@baidumap/mapv-three 1.0.0 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/README.md +11 -8
  2. package/dist/assets/images/fallbackIcon.png +0 -0
  3. package/dist/assets/images/marker_red.png +0 -0
  4. package/dist/assets/map/style/default.json +1 -1
  5. package/dist/assets/map/style/yanmou.json +1 -1
  6. package/dist/assets/models/effect/diamond.glb +0 -0
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  102. package/dist/assets/textures/hdmap/v2/T_embankment_frame_albedo.PNG +0 -0
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  173. package/dist/devtool/panel.js +51 -14
  174. package/dist/mapvthree.module.js +41597 -30647
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  177. package/dist/types/addons/traffic/handler/ModelCreator.d.ts +0 -1
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  180. package/dist/types/threejs/controls/DraggingMovementAggregator.d.ts +23 -0
  181. package/dist/types/threejs/controls/MapControl3D.d.ts +27 -1
  182. package/dist/types/threejs/geometries/line/FatLineGeometry.d.ts +9 -0
  183. package/dist/types/threejs/geometries/line/PolylineGeometry.d.ts +1 -0
  184. package/dist/types/threejs/geometries/sphere/BasePillarGeometry.d.ts +1 -2
  185. package/dist/types/threejs/loaders/gltf/metadata/PropertyTable.d.ts +1 -1
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  230. package/dist/types/threejs/objects/sphere/Pillar.d.ts +51 -20
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  232. package/dist/types/threejs/particles/Fireflies.d.ts +57 -13
  233. package/dist/types/threejs/utils/sprite.d.ts +1 -1
  234. package/dist/types/threemap/3dtiles/HDMap/instanceConfig.d.ts +166 -0
  235. package/dist/types/threemap/3dtiles/cesium/Cesium3DTileset.d.ts +3 -2
  236. package/dist/types/threemap/3dtiles/elements/TileInstancedElementManager.d.ts +16 -9
  237. package/dist/types/threemap/3dtiles/materials/HDMap3DTilesMaterialManagerV2.d.ts +8 -0
  238. package/dist/types/threemap/controls/editors/CircleEditor.d.ts +0 -9
  239. package/dist/types/threemap/controls/editors/Editor.d.ts +26 -6
  240. package/dist/types/threemap/controls/editors/EditorManager.d.ts +158 -0
  241. package/dist/types/threemap/controls/editors/PointEditor.d.ts +0 -13
  242. package/dist/types/threemap/controls/editors/PolygonEditor.d.ts +3 -10
  243. package/dist/types/threemap/controls/editors/RectEditor.d.ts +0 -9
  244. package/dist/types/threemap/controls/editors/SplineEditor.d.ts +0 -10
  245. package/dist/types/threemap/controls/measure/AreaMeasure.d.ts +1 -1
  246. package/dist/types/threemap/controls/measure/LengthMeasure.d.ts +1 -1
  247. package/dist/types/threemap/controls/measure/PointMeasure.d.ts +3 -3
  248. package/dist/types/threemap/controls/measure/SlopeMeasure.d.ts +3 -3
  249. package/dist/types/threemap/dataSource/DataSource.d.ts +7 -8
  250. package/dist/types/threemap/engine/Rendering.d.ts +2 -0
  251. package/dist/types/threemap/engine/rendering/Collision.d.ts +15 -0
