@babylonjs/viewer 7.40.2-alpha → 7.40.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (615) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +193 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +351 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +202 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +28 -19
  158. package/readme.md +28 -28
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +22 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +41 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +672 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/assets/photoStudio.env +0 -0
  193. package/dist/babylon-viewer.esm.js +0 -2
  194. package/dist/babylon-viewer.esm.js.map +0 -1
  195. package/dist/babylon-viewer.esm.min.js +0 -2
  196. package/dist/babylon-viewer.esm.min.js.map +0 -1
  197. package/dist/chunks/EXT_lights_ies-BrhvRw2-.esm.js +0 -84
  198. package/dist/chunks/EXT_lights_ies-BrhvRw2-.esm.js.map +0 -1
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  201. package/dist/chunks/EXT_lights_image_based-BjoWM5tf.esm.min.js +0 -2
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  205. package/dist/chunks/EXT_mesh_gpu_instancing-Cy595I0S.esm.js +0 -86
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  225. package/dist/chunks/KHR_animation_pointer-D25vJZ-D.esm.js +0 -352
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  229. package/dist/chunks/KHR_draco_mesh_compression-6AbT2wN8.esm.min.js +0 -2
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@@ -1,522 +0,0 @@
1
- import { i as ShaderStore } from './index-DnSap2FI.esm.js';
2
-
3
- // Do not edit.
4
- const name$m = "decalVertexDeclaration";
5
- const shader$m = `#ifdef DECAL
6
- uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
7
- #endif
8
- `;
9
- // Sideeffect
10
- ShaderStore.IncludesShadersStore[name$m] = shader$m;
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-
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- // Do not edit.
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- const name$l = "uvAttributeDeclaration";
14
- const shader$l = `#ifdef UV{X}
15
- attribute vec2 uv{X};
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- #endif
17
- `;
18
- // Sideeffect
19
- ShaderStore.IncludesShadersStore[name$l] = shader$l;
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-
21
- // Do not edit.
22
- const name$k = "bonesDeclaration";
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- const shader$k = `#if NUM_BONE_INFLUENCERS>0
24
- attribute vec4 matricesIndices;attribute vec4 matricesWeights;
25
- #if NUM_BONE_INFLUENCERS>4
26
- attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
27
- #endif
28
- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
29
- #ifdef BONETEXTURE
30
- uniform highp sampler2D boneSampler;uniform float boneTextureWidth;
31
- #else
32
- uniform mat4 mBones[BonesPerMesh];
33
- #endif
34
- #ifdef BONES_VELOCITY_ENABLED
35
- uniform mat4 mPreviousBones[BonesPerMesh];
36
- #endif
37
- #ifdef BONETEXTURE
38
- #define inline
39
- mat4 readMatrixFromRawSampler(sampler2D smp,float index)
40
- {float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}
41
- #endif
42
- #endif
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStore[name$k] = shader$k;
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-
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- // Do not edit.
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- const name$j = "bakedVertexAnimationDeclaration";
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- const shader$j = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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- uniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;
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- #ifdef INSTANCES
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- attribute vec4 bakedVertexAnimationSettingsInstanced;
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- #endif
55
- #define inline
56
- mat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)
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- {float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStore[name$j] = shader$j;
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-
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- // Do not edit.
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- const name$i = "instancesDeclaration";
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- const shader$i = `#ifdef INSTANCES
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- attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
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- #ifdef INSTANCESCOLOR
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- attribute vec4 instanceColor;
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- #endif
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- #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
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- uniform mat4 world;
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- #endif
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- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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- attribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;
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- #ifdef THIN_INSTANCES
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- uniform mat4 previousWorld;
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- #endif
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- #endif
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- #else
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- #if !defined(WORLD_UBO)
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- uniform mat4 world;
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- #endif
83
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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- uniform mat4 previousWorld;
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- #endif
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStore[name$i] = shader$i;
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-
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- // Do not edit.
