@baidumap/mapv-three 1.0.1 → 1.1.3

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Files changed (223) hide show
  1. package/dist/assets/images/fallbackIcon.png +0 -0
  2. package/dist/assets/images/marker_red.png +0 -0
  3. package/dist/assets/models/effect/diamond.glb +0 -0
  4. package/dist/assets/models/hdmap/v2/BOU_1_18_0_1.glb +0 -0
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  102. package/dist/assets/textures/hdmap/v2/T_embankment_plant_albedo.PNG +0 -0
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  156. package/dist/assets/textures/imposter/tree3/norm_depth.webp +0 -0
  157. package/dist/assets/textures/imposter/tree3/orm.webp +0 -0
  158. package/dist/devtool/panel.js +4 -3
  159. package/dist/mapvthree.module.js +28487 -23696
  160. package/dist/mapvthree.umd.js +6 -6
  161. package/dist/types/index.d.ts +4 -4
  162. package/dist/types/index.open.d.ts +10 -0
  163. package/dist/types/threejs/controls/MapControl3D.d.ts +1 -1
  164. package/dist/types/threejs/geometries/line/PolylineGeometry.d.ts +1 -0
  165. package/dist/types/threejs/materials/effects/ScanMaterial.d.ts +69 -58
  166. package/dist/types/threejs/materials/effects/TwinkleMaterial.d.ts +56 -43
  167. package/dist/types/threejs/materials/effects/WindowMaterial.d.ts +37 -26
  168. package/dist/types/threejs/materials/heatmap/Heatmap3D.d.ts +2 -0
  169. package/dist/types/threejs/materials/natural/WaterMaterial.d.ts +152 -18
  170. package/dist/types/threejs/materials/point/Ballon.d.ts +1 -0
  171. package/dist/types/threejs/materials/point/Icon.d.ts +4 -0
  172. package/dist/types/threejs/materials/polygon/PolygonMaterial.d.ts +2 -0
  173. package/dist/types/threejs/materials/sphere/GridMaterial.d.ts +6 -1
  174. package/dist/types/threejs/objects/GeoInstancedMesh.d.ts +1 -2
  175. package/dist/types/threejs/objects/GeoObject.d.ts +24 -0
  176. package/dist/types/threejs/objects/ThreeObject.d.ts +4 -2
  177. package/dist/types/threejs/objects/element/OctahedralImpostor.d.ts +7 -3
  178. package/dist/types/threejs/objects/heatmap/Heatmap3D.d.ts +43 -23
  179. package/dist/types/threejs/objects/instance/InstancedModel.d.ts +2 -0
  180. package/dist/types/threejs/objects/line/FatLine.d.ts +3 -245
  181. package/dist/types/threejs/objects/line/FatLineInternal.d.ts +246 -0
  182. package/dist/types/threejs/objects/line/Polyline.d.ts +53 -76
  183. package/dist/types/threejs/objects/line/PolylineInternal.d.ts +85 -0
  184. package/dist/types/threejs/objects/line/SimpleLine.d.ts +1 -1
  185. package/dist/types/threejs/objects/line/TrafficLink.d.ts +2 -2
  186. package/dist/types/threejs/objects/natural/BillboardTree.d.ts +1 -0
  187. package/dist/types/threejs/objects/point/ActiveMesh.d.ts +0 -1
  188. package/dist/types/threejs/objects/point/BallonPoint.d.ts +54 -7
  189. package/dist/types/threejs/objects/point/BubblePoint.d.ts +8 -1
  190. package/dist/types/threejs/objects/point/Circle.d.ts +0 -9
  191. package/dist/types/threejs/objects/point/DOMPoint.d.ts +4 -4
  192. package/dist/types/threejs/objects/point/EffectModelPoint.d.ts +49 -27
  193. package/dist/types/threejs/objects/point/EffectPoint.d.ts +57 -0
  194. package/dist/types/threejs/objects/point/GeoInstancedPointMesh.d.ts +10 -0
  195. package/dist/types/threejs/objects/point/Icon.d.ts +1 -1
