@babylonjs/viewer 7.23.0-alpha → 7.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (286) hide show
  1. package/configuration/configuration.d.ts +107 -0
  2. package/configuration/configuration.js +16 -0
  3. package/configuration/configuration.js.map +1 -0
  4. package/configuration/configurationCompatibility.d.ts +8 -0
  5. package/configuration/configurationCompatibility.js +66 -0
  6. package/configuration/configurationCompatibility.js.map +1 -0
  7. package/configuration/configurationContainer.d.ts +10 -0
  8. package/configuration/configurationContainer.js +10 -0
  9. package/configuration/configurationContainer.js.map +1 -0
  10. package/configuration/globals.d.ts +6 -0
  11. package/configuration/globals.js +18 -0
  12. package/configuration/globals.js.map +1 -0
  13. package/configuration/index.d.ts +2 -0
  14. package/configuration/index.js +4 -0
  15. package/configuration/index.js.map +1 -0
  16. package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
  17. package/configuration/interfaces/cameraConfiguration.js +2 -0
  18. package/configuration/interfaces/cameraConfiguration.js.map +1 -0
  19. package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
  20. package/configuration/interfaces/colorGradingConfiguration.js +2 -0
  21. package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
  22. package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
  23. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
  24. package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
  25. package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
  26. package/configuration/interfaces/environmentMapConfiguration.js +2 -0
  27. package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
  28. package/configuration/interfaces/groundConfiguration.d.ts +24 -0
  29. package/configuration/interfaces/groundConfiguration.js +2 -0
  30. package/configuration/interfaces/groundConfiguration.js.map +1 -0
  31. package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
  32. package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
  33. package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
  34. package/configuration/interfaces/index.d.ts +15 -0
  35. package/configuration/interfaces/index.js +16 -0
  36. package/configuration/interfaces/index.js.map +1 -0
  37. package/configuration/interfaces/lightConfiguration.d.ts +60 -0
  38. package/configuration/interfaces/lightConfiguration.js +2 -0
  39. package/configuration/interfaces/lightConfiguration.js.map +1 -0
  40. package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
  41. package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
  42. package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
  43. package/configuration/interfaces/modelConfiguration.d.ts +65 -0
  44. package/configuration/interfaces/modelConfiguration.js +2 -0
  45. package/configuration/interfaces/modelConfiguration.js.map +1 -0
  46. package/configuration/interfaces/observersConfiguration.d.ts +5 -0
  47. package/configuration/interfaces/observersConfiguration.js +2 -0
  48. package/configuration/interfaces/observersConfiguration.js.map +1 -0
  49. package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
  50. package/configuration/interfaces/sceneConfiguration.js +2 -0
  51. package/configuration/interfaces/sceneConfiguration.js.map +1 -0
  52. package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
  53. package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
  54. package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
  55. package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
  56. package/configuration/interfaces/skyboxConfiguration.js +2 -0
  57. package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
  58. package/configuration/interfaces/templateConfiguration.d.ts +67 -0
  59. package/configuration/interfaces/templateConfiguration.js +2 -0
  60. package/configuration/interfaces/templateConfiguration.js.map +1 -0
  61. package/configuration/interfaces/vrConfiguration.d.ts +16 -0
  62. package/configuration/interfaces/vrConfiguration.js +2 -0
  63. package/configuration/interfaces/vrConfiguration.js.map +1 -0
  64. package/configuration/loader.d.ts +4 -0
  65. package/configuration/loader.js +17 -0
  66. package/configuration/loader.js.map +1 -0
  67. package/configuration/mappers.d.ts +43 -0
  68. package/configuration/mappers.js +192 -0
  69. package/configuration/mappers.js.map +1 -0
  70. package/configuration/renderOnlyLoader.d.ts +33 -0
  71. package/configuration/renderOnlyLoader.js +162 -0
  72. package/configuration/renderOnlyLoader.js.map +1 -0
  73. package/configuration/types/default.d.ts +6 -0
  74. package/configuration/types/default.js +121 -0
  75. package/configuration/types/default.js.map +1 -0
  76. package/configuration/types/environmentMap.d.ts +5 -0
  77. package/configuration/types/environmentMap.js +14 -0
  78. package/configuration/types/environmentMap.js.map +1 -0
  79. package/configuration/types/extended.d.ts +6 -0
  80. package/configuration/types/extended.js +317 -0
  81. package/configuration/types/extended.js.map +1 -0
  82. package/configuration/types/index.d.ts +14 -0
  83. package/configuration/types/index.js +51 -0
  84. package/configuration/types/index.js.map +1 -0
  85. package/configuration/types/minimal.d.ts +6 -0
  86. package/configuration/types/minimal.js +43 -0
  87. package/configuration/types/minimal.js.map +1 -0
  88. package/configuration/types/renderOnlyDefault.d.ts +30 -0
  89. package/configuration/types/renderOnlyDefault.js +31 -0
  90. package/configuration/types/renderOnlyDefault.js.map +1 -0
  91. package/configuration/types/shadowLight.d.ts +9 -0
  92. package/configuration/types/shadowLight.js +64 -0
  93. package/configuration/types/shadowLight.js.map +1 -0
  94. package/helper/index.d.ts +29 -0
