@babylonjs/viewer 7.40.4 → 7.41.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. package/assets/photoStudio.env +0 -0
  2. package/dist/babylon-viewer.esm.js +2 -0
  3. package/dist/babylon-viewer.esm.js.map +1 -0
  4. package/dist/babylon-viewer.esm.min.js +2 -0
  5. package/dist/babylon-viewer.esm.min.js.map +1 -0
  6. package/dist/chunks/EXT_lights_ies-CFzvmxxg.esm.min.js +2 -0
  7. package/dist/chunks/EXT_lights_ies-CFzvmxxg.esm.min.js.map +1 -0
  8. package/dist/chunks/EXT_lights_ies-cyFdY7yl.esm.js +84 -0
  9. package/dist/chunks/EXT_lights_ies-cyFdY7yl.esm.js.map +1 -0
  10. package/dist/chunks/EXT_lights_image_based-BNmSqx40.esm.min.js +2 -0
  11. package/dist/chunks/EXT_lights_image_based-BNmSqx40.esm.min.js.map +1 -0
  12. package/dist/chunks/EXT_lights_image_based-CC48JVU0.esm.js +171 -0
  13. package/dist/chunks/EXT_lights_image_based-CC48JVU0.esm.js.map +1 -0
  14. package/dist/chunks/EXT_mesh_gpu_instancing-B2qj3kQu.esm.js +86 -0
  15. package/dist/chunks/EXT_mesh_gpu_instancing-B2qj3kQu.esm.js.map +1 -0
  16. package/dist/chunks/EXT_mesh_gpu_instancing-lanrAAoi.esm.min.js +2 -0
  17. package/dist/chunks/EXT_mesh_gpu_instancing-lanrAAoi.esm.min.js.map +1 -0
  18. package/dist/chunks/EXT_meshopt_compression-DjvHx7gJ.esm.js +134 -0
  19. package/dist/chunks/EXT_meshopt_compression-DjvHx7gJ.esm.js.map +1 -0
  20. package/dist/chunks/EXT_meshopt_compression-oH6HzGir.esm.min.js +2 -0
  21. package/dist/chunks/EXT_meshopt_compression-oH6HzGir.esm.min.js.map +1 -0
  22. package/dist/chunks/EXT_texture_avif-BYWETW7-.esm.min.js +2 -0
  23. package/dist/chunks/EXT_texture_avif-BYWETW7-.esm.min.js.map +1 -0
  24. package/dist/chunks/EXT_texture_avif-CKXEq29h.esm.js +44 -0
  25. package/dist/chunks/EXT_texture_avif-CKXEq29h.esm.js.map +1 -0
  26. package/dist/chunks/EXT_texture_webp-Dl4GPoEU.esm.min.js +2 -0
  27. package/dist/chunks/EXT_texture_webp-Dl4GPoEU.esm.min.js.map +1 -0
  28. package/dist/chunks/EXT_texture_webp-fAiSgaNl.esm.js +43 -0
  29. package/dist/chunks/EXT_texture_webp-fAiSgaNl.esm.js.map +1 -0
  30. package/dist/chunks/ExtrasAsMetadata-BUQ3X3M6.esm.js +64 -0
  31. package/dist/chunks/ExtrasAsMetadata-BUQ3X3M6.esm.js.map +1 -0
  32. package/dist/chunks/ExtrasAsMetadata-C_M9nxb4.esm.min.js +2 -0
  33. package/dist/chunks/ExtrasAsMetadata-C_M9nxb4.esm.min.js.map +1 -0
  34. package/dist/chunks/KHR_animation_pointer-BdFZyLUq.esm.js +352 -0
  35. package/dist/chunks/KHR_animation_pointer-BdFZyLUq.esm.js.map +1 -0
  36. package/dist/chunks/KHR_animation_pointer-CBqZcURZ.esm.min.js +2 -0
  37. package/dist/chunks/KHR_animation_pointer-CBqZcURZ.esm.min.js.map +1 -0
  38. package/dist/chunks/KHR_draco_mesh_compression-DU2Rk2nj.esm.min.js +2 -0
  39. package/dist/chunks/KHR_draco_mesh_compression-DU2Rk2nj.esm.min.js.map +1 -0
  40. package/dist/chunks/KHR_draco_mesh_compression-hVF9XuFz.esm.js +610 -0
  41. package/dist/chunks/KHR_draco_mesh_compression-hVF9XuFz.esm.js.map +1 -0
  42. package/dist/chunks/KHR_interactivity-COE1p684.esm.min.js +2 -0
  43. package/dist/chunks/KHR_interactivity-COE1p684.esm.min.js.map +1 -0
  44. package/dist/chunks/KHR_interactivity-Cv1s_pea.esm.js +4033 -0
  45. package/dist/chunks/KHR_interactivity-Cv1s_pea.esm.js.map +1 -0
  46. package/dist/chunks/KHR_lights_punctual-CHf5kbKi.esm.js +581 -0
  47. package/dist/chunks/KHR_lights_punctual-CHf5kbKi.esm.js.map +1 -0
  48. package/dist/chunks/KHR_lights_punctual-DIEAP5SG.esm.min.js +2 -0
  49. package/dist/chunks/KHR_lights_punctual-DIEAP5SG.esm.min.js.map +1 -0
  50. package/dist/chunks/KHR_materials_anisotropy-CU-xxV6y.esm.js +65 -0
  51. package/dist/chunks/KHR_materials_anisotropy-CU-xxV6y.esm.js.map +1 -0
  52. package/dist/chunks/KHR_materials_anisotropy-Cq6CU4qW.esm.min.js +2 -0
  53. package/dist/chunks/KHR_materials_anisotropy-Cq6CU4qW.esm.min.js.map +1 -0
  54. package/dist/chunks/KHR_materials_clearcoat-BSjcmIju.esm.js +96 -0
  55. package/dist/chunks/KHR_materials_clearcoat-BSjcmIju.esm.js.map +1 -0
  56. package/dist/chunks/KHR_materials_clearcoat-CVNNhJRE.esm.min.js +2 -0
  57. package/dist/chunks/KHR_materials_clearcoat-CVNNhJRE.esm.min.js.map +1 -0
  58. package/dist/chunks/KHR_materials_diffuse_transmission-BDuGIkOh.esm.min.js +2 -0
  59. package/dist/chunks/KHR_materials_diffuse_transmission-BDuGIkOh.esm.min.js.map +1 -0
  60. package/dist/chunks/KHR_materials_diffuse_transmission-BZ-9rJUf.esm.js +97 -0
  61. package/dist/chunks/KHR_materials_diffuse_transmission-BZ-9rJUf.esm.js.map +1 -0
  62. package/dist/chunks/KHR_materials_dispersion-BxiGElVU.esm.min.js +2 -0
  63. package/dist/chunks/KHR_materials_dispersion-BxiGElVU.esm.min.js.map +1 -0
  64. package/dist/chunks/KHR_materials_dispersion-UI4zH1V_.esm.js +62 -0
  65. package/dist/chunks/KHR_materials_dispersion-UI4zH1V_.esm.js.map +1 -0
  66. package/dist/chunks/KHR_materials_emissive_strength-BT-Nu60T.esm.js +55 -0
  67. package/dist/chunks/KHR_materials_emissive_strength-BT-Nu60T.esm.js.map +1 -0
  68. package/dist/chunks/KHR_materials_emissive_strength-CwkVNmN7.esm.min.js +2 -0
  69. package/dist/chunks/KHR_materials_emissive_strength-CwkVNmN7.esm.min.js.map +1 -0
  70. package/dist/chunks/KHR_materials_ior-BGUUe5AW.esm.min.js +2 -0
  71. package/dist/chunks/KHR_materials_ior-BGUUe5AW.esm.min.js.map +1 -0
  72. package/dist/chunks/KHR_materials_ior-BbBQF-yw.esm.js +64 -0
  73. package/dist/chunks/KHR_materials_ior-BbBQF-yw.esm.js.map +1 -0
  74. package/dist/chunks/KHR_materials_iridescence-IFN2ewvr.esm.min.js +2 -0
  75. package/dist/chunks/KHR_materials_iridescence-IFN2ewvr.esm.min.js.map +1 -0
  76. package/dist/chunks/KHR_materials_iridescence-nLZDN7sc.esm.js +72 -0
  77. package/dist/chunks/KHR_materials_iridescence-nLZDN7sc.esm.js.map +1 -0
  78. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CyNVQC-W.esm.js +81 -0
  79. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-CyNVQC-W.esm.js.map +1 -0
  80. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-zxcydJdp.esm.min.js +2 -0
  81. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-zxcydJdp.esm.min.js.map +1 -0
  82. package/dist/chunks/KHR_materials_sheen-BWL9yo8Z.esm.min.js +2 -0
  83. package/dist/chunks/KHR_materials_sheen-BWL9yo8Z.esm.min.js.map +1 -0
  84. package/dist/chunks/KHR_materials_sheen-DSThWwq2.esm.js +85 -0
  85. package/dist/chunks/KHR_materials_sheen-DSThWwq2.esm.js.map +1 -0
  86. package/dist/chunks/KHR_materials_specular-B96NRFEV.esm.js +75 -0
  87. package/dist/chunks/KHR_materials_specular-B96NRFEV.esm.js.map +1 -0
  88. package/dist/chunks/KHR_materials_specular-D2JwOdxw.esm.min.js +2 -0
  89. package/dist/chunks/KHR_materials_specular-D2JwOdxw.esm.min.js.map +1 -0
  90. package/dist/chunks/KHR_materials_transmission-BvqtJXfD.esm.js +307 -0
  91. package/dist/chunks/KHR_materials_transmission-BvqtJXfD.esm.js.map +1 -0
  92. package/dist/chunks/KHR_materials_transmission-ljXN4y_0.esm.min.js +2 -0
  93. package/dist/chunks/KHR_materials_transmission-ljXN4y_0.esm.min.js.map +1 -0
  94. package/dist/chunks/KHR_materials_unlit-CjGTXU3z.esm.min.js +2 -0
  95. package/dist/chunks/KHR_materials_unlit-CjGTXU3z.esm.min.js.map +1 -0
  96. package/dist/chunks/KHR_materials_unlit-ww00IloC.esm.js +74 -0
  97. package/dist/chunks/KHR_materials_unlit-ww00IloC.esm.js.map +1 -0
  98. package/dist/chunks/KHR_materials_variants-D0pVU1lm.esm.min.js +2 -0
  99. package/dist/chunks/KHR_materials_variants-D0pVU1lm.esm.min.js.map +1 -0
  100. package/dist/chunks/KHR_materials_variants-D3IDOJfB.esm.js +262 -0
  101. package/dist/chunks/KHR_materials_variants-D3IDOJfB.esm.js.map +1 -0
  102. package/dist/chunks/KHR_materials_volume-BfZR8rbr.esm.min.js +2 -0
  103. package/dist/chunks/KHR_materials_volume-BfZR8rbr.esm.min.js.map +1 -0
  104. package/dist/chunks/KHR_materials_volume-CLkC_Bvi.esm.js +87 -0
  105. package/dist/chunks/KHR_materials_volume-CLkC_Bvi.esm.js.map +1 -0
  106. package/dist/chunks/KHR_mesh_quantization-BJv1P2Wt.esm.js +26 -0
  107. package/dist/chunks/KHR_mesh_quantization-BJv1P2Wt.esm.js.map +1 -0
  108. package/dist/chunks/KHR_mesh_quantization-D69X_5bR.esm.min.js +2 -0
  109. package/dist/chunks/KHR_mesh_quantization-D69X_5bR.esm.min.js.map +1 -0
  110. package/dist/chunks/KHR_node_hoverability-CG6s7hhs.esm.min.js +2 -0
  111. package/dist/chunks/KHR_node_hoverability-CG6s7hhs.esm.min.js.map +1 -0
  112. package/dist/chunks/KHR_node_hoverability-xgvyZ_r-.esm.js +39 -0
  113. package/dist/chunks/KHR_node_hoverability-xgvyZ_r-.esm.js.map +1 -0
  114. package/dist/chunks/KHR_node_visibility-DUozjXRR.esm.min.js +2 -0
  115. package/dist/chunks/KHR_node_visibility-DUozjXRR.esm.min.js.map +1 -0
  116. package/dist/chunks/KHR_node_visibility-aAs5Kkey.esm.js +46 -0
  117. package/dist/chunks/KHR_node_visibility-aAs5Kkey.esm.js.map +1 -0
  118. package/dist/chunks/KHR_texture_basisu-Bjw0jG1d.esm.js +43 -0
  119. package/dist/chunks/KHR_texture_basisu-Bjw0jG1d.esm.js.map +1 -0
  120. package/dist/chunks/KHR_texture_basisu-FWm46QOj.esm.min.js +2 -0
  121. package/dist/chunks/KHR_texture_basisu-FWm46QOj.esm.min.js.map +1 -0
  122. package/dist/chunks/KHR_texture_transform-BZYr2brj.esm.min.js +2 -0
  123. package/dist/chunks/KHR_texture_transform-BZYr2brj.esm.min.js.map +1 -0
  124. package/dist/chunks/KHR_texture_transform-DdsN6SA_.esm.js +63 -0
  125. package/dist/chunks/KHR_texture_transform-DdsN6SA_.esm.js.map +1 -0
  126. package/dist/chunks/KHR_xmp_json_ld-DhFD64vh.esm.min.js +2 -0
  127. package/dist/chunks/KHR_xmp_json_ld-DhFD64vh.esm.min.js.map +1 -0
  128. package/dist/chunks/KHR_xmp_json_ld-sTn6N13E.esm.js +51 -0
  129. package/dist/chunks/KHR_xmp_json_ld-sTn6N13E.esm.js.map +1 -0
  130. package/dist/chunks/MSFT_audio_emitter-5lrNj8-c.esm.min.js +2 -0
  131. package/dist/chunks/MSFT_audio_emitter-5lrNj8-c.esm.min.js.map +1 -0
  132. package/dist/chunks/MSFT_audio_emitter-B7RJSCaF.esm.js +2201 -0
  133. package/dist/chunks/MSFT_audio_emitter-B7RJSCaF.esm.js.map +1 -0