  196. package/dist/types/threejs/objects/point/Label.d.ts +134 -30
  197. package/dist/types/threejs/objects/point/ShapePoint.d.ts +0 -1
  198. package/dist/types/threejs/objects/point/Spark.d.ts +37 -38
  199. package/dist/types/threejs/objects/point/label/GeometryBufferBuilder.d.ts +41 -0
  200. package/dist/types/threejs/objects/point/label/TextBoxCalculator.d.ts +38 -0
  201. package/dist/types/threejs/objects/polygon/Polygon.d.ts +6 -3
  202. package/dist/types/threejs/objects/sphere/Cone.d.ts +3 -63
  203. package/dist/types/threejs/objects/sphere/ConeInternal.d.ts +63 -0
  204. package/dist/types/threejs/objects/sphere/Grid.d.ts +3 -2
  205. package/dist/types/threejs/objects/sphere/Pillar.d.ts +51 -21
  206. package/dist/types/threejs/objects/sphere/PillarInternal.d.ts +24 -0
  207. package/dist/types/threejs/particles/Fireflies.d.ts +57 -13
  208. package/dist/types/threejs/utils/sprite.d.ts +1 -1
  209. package/dist/types/threemap/3dtiles/HDMap/instanceConfig.d.ts +166 -0
  210. package/dist/types/threemap/3dtiles/cesium/Cesium3DTileset.d.ts +3 -2
  211. package/dist/types/threemap/3dtiles/elements/TileInstancedElementManager.d.ts +16 -9
  212. package/dist/types/threemap/dataSource/DataSource.d.ts +7 -0
  213. package/dist/types/threemap/engine/rendering/Collision.d.ts +15 -0
  214. package/dist/types/threemap/model/AnimationModel.d.ts +86 -6
  215. package/dist/types/threemap/natural/DynamicWeather.d.ts +92 -0
  216. package/dist/types/threemap/natural/EmptySky.d.ts +1 -0
  217. package/dist/types/threemap/natural/StaticSky.d.ts +32 -5
  218. package/dist/types/threemap/projections/EqualEarthProjection.d.ts +26 -6
  219. package/dist/types/threemap/projections/ScreenPixelProjection.d.ts +26 -7
  220. package/dist/types/threemap/projections/UTMProjection.d.ts +66 -15
  221. package/dist/types/util/gradientMap.d.ts +9 -0
  222. package/dist/types/util/graphics/bezier.d.ts +8 -1
  223. package/package.json +1 -1
@@ -9,7 +9,6 @@ export { VerticalGradientSky } from "./threemap/natural/VerticalGradientSky";
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  export { DynamicWeather } from "./threemap/natural/DynamicWeather";
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  export { SkyAtmosphere } from "./threejs/objects/natural/SkyAtmosphere";
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  export { VolumetricClouds } from "./threejs/objects/natural/VolumetricClouds";
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- export { BillboardTree } from "./threejs/objects/natural/BillboardTree";
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  export { DefaultQuadMapMaterialManager } from "./threemap/mapView/materials/DefaultQuadMapMaterialManager";
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  export { DarkMVTMaterialManager } from "./threemap/mapView/materials/DarkMVTMaterialManager";
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  export { CustomMVTMaterialManager } from "./threemap/mapView/materials/CustomMVTMaterialManager";
@@ -42,6 +41,7 @@ export { SimpleModel } from "./threemap/model/SimpleModel";
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  export { AnimationModel } from "./threemap/model/AnimationModel";
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  export { LODModel } from "./threemap/model/LODModel";
