@babylonjs/viewer 7.40.4 → 7.41.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +2 -0
- package/dist/babylon-viewer.esm.js.map +1 -0
- package/dist/babylon-viewer.esm.min.js +2 -0
- package/dist/babylon-viewer.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-CFzvmxxg.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_ies-CFzvmxxg.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_ies-cyFdY7yl.esm.js +84 -0
- package/dist/chunks/EXT_lights_ies-cyFdY7yl.esm.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-BNmSqx40.esm.min.js +2 -0
- package/dist/chunks/EXT_lights_image_based-BNmSqx40.esm.min.js.map +1 -0
- package/dist/chunks/EXT_lights_image_based-CC48JVU0.esm.js +171 -0
- package/dist/chunks/EXT_lights_image_based-CC48JVU0.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-B2qj3kQu.esm.js +86 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-B2qj3kQu.esm.js.map +1 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-lanrAAoi.esm.min.js +2 -0
- package/dist/chunks/EXT_mesh_gpu_instancing-lanrAAoi.esm.min.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-DjvHx7gJ.esm.js +134 -0
- package/dist/chunks/EXT_meshopt_compression-DjvHx7gJ.esm.js.map +1 -0
- package/dist/chunks/EXT_meshopt_compression-oH6HzGir.esm.min.js +2 -0
- package/dist/chunks/EXT_meshopt_compression-oH6HzGir.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-BYWETW7-.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_avif-BYWETW7-.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_avif-CKXEq29h.esm.js +44 -0
- package/dist/chunks/EXT_texture_avif-CKXEq29h.esm.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-Dl4GPoEU.esm.min.js +2 -0
- package/dist/chunks/EXT_texture_webp-Dl4GPoEU.esm.min.js.map +1 -0
- package/dist/chunks/EXT_texture_webp-fAiSgaNl.esm.js +43 -0
- package/dist/chunks/EXT_texture_webp-fAiSgaNl.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-BUQ3X3M6.esm.js +64 -0
- package/dist/chunks/ExtrasAsMetadata-BUQ3X3M6.esm.js.map +1 -0
- package/dist/chunks/ExtrasAsMetadata-C_M9nxb4.esm.min.js +2 -0
- package/dist/chunks/ExtrasAsMetadata-C_M9nxb4.esm.min.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-BdFZyLUq.esm.js +352 -0
- package/dist/chunks/KHR_animation_pointer-BdFZyLUq.esm.js.map +1 -0
- package/dist/chunks/KHR_animation_pointer-CBqZcURZ.esm.min.js +2 -0
- package/dist/chunks/KHR_animation_pointer-CBqZcURZ.esm.min.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-DU2Rk2nj.esm.min.js +2 -0
- package/dist/chunks/KHR_draco_mesh_compression-DU2Rk2nj.esm.min.js.map +1 -0
- package/dist/chunks/KHR_draco_mesh_compression-hVF9XuFz.esm.js +610 -0
- package/dist/chunks/KHR_draco_mesh_compression-hVF9XuFz.esm.js.map +1 -0
- package/dist/chunks/KHR_interactivity-COE1p684.esm.min.js +2 -0
- package/dist/chunks/KHR_interactivity-COE1p684.esm.min.js.map +1 -0
- package/dist/chunks/KHR_interactivity-Cv1s_pea.esm.js +4033 -0
- package/dist/chunks/KHR_interactivity-Cv1s_pea.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-CHf5kbKi.esm.js +581 -0
- package/dist/chunks/KHR_lights_punctual-CHf5kbKi.esm.js.map +1 -0
- package/dist/chunks/KHR_lights_punctual-DIEAP5SG.esm.min.js +2 -0
- package/dist/chunks/KHR_lights_punctual-DIEAP5SG.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-CU-xxV6y.esm.js +65 -0
- package/dist/chunks/KHR_materials_anisotropy-CU-xxV6y.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_anisotropy-Cq6CU4qW.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_anisotropy-Cq6CU4qW.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-BSjcmIju.esm.js +96 -0
- package/dist/chunks/KHR_materials_clearcoat-BSjcmIju.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_clearcoat-CVNNhJRE.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_clearcoat-CVNNhJRE.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-BDuGIkOh.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-BDuGIkOh.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-BZ-9rJUf.esm.js +97 -0
- package/dist/chunks/KHR_materials_diffuse_transmission-BZ-9rJUf.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-BxiGElVU.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_dispersion-BxiGElVU.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_dispersion-UI4zH1V_.esm.js +62 -0
- package/dist/chunks/KHR_materials_dispersion-UI4zH1V_.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-BT-Nu60T.esm.js +55 -0
- package/dist/chunks/KHR_materials_emissive_strength-BT-Nu60T.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_emissive_strength-CwkVNmN7.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_emissive_strength-CwkVNmN7.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-BGUUe5AW.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_ior-BGUUe5AW.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_ior-BbBQF-yw.esm.js +64 -0
- package/dist/chunks/KHR_materials_ior-BbBQF-yw.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-IFN2ewvr.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_iridescence-IFN2ewvr.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_iridescence-nLZDN7sc.esm.js +72 -0
- package/dist/chunks/KHR_materials_iridescence-nLZDN7sc.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CyNVQC-W.esm.js +81 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CyNVQC-W.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-zxcydJdp.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-zxcydJdp.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-BWL9yo8Z.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_sheen-BWL9yo8Z.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_sheen-DSThWwq2.esm.js +85 -0
- package/dist/chunks/KHR_materials_sheen-DSThWwq2.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-B96NRFEV.esm.js +75 -0
- package/dist/chunks/KHR_materials_specular-B96NRFEV.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_specular-D2JwOdxw.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_specular-D2JwOdxw.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-BvqtJXfD.esm.js +307 -0
- package/dist/chunks/KHR_materials_transmission-BvqtJXfD.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_transmission-ljXN4y_0.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_transmission-ljXN4y_0.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-CjGTXU3z.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_unlit-CjGTXU3z.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_unlit-ww00IloC.esm.js +74 -0
- package/dist/chunks/KHR_materials_unlit-ww00IloC.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-D0pVU1lm.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_variants-D0pVU1lm.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_variants-D3IDOJfB.esm.js +262 -0
- package/dist/chunks/KHR_materials_variants-D3IDOJfB.esm.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-BfZR8rbr.esm.min.js +2 -0
- package/dist/chunks/KHR_materials_volume-BfZR8rbr.esm.min.js.map +1 -0
- package/dist/chunks/KHR_materials_volume-CLkC_Bvi.esm.js +87 -0
- package/dist/chunks/KHR_materials_volume-CLkC_Bvi.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-BJv1P2Wt.esm.js +26 -0
- package/dist/chunks/KHR_mesh_quantization-BJv1P2Wt.esm.js.map +1 -0
- package/dist/chunks/KHR_mesh_quantization-D69X_5bR.esm.min.js +2 -0
- package/dist/chunks/KHR_mesh_quantization-D69X_5bR.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-CG6s7hhs.esm.min.js +2 -0
- package/dist/chunks/KHR_node_hoverability-CG6s7hhs.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_hoverability-xgvyZ_r-.esm.js +39 -0
- package/dist/chunks/KHR_node_hoverability-xgvyZ_r-.esm.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-DUozjXRR.esm.min.js +2 -0
- package/dist/chunks/KHR_node_visibility-DUozjXRR.esm.min.js.map +1 -0
- package/dist/chunks/KHR_node_visibility-aAs5Kkey.esm.js +46 -0
- package/dist/chunks/KHR_node_visibility-aAs5Kkey.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-Bjw0jG1d.esm.js +43 -0
- package/dist/chunks/KHR_texture_basisu-Bjw0jG1d.esm.js.map +1 -0
- package/dist/chunks/KHR_texture_basisu-FWm46QOj.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_basisu-FWm46QOj.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-BZYr2brj.esm.min.js +2 -0
- package/dist/chunks/KHR_texture_transform-BZYr2brj.esm.min.js.map +1 -0
- package/dist/chunks/KHR_texture_transform-DdsN6SA_.esm.js +63 -0
- package/dist/chunks/KHR_texture_transform-DdsN6SA_.esm.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-DhFD64vh.esm.min.js +2 -0
- package/dist/chunks/KHR_xmp_json_ld-DhFD64vh.esm.min.js.map +1 -0
- package/dist/chunks/KHR_xmp_json_ld-sTn6N13E.esm.js +51 -0
- package/dist/chunks/KHR_xmp_json_ld-sTn6N13E.esm.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-5lrNj8-c.esm.min.js +2 -0
- package/dist/chunks/MSFT_audio_emitter-5lrNj8-c.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_audio_emitter-B7RJSCaF.esm.js +2201 -0
- package/dist/chunks/MSFT_audio_emitter-B7RJSCaF.esm.js.map +1 -0
- package/dist/chunks/MSFT_lod-BJBjM7Gp.esm.js +337 -0
- package/dist/chunks/MSFT_lod-BJBjM7Gp.esm.js.map +1 -0
- package/dist/chunks/MSFT_lod-DpEZMnoU.esm.min.js +2 -0
- package/dist/chunks/MSFT_lod-DpEZMnoU.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_minecraftMesh-CXHPdyar.esm.min.js +2 -0
- package/dist/chunks/MSFT_minecraftMesh-CXHPdyar.esm.min.js.map +1 -0
- package/dist/chunks/MSFT_minecraftMesh-DRC2tMvY.esm.js +46 -0
- package/dist/chunks/MSFT_minecraftMesh-DRC2tMvY.esm.js.map +1 -0
- package/dist/chunks/MSFT_sRGBFactors-Db1asZRk.esm.js +47 -0
- package/dist/chunks/MSFT_sRGBFactors-Db1asZRk.esm.js.map +1 -0
- package/dist/chunks/MSFT_sRGBFactors-RhAtY3q7.esm.min.js +2 -0
- package/dist/chunks/MSFT_sRGBFactors-RhAtY3q7.esm.min.js.map +1 -0
- package/dist/chunks/animationGroup-CjaFhT87.esm.min.js +2 -0
- package/dist/chunks/animationGroup-CjaFhT87.esm.min.js.map +1 -0
- package/dist/chunks/animationGroup-Ctc6BUYh.esm.js +2482 -0
- package/dist/chunks/animationGroup-Ctc6BUYh.esm.js.map +1 -0
- package/dist/chunks/assetContainer-DDEska5G.esm.min.js +2 -0
- package/dist/chunks/assetContainer-DDEska5G.esm.min.js.map +1 -0
- package/dist/chunks/assetContainer-QD3gUzyx.esm.js +1720 -0
- package/dist/chunks/assetContainer-QD3gUzyx.esm.js.map +1 -0
- package/dist/chunks/audioEngine-C6R2Ow6e.esm.js +305 -0
- package/dist/chunks/audioEngine-C6R2Ow6e.esm.js.map +1 -0
- package/dist/chunks/audioEngine-FKYFzzDb.esm.min.js +2 -0
- package/dist/chunks/audioEngine-FKYFzzDb.esm.min.js.map +1 -0
- package/dist/chunks/bakedVertexAnimation-DKR6lpIg.esm.min.js +2 -0
- package/dist/chunks/bakedVertexAnimation-DKR6lpIg.esm.min.js.map +1 -0
- package/dist/chunks/bakedVertexAnimation-Hxn22qoJ.esm.js +114 -0
- package/dist/chunks/bakedVertexAnimation-Hxn22qoJ.esm.js.map +1 -0
- package/dist/chunks/basisTextureLoader-BcNAHqjw.esm.min.js +2 -0
- package/dist/chunks/basisTextureLoader-BcNAHqjw.esm.min.js.map +1 -0
- package/dist/chunks/basisTextureLoader-Dr2d0ez5.esm.js +600 -0
- package/dist/chunks/basisTextureLoader-Dr2d0ez5.esm.js.map +1 -0
- package/dist/chunks/dds-CFrq_XFM.esm.js +540 -0
- package/dist/chunks/dds-CFrq_XFM.esm.js.map +1 -0
- package/dist/chunks/dds-D1NTXLIL.esm.min.js +2 -0
- package/dist/chunks/dds-D1NTXLIL.esm.min.js.map +1 -0
- package/dist/chunks/ddsTextureLoader-DbvffCUa.esm.min.js +2 -0
- package/dist/chunks/ddsTextureLoader-DbvffCUa.esm.min.js.map +1 -0
- package/dist/chunks/ddsTextureLoader-wyjUdBoO.esm.js +88 -0
- package/dist/chunks/ddsTextureLoader-wyjUdBoO.esm.js.map +1 -0
- package/dist/chunks/decalFragment-CGto5zyq.esm.js +18 -0
- package/dist/chunks/decalFragment-CGto5zyq.esm.js.map +1 -0
- package/dist/chunks/decalFragment-CU64C8uG.esm.min.js +2 -0
- package/dist/chunks/decalFragment-CU64C8uG.esm.min.js.map +1 -0
- package/dist/chunks/default.fragment-B2bhCC4E.esm.js +446 -0
- package/dist/chunks/default.fragment-B2bhCC4E.esm.js.map +1 -0
- package/dist/chunks/default.fragment-Boq79lom.esm.min.js +2 -0
- package/dist/chunks/default.fragment-Boq79lom.esm.min.js.map +1 -0
- package/dist/chunks/default.fragment-CluFtXFp.esm.min.js +2 -0
- package/dist/chunks/default.fragment-CluFtXFp.esm.min.js.map +1 -0
- package/dist/chunks/default.fragment-Dshl5Uqc.esm.js +515 -0
- package/dist/chunks/default.fragment-Dshl5Uqc.esm.js.map +1 -0
- package/dist/chunks/default.vertex-BAAgCiYo.esm.min.js +2 -0
- package/dist/chunks/default.vertex-BAAgCiYo.esm.min.js.map +1 -0
- package/dist/chunks/default.vertex-BhOIicZW.esm.min.js +2 -0
- package/dist/chunks/default.vertex-BhOIicZW.esm.min.js.map +1 -0
- package/dist/chunks/default.vertex-DL7IogGB.esm.js +211 -0
- package/dist/chunks/default.vertex-DL7IogGB.esm.js.map +1 -0
- package/dist/chunks/default.vertex-DOXcZEQ0.esm.js +190 -0
- package/dist/chunks/default.vertex-DOXcZEQ0.esm.js.map +1 -0
- package/dist/chunks/defaultUboDeclaration-1qBz6EuF.esm.js +15 -0
- package/dist/chunks/defaultUboDeclaration-1qBz6EuF.esm.js.map +1 -0
- package/dist/chunks/defaultUboDeclaration-B9LzMzlw.esm.min.js +2 -0
- package/dist/chunks/defaultUboDeclaration-B9LzMzlw.esm.min.js.map +1 -0
- package/dist/chunks/defaultUboDeclaration-CXdodf7i.esm.js +13 -0
- package/dist/chunks/defaultUboDeclaration-CXdodf7i.esm.js.map +1 -0
- package/dist/chunks/defaultUboDeclaration-CZlCaxgu.esm.min.js +2 -0
- package/dist/chunks/defaultUboDeclaration-CZlCaxgu.esm.min.js.map +1 -0
- package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +11 -0
- package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +1 -0
- package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +2 -0
- package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +1 -0
- package/dist/chunks/dumpTools-C3vcqEdz.esm.js +200 -0
- package/dist/chunks/dumpTools-C3vcqEdz.esm.js.map +1 -0
- package/dist/chunks/dumpTools-C8ZzlWEh.esm.min.js +2 -0
- package/dist/chunks/dumpTools-C8ZzlWEh.esm.min.js.map +1 -0
- package/dist/chunks/engine-_wVL12I1.esm.js +2213 -0
- package/dist/chunks/engine-_wVL12I1.esm.js.map +1 -0
- package/dist/chunks/engine-nCWszV_w.esm.min.js +2 -0
- package/dist/chunks/engine-nCWszV_w.esm.min.js.map +1 -0
- package/dist/chunks/engine.common-BuPfo1Wj.esm.min.js +2 -0
- package/dist/chunks/engine.common-BuPfo1Wj.esm.min.js.map +1 -0
- package/dist/chunks/engine.common-CT5iq3ZT.esm.js +1162 -0
- package/dist/chunks/engine.common-CT5iq3ZT.esm.js.map +1 -0
- package/dist/chunks/envTextureLoader-D7L0fVXR.esm.min.js +2 -0
- package/dist/chunks/envTextureLoader-D7L0fVXR.esm.min.js.map +1 -0
- package/dist/chunks/envTextureLoader-PtuRNDrr.esm.js +64 -0
- package/dist/chunks/envTextureLoader-PtuRNDrr.esm.js.map +1 -0
- package/dist/chunks/environmentTextureTools-BjmCbfSf.esm.min.js +2 -0
- package/dist/chunks/environmentTextureTools-BjmCbfSf.esm.min.js.map +1 -0
- package/dist/chunks/environmentTextureTools-DYbFmR95.esm.js +382 -0
- package/dist/chunks/environmentTextureTools-DYbFmR95.esm.js.map +1 -0
- package/dist/chunks/exrTextureLoader-BIPK0bPG.esm.min.js +2 -0
- package/dist/chunks/exrTextureLoader-BIPK0bPG.esm.min.js.map +1 -0
- package/dist/chunks/exrTextureLoader-CEhv_7O9.esm.js +1683 -0
- package/dist/chunks/exrTextureLoader-CEhv_7O9.esm.js.map +1 -0
- package/dist/chunks/fogFragment-B7_evZbY.esm.js +102 -0
- package/dist/chunks/fogFragment-B7_evZbY.esm.js.map +1 -0
- package/dist/chunks/fogFragment-CoZPb7oI.esm.min.js +2 -0
- package/dist/chunks/fogFragment-CoZPb7oI.esm.min.js.map +1 -0
- package/dist/chunks/fogFragment-DSO97-dc.esm.min.js +2 -0
- package/dist/chunks/fogFragment-DSO97-dc.esm.min.js.map +1 -0
- package/dist/chunks/fogFragment-wY2jQ7fb.esm.js +101 -0
- package/dist/chunks/fogFragment-wY2jQ7fb.esm.js.map +1 -0
- package/dist/chunks/fresnelFunction-BSEp5SCT.esm.js +12 -0
- package/dist/chunks/fresnelFunction-BSEp5SCT.esm.js.map +1 -0
- package/dist/chunks/fresnelFunction-Cg-NNSrz.esm.min.js +2 -0
- package/dist/chunks/fresnelFunction-Cg-NNSrz.esm.min.js.map +1 -0
- package/dist/chunks/glTFLoader-3ZUBWawQ.esm.min.js +2 -0
- package/dist/chunks/glTFLoader-3ZUBWawQ.esm.min.js.map +1 -0
- package/dist/chunks/glTFLoader-DVoAJl_A.esm.js +7658 -0
- package/dist/chunks/glTFLoader-DVoAJl_A.esm.js.map +1 -0
- package/dist/chunks/glTFLoaderAnimation-By7yP8sQ.esm.js +77 -0
- package/dist/chunks/glTFLoaderAnimation-By7yP8sQ.esm.js.map +1 -0
- package/dist/chunks/glTFLoaderAnimation-C9g-SHaJ.esm.min.js +2 -0
- package/dist/chunks/glTFLoaderAnimation-C9g-SHaJ.esm.min.js.map +1 -0
- package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +2 -0
- package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +1 -0
- package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +67 -0
- package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +1 -0
- package/dist/chunks/harmonicsFunctions-B8pgRSdd.esm.min.js +2 -0
- package/dist/chunks/harmonicsFunctions-B8pgRSdd.esm.min.js.map +1 -0
- package/dist/chunks/harmonicsFunctions-BcfkM4gb.esm.js +35 -0
- package/dist/chunks/harmonicsFunctions-BcfkM4gb.esm.js.map +1 -0
- package/dist/chunks/harmonicsFunctions-DF1x585z.esm.min.js +2 -0
- package/dist/chunks/harmonicsFunctions-DF1x585z.esm.min.js.map +1 -0
- package/dist/chunks/harmonicsFunctions-a48Ki58F.esm.js +34 -0
- package/dist/chunks/harmonicsFunctions-a48Ki58F.esm.js.map +1 -0
- package/dist/chunks/hdrTextureLoader-BWnO8u1r.esm.js +253 -0
- package/dist/chunks/hdrTextureLoader-BWnO8u1r.esm.js.map +1 -0
- package/dist/chunks/hdrTextureLoader-Bii9QpYI.esm.min.js +2 -0
- package/dist/chunks/hdrTextureLoader-Bii9QpYI.esm.min.js.map +1 -0
- package/dist/chunks/helperFunctions-BinFB44e.esm.js +110 -0
- package/dist/chunks/helperFunctions-BinFB44e.esm.js.map +1 -0
- package/dist/chunks/helperFunctions-CZAyJNTJ.esm.min.js +2 -0
- package/dist/chunks/helperFunctions-CZAyJNTJ.esm.min.js.map +1 -0
- package/dist/chunks/helperFunctions-DjoUVhI2.esm.min.js +2 -0
- package/dist/chunks/helperFunctions-DjoUVhI2.esm.min.js.map +1 -0
- package/dist/chunks/helperFunctions-Ds3-3-tu.esm.js +83 -0
- package/dist/chunks/helperFunctions-Ds3-3-tu.esm.js.map +1 -0
- package/dist/chunks/iesTextureLoader-CsnjIN7M.esm.js +189 -0
- package/dist/chunks/iesTextureLoader-CsnjIN7M.esm.js.map +1 -0
- package/dist/chunks/iesTextureLoader-DkmTomCD.esm.min.js +2 -0
- package/dist/chunks/iesTextureLoader-DkmTomCD.esm.min.js.map +1 -0
- package/dist/chunks/index-Cw2FZpYY.esm.js +74870 -0
- package/dist/chunks/index-Cw2FZpYY.esm.js.map +1 -0
- package/dist/chunks/index-DRbhrB0j.esm.min.js +57 -0
- package/dist/chunks/index-DRbhrB0j.esm.min.js.map +1 -0
- package/dist/chunks/ktxTextureLoader-B4pmAFQl.esm.js +814 -0
- package/dist/chunks/ktxTextureLoader-B4pmAFQl.esm.js.map +1 -0
- package/dist/chunks/ktxTextureLoader-B8Rlj2T0.esm.min.js +2 -0
- package/dist/chunks/ktxTextureLoader-B8Rlj2T0.esm.min.js.map +1 -0
- package/dist/chunks/logDepthDeclaration-CGz2sG_K.esm.js +11 -0
- package/dist/chunks/logDepthDeclaration-CGz2sG_K.esm.js.map +1 -0
- package/dist/chunks/logDepthDeclaration-CfVFs2QC.esm.min.js +2 -0
- package/dist/chunks/logDepthDeclaration-CfVFs2QC.esm.min.js.map +1 -0
- package/dist/chunks/logDepthDeclaration-CzVshpad.esm.min.js +2 -0
- package/dist/chunks/logDepthDeclaration-CzVshpad.esm.min.js.map +1 -0
- package/dist/chunks/logDepthDeclaration-xOwnAKtd.esm.js +35 -0
- package/dist/chunks/logDepthDeclaration-xOwnAKtd.esm.js.map +1 -0
- package/dist/chunks/logDepthVertex-BRgUZAsw.esm.js +81 -0
- package/dist/chunks/logDepthVertex-BRgUZAsw.esm.js.map +1 -0
- package/dist/chunks/logDepthVertex-CWfPfN9-.esm.min.js +2 -0
- package/dist/chunks/logDepthVertex-CWfPfN9-.esm.min.js.map +1 -0
- package/dist/chunks/logDepthVertex-HDlt7vTP.esm.min.js +2 -0
- package/dist/chunks/logDepthVertex-HDlt7vTP.esm.min.js.map +1 -0
- package/dist/chunks/logDepthVertex-l0uEG89p.esm.js +77 -0
- package/dist/chunks/logDepthVertex-l0uEG89p.esm.js.map +1 -0
- package/dist/chunks/mainUVVaryingDeclaration-B72zV2P9.esm.min.js +2 -0
- package/dist/chunks/mainUVVaryingDeclaration-B72zV2P9.esm.min.js.map +1 -0
- package/dist/chunks/mainUVVaryingDeclaration-BDogjZrz.esm.js +11 -0
- package/dist/chunks/mainUVVaryingDeclaration-BDogjZrz.esm.js.map +1 -0
- package/dist/chunks/mainUVVaryingDeclaration-DO5HJKyl.esm.min.js +2 -0
- package/dist/chunks/mainUVVaryingDeclaration-DO5HJKyl.esm.min.js.map +1 -0
- package/dist/chunks/mainUVVaryingDeclaration-DqzNajlu.esm.js +11 -0
- package/dist/chunks/mainUVVaryingDeclaration-DqzNajlu.esm.js.map +1 -0
- package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js +119 -0
- package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js.map +1 -0
- package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js +2 -0