92
- const name$h = "prePassVertexDeclaration";
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- const shader$h = `#ifdef PREPASS
94
- #ifdef PREPASS_LOCAL_POSITION
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- varying vec3 vPosition;
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- #endif
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- #ifdef PREPASS_DEPTH
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- varying vec3 vViewPos;
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- #endif
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- #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
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- uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
102
- #endif
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStore[name$h] = shader$h;
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-
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- // Do not edit.
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- const name$g = "samplerVertexDeclaration";
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- const shader$g = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
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- varying vec2 v_VARYINGNAME_UV;
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStore[name$g] = shader$g;
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-
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- // Do not edit.
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- const name$f = "bumpVertexDeclaration";
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- const shader$f = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
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- #if defined(TANGENT) && defined(NORMAL)
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- varying mat3 vTBN;
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- #endif
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStore[name$f] = shader$f;
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-
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- // Do not edit.
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- const name$e = "lightVxFragmentDeclaration";
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- const shader$e = `#ifdef LIGHT{X}
131
- uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
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- #ifdef SPECULARTERM
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- uniform vec4 vLightSpecular{X};
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- #else
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- vec4 vLightSpecular{X}=vec4(0.);
136
- #endif
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- #ifdef SHADOW{X}
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- #ifdef SHADOWCSM{X}
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- uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
140
- #elif defined(SHADOWCUBE{X})
141
- #else
142
- varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
143
- #endif
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- uniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};
145
- #endif
146
- #ifdef SPOTLIGHT{X}
147
- uniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};
148
- #elif defined(POINTLIGHT{X})
149
- uniform vec4 vLightFalloff{X};
150
- #elif defined(HEMILIGHT{X})
151
- uniform vec3 vLightGround{X};
152
- #endif
153
- #endif
154
- `;
155
- // Sideeffect
156
- ShaderStore.IncludesShadersStore[name$e] = shader$e;
157
-
158
- // Do not edit.
159
- const name$d = "lightVxUboDeclaration";
160
- const shader$d = `#ifdef LIGHT{X}
161
- uniform Light{X}
162
- {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
163
- #ifdef SPOTLIGHT{X}
164
- vec4 vLightDirection;vec4 vLightFalloff;
165
- #elif defined(POINTLIGHT{X})
166
- vec4 vLightFalloff;
167
- #elif defined(HEMILIGHT{X})
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- vec3 vLightGround;
169
- #endif
170
- vec4 shadowsInfo;vec2 depthValues;} light{X};
171
- #ifdef SHADOW{X}
172
- #ifdef SHADOWCSM{X}
173
- uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};
174
- #elif defined(SHADOWCUBE{X})
175
- #else
176
- varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};
177
- #endif
178
- #endif
179
- #endif
180
- `;
181
- // Sideeffect
182
- ShaderStore.IncludesShadersStore[name$d] = shader$d;
183
-
184
- // Do not edit.
185
- const name$c = "morphTargetsVertexGlobalDeclaration";
186
- const shader$c = `#ifdef MORPHTARGETS
187
- uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
188
- #ifdef MORPHTARGETS_TEXTURE
189
- uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
190
- {
191
- float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}
192
- #endif
193
- #endif
194
- `;
195
- // Sideeffect
196
- ShaderStore.IncludesShadersStore[name$c] = shader$c;
197
-
198
- // Do not edit.
199
- const name$b = "morphTargetsVertexDeclaration";
200
- const shader$b = `#ifdef MORPHTARGETS
201
- #ifndef MORPHTARGETS_TEXTURE
202
- attribute vec3 position{X};
203
- #ifdef MORPHTARGETS_NORMAL
204
- attribute vec3 normal{X};
205
- #endif
206
- #ifdef MORPHTARGETS_TANGENT
207
- attribute vec3 tangent{X};
208
- #endif
209
- #ifdef MORPHTARGETS_UV
210
- attribute vec2 uv_{X};
211
- #endif
212
- #elif {X}==0
213
- uniform int morphTargetCount;
214
- #endif
215
- #endif
216
- `;
217
- // Sideeffect
218
- ShaderStore.IncludesShadersStore[name$b] = shader$b;
219
-
220
- // Do not edit.