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  export { GLTFScene } from "./threemap/model/GLTFScene";
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+ export { BillboardTree } from "./threejs/objects/natural/BillboardTree";
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  export { Default3DTiles } from "./threemap/3dtiles/Default3DTiles";
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  export { Default3DTilesGroup } from "./threemap/3dtiles/Default3DTilesGroup";
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  export { HDMap3DTiles } from "./threemap/3dtiles/HDMap3DTiles";
@@ -118,8 +118,8 @@ export { LODDynamicInstancedMesh } from "./threejs/objects/instance/LODDynamicIn
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  export { GridLODInstancedMesh } from "./threejs/objects/instance/GridLODInstancedMesh";
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  export { LineInstancedMesh } from "./threejs/objects/instance/LineInstancedMesh";
120
120
  export { SimplePoint } from "./threejs/objects/point/SimplePoint";
121
- export { FanPoint } from "./threejs/objects/point/FanPoint";
122
- export { BubblePoint } from "./threejs/objects/point/BubblePoint";
121
+ export { EffectPoint } from "./threejs/objects/point/EffectPoint";
122
+ export { BallonPoint } from "./threejs/objects/point/BallonPoint";
123
123
  export { ActiveMesh } from "./threejs/objects/point/ActiveMesh";
124
124
  export { IconPoint } from "./threejs/objects/point/IconPoint";
125
125
  export { Icon } from "./threejs/objects/point/Icon";
@@ -140,8 +140,8 @@ export { TwinLabel } from "./threejs/objects/point/TwinLabel";
140
140
  export { SDFText } from "./threejs/objects/text/SDFText";
141
141
  export { Spark } from "./threejs/objects/point/Spark";
142
142
  export { SimpleLine } from "./threejs/objects/line/SimpleLine";
143
- export { FatLine } from "./threejs/objects/line/FatLine";
144
143
  export { Polyline } from "./threejs/objects/line/Polyline";
144
+ export { FatLine } from "./threejs/objects/line/FatLine";
145
145
  export { Wall } from "./threejs/objects/line/Wall";
146
146
  export { Polygon } from "./threejs/objects/polygon/Polygon";
147
147
  export { Fireflies } from "./threejs/particles/Fireflies";
@@ -2,6 +2,7 @@ export { Engine } from "./threemap/Engine";
2
2
  export { EmptySky } from "./threemap/natural/EmptySky";
3
3
  export { DynamicSky } from "./threemap/natural/DynamicSky";
4
4
  export { DefaultSky } from "./threemap/natural/DefaultSky";
5
+ export { StaticSky } from "./threemap/natural/StaticSky";
5
6
  export { DynamicWeather } from "./threemap/natural/DynamicWeather";
6
7
  export { MapView } from "./threemap/mapView/map/MapView";
7
8
  export * as mapViewConstants from "./threemap/mapView/constants";
@@ -20,6 +21,7 @@ export { PlaneTerrainTileProvider } from "./threemap/mapView/tileProvider/terrai
20
21
  export { CesiumTerrainTileProvider } from "./threemap/mapView/tileProvider/terrain/CesiumTerrainTileProvider";
21
22
  export { BaiduVectorTileProvider } from "./threemap/mapView/tileProvider/vector/BaiduVectorTileProvider";
22
23
  export { SimpleModel } from "./threemap/model/SimpleModel";
24
+ export { AnimationModel } from "./threemap/model/AnimationModel";
23
25
