpers/__init__.py +0 -0
  225. package/.agents/skills/pptx/scripts/office/helpers/merge_runs.py +0 -199
  226. package/.agents/skills/pptx/scripts/office/helpers/simplify_redlines.py +0 -197
  227. package/.agents/skills/pptx/scripts/office/pack.py +0 -159
  228. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chart.xsd +0 -1499
  229. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-chartDrawing.xsd +0 -146
  230. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-diagram.xsd +0 -1085
  231. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-lockedCanvas.xsd +0 -11
  232. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-main.xsd +0 -3081
  233. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-picture.xsd +0 -23
  234. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-spreadsheetDrawing.xsd +0 -185
  235. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/dml-wordprocessingDrawing.xsd +0 -287
  236. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/pml.xsd +0 -1676
  237. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-additionalCharacteristics.xsd +0 -28
  238. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-bibliography.xsd +0 -144
  239. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-commonSimpleTypes.xsd +0 -174
  240. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlDataProperties.xsd +0 -25
  241. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-customXmlSchemaProperties.xsd +0 -18
  242. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesCustom.xsd +0 -59
  243. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesExtended.xsd +0 -56
  244. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-documentPropertiesVariantTypes.xsd +0 -195
  245. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-math.xsd +0 -582
  246. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/shared-relationshipReference.xsd +0 -25
  247. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/sml.xsd +0 -4439
  248. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-main.xsd +0 -570
  249. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-officeDrawing.xsd +0 -509
  250. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-presentationDrawing.xsd +0 -12
  251. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-spreadsheetDrawing.xsd +0 -108
  252. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/vml-wordprocessingDrawing.xsd +0 -96
  253. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/wml.xsd +0 -3646
  254. package/.agents/skills/pptx/scripts/office/schemas/ISO-IEC29500-4_2016/xml.xsd +0 -116
  255. package/.agents/skills/pptx/scripts/office/schemas/ecma/fouth-edition/opc-contentTypes.xsd +0 -42
  256. package/.agents/skills/pptx/scripts/office/schemas/ecma/fouth-edition/opc-coreProperties.xsd +0 -50
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- # Color & Contrast
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- ## Color Spaces: Use OKLCH
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- **Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal—unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
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- The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness — but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
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- The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex — those are the dominant AI-design defaults, not the right answer for any specific brand.
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- ## Building Functional Palettes
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- ### Tinted Neutrals
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- **Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
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- The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
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- **Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
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- ### Palette Structure
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- A complete system needs:
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- | Role | Purpose | Example |
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- | **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
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- | **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
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- | **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
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- | **Surface** | Cards, modals, overlays | 2-3 elevation levels |
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- **Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
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- ### The 60-30-10 Rule (Applied Correctly)
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- This rule is about **visual weight**, not pixel count:
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- - **60%**: Neutral backgrounds, white space, base surfaces
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- - **30%**: Secondary colors—text, borders, inactive states
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- The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
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- ## Contrast & Accessibility
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- ### WCAG Requirements
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- | Content Type | AA Minimum | AAA Target |
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- |--------------|------------|------------|
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- | Body text | 4.5:1 | 7:1 |
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- | Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
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- | UI components, icons | 3:1 | 4.5:1 |
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- | Non-essential decorations | None | None |
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- **The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
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- ### Dangerous Color Combinations
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- These commonly fail contrast or cause readability issues:
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- - **Gray text on any colored background**—gray looks washed out and dead on color. Use a darker shade of the background color, or transparency
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- - Red text on green background (or vice versa)—8% of men can't distinguish these
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- - Blue text on red background (vibrates visually)
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- - Yellow text on white (almost always fails)
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- - Thin light text on images (unpredictable contrast)
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- ### Never Use Pure Gray or Pure Black
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- Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature—real shadows and surfaces always have a color cast. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted. (See tinted neutrals example above.)