  134. package/dist/chunks/MSFT_lod-BJBjM7Gp.esm.js +337 -0
  135. package/dist/chunks/MSFT_lod-BJBjM7Gp.esm.js.map +1 -0
  136. package/dist/chunks/MSFT_lod-DpEZMnoU.esm.min.js +2 -0
  137. package/dist/chunks/MSFT_lod-DpEZMnoU.esm.min.js.map +1 -0
  138. package/dist/chunks/MSFT_minecraftMesh-CXHPdyar.esm.min.js +2 -0
  139. package/dist/chunks/MSFT_minecraftMesh-CXHPdyar.esm.min.js.map +1 -0
  140. package/dist/chunks/MSFT_minecraftMesh-DRC2tMvY.esm.js +46 -0
  141. package/dist/chunks/MSFT_minecraftMesh-DRC2tMvY.esm.js.map +1 -0
  142. package/dist/chunks/MSFT_sRGBFactors-Db1asZRk.esm.js +47 -0
  143. package/dist/chunks/MSFT_sRGBFactors-Db1asZRk.esm.js.map +1 -0
  144. package/dist/chunks/MSFT_sRGBFactors-RhAtY3q7.esm.min.js +2 -0
  145. package/dist/chunks/MSFT_sRGBFactors-RhAtY3q7.esm.min.js.map +1 -0
  146. package/dist/chunks/animationGroup-CjaFhT87.esm.min.js +2 -0
  147. package/dist/chunks/animationGroup-CjaFhT87.esm.min.js.map +1 -0
  148. package/dist/chunks/animationGroup-Ctc6BUYh.esm.js +2482 -0
  149. package/dist/chunks/animationGroup-Ctc6BUYh.esm.js.map +1 -0
  150. package/dist/chunks/assetContainer-DDEska5G.esm.min.js +2 -0
  151. package/dist/chunks/assetContainer-DDEska5G.esm.min.js.map +1 -0
  152. package/dist/chunks/assetContainer-QD3gUzyx.esm.js +1720 -0
  153. package/dist/chunks/assetContainer-QD3gUzyx.esm.js.map +1 -0
  154. package/dist/chunks/audioEngine-C6R2Ow6e.esm.js +305 -0
  155. package/dist/chunks/audioEngine-C6R2Ow6e.esm.js.map +1 -0
  156. package/dist/chunks/audioEngine-FKYFzzDb.esm.min.js +2 -0
  157. package/dist/chunks/audioEngine-FKYFzzDb.esm.min.js.map +1 -0
  158. package/dist/chunks/bakedVertexAnimation-DKR6lpIg.esm.min.js +2 -0
  159. package/dist/chunks/bakedVertexAnimation-DKR6lpIg.esm.min.js.map +1 -0
  160. package/dist/chunks/bakedVertexAnimation-Hxn22qoJ.esm.js +114 -0
  161. package/dist/chunks/bakedVertexAnimation-Hxn22qoJ.esm.js.map +1 -0
  162. package/dist/chunks/basisTextureLoader-BcNAHqjw.esm.min.js +2 -0
  163. package/dist/chunks/basisTextureLoader-BcNAHqjw.esm.min.js.map +1 -0
  164. package/dist/chunks/basisTextureLoader-Dr2d0ez5.esm.js +600 -0
  165. package/dist/chunks/basisTextureLoader-Dr2d0ez5.esm.js.map +1 -0
  166. package/dist/chunks/dds-CFrq_XFM.esm.js +540 -0
  167. package/dist/chunks/dds-CFrq_XFM.esm.js.map +1 -0
  168. package/dist/chunks/dds-D1NTXLIL.esm.min.js +2 -0
  169. package/dist/chunks/dds-D1NTXLIL.esm.min.js.map +1 -0
  170. package/dist/chunks/ddsTextureLoader-DbvffCUa.esm.min.js +2 -0
  171. package/dist/chunks/ddsTextureLoader-DbvffCUa.esm.min.js.map +1 -0
  172. package/dist/chunks/ddsTextureLoader-wyjUdBoO.esm.js +88 -0
  173. package/dist/chunks/ddsTextureLoader-wyjUdBoO.esm.js.map +1 -0
  174. package/dist/chunks/decalFragment-CGto5zyq.esm.js +18 -0
  175. package/dist/chunks/decalFragment-CGto5zyq.esm.js.map +1 -0
  176. package/dist/chunks/decalFragment-CU64C8uG.esm.min.js +2 -0
  177. package/dist/chunks/decalFragment-CU64C8uG.esm.min.js.map +1 -0
  178. package/dist/chunks/default.fragment-B2bhCC4E.esm.js +446 -0
  179. package/dist/chunks/default.fragment-B2bhCC4E.esm.js.map +1 -0
  180. package/dist/chunks/default.fragment-Boq79lom.esm.min.js +2 -0
  181. package/dist/chunks/default.fragment-Boq79lom.esm.min.js.map +1 -0
  182. package/dist/chunks/default.fragment-CluFtXFp.esm.min.js +2 -0
  183. package/dist/chunks/default.fragment-CluFtXFp.esm.min.js.map +1 -0
  184. package/dist/chunks/default.fragment-Dshl5Uqc.esm.js +515 -0
  185. package/dist/chunks/default.fragment-Dshl5Uqc.esm.js.map +1 -0
  186. package/dist/chunks/default.vertex-BAAgCiYo.esm.min.js +2 -0
  187. package/dist/chunks/default.vertex-BAAgCiYo.esm.min.js.map +1 -0
  188. package/dist/chunks/default.vertex-BhOIicZW.esm.min.js +2 -0
  189. package/dist/chunks/default.vertex-BhOIicZW.esm.min.js.map +1 -0
  190. package/dist/chunks/default.vertex-DL7IogGB.esm.js +211 -0
  191. package/dist/chunks/default.vertex-DL7IogGB.esm.js.map +1 -0
  192. package/dist/chunks/default.vertex-DOXcZEQ0.esm.js +190 -0
  193. package/dist/chunks/default.vertex-DOXcZEQ0.esm.js.map +1 -0
  194. package/dist/chunks/defaultUboDeclaration-1qBz6EuF.esm.js +15 -0
  195. package/dist/chunks/defaultUboDeclaration-1qBz6EuF.esm.js.map +1 -0
  196. package/dist/chunks/defaultUboDeclaration-B9LzMzlw.esm.min.js +2 -0
  197. package/dist/chunks/defaultUboDeclaration-B9LzMzlw.esm.min.js.map +1 -0
  198. package/dist/chunks/defaultUboDeclaration-CXdodf7i.esm.js +13 -0
  199. package/dist/chunks/defaultUboDeclaration-CXdodf7i.esm.js.map +1 -0
  200. package/dist/chunks/defaultUboDeclaration-CZlCaxgu.esm.min.js +2 -0
  201. package/dist/chunks/defaultUboDeclaration-CZlCaxgu.esm.min.js.map +1 -0
  202. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +11 -0
  203. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +1 -0
  204. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +2 -0
  205. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +1 -0
  206. package/dist/chunks/dumpTools-C3vcqEdz.esm.js +200 -0
  207. package/dist/chunks/dumpTools-C3vcqEdz.esm.js.map +1 -0
  208. package/dist/chunks/dumpTools-C8ZzlWEh.esm.min.js +2 -0
  209. package/dist/chunks/dumpTools-C8ZzlWEh.esm.min.js.map +1 -0
  210. package/dist/chunks/engine-_wVL12I1.esm.js +2213 -0
  211. package/dist/chunks/engine-_wVL12I1.esm.js.map +1 -0
  212. package/dist/chunks/engine-nCWszV_w.esm.min.js +2 -0
  213. package/dist/chunks/engine-nCWszV_w.esm.min.js.map +1 -0
  214. package/dist/chunks/engine.common-BuPfo1Wj.esm.min.js +2 -0
  215. package/dist/chunks/engine.common-BuPfo1Wj.esm.min.js.map +1 -0
  216. package/dist/chunks/engine.common-CT5iq3ZT.esm.js +1162 -0
  217. package/dist/chunks/engine.common-CT5iq3ZT.esm.js.map +1 -0
  218. package/dist/chunks/envTextureLoader-D7L0fVXR.esm.min.js +2 -0
  219. package/dist/chunks/envTextureLoader-D7L0fVXR.esm.min.js.map +1 -0
  220. package/dist/chunks/envTextureLoader-PtuRNDrr.esm.js +64 -0
  221. package/dist/chunks/envTextureLoader-PtuRNDrr.esm.js.map +1 -0
  222. package/dist/chunks/environmentTextureTools-BjmCbfSf.esm.min.js +2 -0
  223. package/dist/chunks/environmentTextureTools-BjmCbfSf.esm.min.js.map +1 -0
  224. package/dist/chunks/environmentTextureTools-DYbFmR95.esm.js +382 -0
  225. package/dist/chunks/environmentTextureTools-DYbFmR95.esm.js.map +1 -0
  226. package/dist/chunks/exrTextureLoader-BIPK0bPG.esm.min.js +2 -0
  227. package/dist/chunks/exrTextureLoader-BIPK0bPG.esm.min.js.map +1 -0
  228. package/dist/chunks/exrTextureLoader-CEhv_7O9.esm.js +1683 -0
  229. package/dist/chunks/exrTextureLoader-CEhv_7O9.esm.js.map +1 -0
  230. package/dist/chunks/fogFragment-B7_evZbY.esm.js +102 -0
  231. package/dist/chunks/fogFragment-B7_evZbY.esm.js.map +1 -0
  232. package/dist/chunks/fogFragment-CoZPb7oI.esm.min.js +2 -0
  233. package/dist/chunks/fogFragment-CoZPb7oI.esm.min.js.map +1 -0
  234. package/dist/chunks/fogFragment-DSO97-dc.esm.min.js +2 -0
  235. package/dist/chunks/fogFragment-DSO97-dc.esm.min.js.map +1 -0
  236. package/dist/chunks/fogFragment-wY2jQ7fb.esm.js +101 -0
  237. package/dist/chunks/fogFragment-wY2jQ7fb.esm.js.map +1 -0
  238. package/dist/chunks/fresnelFunction-BSEp5SCT.esm.js +12 -0
  239. package/dist/chunks/fresnelFunction-BSEp5SCT.esm.js.map +1 -0
  240. package/dist/chunks/fresnelFunction-Cg-NNSrz.esm.min.js +2 -0
  241. package/dist/chunks/fresnelFunction-Cg-NNSrz.esm.min.js.map +1 -0
  242. package/dist/chunks/glTFLoader-3ZUBWawQ.esm.min.js +2 -0
  243. package/dist/chunks/glTFLoader-3ZUBWawQ.esm.min.js.map +1 -0
  244. package/dist/chunks/glTFLoader-DVoAJl_A.esm.js +7658 -0
  245. package/dist/chunks/glTFLoader-DVoAJl_A.esm.js.map +1 -0
  246. package/dist/chunks/glTFLoaderAnimation-By7yP8sQ.esm.js +77 -0
  247. package/dist/chunks/glTFLoaderAnimation-By7yP8sQ.esm.js.map +1 -0
  248. package/dist/chunks/glTFLoaderAnimation-C9g-SHaJ.esm.min.js +2 -0
  249. package/dist/chunks/glTFLoaderAnimation-C9g-SHaJ.esm.min.js.map +1 -0
  250. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +2 -0
  251. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +1 -0
  252. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +67 -0
  253. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +1 -0
  254. package/dist/chunks/harmonicsFunctions-B8pgRSdd.esm.min.js +2 -0
  255. package/dist/chunks/harmonicsFunctions-B8pgRSdd.esm.min.js.map +1 -0
  256. package/dist/chunks/harmonicsFunctions-BcfkM4gb.esm.js +35 -0
  257. package/dist/chunks/harmonicsFunctions-BcfkM4gb.esm.js.map +1 -0
  258. package/dist/chunks/harmonicsFunctions-DF1x585z.esm.min.js +2 -0
  259. package/dist/chunks/harmonicsFunctions-DF1x585z.esm.min.js.map +1 -0
  260. package/dist/chunks/harmonicsFunctions-a48Ki58F.esm.js +34 -0
  261. package/dist/chunks/harmonicsFunctions-a48Ki58F.esm.js.map +1 -0
  262. package/dist/chunks/hdrTextureLoader-BWnO8u1r.esm.js +253 -0
  263. package/dist/chunks/hdrTextureLoader-BWnO8u1r.esm.js.map +1 -0
  264. package/dist/chunks/hdrTextureLoader-Bii9QpYI.esm.min.js +2 -0
  265. package/dist/chunks/hdrTextureLoader-Bii9QpYI.esm.min.js.map +1 -0
  266. package/dist/chunks/helperFunctions-BinFB44e.esm.js +110 -0
  267. package/dist/chunks/helperFunctions-BinFB44e.esm.js.map +1 -0
  268. package/dist/chunks/helperFunctions-CZAyJNTJ.esm.min.js +2 -0
  269. package/dist/chunks/helperFunctions-CZAyJNTJ.esm.min.js.map +1 -0
  270. package/dist/chunks/helperFunctions-DjoUVhI2.esm.min.js +2 -0
  271. package/dist/chunks/helperFunctions-DjoUVhI2.esm.min.js.map +1 -0
  272. package/dist/chunks/helperFunctions-Ds3-3-tu.esm.js +83 -0
  273. package/dist/chunks/helperFunctions-Ds3-3-tu.esm.js.map +1 -0
  274. package/dist/chunks/iesTextureLoader-CsnjIN7M.esm.js +189 -0
  275. package/dist/chunks/iesTextureLoader-CsnjIN7M.esm.js.map +1 -0
  276. package/dist/chunks/iesTextureLoader-DkmTomCD.esm.min.js +2 -0
  277. package/dist/chunks/iesTextureLoader-DkmTomCD.esm.min.js.map +1 -0
