@babylonjs/viewer 7.23.0-alpha → 7.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/configuration/configuration.d.ts +107 -0
- package/configuration/configuration.js +16 -0
- package/configuration/configuration.js.map +1 -0
- package/configuration/configurationCompatibility.d.ts +8 -0
- package/configuration/configurationCompatibility.js +66 -0
- package/configuration/configurationCompatibility.js.map +1 -0
- package/configuration/configurationContainer.d.ts +10 -0
- package/configuration/configurationContainer.js +10 -0
- package/configuration/configurationContainer.js.map +1 -0
- package/configuration/globals.d.ts +6 -0
- package/configuration/globals.js +18 -0
- package/configuration/globals.js.map +1 -0
- package/configuration/index.d.ts +2 -0
- package/configuration/index.js +4 -0
- package/configuration/index.js.map +1 -0
- package/configuration/interfaces/cameraConfiguration.d.ts +31 -0
- package/configuration/interfaces/cameraConfiguration.js +2 -0
- package/configuration/interfaces/cameraConfiguration.js.map +1 -0
- package/configuration/interfaces/colorGradingConfiguration.d.ts +81 -0
- package/configuration/interfaces/colorGradingConfiguration.js +2 -0
- package/configuration/interfaces/colorGradingConfiguration.js.map +1 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.d.ts +20 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js +2 -0
- package/configuration/interfaces/defaultRenderingPipelineConfiguration.js.map +1 -0
- package/configuration/interfaces/environmentMapConfiguration.d.ts +22 -0
- package/configuration/interfaces/environmentMapConfiguration.js +2 -0
- package/configuration/interfaces/environmentMapConfiguration.js.map +1 -0
- package/configuration/interfaces/groundConfiguration.d.ts +24 -0
- package/configuration/interfaces/groundConfiguration.js +2 -0
- package/configuration/interfaces/groundConfiguration.js.map +1 -0
- package/configuration/interfaces/imageProcessingConfiguration.d.ts +45 -0
- package/configuration/interfaces/imageProcessingConfiguration.js +2 -0
- package/configuration/interfaces/imageProcessingConfiguration.js.map +1 -0
- package/configuration/interfaces/index.d.ts +15 -0
- package/configuration/interfaces/index.js +16 -0
- package/configuration/interfaces/index.js.map +1 -0
- package/configuration/interfaces/lightConfiguration.d.ts +60 -0
- package/configuration/interfaces/lightConfiguration.js +2 -0
- package/configuration/interfaces/lightConfiguration.js.map +1 -0
- package/configuration/interfaces/modelAnimationConfiguration.d.ts +26 -0
- package/configuration/interfaces/modelAnimationConfiguration.js +2 -0
- package/configuration/interfaces/modelAnimationConfiguration.js.map +1 -0
- package/configuration/interfaces/modelConfiguration.d.ts +65 -0
- package/configuration/interfaces/modelConfiguration.js +2 -0
- package/configuration/interfaces/modelConfiguration.js.map +1 -0
- package/configuration/interfaces/observersConfiguration.d.ts +5 -0
- package/configuration/interfaces/observersConfiguration.js +2 -0
- package/configuration/interfaces/observersConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneConfiguration.d.ts +48 -0
- package/configuration/interfaces/sceneConfiguration.js +2 -0
- package/configuration/interfaces/sceneConfiguration.js.map +1 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.d.ts +23 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js +2 -0
- package/configuration/interfaces/sceneOptimizerConfiguration.js.map +1 -0
- package/configuration/interfaces/skyboxConfiguration.d.ts +21 -0
- package/configuration/interfaces/skyboxConfiguration.js +2 -0
- package/configuration/interfaces/skyboxConfiguration.js.map +1 -0
- package/configuration/interfaces/templateConfiguration.d.ts +67 -0
- package/configuration/interfaces/templateConfiguration.js +2 -0
- package/configuration/interfaces/templateConfiguration.js.map +1 -0
- package/configuration/interfaces/vrConfiguration.d.ts +16 -0
- package/configuration/interfaces/vrConfiguration.js +2 -0
- package/configuration/interfaces/vrConfiguration.js.map +1 -0
- package/configuration/loader.d.ts +4 -0
- package/configuration/loader.js +17 -0
- package/configuration/loader.js.map +1 -0
- package/configuration/mappers.d.ts +43 -0
- package/configuration/mappers.js +192 -0
- package/configuration/mappers.js.map +1 -0
- package/configuration/renderOnlyLoader.d.ts +33 -0
- package/configuration/renderOnlyLoader.js +162 -0
- package/configuration/renderOnlyLoader.js.map +1 -0
- package/configuration/types/default.d.ts +6 -0
- package/configuration/types/default.js +121 -0
- package/configuration/types/default.js.map +1 -0
- package/configuration/types/environmentMap.d.ts +5 -0
- package/configuration/types/environmentMap.js +14 -0
- package/configuration/types/environmentMap.js.map +1 -0
- package/configuration/types/extended.d.ts +6 -0
- package/configuration/types/extended.js +317 -0
- package/configuration/types/extended.js.map +1 -0
- package/configuration/types/index.d.ts +14 -0
- package/configuration/types/index.js +51 -0
- package/configuration/types/index.js.map +1 -0
- package/configuration/types/minimal.d.ts +6 -0
- package/configuration/types/minimal.js +43 -0
- package/configuration/types/minimal.js.map +1 -0
- package/configuration/types/renderOnlyDefault.d.ts +30 -0
- package/configuration/types/renderOnlyDefault.js +31 -0
- package/configuration/types/renderOnlyDefault.js.map +1 -0
- package/configuration/types/shadowLight.d.ts +9 -0
- package/configuration/types/shadowLight.js +64 -0
- package/configuration/types/shadowLight.js.map +1 -0
- package/helper/index.d.ts +29 -0
- package/helper/index.js +66 -0
- package/helper/index.js.map +1 -0
- package/index.d.ts +30 -0
- package/index.js +46 -0
- package/index.js.map +1 -0
- package/initializer.d.ts +11 -0
- package/initializer.js +35 -0
- package/initializer.js.map +1 -0
- package/interfaces.d.ts +5 -0
- package/interfaces.js +7 -0
- package/interfaces.js.map +1 -0
- package/labs/environmentSerializer.d.ts +126 -0
- package/labs/environmentSerializer.js +191 -0
- package/labs/environmentSerializer.js.map +1 -0
- package/labs/texture.d.ts +183 -0
- package/labs/texture.js +351 -0
- package/labs/texture.js.map +1 -0
- package/labs/viewerLabs.d.ts +51 -0
- package/labs/viewerLabs.js +134 -0
- package/labs/viewerLabs.js.map +1 -0
- package/loader/modelLoader.d.ts +56 -0
- package/loader/modelLoader.js +199 -0
- package/loader/modelLoader.js.map +1 -0
- package/loader/plugins/applyMaterialConfig.d.ts +12 -0
- package/loader/plugins/applyMaterialConfig.js +16 -0
- package/loader/plugins/applyMaterialConfig.js.map +1 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.d.ts +9 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js +16 -0
- package/loader/plugins/extendedMaterialLoaderPlugin.js.map +1 -0
- package/loader/plugins/index.d.ts +19 -0
- package/loader/plugins/index.js +44 -0
- package/loader/plugins/index.js.map +1 -0
- package/loader/plugins/loaderPlugin.d.ts +24 -0
- package/loader/plugins/loaderPlugin.js +2 -0
- package/loader/plugins/loaderPlugin.js.map +1 -0
- package/loader/plugins/msftLodLoaderPlugin.d.ts +12 -0
- package/loader/plugins/msftLodLoaderPlugin.js +21 -0
- package/loader/plugins/msftLodLoaderPlugin.js.map +1 -0
- package/loader/plugins/telemetryLoaderPlugin.d.ts +12 -0
- package/loader/plugins/telemetryLoaderPlugin.js +36 -0
- package/loader/plugins/telemetryLoaderPlugin.js.map +1 -0
- package/managers/observablesManager.d.ts +66 -0
- package/managers/observablesManager.js +35 -0
- package/managers/observablesManager.js.map +1 -0
- package/managers/sceneManager.d.ts +245 -0
- package/managers/sceneManager.js +1375 -0
- package/managers/sceneManager.js.map +1 -0
- package/managers/telemetryManager.d.ts +78 -0
- package/managers/telemetryManager.js +117 -0
- package/managers/telemetryManager.js.map +1 -0
- package/model/modelAnimation.d.ts +215 -0
- package/model/modelAnimation.js +237 -0
- package/model/modelAnimation.js.map +1 -0
- package/model/viewerModel.d.ts +233 -0
- package/model/viewerModel.js +673 -0
- package/model/viewerModel.js.map +1 -0
- package/optimizer/custom/extended.d.ts +13 -0
- package/optimizer/custom/extended.js +101 -0
- package/optimizer/custom/extended.js.map +1 -0
- package/optimizer/custom/index.d.ts +9 -0
- package/optimizer/custom/index.js +26 -0
- package/optimizer/custom/index.js.map +1 -0
- package/package.json +27 -17
- package/readme.md +21 -35
- package/renderOnlyIndex.d.ts +11 -0
- package/renderOnlyIndex.js +18 -0
- package/renderOnlyIndex.js.map +1 -0
- package/templating/eventManager.d.ts +35 -0
- package/templating/eventManager.js +66 -0
- package/templating/eventManager.js.map +1 -0
- package/templating/plugins/hdButtonPlugin.d.ts +9 -0
- package/templating/plugins/hdButtonPlugin.js +21 -0
- package/templating/plugins/hdButtonPlugin.js.map +1 -0
- package/templating/plugins/printButton.d.ts +9 -0
- package/templating/plugins/printButton.js +40 -0
- package/templating/plugins/printButton.js.map +1 -0
- package/templating/templateManager.d.ts +197 -0
- package/templating/templateManager.js +561 -0
- package/templating/templateManager.js.map +1 -0
