@baixfeng/godot-mcp-cli 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +187 -0
- package/addons/godot_mcp/command_handler.gd +161 -0
- package/addons/godot_mcp/command_handler.gd.uid +1 -0
- package/addons/godot_mcp/commands/base_command_processor.gd +221 -0
- package/addons/godot_mcp/commands/base_command_processor.gd.uid +1 -0
- package/addons/godot_mcp/commands/debugger_commands.gd +221 -0
- package/addons/godot_mcp/commands/debugger_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/editor_commands.gd +237 -0
- package/addons/godot_mcp/commands/editor_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/editor_script_commands.gd +365 -0
- package/addons/godot_mcp/commands/editor_script_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/input_commands.gd +337 -0
- package/addons/godot_mcp/commands/input_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/node_commands.gd +222 -0
- package/addons/godot_mcp/commands/node_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/project_commands.gd +298 -0
- package/addons/godot_mcp/commands/project_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/scene_commands.gd +337 -0
- package/addons/godot_mcp/commands/scene_commands.gd.uid +1 -0
- package/addons/godot_mcp/commands/script_commands.gd +349 -0
- package/addons/godot_mcp/commands/script_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_asset_commands.gd +153 -0
- package/addons/godot_mcp/mcp_asset_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_debug_output_publisher.gd +1669 -0
- package/addons/godot_mcp/mcp_debug_output_publisher.gd.uid +1 -0
- package/addons/godot_mcp/mcp_debugger_bridge.gd +1455 -0
- package/addons/godot_mcp/mcp_debugger_bridge.gd.uid +1 -0
- package/addons/godot_mcp/mcp_enhanced_commands.gd +1083 -0
- package/addons/godot_mcp/mcp_enhanced_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_input_handler.gd +545 -0
- package/addons/godot_mcp/mcp_input_handler.gd.uid +1 -0
- package/addons/godot_mcp/mcp_runtime_debugger_bridge.gd +464 -0
- package/addons/godot_mcp/mcp_runtime_debugger_bridge.gd.uid +1 -0
- package/addons/godot_mcp/mcp_script_resource_commands.gd +165 -0
- package/addons/godot_mcp/mcp_script_resource_commands.gd.uid +1 -0
- package/addons/godot_mcp/mcp_server.gd +260 -0
- package/addons/godot_mcp/mcp_server.gd.uid +1 -0
- package/addons/godot_mcp/plugin.cfg +7 -0
- package/addons/godot_mcp/runtime_debugger.gd +81 -0
- package/addons/godot_mcp/runtime_debugger.gd.uid +1 -0
- package/addons/godot_mcp/ui/mcp_panel.gd +94 -0
- package/addons/godot_mcp/ui/mcp_panel.gd.uid +1 -0
- package/addons/godot_mcp/ui/mcp_panel.tscn +96 -0
- package/addons/godot_mcp/utils/node_utils.gd +82 -0
- package/addons/godot_mcp/utils/node_utils.gd.uid +1 -0
- package/addons/godot_mcp/utils/resource_utils.gd +81 -0
- package/addons/godot_mcp/utils/resource_utils.gd.uid +1 -0
- package/addons/godot_mcp/utils/script_utils.gd +114 -0
- package/addons/godot_mcp/utils/script_utils.gd.uid +1 -0
- package/addons/godot_mcp/websocket_server.gd +197 -0
- package/addons/godot_mcp/websocket_server.gd.uid +1 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +561 -0
- package/dist/cli.js.map +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +156 -0
- package/dist/index.js.map +1 -0
- package/dist/resources/asset_resources.d.ts +29 -0
- package/dist/resources/asset_resources.js +145 -0
- package/dist/resources/asset_resources.js.map +1 -0
- package/dist/resources/debug_resources.d.ts +11 -0
- package/dist/resources/debug_resources.js +106 -0
- package/dist/resources/debug_resources.js.map +1 -0
- package/dist/resources/debugger_resources.d.ts +62 -0
- package/dist/resources/debugger_resources.js +201 -0
- package/dist/resources/debugger_resources.js.map +1 -0
- package/dist/resources/editor_resources.d.ts +47 -0
- package/dist/resources/editor_resources.js +155 -0
- package/dist/resources/editor_resources.js.map +1 -0
- package/dist/resources/project_resources.d.ts +33 -0
- package/dist/resources/project_resources.js +137 -0
- package/dist/resources/project_resources.js.map +1 -0
- package/dist/resources/scene_resources.d.ts +33 -0
- package/dist/resources/scene_resources.js +160 -0
- package/dist/resources/scene_resources.js.map +1 -0
- package/dist/resources/script_resources.d.ts +51 -0
- package/dist/resources/script_resources.js +203 -0
- package/dist/resources/script_resources.js.map +1 -0
- package/dist/tools/asset_tools.d.ts +5 -0
- package/dist/tools/asset_tools.js +125 -0
- package/dist/tools/asset_tools.js.map +1 -0
- package/dist/tools/debugger_tools.d.ts +2 -0
- package/dist/tools/debugger_tools.js +342 -0
- package/dist/tools/debugger_tools.js.map +1 -0
- package/dist/tools/editor_tools.d.ts +2 -0
- package/dist/tools/editor_tools.js +165 -0
- package/dist/tools/editor_tools.js.map +1 -0
- package/dist/tools/enhanced_tools.d.ts +5 -0
- package/dist/tools/enhanced_tools.js +706 -0
- package/dist/tools/enhanced_tools.js.map +1 -0
- package/dist/tools/input_tools.d.ts +2 -0
- package/dist/tools/input_tools.js +408 -0
- package/dist/tools/input_tools.js.map +1 -0
- package/dist/tools/node_tools.d.ts +5 -0
- package/dist/tools/node_tools.js +217 -0
- package/dist/tools/node_tools.js.map +1 -0
- package/dist/tools/project_tools.d.ts +5 -0
- package/dist/tools/project_tools.js +162 -0
- package/dist/tools/project_tools.js.map +1 -0
- package/dist/tools/scene_tools.d.ts +5 -0
- package/dist/tools/scene_tools.js +260 -0
- package/dist/tools/scene_tools.js.map +1 -0
- package/dist/tools/script_resource_tools.d.ts +5 -0
- package/dist/tools/script_resource_tools.js +5 -0
- package/dist/tools/script_resource_tools.js.map +1 -0
- package/dist/tools/script_tools.d.ts +5 -0
- package/dist/tools/script_tools.js +154 -0
- package/dist/tools/script_tools.js.map +1 -0
- package/dist/utils/godot_connection.d.ts +30 -0
- package/dist/utils/godot_connection.js +285 -0
- package/dist/utils/godot_connection.js.map +1 -0
- package/dist/utils/types.d.ts +16 -0
- package/dist/utils/types.js +2 -0
- package/dist/utils/types.js.map +1 -0
- package/package.json +58 -0
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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import { getGodotConnection } from '../utils/godot_connection.js';
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* Resource for accessing current debugger state including breakpoints and execution status
