@babylonjs/viewer 7.40.2-alpha → 7.40.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/configuration/configuration.d.ts +107 -0
- package/configuration/configuration.js +16 -0
- package/configuration/configuration.js.map +1 -0
- package/configuration/configurationCompatibility.d.ts +8 -0
- package/configuration/configurationCompatibility.js +66 -0
- package/configuration/configurationCompatibility.js.map +1 -0
- package/configuration/configurationContainer.d.ts +10 -0
- package/configuration/configurationContainer.js +10 -0
- package/configuration/configurationContainer.js.map +1 -0
- package/configuration/globals.d.ts +6 -0
- package/configuration/globals.js +18 -0
- package/configuration/globals.js.map +1 -0
- package/configuration/index.d.ts +2 -0
- package/configuration/index.js +4 -0
- package/configuration/index.js.map +1 -0
- package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
- package/configuration/interfaces/cameraConfiguration.js +2 -0
- package/configuration/interfaces/cameraConfiguration.js.map +1 -0
- package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
- package/configuration/interfaces/colorGradingConfiguration.js +2 -0
- package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
- package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
- package/configuration/interfaces/environmentMapConfiguration.js +2 -0
- package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
- package/configuration/interfaces/groundConfiguration.d.ts +24 -0
- package/configuration/interfaces/groundConfiguration.js +2 -0
- package/configuration/interfaces/groundConfiguration.js.map +1 -0
- package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
- package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
- package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
- package/configuration/interfaces/index.d.ts +15 -0
- package/configuration/interfaces/index.js +16 -0
- package/configuration/interfaces/index.js.map +1 -0
- package/configuration/interfaces/lightConfiguration.d.ts +60 -0
- package/configuration/interfaces/lightConfiguration.js +2 -0
- package/configuration/interfaces/lightConfiguration.js.map +1 -0
- package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
- package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
- package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
- package/configuration/interfaces/modelConfiguration.d.ts +65 -0
- package/configuration/interfaces/modelConfiguration.js +2 -0
- package/configuration/interfaces/modelConfiguration.js.map +1 -0
- package/configuration/interfaces/observersConfiguration.d.ts +5 -0
- package/configuration/interfaces/observersConfiguration.js +2 -0
- package/configuration/interfaces/observersConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
- package/configuration/interfaces/sceneConfiguration.js +2 -0
- package/configuration/interfaces/sceneConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
- package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
- package/configuration/interfaces/skyboxConfiguration.js +2 -0
- package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
- package/configuration/interfaces/templateConfiguration.d.ts +67 -0
- package/configuration/interfaces/templateConfiguration.js +2 -0
- package/configuration/interfaces/templateConfiguration.js.map +1 -0
- package/configuration/interfaces/vrConfiguration.d.ts +16 -0
- package/configuration/interfaces/vrConfiguration.js +2 -0
- package/configuration/interfaces/vrConfiguration.js.map +1 -0
- package/configuration/loader.d.ts +4 -0
- package/configuration/loader.js +17 -0
- package/configuration/loader.js.map +1 -0
- package/configuration/mappers.d.ts +43 -0
- package/configuration/mappers.js +193 -0
- package/configuration/mappers.js.map +1 -0
- package/configuration/renderOnlyLoader.d.ts +33 -0
- package/configuration/renderOnlyLoader.js +162 -0
- package/configuration/renderOnlyLoader.js.map +1 -0
- package/configuration/types/default.d.ts +6 -0
- package/configuration/types/default.js +121 -0
- package/configuration/types/default.js.map +1 -0
- package/configuration/types/environmentMap.d.ts +5 -0
- package/configuration/types/environmentMap.js +14 -0
- package/configuration/types/environmentMap.js.map +1 -0
- package/configuration/types/extended.d.ts +6 -0
- package/configuration/types/extended.js +317 -0
- package/configuration/types/extended.js.map +1 -0
- package/configuration/types/index.d.ts +14 -0
- package/configuration/types/index.js +51 -0
- package/configuration/types/index.js.map +1 -0
- package/configuration/types/minimal.d.ts +6 -0
- package/configuration/types/minimal.js +43 -0
- package/configuration/types/minimal.js.map +1 -0
- package/configuration/types/renderOnlyDefault.d.ts +30 -0
- package/configuration/types/renderOnlyDefault.js +31 -0
- package/configuration/types/renderOnlyDefault.js.map +1 -0
- package/configuration/types/shadowLight.d.ts +9 -0
- package/configuration/types/shadowLight.js +64 -0
- package/configuration/types/shadowLight.js.map +1 -0
- package/helper/index.d.ts +29 -0
- package/helper/index.js +66 -0
- package/helper/index.js.map +1 -0
- package/index.d.ts +30 -0
- package/index.js +46 -0
- package/index.js.map +1 -0
- package/initializer.d.ts +11 -0
- package/initializer.js +35 -0
- package/initializer.js.map +1 -0
- package/interfaces.d.ts +5 -0
- package/interfaces.js +7 -0
- package/interfaces.js.map +1 -0
- package/labs/environmentSerializer.d.ts +126 -0
- package/labs/environmentSerializer.js +191 -0
- package/labs/environmentSerializer.js.map +1 -0
- package/labs/texture.d.ts +183 -0
- package/labs/texture.js +351 -0
- package/labs/texture.js.map +1 -0
- package/labs/viewerLabs.d.ts +51 -0
- package/labs/viewerLabs.js +134 -0
- package/labs/viewerLabs.js.map +1 -0
- package/loader/modelLoader.d.ts +56 -0
- package/loader/modelLoader.js +202 -0
- package/loader/modelLoader.js.map +1 -0
- package/loader/plugins/applyMaterialConfig.d.ts +12 -0
- package/loader/plugins/applyMaterialConfig.js +16 -0
- package/loader/plugins/applyMaterialConfig.js.map +1 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
- package/loader/plugins/index.d.ts +19 -0
- package/loader/plugins/index.js +44 -0
- package/loader/plugins/index.js.map +1 -0
- package/loader/plugins/loaderPlugin.d.ts +24 -0
- package/loader/plugins/loaderPlugin.js +2 -0
- package/loader/plugins/loaderPlugin.js.map +1 -0
- package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
- package/loader/plugins/msftLodLoaderPlugin.js +21 -0
- package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
- package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
- package/loader/plugins/telemetryLoaderPlugin.js +36 -0
- package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
- package/managers/observablesManager.d.ts +66 -0
- package/managers/observablesManager.js +35 -0
- package/managers/observablesManager.js.map +1 -0
- package/managers/sceneManager.d.ts +245 -0
- package/managers/sceneManager.js +1375 -0
- package/managers/sceneManager.js.map +1 -0
- package/managers/telemetryManager.d.ts +78 -0
- package/managers/telemetryManager.js +117 -0
- package/managers/telemetryManager.js.map +1 -0
- package/model/modelAnimation.d.ts +215 -0
- package/model/modelAnimation.js +237 -0
- package/model/modelAnimation.js.map +1 -0
- package/model/viewerModel.d.ts +233 -0
- package/model/viewerModel.js +673 -0
- package/model/viewerModel.js.map +1 -0
- package/optimizer/custom/extended.d.ts +13 -0
- package/optimizer/custom/extended.js +101 -0
- package/optimizer/custom/extended.js.map +1 -0
- package/optimizer/custom/index.d.ts +9 -0
- package/optimizer/custom/index.js +26 -0
- package/optimizer/custom/index.js.map +1 -0
- package/package.json +28 -19
- package/readme.md +28 -28
- package/renderOnlyIndex.d.ts +11 -0
- package/renderOnlyIndex.js +18 -0
- package/renderOnlyIndex.js.map +1 -0
- package/templating/eventManager.d.ts +35 -0
- package/templating/eventManager.js +66 -0
- package/templating/eventManager.js.map +1 -0
- package/templating/plugins/hdButtonPlugin.d.ts +9 -0
- package/templating/plugins/hdButtonPlugin.js +22 -0
- package/templating/plugins/hdButtonPlugin.js.map +1 -0
- package/templating/plugins/printButton.d.ts +9 -0
- package/templating/plugins/printButton.js +41 -0
- package/templating/plugins/printButton.js.map +1 -0
- package/templating/templateManager.d.ts +197 -0
- package/templating/templateManager.js +561 -0
- package/templating/templateManager.js.map +1 -0
- package/templating/viewerTemplatePlugin.d.ts +21 -0
- package/templating/viewerTemplatePlugin.js +69 -0
- package/templating/viewerTemplatePlugin.js.map +1 -0
- package/viewer/defaultViewer.d.ts +130 -0
- package/viewer/defaultViewer.js +672 -0
- package/viewer/defaultViewer.js.map +1 -0
- package/viewer/renderOnlyViewer.d.ts +9 -0
- package/viewer/renderOnlyViewer.js +46 -0
- package/viewer/renderOnlyViewer.js.map +1 -0
- package/viewer/viewer.d.ts +258 -0
- package/viewer/viewer.js +783 -0
- package/viewer/viewer.js.map +1 -0
- package/viewer/viewerManager.d.ts +58 -0
- package/viewer/viewerManager.js +91 -0
- package/viewer/viewerManager.js.map +1 -0
- package/viewer/viewerWithTemplate.d.ts +9 -0
- package/viewer/viewerWithTemplate.js +20 -0
- package/viewer/viewerWithTemplate.js.map +1 -0
- package/assets/photoStudio.env +0 -0
- package/dist/babylon-viewer.esm.js +0 -2
- package/dist/babylon-viewer.esm.js.map +0 -1
- package/dist/babylon-viewer.esm.min.js +0 -2
- package/dist/babylon-viewer.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_ies-BrhvRw2-.esm.js +0 -84
- package/dist/chunks/EXT_lights_ies-BrhvRw2-.esm.js.map +0 -1
- package/dist/chunks/EXT_lights_ies-Ddw_Gk8Q.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_ies-Ddw_Gk8Q.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-BjoWM5tf.esm.min.js +0 -2
- package/dist/chunks/EXT_lights_image_based-BjoWM5tf.esm.min.js.map +0 -1
- package/dist/chunks/EXT_lights_image_based-Bt2TW49Q.esm.js +0 -171
- package/dist/chunks/EXT_lights_image_based-Bt2TW49Q.esm.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-Cy595I0S.esm.js +0 -86
- package/dist/chunks/EXT_mesh_gpu_instancing-Cy595I0S.esm.js.map +0 -1
- package/dist/chunks/EXT_mesh_gpu_instancing-DbVyjoq7.esm.min.js +0 -2
- package/dist/chunks/EXT_mesh_gpu_instancing-DbVyjoq7.esm.min.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-PLPAdJXy.esm.min.js +0 -2
- package/dist/chunks/EXT_meshopt_compression-PLPAdJXy.esm.min.js.map +0 -1
- package/dist/chunks/EXT_meshopt_compression-ynnPogtK.esm.js +0 -134
- package/dist/chunks/EXT_meshopt_compression-ynnPogtK.esm.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-D2N-IXnv.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_avif-D2N-IXnv.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_avif-Vt2hSGI5.esm.js +0 -44
- package/dist/chunks/EXT_texture_avif-Vt2hSGI5.esm.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-CWz2PiP_.esm.min.js +0 -2
- package/dist/chunks/EXT_texture_webp-CWz2PiP_.esm.min.js.map +0 -1
- package/dist/chunks/EXT_texture_webp-i_LM5STR.esm.js +0 -43
- package/dist/chunks/EXT_texture_webp-i_LM5STR.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-BPRuILS3.esm.js +0 -64
- package/dist/chunks/ExtrasAsMetadata-BPRuILS3.esm.js.map +0 -1
- package/dist/chunks/ExtrasAsMetadata-BpKCYcU-.esm.min.js +0 -2
- package/dist/chunks/ExtrasAsMetadata-BpKCYcU-.esm.min.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-D25vJZ-D.esm.js +0 -352
- package/dist/chunks/KHR_animation_pointer-D25vJZ-D.esm.js.map +0 -1
- package/dist/chunks/KHR_animation_pointer-WM3ggesH.esm.min.js +0 -2
- package/dist/chunks/KHR_animation_pointer-WM3ggesH.esm.min.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-6AbT2wN8.esm.min.js +0 -2
- package/dist/chunks/KHR_draco_mesh_compression-6AbT2wN8.esm.min.js.map +0 -1
- package/dist/chunks/KHR_draco_mesh_compression-Bn3cig1r.esm.js +0 -617
- package/dist/chunks/KHR_draco_mesh_compression-Bn3cig1r.esm.js.map +0 -1
- package/dist/chunks/KHR_interactivity-BN92hPs7.esm.js +0 -4033
- package/dist/chunks/KHR_interactivity-BN92hPs7.esm.js.map +0 -1
- package/dist/chunks/KHR_interactivity-B_CAm57j.esm.min.js +0 -2
- package/dist/chunks/KHR_interactivity-B_CAm57j.esm.min.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual-BGKxFRu8.esm.js +0 -581
- package/dist/chunks/KHR_lights_punctual-BGKxFRu8.esm.js.map +0 -1
- package/dist/chunks/KHR_lights_punctual-DCOXnpRP.esm.min.js +0 -2
- package/dist/chunks/KHR_lights_punctual-DCOXnpRP.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-Dav3eIQr.esm.js +0 -65
- package/dist/chunks/KHR_materials_anisotropy-Dav3eIQr.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_anisotropy-I_WlXBtU.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_anisotropy-I_WlXBtU.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-D_Vx4NDv.esm.js +0 -96
- package/dist/chunks/KHR_materials_clearcoat-D_Vx4NDv.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_clearcoat-DrU2oJzb.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_clearcoat-DrU2oJzb.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-C8j8KtbL.esm.js +0 -97
- package/dist/chunks/KHR_materials_diffuse_transmission-C8j8KtbL.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_diffuse_transmission-YyXsJa9T.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_diffuse_transmission-YyXsJa9T.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_dispersion-3Dk8ELun.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_dispersion-3Dk8ELun.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_dispersion-8_vd0eka.esm.js +0 -62
- package/dist/chunks/KHR_materials_dispersion-8_vd0eka.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_emissive_strength-6VqWp9kS.esm.js +0 -55
- package/dist/chunks/KHR_materials_emissive_strength-6VqWp9kS.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_emissive_strength-Bpd-wcN6.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_emissive_strength-Bpd-wcN6.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_ior-BGPYY59r.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_ior-BGPYY59r.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_ior-Cs0X7UR6.esm.js +0 -64
- package/dist/chunks/KHR_materials_ior-Cs0X7UR6.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_iridescence-BI7_Q9V2.esm.js +0 -72
- package/dist/chunks/KHR_materials_iridescence-BI7_Q9V2.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_iridescence-CvIyjrbg.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_iridescence-CvIyjrbg.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BFUvgZ3P.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-BFUvgZ3P.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-C3famAnb.esm.js +0 -81
- package/dist/chunks/KHR_materials_pbrSpecularGlossiness-C3famAnb.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_sheen-B4V2NlWD.esm.js +0 -85
- package/dist/chunks/KHR_materials_sheen-B4V2NlWD.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_sheen-CegUHCDa.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_sheen-CegUHCDa.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_specular-CC5wN1RR.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_specular-CC5wN1RR.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_specular-TypCUJDx.esm.js +0 -75
- package/dist/chunks/KHR_materials_specular-TypCUJDx.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_transmission-BY9yIcAF.esm.js +0 -307
- package/dist/chunks/KHR_materials_transmission-BY9yIcAF.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_transmission-SU6SJMhP.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_transmission-SU6SJMhP.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_unlit-DOjLjYi4.esm.js +0 -74
- package/dist/chunks/KHR_materials_unlit-DOjLjYi4.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_unlit-DwCYujyL.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_unlit-DwCYujyL.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_variants-BJUrgDp4.esm.js +0 -262
- package/dist/chunks/KHR_materials_variants-BJUrgDp4.esm.js.map +0 -1
- package/dist/chunks/KHR_materials_variants-BXHHmDq_.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_variants-BXHHmDq_.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_volume-D8a4cCjx.esm.min.js +0 -2
- package/dist/chunks/KHR_materials_volume-D8a4cCjx.esm.min.js.map +0 -1
- package/dist/chunks/KHR_materials_volume-cyXWRVXR.esm.js +0 -87
- package/dist/chunks/KHR_materials_volume-cyXWRVXR.esm.js.map +0 -1
- package/dist/chunks/KHR_mesh_quantization-BJCC5tJC.esm.min.js +0 -2
- package/dist/chunks/KHR_mesh_quantization-BJCC5tJC.esm.min.js.map +0 -1
- package/dist/chunks/KHR_mesh_quantization-BhTbEUzk.esm.js +0 -26
- package/dist/chunks/KHR_mesh_quantization-BhTbEUzk.esm.js.map +0 -1
- package/dist/chunks/KHR_node_hoverability-C2Bud6ES.esm.min.js +0 -2
- package/dist/chunks/KHR_node_hoverability-C2Bud6ES.esm.min.js.map +0 -1
- package/dist/chunks/KHR_node_hoverability-DlRIeNZh.esm.js +0 -39
- package/dist/chunks/KHR_node_hoverability-DlRIeNZh.esm.js.map +0 -1
- package/dist/chunks/KHR_node_visibility-CB2d0WsR.esm.js +0 -46
- package/dist/chunks/KHR_node_visibility-CB2d0WsR.esm.js.map +0 -1
- package/dist/chunks/KHR_node_visibility-CFk6SMES.esm.min.js +0 -2
- package/dist/chunks/KHR_node_visibility-CFk6SMES.esm.min.js.map +0 -1
- package/dist/chunks/KHR_texture_basisu-B68Sil5v.esm.js +0 -43
- package/dist/chunks/KHR_texture_basisu-B68Sil5v.esm.js.map +0 -1