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- ### Testing
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- Don't trust your eyes. Use tools:
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- - [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
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- - Browser DevTools → Rendering → Emulate vision deficiencies
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- - [Polypane](https://polypane.app/) for real-time testing
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- ## Theming: Light & Dark Mode
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- ### Dark Mode Is Not Inverted Light Mode
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- You can't just swap colors. Dark mode requires different design decisions:
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- | Light Mode | Dark Mode |
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- | Shadows for depth | Lighter surfaces for depth (no shadows) |
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- | Dark text on light | Light text on dark (reduce font weight) |
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- | White backgrounds | Never pure black—use dark gray (oklch 12-18%) |
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- In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project — do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
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- ### Token Hierarchy
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- Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer—primitives stay the same.
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- ## Alpha Is A Design Smell
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- Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
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- **Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
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1
- > **Additional context needed**: existing brand colors.
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-
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- Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
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-
5
- ---
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-
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- ## Register
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-
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- Brand: palette IS voice. Pick a color strategy first per SKILL.md (Restrained / Committed / Full palette / Drenched) and follow its dosage. Committed, Full palette, and Drenched deliberately exceed the ≤10% rule — that rule is Restrained only. Unexpected combinations are allowed; a dominant color can own the page when the chosen strategy calls for it.
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-
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- Product: semantic-first and almost always Restrained. Accent color is reserved for primary action, current selection, and state indicators — not decoration. Every color has a consistent meaning across every screen.
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-
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- ---
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-
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- ## Assess Color Opportunity
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-
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- Analyze the current state and identify opportunities:
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-
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- 1. **Understand current state**:
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- - **Color absence**: Pure grayscale? Limited neutrals? One timid accent?
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- - **Missed opportunities**: Where could color add meaning, hierarchy, or delight?
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- - **Context**: What's appropriate for this domain and audience?
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- - **Brand**: Are there existing brand colors we should use?
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-
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- 2. **Identify where color adds value**:
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- - **Semantic meaning**: Success (green), error (red), warning (yellow/orange), info (blue)
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- - **Hierarchy**: Drawing attention to important elements
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- - **Categorization**: Different sections, types, or states
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- - **Emotional tone**: Warmth, energy, trust, creativity
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- - **Wayfinding**: Helping users navigate and understand structure
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- - **Delight**: Moments of visual interest and personality
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-
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- If any of these are unclear from the codebase, STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer.
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-
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- **CRITICAL**: More color ≠ better. Strategic color beats rainbow vomit every time. Every color should have a purpose.
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-
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- ## Plan Color Strategy
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-
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- Create a purposeful color introduction plan:
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-
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- - **Color palette**: What colors match the brand/context? (Choose 2-4 colors max beyond neutrals)
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- - **Dominant color**: Which color owns 60% of colored elements?
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- - **Accent colors**: Which colors provide contrast and highlights? (30% and 10%)
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- - **Application strategy**: Where does each color appear and why?
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-
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- **IMPORTANT**: Color should enhance hierarchy and meaning, not create chaos. Less is more when it matters more.
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-
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- ## Introduce Color Strategically
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-
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- Add color systematically across these dimensions:
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-
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- ### Semantic Color
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- - **State indicators**:
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- - Success: Green tones (emerald, forest, mint)
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- - Error: Red/pink tones (rose, crimson, coral)
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- - Warning: Orange/amber tones
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- - Info: Blue tones (sky, ocean, indigo)
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- - Neutral: Gray/slate for inactive states
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-
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- - **Status badges**: Colored backgrounds or borders for states (active, pending, completed, etc.)
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- - **Progress indicators**: Colored bars, rings, or charts showing completion or health
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-
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- ### Accent Color Application
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- - **Primary actions**: Color the most important buttons/CTAs
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- - **Links**: Add color to clickable text (maintain accessibility)
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- - **Icons**: Colorize key icons for recognition and personality
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- - **Headers/titles**: Add color to section headers or key labels
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- - **Hover states**: Introduce color on interaction
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-
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- ### Background & Surfaces
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- - **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`)
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- - **Colored sections**: Use subtle background colors to separate areas
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- - **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue)
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- - **Cards & surfaces**: Tint cards or surfaces slightly for warmth
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-
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- **Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales.