221
- const name$a = "morphTargetsVertexGlobal";
222
- const shader$a = `#ifdef MORPHTARGETS
223
- #ifdef MORPHTARGETS_TEXTURE
224
- float vertexID;
225
- #endif
226
- #endif
227
- `;
228
- // Sideeffect
229
- ShaderStore.IncludesShadersStore[name$a] = shader$a;
230
-
231
- // Do not edit.
232
- const name$9 = "morphTargetsVertex";
233
- const shader$9 = `#ifdef MORPHTARGETS
234
- #ifdef MORPHTARGETS_TEXTURE
235
- #if {X}==0
236
- for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;
237
- #ifdef MORPHTARGETS_NORMAL
238
- normalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;
239
- #endif
240
- #ifdef MORPHTARGETS_UV
241
- uvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;
242
- #endif
243
- #ifdef MORPHTARGETS_TANGENT
244
- tangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];
245
- #endif
246
- }
247
- #endif
248
- #else
249
- positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];
250
- #ifdef MORPHTARGETS_NORMAL
251
- normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];
252
- #endif
253
- #ifdef MORPHTARGETS_TANGENT
254
- tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];
255
- #endif
256
- #ifdef MORPHTARGETS_UV
257
- uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];
258
- #endif
259
- #endif
260
- #endif
261
- `;
262
- // Sideeffect
263
- ShaderStore.IncludesShadersStore[name$9] = shader$9;
264
-
265
- // Do not edit.
266
- const name$8 = "instancesVertex";
267
- const shader$8 = `#ifdef INSTANCES
268
- mat4 finalWorld=mat4(world0,world1,world2,world3);
269
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
270
- mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
271
- previousWorld2,previousWorld3);
272
- #endif
273
- #ifdef THIN_INSTANCES
274
- finalWorld=world*finalWorld;
275
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
276
- finalPreviousWorld=previousWorld*finalPreviousWorld;
277
- #endif
278
- #endif
279
- #else
280
- mat4 finalWorld=world;
281
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
282
- mat4 finalPreviousWorld=previousWorld;
283
- #endif
284
- #endif
285
- `;
286
- // Sideeffect
287
- ShaderStore.IncludesShadersStore[name$8] = shader$8;
288
-
289
- // Do not edit.
290
- const name$7 = "bonesVertex";
291
- const shader$7 = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
292
- #if NUM_BONE_INFLUENCERS>0
293
- mat4 influence;
294
- #ifdef BONETEXTURE
295
- influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];
296
- #if NUM_BONE_INFLUENCERS>1
297
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];
298
- #endif
299
- #if NUM_BONE_INFLUENCERS>2
300
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];
301
- #endif
302
- #if NUM_BONE_INFLUENCERS>3
303
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];
304
- #endif
305
- #if NUM_BONE_INFLUENCERS>4
306
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];
307
- #endif
308
- #if NUM_BONE_INFLUENCERS>5
309
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];
310
- #endif
311
- #if NUM_BONE_INFLUENCERS>6
312
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];
313
- #endif
314
- #if NUM_BONE_INFLUENCERS>7
315
- influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];
316
- #endif
317
- #else
318
- influence=mBones[int(matricesIndices[0])]*matricesWeights[0];
319
- #if NUM_BONE_INFLUENCERS>1
320
- influence+=mBones[int(matricesIndices[1])]*matricesWeights[1];
321
- #endif
322
- #if NUM_BONE_INFLUENCERS>2
323
- influence+=mBones[int(matricesIndices[2])]*matricesWeights[2];
324
- #endif
325
- #if NUM_BONE_INFLUENCERS>3
326
- influence+=mBones[int(matricesIndices[3])]*matricesWeights[3];
327
- #endif
328
- #if NUM_BONE_INFLUENCERS>4
329
- influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
330
- #endif
331
- #if NUM_BONE_INFLUENCERS>5
332
- influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
333
- #endif
334
- #if NUM_BONE_INFLUENCERS>6
335
- influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
336
- #endif
337
- #if NUM_BONE_INFLUENCERS>7
338
- influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
339
- #endif
340
- #endif
341
- finalWorld=finalWorld*influence;
342
- #endif
343
- #endif
344
- `;
345
- // Sideeffect
346
- ShaderStore.IncludesShadersStore[name$7] = shader$7;
347
-
348
- // Do not edit.