- package/dist/chunks/KHR_texture_basisu-C2OGAWY7.esm.min.js +0 -2
- package/dist/chunks/KHR_texture_basisu-C2OGAWY7.esm.min.js.map +0 -1
- package/dist/chunks/KHR_texture_transform-Bk2KMc5C.esm.js +0 -63
- package/dist/chunks/KHR_texture_transform-Bk2KMc5C.esm.js.map +0 -1
- package/dist/chunks/KHR_texture_transform-D9MJQRee.esm.min.js +0 -2
- package/dist/chunks/KHR_texture_transform-D9MJQRee.esm.min.js.map +0 -1
- package/dist/chunks/KHR_xmp_json_ld-BkiGlm_U.esm.min.js +0 -2
- package/dist/chunks/KHR_xmp_json_ld-BkiGlm_U.esm.min.js.map +0 -1
- package/dist/chunks/KHR_xmp_json_ld-a9-wGW9D.esm.js +0 -51
- package/dist/chunks/KHR_xmp_json_ld-a9-wGW9D.esm.js.map +0 -1
- package/dist/chunks/MSFT_audio_emitter-B7aM8Qaz.esm.min.js +0 -2
- package/dist/chunks/MSFT_audio_emitter-B7aM8Qaz.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_audio_emitter-D0Z8eJZb.esm.js +0 -2207
- package/dist/chunks/MSFT_audio_emitter-D0Z8eJZb.esm.js.map +0 -1
- package/dist/chunks/MSFT_lod-BjIiS7t9.esm.js +0 -337
- package/dist/chunks/MSFT_lod-BjIiS7t9.esm.js.map +0 -1
- package/dist/chunks/MSFT_lod-DIOF_rM4.esm.min.js +0 -2
- package/dist/chunks/MSFT_lod-DIOF_rM4.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_minecraftMesh-Bx5s-9FS.esm.js +0 -46
- package/dist/chunks/MSFT_minecraftMesh-Bx5s-9FS.esm.js.map +0 -1
- package/dist/chunks/MSFT_minecraftMesh-EqwVrdf4.esm.min.js +0 -2
- package/dist/chunks/MSFT_minecraftMesh-EqwVrdf4.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_sRGBFactors-BJH-moQl.esm.min.js +0 -2
- package/dist/chunks/MSFT_sRGBFactors-BJH-moQl.esm.min.js.map +0 -1
- package/dist/chunks/MSFT_sRGBFactors-Db1zWU4o.esm.js +0 -47
- package/dist/chunks/MSFT_sRGBFactors-Db1zWU4o.esm.js.map +0 -1
- package/dist/chunks/animationGroup-DjpN6ul8.esm.js +0 -2482
- package/dist/chunks/animationGroup-DjpN6ul8.esm.js.map +0 -1
- package/dist/chunks/animationGroup-Duijaphk.esm.min.js +0 -2
- package/dist/chunks/animationGroup-Duijaphk.esm.min.js.map +0 -1
- package/dist/chunks/assetContainer-2ZDjmTJ7.esm.min.js +0 -2
- package/dist/chunks/assetContainer-2ZDjmTJ7.esm.min.js.map +0 -1
- package/dist/chunks/assetContainer-nATkXNwM.esm.js +0 -1720
- package/dist/chunks/assetContainer-nATkXNwM.esm.js.map +0 -1
- package/dist/chunks/audioEngine-C2kMlYrt.esm.js +0 -305
- package/dist/chunks/audioEngine-C2kMlYrt.esm.js.map +0 -1
- package/dist/chunks/audioEngine-iEjhOdSs.esm.min.js +0 -2
- package/dist/chunks/audioEngine-iEjhOdSs.esm.min.js.map +0 -1
- package/dist/chunks/bakedVertexAnimation-CX_LYhI-.esm.js +0 -114
- package/dist/chunks/bakedVertexAnimation-CX_LYhI-.esm.js.map +0 -1
- package/dist/chunks/bakedVertexAnimation-Duhv1yIp.esm.min.js +0 -2
- package/dist/chunks/bakedVertexAnimation-Duhv1yIp.esm.min.js.map +0 -1
- package/dist/chunks/basisTextureLoader-BJrbh335.esm.min.js +0 -2
- package/dist/chunks/basisTextureLoader-BJrbh335.esm.min.js.map +0 -1
- package/dist/chunks/basisTextureLoader-KDTm6Vl6.esm.js +0 -600
- package/dist/chunks/basisTextureLoader-KDTm6Vl6.esm.js.map +0 -1
- package/dist/chunks/dds-BiituSHb.esm.min.js +0 -2
- package/dist/chunks/dds-BiituSHb.esm.min.js.map +0 -1
- package/dist/chunks/dds-CeXwQQLK.esm.js +0 -540
- package/dist/chunks/dds-CeXwQQLK.esm.js.map +0 -1
- package/dist/chunks/ddsTextureLoader-D38C-6i9.esm.min.js +0 -2
- package/dist/chunks/ddsTextureLoader-D38C-6i9.esm.min.js.map +0 -1
- package/dist/chunks/ddsTextureLoader-DZgDhz39.esm.js +0 -88
- package/dist/chunks/ddsTextureLoader-DZgDhz39.esm.js.map +0 -1
- package/dist/chunks/decalFragment-B0hAgbHQ.esm.js +0 -18
- package/dist/chunks/decalFragment-B0hAgbHQ.esm.js.map +0 -1
- package/dist/chunks/decalFragment-BisNb1SA.esm.min.js +0 -2
- package/dist/chunks/decalFragment-BisNb1SA.esm.min.js.map +0 -1
- package/dist/chunks/default.fragment-BKDPVw0f.esm.min.js +0 -2
- package/dist/chunks/default.fragment-BKDPVw0f.esm.min.js.map +0 -1
- package/dist/chunks/default.fragment-CKRvFrOX.esm.min.js +0 -2
- package/dist/chunks/default.fragment-CKRvFrOX.esm.min.js.map +0 -1
- package/dist/chunks/default.fragment-DBNZgft_.esm.js +0 -515
- package/dist/chunks/default.fragment-DBNZgft_.esm.js.map +0 -1
- package/dist/chunks/default.fragment-mEUMwg3j.esm.js +0 -446
- package/dist/chunks/default.fragment-mEUMwg3j.esm.js.map +0 -1
- package/dist/chunks/default.vertex-BIMZfH9h.esm.min.js +0 -2
- package/dist/chunks/default.vertex-BIMZfH9h.esm.min.js.map +0 -1
- package/dist/chunks/default.vertex-BYGJcupS.esm.js +0 -181
- package/dist/chunks/default.vertex-BYGJcupS.esm.js.map +0 -1
- package/dist/chunks/default.vertex-D-mtahDc.esm.min.js +0 -2
- package/dist/chunks/default.vertex-D-mtahDc.esm.min.js.map +0 -1
- package/dist/chunks/default.vertex-uhPv4tjg.esm.js +0 -202
- package/dist/chunks/default.vertex-uhPv4tjg.esm.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-CRSLp0Ab.esm.js +0 -13
- package/dist/chunks/defaultUboDeclaration-CRSLp0Ab.esm.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-CWb_GB6I.esm.min.js +0 -2
- package/dist/chunks/defaultUboDeclaration-CWb_GB6I.esm.min.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-Coy2X5Tb.esm.min.js +0 -2
- package/dist/chunks/defaultUboDeclaration-Coy2X5Tb.esm.min.js.map +0 -1
- package/dist/chunks/defaultUboDeclaration-vQgTvkEe.esm.js +0 -15
- package/dist/chunks/defaultUboDeclaration-vQgTvkEe.esm.js.map +0 -1
- package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
- package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
- package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
- package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
- package/dist/chunks/dumpTools-DO-b-FSI.esm.js +0 -200
- package/dist/chunks/dumpTools-DO-b-FSI.esm.js.map +0 -1
- package/dist/chunks/dumpTools-a-Jxv0UI.esm.min.js +0 -2
- package/dist/chunks/dumpTools-a-Jxv0UI.esm.min.js.map +0 -1
- package/dist/chunks/engine-BcUVpC0R.esm.js +0 -2216
- package/dist/chunks/engine-BcUVpC0R.esm.js.map +0 -1
- package/dist/chunks/engine-CBJrzwFS.esm.min.js +0 -2
- package/dist/chunks/engine-CBJrzwFS.esm.min.js.map +0 -1
- package/dist/chunks/engine.common-CSbFYR6g.esm.min.js +0 -2
- package/dist/chunks/engine.common-CSbFYR6g.esm.min.js.map +0 -1
- package/dist/chunks/engine.common-MyFhbP5R.esm.js +0 -1162
- package/dist/chunks/engine.common-MyFhbP5R.esm.js.map +0 -1
- package/dist/chunks/envTextureLoader-DFF091wY.esm.min.js +0 -2
- package/dist/chunks/envTextureLoader-DFF091wY.esm.min.js.map +0 -1
- package/dist/chunks/envTextureLoader-Mp-YE5HT.esm.js +0 -64
- package/dist/chunks/envTextureLoader-Mp-YE5HT.esm.js.map +0 -1
- package/dist/chunks/environmentTextureTools-B2Hu-wcq.esm.min.js +0 -2
- package/dist/chunks/environmentTextureTools-B2Hu-wcq.esm.min.js.map +0 -1
- package/dist/chunks/environmentTextureTools-Dd-a4rbC.esm.js +0 -382
- package/dist/chunks/environmentTextureTools-Dd-a4rbC.esm.js.map +0 -1
- package/dist/chunks/exrTextureLoader-DqVtC6Vz.esm.min.js +0 -2
- package/dist/chunks/exrTextureLoader-DqVtC6Vz.esm.min.js.map +0 -1
- package/dist/chunks/exrTextureLoader-yzAS6vzg.esm.js +0 -1683
- package/dist/chunks/exrTextureLoader-yzAS6vzg.esm.js.map +0 -1
- package/dist/chunks/fogFragment-B6w-VW0A.esm.js +0 -102
- package/dist/chunks/fogFragment-B6w-VW0A.esm.js.map +0 -1
- package/dist/chunks/fogFragment-BdwYc4_S.esm.js +0 -101
- package/dist/chunks/fogFragment-BdwYc4_S.esm.js.map +0 -1
- package/dist/chunks/fogFragment-CKVFmHTL.esm.min.js +0 -2
- package/dist/chunks/fogFragment-CKVFmHTL.esm.min.js.map +0 -1
- package/dist/chunks/fogFragment-CrTUuKN1.esm.min.js +0 -2
- package/dist/chunks/fogFragment-CrTUuKN1.esm.min.js.map +0 -1
- package/dist/chunks/fresnelFunction-BeTviBu9.esm.js +0 -12
- package/dist/chunks/fresnelFunction-BeTviBu9.esm.js.map +0 -1
- package/dist/chunks/fresnelFunction-BsRBgxHr.esm.min.js +0 -2
- package/dist/chunks/fresnelFunction-BsRBgxHr.esm.min.js.map +0 -1
- package/dist/chunks/glTFLoader-BNxQLfRc.esm.min.js +0 -2
- package/dist/chunks/glTFLoader-BNxQLfRc.esm.min.js.map +0 -1
- package/dist/chunks/glTFLoader-C3ib4SHM.esm.js +0 -7586
- package/dist/chunks/glTFLoader-C3ib4SHM.esm.js.map +0 -1
- package/dist/chunks/glTFLoaderAnimation-BNIOeHW6.esm.min.js +0 -2
- package/dist/chunks/glTFLoaderAnimation-BNIOeHW6.esm.min.js.map +0 -1
- package/dist/chunks/glTFLoaderAnimation-CIZW3HpB.esm.js +0 -77
- package/dist/chunks/glTFLoaderAnimation-CIZW3HpB.esm.js.map +0 -1
- package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
- package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
- package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
- package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-BEk7hjTV.esm.js +0 -35
- package/dist/chunks/harmonicsFunctions-BEk7hjTV.esm.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-DNd3DvtK.esm.js +0 -34
- package/dist/chunks/harmonicsFunctions-DNd3DvtK.esm.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-Dcle49vi.esm.min.js +0 -2
- package/dist/chunks/harmonicsFunctions-Dcle49vi.esm.min.js.map +0 -1
- package/dist/chunks/harmonicsFunctions-yt7loS1y.esm.min.js +0 -2
- package/dist/chunks/harmonicsFunctions-yt7loS1y.esm.min.js.map +0 -1
- package/dist/chunks/hdrTextureLoader-CVa1eQ0k.esm.min.js +0 -2
- package/dist/chunks/hdrTextureLoader-CVa1eQ0k.esm.min.js.map +0 -1
- package/dist/chunks/hdrTextureLoader-vBST57Sm.esm.js +0 -253
- package/dist/chunks/hdrTextureLoader-vBST57Sm.esm.js.map +0 -1
- package/dist/chunks/helperFunctions-CZ3iJ2Zw.esm.js +0 -108
- package/dist/chunks/helperFunctions-CZ3iJ2Zw.esm.js.map +0 -1
- package/dist/chunks/helperFunctions-D0BgwVW1.esm.min.js +0 -2
- package/dist/chunks/helperFunctions-D0BgwVW1.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-DjXuKfJE.esm.min.js +0 -2
- package/dist/chunks/helperFunctions-DjXuKfJE.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-utyx3wAA.esm.js +0 -80
- package/dist/chunks/helperFunctions-utyx3wAA.esm.js.map +0 -1
- package/dist/chunks/iesTextureLoader-CROHHiJh.esm.js +0 -189
- package/dist/chunks/iesTextureLoader-CROHHiJh.esm.js.map +0 -1
- package/dist/chunks/iesTextureLoader-WrbecGoP.esm.min.js +0 -2
- package/dist/chunks/iesTextureLoader-WrbecGoP.esm.min.js.map +0 -1
- package/dist/chunks/index-DnSap2FI.esm.js +0 -74799
- package/dist/chunks/index-DnSap2FI.esm.js.map +0 -1
- package/dist/chunks/index-j2tloO6T.esm.min.js +0 -57
- package/dist/chunks/index-j2tloO6T.esm.min.js.map +0 -1
- package/dist/chunks/ktxTextureLoader-BiAsvhuB.esm.js +0 -814
- package/dist/chunks/ktxTextureLoader-BiAsvhuB.esm.js.map +0 -1
- package/dist/chunks/ktxTextureLoader-DdTyaRVu.esm.min.js +0 -2
- package/dist/chunks/ktxTextureLoader-DdTyaRVu.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-B3OVyLof.esm.min.js +0 -2
- package/dist/chunks/logDepthDeclaration-B3OVyLof.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-B7WZlAEH.esm.min.js +0 -2
- package/dist/chunks/logDepthDeclaration-B7WZlAEH.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-C4zeVBON.esm.js +0 -11
- package/dist/chunks/logDepthDeclaration-C4zeVBON.esm.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-CWmx6aVd.esm.js +0 -35
- package/dist/chunks/logDepthDeclaration-CWmx6aVd.esm.js.map +0 -1
- package/dist/chunks/logDepthVertex-7PIzO8Uh.esm.js +0 -81
- package/dist/chunks/logDepthVertex-7PIzO8Uh.esm.js.map +0 -1
- package/dist/chunks/logDepthVertex-CplbMCm2.esm.min.js +0 -2
- package/dist/chunks/logDepthVertex-CplbMCm2.esm.min.js.map +0 -1
- package/dist/chunks/logDepthVertex-bHa3hoU5.esm.min.js +0 -2
- package/dist/chunks/logDepthVertex-bHa3hoU5.esm.min.js.map +0 -1
- package/dist/chunks/logDepthVertex-vHSzwfZ-.esm.js +0 -77
- package/dist/chunks/logDepthVertex-vHSzwfZ-.esm.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-CNqYA-gB.esm.min.js +0 -2
- package/dist/chunks/mainUVVaryingDeclaration-CNqYA-gB.esm.min.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-CeQvcMfP.esm.js +0 -11
- package/dist/chunks/mainUVVaryingDeclaration-CeQvcMfP.esm.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-CvsL0qYU.esm.min.js +0 -2
- package/dist/chunks/mainUVVaryingDeclaration-CvsL0qYU.esm.min.js.map +0 -1
- package/dist/chunks/mainUVVaryingDeclaration-utHd2T0O.esm.js +0 -11
- package/dist/chunks/mainUVVaryingDeclaration-utHd2T0O.esm.js.map +0 -1
- package/dist/chunks/meshUboDeclaration-BJPUJrXy.esm.min.js +0 -2
- package/dist/chunks/meshUboDeclaration-BJPUJrXy.esm.min.js.map +0 -1
- package/dist/chunks/meshUboDeclaration-VYoDYbYC.esm.js +0 -26
- package/dist/chunks/meshUboDeclaration-VYoDYbYC.esm.js.map +0 -1
- package/dist/chunks/objFileLoader-8afS-_hY.esm.js +0 -1338
- package/dist/chunks/objFileLoader-8afS-_hY.esm.js.map +0 -1
- package/dist/chunks/objFileLoader-BzLe6gaH.esm.min.js +0 -2
- package/dist/chunks/objFileLoader-BzLe6gaH.esm.min.js.map +0 -1
- package/dist/chunks/oitFragment-CHqqW65b.esm.js +0 -1240
- package/dist/chunks/oitFragment-CHqqW65b.esm.js.map +0 -1
- package/dist/chunks/oitFragment-CeyJ_Jg6.esm.min.js +0 -2
- package/dist/chunks/oitFragment-CeyJ_Jg6.esm.min.js.map +0 -1
- package/dist/chunks/oitFragment-D_sf5Zw1.esm.min.js +0 -2
- package/dist/chunks/oitFragment-D_sf5Zw1.esm.min.js.map +0 -1
- package/dist/chunks/oitFragment-alnyZbc9.esm.js +0 -1078
- package/dist/chunks/oitFragment-alnyZbc9.esm.js.map +0 -1
- package/dist/chunks/pass.fragment-CwG7GshA.esm.js +0 -15
- package/dist/chunks/pass.fragment-CwG7GshA.esm.js.map +0 -1
- package/dist/chunks/pass.fragment-DfyFrxFg.esm.min.js +0 -2
- package/dist/chunks/pass.fragment-DfyFrxFg.esm.min.js.map +0 -1
- package/dist/chunks/pass.fragment-DvFaAVdg.esm.min.js +0 -2
- package/dist/chunks/pass.fragment-DvFaAVdg.esm.min.js.map +0 -1
- package/dist/chunks/pass.fragment-ZOmfFzXO.esm.js +0 -15
- package/dist/chunks/pass.fragment-ZOmfFzXO.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-C3zMQTsB.esm.min.js +0 -2
- package/dist/chunks/pbr.fragment-C3zMQTsB.esm.min.js.map +0 -1
- package/dist/chunks/pbr.fragment-CwRrGfA1.esm.js +0 -3232
- package/dist/chunks/pbr.fragment-CwRrGfA1.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-nFI8xyI0.esm.min.js +0 -2
- package/dist/chunks/pbr.fragment-nFI8xyI0.esm.min.js.map +0 -1
- package/dist/chunks/pbr.fragment-q5uFa6s9.esm.js +0 -3273
- package/dist/chunks/pbr.fragment-q5uFa6s9.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-CTHhPDZF.esm.js +0 -214
- package/dist/chunks/pbr.vertex-CTHhPDZF.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-CzNCwEDt.esm.min.js +0 -2
- package/dist/chunks/pbr.vertex-CzNCwEDt.esm.min.js.map +0 -1
- package/dist/chunks/pbr.vertex-CzdtHEkI.esm.min.js +0 -2
- package/dist/chunks/pbr.vertex-CzdtHEkI.esm.min.js.map +0 -1
- package/dist/chunks/pbr.vertex-xNnroO_M.esm.js +0 -339
- package/dist/chunks/pbr.vertex-xNnroO_M.esm.js.map +0 -1
- package/dist/chunks/postprocess.vertex-BYAf7HA1.esm.min.js +0 -2
- package/dist/chunks/postprocess.vertex-BYAf7HA1.esm.min.js.map +0 -1
- package/dist/chunks/postprocess.vertex-CbyPpEkq.esm.js +0 -20
- package/dist/chunks/postprocess.vertex-CbyPpEkq.esm.js.map +0 -1
- package/dist/chunks/rawTexture-CBbxz3pc.esm.js +0 -191
- package/dist/chunks/rawTexture-CBbxz3pc.esm.js.map +0 -1
- package/dist/chunks/rawTexture-DPGXBgNz.esm.min.js +0 -2
- package/dist/chunks/rawTexture-DPGXBgNz.esm.min.js.map +0 -1
- package/dist/chunks/ray-C_Cg5Enj.esm.js +0 -946
- package/dist/chunks/ray-C_Cg5Enj.esm.js.map +0 -1
- package/dist/chunks/ray-VbeIB6un.esm.min.js +0 -2
- package/dist/chunks/ray-VbeIB6un.esm.min.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-C8j9F7Bp.esm.js +0 -13
- package/dist/chunks/rgbdDecode.fragment-C8j9F7Bp.esm.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-CcXKr577.esm.js +0 -13
- package/dist/chunks/rgbdDecode.fragment-CcXKr577.esm.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-Cwx1U7TE.esm.min.js +0 -2
- package/dist/chunks/rgbdDecode.fragment-Cwx1U7TE.esm.min.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-DAz-9d4q.esm.min.js +0 -2
- package/dist/chunks/rgbdDecode.fragment-DAz-9d4q.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-B-B_-l4T.esm.min.js +0 -2
- package/dist/chunks/rgbdEncode.fragment-B-B_-l4T.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-C-IhOuE7.esm.js +0 -13
- package/dist/chunks/rgbdEncode.fragment-C-IhOuE7.esm.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-D2kStupC.esm.min.js +0 -2
- package/dist/chunks/rgbdEncode.fragment-D2kStupC.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-DqeaHLSx.esm.js +0 -13
- package/dist/chunks/rgbdEncode.fragment-DqeaHLSx.esm.js.map +0 -1
- package/dist/chunks/splatFileLoader-CM4z7s6S.esm.min.js +0 -2
- package/dist/chunks/splatFileLoader-CM4z7s6S.esm.min.js.map +0 -1
- package/dist/chunks/splatFileLoader-DE83jdwc.esm.js +0 -3379
- package/dist/chunks/splatFileLoader-DE83jdwc.esm.js.map +0 -1
- package/dist/chunks/spotLight-98FksSI3.esm.min.js +0 -2
- package/dist/chunks/spotLight-98FksSI3.esm.min.js.map +0 -1
- package/dist/chunks/spotLight-DuWkoiV8.esm.js +0 -701
- package/dist/chunks/spotLight-DuWkoiV8.esm.js.map +0 -1
- package/dist/chunks/standardMaterial-Bp1mTX1d.esm.js +0 -1805
- package/dist/chunks/standardMaterial-Bp1mTX1d.esm.js.map +0 -1
- package/dist/chunks/standardMaterial-D8kKjcZn.esm.min.js +0 -2
- package/dist/chunks/standardMaterial-D8kKjcZn.esm.min.js.map +0 -1
- package/dist/chunks/stlFileLoader-BFPumqQB.esm.js +0 -238
- package/dist/chunks/stlFileLoader-BFPumqQB.esm.js.map +0 -1
- package/dist/chunks/stlFileLoader-BosbmaNZ.esm.min.js +0 -2
- package/dist/chunks/stlFileLoader-BosbmaNZ.esm.min.js.map +0 -1
- package/dist/chunks/tgaTextureLoader-CKRrtbo-.esm.min.js +0 -2
- package/dist/chunks/tgaTextureLoader-CKRrtbo-.esm.min.js.map +0 -1
