@baidumap/mapv-three 1.0.0 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/README.md +11 -8
  2. package/dist/assets/images/fallbackIcon.png +0 -0
  3. package/dist/assets/images/marker_red.png +0 -0
  4. package/dist/assets/map/style/default.json +1 -1
  5. package/dist/assets/map/style/yanmou.json +1 -1
  6. package/dist/assets/models/effect/diamond.glb +0 -0
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  102. package/dist/assets/textures/hdmap/v2/T_embankment_frame_albedo.PNG +0 -0
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  173. package/dist/devtool/panel.js +51 -14
  174. package/dist/mapvthree.module.js +41597 -30647
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  177. package/dist/types/addons/traffic/handler/ModelCreator.d.ts +0 -1
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  180. package/dist/types/threejs/controls/DraggingMovementAggregator.d.ts +23 -0
  181. package/dist/types/threejs/controls/MapControl3D.d.ts +27 -1
  182. package/dist/types/threejs/geometries/line/FatLineGeometry.d.ts +9 -0
  183. package/dist/types/threejs/geometries/line/PolylineGeometry.d.ts +1 -0
  184. package/dist/types/threejs/geometries/sphere/BasePillarGeometry.d.ts +1 -2
  185. package/dist/types/threejs/loaders/gltf/metadata/PropertyTable.d.ts +1 -1
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  230. package/dist/types/threejs/objects/sphere/Pillar.d.ts +51 -20
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  232. package/dist/types/threejs/particles/Fireflies.d.ts +57 -13
  233. package/dist/types/threejs/utils/sprite.d.ts +1 -1
  234. package/dist/types/threemap/3dtiles/HDMap/instanceConfig.d.ts +166 -0
  235. package/dist/types/threemap/3dtiles/cesium/Cesium3DTileset.d.ts +3 -2
  236. package/dist/types/threemap/3dtiles/elements/TileInstancedElementManager.d.ts +16 -9
  237. package/dist/types/threemap/3dtiles/materials/HDMap3DTilesMaterialManagerV2.d.ts +8 -0
  238. package/dist/types/threemap/controls/editors/CircleEditor.d.ts +0 -9
  239. package/dist/types/threemap/controls/editors/Editor.d.ts +26 -6
  240. package/dist/types/threemap/controls/editors/EditorManager.d.ts +158 -0
  241. package/dist/types/threemap/controls/editors/PointEditor.d.ts +0 -13
  242. package/dist/types/threemap/controls/editors/PolygonEditor.d.ts +3 -10
  243. package/dist/types/threemap/controls/editors/RectEditor.d.ts +0 -9
  244. package/dist/types/threemap/controls/editors/SplineEditor.d.ts +0 -10
  245. package/dist/types/threemap/controls/measure/AreaMeasure.d.ts +1 -1
  246. package/dist/types/threemap/controls/measure/LengthMeasure.d.ts +1 -1
  247. package/dist/types/threemap/controls/measure/PointMeasure.d.ts +3 -3
  248. package/dist/types/threemap/controls/measure/SlopeMeasure.d.ts +3 -3
  249. package/dist/types/threemap/dataSource/DataSource.d.ts +7 -8
  250. package/dist/types/threemap/engine/Rendering.d.ts +2 -0
  251. package/dist/types/threemap/engine/rendering/Collision.d.ts +15 -0
  252. package/dist/types/threemap/engine/rendering/features/Shadow.d.ts +10 -8
