@babylonjs/viewer 7.29.0-alpha → 7.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +192 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +350 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +199 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +27 -18
  158. package/readme.md +21 -145
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +21 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +40 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +672 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/assets/photoStudio.env +0 -0
  193. package/dist/babylon-viewer.esm.js +0 -2
  194. package/dist/babylon-viewer.esm.js.map +0 -1
  195. package/dist/babylon-viewer.esm.min.js +0 -2
  196. package/dist/babylon-viewer.esm.min.js.map +0 -1
  197. package/dist/chunks/EXT_lights_image_based-BLpgL6xr.esm.js +0 -172
  198. package/dist/chunks/EXT_lights_image_based-BLpgL6xr.esm.js.map +0 -1
  199. package/dist/chunks/EXT_lights_image_based-DABIIMiy.esm.min.js +0 -2
  200. package/dist/chunks/EXT_lights_image_based-DABIIMiy.esm.min.js.map +0 -1
  201. package/dist/chunks/EXT_mesh_gpu_instancing-BDSRP4n4.esm.js +0 -86
  202. package/dist/chunks/EXT_mesh_gpu_instancing-BDSRP4n4.esm.js.map +0 -1
  203. package/dist/chunks/EXT_mesh_gpu_instancing-BH3DaZoU.esm.min.js +0 -2
  204. package/dist/chunks/EXT_mesh_gpu_instancing-BH3DaZoU.esm.min.js.map +0 -1
  205. package/dist/chunks/EXT_meshopt_compression-By8mAlyb.esm.min.js +0 -2
  206. package/dist/chunks/EXT_meshopt_compression-By8mAlyb.esm.min.js.map +0 -1
  207. package/dist/chunks/EXT_meshopt_compression-D1rBruzX.esm.js +0 -134
  208. package/dist/chunks/EXT_meshopt_compression-D1rBruzX.esm.js.map +0 -1
  209. package/dist/chunks/EXT_texture_avif-BYi9SuPU.esm.js +0 -44
  210. package/dist/chunks/EXT_texture_avif-BYi9SuPU.esm.js.map +0 -1
  211. package/dist/chunks/EXT_texture_avif-BcI-wjut.esm.min.js +0 -2
  212. package/dist/chunks/EXT_texture_avif-BcI-wjut.esm.min.js.map +0 -1
  213. package/dist/chunks/EXT_texture_webp-B77BTNKn.esm.min.js +0 -2
  214. package/dist/chunks/EXT_texture_webp-B77BTNKn.esm.min.js.map +0 -1
  215. package/dist/chunks/EXT_texture_webp-CMPVA_Ux.esm.js +0 -43
  216. package/dist/chunks/EXT_texture_webp-CMPVA_Ux.esm.js.map +0 -1
  217. package/dist/chunks/ExtrasAsMetadata-D8JolXiD.esm.js +0 -64
  218. package/dist/chunks/ExtrasAsMetadata-D8JolXiD.esm.js.map +0 -1
  219. package/dist/chunks/ExtrasAsMetadata-H9TiKlaK.esm.min.js +0 -2
  220. package/dist/chunks/ExtrasAsMetadata-H9TiKlaK.esm.min.js.map +0 -1
  221. package/dist/chunks/KHR_animation_pointer-BMEPPqlx.esm.min.js +0 -2
  222. package/dist/chunks/KHR_animation_pointer-BMEPPqlx.esm.min.js.map +0 -1
  223. package/dist/chunks/KHR_animation_pointer-CGO-JP6i.esm.js +0 -343
  224. package/dist/chunks/KHR_animation_pointer-CGO-JP6i.esm.js.map +0 -1
  225. package/dist/chunks/KHR_draco_mesh_compression-C7lsBOyb.esm.js +0 -610
  226. package/dist/chunks/KHR_draco_mesh_compression-C7lsBOyb.esm.js.map +0 -1
  227. package/dist/chunks/KHR_draco_mesh_compression-C8fS1phA.esm.min.js +0 -2
  228. package/dist/chunks/KHR_draco_mesh_compression-C8fS1phA.esm.min.js.map +0 -1
  229. package/dist/chunks/KHR_interactivity-DP1E1GOi.esm.js +0 -4033
  230. package/dist/chunks/KHR_interactivity-DP1E1GOi.esm.js.map +0 -1
  231. package/dist/chunks/KHR_interactivity-jWT-yvY7.esm.min.js +0 -2
  232. package/dist/chunks/KHR_interactivity-jWT-yvY7.esm.min.js.map +0 -1
  233. package/dist/chunks/KHR_lights_punctual-BnHhNnYS.esm.min.js +0 -2
  234. package/dist/chunks/KHR_lights_punctual-BnHhNnYS.esm.min.js.map +0 -1
  235. package/dist/chunks/KHR_lights_punctual-rrrcWAHt.esm.js +0 -1253
  236. package/dist/chunks/KHR_lights_punctual-rrrcWAHt.esm.js.map +0 -1
  237. package/dist/chunks/KHR_materials_anisotropy-Dde4rNcc.esm.min.js +0 -2
  238. package/dist/chunks/KHR_materials_anisotropy-Dde4rNcc.esm.min.js.map +0 -1
  239. package/dist/chunks/KHR_materials_anisotropy-yvGSy8c_.esm.js +0 -64
  240. package/dist/chunks/KHR_materials_anisotropy-yvGSy8c_.esm.js.map +0 -1
  241. package/dist/chunks/KHR_materials_clearcoat-Bi9JRbpA.esm.min.js +0 -2
  242. package/dist/chunks/KHR_materials_clearcoat-Bi9JRbpA.esm.min.js.map +0 -1
  243. package/dist/chunks/KHR_materials_clearcoat-lmfQZB44.esm.js +0 -96
  244. package/dist/chunks/KHR_materials_clearcoat-lmfQZB44.esm.js.map +0 -1
  245. package/dist/chunks/KHR_materials_diffuse_transmission-BD16xvM0.esm.js +0 -97
  246. package/dist/chunks/KHR_materials_diffuse_transmission-BD16xvM0.esm.js.map +0 -1
  247. package/dist/chunks/KHR_materials_diffuse_transmission-DfIk9Z5i.esm.min.js +0 -2
  248. package/dist/chunks/KHR_materials_diffuse_transmission-DfIk9Z5i.esm.min.js.map +0 -1
  249. package/dist/chunks/KHR_materials_dispersion-CI7zyE7d.esm.js +0 -62
  250. package/dist/chunks/KHR_materials_dispersion-CI7zyE7d.esm.js.map +0 -1
  251. package/dist/chunks/KHR_materials_dispersion-DUYyino9.esm.min.js +0 -2
  252. package/dist/chunks/KHR_materials_dispersion-DUYyino9.esm.min.js.map +0 -1
  253. package/dist/chunks/KHR_materials_emissive_strength-Na6QCyFS.esm.js +0 -55
  254. package/dist/chunks/KHR_materials_emissive_strength-Na6QCyFS.esm.js.map +0 -1
  255. package/dist/chunks/KHR_materials_emissive_strength-q5HMxr_t.esm.min.js +0 -2
  256. package/dist/chunks/KHR_materials_emissive_strength-q5HMxr_t.esm.min.js.map +0 -1
  257. package/dist/chunks/KHR_materials_ior--dMQk-w-.esm.js +0 -64
  258. package/dist/chunks/KHR_materials_ior--dMQk-w-.esm.js.map +0 -1
  259. package/dist/chunks/KHR_materials_ior-DHoboBlp.esm.min.js +0 -2
  260. package/dist/chunks/KHR_materials_ior-DHoboBlp.esm.min.js.map +0 -1
  261. package/dist/chunks/KHR_materials_iridescence-BQbRykOa.esm.js +0 -72
  262. package/dist/chunks/KHR_materials_iridescence-BQbRykOa.esm.js.map +0 -1
  263. package/dist/chunks/KHR_materials_iridescence-BvNKQgR-.esm.min.js +0 -2
  264. package/dist/chunks/KHR_materials_iridescence-BvNKQgR-.esm.min.js.map +0 -1
  265. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-D95lD-EY.esm.min.js +0 -2
  266. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-D95lD-EY.esm.min.js.map +0 -1