  export { LODModel } from "./threemap/model/LODModel";
24
26
  export { Default3DTiles } from "./threemap/3dtiles/Default3DTiles";
25
27
  export { DataSource } from "./threemap/dataSource/DataSource";
@@ -32,20 +34,28 @@ export { Popup } from "./threemap/overlay/Popup";
32
34
  export { Marker } from "./threemap/overlay/Marker";
33
35
  export { GeoInstancedMesh } from "./threejs/objects/GeoInstancedMesh";
34
36
  export { SimplePoint } from "./threejs/objects/point/SimplePoint";
37
+ export { EffectPoint } from "./threejs/objects/point/EffectPoint";
38
+ export { BallonPoint } from "./threejs/objects/point/BallonPoint";
35
39
  export { Icon } from "./threejs/objects/point/Icon";
36
40
  export { DOMPoint } from "./threejs/objects/point/DOMPoint";
37
41
  export { ClusterPoint } from "./threejs/objects/point/ClusterPoint";
42
+ export { EffectModelPoint } from "./threejs/objects/point/EffectModelPoint";
38
43
  export { Circle } from "./threejs/objects/point/Circle";
39
44
  export { Label } from "./threejs/objects/point/Label";
45
+ export { Pillar } from "./threejs/objects/sphere/Pillar";
40
46
  export { Heatmap } from "./threejs/objects/heatmap/Heatmap";
47
+ export { Heatmap3D } from "./threejs/objects/heatmap/Heatmap3D";
41
48
  export { Text } from "./threejs/objects/point/Text";
42
49
  export { SDFText } from "./threejs/objects/text/SDFText";
50
+ export { Spark } from "./threejs/objects/point/Spark";
43
51
  export { SimpleLine } from "./threejs/objects/line/SimpleLine";
44
52
  export { FatLine } from "./threejs/objects/line/FatLine";
53
+ export { Polyline } from "./threejs/objects/line/Polyline";
45
54
  export { Wall } from "./threejs/objects/line/Wall";
46
55
  export { Polygon } from "./threejs/objects/polygon/Polygon";
47
56
  export { GLTFLoader } from "./threejs/loaders/GLTFLoader";
48
57
  export { gltfLoader } from "./threejs/loaders/globals";
58
+ export { WaterMaterial } from "./threejs/materials/natural/WaterMaterial";
49
59
  export * as urlUtils from "./util/urlUtils";
50
60
  export * as geojsonUtils from "./util/geojsonUtils";
51
61
  export * as colorUtils from "./util/colorUtils";
@@ -28,7 +28,6 @@ export class MapControl3D {
28
28
  enableInertia: boolean;
29
29
  minPitch: number;
30
30
  maxPitch: number;
31
- nearMaxPitch: number;
32
31
  zoomSpeed: number;
33
32
  headingSpeed: number;
34
33
  pitchSpeed: number;
@@ -141,6 +140,7 @@ export class MapControl3D {
141
140
  getNdc(px: any, py: any, target: any): void;
142
141
  makeHeadingSafe: (heading: any) => any;
143
142
  makePitchSafe: (pitch: any) => any;
143
+ getElasticPitch: (deltaY: any) => any;
144
144
  /**
145
145
  * 计算弹性值,当原始值超过最大或最小值时
146
146
  * @private
@@ -6,6 +6,7 @@ export class PolylineGeometry {
6
6
  _needsUpdate: boolean;
7
7
  _needsCounter: boolean;
8
8
  _height: any;
9
+ _isCurve: any;
9
10
  _flags: {
10
11
  lastFlip: number;
11
12
  started: boolean;
@@ -1,77 +1,88 @@
1
1
  /**
2
- * 扫描特效动画材质,由一个扫描动画和一个纹理动画组成,可通过配置动画的参数和纹理动画的参数来实现不同的效果
3
- * @example 普通扫描特效动画材质
4
- * ```
5
- * var material = new mapvthree.ScanMaterial({
6
- * color: new THREE.Color(0x66aadd),
7
- * size: [100, 40],
8
- * speed: 500,
9
- * direction: mapvthree.ScanMaterial.DIRECTION_VERTICAL,
10
- * emissive: new THREE.Color(0x001144),
2
+ * 扫描特效动画材质,创建一个动态扫描线效果。
3
+ *
4