  95. package/helper/index.js +66 -0
  96. package/helper/index.js.map +1 -0
  97. package/index.d.ts +30 -0
  98. package/index.js +46 -0
  99. package/index.js.map +1 -0
  100. package/initializer.d.ts +11 -0
  101. package/initializer.js +35 -0
  102. package/initializer.js.map +1 -0
  103. package/interfaces.d.ts +5 -0
  104. package/interfaces.js +7 -0
  105. package/interfaces.js.map +1 -0
  106. package/labs/environmentSerializer.d.ts +126 -0
  107. package/labs/environmentSerializer.js +191 -0
  108. package/labs/environmentSerializer.js.map +1 -0
  109. package/labs/texture.d.ts +183 -0
  110. package/labs/texture.js +351 -0
  111. package/labs/texture.js.map +1 -0
  112. package/labs/viewerLabs.d.ts +51 -0
  113. package/labs/viewerLabs.js +134 -0
  114. package/labs/viewerLabs.js.map +1 -0
  115. package/loader/modelLoader.d.ts +56 -0
  116. package/loader/modelLoader.js +199 -0
  117. package/loader/modelLoader.js.map +1 -0
  118. package/loader/plugins/applyMaterialConfig.d.ts +12 -0
  119. package/loader/plugins/applyMaterialConfig.js +16 -0
  120. package/loader/plugins/applyMaterialConfig.js.map +1 -0
  121. package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
  122. package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
  123. package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
  124. package/loader/plugins/index.d.ts +19 -0
  125. package/loader/plugins/index.js +44 -0
  126. package/loader/plugins/index.js.map +1 -0
  127. package/loader/plugins/loaderPlugin.d.ts +24 -0
  128. package/loader/plugins/loaderPlugin.js +2 -0
  129. package/loader/plugins/loaderPlugin.js.map +1 -0
  130. package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
  131. package/loader/plugins/msftLodLoaderPlugin.js +21 -0
  132. package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
  133. package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
  134. package/loader/plugins/telemetryLoaderPlugin.js +36 -0
  135. package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
  136. package/managers/observablesManager.d.ts +66 -0
  137. package/managers/observablesManager.js +35 -0
  138. package/managers/observablesManager.js.map +1 -0
  139. package/managers/sceneManager.d.ts +245 -0
  140. package/managers/sceneManager.js +1375 -0
  141. package/managers/sceneManager.js.map +1 -0
  142. package/managers/telemetryManager.d.ts +78 -0
  143. package/managers/telemetryManager.js +117 -0
  144. package/managers/telemetryManager.js.map +1 -0
  145. package/model/modelAnimation.d.ts +215 -0
  146. package/model/modelAnimation.js +237 -0
  147. package/model/modelAnimation.js.map +1 -0
  148. package/model/viewerModel.d.ts +233 -0
  149. package/model/viewerModel.js +673 -0
  150. package/model/viewerModel.js.map +1 -0
  151. package/optimizer/custom/extended.d.ts +13 -0
  152. package/optimizer/custom/extended.js +101 -0
  153. package/optimizer/custom/extended.js.map +1 -0
  154. package/optimizer/custom/index.d.ts +9 -0
  155. package/optimizer/custom/index.js +26 -0
  156. package/optimizer/custom/index.js.map +1 -0
  157. package/package.json +27 -17
  158. package/readme.md +21 -35
  159. package/renderOnlyIndex.d.ts +11 -0
  160. package/renderOnlyIndex.js +18 -0
  161. package/renderOnlyIndex.js.map +1 -0
  162. package/templating/eventManager.d.ts +35 -0
  163. package/templating/eventManager.js +66 -0
  164. package/templating/eventManager.js.map +1 -0
  165. package/templating/plugins/hdButtonPlugin.d.ts +9 -0
  166. package/templating/plugins/hdButtonPlugin.js +21 -0
  167. package/templating/plugins/hdButtonPlugin.js.map +1 -0
  168. package/templating/plugins/printButton.d.ts +9 -0
  169. package/templating/plugins/printButton.js +40 -0
  170. package/templating/plugins/printButton.js.map +1 -0
  171. package/templating/templateManager.d.ts +197 -0
  172. package/templating/templateManager.js +561 -0
  173. package/templating/templateManager.js.map +1 -0
  174. package/templating/viewerTemplatePlugin.d.ts +21 -0
  175. package/templating/viewerTemplatePlugin.js +69 -0
  176. package/templating/viewerTemplatePlugin.js.map +1 -0
  177. package/viewer/defaultViewer.d.ts +130 -0
  178. package/viewer/defaultViewer.js +675 -0
  179. package/viewer/defaultViewer.js.map +1 -0
  180. package/viewer/renderOnlyViewer.d.ts +9 -0
  181. package/viewer/renderOnlyViewer.js +46 -0
  182. package/viewer/renderOnlyViewer.js.map +1 -0
  183. package/viewer/viewer.d.ts +258 -0
  184. package/viewer/viewer.js +783 -0
  185. package/viewer/viewer.js.map +1 -0
  186. package/viewer/viewerManager.d.ts +58 -0
  187. package/viewer/viewerManager.js +91 -0
  188. package/viewer/viewerManager.js.map +1 -0
  189. package/viewer/viewerWithTemplate.d.ts +9 -0
  190. package/viewer/viewerWithTemplate.js +20 -0
  191. package/viewer/viewerWithTemplate.js.map +1 -0
  192. package/dist/babylon-viewer.esm.js +0 -2
  193. package/dist/babylon-viewer.esm.js.map +0 -1
  194. package/dist/babylon-viewer.esm.min.js +0 -2
  195. package/dist/babylon-viewer.esm.min.js.map +0 -1
  196. package/dist/chunks/basisTextureLoader-BnIeLUi5.esm.min.js +0 -2
  197. package/dist/chunks/basisTextureLoader-BnIeLUi5.esm.min.js.map +0 -1
  198. package/dist/chunks/basisTextureLoader-D5DAa_qR.esm.js +0 -600
  199. package/dist/chunks/basisTextureLoader-D5DAa_qR.esm.js.map +0 -1
  200. package/dist/chunks/ddsTextureLoader-D9xNsYAT.esm.min.js +0 -2
  201. package/dist/chunks/ddsTextureLoader-D9xNsYAT.esm.min.js.map +0 -1
  202. package/dist/chunks/ddsTextureLoader-DCv39Yn8.esm.js +0 -87
  203. package/dist/chunks/ddsTextureLoader-DCv39Yn8.esm.js.map +0 -1
  204. package/dist/chunks/envTextureLoader-Cmuugxf1.esm.min.js +0 -2
  205. package/dist/chunks/envTextureLoader-Cmuugxf1.esm.min.js.map +0 -1
  206. package/dist/chunks/envTextureLoader-Dl0xiO1G.esm.js +0 -62
