@baixfeng/godot-mcp-cli 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +187 -0
- package/addons/godot_mcp/command_handler.gd +161 -0
- package/addons/godot_mcp/command_handler.gd.uid +1 -0
- package/addons/godot_mcp/commands/base_command_processor.gd +221 -0
- package/addons/godot_mcp/commands/base_command_processor.gd.uid +1 -0
- package/addons/godot_mcp/commands/debugger_commands.gd +221 -0
- package/addons/godot_mcp/commands/debugger_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/editor_commands.gd +237 -0
- package/addons/godot_mcp/commands/editor_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/editor_script_commands.gd +365 -0
- package/addons/godot_mcp/commands/editor_script_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/input_commands.gd +337 -0
- package/addons/godot_mcp/commands/input_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/node_commands.gd +222 -0
- package/addons/godot_mcp/commands/node_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/project_commands.gd +298 -0
- package/addons/godot_mcp/commands/project_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/scene_commands.gd +337 -0
- package/addons/godot_mcp/commands/scene_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/script_commands.gd +349 -0
- package/addons/godot_mcp/commands/script_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_asset_commands.gd +153 -0
- package/addons/godot_mcp/mcp_asset_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_debug_output_publisher.gd +1669 -0
- package/addons/godot_mcp/mcp_debug_output_publisher.gd.uid +1 -0
- package/addons/godot_mcp/mcp_debugger_bridge.gd +1455 -0
- package/addons/godot_mcp/mcp_debugger_bridge.gd.uid +1 -0
- package/addons/godot_mcp/mcp_enhanced_commands.gd +1083 -0
- package/addons/godot_mcp/mcp_enhanced_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_input_handler.gd +545 -0
- package/addons/godot_mcp/mcp_input_handler.gd.uid +1 -0
- package/addons/godot_mcp/mcp_runtime_debugger_bridge.gd +464 -0
- package/addons/godot_mcp/mcp_runtime_debugger_bridge.gd.uid +1 -0
- package/addons/godot_mcp/mcp_script_resource_commands.gd +165 -0
- package/addons/godot_mcp/mcp_script_resource_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_server.gd +260 -0
- package/addons/godot_mcp/mcp_server.gd.uid +1 -0
- package/addons/godot_mcp/plugin.cfg +7 -0
- package/addons/godot_mcp/runtime_debugger.gd +81 -0
- package/addons/godot_mcp/runtime_debugger.gd.uid +1 -0
- package/addons/godot_mcp/ui/mcp_panel.gd +94 -0
- package/addons/godot_mcp/ui/mcp_panel.gd.uid +1 -0
- package/addons/godot_mcp/ui/mcp_panel.tscn +96 -0
- package/addons/godot_mcp/utils/node_utils.gd +82 -0
- package/addons/godot_mcp/utils/node_utils.gd.uid +1 -0
- package/addons/godot_mcp/utils/resource_utils.gd +81 -0
- package/addons/godot_mcp/utils/resource_utils.gd.uid +1 -0
- package/addons/godot_mcp/utils/script_utils.gd +114 -0
- package/addons/godot_mcp/utils/script_utils.gd.uid +1 -0
- package/addons/godot_mcp/websocket_server.gd +197 -0
- package/addons/godot_mcp/websocket_server.gd.uid +1 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +561 -0
- package/dist/cli.js.map +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +156 -0
- package/dist/index.js.map +1 -0
- package/dist/resources/asset_resources.d.ts +29 -0
- package/dist/resources/asset_resources.js +145 -0
- package/dist/resources/asset_resources.js.map +1 -0
- package/dist/resources/debug_resources.d.ts +11 -0
- package/dist/resources/debug_resources.js +106 -0
- package/dist/resources/debug_resources.js.map +1 -0
- package/dist/resources/debugger_resources.d.ts +62 -0
- package/dist/resources/debugger_resources.js +201 -0
- package/dist/resources/debugger_resources.js.map +1 -0
- package/dist/resources/editor_resources.d.ts +47 -0
- package/dist/resources/editor_resources.js +155 -0
- package/dist/resources/editor_resources.js.map +1 -0
- package/dist/resources/project_resources.d.ts +33 -0
- package/dist/resources/project_resources.js +137 -0
- package/dist/resources/project_resources.js.map +1 -0
- package/dist/resources/scene_resources.d.ts +33 -0
- package/dist/resources/scene_resources.js +160 -0
- package/dist/resources/scene_resources.js.map +1 -0
- package/dist/resources/script_resources.d.ts +51 -0
- package/dist/resources/script_resources.js +203 -0
- package/dist/resources/script_resources.js.map +1 -0
- package/dist/tools/asset_tools.d.ts +5 -0
- package/dist/tools/asset_tools.js +125 -0
- package/dist/tools/asset_tools.js.map +1 -0
- package/dist/tools/debugger_tools.d.ts +2 -0
- package/dist/tools/debugger_tools.js +342 -0
- package/dist/tools/debugger_tools.js.map +1 -0
- package/dist/tools/editor_tools.d.ts +2 -0
- package/dist/tools/editor_tools.js +165 -0
- package/dist/tools/editor_tools.js.map +1 -0
- package/dist/tools/enhanced_tools.d.ts +5 -0
- package/dist/tools/enhanced_tools.js +706 -0
- package/dist/tools/enhanced_tools.js.map +1 -0
- package/dist/tools/input_tools.d.ts +2 -0
- package/dist/tools/input_tools.js +408 -0
- package/dist/tools/input_tools.js.map +1 -0
- package/dist/tools/node_tools.d.ts +5 -0
- package/dist/tools/node_tools.js +217 -0
- package/dist/tools/node_tools.js.map +1 -0
- package/dist/tools/project_tools.d.ts +5 -0
- package/dist/tools/project_tools.js +162 -0
- package/dist/tools/project_tools.js.map +1 -0
- package/dist/tools/scene_tools.d.ts +5 -0
- package/dist/tools/scene_tools.js +260 -0