  267. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DcyUwgIq.esm.js +0 -81
  268. package/dist/chunks/KHR_materials_pbrSpecularGlossiness-DcyUwgIq.esm.js.map +0 -1
  269. package/dist/chunks/KHR_materials_sheen-B8GlvhnO.esm.min.js +0 -2
  270. package/dist/chunks/KHR_materials_sheen-B8GlvhnO.esm.min.js.map +0 -1
  271. package/dist/chunks/KHR_materials_sheen-CqtxCxcR.esm.js +0 -85
  272. package/dist/chunks/KHR_materials_sheen-CqtxCxcR.esm.js.map +0 -1
  273. package/dist/chunks/KHR_materials_specular-0k7SuDJm.esm.min.js +0 -2
  274. package/dist/chunks/KHR_materials_specular-0k7SuDJm.esm.min.js.map +0 -1
  275. package/dist/chunks/KHR_materials_specular-WBXg6f7k.esm.js +0 -75
  276. package/dist/chunks/KHR_materials_specular-WBXg6f7k.esm.js.map +0 -1
  277. package/dist/chunks/KHR_materials_transmission-BGYL1mq0.esm.min.js +0 -2
  278. package/dist/chunks/KHR_materials_transmission-BGYL1mq0.esm.min.js.map +0 -1
  279. package/dist/chunks/KHR_materials_transmission-DEWS0ffW.esm.js +0 -307
  280. package/dist/chunks/KHR_materials_transmission-DEWS0ffW.esm.js.map +0 -1
  281. package/dist/chunks/KHR_materials_unlit-DQHPJyn9.esm.js +0 -74
  282. package/dist/chunks/KHR_materials_unlit-DQHPJyn9.esm.js.map +0 -1
  283. package/dist/chunks/KHR_materials_unlit-zzzSQdNn.esm.min.js +0 -2
  284. package/dist/chunks/KHR_materials_unlit-zzzSQdNn.esm.min.js.map +0 -1
  285. package/dist/chunks/KHR_materials_variants-VXDobVeH.esm.js +0 -238
  286. package/dist/chunks/KHR_materials_variants-VXDobVeH.esm.js.map +0 -1
  287. package/dist/chunks/KHR_materials_variants-iwrQxXJI.esm.min.js +0 -2
  288. package/dist/chunks/KHR_materials_variants-iwrQxXJI.esm.min.js.map +0 -1
  289. package/dist/chunks/KHR_materials_volume-DT-KKCRg.esm.js +0 -87
  290. package/dist/chunks/KHR_materials_volume-DT-KKCRg.esm.js.map +0 -1
  291. package/dist/chunks/KHR_materials_volume-o7NXz9Nn.esm.min.js +0 -2
  292. package/dist/chunks/KHR_materials_volume-o7NXz9Nn.esm.min.js.map +0 -1
  293. package/dist/chunks/KHR_mesh_quantization-3qGPKoEe.esm.min.js +0 -2
  294. package/dist/chunks/KHR_mesh_quantization-3qGPKoEe.esm.min.js.map +0 -1
  295. package/dist/chunks/KHR_mesh_quantization-Do30PfjZ.esm.js +0 -26
  296. package/dist/chunks/KHR_mesh_quantization-Do30PfjZ.esm.js.map +0 -1
  297. package/dist/chunks/KHR_texture_basisu-CE9rKGzG.esm.js +0 -43
  298. package/dist/chunks/KHR_texture_basisu-CE9rKGzG.esm.js.map +0 -1
  299. package/dist/chunks/KHR_texture_basisu-Ck2n5vg0.esm.min.js +0 -2
  300. package/dist/chunks/KHR_texture_basisu-Ck2n5vg0.esm.min.js.map +0 -1
  301. package/dist/chunks/KHR_texture_transform-CJy8_9hQ.esm.min.js +0 -2
  302. package/dist/chunks/KHR_texture_transform-CJy8_9hQ.esm.min.js.map +0 -1
  303. package/dist/chunks/KHR_texture_transform-Cx0DVvGQ.esm.js +0 -63
  304. package/dist/chunks/KHR_texture_transform-Cx0DVvGQ.esm.js.map +0 -1
  305. package/dist/chunks/KHR_xmp_json_ld-Bts0ubto.esm.min.js +0 -2
  306. package/dist/chunks/KHR_xmp_json_ld-Bts0ubto.esm.min.js.map +0 -1
  307. package/dist/chunks/KHR_xmp_json_ld-OUf6ft_7.esm.js +0 -51
  308. package/dist/chunks/KHR_xmp_json_ld-OUf6ft_7.esm.js.map +0 -1
  309. package/dist/chunks/MSFT_audio_emitter-DfrlWbeO.esm.js +0 -2207
  310. package/dist/chunks/MSFT_audio_emitter-DfrlWbeO.esm.js.map +0 -1
  311. package/dist/chunks/MSFT_audio_emitter-V_T8m6U1.esm.min.js +0 -2
  312. package/dist/chunks/MSFT_audio_emitter-V_T8m6U1.esm.min.js.map +0 -1
  313. package/dist/chunks/MSFT_lod-BxCtz--E.esm.js +0 -337
  314. package/dist/chunks/MSFT_lod-BxCtz--E.esm.js.map +0 -1
  315. package/dist/chunks/MSFT_lod-gJ7hndkt.esm.min.js +0 -2
  316. package/dist/chunks/MSFT_lod-gJ7hndkt.esm.min.js.map +0 -1
  317. package/dist/chunks/MSFT_minecraftMesh-CRGsPDH3.esm.js +0 -46
  318. package/dist/chunks/MSFT_minecraftMesh-CRGsPDH3.esm.js.map +0 -1
  319. package/dist/chunks/MSFT_minecraftMesh-DGzi9WLy.esm.min.js +0 -2
  320. package/dist/chunks/MSFT_minecraftMesh-DGzi9WLy.esm.min.js.map +0 -1
  321. package/dist/chunks/MSFT_sRGBFactors-B6yORxCw.esm.min.js +0 -2
  322. package/dist/chunks/MSFT_sRGBFactors-B6yORxCw.esm.min.js.map +0 -1
  323. package/dist/chunks/MSFT_sRGBFactors-DHUk7DUY.esm.js +0 -47
  324. package/dist/chunks/MSFT_sRGBFactors-DHUk7DUY.esm.js.map +0 -1
  325. package/dist/chunks/animationGroup-Boj0OWGd.esm.min.js +0 -2
  326. package/dist/chunks/animationGroup-Boj0OWGd.esm.min.js.map +0 -1
  327. package/dist/chunks/animationGroup-By2lMhyx.esm.js +0 -2479
  328. package/dist/chunks/animationGroup-By2lMhyx.esm.js.map +0 -1
  329. package/dist/chunks/assetContainer-MiYeyCfL.esm.js +0 -1720
  330. package/dist/chunks/assetContainer-MiYeyCfL.esm.js.map +0 -1
  331. package/dist/chunks/assetContainer-_iAK743I.esm.min.js +0 -2
  332. package/dist/chunks/assetContainer-_iAK743I.esm.min.js.map +0 -1
  333. package/dist/chunks/audioEngine-BfZp4Nx9.esm.min.js +0 -2
  334. package/dist/chunks/audioEngine-BfZp4Nx9.esm.min.js.map +0 -1
  335. package/dist/chunks/audioEngine-CpYtEOLP.esm.js +0 -305
  336. package/dist/chunks/audioEngine-CpYtEOLP.esm.js.map +0 -1
  337. package/dist/chunks/bakedVertexAnimation-CKTmu6gx.esm.min.js +0 -2
  338. package/dist/chunks/bakedVertexAnimation-CKTmu6gx.esm.min.js.map +0 -1
  339. package/dist/chunks/bakedVertexAnimation-DQH8b842.esm.js +0 -119
  340. package/dist/chunks/bakedVertexAnimation-DQH8b842.esm.js.map +0 -1
  341. package/dist/chunks/basisTextureLoader-T9CUrOmS.esm.min.js +0 -2
  342. package/dist/chunks/basisTextureLoader-T9CUrOmS.esm.min.js.map +0 -1
  343. package/dist/chunks/basisTextureLoader-eFcTRQym.esm.js +0 -600
  344. package/dist/chunks/basisTextureLoader-eFcTRQym.esm.js.map +0 -1
  345. package/dist/chunks/dds-CPE4Rx1r.esm.js +0 -540
  346. package/dist/chunks/dds-CPE4Rx1r.esm.js.map +0 -1
  347. package/dist/chunks/dds-CaONmIro.esm.min.js +0 -2
  348. package/dist/chunks/dds-CaONmIro.esm.min.js.map +0 -1
  349. package/dist/chunks/ddsTextureLoader-6AgaEZf6.esm.min.js +0 -2
  350. package/dist/chunks/ddsTextureLoader-6AgaEZf6.esm.min.js.map +0 -1
  351. package/dist/chunks/ddsTextureLoader-TU5XoRAD.esm.js +0 -88
  352. package/dist/chunks/ddsTextureLoader-TU5XoRAD.esm.js.map +0 -1
  353. package/dist/chunks/decalFragment-ByZH5cgk.esm.js +0 -18