+ * 扫描特效由扫描动画和可选的纹理动画组成,支持垂直和水平两种扫描方向。
5
+ * 可以通过配置动画参数和纹理参数来实现不同的视觉效果,如雷达扫描、进度条等。
6
+ *
7
+ * @category Materials
8
+ * @example
9
+ * ```javascript
10
+ * // 普通扫描特效动画材质
11
+ * const material = new mapvthree.ScanMaterial({
12
+ * color: new THREE.Color(0x66aadd),
13
+ * size: [100, 40],
14
+ * speed: 500,
15
+ * direction: mapvthree.ScanMaterial.DIRECTION_VERTICAL,
16
+ * emissive: new THREE.Color(0x001144),
11
17
  * });
12
18
  * ```
13
- * @example 带纹理打底的扫描特效动画材质
14
- * ```
15
- * var material = new mapvthree.ScanMaterial({
16
- * mapSrc: 'website_assets/floor/radar.png',
17
- * mapSize: [5, 10],
18
- * mapSpeed: 40,
19
- * color: new THREE.Color('#fff'),
20
- * size: [36, 36],
21
- * sizeRatio: 0.7,
22
- * speed: 80,
23
- * direction: mapvthree.ScanMaterial.DIRECTION_VERTICAL,
24
- * emissive: new THREE.Color(0x002288),
19
+ * @example
20
+ * ```javascript
21
+ * // 带纹理打底的扫描特效动画材质
22
+ * const material = new mapvthree.ScanMaterial({
23
+ * mapSrc: 'website_assets/floor/radar.png',
24
+ * mapSize: [5, 10],
25
+ * mapSpeed: 40,
26
+ * color: new THREE.Color('#fff'),
27
+ * size: [36, 36],
28
+ * sizeRatio: 0.7,
29
+ * speed: 80,
30
+ * direction: mapvthree.ScanMaterial.DIRECTION_VERTICAL,
31
+ * emissive: new THREE.Color(0x002288),
25
32
  * });
26
33
  * ```
27
- * @example 带纹理遮罩的扫描特效动画材质
28
- * ```
29
- * var material = new mapvthree.ScanMaterial({
30
- * maskMap: new THREE.TextureLoader().load('website_assets/floor/mask.png'),
31
- * color: new THREE.Color('#fff'),
32
- * size: [1, 0.05],
33
- * speed: 0.1,
34
- * emissive: new THREE.Color(0x001155),
34
+ * @example
35
+ * ```javascript
36
+ * // 带纹理遮罩的扫描特效动画材质
37
+ * const material = new mapvthree.ScanMaterial({
38
+ * maskMap: new THREE.TextureLoader().load('website_assets/floor/mask.png'),
39
+ * color: new THREE.Color('#fff'),
40
+ * size: [1, 0.05],
41
+ * speed: 0.1,
42
+ * emissive: new THREE.Color(0x001155),
35
43
  * });
36
44
  * ```
37
45
  */
38
46
  export class ScanMaterial extends EffectCommonMaterial {
47
+ /**
48
+ * 垂直扫描方向
49
+ * @type {number}
50
+ */
39
51
  static DIRECTION_VERTICAL: number;
52
+ /**
53
+ * 水平扫描方向
54
+ * @type {number}
55
+ */
40
56
  static DIRECTION_HORIZONTAL: number;
41
57
  /**
42
58
  * 构造函数
43
- * @param {{
44
- * direction?: number, speed?: number, size?: Array<number>, sizeRatio?: number,
45
- * color?: string | number | THREE.Color, opacity?: number, emissive?: string | number | THREE.Color,
46
- * mapSrc?: string, mapColor?: Array<number>, mapSpeed?: number, mapSize?: Array<number>,
47
- * maskMap?: THREE.Texture
48
- * }} parameters 材质参数,所有被Material类及其子类接受的参数。
49
- * @param {number} parameters.direction 扫描动画方向,可选值有`ScanMaterial.DIRECTION_VERTICAL`和`ScanMaterial.DIRECTION_HORIZONTAL`
50
- * @param {number} parameters.speed 扫描动画速度,默认值为1
51
- * @param {Array<number>} parameters.size 整体效果尺寸大小,默认值为[1, 1],单位为米
52
- * @param {number} parameters.sizeRatio 扫描动画部分占整体的比例值,默认1填满,比如0.5表示特效占整体的1/2
53
- * @param {string | number | THREE.Color} parameters.color 动画效果颜色,默认值为0xffffff
54
- * @param {number} parameters.opacity 整体效果透明度,默认值为1
55
- * @param {string | number | THREE.Color} parameters.emissive 自发光颜色,默认值为0x000000,即不发光
56
- * @param {string} parameters.mapSrc 纹理动画的纹理图片地址,如果不设置则没有纹理动画
57
- * @param {Array<number>} parameters.mapColor 纹理动画的颜色,默认值为[1, 1, 1]
58