- package/dist/tools/scene_tools.js.map +1 -0
- package/dist/tools/script_resource_tools.d.ts +5 -0
- package/dist/tools/script_resource_tools.js +5 -0
- package/dist/tools/script_resource_tools.js.map +1 -0
- package/dist/tools/script_tools.d.ts +5 -0
- package/dist/tools/script_tools.js +154 -0
- package/dist/tools/script_tools.js.map +1 -0
- package/dist/utils/godot_connection.d.ts +30 -0
- package/dist/utils/godot_connection.js +285 -0
- package/dist/utils/godot_connection.js.map +1 -0
- package/dist/utils/types.d.ts +16 -0
- package/dist/utils/types.js +2 -0
- package/dist/utils/types.js.map +1 -0
- package/package.json +58 -0
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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if (f) throw new TypeError("Generator is already executing.");
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while (g && (g = 0, op[0] && (_ = 0)), _) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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import { z } from 'zod';
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import { getGodotConnection } from '../utils/godot_connection.js';
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/**
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* Definition for node tools - operations that manipulate nodes in the scene tree
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*/
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export var nodeTools = [
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{
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name: 'create_node',
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description: 'Create a new node in the Godot scene tree',
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parameters: z.object({
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parent_path: z.string()
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.describe('Path to the parent node where the new node will be created (e.g. ".", "./UI")'),
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node_type: z.string()
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.describe('Type of node to create (e.g. "Node2D", "Sprite2D", "Label")'),
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node_name: z.string()
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.describe('Name for the new node'),
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}),
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execute: function (_a) { return __awaiter(void 0, [_a], void 0, function (_b) {
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var godot, result, error_1;
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var parent_path = _b.parent_path, node_type = _b.node_type, node_name = _b.node_name;
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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godot = getGodotConnection();
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_c.label = 1;
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case 1:
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_c.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('create_node', {
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parent_path: parent_path,
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node_type: node_type,
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node_name: node_name,
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})];
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case 2:
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result = _c.sent();
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return [2 /*return*/, "Created ".concat(node_type, " node named \"").concat(node_name, "\" at ").concat(result.node_path)];
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case 3:
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error_1 = _c.sent();
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throw new Error("Failed to create node: ".concat(error_1.message));
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case 4: return [2 /*return*/];
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}
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});
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}); },
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},
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{
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name: 'delete_node',
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description: 'Delete a node from the Godot scene tree',
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parameters: z.object({
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node_path: z.string()
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.describe('Path to the node to delete (e.g. "./Player")'),
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}),
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execute: function (_a) { return __awaiter(void 0, [_a], void 0, function (_b) {
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var godot, error_2;
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var node_path = _b.node_path;
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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godot = getGodotConnection();
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_c.label = 1;
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case 1:
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_c.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('delete_node', { node_path: node_path })];
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case 2:
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_c.sent();
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return [2 /*return*/, "Deleted node at ".concat(node_path)];
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case 3:
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error_2 = _c.sent();
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throw new Error("Failed to delete node: ".concat(error_2.message));
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case 4: return [2 /*return*/];
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}
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});
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}); },
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},
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{
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name: 'update_node_property',
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description: 'Update a property of a node in the Godot scene tree',
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parameters: z.object({
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node_path: z.string()
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.describe('Path to the node to update (e.g. "./Player")'),
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property: z.string()
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.describe('Name of the property to update (e.g. "position", "text", "modulate")'),
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value: z.any()
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.describe('New value for the property'),
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}),
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execute: function (_a) { return __awaiter(void 0, [_a], void 0, function (_b) {
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var godot, result, error_3;
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var node_path = _b.node_path, property = _b.property, value = _b.value;
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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godot = getGodotConnection();
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_c.label = 1;
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case 1:
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_c.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('update_node_property', {
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node_path: node_path,
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property: property,
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value: value,
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})];
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case 2:
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result = _c.sent();
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return [2 /*return*/, "Updated property \"".concat(property, "\" of node at ").concat(node_path, " to ").concat(JSON.stringify(value))];
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case 3:
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error_3 = _c.sent();
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throw new Error("Failed to update node property: ".concat(error_3.message));
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case 4: return [2 /*return*/];
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}
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});
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}); },
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},
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{
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name: 'get_node_properties',
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description: 'Get all properties of a node in the Godot scene tree',
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parameters: z.object({
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node_path: z.string()
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.describe('Path to the node to inspect (e.g. "./Player")'),
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}),
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execute: function (_a) { return __awaiter(void 0, [_a], void 0, function (_b) {
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var godot, result, formattedProperties, error_4;
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var node_path = _b.node_path;
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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godot = getGodotConnection();
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_c.label = 1;
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case 1:
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_c.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('get_node_properties', { node_path: node_path })];
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case 2:
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result = _c.sent();
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formattedProperties = Object.entries(result.properties)
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.map(function (_a) {
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var key = _a[0], value = _a[1];