- package/templating/viewerTemplatePlugin.d.ts +21 -0
- package/templating/viewerTemplatePlugin.js +69 -0
- package/templating/viewerTemplatePlugin.js.map +1 -0
- package/viewer/defaultViewer.d.ts +130 -0
- package/viewer/defaultViewer.js +675 -0
- package/viewer/defaultViewer.js.map +1 -0
- package/viewer/renderOnlyViewer.d.ts +9 -0
- package/viewer/renderOnlyViewer.js +46 -0
- package/viewer/renderOnlyViewer.js.map +1 -0
- package/viewer/viewer.d.ts +258 -0
- package/viewer/viewer.js +783 -0
- package/viewer/viewer.js.map +1 -0
- package/viewer/viewerManager.d.ts +58 -0
- package/viewer/viewerManager.js +91 -0
- package/viewer/viewerManager.js.map +1 -0
- package/viewer/viewerWithTemplate.d.ts +9 -0
- package/viewer/viewerWithTemplate.js +20 -0
- package/viewer/viewerWithTemplate.js.map +1 -0
- package/dist/babylon-viewer.esm.js +0 -2
- package/dist/babylon-viewer.esm.js.map +0 -1
- package/dist/babylon-viewer.esm.min.js +0 -2
- package/dist/babylon-viewer.esm.min.js.map +0 -1
- package/dist/chunks/basisTextureLoader-BnIeLUi5.esm.min.js +0 -2
- package/dist/chunks/basisTextureLoader-BnIeLUi5.esm.min.js.map +0 -1
- package/dist/chunks/basisTextureLoader-D5DAa_qR.esm.js +0 -600
- package/dist/chunks/basisTextureLoader-D5DAa_qR.esm.js.map +0 -1
- package/dist/chunks/ddsTextureLoader-D9xNsYAT.esm.min.js +0 -2
- package/dist/chunks/ddsTextureLoader-D9xNsYAT.esm.min.js.map +0 -1
- package/dist/chunks/ddsTextureLoader-DCv39Yn8.esm.js +0 -87
- package/dist/chunks/ddsTextureLoader-DCv39Yn8.esm.js.map +0 -1
- package/dist/chunks/envTextureLoader-Cmuugxf1.esm.min.js +0 -2
- package/dist/chunks/envTextureLoader-Cmuugxf1.esm.min.js.map +0 -1
- package/dist/chunks/envTextureLoader-Dl0xiO1G.esm.js +0 -62
- package/dist/chunks/envTextureLoader-Dl0xiO1G.esm.js.map +0 -1
- package/dist/chunks/exrTextureLoader-C0UEUMfH.esm.js +0 -1682
- package/dist/chunks/exrTextureLoader-C0UEUMfH.esm.js.map +0 -1
- package/dist/chunks/exrTextureLoader-DVZGHvAz.esm.min.js +0 -2
- package/dist/chunks/exrTextureLoader-DVZGHvAz.esm.min.js.map +0 -1
- package/dist/chunks/hdrTextureLoader-BM271mLj.esm.min.js +0 -2
- package/dist/chunks/hdrTextureLoader-BM271mLj.esm.min.js.map +0 -1
- package/dist/chunks/hdrTextureLoader-CrHh5vTV.esm.js +0 -252
- package/dist/chunks/hdrTextureLoader-CrHh5vTV.esm.js.map +0 -1
- package/dist/chunks/helperFunctions-BQ8X1piK.esm.min.js +0 -2
- package/dist/chunks/helperFunctions-BQ8X1piK.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-CUX6uz_w.esm.js +0 -108
- package/dist/chunks/helperFunctions-CUX6uz_w.esm.js.map +0 -1
- package/dist/chunks/helperFunctions-ChWwJuKv.esm.min.js +0 -2
- package/dist/chunks/helperFunctions-ChWwJuKv.esm.min.js.map +0 -1
- package/dist/chunks/helperFunctions-DpMCqZKL.esm.js +0 -80
- package/dist/chunks/helperFunctions-DpMCqZKL.esm.js.map +0 -1
- package/dist/chunks/index-DHuuBhpP.esm.js +0 -102146
- package/dist/chunks/index-DHuuBhpP.esm.js.map +0 -1
- package/dist/chunks/index-EA8kJjBu.esm.min.js +0 -56
- package/dist/chunks/index-EA8kJjBu.esm.min.js.map +0 -1
- package/dist/chunks/ktxTextureLoader-BRR5FQro.esm.min.js +0 -2
- package/dist/chunks/ktxTextureLoader-BRR5FQro.esm.min.js.map +0 -1
- package/dist/chunks/ktxTextureLoader-gZQU7w7m.esm.js +0 -813
- package/dist/chunks/ktxTextureLoader-gZQU7w7m.esm.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-B1MaqbwG.esm.min.js +0 -2
- package/dist/chunks/logDepthDeclaration-B1MaqbwG.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-B2UkQWK5.esm.min.js +0 -2
- package/dist/chunks/logDepthDeclaration-B2UkQWK5.esm.min.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-COhUDa1N.esm.js +0 -73
- package/dist/chunks/logDepthDeclaration-COhUDa1N.esm.js.map +0 -1
- package/dist/chunks/logDepthDeclaration-CojhsbFY.esm.js +0 -76
- package/dist/chunks/logDepthDeclaration-CojhsbFY.esm.js.map +0 -1
- package/dist/chunks/pass.fragment-BNKAdmAy.esm.min.js +0 -2
- package/dist/chunks/pass.fragment-BNKAdmAy.esm.min.js.map +0 -1
- package/dist/chunks/pass.fragment-CDiei_Sn.esm.js +0 -15
- package/dist/chunks/pass.fragment-CDiei_Sn.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-BN71FgFx.esm.min.js +0 -2
- package/dist/chunks/pbr.fragment-BN71FgFx.esm.min.js.map +0 -1
- package/dist/chunks/pbr.fragment-BvCEmvwh.esm.js +0 -4530
- package/dist/chunks/pbr.fragment-BvCEmvwh.esm.js.map +0 -1
- package/dist/chunks/pbr.fragment-DU4hy3T_.esm.min.js +0 -2
- package/dist/chunks/pbr.fragment-DU4hy3T_.esm.min.js.map +0 -1
- package/dist/chunks/pbr.fragment-QxF1RFoh.esm.js +0 -4323
- package/dist/chunks/pbr.fragment-QxF1RFoh.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-62J9fbA6.esm.js +0 -932
- package/dist/chunks/pbr.vertex-62J9fbA6.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-C8vOdMd6.esm.min.js +0 -2
- package/dist/chunks/pbr.vertex-C8vOdMd6.esm.min.js.map +0 -1
- package/dist/chunks/pbr.vertex-Cp4yABqq.esm.js +0 -809
- package/dist/chunks/pbr.vertex-Cp4yABqq.esm.js.map +0 -1
- package/dist/chunks/pbr.vertex-DPPPQSbX.esm.min.js +0 -2
- package/dist/chunks/pbr.vertex-DPPPQSbX.esm.min.js.map +0 -1
- package/dist/chunks/postprocess.vertex-5WWqPw1s.esm.js +0 -20
- package/dist/chunks/postprocess.vertex-5WWqPw1s.esm.js.map +0 -1
- package/dist/chunks/postprocess.vertex-DzqXlss5.esm.min.js +0 -2
- package/dist/chunks/postprocess.vertex-DzqXlss5.esm.min.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-BdggM8VZ.esm.min.js +0 -2
- package/dist/chunks/rgbdDecode.fragment-BdggM8VZ.esm.min.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-Bpslxg4R.esm.js +0 -17
- package/dist/chunks/rgbdDecode.fragment-Bpslxg4R.esm.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-By7Rc7Xz.esm.js +0 -17
- package/dist/chunks/rgbdDecode.fragment-By7Rc7Xz.esm.js.map +0 -1
- package/dist/chunks/rgbdDecode.fragment-CnUoEV03.esm.min.js +0 -2
- package/dist/chunks/rgbdDecode.fragment-CnUoEV03.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-BBl79-3e.esm.js +0 -17
- package/dist/chunks/rgbdEncode.fragment-BBl79-3e.esm.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-BGkuZmHn.esm.min.js +0 -2
- package/dist/chunks/rgbdEncode.fragment-BGkuZmHn.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-LUPpF87m.esm.min.js +0 -2
- package/dist/chunks/rgbdEncode.fragment-LUPpF87m.esm.min.js.map +0 -1
- package/dist/chunks/rgbdEncode.fragment-PJDNuVns.esm.js +0 -17
- package/dist/chunks/rgbdEncode.fragment-PJDNuVns.esm.js.map +0 -1
- package/dist/chunks/tgaTextureLoader-CccJYauf.esm.min.js +0 -2
- package/dist/chunks/tgaTextureLoader-CccJYauf.esm.min.js.map +0 -1
- package/dist/chunks/tgaTextureLoader-DdDpL5u3.esm.js +0 -349
- package/dist/chunks/tgaTextureLoader-DdDpL5u3.esm.js.map +0 -1
- package/lib/index.d.ts +0 -237
- package/lib/index.js +0 -869
- package/lib/index.js.map +0 -1
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{"version":3,"file":"ktxTextureLoader-gZQU7w7m.esm.js","sources":["../../../../../dev/core/dist/Misc/khronosTextureContainer.js","../../../../../dev/core/dist/Materials/Textures/ktx2decoderTypes.js","../../../../../dev/core/dist/Misc/khronosTextureContainer2Worker.js","../../../../../dev/core/dist/Misc/khronosTextureContainer2.js","../../../../../dev/core/dist/Materials/Textures/Loaders/ktxTextureLoader.js"],"sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\nimport { Logger } from \"../Misc/logger\";\n/**\n * for description see https://www.khronos.org/opengles/sdk/tools/KTX/\n * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/\n */\nexport class KhronosTextureContainer {\n /**\n * Creates a new KhronosTextureContainer\n * @param data contents of the KTX container file\n * @param facesExpected should be either 1 or 6, based whether a cube texture or or\n */\n constructor(\n /** contents of the KTX container file */\n data, facesExpected) {\n this.data = data;\n /**\n * If the container has been made invalid (eg. constructor failed to correctly load array buffer)\n */\n this.isInvalid = false;\n if (!KhronosTextureContainer.IsValid(data)) {\n this.isInvalid = true;\n Logger.Error(\"texture missing KTX identifier\");\n return;\n }\n // load the reset of the header in native 32 bit uint\n const dataSize = Uint32Array.BYTES_PER_ELEMENT;\n const headerDataView = new DataView(this.data.buffer, this.data.byteOffset + 12, 13 * dataSize);\n const endianness = headerDataView.getUint32(0, true);\n const littleEndian = endianness === 0x04030201;\n this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); // must be 0 for compressed textures\n this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); // must be 1 for compressed textures\n this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); // must be 0 for compressed textures\n this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)\n this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)\n this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)\n this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)\n this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)\n this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); // used for texture arrays\n this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); // used for cubemap textures, should either be 1 or 6\n this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); // number of levels; disregard possibility of 0 for compressed textures\n this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); // the amount of space after the header for meta-data\n // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.