  253. package/dist/types/threemap/engine/rendering/features/shadow/CSMShadow.d.ts +2 -1
  254. package/dist/types/threemap/engine/rendering/features/shadow/DefaultShadow.d.ts +7 -1
  255. package/dist/types/threemap/engine/rendering/features/shadow/ShadowFrustum.d.ts +2 -2
  256. package/dist/types/threemap/engine/rendering/postprocessing/OpaqueCopyPass.d.ts +17 -0
  257. package/dist/types/threemap/engine/rendering/postprocessing/OpaquePostprocessings.d.ts +7 -0
  258. package/dist/types/threemap/mapView/baidu/MapStyleHelper.d.ts +11 -0
  259. package/dist/types/threemap/mapView/baidu/SignCompile.d.ts +1 -0
  260. package/dist/types/threemap/mapView/map/MapView.d.ts +5 -0
  261. package/dist/types/threemap/mapView/surface/MapSurface.d.ts +2 -0
  262. package/dist/types/threemap/mapView/tileProvider/AsyncDataTileLoader.d.ts +2 -0
  263. package/dist/types/threemap/mapView/tileProvider/TileProvider.d.ts +5 -0
  264. package/dist/types/threemap/mapView/tileProvider/vector/BaiduVectorTileProvider.d.ts +18 -2
  265. package/dist/types/threemap/mapView/tileProvider/vector/HDTrafficTileProvider.d.ts +7 -2
  266. package/dist/types/threemap/model/AnimationModel.d.ts +86 -6
  267. package/dist/types/threemap/natural/DynamicWeather.d.ts +92 -0
  268. package/dist/types/threemap/natural/EmptySky.d.ts +1 -0
  269. package/dist/types/threemap/natural/StaticSky.d.ts +32 -5
  270. package/dist/types/threemap/projections/EqualEarthProjection.d.ts +26 -6
  271. package/dist/types/threemap/projections/ScreenPixelProjection.d.ts +26 -7
  272. package/dist/types/threemap/projections/UTMProjection.d.ts +66 -15
  273. package/dist/types/util/WorkerTaskScheduler.d.ts +1 -0
  274. package/dist/types/util/gradientMap.d.ts +9 -0
  275. package/dist/types/util/graphics/bezier.d.ts +8 -1
  276. package/dist/types/util/object.d.ts +4 -0
  277. package/package.json +2 -1
@@ -6,6 +6,8 @@ export class HDTrafficTileProvider extends VectorTileProvider {
6
6
  private _defaultMinLevel;
7
7
  /** @private */
8
8
  private _defaultMaxLevel;
9
+ /** @private */
10
+ private _trafficLinks;
9
11
  _url: any;
10
12
  _apiHost: any;
11
13
  _options: {};
@@ -18,8 +20,10 @@ export class HDTrafficTileProvider extends VectorTileProvider {
18
20
  _asyncInit(): Promise<void>;
19
21
  _dataLoader: AsyncDataTileLoader | undefined;
20
22
  getTileURL(z: any, x: any, y: any, tile: any): any;
21
- getWorkerOptions(): {};
22
- doRequestTileData(tile: any): Promise<any[]>;
23
+ getWorkerOptions(tile: any): {};
24
+ doRequestTileData(tile: any): Promise<any>;
25
+ onSurfaceTileRefresh(surfaceTile: any): void;
26
+ refreshTile(surfaceTile: any): Promise<void>;
23
27
  _request(data: any): Promise<any>;
24
28
  /**
25
29
  * @protected
@@ -29,6 +33,7 @@ export class HDTrafficTileProvider extends VectorTileProvider {
29
33
  * @protected
30
34
  */
31
35
  protected onSurfaceTileRemoved(surfaceTile: any, engine: any): void;
36
+ toggleTrafficLinkVisible(visible: any): void;
32
37
  set apiHost(apiHost: any);
33
38
  get apiHost(): any;
34
39
  }
@@ -1,14 +1,94 @@
1
+ /**
2
+ * 动画模型,支持GLTF/GLB等格式的骨骼动画播放与控制。
3