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export var debuggerStateResource = {
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uri: 'godot://debugger/state',
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name: 'Debugger State',
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description: 'Current state of the Godot debugger including breakpoints, sessions, and execution status',
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mimeType: 'application/json',
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godot = getGodotConnection();
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export var debuggerBreakpointsResource = {
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uri: 'godot://debugger/breakpoints',
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name: 'Debugger Breakpoints',
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description: 'List of all currently set breakpoints in the debugger',
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godot = getGodotConnection();
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return [4 /*yield*/, godot.sendCommand('debugger_get_breakpoints', {})];
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result = _a.sent();
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throw new Error("Failed to get debugger breakpoints: ".concat(error_2.message));
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/**
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export var debuggerCallStackResourceTemplate = {
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uriTemplate: 'godot://debugger/call-stack/{sessionId?}',
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name: 'Debugger Call Stack',
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description: 'Call stack information for a specific debug session (or active session if not specified)',
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mimeType: 'application/json',
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arguments: [
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{
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name: 'sessionId',
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description: 'Optional debug session ID (will use active session if not provided)',
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required: false
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godot = getGodotConnection();
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params = sessionId !== undefined ? { session_id: sessionId } : {};
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return [4 /*yield*/, godot.sendCommand('debugger_get_call_stack', params)];
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result = _c.sent();
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error_3 = _c.sent();
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throw new Error("Failed to get debugger call stack: ".concat(error_3.message));
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}
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});
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/**
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* Resource template for accessing debugger session information
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*/
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export var debuggerSessionResourceTemplate = {
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uriTemplate: 'godot://debugger/session/{sessionId}',
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name: 'Debugger Session',
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description: 'Detailed information about a specific debugger session',
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mimeType: 'application/json',
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arguments: [
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{
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name: 'sessionId',
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description: 'Debug session ID',
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required: true
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}
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],
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load: function (_a) {
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return __awaiter(this, arguments, void 0, function (_b) {
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var godot, result, sessionData, error_4;
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var sessionId = _b.sessionId;
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return __generator(this, function (_c) {
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switch (_c.label) {
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godot = getGodotConnection();
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_c.label = 1;
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case 1:
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_c.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('debugger_get_current_state', {})];
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case 2:
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result = _c.sent();
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// Filter the state to return only the requested session
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if (result.active_sessions && result.active_sessions.includes(sessionId)) {
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sessionData = {
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sessionId: sessionId,
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isActive: result.current_session_id === sessionId,
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paused: result.paused,
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currentScript: result.current_script,
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currentLine: result.current_line,
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};
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return [2 /*return*/, {
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text: JSON.stringify(sessionData)
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}];
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}
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else {