\n if (this.glType !== 0) {\n Logger.Error(\"only compressed formats currently supported\");\n this.isInvalid = true;\n return;\n }\n else {\n // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.\n this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels);\n }\n if (this.pixelHeight === 0 || this.pixelDepth !== 0) {\n Logger.Error(\"only 2D textures currently supported\");\n this.isInvalid = true;\n return;\n }\n if (this.numberOfArrayElements !== 0) {\n Logger.Error(\"texture arrays not currently supported\");\n this.isInvalid = true;\n return;\n }\n if (this.numberOfFaces !== facesExpected) {\n Logger.Error(\"number of faces expected\" + facesExpected + \", but found \" + this.numberOfFaces);\n this.isInvalid = true;\n return;\n }\n // we now have a completely validated file, so could use existence of loadType as success\n // would need to make this more elaborate & adjust checks above to support more than one load type\n this.loadType = KhronosTextureContainer.COMPRESSED_2D;\n }\n /**\n * Uploads KTX content to a Babylon Texture.\n * It is assumed that the texture has already been created & is currently bound\n * @internal\n */\n uploadLevels(texture, loadMipmaps) {\n switch (this.loadType) {\n case KhronosTextureContainer.COMPRESSED_2D:\n this._upload2DCompressedLevels(texture, loadMipmaps);\n break;\n case KhronosTextureContainer.TEX_2D:\n case KhronosTextureContainer.COMPRESSED_3D:\n case KhronosTextureContainer.TEX_3D:\n }\n }\n _upload2DCompressedLevels(texture, loadMipmaps) {\n // initialize width & height for level 1\n let dataOffset = KhronosTextureContainer.HEADER_LEN + this.bytesOfKeyValueData;\n let width = this.pixelWidth;\n let height = this.pixelHeight;\n const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;\n for (let level = 0; level < mipmapCount; level++) {\n const imageSize = new Int32Array(this.data.buffer, this.data.byteOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps\n dataOffset += 4; //image data starts from next multiple of 4 offset. Each face refers to same imagesize field above.\n for (let face = 0; face < this.numberOfFaces; face++) {\n const byteArray = new Uint8Array(this.data.buffer, this.data.byteOffset + dataOffset, imageSize);\n const engine = texture.getEngine();\n engine._uploadCompressedDataToTextureDirectly(texture, texture.format, width, height, byteArray, face, level);\n dataOffset += imageSize; // add size of the image for the next face/mipmap\n dataOffset += 3 - ((imageSize + 3) % 4); // add padding for odd sized image\n }\n width = Math.max(1.0, width * 0.5);\n height = Math.max(1.0, height * 0.5);\n }\n }\n /**\n * Checks if the given data starts with a KTX file identifier.\n * @param data the data to check\n * @returns true if the data is a KTX file or false otherwise\n */\n static IsValid(data) {\n if (data.byteLength >= 12) {\n // '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\\r', '\\n', '\\x1A', '\\n'\n const identifier = new Uint8Array(data.buffer, data.byteOffset, 12);\n if (identifier[0] === 0xab &&\n identifier[1] === 0x4b &&\n identifier[2] === 0x54 &&\n identifier[3] === 0x58 &&\n identifier[4] === 0x20 &&\n identifier[5] === 0x31 &&\n identifier[6] === 0x31 &&\n identifier[7] === 0xbb &&\n identifier[8] === 0x0d &&\n identifier[9] === 0x0a &&\n identifier[10] === 0x1a &&\n identifier[11] === 0x0a) {\n return true;\n }\n }\n return false;\n }\n}\nKhronosTextureContainer.HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)\n// load types\nKhronosTextureContainer.COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()\nKhronosTextureContainer.COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()\nKhronosTextureContainer.TEX_2D = 2; // uses a gl.texImage2D()\nKhronosTextureContainer.TEX_3D = 3; // uses a gl.texImage3D()\n//# sourceMappingURL=khronosTextureContainer.js.map","export var SourceTextureFormat;\n(function (SourceTextureFormat) {\n SourceTextureFormat[SourceTextureFormat[\"ETC1S\"] = 0] = \"ETC1S\";\n SourceTextureFormat[SourceTextureFormat[\"UASTC4x4\"] = 1] = \"UASTC4x4\";\n})(SourceTextureFormat || (SourceTextureFormat = {}));\nexport var TranscodeTarget;\n(function (TranscodeTarget) {\n TranscodeTarget[TranscodeTarget[\"ASTC_4X4_RGBA\"] = 0] = \"ASTC_4X4_RGBA\";\n TranscodeTarget[TranscodeTarget[\"BC7_RGBA\"] = 1] = \"BC7_RGBA\";\n TranscodeTarget[TranscodeTarget[\"BC3_RGBA\"] = 2] = \"BC3_RGBA\";\n TranscodeTarget[TranscodeTarget[\"BC1_RGB\"] = 3] = \"BC1_RGB\";\n TranscodeTarget[TranscodeTarget[\"PVRTC1_4_RGBA\"] = 4] = \"PVRTC1_4_RGBA\";\n TranscodeTarget[TranscodeTarget[\"PVRTC1_4_RGB\"] = 5] = \"PVRTC1_4_RGB\";\n TranscodeTarget[TranscodeTarget[\"ETC2_RGBA\"] = 6] = \"ETC2_RGBA\";\n TranscodeTarget[TranscodeTarget[\"ETC1_RGB\"] = 7] = \"ETC1_RGB\";\n TranscodeTarget[TranscodeTarget[\"RGBA32\"] = 8] = \"RGBA32\";\n TranscodeTarget[TranscodeTarget[\"R8\"] = 9] = \"R8\";\n TranscodeTarget[TranscodeTarget[\"RG8\"] = 10] = \"RG8\";\n})(TranscodeTarget || (TranscodeTarget = {}));\nexport var EngineFormat;\n(function (EngineFormat) {\n EngineFormat[EngineFormat[\"COMPRESSED_RGBA_BPTC_UNORM_EXT\"] = 36492] = \"COMPRESSED_RGBA_BPTC_UNORM_EXT\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGBA_ASTC_4X4_KHR\"] = 37808] = \"COMPRESSED_RGBA_ASTC_4X4_KHR\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGB_S3TC_DXT1_EXT\"] = 33776] = \"COMPRESSED_RGB_S3TC_DXT1_EXT\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGBA_S3TC_DXT5_EXT\"] = 33779] = \"COMPRESSED_RGBA_S3TC_DXT5_EXT\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGBA_PVRTC_4BPPV1_IMG\"] = 35842] = \"COMPRESSED_RGBA_PVRTC_4BPPV1_IMG\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGB_PVRTC_4BPPV1_IMG\"] = 35840] = \"COMPRESSED_RGB_PVRTC_4BPPV1_IMG\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGBA8_ETC2_EAC\"] = 37496] = \"COMPRESSED_RGBA8_ETC2_EAC\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGB8_ETC2\"] = 37492] = \"COMPRESSED_RGB8_ETC2\";\n EngineFormat[EngineFormat[\"COMPRESSED_RGB_ETC1_WEBGL\"] = 36196] = \"COMPRESSED_RGB_ETC1_WEBGL\";\n EngineFormat[EngineFormat[\"RGBA8Format\"] = 32856] = \"RGBA8Format\";\n EngineFormat[EngineFormat[\"R8Format\"] = 33321] = \"R8Format\";\n EngineFormat[EngineFormat[\"RG8Format\"] = 33323] = \"RG8Format\";\n})(EngineFormat || (EngineFormat = {}));\n//# sourceMappingURL=ktx2decoderTypes.js.map","export function applyConfig(urls, binariesAndModulesContainer) {\n const KTX2DecoderModule = binariesAndModulesContainer?.jsDecoderModule || KTX2DECODER;\n if (urls) {\n if (urls.wasmUASTCToASTC) {\n KTX2DecoderModule.LiteTranscoder_UASTC_ASTC.WasmModuleURL = urls.wasmUASTCToASTC;\n }\n if (urls.wasmUASTCToBC7) {\n KTX2DecoderModule.LiteTranscoder_UASTC_BC7.WasmModuleURL = urls.wasmUASTCToBC7;\n }\n if (urls.wasmUASTCToRGBA_UNORM) {\n KTX2DecoderModule.LiteTranscoder_UASTC_RGBA_UNORM.WasmModuleURL = urls.wasmUASTCToRGBA_UNORM;\n }\n if (urls.wasmUASTCToRGBA_SRGB) {\n KTX2DecoderModule.LiteTranscoder_UASTC_RGBA_SRGB.WasmModuleURL = urls.wasmUASTCToRGBA_SRGB;\n }\n if (urls.wasmUASTCToR8_UNORM) {\n KTX2DecoderModule.LiteTranscoder_UASTC_R8_UNORM.WasmModuleURL = urls.wasmUASTCToR8_UNORM;\n }\n if (urls.wasmUASTCToRG8_UNORM) {\n KTX2DecoderModule.LiteTranscoder_UASTC_RG8_UNORM.WasmModuleURL = urls.wasmUASTCToRG8_UNORM;\n }\n if (urls.jsMSCTranscoder) {\n KTX2DecoderModule.MSCTranscoder.JSModuleURL = urls.jsMSCTranscoder;\n }\n if (urls.wasmMSCTranscoder) {\n KTX2DecoderModule.MSCTranscoder.WasmModuleURL = urls.wasmMSCTranscoder;\n }\n if (urls.wasmZSTDDecoder) {\n KTX2DecoderModule.ZSTDDecoder.WasmModuleURL = urls.wasmZSTDDecoder;\n }\n }\n if (binariesAndModulesContainer) {\n if (binariesAndModulesContainer.wasmUASTCToASTC) {\n KTX2DecoderModule.LiteTranscoder_UASTC_ASTC.WasmBinary = binariesAndModulesContainer.wasmUASTCToASTC;\n }\n if (binariesAndModulesContainer.wasmUASTCToBC7) {\n KTX2DecoderModule.LiteTranscoder_UASTC_BC7.WasmBinary = binariesAndModulesContainer.wasmUASTCToBC7;\n }\n if (binariesAndModulesContainer.wasmUASTCToRGBA_UNORM) {\n KTX2DecoderModule.LiteTranscoder_UASTC_RGBA_UNORM.WasmBinary = binariesAndModulesContainer.wasmUASTCToRGBA_UNORM;\n }\n if (binariesAndModulesContainer.wasmUASTCToRGBA_SRGB) {\n KTX2DecoderModule.LiteTranscoder_UASTC_RGBA_SRGB.WasmBinary = binariesAndModulesContainer.wasmUASTCToRGBA_SRGB;\n }\n if (binariesAndModulesContainer.wasmUASTCToR8_UNORM) {\n KTX2DecoderModule.LiteTranscoder_UASTC_R8_UNORM.WasmBinary = binariesAndModulesContainer.wasmUASTCToR8_UNORM;\n }\n if (binariesAndModulesContainer.wasmUASTCToRG8_UNORM) {\n KTX2DecoderModule.LiteTranscoder_UASTC_RG8_UNORM.WasmBinary = binariesAndModulesContainer.wasmUASTCToRG8_UNORM;\n }\n if (binariesAndModulesContainer.jsMSCTranscoder) {\n KTX2DecoderModule.MSCTranscoder.JSModule = binariesAndModulesContainer.jsMSCTranscoder;\n }\n if (binariesAndModulesContainer.wasmMSCTranscoder) {\n KTX2DecoderModule.MSCTranscoder.WasmBinary = binariesAndModulesContainer.wasmMSCTranscoder;\n }\n if (binariesAndModulesContainer.wasmZSTDDecoder) {\n KTX2DecoderModule.ZSTDDecoder.WasmBinary = binariesAndModulesContainer.wasmZSTDDecoder;\n }\n }\n}\nexport function workerFunction(KTX2DecoderModule) {\n if (typeof KTX2DecoderModule === \"undefined\" && typeof KTX2DECODER !