- package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js.map +1 -0
- package/dist/chunks/meshUboDeclaration-BCO87lfZ.esm.js +26 -0
- package/dist/chunks/meshUboDeclaration-BCO87lfZ.esm.js.map +1 -0
- package/dist/chunks/meshUboDeclaration-o4Xf2fwW.esm.min.js +2 -0
- package/dist/chunks/meshUboDeclaration-o4Xf2fwW.esm.min.js.map +1 -0
- package/dist/chunks/objFileLoader-BfPYM2Sh.esm.min.js +2 -0
- package/dist/chunks/objFileLoader-BfPYM2Sh.esm.min.js.map +1 -0
- package/dist/chunks/objFileLoader-D1emf4Qh.esm.js +1338 -0
- package/dist/chunks/objFileLoader-D1emf4Qh.esm.js.map +1 -0
- package/dist/chunks/oitFragment-B92YpEfj.esm.min.js +2 -0
- package/dist/chunks/oitFragment-B92YpEfj.esm.min.js.map +1 -0
- package/dist/chunks/oitFragment-BoFKkDNv.esm.js +1078 -0
- package/dist/chunks/oitFragment-BoFKkDNv.esm.js.map +1 -0
- package/dist/chunks/oitFragment-Cfx3g0iX.esm.js +1240 -0
- package/dist/chunks/oitFragment-Cfx3g0iX.esm.js.map +1 -0
- package/dist/chunks/oitFragment-CiA7gld-.esm.min.js +2 -0
- package/dist/chunks/oitFragment-CiA7gld-.esm.min.js.map +1 -0
- package/dist/chunks/pass.fragment-BLbIViJ7.esm.js +15 -0
- package/dist/chunks/pass.fragment-BLbIViJ7.esm.js.map +1 -0
- package/dist/chunks/pass.fragment-BqMk9ouF.esm.min.js +2 -0
- package/dist/chunks/pass.fragment-BqMk9ouF.esm.min.js.map +1 -0
- package/dist/chunks/pass.fragment-BuVDFNSR.esm.js +15 -0
- package/dist/chunks/pass.fragment-BuVDFNSR.esm.js.map +1 -0
- package/dist/chunks/pass.fragment-cM5FBHLm.esm.min.js +2 -0
- package/dist/chunks/pass.fragment-cM5FBHLm.esm.min.js.map +1 -0
- package/dist/chunks/pbr.fragment-5L_F7nGn.esm.js +3222 -0
- package/dist/chunks/pbr.fragment-5L_F7nGn.esm.js.map +1 -0
- package/dist/chunks/pbr.fragment-BJNPHSa-.esm.min.js +2 -0
- package/dist/chunks/pbr.fragment-BJNPHSa-.esm.min.js.map +1 -0
- package/dist/chunks/pbr.fragment-CTLrOzV2.esm.js +3269 -0
- package/dist/chunks/pbr.fragment-CTLrOzV2.esm.js.map +1 -0
- package/dist/chunks/pbr.fragment-D9MJFOr2.esm.min.js +2 -0
- package/dist/chunks/pbr.fragment-D9MJFOr2.esm.min.js.map +1 -0
- package/dist/chunks/pbr.vertex-BJyjq_fb.esm.js +223 -0
- package/dist/chunks/pbr.vertex-BJyjq_fb.esm.js.map +1 -0
- package/dist/chunks/pbr.vertex-Bm8Ng4Sx.esm.min.js +2 -0
- package/dist/chunks/pbr.vertex-Bm8Ng4Sx.esm.min.js.map +1 -0
- package/dist/chunks/pbr.vertex-CAKPUhfb.esm.min.js +2 -0
- package/dist/chunks/pbr.vertex-CAKPUhfb.esm.min.js.map +1 -0
- package/dist/chunks/pbr.vertex-DJd_-MvE.esm.js +348 -0
- package/dist/chunks/pbr.vertex-DJd_-MvE.esm.js.map +1 -0
- package/dist/chunks/postprocess.vertex-BjRX5eGi.esm.min.js +2 -0
- package/dist/chunks/postprocess.vertex-BjRX5eGi.esm.min.js.map +1 -0
- package/dist/chunks/postprocess.vertex-CFaKNIU-.esm.js +20 -0
- package/dist/chunks/postprocess.vertex-CFaKNIU-.esm.js.map +1 -0
- package/dist/chunks/rawTexture-ByD8l28R.esm.min.js +2 -0
- package/dist/chunks/rawTexture-ByD8l28R.esm.min.js.map +1 -0
- package/dist/chunks/rawTexture-DGz22uaX.esm.js +191 -0
- package/dist/chunks/rawTexture-DGz22uaX.esm.js.map +1 -0
- package/dist/chunks/ray-ByafiITx.esm.js +946 -0
- package/dist/chunks/ray-ByafiITx.esm.js.map +1 -0
- package/dist/chunks/ray-ChSTYrPm.esm.min.js +2 -0
- package/dist/chunks/ray-ChSTYrPm.esm.min.js.map +1 -0
- package/dist/chunks/rgbdDecode.fragment-CJ7PpH1N.esm.js +13 -0
- package/dist/chunks/rgbdDecode.fragment-CJ7PpH1N.esm.js.map +1 -0
- package/dist/chunks/rgbdDecode.fragment-DJ9crbPP.esm.js +13 -0
- package/dist/chunks/rgbdDecode.fragment-DJ9crbPP.esm.js.map +1 -0
- package/dist/chunks/rgbdDecode.fragment-DLpb3z18.esm.min.js +2 -0
- package/dist/chunks/rgbdDecode.fragment-DLpb3z18.esm.min.js.map +1 -0
- package/dist/chunks/rgbdDecode.fragment-ygeOUzIi.esm.min.js +2 -0
- package/dist/chunks/rgbdDecode.fragment-ygeOUzIi.esm.min.js.map +1 -0
- package/dist/chunks/rgbdEncode.fragment-BTG_wbck.esm.min.js +2 -0
- package/dist/chunks/rgbdEncode.fragment-BTG_wbck.esm.min.js.map +1 -0
- package/dist/chunks/rgbdEncode.fragment-C2s4AQaM.esm.js +13 -0
- package/dist/chunks/rgbdEncode.fragment-C2s4AQaM.esm.js.map +1 -0
- package/dist/chunks/rgbdEncode.fragment-C6LKySQH.esm.js +13 -0
- package/dist/chunks/rgbdEncode.fragment-C6LKySQH.esm.js.map +1 -0
- package/dist/chunks/rgbdEncode.fragment-CKB2lpgL.esm.min.js +2 -0
- package/dist/chunks/rgbdEncode.fragment-CKB2lpgL.esm.min.js.map +1 -0
- package/dist/chunks/splatFileLoader-BtSUlfZs.esm.min.js +2 -0
- package/dist/chunks/splatFileLoader-BtSUlfZs.esm.min.js.map +1 -0
- package/dist/chunks/splatFileLoader-Wn5sDtLq.esm.js +3379 -0
- package/dist/chunks/splatFileLoader-Wn5sDtLq.esm.js.map +1 -0
- package/dist/chunks/spotLight-CmDQEB8V.esm.js +701 -0
- package/dist/chunks/spotLight-CmDQEB8V.esm.js.map +1 -0
- package/dist/chunks/spotLight-hg94aMJD.esm.min.js +2 -0
- package/dist/chunks/spotLight-hg94aMJD.esm.min.js.map +1 -0
- package/dist/chunks/standardMaterial-BhIiLn1_.esm.js +1806 -0
- package/dist/chunks/standardMaterial-BhIiLn1_.esm.js.map +1 -0
- package/dist/chunks/standardMaterial-DQii8fRL.esm.min.js +2 -0
- package/dist/chunks/standardMaterial-DQii8fRL.esm.min.js.map +1 -0
- package/dist/chunks/stlFileLoader-D83u9BOr.esm.js +238 -0
- package/dist/chunks/stlFileLoader-D83u9BOr.esm.js.map +1 -0
- package/dist/chunks/stlFileLoader-DkXWqjZo.esm.min.js +2 -0
- package/dist/chunks/stlFileLoader-DkXWqjZo.esm.min.js.map +1 -0
- package/dist/chunks/tgaTextureLoader-C9xl6cvE.esm.js +349 -0
- package/dist/chunks/tgaTextureLoader-C9xl6cvE.esm.js.map +1 -0
- package/dist/chunks/tgaTextureLoader-DfzjGulW.esm.min.js +2 -0
- package/dist/chunks/tgaTextureLoader-DfzjGulW.esm.min.js.map +1 -0
- package/dist/chunks/thinEngine-Cu21aOSC.esm.min.js +2 -0
- package/dist/chunks/thinEngine-Cu21aOSC.esm.min.js.map +1 -0
- package/dist/chunks/thinEngine-IzS60pqU.esm.js +3853 -0
- package/dist/chunks/thinEngine-IzS60pqU.esm.js.map +1 -0
- package/dist/chunks/thinInstanceMesh-BN8Ev-h8.esm.js +314 -0
- package/dist/chunks/thinInstanceMesh-BN8Ev-h8.esm.js.map +1 -0
- package/dist/chunks/thinInstanceMesh-Bm9vmKU4.esm.min.js +2 -0
- package/dist/chunks/thinInstanceMesh-Bm9vmKU4.esm.min.js.map +1 -0
- package/dist/chunks/vertexColorMixing-Cazf4vEl.esm.min.js +2 -0
- package/dist/chunks/vertexColorMixing-Cazf4vEl.esm.min.js.map +1 -0
- package/dist/chunks/vertexColorMixing-DGvq3Fju.esm.js +421 -0
- package/dist/chunks/vertexColorMixing-DGvq3Fju.esm.js.map +1 -0
- package/dist/chunks/vertexColorMixing-D_6ZvivZ.esm.min.js +2 -0
- package/dist/chunks/vertexColorMixing-D_6ZvivZ.esm.min.js.map +1 -0
- package/dist/chunks/vertexColorMixing-DuYHnuUm.esm.js +531 -0
- package/dist/chunks/vertexColorMixing-DuYHnuUm.esm.js.map +1 -0
- package/dist/chunks/webgpuEngine-DHaXinU4.esm.min.js +2 -0
- package/dist/chunks/webgpuEngine-DHaXinU4.esm.min.js.map +1 -0
- package/dist/chunks/webgpuEngine-Dxev7pbz.esm.js +11538 -0
- package/dist/chunks/webgpuEngine-Dxev7pbz.esm.js.map +1 -0
- package/dist/chunks/workerPool-BUOov2K1.esm.js +122 -0
- package/dist/chunks/workerPool-BUOov2K1.esm.js.map +1 -0
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +2 -0
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +1 -0
- package/lib/index.d.ts +591 -0
- package/lib/index.js +2165 -0
- package/lib/index.js.map +1 -0
- package/package.json +19 -28
- package/readme.md +28 -28
- package/configuration/configuration.d.ts +0 -107
- package/configuration/configuration.js +0 -16
- package/configuration/configuration.js.map +0 -1
- package/configuration/configurationCompatibility.d.ts +0 -8
- package/configuration/configurationCompatibility.js +0 -66
- package/configuration/configurationCompatibility.js.map +0 -1
- package/configuration/configurationContainer.d.ts +0 -10
- package/configuration/configurationContainer.js +0 -10
- package/configuration/configurationContainer.js.map +0 -1
- package/configuration/globals.d.ts +0 -6
- package/configuration/globals.js +0 -18
- package/configuration/globals.js.map +0 -1
- package/configuration/index.d.ts +0 -2
- package/configuration/index.js +0 -4
- package/configuration/index.js.map +0 -1
- package/configuration/interfaces/cameraConfiguration.d.ts +0 -31
- package/configuration/interfaces/cameraConfiguration.js +0 -2
- package/configuration/interfaces/cameraConfiguration.js.map +0 -1
- package/configuration/interfaces/colorGradingConfiguration.d.ts +0 -81
- package/configuration/interfaces/colorGradingConfiguration.js +0 -2
- package/configuration/interfaces/colorGradingConfiguration.js.map +0 -1
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +0 -20
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +0 -2
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +0 -1
- package/configuration/interfaces/environmentMapConfiguration.d.ts +0 -22
- package/configuration/interfaces/environmentMapConfiguration.js +0 -2
- package/configuration/interfaces/environmentMapConfiguration.js.map +0 -1
- package/configuration/interfaces/groundConfiguration.d.ts +0 -24
- package/configuration/interfaces/groundConfiguration.js +0 -2
- package/configuration/interfaces/groundConfiguration.js.map +0 -1
- package/configuration/interfaces/imageProcessingConfiguration.d.ts +0 -45
- package/configuration/interfaces/imageProcessingConfiguration.js +0 -2
- package/configuration/interfaces/imageProcessingConfiguration.js.map +0 -1
- package/configuration/interfaces/index.d.ts +0 -15
- package/configuration/interfaces/index.js +0 -16
- package/configuration/interfaces/index.js.map +0 -1
- package/configuration/interfaces/lightConfiguration.d.ts +0 -60
- package/configuration/interfaces/lightConfiguration.js +0 -2
- package/configuration/interfaces/lightConfiguration.js.map +0 -1
- package/configuration/interfaces/modelAnimationConfiguration.d.ts +0 -26
- package/configuration/interfaces/modelAnimationConfiguration.js +0 -2
- package/configuration/interfaces/modelAnimationConfiguration.js.map +0 -1
- package/configuration/interfaces/modelConfiguration.d.ts +0 -65
- package/configuration/interfaces/modelConfiguration.js +0 -2
- package/configuration/interfaces/modelConfiguration.js.map +0 -1
- package/configuration/interfaces/observersConfiguration.d.ts +0 -5
- package/configuration/interfaces/observersConfiguration.js +0 -2
- package/configuration/interfaces/observersConfiguration.js.map +0 -1
- package/configuration/interfaces/sceneConfiguration.d.ts +0 -48
- package/configuration/interfaces/sceneConfiguration.js +0 -2
- package/configuration/interfaces/sceneConfiguration.js.map +0 -1
- package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +0 -23
- package/configuration/interfaces/sceneOptimizerConfiguration.js +0 -2
- package/configuration/interfaces/sceneOptimizerConfiguration.js.map +0 -1
- package/configuration/interfaces/skyboxConfiguration.d.ts +0 -21
- package/configuration/interfaces/skyboxConfiguration.js +0 -2
- package/configuration/interfaces/skyboxConfiguration.js.map +0 -1
- package/configuration/interfaces/templateConfiguration.d.ts +0 -67
- package/configuration/interfaces/templateConfiguration.js +0 -2
- package/configuration/interfaces/templateConfiguration.js.map +0 -1
- package/configuration/interfaces/vrConfiguration.d.ts +0 -16
- package/configuration/interfaces/vrConfiguration.js +0 -2
- package/configuration/interfaces/vrConfiguration.js.map +0 -1
- package/configuration/loader.d.ts +0 -4
- package/configuration/loader.js +0 -17
- package/configuration/loader.js.map +0 -1
- package/configuration/mappers.d.ts +0 -43
- package/configuration/mappers.js +0 -193
- package/configuration/mappers.js.map +0 -1
- package/configuration/renderOnlyLoader.d.ts +0 -33
- package/configuration/renderOnlyLoader.js +0 -162
- package/configuration/renderOnlyLoader.js.map +0 -1
- package/configuration/types/default.d.ts +0 -6
- package/configuration/types/default.js +0 -121
- package/configuration/types/default.js.map +0 -1
- package/configuration/types/environmentMap.d.ts +0 -5
- package/configuration/types/environmentMap.js +0 -14
- package/configuration/types/environmentMap.js.map +0 -1
- package/configuration/types/extended.d.ts +0 -6
- package/configuration/types/extended.js +0 -317
- package/configuration/types/extended.js.map +0 -1
- package/configuration/types/index.d.ts +0 -14
- package/configuration/types/index.js +0 -51
- package/configuration/types/index.js.map +0 -1
- package/configuration/types/minimal.d.ts +0 -6
- package/configuration/types/minimal.js +0 -43
- package/configuration/types/minimal.js.map +0 -1
- package/configuration/types/renderOnlyDefault.d.ts +0 -30
- package/configuration/types/renderOnlyDefault.js +0 -31
- package/configuration/types/renderOnlyDefault.js.map +0 -1
- package/configuration/types/shadowLight.d.ts +0 -9
- package/configuration/types/shadowLight.js +0 -64
- package/configuration/types/shadowLight.js.map +0 -1
- package/helper/index.d.ts +0 -29
- package/helper/index.js +0 -66
- package/helper/index.js.map +0 -1
- package/index.d.ts +0 -30
- package/index.js +0 -46
- package/index.js.map +0 -1
- package/initializer.d.ts +0 -11
- package/initializer.js +0 -35
- package/initializer.js.map +0 -1
- package/interfaces.d.ts +0 -5
- package/interfaces.js +0 -7
- package/interfaces.js.map +0 -1
- package/labs/environmentSerializer.d.ts +0 -126
- package/labs/environmentSerializer.js +0 -191
- package/labs/environmentSerializer.js.map +0 -1
- package/labs/texture.d.ts +0 -183
- package/labs/texture.js +0 -351
- package/labs/texture.js.map +0 -1
- package/labs/viewerLabs.d.ts +0 -51
- package/labs/viewerLabs.js +0 -134
- package/labs/viewerLabs.js.map +0 -1
- package/loader/modelLoader.d.ts +0 -56
- package/loader/modelLoader.js +0 -202
- package/loader/modelLoader.js.map +0 -1
- package/loader/plugins/applyMaterialConfig.d.ts +0 -12
- package/loader/plugins/applyMaterialConfig.js +0 -16
- package/loader/plugins/applyMaterialConfig.js.map +0 -1
- package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +0 -9
- package/loader/plugins/extendedMaterialLoaderPlugin.js +0 -16
- package/loader/plugins/extendedMaterialLoaderPlugin.js.map +0 -1
- package/loader/plugins/index.d.ts +0 -19
- package/loader/plugins/index.js +0 -44
- package/loader/plugins/index.js.map +0 -1
- package/loader/plugins/loaderPlugin.d.ts +0 -24
- package/loader/plugins/loaderPlugin.js +0 -2
- package/loader/plugins/loaderPlugin.js.map +0 -1
- package/loader/plugins/msftLodLoaderPlugin.d.ts +0 -12
- package/loader/plugins/msftLodLoaderPlugin.js +0 -21
- package/loader/plugins/msftLodLoaderPlugin.js.map +0 -1
- package/loader/plugins/telemetryLoaderPlugin.d.ts +0 -12
- package/loader/plugins/telemetryLoaderPlugin.js +0 -36
- package/loader/plugins/telemetryLoaderPlugin.js.map +0 -1
- package/managers/observablesManager.d.ts +0 -66
- package/managers/observablesManager.js +0 -35
- package/managers/observablesManager.js.map +0 -1
- package/managers/sceneManager.d.ts +0 -245
- package/managers/sceneManager.js +0 -1375
- package/managers/sceneManager.js.map +0 -1
- package/managers/telemetryManager.d.ts +0 -78
- package/managers/telemetryManager.js +0 -117
- package/managers/telemetryManager.js.map +0 -1
- package/model/modelAnimation.d.ts +0 -215
- package/model/modelAnimation.js +0 -237
- package/model/modelAnimation.js.map +0 -1
- package/model/viewerModel.d.ts +0 -233
- package/model/viewerModel.js +0 -673
- package/model/viewerModel.js.map +0 -1
- package/optimizer/custom/extended.d.ts +0 -13
- package/optimizer/custom/extended.js +0 -101
- package/optimizer/custom/extended.js.map +0 -1
- package/optimizer/custom/index.d.ts +0 -9
- package/optimizer/custom/index.js +0 -26
- package/optimizer/custom/index.js.map +0 -1
- package/renderOnlyIndex.d.ts +0 -11
- package/renderOnlyIndex.js +0 -18
- package/renderOnlyIndex.js.map +0 -1
- package/templating/eventManager.d.ts +0 -35
- package/templating/eventManager.js +0 -66
- package/templating/eventManager.js.map +0 -1
- package/templating/plugins/hdButtonPlugin.d.ts +0 -9
- package/templating/plugins/hdButtonPlugin.js +0 -22
- package/templating/plugins/hdButtonPlugin.js.map +0 -1
- package/templating/plugins/printButton.d.ts +0 -9
- package/templating/plugins/printButton.js +0 -41
- package/templating/plugins/printButton.js.map +0 -1
- package/templating/templateManager.d.ts +0 -197
- package/templating/templateManager.js +0 -561
- package/templating/templateManager.js.map +0 -1
- package/templating/viewerTemplatePlugin.d.ts +0 -21
- package/templating/viewerTemplatePlugin.js +0 -69
- package/templating/viewerTemplatePlugin.js.map +0 -1
- package/viewer/defaultViewer.d.ts +0 -130
- package/viewer/defaultViewer.js +0 -672
- package/viewer/defaultViewer.js.map +0 -1
- package/viewer/renderOnlyViewer.d.ts +0 -9
- package/viewer/renderOnlyViewer.js +0 -46
- package/viewer/renderOnlyViewer.js.map +0 -1
- package/viewer/viewer.d.ts +0 -258
- package/viewer/viewer.js +0 -783
- package/viewer/viewer.js.map +0 -1
- package/viewer/viewerManager.d.ts +0 -58
- package/viewer/viewerManager.js +0 -91
- package/viewer/viewerManager.js.map +0 -1
- package/viewer/viewerWithTemplate.d.ts +0 -9
- package/viewer/viewerWithTemplate.js +0 -20
- package/viewer/viewerWithTemplate.js.map +0 -1
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"standardMaterial-DQii8fRL.esm.min.js","sources":["../../../../../dev/core/dist/Materials/standardMaterial.js"],"sourcesContent":["import { __decorate } from \"tslib\";\n/* eslint-disable @typescript-eslint/naming-convention */\nimport { serialize, serializeAsColor3, expandToProperty, serializeAsFresnelParameters, serializeAsTexture } from \"../Misc/decorators\";\nimport { SmartArray } from \"../Misc/smartArray\";\nimport { Scene } from \"../scene\";\nimport { Matrix } from \"../Maths/math.vector\";\nimport { Color3 } from \"../Maths/math.color\";\nimport { VertexBuffer } from \"../Buffers/buffer\";\nimport { PrePassConfiguration } from \"./prePassConfiguration\";\nimport { ImageProcessingConfiguration } from \"./imageProcessingConfiguration\";\nimport { Material } from \"../Materials/material\";\nimport { MaterialDefines } from \"../Materials/materialDefines\";\nimport { PushMaterial } from \"./pushMaterial\";\nimport { Texture } from \"../Materials/Textures/texture\";\nimport { RegisterClass } from \"../Misc/typeStore\";\nimport { MaterialFlags } from \"./materialFlags\";\nimport { Constants } from \"../Engines/constants\";\nimport { EffectFallbacks } from \"./effectFallbacks\";\nimport { DetailMapConfiguration } from \"./material.detailMapConfiguration\";\nimport { addClipPlaneUniforms, bindClipPlane } from \"./clipPlaneMaterialHelper\";\nimport { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, BindMorphTargetParameters, BindTextureMatrix, HandleFallbacksForShadows, PrepareAttributesForBakedVertexAnimation, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareAttributesForMorphTargets, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMergedUV, PrepareDefinesForMisc, PrepareDefinesForMultiview, PrepareDefinesForOIT, PrepareDefinesForPrePass, PrepareUniformsAndSamplersList, } from \"./materialHelper.functions\";\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\nimport { MaterialHelperGeometryRendering } from \"./materialHelper.geometryrendering\";\nconst onCreatedEffectParameters = { effect: null, subMesh: null };\n/** @internal */\nexport class StandardMaterialDefines extends MaterialDefines {\n /**\n * Initializes the Standard Material defines.