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throw new Error("Session ".concat(sessionId, " not found or not active"));
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}
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return [3 /*break*/, 4];
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case 3:
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error_4 = _c.sent();
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throw new Error("Failed to get debugger session info: ".concat(error_4.message));
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case 4: return [2 /*return*/];
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}
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});
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});
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}
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};
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//# sourceMappingURL=debugger_resources.js.map
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@@ -0,0 +1,47 @@
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/**
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2
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* Resource that provides information about the current state of the Godot editor
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*/
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export declare const editorStateResource: {
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uri: string;
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name: string;
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mimeType: string;
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load(): Promise<{
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text: string;
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}>;
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};
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/**
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* Resource that provides information about the currently selected node
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*/
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export declare const selectedNodeResource: {
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uri: string;
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name: string;
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mimeType: string;
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load(): Promise<{
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text: string;
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}>;
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};
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/**
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* Resource that provides information about the currently edited script
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*/
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export declare const currentScriptResource: {
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uri: string;
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name: string;
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mimeType: string;
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load(): Promise<{
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text: any;
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metadata: {
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path: any;
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language: string;
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error?: undefined;
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script_found?: undefined;
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};
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} | {
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text: string;
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metadata: {
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error: string;
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script_found: boolean;
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path?: undefined;
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language?: undefined;
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};
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}>;
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};
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@@ -0,0 +1,155 @@
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1
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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2
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+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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3
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+
return new (P || (P = Promise))(function (resolve, reject) {
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+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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5
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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6
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+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+
step((generator = generator.apply(thisArg, _arguments || [])).next());
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8
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+
});
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9
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};
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10
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+
var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
|
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12
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+
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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13
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+
function verb(n) { return function (v) { return step([n, v]); }; }
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14
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+
function step(op) {
|
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15
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+