  207. package/dist/chunks/envTextureLoader-Dl0xiO1G.esm.js.map +0 -1
  208. package/dist/chunks/exrTextureLoader-C0UEUMfH.esm.js +0 -1682
  209. package/dist/chunks/exrTextureLoader-C0UEUMfH.esm.js.map +0 -1
  210. package/dist/chunks/exrTextureLoader-DVZGHvAz.esm.min.js +0 -2
  211. package/dist/chunks/exrTextureLoader-DVZGHvAz.esm.min.js.map +0 -1
  212. package/dist/chunks/hdrTextureLoader-BM271mLj.esm.min.js +0 -2
  213. package/dist/chunks/hdrTextureLoader-BM271mLj.esm.min.js.map +0 -1
  214. package/dist/chunks/hdrTextureLoader-CrHh5vTV.esm.js +0 -252
  215. package/dist/chunks/hdrTextureLoader-CrHh5vTV.esm.js.map +0 -1
  216. package/dist/chunks/helperFunctions-BQ8X1piK.esm.min.js +0 -2
  217. package/dist/chunks/helperFunctions-BQ8X1piK.esm.min.js.map +0 -1
  218. package/dist/chunks/helperFunctions-CUX6uz_w.esm.js +0 -108
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  222. package/dist/chunks/helperFunctions-DpMCqZKL.esm.js +0 -80
  223. package/dist/chunks/helperFunctions-DpMCqZKL.esm.js.map +0 -1
  224. package/dist/chunks/index-DHuuBhpP.esm.js +0 -102146
  225. package/dist/chunks/index-DHuuBhpP.esm.js.map +0 -1
  226. package/dist/chunks/index-EA8kJjBu.esm.min.js +0 -56
  227. package/dist/chunks/index-EA8kJjBu.esm.min.js.map +0 -1
  228. package/dist/chunks/ktxTextureLoader-BRR5FQro.esm.min.js +0 -2
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  230. package/dist/chunks/ktxTextureLoader-gZQU7w7m.esm.js +0 -813
  231. package/dist/chunks/ktxTextureLoader-gZQU7w7m.esm.js.map +0 -1
  232. package/dist/chunks/logDepthDeclaration-B1MaqbwG.esm.min.js +0 -2
  233. package/dist/chunks/logDepthDeclaration-B1MaqbwG.esm.min.js.map +0 -1
  234. package/dist/chunks/logDepthDeclaration-B2UkQWK5.esm.min.js +0 -2
  235. package/dist/chunks/logDepthDeclaration-B2UkQWK5.esm.min.js.map +0 -1
  236. package/dist/chunks/logDepthDeclaration-COhUDa1N.esm.js +0 -73
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  244. package/dist/chunks/pbr.fragment-BN71FgFx.esm.min.js +0 -2
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  260. package/dist/chunks/postprocess.vertex-5WWqPw1s.esm.js +0 -20
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  264. package/dist/chunks/rgbdDecode.fragment-BdggM8VZ.esm.min.js +0 -2
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  284. package/lib/index.d.ts +0 -237
  285. package/lib/index.js +0 -869
  286. package/lib/index.js.map +0 -1
@@ -1,809 +0,0 @@
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- import { S as ShaderStore } from './index-DHuuBhpP.esm.js';
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- import './logDepthDeclaration-COhUDa1N.esm.js';
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- import './helperFunctions-DpMCqZKL.esm.js';
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-
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- // Do not edit.
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- const name$q = "uvAttributeDeclaration";
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- const shader$q = `#ifdef UV{X}
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- attribute uv{X}: vec2f;
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStoreWGSL[name$q] = shader$q;
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-
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- // Do not edit.
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- const name$p = "bonesDeclaration";
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- const shader$p = `#if NUM_BONE_INFLUENCERS>0
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- attribute matricesIndices : vec4<f32>;attribute matricesWeights : vec4<f32>;
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- #if NUM_BONE_INFLUENCERS>4
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- attribute matricesIndicesExtra : vec4<f32>;attribute matricesWeightsExtra : vec4<f32>;
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- #endif
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- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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- #ifdef BONETEXTURE
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- var boneSampler : texture_2d<f32>;uniform boneTextureWidth : f32;
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- #else
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- uniform mBones : array<mat4x4,BonesPerMesh>;
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- #ifdef BONES_VELOCITY_ENABLED
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- uniform mPreviousBones : array<mat4x4,BonesPerMesh>;
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- #endif
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- #endif
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- #ifdef BONETEXTURE
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- fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4<f32>
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- {let offset=i32(index) *4;
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- let m0=textureLoad(smp,vec2<i32>(offset+0,0),0);let m1=textureLoad(smp,vec2<i32>(offset+1,0),0);let m2=textureLoad(smp,vec2<i32>(offset+2,0),0);let m3=textureLoad(smp,vec2<i32>(offset+3,0),0);return mat4x4<f32>(m0,m1,m2,m3);}
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- #endif
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- #endif
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- #endif
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- `;
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- // Sideeffect
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- ShaderStore.IncludesShadersStoreWGSL[name$p] = shader$p;
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-
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- // Do not edit.