\n * @param externalProperties The external properties\n */\n constructor(externalProperties) {\n super(externalProperties);\n this.MAINUV1 = false;\n this.MAINUV2 = false;\n this.MAINUV3 = false;\n this.MAINUV4 = false;\n this.MAINUV5 = false;\n this.MAINUV6 = false;\n this.DIFFUSE = false;\n this.DIFFUSEDIRECTUV = 0;\n this.BAKED_VERTEX_ANIMATION_TEXTURE = false;\n this.AMBIENT = false;\n this.AMBIENTDIRECTUV = 0;\n this.OPACITY = false;\n this.OPACITYDIRECTUV = 0;\n this.OPACITYRGB = false;\n this.REFLECTION = false;\n this.EMISSIVE = false;\n this.EMISSIVEDIRECTUV = 0;\n this.SPECULAR = false;\n this.SPECULARDIRECTUV = 0;\n this.BUMP = false;\n this.BUMPDIRECTUV = 0;\n this.PARALLAX = false;\n this.PARALLAX_RHS = false;\n this.PARALLAXOCCLUSION = false;\n this.SPECULAROVERALPHA = false;\n this.CLIPPLANE = false;\n this.CLIPPLANE2 = false;\n this.CLIPPLANE3 = false;\n this.CLIPPLANE4 = false;\n this.CLIPPLANE5 = false;\n this.CLIPPLANE6 = false;\n this.ALPHATEST = false;\n this.DEPTHPREPASS = false;\n this.ALPHAFROMDIFFUSE = false;\n this.POINTSIZE = false;\n this.FOG = false;\n this.SPECULARTERM = false;\n this.DIFFUSEFRESNEL = false;\n this.OPACITYFRESNEL = false;\n this.REFLECTIONFRESNEL = false;\n this.REFRACTIONFRESNEL = false;\n this.EMISSIVEFRESNEL = false;\n this.FRESNEL = false;\n this.NORMAL = false;\n this.TANGENT = false;\n this.UV1 = false;\n this.UV2 = false;\n this.UV3 = false;\n this.UV4 = false;\n this.UV5 = false;\n this.UV6 = false;\n this.VERTEXCOLOR = false;\n this.VERTEXALPHA = false;\n this.NUM_BONE_INFLUENCERS = 0;\n this.BonesPerMesh = 0;\n this.BONETEXTURE = false;\n this.BONES_VELOCITY_ENABLED = false;\n this.INSTANCES = false;\n this.THIN_INSTANCES = false;\n this.INSTANCESCOLOR = false;\n this.GLOSSINESS = false;\n this.ROUGHNESS = false;\n this.EMISSIVEASILLUMINATION = false;\n this.LINKEMISSIVEWITHDIFFUSE = false;\n this.REFLECTIONFRESNELFROMSPECULAR = false;\n this.LIGHTMAP = false;\n this.LIGHTMAPDIRECTUV = 0;\n this.OBJECTSPACE_NORMALMAP = false;\n this.USELIGHTMAPASSHADOWMAP = false;\n this.REFLECTIONMAP_3D = false;\n this.REFLECTIONMAP_SPHERICAL = false;\n this.REFLECTIONMAP_PLANAR = false;\n this.REFLECTIONMAP_CUBIC = false;\n this.USE_LOCAL_REFLECTIONMAP_CUBIC = false;\n this.USE_LOCAL_REFRACTIONMAP_CUBIC = false;\n this.REFLECTIONMAP_PROJECTION = false;\n this.REFLECTIONMAP_SKYBOX = false;\n this.REFLECTIONMAP_EXPLICIT = false;\n this.REFLECTIONMAP_EQUIRECTANGULAR = false;\n this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;\n this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;\n this.REFLECTIONMAP_OPPOSITEZ = false;\n this.INVERTCUBICMAP = false;\n this.LOGARITHMICDEPTH = false;\n this.REFRACTION = false;\n this.REFRACTIONMAP_3D = false;\n this.REFLECTIONOVERALPHA = false;\n this.TWOSIDEDLIGHTING = false;\n this.SHADOWFLOAT = false;\n this.MORPHTARGETS = false;\n this.MORPHTARGETS_NORMAL = false;\n this.MORPHTARGETS_TANGENT = false;\n this.MORPHTARGETS_UV = false;\n this.MORPHTARGETS_UV2 = false;\n this.NUM_MORPH_INFLUENCERS = 0;\n this.MORPHTARGETS_TEXTURE = false;\n this.NONUNIFORMSCALING = false; // https://playground.babylonjs.com#V6DWIH\n this.PREMULTIPLYALPHA = false; // https://playground.babylonjs.com#LNVJJ7\n this.ALPHATEST_AFTERALLALPHACOMPUTATIONS = false;\n this.ALPHABLEND = true;\n this.PREPASS = false;\n this.PREPASS_COLOR = false;\n this.PREPASS_COLOR_INDEX = -1;\n this.PREPASS_IRRADIANCE = false;\n this.PREPASS_IRRADIANCE_INDEX = -1;\n this.PREPASS_ALBEDO = false;\n this.PREPASS_ALBEDO_INDEX = -1;\n this.PREPASS_ALBEDO_SQRT = false;\n this.PREPASS_ALBEDO_SQRT_INDEX = -1;\n this.PREPASS_DEPTH = false;\n this.PREPASS_DEPTH_INDEX = -1;\n this.PREPASS_SCREENSPACE_DEPTH = false;\n this.PREPASS_SCREENSPACE_DEPTH_INDEX = -1;\n this.PREPASS_NORMAL = false;\n this.PREPASS_NORMAL_INDEX = -1;\n this.PREPASS_NORMAL_WORLDSPACE = false;\n this.PREPASS_WORLD_NORMAL = false;\n this.PREPASS_WORLD_NORMAL_INDEX = -1;\n this.PREPASS_POSITION = false;\n this.PREPASS_POSITION_INDEX = -1;\n this.PREPASS_LOCAL_POSITION = false;\n this.PREPASS_LOCAL_POSITION_INDEX = -1;\n this.PREPASS_VELOCITY = false;\n this.PREPASS_VELOCITY_INDEX = -1;\n this.PREPASS_VELOCITY_LINEAR = false;\n this.PREPASS_VELOCITY_LINEAR_INDEX = -1;\n this.PREPASS_REFLECTIVITY = false;\n this.PREPASS_REFLECTIVITY_INDEX = -1;\n this.SCENE_MRT_COUNT = 0;\n this.RGBDLIGHTMAP = false;\n this.RGBDREFLECTION = false;\n this.RGBDREFRACTION = false;\n this.IMAGEPROCESSING = false;\n this.VIGNETTE = false;\n this.VIGNETTEBLENDMODEMULTIPLY = false;\n this.VIGNETTEBLENDMODEOPAQUE = false;\n this.TONEMAPPING = 0;\n this.CONTRAST = false;\n this.COLORCURVES = false;\n this.COLORGRADING = false;\n this.COLORGRADING3D = false;\n this.SAMPLER3DGREENDEPTH = false;\n this.SAMPLER3DBGRMAP = false;\n this.DITHER = false;\n this.IMAGEPROCESSINGPOSTPROCESS = false;\n this.SKIPFINALCOLORCLAMP = false;\n this.MULTIVIEW = false;\n this.ORDER_INDEPENDENT_TRANSPARENCY = false;\n this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = false;\n this.CAMERA_ORTHOGRAPHIC = false;\n this.CAMERA_PERSPECTIVE = false;\n /**\n * If the reflection texture on this material is in linear color space\n * @internal\n */\n this.IS_REFLECTION_LINEAR = false;\n /**\n * If the refraction texture on this material is in linear color space\n * @internal\n */\n this.IS_REFRACTION_LINEAR = false;\n this.EXPOSURE = false;\n this.DECAL_AFTER_DETAIL = false;\n this.rebuild();\n }\n setReflectionMode(modeToEnable) {\n const modes = [\n \"REFLECTIONMAP_CUBIC\",\n \"REFLECTIONMAP_EXPLICIT\",\n \"REFLECTIONMAP_PLANAR\",\n \"REFLECTIONMAP_PROJECTION\",\n \"REFLECTIONMAP_PROJECTION\",\n \"REFLECTIONMAP_SKYBOX\",\n \"REFLECTIONMAP_SPHERICAL\",\n \"REFLECTIONMAP_EQUIRECTANGULAR\",\n \"REFLECTIONMAP_EQUIRECTANGULAR_FIXED\",\n \"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\",\n ];\n for (const mode of modes) {\n this[mode] = mode === modeToEnable;\n }\n }\n}\n/**\n * This is the default material used in Babylon. It is the best trade off between quality\n * and performances.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction\n */\nexport class StandardMaterial extends PushMaterial {\n /**\n * Gets the image processing configuration used either in this material.\n */\n get imageProcessingConfiguration() {\n return this._imageProcessingConfiguration;\n }\n /**\n * Sets the Default image processing configuration used either in the this material.\n *\n * If sets to null, the scene one is in use.\n */\n set imageProcessingConfiguration(value) {\n this._attachImageProcessingConfiguration(value);\n // Ensure the effect will be rebuilt.\n this._markAllSubMeshesAsTexturesDirty();\n }\n /**\n * Attaches a new image processing configuration to the Standard Material.\n * @param configuration\n */\n _attachImageProcessingConfiguration(configuration) {\n if (configuration === this._imageProcessingConfiguration) {\n return;\n }\n // Detaches observer\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\n }\n // Pick the scene configuration if needed\n if (!configuration) {\n this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration;\n }\n else {\n this._imageProcessingConfiguration = configuration;\n }\n // Attaches observer\n if (this._imageProcessingConfiguration) {\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\n this._markAllSubMeshesAsImageProcessingDirty();\n });\n }\n }\n /**\n * Can this material render to prepass\n */\n get isPrePassCapable() {\n return !this.disableDepthWrite;\n }\n /**\n * Gets whether the color curves effect is enabled.\n */\n get cameraColorCurvesEnabled() {\n return this.imageProcessingConfiguration.colorCurvesEnabled;\n }\n /**\n * Sets whether the color curves effect is enabled.\n */\n set cameraColorCurvesEnabled(value) {\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\n }\n /**\n * Gets whether the color grading effect is enabled.\n */\n get cameraColorGradingEnabled() {\n return this.imageProcessingConfiguration.colorGradingEnabled;\n }\n /**\n * Gets whether the color grading effect is enabled.\n */\n set cameraColorGradingEnabled(value) {\n this.imageProcessingConfiguration.colorGradingEnabled = value;\n }\n /**\n * Gets whether tonemapping is enabled or not.\n */\n get cameraToneMappingEnabled() {\n return this._imageProcessingConfiguration.toneMappingEnabled;\n }\n /**\n * Sets whether tonemapping is enabled or not\n */\n set cameraToneMappingEnabled(value) {\n this._imageProcessingConfiguration.toneMappingEnabled = value;\n }\n /**\n * The camera exposure used on this material.\n * This property is here and not in the camera to allow controlling exposure without full screen post process.\n * This corresponds to a photographic exposure.\n */\n get cameraExposure() {\n return this._imageProcessingConfiguration.exposure;\n }\n /**\n * The camera exposure used on this material.\n * This property is here and not in the camera to allow controlling exposure without full screen post process.\n * This corresponds to a photographic exposure.\n */\n set cameraExposure(value) {\n this._imageProcessingConfiguration.exposure = value;\n }\n /**\n * Gets The camera contrast used on this material.\n */\n get cameraContrast() {\n return this._imageProcessingConfiguration.contrast;\n }\n /**\n * Sets The camera contrast used on this material.\n */\n set cameraContrast(value) {\n this._imageProcessingConfiguration.contrast = value;\n }\n /**\n * Gets the Color Grading 2D Lookup Texture.\n */\n get cameraColorGradingTexture() {\n return this._imageProcessingConfiguration.colorGradingTexture;\n }\n /**\n * Sets the Color Grading 2D Lookup Texture.\n */\n set cameraColorGradingTexture(value) {\n this._imageProcessingConfiguration.colorGradingTexture = value;\n }\n /**\n * The color grading curves provide additional color adjustmnent that is applied after any color grading transform (3D LUT).\n * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.\n * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;\n * corresponding to low luminance, medium luminance, and high luminance areas respectively.\n */\n get cameraColorCurves() {\n return this._imageProcessingConfiguration.colorCurves;\n }\n /**\n * The color grading curves provide additional color adjustment that is applied after any color grading transform (3D LUT).\n * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.\n * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;\n * corresponding to low luminance, medium luminance, and high luminance areas respectively.\n */\n set cameraColorCurves(value) {\n this._imageProcessingConfiguration.colorCurves = value;\n }\n /**\n * Can this material render to several textures at once\n */\n get canRenderToMRT() {\n return true;\n }\n /**\n * Instantiates a new standard material.\n * This is the default material used in Babylon. It is the best trade off between quality\n * and performances.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction\n * @param name Define the name of the material in the scene\n * @param scene Define the scene the material belong to\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\n */\n constructor(name, scene, forceGLSL = false) {\n super(name, scene, undefined, forceGLSL || StandardMaterial.ForceGLSL);\n this._diffuseTexture = null;\n this._ambientTexture = null;\n this._opacityTexture = null;\n this._reflectionTexture = null;\n this._emissiveTexture = null;\n this._specularTexture = null;\n this._bumpTexture = null;\n this._lightmapTexture = null;\n this._refractionTexture = null;\n /**\n * The color of the material lit by the environmental background lighting.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction#ambient-color-example\n */\n this.ambientColor = new Color3(0, 0, 0);\n /**\n * The basic color of the material as viewed under a light.\n */\n this.diffuseColor = new Color3(1, 1, 1);\n /**\n * Define how the color and intensity of the highlight given by the light in the material.\n */\n this.specularColor = new Color3(1, 1, 1);\n /**\n * Define the color of the material as if self lit.\n * This will be mixed in the final result even in the absence of light.\n */\n this.emissiveColor = new Color3(0, 0, 0);\n /**\n * Defines how sharp are the highlights in the material.\n * The bigger the value the sharper giving a more glossy feeling to the result.\n * Reversely, the smaller the value the blurrier giving a more rough feeling to the result.\n */\n this.specularPower = 64;\n this._useAlphaFromDiffuseTexture = false;\n this._useEmissiveAsIllumination = false;\n this._linkEmissiveWithDiffuse = false;\n this._useSpecularOverAlpha = false;\n this._useReflectionOverAlpha = false;\n this._disableLighting = false;\n this._useObjectSpaceNormalMap = false;\n this._useParallax = false;\n this._useParallaxOcclusion = false;\n /**\n * Apply a scaling factor that determine which \"depth\" the height map should reprensent. A value between 0.05 and 0.1 is reasonnable in Parallax, you can reach 0.2 using Parallax Occlusion.\n */\n this.parallaxScaleBias = 0.05;\n this._roughness = 0;\n /**\n * In case of refraction, define the value of the index of refraction.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/reflectionTexture#how-to-obtain-reflections-and-refractions\n */\n this.indexOfRefraction = 0.98;\n /**\n * Invert the refraction texture alongside the y axis.\n * It can be useful with procedural textures or probe for instance.\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/reflectionTexture#how-to-obtain-reflections-and-refractions\n */\n this.invertRefractionY = true;\n /**\n * Defines the alpha limits in alpha test mode.\n */\n this.alphaCutOff = 0.4;\n this._useLightmapAsShadowmap = false;\n this._useReflectionFresnelFromSpecular = false;\n this._useGlossinessFromSpecularMapAlpha = false;\n this._maxSimultaneousLights = 4;\n this._invertNormalMapX = false;\n this._invertNormalMapY = false;\n this._twoSidedLighting = false;\n this._applyDecalMapAfterDetailMap = false;\n this._shadersLoaded = false;\n this._renderTargets = new SmartArray(16);\n this._worldViewProjectionMatrix = Matrix.Zero();\n this._globalAmbientColor = new Color3(0, 0, 0);\n this._cacheHasRenderTargetTextures = false;\n this.detailMap = new DetailMapConfiguration(this);\n // Setup the default processing configuration to the scene.\n this._attachImageProcessingConfiguration(null);\n this.prePassConfiguration = new PrePassConfiguration();\n this.getRenderTargetTextures = () => {\n this._renderTargets.reset();\n if (StandardMaterial.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) {\n this._renderTargets.push(this._reflectionTexture);\n }\n if (StandardMaterial.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\n this._renderTargets.push(this._refractionTexture);\n }\n this._eventInfo.renderTargets = this._renderTargets;\n this._callbackPluginEventFillRenderTargetTextures(this._eventInfo);\n return this._renderTargets;\n };\n }\n /**\n * Gets a boolean indicating that current material needs to register RTT\n */\n get hasRenderTargetTextures() {\n if (StandardMaterial.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) {\n return true;\n }\n if (StandardMaterial.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\n return true;\n }\n return this._cacheHasRenderTargetTextures;\n }\n /**\n * Gets the current class name of the material e.g. \"StandardMaterial\"\n * Mainly use in serialization.\n * @returns the class name\n */\n getClassName() {\n return \"StandardMaterial\";\n }\n /**\n * Specifies if the material will require alpha blending\n * @returns a boolean specifying if alpha blending is needed\n */\n needAlphaBlending() {\n if (this._disableAlphaBlending) {\n return false;\n }\n return (this.alpha < 1.0 ||\n this._opacityTexture != null ||\n this._shouldUseAlphaFromDiffuseTexture() ||\n (this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled));\n }\n /**\n * Specifies if this material should be rendered in alpha test mode\n * @returns a boolean specifying if an alpha test is needed.\n */\n needAlphaTesting() {\n if (this._forceAlphaTest) {\n return true;\n }\n return this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === Material.MATERIAL_ALPHATEST);\n }\n /**\n * @returns whether or not the alpha value of the diffuse texture should be used for alpha blending.\n */\n _shouldUseAlphaFromDiffuseTexture() {\n return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture && this._transparencyMode !== Material.MATERIAL_OPAQUE;\n }\n /**\n * @returns whether or not there is a usable alpha channel for transparency.\n */\n _hasAlphaChannel() {\n return (this._diffuseTexture != null && this._diffuseTexture.hasAlpha) || this._opacityTexture != null;\n }\n /**\n * Get the texture used for alpha test purpose.\n * @returns the diffuse texture in case of the standard material.\n */\n getAlphaTestTexture() {\n return this._diffuseTexture;\n }\n /**\n * Get if the submesh is ready to be used and all its information available.\n * Child classes can use it to update shaders\n * @param mesh defines the mesh to check\n * @param subMesh defines which submesh to check\n * @param useInstances specifies that instances should be used\n * @returns a boolean indicating that the submesh is ready or not\n */\n isReadyForSubMesh(mesh, subMesh, useInstances = false) {\n if (!this._uniformBufferLayoutBuilt) {\n this.buildUniformLayout();\n }\n const drawWrapper = subMesh._drawWrapper;\n if (drawWrapper.effect && this.isFrozen) {\n if (drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\n return true;\n }\n }\n if (!subMesh.materialDefines) {\n this._callbackPluginEventGeneric(4 /* MaterialPluginEvent.GetDefineNames */, this._eventInfo);\n subMesh.materialDefines = new StandardMaterialDefines(this._eventInfo.defineNames);\n }\n const scene = this.getScene();\n const defines = subMesh.materialDefines;\n if (this._isReadyForSubMesh(subMesh)) {\n return true;\n }\n const engine = scene.getEngine();\n // Lights\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);\n // Multiview\n PrepareDefinesForMultiview(scene, defines);\n // PrePass\n const oit = this.needAlphaBlendingForMesh(mesh) && this.getScene().useOrderIndependentTransparency;\n PrepareDefinesForPrePass(scene, defines, this.canRenderToMRT && !oit);\n // Order independant transparency\n PrepareDefinesForOIT(scene, defines, oit);\n MaterialHelperGeometryRendering.PrepareDefines(engine.currentRenderPassId, mesh, defines);\n // Textures\n if (defines._areTexturesDirty) {\n this._eventInfo.hasRenderTargetTextures = false;\n this._callbackPluginEventHasRenderTargetTextures(this._eventInfo);\n this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures;\n defines._needUVs = false;\n for (let i = 1; i <= Constants.MAX_SUPPORTED_UV_SETS; ++i) {\n defines[\"MAINUV\" + i] = false;\n }\n if (scene.texturesEnabled) {\n defines.DIFFUSEDIRECTUV = 0;\n defines.BUMPDIRECTUV = 0;\n defines.AMBIENTDIRECTUV = 0;\n defines.OPACITYDIRECTUV = 0;\n defines.EMISSIVEDIRECTUV = 0;\n defines.SPECULARDIRECTUV = 0;\n defines.LIGHTMAPDIRECTUV = 0;\n if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {\n if (!this._diffuseTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._diffuseTexture, defines, \"DIFFUSE\");\n }\n }\n else {\n defines.DIFFUSE = false;\n }\n if (this._ambientTexture && StandardMaterial.AmbientTextureEnabled) {\n if (!this._ambientTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._ambientTexture, defines, \"AMBIENT\");\n }\n }\n else {\n defines.AMBIENT = false;\n }\n if (this._opacityTexture && StandardMaterial.OpacityTextureEnabled) {\n if (!this._opacityTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._opacityTexture, defines, \"OPACITY\");\n defines.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;\n }\n }\n else {\n defines.OPACITY = false;\n }\n if (this._reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {\n if (!this._reflectionTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n defines._needNormals = true;\n defines.REFLECTION = true;\n defines.ROUGHNESS = this._roughness > 0;\n defines.REFLECTIONOVERALPHA = this._useReflectionOverAlpha;\n defines.INVERTCUBICMAP = this._reflectionTexture.coordinatesMode === Texture.INVCUBIC_MODE;\n defines.REFLECTIONMAP_3D = this._reflectionTexture.isCube;\n defines.REFLECTIONMAP_OPPOSITEZ =\n defines.REFLECTIONMAP_3D && this.getScene().useRightHandedSystem ? !this._reflectionTexture.invertZ : this._reflectionTexture.invertZ;\n defines.RGBDREFLECTION = this._reflectionTexture.isRGBD;\n switch (this._reflectionTexture.coordinatesMode) {\n case Texture.EXPLICIT_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_EXPLICIT\");\n break;\n case Texture.PLANAR_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_PLANAR\");\n break;\n case Texture.PROJECTION_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_PROJECTION\");\n break;\n case Texture.SKYBOX_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_SKYBOX\");\n break;\n case Texture.SPHERICAL_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_SPHERICAL\");\n break;\n case Texture.EQUIRECTANGULAR_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_EQUIRECTANGULAR\");\n break;\n case Texture.FIXED_EQUIRECTANGULAR_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_EQUIRECTANGULAR_FIXED\");\n break;\n case Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:\n defines.setReflectionMode(\"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\");\n break;\n case Texture.CUBIC_MODE:\n case Texture.INVCUBIC_MODE:\n default:\n defines.setReflectionMode(\"REFLECTIONMAP_CUBIC\");\n break;\n }\n defines.USE_LOCAL_REFLECTIONMAP_CUBIC = this._reflectionTexture.boundingBoxSize ? true : false;\n }\n }\n else {\n defines.REFLECTION = false;\n defines.REFLECTIONMAP_OPPOSITEZ = false;\n }\n if (this._emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {\n if (!this._emissiveTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._emissiveTexture, defines, \"EMISSIVE\");\n }\n }\n else {\n defines.EMISSIVE = false;\n }\n if (this._lightmapTexture && StandardMaterial.LightmapTextureEnabled) {\n if (!this._lightmapTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._lightmapTexture, defines, \"LIGHTMAP\");\n defines.