if (f) throw new TypeError("Generator is already executing.");
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16
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+
while (g && (g = 0, op[0] && (_ = 0)), _) try {
|
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17
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+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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18
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+
if (y = 0, t) op = [op[0] & 2, t.value];
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+
switch (op[0]) {
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20
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+
case 0: case 1: t = op; break;
|
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21
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+
case 4: _.label++; return { value: op[1], done: false };
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22
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+
case 5: _.label++; y = op[1]; op = [0]; continue;
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23
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+
case 7: op = _.ops.pop(); _.trys.pop(); continue;
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24
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+
default:
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25
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+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
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26
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+
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
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27
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+
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
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28
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+
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
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29
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+
if (t[2]) _.ops.pop();
|
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30
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+
_.trys.pop(); continue;
|
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31
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+
}
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32
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+
op = body.call(thisArg, _);
|
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33
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+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
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34
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+
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
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35
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+
}
|
|
36
|
+
};
|
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37
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+
import { getGodotConnection } from '../utils/godot_connection.js';
|
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38
|
+
/**
|
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39
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+
* Resource that provides information about the current state of the Godot editor
|
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40
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+
*/
|
|
41
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+
export var editorStateResource = {
|
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42
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+
uri: 'godot/editor/state',
|
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+
name: 'Godot Editor State',
|
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44
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+
mimeType: 'application/json',
|
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+
load: function () {
|
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46
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+
return __awaiter(this, void 0, void 0, function () {
|
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47
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+
var godot, result, error_1;
|
|
48
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+
return __generator(this, function (_a) {
|
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49
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+
switch (_a.label) {
|
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50
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+
case 0:
|
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51
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+
godot = getGodotConnection();
|
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52
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+
_a.label = 1;
|
|
53
|
+
case 1:
|
|
54
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+
_a.trys.push([1, 3, , 4]);
|
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55
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+
return [4 /*yield*/, godot.sendCommand('get_editor_state')];
|
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56
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+
case 2:
|
|
57
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+
result = _a.sent();
|
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58
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+
return [2 /*return*/, {
|
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59
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+
text: JSON.stringify(result)
|
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60
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+
}];
|
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61
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+
case 3:
|
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62
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+
error_1 = _a.sent();
|
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63
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+
console.error('Error fetching editor state:', error_1);
|
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64