349
- const name$6 = "bakedVertexAnimation";
350
- const shader$6 = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
351
- {
352
- #ifdef INSTANCES
353
- #define BVASNAME bakedVertexAnimationSettingsInstanced
354
- #else
355
- #define BVASNAME bakedVertexAnimationSettings
356
- #endif
357
- float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
358
- #if NUM_BONE_INFLUENCERS>1
359
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
360
- #endif
361
- #if NUM_BONE_INFLUENCERS>2
362
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
363
- #endif
364
- #if NUM_BONE_INFLUENCERS>3
365
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
366
- #endif
367
- #if NUM_BONE_INFLUENCERS>4
368
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
369
- #endif
370
- #if NUM_BONE_INFLUENCERS>5
371
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
372
- #endif
373
- #if NUM_BONE_INFLUENCERS>6
374
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
375
- #endif
376
- #if NUM_BONE_INFLUENCERS>7
377
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
378
- #endif
379
- finalWorld=finalWorld*VATInfluence;}
380
- #endif
381
- `;
382
- // Sideeffect
383
- ShaderStore.IncludesShadersStore[name$6] = shader$6;
384
-
385
- // Do not edit.
386
- const name$5 = "prePassVertex";
387
- const shader$5 = `#ifdef PREPASS_DEPTH
388
- vViewPos=(view*worldPos).rgb;
389
- #endif
390
- #ifdef PREPASS_LOCAL_POSITION
391
- vPosition=positionUpdated.xyz;
392
- #endif
393
- #if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)
394
- vCurrentPosition=viewProjection*worldPos;
395
- #if NUM_BONE_INFLUENCERS>0
396
- mat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
397
- #if NUM_BONE_INFLUENCERS>1
398
- previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
399
- #endif
400
- #if NUM_BONE_INFLUENCERS>2
401
- previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
402
- #endif
403
- #if NUM_BONE_INFLUENCERS>3
404
- previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
405
- #endif
406
- #if NUM_BONE_INFLUENCERS>4
407
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
408
- #endif
409
- #if NUM_BONE_INFLUENCERS>5
410
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
411
- #endif
412
- #if NUM_BONE_INFLUENCERS>6
413
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
414
- #endif
415
- #if NUM_BONE_INFLUENCERS>7
416
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
417
- #endif
418
- vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
419
- #else
420
- vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
421
- #endif
422
- #endif
423
- `;
424
- // Sideeffect
425
- ShaderStore.IncludesShadersStore[name$5] = shader$5;
426
-
427
- // Do not edit.
428
- const name$4 = "uvVariableDeclaration";
429
- const shader$4 = `#if !defined(UV{X}) && defined(MAINUV{X})
430
- vec2 uv{X}=vec2(0.,0.);
431
- #endif
432
- #ifdef MAINUV{X}
433
- vMainUV{X}=uv{X};
434
- #endif
435
- `;
436
- // Sideeffect
437
- ShaderStore.IncludesShadersStore[name$4] = shader$4;
438
-
439
- // Do not edit.
440
- const name$3 = "samplerVertexImplementation";
441
- const shader$3 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
442
- if (v_INFONAME_==0.)
443
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
444
- #ifdef UV2
445
- else if (v_INFONAME_==1.)