  252. package/dist/types/threemap/engine/rendering/features/Shadow.d.ts +10 -8
  253. package/dist/types/threemap/engine/rendering/features/shadow/CSMShadow.d.ts +2 -1
  254. package/dist/types/threemap/engine/rendering/features/shadow/DefaultShadow.d.ts +7 -1
  255. package/dist/types/threemap/engine/rendering/features/shadow/ShadowFrustum.d.ts +2 -2
  256. package/dist/types/threemap/engine/rendering/postprocessing/OpaqueCopyPass.d.ts +17 -0
  257. package/dist/types/threemap/engine/rendering/postprocessing/OpaquePostprocessings.d.ts +7 -0
  258. package/dist/types/threemap/mapView/baidu/MapStyleHelper.d.ts +11 -0
  259. package/dist/types/threemap/mapView/baidu/SignCompile.d.ts +1 -0
  260. package/dist/types/threemap/mapView/map/MapView.d.ts +5 -0
  261. package/dist/types/threemap/mapView/surface/MapSurface.d.ts +2 -0
  262. package/dist/types/threemap/mapView/tileProvider/AsyncDataTileLoader.d.ts +2 -0
  263. package/dist/types/threemap/mapView/tileProvider/TileProvider.d.ts +5 -0
  264. package/dist/types/threemap/mapView/tileProvider/vector/BaiduVectorTileProvider.d.ts +18 -2
  265. package/dist/types/threemap/mapView/tileProvider/vector/HDTrafficTileProvider.d.ts +7 -2
  266. package/dist/types/threemap/model/AnimationModel.d.ts +86 -6
  267. package/dist/types/threemap/natural/DynamicWeather.d.ts +92 -0
  268. package/dist/types/threemap/natural/EmptySky.d.ts +1 -0
  269. package/dist/types/threemap/natural/StaticSky.d.ts +32 -5
  270. package/dist/types/threemap/projections/EqualEarthProjection.d.ts +26 -6
  271. package/dist/types/threemap/projections/ScreenPixelProjection.d.ts +26 -7
  272. package/dist/types/threemap/projections/UTMProjection.d.ts +66 -15
  273. package/dist/types/util/WorkerTaskScheduler.d.ts +1 -0
  274. package/dist/types/util/gradientMap.d.ts +9 -0
  275. package/dist/types/util/graphics/bezier.d.ts +8 -1
  276. package/dist/types/util/object.d.ts +4 -0
  277. package/package.json +2 -1
@@ -1,36 +1,231 @@
1
1
  /**
2
- * ![](media://water_material.png)
2
+ * 水体材质,用于模拟真实的水面效果。
3
+ *
4
+ * 支持水下折射、岸边泡沫、菲涅耳反射、水体深度渐变、焦散等复杂水面光照效果。
5
+ *
6
+ * @category Materials
7
+ * @example
8
+ * ```javascript
9
+ * const waterMaterial = new mapvthree.WaterMaterial({
10
+ * waterColor: [0.1, 0.3, 0.8],
11
+ * foamSpeed: 0.05,
12
+ * depthSoftness: 5,
13
+ * });
14
+ * ```
3
15
  */
4
16
  export class WaterMaterial extends CommonShaderMaterial {
5
- constructor(parameters?: {});
17
+ /**
18
+ * 构造函数
19
+ * @param {Object} parameters 材质参数
20
+ * @param {Array<number>} [parameters.waterColor] 水体的主颜色(深水区域颜色),默认为[1/255, 46/255, 120/255]
21
+ * @param {number} [parameters.foamSpeed] 泡沫流动速度,默认为0.050
22
+ * @param {number} [parameters.offsetScale] 波浪扰动高度偏移,默认为1
23
+ * @param {number} [parameters.depthSoftness] 水深渐变过渡,默认为5
24
+ * @param {number} [parameters.foamDepthSoftness] 泡沫在水深维度上的衰减程度,默认为1
25
+ * @param {number} [parameters.foamSoftness] 泡沫边缘模糊程度,默认为3