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return "".concat(key, ": ").concat(JSON.stringify(value));
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})
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.join('\n');
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return [2 /*return*/, "Properties of node at ".concat(node_path, ":\n\n").concat(formattedProperties)];
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case 3:
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error_4 = _c.sent();
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throw new Error("Failed to get node properties: ".concat(error_4.message));
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case 4: return [2 /*return*/];
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}
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});
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}); },
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},
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{
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name: 'list_nodes',
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description: 'List all child nodes under a parent node in the Godot scene tree',
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parameters: z.object({
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parent_path: z.string()
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.describe('Path to the parent node (e.g. ".", "./UI")'),
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}),
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execute: function (_a) { return __awaiter(void 0, [_a], void 0, function (_b) {
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var godot, result, formattedChildren, error_5;
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var parent_path = _b.parent_path;
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return __generator(this, function (_c) {
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case 1:
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return [4 /*yield*/, godot.sendCommand('list_nodes', { parent_path: parent_path })];
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result = _c.sent();
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return [2 /*return*/, "No child nodes found under ".concat(parent_path)];
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}
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formattedChildren = result.children
|
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.map(function (child) { return "".concat(child.name, " (").concat(child.type, ") - ").concat(child.path); })
|
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.join('\n');
|
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return [2 /*return*/, "Children of node at ".concat(parent_path, ":\n\n").concat(formattedChildren)];
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case 3:
|
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error_5 = _c.sent();
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throw new Error("Failed to list nodes: ".concat(error_5.message));
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case 4: return [2 /*return*/];
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}
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}); },
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},
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];
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//# sourceMappingURL=node_tools.js.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"node_tools.js","sourceRoot":"","sources":["../../src/tools/node_tools.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AA8BlE;;GAEG;AACH,MAAM,CAAC,IAAM,SAAS,GAAc;IAClC;QACE,IAAI,EAAE,aAAa;QACnB,WAAW,EAAE,2CAA2C;QACxD,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC;YACnB,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE;iBACpB,QAAQ,CAAC,+EAA+E,CAAC;YAC5F,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE;iBAClB,QAAQ,CAAC,6DAA6D,CAAC;YAC1E,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE;iBAClB,QAAQ,CAAC,uBAAuB,CAAC;SACrC,CAAC;QACF,OAAO,EAAE,iEAAO,EAAuD;;gBAArD,WAAW,iBAAA,EAAE,SAAS,eAAA,EAAE,SAAS,eAAA;;;;wBAC3C,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAGlB,qBAAM,KAAK,CAAC,WAAW,CAAgB,aAAa,EAAE;gCACnE,WAAW,aAAA;gCACX,SAAS,WAAA;gCACT,SAAS,WAAA;6BACV,CAAC,EAAA;;wBAJI,MAAM,GAAG,SAIb;wBAEF,sBAAO,kBAAW,SAAS,2BAAgB,SAAS,mBAAQ,MAAM,CAAC,SAAS,CAAE,EAAC;;;wBAE/E,MAAM,IAAI,KAAK,CAAC,iCAA2B,OAAe,CAAC,OAAO,CAAE,CAAC,CAAC;;;;aAEzE;KACF;IAED;QACE,IAAI,EAAE,aAAa;QACnB,WAAW,EAAE,yCAAyC;QACtD,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC;YACnB,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE;iBAClB,QAAQ,CAAC,8CAA8C,CAAC;SAC5D,CAAC;QACF,OAAO,EAAE,iEAAO,EAA+B;;gBAA7B,SAAS,eAAA;;;;wBACnB,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAGjC,qBAAM,KAAK,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE,SAAS,WAAA,EAAE,CAAC,EAAA;;wBAArD,SAAqD,CAAC;wBACtD,sBAAO,0BAAmB,SAAS,CAAE,EAAC;;;wBAEtC,MAAM,IAAI,KAAK,CAAC,iCAA2B,OAAe,CAAC,OAAO,CAAE,CAAC,CAAC;;;;aAEzE;KACF;IAED;QACE,IAAI,EAAE,sBAAsB;QAC5B,WAAW,EAAE,qDAAqD;QAClE,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC;YACnB,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE;iBAClB,QAAQ,CAAC,8CAA8C,CAAC;YAC3D,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE;iBACjB,QAAQ,CAAC,sEAAsE,CAAC;YACnF,