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+
throw error_1;
|
|
65
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+
case 4: return [2 /*return*/];
|
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66
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+
}
|
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67
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+
});
|
|
68
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+
});
|
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69
|
+
}
|
|
70
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+
};
|
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71
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+
/**
|
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72
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+
* Resource that provides information about the currently selected node
|
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73
|
+
*/
|
|
74
|
+
export var selectedNodeResource = {
|
|
75
|
+
uri: 'godot/editor/selected_node',
|
|
76
|
+
name: 'Godot Selected Node',
|
|
77
|
+
mimeType: 'application/json',
|
|
78
|
+
load: function () {
|
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79
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+
return __awaiter(this, void 0, void 0, function () {
|
|
80
|
+
var godot, result, error_2;
|
|
81
|
+
return __generator(this, function (_a) {
|
|
82
|
+
switch (_a.label) {
|
|
83
|
+
case 0:
|
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84
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+
godot = getGodotConnection();
|
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85
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+
_a.label = 1;
|
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86
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+
case 1:
|
|
87
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+
_a.trys.push([1, 3, , 4]);
|
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88
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return [4 /*yield*/, godot.sendCommand('get_selected_node')];
|
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89
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+
case 2:
|
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90
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+
result = _a.sent();
|
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91
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+
return [2 /*return*/, {
|
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92
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+
text: JSON.stringify(result)
|
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93
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+
}];
|
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94
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+
case 3:
|
|
95
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+
error_2 = _a.sent();
|
|
96
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+
console.error('Error fetching selected node:', error_2);
|
|
97
|
+
throw error_2;
|
|
98
|
+
case 4: return [2 /*return*/];
|
|
99
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+
}
|
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100
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+
});
|
|
101
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+
});
|
|
102
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+
}
|
|
103
|
+
};
|
|
104
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+
/**
|
|
105
|
+
* Resource that provides information about the currently edited script
|
|
106
|
+
*/
|
|
107
|
+
export var currentScriptResource = {
|
|
108
|
+
uri: 'godot/editor/current_script',
|
|
109
|
+
name: 'Current Script in Editor',
|
|
110
|
+
mimeType: 'text/plain',
|
|
111
|
+
load: function () {
|
|
112
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
113
|
+
var godot, result, error_3;
|
|
114
|
+
return __generator(this, function (_a) {
|
|
115
|
+
switch (_a.label) {
|
|
116
|
+
case 0:
|
|
117
|
+
godot = getGodotConnection();
|
|
118
|
+
_a.label = 1;
|
|
119
|
+
case 1:
|
|
120
|
+
_a.trys.push([1, 3, , 4]);
|
|
121
|
+
return [4 /*yield*/, godot.sendCommand('get_current_script')];
|
|
122
|
+
case 2:
|
|
123
|
+
result = _a.sent();
|
|
124
|
+
// If we got a script path, return script content and metadata
|
|
125
|
+
if (result && result.script_found && result.content) {
|
|
126
|
+
return [2 /*return*/, {
|
|
127
|
+
text: result.content,
|
|
128
|
+
metadata: {
|
|
129
|
+
path: result.script_path,
|
|
130
|
+
language: result.script_path.endsWith('.gd') ? 'gdscript' :
|
|
131
|
+
result.script_path.endsWith('.cs') ? 'csharp' : 'unknown'
|
|
132
|
+
}
|
|
133
|
+
}];
|
|
134
|
+
}
|
|
135
|
+
else {
|
|
136
|
+
return [2 /*return*/, {
|
|
137
|
+
text: '',
|
|
138
|
+
metadata: {
|
|
139
|
+
error: 'No script currently being edited',
|
|
140
|
+
script_found: false
|
|
141
|
+
}
|
|
142
|
+
}];
|
|
143
|
+
}
|
|
144
|
+
return [3 /*break*/, 4];
|
|
145
|
+
case 3:
|
|
146
|
+
error_3 = _a.sent();
|
|
147
|
+
console.error('Error fetching current script:', error_3);
|
|
148
|
+
throw error_3;
|
|
149
|
+
case 4: return [2 /*return*/];
|
|
150
|
+
}
|
|
151
|
+
});
|
|
152
|
+
});
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
//# sourceMappingURL=editor_resources.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"editor_resources.js","sourceRoot":"","sources":["../../src/resources/editor_resources.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAElE;;GAEG;AACH,MAAM,CAAC,IAAM,mBAAmB,GAAG;IACjC,GAAG,EAAE,oBAAoB;IACzB,IAAI,EAAE,oBAAoB;IAC1B,QAAQ,EAAE,kBAAkB;IACtB,IAAI;;;;;;wBACF,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAIlB,qBAAM,KAAK,CAAC,WAAW,CAAC,kBAAkB,CAAC,EAAA;;wBAApD,MAAM,GAAG,SAA2C;wBAE1D,sBAAO;gCACL,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;6BAC7B,EAAC;;;wBAEF,OAAO,CAAC,KAAK,CAAC,8BAA8B,EAAE,OAAK,CAAC,CAAC;wBACrD,MAAM,OAAK,CAAC;;;;;KAEf;CACF,CAAC;AAEF;;GAEG;AACH,MAAM,CAAC,IAAM,oBAAoB,GAAG;IAClC,GAAG,EAAE,4BAA4B;IACjC,IAAI,EAAE,qBAAqB;IAC3B,QAAQ,EAAE,kBAAkB;IACtB,IAAI;;;;;;wBACF,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAIlB,qBAAM,KAAK,CAAC,WAAW,CAAC,mBAAmB,CAAC,EAAA;;wBAArD,MAAM,GAAG,SAA4C;wBAE3D,sBAAO;gCACL,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;6BAC7B,EAAC;;;wBAEF,OAAO,CAAC,KAAK,CAAC,+BAA+B,EAAE,OAAK,CAAC,CAAC;wBACtD,MAAM,OAAK,CAAC;;;;;KAEf;CACF,CAAC;AAEF;;GAEG;AACH,MAAM,CAAC,IAAM,qBAAqB,GAAG;IACnC,GAAG,EAAE,6BAA6B;IAClC,IAAI,EAAE,0BAA0B;IAChC,QAAQ,EAAE,YAAY;IAChB,IAAI;;;;;;wBACF,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAIlB,qBAAM,KAAK,CAAC,WAAW,CAAC,oBAAoB,CAAC,EAAA;;wBAAtD,MAAM,GAAG,SAA6C;wBAE5D,8DAA8D;wBAC9D,IAAI,MAAM,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;4BACpD,sBAAO;oCACL,IAAI,EAAE,MAAM,CAAC,OAAO;oCACpB,QAAQ,EAAE;wCACR,IAAI,EAAE,MAAM,CAAC,WAAW;wCACxB,QAAQ,EAAE,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;4CAClD,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS;qCACnE;iCACF,EAAC;wBACJ,CAAC;6BAAM,CAAC;4BACN,sBAAO;oCACL,IAAI,EAAE,EAAE;oCACR,QAAQ,EAAE;wCACR,KAAK,EAAE,kCAAkC;wCACzC,YAAY,EAAE,KAAK;qCACpB;iCACF,EAAC;wBACJ,CAAC;;;;wBAED,OAAO,CAAC,KAAK,CAAC,gCAAgC,EAAE,OAAK,CAAC,CAAC;wBACvD,MAAM,OAAK,CAAC;;;;;KAEf;CACF,CAAC"}