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- const name$o = "bakedVertexAnimationDeclaration";
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- const shader$o = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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- uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2<f32>;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
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- #ifdef INSTANCES
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- attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
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- #endif
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- fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
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- {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
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- #endif
51
- `;
52
- // Sideeffect
53
- ShaderStore.IncludesShadersStoreWGSL[name$o] = shader$o;
54
-
55
- // Do not edit.
56
- const name$n = "instancesDeclaration";
57
- const shader$n = `#ifdef INSTANCES
58
- attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
59
- #ifdef INSTANCESCOLOR
60
- attribute instanceColor : vec4<f32>;
61
- #endif
62
- #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
63
- uniform world : mat4x4<f32>;
64
- #endif
65
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
66
- defined(PREPASS_VELOCITY_LINEAR)
67
- attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
68
- #ifdef THIN_INSTANCES
69
- uniform previousWorld : mat4x4<f32>;
70
- #endif
71
- #endif
72
- #else
73
- #if !defined(WORLD_UBO)
74
- uniform world : mat4x4<f32>;
75
- #endif
76
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || \
77
- defined(PREPASS_VELOCITY_LINEAR)
78
- uniform previousWorld : mat4x4<f32>;
79
- #endif
80
- #endif
81
- `;
82
- // Sideeffect
83
- ShaderStore.IncludesShadersStoreWGSL[name$n] = shader$n;
84
-
85
- // Do not edit.
86
- const name$m = "prePassVertexDeclaration";
87
- const shader$m = `#ifdef PREPASS
88
- #ifdef PREPASS_LOCAL_POSITION
89
- varying vPosition : vec3f;
90
- #endif
91
- #ifdef PREPASS_DEPTH
92
- varying vViewPos: vec3f;
93
- #endif
94
- #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
95
- uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
96
- #endif
97
- #endif
98
- `;
99
- // Sideeffect
100
- ShaderStore.IncludesShadersStoreWGSL[name$m] = shader$m;
101
-
102
- // Do not edit.
103
- const name$l = "samplerVertexDeclaration";
104
- const shader$l = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
105
- varying v_VARYINGNAME_UV: vec2f;
106
- #endif
107
- `;
108
- // Sideeffect
109
- ShaderStore.IncludesShadersStoreWGSL[name$l] = shader$l;
110
-
111
- // Do not edit.
112
- const name$k = "bumpVertexDeclaration";
113
- const shader$k = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
114
- #if defined(TANGENT) && defined(NORMAL)
115
- varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
116
- #endif
117
- #endif
118
- `;
119
- // Sideeffect
120
- ShaderStore.IncludesShadersStoreWGSL[name$k] = shader$k;
121
-
122
- // Do not edit.
123
- const name$j = "clipPlaneVertexDeclaration";
124
- const shader$j = `#ifdef CLIPPLANE
125
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
126
- #endif
127
- #ifdef CLIPPLANE2
128
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
129
- #endif
130
- #ifdef CLIPPLANE3
131
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
132
- #endif
133
- #ifdef CLIPPLANE4
134
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
135
- #endif
136
- #ifdef CLIPPLANE5
137
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
138
- #endif
139
- #ifdef CLIPPLANE6
140
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
141
- #endif
142
- `;
143
- // Sideeffect
144
- ShaderStore.IncludesShadersStoreWGSL[name$j] = shader$j;
145
-
146
- // Do not edit.
147
- const name$i = "fogVertexDeclaration";
148
- const shader$i = `#ifdef FOG
149
- varying vFogDistance: vec3f;
150
- #endif
151
- `;
152
- // Sideeffect
153
- ShaderStore.IncludesShadersStoreWGSL[name$i] = shader$i;
154
-
155
- // Do not edit.
156
- const name$h = "lightVxUboDeclaration";
157
- const shader$h = `#ifdef LIGHT{X}
158
- struct Light{X}
159
- {vLightData: vec4f,
160
- vLightDiffuse: vec4f,
161
- vLightSpecular: vec4f,
162
- #ifdef SPOTLIGHT{X}
163
- vLightDirection: vec4f,
164
- vLightFalloff: vec4f,
165
- #elif defined(POINTLIGHT{X})
166
- vLightFalloff: vec4f,
167
- #elif defined(HEMILIGHT{X})
168
- vLightGround: vec3f,
169
- #endif
170
- shadowsInfo: vec4f,
171
- depthValues: vec2f} ;var<uniform> light{X} : Light{X};
172
- #ifdef SHADOW{X}
173
- #ifdef SHADOWCSM{X}
174
- uniform lightMatrix{X}: array<mat4x4f,SHADOWCSMNUM_CASCADES{X}>;varying vPositionFromLight{X}_0: vec4f;varying vDepthMetric{X}_0: f32;varying vPositionFromLight{X}_1: vec4f;varying vDepthMetric{X}_1: f32;varying vPositionFromLight{X}_2: vec4f;varying vDepthMetric{X}_2: f32;varying vPositionFromLight{X}_3: vec4f;varying vDepthMetric{X}_3: f32;varying vPositionFromCamera{X}: vec4f;
175
- #elif defined(SHADOWCUBE{X})
176
- #else
177
- varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
178
- #endif
179
- #endif
180
- #endif
181
- `;
182
- // Sideeffect
183
- ShaderStore.IncludesShadersStoreWGSL[name$h] = shader$h;
184
-
185
- // Do not edit.