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE;iBACX,QAAQ,CAAC,4BAA4B,CAAC;SAC1C,CAAC;QACF,OAAO,EAAE,iEAAO,EAAwD;;gBAAtD,SAAS,eAAA,EAAE,QAAQ,cAAA,EAAE,KAAK,WAAA;;;;wBACpC,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAGlB,qBAAM,KAAK,CAAC,WAAW,CAAgB,sBAAsB,EAAE;gCAC5E,SAAS,WAAA;gCACT,QAAQ,UAAA;gCACR,KAAK,OAAA;6BACN,CAAC,EAAA;;wBAJI,MAAM,GAAG,SAIb;wBAEF,sBAAO,6BAAqB,QAAQ,2BAAgB,SAAS,iBAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAE,EAAC;;;wBAE5F,MAAM,IAAI,KAAK,CAAC,0CAAoC,OAAe,CAAC,OAAO,CAAE,CAAC,CAAC;;;;aAElF;KACF;IAED;QACE,IAAI,EAAE,qBAAqB;QAC3B,WAAW,EAAE,sDAAsD;QACnE,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC;YACnB,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE;iBAClB,QAAQ,CAAC,+CAA+C,CAAC;SAC7D,CAAC;QACF,OAAO,EAAE,iEAAO,EAAsC;;gBAApC,SAAS,eAAA;;;;wBACnB,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAGlB,qBAAM,KAAK,CAAC,WAAW,CAAgB,qBAAqB,EAAE,EAAE,SAAS,WAAA,EAAE,CAAC,EAAA;;wBAArF,MAAM,GAAG,SAA4E;wBAGrF,mBAAmB,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,CAAC;6BAC1D,GAAG,CAAC,UAAC,EAAY;gCAAX,GAAG,QAAA,EAAE,KAAK,QAAA;4BAAM,OAAA,UAAG,GAAG,eAAK,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAE;wBAAlC,CAAkC,CAAC;6BACzD,IAAI,CAAC,IAAI,CAAC,CAAC;wBAEd,sBAAO,gCAAyB,SAAS,kBAAQ,mBAAmB,CAAE,EAAC;;;wBAEvE,MAAM,IAAI,KAAK,CAAC,yCAAmC,OAAe,CAAC,OAAO,CAAE,CAAC,CAAC;;;;aAEjF;KACF;IAED;QACE,IAAI,EAAE,YAAY;QAClB,WAAW,EAAE,kEAAkE;QAC/E,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC;YACnB,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE;iBACpB,QAAQ,CAAC,4CAA4C,CAAC;SAC1D,CAAC;QACF,OAAO,EAAE,iEAAO,EAAgC;;gBAA9B,WAAW,iBAAA;;;;wBACrB,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAGlB,qBAAM,KAAK,CAAC,WAAW,CAAgB,YAAY,EAAE,EAAE,WAAW,aAAA,EAAE,CAAC,EAAA;;wBAA9E,MAAM,GAAG,SAAqE;wBAEpF,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;4BACjC,sBAAO,qCAA8B,WAAW,CAAE,EAAC;wBACrD,CAAC;wBAGK,iBAAiB,GAAG,MAAM,CAAC,QAAQ;6BACtC,GAAG,CAAC,UAAC,KAAU,IAAK,OAAA,UAAG,KAAK,CAAC,IAAI,eAAK,KAAK,CAAC,IAAI,iBAAO,KAAK,CAAC,IAAI,CAAE,EAA/C,CAA+C,CAAC;6BACpE,IAAI,CAAC,IAAI,CAAC,CAAC;wBAEd,sBAAO,8BAAuB,WAAW,kBAAQ,iBAAiB,CAAE,EAAC;;;wBAErE,MAAM,IAAI,KAAK,CAAC,gCAA0B,OAAe,CAAC,OAAO,CAAE,CAAC,CAAC;;;;aAExE;KACF;CACF,CAAC"}
|
|
@@ -0,0 +1,162 @@
|
|
|
1
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
2
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
3
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
4
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
5
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
6
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
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7
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
8
|
+
});
|
|
9
|
+
};
|
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10
|
+
var __generator = (this && this.__generator) || function (thisArg, body) {
|
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11
|
+
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
|
|
12
|
+
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
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+
function verb(n) { return function (v) { return step([n, v]); }; }
|
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function step(op) {
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|
+
if (f) throw new TypeError("Generator is already executing.");
|
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+
while (g && (g = 0, op[0] && (_ = 0)), _) try {
|
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17
|
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
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|
+
if (y = 0, t) op = [op[0] & 2, t.value];
|
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19
|
+
switch (op[0]) {
|
|
20
|
+
case 0: case 1: t = op; break;
|
|
21
|
+
case 4: _.label++; return { value: op[1], done: false };
|
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22
|
+
case 5: _.label++; y = op[1]; op = [0]; continue;
|
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|
+
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
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|
+
default:
|
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|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
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|
+
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
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+
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
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+
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
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+
if (t[2]) _.ops.pop();
|
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+
_.trys.pop(); continue;
|
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}
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|
+
op = body.call(thisArg, _);
|
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|
+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
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|
+
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
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35
|
+
}
|
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36
|
+
};
|
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37
|
+
import { z } from 'zod';
|
|
38
|
+
import { getGodotConnection } from '../utils/godot_connection.js';
|
|
39
|
+
/**
|
|
40
|
+
* Tools for running and stopping the project or specific scenes from the editor.