  278. package/dist/chunks/index-Cw2FZpYY.esm.js +74870 -0
  279. package/dist/chunks/index-Cw2FZpYY.esm.js.map +1 -0
  280. package/dist/chunks/index-DRbhrB0j.esm.min.js +57 -0
  281. package/dist/chunks/index-DRbhrB0j.esm.min.js.map +1 -0
  282. package/dist/chunks/ktxTextureLoader-B4pmAFQl.esm.js +814 -0
  283. package/dist/chunks/ktxTextureLoader-B4pmAFQl.esm.js.map +1 -0
  284. package/dist/chunks/ktxTextureLoader-B8Rlj2T0.esm.min.js +2 -0
  285. package/dist/chunks/ktxTextureLoader-B8Rlj2T0.esm.min.js.map +1 -0
  286. package/dist/chunks/logDepthDeclaration-CGz2sG_K.esm.js +11 -0
  287. package/dist/chunks/logDepthDeclaration-CGz2sG_K.esm.js.map +1 -0
  288. package/dist/chunks/logDepthDeclaration-CfVFs2QC.esm.min.js +2 -0
  289. package/dist/chunks/logDepthDeclaration-CfVFs2QC.esm.min.js.map +1 -0
  290. package/dist/chunks/logDepthDeclaration-CzVshpad.esm.min.js +2 -0
  291. package/dist/chunks/logDepthDeclaration-CzVshpad.esm.min.js.map +1 -0
  292. package/dist/chunks/logDepthDeclaration-xOwnAKtd.esm.js +35 -0
  293. package/dist/chunks/logDepthDeclaration-xOwnAKtd.esm.js.map +1 -0
  294. package/dist/chunks/logDepthVertex-BRgUZAsw.esm.js +81 -0
  295. package/dist/chunks/logDepthVertex-BRgUZAsw.esm.js.map +1 -0
  296. package/dist/chunks/logDepthVertex-CWfPfN9-.esm.min.js +2 -0
  297. package/dist/chunks/logDepthVertex-CWfPfN9-.esm.min.js.map +1 -0
  298. package/dist/chunks/logDepthVertex-HDlt7vTP.esm.min.js +2 -0
  299. package/dist/chunks/logDepthVertex-HDlt7vTP.esm.min.js.map +1 -0
  300. package/dist/chunks/logDepthVertex-l0uEG89p.esm.js +77 -0
  301. package/dist/chunks/logDepthVertex-l0uEG89p.esm.js.map +1 -0
  302. package/dist/chunks/mainUVVaryingDeclaration-B72zV2P9.esm.min.js +2 -0
  303. package/dist/chunks/mainUVVaryingDeclaration-B72zV2P9.esm.min.js.map +1 -0
  304. package/dist/chunks/mainUVVaryingDeclaration-BDogjZrz.esm.js +11 -0
  305. package/dist/chunks/mainUVVaryingDeclaration-BDogjZrz.esm.js.map +1 -0
  306. package/dist/chunks/mainUVVaryingDeclaration-DO5HJKyl.esm.min.js +2 -0
  307. package/dist/chunks/mainUVVaryingDeclaration-DO5HJKyl.esm.min.js.map +1 -0
  308. package/dist/chunks/mainUVVaryingDeclaration-DqzNajlu.esm.js +11 -0
  309. package/dist/chunks/mainUVVaryingDeclaration-DqzNajlu.esm.js.map +1 -0
  310. package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js +119 -0
  311. package/dist/chunks/mesh.vertexData.functions-B_pMCAzZ.esm.js.map +1 -0
  312. package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js +2 -0
  313. package/dist/chunks/mesh.vertexData.functions-Bo7e6Of9.esm.min.js.map +1 -0
  314. package/dist/chunks/meshUboDeclaration-BCO87lfZ.esm.js +26 -0
  315. package/dist/chunks/meshUboDeclaration-BCO87lfZ.esm.js.map +1 -0
  316. package/dist/chunks/meshUboDeclaration-o4Xf2fwW.esm.min.js +2 -0
  317. package/dist/chunks/meshUboDeclaration-o4Xf2fwW.esm.min.js.map +1 -0
  318. package/dist/chunks/objFileLoader-BfPYM2Sh.esm.min.js +2 -0
  319. package/dist/chunks/objFileLoader-BfPYM2Sh.esm.min.js.map +1 -0
  320. package/dist/chunks/objFileLoader-D1emf4Qh.esm.js +1338 -0
  321. package/dist/chunks/objFileLoader-D1emf4Qh.esm.js.map +1 -0
  322. package/dist/chunks/oitFragment-B92YpEfj.esm.min.js +2 -0
  323. package/dist/chunks/oitFragment-B92YpEfj.esm.min.js.map +1 -0
  324. package/dist/chunks/oitFragment-BoFKkDNv.esm.js +1078 -0
  325. package/dist/chunks/oitFragment-BoFKkDNv.esm.js.map +1 -0
  326. package/dist/chunks/oitFragment-Cfx3g0iX.esm.js +1240 -0
  327. package/dist/chunks/oitFragment-Cfx3g0iX.esm.js.map +1 -0
  328. package/dist/chunks/oitFragment-CiA7gld-.esm.min.js +2 -0
  329. package/dist/chunks/oitFragment-CiA7gld-.esm.min.js.map +1 -0
  330. package/dist/chunks/pass.fragment-BLbIViJ7.esm.js +15 -0
  331. package/dist/chunks/pass.fragment-BLbIViJ7.esm.js.map +1 -0
  332. package/dist/chunks/pass.fragment-BqMk9ouF.esm.min.js +2 -0
  333. package/dist/chunks/pass.fragment-BqMk9ouF.esm.min.js.map +1 -0
  334. package/dist/chunks/pass.fragment-BuVDFNSR.esm.js +15 -0
  335. package/dist/chunks/pass.fragment-BuVDFNSR.esm.js.map +1 -0
  336. package/dist/chunks/pass.fragment-cM5FBHLm.esm.min.js +2 -0
  337. package/dist/chunks/pass.fragment-cM5FBHLm.esm.min.js.map +1 -0
  338. package/dist/chunks/pbr.fragment-5L_F7nGn.esm.js +3222 -0
  339. package/dist/chunks/pbr.fragment-5L_F7nGn.esm.js.map +1 -0
  340. package/dist/chunks/pbr.fragment-BJNPHSa-.esm.min.js +2 -0
  341. package/dist/chunks/pbr.fragment-BJNPHSa-.esm.min.js.map +1 -0
  342. package/dist/chunks/pbr.fragment-CTLrOzV2.esm.js +3269 -0
  343. package/dist/chunks/pbr.fragment-CTLrOzV2.esm.js.map +1 -0
  344. package/dist/chunks/pbr.fragment-D9MJFOr2.esm.min.js +2 -0
  345. package/dist/chunks/pbr.fragment-D9MJFOr2.esm.min.js.map +1 -0
  346. package/dist/chunks/pbr.vertex-BJyjq_fb.esm.js +223 -0
  347. package/dist/chunks/pbr.vertex-BJyjq_fb.esm.js.map +1 -0
  348. package/dist/chunks/pbr.vertex-Bm8Ng4Sx.esm.min.js +2 -0
  349. package/dist/chunks/pbr.vertex-Bm8Ng4Sx.esm.min.js.map +1 -0
  350. package/dist/chunks/pbr.vertex-CAKPUhfb.esm.min.js +2 -0
  351. package/dist/chunks/pbr.vertex-CAKPUhfb.esm.min.js.map +1 -0
  352. package/dist/chunks/pbr.vertex-DJd_-MvE.esm.js +348 -0
  353. package/dist/chunks/pbr.vertex-DJd_-MvE.esm.js.map +1 -0
  354. package/dist/chunks/postprocess.vertex-BjRX5eGi.esm.min.js +2 -0
  355. package/dist/chunks/postprocess.vertex-BjRX5eGi.esm.min.js.map +1 -0
  356. package/dist/chunks/postprocess.vertex-CFaKNIU-.esm.js +20 -0
  357. package/dist/chunks/postprocess.vertex-CFaKNIU-.esm.js.map +1 -0
  358. package/dist/chunks/rawTexture-ByD8l28R.esm.min.js +2 -0
  359. package/dist/chunks/rawTexture-ByD8l28R.esm.min.js.map +1 -0
  360. package/dist/chunks/rawTexture-DGz22uaX.esm.js +191 -0
  361. package/dist/chunks/rawTexture-DGz22uaX.esm.js.map +1 -0
  362. package/dist/chunks/ray-ByafiITx.esm.js +946 -0
  363. package/dist/chunks/ray-ByafiITx.esm.js.map +1 -0
  364. package/dist/chunks/ray-ChSTYrPm.esm.min.js +2 -0
  365. package/dist/chunks/ray-ChSTYrPm.esm.min.js.map +1 -0
  366. package/dist/chunks/rgbdDecode.fragment-CJ7PpH1N.esm.js +13 -0
  367. package/dist/chunks/rgbdDecode.fragment-CJ7PpH1N.esm.js.map +1 -0
  368. package/dist/chunks/rgbdDecode.fragment-DJ9crbPP.esm.js +13 -0
  369. package/dist/chunks/rgbdDecode.fragment-DJ9crbPP.esm.js.map +1 -0
  370. package/dist/chunks/rgbdDecode.fragment-DLpb3z18.esm.min.js +2 -0
  371. package/dist/chunks/rgbdDecode.fragment-DLpb3z18.esm.min.js.map +1 -0
  372. package/dist/chunks/rgbdDecode.fragment-ygeOUzIi.esm.min.js +2 -0
  373. package/dist/chunks/rgbdDecode.fragment-ygeOUzIi.esm.min.js.map +1 -0
  374. package/dist/chunks/rgbdEncode.fragment-BTG_wbck.esm.min.js +2 -0
  375. package/dist/chunks/rgbdEncode.fragment-BTG_wbck.esm.min.js.map +1 -0
  376. package/dist/chunks/rgbdEncode.fragment-C2s4AQaM.esm.js +13 -0
  377. package/dist/chunks/rgbdEncode.fragment-C2s4AQaM.esm.js.map +1 -0
  378. package/dist/chunks/rgbdEncode.fragment-C6LKySQH.esm.js +13 -0
  379. package/dist/chunks/rgbdEncode.fragment-C6LKySQH.esm.js.map +1 -0
  380. package/dist/chunks/rgbdEncode.fragment-CKB2lpgL.esm.min.js +2 -0
  381. package/dist/chunks/rgbdEncode.fragment-CKB2lpgL.esm.min.js.map +1 -0
  382. package/dist/chunks/splatFileLoader-BtSUlfZs.esm.min.js +2 -0
  383. package/dist/chunks/splatFileLoader-BtSUlfZs.esm.min.js.map +1 -0
  384. package/dist/chunks/splatFileLoader-Wn5sDtLq.esm.js +3379 -0
  385. package/dist/chunks/splatFileLoader-Wn5sDtLq.esm.js.map +1 -0
  386. package/dist/chunks/spotLight-CmDQEB8V.esm.js +701 -0
  387. package/dist/chunks/spotLight-CmDQEB8V.esm.js.map +1 -0
  388. package/dist/chunks/spotLight-hg94aMJD.esm.min.js +2 -0
  389. package/dist/chunks/spotLight-hg94aMJD.esm.min.js.map +1 -0
  390. package/dist/chunks/standardMaterial-BhIiLn1_.esm.js +1806 -0
  391. package/dist/chunks/standardMaterial-BhIiLn1_.esm.js.map +1 -0
  392. package/dist/chunks/standardMaterial-DQii8fRL.esm.min.js +2 -0
  393. package/dist/chunks/standardMaterial-DQii8fRL.esm.min.js.map +1 -0
  394. package/dist/chunks/stlFileLoader-D83u9BOr.esm.js +238 -0
  395. package/dist/chunks/stlFileLoader-D83u9BOr.esm.js.map +1 -0
  396. package/dist/chunks/stlFileLoader-DkXWqjZo.esm.min.js +2 -0
  397. package/dist/chunks/stlFileLoader-DkXWqjZo.esm.min.js.map +1 -0
  398. package/dist/chunks/tgaTextureLoader-C9xl6cvE.esm.js +349 -0
  399. package/dist/chunks/tgaTextureLoader-C9xl6cvE.esm.js.map +1 -0
  400. package/dist/chunks/tgaTextureLoader-DfzjGulW.esm.min.js +2 -0
  401. package/dist/chunks/tgaTextureLoader-DfzjGulW.esm.min.js.map +1 -0
  402. package/dist/chunks/thinEngine-Cu21aOSC.esm.min.js +2 -0
  403. package/dist/chunks/thinEngine-Cu21aOSC.esm.min.js.map +1 -0
  404. package/dist/chunks/thinEngine-IzS60pqU.esm.js +3853 -0
  405. package/dist/chunks/thinEngine-IzS60pqU.esm.js.map +1 -0
  406. package/dist/chunks/thinInstanceMesh-BN8Ev-h8.esm.js +314 -0
  407. package/dist/chunks/thinInstanceMesh-BN8Ev-h8.esm.js.map +1 -0
  408. package/dist/chunks/thinInstanceMesh-Bm9vmKU4.esm.min.js +2 -0
  409. package/dist/chunks/thinInstanceMesh-Bm9vmKU4.esm.min.js.map +1 -0
  410. package/dist/chunks/vertexColorMixing-Cazf4vEl.esm.min.js +2 -0
  411. package/dist/chunks/vertexColorMixing-Cazf4vEl.esm.min.js.map +1 -0
  412. package/dist/chunks/vertexColorMixing-DGvq3Fju.esm.js +421 -0
  413. package/dist/chunks/vertexColorMixing-DGvq3Fju.esm.js.map +1 -0
  414. package/dist/chunks/vertexColorMixing-D_6ZvivZ.esm.min.js +2 -0
  415. package/dist/chunks/vertexColorMixing-D_6ZvivZ.esm.min.js.map +1 -0
  416. package/dist/chunks/vertexColorMixing-DuYHnuUm.esm.js +531 -0
  417. package/dist/chunks/vertexColorMixing-DuYHnuUm.esm.js.map +1 -0
  418. package/dist/chunks/webgpuEngine-DHaXinU4.esm.min.js +2 -0
  419. package/dist/chunks/webgpuEngine-DHaXinU4.esm.min.js.map +1 -0
  420. package/dist/chunks/webgpuEngine-Dxev7pbz.esm.js +11538 -0
  421. package/dist/chunks/webgpuEngine-Dxev7pbz.esm.js.map +1 -0