446
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));}
447
- #endif
448
- #ifdef UV3
449
- else if (v_INFONAME_==2.)
450
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}
451
- #endif
452
- #ifdef UV4
453
- else if (v_INFONAME_==3.)
454
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}
455
- #endif
456
- #ifdef UV5
457
- else if (v_INFONAME_==4.)
458
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}
459
- #endif
460
- #ifdef UV6
461
- else if (v_INFONAME_==5.)
462
- {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
463
- #endif
464
- #endif
465
- `;
466
- // Sideeffect
467
- ShaderStore.IncludesShadersStore[name$3] = shader$3;
468
-
469
- // Do not edit.
470
- const name$2 = "bumpVertex";
471
- const shader$2 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
472
- #if defined(TANGENT) && defined(NORMAL)
473
- vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
474
- #endif
475
- #endif
476
- `;
477
- // Sideeffect
478
- ShaderStore.IncludesShadersStore[name$2] = shader$2;
479
-
480
- // Do not edit.
481
- const name$1 = "shadowsVertex";
482
- const shader$1 = `#ifdef SHADOWS
483
- #if defined(SHADOWCSM{X})
484
- vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
485
- #ifdef USE_REVERSE_DEPTHBUFFER
486
- vDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
487
- #else
488
- vDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;
489
- #endif
490
- }
491
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
492
- vPositionFromLight{X}=lightMatrix{X}*worldPos;
493
- #ifdef USE_REVERSE_DEPTHBUFFER
494
- vDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
495
- #else
496
- vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
497
- #endif
498
- #endif
499
- #endif
500
- `;
501
- // Sideeffect
502
- ShaderStore.IncludesShadersStore[name$1] = shader$1;
503
-
504
- // Do not edit.
505
- const name = "vertexColorMixing";
506
- const shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
507
- vColor=vec4(1.0);
508
- #ifdef VERTEXCOLOR
509
- #ifdef VERTEXALPHA
510
- vColor*=color;
511
- #else
512
- vColor.rgb*=color.rgb;
513
- #endif
514
- #endif
515
- #ifdef INSTANCESCOLOR
516
- vColor*=instanceColor;
517
- #endif
518
- #endif
519
- `;
520
- // Sideeffect
521
- ShaderStore.IncludesShadersStore[name] = shader;
522
- //# sourceMappingURL=vertexColorMixing-CuP50ad9.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vertexColorMixing-CuP50ad9.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/decalVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/uvAttributeDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bonesDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/instancesDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/prePassVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bumpVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightVxFragmentDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/lightVxUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertexGlobal.js","../../../../../dev/core/dist/Shaders/ShadersInclude/morphTargetsVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/instancesVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bonesVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bakedVertexAnimation.js","../../../../../dev/core/dist/Shaders/ShadersInclude/prePassVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/uvVariableDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/samplerVertexImplementation.js","../../../../../dev/core/dist/Shaders/ShadersInclude/bumpVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/shadowsVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/vertexColorMixing.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"decalVertexDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;uniform mat4 decalMatrix;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const decalVertexDeclaration = { name, shader };\n//# sourceMappingURL=decalVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvAttributeDeclaration\";\nconst shader = `#ifdef UV{X}\nattribute vec2 uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const uvAttributeDeclaration = { name, shader };\n//# sourceMappingURL=uvAttributeDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesDeclaration\";\nconst shader = `#if NUM_BONE_INFLUENCERS>0\nattribute vec4 matricesIndices;attribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nuniform highp sampler2D boneSampler;uniform float boneTextureWidth;\n#else\nuniform mat4 mBones[BonesPerMesh];\n#endif\n#ifdef BONES_VELOCITY_ENABLED\nuniform mat4 mPreviousBones[BonesPerMesh];\n#endif\n#ifdef BONETEXTURE\n#define inline\nmat4 readMatrixFromRawSampler(sampler2D smp,float index)\n{float offset=index *4.0;float dx=1.0/boneTextureWidth;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.));return mat4(m0,m1,m2,m3);}\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bonesDeclaration = { name, shader };\n//# sourceMappingURL=bonesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimationDeclaration\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\nuniform float bakedVertexAnimationTime;uniform