+ * 继承自 {@link SimpleModel},可用于加载带有动画的3D模型,并提供动画的播放、停止、速度、循环等控制接口。
4
+ *
5
+ * @category Model
6
+ * @example
7
+ * ```javascript
8
+ * // 加载带动画的模型
9
+ * let model = engine.add(new mapvthree.AnimationModel({
10
+ * url: 'assets/models/animated.glb',
11
+ * autoPlay: true
12
+ * }));
13
+ * // 播放第1个动画
14
+ * model.play(0);
15
+ * // 停止所有动画
16
+ * model.stopAll();
17
+ * // 设置动画速度为2倍
18
+ * model.setSpeed(2);
19
+ * ```
20
+ */
1
21
  export class AnimationModel extends SimpleModel {
2
- constructor(params: any);
3
- _updateData(gltf: any, model: any): void;
22
+ /**
23
+ * 构造函数
24
+ * @param {Object} params 配置参数,参考SimpleModel
25
+ */
26
+ constructor(params: Object);
27
+ /**
28
+ * 初始化动画数据,内部方法
29
+ * @param {Object} gltf GLTF加载结果
30
+ * @param {Object3D} model 模型对象
31
+ * @internal
32
+ */
33
+ _updateData(gltf: Object, model: Object3D): void;
4
34
  animations: any;
5
35
  mixer: any;
6
36
  animationActions: any;
7
- play(actionIndex: any): void;
8
- stop(actionIndex: any): void;
37
+ /**
38
+ * 播放指定索引的动画
39
+ * @param {number} [actionIndex=0] 动画索引,默认播放第一个
40
+ * @example
41
+ * ```javascript
42
+ * model.play(1); // 播放第2个动画
43
+ * ```
44
+ */
45
+ play(actionIndex?: number): void;
46
+ /**
47
+ * 停止指定索引的动画
48
+ * @param {number} [actionIndex=0] 动画索引,默认停止第一个
49
+ * @example
50
+ * ```javascript
51
+ * model.stop(0); // 停止第1个动画
52
+ * ```
53
+ */
54
+ stop(actionIndex?: number): void;
55
+ /**
56
+ * 播放所有动画
57
+ * @example
58
+ * ```javascript
59
+ * model.playAll();
60
+ * ```
61
+ */
9
62
  playAll(): void;
63
+ /**
64
+ * 停止所有动画
65
+ * @example
66
+ * ```javascript
67
+ * model.stopAll();
68
+ * ```
69
+ */
10
70
  stopAll(): void;
11
- setSpeed(speed: any, actionIndex: any): void;
12
- setLoop(loop: any, actionIndex: any): void;
71
+ /**
72
+ * 设置动画播放速度
73
+ * @param {number} speed 播放速度,1为正常速度
74
+ * @param {number} [actionIndex] 动画索引,若不传则设置所有动画
75
+ * @example
76
+ * ```javascript
77
+ * model.setSpeed(2); // 所有动画2倍速
78
+ * model.setSpeed(0.5, 0); // 第1个动画0.5倍速
79
+ * ```
80
+ */
81
+ setSpeed(speed: number, actionIndex?: number): void;
82
+ /**
83
+ * 设置动画循环模式
84
+ * @param {boolean} loop 是否循环,true为循环,false为只播放一次
85
+ * @param {number} [actionIndex] 动画索引,若不传则设置所有动画
86
+ * @example
87
+ * ```javascript
88
+ * model.setLoop(true); // 所有动画循环
89
+ * model.setLoop(false, 0); // 第1个动画只播放一次
90
+ * ```
91
+ */
92
+ setLoop(loop: boolean, actionIndex?: number): void;
13
93
  }
14
94
  import { SimpleModel } from './SimpleModel';
@@ -65,6 +65,98 @@ export class DynamicWeather {
65
65
  private _inTransition;
66
66
  /** @private */
67
67
  private _modifyCount;
68
+ _lightConfig: {
69
+ DefaultSky: {
70
+ clear: {
71
+ sunLightIntensity: number;
72
+ skyLightIntensity: number;
73
+ };
74
+ partlyCloudy: {
75
+ sunLightIntensity: number;
76
+ skyLightIntensity: number;
77
+ };
78
+ cloudy: {
79
+ sunLightIntensity: number;
80
+ skyLightIntensity: number;
81
+ };
82
+ overcast: {
83
+ sunLightIntensity: number;
84
+ skyLightIntensity: number;
85
+ };
86
+ foggy: {
87
+ sunLightIntensity: number;
88
+ skyLightIntensity: number;
89
+ };
90
+ rainy: {
91
+ sunLightIntensity: number;