186
- const name$g = "morphTargetsVertexGlobalDeclaration";
187
- const shader$g = `#ifdef MORPHTARGETS
188
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
189
- #ifdef MORPHTARGETS_TEXTURE
190
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;var morphTargetsSampler : sampler;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
191
- {
192
- let y=floor(vertexIndex/uniforms.morphTargetTextureInfo.y);let x=vertexIndex-y*uniforms.morphTargetTextureInfo.y;let textureUV=vec2<f32>((x+0.5)/uniforms.morphTargetTextureInfo.y,(y+0.5)/uniforms.morphTargetTextureInfo.z);return textureSampleLevel(morphTargets,morphTargetsSampler,textureUV,i32(uniforms.morphTargetTextureIndices[targetIndex]),0.0).xyz;}
193
- #endif
194
- #endif
195
- `;
196
- // Sideeffect
197
- ShaderStore.IncludesShadersStoreWGSL[name$g] = shader$g;
198
-
199
- // Do not edit.
200
- const name$f = "morphTargetsVertexDeclaration";
201
- const shader$f = `#ifdef MORPHTARGETS
202
- #ifndef MORPHTARGETS_TEXTURE
203
- attribute position{X} : vec3<f32>;
204
- #ifdef MORPHTARGETS_NORMAL
205
- attribute normal{X} : vec3<f32>;
206
- #endif
207
- #ifdef MORPHTARGETS_TANGENT
208
- attribute tangent{X} : vec3<f32>;
209
- #endif
210
- #ifdef MORPHTARGETS_UV
211
- attribute uv_{X} : vec2<f32>;
212
- #endif
213
- #elif {X}==0
214
- uniform morphTargetCount: i32;
215
- #endif
216
- #endif
217
- `;
218
- // Sideeffect
219
- ShaderStore.IncludesShadersStoreWGSL[name$f] = shader$f;
220
-
221
- // Do not edit.
222
- const name$e = "morphTargetsVertexGlobal";
223
- const shader$e = `#ifdef MORPHTARGETS
224
- #ifdef MORPHTARGETS_TEXTURE
225
- var vertexID : f32;
226
- #endif
227
- #endif
228
- `;
229
- // Sideeffect
230
- ShaderStore.IncludesShadersStoreWGSL[name$e] = shader$e;
231
-
232
- // Do not edit.
233
- const name$d = "morphTargetsVertex";
234
- const shader$d = `#ifdef MORPHTARGETS
235
- #ifdef MORPHTARGETS_TEXTURE
236
- #if {X}==0
237
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (i>=uniforms.morphTargetCount) {break;}
238
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
239
- #ifdef MORPHTARGETS_NORMAL
240
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
241
- #endif
242
- #ifdef MORPHTARGETS_UV
243
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];vertexID=vertexID+1.0;
244
- #endif
245
- #ifdef MORPHTARGETS_TANGENT
246
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
247
- #endif
248
- }
249
- #endif
250
- #else
251
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
252
- #ifdef MORPHTARGETS_NORMAL
253
- normalUpdated+=(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
254
- #endif
255
- #ifdef MORPHTARGETS_TANGENT
256
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
257
- #endif
258
- #ifdef MORPHTARGETS_UV
259
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
260
- #endif
261
- #endif
262
- #endif
263
- `;
264
- // Sideeffect
265
- ShaderStore.IncludesShadersStoreWGSL[name$d] = shader$d;
266
-
267
- // Do not edit.
268
- const name$c = "instancesVertex";
269
- const shader$c = `#ifdef INSTANCES
270
- var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
271
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
272
- defined(PREPASS_VELOCITY_LINEAR)
273
- var finalPreviousWorld=mat4x4<f32>(
274
- vertexInputs.previousWorld0,vertexInputs.previousWorld1,
275
- vertexInputs.previousWorld2,vertexInputs.previousWorld3);
276
- #endif
277
- #ifdef THIN_INSTANCES
278
- #if !defined(WORLD_UBO)
279
- finalWorld=uniforms.world*finalWorld;
280
- #else
281
- finalWorld=mesh.world*finalWorld;
282
- #endif
283
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
284
- defined(PREPASS_VELOCITY_LINEAR)
285
- finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
286
- #endif
287
- #endif
288
- #else
289
- #if !defined(WORLD_UBO)
290
- var finalWorld=uniforms.world;
291
- #else
292
- var finalWorld=mesh.world;
293
- #endif
294
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || \
295
- defined(PREPASS_VELOCITY_LINEAR)
296
- var finalPreviousWorld=uniforms.previousWorld;
297
- #endif
298
- #endif
299
- `;
300
- // Sideeffect
301
- ShaderStore.IncludesShadersStoreWGSL[name$c] = shader$c;
302
-
303
- // Do not edit.