== \"undefined\") {\n KTX2DecoderModule = KTX2DECODER;\n }\n let ktx2Decoder;\n onmessage = (event) => {\n if (!event.data) {\n return;\n }\n switch (event.data.action) {\n case \"init\": {\n const urls = event.data.urls;\n if (urls) {\n if (urls.jsDecoderModule && typeof KTX2DecoderModule === \"undefined\") {\n importScripts(urls.jsDecoderModule);\n // assuming global namespace populated by the script (UMD pattern)\n KTX2DecoderModule = KTX2DECODER;\n }\n applyConfig(urls);\n }\n if (event.data.wasmBinaries) {\n applyConfig(undefined, { ...event.data.wasmBinaries, jsDecoderModule: KTX2DecoderModule });\n }\n ktx2Decoder = new KTX2DecoderModule.KTX2Decoder();\n postMessage({ action: \"init\" });\n break;\n }\n case \"setDefaultDecoderOptions\": {\n KTX2DecoderModule.KTX2Decoder.DefaultDecoderOptions = event.data.options;\n break;\n }\n case \"decode\":\n ktx2Decoder\n .decode(event.data.data, event.data.caps, event.data.options)\n .then((data) => {\n const buffers = [];\n for (let mip = 0; mip < data.mipmaps.length; ++mip) {\n const mipmap = data.mipmaps[mip];\n if (mipmap && mipmap.data) {\n buffers.push(mipmap.data.buffer);\n }\n }\n postMessage({ action: \"decoded\", success: true, decodedData: data }, buffers);\n })\n .catch((reason) => {\n postMessage({ action: \"decoded\", success: false, msg: reason });\n });\n break;\n }\n };\n}\nexport function initializeWebWorker(worker, wasmBinaries, urls) {\n return new Promise((resolve, reject) => {\n const onError = (error) => {\n worker.removeEventListener(\"error\", onError);\n worker.removeEventListener(\"message\", onMessage);\n reject(error);\n };\n const onMessage = (message) => {\n if (message.data.action === \"init\") {\n worker.removeEventListener(\"error\", onError);\n worker.removeEventListener(\"message\", onMessage);\n resolve(worker);\n }\n };\n worker.addEventListener(\"error\", onError);\n worker.addEventListener(\"message\", onMessage);\n worker.postMessage({\n action: \"init\",\n urls,\n wasmBinaries,\n });\n });\n}\n//# sourceMappingURL=khronosTextureContainer2Worker.js.map","import { Constants } from \"../Engines/constants\";\nimport { AutoReleaseWorkerPool } from \"./workerPool\";\nimport { Tools } from \"./tools\";\nimport { TranscodeTarget } from \"core/Materials/Textures/ktx2decoderTypes\";\nimport { applyConfig, initializeWebWorker, workerFunction } from \"./khronosTextureContainer2Worker\";\n/**\n * Class that defines the default KTX2 decoder options.\n *\n * This class is useful for providing options to the KTX2 decoder to control how the source data is transcoded.\n */\nexport class DefaultKTX2DecoderOptions {\n constructor() {\n this._isDirty = true;\n this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC = true;\n this._ktx2DecoderOptions = {};\n }\n /**\n * Gets the dirty flag\n */\n get isDirty() {\n return this._isDirty;\n }\n /**\n * force a (uncompressed) RGBA transcoded format if transcoding a UASTC source format and ASTC + BC7 are not available as a compressed transcoded format\n */\n get useRGBAIfASTCBC7NotAvailableWhenUASTC() {\n return this._useRGBAIfASTCBC7NotAvailableWhenUASTC;\n }\n set useRGBAIfASTCBC7NotAvailableWhenUASTC(value) {\n if (this._useRGBAIfASTCBC7NotAvailableWhenUASTC === value) {\n return;\n }\n this._useRGBAIfASTCBC7NotAvailableWhenUASTC = value;\n this._isDirty = true;\n }\n /**\n * force a (uncompressed) RGBA transcoded format if transcoding a UASTC source format and only BC1 or BC3 are available as a compressed transcoded format.\n * This property is true by default to favor speed over memory, because currently transcoding from UASTC to BC1/3 is slow because the transcoder transcodes\n * to uncompressed and then recompresses the texture\n */\n get useRGBAIfOnlyBC1BC3AvailableWhenUASTC() {\n return this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC;\n }\n set useRGBAIfOnlyBC1BC3AvailableWhenUASTC(value) {\n if (this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC === value) {\n return;\n }\n this._useRGBAIfOnlyBC1BC3AvailableWhenUASTC = value;\n this._isDirty = true;\n }\n /**\n * force to always use (uncompressed) RGBA for transcoded format\n */\n get forceRGBA() {\n return this._forceRGBA;\n }\n set forceRGBA(value) {\n if (this._forceRGBA === value) {\n return;\n }\n this._forceRGBA = value;\n this._isDirty = true;\n }\n /**\n * force to always use (uncompressed) R8 for transcoded format\n */\n get forceR8() {\n return this._forceR8;\n }\n set forceR8(value) {\n if (this._forceR8 === value) {\n return;\n }\n this._forceR8 = value;\n this._isDirty = true;\n }\n /**\n * force to always use (uncompressed) RG8 for transcoded format\n */\n get forceRG8() {\n return this._forceRG8;\n }\n set forceRG8(value) {\n if (this._forceRG8 === value) {\n return;\n }\n this._forceRG8 = value;\n this._isDirty = true;\n }\n /**\n * list of transcoders to bypass when looking for a suitable transcoder. The available transcoders are:\n * UniversalTranscoder_UASTC_ASTC\n * UniversalTranscoder_UASTC_BC7\n * UniversalTranscoder_UASTC_RGBA_UNORM\n * UniversalTranscoder_UASTC_RGBA_SRGB\n * UniversalTranscoder_UASTC_R8_UNORM\n * UniversalTranscoder_UASTC_RG8_UNORM\n * MSCTranscoder\n */\n get bypassTranscoders() {\n return this._bypassTranscoders;\n }\n set bypassTranscoders(value) {\n if (this._bypassTranscoders === value) {\n return;\n }\n this._bypassTranscoders = value;\n this._isDirty = true;\n }\n /** @internal */\n _getKTX2DecoderOptions() {\n if (!this._isDirty) {\n return this._ktx2DecoderOptions;\n }\n this._isDirty = false;\n const options = {\n useRGBAIfASTCBC7NotAvailableWhenUASTC: this._useRGBAIfASTCBC7NotAvailableWhenUASTC,\n forceRGBA: this._forceRGBA,\n forceR8: this._forceR8,\n forceRG8: this._forceRG8,\n bypassTranscoders: this._bypassTranscoders,\n };\n if (this.useRGBAIfOnlyBC1BC3AvailableWhenUASTC) {\n options.transcodeFormatDecisionTree = {\n UASTC: {\n transcodeFormat: [TranscodeTarget.BC1_RGB, TranscodeTarget.BC3_RGBA],\n yes: {\n transcodeFormat: TranscodeTarget.RGBA32,\n engineFormat: 32856 /* EngineFormat.RGBA8Format */,\n roundToMultiple4: false,\n },\n },\n };\n }\n this._ktx2DecoderOptions = options;\n return options;\n }\n}\n/**\n * Class for loading KTX2 files\n */\nexport class KhronosTextureContainer2 {\n static GetDefaultNumWorkers() {\n if (typeof navigator !== \"object\" || !navigator.hardwareConcurrency) {\n return 1;\n }\n // Use 50% of the available logical processors but capped at 4.\n return Math.min(Math.floor(navigator.hardwareConcurrency * 0.5), 4);\n }\n static _Initialize(numWorkers) {\n if (KhronosTextureContainer2._WorkerPoolPromise || KhronosTextureContainer2._DecoderModulePromise) {\n return;\n }\n const urls = {\n jsDecoderModule: Tools.GetBabylonScriptURL(this.URLConfig.jsDecoderModule, true),\n wasmUASTCToASTC: Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToASTC, true),\n wasmUASTCToBC7: Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToBC7, true),\n wasmUASTCToRGBA_UNORM: Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_UNORM, true),\n wasmUASTCToRGBA_SRGB: Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRGBA_SRGB, true),\n wasmUASTCToR8_UNORM: Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToR8_UNORM, true),\n wasmUASTCToRG8_UNORM: Tools.GetBabylonScriptURL(this.URLConfig.wasmUASTCToRG8_UNORM, true),\n jsMSCTranscoder: Tools.GetBabylonScriptURL(this.URLConfig.jsMSCTranscoder, true),\n wasmMSCTranscoder: Tools.GetBabylonScriptURL(this.URLConfig.wasmMSCTranscoder, true),\n wasmZSTDDecoder: Tools.GetBabylonScriptURL(this.URLConfig.wasmZSTDDecoder, true),\n };\n if (numWorkers && typeof Worker === \"function\" && typeof URL !== \"undefined\") {\n KhronosTextureContainer2._WorkerPoolPromise = new Promise((resolve) => {\n const workerContent = `${applyConfig}(${workerFunction})()`;\n const workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: \"application/javascript\" }));\n resolve(new AutoReleaseWorkerPool(numWorkers, () => initializeWebWorker(new Worker(workerBlobUrl), undefined, urls)));\n });\n }\n else {\n if (typeof KhronosTextureContainer2._KTX2DecoderModule === \"undefined\") {\n KhronosTextureContainer2._DecoderModulePromise = Tools.LoadBabylonScriptAsync(urls.jsDecoderModule).then(() => {\n KhronosTextureContainer2._KTX2DecoderModule = KTX2DECODER;\n KhronosTextureContainer2._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread = false;\n KhronosTextureContainer2._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread = true;\n applyConfig(urls, KhronosTextureContainer2._KTX2DecoderModule);\n return new KhronosTextureContainer2._KTX2DecoderModule.KTX2Decoder();\n });\n }\n else {\n KhronosTextureContainer2._KTX2DecoderModule.MSCTranscoder.UseFromWorkerThread = false;\n KhronosTextureContainer2._KTX2DecoderModule.WASMMemoryManager.LoadBinariesFromCurrentThread = true;\n KhronosTextureContainer2._DecoderModulePromise = Promise.resolve(new KhronosTextureContainer2._KTX2DecoderModule.KTX2Decoder());\n }\n }\n }\n /**\n * Constructor\n * @param engine The engine to use\n * @param numWorkersOrOptions The number of workers for async operations. Specify `0` to disable web workers and run synchronously in the current context.