92
+ skyLightIntensity: number;
93
+ };
94
+ snowy: {
95
+ sunLightIntensity: number;
96
+ skyLightIntensity: number;
97
+ };
98
+ };
99
+ DynamicSky: {
100
+ clear: {
101
+ sunLightIntensity: number;
102
+ skyLightIntensity: number;
103
+ };
104
+ partlyCloudy: {
105
+ sunLightIntensity: number;
106
+ skyLightIntensity: number;
107
+ };
108
+ cloudy: {
109
+ sunLightIntensity: number;
110
+ skyLightIntensity: number;
111
+ };
112
+ overcast: {
113
+ sunLightIntensity: number;
114
+ skyLightIntensity: number;
115
+ };
116
+ foggy: {
117
+ sunLightIntensity: number;
118
+ skyLightIntensity: number;
119
+ };
120
+ rainy: {
121
+ sunLightIntensity: number;
122
+ skyLightIntensity: number;
123
+ };
124
+ snowy: {
125
+ sunLightIntensity: number;
126
+ skyLightIntensity: number;
127
+ };
128
+ };
129
+ EmptySky: {
130
+ clear: {
131
+ sunLightIntensity: number;
132
+ skyLightIntensity: number;
133
+ };
134
+ partlyCloudy: {
135
+ sunLightIntensity: number;
136
+ skyLightIntensity: number;
137
+ };
138
+ cloudy: {
139
+ sunLightIntensity: number;
140
+ skyLightIntensity: number;
141
+ };
142
+ overcast: {
143
+ sunLightIntensity: number;
144
+ skyLightIntensity: number;
145
+ };
146
+ foggy: {
147
+ sunLightIntensity: number;
148
+ skyLightIntensity: number;
149
+ };
150
+ rainy: {
151
+ sunLightIntensity: number;
152
+ skyLightIntensity: number;
153
+ };
154
+ snowy: {
155
+ sunLightIntensity: number;
156
+ skyLightIntensity: number;
157
+ };
158
+ };
159
+ };
68
160
  /**
69
161
  * 设置天气类型
70
162
  * @type {string}
@@ -30,6 +30,7 @@ export class EmptySky {
30
30
  * @readonly
31
31
  */
32
32
  readonly isEmptySky: boolean;
33
+ name: string;
33
34
  /** @private */ private _addDefaultEnvMap;
34
35
  /** @private */ private _time;
35
36
  /** @private */ private _timeRatio;
@@ -1,9 +1,31 @@
1
1
  /**
2
2
  * 静态天空,预置了常见的天气状态和时段状态
3
- * ![](media://static_sky.png)
3
+ * 根据时间和天气自动切换不同的天空纹理贴图,提供基础的天空渲染效果。
4
+ * 相比 {@link DynamicSky},静态天空性能更好但效果相对简单。
5
+ *
6
+ * @category Natural
7
+ * @example
8
+ * ```javascript
9
+ * // 创建静态天空
10
+ * const sky = engine.add(new mapvthree.StaticSky());
11
+ *
12
+ * // 设置时间为下午5:30
13
+ * sky.time = 3600 * 17.5;
14
+ * ```
4
15
  */
5
16
  export class StaticSky extends CustomStaticSky {
6
- isStaticSky: boolean;
17
+ /**
18
+ * 标识为StaticSky对象
19
+ * @type {boolean}
20
+ * @readonly
21
+ */
22
+ readonly isStaticSky: boolean;
23
+ /**
24
+ * 天空名称
25
+ * @type {string}
26
+ * @readonly
27
+ */
28
+ readonly name: string;
7
29
  /** @internal */ _phase: string;
8
30
  /** @internal */ _lastPhase: null;
9
31
  /** @internal */ _lastWeather: null;
@@ -12,12 +34,17 @@ export class StaticSky extends CustomStaticSky {
12
34
  /** @internal */ _afternoonTime: number;
13
35
  /** @internal */ _duskTime: number;
14
36
  /**
15
- * 天气变化时加载不同的纹理贴图用于天空
37
+ * 本地变换处理,旋转天空纹理
38
+ * @param {Object3D} mesh 天空网格对象
39
+ * @internal
16
40
  */
17
- onWeatherChanged(weather: any): void;
41
+ _onLocalTransform(mesh: Object3D): void;
18
42
  /**
19
43
  * 加载纹理用于天空,加载的纹理由天气和时间决定
44
+ * 根据当前的时间段和天气状态,从预置的纹理资源中加载对应的天空贴图
45
+ *
46
+ * @private
20