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-
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- ### Data Visualization
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- - **Charts & graphs**: Use color to encode categories or values
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- - **Heatmaps**: Color intensity shows density or importance
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- - **Comparison**: Color coding for different datasets or timeframes
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-
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- ### Borders & Accents
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- - **Hairline borders**: 1px colored borders on full perimeter (not side-stripes — see the absolute ban on `border-left/right > 1px`)
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- - **Underlines**: Color underlines for emphasis or active states
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- - **Dividers**: Subtle colored dividers instead of gray lines
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- - **Focus rings**: Colored focus indicators matching brand
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- - **Surface tints**: A 4-8% background wash of the accent color instead of a stripe
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-
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- **NEVER**: `border-left` or `border-right` greater than 1px as a colored accent stripe. This is one of the three absolute bans in the parent skill. If you want to mark a card as "active" or "warning", use a full hairline border, a background tint, a leading glyph, or a numbered prefix — not a side stripe.
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-
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- ### Typography Color
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- - **Colored headings**: Use brand colors for section headings (maintain contrast)
94
- - **Highlight text**: Color for emphasis or categories
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- - **Labels & tags**: Small colored labels for metadata or categories
96
-
97
- ### Decorative Elements
98
- - **Illustrations**: Add colored illustrations or icons
99
- - **Shapes**: Geometric shapes in brand colors as background elements
100
- - **Gradients**: Colorful gradient overlays or mesh backgrounds
101
- - **Blobs/organic shapes**: Soft colored shapes for visual interest
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-
103
- ## Balance & Refinement
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-
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- Ensure color addition improves rather than overwhelms:
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-
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- ### Maintain Hierarchy
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- - **Dominant color** (60%): Primary brand color or most used accent
109
- - **Secondary color** (30%): Supporting color for variety
110
- - **Accent color** (10%): High contrast for key moments
111
- - **Neutrals** (remaining): Gray/black/white for structure
112
-
113
- ### Accessibility
114
- - **Contrast ratios**: Ensure WCAG compliance (4.5:1 for text, 3:1 for UI components)
115
- - **Don't rely on color alone**: Use icons, labels, or patterns alongside color
116
- - **Test for color blindness**: Verify red/green combinations work for all users
117
-
118
- ### Cohesion
119
- - **Consistent palette**: Use colors from defined palette, not arbitrary choices
120
- - **Systematic application**: Same color meanings throughout (green always = success)
121
- - **Temperature consistency**: Warm palette stays warm, cool stays cool
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-
123
- **NEVER**:
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- - Use every color in the rainbow (choose 2-4 colors beyond neutrals)
125
- - Apply color randomly without semantic meaning
126
- - Put gray text on colored backgrounds—it looks washed out; use a darker shade of the background color or transparency instead
127
- - Use pure gray for neutrals—add subtle color tint (warm or cool) for sophistication
128
- - Use pure black (`#000`) or pure white (`#fff`) for large areas
129
- - Violate WCAG contrast requirements
130
- - Use color as the only indicator (accessibility issue)
131
- - Make everything colorful (defeats the purpose)
132
- - Default to purple-blue gradients (AI slop aesthetic)
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-
134
- ## Verify Color Addition
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-
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- Test that colorization improves the experience:
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-
138
- - **Better hierarchy**: Does color guide attention appropriately?
139
- - **Clearer meaning**: Does color help users understand states/categories?
140
- - **More engaging**: Does the interface feel warmer and more inviting?
141
- - **Still accessible**: Do all color combinations meet WCAG standards?
142
- - **Not overwhelming**: Is color balanced and purposeful?
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-
144
- Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
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- ## Live-mode signature params
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- When invoked from live mode, each variant MUST declare a `color-amount` param so the user can dial between a restrained accent and a drenched surface without regeneration. Author the variant's CSS against `var(--p-color-amount, 0.5)` — typically as the alpha multiplier on backgrounds, or as a scaling factor on the chroma axis in an OKLCH expression. 0 = neutral/monochrome, 1 = full saturation / dominant coverage.
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-
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- ```json
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- {"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"}
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- ```
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-
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- Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
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- # Craft Flow
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-
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- Build a feature with impeccable UX and UI quality through a structured process: shape the design, land the visual direction, build real production code, then inspect and improve in-browser until the result meets a high-end studio bar.
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-
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- ## Build Gate
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-
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- Craft cannot build until all of these are true:
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-
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- 1. PRODUCT context is valid and current.
10
- 2. The shape design brief is explicitly confirmed by the user for this task, unless the user already provided a confirmed brief.