\n */\n constructor(engine, numWorkersOrOptions = KhronosTextureContainer2.DefaultNumWorkers) {\n this._engine = engine;\n const workerPoolOption = (typeof numWorkersOrOptions === \"object\" && numWorkersOrOptions.workerPool) || KhronosTextureContainer2.WorkerPool;\n if (workerPoolOption) {\n KhronosTextureContainer2._WorkerPoolPromise = Promise.resolve(workerPoolOption);\n }\n else {\n // set the KTX2 decoder module\n if (typeof numWorkersOrOptions === \"object\") {\n KhronosTextureContainer2._KTX2DecoderModule = numWorkersOrOptions?.binariesAndModulesContainer?.jsDecoderModule;\n }\n else if (typeof KTX2DECODER !== \"undefined\") {\n KhronosTextureContainer2._KTX2DecoderModule = KTX2DECODER;\n }\n const numberOfWorkers = typeof numWorkersOrOptions === \"number\" ? numWorkersOrOptions : (numWorkersOrOptions.numWorkers ?? KhronosTextureContainer2.DefaultNumWorkers);\n KhronosTextureContainer2._Initialize(numberOfWorkers);\n }\n }\n /**\n * @internal\n */\n _uploadAsync(data, internalTexture, options) {\n const caps = this._engine.getCaps();\n const compressedTexturesCaps = {\n astc: !!caps.astc,\n bptc: !!caps.bptc,\n s3tc: !!caps.s3tc,\n pvrtc: !!caps.pvrtc,\n etc2: !!caps.etc2,\n etc1: !!caps.etc1,\n };\n if (KhronosTextureContainer2._WorkerPoolPromise) {\n return KhronosTextureContainer2._WorkerPoolPromise.then((workerPool) => {\n return new Promise((resolve, reject) => {\n workerPool.push((worker, onComplete) => {\n const onError = (error) => {\n worker.removeEventListener(\"error\", onError);\n worker.removeEventListener(\"message\", onMessage);\n reject(error);\n onComplete();\n };\n const onMessage = (message) => {\n if (message.data.action === \"decoded\") {\n worker.removeEventListener(\"error\", onError);\n worker.removeEventListener(\"message\", onMessage);\n if (!message.data.success) {\n reject({ message: message.data.msg });\n }\n else {\n try {\n this._createTexture(message.data.decodedData, internalTexture, options);\n resolve();\n }\n catch (err) {\n reject({ message: err });\n }\n }\n onComplete();\n }\n };\n worker.addEventListener(\"error\", onError);\n worker.addEventListener(\"message\", onMessage);\n worker.postMessage({ action: \"setDefaultDecoderOptions\", options: KhronosTextureContainer2.DefaultDecoderOptions._getKTX2DecoderOptions() });\n const dataCopy = new Uint8Array(data.byteLength);\n dataCopy.set(new Uint8Array(data.buffer, data.byteOffset, data.byteLength));\n worker.postMessage({ action: \"decode\", data: dataCopy, caps: compressedTexturesCaps, options }, [dataCopy.buffer]);\n });\n });\n });\n }\n else if (KhronosTextureContainer2._DecoderModulePromise) {\n return KhronosTextureContainer2._DecoderModulePromise.then((decoder) => {\n if (KhronosTextureContainer2.DefaultDecoderOptions.isDirty) {\n KhronosTextureContainer2._KTX2DecoderModule.KTX2Decoder.DefaultDecoderOptions = KhronosTextureContainer2.DefaultDecoderOptions._getKTX2DecoderOptions();\n }\n return new Promise((resolve, reject) => {\n decoder\n .decode(data, caps)\n .then((data) => {\n this._createTexture(data, internalTexture);\n resolve();\n })\n .catch((reason) => {\n reject({ message: reason });\n });\n });\n });\n }\n throw new Error(\"KTX2 decoder module is not available\");\n }\n _createTexture(data, internalTexture, options) {\n const oglTexture2D = 3553; // gl.TEXTURE_2D\n this._engine._bindTextureDirectly(oglTexture2D, internalTexture);\n if (options) {\n // return back some information about the decoded data\n options.transcodedFormat = data.transcodedFormat;\n options.isInGammaSpace = data.isInGammaSpace;\n options.hasAlpha = data.hasAlpha;\n options.transcoderName = data.transcoderName;\n }\n let isUncompressedFormat = true;\n switch (data.transcodedFormat) {\n case 0x8058 /* RGBA8 */:\n internalTexture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n internalTexture.format = Constants.TEXTUREFORMAT_RGBA;\n break;\n case 0x8229 /* R8 */:\n internalTexture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n internalTexture.format = Constants.TEXTUREFORMAT_R;\n break;\n case 0x822b /* RG8 */:\n internalTexture.type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n internalTexture.format = Constants.TEXTUREFORMAT_RG;\n break;\n default:\n internalTexture.format = data.transcodedFormat;\n isUncompressedFormat = false;\n break;\n }\n internalTexture._gammaSpace = data.isInGammaSpace;\n internalTexture.generateMipMaps = data.mipmaps.length > 1;\n if (data.errors) {\n throw new Error(\"KTX2 container - could not transcode the data. \" + data.errors);\n }\n for (let t = 0; t < data.mipmaps.length; ++t) {\n const mipmap = data.mipmaps[t];\n if (!mipmap || !mipmap.data) {\n throw new Error(\"KTX2 container - could not transcode one of the image\");\n }\n if (isUncompressedFormat) {\n // uncompressed RGBA / R8 / RG8\n internalTexture.width = mipmap.width; // need to set width/height so that the call to _uploadDataToTextureDirectly uses the right dimensions\n internalTexture.height = mipmap.height;\n this._engine._uploadDataToTextureDirectly(internalTexture, mipmap.data, 0, t, undefined, true);\n }\n else {\n this._engine._uploadCompressedDataToTextureDirectly(internalTexture, data.transcodedFormat, mipmap.width, mipmap.height, mipmap.data, 0, t);\n }\n }\n internalTexture._extension = \".ktx2\";\n internalTexture.width = data.mipmaps[0].width;\n internalTexture.height = data.mipmaps[0].height;\n internalTexture.isReady = true;\n this._engine._bindTextureDirectly(oglTexture2D, null);\n }\n /**\n * Checks if the given data starts with a KTX2 file identifier.\n * @param data the data to check\n * @returns true if the data is a KTX2 file or false otherwise\n */\n static IsValid(data) {\n if (data.byteLength >= 12) {\n // '«', 'K', 'T', 'X', ' ', '2', '0', '»', '\\r', '\\n', '\\x1A', '\\n'\n const identifier = new Uint8Array(data.buffer, data.byteOffset, 12);\n if (identifier[0] === 0xab &&\n identifier[1] === 0x4b &&\n identifier[2] === 0x54 &&\n identifier[3] === 0x58 &&\n identifier[4] === 0x20 &&\n identifier[5] === 0x32 &&\n identifier[6] === 0x30 &&\n identifier[7] === 0xbb &&\n identifier[8] === 0x0d &&\n identifier[9] === 0x0a &&\n identifier[10] === 0x1a &&\n identifier[11] === 0x0a) {\n return true;\n }\n }\n return false;\n }\n}\n/**\n * URLs to use when loading the KTX2 decoder module as well as its dependencies\n * If a url is null, the default url is used (pointing to https://preview.babylonjs.com)\n * Note that jsDecoderModule can't be null and that the other dependencies will only be loaded if necessary\n * Urls you can change:\n * URLConfig.jsDecoderModule\n * URLConfig.wasmUASTCToASTC\n * URLConfig.wasmUASTCToBC7\n * URLConfig.wasmUASTCToRGBA_UNORM\n * URLConfig.wasmUASTCToRGBA_SRGB\n * URLConfig.wasmUASTCToR8_UNORM\n * URLConfig.wasmUASTCToRG8_UNORM\n * URLConfig.jsMSCTranscoder\n * URLConfig.wasmMSCTranscoder\n * URLConfig.wasmZSTDDecoder\n * You can see their default values in this PG: https://playground.babylonjs.com/#EIJH8L#29\n */\nKhronosTextureContainer2.URLConfig = {\n jsDecoderModule: \"https://cdn.babylonjs.com/babylon.ktx2Decoder.js\",\n wasmUASTCToASTC: null,\n wasmUASTCToBC7: null,\n wasmUASTCToRGBA_UNORM: null,\n wasmUASTCToRGBA_SRGB: null,\n wasmUASTCToR8_UNORM: null,\n wasmUASTCToRG8_UNORM: null,\n jsMSCTranscoder: null,\n wasmMSCTranscoder: null,\n wasmZSTDDecoder: null,\n};\n/**\n * Default number of workers used to handle data decoding\n */\nKhronosTextureContainer2.DefaultNumWorkers = KhronosTextureContainer2.GetDefaultNumWorkers();\n/**\n * Default configuration for the KTX2 decoder.\n * The options defined in this way have priority over those passed when creating a KTX2 texture with new Texture(...).\n */\nKhronosTextureContainer2.DefaultDecoderOptions = new DefaultKTX2DecoderOptions();\n//# sourceMappingURL=khronosTextureContainer2.js.map","import { KhronosTextureContainer } from \"../../../Misc/khronosTextureContainer\";\nimport { KhronosTextureContainer2 } from \"../../../Misc/khronosTextureContainer2\";\nimport { Logger } from \"../../../Misc/logger\";\nimport { Constants } from \"../../../Engines/constants\";\nimport \"../../../Engines/Extensions/engine.cubeTexture\";\nfunction mapSRGBToLinear(format) {\n switch (format) {\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\n }\n return null;\n}\n/**\n * Implementation of the KTX Texture Loader.\n * @internal\n */\n// eslint-disable-next-line @typescript-eslint/naming-convention\nexport class _KTXTextureLoader {\n constructor() {\n /**\n * Defines whether the loader supports cascade loading the different faces.