  422. package/dist/chunks/workerPool-BUOov2K1.esm.js +122 -0
  423. package/dist/chunks/workerPool-BUOov2K1.esm.js.map +1 -0
  424. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +2 -0
  425. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +1 -0
  426. package/lib/index.d.ts +591 -0
  427. package/lib/index.js +2165 -0
  428. package/lib/index.js.map +1 -0
  429. package/package.json +19 -28
  430. package/readme.md +28 -28
  431. package/configuration/configuration.d.ts +0 -107
  432. package/configuration/configuration.js +0 -16
  433. package/configuration/configuration.js.map +0 -1
  434. package/configuration/configurationCompatibility.d.ts +0 -8
  435. package/configuration/configurationCompatibility.js +0 -66
  436. package/configuration/configurationCompatibility.js.map +0 -1
  437. package/configuration/configurationContainer.d.ts +0 -10
  438. package/configuration/configurationContainer.js +0 -10
  439. package/configuration/configurationContainer.js.map +0 -1
  440. package/configuration/globals.d.ts +0 -6
  441. package/configuration/globals.js +0 -18
  442. package/configuration/globals.js.map +0 -1
  443. package/configuration/index.d.ts +0 -2
  444. package/configuration/index.js +0 -4
  445. package/configuration/index.js.map +0 -1
  446. package/configuration/interfaces/cameraConfiguration.d.ts +0 -31
  447. package/configuration/interfaces/cameraConfiguration.js +0 -2
  448. package/configuration/interfaces/cameraConfiguration.js.map +0 -1
  449. package/configuration/interfaces/colorGradingConfiguration.d.ts +0 -81
  450. package/configuration/interfaces/colorGradingConfiguration.js +0 -2
  451. package/configuration/interfaces/colorGradingConfiguration.js.map +0 -1
  452. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +0 -20
  453. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +0 -2
  454. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +0 -1
  455. package/configuration/interfaces/environmentMapConfiguration.d.ts +0 -22
  456. package/configuration/interfaces/environmentMapConfiguration.js +0 -2
  457. package/configuration/interfaces/environmentMapConfiguration.js.map +0 -1
  458. package/configuration/interfaces/groundConfiguration.d.ts +0 -24
  459. package/configuration/interfaces/groundConfiguration.js +0 -2
  460. package/configuration/interfaces/groundConfiguration.js.map +0 -1
  461. package/configuration/interfaces/imageProcessingConfiguration.d.ts +0 -45
  462. package/configuration/interfaces/imageProcessingConfiguration.js +0 -2
  463. package/configuration/interfaces/imageProcessingConfiguration.js.map +0 -1
  464. package/configuration/interfaces/index.d.ts +0 -15
  465. package/configuration/interfaces/index.js +0 -16
  466. package/configuration/interfaces/index.js.map +0 -1
  467. package/configuration/interfaces/lightConfiguration.d.ts +0 -60
  468. package/configuration/interfaces/lightConfiguration.js +0 -2
  469. package/configuration/interfaces/lightConfiguration.js.map +0 -1
  470. package/configuration/interfaces/modelAnimationConfiguration.d.ts +0 -26
  471. package/configuration/interfaces/modelAnimationConfiguration.js +0 -2
  472. package/configuration/interfaces/modelAnimationConfiguration.js.map +0 -1
  473. package/configuration/interfaces/modelConfiguration.d.ts +0 -65
  474. package/configuration/interfaces/modelConfiguration.js +0 -2
  475. package/configuration/interfaces/modelConfiguration.js.map +0 -1
  476. package/configuration/interfaces/observersConfiguration.d.ts +0 -5
  477. package/configuration/interfaces/observersConfiguration.js +0 -2
  478. package/configuration/interfaces/observersConfiguration.js.map +0 -1
  479. package/configuration/interfaces/sceneConfiguration.d.ts +0 -48
  480. package/configuration/interfaces/sceneConfiguration.js +0 -2
  481. package/configuration/interfaces/sceneConfiguration.js.map +0 -1
  482. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +0 -23
  483. package/configuration/interfaces/sceneOptimizerConfiguration.js +0 -2
  484. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +0 -1
  485. package/configuration/interfaces/skyboxConfiguration.d.ts +0 -21
  486. package/configuration/interfaces/skyboxConfiguration.js +0 -2
  487. package/configuration/interfaces/skyboxConfiguration.js.map +0 -1
  488. package/configuration/interfaces/templateConfiguration.d.ts +0 -67
  489. package/configuration/interfaces/templateConfiguration.js +0 -2
  490. package/configuration/interfaces/templateConfiguration.js.map +0 -1
  491. package/configuration/interfaces/vrConfiguration.d.ts +0 -16
  492. package/configuration/interfaces/vrConfiguration.js +0 -2
  493. package/configuration/interfaces/vrConfiguration.js.map +0 -1
  494. package/configuration/loader.d.ts +0 -4
  495. package/configuration/loader.js +0 -17
  496. package/configuration/loader.js.map +0 -1
  497. package/configuration/mappers.d.ts +0 -43
  498. package/configuration/mappers.js +0 -193
  499. package/configuration/mappers.js.map +0 -1
  500. package/configuration/renderOnlyLoader.d.ts +0 -33
  501. package/configuration/renderOnlyLoader.js +0 -162
  502. package/configuration/renderOnlyLoader.js.map +0 -1
  503. package/configuration/types/default.d.ts +0 -6
  504. package/configuration/types/default.js +0 -121
  505. package/configuration/types/default.js.map +0 -1
  506. package/configuration/types/environmentMap.d.ts +0 -5
  507. package/configuration/types/environmentMap.js +0 -14
  508. package/configuration/types/environmentMap.js.map +0 -1
  509. package/configuration/types/extended.d.ts +0 -6
  510. package/configuration/types/extended.js +0 -317
  511. package/configuration/types/extended.js.map +0 -1
  512. package/configuration/types/index.d.ts +0 -14
  513. package/configuration/types/index.js +0 -51
  514. package/configuration/types/index.js.map +0 -1
  515. package/configuration/types/minimal.d.ts +0 -6
  516. package/configuration/types/minimal.js +0 -43
  517. package/configuration/types/minimal.js.map +0 -1
  518. package/configuration/types/renderOnlyDefault.d.ts +0 -30
  519. package/configuration/types/renderOnlyDefault.js +0 -31
  520. package/configuration/types/renderOnlyDefault.js.map +0 -1
  521. package/configuration/types/shadowLight.d.ts +0 -9
  522. package/configuration/types/shadowLight.js +0 -64
  523. package/configuration/types/shadowLight.js.map +0 -1
  524. package/helper/index.d.ts +0 -29
  525. package/helper/index.js +0 -66
  526. package/helper/index.js.map +0 -1
  527. package/index.d.ts +0 -30
  528. package/index.js +0 -46
  529. package/index.js.map +0 -1
  530. package/initializer.d.ts +0 -11
  531. package/initializer.js +0 -35
  532. package/initializer.js.map +0 -1
  533. package/interfaces.d.ts +0 -5
  534. package/interfaces.js +0 -7
  535. package/interfaces.js.map +0 -1
  536. package/labs/environmentSerializer.d.ts +0 -126
  537. package/labs/environmentSerializer.js +0 -191
  538. package/labs/environmentSerializer.js.map +0 -1
  539. package/labs/texture.d.ts +0 -183
  540. package/labs/texture.js +0 -351
  541. package/labs/texture.js.map +0 -1
  542. package/labs/viewerLabs.d.ts +0 -51
  543. package/labs/viewerLabs.js +0 -134
  544. package/labs/viewerLabs.js.map +0 -1
  545. package/loader/modelLoader.d.ts +0 -56
  546. package/loader/modelLoader.js +0 -202
  547. package/loader/modelLoader.js.map +0 -1
  548. package/loader/plugins/applyMaterialConfig.d.ts +0 -12
  549. package/loader/plugins/applyMaterialConfig.js +0 -16
  550. package/loader/plugins/applyMaterialConfig.js.map +0 -1
  551. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +0 -9
  552. package/loader/plugins/extendedMaterialLoaderPlugin.js +0 -16
  553. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +0 -1
  554. package/loader/plugins/index.d.ts +0 -19
  555. package/loader/plugins/index.js +0 -44
  556. package/loader/plugins/index.js.map +0 -1
  557. package/loader/plugins/loaderPlugin.d.ts +0 -24
  558. package/loader/plugins/loaderPlugin.js +0 -2
  559. package/loader/plugins/loaderPlugin.js.map +0 -1
  560. package/loader/plugins/msftLodLoaderPlugin.d.ts +0 -12
  561. package/loader/plugins/msftLodLoaderPlugin.js +0 -21
  562. package/loader/plugins/msftLodLoaderPlugin.js.map +0 -1
  563. package/loader/plugins/telemetryLoaderPlugin.d.ts +0 -12
  564. package/loader/plugins/telemetryLoaderPlugin.js +0 -36
  565. package/loader/plugins/telemetryLoaderPlugin.js.map +0 -1
  566. package/managers/observablesManager.d.ts +0 -66
  567. package/managers/observablesManager.js +0 -35
  568. package/managers/observablesManager.js.map +0 -1
  569. package/managers/sceneManager.d.ts +0 -245
  570. package/managers/sceneManager.js +0 -1375
  571. package/managers/sceneManager.js.map +0 -1
  572. package/managers/telemetryManager.d.ts +0 -78
  573. package/managers/telemetryManager.js +0 -117
  574. package/managers/telemetryManager.js.map +0 -1
  575. package/model/modelAnimation.d.ts +0 -215
  576. package/model/modelAnimation.js +0 -237
  577. package/model/modelAnimation.js.map +0 -1
  578. package/model/viewerModel.d.ts +0 -233
  579. package/model/viewerModel.js +0 -673
  580. package/model/viewerModel.js.map +0 -1
  581. package/optimizer/custom/extended.d.ts +0 -13
  582. package/optimizer/custom/extended.js +0 -101
  583. package/optimizer/custom/extended.js.map +0 -1
  584. package/optimizer/custom/index.d.ts +0 -9
  585. package/optimizer/custom/index.js +0 -26
  586. package/optimizer/custom/index.js.map +0 -1
  587. package/renderOnlyIndex.d.ts +0 -11
  588. package/renderOnlyIndex.js +0 -18
  589. package/renderOnlyIndex.js.map +0 -1
  590. package/templating/eventManager.d.ts +0 -35
  591. package/templating/eventManager.js +0 -66
  592. package/templating/eventManager.js.map +0 -1
  593. package/templating/plugins/hdButtonPlugin.d.ts +0 -9
  594. package/templating/plugins/hdButtonPlugin.js +0 -22