vec2 bakedVertexAnimationTextureSizeInverted;uniform vec4 bakedVertexAnimationSettings;uniform sampler2D bakedVertexAnimationTexture;\n#ifdef INSTANCES\nattribute vec4 bakedVertexAnimationSettingsInstanced;\n#endif\n#define inline\nmat4 readMatrixFromRawSamplerVAT(sampler2D smp,float index,float frame)\n{float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSizeInverted.y;float dx=bakedVertexAnimationTextureSizeInverted.x;vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),frameUV));vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),frameUV));vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),frameUV));vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),frameUV));return mat4(m0,m1,m2,m3);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bakedVertexAnimationDeclaration = { name, shader };\n//# sourceMappingURL=bakedVertexAnimationDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesDeclaration\";\nconst shader = `#ifdef INSTANCES\nattribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;\n#ifdef INSTANCESCOLOR\nattribute vec4 instanceColor;\n#endif\n#if defined(THIN_INSTANCES) && !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nattribute vec4 previousWorld0;attribute vec4 previousWorld1;attribute vec4 previousWorld2;attribute vec4 previousWorld3;\n#ifdef THIN_INSTANCES\nuniform mat4 previousWorld;\n#endif\n#endif\n#else\n#if !defined(WORLD_UBO)\nuniform mat4 world;\n#endif\n#if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nuniform mat4 previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const instancesDeclaration = { name, shader };\n//# sourceMappingURL=instancesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vec3 vPosition;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vec3 vViewPos;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const prePassVertexDeclaration = { name, shader };\n//# sourceMappingURL=prePassVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying vec2 v_VARYINGNAME_UV;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const samplerVertexDeclaration = { name, shader };\n//# sourceMappingURL=samplerVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertexDeclaration = { name, shader };\n//# sourceMappingURL=bumpVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxFragmentDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec4 vLightSpecular{X};\n#else\nvec4 vLightSpecular{X}=vec4(0.);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};uniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};uniform vec4 vLightFalloff{X};\n#elif defined(POINTLIGHT{X})\nuniform vec4 vLightFalloff{X};\n#elif defined(HEMILIGHT{X})\nuniform vec3 vLightGround{X};\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightVxFragmentDeclaration = { name, shader };\n//# sourceMappingURL=lightVxFragmentDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxUboDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nuniform Light{X}\n{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;vec4 vLightFalloff;\n#elif defined(POINTLIGHT{X})\nvec4 vLightFalloff;\n#elif defined(HEMILIGHT{X})\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;vec2 depthValues;} light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}];varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}];varying vec4 vPositionFromCamera{X};\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const lightVxUboDeclaration = { name, shader };\n//# sourceMappingURL=lightVxUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobalDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#ifdef MORPHTARGETS_TEXTURE \nuniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)\n{ \nfloat y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphTargetTextureInfo.y;vec3 textureUV=vec3((x+0.5)/morphTargetTextureInfo.y,(y+0.5)/morphTargetTextureInfo.z,morphTargetTextureIndices[targetIndex]);return texture(morphTargets,textureUV).xyz;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalDeclaration = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobalDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute vec3 position{X};\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#ifdef MORPHTARGETS_UV\nattribute vec2 uv_{X};\n#endif\n#elif {X}==0\nuniform int morphTargetCount;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexDeclaration = { name, shader };\n//# sourceMappingURL=morphTargetsVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobal\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nfloat vertexID;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobal = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobal.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (i>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;positionUpdated+=(readVector3FromRawSampler(i,vertexID)-position)*morphTargetInfluences[i];vertexID+=1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(readVector3FromRawSampler(i,vertexID) -normal)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(readVector3FromRawSampler(i,vertexID).xy-uv)*morphTargetInfluences[i];vertexID+=1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(readVector3FromRawSampler(i,vertexID) -tangent.xyz)*morphTargetInfluences[i];\n#endif\n}\n#endif\n#else\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const morphTargetsVertex = { name, shader };\n//# sourceMappingURL=morphTargetsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"instancesVertex\";\nconst shader = `#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nmat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,\npreviousWorld2,previousWorld3);\n#endif\n#ifdef THIN_INSTANCES\nfinalWorld=world*finalWorld;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nfinalPreviousWorld=previousWorld*finalPreviousWorld;\n#endif\n#endif\n#else\nmat4 finalWorld=world;\n#if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)\nmat4 finalPreviousWorld=previousWorld;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const instancesVertex = { name, shader };\n//# sourceMappingURL=instancesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesVertex\";\nconst shader = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\ninfluence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3];\n#endif\n#else\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bonesVertex = { name, shader };\n//# sourceMappingURL=bonesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bakedVertexAnimation\";\nconst shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE\n{\n#ifdef INSTANCES\n#define BVASNAME bakedVertexAnimationSettingsInstanced\n#else\n#define BVASNAME bakedVertexAnimationSettings\n#endif\nfloat VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];\n#endif\n#if NUM_BONE_INFLUENCERS>2\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];\n#endif\n#if NUM_BONE_INFLUENCERS>3\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];\n#endif\n#if NUM_BONE_INFLUENCERS>5\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];\n#endif\n#if NUM_BONE_INFLUENCERS>6\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];\n#endif\n#if NUM_BONE_INFLUENCERS>7\nVATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];\n#endif\nfinalWorld=finalWorld*VATInfluence;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bakedVertexAnimation = { name, shader };\n//# sourceMappingURL=bakedVertexAnimation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvViewPos=(view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvPosition=positionUpdated.xyz;\n#endif\n#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)\nvCurrentPosition=viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nmat4 previousInfluence;previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);\n#else\nvPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const prePassVertex = { name, shader };\n//# sourceMappingURL=prePassVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvVariableDeclaration\";\nconst shader = `#if !defined(UV{X}) && defined(MAINUV{X})\nvec2 uv{X}=vec2(0.,0.);\n#endif\n#ifdef MAINUV{X}\nvMainUV{X}=uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const uvVariableDeclaration = { name, shader };\n//# sourceMappingURL=uvVariableDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexImplementation\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (v_INFONAME_==0.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}\n#ifdef UV2\nelse if (v_INFONAME_==1.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv2,1.0,0.0));}\n#endif\n#ifdef UV3\nelse if (v_INFONAME_==2.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv3,1.0,0.0));}\n#endif\n#ifdef UV4\nelse if (v_INFONAME_==3.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv4,1.0,0.0));}\n#endif\n#ifdef UV5\nelse if (v_INFONAME_==4.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv5,1.0,0.0));}\n#endif\n#ifdef UV6\nelse if (v_INFONAME_==5.)\n{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const samplerVertexImplementation = { name, shader };\n//# sourceMappingURL=samplerVertexImplementation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertex = { name, shader };\n//# sourceMappingURL=bumpVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"shadowsVertex\";\nconst shader = `#ifdef SHADOWS\n#if defined(SHADOWCSM{X})\nvPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric{X}[i]=(-vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvDepthMetric{X}[i]=(vPositionFromLight{X}[i].z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n}\n#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvPositionFromLight{X}=lightMatrix{X}*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetric{X}=(-vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowsVertex = { name, shader };\n//# sourceMappingURL=shadowsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"vertexColorMixing\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvColor=vec4(1.0);\n#ifdef VERTEXCOLOR\n#ifdef VERTEXALPHA\nvColor*=color;\n#else\nvColor.rgb*=color.rgb;\n#endif\n#endif\n#ifdef INSTANCESCOLOR\nvColor*=instanceColor;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const vertexColorMixing = { name, shader };\n//# 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