  354. package/dist/chunks/decalFragment-ByZH5cgk.esm.js.map +0 -1
  355. package/dist/chunks/decalFragment-CBqEFHz-.esm.min.js +0 -2
  356. package/dist/chunks/decalFragment-CBqEFHz-.esm.min.js.map +0 -1
  357. package/dist/chunks/default.fragment-CK9KzasE.esm.min.js +0 -2
  358. package/dist/chunks/default.fragment-CK9KzasE.esm.min.js.map +0 -1
  359. package/dist/chunks/default.fragment-C_DV57mu.esm.js +0 -449
  360. package/dist/chunks/default.fragment-C_DV57mu.esm.js.map +0 -1
  361. package/dist/chunks/default.fragment-Dhc9EqDW.esm.min.js +0 -2
  362. package/dist/chunks/default.fragment-Dhc9EqDW.esm.min.js.map +0 -1
  363. package/dist/chunks/default.fragment-DywhQASU.esm.js +0 -515
  364. package/dist/chunks/default.fragment-DywhQASU.esm.js.map +0 -1
  365. package/dist/chunks/default.vertex-Boy19RTX.esm.min.js +0 -2
  366. package/dist/chunks/default.vertex-Boy19RTX.esm.min.js.map +0 -1
  367. package/dist/chunks/default.vertex-C7NC-Q5X.esm.js +0 -199
  368. package/dist/chunks/default.vertex-C7NC-Q5X.esm.js.map +0 -1
  369. package/dist/chunks/default.vertex-ChNYYvEU.esm.js +0 -180
  370. package/dist/chunks/default.vertex-ChNYYvEU.esm.js.map +0 -1
  371. package/dist/chunks/default.vertex-VcpEapIy.esm.min.js +0 -2
  372. package/dist/chunks/default.vertex-VcpEapIy.esm.min.js.map +0 -1
  373. package/dist/chunks/defaultUboDeclaration-C_jQy41M.esm.min.js +0 -2
  374. package/dist/chunks/defaultUboDeclaration-C_jQy41M.esm.min.js.map +0 -1
  375. package/dist/chunks/defaultUboDeclaration-CzgIGZT-.esm.js +0 -13
  376. package/dist/chunks/defaultUboDeclaration-CzgIGZT-.esm.js.map +0 -1
  377. package/dist/chunks/defaultUboDeclaration-DXP_rq4X.esm.js +0 -15
  378. package/dist/chunks/defaultUboDeclaration-DXP_rq4X.esm.js.map +0 -1
  379. package/dist/chunks/defaultUboDeclaration-DZNlsDGM.esm.min.js +0 -2
  380. package/dist/chunks/defaultUboDeclaration-DZNlsDGM.esm.min.js.map +0 -1
  381. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js +0 -11
  382. package/dist/chunks/drawWrapper.functions-CKg3_9x4.esm.js.map +0 -1
  383. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js +0 -2
  384. package/dist/chunks/drawWrapper.functions-ng7lvueZ.esm.min.js.map +0 -1
  385. package/dist/chunks/dumpTools-B-MEkpBW.esm.js +0 -401
  386. package/dist/chunks/dumpTools-B-MEkpBW.esm.js.map +0 -1
  387. package/dist/chunks/dumpTools-B_BheXxl.esm.min.js +0 -2
  388. package/dist/chunks/dumpTools-B_BheXxl.esm.min.js.map +0 -1
  389. package/dist/chunks/engine-D0ppLAY2.esm.min.js +0 -2
  390. package/dist/chunks/engine-D0ppLAY2.esm.min.js.map +0 -1
  391. package/dist/chunks/engine-DTE58S3m.esm.js +0 -2174
  392. package/dist/chunks/engine-DTE58S3m.esm.js.map +0 -1
  393. package/dist/chunks/engine.common-Cz2Oc3jG.esm.min.js +0 -2
  394. package/dist/chunks/engine.common-Cz2Oc3jG.esm.min.js.map +0 -1
  395. package/dist/chunks/engine.common-D86V9DKs.esm.js +0 -1088
  396. package/dist/chunks/engine.common-D86V9DKs.esm.js.map +0 -1
  397. package/dist/chunks/envTextureLoader-BZOa8peJ.esm.min.js +0 -2
  398. package/dist/chunks/envTextureLoader-BZOa8peJ.esm.min.js.map +0 -1
  399. package/dist/chunks/envTextureLoader-ZGF0Bakz.esm.js +0 -65
  400. package/dist/chunks/envTextureLoader-ZGF0Bakz.esm.js.map +0 -1
  401. package/dist/chunks/environmentTextureTools-BgAHEsDW.esm.js +0 -382
  402. package/dist/chunks/environmentTextureTools-BgAHEsDW.esm.js.map +0 -1
  403. package/dist/chunks/environmentTextureTools-BoCxadDB.esm.min.js +0 -2
  404. package/dist/chunks/environmentTextureTools-BoCxadDB.esm.min.js.map +0 -1
  405. package/dist/chunks/exrTextureLoader-CCUrvE8T.esm.js +0 -1682
  406. package/dist/chunks/exrTextureLoader-CCUrvE8T.esm.js.map +0 -1
  407. package/dist/chunks/exrTextureLoader-DLmw6w7U.esm.min.js +0 -2
  408. package/dist/chunks/exrTextureLoader-DLmw6w7U.esm.min.js.map +0 -1
  409. package/dist/chunks/fogFragment-C9uKTlkk.esm.js +0 -102
  410. package/dist/chunks/fogFragment-C9uKTlkk.esm.js.map +0 -1
  411. package/dist/chunks/fogFragment-CKS7vQYA.esm.min.js +0 -2
  412. package/dist/chunks/fogFragment-CKS7vQYA.esm.min.js.map +0 -1
  413. package/dist/chunks/fresnelFunction-BwiYTvrC.esm.min.js +0 -2
  414. package/dist/chunks/fresnelFunction-BwiYTvrC.esm.min.js.map +0 -1
  415. package/dist/chunks/fresnelFunction-P4tBs-LJ.esm.js +0 -12
  416. package/dist/chunks/fresnelFunction-P4tBs-LJ.esm.js.map +0 -1
  417. package/dist/chunks/glTFLoader-BImxTXn_.esm.js +0 -7562
  418. package/dist/chunks/glTFLoader-BImxTXn_.esm.js.map +0 -1
  419. package/dist/chunks/glTFLoader-BNuF7C0G.esm.min.js +0 -2
  420. package/dist/chunks/glTFLoader-BNuF7C0G.esm.min.js.map +0 -1
  421. package/dist/chunks/glTFLoaderAnimation-CjecIvCy.esm.js +0 -77
  422. package/dist/chunks/glTFLoaderAnimation-CjecIvCy.esm.js.map +0 -1
  423. package/dist/chunks/glTFLoaderAnimation-D3PFkbs_.esm.min.js +0 -2
  424. package/dist/chunks/glTFLoaderAnimation-D3PFkbs_.esm.min.js.map +0 -1
  425. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js +0 -2
  426. package/dist/chunks/gltfPathToObjectConverter-Dyt_Y9jE.esm.min.js.map +0 -1
  427. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js +0 -67
  428. package/dist/chunks/gltfPathToObjectConverter-GcUmfOyo.esm.js.map +0 -1
  429. package/dist/chunks/harmonicsFunctions-CNsYOYYz.esm.min.js +0 -2
  430. package/dist/chunks/harmonicsFunctions-CNsYOYYz.esm.min.js.map +0 -1
  431. package/dist/chunks/harmonicsFunctions-CjVihVRn.esm.js +0 -34
  432. package/dist/chunks/harmonicsFunctions-CjVihVRn.esm.js.map +0 -1
  433. package/dist/chunks/harmonicsFunctions-DqDjKw2B.esm.js +0 -35
  434. package/dist/chunks/harmonicsFunctions-DqDjKw2B.esm.js.map +0 -1
  435. package/dist/chunks/harmonicsFunctions-yl0qPETc.esm.min.js +0 -2
  436. package/dist/chunks/harmonicsFunctions-yl0qPETc.esm.min.js.map +0 -1
  437. package/dist/chunks/hdrTextureLoader-BNIWtINl.esm.min.js +0 -2
  438. package/dist/chunks/hdrTextureLoader-BNIWtINl.esm.min.js.map +0 -1
  439. package/dist/chunks/hdrTextureLoader-DMEQGv9e.esm.js +0 -252
  440. package/dist/chunks/hdrTextureLoader-DMEQGv9e.esm.js.map +0 -1
  441. package/dist/chunks/helperFunctions-BChFhVYa.esm.js +0 -80