  595. package/templating/plugins/hdButtonPlugin.js.map +0 -1
  596. package/templating/plugins/printButton.d.ts +0 -9
  597. package/templating/plugins/printButton.js +0 -41
  598. package/templating/plugins/printButton.js.map +0 -1
  599. package/templating/templateManager.d.ts +0 -197
  600. package/templating/templateManager.js +0 -561
  601. package/templating/templateManager.js.map +0 -1
  602. package/templating/viewerTemplatePlugin.d.ts +0 -21
  603. package/templating/viewerTemplatePlugin.js +0 -69
  604. package/templating/viewerTemplatePlugin.js.map +0 -1
  605. package/viewer/defaultViewer.d.ts +0 -130
  606. package/viewer/defaultViewer.js +0 -672
  607. package/viewer/defaultViewer.js.map +0 -1
  608. package/viewer/renderOnlyViewer.d.ts +0 -9
  609. package/viewer/renderOnlyViewer.js +0 -46
  610. package/viewer/renderOnlyViewer.js.map +0 -1
  611. package/viewer/viewer.d.ts +0 -258
  612. package/viewer/viewer.js +0 -783
  613. package/viewer/viewer.js.map +0 -1
  614. package/viewer/viewerManager.d.ts +0 -58
  615. package/viewer/viewerManager.js +0 -91
  616. package/viewer/viewerManager.js.map +0 -1
  617. package/viewer/viewerWithTemplate.d.ts +0 -9
  618. package/viewer/viewerWithTemplate.js +0 -20
  619. package/viewer/viewerWithTemplate.js.map +0 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"default.fragment-Dshl5Uqc.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/defaultFragmentDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightsFragmentFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fresnelFunction.js","../../../../../dev/core/dist/Shaders/default.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\nconst name = \"defaultFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef ALPHATEST\nuniform float alphaCutOff;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;\n#endif\n#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize; \n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)\nuniform mat4 reflectionMatrix;\n#endif\n#ifndef REFLECTIONMAP_SKYBOX\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize; \n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultFragmentDeclaration = { name, shader };\n//# sourceMappingURL=defaultFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightsFragmentFunctions\";\nconst shader = `struct lightingInfo\n{vec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {lightingInfo result;vec3 lightVectorW;float attenuation=1.0;if (lightData.w==0.)\n{vec3 direction=lightData.xyz-vPositionW;attenuation=max(0.,1.0-length(direction)/range);lightVectorW=normalize(direction);}\nelse\n{lightVectorW=normalize(-lightData.xyz);}\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nfloat getAttenuation(float cosAngle,float exponent) {return max(0.,pow(cosAngle,exponent));}\nfloat getIESAttenuation(float cosAngle,sampler2D iesLightSampler) {float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}\nlightingInfo basicSpotLighting(vec3 viewDirectionW,vec3 lightVectorW,vec3 vNormal,float attenuation,vec3 diffuseColor,vec3 specularColor,float glossiness) {lightingInfo result; \nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightVectorW);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;}\nlightingInfo computeIESSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness,sampler2D iesLightSampler) { \nvec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float dotProduct=dot(lightDirection.xyz,-lightVectorW);float cosAngle=max(0.,dotProduct);if (cosAngle>=lightDirection.w)\n{ \nattenuation*=getIESAttenuation(dotProduct,iesLightSampler);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nlightingInfo result;result.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {vec3 direction=lightData.xyz-vPositionW;vec3 lightVectorW=normalize(direction);float attenuation=max(0.,1.0-length(direction)/range);float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));if (cosAngle>=lightDirection.w)\n{ \nattenuation*=getAttenuation(cosAngle,lightData.w);return basicSpotLighting(viewDirectionW,lightVectorW,vNormal,attenuation,diffuseColor,specularColor,glossiness);}\nlightingInfo result;result.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {lightingInfo result;float ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);float specComp=max(0.,dot(vNormal,angleW));specComp=pow(specComp,max(1.,glossiness));result.specular=specComp*specularColor;\n#endif\nreturn result;}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return textureColor;}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightsFragmentFunctions = { name, shader };\n//# sourceMappingURL=lightsFragmentFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fresnelFunction\";\nconst shader = `#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fresnelFunction = { name, shader };\n//# sourceMappingURL=fresnelFunction.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultFragmentDeclaration\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/lightFragmentDeclaration\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/lightsFragmentFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/samplerFragmentDeclaration\";\nimport \"./ShadersInclude/fresnelFunction\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/decalFragment\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/oitFragment\";\nconst name = \"defaultPixelShader\";\nconst shader = `#define CUSTOM_FRAGMENT_EXTENSION\n#include<__decl__defaultFragment>\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#define CUSTOM_FRAGMENT_BEGIN\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_SAMPLERNAME_,diffuse)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\n#endif\n#endif\n#if defined(SPECULARTERM)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_SAMPLERNAME_,specular)\n#endif\n#include<fresnelFunction>\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=gl_FrontFacing ? normalW : -normalW;\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n#if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS)\nif (baseColor.a<alphaCutOff)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#if defined(DECAL) && !defined(DECAL_AFTER_DETAIL)\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef DETAIL\nbaseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y);\n#endif\n#if defined(DECAL) && defined(DECAL_AFTER_DETAIL)\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nfloat glossiness=vSpecularColor.a;vec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);specularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef LIGHTMAP\nvec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\n#endif\nlightmapColor.rgb*=vLightmapInfos.y;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\naggShadow=aggShadow/numLights;vec4 refractionColor=vec4(0.,0.,0.,1.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\n#ifdef USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,vRefractionSize,vRefractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;vec4 refractionLookup=textureCube(refractionCubeSampler,refractionVector);if (dot(refractionVector,viewDirectionW)<1.0) {refractionColor=refractionLookup;}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;refractionColor=texture2D(refraction2DSampler,refractionCoords);\n#endif\n#ifdef RGBDREFRACTION\nrefractionColor.rgb=fromRGBD(refractionColor);\n#endif\n#ifdef IS_REFRACTION_LINEAR\nrefractionColor.rgb=toGammaSpace(refractionColor.rgb);\n#endif\nrefractionColor.rgb*=vRefractionInfos.x;\n#endif\nvec4 reflectionColor=vec4(0.,0.,0.,1.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nvReflectionUVW.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias);\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW);\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;reflectionColor=texture2D(reflection2DSampler,coords);\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor.rgb=fromRGBD(reflectionColor);\n#endif\n#ifdef IS_REFLECTION_LINEAR\nreflectionColor.rgb=toGammaSpace(reflectionColor.rgb);\n#endif\nreflectionColor.rgb*=vReflectionInfos.x;\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n#ifdef ALPHATEST\n#ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS\nif (alpha<alphaCutOff)\ndiscard;\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);emissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);diffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor.rgb,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+emissiveColor+refractionColor.rgb,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor.rgb+refractionColor.rgb,alpha);\n#endif\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor.rgb;\n#else\ncolor.rgb+=lightmapColor.rgb;\n#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\ncolor.rgb=max(color.rgb,0.);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#else\n#ifdef IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);\n#endif\n#endif\ncolor.a*=visibility;\n#ifdef PREMULTIPLYALPHA\ncolor.rgb*=color.a;\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\nfloat writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;\n#ifdef PREPASS_COLOR\ngl_FragData[PREPASS_COLOR_INDEX]=color; \n#endif\n#ifdef PREPASS_POSITION\ngl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\ngl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);\n#endif\n#if defined(PREPASS_VELOCITY)\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_IRRADIANCE\ngl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_DEPTH\ngl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\ngl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);\n#else\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\ngl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\ngl_FragData[PREPASS_ALBEDO_INDEX]=vec4(baseColor.rgb,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\ngl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqrt(baseColor.rgb),writeGeometryInfo);\n#endif\n#ifdef PREPASS_REFLECTIVITY\n#if defined(SPECULAR)\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularMapColor))*writeGeometryInfo; \n#else\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo;\n#endif\n#endif\n#endif\n#if !defined(PREPASS) || defined(WEBGL2)\ngl_FragColor=color;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-color.a);} else {backColor+=color;}\n#endif\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const defaultPixelShader = { name, shader };\n//# sourceMappingURL=default.fragment.js.map"],"names":["name","shader"],"mappings":";;;;;;;;AAAA;AAGA,MAAMA,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1E/C;AAEA,MAAMD,MAAI,GAAG,yBAAyB;AACtC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,yQAAyQ,CAAC;AAC1Q;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvE/C;AAEA,MAAMD,MAAI,GAAG,iBAAiB;AAC9B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACT/C;AA8BA,MAAM,IAAI,GAAG,oBAAoB;AACjC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM;AACvC;AACY,MAAC,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