- * @param {number} parameters.mapSpeed 纹理动画的速度,默认值为1
59
- * @param {Array<number>} parameters.mapSize 纹理动画的尺寸,默认值为[1, 1],单位为米
60
- * @param {THREE.Texture} parameters.maskMap 动画的遮罩图层,预期传入一张透明遮罩纹理,透明部分为不显示的部分,不透明部分为显示的部分,不设置则没有遮罩效果
61
- */
59
+ * @param {Object} parameters 材质参数
60
+ * @param {number} [parameters.direction] 扫描动画方向,可选值有`ScanMaterial.DIRECTION_VERTICAL`和`ScanMaterial.DIRECTION_HORIZONTAL`,默认为1
61
+ * @param {number} [parameters.speed] 扫描动画速度,默认为1
62
+ * @param {Array<number>} [parameters.size] 整体效果尺寸大小,默认为[1, 1],单位为米
63
+ * @param {number} [parameters.sizeRatio] 扫描动画部分占整体的比例值,默认为1(填满),0.5表示特效占整体的1/2
64
+ * @param {string|number|THREE.Color} [parameters.color] 动画效果颜色,默认为0xffffff
65
+ * @param {number} [parameters.opacity] 整体效果透明度,默认为1
66
+ * @param {string|number|THREE.Color} [parameters.emissive] 自发光颜色,默认为0x000000(不发光)
67
+ * @param {string} [parameters.mapSrc] 纹理动画的纹理图片地址,不设置则没有纹理动画
68
+ * @param {Array<number>} [parameters.mapColor] 纹理动画的颜色,默认为[1, 1, 1]
69
+ * @param {number} [parameters.mapSpeed] 纹理动画的速度,默认为1
70
+ * @param {Array<number>} [parameters.mapSize] 纹理动画的尺寸,默认为[1, 1],单位为米
71
+ * @param {THREE.Texture} [parameters.maskMap] 动画的遮罩图层,透明部分不显示,不透明部分显示,不设置则没有遮罩效果
72
+ */
62
73
  constructor(parameters: {
63
- direction?: number;
64
- speed?: number;
65
- size?: Array<number>;
66
- sizeRatio?: number;
74
+ direction?: number | undefined;
75
+ speed?: number | undefined;
76
+ size?: number[] | undefined;
77
+ sizeRatio?: number | undefined;
67
78
  color?: string | number | THREE.Color;
68
- opacity?: number;
79
+ opacity?: number | undefined;
69
80
  emissive?: string | number | THREE.Color;
70
- mapSrc?: string;
71
- mapColor?: Array<number>;
72
- mapSpeed?: number;
73
- mapSize?: Array<number>;
74
- maskMap?: THREE.Texture;
81
+ mapSrc?: string | undefined;
82
+ mapColor?: number[] | undefined;
83
+ mapSpeed?: number | undefined;
84
+ mapSize?: number[] | undefined;
85
+ maskMap?: any;
75
86
  });
76
87
  name: string;
77
88
  transparent: boolean;
@@ -1,61 +1,74 @@
1
1
  /**
2
- * 闪烁特效动画材质,可以通过设置effectType属性,实现方块闪烁效果和波纹闪烁效果
3
- * @example 方块闪烁特效动画材质
4
- * ```
5
- * var material = new mapvthree.TwinkleMaterial({
6
- * mapSrc: 'website_assets/floor/texture.png',
7
- * color: new THREE.Color('#fff'),
8
- * opacity: 0.5,
9
- * size: [50, 20],
10
- * speed: 1,
11
- * effectType: mapvthree.TwinkleMaterial.TYPE_BLINK,
12
- * emissive: new THREE.Color(0x001155),
2
+ * 闪烁特效动画材质,创建动态闪烁效果。
3
+ *
4
+ * 支持两种闪烁类型:方块闪烁和波纹闪烁。方块闪烁创建简单的明暗交替效果,
5
+ * 波纹闪烁创建从中心向外扩散的波纹效果。可以通过配置动画参数和纹理参数
6
+ * 来实现不同的视觉效果。
7
+ *
8
+ * @category Materials
9
+ * @example
10
+ * ```javascript
11
+ * // 方块闪烁特效动画材质
12
+ * const material = new mapvthree.TwinkleMaterial({
13
+ * mapSrc: 'website_assets/floor/texture.png',
14
+ * color: new THREE.Color('#fff'),
15
+ * opacity: 0.5,
16
+ * size: [50, 20],
17
+ * speed: 1,
18
+ * effectType: mapvthree.TwinkleMaterial.TYPE_BLINK,
19
+ * emissive: new THREE.Color(0x001155),
13
20
  * });
14
21
  * ```
15
- * @example 波纹闪烁特效动画材质
16
- * ```
17
- * var material = new mapvthree.TwinkleMaterial({
18
- * mapSrc: 'website_assets/floor/texture.png',
19
- * color: new THREE.Color('#fff'),
20
- * opacity: 0.5,
21
- * size: [50, 20],
22
- * spreadSize: 1,
23
- * spreadColor: new THREE.Color('#fff'),
24
- * speed: 1,
25