- package/dist/chunks/tgaTextureLoader-PEVGE0SY.esm.js +0 -349
- package/dist/chunks/tgaTextureLoader-PEVGE0SY.esm.js.map +0 -1
- package/dist/chunks/thinEngine-kKYV_9vd.esm.js +0 -3848
- package/dist/chunks/thinEngine-kKYV_9vd.esm.js.map +0 -1
- package/dist/chunks/thinEngine-x_AyHrxY.esm.min.js +0 -2
- package/dist/chunks/thinEngine-x_AyHrxY.esm.min.js.map +0 -1
- package/dist/chunks/thinInstanceMesh-BlVs6kyh.esm.js +0 -314
- package/dist/chunks/thinInstanceMesh-BlVs6kyh.esm.js.map +0 -1
- package/dist/chunks/thinInstanceMesh-CNDaksPN.esm.min.js +0 -2
- package/dist/chunks/thinInstanceMesh-CNDaksPN.esm.min.js.map +0 -1
- package/dist/chunks/vertexColorMixing-2eNeJSgA.esm.min.js +0 -2
- package/dist/chunks/vertexColorMixing-2eNeJSgA.esm.min.js.map +0 -1
- package/dist/chunks/vertexColorMixing-BjOdZrk-.esm.js +0 -412
- package/dist/chunks/vertexColorMixing-BjOdZrk-.esm.js.map +0 -1
- package/dist/chunks/vertexColorMixing-BpqdwwOR.esm.min.js +0 -2
- package/dist/chunks/vertexColorMixing-BpqdwwOR.esm.min.js.map +0 -1
- package/dist/chunks/vertexColorMixing-CuP50ad9.esm.js +0 -522
- package/dist/chunks/vertexColorMixing-CuP50ad9.esm.js.map +0 -1
- package/dist/chunks/webgpuEngine-BW5Z2CFp.esm.min.js +0 -2
- package/dist/chunks/webgpuEngine-BW5Z2CFp.esm.min.js.map +0 -1
- package/dist/chunks/webgpuEngine-Cwdi0UKo.esm.js +0 -11533
- package/dist/chunks/webgpuEngine-Cwdi0UKo.esm.js.map +0 -1
- package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
- package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
- package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
- package/lib/index.d.ts +0 -591
- package/lib/index.js +0 -2165
- package/lib/index.js.map +0 -1
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pbr.fragment-q5uFa6s9.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/pbrFragmentDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/importanceSampling.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrHelperFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBRDFFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/hdrFilteringFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrDirectLightingFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrIBLFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockReflectivity.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockAnisotropic.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockReflection.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockSheen.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockClearcoat.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockIridescence.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockSubSurface.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockNormalGeometric.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockNormalFinal.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockLightmapInit.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockGeometryInfo.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockReflectance0.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockReflectance.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockDirectLighting.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockImageProcessing.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrBlockPrePass.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrDebug.js","../../../../../dev/core/dist/Shaders/pbr.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\nconst name = \"pbrFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform vec3 vReflectionColor;uniform vec4 vAlbedoColor;uniform vec4 vLightingIntensity;uniform vec4 vReflectivityColor;uniform vec4 vMetallicReflectanceFactors;uniform vec3 vEmissiveColor;uniform float visibility;uniform vec3 vAmbientColor;\n#ifdef ALBEDO\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nuniform vec4 vAmbientInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef OPACITY\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef REFLECTIVITY\nuniform vec3 vReflectivityInfos;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REALTIME_FILTERING\nuniform vec2 vReflectionFilteringInfo;\n#endif\nuniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize; \n#endif\n#endif\n#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize; \n#endif\n#ifdef CLEARCOAT\nuniform vec2 vClearCoatParams;uniform vec4 vClearCoatRefractionParams;\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;uniform vec2 vClearCoatTangentSpaceParams;uniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT\nuniform vec4 vClearCoatTintParams;uniform float clearCoatColorAtDistance;\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#endif\n#ifdef IRIDESCENCE\nuniform vec4 vIridescenceParams;\n#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)\nuniform vec4 vIridescenceInfos;\n#endif\n#ifdef IRIDESCENCE_TEXTURE\nuniform mat4 iridescenceMatrix;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nuniform mat4 iridescenceThicknessMatrix;\n#endif\n#endif\n#ifdef ANISOTROPIC\nuniform vec3 vAnisotropy;\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\nuniform vec4 vSheenColor;\n#ifdef SHEEN_ROUGHNESS\nuniform float vSheenRoughness;\n#endif\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionMicrosurfaceInfos;uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;\n#ifdef REALTIME_FILTERING\nuniform vec2 vRefractionFilteringInfo;\n#endif\n#ifdef SS_DISPERSION\nuniform float dispersion;\n#endif\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;\n#endif\nuniform vec2 vThicknessParam;uniform vec3 vDiffusionDistance;uniform vec4 vTintColor;uniform vec3 vSubSurfaceIntensity;uniform vec4 vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nuniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;\n#endif\n#endif\n#ifdef PREPASS\n#ifdef SS_SCATTERING\nuniform float scatteringDiffusionProfile;\n#endif\n#endif\n#if DEBUGMODE>0\nuniform vec2 vDebugMode;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrFragmentDeclaration = { name, shader };\n//# sourceMappingURL=pbrFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./mainUVVaryingDeclaration\";\nconst name = \"pbrFragmentExtraDeclaration\";\nconst shader = `varying vec3 vPositionW;\n#if DEBUGMODE>0\nvarying vec4 vClipSpacePosition;\n#endif\n#include<mainUVVaryingDeclaration>[1..7]\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\nvarying vec3 vEnvironmentIrradiance;\n#endif\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrFragmentExtraDeclaration = { name, shader };\n//# sourceMappingURL=pbrFragmentExtraDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerFragmentAlternateDeclaration\";\nconst shader = `#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying vec2 v_VARYINGNAME_UV;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const samplerFragmentAlternateDeclaration = { name, shader };\n//# sourceMappingURL=samplerFragmentAlternateDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\nimport \"./samplerFragmentAlternateDeclaration\";\nconst name = \"pbrFragmentSamplersDeclaration\";\nconst shader = `#include<samplerFragmentDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_SAMPLERNAME_,albedo)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_SAMPLERNAME_,ambient)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_SAMPLERNAME_,opacity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_SAMPLERNAME_,emissive)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_SAMPLERNAME_,lightmap)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_SAMPLERNAME_,reflectivity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_SAMPLERNAME_,microSurface)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_SAMPLERNAME_,metallicReflectance)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_SAMPLERNAME_,reflectance)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_SAMPLERNAME_,decal)\n#ifdef CLEARCOAT\n#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_SAMPLERNAME_,clearCoat)\n#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform sampler2D clearCoatRoughnessSampler;\n#endif\n#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_SAMPLERNAME_,clearCoatBump)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_SAMPLERNAME_,clearCoatTint)\n#endif\n#ifdef IRIDESCENCE\n#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_SAMPLERNAME_,iridescence)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_SAMPLERNAME_,iridescenceThickness)\n#endif\n#ifdef SHEEN\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_SAMPLERNAME_,sheen)\n#include<samplerFragmentAlternateDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform sampler2D sheenRoughnessSampler;\n#endif\n#endif\n#ifdef ANISOTROPIC\n#include<samplerFragmentDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_SAMPLERNAME_,anisotropy)\n#endif\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\n#define sampleReflection(s,c) textureCube(s,c)\nuniform samplerCube reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;\n#endif\n#ifdef USEIRRADIANCEMAP\nuniform samplerCube irradianceSampler;\n#endif\n#else\n#define sampleReflection(s,c) texture2D(s,c)\nuniform sampler2D reflectionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform sampler2D reflectionSamplerLow;uniform sampler2D reflectionSamplerHigh;\n#endif\n#ifdef USEIRRADIANCEMAP\nuniform sampler2D irradianceSampler;\n#endif\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#endif\n#ifdef ENVIRONMENTBRDF\nuniform sampler2D environmentBrdfSampler;\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#ifdef SS_REFRACTIONMAP_3D\n#define sampleRefraction(s,c) textureCube(s,c)\nuniform samplerCube refractionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube refractionSamplerLow;uniform samplerCube refractionSamplerHigh;\n#endif\n#else\n#define sampleRefraction(s,c) texture2D(s,c)\nuniform sampler2D refractionSampler;\n#ifdef LODBASEDMICROSFURACE\n#define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform sampler2D refractionSamplerLow;uniform sampler2D refractionSamplerHigh;\n#endif\n#endif\n#endif\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_SAMPLERNAME_,thickness)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_SAMPLERNAME_,refractionIntensity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_SAMPLERNAME_,translucencyIntensity)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_SAMPLERNAME_,translucencyColor)\n#endif\n#ifdef IBL_CDF_FILTERING\nuniform sampler2D icdfxSampler;uniform sampler2D icdfySampler;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrFragmentSamplersDeclaration = { name, shader };\n//# sourceMappingURL=pbrFragmentSamplersDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"subSurfaceScatteringFunctions\";\nconst shader = `bool testLightingForSSS(float diffusionProfile)\n{return diffusionProfile<1.;}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const subSurfaceScatteringFunctions = { name, shader };\n//# sourceMappingURL=subSurfaceScatteringFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"importanceSampling\";\nconst shader = `vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}\nvec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}\nvec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) { \nfloat phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const importanceSampling = { name, shader };\n//# sourceMappingURL=importanceSampling.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrHelperFunctions\";\nconst shader = `#define MINIMUMVARIANCE 0.0005\nfloat convertRoughnessToAverageSlope(float roughness)\n{return square(roughness)+MINIMUMVARIANCE;}\nfloat fresnelGrazingReflectance(float reflectance0) {float reflectance90=saturate(reflectance0*25.0);return reflectance90;}\nvec2 getAARoughnessFactors(vec3 normalVector) {\n#ifdef SPECULARAA\nvec3 nDfdx=dFdx(normalVector.xyz);vec3 nDfdy=dFdy(normalVector.xyz);float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);float geometricAlphaGFactor=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2(geometricRoughnessFactor,geometricAlphaGFactor);\n#else\nreturn vec2(0.);\n#endif\n}\n#ifdef ANISOTROPIC\n#ifdef ANISOTROPIC_LEGACY\nvec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}\nvec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 anisotropicFrameDirection;if (anisotropy>=0.0) {anisotropicFrameDirection=B;} else {anisotropicFrameDirection=T;}\nvec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}\n#else\nvec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG,MINIMUMVARIANCE);return vec2(alphaT,alphaB);}\nvec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 bentNormal=cross(B,V);bentNormal=normalize(cross(bentNormal,B));float a=square(square(1.0-anisotropy*(1.0-roughness)));bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}\n#endif\n#endif\n#if defined(CLEARCOAT) || defined(SS_REFRACTION)\nvec3 cocaLambert(vec3 alpha,float distance) {return exp(-alpha*distance);}\nvec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}\nvec3 computeColorAtDistanceInMedia(vec3 color,float distance) {return -log(color)/distance;}\nvec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 clearCoatAbsorption=mix(vec3(1.0),\ncocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),\nclearCoatIntensity);return clearCoatAbsorption;}\n#endif\n#ifdef MICROSURFACEAUTOMATIC\nfloat computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)\n{const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrHelperFunctions = { name, shader };\n//# sourceMappingURL=pbrHelperFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrDirectLightingSetupFunctions\";\nconst shader = `struct preLightingInfo\n{vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float roughness;\n#ifdef IRIDESCENCE\nfloat iridescenceIntensity;\n#endif\n};preLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N,vec3 posW) {preLightingInfo result;result.lightOffset=lightData.xyz-posW;result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset);result.lightDistance=sqrt(result.lightDistanceSquared);result.L=normalize(result.lightOffset);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);return result;}\npreLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {preLightingInfo result;result.lightDistance=length(-lightData.xyz);result.L=normalize(-lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));result.NdotLUnclamped=dot(N,result.L);result.NdotL=saturateEps(result.NdotLUnclamped);return result;}\npreLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) {preLightingInfo result;result.NdotL=dot(N,lightData.xyz)*0.5+0.5;result.NdotL=saturateEps(result.NdotL);result.NdotLUnclamped=result.NdotL;\n#ifdef SPECULARTERM\nresult.L=normalize(lightData.xyz);result.H=normalize(V+result.L);result.VdotH=saturate(dot(V,result.H));\n#endif\nreturn result;}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrDirectLightingSetupFunctions = { name, shader };\n//# sourceMappingURL=pbrDirectLightingSetupFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrDirectLightingFalloffFunctions\";\nconst shader = `float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)\n{return max(0.,1.0-length(lightOffset)/range);}\nfloat computeDistanceLightFalloff_Physical(float lightDistanceSquared)\n{return 1.0/maxEps(lightDistanceSquared);}\nfloat computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange)\n{float lightDistanceFalloff=1.0/maxEps(lightDistanceSquared);float factor=lightDistanceSquared*inverseSquaredRange;float attenuation=saturate(1.0-factor*factor);attenuation*=attenuation;lightDistanceFalloff*=attenuation;return lightDistanceFalloff;}\nfloat computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\nreturn computeDistanceLightFalloff_Physical(lightDistanceSquared);\n#elif defined(USEGLTFLIGHTFALLOFF)\nreturn computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);\n#else\nreturn computeDistanceLightFalloff_Standard(lightOffset,range);\n#endif\n}\nfloat computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent)\n{float falloff=0.0;float cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW));if (cosAngle>=cosHalfAngle)\n{falloff=max(0.,pow(cosAngle,exponent));}\nreturn falloff;}\nfloat computeDirectionalLightFalloff_IES(vec3 lightDirection,vec3 directionToLightCenterW,sampler2D iesLightSampler)\n{float cosAngle=dot(-lightDirection,directionToLightCenterW);float angle=acos(cosAngle)/PI;return texture2D(iesLightSampler,vec2(angle,0.)).r;}\nfloat computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle)\n{const float kMinusLog2ConeAngleIntensityRatio=6.64385618977; \nfloat concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);vec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);float falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));return falloff;}\nfloat computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset)\n{float cd=dot(-lightDirection,directionToLightCenterW);float falloff=saturate(cd*lightAngleScale+lightAngleOffset);falloff*=falloff;return falloff;}\nfloat computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\nreturn computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);\n#elif defined(USEGLTFLIGHTFALLOFF)\nreturn computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);\n#else\nreturn computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);\n#endif\n}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrDirectLightingFalloffFunctions = { name, shader };\n//# sourceMappingURL=pbrDirectLightingFalloffFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBRDFFunctions\";\nconst shader = `#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0);}\n#endif\n#ifdef ENVIRONMENTBRDF\nvec3 getBRDFLookup(float NdotV,float perceptualRoughness) {vec2 UV=vec2(NdotV,perceptualRoughness);vec4 brdfLookup=texture2D(environmentBrdfSampler,UV);\n#ifdef ENVIRONMENTBRDF_RGBD\nbrdfLookup.rgb=fromRGBD(brdfLookup.rgba);\n#endif\nreturn brdfLookup.rgb;}\nvec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y;\n#else\nvec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y;\n#endif\nreturn reflectance;}\nvec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) {\n#ifdef BRDF_V_HEIGHT_CORRELATED\nvec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0);\n#else\nvec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y;\n#endif\nreturn reflectance;}\n#endif\n/* NOT USED\n#if defined(SHEEN) && defined(SHEEN_SOFTER)\nfloat getBRDFLookupCharlieSheen(float NdotV,float perceptualRoughness)\n{float c=1.0-NdotV;float c3=c*c*c;return 0.65584461*c3+1.0/(4.16526551+exp(-7.97291361*perceptualRoughness+6.33516894));}\n#endif\n*/\n#if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL)\nvec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\n/**\n* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.