47
  */
21
- loadSkyTexture(): void;
48
+ private loadSkyTexture;
22
49
  }
23
50
  import { CustomStaticSky } from './CustomStaticSky';
@@ -1,11 +1,31 @@
1
1
  /**
2
- * @class EqualEarthProjection
3
- * @extends {Projection}
2
+ * 等面积地球投影(EPSG:8857),用于保持面积比例的世界地图投影
3
+ *
4
+ * 等面积地球投影是一种伪圆柱投影,专门设计用于保持面积比例:
5
+ * - 等面积性:所有区域的面积比例保持正确
6
+ * - 视觉平衡:在保持面积的同时,尽量减少形状变形
7
+ * - 全球覆盖:适用于完整的世界地图表示
8
+ * - 坐标单位为米
9
+ *
10
+ * 特点:
11
+ * - 等面积性:所有区域的面积比例准确
12
+ * - 中等程度的形状变形:在面积和形状之间取得平衡
13
+ * - 适合统计地图:用于人口密度、资源分布等统计可视化
14
+ * - 现代设计:2018年发布的新投影方法
15
+ *
16
+ * 该投影主要用于:
17
+ * - 世界地图的统计可视化
18
+ * - 人口密度、资源分布等专题地图
19
+ * - 需要准确面积比例的地理分析
20
+ *
21
+ * @category Internal
4
22
  */
5
23
  export class EqualEarthProjection extends Projection {
6
- name: string;
7
- projectCoordinate(input: any, output: any): any;
8
- unprojectCoordinate(input: any, output: any): any;
9
- geoBoxToProjectedBox(geoBox: any, projectedBox: any): any;
24
+ /**
25
+ * 投影名称
26
+ * @type {string}
27
+ * @readonly
28
+ */
29
+ readonly name: string;
10
30
  }
11
31
  import { Projection } from './Projection';
@@ -1,12 +1,31 @@
1
1
  /**
2
- * 屏幕像素投影,Y轴反的
3
- * @class ScreenPixelProjection
4
- * @extends {Projection}
2
+ * 屏幕像素投影,用于屏幕坐标系与WebGL坐标系的转换
3
+ *
4
+ * 屏幕像素投影是一种简单的坐标变换投影,主要用于处理屏幕坐标系与WebGL坐标系之间的差异:
5
+ * - Y轴翻转:将屏幕坐标系(原点在左上角,Y轴向下)转换为WebGL坐标系(原点在中心,Y轴向上)
6
+ * - 保持X轴和Z轴不变
7
+ * - 适用于2D屏幕空间的可视化
8
+ *
9
+ * 特点:
10
+ * - 简单的线性变换:仅对Y轴进行翻转
11
+ * - 无地理意义:不涉及地理坐标转换
12
+ * - 适用于屏幕空间:专门用于屏幕像素坐标处理
13
+ * - 高效计算:变换计算非常简单
14
+ *
15
+ * 该投影主要用于:
16
+ * - 屏幕坐标与WebGL坐标的转换
17
+ * - 2D界面元素的定位
18
+ * - 屏幕空间的可视化效果
19
+ *
20
+ * @category Internal
21
+ * ```
5
22
  */
6
23
  export class ScreenPixelProjection extends Projection {
7
- name: string;
8
- isAxisAligned: boolean;
9
- projectCoordinate(input: any, output: any): any;
10
- unprojectCoordinate(input: any, output: any): any;
24
+ /**
25
+ * 投影名称
26
+ * @type {string}
27
+ * @readonly
28
+ */
29
+ readonly name: string;
11
30
  }
12
31
  import { Projection } from './Projection';
@@ -1,21 +1,72 @@
1
1
  /**
2
- * @class UTMProjection
3
- * @extends {Projection}
2
+ * 通用横轴墨卡托(UTM)投影,用于区域性的高精度地图投影,EPSG:32601-32660为北半球,EPSG:32701-32760为南半球
3
+ *
4
+ * UTM投影是一种分带投影系统,将地球表面划分为60个经度带,每个带6度宽:
5
+ * - 每个UTM带使用独立的墨卡托投影
6
+ * - 提供高精度的距离和角度测量
7
+ * - 适用于中纬度地区的工程测量和制图
8
+ * - 坐标单位为米
9
+ *
10
+ * 特点:
11
+ * - 等角性:保持局部形状和角度
12
+ * - 高精度:在投影带内变形很小
13
+ * - 分带设计:避免高纬度地区变形过大
14
+ * - 标准化的坐标系统
15
+ *
16
+ * 该投影主要用于:
17
+ * - 工程测量和制图
18
+ * - 区域性的高精度地图
19
+ * - 军事和导航应用
20
+ *
21
+ * @category Internal
4
22
  */
5
23
  export class UTMProjection extends Projection {
24
+ /**
25
+ * 构造函数
26
+ * @param {number} zone UTM带号,范围1-60
27
+ * @param {boolean} isSouth 是否为南半球,true表示南半球,false表示北半球
28
+ * @throws {Error} 当带号不在有效范围内时抛出错误
29
+ */
6
30
  constructor(zone?: number, isSouth?: boolean);
7
- categoryName: string;
8
- _zone: number;
9
- _isSouth: boolean;
10
- projectCoordinate(input: any, output: any): any;
11
- unprojectCoordinate(input: any, output: any): any;
12
- geoBoxToProjectedBox(geoBox: any, projectedBox: any): any;
13
- equals(projection: any): boolean;