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap;\n defines.RGBDLIGHTMAP = this._lightmapTexture.isRGBD;\n }\n }\n else {\n defines.LIGHTMAP = false;\n }\n if (this._specularTexture && StandardMaterial.SpecularTextureEnabled) {\n if (!this._specularTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._specularTexture, defines, \"SPECULAR\");\n defines.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha;\n }\n }\n else {\n defines.SPECULAR = false;\n }\n if (scene.getEngine().getCaps().standardDerivatives && this._bumpTexture && StandardMaterial.BumpTextureEnabled) {\n // Bump texture can not be not blocking.\n if (!this._bumpTexture.isReady()) {\n return false;\n }\n else {\n PrepareDefinesForMergedUV(this._bumpTexture, defines, \"BUMP\");\n defines.PARALLAX = this._useParallax;\n defines.PARALLAX_RHS = scene.useRightHandedSystem;\n defines.PARALLAXOCCLUSION = this._useParallaxOcclusion;\n }\n defines.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap;\n }\n else {\n defines.BUMP = false;\n defines.PARALLAX = false;\n defines.PARALLAX_RHS = false;\n defines.PARALLAXOCCLUSION = false;\n }\n if (this._refractionTexture && StandardMaterial.RefractionTextureEnabled) {\n if (!this._refractionTexture.isReadyOrNotBlocking()) {\n return false;\n }\n else {\n defines._needUVs = true;\n defines.REFRACTION = true;\n defines.REFRACTIONMAP_3D = this._refractionTexture.isCube;\n defines.RGBDREFRACTION = this._refractionTexture.isRGBD;\n defines.USE_LOCAL_REFRACTIONMAP_CUBIC = this._refractionTexture.boundingBoxSize ? true : false;\n }\n }\n else {\n defines.REFRACTION = false;\n }\n defines.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting;\n }\n else {\n defines.DIFFUSE = false;\n defines.AMBIENT = false;\n defines.OPACITY = false;\n defines.REFLECTION = false;\n defines.EMISSIVE = false;\n defines.LIGHTMAP = false;\n defines.BUMP = false;\n defines.REFRACTION = false;\n }\n defines.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture();\n defines.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination;\n defines.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse;\n defines.SPECULAROVERALPHA = this._useSpecularOverAlpha;\n defines.PREMULTIPLYALPHA = this.alphaMode === Constants.ALPHA_PREMULTIPLIED || this.alphaMode === Constants.ALPHA_PREMULTIPLIED_PORTERDUFF;\n defines.ALPHATEST_AFTERALLALPHACOMPUTATIONS = this.transparencyMode !== null;\n defines.ALPHABLEND = this.transparencyMode === null || this.needAlphaBlendingForMesh(mesh); // check on null for backward compatibility\n }\n this._eventInfo.isReadyForSubMesh = true;\n this._eventInfo.defines = defines;\n this._eventInfo.subMesh = subMesh;\n this._callbackPluginEventIsReadyForSubMesh(this._eventInfo);\n if (!this._eventInfo.isReadyForSubMesh) {\n return false;\n }\n if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {\n if (!this._imageProcessingConfiguration.isReady()) {\n return false;\n }\n this._imageProcessingConfiguration.prepareDefines(defines);\n defines.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace;\n defines.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace;\n }\n if (defines._areFresnelDirty) {\n if (StandardMaterial.FresnelEnabled) {\n // Fresnel\n if (this._diffuseFresnelParameters ||\n this._opacityFresnelParameters ||\n this._emissiveFresnelParameters ||\n this._refractionFresnelParameters ||\n this._reflectionFresnelParameters) {\n defines.DIFFUSEFRESNEL = this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled;\n defines.OPACITYFRESNEL = this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled;\n defines.REFLECTIONFRESNEL = this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled;\n defines.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular;\n defines.REFRACTIONFRESNEL = this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled;\n defines.EMISSIVEFRESNEL = this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled;\n defines._needNormals = true;\n defines.FRESNEL = true;\n }\n }\n else {\n defines.FRESNEL = false;\n }\n }\n // Misc.\n PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh) || this._forceAlphaTest, defines, this._applyDecalMapAfterDetailMap);\n // Values that need to be evaluated on every frame\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances, null, subMesh.getRenderingMesh().hasThinInstances);\n // External config\n this._eventInfo.defines = defines;\n this._eventInfo.mesh = mesh;\n this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo);\n // Attribs\n PrepareDefinesForAttributes(mesh, defines, true, true, true);\n // External config\n this._callbackPluginEventPrepareDefines(this._eventInfo);\n // Get correct effect\n let forceWasNotReadyPreviously = false;\n if (defines.isDirty) {\n const lightDisposed = defines._areLightsDisposed;\n defines.markAsProcessed();\n // Fallbacks\n const fallbacks = new EffectFallbacks();\n if (defines.REFLECTION) {\n fallbacks.addFallback(0, \"REFLECTION\");\n }\n if (defines.SPECULAR) {\n fallbacks.addFallback(0, \"SPECULAR\");\n }\n if (defines.BUMP) {\n fallbacks.addFallback(0, \"BUMP\");\n }\n if (defines.PARALLAX) {\n fallbacks.addFallback(1, \"PARALLAX\");\n }\n if (defines.PARALLAX_RHS) {\n fallbacks.addFallback(1, \"PARALLAX_RHS\");\n }\n if (defines.PARALLAXOCCLUSION) {\n fallbacks.addFallback(0, \"PARALLAXOCCLUSION\");\n }\n if (defines.SPECULAROVERALPHA) {\n fallbacks.addFallback(0, \"SPECULAROVERALPHA\");\n }\n if (defines.FOG) {\n fallbacks.addFallback(1, \"FOG\");\n }\n if (defines.POINTSIZE) {\n fallbacks.addFallback(0, \"POINTSIZE\");\n }\n if (defines.LOGARITHMICDEPTH) {\n fallbacks.addFallback(0, \"LOGARITHMICDEPTH\");\n }\n HandleFallbacksForShadows(defines, fallbacks, this._maxSimultaneousLights);\n if (defines.SPECULARTERM) {\n fallbacks.addFallback(0, \"SPECULARTERM\");\n }\n if (defines.DIFFUSEFRESNEL) {\n fallbacks.addFallback(1, \"DIFFUSEFRESNEL\");\n }\n if (defines.OPACITYFRESNEL) {\n fallbacks.addFallback(2, \"OPACITYFRESNEL\");\n }\n if (defines.REFLECTIONFRESNEL) {\n fallbacks.addFallback(3, \"REFLECTIONFRESNEL\");\n }\n if (defines.EMISSIVEFRESNEL) {\n fallbacks.addFallback(4, \"EMISSIVEFRESNEL\");\n }\n if (defines.FRESNEL) {\n fallbacks.addFallback(4, \"FRESNEL\");\n }\n if (defines.MULTIVIEW) {\n fallbacks.addFallback(0, \"MULTIVIEW\");\n }\n //Attributes\n const attribs = [VertexBuffer.PositionKind];\n if (defines.NORMAL) {\n attribs.push(VertexBuffer.NormalKind);\n }\n if (defines.TANGENT) {\n attribs.push(VertexBuffer.TangentKind);\n }\n for (let i = 1; i <= Constants.MAX_SUPPORTED_UV_SETS; ++i) {\n if (defines[\"UV\" + i]) {\n attribs.push(`uv${i === 1 ? \"\" : i}`);\n }\n }\n if (defines.VERTEXCOLOR) {\n attribs.push(VertexBuffer.ColorKind);\n }\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\n PrepareAttributesForInstances(attribs, defines);\n PrepareAttributesForMorphTargets(attribs, mesh, defines);\n PrepareAttributesForBakedVertexAnimation(attribs, mesh, defines);\n let shaderName = \"default\";\n const uniforms = [\n \"world\",\n \"view\",\n \"viewProjection\",\n \"vEyePosition\",\n \"vLightsType\",\n \"vAmbientColor\",\n \"vDiffuseColor\",\n \"vSpecularColor\",\n \"vEmissiveColor\",\n \"visibility\",\n \"vFogInfos\",\n \"vFogColor\",\n \"pointSize\",\n \"vDiffuseInfos\",\n \"vAmbientInfos\",\n \"vOpacityInfos\",\n \"vReflectionInfos\",\n \"vEmissiveInfos\",\n \"vSpecularInfos\",\n \"vBumpInfos\",\n \"vLightmapInfos\",\n \"vRefractionInfos\",\n \"mBones\",\n \"diffuseMatrix\",\n \"ambientMatrix\",\n \"opacityMatrix\",\n \"reflectionMatrix\",\n \"emissiveMatrix\",\n \"specularMatrix\",\n \"bumpMatrix\",\n \"normalMatrix\",\n \"lightmapMatrix\",\n \"refractionMatrix\",\n \"diffuseLeftColor\",\n \"diffuseRightColor\",\n \"opacityParts\",\n \"reflectionLeftColor\",\n \"reflectionRightColor\",\n \"emissiveLeftColor\",\n \"emissiveRightColor\",\n \"refractionLeftColor\",\n \"refractionRightColor\",\n \"vReflectionPosition\",\n \"vReflectionSize\",\n \"vRefractionPosition\",\n \"vRefractionSize\",\n \"logarithmicDepthConstant\",\n \"vTangentSpaceParams\",\n \"alphaCutOff\",\n \"boneTextureWidth\",\n \"morphTargetTextureInfo\",\n \"morphTargetTextureIndices\",\n ];\n const samplers = [\n \"diffuseSampler\",\n \"ambientSampler\",\n \"opacitySampler\",\n \"reflectionCubeSampler\",\n \"reflection2DSampler\",\n \"emissiveSampler\",\n \"specularSampler\",\n \"bumpSampler\",\n \"lightmapSampler\",\n \"refractionCubeSampler\",\n \"refraction2DSampler\",\n \"boneSampler\",\n \"morphTargets\",\n \"oitDepthSampler\",\n \"oitFrontColorSampler\",\n ];\n const uniformBuffers = [\"Material\", \"Scene\", \"Mesh\"];\n const indexParameters = { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: defines.NUM_MORPH_INFLUENCERS };\n this._eventInfo.fallbacks = fallbacks;\n this._eventInfo.fallbackRank = 0;\n this._eventInfo.defines = defines;\n this._eventInfo.uniforms = uniforms;\n this._eventInfo.attributes = attribs;\n this._eventInfo.samplers = samplers;\n this._eventInfo.uniformBuffersNames = uniformBuffers;\n this._eventInfo.customCode = undefined;\n this._eventInfo.mesh = mesh;\n this._eventInfo.indexParameters = indexParameters;\n this._callbackPluginEventGeneric(128 /* MaterialPluginEvent.PrepareEffect */, this._eventInfo);\n MaterialHelperGeometryRendering.AddUniformsAndSamplers(uniforms, samplers);\n PrePassConfiguration.AddUniforms(uniforms);\n PrePassConfiguration.AddSamplers(samplers);\n if (ImageProcessingConfiguration) {\n ImageProcessingConfiguration.PrepareUniforms(uniforms, defines);\n ImageProcessingConfiguration.PrepareSamplers(samplers, defines);\n }\n PrepareUniformsAndSamplersList({\n uniformsNames: uniforms,\n uniformBuffersNames: uniformBuffers,\n samplers: samplers,\n defines: defines,\n maxSimultaneousLights: this._maxSimultaneousLights,\n });\n addClipPlaneUniforms(uniforms);\n const csnrOptions = {};\n if (this.customShaderNameResolve) {\n shaderName = this.customShaderNameResolve(shaderName, uniforms, uniformBuffers, samplers, defines, attribs, csnrOptions);\n }\n const join = defines.toString();\n const previousEffect = subMesh.effect;\n let effect = scene.getEngine().createEffect(shaderName, {\n attributes: attribs,\n uniformsNames: uniforms,\n uniformBuffersNames: uniformBuffers,\n samplers: samplers,\n defines: join,\n fallbacks: fallbacks,\n onCompiled: this.onCompiled,\n onError: this.onError,\n indexParameters,\n processFinalCode: csnrOptions.processFinalCode,\n processCodeAfterIncludes: this._eventInfo.customCode,\n multiTarget: defines.PREPASS,\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n if (this._shaderLanguage === 1 /* ShaderLanguage.WGSL */) {\n await Promise.all([import(\"../ShadersWGSL/default.vertex\"), import(\"../ShadersWGSL/default.fragment\")]);\n }\n else {\n await Promise.all([import(\"../Shaders/default.vertex\"), import(\"../Shaders/default.fragment\")]);\n }\n this._shadersLoaded = true;\n },\n }, engine);\n this._eventInfo.customCode = undefined;\n if (effect) {\n if (this._onEffectCreatedObservable) {\n onCreatedEffectParameters.effect = effect;\n onCreatedEffectParameters.subMesh = subMesh;\n this._onEffectCreatedObservable.notifyObservers(onCreatedEffectParameters);\n }\n // Use previous effect while new one is compiling\n if (this.allowShaderHotSwapping && previousEffect && !effect.isReady()) {\n effect = previousEffect;\n defines.markAsUnprocessed();\n forceWasNotReadyPreviously = this.isFrozen;\n if (lightDisposed) {\n // re register in case it takes more than one frame.\n defines._areLightsDisposed = true;\n return false;\n }\n }\n else {\n scene.resetCachedMaterial();\n subMesh.setEffect(effect, defines, this._materialContext);\n }\n }\n }\n if (!subMesh.effect || !subMesh.effect.isReady()) {\n return false;\n }\n defines._renderId = scene.getRenderId();\n drawWrapper._wasPreviouslyReady = forceWasNotReadyPreviously ? false : true;\n drawWrapper._wasPreviouslyUsingInstances = useInstances;\n this._checkScenePerformancePriority();\n return true;\n }\n /**\n * Builds the material UBO layouts.\n * Used internally during the effect preparation.\n */\n buildUniformLayout() {\n // Order is important !\n const ubo = this._uniformBuffer;\n ubo.addUniform(\"diffuseLeftColor\", 4);\n ubo.addUniform(\"diffuseRightColor\", 4);\n ubo.addUniform(\"opacityParts\", 4);\n ubo.addUniform(\"reflectionLeftColor\", 4);\n ubo.addUniform(\"reflectionRightColor\", 4);\n ubo.addUniform(\"refractionLeftColor\", 4);\n ubo.addUniform(\"refractionRightColor\", 4);\n ubo.addUniform(\"emissiveLeftColor\", 4);\n ubo.addUniform(\"emissiveRightColor\", 4);\n ubo.addUniform(\"vDiffuseInfos\", 2);\n ubo.addUniform(\"vAmbientInfos\", 2);\n ubo.addUniform(\"vOpacityInfos\", 2);\n ubo.addUniform(\"vReflectionInfos\", 2);\n ubo.addUniform(\"vReflectionPosition\", 3);\n ubo.addUniform(\"vReflectionSize\", 3);\n ubo.addUniform(\"vEmissiveInfos\", 2);\n ubo.addUniform(\"vLightmapInfos\", 2);\n ubo.addUniform(\"vSpecularInfos\", 2);\n ubo.addUniform(\"vBumpInfos\", 3);\n ubo.addUniform(\"diffuseMatrix\", 16);\n ubo.addUniform(\"ambientMatrix\", 16);\n ubo.addUniform(\"opacityMatrix\", 16);\n ubo.addUniform(\"reflectionMatrix\", 16);\n ubo.addUniform(\"emissiveMatrix\", 16);\n ubo.addUniform(\"lightmapMatrix\", 16);\n ubo.addUniform(\"specularMatrix\", 16);\n ubo.addUniform(\"bumpMatrix\", 16);\n ubo.addUniform(\"vTangentSpaceParams\", 2);\n ubo.addUniform(\"pointSize\", 1);\n ubo.addUniform(\"alphaCutOff\", 1);\n ubo.addUniform(\"refractionMatrix\", 16);\n ubo.addUniform(\"vRefractionInfos\", 4);\n ubo.addUniform(\"vRefractionPosition\", 3);\n ubo.addUniform(\"vRefractionSize\", 3);\n ubo.addUniform(\"vSpecularColor\", 4);\n ubo.addUniform(\"vEmissiveColor\", 3);\n ubo.addUniform(\"vDiffuseColor\", 4);\n ubo.addUniform(\"vAmbientColor\", 3);\n super.buildUniformLayout();\n }\n /**\n * Binds the submesh to this material by preparing the effect and shader to draw\n * @param world defines the world transformation matrix\n * @param mesh defines the mesh containing the submesh\n * @param subMesh defines the submesh to bind the material to\n */\n bindForSubMesh(world, mesh, subMesh) {\n const scene = this.getScene();\n const defines = subMesh.materialDefines;\n if (!defines) {\n return;\n }\n const effect = subMesh.effect;\n if (!effect) {\n return;\n }\n this._activeEffect = effect;\n // Matrices Mesh.\n mesh.getMeshUniformBuffer().bindToEffect(effect, \"Mesh\");\n mesh.transferToEffect(world);\n // Binding unconditionally\n this._uniformBuffer.bindToEffect(effect, \"Material\");\n this.prePassConfiguration.bindForSubMesh(this._activeEffect, scene, mesh, world, this.isFrozen);\n MaterialHelperGeometryRendering.Bind(scene.getEngine().currentRenderPassId, this._activeEffect, mesh, world);\n this._eventInfo.subMesh = subMesh;\n this._callbackPluginEventHardBindForSubMesh(this._eventInfo);\n // Normal Matrix\n if (defines.OBJECTSPACE_NORMALMAP) {\n world.toNormalMatrix(this._normalMatrix);\n this.bindOnlyNormalMatrix(this._normalMatrix);\n }\n const mustRebind = this._mustRebind(scene, effect, subMesh, mesh.visibility);\n // Bones\n BindBonesParameters(mesh, effect);\n const ubo = this._uniformBuffer;\n if (mustRebind) {\n this.bindViewProjection(effect);\n if (!ubo.useUbo || !this.isFrozen || !ubo.isSync || subMesh._drawWrapper._forceRebindOnNextCall) {\n if (StandardMaterial.FresnelEnabled && defines.FRESNEL) {\n // Fresnel\n if (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled) {\n ubo.updateColor4(\"diffuseLeftColor\", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power);\n ubo.updateColor4(\"diffuseRightColor\", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias);\n }\n if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {\n ubo.updateColor4(\"opacityParts\", new Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);\n }\n if (this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled) {\n ubo.updateColor4(\"reflectionLeftColor\", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power);\n ubo.updateColor4(\"reflectionRightColor\", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias);\n }\n if (this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled) {\n ubo.updateColor4(\"refractionLeftColor\", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power);\n ubo.updateColor4(\"refractionRightColor\", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias);\n }\n if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {\n ubo.updateColor4(\"emissiveLeftColor\", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);\n ubo.updateColor4(\"emissiveRightColor\", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);\n }\n }\n // Textures\n if (scene.texturesEnabled) {\n if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {\n ubo.updateFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\n BindTextureMatrix(this._diffuseTexture, ubo, \"diffuse\");\n }\n if (this._ambientTexture && StandardMaterial.AmbientTextureEnabled) {\n ubo.updateFloat2(\"vAmbientInfos\", this._ambientTexture.coordinatesIndex, this._ambientTexture.level);\n BindTextureMatrix(this._ambientTexture, ubo, \"ambient\");\n }\n if (this._opacityTexture && StandardMaterial.OpacityTextureEnabled) {\n ubo.updateFloat2(\"vOpacityInfos\", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);\n BindTextureMatrix(this._opacityTexture, ubo, \"opacity\");\n }\n if (this._hasAlphaChannel()) {\n ubo.updateFloat(\"alphaCutOff\", this.alphaCutOff);\n }\n if (this._reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {\n ubo.updateFloat2(\"vReflectionInfos\", this._reflectionTexture.level, this.roughness);\n ubo.updateMatrix(\"reflectionMatrix\", this._reflectionTexture.getReflectionTextureMatrix());\n if (this._reflectionTexture.boundingBoxSize) {\n const cubeTexture = this._reflectionTexture;\n ubo.updateVector3(\"vReflectionPosition\", cubeTexture.boundingBoxPosition);\n ubo.updateVector3(\"vReflectionSize\", cubeTexture.boundingBoxSize);\n }\n }\n if (this._emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {\n ubo.updateFloat2(\"vEmissiveInfos\", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level);\n BindTextureMatrix(this._emissiveTexture, ubo, \"emissive\");\n }\n if (this._lightmapTexture && StandardMaterial.LightmapTextureEnabled) {\n ubo.updateFloat2(\"vLightmapInfos\", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level);\n BindTextureMatrix(this._lightmapTexture, ubo, \"lightmap\");\n }\n if (this._specularTexture && StandardMaterial.SpecularTextureEnabled) {\n ubo.updateFloat2(\"vSpecularInfos\", this._specularTexture.coordinatesIndex, this._specularTexture.level);\n BindTextureMatrix(this._specularTexture, ubo, \"specular\");\n }\n if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {\n ubo.updateFloat3(\"vBumpInfos\", this._bumpTexture.coordinatesIndex, 1.0 / this._bumpTexture.level, this.parallaxScaleBias);\n BindTextureMatrix(this._bumpTexture, ubo, \"bump\");\n if (scene._mirroredCameraPosition) {\n ubo.updateFloat2(\"vTangentSpaceParams\", this._invertNormalMapX ? 1.0 : -1.0, this._invertNormalMapY ? 