  442. package/dist/chunks/helperFunctions-BChFhVYa.esm.js.map +0 -1
  443. package/dist/chunks/helperFunctions-CgtzVALZ.esm.min.js +0 -2
  444. package/dist/chunks/helperFunctions-CgtzVALZ.esm.min.js.map +0 -1
  445. package/dist/chunks/helperFunctions-DO6Kdkzy.esm.min.js +0 -2
  446. package/dist/chunks/helperFunctions-DO6Kdkzy.esm.min.js.map +0 -1
  447. package/dist/chunks/helperFunctions-kAvqTiTA.esm.js +0 -108
  448. package/dist/chunks/helperFunctions-kAvqTiTA.esm.js.map +0 -1
  449. package/dist/chunks/index-DGpjt-Zr.esm.js +0 -71825
  450. package/dist/chunks/index-DGpjt-Zr.esm.js.map +0 -1
  451. package/dist/chunks/index-DrYyPlix.esm.min.js +0 -57
  452. package/dist/chunks/index-DrYyPlix.esm.min.js.map +0 -1
  453. package/dist/chunks/ktxTextureLoader-B9nBFT5Z.esm.js +0 -814
  454. package/dist/chunks/ktxTextureLoader-B9nBFT5Z.esm.js.map +0 -1
  455. package/dist/chunks/ktxTextureLoader-Cbery6nh.esm.min.js +0 -2
  456. package/dist/chunks/ktxTextureLoader-Cbery6nh.esm.min.js.map +0 -1
  457. package/dist/chunks/logDepthDeclaration-CGY_4-ML.esm.js +0 -20
  458. package/dist/chunks/logDepthDeclaration-CGY_4-ML.esm.js.map +0 -1
  459. package/dist/chunks/logDepthDeclaration-DBbzin1E.esm.min.js +0 -2
  460. package/dist/chunks/logDepthDeclaration-DBbzin1E.esm.min.js.map +0 -1
  461. package/dist/chunks/logDepthDeclaration-DxdkXM2g.esm.js +0 -35
  462. package/dist/chunks/logDepthDeclaration-DxdkXM2g.esm.js.map +0 -1
  463. package/dist/chunks/logDepthDeclaration-KZf1_VtM.esm.min.js +0 -2
  464. package/dist/chunks/logDepthDeclaration-KZf1_VtM.esm.min.js.map +0 -1
  465. package/dist/chunks/logDepthVertex-4T1ajRdN.esm.min.js +0 -2
  466. package/dist/chunks/logDepthVertex-4T1ajRdN.esm.min.js.map +0 -1
  467. package/dist/chunks/logDepthVertex-C7Lr7R8t.esm.min.js +0 -2
  468. package/dist/chunks/logDepthVertex-C7Lr7R8t.esm.min.js.map +0 -1
  469. package/dist/chunks/logDepthVertex-DgcMvYjN.esm.js +0 -488
  470. package/dist/chunks/logDepthVertex-DgcMvYjN.esm.js.map +0 -1
  471. package/dist/chunks/logDepthVertex-q1TkoNq2.esm.js +0 -77
  472. package/dist/chunks/logDepthVertex-q1TkoNq2.esm.js.map +0 -1
  473. package/dist/chunks/mainUVVaryingDeclaration-C6ih1f42.esm.js +0 -11
  474. package/dist/chunks/mainUVVaryingDeclaration-C6ih1f42.esm.js.map +0 -1
  475. package/dist/chunks/mainUVVaryingDeclaration-DWdhx4Q0.esm.min.js +0 -2
  476. package/dist/chunks/mainUVVaryingDeclaration-DWdhx4Q0.esm.min.js.map +0 -1
  477. package/dist/chunks/meshUboDeclaration-BxJ-l2yR.esm.min.js +0 -2
  478. package/dist/chunks/meshUboDeclaration-BxJ-l2yR.esm.min.js.map +0 -1
  479. package/dist/chunks/meshUboDeclaration-DOOk3iN6.esm.js +0 -24
  480. package/dist/chunks/meshUboDeclaration-DOOk3iN6.esm.js.map +0 -1
  481. package/dist/chunks/objFileLoader-Bk5z6uQ5.esm.js +0 -1338
  482. package/dist/chunks/objFileLoader-Bk5z6uQ5.esm.js.map +0 -1
  483. package/dist/chunks/objFileLoader-D8mq1SAc.esm.min.js +0 -2
  484. package/dist/chunks/objFileLoader-D8mq1SAc.esm.min.js.map +0 -1
  485. package/dist/chunks/oitFragment-BR40uY9u.esm.min.js +0 -2
  486. package/dist/chunks/oitFragment-BR40uY9u.esm.min.js.map +0 -1
  487. package/dist/chunks/oitFragment-Cnluv66E.esm.min.js +0 -2
  488. package/dist/chunks/oitFragment-Cnluv66E.esm.min.js.map +0 -1
  489. package/dist/chunks/oitFragment-DCLs5Ofj.esm.js +0 -1210
  490. package/dist/chunks/oitFragment-DCLs5Ofj.esm.js.map +0 -1
  491. package/dist/chunks/oitFragment-_U2hGZFV.esm.js +0 -1150
  492. package/dist/chunks/oitFragment-_U2hGZFV.esm.js.map +0 -1
  493. package/dist/chunks/pass.fragment-BfIPf9Op.esm.js +0 -15
  494. package/dist/chunks/pass.fragment-BfIPf9Op.esm.js.map +0 -1
  495. package/dist/chunks/pass.fragment-Cqi_RtSm.esm.min.js +0 -2
  496. package/dist/chunks/pass.fragment-Cqi_RtSm.esm.min.js.map +0 -1
  497. package/dist/chunks/pass.fragment-NnudUQhH.esm.min.js +0 -2
  498. package/dist/chunks/pass.fragment-NnudUQhH.esm.min.js.map +0 -1
  499. package/dist/chunks/pass.fragment-ym6lpw5k.esm.js +0 -15
  500. package/dist/chunks/pass.fragment-ym6lpw5k.esm.js.map +0 -1
  501. package/dist/chunks/pbr.fragment-6KGFvuGz.esm.min.js +0 -2
  502. package/dist/chunks/pbr.fragment-6KGFvuGz.esm.min.js.map +0 -1
  503. package/dist/chunks/pbr.fragment-CCLbIhnA.esm.min.js +0 -2
  504. package/dist/chunks/pbr.fragment-CCLbIhnA.esm.min.js.map +0 -1
  505. package/dist/chunks/pbr.fragment-CNjQPayV.esm.js +0 -3219
  506. package/dist/chunks/pbr.fragment-CNjQPayV.esm.js.map +0 -1
  507. package/dist/chunks/pbr.fragment-De4ZFxJz.esm.js +0 -3165
  508. package/dist/chunks/pbr.fragment-De4ZFxJz.esm.js.map +0 -1
  509. package/dist/chunks/pbr.vertex-B3hmUC8g.esm.min.js +0 -2
  510. package/dist/chunks/pbr.vertex-B3hmUC8g.esm.min.js.map +0 -1
  511. package/dist/chunks/pbr.vertex-C1AjipVY.esm.min.js +0 -2
  512. package/dist/chunks/pbr.vertex-C1AjipVY.esm.min.js.map +0 -1
  513. package/dist/chunks/pbr.vertex-CAWTu6Ca.esm.js +0 -335
  514. package/dist/chunks/pbr.vertex-CAWTu6Ca.esm.js.map +0 -1
  515. package/dist/chunks/pbr.vertex-aJMmfvXE.esm.js +0 -210
  516. package/dist/chunks/pbr.vertex-aJMmfvXE.esm.js.map +0 -1
  517. package/dist/chunks/postprocess.vertex-B11DXETn.esm.js +0 -20
  518. package/dist/chunks/postprocess.vertex-B11DXETn.esm.js.map +0 -1
  519. package/dist/chunks/postprocess.vertex-C1SOpyFw.esm.js +0 -18
  520. package/dist/chunks/postprocess.vertex-C1SOpyFw.esm.js.map +0 -1
  521. package/dist/chunks/postprocess.vertex-DlCW14hL.esm.min.js +0 -2
  522. package/dist/chunks/postprocess.vertex-DlCW14hL.esm.min.js.map +0 -1
  523. package/dist/chunks/postprocess.vertex-OGjLw033.esm.min.js +0 -2
  524. package/dist/chunks/postprocess.vertex-OGjLw033.esm.min.js.map +0 -1
  525. package/dist/chunks/rawTexture-Ce1ENd6V.esm.min.js +0 -2
  526. package/dist/chunks/rawTexture-Ce1ENd6V.esm.min.js.map +0 -1
  527. package/dist/chunks/rawTexture-CwYSxwby.esm.js +0 -191
  528. package/dist/chunks/rawTexture-CwYSxwby.esm.js.map +0 -1
  529. package/dist/chunks/rgbdDecode.fragment-C25V4SJl.esm.js +0 -17
  530. package/dist/chunks/rgbdDecode.fragment-C25V4SJl.esm.js.map +0 -1
  531. package/dist/chunks/rgbdDecode.fragment-C4j9qhxg.esm.min.js +0 -2