304
- const name$b = "bonesVertex";
305
- const shader$b = `#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
306
- #if NUM_BONE_INFLUENCERS>0
307
- var influence : mat4x4<f32>;
308
- #ifdef BONETEXTURE
309
- influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
310
- #if NUM_BONE_INFLUENCERS>1
311
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
312
- #endif
313
- #if NUM_BONE_INFLUENCERS>2
314
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
315
- #endif
316
- #if NUM_BONE_INFLUENCERS>3
317
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
318
- #endif
319
- #if NUM_BONE_INFLUENCERS>4
320
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
321
- #endif
322
- #if NUM_BONE_INFLUENCERS>5
323
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
324
- #endif
325
- #if NUM_BONE_INFLUENCERS>6
326
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
327
- #endif
328
- #if NUM_BONE_INFLUENCERS>7
329
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
330
- #endif
331
- #else
332
- influence=uniforms.mBones[int(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
333
- #if NUM_BONE_INFLUENCERS>1
334
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
335
- #endif
336
- #if NUM_BONE_INFLUENCERS>2
337
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
338
- #endif
339
- #if NUM_BONE_INFLUENCERS>3
340
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
341
- #endif
342
- #if NUM_BONE_INFLUENCERS>4
343
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
344
- #endif
345
- #if NUM_BONE_INFLUENCERS>5
346
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
347
- #endif
348
- #if NUM_BONE_INFLUENCERS>6
349
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
350
- #endif
351
- #if NUM_BONE_INFLUENCERS>7
352
- influence=influence+uniforms.mBones[int(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
353
- #endif
354
- #endif
355
- finalWorld=finalWorld*influence;
356
- #endif
357
- #endif
358
- `;
359
- // Sideeffect
360
- ShaderStore.IncludesShadersStoreWGSL[name$b] = shader$b;
361
-
362
- // Do not edit.
363
- const name$a = "bakedVertexAnimation";
364
- const shader$a = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
365
- {
366
- #ifdef INSTANCES
367
- let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
368
- #else
369
- let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
370
- #endif
371
- let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
372
- #if NUM_BONE_INFLUENCERS>1
373
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
374
- #endif
375
- #if NUM_BONE_INFLUENCERS>2
376
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
377
- #endif
378
- #if NUM_BONE_INFLUENCERS>3
379
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
380
- #endif
381
- #if NUM_BONE_INFLUENCERS>4
382
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
383
- #endif
384
- #if NUM_BONE_INFLUENCERS>5
385
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
386
- #endif
387
- #if NUM_BONE_INFLUENCERS>6
388
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
389
- #endif
390
- #if NUM_BONE_INFLUENCERS>7
391
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
392
- #endif
393
- finalWorld=finalWorld*VATInfluence;}
394
- #endif
395
- `;
396
- // Sideeffect
397
- ShaderStore.IncludesShadersStoreWGSL[name$a] = shader$a;
398
-
399
- // Do not edit.
400
- const name$9 = "prePassVertex";
401
- const shader$9 = `#ifdef PREPASS_DEPTH
402
- vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
403
- #endif
404
- #ifdef PREPASS_LOCAL_POSITION
405
- vertexOutputs.vPosition=positionUpdated.xyz;
406
- #endif
407
- #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) || \
408
- defined(PREPASS_VELOCITY_LINEAR)
409
- vertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;
410
- #if NUM_BONE_INFLUENCERS>0
411
- var previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];
412
- #if NUM_BONE_INFLUENCERS>1
413
- previousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];
414
- #endif
415
- #if NUM_BONE_INFLUENCERS>2
416
- previousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];
417
- #endif
418
- #if NUM_BONE_INFLUENCERS>3
419
- previousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];
420
- #endif
421
- #if NUM_BONE_INFLUENCERS>4
422
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
423
- #endif
424
- #if NUM_BONE_INFLUENCERS>5
425
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
426
- #endif
427
- #if NUM_BONE_INFLUENCERS>6
428
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
429
- #endif
430
- #if NUM_BONE_INFLUENCERS>7
431
- previousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
432
- #endif
433
- vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);
434
- #else
435
- vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
436
- #endif
437
- #endif
438
- `;
439
- // Sideeffect
440
- ShaderStore.IncludesShadersStoreWGSL[name$9] = shader$9;
441
-
442
- // Do not edit.
443
- const name$8 = "uvVariableDeclaration";
444
- const shader$8 = `#ifdef MAINUV{X}
445
- #if !defined(UV{X})
446
- var uv{X}: vec2f=vec2f(0.,0.);
447
- #else
448
- var uv{X}: vec2f=vertexInputs.uv{X};
449
- #endif
450
- vertexOutputs.vMainUV{X}=uv{X};
451
- #endif
452
- `;
453
- // Sideeffect
454
- ShaderStore.IncludesShadersStoreWGSL[name$8] = shader$8;
455
-
456
- // Do not edit.
457
- const name$7 = "samplerVertexImplementation";
458
- const shader$7 = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
459
- if (uniforms.v_INFONAME_==0.)
460
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
461
- #ifdef UV2
462
- else if (uniforms.v_INFONAME_==1.)
463
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv2,1.0,0.0)).xy;}
464
- #endif
465
- #ifdef UV3
466
- else if (uniforms.v_INFONAME_==2.)
467
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}
468
- #endif
469
- #ifdef UV4
470
- else if (uniforms.v_INFONAME_==3.)
471
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}
472
- #endif
473
- #ifdef UV5
474
- else if (uniforms.v_INFONAME_==4.)
475
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}
476
- #endif
477
- #ifdef UV6
478
- else if (uniforms.v_INFONAME_==5.)
479
- {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
480
- #endif
481
- #endif
482
- `;
483
- // Sideeffect
484
- ShaderStore.IncludesShadersStoreWGSL[name$7] = shader$7;
485
-
486
- // Do not edit.
487
- const name$6 = "bumpVertex";
488
- const shader$6 = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
489
- #if defined(TANGENT) && defined(NORMAL)
490
- var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
491
- #endif
492
- #endif
493
- `;
494
- // Sideeffect
495
- ShaderStore.IncludesShadersStoreWGSL[name$6] = shader$6;
496
-
497
- // Do not edit.