1.0 : -1.0);\n }\n else {\n ubo.updateFloat2(\"vTangentSpaceParams\", this._invertNormalMapX ? -1.0 : 1.0, this._invertNormalMapY ? -1.0 : 1.0);\n }\n }\n if (this._refractionTexture && StandardMaterial.RefractionTextureEnabled) {\n let depth = 1.0;\n if (!this._refractionTexture.isCube) {\n ubo.updateMatrix(\"refractionMatrix\", this._refractionTexture.getReflectionTextureMatrix());\n if (this._refractionTexture.depth) {\n depth = this._refractionTexture.depth;\n }\n }\n ubo.updateFloat4(\"vRefractionInfos\", this._refractionTexture.level, this.indexOfRefraction, depth, this.invertRefractionY ? -1 : 1);\n if (this._refractionTexture.boundingBoxSize) {\n const cubeTexture = this._refractionTexture;\n ubo.updateVector3(\"vRefractionPosition\", cubeTexture.boundingBoxPosition);\n ubo.updateVector3(\"vRefractionSize\", cubeTexture.boundingBoxSize);\n }\n }\n }\n // Point size\n if (this.pointsCloud) {\n ubo.updateFloat(\"pointSize\", this.pointSize);\n }\n ubo.updateColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\n ubo.updateColor3(\"vEmissiveColor\", StandardMaterial.EmissiveTextureEnabled ? this.emissiveColor : Color3.BlackReadOnly);\n ubo.updateColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha);\n scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);\n ubo.updateColor3(\"vAmbientColor\", this._globalAmbientColor);\n }\n // Textures\n if (scene.texturesEnabled) {\n if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {\n effect.setTexture(\"diffuseSampler\", this._diffuseTexture);\n }\n if (this._ambientTexture && StandardMaterial.AmbientTextureEnabled) {\n effect.setTexture(\"ambientSampler\", this._ambientTexture);\n }\n if (this._opacityTexture && StandardMaterial.OpacityTextureEnabled) {\n effect.setTexture(\"opacitySampler\", this._opacityTexture);\n }\n if (this._reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {\n if (this._reflectionTexture.isCube) {\n effect.setTexture(\"reflectionCubeSampler\", this._reflectionTexture);\n }\n else {\n effect.setTexture(\"reflection2DSampler\", this._reflectionTexture);\n }\n }\n if (this._emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {\n effect.setTexture(\"emissiveSampler\", this._emissiveTexture);\n }\n if (this._lightmapTexture && StandardMaterial.LightmapTextureEnabled) {\n effect.setTexture(\"lightmapSampler\", this._lightmapTexture);\n }\n if (this._specularTexture && StandardMaterial.SpecularTextureEnabled) {\n effect.setTexture(\"specularSampler\", this._specularTexture);\n }\n if (this._bumpTexture && scene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled) {\n effect.setTexture(\"bumpSampler\", this._bumpTexture);\n }\n if (this._refractionTexture && StandardMaterial.RefractionTextureEnabled) {\n if (this._refractionTexture.isCube) {\n effect.setTexture(\"refractionCubeSampler\", this._refractionTexture);\n }\n else {\n effect.setTexture(\"refraction2DSampler\", this._refractionTexture);\n }\n }\n }\n // OIT with depth peeling\n if (this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(mesh)) {\n this.getScene().depthPeelingRenderer.bind(effect);\n }\n this._eventInfo.subMesh = subMesh;\n this._callbackPluginEventBindForSubMesh(this._eventInfo);\n // Clip plane\n bindClipPlane(effect, this, scene);\n // Colors\n this.bindEyePosition(effect);\n }\n else if (scene.getEngine()._features.needToAlwaysBindUniformBuffers) {\n this._needToBindSceneUbo = true;\n }\n if (mustRebind || !this.isFrozen) {\n // Lights\n if (scene.lightsEnabled && !this._disableLighting) {\n BindLights(scene, mesh, effect, defines, this._maxSimultaneousLights);\n }\n // View\n if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) ||\n this._reflectionTexture ||\n this._refractionTexture ||\n mesh.receiveShadows ||\n defines.PREPASS) {\n this.bindView(effect);\n }\n // Fog\n BindFogParameters(scene, mesh, effect);\n // Morph targets\n if (defines.NUM_MORPH_INFLUENCERS) {\n BindMorphTargetParameters(mesh, effect);\n }\n if (defines.BAKED_VERTEX_ANIMATION_TEXTURE) {\n mesh.bakedVertexAnimationManager?.bind(effect, defines.INSTANCES);\n }\n // Log. depth\n if (this.useLogarithmicDepth) {\n BindLogDepth(defines, effect, scene);\n }\n // image processing\n if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {\n this._imageProcessingConfiguration.bind(this._activeEffect);\n }\n }\n this._afterBind(mesh, this._activeEffect, subMesh);\n ubo.update();\n }\n /**\n * Get the list of animatables in the material.\n * @returns the list of animatables object used in the material\n */\n getAnimatables() {\n const results = super.getAnimatables();\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\n results.push(this._diffuseTexture);\n }\n if (this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0) {\n results.push(this._ambientTexture);\n }\n if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {\n results.push(this._opacityTexture);\n }\n if (this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0) {\n results.push(this._reflectionTexture);\n }\n if (this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0) {\n results.push(this._emissiveTexture);\n }\n if (this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0) {\n results.push(this._specularTexture);\n }\n if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {\n results.push(this._bumpTexture);\n }\n if (this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0) {\n results.push(this._lightmapTexture);\n }\n if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {\n results.push(this._refractionTexture);\n }\n return results;\n }\n /**\n * Gets the active textures from the material\n * @returns an array of textures\n */\n getActiveTextures() {\n const activeTextures = super.getActiveTextures();\n if (this._diffuseTexture) {\n activeTextures.push(this._diffuseTexture);\n }\n if (this._ambientTexture) {\n activeTextures.push(this._ambientTexture);\n }\n if (this._opacityTexture) {\n activeTextures.push(this._opacityTexture);\n }\n if (this._reflectionTexture) {\n activeTextures.push(this._reflectionTexture);\n }\n if (this._emissiveTexture) {\n activeTextures.push(this._emissiveTexture);\n }\n if (this._specularTexture) {\n activeTextures.push(this._specularTexture);\n }\n if (this._bumpTexture) {\n activeTextures.push(this._bumpTexture);\n }\n if (this._lightmapTexture) {\n activeTextures.push(this._lightmapTexture);\n }\n if (this._refractionTexture) {\n activeTextures.push(this._refractionTexture);\n }\n return activeTextures;\n }\n /**\n * Specifies if the material uses a texture\n * @param texture defines the texture to check against the material\n * @returns a boolean specifying if the material uses the texture\n */\n hasTexture(texture) {\n if (super.hasTexture(texture)) {\n return true;\n }\n if (this._diffuseTexture === texture) {\n return true;\n }\n if (this._ambientTexture === texture) {\n return true;\n }\n if (this._opacityTexture === texture) {\n return true;\n }\n if (this._reflectionTexture === texture) {\n return true;\n }\n if (this._emissiveTexture === texture) {\n return true;\n }\n if (this._specularTexture === texture) {\n return true;\n }\n if (this._bumpTexture === texture) {\n return true;\n }\n if (this._lightmapTexture === texture) {\n return true;\n }\n if (this._refractionTexture === texture) {\n return true;\n }\n return false;\n }\n /**\n * Disposes the material\n * @param forceDisposeEffect specifies if effects should be forcefully disposed\n * @param forceDisposeTextures specifies if textures should be forcefully disposed\n */\n dispose(forceDisposeEffect, forceDisposeTextures) {\n if (forceDisposeTextures) {\n this._diffuseTexture?.dispose();\n this._ambientTexture?.dispose();\n this._opacityTexture?.dispose();\n this._reflectionTexture?.dispose();\n this._emissiveTexture?.dispose();\n this._specularTexture?.dispose();\n this._bumpTexture?.dispose();\n this._lightmapTexture?.dispose();\n this._refractionTexture?.dispose();\n }\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\n }\n super.dispose(forceDisposeEffect, forceDisposeTextures);\n }\n /**\n * Makes a duplicate of the material, and gives it a new name\n * @param name defines the new name for the duplicated material\n * @param cloneTexturesOnlyOnce - if a texture is used in more than one channel (e.g diffuse and opacity), only clone it once and reuse it on the other channels. Default false.\n * @param rootUrl defines the root URL to use to load textures\n * @returns the cloned material\n */\n clone(name, cloneTexturesOnlyOnce = true, rootUrl = \"\") {\n const result = SerializationHelper.Clone(() => new StandardMaterial(name, this.getScene()), this, { cloneTexturesOnlyOnce });\n result.name = name;\n result.id = name;\n this.stencil.copyTo(result.stencil);\n this._clonePlugins(result, rootUrl);\n return result;\n }\n /**\n * Creates a standard material from parsed material data\n * @param source defines the JSON representation of the material\n * @param scene defines the hosting scene\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\n * @returns a new standard material\n */\n static Parse(source, scene, rootUrl) {\n const material = SerializationHelper.Parse(() => new StandardMaterial(source.name, scene), source, scene, rootUrl);\n if (source.stencil) {\n material.stencil.parse(source.stencil, scene, rootUrl);\n }\n Material._ParsePlugins(source, material, scene, rootUrl);\n return material;\n }\n // Flags used to enable or disable a type of texture for all Standard Materials\n /**\n * Are diffuse textures enabled in the application.\n */\n static get DiffuseTextureEnabled() {\n return MaterialFlags.DiffuseTextureEnabled;\n }\n static set DiffuseTextureEnabled(value) {\n MaterialFlags.DiffuseTextureEnabled = value;\n }\n /**\n * Are detail textures enabled in the application.\n */\n static get DetailTextureEnabled() {\n return MaterialFlags.DetailTextureEnabled;\n }\n static set DetailTextureEnabled(value) {\n MaterialFlags.DetailTextureEnabled = value;\n }\n /**\n * Are ambient textures enabled in the application.\n */\n static get AmbientTextureEnabled() {\n return MaterialFlags.AmbientTextureEnabled;\n }\n static set AmbientTextureEnabled(value) {\n MaterialFlags.AmbientTextureEnabled = value;\n }\n /**\n * Are opacity textures enabled in the application.\n */\n static get OpacityTextureEnabled() {\n return MaterialFlags.OpacityTextureEnabled;\n }\n static set OpacityTextureEnabled(value) {\n MaterialFlags.OpacityTextureEnabled = value;\n }\n /**\n * Are reflection textures enabled in the application.\n */\n static get ReflectionTextureEnabled() {\n return MaterialFlags.ReflectionTextureEnabled;\n }\n static set ReflectionTextureEnabled(value) {\n MaterialFlags.ReflectionTextureEnabled = value;\n }\n /**\n * Are emissive textures enabled in the application.\n */\n static get EmissiveTextureEnabled() {\n return MaterialFlags.EmissiveTextureEnabled;\n }\n static set EmissiveTextureEnabled(value) {\n MaterialFlags.EmissiveTextureEnabled = value;\n }\n /**\n * Are specular textures enabled in the application.\n */\n static get SpecularTextureEnabled() {\n return MaterialFlags.SpecularTextureEnabled;\n }\n static set SpecularTextureEnabled(value) {\n MaterialFlags.SpecularTextureEnabled = value;\n }\n /**\n * Are bump textures enabled in the application.\n */\n static get BumpTextureEnabled() {\n return MaterialFlags.BumpTextureEnabled;\n }\n static set BumpTextureEnabled(value) {\n MaterialFlags.BumpTextureEnabled = value;\n }\n /**\n * Are lightmap textures enabled in the application.\n */\n static get LightmapTextureEnabled() {\n return MaterialFlags.LightmapTextureEnabled;\n }\n static set LightmapTextureEnabled(value) {\n MaterialFlags.LightmapTextureEnabled = value;\n }\n /**\n * Are refraction textures enabled in the application.\n */\n static get RefractionTextureEnabled() {\n return MaterialFlags.RefractionTextureEnabled;\n }\n static set RefractionTextureEnabled(value) {\n MaterialFlags.RefractionTextureEnabled = value;\n }\n /**\n * Are color grading textures enabled in the application.\n */\n static get ColorGradingTextureEnabled() {\n return MaterialFlags.ColorGradingTextureEnabled;\n }\n static set ColorGradingTextureEnabled(value) {\n MaterialFlags.ColorGradingTextureEnabled = value;\n }\n /**\n * Are fresnels enabled in the application.\n */\n static get FresnelEnabled() {\n return MaterialFlags.FresnelEnabled;\n }\n static set FresnelEnabled(value) {\n MaterialFlags.FresnelEnabled = value;\n }\n}\n/**\n * Force all the standard materials to compile to glsl even on WebGPU engines.\n * False by default. This is mostly meant for backward compatibility.\n */\nStandardMaterial.ForceGLSL = false;\n__decorate([\n serializeAsTexture(\"diffuseTexture\")\n], StandardMaterial.prototype, \"_diffuseTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\n], StandardMaterial.prototype, \"diffuseTexture\", void 0);\n__decorate([\n serializeAsTexture(\"ambientTexture\")\n], StandardMaterial.prototype, \"_ambientTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"ambientTexture\", void 0);\n__decorate([\n serializeAsTexture(\"opacityTexture\")\n], StandardMaterial.prototype, \"_opacityTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\n], StandardMaterial.prototype, \"opacityTexture\", void 0);\n__decorate([\n serializeAsTexture(\"reflectionTexture\")\n], StandardMaterial.prototype, \"_reflectionTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"reflectionTexture\", void 0);\n__decorate([\n serializeAsTexture(\"emissiveTexture\")\n], StandardMaterial.prototype, \"_emissiveTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"emissiveTexture\", void 0);\n__decorate([\n serializeAsTexture(\"specularTexture\")\n], StandardMaterial.prototype, \"_specularTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"specularTexture\", void 0);\n__decorate([\n serializeAsTexture(\"bumpTexture\")\n], StandardMaterial.prototype, \"_bumpTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"bumpTexture\", void 0);\n__decorate([\n serializeAsTexture(\"lightmapTexture\")\n], StandardMaterial.prototype, \"_lightmapTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"lightmapTexture\", void 0);\n__decorate([\n serializeAsTexture(\"refractionTexture\")\n], StandardMaterial.prototype, \"_refractionTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"refractionTexture\", void 0);\n__decorate([\n serializeAsColor3(\"ambient\")\n], StandardMaterial.prototype, \"ambientColor\", void 0);\n__decorate([\n serializeAsColor3(\"diffuse\")\n], StandardMaterial.prototype, \"diffuseColor\", void 0);\n__decorate([\n serializeAsColor3(\"specular\")\n], StandardMaterial.prototype, \"specularColor\", void 0);\n__decorate([\n serializeAsColor3(\"emissive\")\n], StandardMaterial.prototype, \"emissiveColor\", void 0);\n__decorate([\n serialize()\n], StandardMaterial.prototype, \"specularPower\", void 0);\n__decorate([\n serialize(\"useAlphaFromDiffuseTexture\")\n], StandardMaterial.prototype, \"_useAlphaFromDiffuseTexture\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\n], StandardMaterial.prototype, \"useAlphaFromDiffuseTexture\", void 0);\n__decorate([\n serialize(\"useEmissiveAsIllumination\")\n], StandardMaterial.prototype, \"_useEmissiveAsIllumination\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useEmissiveAsIllumination\", void 0);\n__decorate([\n serialize(\"linkEmissiveWithDiffuse\")\n], StandardMaterial.prototype, \"_linkEmissiveWithDiffuse\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"linkEmissiveWithDiffuse\", void 0);\n__decorate([\n serialize(\"useSpecularOverAlpha\")\n], StandardMaterial.prototype, \"_useSpecularOverAlpha\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useSpecularOverAlpha\", void 0);\n__decorate([\n serialize(\"useReflectionOverAlpha\")\n], StandardMaterial.prototype, \"_useReflectionOverAlpha\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useReflectionOverAlpha\", void 0);\n__decorate([\n serialize(\"disableLighting\")\n], StandardMaterial.prototype, \"_disableLighting\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\n], StandardMaterial.prototype, \"disableLighting\", void 0);\n__decorate([\n serialize(\"useObjectSpaceNormalMap\")\n], StandardMaterial.prototype, \"_useObjectSpaceNormalMap\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useObjectSpaceNormalMap\", void 0);\n__decorate([\n serialize(\"useParallax\")\n], StandardMaterial.prototype, \"_useParallax\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useParallax\", void 0);\n__decorate([\n serialize(\"useParallaxOcclusion\")\n], StandardMaterial.prototype, \"_useParallaxOcclusion\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useParallaxOcclusion\", void 0);\n__decorate([\n serialize()\n], StandardMaterial.prototype, \"parallaxScaleBias\", void 0);\n__decorate([\n serialize(\"roughness\")\n], StandardMaterial.prototype, \"_roughness\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"roughness\", void 0);\n__decorate([\n serialize()\n], StandardMaterial.prototype, \"indexOfRefraction\", void 0);\n__decorate([\n serialize()\n], StandardMaterial.prototype, \"invertRefractionY\", void 0);\n__decorate([\n serialize()\n], StandardMaterial.prototype, \"alphaCutOff\", void 0);\n__decorate([\n serialize(\"useLightmapAsShadowmap\")\n], StandardMaterial.prototype, \"_useLightmapAsShadowmap\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useLightmapAsShadowmap\", void 0);\n__decorate([\n serializeAsFresnelParameters(\"diffuseFresnelParameters\")\n], StandardMaterial.prototype, \"_diffuseFresnelParameters\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsFresnelDirty\")\n], StandardMaterial.prototype, \"diffuseFresnelParameters\", void 0);\n__decorate([\n serializeAsFresnelParameters(\"opacityFresnelParameters\")\n], StandardMaterial.prototype, \"_opacityFresnelParameters\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsFresnelAndMiscDirty\")\n], StandardMaterial.prototype, \"opacityFresnelParameters\", void 0);\n__decorate([\n serializeAsFresnelParameters(\"reflectionFresnelParameters\")\n], StandardMaterial.prototype, \"_reflectionFresnelParameters\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsFresnelDirty\")\n], StandardMaterial.prototype, \"reflectionFresnelParameters\", void 0);\n__decorate([\n serializeAsFresnelParameters(\"refractionFresnelParameters\")\n], StandardMaterial.prototype, \"_refractionFresnelParameters\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsFresnelDirty\")\n], StandardMaterial.prototype, \"refractionFresnelParameters\", void 0);\n__decorate([\n serializeAsFresnelParameters(\"emissiveFresnelParameters\")\n], StandardMaterial.prototype, \"_emissiveFresnelParameters\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsFresnelDirty\")\n], StandardMaterial.prototype, \"emissiveFresnelParameters\", void 0);\n__decorate([\n serialize(\"useReflectionFresnelFromSpecular\")\n], StandardMaterial.prototype, \"_useReflectionFresnelFromSpecular\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsFresnelDirty\")\n], StandardMaterial.prototype, \"useReflectionFresnelFromSpecular\", void 0);\n__decorate([\n serialize(\"useGlossinessFromSpecularMapAlpha\")\n], StandardMaterial.prototype, \"_useGlossinessFromSpecularMapAlpha\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"useGlossinessFromSpecularMapAlpha\", void 0);\n__decorate([\n serialize(\"maxSimultaneousLights\")\n], StandardMaterial.prototype, \"_maxSimultaneousLights\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\n], StandardMaterial.prototype, \"maxSimultaneousLights\", void 0);\n__decorate([\n serialize(\"invertNormalMapX\")\n], StandardMaterial.prototype, \"_invertNormalMapX\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"invertNormalMapX\", void 0);\n__decorate([\n serialize(\"invertNormalMapY\")\n], StandardMaterial.prototype, \"_invertNormalMapY\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"invertNormalMapY\", void 0);\n__decorate([\n serialize(\"twoSidedLighting\")\n], StandardMaterial.prototype, \"_twoSidedLighting\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n], StandardMaterial.prototype, \"twoSidedLighting\", void 0);\n__decorate([\n serialize(\"applyDecalMapAfterDetailMap\")\n], StandardMaterial.prototype, \"_applyDecalMapAfterDetailMap\", void 0);\n__decorate([\n expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\n], StandardMaterial.prototype, \"applyDecalMapAfterDetailMap\", void 0);\nRegisterClass(\"BABYLON.StandardMaterial\", StandardMaterial);\nScene.DefaultMaterialFactory = (scene) => {\n return new StandardMaterial(\"default