\n* The blue channel contains DCharlie*VAshikhmin*NdotL as a lokkup table\n*/\nvec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) {vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b;return sheenEnvironmentReflectance;}\n#endif\nvec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)\n{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}\nfloat fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90)\n{return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH);}\n#ifdef CLEARCOAT\nvec3 getR0RemappedForClearCoat(vec3 f0) {\n#ifdef CLEARCOAT_DEFAULTIOR\n#ifdef MOBILE\nreturn saturate(f0*(f0*0.526868+0.529324)-0.0482256);\n#else\nreturn saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998);\n#endif\n#else\nvec3 s=sqrt(f0);vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s);return square(t);\n#endif\n}\n#endif\n#ifdef IRIDESCENCE\nconst mat3 XYZ_TO_REC709=mat3(\n3.2404542,-0.9692660, 0.0556434,\n-1.5371385, 1.8760108,-0.2040259,\n-0.4985314, 0.0415560, 1.0572252\n);vec3 getIORTfromAirToSurfaceR0(vec3 f0) {vec3 sqrtF0=sqrt(f0);return (1.+sqrtF0)/(1.-sqrtF0);}\nvec3 getR0fromIORs(vec3 iorT,float iorI) {return square((iorT-vec3(iorI))/(iorT+vec3(iorI)));}\nfloat getR0fromIORs(float iorT,float iorI) {return square((iorT-iorI)/(iorT+iorI));}\nvec3 evalSensitivity(float opd,vec3 shift) {float phase=2.0*PI*opd*1.0e-9;const vec3 val=vec3(5.4856e-13,4.4201e-13,5.2481e-13);const vec3 pos=vec3(1.6810e+06,1.7953e+06,2.2084e+06);const vec3 var=vec3(4.3278e+09,9.3046e+09,6.6121e+09);vec3 xyz=val*sqrt(2.0*PI*var)*cos(pos*phase+shift)*exp(-square(phase)*var);xyz.x+=9.7470e-14*sqrt(2.0*PI*4.5282e+09)*cos(2.2399e+06*phase+shift[0])*exp(-4.5282e+09*square(phase));xyz/=1.0685e-7;vec3 srgb=XYZ_TO_REC709*xyz;return srgb;}\nvec3 evalIridescence(float outsideIOR,float eta2,float cosTheta1,float thinFilmThickness,vec3 baseF0) {vec3 I=vec3(1.0);float iridescenceIOR=mix(outsideIOR,eta2,smoothstep(0.0,0.03,thinFilmThickness));float sinTheta2Sq=square(outsideIOR/iridescenceIOR)*(1.0-square(cosTheta1));float cosTheta2Sq=1.0-sinTheta2Sq;if (cosTheta2Sq<0.0) {return I;}\nfloat cosTheta2=sqrt(cosTheta2Sq);float R0=getR0fromIORs(iridescenceIOR,outsideIOR);float R12=fresnelSchlickGGX(cosTheta1,R0,1.);float R21=R12;float T121=1.0-R12;float phi12=0.0;if (iridescenceIOR<outsideIOR) phi12=PI;float phi21=PI-phi12;vec3 baseIOR=getIORTfromAirToSurfaceR0(clamp(baseF0,0.0,0.9999)); \nvec3 R1=getR0fromIORs(baseIOR,iridescenceIOR);vec3 R23=fresnelSchlickGGX(cosTheta2,R1,vec3(1.));vec3 phi23=vec3(0.0);if (baseIOR[0]<iridescenceIOR) phi23[0]=PI;if (baseIOR[1]<iridescenceIOR) phi23[1]=PI;if (baseIOR[2]<iridescenceIOR) phi23[2]=PI;float opd=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;vec3 phi=vec3(phi21)+phi23;vec3 R123=clamp(R12*R23,1e-5,0.9999);vec3 r123=sqrt(R123);vec3 Rs=square(T121)*R23/(vec3(1.0)-R123);vec3 C0=R12+Rs;I=C0;vec3 Cm=Rs-T121;for (int m=1; m<=2; ++m)\n{Cm*=r123;vec3 Sm=2.0*evalSensitivity(float(m)*opd,float(m)*phi);I+=Cm*Sm;}\nreturn max(I,vec3(0.0));}\n#endif\nfloat normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)\n{float a2=square(alphaG);float d=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}\n#ifdef SHEEN\nfloat normalDistributionFunction_CharlieSheen(float NdotH,float alphaG)\n{float invR=1./alphaG;float cos2h=NdotH*NdotH;float sin2h=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}\n#endif\n#ifdef ANISOTROPIC\nfloat normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) {float a2=alphaTB.x*alphaTB.y;vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);float v2=dot(v,v);float w2=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}\n#endif\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfloat smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) {\n#ifdef MOBILE\nfloat GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG);float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);\n#else\nfloat a2=alphaG*alphaG;float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);\n#endif\n}\n#else\nfloat smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG)\n{\n#ifdef MOBILE\nreturn 1.0/(dot+alphaG+(1.0-alphaG)*dot ));\n#else\nfloat alphaSquared=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));\n#endif\n}\nfloat smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG)\n{float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}\n#endif\n#ifdef ANISOTROPIC\nfloat smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) {float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));float v=0.5/(lambdaV+lambdaL);return v;}\n#endif\n#ifdef CLEARCOAT\nfloat visibility_Kelemen(float VdotH) {return 0.25/(VdotH*VdotH); }\n#endif\n#ifdef SHEEN\nfloat visibility_Ashikhmin(float NdotL,float NdotV)\n{return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}\n/* NOT USED\n#ifdef SHEEN_SOFTER\nfloat l(float x,float alphaG)\n{float oneMinusAlphaSq=(1.0-alphaG)*(1.0-alphaG);float a=mix(21.5473,25.3245,oneMinusAlphaSq);float b=mix(3.82987,3.32435,oneMinusAlphaSq);float c=mix(0.19823,0.16801,oneMinusAlphaSq);float d=mix(-1.97760,-1.27393,oneMinusAlphaSq);float e=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}\nfloat lambdaSheen(float cosTheta,float alphaG)\n{return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}\nfloat visibility_CharlieSheen(float NdotL,float NdotV,float alphaG)\n{float G=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}\n#endif\n*/\n#endif\nfloat diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) {float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL));float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV));float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;float fresnel =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}\n#ifdef SS_TRANSLUCENCY\nvec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) {vec3 S=1./maxEps(diffusionDistance);vec3 temp=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}\nfloat computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBRDFFunctions = { name, shader };\n//# sourceMappingURL=pbrBRDFFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"hdrFilteringFunctions\";\nconst shader = `#ifdef NUM_SAMPLES\n#if NUM_SAMPLES>0\n#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\nfloat radicalInverse_VdC(uint bits) \n{bits=(bits<<16u) | (bits>>16u);bits=((bits & 0x55555555u)<<1u) | ((bits & 0xAAAAAAAAu)>>1u);bits=((bits & 0x33333333u)<<2u) | ((bits & 0xCCCCCCCCu)>>2u);bits=((bits & 0x0F0F0F0Fu)<<4u) | ((bits & 0xF0F0F0F0u)>>4u);bits=((bits & 0x00FF00FFu)<<8u) | ((bits & 0xFF00FF00u)>>8u);return float(bits)*2.3283064365386963e-10; }\nvec2 hammersley(uint i,uint N)\n{return vec2(float(i)/float(N),radicalInverse_VdC(i));}\n#else\nfloat vanDerCorpus(int n,int base)\n{float invBase=1.0/float(base);float denom =1.0;float result =0.0;for(int i=0; i<32; ++i)\n{if(n>0)\n{denom =mod(float(n),2.0);result+=denom*invBase;invBase=invBase/2.0;n =int(float(n)/2.0);}}\nreturn result;}\nvec2 hammersley(int i,int N)\n{return vec2(float(i)/float(N),vanDerCorpus(i,2));}\n#endif\nfloat log4(float x) {return log2(x)/2.;}\nvec3 uv_to_normal(vec2 uv) {vec3 N;vec2 uvRange=uv;float theta=uvRange.x*2.0*PI;float phi=uvRange.y*PI;N.x=cos(theta)*sin(phi);N.z=sin(theta)*sin(phi);N.y=cos(phi);return N;}\nconst float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES);const float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT;const float K=4.;\n#define inline\nvec3 irradiance(samplerCube inputTexture,vec3 inputN,vec2 filteringInfo\n#ifdef IBL_CDF_FILTERING\n,sampler2D icdfxSampler,sampler2D icdfySampler\n#endif\n)\n{vec3 n=normalize(inputN);vec3 result=vec3(0.0);\n#ifndef IBL_CDF_FILTERING\nvec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);tangent=normalize(cross(tangent,n));vec3 bitangent=cross(n,tangent);mat3 tbn=mat3(tangent,bitangent,n);\n#endif\nfloat maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float omegaP=(4.*PI)/(6.*dim0*dim0);\n#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\nfor(uint i=0u; i<NUM_SAMPLES; ++i)\n#else\nfor(int i=0; i<NUM_SAMPLES; ++i)\n#endif\n{vec2 Xi=hammersley(i,NUM_SAMPLES);\n#ifdef IBL_CDF_FILTERING\nvec2 T;T.x=textureCubeLodEXT(icdfxSampler,vec2(Xi.x,0.0),0.0).x;T.y=textureCubeLodEXT(icdfySampler,vec2(T.x,Xi.y),0.0).x;T.x=1.0-fract(T.x+0.25);vec3 Ls=uv_to_normal(T);float NoL=dot(n,Ls);\n#else\nvec3 Ls=hemisphereCosSample(Xi);Ls=normalize(Ls);vec3 Ns=vec3(0.,0.,1.);float NoL=dot(Ns,Ls);\n#endif\nif (NoL>0.) {float pdf_inversed=PI/NoL;float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(l,0.0,maxLevel);\n#ifdef IBL_CDF_FILTERING\nvec3 c=textureCubeLodEXT(inputTexture,Ls,mipLevel).rgb;\n#else\nvec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb;\n#endif\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\n#ifdef IBL_CDF_FILTERING\nresult+=c*NoL;\n#else\nresult+=c;\n#endif\n}}\nresult=result*NUM_SAMPLES_FLOAT_INVERSED;return result;}\n#define inline\nvec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo)\n{vec3 n=normalize(inputN);vec3 c=textureCube(inputTexture,n).rgb; \nif (alphaG==0.) {\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nreturn c;} else {vec3 result=vec3(0.);vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.);tangent=normalize(cross(tangent,n));vec3 bitangent=cross(n,tangent);mat3 tbn=mat3(tangent,bitangent,n);float maxLevel=filteringInfo.y;float dim0=filteringInfo.x;float omegaP=(4.*PI)/(6.*dim0*dim0);float weight=0.;\n#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\nfor(uint i=0u; i<NUM_SAMPLES; ++i)\n#else\nfor(int i=0; i<NUM_SAMPLES; ++i)\n#endif\n{vec2 Xi=hammersley(i,NUM_SAMPLES);vec3 H=hemisphereImportanceSampleDggx(Xi,alphaG);float NoV=1.;float NoH=H.z;float NoH2=H.z*H.z;float NoL=2.*NoH2-1.;vec3 L=vec3(2.*NoH*H.x,2.*NoH*H.y,NoL);L=normalize(L);if (NoL>0.) {float pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG);float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed;float l=log4(omegaS)-log4(omegaP)+log4(K);float mipLevel=clamp(float(l),0.0,maxLevel);weight+=NoL;vec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb;\n#ifdef GAMMA_INPUT\nc=toLinearSpace(c);\n#endif\nresult+=c*NoL;}}\nresult=result/weight;return result;}}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const hdrFilteringFunctions = { name, shader };\n//# sourceMappingURL=hdrFilteringFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrDirectLightingFunctions\";\nconst shader = `#define CLEARCOATREFLECTANCE90 1.0\nstruct lightingInfo\n{vec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef CLEARCOAT\nvec4 clearCoat;\n#endif\n#ifdef SHEEN\nvec3 sheen;\n#endif\n};float adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) {\n#if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF)\nfloat lightRoughness=lightRadius/lightDistance;float totalRoughness=saturate(lightRoughness+roughness);return totalRoughness;\n#else\nreturn roughness;\n#endif\n}\nvec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) {return mix(groundColor,lightColor,info.NdotL);}\nvec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) {float diffuseTerm=diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness);return diffuseTerm*info.attenuation*info.NdotL*lightColor;}\n#define inline\nvec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix,vec3 posW){vec4 strq=textureProjectionMatrix*vec4(posW,1.0);strq/=strq.w;vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb;return toLinearSpace(textureColor);}\n#ifdef SS_TRANSLUCENCY\nvec3 computeDiffuseAndTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) {float NdotL=absEps(info.NdotLUnclamped);float wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02);float trAdapt=step(0.,info.NdotLUnclamped);vec3 transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt);float diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness);return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor;}\n#endif\n#ifdef SPECULARTERM\nvec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float roughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(roughness);vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);\n#ifdef IRIDESCENCE\nfresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);\n#endif\nfloat distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);\n#ifdef BRDF_V_HEIGHT_CORRELATED\nfloat smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG);\n#else\nfloat smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG);\n#endif\nvec3 specTerm=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}\n#endif\n#ifdef ANISOTROPIC\nvec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float TdotH=dot(T,info.H);float BdotH=dot(B,info.H);float TdotV=dot(T,V);float BdotV=dot(B,V);float TdotL=dot(T,info.L);float BdotL=dot(B,info.L);float alphaG=convertRoughnessToAverageSlope(info.roughness);vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy);alphaTB=max(alphaTB,square(geometricRoughnessFactor));vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90);\n#ifdef IRIDESCENCE\nfresnel=mix(fresnel,reflectance0,info.iridescenceIntensity);\n#endif\nfloat distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB);float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB);vec3 specTerm=fresnel*distribution*smithVisibility;return specTerm*info.attenuation*info.NdotL*lightColor;}\n#endif\n#ifdef CLEARCOAT\nvec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) {float NccdotL=saturateEps(dot(Ncc,info.L));float NccdotH=saturateEps(dot(Ncc,info.H));float clearCoatRoughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(clearCoatRoughness);float fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnel*=clearCoatIntensity;float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG);float kelemenVisibility=visibility_Kelemen(info.VdotH);float clearCoatTerm=fresnel*distribution*kelemenVisibility;return vec4(\nclearCoatTerm*info.attenuation*NccdotL*lightColor,\n1.0-fresnel\n);}\nvec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y);float NdotLRefract=saturateEps(dot(Ncc,LRefract));vec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity);return absorption;}\n#endif\n#ifdef SHEEN\nvec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) {float NdotH=saturateEps(dot(N,info.H));float roughness=max(info.roughness,geometricRoughnessFactor);float alphaG=convertRoughnessToAverageSlope(roughness);float fresnel=1.;float distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG);/*#ifdef SHEEN_SOFTER\nfloat visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);\n#else */\nfloat visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */\nfloat sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrDirectLightingFunctions = { name, shader };\n//# sourceMappingURL=pbrDirectLightingFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrIBLFunctions\";\nconst shader = `#if defined(REFLECTION) || defined(SS_REFRACTION)\nfloat getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}\nfloat getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)\nfloat environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) {float temp=NdotVUnclamped+ambientOcclusion;return saturate(square(temp)-1.0+ambientOcclusion);}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)\nfloat environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {vec3 reflection=reflect(view,normal);float temp=saturate(1.0+1.1*dot(reflection,geometricNormal));return square(temp);}\n#endif\n#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)\n#define UNPACK_LOD(x) (1.0-x)*255.0\nfloat getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrIBLFunctions = { name, shader };\n//# sourceMappingURL=pbrIBLFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragment\";\nconst name = \"pbrBlockAlbedoOpacity\";\nconst shader = `struct albedoOpacityOutParams\n{vec3 surfaceAlbedo;float alpha;};\n#define pbr_inline\nalbedoOpacityOutParams albedoOpacityBlock(\nin vec4 vAlbedoColor\n#ifdef ALBEDO\n,in vec4 albedoTexture\n,in vec2 albedoInfos\n#endif\n#ifdef OPACITY\n,in vec4 opacityMap\n,in vec2 vOpacityInfos\n#endif\n#ifdef DETAIL\n,in vec4 detailColor\n,in vec4 vDetailInfos\n#endif\n#ifdef DECAL\n,in vec4 decalColor\n,in vec4 vDecalInfos\n#endif \n)\n{albedoOpacityOutParams outParams;vec3 surfaceAlbedo=vAlbedoColor.rgb;float alpha=vAlbedoColor.a;\n#ifdef ALBEDO\n#if defined(ALPHAFROMALBEDO) || defined(ALPHATEST)\nalpha*=albedoTexture.a;\n#endif\n#ifdef GAMMAALBEDO\nsurfaceAlbedo*=toLinearSpace(albedoTexture.rgb);\n#else\nsurfaceAlbedo*=albedoTexture.rgb;\n#endif\nsurfaceAlbedo*=albedoInfos.y;\n#endif\n#ifndef DECAL_AFTER_DETAIL\n#include<decalFragment>\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nsurfaceAlbedo*=vColor.rgb;\n#endif\n#ifdef DETAIL\nfloat detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y);surfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo; \n#endif\n#ifdef DECAL_AFTER_DETAIL\n#include<decalFragment>\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_ALBEDO\n#ifdef OPACITY\n#ifdef OPACITYRGB\nalpha=getLuminance(opacityMap.rgb);\n#else\nalpha*=opacityMap.a;\n#endif\nalpha*=vOpacityInfos.y;\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL)\n#ifdef ALPHATEST \n#if DEBUGMODE != 88\nif (alpha<ALPHATESTVALUE)\ndiscard;\n#endif\n#ifndef ALPHABLEND\nalpha=1.0;\n#endif\n#endif\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo;outParams.alpha=alpha;return outParams;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAlbedoOpacity = { name, shader };\n//# sourceMappingURL=pbrBlockAlbedoOpacity.