  532. package/dist/chunks/rgbdDecode.fragment-C4j9qhxg.esm.min.js.map +0 -1
  533. package/dist/chunks/rgbdDecode.fragment-CRVT_8Nw.esm.js +0 -17
  534. package/dist/chunks/rgbdDecode.fragment-CRVT_8Nw.esm.js.map +0 -1
  535. package/dist/chunks/rgbdDecode.fragment-Yw5MzFMM.esm.min.js +0 -2
  536. package/dist/chunks/rgbdDecode.fragment-Yw5MzFMM.esm.min.js.map +0 -1
  537. package/dist/chunks/rgbdEncode.fragment-AGUdw9Ul.esm.min.js +0 -2
  538. package/dist/chunks/rgbdEncode.fragment-AGUdw9Ul.esm.min.js.map +0 -1
  539. package/dist/chunks/rgbdEncode.fragment-BdDs7xXT.esm.js +0 -17
  540. package/dist/chunks/rgbdEncode.fragment-BdDs7xXT.esm.js.map +0 -1
  541. package/dist/chunks/rgbdEncode.fragment-CUc1-tbE.esm.min.js +0 -2
  542. package/dist/chunks/rgbdEncode.fragment-CUc1-tbE.esm.min.js.map +0 -1
  543. package/dist/chunks/rgbdEncode.fragment-SHjb3vhe.esm.js +0 -17
  544. package/dist/chunks/rgbdEncode.fragment-SHjb3vhe.esm.js.map +0 -1
  545. package/dist/chunks/splatFileLoader-AehXXBt6.esm.js +0 -3534
  546. package/dist/chunks/splatFileLoader-AehXXBt6.esm.js.map +0 -1
  547. package/dist/chunks/splatFileLoader-D8cMZAVa.esm.min.js +0 -2
  548. package/dist/chunks/splatFileLoader-D8cMZAVa.esm.min.js.map +0 -1
  549. package/dist/chunks/standardMaterial-CKpk68wS.esm.js +0 -1809
  550. package/dist/chunks/standardMaterial-CKpk68wS.esm.js.map +0 -1
  551. package/dist/chunks/standardMaterial-DV7gvP4N.esm.min.js +0 -2
  552. package/dist/chunks/standardMaterial-DV7gvP4N.esm.min.js.map +0 -1
  553. package/dist/chunks/stlFileLoader-Cfw83knr.esm.min.js +0 -2
  554. package/dist/chunks/stlFileLoader-Cfw83knr.esm.min.js.map +0 -1
  555. package/dist/chunks/stlFileLoader-u4p8h5Lz.esm.js +0 -238
  556. package/dist/chunks/stlFileLoader-u4p8h5Lz.esm.js.map +0 -1
  557. package/dist/chunks/tgaTextureLoader-BtkbesJU.esm.min.js +0 -2
  558. package/dist/chunks/tgaTextureLoader-BtkbesJU.esm.min.js.map +0 -1
  559. package/dist/chunks/tgaTextureLoader-D3clYha3.esm.js +0 -349
  560. package/dist/chunks/tgaTextureLoader-D3clYha3.esm.js.map +0 -1
  561. package/dist/chunks/thinEngine-CBTd7E-p.esm.js +0 -3721
  562. package/dist/chunks/thinEngine-CBTd7E-p.esm.js.map +0 -1
  563. package/dist/chunks/thinEngine-CyJthfdW.esm.min.js +0 -2
  564. package/dist/chunks/thinEngine-CyJthfdW.esm.min.js.map +0 -1
  565. package/dist/chunks/thinInstanceMesh-BIcGwd1R.esm.min.js +0 -2
  566. package/dist/chunks/thinInstanceMesh-BIcGwd1R.esm.min.js.map +0 -1
  567. package/dist/chunks/thinInstanceMesh-Cb8et1Kc.esm.js +0 -314
  568. package/dist/chunks/thinInstanceMesh-Cb8et1Kc.esm.js.map +0 -1
  569. package/dist/chunks/vertexColorMixing-Dmpv8sAw.esm.min.js +0 -2
  570. package/dist/chunks/vertexColorMixing-Dmpv8sAw.esm.min.js.map +0 -1
  571. package/dist/chunks/vertexColorMixing-m4TXU6HC.esm.js +0 -528
  572. package/dist/chunks/vertexColorMixing-m4TXU6HC.esm.js.map +0 -1
  573. package/dist/chunks/webgpuEngine-CWe8ibqx.esm.min.js +0 -2
  574. package/dist/chunks/webgpuEngine-CWe8ibqx.esm.min.js.map +0 -1
  575. package/dist/chunks/webgpuEngine-CafTCw_o.esm.js +0 -11180
  576. package/dist/chunks/webgpuEngine-CafTCw_o.esm.js.map +0 -1
  577. package/dist/chunks/workerPool-BUOov2K1.esm.js +0 -122
  578. package/dist/chunks/workerPool-BUOov2K1.esm.js.map +0 -1
  579. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js +0 -2
  580. package/dist/chunks/workerPool-BWHiDmEZ.esm.min.js.map +0 -1
  581. package/docs/ViewerDefault.jpg +0 -0
  582. package/docs/ViewerParts.jpg +0 -0
  583. package/docs/ViewerSlots.jpg +0 -0
  584. package/docs/ViewerStyled.jpg +0 -0
  585. package/lib/index.d.ts +0 -324
  586. package/lib/index.js +0 -1105
  587. package/lib/index.js.map +0 -1
@@ -1,488 +0,0 @@
1
- import { i as ShaderStore } from './index-DGpjt-Zr.esm.js';
2
-
3
- // Do not edit.
4
- const name$l = "uvAttributeDeclaration";
5
- const shader$l = `#ifdef UV{X}
6
- attribute uv{X}: vec2f;
7
- #endif
8
- `;
9
- // Sideeffect
10
- ShaderStore.IncludesShadersStoreWGSL[name$l] = shader$l;
11
-
12
- // Do not edit.
13
- const name$k = "bonesDeclaration";
14
- const shader$k = `#if NUM_BONE_INFLUENCERS>0
15
- attribute matricesIndices : vec4<f32>;attribute matricesWeights : vec4<f32>;
16
- #if NUM_BONE_INFLUENCERS>4
17
- attribute matricesIndicesExtra : vec4<f32>;attribute matricesWeightsExtra : vec4<f32>;
18
- #endif
19
- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
20
- #ifdef BONETEXTURE
21
- var boneSampler : texture_2d<f32>;uniform boneTextureWidth : f32;
22
- #else
23
- uniform mBones : array<mat4x4,BonesPerMesh>;
24
- #ifdef BONES_VELOCITY_ENABLED
25
- uniform mPreviousBones : array<mat4x4,BonesPerMesh>;
26
- #endif
27
- #endif
28
- #ifdef BONETEXTURE
29
- fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>
30
- {let offset=i32(index) *4;
31
- let m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4<f32>(m0,m1,m2,m3);}
32
- #endif
33
- #endif
34
- #endif
35
- `;
36
- // Sideeffect
37
- ShaderStore.IncludesShadersStoreWGSL[name$k] = shader$k;
38
-
39
- // Do not edit.
40
- const name$j = "prePassVertexDeclaration";
41
- const shader$j = `#ifdef PREPASS
42
- #ifdef PREPASS_LOCAL_POSITION
43
- varying vPosition : vec3f;
44
- #endif
45
- #ifdef PREPASS_DEPTH
46
- varying vViewPos: vec3f;
47
- #endif
48
- #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
49
- uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
50
- #endif
51
- #endif
52
- `;
53
- // Sideeffect
54
- ShaderStore.IncludesShadersStoreWGSL[name$j] = shader$j;
55
-
56
- // Do not edit.
57
- const name$i = "samplerVertexDeclaration";
58
- const shader$i = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
59
- varying v_VARYINGNAME_UV: vec2f;
60
- #endif
61
- `;
62
- // Sideeffect
63
- ShaderStore.IncludesShadersStoreWGSL[name$i] = shader$i;
64
-
65
- // Do not edit.
66
- const name$h = "bumpVertexDeclaration";
67
- const shader$h = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
68
- #if defined(TANGENT) && defined(NORMAL)
69
- varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
70
- #endif
71
- #endif
72
- `;
73
- // Sideeffect
74
- ShaderStore.IncludesShadersStoreWGSL[name$h] = shader$h;
75
-
76
- // Do not edit.