498
- const name$5 = "clipPlaneVertex";
499
- const shader$5 = `#ifdef CLIPPLANE
500
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
501
- #endif
502
- #ifdef CLIPPLANE2
503
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
504
- #endif
505
- #ifdef CLIPPLANE3
506
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
507
- #endif
508
- #ifdef CLIPPLANE4
509
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
510
- #endif
511
- #ifdef CLIPPLANE5
512
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
513
- #endif
514
- #ifdef CLIPPLANE6
515
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
516
- #endif
517
- `;
518
- // Sideeffect
519
- ShaderStore.IncludesShadersStoreWGSL[name$5] = shader$5;
520
-
521
- // Do not edit.
522
- const name$4 = "fogVertex";
523
- const shader$4 = `#ifdef FOG
524
- vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
525
- #endif
526
- `;
527
- // Sideeffect
528
- ShaderStore.IncludesShadersStoreWGSL[name$4] = shader$4;
529
-
530
- // Do not edit.
531
- const name$3 = "shadowsVertex";
532
- const shader$3 = `#ifdef SHADOWS
533
- #if defined(SHADOWCSM{X})
534
- vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
535
- #if SHADOWCSMNUM_CASCADES{X}>0
536
- vertexOutputs.vPositionFromLight{X}_0=uniforms.lightMatrix{X}[0]*worldPos;
537
- #ifdef USE_REVERSE_DEPTHBUFFER
538
- vertexOutputs.vDepthMetric{X}_0=(-vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
539
- #else
540
- vertexOutputs.vDepthMetric{X}_0= (vertexOutputs.vPositionFromLight{X}_0.z+light{X}.depthValues.x)/light{X}.depthValues.y;
541
- #endif
542
- #endif
543
- #if SHADOWCSMNUM_CASCADES{X}>1
544
- vertexOutputs.vPositionFromLight{X}_1=uniforms.lightMatrix{X}[1]*worldPos;
545
- #ifdef USE_REVERSE_DEPTHBUFFER
546
- vertexOutputs.vDepthMetric{X}_1=(-vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
547
- #else
548
- vertexOutputs.vDepthMetric{X}_1= (vertexOutputs.vPositionFromLight{X}_1.z+light{X}.depthValues.x)/light{X}.depthValues.y;
549
- #endif
550
- #endif
551
- #if SHADOWCSMNUM_CASCADES{X}>2
552
- vertexOutputs.vPositionFromLight{X}_2=uniforms.lightMatrix{X}[2]*worldPos;
553
- #ifdef USE_REVERSE_DEPTHBUFFER
554
- vertexOutputs.vDepthMetric{X}_2=(-vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
555
- #else
556
- vertexOutputs.vDepthMetric{X}_2= (vertexOutputs.vPositionFromLight{X}_2.z+light{X}.depthValues.x)/light{X}.depthValues.y;
557
- #endif
558
- #endif
559
- #if SHADOWCSMNUM_CASCADES{X}>3
560
- vertexOutputs.vPositionFromLight{X}_3=uniforms.lightMatrix{X}[3]*worldPos;
561
- #ifdef USE_REVERSE_DEPTHBUFFER
562
- vertexOutputs.vDepthMetric{X}_3=(-vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
563
- #else
564
- vertexOutputs.vDepthMetric{X}_3= (vertexOutputs.vPositionFromLight{X}_3.z+light{X}.depthValues.x)/light{X}.depthValues.y;
565
- #endif
566
- #endif
567
- #elif defined(SHADOW{X}) && !defined(SHADOWCUBE{X})
568
- vertexOutputs.vPositionFromLight{X}=uniforms.lightMatrix{X}*worldPos;
569
- #ifdef USE_REVERSE_DEPTHBUFFER
570
- vertexOutputs.vDepthMetric{X}=(-vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
571
- #else
572
- vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthValues.y;
573
- #endif
574
- #endif
575
- #endif
576
- `;
577
- // Sideeffect
578
- ShaderStore.IncludesShadersStoreWGSL[name$3] = shader$3;
579
-
580
- // Do not edit.
581
- const name$2 = "vertexColorMixing";
582
- const shader$2 = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
583
- vertexOutputs.vColor=vec4f(1.0);
584
- #ifdef VERTEXCOLOR
585
- #ifdef VERTEXALPHA
586
- vertexOutputs.vColor*=vertexInputs.color;
587
- #else
588
- vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*vertexInputs.color.rgb,vertexOutputs.vColor.a);
589
- #endif
590
- #endif
591
- #ifdef INSTANCESCOLOR
592
- vertexOutputs.vColor*=vertexInputs.instanceColor;
593
- #endif
594
- #endif
595
- `;
596
- // Sideeffect
597
- ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
598
-
599
- // Do not edit.
600
- const name$1 = "logDepthVertex";
601
- const shader$1 = `#ifdef LOGARITHMICDEPTH
602
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
603
- #endif
604
- `;
605
- // Sideeffect
606
- ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
607
-
608
- // Do not edit.