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\n{float microSurface;float roughness;vec3 surfaceReflectivityColor;\n#ifdef METALLICWORKFLOW\nvec3 surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nvec3 ambientOcclusionColor;\n#endif\n#if DEBUGMODE>0\n#ifdef METALLICWORKFLOW\nvec2 metallicRoughness;\n#ifdef REFLECTIVITY\nvec4 surfaceMetallicColorMap;\n#endif\n#ifndef FROSTBITE_REFLECTANCE\nvec3 metallicF0;\n#endif\n#else\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap;\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nreflectivityOutParams reflectivityBlock(\nin vec4 vReflectivityColor\n#ifdef METALLICWORKFLOW\n,in vec3 surfaceAlbedo\n,in vec4 metallicReflectanceFactors\n#endif\n#ifdef REFLECTIVITY\n,in vec3 reflectivityInfos\n,in vec4 surfaceMetallicOrReflectivityColorMap\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,in vec3 ambientOcclusionColorIn\n#endif\n#ifdef MICROSURFACEMAP\n,in vec4 microSurfaceTexel\n#endif\n#ifdef DETAIL\n,in vec4 detailColor\n,in vec4 vDetailInfos\n#endif\n)\n{reflectivityOutParams outParams;float microSurface=vReflectivityColor.a;vec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvec2 metallicRoughness=surfaceReflectivityColor.rg;\n#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef AOSTOREINMETALMAPRED\nvec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\n#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\n#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\n#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\n#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\n#endif\n#endif\n#endif\n#ifdef DETAIL\nfloat detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\n#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\n#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;\n#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\n#else\nvec3 metallicF0=metallicReflectanceFactors.rgb;\n#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\n#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\n#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);float roughness=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;return outParams;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectivity = { name, shader };\n//# sourceMappingURL=pbrBlockReflectivity.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockAmbientOcclusion\";\nconst shader = `struct ambientOcclusionOutParams\n{vec3 ambientOcclusionColor;\n#if DEBUGMODE>0 && defined(AMBIENT)\nvec3 ambientOcclusionColorMap;\n#endif\n};ambientOcclusionOutParams ambientOcclusionBlock(\n#ifdef AMBIENT\nin vec3 ambientOcclusionColorMap_,\nin vec4 vAmbientInfos\n#endif\n)\n{ambientOcclusionOutParams outParams;vec3 ambientOcclusionColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;\n#ifdef AMBIENTINGRAYSCALE\nambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);\n#endif\nambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);\n#if DEBUGMODE>0\noutParams.ambientOcclusionColorMap=ambientOcclusionColorMap;\n#endif\n#endif\noutParams.ambientOcclusionColor=ambientOcclusionColor;return outParams;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAmbientOcclusion = { name, shader };\n//# sourceMappingURL=pbrBlockAmbientOcclusion.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockAlphaFresnel\";\nconst shader = `#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nstruct alphaFresnelOutParams\n{float alpha;};\n#define pbr_inline\nalphaFresnelOutParams alphaFresnelBlock(\nin vec3 normalW,\nin vec3 viewDirectionW,\nin float alpha,\nin float microSurface\n)\n{alphaFresnelOutParams outParams;float opacityPerceptual=alpha;\n#ifdef LINEARALPHAFRESNEL\nfloat opacity0=opacityPerceptual;\n#else\nfloat opacity0=opacityPerceptual*opacityPerceptual;\n#endif\nfloat opacity90=fresnelGrazingReflectance(opacity0);vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;\n#ifdef ALPHATEST\nif (outParams.alpha<ALPHATESTVALUE)\ndiscard;\n#ifndef ALPHABLEND\noutParams.alpha=1.0;\n#endif\n#endif\nreturn outParams;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAlphaFresnel = { name, shader };\n//# sourceMappingURL=pbrBlockAlphaFresnel.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;\n#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nvec3 anisotropyMapData;\n#endif\n};\n#define pbr_inline\nanisotropicOutParams anisotropicBlock(\nin vec3 vAnisotropy,\nin float roughness,\n#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\n#endif\nin mat3 TBN,\nin vec3 normalW,\nin vec3 viewDirectionW\n)\n{anisotropicOutParams outParams;float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\nanisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;\n#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection.rg*=anisotropyMapData.rg;\n#else\nanisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);\n#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropic = { name, shader };\n//# sourceMappingURL=pbrBlockAnisotropic.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\n{vec4 environmentRadiance;vec3 environmentIrradiance;\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords;\n#else\nvec2 reflectionCoords;\n#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nvec3 irradianceVector;\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nvoid createReflectionCoords(\nin vec3 vPositionW,\nin vec3 normalW,\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\n#endif\n#ifdef REFLECTIONMAP_3D\nout vec3 reflectionCoords\n#else\nout vec2 reflectionCoords\n#endif\n)\n{\n#ifdef ANISOTROPIC\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);\n#else\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\n#else\nreflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\n}\n#define pbr_inline\n#define inline\nvoid sampleReflectionTexture(\nin float alphaG,\nin vec3 vReflectionMicrosurfaceInfos,\nin vec2 vReflectionInfos,\nin vec3 vReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\n#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\nconst vec3 reflectionCoords,\n#else\nin sampler2D reflectionSampler,\nconst vec2 reflectionCoords,\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\nin samplerCube reflectionSamplerHigh,\n#else\nin sampler2D reflectionSamplerLow,\nin sampler2D reflectionSamplerHigh,\n#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\n#endif\nout vec4 environmentRadiance\n)\n{\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nfloat reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\n#else\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\n#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\n#ifdef LODINREFLECTIONALPHA\nfloat automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);float requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);\n#else\nfloat requestedReflectionLOD=reflectionLOD;\n#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\n#else\nenvironmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\n#endif\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(\nsampleReflection(reflectionSamplerHigh,reflectionCoords),\nenvironmentMid,\nlodReflectionNormalizedDoubled\n);} else {environmentRadiance=mix(\nenvironmentMid,\nsampleReflection(reflectionSamplerLow,reflectionCoords),\nlodReflectionNormalizedDoubled-1.0\n);}\n#endif\n#ifdef RGBDREFLECTION\nenvironmentRadiance.rgb=fromRGBD(environmentRadiance);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);\n#endif\nenvironmentRadiance.rgb*=vReflectionInfos.x;environmentRadiance.rgb*=vReflectionColor.rgb;}\n#define pbr_inline\n#define inline\nreflectionOutParams reflectionBlock(\nin vec3 vPositionW\n,in vec3 normalW\n,in float alphaG\n,in vec3 vReflectionMicrosurfaceInfos\n,in vec2 vReflectionInfos\n,in vec3 vReflectionColor\n#ifdef ANISOTROPIC\n,in anisotropicOutParams anisotropicOut\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,in float NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,in float roughness\n#endif\n#ifdef REFLECTIONMAP_3D\n,in samplerCube reflectionSampler\n#else\n,in sampler2D reflectionSampler\n#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,in vec3 vEnvironmentIrradiance\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,in mat4 reflectionMatrix\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,in samplerCube irradianceSampler\n#else\n,in sampler2D irradianceSampler\n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,in samplerCube reflectionSamplerLow\n,in samplerCube reflectionSamplerHigh\n#else\n,in sampler2D reflectionSamplerLow\n,in sampler2D reflectionSamplerHigh\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,in vec2 vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,in sampler2D icdfxSampler\n,in sampler2D icdfySampler\n#endif\n#endif\n)\n{reflectionOutParams outParams;vec4 environmentRadiance=vec4(0.,0.,0.,0.);\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.);\n#else\nvec2 reflectionCoords=vec2(0.);\n#endif\ncreateReflectionCoords(\nvPositionW,\nnormalW,\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif\nreflectionCoords\n);sampleReflectionTexture(\nalphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\n#endif\n#ifdef REFLECTIONMAP_3D\nreflectionSampler,\nreflectionCoords,\n#else\nreflectionSampler,\nreflectionCoords,\n#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nenvironmentRadiance\n);vec3 environmentIrradiance=vec3(0.,0.,0.);\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\n#else\n#ifdef ANISOTROPIC\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;\n#else\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfxSampler,icdfySampler\n#endif\n);\n#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\n#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\n#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\nvec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);environmentIrradiance=environmentIrradiance4.rgb;\n#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradiance4);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);\n#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;outParams.environmentRadiance=environmentRadiance;outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflection = { name, shader };\n//# sourceMappingURL=pbrBlockReflection.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockSheen\";\nconst shader = `#ifdef SHEEN\nstruct sheenOutParams\n{float sheenIntensity;vec3 sheenColor;float sheenRoughness;\n#ifdef SHEEN_LINKWITHALBEDO\nvec3 surfaceAlbedo;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfloat sheenAlbedoScaling;\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nvec3 finalSheenRadianceScaled;\n#endif\n#if DEBUGMODE>0\n#ifdef SHEEN_TEXTURE\nvec4 sheenMapData;\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nvec3 sheenEnvironmentReflectance;\n#endif\n#endif\n};\n#define pbr_inline\n#define inline\nsheenOutParams sheenBlock(\nin vec4 vSheenColor\n#ifdef SHEEN_ROUGHNESS\n,in float vSheenRoughness\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,in vec4 sheenMapRoughnessData\n#endif\n#endif\n,in float roughness\n#ifdef SHEEN_TEXTURE\n,in vec4 sheenMapData\n,in float sheenMapLevel\n#endif\n,in float reflectance\n#ifdef SHEEN_LINKWITHALBEDO\n,in vec3 baseColor\n,in vec3 surfaceAlbedo\n#endif\n#ifdef ENVIRONMENTBRDF\n,in float NdotV\n,in vec3 environmentBrdf\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,in vec2 AARoughnessFactors\n,in vec3 vReflectionMicrosurfaceInfos\n,in vec2 vReflectionInfos\n,in vec3 vReflectionColor\n,in vec4 vLightingIntensity\n#ifdef REFLECTIONMAP_3D\n,in samplerCube reflectionSampler\n,in vec3 reflectionCoords\n#else\n,in sampler2D reflectionSampler\n,in vec2 reflectionCoords\n#endif\n,in float NdotVUnclamped\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,in samplerCube reflectionSamplerLow\n,in samplerCube reflectionSamplerHigh\n#else\n,in sampler2D reflectionSamplerLow\n,in sampler2D reflectionSamplerHigh\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,in vec2 vReflectionFilteringInfo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,in float seo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,in float eho\n#endif\n#endif\n)\n{sheenOutParams outParams;float sheenIntensity=vSheenColor.a;\n#ifdef SHEEN_TEXTURE\n#if DEBUGMODE>0\noutParams.sheenMapData=sheenMapData;\n#endif\n#endif\n#ifdef SHEEN_LINKWITHALBEDO\nfloat sheenFactor=pow5(1.0-sheenIntensity);vec3 sheenColor=baseColor.rgb*(1.0-sheenFactor);float sheenRoughness=sheenIntensity;outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;\n#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\n#endif\n#else\nvec3 sheenColor=vSheenColor.rgb;\n#ifdef SHEEN_TEXTURE\n#ifdef SHEEN_GAMMATEXTURE\nsheenColor.rgb*=toLinearSpace(sheenMapData.rgb);\n#else\nsheenColor.rgb*=sheenMapData.rgb;\n#endif\nsheenColor.rgb*=sheenMapLevel;\n#endif\n#ifdef SHEEN_ROUGHNESS\nfloat sheenRoughness=vSheenRoughness;\n#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\n#if defined(SHEEN_TEXTURE)\nsheenRoughness*=sheenMapData.a;\n#endif\n#elif defined(SHEEN_TEXTURE_ROUGHNESS)\nsheenRoughness*=sheenMapRoughnessData.a;\n#endif\n#else\nfloat sheenRoughness=roughness;\n#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\n#endif\n#endif\n#if !defined(SHEEN_ALBEDOSCALING)\nsheenIntensity*=(1.-reflectance);\n#endif\nsheenColor*=sheenIntensity;\n#endif\n#ifdef ENVIRONMENTBRDF\n/*#ifdef SHEEN_SOFTER\nvec3 environmentSheenBrdf=vec3(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));\n#else*/\n#ifdef SHEEN_ROUGHNESS\nvec3 environmentSheenBrdf=getBRDFLookup(NdotV,sheenRoughness);\n#else\nvec3 environmentSheenBrdf=environmentBrdf;\n#endif\n/*#endif*/\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nfloat sheenAlphaG=convertRoughnessToAverageSlope(sheenRoughness);\n#ifdef SPECULARAA\nsheenAlphaG+=AARoughnessFactors.y;\n#endif\nvec4 environmentSheenRadiance=vec4(0.,0.,0.,0.);sampleReflectionTexture(\nsheenAlphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nsheenRoughness,\n#endif\nreflectionSampler,\nreflectionCoords,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nenvironmentSheenRadiance\n);vec3 sheenEnvironmentReflectance=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nsheenEnvironmentReflectance*=seo;\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nsheenEnvironmentReflectance*=eho;\n#endif\n#if DEBUGMODE>0\noutParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;\n#endif\noutParams.finalSheenRadianceScaled=\nenvironmentSheenRadiance.rgb *\nsheenEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\noutParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;\n#endif\noutParams.sheenIntensity=sheenIntensity;outParams.sheenColor=sheenColor;outParams.sheenRoughness=sheenRoughness;return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSheen = { name, shader };\n//# sourceMappingURL=pbrBlockSheen.