- * effectType: mapvthree.TwinkleMaterial.TYPE_RIPPLE,
26
- * emissive: new THREE.Color(0x001155),
22
+ * @example
23
+ * ```javascript
24
+ * // 波纹闪烁特效动画材质
25
+ * const material = new mapvthree.TwinkleMaterial({
26
+ * mapSrc: 'website_assets/floor/texture.png',
27
+ * color: new THREE.Color('#fff'),
28
+ * opacity: 0.5,
29
+ * size: [50, 20],
30
+ * spreadSize: 1,
31
+ * spreadColor: new THREE.Color('#fff'),
32
+ * speed: 1,
33
+ * effectType: mapvthree.TwinkleMaterial.TYPE_RIPPLE,
34
+ * emissive: new THREE.Color(0x001155),
27
35
  * });
28
36
  * ```
29
37
  */
30
38
  export class TwinkleMaterial extends EffectCommonMaterial {
39
+ /**
40
+ * 方块闪烁类型
41
+ * @type {number}
42
+ */
31
43
  static TYPE_BLINK: number;
44
+ /**
45
+ * 波纹闪烁类型
46
+ * @type {number}
47
+ */
32
48
  static TYPE_RIPPLE: number;
33
49
  /**
34
50
  * 构造函数
35
- * @param {{
36
- * speed?: number, size?: Array<number>,
37
- * color?: string | number | THREE.Color, opacity?: number, emissive?: string | number | THREE.Color,
38
- * mapSrc?: string, spreadColor?: string | number | THREE.Color, spreadSize?: number
39
- * }} parameters 材质参数,所有被Material类及其子类接受的参数。
40
- * @param {number} parameters.effectType 闪烁动画类型,可选值有`TwinkleMaterial.TYPE_BLINK`和`TwinkleMaterial.TYPE_RIPPLE`
41
- * @param {number} parameters.speed 闪烁动画速度,默认值为1
42
- * @param {Array<number>} parameters.size 整体效果尺寸大小,默认值为[1, 1],单位为米
43
- * @param {string | number | THREE.Color} parameters.color 动画效果颜色,默认值为0xffffff
44
- * @param {number} parameters.opacity 整体效果透明度,默认值为1
45
- * @param {string | number | THREE.Color} parameters.emissive 自发光颜色,默认值为0x000000,即不发光
46
- * @param {string} parameters.mapSrc 打底纹理的图片地址,如果不设置则没有纹理打底
47
- * @param {string | number | THREE.Color} parameters.spreadColor 仅当`effectType`为`TwinkleMaterial.TYPE_RIPPLE`时有效,表示波纹的颜色,默认值为0xffffff
48
- * @param {number} parameters.spreadSize 仅当`effectType`为`TwinkleMaterial.TYPE_RIPPLE`时有效,表示波纹的扩散大小,默认值为1
49
- */
51
+ * @param {Object} parameters 材质参数
52
+ * @param {number} [parameters.effectType] 闪烁动画类型,可选值有`TwinkleMaterial.TYPE_BLINK`和`TwinkleMaterial.TYPE_RIPPLE`,默认为1
53
+ * @param {number} [parameters.speed] 闪烁动画速度,默认为1
54
+ * @param {Array<number>} [parameters.size] 整体效果尺寸大小,默认为[1, 1],单位为米
55
+ * @param {string|number|THREE.Color} [parameters.color] 动画效果颜色,默认为0xffffff
56
+ * @param {number} [parameters.opacity] 整体效果透明度,默认为1
57
+ * @param {string|number|THREE.Color} [parameters.emissive] 自发光颜色,默认为0x000000(不发光)
58
+ * @param {string} [parameters.mapSrc] 打底纹理的图片地址,不设置则没有纹理打底
59
+ * @param {string|number|THREE.Color} [parameters.spreadColor] 仅当`effectType`为`TwinkleMaterial.TYPE_RIPPLE`时有效,表示波纹的颜色,默认为0xffffff
60
+ * @param {number} [parameters.spreadSize] 仅当`effectType`为`TwinkleMaterial.TYPE_RIPPLE`时有效,表示波纹的扩散大小,默认为1
61
+ */
50
62
  constructor(parameters: {
51
- speed?: number;
52
- size?: Array<number>;
63
+ effectType?: number | undefined;
64
+ speed?: number | undefined;
65
+ size?: number[] | undefined;
53
66
  color?: string | number | THREE.Color;
54
- opacity?: number;
67
+ opacity?: number | undefined;
55
68
  emissive?: string | number | THREE.Color;
56
- mapSrc?: string;
69
+ mapSrc?: string | undefined;
57
70
  spreadColor?: string | number | THREE.Color;
58
- spreadSize?: number;
71
+ spreadSize?: number | undefined;
59
72
  });
60
73
  name: string;
61
74