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/**
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* Resource that provides information about the Godot project structure
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*/
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export declare const projectStructureResource: {
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uri: string;
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name: string;
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mimeType: string;
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load(): Promise<{
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text: string;
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}>;
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};
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/**
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* Resource that provides project settings
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*/
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export declare const projectSettingsResource: {
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uri: string;
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name: string;
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mimeType: string;
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load(): Promise<{
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text: string;
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}>;
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};
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/**
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* Resource that provides a list of all project resources
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*/
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export declare const projectResourcesResource: {
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uri: string;
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name: string;
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mimeType: string;
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load(): Promise<{
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text: string;
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}>;
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (g && (g = 0, op[0] && (_ = 0)), _) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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import { getGodotConnection } from '../utils/godot_connection.js';
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/**
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* Resource that provides information about the Godot project structure
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*/
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export var projectStructureResource = {
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uri: 'godot/project/structure',
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name: 'Godot Project Structure',
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mimeType: 'application/json',
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load: function () {
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return __awaiter(this, void 0, void 0, function () {
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var godot, result, error_1;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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godot = getGodotConnection();
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_a.label = 1;
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case 1:
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_a.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('get_project_structure')];
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case 2:
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result = _a.sent();
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return [2 /*return*/, {
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text: JSON.stringify(result)
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}];
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case 3:
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error_1 = _a.sent();
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console.error('Error fetching project structure:', error_1);
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throw error_1;
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case 4: return [2 /*return*/];
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}
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});
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});
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}
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};
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/**
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* Resource that provides project settings
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*/
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export var projectSettingsResource = {
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uri: 'godot/project/settings',
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name: 'Godot Project Settings',
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mimeType: 'application/json',
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load: function () {
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return __awaiter(this, void 0, void 0, function () {