26
+ * @param {number} [parameters.foamScale] 泡沫贴图缩放比例,默认为100
27
+ * @param {number} [parameters.crestFoam] 波峰泡沫判断阈值,范围0-1,默认为0.70
28
+ * @param {Array<number>} [parameters.crestFoamColor] 波峰泡沫颜色,默认为[0.3, 0.3, 0.6]
29
+ * @param {number} [parameters.specularStrength] 高光闪耀强度,默认为1.5
30
+ * @param {number} [parameters.uvScale] UV缩放比例,默认为1000.0
31
+ * @param {boolean} [parameters.useEnvMap] 是否使用环境贴图,默认为true
32
+ * @param {number} [parameters.timeScaleFactor] 时间缩放因子,默认为0.001
33
+ */
34
+ constructor(parameters?: {
35
+ waterColor?: number[] | undefined;
36
+ foamSpeed?: number | undefined;
37
+ offsetScale?: number | undefined;
38
+ depthSoftness?: number | undefined;
39
+ foamDepthSoftness?: number | undefined;
40
+ foamSoftness?: number | undefined;
41
+ foamScale?: number | undefined;
42
+ crestFoam?: number | undefined;
43
+ crestFoamColor?: number[] | undefined;
44
+ specularStrength?: number | undefined;
45
+ uvScale?: number | undefined;
46
+ useEnvMap?: boolean | undefined;
47
+ timeScaleFactor?: number | undefined;
48
+ });
6
49
  /** @private */ private _timeScaleFactor;
7
50
  /** @private */ private _style;
8
51
  /** @private */ private _useEnvMap;
52
+ /** @private */ private _waterColor;
53
+ /** @private */ private _foamSpeed;
54
+ /** @private */ private _offsetScale;
55
+ /** @private */ private _depthSoftness;
56
+ /** @private */ private _foamDepthSoftness;
57
+ /** @private */ private _foamSoftness;
58
+ /** @private */ private _foamScale;
59
+ /** @private */ private _crestFoam;
60
+ /** @private */ private _crestFoamColor;
61
+ /** @private */ private _specularStrength;
62
+ /** @private */ private _uvScale;
9
63
  type: string;
10
64
  vertexShader: any;
11
65
  fragmentShader: any;
12
66
  isWaterMaterial: boolean;
13
67
  lights: boolean;
68
+ transparent: boolean;
14
69
  fog: boolean;
70
+ /**
71
+ * 设置水系样式,默认为lake
72
+ * @param {'river'|'lake'|'ocean'} style 样式名称,只接受'river', 'lake', 'ocean'
73
+ */
74
+ set style(style: "river" | "lake" | "ocean");
75
+ /**
76
+ * 水体样式
77
+ * @type {string}
78
+ */
79
+ get style(): string;
80
+ /**
81
+ * 设置水体的主颜色(深水区域颜色)
82
+ * @param {Array<number>} value RGB颜色数组,范围0-1
83
+ */
84
+ set waterColor(value: Array<number>);
85
+ /**
86
+ * 水体的主颜色(深水区域颜色)
87
+ * @type {Array<number>}
88
+ */
89
+ get waterColor(): Array<number>;
90
+ /**
91
+ * 设置泡沫的流动速度
92
+ * @param {number} value 泡沫流动速度
93
+ */
94
+ set foamSpeed(value: number);
95
+ /**
96
+ * 控制泡沫的流动速度(用于 `tFoamNoise` 采样偏移)
97
+ * @type {number}
98
+ */
99
+ get foamSpeed(): number;
100
+ /**
101
+ * 设置波浪扰动高度偏移
102
+ * @param {number} value 波浪扰动高度偏移
103
+ */
104
+ set offsetScale(value: number);
105
+ /**
106
+ * 控制波浪扰动高度偏移,默认为1
107
+ * @type {number}
108
+ */
109
+ get offsetScale(): number;
110
+ /**
111
+ * 设置水深渐变过渡
112
+ * @param {number} value 水深渐变过渡值
113
+ */
114
+ set depthSoftness(value: number);
115
+ /**
116
+ * 控制水深渐变过渡,默认为5
117
+ * @type {number}
118
+ */
119
+ get depthSoftness(): number;