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\n{vec3 specularEnvironmentR0;float conservationFactor;vec3 clearCoatNormalW;vec2 clearCoatAARoughnessFactors;float clearCoatIntensity;float clearCoatRoughness;\n#ifdef REFLECTION\nvec3 finalClearCoatRadianceScaled;\n#endif\n#ifdef CLEARCOAT_TINT\nvec3 absorption;float clearCoatNdotVRefract;vec3 clearCoatColor;float clearCoatThickness;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nvec3 energyConservationFactorClearCoat;\n#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nmat3 TBNClearCoat;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nvec2 clearCoatMapData;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvec4 clearCoatTintMapData;\n#endif\n#ifdef REFLECTION\nvec4 environmentClearCoatRadiance;vec3 clearCoatEnvironmentReflectance;\n#endif\nfloat clearCoatNdotV;\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\n#define inline\nclearcoatOutParams clearcoatBlock(\nin vec3 vPositionW\n,in vec3 geometricNormalW\n,in vec3 viewDirectionW\n,in vec2 vClearCoatParams\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,in vec4 clearCoatMapRoughnessData\n#endif\n,in vec3 specularEnvironmentR0\n#ifdef CLEARCOAT_TEXTURE\n,in vec2 clearCoatMapData\n#endif\n#ifdef CLEARCOAT_TINT\n,in vec4 vClearCoatTintParams\n,in float clearCoatColorAtDistance\n,in vec4 vClearCoatRefractionParams\n#ifdef CLEARCOAT_TINT_TEXTURE\n,in vec4 clearCoatTintMapData\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,in vec2 vClearCoatBumpInfos\n,in vec4 clearCoatBumpMapData\n,in vec2 vClearCoatBumpUV\n#if defined(TANGENT) && defined(NORMAL)\n,in mat3 vTBN\n#else\n,in vec2 vClearCoatTangentSpaceParams\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,in mat4 normalMatrix\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,in vec3 faceNormal\n#endif\n#ifdef REFLECTION\n,in vec3 vReflectionMicrosurfaceInfos\n,in vec2 vReflectionInfos\n,in vec3 vReflectionColor\n,in vec4 vLightingIntensity\n#ifdef REFLECTIONMAP_3D\n,in samplerCube reflectionSampler\n#else\n,in sampler2D reflectionSampler\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,in samplerCube reflectionSamplerLow\n,in samplerCube reflectionSamplerHigh\n#else\n,in sampler2D reflectionSamplerLow\n,in sampler2D reflectionSamplerHigh\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,in vec2 vReflectionFilteringInfo\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,in float frontFacingMultiplier\n#endif\n)\n{clearcoatOutParams outParams;float clearCoatIntensity=vClearCoatParams.x;float clearCoatRoughness=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatColor=vClearCoatTintParams.rgb;float clearCoatThickness=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvec3 specularEnvironmentR0Updated=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);vec3 clearCoatNormalW=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nfloat clearCoatNormalScale=1.0;\n#else\nfloat clearCoatNormalScale=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBNClearCoat=vTBN;\n#else\nvec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);float clearCoatNdotV=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nfloat clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvec3 clearCoatReflectionCoords=clearCoatReflectionVector;\n#else\nvec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nsampleReflectionTexture(\nclearCoatAlphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nclearCoatNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nclearCoatRoughness,\n#endif\nreflectionSampler,\nclearCoatReflectionCoords,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nenvironmentClearCoatRadiance\n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nfloat fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoat = { name, shader };\n//# sourceMappingURL=pbrBlockClearcoat.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockIridescence\";\nconst shader = `struct iridescenceOutParams\n{float iridescenceIntensity;float iridescenceIOR;float iridescenceThickness;vec3 specularEnvironmentR0;};\n#ifdef IRIDESCENCE\n#define pbr_inline\n#define inline\niridescenceOutParams iridescenceBlock(\nin vec4 vIridescenceParams\n,in float viewAngle\n,in vec3 specularEnvironmentR0\n#ifdef IRIDESCENCE_TEXTURE\n,in vec2 iridescenceMapData\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,in vec2 iridescenceThicknessMapData\n#endif\n#ifdef CLEARCOAT\n,in float NdotVUnclamped\n#ifdef CLEARCOAT_TEXTURE\n,in vec2 clearCoatMapData\n#endif\n#endif\n)\n{iridescenceOutParams outParams;float iridescenceIntensity=vIridescenceParams.x;float iridescenceIOR=vIridescenceParams.y;float iridescenceThicknessMin=vIridescenceParams.z;float iridescenceThicknessMax=vIridescenceParams.w;float iridescenceThicknessWeight=1.;\n#ifdef IRIDESCENCE_TEXTURE\niridescenceIntensity*=iridescenceMapData.x;\n#endif\n#if defined(IRIDESCENCE_THICKNESS_TEXTURE)\niridescenceThicknessWeight=iridescenceThicknessMapData.g;\n#endif\nfloat iridescenceThickness=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);float topIor=1.; \n#ifdef CLEARCOAT\nfloat clearCoatIntensity=vClearCoatParams.x;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#endif\ntopIor=mix(1.0,vClearCoatRefractionParams.w-1.,clearCoatIntensity);viewAngle=sqrt(1.0+square(1.0/topIor)*(square(NdotVUnclamped)-1.0));\n#endif\nvec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);outParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);outParams.iridescenceIntensity=iridescenceIntensity;outParams.iridescenceThickness=iridescenceThickness;outParams.iridescenceIOR=iridescenceIOR;return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockIridescence = { name, shader };\n//# sourceMappingURL=pbrBlockIridescence.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{vec3 specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvec3 finalRefraction;vec3 surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nfloat alpha;\n#endif\n#ifdef REFLECTION\nfloat refractionFactorForIrradiance;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvec3 transmittance;float translucencyIntensity;\n#ifdef REFLECTION\nvec3 refractionIrradiance;\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap;\n#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction;vec3 refractionTransmittance;\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#define pbr_inline\n#define inline\nvec4 sampleEnvironmentRefraction(\nin float ior\n,in float thickness\n,in float refractionLOD\n,in vec3 normalW\n,in vec3 vPositionW\n,in vec3 viewDirectionW\n,in mat4 view\n,in vec4 vRefractionInfos\n,in mat4 refractionMatrix\n,in vec4 vRefractionMicrosurfaceInfos\n,in float alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,in samplerCube refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,in samplerCube refractionSamplerLow\n,in samplerCube refractionSamplerHigh\n#endif\n#else\n,in sampler2D refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,in sampler2D refractionSamplerLow\n,in sampler2D refractionSamplerHigh\n#endif\n#endif\n#ifdef ANISOTROPIC\n,in anisotropicOutParams anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,in vec2 vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,in vec3 refractionPosition\n,in vec3 refractionSize\n#endif\n) {vec4 environmentRefraction=vec4(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);\n#else\nvec3 refractionVector=refract(-viewDirectionW,normalW,ior);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\n#endif\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef LODBASEDMICROSFURACE\nrefractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nfloat automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);\n#else\nfloat requestedRefractionLOD=refractionLOD;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nfloat lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\nsampleRefraction(refractionSamplerHigh,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\nsampleRefraction(refractionSamplerLow,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\n#ifdef SS_RGBDREFRACTION\nenvironmentRefraction.rgb=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nenvironmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);\n#endif\nreturn environmentRefraction;}\n#endif\n#define pbr_inline\n#define inline\nsubSurfaceOutParams subSurfaceBlock(\nin vec3 vSubSurfaceIntensity\n,in vec2 vThicknessParam\n,in vec4 vTintColor\n,in vec3 normalW\n,in vec3 specularEnvironmentReflectance\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,in vec4 thicknessMap\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,in vec4 refractionIntensityMap\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,in vec4 translucencyIntensityMap\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,in mat4 reflectionMatrix\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,in vec3 irradianceVector_\n#endif\n#if defined(REALTIME_FILTERING)\n,in samplerCube reflectionSampler\n,in vec2 vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,in sampler2D icdfxSampler\n,in sampler2D icdfySampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,in samplerCube irradianceSampler\n#else\n,in sampler2D irradianceSampler\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,in vec3 surfaceAlbedo\n#endif\n#ifdef SS_REFRACTION\n,in vec3 vPositionW\n,in vec3 viewDirectionW\n,in mat4 view\n,in vec4 vRefractionInfos\n,in mat4 refractionMatrix\n,in vec4 vRefractionMicrosurfaceInfos\n,in vec4 vLightingIntensity\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,in float alpha\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,in float NdotVUnclamped\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,in float roughness\n#endif\n,in float alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,in samplerCube refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,in samplerCube refractionSamplerLow\n,in samplerCube refractionSamplerHigh\n#endif\n#else\n,in sampler2D refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,in sampler2D refractionSamplerLow\n,in sampler2D refractionSamplerHigh\n#endif\n#endif\n#ifdef ANISOTROPIC\n,in anisotropicOutParams anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,in vec2 vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,in vec3 refractionPosition\n,in vec3 refractionSize\n#endif\n#ifdef SS_DISPERSION\n,in float dispersion\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,in vec3 vDiffusionDistance\n,in vec4 vTranslucencyColor\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,in vec4 translucencyColorMap\n#endif\n#endif\n)\n{subSurfaceOutParams outParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nfloat refractionIntensity=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nfloat translucencyIntensity=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nfloat thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nfloat thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=thicknessMap.a;\n#else\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nfloat thickness=vThicknessParam.y;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=translucencyIntensityMap.a;\n#else\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);vec4 translucencyColor=vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\ntranslucencyColor*=translucencyColorMap;\n#endif\nvec3 transmittance=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction=vec4(0.,0.,0.,0.);\n#ifdef SS_HAS_THICKNESS\nfloat ior=vRefractionInfos.y;\n#else\nfloat ior=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nfloat refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nfloat refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nfloat refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\nfloat refraction_ior=vRefractionInfos.y;\n#ifdef SS_DISPERSION\nfloat realIOR=1.0/refraction_ior;float iorDispersionSpread=0.04*dispersion*(realIOR-1.0);vec3 iors=vec3(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (int i=0; i<3; i++) {refraction_ior=iors[i];\n#endif\nvec4 envSample=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionSamplerLow\n,refractionSamplerHigh\n#endif\n#else\n,refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionSamplerLow\n,refractionSamplerHigh\n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition\n,refractionSize\n#endif\n);\n#ifdef SS_DISPERSION\nenvironmentRefraction[i]=envSample[i];}\n#else\nenvironmentRefraction=envSample;\n#endif\nenvironmentRefraction.rgb*=vRefractionInfos.x;\n#endif\n#ifdef SS_REFRACTION\nvec3 refractionTransmittance=vec3(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nfloat maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;\n#else\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction.rgb*=surfaceAlbedo.rgb;\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\n#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvec3 irradianceVector=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfxSampler,icdfySampler\n#endif\n);\n#else\nvec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvec3 irradianceCoords=irradianceVector;\n#else\nvec2 irradianceCoords=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);\n#ifdef RGBDREFLECTION\nrefractionIrradiance.rgb=fromRGBD(refractionIrradiance);\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);\n#endif\n#else\nvec4 refractionIrradiance=vec4(0.);\n#endif\nrefractionIrradiance.rgb*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance.rgb*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance.rgb;\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurface = { name, shader };\n//# sourceMappingURL=pbrBlockSubSurface.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockNormalGeometric\";\nconst shader = `vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;\n#endif\nvec3 geometricNormalW=normalW;\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\ngeometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockNormalGeometric = { name, shader };\n//# sourceMappingURL=pbrBlockNormalGeometric.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockNormalFinal\";\nconst shader = `#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nvec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;\n#if defined(TWOSIDEDLIGHTING)\nfaceNormal=gl_FrontFacing ? faceNormal : -faceNormal;\n#endif\nnormalW*=sign(dot(normalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nnormalW=gl_FrontFacing ? normalW : -normalW;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockNormalFinal = { name, shader };\n//# sourceMappingURL=pbrBlockNormalFinal.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\n#endif\n#ifdef GAMMALIGHTMAP\nlightmapColor.rgb=toLinearSpace(lightmapColor.rgb);\n#endif\nlightmapColor.rgb*=vLightmapInfos.y;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockLightmapInit = { name, shader };\n//# sourceMappingURL=pbrBlockLightmapInit.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockGeometryInfo\";\nconst shader = `float NdotVUnclamped=dot(normalW,viewDirectionW);float NdotV=absEps(NdotVUnclamped);float alphaG=convertRoughnessToAverageSlope(roughness);vec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz);\n#ifdef SPECULARAA\nalphaG+=AARoughnessFactors.y;\n#endif\n#if defined(ENVIRONMENTBRDF)\nvec3 environmentBrdf=getBRDFLookup(NdotV,roughness);\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\n#ifdef AMBIENTINGRAYSCALE\nfloat ambientMonochrome=aoOut.ambientOcclusionColor.r;\n#else\nfloat ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor);\n#endif\nfloat seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);\n#endif\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockGeometryInfo = { name, shader };\n//# sourceMappingURL=pbrBlockGeometryInfo.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockReflectance0\";\nconst shader = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);vec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a);\n#else \nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);\n#endif\n#ifdef ALPHAFRESNEL\nfloat reflectance90=fresnelGrazingReflectance(reflectance);specularEnvironmentR90=specularEnvironmentR90*reflectance90;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectance0 = { name, shader };\n//# sourceMappingURL=pbrBlockReflectance0.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 specularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);\n#ifdef RADIANCEOCCLUSION\nspecularEnvironmentReflectance*=seo;\n#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nspecularEnvironmentReflectance*=eho;\n#endif\n#endif\n#endif\n#else\nvec3 specularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n#endif\n#ifdef CLEARCOAT\nspecularEnvironmentReflectance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nspecularEnvironmentReflectance*=clearcoatOut.absorption;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectance = { name, shader };\n//# sourceMappingURL=pbrBlockReflectance.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `vec3 diffuseBase=vec3(0.,0.,0.);\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#ifdef CLEARCOAT\nvec3 clearCoatBase=vec3(0.,0.,0.);\n#endif\n#ifdef SHEEN\nvec3 sheenBase=vec3(0.,0.,0.);\n#endif\npreLightingInfo preInfo;lightingInfo info;float shadow=1.; \nfloat aggShadow=0.;float numLights=0.;\n#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvec3 absorption=vec3(0.);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockDirectLighting = { name, shader };\n//# sourceMappingURL=pbrBlockDirectLighting.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockFinalLitComponents\";\nconst shader = `aggShadow=aggShadow/numLights;\n#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvec3 energyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);\n#endif\n#endif\n#ifndef METALLICWORKFLOW\n#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\n#endif\n#endif\n#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)\nsurfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;\n#endif\n#ifdef REFLECTION\nvec3 finalIrradiance=reflectionOut.environmentIrradiance;\n#if defined(CLEARCOAT)\nfinalIrradiance*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nfinalIrradiance*=clearcoatOut.absorption;\n#endif\n#endif\n#if defined(SS_REFRACTION)\nfinalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;\n#endif\n#if defined(SS_TRANSLUCENCY)\nfinalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);finalIrradiance+=subSurfaceOut.refractionIrradiance;\n#endif\nfinalIrradiance*=surfaceAlbedo.rgb;finalIrradiance*=vLightingIntensity.z;finalIrradiance*=aoOut.ambientOcclusionColor;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase;finalSpecular=max(finalSpecular,0.0);vec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalSpecularScaled*=energyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalSpecularScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef REFLECTION\nvec3 finalRadiance=reflectionOut.environmentRadiance.rgb;finalRadiance*=subSurfaceOut.specularEnvironmentReflectance;vec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalRadianceScaled*=energyConservationFactor;\n#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalRadianceScaled*=sheenOut.sheenAlbedoScaling;\n#endif\n#endif\n#ifdef SHEEN\nvec3 finalSheen=sheenBase*sheenOut.sheenColor;finalSheen=max(finalSheen,0.0);vec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w;\n#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;\n#if defined(CLEARCOAT_TINT)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef CLEARCOAT\nvec3 finalClearCoat=clearCoatBase;finalClearCoat=max(finalClearCoat,0.0);vec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w;\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;\n#ifdef CLEARCOAT_TINT\nsubSurfaceOut.finalRefraction*=clearcoatOut.absorption;\n#endif\n#endif\n#endif\n#ifdef ALPHABLEND\nfloat luminanceOverAlpha=0.0;\n#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalRadianceScaled);\n#if defined(CLEARCOAT)\nluminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);\n#endif\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecularScaled);\n#endif\n#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalClearCoatScaled);\n#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)\nalpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockFinalLitComponents = { name, shader };\n//# sourceMappingURL=pbrBlockFinalLitComponents.