609
- const name = "pbrVertexShader";
610
- const shader = `#include<pbrUboDeclaration>
611
- #define CUSTOM_VERTEX_BEGIN
612
- attribute position: vec3f;
613
- #ifdef NORMAL
614
- attribute normal: vec3f;
615
- #endif
616
- #ifdef TANGENT
617
- attribute tangent: vec4f;
618
- #endif
619
- #ifdef UV1
620
- attribute uv: vec2f;
621
- #endif
622
- #include<uvAttributeDeclaration>[2..7]
623
- #include<mainUVVaryingDeclaration>[1..7]
624
- #ifdef VERTEXCOLOR
625
- attribute color: vec4f;
626
- #endif
627
- #include<helperFunctions>
628
- #include<bonesDeclaration>
629
- #include<bakedVertexAnimationDeclaration>
630
- #include<instancesDeclaration>
631
- #include<prePassVertexDeclaration>
632
- #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
633
- #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
634
- #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
635
- #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
636
- #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
637
- #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
638
- #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
639
- #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
640
- #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
641
- #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
642
- #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
643
- #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
644
- #ifdef CLEARCOAT
645
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
646
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
647
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
648
- #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
649
- #endif
650
- #ifdef IRIDESCENCE
651
- #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
652
- #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
653
- #endif
654
- #ifdef SHEEN
655
- #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
656
- #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
657
- #endif
658
- #ifdef ANISOTROPIC
659
- #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
660
- #endif
661
- #ifdef SUBSURFACE
662
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
663
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
664
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
665
- #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
666
- #endif
667
- varying vPositionW: vec3f;
668
- #if DEBUGMODE>0
669
- varying vClipSpacePosition: vec4f;
670
- #endif
671
- #ifdef NORMAL
672
- varying vNormalW: vec3f;
673
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
674
- varying vEnvironmentIrradiance: vec3f;
675
- #include<harmonicsFunctions>
676
- #endif
677
- #endif
678
- #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
679
- varying vColor: vec4f;
680
- #endif
681
- #include<bumpVertexDeclaration>
682
- #include<clipPlaneVertexDeclaration>
683
- #include<fogVertexDeclaration>
684
- #include<lightVxUboDeclaration>[0..maxSimultaneousLights]
685
- #include<morphTargetsVertexGlobalDeclaration>
686
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
687
- #ifdef REFLECTIONMAP_SKYBOX
688
- varying vPositionUVW: vec3f;
689
- #endif
690
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
691
- varying vDirectionW: vec3f;
692
- #endif
693
- #include<logDepthDeclaration>
694
- #define CUSTOM_VERTEX_DEFINITIONS
695
- @vertex
696
- fn main(input : VertexInputs)->FragmentInputs {
697
- #define CUSTOM_VERTEX_MAIN_BEGIN
698
- var positionUpdated: vec3f=vertexInputs.position;
699
- #ifdef NORMAL
700
- var normalUpdated: vec3f=vertexInputs.normal;
701
- #endif
702
- #ifdef TANGENT
703
- var tangentUpdated: vec4f=vertexInputs.tangent;
704
- #endif
705
- #ifdef UV1
706
- var uvUpdated: vec2f=vertexInputs.uv;
707
- #endif
708
- #include<morphTargetsVertexGlobal>
709
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
710
- #ifdef REFLECTIONMAP_SKYBOX
711
- vertexOutputs.vPositionUVW=positionUpdated;
712
- #endif
713
- #define CUSTOM_VERTEX_UPDATE_POSITION
714
- #define CUSTOM_VERTEX_UPDATE_NORMAL
715
- #include<instancesVertex>
716
- #if defined(PREPASS) && (defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) || defined(PREPASS_VELOCITY_LINEAR))
717
- vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
718
- #endif
719
- #include<bonesVertex>
720
- #include<bakedVertexAnimation>
721
- var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
722
- #include<prePassVertex>
723
- #ifdef NORMAL
724
- var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
725
- #if defined(INSTANCES) && defined(THIN_INSTANCES)
726
- vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
727
- #else
728
- #ifdef NONUNIFORMSCALING
729
- normalWorld=transposeMat3(inverseMat3(normalWorld));
730
- #endif
731
- vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
732
- #endif
733
- #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
734
- var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
735
- #ifdef REFLECTIONMAP_OPPOSITEZ
736
- reflectionVector.z*=-1.0;
737
- #endif
738
- vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
739
- #endif
740
- #endif
741
- #define CUSTOM_VERTEX_UPDATE_WORLDPOS
742
- #ifdef MULTIVIEW
743
- if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
744
- #else
745
- vertexOutputs.position=scene.viewProjection*worldPos;
746
- #endif
747
- #if DEBUGMODE>0
748
- vertexOutputs.vClipSpacePosition=vertexOutputs.position;
749
- #endif
750
- #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
751
- vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
752
- #endif
753
- #ifndef UV1
754
- var uvUpdated: vec2f= vec2f(0.,0.);
755
- #endif
756
- #ifdef MAINUV1
757
- vertexOutputs.vMainUV1=uvUpdated;
758
- #endif
759
- #include<uvVariableDeclaration>[2..7]
760
- #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
761
- #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
762
- #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
763
- #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
764
- #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
765
- #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
766
- #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
767
- #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
768
- #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
769
- #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
770
- #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
771
- #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
772
- #ifdef CLEARCOAT
773
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
774
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
775
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
776
- #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
777
- #endif
778
- #ifdef IRIDESCENCE
779
- #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
780
- #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
781
- #endif
782
- #ifdef SHEEN
783
- #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
784
- #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
785
- #endif
786
- #ifdef ANISOTROPIC
787
- #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
788
- #endif
789
- #ifdef SUBSURFACE
790
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
791
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
792
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
793
- #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
794
- #endif
795
- #include<bumpVertex>
796
- #include<clipPlaneVertex>
797
- #include<fogVertex>
798
- #include<shadowsVertex>[0..maxSimultaneousLights]
799
- #include<vertexColorMixing>
800
- #include<logDepthVertex>
801
- #define CUSTOM_VERTEX_MAIN_END
802
- }`;
803
- // Sideeffect
804
- ShaderStore.ShadersStoreWGSL[name] = shader;
805
- /** @internal */
806
- const pbrVertexShaderWGSL = { name, shader };
807
-
808
- export { pbrVertexShaderWGSL };
809
- //# sourceMappingURL=pbr.vertex-Cp4yABqq.esm.js.map