14
- get name(): string;
15
- _name: string | undefined;
16
- get zone(): number;
17
- get isSouth(): boolean;
18
- get geoBoundingBox(): any;
19
- _geoBoundingBox: any;
31
+ /** @private */ private _zone;
32
+ /** @private */ private _isSouth;
33
+ /** @private */ private _name;
34
+ /** @private */ private _geoBoundingBox;
35
+ /**
36
+ * 投影名称
37
+ * @type {string}
38
+ * @readonly
39
+ */
40
+ readonly categoryName: string;
41
+ /**
42
+ * 比较两个UTM投影是否相等
43
+ * @param {UTMProjection} projection 要比较的投影对象
44
+ * @returns {boolean} 如果投影参数相同则返回true
45
+ */
46
+ equals(projection: UTMProjection): boolean;
47
+ /**
48
+ * UTM投影的EPSG代码
49
+ * @type {string}
50
+ * @readonly
51
+ */
52
+ readonly get name(): string;
53
+ /**
54
+ * UTM带号
55
+ * @type {number}
56
+ * @readonly
57
+ */
58
+ readonly get zone(): number;
59
+ /**
60
+ * 是否为南半球
61
+ * @type {boolean}
62
+ * @readonly
63
+ */
64
+ readonly get isSouth(): boolean;
65
+ /**
66
+ * 地理边界框,定义了该UTM带的有效地理范围
67
+ * @type {Box3}
68
+ * @readonly
69
+ */
70
+ readonly get geoBoundingBox(): Box3;
20
71
  }
21
72
  import { Projection } from './Projection';
@@ -44,6 +44,7 @@ export class WorkerTaskScheduler {
44
44
  */
45
45
  onMessageCompleted(messagedata: any, message: any): Promise<any>;
46
46
  isMessageCompleted(messagedata: any, message: any): boolean;
47
+ isMessageRefreshed(messagedata: any, message: any): boolean;
47
48
  _handleWorkerMessage: (message: any) => Promise<void>;
48
49
  /**
49
50
  * 将消息发送给所有工作线程。
@@ -0,0 +1,9 @@
1
+ /**
2
+ * 创建默认的渐变贴图(蓝-绿-黄-红)
3
+ */
4
+ export function createDefaultGradientTexture(width?: number, height?: number): any;
5
+ export function createGradientTexture(gradient?: {}, width?: number, height?: number): any;
6
+ /**
7
+ * 更新已有 CanvasTexture 的渐变内容
8
+ */
9
+ export function updateGradientTexture(canvasTexture: any, gradient: any, width?: number, height?: number): void;
@@ -1 +1,8 @@
1
- export function getCurve(line: any, divisions?: number): any[][];
1
+ /**
2
+ * 获取贝塞尔曲线点集
3
+ * @param {number[][]} line [[x,y,z], [x,y,z]]
4
+ * @param {number} divisions 分段数
5
+ * @param {number} heightRatio 控制点高度比例,越小越高
6
+ * @returns {number[][]}
7
+ */
8
+ export function getCurve(line: number[][], options: any): number[][];
@@ -27,6 +27,10 @@ export function defined(value: any): boolean;
27
27
  * @returns 返回给定两个参数中第一个非undefined和非null的值,如果两个参数都是undefined或null,则返回undefined。
28
28
  */
29
29
  export function defaultValue(a: any, b: any): any;
30
+ export namespace defaultValue {
31
+ let EMPTY_OBJECT: Readonly<{}>;
32
+ let EMPTY_MAT4: any;
33
+ }
30
34
  /**
31
35
  * 深度合并对象
32
36
  * @internal
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@baidumap/mapv-three",
3
- "version": "1.0.0",
3
+ "version": "1.1.3",
4
4
  "description": "A powerful 3D map engine.",
5
5
  "author": "mapopen-fe@baidu.com",
6
6
  "main": "dist/mapvthree.umd.js",
@@ -45,6 +45,7 @@
45
45
  "omggif": "^1.0.10",
46
46
  "pbf": "^3.2.1",
47
47
  "potpack": "^1.0.2",
48
+ "proj4": "^2.17.0",
48
49
  "rbush": "^3.0.1",
49
50
  "shader-particle-system": "^1.1.4",
50
51
  "simpleheat": "^0.4.0",