77
- const name$g = "clipPlaneVertexDeclaration";
78
- const shader$g = `#ifdef CLIPPLANE
79
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
80
- #endif
81
- #ifdef CLIPPLANE2
82
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
83
- #endif
84
- #ifdef CLIPPLANE3
85
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
86
- #endif
87
- #ifdef CLIPPLANE4
88
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
89
- #endif
90
- #ifdef CLIPPLANE5
91
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
92
- #endif
93
- #ifdef CLIPPLANE6
94
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
95
- #endif
96
- `;
97
- // Sideeffect
98
- ShaderStore.IncludesShadersStoreWGSL[name$g] = shader$g;
99
-
100
- // Do not edit.
101
- const name$f = "fogVertexDeclaration";
102
- const shader$f = `#ifdef FOG
103
- varying vFogDistance: vec3f;
104
- #endif
105
- `;
106
- // Sideeffect
107
- ShaderStore.IncludesShadersStoreWGSL[name$f] = shader$f;
108
-
109
- // Do not edit.
110
- const name$e = "lightVxUboDeclaration";
111
- const shader$e = `#ifdef LIGHT{X}
112
- struct Light{X}
113
- {vLightData: vec4f,
114
- vLightDiffuse: vec4f,
115
- vLightSpecular: vec4f,
116
- #ifdef SPOTLIGHT{X}
117
- vLightDirection: vec4f,
118
- vLightFalloff: vec4f,
119
- #elif defined(POINTLIGHT{X})
120
- vLightFalloff: vec4f,
121
- #elif defined(HEMILIGHT{X})
122
- vLightGround: vec3f,
123
- #endif
124
- shadowsInfo: vec4f,
125
- depthValues: vec2f} ;var<uniform> light{X} : Light{X};
126
- #ifdef SHADOW{X}
127
- #ifdef SHADOWCSM{X}
128
- uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;
129
- #elif defined(SHADOWCUBE{X})
130
- #else
131
- varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
132
- #endif
133
- #endif
134
- #endif
135
- `;
136
- // Sideeffect
137
- ShaderStore.IncludesShadersStoreWGSL[name$e] = shader$e;
138
-
139
- // Do not edit.
140
- const name$d = "morphTargetsVertexGlobalDeclaration";
141
- const shader$d = `#ifdef MORPHTARGETS
142
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
143
- #ifdef MORPHTARGETS_TEXTURE
144
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
145
- {
146
- let y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}
147
- #endif
148
- #endif
149
- `;
150
- // Sideeffect
151
- ShaderStore.IncludesShadersStoreWGSL[name$d] = shader$d;
152
-
153
- // Do not edit.
154
- const name$c = "morphTargetsVertexDeclaration";
155
- const shader$c = `#ifdef MORPHTARGETS
156
- #ifndef MORPHTARGETS_TEXTURE
157
- attribute position{X} : vec3<f32>;
158
- #ifdef MORPHTARGETS_NORMAL
159
- attribute normal{X} : vec3<f32>;
160
- #endif
161
- #ifdef MORPHTARGETS_TANGENT
162
- attribute tangent{X} : vec3<f32>;
163
- #endif
164
- #ifdef MORPHTARGETS_UV
165
- attribute uv_{X} : vec2<f32>;
166
- #endif
167
- #elif {X}==0
168
- uniform morphTargetCount: i32;
169
- #endif
170
- #endif
171
- `;
172
- // Sideeffect
173
- ShaderStore.IncludesShadersStoreWGSL[name$c] = shader$c;
174
-
175
- // Do not edit.
176
- const name$b = "morphTargetsVertexGlobal";
177
- const shader$b = `#ifdef MORPHTARGETS
178
- #ifdef MORPHTARGETS_TEXTURE
179
- var vertexID : f32;
180
- #endif
181
- #endif
182
- `;
183
- // Sideeffect
184
- ShaderStore.IncludesShadersStoreWGSL[name$b] = shader$b;
185
-
186
- // Do not edit.
187
- const name$a = "morphTargetsVertex";
188
- const shader$a = `#ifdef MORPHTARGETS
189
- #ifdef MORPHTARGETS_TEXTURE
190
- #if {X}==0
191
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}
192
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
193
- #ifdef MORPHTARGETS_NORMAL
194
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
195
- #endif
196
- #ifdef MORPHTARGETS_UV
197
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
198
- #endif
199
- #ifdef MORPHTARGETS_TANGENT
200
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
201
- #endif
202
- }
203
- #endif
204
- #else
205
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
206
- #ifdef MORPHTARGETS_NORMAL
207
- normalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
208
- #endif
209
- #ifdef MORPHTARGETS_TANGENT
210
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
211
- #endif
212
- #ifdef MORPHTARGETS_UV
213
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
214
- #endif
215
- #endif
216
- #endif
217
- `;
218
- // Sideeffect
219
- ShaderStore.IncludesShadersStoreWGSL[name$a] = shader$a;
220
-
221
- // Do not edit.
222
- const name$9 = "bonesVertex";
223
- const shader$9 = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
224
- #if NUM_BONE_INFLUENCERS>0
225
- var influence : mat4x4<f32>;
226
- #ifdef BONETEXTURE
227
- influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
228
- #if NUM_BONE_INFLUENCERS>1
229
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
230
- #endif
231
- #if NUM_BONE_INFLUENCERS>2
232
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
233
- #endif
234
- #if NUM_BONE_INFLUENCERS>3
235
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
236
- #endif
237
- #if NUM_BONE_INFLUENCERS>4
238
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
239
- #endif
240
- #if NUM_BONE_INFLUENCERS>5
241
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
242
- #endif
243
- #if NUM_BONE_INFLUENCERS>6
244
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
245
- #endif
246
- #if NUM_BONE_INFLUENCERS>7
247
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
248
- #endif
249
- #else
250
- influence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
251
- #if NUM_BONE_INFLUENCERS>1
252
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
253
- #endif
254
- #if NUM_BONE_INFLUENCERS>2
255
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
256
- #endif
257
- #if NUM_BONE_INFLUENCERS>3
258
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
259
- #endif
260
- #if NUM_BONE_INFLUENCERS>4
261
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
262
- #endif
263
- #if NUM_BONE_INFLUENCERS>5
264
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
265
- #endif
266
- #if NUM_BONE_INFLUENCERS>6
267
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
268
- #endif
269
- #if NUM_BONE_INFLUENCERS>7
270
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
271
- #endif
272
- #endif
273
- finalWorld=finalWorld*influence;
274
- #endif
275
- #endif
276
- `;
277
- // Sideeffect
278
- ShaderStore.IncludesShadersStoreWGSL[name$9] = shader$9;
279
-
280
- // Do not edit.
281
- const name$8 = "prePassVertex";
282
- const shader$8 = `#ifdef PREPASS_DEPTH
283
- vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
284
- #endif
285
- #ifdef PREPASS_LOCAL_POSITION
286
- vertexOutputs.vPosition=positionUpdated.xyz;
287
- #endif
288
- #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \
289
- defined(PREPASS_VELOCITY_LINEAR)
290
- vertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;
291
- #if NUM_BONE_INFLUENCERS>0
292
- var previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];
293
- #if NUM_BONE_INFLUENCERS>1
294
- previousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];
295
- #endif
296
- #if NUM_BONE_INFLUENCERS>2
297
- previousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];
298
- #endif
299
- #if NUM_BONE_INFLUENCERS>3
300
- previousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];
301
- #endif
302
- #if NUM_BONE_INFLUENCERS>4
303
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
304
- #endif
305
- #if NUM_BONE_INFLUENCERS>5
306
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
307
- #endif
308
- #if NUM_BONE_INFLUENCERS>6
309
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
310
- #endif
311
- #if NUM_BONE_INFLUENCERS>7
312
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
313
- #endif
314
- vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
315
- #else
316
- vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
317
- #endif
318
- #endif
319
- `;
320
- // Sideeffect
321
- ShaderStore.IncludesShadersStoreWGSL[name$8] = shader$8;
322
-
323
- // Do not edit.
324
- const name$7 = "uvVariableDeclaration";
325
- const shader$7 = `#ifdef MAINUV{X}
326
- #if !defined(UV{X})
327
- var uv{X}: vec2f=vec2f(0.,0.);
328
- #else
329
- var uv{X}: vec2f=vertexInputs.uv{X};
330
- #endif
331
- vertexOutputs.vMainUV{X}=uv{X};
332
- #endif
333
- `;
334
- // Sideeffect
335
- ShaderStore.IncludesShadersStoreWGSL[name$7] = shader$7;
336
-
337
- // Do not edit.
338
- const name$6 = "samplerVertexImplementation";
339
- const shader$6 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
340
- if (uniforms.v_INFONAME_==0.)
341
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
342
- #ifdef UV2
343
- else if (uniforms.v_INFONAME_==1.)
344
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv2,1.0,0.0)).xy;}
345
- #endif
346
- #ifdef UV3
347
- else if (uniforms.v_INFONAME_==2.)
348
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}
349
- #endif
350
- #ifdef UV4
351
- else if (uniforms.v_INFONAME_==3.)