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `vec3 finalDiffuse=diffuseBase;finalDiffuse*=surfaceAlbedo.rgb;finalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;\n#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpace(emissiveColorTex.rgb);\n#else\nfinalEmissive*=emissiveColorTex.rgb;\n#endif\nfinalEmissive*= vEmissiveInfos.y;\n#endif\nfinalEmissive*=vLightingIntensity.y;\n#ifdef AMBIENT\nvec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);\n#else\nvec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;\n#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockFinalUnlitComponents = { name, shader };\n//# sourceMappingURL=pbrBlockFinalUnlitComponents.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockFinalColorComposition\";\nconst shader = `vec4 finalColor=vec4(\n#ifndef UNLIT\n#ifdef REFLECTION\nfinalIrradiance +\n#endif\n#ifdef SPECULARTERM\nfinalSpecularScaled +\n#endif\n#ifdef SHEEN\nfinalSheenScaled +\n#endif\n#ifdef CLEARCOAT\nfinalClearCoatScaled +\n#endif\n#ifdef REFLECTION\nfinalRadianceScaled +\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled +\n#endif\n#ifdef CLEARCOAT\nclearcoatOut.finalClearCoatRadianceScaled +\n#endif\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction +\n#endif\n#endif\nfinalAmbient +\nfinalDiffuse,\nalpha);\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor.rgb*=lightmapColor.rgb;\n#else\nfinalColor.rgb+=lightmapColor.rgb;\n#endif\n#endif\n#endif\nfinalColor.rgb+=finalEmissive;\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,0.0);\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockFinalColorComposition = { name, shader };\n//# sourceMappingURL=pbrBlockFinalColorComposition.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockImageProcessing\";\nconst shader = `#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)\n#if !defined(SKIPFINALCOLORCLAMP)\nfinalColor.rgb=clamp(finalColor.rgb,0.,30.0);\n#endif\n#else\nfinalColor=applyImageProcessing(finalColor);\n#endif\nfinalColor.a*=visibility;\n#ifdef PREMULTIPLYALPHA\nfinalColor.rgb*=finalColor.a;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockImageProcessing = { name, shader };\n//# sourceMappingURL=pbrBlockImageProcessing.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockPrePass\";\nconst shader = `float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;\n#ifdef PREPASS_POSITION\ngl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,writeGeometryInfo);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\ngl_FragData[PREPASS_LOCAL_POSITION_INDEX]=vec4(vPosition,writeGeometryInfo);\n#endif\n#if defined(PREPASS_VELOCITY)\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));gl_FragData[PREPASS_VELOCITY_LINEAR_INDEX]=vec4(velocity,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO\ngl_FragData[PREPASS_ALBEDO_INDEX]=vec4(surfaceAlbedo,writeGeometryInfo);\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvec3 sqAlbedo=sqrt(surfaceAlbedo); \n#endif\n#ifdef PREPASS_IRRADIANCE\nvec3 irradiance=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\n#ifdef SS_SCATTERING\n#ifdef PREPASS_COLOR\ngl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb-irradiance,finalColor.a); \n#endif\nirradiance/=sqAlbedo;\n#else\n#ifdef PREPASS_COLOR\ngl_FragData[PREPASS_COLOR_INDEX]=finalColor; \n#endif\nfloat scatteringDiffusionProfile=255.;\n#endif\ngl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.); \n#elif defined(PREPASS_COLOR)\ngl_FragData[PREPASS_COLOR_INDEX]=vec4(finalColor.rgb,finalColor.a);\n#endif\n#ifdef PREPASS_DEPTH\ngl_FragData[PREPASS_DEPTH_INDEX]=vec4(vViewPos.z,0.0,0.0,writeGeometryInfo); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\ngl_FragData[PREPASS_SCREENSPACE_DEPTH_INDEX]=vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo);\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalW,writeGeometryInfo);\n#else\ngl_FragData[PREPASS_NORMAL_INDEX]=vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo);\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\ngl_FragData[PREPASS_WORLD_NORMAL_INDEX]=vec4(normalW*0.5+0.5,writeGeometryInfo); \n#endif\n#ifdef PREPASS_ALBEDO_SQRT\ngl_FragData[PREPASS_ALBEDO_SQRT_INDEX]=vec4(sqAlbedo,writeGeometryInfo); \n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo;\n#else\ngl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockPrePass = { name, shader };\n//# sourceMappingURL=pbrBlockPrePass.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrDebug\";\nconst shader = `#if DEBUGMODE>0\nif (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {\n#if DEBUGMODE==1\ngl_FragColor.rgb=vPositionW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==2 && defined(NORMAL)\ngl_FragColor.rgb=vNormalW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)\ngl_FragColor.rgb=TBN[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)\ngl_FragColor.rgb=TBN[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==5\ngl_FragColor.rgb=normalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==6 && defined(MAINUV1)\ngl_FragColor.rgb=vec3(vMainUV1,0.0);\n#elif DEBUGMODE==7 && defined(MAINUV2)\ngl_FragColor.rgb=vec3(vMainUV2,0.0);\n#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ngl_FragColor.rgb=clearcoatOut.TBNClearCoat[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ngl_FragColor.rgb=clearcoatOut.TBNClearCoat[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==10 && defined(CLEARCOAT)\ngl_FragColor.rgb=clearcoatOut.clearCoatNormalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==11 && defined(ANISOTROPIC)\ngl_FragColor.rgb=anisotropicOut.anisotropicNormal;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==12 && defined(ANISOTROPIC)\ngl_FragColor.rgb=anisotropicOut.anisotropicTangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==13 && defined(ANISOTROPIC)\ngl_FragColor.rgb=anisotropicOut.anisotropicBitangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==20 && defined(ALBEDO)\ngl_FragColor.rgb=albedoTexture.rgb;\n#ifndef GAMMAALBEDO\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==21 && defined(AMBIENT)\ngl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb;\n#elif DEBUGMODE==22 && defined(OPACITY)\ngl_FragColor.rgb=opacityMap.rgb;\n#elif DEBUGMODE==23 && defined(EMISSIVE)\ngl_FragColor.rgb=emissiveColorTex.rgb;\n#ifndef GAMMAEMISSIVE\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==24 && defined(LIGHTMAP)\ngl_FragColor.rgb=lightmapColor.rgb;\n#ifndef GAMMALIGHTMAP\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)\ngl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb;\n#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)\ngl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)\ngl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0);\n#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\ngl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb;\n#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)\ngl_FragColor.rgb=sheenOut.sheenMapData.rgb;\n#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)\ngl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb;\n#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)\ngl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb;\n#elif DEBUGMODE==32 && defined(BUMP)\ngl_FragColor.rgb=texture2D(bumpSampler,vBumpUV).rgb;\n#elif DEBUGMODE==40 && defined(SS_REFRACTION)\ngl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==41 && defined(REFLECTION)\ngl_FragColor.rgb=reflectionOut.environmentRadiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)\ngl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==50\ngl_FragColor.rgb=diffuseBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==51 && defined(SPECULARTERM)\ngl_FragColor.rgb=specularBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==52 && defined(CLEARCOAT)\ngl_FragColor.rgb=clearCoatBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==53 && defined(SHEEN)\ngl_FragColor.rgb=sheenBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==54 && defined(REFLECTION)\ngl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==60\ngl_FragColor.rgb=surfaceAlbedo.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==61\ngl_FragColor.rgb=clearcoatOut.specularEnvironmentR0;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)\ngl_FragColor.rgb=vec3(reflectivityOut.metallicRoughness.r);\n#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)\ngl_FragColor.rgb=reflectivityOut.metallicF0;\n#elif DEBUGMODE==63\ngl_FragColor.rgb=vec3(roughness);\n#elif DEBUGMODE==64\ngl_FragColor.rgb=vec3(alphaG);\n#elif DEBUGMODE==65\ngl_FragColor.rgb=vec3(NdotV);\n#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\ngl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==67 && defined(CLEARCOAT)\ngl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness);\n#elif DEBUGMODE==68 && defined(CLEARCOAT)\ngl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV);\n#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)\ngl_FragColor.rgb=subSurfaceOut.transmittance;\n#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)\ngl_FragColor.rgb=subSurfaceOut.refractionTransmittance;\n#elif DEBUGMODE==72\ngl_FragColor.rgb=vec3(microSurface);\n#elif DEBUGMODE==73\ngl_FragColor.rgb=vAlbedoColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)\ngl_FragColor.rgb=vReflectivityColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==75\ngl_FragColor.rgb=vEmissiveColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)\ngl_FragColor.rgb=vec3(seo);\n#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\ngl_FragColor.rgb=vec3(eho);\n#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)\ngl_FragColor.rgb=vec3(energyConservationFactor);\n#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\ngl_FragColor.rgb=specularEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\ngl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)\ngl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==86 && defined(ALPHABLEND)\ngl_FragColor.rgb=vec3(luminanceOverAlpha);\n#elif DEBUGMODE==87\ngl_FragColor.rgb=vec3(alpha);\n#elif DEBUGMODE==88 && defined(ALBEDO)\ngl_FragColor.rgb=vec3(albedoTexture.a);\n#elif DEBUGMODE==89\ngl_FragColor.rgb=aoOut.ambientOcclusionColor.rgb;\n#else\nfloat stripeWidth=30.;float stripePos=floor(gl_FragCoord.x/stripeWidth);float whichColor=mod(stripePos,2.);vec3 color1=vec3(.6,.2,.2);vec3 color2=vec3(.3,.1,.1);gl_FragColor.rgb=mix(color1,color2,whichColor);\n#endif\ngl_FragColor.rgb*=vDebugMode.y;\n#ifdef DEBUGMODE_NORMALIZE\ngl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5;\n#endif\n#ifdef DEBUGMODE_GAMMA\ngl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);\n#endif\ngl_FragColor.a=1.0;\n#ifdef PREPASS\ngl_FragData[0]=toLinearSpace(gl_FragColor); \ngl_FragData[1]=vec4(0.,0.,0.,0.); \n#endif\n#ifdef DEBUGMODE_FORCERETURN\nreturn;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrDebug = { name, shader };\n//# sourceMappingURL=pbrDebug.js.map","// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/prePassDeclaration\";\nimport \"./ShadersInclude/oitDeclaration\";\nimport \"./ShadersInclude/pbrFragmentDeclaration\";\nimport \"./ShadersInclude/pbrUboDeclaration\";\nimport \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport \"./ShadersInclude/lightFragmentDeclaration\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport \"./ShadersInclude/importanceSampling\";\nimport \"./ShadersInclude/pbrHelperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/harmonicsFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/hdrFilteringFunctions\";\nimport \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport \"./ShadersInclude/pbrIBLFunctions\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport \"./ShadersInclude/pbrBlockReflectivity\";\nimport \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport \"./ShadersInclude/pbrBlockAnisotropic\";\nimport \"./ShadersInclude/pbrBlockReflection\";\nimport \"./ShadersInclude/pbrBlockSheen\";\nimport \"./ShadersInclude/pbrBlockClearcoat\";\nimport \"./ShadersInclude/pbrBlockIridescence\";\nimport \"./ShadersInclude/pbrBlockSubSurface\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport \"./ShadersInclude/bumpFragment\";\nimport \"./ShadersInclude/pbrBlockNormalFinal\";\nimport \"./ShadersInclude/depthPrePass\";\nimport \"./ShadersInclude/pbrBlockLightmapInit\";\nimport \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport \"./ShadersInclude/pbrBlockReflectance0\";\nimport \"./ShadersInclude/pbrBlockReflectance\";\nimport \"./ShadersInclude/pbrBlockDirectLighting\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport \"./ShadersInclude/logDepthFragment\";\nimport \"./ShadersInclude/fogFragment\";\nimport \"./ShadersInclude/pbrBlockImageProcessing\";\nimport \"./ShadersInclude/pbrBlockPrePass\";\nimport \"./ShadersInclude/oitFragment\";\nimport \"./ShadersInclude/pbrDebug\";\nconst name = \"pbrPixelShader\";\nconst shader = `#define CUSTOM_FRAGMENT_EXTENSION\n#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LODBASEDMICROSFURACE\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n#define CUSTOM_FRAGMENT_BEGIN\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\nprecision highp float;\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<__decl__pbrFragment>\n#include<pbrFragmentExtraDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nalbedoOpacityOutParams albedoOpacityOut;\n#ifdef ALBEDO\nvec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset);\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);\n#endif\nalbedoOpacityOut=albedoOpacityBlock(\nvAlbedoColor\n#ifdef ALBEDO\n,albedoTexture\n,vAlbedoInfos\n#endif\n#ifdef OPACITY\n,opacityMap\n,vOpacityInfos\n#endif\n#ifdef DETAIL\n,detailColor\n,vDetailInfos\n#endif\n#ifdef DECAL\n,decalColor\n,vDecalInfos\n#endif\n);vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo;float alpha=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#include<depthPrePass>\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nambientOcclusionOutParams aoOut;\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb;\n#endif\naoOut=ambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nvAmbientInfos\n#endif \n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\nvec3 baseColor=surfaceAlbedo;reflectivityOutParams reflectivityOut;\n#if defined(REFLECTIVITY)\nvec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset);vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y;\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef METALLICWORKFLOW\nvec4 metallicReflectanceFactors=vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvec4 reflectanceFactorsMap=texture2D(reflectanceSampler,vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpace(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors.rgb*=reflectanceFactorsMap.rgb;\n#endif\n#ifdef METALLIC_REFLECTANCE\nvec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors.rgb*=metallicReflectanceFactorsMap.rgb;\n#endif\nmetallicReflectanceFactors*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityOut=reflectivityBlock(\nvReflectivityColor\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo\n,metallicReflectanceFactors\n#endif\n#ifdef REFLECTIVITY\n,vReflectivityInfos\n,surfaceMetallicOrReflectivityColorMap\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,aoOut.ambientOcclusionColor\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel\n#endif\n#ifdef DETAIL\n,detailColor\n,vDetailInfos\n#endif\n);float microSurface=reflectivityOut.microSurface;float roughness=reflectivityOut.roughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nalphaFresnelOutParams alphaFresnelOut;alphaFresnelOut=alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nanisotropicOutParams anisotropicOut;\n#ifdef ANISOTROPIC_TEXTURE\nvec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y;\n#endif\nanisotropicOut=anisotropicBlock(\nvAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW \n);\n#endif\n#ifdef REFLECTION\nreflectionOutParams reflectionOut;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionOut=reflectionBlock(\nvPositionW\n,normalW\n,alphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n,reflectionSampler\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,reflectionMatrix\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionSamplerLow\n,reflectionSamplerHigh\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfxSampler\n,icdfySampler\n#endif\n#endif\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nsheenOutParams