  transparent: boolean;
@@ -1,40 +1,51 @@
1
1
  /**
2
- * 窗户特效动画材质
3
- * ```
4
- * var material = new mapvthree.WindowMaterial({
5
- * color: new THREE.Color(0xffffff),
6
- * size: [1, 1],
7
- * effectSize: [1, 1],
8
- * speed: 1,
9
- * emissive: new THREE.Color(0x001155),
10
- * direction: mapvthree.WindowMaterial.DIRECTION_VERTICAL
2
+ * 窗户特效动画材质,创建动态窗户效果。
3
+ *
4
+ * 窗户特效模拟窗户的开关动画,支持垂直和水平两种开关方向。
5
+ * 可以通过配置动画参数来实现不同的视觉效果,如门窗开关、遮罩动画等。
6
+ *
7
+ * @category Materials
8
+ * @example
9
+ * ```javascript
10
+ * const material = new mapvthree.WindowMaterial({
11
+ * color: new THREE.Color(0xffffff),
12
+ * size: [1, 1],
13
+ * effectSize: [1, 1],
14
+ * speed: 1,
15
+ * emissive: new THREE.Color(0x001155),
16
+ * direction: mapvthree.WindowMaterial.DIRECTION_VERTICAL
11
17
  * });
12
18
  * ```
13
19
  */
14
20
  export class WindowMaterial extends EffectCommonMaterial {
21
+ /**
22
+ * 垂直开关方向
23
+ * @type {number}
24
+ */
15
25
  static DIRECTION_VERTICAL: number;
26
+ /**
27
+ * 水平开关方向
28
+ * @type {number}
29
+ */
16
30
  static DIRECTION_HORIZONTAL: number;
17
31
  /**
18
32
  * 构造函数
19
- * @param {{
20
- * direction?: number, speed?: number, effectSize?: Array<number>, size?: Array<number>,
21
- * color?: string | number | THREE.Color, opacity?: number, emissive?: string | number | THREE.Color
22
- * }} parameters 材质参数,所有被Material类及其子类接受的参数。
23
- * @param {number} parameters.direction 窗户动画方向,可选值有`WindowMaterial.DIRECTION_VERTICAL`和`WindowMaterial.DIRECTION_HORIZONTAL`
24
- * @param {number} parameters.speed 窗户动画速度,默认值为1
25
- * @param {Array<number>} parameters.size 整体效果尺寸大小,默认值为[1, 1],单位为米
26
- * @param {Array<number>} parameters.effectSize 窗户动画效果大小,默认值为[0.5, 0.5],单位为米
27
- * @param {string | number | THREE.Color} parameters.color 动画效果颜色,默认值为0xffffff
28
- * @param {number} parameters.opacity 整体效果透明度,默认值为1
29
- * @param {string | number | THREE.Color} parameters.emissive 自发光颜色,默认值为0x000000,即不发光
30
- */
33
+ * @param {Object} parameters 材质参数
34
+ * @param {number} [parameters.direction] 窗户动画方向,可选值有`WindowMaterial.DIRECTION_VERTICAL`和`WindowMaterial.DIRECTION_HORIZONTAL`,默认为1
35
+ * @param {number} [parameters.speed] 窗户动画速度,默认为1
36
+ * @param {Array<number>} [parameters.size] 整体效果尺寸大小,默认为[1, 1],单位为米
37
+ * @param {Array<number>} [parameters.effectSize] 窗户动画效果大小,默认为[0.5, 0.5],单位为米
38
+ * @param {string|number|THREE.Color} [parameters.color] 动画效果颜色,默认为0xffffff
39
+ * @param {number} [parameters.opacity] 整体效果透明度,默认为1
40
+ * @param {string|number|THREE.Color} [parameters.emissive] 自发光颜色,默认为0x000000(不发光)
41
+ */
31
42
  constructor(parameters: {
32
- direction?: number;
33
- speed?: number;
34
- effectSize?: Array<number>;
35
- size?: Array<number>;
43
+ direction?: number | undefined;
44
+ speed?: number | undefined;
45
+ size?: number[] | undefined;
46
+ effectSize?: number[] | undefined;
36
47
  color?: string | number | THREE.Color;
37
- opacity?: number;
48
+ opacity?: number | undefined;
38
49
  emissive?: string | number | THREE.Color;
39
50
  });
40
51
  name: string;
@@ -3,6 +3,8 @@ export class Heatmap3DMaterial extends CommonShaderMaterial {
3
3
  isHeatmapMaterial: boolean;
4
4
  fog: boolean;
5
5
  lights: boolean;
6
+ side: any;
7
+ forceSinglePass: boolean;
6
8
  transparent: boolean;
7
9
  depthWrite: boolean;
8
10
  depthTest: boolean;