material\", scene);\n};\n//# sourceMappingURL=standardMaterial.js.map"],"names":["onCreatedEffectParameters","effect","subMesh","StandardMaterialDefines","MaterialDefines","constructor","externalProperties","super","this","MAINUV1","MAINUV2","MAINUV3","MAINUV4","MAINUV5","MAINUV6","DIFFUSE","DIFFUSEDIRECTUV","BAKED_VERTEX_ANIMATION_TEXTURE","AMBIENT","AMBIENTDIRECTUV","OPACITY","OPACITYDIRECTUV","OPACITYRGB","REFLECTION","EMISSIVE","EMISSIVEDIRECTUV","SPECULAR","SPECULARDIRECTUV","BUMP","BUMPDIRECTUV","PARALLAX","PARALLAX_RHS","PARALLAXOCCLUSION","SPECULAROVERALPHA","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","DEPTHPREPASS","ALPHAFROMDIFFUSE","POINTSIZE","FOG","SPECULARTERM","DIFFUSEFRESNEL","OPACITYFRESNEL","REFLECTIONFRESNEL","REFRACTIONFRESNEL","EMISSIVEFRESNEL","FRESNEL","NORMAL","TANGENT","UV1","UV2","UV3","UV4","UV5","UV6","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","BONETEXTURE","BONES_VELOCITY_ENABLED","INSTANCES","THIN_INSTANCES","INSTANCESCOLOR","GLOSSINESS","ROUGHNESS","EMISSIVEASILLUMINATION","LINKEMISSIVEWITHDIFFUSE","REFLECTIONFRESNELFROMSPECULAR","LIGHTMAP","LIGHTMAPDIRECTUV","OBJECTSPACE_NORMALMAP","USELIGHTMAPASSHADOWMAP","REFLECTIONMAP_3D","REFLECTIONMAP_SPHERICAL","REFLECTIONMAP_PLANAR","REFLECTIONMAP_CUBIC","USE_LOCAL_REFLECTIONMAP_CUBIC","USE_LOCAL_REFRACTIONMAP_CUBIC","REFLECTIONMAP_PROJECTION","REFLECTIONMAP_SKYBOX","REFLECTIONMAP_EXPLICIT","REFLECTIONMAP_EQUIRECTANGULAR","REFLECTIONMAP_EQUIRECTANGULAR_FIXED","REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED","REFLECTIONMAP_OPPOSITEZ","INVERTCUBICMAP","LOGARITHMICDEPTH","REFRACTION","REFRACTIONMAP_3D","REFLECTIONOVERALPHA","TWOSIDEDLIGHTING","SHADOWFLOAT","MORPHTARGETS","MORPHTARGETS_NORMAL","MORPHTARGETS_TANGENT","MORPHTARGETS_UV","MORPHTARGETS_UV2","NUM_MORPH_INFLUENCERS","MORPHTARGETS_TEXTURE","NONUNIFORMSCALING","PREMULTIPLYALPHA","ALPHATEST_AFTERALLALPHACOMPUTATIONS","ALPHABLEND","PREPASS","PREPASS_COLOR","PREPASS_COLOR_INDEX","PREPASS_IRRADIANCE","PREPASS_IRRADIANCE_INDEX","PREPASS_ALBEDO","PREPASS_ALBEDO_INDEX","PREPASS_ALBEDO_SQRT","PREPASS_ALBEDO_SQRT_INDEX","PREPASS_DEPTH","PREPASS_DEPTH_INDEX","PREPASS_SCREENSPACE_DEPTH","PREPASS_SCREENSPACE_DEPTH_INDEX","PREPASS_NORMAL","PREPASS_NORMAL_INDEX","PREPASS_NORMAL_WORLDSPACE","PREPASS_WORLD_NORMAL","PREPASS_WORLD_NORMAL_INDEX","PREPASS_POSITION","PREPASS_POSITION_INDEX","PREPASS_LOCAL_POSITION","PREPASS_LOCAL_POSITION_INDEX","PREPASS_VELOCITY","PREPASS_VELOCITY_INDEX","PREPASS_VELOCITY_LINEAR","PREPASS_VELOCITY_LINEAR_INDEX","PREPASS_REFLECTIVITY","PREPASS_REFLECTIVITY_INDEX","SCENE_MRT_COUNT","RGBDLIGHTMAP","RGBDREFLECTION","RGBDREFRACTION","IMAGEPROCESSING","VIGNETTE","VIGNETTEBLENDMODEMULTIPLY","VIGNETTEBLENDMODEOPAQUE","TONEMAPPING","CONTRAST","COLORCURVES","COLORGRADING","COLORGRADING3D","SAMPLER3DGREENDEPTH","SAMPLER3DBGRMAP","DITHER","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","MULTIVIEW","ORDER_INDEPENDENT_TRANSPARENCY","ORDER_INDEPENDENT_TRANSPARENCY_16BITS","CAMERA_ORTHOGRAPHIC","CAMERA_PERSPECTIVE","IS_REFLECTION_LINEAR","IS_REFRACTION_LINEAR","EXPOSURE","DECAL_AFTER_DETAIL","rebuild","setReflectionMode","modeToEnable","modes","mode","StandardMaterial","PushMaterial","imageProcessingConfiguration","_imageProcessingConfiguration","value","_attachImageProcessingConfiguration","_markAllSubMeshesAsTexturesDirty","configuration","_imageProcessingObserver","onUpdateParameters","remove","getScene","add","_markAllSubMeshesAsImageProcessingDirty","isPrePassCapable","disableDepthWrite","cameraColorCurvesEnabled","colorCurvesEnabled","cameraColorGradingEnabled","colorGradingEnabled","cameraToneMappingEnabled","toneMappingEnabled","cameraExposure","exposure","cameraContrast","contrast","cameraColorGradingTexture","colorGradingTexture","cameraColorCurves","colorCurves","canRenderToMRT","name","scene","forceGLSL","undefined","ForceGLSL","_diffuseTexture","_ambientTexture","_opacityTexture","_reflectionTexture","_emissiveTexture","_specularTexture","_bumpTexture","_lightmapTexture","_refractionTexture","ambientColor","Color3","diffuseColor","specularColor","emissiveColor","specularPower","_useAlphaFromDiffuseTexture","_useEmissiveAsIllumination","_linkEmissiveWithDiffuse","_useSpecularOverAlpha","_useReflectionOverAlpha","_disableLighting","_useObjectSpaceNormalMap","_useParallax","_useParallaxOcclusion","parallaxScaleBias","_roughness","indexOfRefraction","invertRefractionY","alphaCutOff","_useLightmapAsShadowmap","_useReflectionFresnelFromSpecular","_useGlossinessFromSpecularMapAlpha","_maxSimultaneousLights","_invertNormalMapX","_invertNormalMapY","_twoSidedLighting","_applyDecalMapAfterDetailMap","_shadersLoaded","_renderTargets","SmartArray","_worldViewProjectionMatrix","Matrix","Zero","_globalAmbientColor","_cacheHasRenderTargetTextures","detailMap","DetailMapConfiguration","prePassConfiguration","PrePassConfiguration","getRenderTargetTextures","reset","ReflectionTextureEnabled","isRenderTarget","push","RefractionTextureEnabled","_eventInfo","renderTargets","_callbackPluginEventFillRenderTargetTextures","hasRenderTargetTextures","getClassName","needAlphaBlending","_disableAlphaBlending","alpha","_shouldUseAlphaFromDiffuseTexture","_opacityFresnelParameters","isEnabled","needAlphaTesting","_forceAlphaTest","_hasAlphaChannel","_transparencyMode","Material","MATERIAL_ALPHATEST","hasAlpha","MATERIAL_OPAQUE","getAlphaTestTexture","isReadyForSubMesh","mesh","useInstances","_uniformBufferLayoutBuilt","buildUniformLayout","drawWrapper","_drawWrapper","isFrozen","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","_callbackPluginEventGeneric","defineNames","defines","_isReadyForSubMesh","engine","getEngine","_needNormals","PrepareDefinesForLights","PrepareDefinesForMultiview","oit","needAlphaBlendingForMesh","useOrderIndependentTransparency","PrepareDefinesForPrePass","PrepareDefinesForOIT","MaterialHelperGeometryRendering","PrepareDefines","currentRenderPassId","_areTexturesDirty","_callbackPluginEventHasRenderTargetTextures","_needUVs","i","Constants","MAX_SUPPORTED_UV_SETS","texturesEnabled","DiffuseTextureEnabled","isReadyOrNotBlocking","PrepareDefinesForMergedUV","AmbientTextureEnabled","OpacityTextureEnabled","getAlphaFromRGB","coordinatesMode","Texture","INVCUBIC_MODE","isCube","useRightHandedSystem","invertZ","isRGBD","EXPLICIT_MODE","PLANAR_MODE","PROJECTION_MODE","SKYBOX_MODE","SPHERICAL_MODE","EQUIRECTANGULAR_MODE","FIXED_EQUIRECTANGULAR_MODE","FIXED_EQUIRECTANGULAR_MIRRORED_MODE","CUBIC_MODE","boundingBoxSize","EmissiveTextureEnabled","LightmapTextureEnabled","SpecularTextureEnabled","getCaps","standardDerivatives","BumpTextureEnabled","isReady","_backFaceCulling","alphaMode","ALPHA_PREMULTIPLIED","ALPHA_PREMULTIPLIED_PORTERDUFF","transparencyMode","_callbackPluginEventIsReadyForSubMesh","_areImageProcessingDirty","prepareDefines","reflectionTexture","gammaSpace","refractionTexture","_areFresnelDirty","FresnelEnabled","_diffuseFresnelParameters","_emissiveFresnelParameters","_refractionFresnelParameters","_reflectionFresnelParameters","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","_shouldTurnAlphaTestOn","PrepareDefinesForFrameBoundValues","getRenderingMesh","hasThinInstances","_callbackPluginEventPrepareDefinesBeforeAttributes","PrepareDefinesForAttributes","_callbackPluginEventPrepareDefines","forceWasNotReadyPreviously","isDirty","lightDisposed","_areLightsDisposed","markAsProcessed","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","attribs","VertexBuffer","PositionKind","NormalKind","TangentKind","ColorKind","PrepareAttributesForBones","PrepareAttributesForInstances","PrepareAttributesForMorphTargets","PrepareAttributesForBakedVertexAnimation","shaderName","uniforms","samplers","uniformBuffers","indexParameters","maxSimultaneousLights","maxSimultaneousMorphTargets","fallbackRank","attributes","uniformBuffersNames","customCode","AddUniformsAndSamplers","AddUniforms","ImageProcessingConfiguration","PrepareUniforms","PrepareSamplers","PrepareUniformsAndSamplersList","uniformsNames","addClipPlaneUniforms","csnrOptions","customShaderNameResolve","join","toString","previousEffect","createEffect","onCompiled","onError","processFinalCode","processCodeAfterIncludes","multiTarget","shaderLanguage","_shaderLanguage","extraInitializationsAsync","async","Promise","all","import","_onEffectCreatedObservable","notifyObservers","allowShaderHotSwapping","markAsUnprocessed","resetCachedMaterial","setEffect","_materialContext","_renderId","getRenderId","_checkScenePerformancePriority","ubo","_uniformBuffer","addUniform","bindForSubMesh","world","_activeEffect","getMeshUniformBuffer","bindToEffect","transferToEffect","Bind","_callbackPluginEventHardBindForSubMesh","toNormalMatrix","_normalMatrix","bindOnlyNormalMatrix","mustRebind","_mustRebind","visibility","BindBonesParameters","bindViewProjection","useUbo","isSync","_forceRebindOnNextCall","diffuseFresnelParameters","updateColor4","leftColor","power","rightColor","bias","opacityFresnelParameters","toLuminance","reflectionFresnelParameters","refractionFresnelParameters","emissiveFresnelParameters","updateFloat2","coordinatesIndex","level","BindTextureMatrix","updateFloat","roughness","updateMatrix","getReflectionTextureMatrix","cubeTexture","updateVector3","boundingBoxPosition","updateFloat3","_mirroredCameraPosition","depth","updateFloat4","pointSize","updateColor3","BlackReadOnly","multiplyToRef","setTexture","depthPeelingRenderer","bind","_callbackPluginEventBindForSubMesh","bindClipPlane","bindEyePosition","_features","needToAlwaysBindUniformBuffers","_needToBindSceneUbo","lightsEnabled","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","receiveShadows","bindView","BindFogParameters","BindMorphTargetParameters","bakedVertexAnimationManager","useLogarithmicDepth","BindLogDepth","applyByPostProcess","_afterBind","update","getAnimatables","results","animations","length","getActiveTextures","activeTextures","hasTexture","texture","dispose","forceDisposeEffect","forceDisposeTextures","clone","cloneTexturesOnlyOnce","rootUrl","result","SerializationHelper","Clone","id","stencil","copyTo","_clonePlugins","Parse","source","material","parse","_ParsePlugins","MaterialFlags","DetailTextureEnabled","ColorGradingTextureEnabled","__decorate","serializeAsTexture","prototype","expandToProperty","serializeAsColor3","serialize","serializeAsFresnelParameters","RegisterClass","DefaultMaterialFactory"],"mappings":"2YAuBA,MAAMA,EAA4B,CAAEC,OAAQ,KAAMC,QAAS,MAEpD,MAAMC,UAAgCC,EAKzC,WAAAC,CAAYC,GACRC,MAAMD,GACNE,KAAKC,SAAU,EACfD,KAAKE,SAAU,EACfF,KAAKG,SAAU,EACfH,KAAKI,SAAU,EACfJ,KAAKK,SAAU,EACfL,KAAKM,SAAU,EACfN,KAAKO,SAAU,EACfP,KAAKQ,gBAAkB,EACvBR,KAAKS,gCAAiC,EACtCT,KAAKU,SAAU,EACfV,KAAKW,gBAAkB,EACvBX,KAAKY,SAAU,EACfZ,KAAKa,gBAAkB,EACvBb,KAAKc,YAAa,EAClBd,KAAKe,YAAa,EAClBf,KAAKgB,UAAW,EAChBhB,KAAKiB,iBAAmB,EACxBjB,KAAKkB,UAAW,EAChBlB,KAAKmB,iBAAmB,EACxBnB,KAAKoB,MAAO,EACZpB,KAAKqB,aAAe,EACpBrB,KAAKsB,UAAW,EAChBtB,KAAKuB,cAAe,EACpBvB,KAAKwB,mBAAoB,EACzBxB,KAAKyB,mBAAoB,EACzBzB,KAAK0B,WAAY,EACjB1B,KAAK2B,YAAa,EAClB3B,KAAK4B,YAAa,EAClB5B,KAAK6B,YAAa,EAClB7B,KAAK8B,YAAa,EAClB9B,KAAK+B,YAAa,EAClB/B,KAAKgC,WAAY,EACjBhC,KAAKiC,cAAe,EACpBjC,KAAKkC,kBAAmB,EACxBlC,KAAKmC,WAAY,EACjBnC,KAAKoC,KAAM,EACXpC,KAAKqC,cAAe,EACpBrC,KAAKsC,gBAAiB,EACtBtC,KAAKuC,gBAAiB,EACtBvC,KAAKwC,mBAAoB,EACzBxC,KAAKyC,mBAAoB,EACzBzC,KAAK0C,iBAAkB,EACvB1C,KAAK2C,SAAU,EACf3C,KAAK4C,QAAS,EACd5C,KAAK6C,SAAU,EACf7C,KAAK8C,KAAM,EACX9C,KAAK+C,KAAM,EACX/C,KAAKgD,KAAM,EACXhD,KAAKiD,KAAM,EACXjD,KAAKkD,KAAM,EACXlD,KAAKmD,KAAM,EACXnD,KAAKoD,aAAc,EACnBpD,KAAKqD,aAAc,EACnBrD,KAAKsD,qBAAuB,EAC5BtD,KAAKuD,aAAe,EACpBvD,KAAKwD,aAAc,EACnBxD,KAAKyD,wBAAyB,EAC9BzD,KAAK0D,WAAY,EACjB1D,KAAK2D,gBAAiB,EACtB3D,KAAK4D,gBAAiB,EACtB5D,KAAK6D,YAAa,EAClB7D,KAAK8D,WAAY,EACjB9D,KAAK+D,wBAAyB,EAC9B/D,KAAKgE,yBAA0B,EAC/BhE,KAAKiE,+BAAgC,EACrCjE,KAAKkE,UAAW,EAChBlE,KAAKmE,iBAAmB,EACxBnE,KAAKoE,uBAAwB,EAC7BpE,KAAKqE,wBAAyB,EAC9BrE,KAAKsE,kBAAmB,EACxBtE,KAAKuE,yBAA0B,EAC/BvE,KAAKwE,sBAAuB,EAC5BxE,KAAKyE,qBAAsB,EAC3BzE,KAAK0E,+BAAgC,EACrC1E,KAAK2E,+BAAgC,EACrC3E,KAAK4E,0BAA2B,EAChC5E,KAAK6E,sBAAuB,EAC5B7E,KAAK8E,wBAAyB,EAC9B9E,KAAK+E,+BAAgC,EACrC/E,KAAKgF,qCAAsC,EAC3ChF,KAAKiF,6CAA8C,EACnDjF,KAAKkF,yBAA0B,EAC/BlF,KAAKmF,gBAAiB,EACtBnF,KAAKoF,kBAAmB,EACxBpF,KAAKqF,YAAa,EAClBrF,KAAKsF,kBAAmB,EACxBtF,KAAKuF,qBAAsB,EAC3BvF,KAAKwF,kBAAmB,EACxBxF,KAAKyF,aAAc,EACnBzF,KAAK0F,cAAe,EACpB1F,KAAK2F,qBAAsB,EAC3B3F,KAAK4F,sBAAuB,EAC5B5F,KAAK6F,iBAAkB,EACvB7F,KAAK8F,kBAAmB,EACxB9F,KAAK+F,sBAAwB,EAC7B/F,KAAKgG,sBAAuB,EAC5BhG,KAAKiG,mBAAoB,EACzBjG,KAAKkG,kBAAmB,EACxBlG,KAAKmG,qCAAsC,EAC3CnG,KAAKoG,YAAa,EAClBpG,KAAKqG,SAAU,EACfrG,KAAKsG,eAAgB,EACrBtG,KAAKuG,qBAAuB,EAC5BvG,KAAKwG,oBAAqB,EAC1BxG,KAAKyG,0BAA4B,EACjCzG,KAAK0G,gBAAiB,EACtB1G,KAAK2G,sBAAwB,EAC7B3G,KAAK4G,qBAAsB,EAC3B5G,KAAK6G,2BAA6B,EAClC7G,KAAK8G,eAAgB,EACrB9G,KAAK+G,qBAAuB,EAC5B/G,KAAKgH,2BAA4B,EACjChH,KAAKiH,iCAAmC,EACxCjH,KAAKkH,gBAAiB,EACtBlH,KAAKmH,sBAAwB,EAC7BnH,KAAKoH,2BAA4B,EACjCpH,KAAKqH,sBAAuB,EAC5BrH,KAAKsH,4BAA8B,EACnCtH,KAAKuH,kBAAmB,EACxBvH,KAAKwH,wBAA0B,EAC/BxH,KAAKyH,wBAAyB,EAC9BzH,KAAK0H,8BAAgC,EACrC1H,KAAK2H,kBAAmB,EACxB3H,KAAK4H,wBAA0B,EAC/B5H,KAAK6H,yBAA0B,EAC/B7H,KAAK8H,+BAAiC,EACtC9H,KAAK+H,sBAAuB,EAC5B/H,KAAKgI,4BAA8B,EACnChI,KAAKiI,gBAAkB,EACvBjI,KAAKkI,cAAe,EACpBlI,KAAKmI,gBAAiB,EACtBnI,KAAKoI,gBAAiB,EACtBpI,KAAKqI,iBAAkB,EACvBrI,KAAKsI,UAAW,EAChBtI,KAAKuI,2BAA4B,EACjCvI,KAAKwI,yBAA0B,EAC/BxI,KAAKyI,YAAc,EACnBzI,KAAK0I,UAAW,EAChB1I,KAAK2I,aAAc,EACnB3I,KAAK4I,cAAe,EACpB5I,KAAK6I,gBAAiB,EACtB7I,KAAK8I,qBAAsB,EAC3B9I,KAAK+I,iBAAkB,EACvB/I,KAAKgJ,QAAS,EACdhJ,KAAKiJ,4BAA6B,EAClCjJ,KAAKkJ,qBAAsB,EAC3BlJ,KAAKmJ,WAAY,EACjBnJ,KAAKoJ,gCAAiC,EACtCpJ,KAAKqJ,uCAAwC,EAC7CrJ,KAAKsJ,qBAAsB,EAC3BtJ,KAAKuJ,oBAAqB,EAK1BvJ,KAAKwJ,sBAAuB,EAK5BxJ,KAAKyJ,sBAAuB,EAC5BzJ,KAAK0J,UAAW,EAChB1J,KAAK2J,oBAAqB,EAC1B3J,KAAK4J,SACb,CACI,iBAAAC,CAAkBC,GACd,MAAMC,EAAQ,CACV,sBACA,yBACA,uBACA,2BACA,2BACA,uBACA,0BACA,gCACA,sCACA,+CAEJ,IAAK,MAAMC,KAAQD,EACf/J,KAAKgK,GAAQA,IAASF,CAElC,EAOO,MAAMG,UAAyBC,EAIlC,gCAAIC,GACA,OAAOnK,KAAKoK,6BACpB,CAMI,gCAAID,CAA6BE,GAC7BrK,KAAKsK,oCAAoCD,GAEzCrK,KAAKuK,kCACb,CAKI,mCAAAD,CAAoCE,GAC5BA,IAAkBxK,KAAKoK,gCAIvBpK,KAAKoK,+BAAiCpK,KAAKyK,0BAC3CzK,KAAKoK,8BAA8BM,mBAAmBC,OAAO3K,KAAKyK,0BAOlEzK,KAAKoK,8BAJJI,GACoCxK,KAAK4K,WAAWT,6BAMrDnK,KAAKoK,gCACLpK,KAAKyK,yBAA2BzK,KAAKoK,8BAA8BM,mBAAmBG,KAAI,KACtF7K,KAAK8K,yCAAyC,KAG9D,CAII,oBAAIC,GACA,OAAQ/K,KAAKgL,iBACrB,CAII,4BAAIC,GACA,OAAOjL,KAAKmK,6BAA6Be,kBACjD,CAII,4BAAID,CAAyBZ,GACzBrK,KAAKmK,6BAA6Be,mBAAqBb,CAC/D,CAII,6BAAIc,GACA,OAAOnL,KAAKmK,6BAA6BiB,mBACjD,CAII,6BAAID,CAA0Bd,GAC1BrK,KAAKmK,6BAA6BiB,oBAAsBf,CAChE,CAII,4BAAIgB,GACA,OAAOrL,KAAKoK,8BAA8BkB,kBAClD,CAII,4BAAID,CAAyBhB,GACzBrK,KAAKoK,8BAA8BkB,mBAAqBjB,CAChE,CAMI,kBAAIkB,GACA,OAAOvL,KAAKoK,8BAA8BoB,QAClD,CAMI,kBAAID,CAAelB,GACfrK,KAAKoK,8BAA8BoB,SAAWnB,CACtD,CAII,kBAAIoB,GACA,OAAOzL,KAAKoK,8BAA8BsB,QAClD,CAII,kBAAID,CAAepB,GACfrK,KAAKoK,8BAA8BsB,SAAWrB,CACtD,CAII,6BAAIsB,GACA,OAAO3L,KAAKoK,8BAA8BwB,mBAClD,CAII,6BAAID,CAA0BtB,GAC1BrK,KAAKoK,8BAA8BwB,oBAAsBvB,CACjE,CAOI,qBAAIwB,GACA,OAAO7L,KAAKoK,8BAA8B0B,WAClD,CAOI,qBAAID,CAAkBxB,GAClBrK,KAAKoK,8BAA8B0B,YAAczB,CACzD,CAII,kBAAI0B,GACA,OAAO,CACf,CAUI,WAAAlM,CAAYmM,EAAMC,EAAOC,GAAY,GACjCnM,MAAMiM,EAAMC,OAAOE,EAAWD,GAAajC,EAAiBmC,WAC5DpM,KAAKqM,gBAAkB,KACvBrM,KAAKsM,gBAAkB,KACvBtM,KAAKuM,gBAAkB,KACvBvM,KAAKwM,mBAAqB,KAC1BxM,KAAKyM,iBAAmB,KACxBzM,KAAK0M,iBAAmB,KACxB1M,KAAK2M,aAAe,KACpB3M,KAAK4M,iBAAmB,KACxB5M,KAAK6M,mBAAqB,KAK1B7M,KAAK8M,aAAe,IAAIC,EAAO,EAAG,EAAG,GAIrC/M,KAAKgN,aAAe,IAAID,EAAO,EAAG,EAAG,GAIrC/M,KAAKiN,cAAgB,IAAIF,EAAO,EAAG,EAAG,GAKtC/M,KAAKkN,cAAgB,IAAIH,EAAO,EAAG,EAAG,GAMtC/M,KAAKmN,cAAgB,GACrBnN,KAAKoN,6BAA8B,EACnCpN,KAAKqN,4BAA6B,EAClCrN,KAAKsN,0BAA2B,EAChCtN,KAAKuN,uBAAwB,EAC7BvN,KAAKwN,yBAA0B,EAC/BxN,KAAKyN,kBAAmB,EACxBzN,KAAK0N,0BAA2B,EAChC1N,KAAK2N,cAAe,EACpB3N,KAAK4N,uBAAwB,EAI7B5N,KAAK6N,kBAAoB,IACzB7N,KAAK8N,WAAa,EAKlB9N,KAAK+N,kBAAoB,IAMzB/N,KAAKgO,mBAAoB,EAIzBhO,KAAKiO,YAAc,GACnBjO,KAAKkO,yBAA0B,EAC/BlO,KAAKmO,mCAAoC,EACzCnO,KAAKoO,oCAAqC,EAC1CpO,KAAKqO,uBAAyB,EAC9BrO,KAAKsO,mBAAoB,EACzBtO,KAAKuO,mBAAoB,EACzBvO,KAAKwO,mBAAoB,EACzBxO,KAAKyO,8BAA+B,EACpCzO,KAAK0O,gBAAiB,EACtB1O,KAAK2O,eAAiB,IAAIC,EAAW,IACrC5O,KAAK6O,2BAA6BC,EAAOC,OACzC/O,KAAKgP,oBAAsB,IAAIjC,EAAO,EAAG,EAAG,GAC5C/M,KAAKiP,+BAAgC,EACrCjP,KAAKkP,UAAY,IAAIC,EAAuBnP,MAE5CA,KAAKsK,oCAAoC,MACzCtK,KAAKoP,qBAAuB,IAAIC,EAChCrP,KAAKsP,wBAA0B,KAC3BtP,KAAK2O,eAAeY,QAChBtF,EAAiBuF,0BAA4BxP,KAAKwM,oBAAsBxM,KAAKwM,mBAAmBiD,gBAChGzP,KAAK2O,eAAee,KAAK1P,KAAKwM,oBAE9BvC,EAAiB0F,0BAA4B3P,KAAK6M,oBAAsB7M,KAAK6M,mBAAmB4C,gBAChGzP,KAAK2O,eAAee,KAAK1P,KAAK6M,oBAElC7M,KAAK4P,WAAWC,cAAgB7P,KAAK2O,eACrC3O,KAAK8P,6CAA6C9P,KAAK4P,YAChD5P,KAAK2O,eAExB,CAII,2BAAIoB,GACA,SAAI9F,EAAiBuF,0BAA4BxP,KAAKwM,oBAAsBxM,KAAKwM,mBAAmBiD,qBAGhGxF,EAAiB0F,0BAA4B3P,KAAK6M,oBAAsB7M,KAAK6M,mBAAmB4C,iBAG7FzP,KAAKiP,8BACpB,CAMI,YAAAe,GACI,MAAO,kBACf,CAKI,iBAAAC,GACI,OAAIjQ,KAAKkQ,wBAGDlQ,KAAKmQ,MAAQ,GACO,MAAxBnQ,KAAKuM,iBACLvM,KAAKoQ,qCACJpQ,KAAKqQ,2BAA6BrQ,KAAKqQ,0BAA0BC,UAC9E,CAKI,gBAAAC,GACI,QAAIvQ,KAAKwQ,iBAGFxQ,KAAKyQ,qBAAiD,MAA1BzQ,KAAK0Q,mBAA6B1Q,KAAK0Q,oBAAsBC,EAASC,mBACjH,CAII,iCAAAR,GACI,OAA+B,MAAxBpQ,KAAKqM,iBAA2BrM,KAAKqM,gBAAgBwE,UAAY7Q,KAAKoN,6BAA+BpN,KAAK0Q,oBAAsBC,EAASG,eACxJ,CAII,gBAAAL,GACI,OAAgC,MAAxBzQ,KAAKqM,iBAA2BrM,KAAKqM,gBAAgBwE,UAAqC,MAAxB7Q,KAAKuM,eACvF,CAKI,mBAAAwE,GACI,OAAO/Q,KAAKqM,eACpB,CASI,iBAAA2E,CAAkBC,EAAMvR,EAASwR,GAAe,GACvClR,KAAKmR,2BACNnR,KAAKoR,qBAET,MAAMC,EAAc3R,EAAQ4R,aAC5B,GAAID,EAAY5R,QAAUO,KAAKuR,UACvBF,EAAYG,qBAAuBH,EAAYI,+BAAiCP,EAChF,OAAO,EAGVxR,EAAQgS,kBACT1R,KAAK2R,4BAA4B,EAA4C3R,KAAK4P,YAClFlQ,EAAQgS,gBAAkB,IAAI/R,EAAwBK,KAAK4P,WAAWgC,cAE1E,MAAM3F,EAAQjM,KAAK4K,WACbiH,EAAUnS,EAAQgS,gBACxB,GAAI1R,KAAK8R,mBAAmBpS,GACxB,OAAO,EAEX,MAAMqS,EAAS9F,EAAM+F,YAErBH,EAAQI,aAAeC,EAAwBjG,EAAOgF,EAAMY,GAAS,EAAM7R,KAAKqO,uBAAwBrO,KAAKyN,kBAE7G0E,EAA2BlG,EAAO4F,GAElC,MAAMO,EAAMpS,KAAKqS,yBAAyBpB,IAASjR,KAAK4K,WAAW0H,gCAMnE,GALAC,EAAyBtG,EAAO4F,EAAS7R,KAAK+L,iBAAmBqG,GAEjEI,EAAqBvG,EAAO4F,EAASO,GACrCK,EAAgCC,eAAeX,EAAOY,oBAAqB1B,EAAMY,GAE7EA,EAAQe,kBAAmB,CAC3B5S,KAAK4P,WAAWG,yBAA0B,EAC1C/P,KAAK6S,4CAA4C7S,KAAK4P,YACtD5P,KAAKiP,8BAAgCjP,KAAK4P,WAAWG,wBACrD8B,EAAQiB,UAAW,EACnB,IAAK,IAAIC,EAAI,EAAGA,GAAKC,EAAUC,wBAAyBF,EACpDlB,EAAQ,SAAWkB,IAAK,EAE5B,GAAI9G,EAAMiH,gBAAiB,CAQvB,GAPArB,EAAQrR,gBAAkB,EAC1BqR,EAAQxQ,aAAe,EACvBwQ,EAAQlR,gBAAkB,EAC1BkR,EAAQhR,gBAAkB,EAC1BgR,EAAQ5Q,iBAAmB,EAC3B4Q,EAAQ1Q,iBAAmB,EAC3B0Q,EAAQ1N,iBAAmB,EACvBnE,KAAKqM,iBAAmBpC,EAAiBkJ,sBAAuB,CAChE,IAAKnT,KAAKqM,gBAAgB+G,uBACtB,OAAO,EAGPC,EAA0BrT,KAAKqM,gBAAiBwF,EAAS,UAEjF,MAEoBA,EAAQtR,SAAU,EAEtB,GAAIP,KAAKsM,iBAAmBrC,EAAiBqJ,sBAAuB,CAChE,IAAKtT,KAAKsM,gBAAgB8G,uBACtB,OAAO,EAGPC,EAA0BrT,KAAKsM,gBAAiBuF,EAAS,UAEjF,MAEoBA,EAAQnR,SAAU,EAEtB,GAAIV,KAAKuM,iBAAmBtC,EAAiBsJ,sBAAuB,CAChE,IAAKvT,KAAKuM,gBAAgB6G,uBACtB,OAAO,EAGPC,EAA0BrT,KAAKuM,gBAAiBsF,EAAS,WACzDA,EAAQ/Q,WAAad,KAAKuM,gBAAgBiH,eAElE,MAEoB3B,EAAQjR,SAAU,EAEtB,GAAIZ,KAAKwM,oBAAsBvC,EAAiBuF,yBAA0B,CACtE,IAAKxP,KAAKwM,mBAAmB4G,uBACzB,OAAO,EAYP,OATAvB,EAAQI,cAAe,EACvBJ,EAAQ9Q,YAAa,EACrB8Q,EAAQ/N,UAAY9D,KAAK8N,WAAa,EACtC+D,EAAQtM,oBAAsBvF,KAAKwN,wBACnCqE,EAAQ1M,eAAiBnF,KAAKwM,mBAAmBiH,kBAAoBC,EAAQC,cAC7E9B,EAAQvN,iBAAmBtE,KAAKwM,mBAAmBoH,OACnD/B,EAAQ3M,wBACJ2M,EAAQvN,kBAAoBtE,KAAK4K,WAAWiJ,sBAAwB7T,KAAKwM,mBAAmBsH,QAAU9T,KAAKwM,mBAAmBsH,QAClIjC,EAAQ1J,eAAiBnI,KAAKwM,mBAAmBuH,OACzC/T,KAAKwM,mBAAmBiH,iBAC5B,KAAKC,EAAQM,cACTnC,EAAQhI,kBAAkB,0BAC1B,MACJ,KAAK6J,EAAQO,YACTpC,EAAQhI,kBAAkB,wBAC1B,MACJ,KAAK6J,EAAQQ,gBACTrC,EAAQhI,kBAAkB,4BAC1B,MACJ,KAAK6J,EAAQS,YACTtC,EAAQhI,kBAAkB,wBAC1B,MACJ,KAAK6J,EAAQU,eACTvC,EAAQhI,kBAAkB,2BAC1B,MACJ,KAAK6J,EAAQW,qBACTxC,EAAQhI,kBAAkB,iCAC1B,MACJ,KAAK6J,EAAQY,2BACTzC,EAAQhI,kBAAkB,uCAC1B,MACJ,KAAK6J,EAAQa,oCACT1C,EAAQhI,kBAAkB,+CAC1B,MACJ,KAAK6J,EAAQc,WACb,KAAKd,EAAQC,cACb,QACI9B,EAAQhI,kBAAkB,uBAGlCgI,EAAQnN,gCAAgC1E,KAAKwM,mBAAmBiI,eAExF,MAEoB5C,EAAQ9Q,YAAa,EACrB8Q,EAAQ3M,yBAA0B,EAEtC,GAAIlF,KAAKyM,kBAAoBxC,EAAiByK,uBAAwB,CAClE,IAAK1U,KAAKyM,iBAAiB2G,uBACvB,OAAO,EAGPC,EAA0BrT,KAAKyM,iBAAkBoF,EAAS,WAElF,MAEoBA,EAAQ7Q,UAAW,EAEvB,GAAIhB,KAAK4M,kBAAoB3C,EAAiB0K,uBAAwB,CAClE,IAAK3U,KAAK4M,iBAAiBwG,uBACvB,OAAO,EAGPC,EAA0BrT,KAAK4M,iBAAkBiF,EAAS,YAC1DA,EAAQxN,uBAAyBrE,KAAKkO,wBACtC2D,EAAQ3J,aAAelI,KAAK4M,iBAAiBmH,MAErE,MAEoBlC,EAAQ3N,UAAW,EAEvB,GAAIlE,KAAK0M,kBAAoBzC,EAAiB2K,uBAAwB,CAClE,IAAK5U,KAAK0M,iBAAiB0G,uBACvB,OAAO,EAGPC,EAA0BrT,KAAK0M,iBAAkBmF,EAAS,YAC1DA,EAAQhO,WAAa7D,KAAKoO,kCAElD,MAEoByD,EAAQ3Q,UAAW,EAEvB,GAAI+K,EAAM+F,YAAY6C,UAAUC,qBAAuB9U,KAAK2M,cAAgB1C,EAAiB8K,mBAAoB,CAE7G,IAAK/U,KAAK2M,aAAaqI,UACnB,OAAO,EAGP3B,EAA0BrT,KAAK2M,aAAckF,EAAS,QACtDA,EAAQvQ,SAAWtB,KAAK2N,aACxBkE,EAAQtQ,aAAe0K,EAAM4H,qBAC7BhC,EAAQrQ,kBAAoBxB,KAAK4N,sBAErCiE,EAAQzN,sBAAwBpE,KAAK0N,wBACzD,MAEoBmE,EAAQzQ,MAAO,EACfyQ,EAAQvQ,UAAW,EACnBuQ,EAAQtQ,cAAe,EACvBsQ,EAAQrQ,mBAAoB,EAEhC,GAAIxB,KAAK6M,oBAAsB5C,EAAiB0F,yBAA0B,CACtE,IAAK3P,KAAK6M,mBAAmBuG,uBACzB,OAAO,EAGPvB,EAAQiB,UAAW,EACnBjB,EAAQxM,YAAa,EACrBwM,EAAQvM,iBAAmBtF,KAAK6M,mBAAmB+G,OACnD/B,EAAQzJ,eAAiBpI,KAAK6M,mBAAmBkH,OACjDlC,EAAQlN,gCAAgC3E,KAAK6M,mBAAmB4H,eAExF,MAEoB5C,EAAQxM,YAAa,EAEzBwM,EAAQrM,kBAAoBxF,KAAKiV,kBAAoBjV,KAAKwO,iBAC1E,MAEgBqD,EAAQtR,SAAU,EAClBsR,EAAQnR,SAAU,EAClBmR,EAAQjR,SAAU,EAClBiR,EAAQ9Q,YAAa,EACrB8Q,EAAQ7Q,UAAW,EACnB6Q,EAAQ3N,UAAW,EACnB2N,EAAQzQ,MAAO,EACfyQ,EAAQxM,YAAa,EAEzBwM,EAAQ3P,iBAAmBlC,KAAKoQ,oCAChCyB,EAAQ9N,uBAAyB/D,KAAKqN,2BACtCwE,EAAQ7N,wBAA0BhE,KAAKsN,yBACvCuE,EAAQpQ,kBAAoBzB,KAAKuN,sBACjCsE,EAAQ3L,iBAAmBlG,KAAKkV,YAAclC,EAAUmC,qBAAuBnV,KAAKkV,YAAclC,EAAUoC,+BAC5GvD,EAAQ1L,oCAAgE,OAA1BnG,KAAKqV,iBACnDxD,EAAQzL,WAAuC,OAA1BpG,KAAKqV,kBAA6BrV,KAAKqS,yBAAyBpB,EACjG,CAKQ,GAJAjR,KAAK4P,WAAWoB,mBAAoB,EACpChR,KAAK4P,WAAWiC,QAAUA,EAC1B7R,KAAK4P,WAAWlQ,QAAUA,EAC1BM,KAAKsV,sCAAsCtV,KAAK4P,aAC3C5P,KAAK4P,WAAWoB,kBACjB,OAAO,EAEX,GAAIa,EAAQ0D,0BAA4BvV,KAAKoK,8BAA+B,CACxE,IAAKpK,KAAKoK,8BAA8B4K,UACpC,OAAO,EAEXhV,KAAKoK,8BAA8BoL,eAAe3D,GAClDA,EAAQrI,qBAAiD,MAA1BxJ,KAAKyV,oBAA8BzV,KAAKyV,kBAAkBC,WACzF7D,EAAQpI,qBAAiD,MAA1BzJ,KAAK2V,oBAA8B3V,KAAK2V,kBAAkBD,UACrG,CACY7D,EAAQ+D,mBACJ3L,EAAiB4L,gBAEb7V,KAAK8V,2BACL9V,KAAKqQ,2BACLrQ,KAAK+V,4BACL/V,KAAKgW,8BACLhW,KAAKiW,gCACLpE,EAAQvP,eAAiBtC,KAAK8V,2BAA6B9V,KAAK8V,0BAA0BxF,UAC1FuB,EAAQtP,eAAiBvC,KAAKqQ,2BAA6BrQ,KAAKqQ,0BAA0BC,UAC1FuB,EAAQrP,kBAAoBxC,KAAKiW,8BAAgCjW,KAAKiW,6BAA6B3F,UACnGuB,EAAQ5N,8BAAgCjE,KAAKmO,kCAC7C0D,EAAQpP,kBAAoBzC,KAAKgW,8BAAgChW,KAAKgW,6BAA6B1F,UACnGuB,EAAQnP,gBAAkB1C,KAAK+V,4BAA8B/V,KAAK+V,2BAA2BzF,UAC7FuB,EAAQI,cAAe,EACvBJ,EAAQlP,SAAU,GAItBkP,EAAQlP,SAAU,GAI1BuT,EAAsBjF,EAAMhF,EAAOjM,KAAKmW,qBAAsBnW,KAAKoW,YAAapW,KAAKqW,WAAYrW,KAAKsW,uBAAuBrF,IAASjR,KAAKwQ,gBAAiBqB,EAAS7R,KAAKyO,8BAE1K8H,EAAkCtK,EAAO8F,EAAQ/R,KAAM6R,EAASX,EAAc,KAAMxR,EAAQ8W,mBAAmBC,kBAE/GzW,KAAK4P,WAAWiC,QAAUA,EAC1B7R,KAAK4P,WAAWqB,KAAOA,EACvBjR,KAAK0W,mDAAmD1W,KAAK4P,YAE7D+G,EAA4B1F,EAAMY,GAAS,GAAM,GAAM,GAEvD7R,KAAK4W,mCAAmC5W,KAAK4P,YAE7C,IAAIiH,GAA6B,EACjC,GAAIhF,EAAQiF,QAAS,CACjB,MAAMC,EAAgBlF,EAAQmF,mBAC9BnF,EAAQoF,kBAER,MAAMC,EAAY,IAAIC,EAClBtF,EAAQ9Q,YACRmW,EAAUE,YAAY,EAAG,cAEzBvF,EAAQ3Q,UACRgW,EAAUE,YAAY,EAAG,YAEzBvF,EAAQzQ,MACR8V,EAAUE,YAAY,EAAG,QAEzBvF,EAAQvQ,UACR4V,EAAUE,YAAY,EAAG,YAEzBvF,EAAQtQ,cACR2V,EAAUE,YAAY,EAAG,gBAEzBvF,EAAQrQ,mBACR0V,EAAUE,YAAY,EAAG,qBAEzBvF,EAAQpQ,mBACRyV,EAAUE,YAAY,EAAG,qBAEzBvF,EAAQzP,KACR8U,EAAUE,YAAY,EAAG,OAEzBvF,EAAQ1P,WACR+U,EAAUE,YAAY,EAAG,aAEzBvF,EAAQzM,kBACR8R,EAAUE,YAAY,EAAG,oBAE7BC,EAA0BxF,EAASqF,EAAWlX,KAAKqO,wBAC/CwD,EAAQxP,cACR6U,EAAUE,YAAY,EAAG,gBAEzBvF,EAAQvP,gBACR4U,EAAUE,YAAY,EAAG,kBAEzBvF,EAAQtP,gBACR2U,EAAUE,YAAY,EAAG,kBAEzBvF,EAAQrP,mBACR0U,EAAUE,YAAY,EAAG,qBAEzBvF,EAAQnP,iBACRwU,EAAUE,YAAY,EAAG,mBAEzBvF,EAAQlP,SACRuU,EAAUE,YAAY,EAAG,WAEzBvF,EAAQ1I,WACR+N,EAAUE,YAAY,EAAG,aAG7B,MAAME,EAAU,CAACC,EAAaC,cAC1B3F,EAAQjP,QACR0U,EAAQ5H,KAAK6H,EAAaE,YAE1B5F,EAAQhP,SACRyU,EAAQ5H,KAAK6H,EAAaG,aAE9B,IAAK,IAAI3E,EAAI,EAAGA,GAAKC,EAAUC,wBAAyBF,EAChDlB,EAAQ,KAAOkB,IACfuE,EAAQ5H,KAAK,KAAW,IAANqD,EAAU,GAAKA,KAGrClB,EAAQzO,aACRkU,EAAQ5H,KAAK6H,EAAaI,WAE9BC,EAA0BN,EAASrG,EAAMY,EAASqF,GAClDW,EAA8BP,EAASzF,GACvCiG,EAAiCR,EAASrG,EAAMY,GAChDkG,EAAyCT,EAASrG,EAAMY,GACxD,IAAImG,EAAa,UACjB,MAAMC,EAAW,CACb,QACA,OACA,iBACA,eACA,cACA,gBACA,gBACA,iBACA,iBACA,aACA,YACA,YACA,YACA,gBACA,gBACA,gBACA,mBACA,iBACA,iBACA,aACA,iBACA,mBACA,SACA,gBACA,gBACA,gBACA,mBACA,iBACA,iBACA,aACA,eACA,iBACA,mBACA,mBACA,oBACA,eACA,sBACA,uBACA,oBACA,qBACA,sBACA,uBACA,sBACA,kBACA,sBACA,kBACA,2BACA,sBACA,cACA,mBACA,yBACA,6BAEEC,EAAW,CACb,iBACA,iBACA,iBACA,wBACA,sBACA,kBACA,kBACA,cACA,kBACA,wBACA,sBACA,cACA,eACA,kBACA,wBAEEC,EAAiB,CAAC,WAAY,QAAS,QACvCC,EAAkB,CAAEC,sBAAuBrY,KAAKqO,uBAAwBiK,4BAA6BzG,EAAQ9L,uBACnH/F,KAAK4P,WAAWsH,UAAYA,EAC5BlX,KAAK4P,WAAW2I,aAAe,EAC/BvY,KAAK4P,WAAWiC,QAAUA,EAC1B7R,KAAK4P,WAAWqI,SAAWA,EAC3BjY,KAAK4P,WAAW4I,WAAalB,EAC7BtX,KAAK4P,WAAWsI,SAAWA,EAC3BlY,KAAK4P,WAAW6I,oBAAsBN,EACtCnY,KAAK4P,WAAW8I,gBAAavM,EAC7BnM,KAAK4P,WAAWqB,KAAOA,EACvBjR,KAAK4P,WAAWwI,gBAAkBA,EAClCpY,KAAK2R,4BAA4B,IAA6C3R,KAAK4P,YACnF6C,EAAgCkG,uBAAuBV,EAAUC,GACjE7I,EAAqBuJ,YAAYX,GAE7BY,IACAA,EAA6BC,gBAAgBb,EAAUpG,GACvDgH,EAA6BE,gBAAgBb,EAAUrG,IAE3DmH,EAA+B,CAC3BC,cAAehB,EACfQ,oBAAqBN,EACrBD,SAAUA,EACVrG,QAASA,EACTwG,sBAAuBrY,KAAKqO,yBAEhC6K,EAAqBjB,GACrB,MAAMkB,EAAc,CAAE,EAClBnZ,KAAKoZ,0BACLpB,EAAahY,KAAKoZ,wBAAwBpB,EAAYC,EAAUE,EAAgBD,EAAUrG,EAASyF,EAAS6B,IAEhH,MAAME,EAAOxH,EAAQyH,WACfC,EAAiB7Z,EAAQD,OAC/B,IAAIA,EAASwM,EAAM+F,YAAYwH,aAAaxB,EAAY,CACpDQ,WAAYlB,EACZ2B,cAAehB,EACfQ,oBAAqBN,EACrBD,SAAUA,EACVrG,QAASwH,EACTnC,UAAWA,EACXuC,WAAYzZ,KAAKyZ,WACjBC,QAAS1Z,KAAK0Z,QACdtB,kBACAuB,iBAAkBR,EAAYQ,iBAC9BC,yBAA0B5Z,KAAK4P,WAAW8I,WAC1CmB,YAAahI,EAAQxL,QACrByT,eAAgB9Z,KAAK+Z,gBACrBC,0BAA2Bha,KAAK0O,oBAC1BvC,EACA8N,UAC+B,IAAzBja,KAAK+Z,sBACCG,QAAQC,IAAI,CAACC,OAAO,wCAAkCA,OAAO,kDAG7DF,QAAQC,IAAI,CAACC,OAAO,wCAA8BA,OAAO,4CAEnEpa,KAAK0O,gBAAiB,CAAI,GAEnCqD,GAEH,GADA/R,KAAK4P,WAAW8I,gBAAavM,EACzB1M,EAOA,GANIO,KAAKqa,6BACL7a,EAA0BC,OAASA,EACnCD,EAA0BE,QAAUA,EACpCM,KAAKqa,2BAA2BC,gBAAgB9a,IAGhDQ,KAAKua,wBAA0BhB,IAAmB9Z,EAAOuV,WAIzD,GAHAvV,EAAS8Z,EACT1H,EAAQ2I,oBACR3D,EAA6B7W,KAAKuR,SAC9BwF,EAGA,OADAlF,EAAQmF,oBAAqB,GACtB,OAIX/K,EAAMwO,sBACN/a,EAAQgb,UAAUjb,EAAQoS,EAAS7R,KAAK2a,iBAG5D,CACQ,SAAKjb,EAAQD,SAAWC,EAAQD,OAAOuV,aAGvCnD,EAAQ+I,UAAY3O,EAAM4O,cAC1BxJ,EAAYG,qBAAsBqF,EAClCxF,EAAYI,6BAA+BP,EAC3ClR,KAAK8a,kCACE,EACf,CAKI,kBAAA1J,GAEI,MAAM2J,EAAM/a,KAAKgb,eACjBD,EAAIE,WAAW,mBAAoB,GACnCF,EAAIE,WAAW,oBAAqB,GACpCF,EAAIE,WAAW,eAAgB,GAC/BF,EAAIE,WAAW,sBAAuB,GACtCF,EAAIE,WAAW,uBAAwB,GACvCF,EAAIE,WAAW,sBAAuB,GACtCF,EAAIE,WAAW,uBAAwB,GACvCF,EAAIE,WAAW,oBAAqB,GACpCF,EAAIE,WAAW,qBAAsB,GACrCF,EAAIE,WAAW,gBAAiB,GAChCF,EAAIE,WAAW,gBAAiB,GAChCF,EAAIE,WAAW,gBAAiB,GAChCF,EAAIE,WAAW,mBAAoB,GACnCF,EAAIE,WAAW,sBAAuB,GACtCF,EAAIE,WAAW,kBAAmB,GAClCF,EAAIE,WAAW,iBAAkB,GACjCF,EAAIE,WAAW,iBAAkB,GACjCF,EAAIE,WAAW,iBAAkB,GACjCF,EAAIE,WAAW,aAAc,GAC7BF,EAAIE,WAAW,gBAAiB,IAChCF,EAAIE,WAAW,gBAAiB,IAChCF,EAAIE,WAAW,gBAAiB,IAChCF,EAAIE,WAAW,mBAAoB,IACnCF,EAAIE,WAAW,iBAAkB,IACjCF,EAAIE,WAAW,iBAAkB,IACjCF,EAAIE,WAAW,iBAAkB,IACjCF,EAAIE,WAAW,aAAc,IAC7BF,EAAIE,WAAW,sBAAuB,GACtCF,EAAIE,WAAW,YAAa,GAC5BF,EAAIE,WAAW,cAAe,GAC9BF,EAAIE,WAAW,mBAAoB,IACnCF,EAAIE,WAAW,mBAAoB,GACnCF,EAAIE,WAAW,sBAAuB,GACtCF,EAAIE,WAAW,kBAAmB,GAClCF,EAAIE,WAAW,iBAAkB,GACjCF,EAAIE,WAAW,iBAAkB,GACjCF,EAAIE,WAAW,gBAAiB,GAChCF,EAAIE,WAAW,gBAAiB,GAChClb,MAAMqR,oBACd,CAOI,cAAA8J,CAAeC,EAAOlK,EAAMvR,GACxB,MAAMuM,EAAQjM,KAAK4K,WACbiH,EAAUnS,EAAQgS,gBACxB,IAAKG,EACD,OAEJ,MAAMpS,EAASC,EAAQD,OACvB,IAAKA,EACD,OAEJO,KAAKob,cAAgB3b,EAErBwR,EAAKoK,uBAAuBC,aAAa7b,EAAQ,QACjDwR,EAAKsK,iBAAiBJ,GAEtBnb,KAAKgb,eAAeM,aAAa7b,EAAQ,YACzCO,KAAKoP,qBAAqB8L,eAAelb,KAAKob,cAAenP,EAAOgF,EAAMkK,EAAOnb,KAAKuR,UACtFkB,EAAgC+I,KAAKvP,EAAM+F,YAAYW,oBAAqB3S,KAAKob,cAAenK,EAAMkK,GACtGnb,KAAK4P,WAAWlQ,QAAUA,EAC1BM,KAAKyb,uCAAuCzb,KAAK4P,YAE7CiC,EAAQzN,wBACR+W,EAAMO,eAAe1b,KAAK2b,eAC1B3b,KAAK4b,qBAAqB5b,KAAK2b,gBAEnC,MAAME,EAAa7b,KAAK8b,YAAY7P,EAAOxM,EAAQC,EAASuR,EAAK8K,YAEjEC,EAAoB/K,EAAMxR,GAC1B,MAAMsb,EAAM/a,KAAKgb,eACjB,GAAIa,EAAY,CAEZ,GADA7b,KAAKic,mBAAmBxc,IACnBsb,EAAImB,SAAWlc,KAAKuR,WAAawJ,EAAIoB,QAAUzc,EAAQ4R,aAAa8K,uBAAwB,CAwB7F,GAvBInS,EAAiB4L,gBAAkBhE,EAAQlP,UAEvC3C,KAAKqc,0BAA4Brc,KAAKqc,yBAAyB/L,YAC/DyK,EAAIuB,aAAa,mBAAoBtc,KAAKqc,yBAAyBE,UAAWvc,KAAKqc,yBAAyBG,OAC5GzB,EAAIuB,aAAa,oBAAqBtc,KAAKqc,yBAAyBI,WAAYzc,KAAKqc,yBAAyBK,OAE9G1c,KAAK2c,0BAA4B3c,KAAK2c,yBAAyBrM,WAC/DyK,EAAIuB,aAAa,eAAgB,IAAIvP,EAAO/M,KAAK2c,yBAAyBJ,UAAUK,cAAe5c,KAAK2c,yBAAyBF,WAAWG,cAAe5c,KAAK2c,yBAAyBD,MAAO1c,KAAK2c,yBAAyBH,OAE9Nxc,KAAK6c,6BAA+B7c,KAAK6c,4BAA4BvM,YACrEyK,EAAIuB,aAAa,sBAAuBtc,KAAK6c,4BAA4BN,UAAWvc,KAAK6c,4BAA4BL,OACrHzB,EAAIuB,aAAa,uBAAwBtc,KAAK6c,4BAA4BJ,WAAYzc,KAAK6c,4BAA4BH,OAEvH1c,KAAK8c,6BAA+B9c,KAAK8c,4BAA4BxM,YACrEyK,EAAIuB,aAAa,sBAAuBtc,KAAK8c,4BAA4BP,UAAWvc,KAAK8c,4BAA4BN,OACrHzB,EAAIuB,aAAa,uBAAwBtc,KAAK8c,4BAA4BL,WAAYzc,KAAK8c,4BAA4BJ,OAEvH1c,KAAK+c,2BAA6B/c,KAAK+c,0BAA0BzM,YACjEyK,EAAIuB,aAAa,oBAAqBtc,KAAK+c,0BAA0BR,UAAWvc,KAAK+c,0BAA0BP,OAC/GzB,EAAIuB,aAAa,qBAAsBtc,KAAK+c,0BAA0BN,WAAYzc,KAAK+c,0BAA0BL,QAIrHzQ,EAAMiH,gBAAiB,CAgBvB,GAfIlT,KAAKqM,iBAAmBpC,EAAiBkJ,wBACzC4H,EAAIiC,aAAa,gBAAiBhd,KAAKqM,gBAAgB4Q,iBAAkBjd,KAAKqM,gBAAgB6Q,OAC9FC,EAAkBnd,KAAKqM,gBAAiB0O,EAAK,YAE7C/a,KAAKsM,iBAAmBrC,EAAiBqJ,wBACzCyH,EAAIiC,aAAa,gBAAiBhd,KAAKsM,gBAAgB2Q,iBAAkBjd,KAAKsM,gBAAgB4Q,OAC9FC,EAAkBnd,KAAKsM,gBAAiByO,EAAK,YAE7C/a,KAAKuM,iBAAmBtC,EAAiBsJ,wBACzCwH,EAAIiC,aAAa,gBAAiBhd,KAAKuM,gBAAgB0Q,iBAAkBjd,KAAKuM,gBAAgB2Q,OAC9FC,EAAkBnd,KAAKuM,gBAAiBwO,EAAK,YAE7C/a,KAAKyQ,oBACLsK,EAAIqC,YAAY,cAAepd,KAAKiO,aAEpCjO,KAAKwM,oBAAsBvC,EAAiBuF,2BAC5CuL,EAAIiC,aAAa,mBAAoBhd,KAAKwM,mBAAmB0Q,MAAOld,KAAKqd,WACzEtC,EAAIuC,aAAa,mBAAoBtd,KAAKwM,mBAAmB+Q,8BACzDvd,KAAKwM,mBAAmBiI,iBAAiB,CACzC,MAAM+I,EAAcxd,KAAKwM,mBACzBuO,EAAI0C,cAAc,sBAAuBD,EAAYE,qBACrD3C,EAAI0C,cAAc,kBAAmBD,EAAY/I,gBAC7E,CAwBoB,GAtBIzU,KAAKyM,kBAAoBxC,EAAiByK,yBAC1CqG,EAAIiC,aAAa,iBAAkBhd,KAAKyM,iBAAiBwQ,iBAAkBjd,KAAKyM,iBAAiByQ,OACjGC,EAAkBnd,KAAKyM,iBAAkBsO,EAAK,aAE9C/a,KAAK4M,kBAAoB3C,EAAiB0K,yBAC1CoG,EAAIiC,aAAa,iBAAkBhd,KAAK4M,iBAAiBqQ,iBAAkBjd,KAAK4M,iBAAiBsQ,OACjGC,EAAkBnd,KAAK4M,iBAAkBmO,EAAK,aAE9C/a,KAAK0M,kBAAoBzC,EAAiB2K,yBAC1CmG,EAAIiC,aAAa,iBAAkBhd,KAAK0M,iBAAiBuQ,iBAAkBjd,KAAK0M,iBAAiBwQ,OACjGC,EAAkBnd,KAAK0M,iBAAkBqO,EAAK,aAE9C/a,KAAK2M,cAAgBV,EAAM+F,YAAY6C,UAAUC,qBAAuB7K,EAAiB8K,qBACzFgG,EAAI4C,aAAa,aAAc3d,KAAK2M,aAAasQ,iBAAkB,EAAMjd,KAAK2M,aAAauQ,MAAOld,KAAK6N,mBACvGsP,EAAkBnd,KAAK2M,aAAcoO,EAAK,QACtC9O,EAAM2R,wBACN7C,EAAIiC,aAAa,sBAAuBhd,KAAKsO,kBAAoB,GAAO,EAAKtO,KAAKuO,kBAAoB,GAAO,GAG7GwM,EAAIiC,aAAa,sBAAuBhd,KAAKsO,mBAAqB,EAAM,EAAKtO,KAAKuO,mBAAqB,EAAM,IAGjHvO,KAAK6M,oBAAsB5C,EAAiB0F,yBAA0B,CACtE,IAAIkO,EAAQ,EAQZ,GAPK7d,KAAK6M,mBAAmB+G,SACzBmH,EAAIuC,aAAa,mBAAoBtd,KAAK6M,mBAAmB0Q,8BACzDvd,KAAK6M,mBAAmBgR,QACxBA,EAAQ7d,KAAK6M,mBAAmBgR,QAGxC9C,EAAI+C,aAAa,mBAAoB9d,KAAK6M,mBAAmBqQ,MAAOld,KAAK+N,kBAAmB8P,EAAO7d,KAAKgO,mBAAqB,EAAI,GAC7HhO,KAAK6M,mBAAmB4H,gBAAiB,CACzC,MAAM+I,EAAcxd,KAAK6M,mBACzBkO,EAAI0C,cAAc,sBAAuBD,EAAYE,qBACrD3C,EAAI0C,cAAc,kBAAmBD,EAAY/I,gBAC7E,CACA,CACA,CAEoBzU,KAAKoW,aACL2E,EAAIqC,YAAY,YAAapd,KAAK+d,WAEtChD,EAAIuB,aAAa,iBAAkBtc,KAAKiN,cAAejN,KAAKmN,eAC5D4N,EAAIiD,aAAa,iBAAkB/T,EAAiByK,uBAAyB1U,KAAKkN,cAAgBH,EAAOkR,eACzGlD,EAAIuB,aAAa,gBAAiBtc,KAAKgN,aAAchN,KAAKmQ,OAC1DlE,EAAMa,aAAaoR,cAAcle,KAAK8M,aAAc9M,KAAKgP,qBACzD+L,EAAIiD,aAAa,gBAAiBhe,KAAKgP,oBACvD,CAEgB/C,EAAMiH,kBACFlT,KAAKqM,iBAAmBpC,EAAiBkJ,uBACzC1T,EAAO0e,WAAW,iBAAkBne,KAAKqM,iBAEzCrM,KAAKsM,iBAAmBrC,EAAiBqJ,uBACzC7T,EAAO0e,WAAW,iBAAkBne,KAAKsM,iBAEzCtM,KAAKuM,iBAAmBtC,EAAiBsJ,uBACzC9T,EAAO0e,WAAW,iBAAkBne,KAAKuM,iBAEzCvM,KAAKwM,oBAAsBvC,EAAiBuF,2BACxCxP,KAAKwM,mBAAmBoH,OACxBnU,EAAO0e,WAAW,wBAAyBne,KAAKwM,oBAGhD/M,EAAO0e,WAAW,sBAAuBne,KAAKwM,qBAGlDxM,KAAKyM,kBAAoBxC,EAAiByK,wBAC1CjV,EAAO0e,WAAW,kBAAmBne,KAAKyM,kBAE1CzM,KAAK4M,kBAAoB3C,EAAiB0K,wBAC1ClV,EAAO0e,WAAW,kBAAmBne,KAAK4M,kBAE1C5M,KAAK0M,kBAAoBzC,EAAiB2K,wBAC1CnV,EAAO0e,WAAW,kBAAmBne,KAAK0M,kBAE1C1M,KAAK2M,cAAgBV,EAAM+F,YAAY6C,UAAUC,qBAAuB7K,EAAiB8K,oBACzFtV,EAAO0e,WAAW,cAAene,KAAK2M,cAEtC3M,KAAK6M,oBAAsB5C,EAAiB0F,2BACxC3P,KAAK6M,mBAAmB+G,OACxBnU,EAAO0e,WAAW,wBAAyBne,KAAK6M,oBAGhDpN,EAAO0e,WAAW,sBAAuBne,KAAK6M,sBAKtD7M,KAAK4K,WAAW0H,iCAAmCtS,KAAKqS,yBAAyBpB,IACjFjR,KAAK4K,WAAWwT,qBAAqBC,KAAK5e,GAE9CO,KAAK4P,WAAWlQ,QAAUA,EAC1BM,KAAKse,mCAAmCte,KAAK4P,YAE7C2O,EAAc9e,EAAQO,KAAMiM,GAE5BjM,KAAKwe,gBAAgB/e,EACjC,MACiBwM,EAAM+F,YAAYyM,UAAUC,iCACjC1e,KAAK2e,qBAAsB,IAE3B9C,GAAe7b,KAAKuR,WAEhBtF,EAAM2S,gBAAkB5e,KAAKyN,kBAC7BoR,EAAW5S,EAAOgF,EAAMxR,EAAQoS,EAAS7R,KAAKqO,yBAG7CpC,EAAMoK,YAAcpF,EAAK6N,UAAY7S,EAAM8S,UAAYC,EAAMC,cAC9Djf,KAAKwM,oBACLxM,KAAK6M,oBACLoE,EAAKiO,gBACLrN,EAAQxL,UACRrG,KAAKmf,SAAS1f,GAGlB2f,EAAkBnT,EAAOgF,EAAMxR,GAE3BoS,EAAQ9L,uBACRsZ,EAA0BpO,EAAMxR,GAEhCoS,EAAQpR,gCACRwQ,EAAKqO,6BAA6BjB,KAAK5e,EAAQoS,EAAQnO,WAGvD1D,KAAKuf,qBACLC,EAAa3N,EAASpS,EAAQwM,GAG9BjM,KAAKoK,gCAAkCpK,KAAKoK,8BAA8BqV,oBAC1Ezf,KAAKoK,8BAA8BiU,KAAKre,KAAKob,gBAGrDpb,KAAK0f,WAAWzO,EAAMjR,KAAKob,cAAe1b,GAC1Cqb,EAAI4E,QACZ,CAKI,cAAAC,GACI,MAAMC,EAAU9f,MAAM6f,iBA4BtB,OA3BI5f,KAAKqM,iBAAmBrM,KAAKqM,gBAAgByT,YAAc9f,KAAKqM,gBAAgByT,WAAWC,OAAS,GACpGF,EAAQnQ,KAAK1P,KAAKqM,iBAElBrM,KAAKsM,iBAAmBtM,KAAKsM,gBAAgBwT,YAAc9f,KAAKsM,gBAAgBwT,WAAWC,OAAS,GACpGF,EAAQnQ,KAAK1P,KAAKsM,iBAElBtM,KAAKuM,iBAAmBvM,KAAKuM,gBAAgBuT,YAAc9f,KAAKuM,gBAAgBuT,WAAWC,OAAS,GACpGF,EAAQnQ,KAAK1P,KAAKuM,iBAElBvM,KAAKwM,oBAAsBxM,KAAKwM,mBAAmBsT,YAAc9f,KAAKwM,mBAAmBsT,WAAWC,OAAS,GAC7GF,EAAQnQ,KAAK1P,KAAKwM,oBAElBxM,KAAKyM,kBAAoBzM,KAAKyM,iBAAiBqT,YAAc9f,KAAKyM,iBAAiBqT,WAAWC,OAAS,GACvGF,EAAQnQ,KAAK1P,KAAKyM,kBAElBzM,KAAK0M,kBAAoB1M,KAAK0M,iBAAiBoT,YAAc9f,KAAK0M,iBAAiBoT,WAAWC,OAAS,GACvGF,EAAQnQ,KAAK1P,KAAK0M,kBAElB1M,KAAK2M,cAAgB3M,KAAK2M,aAAamT,YAAc9f,KAAK2M,aAAamT,WAAWC,OAAS,GAC3FF,EAAQnQ,KAAK1P,KAAK2M,cAElB3M,KAAK4M,kBAAoB5M,KAAK4M,iBAAiBkT,YAAc9f,KAAK4M,iBAAiBkT,WAAWC,OAAS,GACvGF,EAAQnQ,KAAK1P,KAAK4M,kBAElB5M,KAAK6M,oBAAsB7M,KAAK6M,mBAAmBiT,YAAc9f,KAAK6M,mBAAmBiT,WAAWC,OAAS,GAC7GF,EAAQnQ,KAAK1P,KAAK6M,oBAEfgT,CACf,CAKI,iBAAAG,GACI,MAAMC,EAAiBlgB,MAAMigB,oBA4B7B,OA3BIhgB,KAAKqM,iBACL4T,EAAevQ,KAAK1P,KAAKqM,iBAEzBrM,KAAKsM,iBACL2T,EAAevQ,KAAK1P,KAAKsM,iBAEzBtM,KAAKuM,iBACL0T,EAAevQ,KAAK1P,KAAKuM,iBAEzBvM,KAAKwM,oBACLyT,EAAevQ,KAAK1P,KAAKwM,oBAEzBxM,KAAKyM,kBACLwT,EAAevQ,KAAK1P,KAAKyM,kBAEzBzM,KAAK0M,kBACLuT,EAAevQ,KAAK1P,KAAK0M,kBAEzB1M,KAAK2M,cACLsT,EAAevQ,KAAK1P,KAAK2M,cAEzB3M,KAAK4M,kBACLqT,EAAevQ,KAAK1P,KAAK4M,kBAEzB5M,KAAK6M,oBACLoT,EAAevQ,KAAK1P,KAAK6M,oBAEtBoT,CACf,CAMI,UAAAC,CAAWC,GACP,QAAIpgB,MAAMmgB,WAAWC,KAGjBngB,KAAKqM,kBAAoB8T,IAGzBngB,KAAKsM,kBAAoB6T,IAGzBngB,KAAKuM,kBAAoB4T,IAGzBngB,KAAKwM,qBAAuB2T,IAG5BngB,KAAKyM,mBAAqB0T,IAG1BngB,KAAK0M,mBAAqByT,IAG1BngB,KAAK2M,eAAiBwT,IAGtBngB,KAAK4M,mBAAqBuT,GAG1BngB,KAAK6M,qBAAuBsT,SAIxC,CAMI,OAAAC,CAAQC,EAAoBC,GACpBA,IACAtgB,KAAKqM,iBAAiB+T,UACtBpgB,KAAKsM,iBAAiB8T,UACtBpgB,KAAKuM,iBAAiB6T,UACtBpgB,KAAKwM,oBAAoB4T,UACzBpgB,KAAKyM,kBAAkB2T,UACvBpgB,KAAK0M,kBAAkB0T,UACvBpgB,KAAK2M,cAAcyT,UACnBpgB,KAAK4M,kBAAkBwT,UACvBpgB,KAAK6M,oBAAoBuT,WAEzBpgB,KAAKoK,+BAAiCpK,KAAKyK,0BAC3CzK,KAAKoK,8BAA8BM,mBAAmBC,OAAO3K,KAAKyK,0BAEtE1K,MAAMqgB,QAAQC,EAAoBC,EAC1C,CAQI,KAAAC,CAAMvU,EAAMwU,GAAwB,EAAMC,EAAU,IAChD,MAAMC,EAASC,EAAoBC,OAAM,IAAM,IAAI3W,EAAiB+B,EAAMhM,KAAK4K,aAAa5K,KAAM,CAAEwgB,0BAKpG,OAJAE,EAAO1U,KAAOA,EACd0U,EAAOG,GAAK7U,EACZhM,KAAK8gB,QAAQC,OAAOL,EAAOI,SAC3B9gB,KAAKghB,cAAcN,EAAQD,GACpBC,CACf,CAQI,YAAOO,CAAMC,EAAQjV,EAAOwU,GACxB,MAAMU,EAAWR,EAAoBM,OAAM,IAAM,IAAIhX,EAAiBiX,EAAOlV,KAAMC,IAAQiV,EAAQjV,EAAOwU,GAK1G,OAJIS,EAAOJ,SACPK,EAASL,QAAQM,MAAMF,EAAOJ,QAAS7U,EAAOwU,GAElD9P,EAAS0Q,cAAcH,EAAQC,EAAUlV,EAAOwU,GACzCU,CACf,CAKI,gCAAWhO,GACP,OAAOmO,EAAcnO,qBAC7B,CACI,gCAAWA,CAAsB9I,GAC7BiX,EAAcnO,sBAAwB9I,CAC9C,CAII,+BAAWkX,GACP,OAAOD,EAAcC,oBAC7B,CACI,+BAAWA,CAAqBlX,GAC5BiX,EAAcC,qBAAuBlX,CAC7C,CAII,gCAAWiJ,GACP,OAAOgO,EAAchO,qBAC7B,CACI,gCAAWA,CAAsBjJ,GAC7BiX,EAAchO,sBAAwBjJ,CAC9C,CAII,gCAAWkJ,GACP,OAAO+N,EAAc/N,qBAC7B,CACI,gCAAWA,CAAsBlJ,GAC7BiX,EAAc/N,sBAAwBlJ,CAC9C,CAII,mCAAWmF,GACP,OAAO8R,EAAc9R,wBAC7B,CACI,mCAAWA,CAAyBnF,GAChCiX,EAAc9R,yBAA2BnF,CACjD,CAII,iCAAWqK,GACP,OAAO4M,EAAc5M,sBAC7B,CACI,iCAAWA,CAAuBrK,GAC9BiX,EAAc5M,uBAAyBrK,CAC/C,CAII,iCAAWuK,GACP,OAAO0M,EAAc1M,sBAC7B,CACI,iCAAWA,CAAuBvK,GAC9BiX,EAAc1M,uBAAyBvK,CAC/C,CAII,6BAAW0K,GACP,OAAOuM,EAAcvM,kBAC7B,CACI,6BAAWA,CAAmB1K,GAC1BiX,EAAcvM,mBAAqB1K,CAC3C,CAII,iCAAWsK,GACP,OAAO2M,EAAc3M,sBAC7B,CACI,iCAAWA,CAAuBtK,GAC9BiX,EAAc3M,uBAAyBtK,CAC/C,CAII,mCAAWsF,GACP,OAAO2R,EAAc3R,wBAC7B,CACI,mCAAWA,CAAyBtF,GAChCiX,EAAc3R,yBAA2BtF,CACjD,CAII,qCAAWmX,GACP,OAAOF,EAAcE,0BAC7B,CACI,qCAAWA,CAA2BnX,GAClCiX,EAAcE,2BAA6BnX,CACnD,CAII,yBAAWwL,GACP,OAAOyL,EAAczL,cAC7B,CACI,yBAAWA,CAAexL,GACtBiX,EAAczL,eAAiBxL,CACvC,EAMAJ,EAAiBmC,WAAY,EAC7BqV,EAAW,CACPC,EAAmB,mBACpBzX,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPG,EAAiB,4CAClB3X,EAAiB0X,UAAW,sBAAkB,GACjDF,EAAW,CACPC,EAAmB,mBACpBzX,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,sBAAkB,GACjDF,EAAW,CACPC,EAAmB,mBACpBzX,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPG,EAAiB,4CAClB3X,EAAiB0X,UAAW,sBAAkB,GACjDF,EAAW,CACPC,EAAmB,sBACpBzX,EAAiB0X,UAAW,0BAAsB,GACrDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPC,EAAmB,oBACpBzX,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPC,EAAmB,oBACpBzX,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPC,EAAmB,gBACpBzX,EAAiB0X,UAAW,oBAAgB,GAC/CF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,mBAAe,GAC9CF,EAAW,CACPC,EAAmB,oBACpBzX,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPC,EAAmB,sBACpBzX,EAAiB0X,UAAW,0BAAsB,GACrDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPI,EAAkB,YACnB5X,EAAiB0X,UAAW,oBAAgB,GAC/CF,EAAW,CACPI,EAAkB,YACnB5X,EAAiB0X,UAAW,oBAAgB,GAC/CF,EAAW,CACPI,EAAkB,aACnB5X,EAAiB0X,UAAW,qBAAiB,GAChDF,EAAW,CACPI,EAAkB,aACnB5X,EAAiB0X,UAAW,qBAAiB,GAChDF,EAAW,CACPK,KACD7X,EAAiB0X,UAAW,qBAAiB,GAChDF,EAAW,CACPK,EAAU,+BACX7X,EAAiB0X,UAAW,mCAA+B,GAC9DF,EAAW,CACPG,EAAiB,4CAClB3X,EAAiB0X,UAAW,kCAA8B,GAC7DF,EAAW,CACPK,EAAU,8BACX7X,EAAiB0X,UAAW,kCAA8B,GAC7DF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,iCAA6B,GAC5DF,EAAW,CACPK,EAAU,4BACX7X,EAAiB0X,UAAW,gCAA4B,GAC3DF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,+BAA2B,GAC1DF,EAAW,CACPK,EAAU,yBACX7X,EAAiB0X,UAAW,6BAAyB,GACxDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,4BAAwB,GACvDF,EAAW,CACPK,EAAU,2BACX7X,EAAiB0X,UAAW,+BAA2B,GAC1DF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,8BAA0B,GACzDF,EAAW,CACPK,EAAU,oBACX7X,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPG,EAAiB,mCAClB3X,EAAiB0X,UAAW,uBAAmB,GAClDF,EAAW,CACPK,EAAU,4BACX7X,EAAiB0X,UAAW,gCAA4B,GAC3DF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,+BAA2B,GAC1DF,EAAW,CACPK,EAAU,gBACX7X,EAAiB0X,UAAW,oBAAgB,GAC/CF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,mBAAe,GAC9CF,EAAW,CACPK,EAAU,yBACX7X,EAAiB0X,UAAW,6BAAyB,GACxDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,4BAAwB,GACvDF,EAAW,CACPK,KACD7X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPK,EAAU,cACX7X,EAAiB0X,UAAW,kBAAc,GAC7CF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,iBAAa,GAC5CF,EAAW,CACPK,KACD7X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPK,KACD7X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPK,KACD7X,EAAiB0X,UAAW,mBAAe,GAC9CF,EAAW,CACPK,EAAU,2BACX7X,EAAiB0X,UAAW,+BAA2B,GAC1DF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,8BAA0B,GACzDF,EAAW,CACPM,EAA6B,6BAC9B9X,EAAiB0X,UAAW,iCAA6B,GAC5DF,EAAW,CACPG,EAAiB,oCAClB3X,EAAiB0X,UAAW,gCAA4B,GAC3DF,EAAW,CACPM,EAA6B,6BAC9B9X,EAAiB0X,UAAW,iCAA6B,GAC5DF,EAAW,CACPG,EAAiB,2CAClB3X,EAAiB0X,UAAW,gCAA4B,GAC3DF,EAAW,CACPM,EAA6B,gCAC9B9X,EAAiB0X,UAAW,oCAAgC,GAC/DF,EAAW,CACPG,EAAiB,oCAClB3X,EAAiB0X,UAAW,mCAA+B,GAC9DF,EAAW,CACPM,EAA6B,gCAC9B9X,EAAiB0X,UAAW,oCAAgC,GAC/DF,EAAW,CACPG,EAAiB,oCAClB3X,EAAiB0X,UAAW,mCAA+B,GAC9DF,EAAW,CACPM,EAA6B,8BAC9B9X,EAAiB0X,UAAW,kCAA8B,GAC7DF,EAAW,CACPG,EAAiB,oCAClB3X,EAAiB0X,UAAW,iCAA6B,GAC5DF,EAAW,CACPK,EAAU,qCACX7X,EAAiB0X,UAAW,yCAAqC,GACpEF,EAAW,CACPG,EAAiB,oCAClB3X,EAAiB0X,UAAW,wCAAoC,GACnEF,EAAW,CACPK,EAAU,sCACX7X,EAAiB0X,UAAW,0CAAsC,GACrEF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,yCAAqC,GACpEF,EAAW,CACPK,EAAU,0BACX7X,EAAiB0X,UAAW,8BAA0B,GACzDF,EAAW,CACPG,EAAiB,mCAClB3X,EAAiB0X,UAAW,6BAAyB,GACxDF,EAAW,CACPK,EAAU,qBACX7X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPK,EAAU,qBACX7X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPK,EAAU,qBACX7X,EAAiB0X,UAAW,yBAAqB,GACpDF,EAAW,CACPG,EAAiB,qCAClB3X,EAAiB0X,UAAW,wBAAoB,GACnDF,EAAW,CACPK,EAAU,gCACX7X,EAAiB0X,UAAW,oCAAgC,GAC/DF,EAAW,CACPG,EAAiB,iCAClB3X,EAAiB0X,UAAW,mCAA+B,GAC9DK,EAAc,2BAA4B/X,GAC1C+U,EAAMiD,uBAA0BhW,GACrB,IAAIhC,EAAiB,mBAAoBgC"}
|
|
@@ -0,0 +1,238 @@
|
|
|
1
|
+
import { am as STLFileLoaderMetadata, M as Mesh, T as Tools, V as VertexBuffer, y as registerSceneLoaderPlugin } from './index-Cw2FZpYY.esm.js';
|
|
2
|
+
import { A as AssetContainer } from './assetContainer-QD3gUzyx.esm.js';
|
|
3
|
+
import './standardMaterial-BhIiLn1_.esm.js';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* STL file type loader.
|
|
7
|
+
* This is a babylon scene loader plugin.
|
|
8
|
+
*/
|
|
9
|
+
class STLFileLoader {
|
|
10
|
+
constructor() {
|
|
11
|
+
/** @internal */
|
|
12
|
+
this.solidPattern = /solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g;
|
|
13
|
+
/** @internal */
|
|
14
|
+
this.facetsPattern = /facet([\s\S]*?)endfacet/g;
|
|
15
|
+
/** @internal */
|
|
16
|
+
this.normalPattern = /normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
|
|
17
|
+
/** @internal */
|
|
18
|
+
this.vertexPattern = /vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
|
|
19
|
+
/**
|
|
20
|
+
* Defines the name of the plugin.
|
|
21
|
+
*/
|
|
22
|
+
this.name = STLFileLoaderMetadata.name;
|
|
23
|
+
/**
|
|
24
|
+
* Defines the extensions the stl loader is able to load.
|
|
25
|
+
* force data to come in as an ArrayBuffer
|
|
26
|
+
* we'll convert to string if it looks like it's an ASCII .stl
|
|
27
|
+
*/
|
|
28
|
+
this.extensions = STLFileLoaderMetadata.extensions;
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Import meshes into a scene.
|
|
32
|
+
* @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
|
|
33
|
+
* @param scene The scene to import into
|
|
34
|
+
* @param data The data to import
|
|
35
|
+
* @param rootUrl The root url for scene and resources
|
|
36
|
+
* @param meshes The meshes array to import into
|
|
37
|
+
* @returns True if successful or false otherwise
|
|
38
|
+
*/
|
|
39
|
+
importMesh(meshesNames, scene, data, rootUrl, meshes) {
|
|
40
|
+
let matches;
|
|
41
|
+
if (typeof data !== "string") {
|
|
42
|
+
if (this._isBinary(data)) {
|
|
43
|
+
// binary .stl
|
|
44
|
+
const babylonMesh = new Mesh("stlmesh", scene);
|
|
45
|
+
this._parseBinary(babylonMesh, data);
|
|
46
|
+
if (meshes) {
|
|
47
|
+
meshes.push(babylonMesh);
|
|
48
|
+
}
|
|
49
|
+
return true;
|
|
50
|
+
}
|
|
51
|
+
// ASCII .stl
|
|
52
|
+
// convert to string
|
|
53
|
+
data = new TextDecoder().decode(new Uint8Array(data));
|
|
54
|
+
}
|
|
55
|
+
//if arrived here, data is a string, containing the STLA data.