@@ -0,0 +1,2 @@
1
+ import{i as e}from"./index-DRbhrB0j.esm.min.js";import"./vertexColorMixing-D_6ZvivZ.esm.min.js";import"./defaultUboDeclaration-B9LzMzlw.esm.min.js";import"./helperFunctions-DjoUVhI2.esm.min.js";import"./mainUVVaryingDeclaration-DO5HJKyl.esm.min.js";import"./logDepthVertex-HDlt7vTP.esm.min.js";import"./logDepthDeclaration-CzVshpad.esm.min.js";e.IncludesShadersStore.defaultVertexDeclaration="uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;uniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef REFLECTION\nuniform mat4 reflectionMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n";e.IncludesShadersStore.pointCloudVertex="#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n";const n="defaultVertexShader",i="#define CUSTOM_VERTEX_EXTENSION\n#include<__decl__defaultVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<mainUVVaryingDeclaration>[1..7]\n#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#if defined(SPECULARTERM)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)\n#endif\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#ifdef UV2\nvec2 uv2Updated=uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\nvPositionW=vec3(worldPos);\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2Updated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#ifdef MAINUV2\nvMainUV2=uv2Updated;\n#endif\n#include<uvVariableDeclaration>[3..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#if defined(SPECULARTERM)\n#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)\n#endif\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<pointCloudVertex>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n";e.ShadersStore[n]=i;const t={name:n,shader:i};export{t as defaultVertexShader};
2
+ //# sourceMappingURL=default.vertex-BAAgCiYo.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"default.vertex-BAAgCiYo.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/defaultVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pointCloudVertex.js","../../../../../dev/core/dist/Shaders/default.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\nconst name = \"defaultVertexDeclaration\";\nconst shader = `uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;uniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef REFLECTION\nuniform mat4 reflectionMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultVertexDeclaration = { name, shader };\n//# sourceMappingURL=defaultVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pointCloudVertex\";\nconst shader = `#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pointCloudVertex = { name, shader };\n//# sourceMappingURL=pointCloudVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultVertexDeclaration\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/pointCloudVertex\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"defaultVertexShader\";\nconst shader = `#define CUSTOM_VERTEX_EXTENSION\n#include<__decl__defaultVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<mainUVVaryingDeclaration>[1..7]\n#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#if defined(SPECULARTERM)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)\n#endif\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#ifdef UV2\nvec2 uv2Updated=uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\nvPositionW=vec3(worldPos);\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2Updated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#ifdef MAINUV2\nvMainUV2=uv2Updated;\n#endif\n#include<uvVariableDeclaration>[3..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#if defined(SPECULARTERM)\n#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)\n#endif\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<pointCloudVertex>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const defaultVertexShader = { name, shader };\n//# sourceMappingURL=default.vertex.js.map"],"names":["ShaderStore","IncludesShadersStore","name","shader","ShadersStore","defaultVertexShader"],"mappings":"wVA2CAA,EAAYC,qBAAyB,yBAvCtB,27BCIfD,EAAYC,qBAAyB,iBALtB,gFCgCf,MAAMC,EAAO,sBACPC,EAAS,w7KA+IfH,EAAYI,aAAaF,GAAQC,EAErB,MAACE,EAAsB,CAAEH,OAAMC"}
@@ -0,0 +1,2 @@
1
+ import{i as e}from"./index-DRbhrB0j.esm.min.js";import"./defaultUboDeclaration-CZlCaxgu.esm.min.js";import"./vertexColorMixing-Cazf4vEl.esm.min.js";import"./helperFunctions-CZAyJNTJ.esm.min.js";import"./bakedVertexAnimation-DKR6lpIg.esm.min.js";import"./mainUVVaryingDeclaration-B72zV2P9.esm.min.js";import"./logDepthVertex-CWfPfN9-.esm.min.js";import"./logDepthDeclaration-CfVFs2QC.esm.min.js";import"./meshUboDeclaration-o4Xf2fwW.esm.min.js";e.IncludesShadersStoreWGSL.lightVxFragmentDeclaration="#ifdef LIGHT{X}\nuniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;\n#ifdef SPECULARTERM\nuniform vLightSpecular{X}: vec4f;\n#else\nvar vLightSpecular{X}: vec4f= vec4f(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;\n#elif defined(SHADOWCUBE{X})\n#else\nvarying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;\n#endif\nuniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;\n#elif defined(POINTLIGHT{X})\nuniform vLightFalloff{X}: vec4f;\n#elif defined(HEMILIGHT{X})\nuniform vLightGround{X}: vec3f;\n#endif\n#endif\n";const n="defaultVertexShader",i="#include<defaultUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<mainUVVaryingDeclaration>[1..7]\n#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#if defined(SPECULARTERM)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)\n#endif\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#ifdef UV2\nvar uv2Updated: vec2f=vertexInputs.uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\nvertexOutputs.vPositionW= worldPos.xyz;\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f=vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#ifndef UV2\nvar uv2Updated: vec2f=vec2f(0.,0.);\n#endif\n#ifdef MAINUV2\nvertexOutputs.vMainUV2=uv2Updated;\n#endif\n#include<uvVariableDeclaration>[3..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#if defined(SPECULARTERM)\n#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)\n#endif\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n";e.ShadersStoreWGSL[n]=i;const t={name:n,shader:i};export{t as defaultVertexShaderWGSL};
2
+ //# sourceMappingURL=default.vertex-BhOIicZW.esm.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"default.vertex-BhOIicZW.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/default.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxFragmentDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;\n#ifdef SPECULARTERM\nuniform vLightSpecular{X}: vec4f;\n#else\nvar vLightSpecular{X}: vec4f= vec4f(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;\n#elif defined(SHADOWCUBE{X})\n#else\nvarying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;\n#endif\nuniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;\n#elif defined(POINTLIGHT{X})\nuniform vLightFalloff{X}: vec4f;\n#elif defined(HEMILIGHT{X})\nuniform vLightGround{X}: vec3f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightVxFragmentDeclarationWGSL = { name, shader };\n//# sourceMappingURL=lightVxFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"defaultVertexShader\";\nconst shader = `#include<defaultUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<mainUVVaryingDeclaration>[1..7]\n#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#if defined(SPECULARTERM)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)\n#endif\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#ifdef UV2\nvar uv2Updated: vec2f=vertexInputs.uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\nvertexOutputs.vPositionW= worldPos.xyz;\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f=vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#ifndef UV2\nvar uv2Updated: vec2f=vec2f(0.,0.);\n#endif\n#ifdef MAINUV2\nvertexOutputs.vMainUV2=uv2Updated;\n#endif\n#include<uvVariableDeclaration>[3..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#if defined(SPECULARTERM)\n#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)\n#endif\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const defaultVertexShaderWGSL = { name, shader };\n//# sourceMappingURL=default.vertex.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL","name","shader","ShadersStoreWGSL","defaultVertexShaderWGSL"],"mappings":"4bA6BAA,EAAYC,yBAA6B,2BA1B1B,q5BC8Bf,MAAMC,EAAO,sBACPC,EAAS,k0LA8IfH,EAAYI,iBAAiBF,GAAQC,EAEzB,MAACE,EAA0B,CAAEH,OAAMC"}
@@ -0,0 +1,211 @@
1
+ import { i as ShaderStore } from './index-Cw2FZpYY.esm.js';
2
+ import './vertexColorMixing-DuYHnuUm.esm.js';
3
+ import './defaultUboDeclaration-1qBz6EuF.esm.js';
4
+ import './helperFunctions-BinFB44e.esm.js';
5
+ import './mainUVVaryingDeclaration-DqzNajlu.esm.js';
6
+ import './logDepthVertex-l0uEG89p.esm.js';
7
+ import './logDepthDeclaration-xOwnAKtd.esm.js';
8
+
9
+ // Do not edit.