\n */\n this.supportCascades = false;\n }\n /**\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\n * @param data contains the texture data\n * @param texture defines the BabylonJS internal texture\n * @param createPolynomials will be true if polynomials have been requested\n * @param onLoad defines the callback to trigger once the texture is ready\n */\n loadCubeData(data, texture, createPolynomials, onLoad) {\n if (Array.isArray(data)) {\n return;\n }\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\n texture._invertVScale = !texture.invertY;\n const engine = texture.getEngine();\n const ktx = new KhronosTextureContainer(data, 6);\n const loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\n engine._unpackFlipY(true);\n ktx.uploadLevels(texture, texture.generateMipMaps);\n texture.width = ktx.pixelWidth;\n texture.height = ktx.pixelHeight;\n engine._setCubeMapTextureParams(texture, loadMipmap, ktx.numberOfMipmapLevels - 1);\n texture.isReady = true;\n texture.onLoadedObservable.notifyObservers(texture);\n texture.onLoadedObservable.clear();\n if (onLoad) {\n onLoad();\n }\n }\n /**\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\n * @param data contains the texture data\n * @param texture defines the BabylonJS internal texture\n * @param callback defines the method to call once ready to upload\n * @param options\n */\n loadData(data, texture, callback, options) {\n if (KhronosTextureContainer.IsValid(data)) {\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\n texture._invertVScale = !texture.invertY;\n const ktx = new KhronosTextureContainer(data, 1);\n const mappedFormat = mapSRGBToLinear(ktx.glInternalFormat);\n if (mappedFormat) {\n texture.format = mappedFormat;\n texture._useSRGBBuffer = texture.getEngine()._getUseSRGBBuffer(true, texture.generateMipMaps);\n texture._gammaSpace = true;\n }\n else {\n texture.format = ktx.glInternalFormat;\n }\n callback(ktx.pixelWidth, ktx.pixelHeight, texture.generateMipMaps, true, () => {\n ktx.uploadLevels(texture, texture.generateMipMaps);\n }, ktx.isInvalid);\n }\n else if (KhronosTextureContainer2.IsValid(data)) {\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\n ktx2._uploadAsync(data, texture, options).then(() => {\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => { }, false);\n }, (error) => {\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\n callback(0, 0, false, false, () => { }, true);\n });\n }\n else {\n Logger.Error(\"texture missing KTX identifier\");\n callback(0, 0, false, false, () => { }, true);\n }\n }\n}\n//# 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import{S as e}from"./index-EA8kJjBu.esm.min.js";e.IncludesShadersStore.sceneUboDeclaration="layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nmat4 view;mat4 projection;vec4 vEyePosition;};\n";e.IncludesShadersStore.meshUboDeclaration="#ifdef WEBGL2\nuniform mat4 world;uniform float visibility;\n#else\nlayout(std140,column_major) uniform;uniform Mesh\n{mat4 world;float visibility;};\n#endif\n#define WORLD_UBO\n";e.IncludesShadersStore.pbrUboDeclaration="layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec2 vReflectionInfos;vec2 vReflectionFilteringInfo;vec3 vReflectionPosition;vec3 vReflectionSize;vec3 vBumpInfos;mat4 albedoMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;mat4 reflectionMatrix;vec3 vReflectionColor;vec4 vAlbedoColor;vec4 vLightingIntensity;vec3 vReflectionMicrosurfaceInfos;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";e.IncludesShadersStore.mainUVVaryingDeclaration="#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n";e.IncludesShadersStore.harmonicsFunctions="#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nvec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00\n+ vSphericalL1_1*(normal.y)\n+ vSphericalL10*(normal.z)\n+ vSphericalL11*(normal.x)\n+ vSphericalL2_2*(normal.y*normal.x)\n+ vSphericalL2_1*(normal.y*normal.z)\n+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ vSphericalL21*(normal.z*normal.x)\n+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nvec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}\n#endif\n#endif\n";e.IncludesShadersStore.logDepthDeclaration="#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;varying float vFragmentDepth;\n#endif\n";
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{"version":3,"file":"logDepthDeclaration-B1MaqbwG.esm.min.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/meshUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/harmonicsFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/logDepthDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nmat4 view;mat4 projection;vec4 vEyePosition;};\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const sceneUboDeclaration = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `#ifdef WEBGL2\nuniform mat4 world;uniform float visibility;\n#else\nlayout(std140,column_major) uniform;uniform Mesh\n{mat4 world;float visibility;};\n#endif\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const meshUboDeclaration = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\nconst name = \"pbrUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec2 vReflectionInfos;vec2 vReflectionFilteringInfo;vec3 vReflectionPosition;vec3 vReflectionSize;vec3 vBumpInfos;mat4 albedoMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;mat4 reflectionMatrix;vec3 vReflectionColor;vec4 vAlbedoColor;vec4 vLightingIntensity;vec3 vReflectionMicrosurfaceInfos;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrUboDeclaration = { name, shader };\n//# sourceMappingURL=pbrUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"harmonicsFunctions\";\nconst shader = `#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nvec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00\n+ vSphericalL1_1*(normal.y)\n+ vSphericalL10*(normal.z)\n+ vSphericalL11*(normal.x)\n+ vSphericalL2_2*(normal.y*normal.x)\n+ vSphericalL2_1*(normal.y*normal.z)\n+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ vSphericalL21*(normal.z*normal.x)\n+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nvec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const harmonicsFunctions = { name, shader };\n//# sourceMappingURL=harmonicsFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthDeclaration\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;varying float vFragmentDepth;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const logDepthDeclaration = { name, shader };\n//# sourceMappingURL=logDepthDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStore"],"mappings":"gDAUAA,EAAYC,qBAAyB,oBAPtB,8KCSfD,EAAYC,qBAAyB,mBATtB,qLCSfD,EAAYC,qBAAyB,kBAPtB,gyCCGfD,EAAYC,qBAAyB,yBALtB,uDCiBfD,EAAYC,qBAAyB,mBAjBtB,08BCKfD,EAAYC,qBAAyB,oBALtB"}
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import{S as e}from"./index-EA8kJjBu.esm.min.js";e.IncludesShadersStoreWGSL.sceneUboDeclaration="struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};var<uniform> scene : Scene;\n";e.IncludesShadersStoreWGSL.meshUboDeclaration="struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n";e.IncludesShadersStoreWGSL.pbrUboDeclaration="uniform vAlbedoInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionColor: vec3f;uniform vAlbedoColor: vec4f;uniform vLightingIntensity: vec4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n";e.IncludesShadersStoreWGSL.mainUVVaryingDeclaration="#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n";e.IncludesShadersStoreWGSL.harmonicsFunctions="#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nfn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00\n+ uniforms.vSphericalL1_1*(normal.y)\n+ uniforms.vSphericalL10*(normal.z)\n+ uniforms.vSphericalL11*(normal.x)\n+ uniforms.vSphericalL2_2*(normal.y*normal.x)\n+ uniforms.vSphericalL2_1*(normal.y*normal.z)\n+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ uniforms.vSphericalL21*(normal.z*normal.x)\n+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nfn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}\n#endif\n#endif\n";e.IncludesShadersStoreWGSL.logDepthDeclaration="#ifdef LOGARITHMICDEPTH\nuniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;\n#endif\n";
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{"version":3,"file":"logDepthDeclaration-B2UkQWK5.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/meshUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/harmonicsFunctions.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/logDepthDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};var<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\nconst name = \"pbrUboDeclaration\";\nconst shader = `uniform vAlbedoInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionColor: vec3f;uniform vAlbedoColor: vec4f;uniform vLightingIntensity: vec4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=pbrUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclarationWGSL = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"harmonicsFunctions\";\nconst shader = `#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nfn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00\n+ uniforms.vSphericalL1_1*(normal.y)\n+ uniforms.vSphericalL10*(normal.z)\n+ uniforms.vSphericalL11*(normal.x)\n+ uniforms.vSphericalL2_2*(normal.y*normal.x)\n+ uniforms.vSphericalL2_1*(normal.y*normal.z)\n+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ uniforms.vSphericalL21*(normal.z*normal.x)\n+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nfn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const harmonicsFunctionsWGSL = { name, shader };\n//# sourceMappingURL=harmonicsFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthDeclaration\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nuniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const logDepthDeclarationWGSL = { name, shader };\n//# sourceMappingURL=logDepthDeclaration.js.map"],"names":["ShaderStore","IncludesShadersStoreWGSL"],"mappings":"gDAYAA,EAAYC,yBAA6B,oBAT1B,mNCKfD,EAAYC,yBAA6B,mBAL1B,uGCQfD,EAAYC,yBAA6B,kBAN1B,qxDCGfD,EAAYC,yBAA6B,yBAL1B,yDCiBfD,EAAYC,yBAA6B,mBAjB1B,yuCCKfD,EAAYC,yBAA6B,oBAL1B"}