120
+ /**
121
+ * 设置泡沫在水深维度上的衰减程度
122
+ * @param {number} value 泡沫深度衰减值
123
+ */
124
+ set foamDepthSoftness(value: number);
125
+ /**
126
+ * 控制泡沫在水深维度上的衰减程度,泡沫从深度为0到foamDepthSoftness范围衰减,默认为1
127
+ * @type {number}
128
+ */
129
+ get foamDepthSoftness(): number;
130
+ /**
131
+ * 设置泡沫边缘模糊的程度
132
+ * @param {number} value 泡沫边缘模糊值
133
+ */
134
+ set foamSoftness(value: number);
135
+ /**
136
+ * 控制泡沫边缘模糊的程度
137
+ * @type {number}
138
+ */
139
+ get foamSoftness(): number;
140
+ /**
141
+ * 设置泡沫贴图缩放比例
142
+ * @param {number} value 泡沫贴图缩放比例
143
+ */
144
+ set foamScale(value: number);
145
+ /**
146
+ * 控制泡沫贴图缩放比例,默认为100
147
+ * @type {number}
148
+ */
149
+ get foamScale(): number;
150
+ /**
151
+ * 设置波峰泡沫的判断阈值
152
+ * @param {number} value 波峰泡沫阈值,范围0-1
153
+ */
154
+ set crestFoam(value: number);
155
+ /**
156
+ * 控制波峰泡沫的判断阈值,1最大,默认0.7
157
+ * @type {number}
158
+ */
159
+ get crestFoam(): number;
160
+ /**
161
+ * 设置波峰泡沫颜色
162
+ * @param {Array<number>} value RGB颜色数组,范围0-1
163
+ */
164
+ set crestFoamColor(value: Array<number>);
165
+ /**
166
+ * 波峰泡沫颜色
167
+ * @type {Array<number>}
168
+ */
169
+ get crestFoamColor(): Array<number>;
170
+ /**
171
+ * 设置高光闪耀强度
172
+ * @param {number} value 高光强度值
173
+ */
174
+ set specularStrength(value: number);
175
+ /**
176
+ * 高光闪耀强度
177
+ * @type {number}
178
+ */
179
+ get specularStrength(): number;
180
+ /**
181
+ * 设置UV缩放比例
182
+ * @param {number} value UV缩放比例
183
+ */
184
+ set uvScale(value: number);
185
+ /**
186
+ * UV缩放比例
187
+ * @type {number}
188
+ */
189
+ get uvScale(): number;
15
190
  defines: {
16
191
  CUBEUV_TEXEL_WIDTH: number;
17
192
  CUBEUV_TEXEL_HEIGHT: number;
18
193
  CUBEUV_MAX_MIP: string;
19
194
  };
20
195
  /**
21
- * 设置水系样式,默认为lake
22
- * @param {'river'|'lake'|'ocean'} style 样式名称,只接受'river', 'lake', 'ocean'
196
+ * 渲染前的处理函数,更新相机和渲染状态相关的uniforms
197
+ * @param {Engine} engine 引擎实例
198
+ * @param {Scene} scene 场景对象
199
+ * @param {Camera} camera 相机对象
200
+ * @param {Object} renderState 渲染状态
201
+ * @protected
202
+ */
203
+ protected onBeforeSceneRender(engine: Engine, scene: Scene, camera: Camera, renderState: Object): void;
204
+ /**
205
+ * 设置是否使用环境贴图
206
+ * @param {boolean} value 是否启用环境贴图
23
207
  */
24
- set style(style: "river" | "lake" | "ocean");
25
- get style(): "river" | "lake" | "ocean";
26
- /** @protected */
27
- protected onBeforeSceneRender(engine: any, scene: any, camera: any, renderState: any): void;
28
208
  set useEnvMap(value: boolean);
209
+ /**
210
+ * 是否使用环境贴图
211
+ * @type {boolean}
212
+ */
29
213
  get useEnvMap(): boolean;
214
+ /**
215
+ * 设置时间缩放因子
216
+ * @param {number} value 时间缩放因子
217
+ */
30
218
  set timeScaleFactor(value: number);
219
+ /**
220
+ * 时间缩放因子
221
+ * @type {number}
222
+ */
31
223
  get timeScaleFactor(): number;
32
224
  normalMap: any;
33
- waterBedMap: any;
225
+ /**
226
+ * 释放资源
227
+ * 清理所有纹理和缓存
228
+ */
34
229
  dispose(): void;
35
230
  }
36
231