10
+ const name$2 = "defaultVertexDeclaration";
11
+ const shader$2 = `uniform mat4 viewProjection;
12
+ #ifdef MULTIVIEW
13
+ mat4 viewProjectionR;
14
+ #endif
15
+ uniform mat4 view;
16
+ #ifdef DIFFUSE
17
+ uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
18
+ #endif
19
+ #ifdef AMBIENT
20
+ uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
21
+ #endif
22
+ #ifdef OPACITY
23
+ uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
24
+ #endif
25
+ #ifdef EMISSIVE
26
+ uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
27
+ #endif
28
+ #ifdef LIGHTMAP
29
+ uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
30
+ #endif
31
+ #if defined(SPECULAR) && defined(SPECULARTERM)
32
+ uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
33
+ #endif
34
+ #ifdef BUMP
35
+ uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
36
+ #endif
37
+ #ifdef REFLECTION
38
+ uniform mat4 reflectionMatrix;
39
+ #endif
40
+ #ifdef POINTSIZE
41
+ uniform float pointSize;
42
+ #endif
43
+ #ifdef DETAIL
44
+ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
45
+ #endif
46
+ #include<decalVertexDeclaration>
47
+ #define ADDITIONAL_VERTEX_DECLARATION
48
+ `;
49
+ // Sideeffect
50
+ ShaderStore.IncludesShadersStore[name$2] = shader$2;
51
+
52
+ // Do not edit.
53
+ const name$1 = "pointCloudVertex";
54
+ const shader$1 = `#if defined(POINTSIZE) && !defined(WEBGPU)
55
+ gl_PointSize=pointSize;
56
+ #endif
57
+ `;
58
+ // Sideeffect
59
+ ShaderStore.IncludesShadersStore[name$1] = shader$1;
60
+
61
+ // Do not edit.
62
+ const name = "defaultVertexShader";
63
+ const shader = `#define CUSTOM_VERTEX_EXTENSION
64
+ #include<__decl__defaultVertex>
65
+ #define CUSTOM_VERTEX_BEGIN
66
+ attribute vec3 position;
67
+ #ifdef NORMAL
68
+ attribute vec3 normal;
69
+ #endif
70
+ #ifdef TANGENT
71
+ attribute vec4 tangent;
72
+ #endif
73
+ #ifdef UV1
74
+ attribute vec2 uv;
75
+ #endif
76
+ #include<uvAttributeDeclaration>[2..7]
77
+ #ifdef VERTEXCOLOR
78
+ attribute vec4 color;
79
+ #endif
80
+ #include<helperFunctions>
81
+ #include<bonesDeclaration>
82
+ #include<bakedVertexAnimationDeclaration>
83
+ #include<instancesDeclaration>
84
+ #include<prePassVertexDeclaration>
85
+ #include<mainUVVaryingDeclaration>[1..7]
86
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
87
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
88
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
89
+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
90
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
91
+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
92
+ #if defined(SPECULARTERM)
93
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
94
+ #endif
95
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
96
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
97
+ varying vec3 vPositionW;
98
+ #ifdef NORMAL
99
+ varying vec3 vNormalW;
100
+ #endif
101
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
102
+ varying vec4 vColor;
103
+ #endif
104
+ #include<bumpVertexDeclaration>
105
+ #include<clipPlaneVertexDeclaration>
106
+ #include<fogVertexDeclaration>
107
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
108
+ #include<morphTargetsVertexGlobalDeclaration>
109
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
110
+ #ifdef REFLECTIONMAP_SKYBOX
111
+ varying vec3 vPositionUVW;
112
+ #endif
113
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
114
+ varying vec3 vDirectionW;
115
+ #endif
116
+ #include<logDepthDeclaration>
117
+ #define CUSTOM_VERTEX_DEFINITIONS
118
+ void main(void) {
119
+ #define CUSTOM_VERTEX_MAIN_BEGIN
120
+ vec3 positionUpdated=position;
121
+ #ifdef NORMAL
122
+ vec3 normalUpdated=normal;
123
+ #endif
124
+ #ifdef TANGENT
125
+ vec4 tangentUpdated=tangent;
126
+ #endif
127
+ #ifdef UV1
128
+ vec2 uvUpdated=uv;
129
+ #endif
130
+ #ifdef UV2
131
+ vec2 uv2Updated=uv2;
132
+ #endif
133
+ #include<morphTargetsVertexGlobal>
134
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
135
+ #ifdef REFLECTIONMAP_SKYBOX
136
+ vPositionUVW=positionUpdated;
137
+ #endif
138
+ #define CUSTOM_VERTEX_UPDATE_POSITION
139
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
140
+ #include<instancesVertex>
141
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
142
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
143
+ #endif
144
+ #include<bonesVertex>
145
+ #include<bakedVertexAnimation>
146
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
147
+ #ifdef NORMAL
148
+ mat3 normalWorld=mat3(finalWorld);
149
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
150
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
151
+ #else
152
+ #ifdef NONUNIFORMSCALING
153
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
154
+ #endif
155
+ vNormalW=normalize(normalWorld*normalUpdated);
156
+ #endif
157
+ #endif
158
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
159
+ #ifdef MULTIVIEW
160
+ if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
161
+ #else
162
+ gl_Position=viewProjection*worldPos;
163
+ #endif
164
+ vPositionW=vec3(worldPos);
165
+ #ifdef PREPASS
166
+ #include<prePassVertex>
167
+ #endif
168
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
169
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
170
+ #endif
171
+ #ifndef UV1
172
+ vec2 uvUpdated=vec2(0.,0.);
173
+ #endif
174
+ #ifndef UV2
175
+ vec2 uv2Updated=vec2(0.,0.);
176
+ #endif
177
+ #ifdef MAINUV1
178
+ vMainUV1=uvUpdated;
179
+ #endif
180
+ #ifdef MAINUV2
181
+ vMainUV2=uv2Updated;
182
+ #endif
183
+ #include<uvVariableDeclaration>[3..7]
184
+ #include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
185
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
186
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
187
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
188
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
189
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
190
+ #if defined(SPECULARTERM)
191
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
192
+ #endif
193
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
194
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
195
+ #include<bumpVertex>
196
+ #include<clipPlaneVertex>
197
+ #include<fogVertex>
198
+ #include<shadowsVertex>[0..maxSimultaneousLights]
199
+ #include<vertexColorMixing>
200
+ #include<pointCloudVertex>
201
+ #include<logDepthVertex>
202
+ #define CUSTOM_VERTEX_MAIN_END
203
+ }
204
+ `;
205
+ // Sideeffect
206
+ ShaderStore.ShadersStore[name] = shader;
207
+ /** @internal */
208
+ const defaultVertexShader = { name, shader };
209
+
210
+ export { defaultVertexShader };
211
+ //# sourceMappingURL=default.vertex-DL7IogGB.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"default.vertex-DL7IogGB.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/defaultVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pointCloudVertex.js","../../../../../dev/core/dist/Shaders/default.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\nconst name = \"defaultVertexDeclaration\";\nconst shader = `uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;uniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef REFLECTION\nuniform mat4 reflectionMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultVertexDeclaration = { name, shader };\n//# sourceMappingURL=defaultVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pointCloudVertex\";\nconst shader = `#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pointCloudVertex = { name, shader };\n//# sourceMappingURL=pointCloudVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultVertexDeclaration\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/pointCloudVertex\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"defaultVertexShader\";\nconst shader = `#define CUSTOM_VERTEX_EXTENSION\n#include<__decl__defaultVertex>\n#define CUSTOM_VERTEX_BEGIN\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<mainUVVaryingDeclaration>[1..7]\n#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#if defined(SPECULARTERM)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)\n#endif\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvec3 positionUpdated=position;\n#ifdef NORMAL\nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#ifdef UV1\nvec2 uvUpdated=uv;\n#endif\n#ifdef UV2\nvec2 uv2Updated=uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}\n#else\ngl_Position=viewProjection*worldPos;\n#endif\nvPositionW=vec3(worldPos);\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n#ifndef UV1\nvec2 uvUpdated=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2Updated=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uvUpdated;\n#endif\n#ifdef MAINUV2\nvMainUV2=uv2Updated;\n#endif\n#include<uvVariableDeclaration>[3..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#if defined(SPECULARTERM)\n#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)\n#endif\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<pointCloudVertex>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const defaultVertexShader = { name, shader };\n//# sourceMappingURL=default.vertex.js.map"],"names":["name","shader"],"mappings":";;;;;;;;AAAA;AAGA,MAAMA,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC3C/C;AAEA,MAAMD,MAAI,GAAG,kBAAkB;AAC/B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAmCA,MAAM,IAAI,GAAG,qBAAqB;AAClC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM;AACvC;AACY,MAAC,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
@@ -0,0 +1,190 @@
1
+ import { i as ShaderStore } from './index-Cw2FZpYY.esm.js';
2
+ import './defaultUboDeclaration-CXdodf7i.esm.js';
3
+ import './vertexColorMixing-DGvq3Fju.esm.js';
4
+ import './helperFunctions-Ds3-3-tu.esm.js';
5
+ import './bakedVertexAnimation-Hxn22qoJ.esm.js';
6
+ import './mainUVVaryingDeclaration-BDogjZrz.esm.js';
7
+ import './logDepthVertex-BRgUZAsw.esm.js';
8
+ import './logDepthDeclaration-CGz2sG_K.esm.js';
9
+ import './meshUboDeclaration-BCO87lfZ.esm.js';
10
+
11
+ // Do not edit.