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- 3. Implementation references from the brief are loaded.
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- 4. The shape visual probe decision is recorded: generated, skipped with reason, or already resolved.
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- 5. The north-star mock decision is recorded: generated, skipped with reason, or not applicable.
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-
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- PRODUCT.md and `teach` answers do **not** satisfy the shape gate. They are project context only. A compact self-authored brief does not satisfy the shape gate either. `shape=pass` requires a separate user response approving the shape brief or an already-confirmed brief supplied by the user.
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-
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- Invalid image-skip reasons include: "the final implementation will be semantic HTML/CSS/SVG", "the diagram should stay editable", "a raster mock would not be used directly", or "the product is fictional." Generated probes and mocks are direction artifacts; they are not implementation assets.
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-
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- ## Craft Contract
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-
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- Craft is not a first pass. It is a loop with these required artifacts:
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-
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- 1. Confirmed design brief from `shape`.
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- 2. Approved visual direction, from generated probes / mocks when image generation is available.
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- 3. Mock fidelity inventory: the visible ingredients from the approved direction that must survive into code.
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- 4. Semantic, functional implementation using the project's real stack and conventions.
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- 5. Browser evidence across relevant viewports.
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- 6. At least one critique-and-fix pass after the first browser inspection, unless the first pass has no material defects.
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-
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- Do not let generated mockups replace interface structure, copy, accessibility, responsive behavior, or state design. But do treat the approved mock as a concrete visual contract for composition, hierarchy, density, atmosphere, signature motifs, image needs, and distinctive visual moves. "North star" means "preserve the important visible ingredients in semantic code," not "use it as loose mood."
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-
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- ## Step 1: Shape the Design
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-
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- Run $impeccable shape, passing along whatever feature description the user provided.
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-
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- Wait for the design brief to be fully confirmed by the user before proceeding. The brief is your blueprint, and every implementation decision should trace back to it.
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-
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- If this craft run resumed after `teach` created PRODUCT.md, run shape now. Do not treat the teach interview, PRODUCT.md, or a summary of project context as a substitute for shape. Shape is task-specific and must cover scope, content/states, visual direction, constraints, anti-goals, probes when applicable, and explicit brief confirmation.
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-
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- If the user has already run $impeccable shape and has a confirmed design brief, skip this step and use the existing brief.
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-
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- ## Step 2: Load References
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-
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- Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:
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-
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- - [spatial-design.md](spatial-design.md) for layout and spacing
47
- - [typography.md](typography.md) for type hierarchy
48
-
49
- Then add references based on the brief's needs:
50
- - Complex interactions or forms? Consult [interaction-design.md](interaction-design.md)
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- - Animation or transitions? Consult [motion-design.md](motion-design.md)
52
- - Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md)
53
- - Responsive requirements? Consult [responsive-design.md](responsive-design.md)
54
- - Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
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-
56
- ## Step 3: Land the Visual Direction (Capability-Gated)
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-
58
- Before implementation, generate high-fidelity visual comps when all of these are true:
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-
60
- - The work is **net-new** or visually open-ended enough that composition exploration will improve the build.
61
- - The brief's scope is **mid-fi, high-fi, or production-ready**.
62
- - The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
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-
64
- When those conditions are met, this step is mandatory for **both brand and product work** in Codex and any harness with built-in image generation. Use native image generation; in Codex, use the built-in `image_gen` tool via the imagegen skill. If image generation is unavailable, do not ask the user to install APIs or tooling. State in one line that the image step is skipped because the harness lacks native image generation, then proceed.
65
-
66
- Do not skip this step because the eventual UI should be semantic, editable, code-native, responsive, or accessible. Those are implementation requirements, not reasons to avoid visual exploration.
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-
68
- ### Purpose
69
-
70
- Use the mock step to find a stronger visual lane than code-first generation would reliably discover on its own. The brief remains authoritative on user, purpose, content, constraints, states, and anti-goals. The mock clarifies composition, hierarchy, density, typography, and visual tone.
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-
72
- ### What to generate
73
-
74
- Generate **1 to 3** high-fidelity north-star comps based on the confirmed brief. If shape already produced direction probes, use those results as input and generate a more resolved mock from the winning lane, not another unrelated exploration.