  import { CommonShaderMaterial } from '../CommonShaderMaterial';
@@ -3,6 +3,7 @@ export class InstancedBallonMaterial extends InstancedEffectPointMaterial {
3
3
  isInstancedBallonMaterial: boolean;
4
4
  vertexShader: any;
5
5
  fragmentShader: any;
6
+ side: any;
6
7
  textureLoader: any;
7
8
  dispose(): void;
8
9
  }
@@ -3,6 +3,10 @@ export class IconMaterial extends CommonShaderMaterial {
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
5
5
  isIconMaterial: boolean;
6
+ transparent: boolean;
7
+ _fallback: string;
8
+ set fallback(value: string);
9
+ get fallback(): string;
6
10
  dispose(): void;
7
11
  }
8
12
  import { CommonShaderMaterial } from '../CommonShaderMaterial';
@@ -0,0 +1,9 @@
1
+ export class OctahedralImpostorMaterial extends CommonShaderMaterial {
2
+ name: string;
3
+ vertexShader: any;
4
+ fragmentShader: any;
5
+ side: any;
6
+ lights: boolean;
7
+ transparent: boolean;
8
+ }
9
+ import { CommonShaderMaterial } from '../CommonShaderMaterial';
@@ -8,6 +8,8 @@ export class PolygonMaterial extends CommonShaderMaterial {
8
8
  mapSrc: any;
9
9
  emissiveEnabled: boolean;
10
10
  emissive: number[];
11
+ set backgroundColor(value: any);
12
+ get backgroundColor(): any;
11
13
  dispose(): void;
12
14
  }
13
15
  import { CommonShaderMaterial } from '../CommonShaderMaterial';
@@ -1,9 +1,14 @@
1
1
  export class GridMaterial extends InstancedEffectPointMaterial {
2
2
  name: string;
3
3
  isGridMaterial: boolean;
4
+ createGradientMap(): void;
5
+ _cachedGradientMap: any;
6
+ updateGradientMap(): void;
4
7
  vertexShader: any;
5
8
  fragmentShader: any;
6
- side: any;
7
9
  transparent: boolean;
10
+ _multiColor: any[];
11
+ set multiColor(value: any[]);
12
+ get multiColor(): any[];
8
13
  }
9
14
  import { InstancedEffectPointMaterial } from '../point/EffectPoint';
@@ -18,7 +18,7 @@ export class GeoInstancedMesh extends GeoObject {
18
18
  * @param {BufferGeometry} geometry 一个BufferGeometry实例
19
19
  * @param {Material} material 一个Material实例
20
20
  */
21
- constructor(geometry: BufferGeometry, material: Material);
21
+ constructor(geometry: BufferGeometry, material: Material, parameters: any);
22
22
  /** @protected */ protected type: string;
23
23
  /** @protected */ protected isMesh: boolean;
24
24
  /** @protected */ protected isInstancedMesh: boolean;
@@ -35,7 +35,6 @@ export class GeoInstancedMesh extends GeoObject {
35
35
  isEventEntitySupported: boolean;
36
36
  boundingBox: null;
37
37
  boundingSphere: null;
38
- parameters: {};
39
38
  geometry: BufferGeometry;
40
39
  material: Material;
41
40
  set enableInstanceColor(value: boolean);
@@ -50,6 +49,7 @@ export class GeoInstancedMesh extends GeoObject {
50
49
  width: any;
51
50
  height: any;
52
51
  };
52
+ originCenter: any;
53
53
  /**
54
54
  * @internal
55
55
  * TODO: 为了兼容InstancedModel的用法,先搬过来了,但是与原来传数据的设计不一致,后续需要统一
@@ -70,7 +70,7 @@ export class GeoInstancedMesh extends GeoObject {
70
70
  * @internal
71
71