12
+ const name$1 = "lightVxFragmentDeclaration";
13
+ const shader$1 = `#ifdef LIGHT{X}
14
+ uniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;
15
+ #ifdef SPECULARTERM
16
+ uniform vLightSpecular{X}: vec4f;
17
+ #else
18
+ var vLightSpecular{X}: vec4f= vec4f(0.);
19
+ #endif
20
+ #ifdef SHADOW{X}
21
+ #ifdef SHADOWCSM{X}
22
+ uniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;
23
+ #elif defined(SHADOWCUBE{X})
24
+ #else
25
+ varying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
26
+ #endif
27
+ uniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;
28
+ #endif
29
+ #ifdef SPOTLIGHT{X}
30
+ uniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;
31
+ #elif defined(POINTLIGHT{X})
32
+ uniform vLightFalloff{X}: vec4f;
33
+ #elif defined(HEMILIGHT{X})
34
+ uniform vLightGround{X}: vec3f;
35
+ #endif
36
+ #endif
37
+ `;
38
+ // Sideeffect
39
+ ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
40
+
41
+ // Do not edit.
42
+ const name = "defaultVertexShader";
43
+ const shader = `#include<defaultUboDeclaration>
44
+ #define CUSTOM_VERTEX_BEGIN
45
+ attribute position: vec3f;
46
+ #ifdef NORMAL
47
+ attribute normal: vec3f;
48
+ #endif
49
+ #ifdef TANGENT
50
+ attribute tangent: vec4f;
51
+ #endif
52
+ #ifdef UV1
53
+ attribute uv: vec2f;
54
+ #endif
55
+ #include<uvAttributeDeclaration>[2..7]
56
+ #ifdef VERTEXCOLOR
57
+ attribute color: vec4f;
58
+ #endif
59
+ #include<helperFunctions>
60
+ #include<bonesDeclaration>
61
+ #include<bakedVertexAnimationDeclaration>
62
+ #include<instancesDeclaration>
63
+ #include<prePassVertexDeclaration>
64
+ #include<mainUVVaryingDeclaration>[1..7]
65
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
66
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
67
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
68
+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
69
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
70
+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
71
+ #if defined(SPECULARTERM)
72
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
73
+ #endif
74
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
75
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
76
+ varying vPositionW: vec3f;
77
+ #ifdef NORMAL
78
+ varying vNormalW: vec3f;
79
+ #endif
80
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
81
+ varying vColor: vec4f;
82
+ #endif
83
+ #include<bumpVertexDeclaration>
84
+ #include<clipPlaneVertexDeclaration>
85
+ #include<fogVertexDeclaration>
86
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
87
+ #include<morphTargetsVertexGlobalDeclaration>
88
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
89
+ #ifdef REFLECTIONMAP_SKYBOX
90
+ varying vPositionUVW: vec3f;
91
+ #endif
92
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
93
+ varying vDirectionW: vec3f;
94
+ #endif
95
+ #include<logDepthDeclaration>
96
+ #define CUSTOM_VERTEX_DEFINITIONS
97
+ @vertex
98
+ fn main(input : VertexInputs)->FragmentInputs {
99
+ #define CUSTOM_VERTEX_MAIN_BEGIN
100
+ var positionUpdated: vec3f=vertexInputs.position;
101
+ #ifdef NORMAL
102
+ var normalUpdated: vec3f=vertexInputs.normal;
103
+ #endif
104
+ #ifdef TANGENT
105
+ var tangentUpdated: vec4f=vertexInputs.tangent;
106
+ #endif
107
+ #ifdef UV1
108
+ var uvUpdated: vec2f=vertexInputs.uv;
109
+ #endif
110
+ #ifdef UV2
111
+ var uv2Updated: vec2f=vertexInputs.uv2;
112
+ #endif
113
+ #include<morphTargetsVertexGlobal>
114
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
115
+ #ifdef REFLECTIONMAP_SKYBOX
116
+ vertexOutputs.vPositionUVW=positionUpdated;
117
+ #endif
118
+ #define CUSTOM_VERTEX_UPDATE_POSITION
119
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
120
+ #include<instancesVertex>
121
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
122
+ vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
123
+ #endif
124
+ #include<bonesVertex>
125
+ #include<bakedVertexAnimation>
126
+ var worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);
127
+ #ifdef NORMAL
128
+ var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
129
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
130
+ vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
131
+ #else
132
+ #ifdef NONUNIFORMSCALING
133
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
134
+ #endif
135
+ vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
136
+ #endif
137
+ #endif
138
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
139
+ #ifdef MULTIVIEW
140
+ if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
141
+ #else
142
+ vertexOutputs.position=scene.viewProjection*worldPos;
143
+ #endif
144
+ vertexOutputs.vPositionW= worldPos.xyz;
145
+ #ifdef PREPASS
146
+ #include<prePassVertex>
147
+ #endif
148
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
149
+ vertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);
150
+ #endif
151
+ #ifndef UV1
152
+ var uvUpdated: vec2f=vec2f(0.,0.);
153
+ #endif
154
+ #ifdef MAINUV1
155
+ vertexOutputs.vMainUV1=uvUpdated;
156
+ #endif
157
+ #ifndef UV2
158
+ var uv2Updated: vec2f=vec2f(0.,0.);
159
+ #endif
160
+ #ifdef MAINUV2
161
+ vertexOutputs.vMainUV2=uv2Updated;
162
+ #endif
163
+ #include<uvVariableDeclaration>[3..7]
164
+ #include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
165
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
166
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
167
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
168
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
169
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
170
+ #if defined(SPECULARTERM)
171
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
172
+ #endif
173
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
174
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
175
+ #include<bumpVertex>
176
+ #include<clipPlaneVertex>
177
+ #include<fogVertex>
178
+ #include<shadowsVertex>[0..maxSimultaneousLights]
179
+ #include<vertexColorMixing>
180
+ #include<logDepthVertex>
181
+ #define CUSTOM_VERTEX_MAIN_END
182
+ }
183
+ `;
184
+ // Sideeffect
185
+ ShaderStore.ShadersStoreWGSL[name] = shader;
186
+ /** @internal */
187
+ const defaultVertexShaderWGSL = { name, shader };
188
+
189
+ export { defaultVertexShaderWGSL };
190
+ //# sourceMappingURL=default.vertex-DOXcZEQ0.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"default.vertex-DOXcZEQ0.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/default.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxFragmentDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;\n#ifdef SPECULARTERM\nuniform vLightSpecular{X}: vec4f;\n#else\nvar vLightSpecular{X}: vec4f= vec4f(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;\n#elif defined(SHADOWCUBE{X})\n#else\nvarying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;\n#endif\nuniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;\n#elif defined(POINTLIGHT{X})\nuniform vLightFalloff{X}: vec4f;\n#elif defined(HEMILIGHT{X})\nuniform vLightGround{X}: vec3f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightVxFragmentDeclarationWGSL = { name, shader };\n//# sourceMappingURL=lightVxFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/defaultUboDeclaration\";\nimport \"./ShadersInclude/uvAttributeDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/prePassVertexDeclaration\";\nimport \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport \"./ShadersInclude/samplerVertexDeclaration\";\nimport \"./ShadersInclude/bumpVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/prePassVertex\";\nimport \"./ShadersInclude/uvVariableDeclaration\";\nimport \"./ShadersInclude/samplerVertexImplementation\";\nimport \"./ShadersInclude/bumpVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\nimport \"./ShadersInclude/vertexColorMixing\";\nimport \"./ShadersInclude/logDepthVertex\";\nconst name = \"defaultVertexShader\";\nconst shader = `#include<defaultUboDeclaration>\n#define CUSTOM_VERTEX_BEGIN\nattribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef TANGENT\nattribute tangent: vec4f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#include<uvAttributeDeclaration>[2..7]\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\n#include<prePassVertexDeclaration>\n#include<mainUVVaryingDeclaration>[1..7]\n#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)\n#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)\n#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)\n#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)\n#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)\n#if defined(SPECULARTERM)\n#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)\n#endif\n#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)\n#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vColor: vec4f;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vPositionUVW: vec3f;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vDirectionW: vec3f;\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvar positionUpdated: vec3f=vertexInputs.position;\n#ifdef NORMAL\nvar normalUpdated: vec3f=vertexInputs.normal;\n#endif\n#ifdef TANGENT\nvar tangentUpdated: vec4f=vertexInputs.tangent;\n#endif\n#ifdef UV1\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#ifdef UV2\nvar uv2Updated: vec2f=vertexInputs.uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvertexOutputs.vPositionUVW=positionUpdated;\n#endif\n#define CUSTOM_VERTEX_UPDATE_POSITION\n#define CUSTOM_VERTEX_UPDATE_NORMAL\n#include<instancesVertex>\n#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);\n#endif\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);\n#ifdef NORMAL\nvar normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#endif\n#define CUSTOM_VERTEX_UPDATE_WORLDPOS\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}\n#else\nvertexOutputs.position=scene.viewProjection*worldPos;\n#endif\nvertexOutputs.vPositionW= worldPos.xyz;\n#ifdef PREPASS\n#include<prePassVertex>\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uvUpdated: vec2f=vec2f(0.,0.);\n#endif\n#ifdef MAINUV1\nvertexOutputs.vMainUV1=uvUpdated;\n#endif\n#ifndef UV2\nvar uv2Updated: vec2f=vec2f(0.,0.);\n#endif\n#ifdef MAINUV2\nvertexOutputs.vMainUV2=uv2Updated;\n#endif\n#include<uvVariableDeclaration>[3..7]\n#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)\n#if defined(SPECULARTERM)\n#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)\n#endif\n#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)\n#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const defaultVertexShaderWGSL = { name, shader };\n//# sourceMappingURL=default.vertex.js.map"],"names":["name","shader"],"mappings":";;;;;;;;;;AAAA;AAEA,MAAMA,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7BnD;AAiCA,MAAM,IAAI,GAAG,qBAAqB;AAClC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM;AAC3C;AACY,MAAC,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
@@ -0,0 +1,15 @@
1
+ import { i as ShaderStore } from './index-Cw2FZpYY.esm.js';
2
+ import './logDepthDeclaration-xOwnAKtd.esm.js';
3
+
4
+ // Do not edit.
5
+ const name = "defaultUboDeclaration";
6
+ const shader = `layout(std140,column_major) uniform;uniform Material
7
+ {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vReflectionInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 reflectionMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;
8
+ #define ADDITIONAL_UBO_DECLARATION
9
+ };
10
+ #include<sceneUboDeclaration>
11
+ #include<meshUboDeclaration>
12
+ `;
13
+ // Sideeffect
14
+ ShaderStore.IncludesShadersStore[name] = shader;
15
+ //# sourceMappingURL=defaultUboDeclaration-1qBz6EuF.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"defaultUboDeclaration-1qBz6EuF.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/defaultUboDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\nconst name = \"defaultUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material\n{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vReflectionInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 reflectionMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultUboDeclaration = { name, shader };\n//# sourceMappingURL=defaultUboDeclaration.js.map"],"names":[],"mappings":";;;AAAA;AAIA,MAAM,IAAI,GAAG,uBAAuB;AACpC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}