|
|
41
|
+
*/
|
|
42
|
+
export var projectTools = [
|
|
43
|
+
{
|
|
44
|
+
name: 'run_project',
|
|
45
|
+
description: 'Run the project using the configured main scene',
|
|
46
|
+
parameters: z.object({}),
|
|
47
|
+
execute: function () { return __awaiter(void 0, void 0, void 0, function () {
|
|
48
|
+
var godot, result, scenePath, error_1;
|
|
49
|
+
var _a;
|
|
50
|
+
return __generator(this, function (_b) {
|
|
51
|
+
switch (_b.label) {
|
|
52
|
+
case 0:
|
|
53
|
+
godot = getGodotConnection();
|
|
54
|
+
_b.label = 1;
|
|
55
|
+
case 1:
|
|
56
|
+
_b.trys.push([1, 3, , 4]);
|
|
57
|
+
return [4 /*yield*/, godot.sendCommand('run_project')];
|
|
58
|
+
case 2:
|
|
59
|
+
result = _b.sent();
|
|
60
|
+
scenePath = (_a = result === null || result === void 0 ? void 0 : result.scene_path) !== null && _a !== void 0 ? _a : ProjectRunMessages.unknownScene;
|
|
61
|
+
return [2 /*return*/, "Running project using main scene: ".concat(scenePath)];
|
|
62
|
+
case 3:
|
|
63
|
+
error_1 = _b.sent();
|
|
64
|
+
throw new Error("Failed to run project: ".concat(error_1.message));
|
|
65
|
+
case 4: return [2 /*return*/];
|
|
66
|
+
}
|
|
67
|
+
});
|
|
68
|
+
}); },
|
|
69
|
+
},
|
|
70
|
+
{
|
|
71
|
+
name: 'stop_running_project',
|
|
72
|
+
description: 'Stop any scene currently running in the editor',
|
|
73
|
+
parameters: z.object({}),
|
|
74
|
+
execute: function () { return __awaiter(void 0, void 0, void 0, function () {
|
|
75
|
+
var godot, result, status_1, error_2;
|
|
76
|
+
var _a;
|
|
77
|
+
return __generator(this, function (_b) {
|
|
78
|
+
switch (_b.label) {
|
|
79
|
+
case 0:
|
|
80
|
+
godot = getGodotConnection();
|
|
81
|
+
_b.label = 1;
|
|
82
|
+
case 1:
|
|
83
|
+
_b.trys.push([1, 3, , 4]);
|
|
84
|
+
return [4 /*yield*/, godot.sendCommand('stop_running_project')];
|
|
85
|
+
case 2:
|
|
86
|
+
result = _b.sent();
|
|
87
|
+
status_1 = (_a = result === null || result === void 0 ? void 0 : result.status) !== null && _a !== void 0 ? _a : 'unknown';
|
|
88
|
+
if (status_1 === 'idle') {
|
|
89
|
+
return [2 /*return*/, 'Editor is not currently running a scene.'];
|
|
90
|
+
}
|
|
91
|
+
return [2 /*return*/, 'Stopped the running scene.'];
|
|
92
|
+
case 3:
|
|
93
|
+
error_2 = _b.sent();
|
|
94
|
+
throw new Error("Failed to stop running project: ".concat(error_2.message));
|
|
95
|
+
case 4: return [2 /*return*/];
|
|
96
|
+
}
|
|
97
|
+
});
|
|
98
|
+
}); },
|
|
99
|
+
},
|
|
100
|
+
{
|
|
101
|
+
name: 'run_current_scene',
|
|
102
|
+
description: 'Run the scene currently open in the editor',
|
|
103
|
+
parameters: z.object({}),
|
|
104
|
+