  * 通过material上的size, height, zoomUnits等属性计算实例的变形矩阵
72
72
  */
73
- computeInstanceMorphMatrix(): void;
73
+ computeInstanceMorphMatrix(scale: any): void;
74
74
  /**
75
75
  * @protected
76
76
  * 通过index获取该index对应数据源的实体信息
@@ -83,6 +83,7 @@ export class GeoInstancedMesh extends GeoObject {
83
83
  itemIndex: any;
84
84
  pairs: {};
85
85
  };
86
+ getPixelSize(position: any): any;
86
87
  /**
87
88
  * @internal
88
89
  * 一条投射出去的ray(射线)和这些实例化网格之间产生交互,Raycaster.intersectObject将会调用这个方法
@@ -18,6 +18,7 @@ export class GeoObject extends ThreeObject {
18
18
  /** @private */ private _zooms;
19
19
  /** @private */ private _zoomVisibleCache;
20
20
  /** @protected */ protected engine: any;
21
+ _attributeRenameMap: {};
21
22
  /** @protected */
22
23
  set parameters(value: any);
23
24
  /**
@@ -31,6 +32,8 @@ export class GeoObject extends ThreeObject {
31
32
  set dataSource(dataSource: DataSource);
32
33
  /** object连接的数据源[[DataSource]]类 */
33
34
  get dataSource(): DataSource;
35
+ _proxyDataSource: any;
36
+ _proxyDataSourceNeedsUpdate: boolean | undefined;
34
37
  /**
35
38
  * 设置object是否在下一帧更新
36
39
  * @param {boolean} value 设置为true,则下一帧渲染前更新该object
@@ -56,6 +59,27 @@ export class GeoObject extends ThreeObject {
56
59
  * @internal
57
60
  */
58
61
  get inZoomsRange(): boolean;
62
+ /** @private */
63
+ private _createProxyDataSource;
64
+ /** @private */
65
+ private _createMappedObjectProxy;
66
+ /** @private */
67
+ private _createLazyMappedArrayProxy;
68
+ /**
69
+ * 添加属性重命名
70
+ * @param {string} key 原始属性名,该组件的属性名
71
+ * @param {string} value 重命名后的属性名,数据源的属性名
72
+ */
73
+ addAttributeRename(key: string, value: string): void;
74
+ /**
75
+ * 移除属性重命名
76
+ * @param {string} key 原始属性名
77
+ */
78
+ removeAttributeRename(key: string): void;
79
+ /**
80
+ * 清空属性重命名
81
+ */
82
+ clearAttributeRename(): void;
59
83
  /** @protected */
60
84
  protected afterAddToEngine(engine: any): void;
61
85
  /**
@@ -10,12 +10,14 @@ export class ThreeObject {
10
10
  /**
11
11
  * @internal
12
12
  * @param {*} geometry 要偏移坐标的geometry
13
+ * @param {*} positions 要偏移的position数组
14
+ * @param {*} offsetLength 偏移数据长度
13
15
  */
14
- makeGeometryOffsetPosition: (geometry: any, positions: any) => void;
16
+ makeGeometryOffsetPosition: (geometry: any, positions: any, offsetLength: any) => void;
15
17
  /**
16
18
  * @internal
17
19
  */
18
- makePostionArrayOffset: (positions: any, x: any, y: any, z: any, origin: any) => void;
20
+ makePostionArrayOffset: (positions: any, x: any, y: any, z: any, origin: any, offsetLength: any) => void;
19
21
  /**
20
22
  * @internal
21
23
  */
@@ -0,0 +1,101 @@
1
+ /**
2
+ * 八面体替代渲染类
3
+ */
4
+ export class OctahedralImpostor extends GeoInstancedMesh {
5
+ static textureLoader: any;
6
+ static defaultTextures: {
7
+ diffuse: null;
8
+ normalDepth: null;
9
+ orm: null;
10
+ };
11
+ /**
12
+ * 初始化默认纹理(如果尚未加载)
13
+ */
14
+ static initDefaultTextures(): void;
15