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var godot, result, error_2;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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godot = getGodotConnection();
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_a.label = 1;
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case 1:
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_a.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('get_project_settings')];
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case 2:
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result = _a.sent();
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return [2 /*return*/, {
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text: JSON.stringify(result)
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}];
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case 3:
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error_2 = _a.sent();
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console.error('Error fetching project settings:', error_2);
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throw error_2;
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case 4: return [2 /*return*/];
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}
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});
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});
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}
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};
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/**
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* Resource that provides a list of all project resources
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*/
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export var projectResourcesResource = {
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uri: 'godot/project/resources',
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name: 'Godot Project Resources',
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mimeType: 'application/json',
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load: function () {
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return __awaiter(this, void 0, void 0, function () {
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var godot, result, error_3;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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godot = getGodotConnection();
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_a.label = 1;
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case 1:
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_a.trys.push([1, 3, , 4]);
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return [4 /*yield*/, godot.sendCommand('list_project_resources')];
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case 2:
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result = _a.sent();
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return [2 /*return*/, {
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text: JSON.stringify(result)
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}];
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case 3:
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error_3 = _a.sent();
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console.error('Error fetching project resources:', error_3);
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throw error_3;
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case 4: return [2 /*return*/];
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}
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});
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});
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}
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};
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//# sourceMappingURL=project_resources.js.map
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{"version":3,"file":"project_resources.js","sourceRoot":"","sources":["../../src/resources/project_resources.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAElE;;GAEG;AACH,MAAM,CAAC,IAAM,wBAAwB,GAAG;IACtC,GAAG,EAAE,yBAAyB;IAC9B,IAAI,EAAE,yBAAyB;IAC/B,QAAQ,EAAE,kBAAkB;IACtB,IAAI;;;;;;wBACF,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAIlB,qBAAM,KAAK,CAAC,WAAW,CAAC,uBAAuB,CAAC,EAAA;;wBAAzD,MAAM,GAAG,SAAgD;wBAE/D,sBAAO;gCACL,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;6BAC7B,EAAC;;;wBAEF,OAAO,CAAC,KAAK,CAAC,mCAAmC,EAAE,OAAK,CAAC,CAAC;wBAC1D,MAAM,OAAK,CAAC;;;;;KAEf;CACF,CAAC;AAEF;;GAEG;AACH,MAAM,CAAC,IAAM,uBAAuB,GAAG;IACrC,GAAG,EAAE,wBAAwB;IAC7B,IAAI,EAAE,wBAAwB;IAC9B,QAAQ,EAAE,kBAAkB;IACtB,IAAI;;;;;;wBACF,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAIlB,qBAAM,KAAK,CAAC,WAAW,CAAC,sBAAsB,CAAC,EAAA;;wBAAxD,MAAM,GAAG,SAA+C;wBAE9D,sBAAO;gCACL,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;6BAC7B,EAAC;;;wBAEF,OAAO,CAAC,KAAK,CAAC,kCAAkC,EAAE,OAAK,CAAC,CAAC;wBACzD,MAAM,OAAK,CAAC;;;;;KAEf;CACF,CAAC;AAEF;;GAEG;AACH,MAAM,CAAC,IAAM,wBAAwB,GAAG;IACtC,GAAG,EAAE,yBAAyB;IAC9B,IAAI,EAAE,yBAAyB;IAC/B,QAAQ,EAAE,kBAAkB;IACtB,IAAI;;;;;;wBACF,KAAK,GAAG,kBAAkB,EAAE,CAAC;;;;wBAIlB,qBAAM,KAAK,CAAC,WAAW,CAAC,wBAAwB,CAAC,EAAA;;wBAA1D,MAAM,GAAG,SAAiD;wBAEhE,sBAAO;gCACL,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;6BAC7B,EAAC;;;wBAEF,OAAO,CAAC,KAAK,CAAC,mCAAmC,EAAE,OAAK,CAAC,CAAC;wBAC1D,MAAM,OAAK,CAAC;;;;;KAEf;CACF,CAAC"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Resource that provides a list of all scenes in the project
|
|
3
|
+
*/
|
|
4
|
+
export declare const sceneListResource: {
|
|
5
|
+
uri: string;
|
|
6
|
+
name: string;
|
|
7
|
+
mimeType: string;
|
|
8
|
+
load(): Promise<{
|
|
9
|
+
text: string;
|
|
10
|
+
}>;
|
|
11
|
+
};
|
|
12
|
+
/**
|
|
13
|
+
* Resource that provides detailed information about a specific scene
|
|
14
|
+
*/
|
|
15
|
+
export declare const sceneStructureResource: {
|
|
16
|
+
uri: string;
|
|
17
|
+
name: string;
|
|
18
|
+
mimeType: string;
|
|
19
|
+
load(): Promise<{
|
|
20
|
+
text: string;
|
|
21
|
+
}>;
|
|
22
|
+
};
|
|
23
|
+
/**
|
|
24
|
+
* Resource that provides the complete scene tree hierarchy
|
|
25
|
+
*/
|
|
26
|
+
export declare const fullSceneTreeResource: {
|
|
27
|
+
uri: string;
|
|
28
|
+
name: string;
|
|
29
|
+
mimeType: string;
|
|
30
|
+
load(): Promise<{
|
|
31
|
+
text: string;
|
|
32
|
+
}>;
|
|
33
|
+
};
|