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import { S as ShaderStore } from './index-DHuuBhpP.esm.js';
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// Do not edit.
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const name$5 = "sceneUboDeclaration";
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const shader$5 = `struct Scene {viewProjection : mat4x4<f32>,
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#ifdef MULTIVIEW
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viewProjectionR : mat4x4<f32>,
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#endif
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view : mat4x4<f32>,
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projection : mat4x4<f32>,
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vEyePosition : vec4<f32>,};var<uniform> scene : Scene;
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`;
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ShaderStore.IncludesShadersStoreWGSL[name$5] = shader$5;
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const name$4 = "meshUboDeclaration";
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const shader$4 = `struct Mesh {world : mat4x4<f32>,
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visibility : f32,};var<uniform> mesh : Mesh;
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`;
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ShaderStore.IncludesShadersStoreWGSL[name$4] = shader$4;
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const name$3 = "pbrUboDeclaration";
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const shader$3 = `uniform vAlbedoInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionColor: vec3f;uniform vAlbedoColor: vec4f;uniform vLightingIntensity: vec4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
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#define ADDITIONAL_UBO_DECLARATION
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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`;
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ShaderStore.IncludesShadersStoreWGSL[name$3] = shader$3;
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const name$2 = "mainUVVaryingDeclaration";
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const shader$2 = `#ifdef MAINUV{X}
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varying vMainUV{X}: vec2f;
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStoreWGSL[name$2] = shader$2;
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const name$1 = "harmonicsFunctions";
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const shader$1 = `#ifdef USESPHERICALFROMREFLECTIONMAP
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#ifdef SPHERICAL_HARMONICS
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
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+ uniforms.vSphericalL1_1*(normal.y)
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+ uniforms.vSphericalL10*(normal.z)
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+ uniforms.vSphericalL11*(normal.x)
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+ uniforms.vSphericalL2_1*(normal.y*normal.z)
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+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
|
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+ uniforms.vSphericalL21*(normal.z*normal.x)
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+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
|
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#else
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fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
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#endif
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#endif
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`;
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ShaderStore.IncludesShadersStoreWGSL[name$1] = shader$1;
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// Do not edit.
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const name = "logDepthDeclaration";
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const shader = `#ifdef LOGARITHMICDEPTH
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uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
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#endif
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`;
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ShaderStore.IncludesShadersStoreWGSL[name] = shader;
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//# sourceMappingURL=logDepthDeclaration-COhUDa1N.esm.js.map
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{"version":3,"file":"logDepthDeclaration-COhUDa1N.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/meshUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/harmonicsFunctions.js","../../../../../dev/core/dist/ShadersWGSL/ShadersInclude/logDepthDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};var<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `struct Mesh {world : mat4x4<f32>,\nvisibility : f32,};var<uniform> mesh : Mesh;\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\nconst name = \"pbrUboDeclaration\";\nconst shader = `uniform vAlbedoInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionColor: vec3f;uniform vAlbedoColor: vec4f;uniform vLightingIntensity: vec4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrUboDeclarationWGSL = { name, shader };\n//# sourceMappingURL=pbrUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vMainUV{X}: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclarationWGSL = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"harmonicsFunctions\";\nconst shader = `#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nfn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00\n+ uniforms.vSphericalL1_1*(normal.y)\n+ uniforms.vSphericalL10*(normal.z)\n+ uniforms.vSphericalL11*(normal.x)\n+ uniforms.vSphericalL2_2*(normal.y*normal.x)\n+ uniforms.vSphericalL2_1*(normal.y*normal.z)\n+ uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ uniforms.vSphericalL21*(normal.z*normal.x)\n+ uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nfn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const harmonicsFunctionsWGSL = { name, shader };\n//# sourceMappingURL=harmonicsFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthDeclaration\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nuniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const logDepthDeclarationWGSL = { name, shader };\n//# sourceMappingURL=logDepthDeclaration.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,qBAAqB,CAAC;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACZnD;AAEA,MAAMD,MAAI,GAAG,oBAAoB,CAAC;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAIA,MAAMD,MAAI,GAAG,mBAAmB,CAAC;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACXnD;AAEA,MAAMD,MAAI,GAAG,0BAA0B,CAAC;AACxC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACRnD;AAEA,MAAMD,MAAI,GAAG,oBAAoB,CAAC;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACpBnD;AAEA,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM"}
|
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@@ -1,76 +0,0 @@
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1
|
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import { S as ShaderStore } from './index-DHuuBhpP.esm.js';
|
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3
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// Do not edit.
|
|
4
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const name$5 = "sceneUboDeclaration";
|
|
5
|
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const shader$5 = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
|
|
6
|
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#ifdef MULTIVIEW
|
|
7
|
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mat4 viewProjectionR;
|
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#endif
|
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9
|
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mat4 view;mat4 projection;vec4 vEyePosition;};
|
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|
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`;
|
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// Sideeffect
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ShaderStore.IncludesShadersStore[name$5] = shader$5;
|
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13
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// Do not edit.