75
-
76
- - For brand work, push visual identity, composition, and mood aggressively.
77
- - For product work, still push hierarchy, topology, density, and tone, but keep the comps grounded in realistic product structure and states.
78
- - For landing pages and long-form brand surfaces, show enough of the next section or second fold to establish the system beyond the hero.
79
-
80
- The comps must be genuinely different in primary visual direction, not just color variants.
81
-
82
- ### Approval loop
83
-
84
- Show the comps and ask what should carry forward. If the user asks for changes or the best direction is still weak, generate a focused revision before implementation. Continue until one direction is approved, or until the user explicitly delegates the choice.
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-
86
- If the user delegates, pick the strongest direction and explain the decision using the brief, not personal taste.
87
-
88
- Before moving to implementation, summarize:
89
-
90
- - What to carry into code
91
- - What **not** to literalize from the mock
92
-
93
- This summary is required before Step 4. It is the handoff between visual exploration and semantic implementation.
94
-
95
- ### Mock fidelity inventory
96
-
97
- Before building, inventory the approved mock's major visible ingredients:
98
-
99
- - Hero silhouette and dominant composition.
100
- - Signature motifs: planets, devices, portraits, charts, route lines, insets, badges, or other memorable objects.
101
- - Nav and primary CTA treatment.
102
- - Section sequence visible in the mock, especially the second fold.
103
- - Image-native content the concept depends on.
104
- - Typography, density, color/material treatment, and motion cues.
105
-
106
- For each ingredient, decide how it will be implemented: semantic HTML/CSS/SVG, generated asset, sourced project asset, icon library, canvas/WebGL, or an explicitly accepted omission. Do not substitute a different hero composition or new visual driver after approval unless the user approves the change.
107
-
108
- Treat the mock as a **north star**, not a screenshot to trace. Do **not** rasterize core UI text or let the mock override the confirmed brief. But if the live result lacks the mock's major visible ingredients, the implementation is wrong.
109
-
110
- ## Step 4: Asset Extraction (Need-Gated)
111
-
112
- If the chosen direction includes image-native visual ingredients that would materially improve the implementation, generate them as separate assets before building.
113
-
114
- Good candidates:
115
-
116
- - stickers
117
- - badges
118
- - seals
119
- - tickets
120
- - graphic labels
121
- - textures
122
- - abstract objects
123
- - decorative marks
124
- - non-semantic scene elements
125
-
126
- For travel, editorial, portfolio, venue, product showcase, entertainment, education, or any other image-led brand surface, visual assets are usually core content, not decoration. Do not ship abstract CSS panels where the approved mock or subject matter calls for real imagery, generated plates, illustrations, maps, product/object renders, or destination scenes.
127
-
128
- Do **not** export assets for core UI text, navigation, body copy, or any structure that should stay semantic and editable in code.
129
-
130
- Usually **1 to 5** extracted assets is enough. If the design can be built cleanly in HTML/CSS/SVG, prefer that over raster assets. If the mock contains major visual content that cannot be built credibly in code, asset extraction is not optional.
131
-
132
- ## Step 5: Build to Production Quality
133
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134
- Implement the feature following the design brief. Build in passes so structure, visual system, states, motion/media, and responsive behavior each get deliberate attention. The list below is the definition of done, not inspiration.
135
-
136
- ### Production bar
137
-
138
- - Use real or realistic content. Remove placeholder copy, placeholder images, dead links, fake controls, and unused scaffold before presenting.
139
- - Preserve the approved mock's major ingredients. Missing hero objects, missing world/product imagery, different section structure, downgraded CTA/nav treatment, or generic replacements for distinctive motifs are blocking defects unless the user accepted the change.
140
- - Build semantically first: real headings, landmarks, labels, form associations, button/link semantics, accessible names, and state announcements where needed.
141
- - Calibrate spacing, alignment, grid placement, and vertical rhythm deliberately. Do not accept default gaps, arbitrary margins, unbalanced whitespace, or accidental optical misalignment.
142
- - Make typography intentional: chosen font loading strategy, clear hierarchy, readable measure, stable line breaks, tuned wrapping, and no overflow at mobile or large desktop sizes.