sheenOut;\n#ifdef SHEEN_TEXTURE\nvec4 sheenMapData=texture2D(sheenSampler,vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w;\n#endif\nsheenOut=sheenBlock(\nvSheenColor\n#ifdef SHEEN_ROUGHNESS\n,vSheenRoughness\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData\n#endif\n#endif\n,roughness\n#ifdef SHEEN_TEXTURE\n,sheenMapData\n,vSheenInfos.y\n#endif\n,reflectance\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor\n,surfaceAlbedo\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV\n,environmentBrdf\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n,vLightingIntensity\n,reflectionSampler\n,reflectionOut.reflectionCoords\n,NdotVUnclamped\n#ifndef LODBASEDMICROSFURACE\n,reflectionSamplerLow\n,reflectionSamplerHigh\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho\n#endif\n#endif\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\niridescenceOutParams iridescenceOut;\n#ifdef IRIDESCENCE_TEXTURE\nvec2 iridescenceMapData=texture2D(iridescenceSampler,vIridescenceUV+uvOffset).rg*vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvec2 iridescenceThicknessMapData=texture2D(iridescenceThicknessSampler,vIridescenceThicknessUV+uvOffset).rg*vIridescenceInfos.w;\n#endif\niridescenceOut=iridescenceBlock(\nvIridescenceParams\n,NdotV\n,specularEnvironmentR0\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#endif\n);float iridescenceIntensity=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nclearcoatOutParams clearcoatOut;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvec4 clearCoatTintMapData=texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatOut=clearcoatBlock(\nvPositionW\n,geometricNormalW\n,viewDirectionW\n,vClearCoatParams\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData\n#endif\n,specularEnvironmentR0\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#ifdef CLEARCOAT_TINT\n,vClearCoatTintParams\n,clearCoatColorAtDistance\n,vClearCoatRefractionParams\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,vClearCoatBumpInfos\n,clearCoatBumpMapData\n,vClearCoatBumpUV\n#if defined(TANGENT) && defined(NORMAL)\n,vTBN\n#else\n,vClearCoatTangentSpaceParams\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,normalMatrix\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal\n#endif\n#ifdef REFLECTION\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n,vLightingIntensity\n,reflectionSampler\n#ifndef LODBASEDMICROSFURACE\n,reflectionSamplerLow\n,reflectionSamplerHigh\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,(gl_FrontFacing ? 1. : -1.)\n#endif\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nsubSurfaceOutParams subSurfaceOut;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvec4 refractionIntensityMap=texture2D(refractionIntensitySampler,vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvec4 translucencyIntensityMap=texture2D(translucencyIntensitySampler,vTranslucencyIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nvec4 translucencyColorMap=texture2D(translucencyColorSampler,vTranslucencyColorUV+uvOffset);\n#endif\nsubSurfaceOut=subSurfaceBlock(\nvSubSurfaceIntensity\n,vThicknessParam\n,vTintColor\n,normalW\n,specularEnvironmentReflectance\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,reflectionMatrix\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,reflectionOut.irradianceVector\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler\n,vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfxSampler\n,icdfySampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo\n#endif\n#ifdef SS_REFRACTION\n,vPositionW\n,viewDirectionW\n,view\n,vRefractionInfos\n,refractionMatrix\n,vRefractionMicrosurfaceInfos\n,vLightingIntensity\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness\n#endif\n,alphaG\n,refractionSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionSamplerLow\n,refractionSamplerHigh\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,vRefractionPosition\n,vRefractionSize\n#endif\n#ifdef SS_DISPERSION\n,dispersion\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,vDiffusionDistance\n,vTranslucencyColor\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap\n#endif\n#endif\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<pbrBlockPrePass>\n#endif\n#if !defined(PREPASS) || defined(WEBGL2)\ngl_FragColor=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {frontColor.rgb+=finalColor.rgb*finalColor.a*alphaMultiplier;frontColor.a=1.0-alphaMultiplier*(1.0-finalColor.a);} else {backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const pbrPixelShader = { name, shader };\n//# sourceMappingURL=pbr.fragment.js.map"],"names":["name","shader"],"mappings":";;;;;;;;AAAA;AAGA,MAAMA,MAAI,GAAG,wBAAwB;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACjJ/C;AAGA,MAAMD,MAAI,GAAG,6BAA6B;AAC1C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACpB/C;AAEA,MAAMD,MAAI,GAAG,qCAAqC;AAClD,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACtB/C;AAIA,MAAMD,MAAI,GAAG,gCAAgC;AAC7C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvG/C;AAEA,MAAMD,MAAI,GAAG,+BAA+B;AAC5C,MAAMC,QAAM,GAAG,CAAC;AAChB,6BAA6B,CAAC;AAC9B;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACN/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,6JAA6J,CAAC;AAC9J;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACtC/C;AAEA,MAAMD,MAAI,GAAG,iCAAiC;AAC9C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,eAAe,CAAC;AAChB;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AChB/C;AAEA,MAAMD,MAAI,GAAG,mCAAmC;AAChD,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACzC/C;AAEA,MAAMD,MAAI,GAAG,kBAAkB;AAC/B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvI/C;AAEA,MAAMD,MAAI,GAAG,uBAAuB;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACnF/C;AAEA,MAAMD,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACjE/C;AAEA,MAAMD,MAAI,GAAG,iBAAiB;AAC9B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACnB/C;AAGA,MAAMD,MAAI,GAAG,uBAAuB;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC5E/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AClH/C;AAEA,MAAMD,MAAI,GAAG,0BAA0B;AACvC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC5B/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACjC/C;AAEA,MAAMD,MAAI,GAAG,qBAAqB;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACtC/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACnQ/C;AAEA,MAAMD,MAAI,GAAG,eAAe;AAC5B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACtL/C;AAEA,MAAMD,MAAI,GAAG,mBAAmB;AAChC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AClP/C;AAEA,MAAMD,MAAI,GAAG,qBAAqB;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC5C/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACtZ/C;AAEA,MAAMD,MAAI,GAAG,yBAAyB;AACtC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACf/C;AAEA,MAAMD,MAAI,GAAG,qBAAqB;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACf/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACf/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7B/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACd/C;AAEA,MAAMD,MAAI,GAAG,qBAAqB;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1B/C;AAEA,MAAMD,MAAI,GAAG,wBAAwB;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACpB/C;AAEA,MAAMD,MAAI,GAAG,4BAA4B;AACzC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC5F/C;AAEA,MAAMD,MAAI,GAAG,8BAA8B;AAC3C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACtB/C;AAEA,MAAMD,MAAI,GAAG,+BAA+B;AAC5C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC/C/C;AAEA,MAAMD,MAAI,GAAG,yBAAyB;AACtC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AChB/C;AAEA,MAAMD,MAAI,GAAG,iBAAiB;AAC9B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvE/C;AAEA,MAAMD,MAAI,GAAG,UAAU;AACvB,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7L/C;AA4DA,MAAM,IAAI,GAAG,gBAAgB;AAC7B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACA,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM;AACvC;AACY,MAAC,cAAc,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
|
|
@@ -1,214 +0,0 @@
|
|
|
1
|
-
import { i as ShaderStore } from './index-DnSap2FI.esm.js';
|
|
2
|
-
import './harmonicsFunctions-DNd3DvtK.esm.js';
|
|
3
|
-
import './vertexColorMixing-BjOdZrk-.esm.js';
|
|
4
|
-
import './mainUVVaryingDeclaration-CeQvcMfP.esm.js';
|
|
5
|
-
import './helperFunctions-utyx3wAA.esm.js';
|
|
6
|
-
import './bakedVertexAnimation-CX_LYhI-.esm.js';
|
|
7
|
-
import './logDepthVertex-7PIzO8Uh.esm.js';
|
|
8
|
-
import './logDepthDeclaration-C4zeVBON.esm.js';
|
|
9
|
-
import './meshUboDeclaration-VYoDYbYC.esm.js';
|
|
10
|
-
|
|
11
|
-
// Do not edit.
|
|
12
|
-
const name = "pbrVertexShader";
|
|
13
|
-
const shader = `#include<pbrUboDeclaration>
|
|
14
|
-
#define CUSTOM_VERTEX_BEGIN
|
|
15
|
-
attribute position: vec3f;
|
|
16
|
-
#ifdef NORMAL
|
|
17
|
-
attribute normal: vec3f;
|
|
18
|
-
#endif
|
|
19
|
-
#ifdef TANGENT
|
|
20
|
-
attribute tangent: vec4f;
|
|
21
|
-
#endif
|
|
22
|
-
#ifdef UV1
|
|
23
|
-
attribute uv: vec2f;
|
|
24
|
-
#endif
|
|
25
|
-
#include<uvAttributeDeclaration>[2..7]
|
|
26
|
-
#include<mainUVVaryingDeclaration>[1..7]
|
|
27
|
-
#ifdef VERTEXCOLOR
|
|
28
|
-
attribute color: vec4f;
|
|
29
|
-
#endif
|
|
30
|
-
#include<helperFunctions>
|
|
31
|
-
#include<bonesDeclaration>
|
|
32
|
-
#include<bakedVertexAnimationDeclaration>
|
|
33
|
-
#include<instancesDeclaration>
|
|
34
|
-
#include<prePassVertexDeclaration>
|
|
35
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
|
|
36
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
37
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
38
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
39
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
40
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
41
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
|
|
42
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
|
|
43
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
|
|
44
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
|
|
45
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
46
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
47
|
-
#ifdef CLEARCOAT
|
|
48
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
|
|
49
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
|
|
50
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
|
|
51
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
|
|
52
|
-
#endif
|
|
53
|
-
#ifdef IRIDESCENCE
|
|
54
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
|
|
55
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
|
|
56
|
-
#endif
|
|
57
|
-
#ifdef SHEEN
|
|
58
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
|
|
59
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
|
|
60
|
-
#endif
|
|
61
|
-
#ifdef ANISOTROPIC
|
|
62
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
|
|
63
|
-
#endif
|
|
64
|
-
#ifdef SUBSURFACE
|
|
65
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
|
|
66
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
|
|
67
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
|
|
68
|
-
#include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
|
|
69
|
-
#endif
|
|
70
|
-
varying vPositionW: vec3f;
|
|
71
|
-
#if DEBUGMODE>0
|
|
72
|
-
varying vClipSpacePosition: vec4f;
|
|
73
|
-
#endif
|
|
74
|
-
#ifdef NORMAL
|
|
75
|
-
varying vNormalW: vec3f;
|
|
76
|
-
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
77
|
-
varying vEnvironmentIrradiance: vec3f;
|
|
78
|
-
#include<harmonicsFunctions>
|
|
79
|
-
#endif
|
|
80
|
-
#endif
|
|
81
|
-
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
82
|
-
varying vColor: vec4f;
|
|
83
|
-
#endif
|
|
84
|
-
#include<bumpVertexDeclaration>
|
|
85
|
-
#include<clipPlaneVertexDeclaration>
|
|
86
|
-
#include<fogVertexDeclaration>
|
|
87
|
-
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
|
|
88
|
-
#include<morphTargetsVertexGlobalDeclaration>
|
|
89
|
-
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
90
|
-
#ifdef REFLECTIONMAP_SKYBOX
|
|
91
|
-
varying vPositionUVW: vec3f;
|
|
92
|
-
#endif
|
|
93
|
-
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
94
|
-
varying vDirectionW: vec3f;
|
|
95
|
-
#endif
|
|
96
|
-
#include<logDepthDeclaration>
|
|
97
|
-
#define CUSTOM_VERTEX_DEFINITIONS
|
|
98
|
-
@vertex
|
|
99
|
-
fn main(input : VertexInputs)->FragmentInputs {
|
|
100
|
-
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
101
|
-
var positionUpdated: vec3f=vertexInputs.position;
|
|
102
|
-
#ifdef NORMAL
|
|
103
|
-
var normalUpdated: vec3f=vertexInputs.normal;
|
|
104
|
-
#endif
|
|
105
|
-
#ifdef TANGENT
|
|
106
|
-
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
107
|
-
#endif
|
|
108
|
-
#ifdef UV1
|
|
109
|
-
var uvUpdated: vec2f=vertexInputs.uv;
|
|
110
|
-
#endif
|
|
111
|
-
#include<morphTargetsVertexGlobal>
|
|
112
|
-
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
113
|
-
#ifdef REFLECTIONMAP_SKYBOX
|
|
114
|
-
vertexOutputs.vPositionUVW=positionUpdated;
|
|
115
|
-
#endif
|
|
116
|
-
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
117
|
-
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
118
|
-
#include<instancesVertex>
|
|
119
|
-
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
120
|
-
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
121
|
-
#endif
|
|
122
|
-
#include<bonesVertex>
|
|
123
|
-
#include<bakedVertexAnimation>
|
|
124
|
-
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
|
|
125
|
-
#ifdef PREPASS
|
|
126
|
-
#include<prePassVertex>
|
|
127
|
-
#endif
|
|
128
|
-
#ifdef NORMAL
|
|
129
|
-
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
130
|
-
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
131
|
-
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
132
|
-
#else
|
|
133
|
-
#ifdef NONUNIFORMSCALING
|
|
134
|
-
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
135
|
-
#endif
|
|
136
|
-
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
137
|
-
#endif
|
|
138
|
-
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
139
|
-
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
|
|
140
|
-
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
141
|
-
reflectionVector.z*=-1.0;
|
|
142
|
-
#endif
|
|
143
|
-
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
144
|
-
#endif
|
|
145
|
-
#endif
|
|
146
|
-
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
147
|
-
#ifdef MULTIVIEW
|
|
148
|
-
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
149
|
-
#else
|
|
150
|
-
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
151
|
-
#endif
|
|
152
|
-
#if DEBUGMODE>0
|
|
153
|
-
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
|
|
154
|
-
#endif
|
|
155
|
-
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
156
|
-
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
|
|
157
|
-
#endif
|
|
158
|
-
#ifndef UV1
|
|
159
|
-
var uvUpdated: vec2f= vec2f(0.,0.);
|
|
160
|
-
#endif
|
|
161
|
-
#ifdef MAINUV1
|
|
162
|
-
vertexOutputs.vMainUV1=uvUpdated;
|
|
163
|
-
#endif
|
|
164
|
-
#include<uvVariableDeclaration>[2..7]
|
|
165
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
|
|
166
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
167
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
168
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
169
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
170
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
171
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
|
|
172
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
|
|
173
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
|
|
174
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
|
|
175
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
176
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
177
|
-
#ifdef CLEARCOAT
|
|
178
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
|
|
179
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
|
|
180
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
|
|
181
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
|
|
182
|
-
#endif
|
|
183
|
-
#ifdef IRIDESCENCE
|
|
184
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
|
|
185
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
|
|
186
|
-
#endif
|
|
187
|
-
#ifdef SHEEN
|
|
188
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
|
|
189
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
|
|
190
|
-
#endif
|
|
191
|
-
#ifdef ANISOTROPIC
|
|
192
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
|
|
193
|
-
#endif
|
|
194
|
-
#ifdef SUBSURFACE
|
|
195
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
|
|
196
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
|
|
197
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
|
|
198
|
-
#include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
|
|
199
|
-
#endif
|
|
200
|
-
#include<bumpVertex>
|
|
201
|
-
#include<clipPlaneVertex>
|
|
202
|
-
#include<fogVertex>
|
|
203
|
-
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
204
|
-
#include<vertexColorMixing>
|
|
205
|
-
#include<logDepthVertex>
|
|
206
|
-
#define CUSTOM_VERTEX_MAIN_END
|
|
207
|
-
}`;
|
|
208
|
-
// Sideeffect
|
|
209
|
-
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
210
|
-
/** @internal */
|
|
211
|
-
const pbrVertexShaderWGSL = { name, shader };
|
|
212
|
-
|
|
213
|
-
export { pbrVertexShaderWGSL };
|
|
214
|
-
//# sourceMappingURL=pbr.vertex-CTHhPDZF.esm.js.map
|