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const name$4 = "meshUboDeclaration";
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const shader$4 = `#ifdef WEBGL2
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|
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uniform mat4 world;uniform float visibility;
|
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#else
|
|
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|
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layout(std140,column_major) uniform;uniform Mesh
|
|
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{mat4 world;float visibility;};
|
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#endif
|
|
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|
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#define WORLD_UBO
|
|
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|
-
`;
|
|
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|
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// Sideeffect
|
|
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|
-
ShaderStore.IncludesShadersStore[name$4] = shader$4;
|
|
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|
-
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// Do not edit.
|
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const name$3 = "pbrUboDeclaration";
|
|
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|
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const shader$3 = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec2 vReflectionInfos;vec2 vReflectionFilteringInfo;vec3 vReflectionPosition;vec3 vReflectionSize;vec3 vBumpInfos;mat4 albedoMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;mat4 reflectionMatrix;vec3 vReflectionColor;vec4 vAlbedoColor;vec4 vLightingIntensity;vec3 vReflectionMicrosurfaceInfos;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
|
|
30
|
-
#define ADDITIONAL_UBO_DECLARATION
|
|
31
|
-
};
|
|
32
|
-
#include<sceneUboDeclaration>
|
|
33
|
-
#include<meshUboDeclaration>
|
|
34
|
-
`;
|
|
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|
-
// Sideeffect
|
|
36
|
-
ShaderStore.IncludesShadersStore[name$3] = shader$3;
|
|
37
|
-
|
|
38
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// Do not edit.
|
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39
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const name$2 = "mainUVVaryingDeclaration";
|
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|
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const shader$2 = `#ifdef MAINUV{X}
|
|
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|
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varying vec2 vMainUV{X};
|
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|
-
#endif
|
|
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-
`;
|
|
44
|
-
// Sideeffect
|
|
45
|
-
ShaderStore.IncludesShadersStore[name$2] = shader$2;
|
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46
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-
|
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47
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// Do not edit.
|
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48
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-
const name$1 = "harmonicsFunctions";
|
|
49
|
-
const shader$1 = `#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
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|
-
#ifdef SPHERICAL_HARMONICS
|
|
51
|
-
vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
|
|
52
|
-
+ vSphericalL1_1*(normal.y)
|
|
53
|
-
+ vSphericalL10*(normal.z)
|
|
54
|
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+ vSphericalL11*(normal.x)
|
|
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|
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+ vSphericalL2_2*(normal.y*normal.x)
|
|
56
|
-
+ vSphericalL2_1*(normal.y*normal.z)
|
|
57
|
-
+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)
|
|
58
|
-
+ vSphericalL21*(normal.z*normal.x)
|
|
59
|
-
+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
|
|
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|
-
#else
|
|
61
|
-
vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
|
|
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|
-
#endif
|
|
63
|
-
#endif
|
|
64
|
-
`;
|
|
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-
// Sideeffect
|
|
66
|
-
ShaderStore.IncludesShadersStore[name$1] = shader$1;
|
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67
|
-
|
|
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// Do not edit.
|
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69
|
-
const name = "logDepthDeclaration";
|
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|
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const shader = `#ifdef LOGARITHMICDEPTH
|
|
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|
-
uniform float logarithmicDepthConstant;varying float vFragmentDepth;
|
|
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|
-
#endif
|
|
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|
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`;
|
|
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|
-
// Sideeffect
|
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75
|
-
ShaderStore.IncludesShadersStore[name] = shader;
|
|
76
|
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//# sourceMappingURL=logDepthDeclaration-CojhsbFY.esm.js.map
|
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@@ -1 +0,0 @@
|
|
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|
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{"version":3,"file":"logDepthDeclaration-CojhsbFY.esm.js","sources":["../../../../../dev/core/dist/Shaders/ShadersInclude/sceneUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/meshUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/pbrUboDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/mainUVVaryingDeclaration.js","../../../../../dev/core/dist/Shaders/ShadersInclude/harmonicsFunctions.js","../../../../../dev/core/dist/Shaders/ShadersInclude/logDepthDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"sceneUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nmat4 view;mat4 projection;vec4 vEyePosition;};\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const sceneUboDeclaration = { name, shader };\n//# sourceMappingURL=sceneUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"meshUboDeclaration\";\nconst shader = `#ifdef WEBGL2\nuniform mat4 world;uniform float visibility;\n#else\nlayout(std140,column_major) uniform;uniform Mesh\n{mat4 world;float visibility;};\n#endif\n#define WORLD_UBO\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const meshUboDeclaration = { name, shader };\n//# sourceMappingURL=meshUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\nconst name = \"pbrUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec2 vReflectionInfos;vec2 vReflectionFilteringInfo;vec3 vReflectionPosition;vec3 vReflectionSize;vec3 vBumpInfos;mat4 albedoMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;mat4 reflectionMatrix;vec3 vReflectionColor;vec4 vAlbedoColor;vec4 vLightingIntensity;vec3 vReflectionMicrosurfaceInfos;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrUboDeclaration = { name, shader };\n//# sourceMappingURL=pbrUboDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"mainUVVaryingDeclaration\";\nconst shader = `#ifdef MAINUV{X}\nvarying vec2 vMainUV{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const mainUVVaryingDeclaration = { name, shader };\n//# sourceMappingURL=mainUVVaryingDeclaration.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"harmonicsFunctions\";\nconst shader = `#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nvec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00\n+ vSphericalL1_1*(normal.y)\n+ vSphericalL10*(normal.z)\n+ vSphericalL11*(normal.x)\n+ vSphericalL2_2*(normal.y*normal.x)\n+ vSphericalL2_1*(normal.y*normal.z)\n+ vSphericalL20*((3.0*normal.z*normal.z)-1.0)\n+ vSphericalL21*(normal.z*normal.x)\n+ vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}\n#else\nvec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const harmonicsFunctions = { name, shader };\n//# sourceMappingURL=harmonicsFunctions.js.map","// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"logDepthDeclaration\";\nconst shader = `#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;varying float vFragmentDepth;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const logDepthDeclaration = { name, shader };\n//# sourceMappingURL=logDepthDeclaration.js.map"],"names":["name","shader"],"mappings":";;AAAA;AAEA,MAAMA,MAAI,GAAG,qBAAqB,CAAC;AACnC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACV/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB,CAAC;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACZ/C;AAIA,MAAMD,MAAI,GAAG,mBAAmB,CAAC;AACjC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACZ/C;AAEA,MAAMD,MAAI,GAAG,0BAA0B,CAAC;AACxC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACR/C;AAEA,MAAMD,MAAI,GAAG,oBAAoB,CAAC;AAClC,MAAMC,QAAM,GAAG,CAAC;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAACD,MAAI,CAAC,GAAGC,QAAM;;ACpB/C;AAEA,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,CAAC,CAAC;AACF;AACA,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM"}
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import{S as e}from"./index-EA8kJjBu.esm.min.js";const r="passPixelShader",t="varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}";e.ShadersStoreWGSL[r]=t;const a={name:r,shader:t};export{a as passPixelShaderWGSL};
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{"version":3,"file":"pass.fragment-BNKAdmAy.esm.min.js","sources":["../../../../../dev/core/dist/ShadersWGSL/pass.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nconst name = \"passPixelShader\";\nconst shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const passPixelShaderWGSL = { name, shader };\n//# sourceMappingURL=pass.fragment.js.map"],"names":["name","shader","ShaderStore","ShadersStoreWGSL","passPixelShaderWGSL"],"mappings":"gDAEA,MAAMA,EAAO,kBACPC,EAAS,qRAKfC,EAAYC,iBAAiBH,GAAQC,EAEzB,MAACG,EAAsB,CAAEJ,OAAMC"}
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import { S as ShaderStore } from './index-DHuuBhpP.esm.js';
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const name = "passPixelShader";
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const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
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#define CUSTOM_FRAGMENT_DEFINITIONS
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@fragment
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fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;
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// Sideeffect
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ShaderStore.ShadersStoreWGSL[name] = shader;
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/** @internal */
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const passPixelShaderWGSL = { name, shader };
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{"version":3,"file":"pass.fragment-CDiei_Sn.esm.js","sources":["../../../../../dev/core/dist/ShadersWGSL/pass.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nconst name = \"passPixelShader\";\nconst shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const passPixelShaderWGSL = { name, shader };\n//# sourceMappingURL=pass.fragment.js.map"],"names":[],"mappings":";;AAAA;AAEA,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG,CAAC;AAChB;AACA;AACA,sIAAsI,CAAC,CAAC;AACxI;AACA,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C;AACY,MAAC,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM;;;;"}
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