352
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}
353
- #endif
354
- #ifdef UV5
355
- else if (uniforms.v_INFONAME_==4.)
356
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}
357
- #endif
358
- #ifdef UV6
359
- else if (uniforms.v_INFONAME_==5.)
360
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
361
- #endif
362
- #endif
363
- `;
364
- // Sideeffect
365
- ShaderStore.IncludesShadersStoreWGSL[name$6] = shader$6;
366
-
367
- // Do not edit.
368
- const name$5 = "bumpVertex";
369
- const shader$5 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
370
- #if defined(TANGENT) && defined(NORMAL)
371
- var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
372
- #endif
373
- #endif
374
- `;
375
- // Sideeffect
376
- ShaderStore.IncludesShadersStoreWGSL[name$5] = shader$5;
377
-
378
- // Do not edit.
379
- const name$4 = "clipPlaneVertex";
380
- const shader$4 = `#ifdef CLIPPLANE
381
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
382
- #endif
383
- #ifdef CLIPPLANE2
384
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
385
- #endif
386
- #ifdef CLIPPLANE3
387
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
388
- #endif
389
- #ifdef CLIPPLANE4
390
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
391
- #endif
392
- #ifdef CLIPPLANE5
393
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
394
- #endif
395
- #ifdef CLIPPLANE6
396
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
397
- #endif
398
- `;
399
- // Sideeffect
400
- ShaderStore.IncludesShadersStoreWGSL[name$4] = shader$4;
401
-
402
- // Do not edit.
403
- const name$3 = "fogVertex";
404
- const shader$3 = `#ifdef FOG
405
- vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
406
- #endif
407
- `;
408
- // Sideeffect
409
- ShaderStore.IncludesShadersStoreWGSL[name$3] = shader$3;
410
-
411
- // Do not edit.
412
- const name$2 = "shadowsVertex";
413
- const shader$2 = `#ifdef SHADOWS
414
- #if defined(SHADOWCSM{X})
415
- vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
416
- #if SHADOWCSMNUM_CASCADES{X}>0
417
- vertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;
418
- #ifdef USE_REVERSE_DEPTHBUFFER
419
- vertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
420
- #else
421
- vertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
422
- #endif
423
- #endif
424
- #if SHADOWCSMNUM_CASCADES{X}>1
425
- vertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;
426
- #ifdef USE_REVERSE_DEPTHBUFFER
427
- vertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
428
- #else
429
- vertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
430
- #endif
431
- #endif
432
- #if SHADOWCSMNUM_CASCADES{X}>2
433
- vertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;
434
- #ifdef USE_REVERSE_DEPTHBUFFER
435
- vertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
436
- #else
437
- vertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
438
- #endif
439
- #endif
440
- #if SHADOWCSMNUM_CASCADES{X}>3
441
- vertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;
442
- #ifdef USE_REVERSE_DEPTHBUFFER
443
- vertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
444
- #else
445
- vertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
446
- #endif
447
- #endif
448
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
449
- vertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;
450
- #ifdef USE_REVERSE_DEPTHBUFFER
451
- vertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
452
- #else
453
- vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
454
- #endif
455
- #endif
456
- #endif
457
- `;
458
- // Sideeffect
459
- ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
460
-
461
- // Do not edit.
462
- const name$1 = "vertexColorMixing";
463
- const shader$1 = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
464
- vertexOutputs.vColor=vec4f(1.0);
465
- #ifdef VERTEXCOLOR
466
- #ifdef VERTEXALPHA
467
- vertexOutputs.vColor*=vertexInputs.color;
468
- #else
469
- vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*vertexInputs.color.rgb,vertexOutputs.vColor.a);
470
- #endif
471
- #endif
472
- #ifdef INSTANCESCOLOR
473
- vertexOutputs.vColor*=vertexInputs.instanceColor;
474
- #endif
475
- #endif
476
- `;
477
- // Sideeffect
478
- ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
479
-
480
- // Do not edit.
481
- const name = "logDepthVertex";
482
- const shader = `#ifdef LOGARITHMICDEPTH
483
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
484
- #endif
485
- `;
486
- // Sideeffect
487
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
488
- //# sourceMappingURL=logDepthVertex-DgcMvYjN.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"logDepthVertex-DgcMvYjN.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bonesDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/morphTargetsVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bonesVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/prePassVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/bumpVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/shadowsVertex.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/vertexColorMixing.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvAttributeDeclaration\";\nconst shader = `#ifdef UV{X}\nattribute uv{X}: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const uvAttributeDeclarationWGSL = { name, shader };\n//# sourceMappingURL=uvAttributeDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesDeclaration\";\nconst shader = `#if NUM_BONE_INFLUENCERS>0\nattribute matricesIndices : vec4<f32>;attribute matricesWeights : vec4<f32>;\n#if NUM_BONE_INFLUENCERS>4\nattribute matricesIndicesExtra : vec4<f32>;attribute matricesWeightsExtra : vec4<f32>;\n#endif\n#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#ifdef BONETEXTURE\nvar boneSampler : texture_2d<f32>;uniform boneTextureWidth : f32;\n#else\nuniform mBones : array<mat4x4,BonesPerMesh>;\n#ifdef BONES_VELOCITY_ENABLED\nuniform mPreviousBones : array<mat4x4,BonesPerMesh>;\n#endif\n#endif\n#ifdef BONETEXTURE\nfn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>\n{let offset=i32(index) *4; \nlet m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4<f32>(m0,m1,m2,m3);}\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bonesDeclarationWGSL = { name, shader };\n//# sourceMappingURL=bonesDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=prePassVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=samplerVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=bumpVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"lightVxUboDeclaration\";\nconst shader = `#ifdef LIGHT{X}\nstruct Light{X}\n{vLightData: vec4f,\nvLightDiffuse: vec4f,\nvLightSpecular: vec4f,\n#ifdef SPOTLIGHT{X}\nvLightDirection: vec4f,\nvLightFalloff: vec4f,\n#elif defined(POINTLIGHT{X})\nvLightFalloff: vec4f,\n#elif defined(HEMILIGHT{X})\nvLightGround: vec3f,\n#endif\nshadowsInfo: vec4f,\ndepthValues: vec2f} ;var<uniform> light{X} : Light{X};\n#ifdef SHADOW{X}\n#ifdef SHADOWCSM{X}\nuniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;\n#elif defined(SHADOWCUBE{X})\n#else\nvarying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const lightVxUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=lightVxUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobalDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\nuniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;\n#ifdef MORPHTARGETS_TEXTURE \nuniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>\n{ \nlet y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalDeclarationWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobalDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexDeclaration\";\nconst shader = `#ifdef MORPHTARGETS\n#ifndef MORPHTARGETS_TEXTURE\nattribute position{X} : vec3<f32>;\n#ifdef MORPHTARGETS_NORMAL\nattribute normal{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute tangent{X} : vec3<f32>;\n#endif\n#ifdef MORPHTARGETS_UV\nattribute uv_{X} : vec2<f32>;\n#endif\n#elif {X}==0\nuniform morphTargetCount: i32;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexDeclarationWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertexGlobal\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\nvar vertexID : f32;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexGlobalWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertexGlobal.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"morphTargetsVertex\";\nconst shader = `#ifdef MORPHTARGETS\n#ifdef MORPHTARGETS_TEXTURE\n#if {X}==0\nfor (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}\nvertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);\n#endif\n}\n#endif\n#else\npositionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);\n#endif\n#ifdef MORPHTARGETS_UV\nuvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const morphTargetsVertexWGSL = { name, shader };\n//# sourceMappingURL=morphTargetsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bonesVertex\";\nconst shader = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE\n#if NUM_BONE_INFLUENCERS>0\nvar influence : mat4x4<f32>;\n#ifdef BONETEXTURE\ninfluence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];\n#endif \n#else \ninfluence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];\n#endif \n#endif\nfinalWorld=finalWorld*influence;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bonesVertexWGSL = { name, shader };\n//# sourceMappingURL=bonesVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvertexOutputs.vViewPos=(scene.view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvertexOutputs.vPosition=positionUpdated.xyz;\n#endif\n#if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \\\ndefined(PREPASS_VELOCITY_LINEAR)\nvertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nvar previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);\n#else\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassVertexWGSL = { name, shader };\n//# sourceMappingURL=prePassVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"uvVariableDeclaration\";\nconst shader = `#ifdef MAINUV{X}\n#if !defined(UV{X})\nvar uv{X}: vec2f=vec2f(0.,0.);\n#else\nvar uv{X}: vec2f=vertexInputs.uv{X};\n#endif\nvertexOutputs.vMainUV{X}=uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const uvVariableDeclarationWGSL = { name, shader };\n//# sourceMappingURL=uvVariableDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"samplerVertexImplementation\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (uniforms.v_INFONAME_==0.