+ static createTextures(diffuseUrl: any, normalDepthUrl: any, ormUrl: any): {
16
+ diffuseTexture: any;
17
+ normalDepthTexture: any;
18
+ ormTexture: any;
19
+ };
20
+ /**
21
+ * 构造函数
22
+ * @param {Object} parameters - 配置参数
23
+ */
24
+ constructor(parameters?: Object);
25
+ parameters: Object;
26
+ offsetZ: any;
27
+ modelDistance: any;
28
+ imposterScale: any;
29
+ hasLastResult: boolean;
30
+ lastCameraPosition: any;
31
+ /**
32
+ * 初始化纹理
33
+ */
34
+ initTextures(): void;
35
+ diffuseTexture: any;
36
+ normalDepthTexture: any;
37
+ ormTexture: any;
38
+ /**
39
+ * 初始化替代物
40
+ * @private
41
+ */
42
+ private _initImposter;
43
+ /**
44
+ * 初始化模型实例
45
+ * @private
46
+ */
47
+ private _initModelInstances;
48
+ modelInstanceMesh: GeoInstancedMesh | undefined;
49
+ modelDataSource: GeoJSONDataSource | undefined;
50
+ /**
51
+ * 更新缓冲区数据
52
+ * @private
53
+ */
54
+ private _updateBufferData;
55
+ /**
56
+ * 将数据分割为近距离和远距离,并更新实例数据
57
+ * @param {Object} camera - 相机
58
+ * @param {Object} data - 数据
59
+ * @param {Number} distanceThresholdSq - 平方距离阈值
60
+ * @private
61
+ */
62
+ private _partitionAndUpdateInstanceData;
63
+ /**
64
+ * 计算两点间的平方距离
65
+ * @param {Array} position - 位置点
66
+ * @param {Vector3} cameraPosition - 相机位置
67
+ * @returns {Number} 平方距离
68
+ * @private
69
+ */
70
+ private _calculateSquareDistance;
71
+ /**
72
+ * 场景渲染前钩子
73
+ */
74
+ onBeforeSceneRender: () => void;
75
+ onBeforeScenePrepareRenderHook(): void;
76
+ /**
77
+ * 获取实例本地矩阵
78
+ * @param {Array} coordinates - 坐标
79
+ * @param {Object} dataItem - 数据项
80
+ * @param {Number} i - 索引
81
+ * @param {Object} userData - 用户数据
82
+ * @returns {Matrix4} 本地矩阵
83
+ */
84
+ getInstanceLocalMatrix: (coordinates: any[], dataItem: Object, i: number, userData: Object) => Matrix4;
85
+ /**
86
+ * 创建旋转矩阵
87
+ * @param {Number|Array|Vector3} rotation - 旋转信息
88
+ * @returns {Matrix4} 旋转矩阵
89
+ * @private
90
+ */
91
+ private _createRotationMatrix;
92
+ /**
93
+ * 创建缩放矩阵
94
+ * @param {Number|Array|Vector3} scale - 缩放信息
95
+ * @returns {Matrix4} 缩放矩阵
96
+ * @private
97
+ */
98
+ private _createScaleMatrix;
99
+ }
100
+ import { GeoInstancedMesh } from '../GeoInstancedMesh';
101
+ import { GeoJSONDataSource } from '../../../threemap/dataSource/GeoJSONDataSource';
@@ -11,6 +11,8 @@ export class TileLampGroup extends TrafficGroup {
11
11
  /** @private */
12
12
  private _pixelHeight;
13
13
  isTileLampGroup: boolean;
14
+ _worldUnits: boolean;
15
+ _worldScale: any;
14
16
  _initLight(count: any, options?: {}): void;
15
17
  onBeforeScenePrepareRender(engine: any, scene: any, camera: any, renderState: any): void;
16
18
  updateState(time: any): void;
@@ -1,9 +1,21 @@
1
1
  /**
2
- * 3D热力图,立体热力图,平面热力图见[[Heatmap]]
2
+ * 3D热力图,立体热力图,平面热力图见 {@link Heatmap}
3
3
  *
4
4
  * **注意:3D热力图目前只适用于小面积覆盖范围(区、乡镇级别以下),在大面积覆盖场景下(省、市级别以上)会有明显性能问题**
5
- * ```js
6
- * const heatmap = engine.add(new mapvthree.Heatmap3D());
5
+ *
6
+ * @category Objects
7
+ * @example
8
+ * ```javascript
9