execute: function () { return __awaiter(void 0, void 0, void 0, function () {
|
|
105
|
+
var godot, result, scenePath, error_3;
|
|
106
|
+
var _a;
|
|
107
|
+
return __generator(this, function (_b) {
|
|
108
|
+
switch (_b.label) {
|
|
109
|
+
case 0:
|
|
110
|
+
godot = getGodotConnection();
|
|
111
|
+
_b.label = 1;
|
|
112
|
+
case 1:
|
|
113
|
+
_b.trys.push([1, 3, , 4]);
|
|
114
|
+
return [4 /*yield*/, godot.sendCommand('run_current_scene')];
|
|
115
|
+
case 2:
|
|
116
|
+
result = _b.sent();
|
|
117
|
+
scenePath = (_a = result === null || result === void 0 ? void 0 : result.scene_path) !== null && _a !== void 0 ? _a : ProjectRunMessages.unknownScene;
|
|
118
|
+
return [2 /*return*/, "Running current scene: ".concat(scenePath)];
|
|
119
|
+
case 3:
|
|
120
|
+
error_3 = _b.sent();
|
|
121
|
+
throw new Error("Failed to run current scene: ".concat(error_3.message));
|
|
122
|
+
case 4: return [2 /*return*/];
|
|
123
|
+
}
|
|
124
|
+
});
|
|
125
|
+
}); },
|
|
126
|
+
},
|
|
127
|
+
{
|
|
128
|
+
name: 'run_specific_scene',
|
|
129
|
+
description: 'Run a specific scene by providing its resource path',
|
|
130
|
+
parameters: z.object({
|
|
131
|
+
scene_path: z.string()
|
|
132
|
+
.describe('Absolute resource path to the scene (e.g. "res://scenes/main.tscn")'),
|
|
133
|
+
}),
|
|
134
|
+
execute: function (_a) { return __awaiter(void 0, [_a], void 0, function (_b) {
|
|
135
|
+
var godot, result, scenePath, error_4;
|
|
136
|
+
var _c;
|
|
137
|
+
var scene_path = _b.scene_path;
|
|
138
|
+
return __generator(this, function (_d) {
|
|
139
|
+
switch (_d.label) {
|
|
140
|
+
case 0:
|
|
141
|
+
godot = getGodotConnection();
|
|
142
|
+
_d.label = 1;
|
|
143
|
+
case 1:
|
|
144
|
+
_d.trys.push([1, 3, , 4]);
|
|
145
|
+
return [4 /*yield*/, godot.sendCommand('run_specific_scene', { scene_path: scene_path })];
|
|
146
|
+
case 2:
|
|
147
|
+
result = _d.sent();
|
|
148
|
+
scenePath = (_c = result === null || result === void 0 ? void 0 : result.scene_path) !== null && _c !== void 0 ? _c : scene_path;
|
|
149
|
+
return [2 /*return*/, "Running scene: ".concat(scenePath)];
|
|
150
|
+
case 3:
|
|
151
|
+
error_4 = _d.sent();
|
|
152
|
+
throw new Error("Failed to run scene \"".concat(scene_path, "\": ").concat(error_4.message));
|
|
153
|
+
case 4: return [2 /*return*/];
|
|
154
|
+
}
|
|
155
|
+
});
|
|
156
|
+
}); },
|
|
157
|
+
},
|
|
158
|
+
];
|
|
159
|
+
var ProjectRunMessages = {
|
|
160
|
+
unknownScene: 'unknown scene',
|
|
161
|
+
};
|
|
162
|
+
//# sourceMappingURL=project_tools.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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