143
- - Design realistic state coverage: default, hover where supported, focus-visible, active, disabled, loading, error, success, empty, overflow, long text, short text, and first-run states where relevant.
144
- - Make interaction quality feel finished: keyboard paths, touch targets, feedback timing, scroll behavior, transitions between states, and no hover-only functionality.
145
- - Use icons from the project's established icon set when available. If no set exists, choose a coherent library or use accessible text controls; do not mix unrelated icon styles.
146
- - Optimize imagery and media: correct dimensions, useful alt text, lazy loading below the fold, modern formats when practical, responsive `srcset` / `picture` for raster assets, and no project-referenced asset left outside the workspace.
147
- - Make motion feel premium: use atmospheric blur, filter, mask, shadow, or reveal effects when they improve the experience; avoid casual layout-property animation, bound expensive effects, verify smoothness in-browser, respect reduced motion, and avoid choreography that blocks task completion.
148
- - Preserve maintainability: reusable local patterns, clear component boundaries, project conventions, no rasterized UI text, and no hard-coded one-off hacks when a better local pattern exists.
149
- - Fit the technical context: production build passes, no obvious console errors, no avoidable layout shift, no needless dependency, and no broken asset path.
150
- - If you discover a design question that materially changes the brief or approved direction, stop and ask rather than guessing.
151
-
152
- ## Step 6: Browser-Based Iteration
153
-
154
- **This step is critical.** Do not stop after the first implementation pass.
155
-
156
- Open the result in a browser. In Codex, use browser-use or equivalent browser automation when available; otherwise use Playwright or ask the user for screenshots. Inspect screenshots, not just DOM or terminal output.
157
-
158
- ### Required viewport pass
159
-
160
- Check the experience at the viewports that matter for the brief. Default minimum:
161
-
162
- - Mobile narrow
163
- - Tablet or small laptop
164
- - Desktop wide
165
-
166
- For each viewport, capture or inspect the rendered state and look for visual defects: overlap, clipping, weak hierarchy, off-grid alignment, awkward whitespace, cramped controls, unreadable type, broken imagery, hover-only functionality, layout shift, and text overflow.
167
-
168
- ### Critique and fix loop
169
-
170
- After the first browser pass, write a short critique for yourself and patch the implementation. Repeat browser inspection after fixes. Continue until no material issues remain against this checklist:
171
-
172
- 1. **Does it match the brief?** Compare the live result against every section of the design brief. Fix discrepancies.
173
- 2. **Does it match the approved mock?** Compare screenshots against the mock fidelity inventory: hero silhouette, major motifs, imagery, nav/CTA, section sequence, density, color/materials, and second-fold substance. Missing major ingredients are P0 defects.
174
- 3. **Does it pass the AI slop test?** If someone saw this and said "AI made this," would they believe it immediately? If yes, it needs more design intention.
175
- 4. **Check against impeccable's DON'T guidelines.** Fix any anti-pattern violations.
176
- 5. **Check every state.** Navigate through empty, error, loading, and edge case states. Each one should feel intentional, not like an afterthought.
177
- 6. **Check responsive behavior.** The design should adapt compositionally, not merely shrink.
178
- 7. **Check craft details.** Spacing consistency, optical alignment, type hierarchy, color contrast, image quality, icon coherence, interactive feedback, motion timing, and focus treatment.
179
- 8. **Check performance basics.** No obviously oversized images, avoidable layout thrash, blocking animations, or heavy assets without a reason.
180
-
181
- The exit bar is not "it works." It is: the rendered result looks intentional at all checked viewports, all expected states are handled, no placeholders remain unless explicitly accepted, and the implementation quality would be defensible in a high-end studio review.
182
-
183
- ## Step 7: Present
184
-
185
- Present the result to the user:
186
- - Show the feature in its primary state
187
- - Summarize the browser/viewports checked and the most important fixes made after inspection
188
- - Walk through the key states (empty, error, responsive)
189
- - Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock. Include any accepted deviations from the mock; do not hide unimplemented mock ingredients.
190
- - Note any remaining limitations or follow-up risks honestly
191
- - Ask: "What's working? What isn't?"
192
-
193
- Iterate based on feedback. Good design is rarely right on the first pass.