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}\n#ifdef UV2\nelse if (uniforms.v_INFONAME_==1.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv2,1.0,0.0)).xy;}\n#endif\n#ifdef UV3\nelse if (uniforms.v_INFONAME_==2.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}\n#endif\n#ifdef UV4\nelse if (uniforms.v_INFONAME_==3.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}\n#endif\n#ifdef UV5\nelse if (uniforms.v_INFONAME_==4.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}\n#endif\n#ifdef UV6\nelse if (uniforms.v_INFONAME_==5.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerVertexImplementationWGSL = { name, shader };\n//# sourceMappingURL=samplerVertexImplementation.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvar tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpVertexWGSL = { name, shader };\n//# sourceMappingURL=bumpVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexWGSL = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvertexOutputs.vFogDistance=(scene.view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const fogVertexWGSL = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"shadowsVertex\";\nconst shader = `#ifdef SHADOWS\n#if defined(SHADOWCSM{X})\nvertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;\n#if SHADOWCSMNUM_CASCADES{X}>0\nvertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#if SHADOWCSMNUM_CASCADES{X}>1\nvertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif \n#if SHADOWCSMNUM_CASCADES{X}>2\nvertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif \n#if SHADOWCSMNUM_CASCADES{X}>3\nvertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif \n#elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#else\nvertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowsVertexWGSL = { name, shader };\n//# sourceMappingURL=shadowsVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"vertexColorMixing\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvertexOutputs.vColor=vec4f(1.0);\n#ifdef VERTEXCOLOR\n#ifdef VERTEXALPHA\nvertexOutputs.vColor*=vertexInputs.color;\n#else\nvertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*vertexInputs.color.rgb,vertexOutputs.vColor.a);\n#endif\n#endif\n#ifdef INSTANCESCOLOR\nvertexOutputs.vColor*=vertexInputs.instanceColor;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const vertexColorMixingWGSL = { name, shader };\n//# sourceMappingURL=vertexColorMixing.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const logDepthVertexWGSL = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,wBAAwB,CAAC;AACtC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,kBAAkB,CAAC;AAChC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1BnD;AAEA,MAAMD,MAAI,GAAG,0BAA0B,CAAC;AACxC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AChBnD;AAEA,MAAMD,MAAI,GAAG,0BAA0B,CAAC;AACxC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,uBAAuB,CAAC;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACVnD;AAEA,MAAMD,MAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvBnD;AAEA,MAAMD,MAAI,GAAG,sBAAsB,CAAC;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,uBAAuB,CAAC;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7BnD;AAEA,MAAMD,MAAI,GAAG,qCAAqC,CAAC;AACnD,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACbnD;AAEA,MAAMD,MAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACrBnD;AAEA,MAAMD,MAAI,GAAG,0BAA0B,CAAC;AACxC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACVnD;AAEA,MAAMD,MAAI,GAAG,oBAAoB,CAAC;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AClCnD;AAEA,MAAMD,MAAI,GAAG,aAAa,CAAC;AAC3B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1DnD;AAEA,MAAMD,MAAI,GAAG,eAAe,CAAC;AAC7B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC1CnD;AAEA,MAAMD,MAAI,GAAG,uBAAuB,CAAC;AACrC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACbnD;AAEA,MAAMD,MAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AC7BnD;AAEA,MAAMD,MAAI,GAAG,YAAY,CAAC;AAC1B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACVnD;AAEA,MAAMD,MAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvBnD;AAEA,MAAMD,MAAI,GAAG,WAAW,CAAC;AACzB,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,eAAe,CAAC;AAC7B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACjDnD;AAEA,MAAMD,MAAI,GAAG,mBAAmB,CAAC;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;AClBnD;AAEA,MAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -1,77 +0,0 @@
1
- import { i as ShaderStore } from './index-DGpjt-Zr.esm.js';
2
-
3
- // Do not edit.
4
- const name$4 = "clipPlaneVertexDeclaration";
5
- const shader$4 = `#ifdef CLIPPLANE
6
- uniform vec4 vClipPlane;varying float fClipDistance;
7
- #endif
8
- #ifdef CLIPPLANE2
9
- uniform vec4 vClipPlane2;varying float fClipDistance2;
10
- #endif
11
- #ifdef CLIPPLANE3
12
- uniform vec4 vClipPlane3;varying float fClipDistance3;
13
- #endif
14
- #ifdef CLIPPLANE4
15
- uniform vec4 vClipPlane4;varying float fClipDistance4;
16
- #endif
17
- #ifdef CLIPPLANE5
18
- uniform vec4 vClipPlane5;varying float fClipDistance5;
19
- #endif
20
- #ifdef CLIPPLANE6
21
- uniform vec4 vClipPlane6;varying float fClipDistance6;
22
- #endif
23
- `;
24
- // Sideeffect
25
- ShaderStore.IncludesShadersStore[name$4] = shader$4;
26
-
27
- // Do not edit.
28
- const name$3 = "fogVertexDeclaration";
29
- const shader$3 = `#ifdef FOG
30
- varying vec3 vFogDistance;
31
- #endif
32
- `;
33
- // Sideeffect
34
- ShaderStore.IncludesShadersStore[name$3] = shader$3;
35
-
36
- // Do not edit.
37
- const name$2 = "clipPlaneVertex";
38
- const shader$2 = `#ifdef CLIPPLANE
39
- fClipDistance=dot(worldPos,vClipPlane);
40
- #endif
41
- #ifdef CLIPPLANE2
42
- fClipDistance2=dot(worldPos,vClipPlane2);
43
- #endif
44
- #ifdef CLIPPLANE3
45
- fClipDistance3=dot(worldPos,vClipPlane3);
46
- #endif
47
- #ifdef CLIPPLANE4
48
- fClipDistance4=dot(worldPos,vClipPlane4);
49
- #endif
50
- #ifdef CLIPPLANE5
51
- fClipDistance5=dot(worldPos,vClipPlane5);
52
- #endif
53
- #ifdef CLIPPLANE6
54
- fClipDistance6=dot(worldPos,vClipPlane6);
55
- #endif
56
- `;
57
- // Sideeffect
58
- ShaderStore.IncludesShadersStore[name$2] = shader$2;
59
-
60
- // Do not edit.
61
- const name$1 = "fogVertex";
62
- const shader$1 = `#ifdef FOG
63
- vFogDistance=(view*worldPos).xyz;
64
- #endif
65
- `;
66
- // Sideeffect
67
- ShaderStore.IncludesShadersStore[name$1] = shader$1;
68
-
69
- // Do not edit.
70
- const name = "logDepthVertex";
71
- const shader = `#ifdef LOGARITHMICDEPTH
72
- vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
73
- #endif
74
- `;
75
- // Sideeffect
76
- ShaderStore.IncludesShadersStore[name] = shader;
77
- //# sourceMappingURL=logDepthVertex-q1TkoNq2.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"logDepthVertex-q1TkoNq2.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertexDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/clipPlaneVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/fogVertex.js","../../../../../dev/core/dist/Shaders/ShadersInclude/logDepthVertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n//# sourceMappingURL=clipPlaneVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertexDeclaration\";\nconst shader = `#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertexDeclaration = { name, shader };\n//# sourceMappingURL=fogVertexDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n//# sourceMappingURL=clipPlaneVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertex = { name, shader };\n//# sourceMappingURL=fogVertex.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthVertex\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const logDepthVertex = { name, shader };\n//# sourceMappingURL=logDepthVertex.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvB/C;AAEA,MAAMD,MAAI,GAAG,sBAAsB,CAAC;AACpC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACvB/C;AAEA,MAAMD,MAAI,GAAG,WAAW,CAAC;AACzB,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -1,11 +0,0 @@
1
- import { i as ShaderStore } from './index-DGpjt-Zr.esm.js';
2
-
3
- // Do not edit.
4
- const name = "mainUVVaryingDeclaration";
5
- const shader = `#ifdef MAINUV{X}
6
- varying vec2 vMainUV{X};
7
- #endif
8
- `;
9
- // Sideeffect
10
- ShaderStore.IncludesShadersStore[name] = shader;
11
- //# sourceMappingURL=mainUVVaryingDeclaration-C6ih1f42.esm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mainUVVaryingDeclaration-C6ih1f42.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}
@@ -1,2 +0,0 @@
1
- import{i as n}from"./index-DrYyPlix.esm.min.js";n.IncludesShadersStore.mainUVVaryingDeclaration="#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n";
2
- //# sourceMappingURL=mainUVVaryingDeclaration-DWdhx4Q0.esm.min.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mainUVVaryingDeclaration-DWdhx4Q0.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStore"],"mappings":"gDAQAA,EAAYC,qBAAyB,yBALtB"}