|
|
56
|
+
while ((matches = this.solidPattern.exec(data))) {
|
|
57
|
+
let meshName = matches[1];
|
|
58
|
+
const meshNameFromEnd = matches[3];
|
|
59
|
+
if (meshNameFromEnd && meshName != meshNameFromEnd) {
|
|
60
|
+
Tools.Error("Error in STL, solid name != endsolid name");
|
|
61
|
+
return false;
|
|
62
|
+
}
|
|
63
|
+
// check meshesNames
|
|
64
|
+
if (meshesNames && meshName) {
|
|
65
|
+
if (meshesNames instanceof Array) {
|
|
66
|
+
if (!meshesNames.indexOf(meshName)) {
|
|
67
|
+
continue;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
else {
|
|
71
|
+
if (meshName !== meshesNames) {
|
|
72
|
+
continue;
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
// stl mesh name can be empty as well
|
|
77
|
+
meshName = meshName || "stlmesh";
|
|
78
|
+
const babylonMesh = new Mesh(meshName, scene);
|
|
79
|
+
this._parseASCII(babylonMesh, matches[2]);
|
|
80
|
+
if (meshes) {
|
|
81
|
+
meshes.push(babylonMesh);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
return true;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Load into a scene.
|
|
88
|
+
* @param scene The scene to load into
|
|
89
|
+
* @param data The data to import
|
|
90
|
+
* @param rootUrl The root url for scene and resources
|
|
91
|
+
* @returns true if successful or false otherwise
|
|
92
|
+
*/
|
|
93
|
+
load(scene, data, rootUrl) {
|
|
94
|
+
const result = this.importMesh(null, scene, data, rootUrl, null);
|
|
95
|
+
return result;
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Load into an asset container.
|
|
99
|
+
* @param scene The scene to load into
|
|
100
|
+
* @param data The data to import
|
|
101
|
+
* @param rootUrl The root url for scene and resources
|
|
102
|
+
* @returns The loaded asset container
|
|
103
|
+
*/
|
|
104
|
+
loadAssetContainer(scene, data, rootUrl) {
|
|
105
|
+
const container = new AssetContainer(scene);
|
|
106
|
+
scene._blockEntityCollection = true;
|
|
107
|
+
this.importMesh(null, scene, data, rootUrl, container.meshes);
|
|
108
|
+
scene._blockEntityCollection = false;
|
|
109
|
+
return container;
|
|
110
|
+
}
|
|
111
|
+
_isBinary(data) {
|
|
112
|
+
// check if file size is correct for binary stl
|
|
113
|
+
const reader = new DataView(data);
|
|
114
|
+
// A Binary STL header is 80 bytes, if the data size is not great than
|
|
115
|
+
// that then it's not a binary STL.
|
|
116
|
+
if (reader.byteLength <= 80) {
|
|
117
|
+
return false;
|
|
118
|
+
}
|
|
119
|
+
const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;
|
|
120
|
+
const nFaces = reader.getUint32(80, true);
|
|
121
|
+
if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {
|
|
122
|
+
return true;
|
|
123
|
+
}
|
|
124
|
+
// US-ASCII begin with 's', 'o', 'l', 'i', 'd'
|
|
125
|
+
const ascii = [115, 111, 108, 105, 100];
|
|
126
|
+
for (let off = 0; off < 5; off++) {
|
|
127
|
+
if (reader.getUint8(off) !== ascii[off]) {
|
|
128
|
+
return true;
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
return false;
|
|
132
|
+
}
|
|
133
|
+
_parseBinary(mesh, data) {
|
|
134
|
+
const reader = new DataView(data);
|
|
135
|
+
const faces = reader.getUint32(80, true);
|
|
136
|
+
const dataOffset = 84;
|
|
137
|
+
const faceLength = 12 * 4 + 2;
|
|
138
|
+
let offset = 0;
|
|
139
|
+
const positions = new Float32Array(faces * 3 * 3);
|
|
140
|
+
const normals = new Float32Array(faces * 3 * 3);
|
|
141
|
+
const indices = new Uint32Array(faces * 3);
|
|
142
|
+
let indicesCount = 0;
|
|
143
|
+
for (let face = 0; face < faces; face++) {
|
|
144
|
+
const start = dataOffset + face * faceLength;
|
|
145
|
+
const normalX = reader.getFloat32(start, true);
|
|
146
|
+
const normalY = reader.getFloat32(start + 4, true);
|
|
147
|
+
const normalZ = reader.getFloat32(start + 8, true);
|
|
148
|
+
for (let i = 1; i <= 3; i++) {
|
|
149
|
+
const vertexstart = start + i * 12;
|
|
150
|
+
// ordering is intentional to match ascii import
|
|
151
|
+
positions[offset] = reader.getFloat32(vertexstart, true);
|
|
152
|
+
normals[offset] = normalX;
|
|
153
|
+
if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
154
|
+
positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
|
|
155
|
+
positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
|
|
156
|
+
normals[offset + 2] = normalY;
|
|
157
|
+
normals[offset + 1] = normalZ;
|
|
158
|
+
}
|
|
159
|
+
else {
|
|
160
|
+
positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);
|
|
161
|
+
positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);
|
|
162
|
+
normals[offset + 1] = normalY;
|
|
163
|
+
normals[offset + 2] = normalZ;
|
|
164
|
+
}
|
|
165
|
+
offset += 3;
|
|
166
|
+
}
|
|
167
|
+
if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
168
|
+
indices[indicesCount] = indicesCount;
|
|
169
|
+
indices[indicesCount + 1] = indicesCount + 2;
|
|
170
|
+
indices[indicesCount + 2] = indicesCount + 1;
|
|
171
|
+
indicesCount += 3;
|
|
172
|
+
}
|
|
173
|
+
else {
|
|
174
|
+
indices[indicesCount] = indicesCount++;
|
|
175
|
+
indices[indicesCount] = indicesCount++;
|
|
176
|
+
indices[indicesCount] = indicesCount++;
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
mesh.setVerticesData(VertexBuffer.PositionKind, positions);
|
|
180
|
+
mesh.setVerticesData(VertexBuffer.NormalKind, normals);
|
|
181
|
+
mesh.setIndices(indices);
|
|
182
|
+
mesh.computeWorldMatrix(true);
|
|
183
|
+
}
|
|
184
|
+
_parseASCII(mesh, solidData) {
|
|
185
|
+
const positions = [];
|
|
186
|
+
const normals = [];
|
|
187
|
+
const indices = [];
|
|
188
|
+
let indicesCount = 0;
|
|
189
|
+
//load facets, ignoring loop as the standard doesn't define it can contain more than vertices
|
|
190
|
+
let matches;
|
|
191
|
+
while ((matches = this.facetsPattern.exec(solidData))) {
|
|
192
|
+
const facet = matches[1];
|
|
193
|
+
//one normal per face
|
|
194
|
+
const normalMatches = this.normalPattern.exec(facet);
|
|
195
|
+
this.normalPattern.lastIndex = 0;
|
|
196
|
+
if (!normalMatches) {
|
|
197
|
+
continue;
|
|
198
|
+
}
|
|
199
|
+
const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
|
|
200
|
+
let vertexMatch;
|
|
201
|
+
while ((vertexMatch = this.vertexPattern.exec(facet))) {
|
|
202
|
+
if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
203
|
+
positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
|
|
204
|
+
normals.push(normal[0], normal[1], normal[2]);
|
|
205
|
+
}
|
|
206
|
+
else {
|
|
207
|
+
positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));
|
|
208
|
+
// Flipping the second and third component because inverted
|
|
209
|
+
// when normal was declared.
|
|
210
|
+
normals.push(normal[0], normal[2], normal[1]);
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {
|
|
214
|
+
indices.push(indicesCount, indicesCount + 2, indicesCount + 1);
|
|
215
|
+
indicesCount += 3;
|
|
216
|
+
}
|
|
217
|
+
else {
|
|
218
|
+
indices.push(indicesCount++, indicesCount++, indicesCount++);
|
|
219
|
+
}
|
|
220
|
+
this.vertexPattern.lastIndex = 0;
|
|
221
|
+
}
|
|
222
|
+
this.facetsPattern.lastIndex = 0;
|
|
223
|
+
mesh.setVerticesData(VertexBuffer.PositionKind, positions);
|
|
224
|
+
mesh.setVerticesData(VertexBuffer.NormalKind, normals);
|
|
225
|
+
mesh.setIndices(indices);
|
|
226
|
+
mesh.computeWorldMatrix(true);
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
/**
|
|
230
|
+
* Defines if Y and Z axes are swapped or not when loading an STL file.
|
|
231
|
+
* The default is false to maintain backward compatibility. When set to
|
|
232
|
+
* true, coordinates from the STL file are used without change.
|
|
233
|
+
*/
|
|
234
|
+
STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES = false;
|
|
235
|
+
registerSceneLoaderPlugin(new STLFileLoader());
|
|
236
|
+
|
|
237
|
+
export { STLFileLoader };
|
|
238
|
+
//# sourceMappingURL=stlFileLoader-D83u9BOr.esm.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"stlFileLoader-D83u9BOr.esm.js","sources":["../../../../../dev/loaders/dist/STL/stlFileLoader.js"],"sourcesContent":["import { Tools } from \"core/Misc/tools\";\nimport { VertexBuffer } from \"core/Buffers/buffer\";\nimport { Mesh } from \"core/Meshes/mesh\";\nimport { registerSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\nimport { AssetContainer } from \"core/assetContainer\";\nimport { STLFileLoaderMetadata } from \"./stlFileLoader.metadata\";\nimport \"core/Materials/standardMaterial\";\n/**\n * STL file type loader.\n * This is a babylon scene loader plugin.\n */\nexport class STLFileLoader {\n constructor() {\n /** @internal */\n this.solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\n /** @internal */\n this.facetsPattern = /facet([\\s\\S]*?)endfacet/g;\n /** @internal */\n this.normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\n /** @internal */\n this.vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\n /**\n * Defines the name of the plugin.\n */\n this.name = STLFileLoaderMetadata.name;\n /**\n * Defines the extensions the stl loader is able to load.\n * force data to come in as an ArrayBuffer\n * we'll convert to string if it looks like it's an ASCII .stl\n */\n this.extensions = STLFileLoaderMetadata.extensions;\n }\n /**\n * Import meshes into a scene.\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\n * @param scene The scene to import into\n * @param data The data to import\n * @param rootUrl The root url for scene and resources\n * @param meshes The meshes array to import into\n * @returns True if successful or false otherwise\n */\n importMesh(meshesNames, scene, data, rootUrl, meshes) {\n let matches;\n if (typeof data !== \"string\") {\n if (this._isBinary(data)) {\n // binary .stl\n const babylonMesh = new Mesh(\"stlmesh\", scene);\n this._parseBinary(babylonMesh, data);\n if (meshes) {\n meshes.push(babylonMesh);\n }\n return true;\n }\n // ASCII .stl\n // convert to string\n data = new TextDecoder().decode(new Uint8Array(data));\n }\n //if arrived here, data is a string, containing the STLA data.\n while ((matches = this.solidPattern.exec(data))) {\n let meshName = matches[1];\n const meshNameFromEnd = matches[3];\n if (meshNameFromEnd && meshName != meshNameFromEnd) {\n Tools.Error(\"Error in STL, solid name != endsolid name\");\n return false;\n }\n // check meshesNames\n if (meshesNames && meshName) {\n if (meshesNames instanceof Array) {\n if (!meshesNames.indexOf(meshName)) {\n continue;\n }\n }\n else {\n if (meshName !== meshesNames) {\n continue;\n }\n }\n }\n // stl mesh name can be empty as well\n meshName = meshName || \"stlmesh\";\n const babylonMesh = new Mesh(meshName, scene);\n this._parseASCII(babylonMesh, matches[2]);\n if (meshes) {\n meshes.push(babylonMesh);\n }\n }\n return true;\n }\n /**\n * Load into a scene.\n * @param scene The scene to load into\n * @param data The data to import\n * @param rootUrl The root url for scene and resources\n * @returns true if successful or false otherwise\n */\n load(scene, data, rootUrl) {\n const result = this.importMesh(null, scene, data, rootUrl, null);\n return result;\n }\n /**\n * Load into an asset container.\n * @param scene The scene to load into\n * @param data The data to import\n * @param rootUrl The root url for scene and resources\n * @returns The loaded asset container\n */\n loadAssetContainer(scene, data, rootUrl) {\n const container = new AssetContainer(scene);\n scene._blockEntityCollection = true;\n this.importMesh(null, scene, data, rootUrl, container.meshes);\n scene._blockEntityCollection = false;\n return container;\n }\n _isBinary(data) {\n // check if file size is correct for binary stl\n const reader = new DataView(data);\n // A Binary STL header is 80 bytes, if the data size is not great than\n // that then it's not a binary STL.\n if (reader.byteLength <= 80) {\n return false;\n }\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\n const nFaces = reader.getUint32(80, true);\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\n return true;\n }\n // US-ASCII begin with 's', 'o', 'l', 'i', 'd'\n const ascii = [115, 111, 108, 105, 100];\n for (let off = 0; off < 5; off++) {\n if (reader.getUint8(off) !== ascii[off]) {\n return true;\n }\n }\n return false;\n }\n _parseBinary(mesh, data) {\n const reader = new DataView(data);\n const faces = reader.getUint32(80, true);\n const dataOffset = 84;\n const faceLength = 12 * 4 + 2;\n let offset = 0;\n const positions = new Float32Array(faces * 3 * 3);\n const normals = new Float32Array(faces * 3 * 3);\n const indices = new Uint32Array(faces * 3);\n let indicesCount = 0;\n for (let face = 0; face < faces; face++) {\n const start = dataOffset + face * faceLength;\n const normalX = reader.getFloat32(start, true);\n const normalY = reader.getFloat32(start + 4, true);\n const normalZ = reader.getFloat32(start + 8, true);\n for (let i = 1; i <= 3; i++) {\n const vertexstart = start + i * 12;\n // ordering is intentional to match ascii import\n positions[offset] = reader.getFloat32(vertexstart, true);\n normals[offset] = normalX;\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\n normals[offset + 2] = normalY;\n normals[offset + 1] = normalZ;\n }\n else {\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\n normals[offset + 1] = normalY;\n normals[offset + 2] = normalZ;\n }\n offset += 3;\n }\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\n indices[indicesCount] = indicesCount;\n indices[indicesCount + 1] = indicesCount + 2;\n indices[indicesCount + 2] = indicesCount + 1;\n indicesCount += 3;\n }\n else {\n indices[indicesCount] = indicesCount++;\n indices[indicesCount] = indicesCount++;\n indices[indicesCount] = indicesCount++;\n }\n }\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\n mesh.setIndices(indices);\n mesh.computeWorldMatrix(true);\n }\n _parseASCII(mesh, solidData) {\n const positions = [];\n const normals = [];\n const indices = [];\n let indicesCount = 0;\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\n let matches;\n while ((matches = this.facetsPattern.exec(solidData))) {\n const facet = matches[1];\n //one normal per face\n const normalMatches = this.normalPattern.exec(facet);\n this.normalPattern.lastIndex = 0;\n if (!normalMatches) {\n continue;\n }\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\n let vertexMatch;\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\n normals.push(normal[0], normal[1], normal[2]);\n }\n else {\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\n // Flipping the second and third component because inverted\n // when normal was declared.\n normals.push(normal[0], normal[2], normal[1]);\n }\n }\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\n indices.push(indicesCount, indicesCount + 2, indicesCount + 1);\n indicesCount += 3;\n }\n else {\n indices.push(indicesCount++, indicesCount++, indicesCount++);\n }\n this.vertexPattern.lastIndex = 0;\n }\n this.facetsPattern.lastIndex = 0;\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\n mesh.setIndices(indices);\n mesh.computeWorldMatrix(true);\n }\n}\n/**\n * Defines if Y and Z axes are swapped or not when loading an STL file.\n * The default is false to maintain backward compatibility. When set to\n * true, coordinates from the STL file are used without change.\n */\nSTLFileLoader.DO_NOT_ALTER_FILE_COORDINATES = false;\nregisterSceneLoaderPlugin(new STLFileLoader());\n//# sourceMappingURL=stlFileLoader.js.map"],"names":[],"mappings":";;;;AAOA;AACA;AACA;AACA;AACO,MAAM,aAAa,CAAC;AAC3B,IAAI,WAAW,GAAG;AAClB;AACA,QAAQ,IAAI,CAAC,YAAY,GAAG,yCAAyC;AACrE;AACA,QAAQ,IAAI,CAAC,aAAa,GAAG,0BAA0B;AACvD;AACA,QAAQ,IAAI,CAAC,aAAa,GAAG,mJAAmJ;AAChL;AACA,QAAQ,IAAI,CAAC,aAAa,GAAG,mJAAmJ;AAChL;AACA;AACA;AACA,QAAQ,IAAI,CAAC,IAAI,GAAG,qBAAqB,CAAC,IAAI;AAC9C;AACA;AACA;AACA;AACA;AACA,QAAQ,IAAI,CAAC,UAAU,GAAG,qBAAqB,CAAC,UAAU;AAC1D;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI,UAAU,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE;AAC1D,QAAQ,IAAI,OAAO;AACnB,QAAQ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;AACtC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;AACtC;AACA,gBAAgB,MAAM,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC;AAC9D,gBAAgB,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC;AACpD,gBAAgB,IAAI,MAAM,EAAE;AAC5B,oBAAoB,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC;AAC5C;AACA,gBAAgB,OAAO,IAAI;AAC3B;AACA;AACA;AACA,YAAY,IAAI,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;AACjE;AACA;AACA,QAAQ,QAAQ,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG;AACzD,YAAY,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC;AACrC,YAAY,MAAM,eAAe,GAAG,OAAO,CAAC,CAAC,CAAC;AAC9C,YAAY,IAAI,eAAe,IAAI,QAAQ,IAAI,eAAe,EAAE;AAChE,gBAAgB,KAAK,CAAC,KAAK,CAAC,2CAA2C,CAAC;AACxE,gBAAgB,OAAO,KAAK;AAC5B;AACA;AACA,YAAY,IAAI,WAAW,IAAI,QAAQ,EAAE;AACzC,gBAAgB,IAAI,WAAW,YAAY,KAAK,EAAE;AAClD,oBAAoB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;AACxD,wBAAwB;AACxB;AACA;AACA,qBAAqB;AACrB,oBAAoB,IAAI,QAAQ,KAAK,WAAW,EAAE;AAClD,wBAAwB;AACxB;AACA;AACA;AACA;AACA,YAAY,QAAQ,GAAG,QAAQ,IAAI,SAAS;AAC5C,YAAY,MAAM,WAAW,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC;AACzD,YAAY,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;AACrD,YAAY,IAAI,MAAM,EAAE;AACxB,gBAAgB,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC;AACxC;AACA;AACA,QAAQ,OAAO,IAAI;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI,IAAI,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE;AAC/B,QAAQ,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC;AACxE,QAAQ,OAAO,MAAM;AACrB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAI,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE;AAC7C,QAAQ,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC;AACnD,QAAQ,KAAK,CAAC,sBAAsB,GAAG,IAAI;AAC3C,QAAQ,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC;AACrE,QAAQ,KAAK,CAAC,sBAAsB,GAAG,KAAK;AAC5C,QAAQ,OAAO,SAAS;AACxB;AACA,IAAI,SAAS,CAAC,IAAI,EAAE;AACpB;AACA,QAAQ,MAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC;AACzC;AACA;AACA,QAAQ,IAAI,MAAM,CAAC,UAAU,IAAI,EAAE,EAAE;AACrC,YAAY,OAAO,KAAK;AACxB;AACA,QAAQ,MAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;AACjE,QAAQ,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC;AACjD,QAAQ,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,MAAM,GAAG,QAAQ,KAAK,MAAM,CAAC,UAAU,EAAE;AACnE,YAAY,OAAO,IAAI;AACvB;AACA;AACA,QAAQ,MAAM,KAAK,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;AAC/C,QAAQ,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE;AAC1C,YAAY,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,KAAK,CAAC,GAAG,CAAC,EAAE;AACrD,gBAAgB,OAAO,IAAI;AAC3B;AACA;AACA,QAAQ,OAAO,KAAK;AACpB;AACA,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE;AAC7B,QAAQ,MAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC;AACzC,QAAQ,MAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC;AAChD,QAAQ,MAAM,UAAU,GAAG,EAAE;AAC7B,QAAQ,MAAM,UAAU,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC;AACrC,QAAQ,IAAI,MAAM,GAAG,CAAC;AACtB,QAAQ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;AACzD,QAAQ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;AACvD,QAAQ,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;AAClD,QAAQ,IAAI,YAAY,GAAG,CAAC;AAC5B,QAAQ,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE;AACjD,YAAY,MAAM,KAAK,GAAG,UAAU,GAAG,IAAI,GAAG,UAAU;AACxD,YAAY,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC;AAC1D,YAAY,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC;AAC9D,YAAY,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC;AAC9D,YAAY,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;AACzC,gBAAgB,MAAM,WAAW,GAAG,KAAK,GAAG,CAAC,GAAG,EAAE;AAClD;AACA,gBAAgB,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC;AACxE,gBAAgB,OAAO,CAAC,MAAM,CAAC,GAAG,OAAO;AACzC,gBAAgB,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;AAClE,oBAAoB,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC;AACpF,oBAAoB,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC;AACpF,oBAAoB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO;AACjD,oBAAoB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO;AACjD;AACA,qBAAqB;AACrB,oBAAoB,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC;AACpF,oBAAoB,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC;AACpF,oBAAoB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO;AACjD,oBAAoB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO;AACjD;AACA,gBAAgB,MAAM,IAAI,CAAC;AAC3B;AACA,YAAY,IAAI,aAAa,CAAC,6BAA6B,EAAE;AAC7D,gBAAgB,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY;AACpD,gBAAgB,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC;AAC5D,gBAAgB,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC;AAC5D,gBAAgB,YAAY,IAAI,CAAC;AACjC;AACA,iBAAiB;AACjB,gBAAgB,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE;AACtD,gBAAgB,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE;AACtD,gBAAgB,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE;AACtD;AACA;AACA,QAAQ,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC;AAClE,QAAQ,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC;AAC9D,QAAQ,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;AAChC,QAAQ,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC;AACrC;AACA,IAAI,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE;AACjC,QAAQ,MAAM,SAAS,GAAG,EAAE;AAC5B,QAAQ,MAAM,OAAO,GAAG,EAAE;AAC1B,QAAQ,MAAM,OAAO,GAAG,EAAE;AAC1B,QAAQ,IAAI,YAAY,GAAG,CAAC;AAC5B;AACA,QAAQ,IAAI,OAAO;AACnB,QAAQ,QAAQ,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG;AAC/D,YAAY,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;AACpC;AACA,YAAY,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC;AAChE,YAAY,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC;AAC5C,YAAY,IAAI,CAAC,aAAa,EAAE;AAChC,gBAAgB;AAChB;AACA,YAAY,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;AACzG,YAAY,IAAI,WAAW;AAC3B,YAAY,QAAQ,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG;AACnE,gBAAgB,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;AAClE,oBAAoB,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1G,oBAAoB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;AACjE;AACA,qBAAqB;AACrB,oBAAoB,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1G;AACA;AACA,oBAAoB,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;AACjE;AACA;AACA,YAAY,IAAI,aAAa,CAAC,6BAA6B,EAAE;AAC7D,gBAAgB,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,CAAC;AAC9E,gBAAgB,YAAY,IAAI,CAAC;AACjC;AACA,iBAAiB;AACjB,gBAAgB,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,YAAY,EAAE,EAAE,YAAY,EAAE,CAAC;AAC5E;AACA,YAAY,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC;AAC5C;AACA,QAAQ,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC;AACxC,QAAQ,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC;AAClE,QAAQ,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC;AAC9D,QAAQ,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;AAChC,QAAQ,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC;AACrC;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAa,CAAC,6BAA6B,GAAG,KAAK;AACnD,yBAAyB,CAAC,IAAI,aAAa,EAAE,CAAC;;;;"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
import{am as t,M as e,T as s,V as n,y as r}from"./index-DRbhrB0j.esm.min.js";import{A as i}from"./assetContainer-DDEska5G.esm.min.js";import"./standardMaterial-DQii8fRL.esm.min.js";class a{constructor(){this.solidPattern=/solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g,this.facetsPattern=/facet([\s\S]*?)endfacet/g,this.normalPattern=/normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g,this.vertexPattern=/vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g,this.name=t.name,this.extensions=t.extensions}importMesh(t,n,r,i,a){let o;if("string"!=typeof r){if(this._isBinary(r)){const t=new e("stlmesh",n);return this._parseBinary(t,r),a&&a.push(t),!0}r=(new TextDecoder).decode(new Uint8Array(r))}for(;o=this.solidPattern.exec(r);){let r=o[1];const i=o[3];if(i&&r!=i)return s.Error("Error in STL, solid name != endsolid name"),!1;if(t&&r)if(t instanceof Array){if(!t.indexOf(r))continue}else if(r!==t)continue;r=r||"stlmesh";const l=new e(r,n);this._parseASCII(l,o[2]),a&&a.push(l)}return!0}load(t,e,s){return this.importMesh(null,t,e,s,null)}loadAssetContainer(t,e,s){const n=new i(t);return t._blockEntityCollection=!0,this.importMesh(null,t,e,s,n.meshes),t._blockEntityCollection=!1,n}_isBinary(t){const e=new DataView(t);if(e.byteLength<=80)return!1;if(84+50*e.getUint32(80,!0)===e.byteLength)return!0;const s=[115,111,108,105,100];for(let t=0;t<5;t++)if(e.getUint8(t)!==s[t])return!0;return!1}_parseBinary(t,e){const s=new DataView(e),r=s.getUint32(80,!0);let i=0;const o=new Float32Array(3*r*3),l=new Float32Array(3*r*3),c=new Uint32Array(3*r);let m=0;for(let t=0;t<r;t++){const e=84+50*t,n=s.getFloat32(e,!0),r=s.getFloat32(e+4,!0),u=s.getFloat32(e+8,!0);for(let t=1;t<=3;t++){const c=e+12*t;o[i]=s.getFloat32(c,!0),l[i]=n,a.DO_NOT_ALTER_FILE_COORDINATES?(o[i+1]=s.getFloat32(c+4,!0),o[i+2]=s.getFloat32(c+8,!0),l[i+1]=r,l[i+2]=u):(o[i+2]=s.getFloat32(c+4,!0),o[i+1]=s.getFloat32(c+8,!0),l[i+2]=r,l[i+1]=u),i+=3}a.DO_NOT_ALTER_FILE_COORDINATES?(c[m]=m,c[m+1]=m+2,c[m+2]=m+1,m+=3):(c[m]=m++,c[m]=m++,c[m]=m++)}t.setVerticesData(n.PositionKind,o),t.setVerticesData(n.NormalKind,l),t.setIndices(c),t.computeWorldMatrix(!0)}_parseASCII(t,e){const s=[],r=[],i=[];let o,l=0;for(;o=this.facetsPattern.exec(e);){const t=o[1],e=this.normalPattern.exec(t);if(this.normalPattern.lastIndex=0,!e)continue;const n=[Number(e[1]),Number(e[5]),Number(e[3])];let c;for(;c=this.vertexPattern.exec(t);)a.DO_NOT_ALTER_FILE_COORDINATES?(s.push(Number(c[1]),Number(c[3]),Number(c[5])),r.push(n[0],n[2],n[1])):(s.push(Number(c[1]),Number(c[5]),Number(c[3])),r.push(n[0],n[1],n[2]));a.DO_NOT_ALTER_FILE_COORDINATES?(i.push(l,l+2,l+1),l+=3):i.push(l++,l++,l++),this.vertexPattern.lastIndex=0}this.facetsPattern.lastIndex=0,t.setVerticesData(n.PositionKind,s),t.setVerticesData(n.NormalKind,r),t.setIndices(i),t.computeWorldMatrix(!0)}}a.DO_NOT_ALTER_FILE_COORDINATES=!1,r(new a);export{a as STLFileLoader};
|
|
2
|
+
//# sourceMappingURL=stlFileLoader-DkXWqjZo.esm.min.js.map
|