+ * const heatmap = engine.add(new mapvthree.Heatmap3D({
10
+ * gradient: {
11
+ * 0.4: 'rgba(0,0,255,1)',
12
+ * 0.6: 'rgba(0,255,0,1)',
13
+ * 0.8: 'rgba(255,255,0,1)',
14
+ * 1: 'rgba(255,0,0,1)'
15
+ * },
16
+ * radius: 100,
17
+ * maxValue: 1
18
+ * }));
7
19
  * let data = mapvthree.GeoJSONDataSource.fromGeoJSON(data);
8
20
  * heatmap.dataSource = data;
9
21
  * ```
@@ -12,21 +24,19 @@
12
24
  export class Heatmap3D extends GeoMesh {
13
25
  /**
14
26
  * 构造函数
15
- * @param {{
16
- * gradient?: object, opacity?: number, heightRatio?: number, maxValue?: number, radius?: number
17
- * }} parameters 传入参数对象
18
- * @param {object} parameters.gradient 热力渐变颜色配置,格式为{stop: 'color'},例如{0.4: 'blue', 0.65: 'lime', 1: 'red'}
19
- * @param {number} parameters.opacity 透明度整体系数,默认1
20
- * @param {number} parameters.heightRatio 高度系数,默认100
21
- * @param {number} parameters.maxValue 最大热力值,默认1
22
- * @param {number} parameters.radius 热力绘制半径,默认100
27
+ * @param {Object} parameters 传入参数对象
28
+ * @param {Object} [parameters.gradient] 热力渐变颜色配置,格式为{stop: 'color'},例如{0.4: 'blue', 0.65: 'lime', 1: 'red'}
29
+ * @param {number} [parameters.opacity=1] 透明度整体系数
30
+ * @param {number} [parameters.heightRatio=100] 高度系数
31
+ * @param {number} [parameters.maxValue=1] 最大热力值
32
+ * @param {number} [parameters.radius=100] 热力绘制半径
23
33
  */
24
34
  constructor(parameters: {
25
- gradient?: object;
26
- opacity?: number;
27
- heightRatio?: number;
28
- maxValue?: number;
29
- radius?: number;
35
+ gradient?: Object | undefined;
36
+ opacity?: number | undefined;
37
+ heightRatio?: number | undefined;
38
+ maxValue?: number | undefined;
39
+ radius?: number | undefined;
30
40
  });
31
41
  /** @private */ private _gradient;
32
42
  /** @private */ private _radius;
@@ -38,16 +48,26 @@ export class Heatmap3D extends GeoMesh {
38
48
  /** 透明度整体系数 */ opacity: any;
39
49
  /** 高度系数 */ heightRatio: any;
40
50
  parameters: {
41
- gradient?: object;
42
- opacity?: number;
43
- heightRatio?: number;
44
- maxValue?: number;
45
- radius?: number;
51
+ gradient?: Object | undefined;
52
+ opacity?: number | undefined;
53
+ heightRatio?: number | undefined;
54
+ maxValue?: number | undefined;
55
+ radius?: number | undefined;
46
56
  };
47
57
  texture: any;
48
- set gradient(value: object);
58
+ set gradient(value: Object | {
59
+ 0.4: string;
60
+ 0.6: string;
61
+ 0.8: string;
62
+ 1: string;
63
+ });
49
64
  /** 热力渐变颜色配置,格式为{stop: 'color'},例如{0.4: 'blue', 0.65: 'lime', 1: 'red'} */
50
- get gradient(): object;
65
+ get gradient(): Object | {
66
+ 0.4: string;
67
+ 0.6: string;
68
+ 0.8: string;
69
+ 1: string;
70
+ };
51
71
  set radius(value: number);
52
72
  /** 热力绘制半径 */
53
73
  get radius(): number;
@@ -7,6 +7,8 @@ export class InstancedModel {
7
7
  * 是否支持返回的事件参数中携带entity实体数据
8
8
  */
9
9
  isEventEntitySupported: boolean;
10
+ /** @readonly */
11
+ readonly isInstancedModel: true;
10
12
  /**
11
13
  * @private
12
14
  * mesh,这里的mesh需要材质数量尽可能少