@babylonjs/smart-filters 1.0.12 → 8.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/dist/blockFoundation/aggregateBlock.d.ts +3 -3
  2. package/dist/blockFoundation/aggregateBlock.d.ts.map +1 -1
  3. package/dist/blockFoundation/aggregateBlock.js +1 -2
  4. package/dist/blockFoundation/aggregateBlock.js.map +1 -1
  5. package/dist/blockFoundation/baseBlock.d.ts +2 -2
  6. package/dist/blockFoundation/baseBlock.d.ts.map +1 -1
  7. package/dist/blockFoundation/baseBlock.js +5 -6
  8. package/dist/blockFoundation/baseBlock.js.map +1 -1
  9. package/dist/blockFoundation/customAggregateBlock.d.ts.map +1 -1
  10. package/dist/blockFoundation/customAggregateBlock.js +2 -2
  11. package/dist/blockFoundation/customAggregateBlock.js.map +1 -1
  12. package/dist/blockFoundation/customShaderBlock.d.ts.map +1 -1
  13. package/dist/blockFoundation/customShaderBlock.js +4 -6
  14. package/dist/blockFoundation/customShaderBlock.js.map +1 -1
  15. package/dist/blockFoundation/disableableShaderBlock.d.ts.map +1 -1
  16. package/dist/blockFoundation/disableableShaderBlock.js +4 -4
  17. package/dist/blockFoundation/disableableShaderBlock.js.map +1 -1
  18. package/dist/blockFoundation/index.js +0 -2
  19. package/dist/blockFoundation/index.js.map +1 -1
  20. package/dist/blockFoundation/inputBlock.d.ts +8 -8
  21. package/dist/blockFoundation/inputBlock.d.ts.map +1 -1
  22. package/dist/blockFoundation/inputBlock.deserializer.d.ts +1 -1
  23. package/dist/blockFoundation/inputBlock.deserializer.d.ts.map +1 -1
  24. package/dist/blockFoundation/inputBlock.deserializer.js +1 -1
  25. package/dist/blockFoundation/inputBlock.deserializer.js.map +1 -1
  26. package/dist/blockFoundation/inputBlock.js +7 -7
  27. package/dist/blockFoundation/inputBlock.js.map +1 -1
  28. package/dist/blockFoundation/inputBlock.serialization.types.d.ts.map +1 -1
  29. package/dist/blockFoundation/inputBlock.serializer.d.ts +1 -1
  30. package/dist/blockFoundation/inputBlock.serializer.js +26 -28
  31. package/dist/blockFoundation/inputBlock.serializer.js.map +1 -1
  32. package/dist/blockFoundation/outputBlock.d.ts +4 -9
  33. package/dist/blockFoundation/outputBlock.d.ts.map +1 -1
  34. package/dist/blockFoundation/outputBlock.js +13 -14
  35. package/dist/blockFoundation/outputBlock.js.map +1 -1
  36. package/dist/blockFoundation/shaderBlock.d.ts +4 -4
  37. package/dist/blockFoundation/shaderBlock.d.ts.map +1 -1
  38. package/dist/blockFoundation/shaderBlock.js +13 -19
  39. package/dist/blockFoundation/shaderBlock.js.map +1 -1
  40. package/dist/blockFoundation/textureOptions.d.ts +1 -1
  41. package/dist/blockFoundation/textureOptions.js +1 -1
  42. package/dist/command/command.d.ts +1 -1
  43. package/dist/command/command.js +1 -1
  44. package/dist/command/commandBuffer.d.ts +1 -1
  45. package/dist/command/commandBuffer.d.ts.map +1 -1
  46. package/dist/command/commandBuffer.js +2 -2
  47. package/dist/command/commandBufferDebugger.d.ts +2 -2
  48. package/dist/command/commandBufferDebugger.d.ts.map +1 -1
  49. package/dist/command/commandBufferDebugger.js +1 -1
  50. package/dist/command/commandBufferDebugger.js.map +1 -1
  51. package/dist/command/index.d.ts +3 -1
  52. package/dist/command/index.d.ts.map +1 -1
  53. package/dist/command/index.js +5 -1
  54. package/dist/command/index.js.map +1 -1
  55. package/dist/connection/connectionPoint.d.ts +3 -3
  56. package/dist/connection/connectionPoint.d.ts.map +1 -1
  57. package/dist/connection/connectionPoint.js +2 -2
  58. package/dist/connection/connectionPoint.js.map +1 -1
  59. package/dist/connection/connectionPointCompatibilityState.d.ts +1 -1
  60. package/dist/connection/connectionPointCompatibilityState.js +1 -1
  61. package/dist/connection/connectionPointType.d.ts +3 -3
  62. package/dist/connection/connectionPointType.d.ts.map +1 -1
  63. package/dist/connection/connectionPointWithDefault.d.ts +3 -3
  64. package/dist/connection/connectionPointWithDefault.d.ts.map +1 -1
  65. package/dist/connection/connectionPointWithDefault.js.map +1 -1
  66. package/dist/connection/index.d.ts +2 -1
  67. package/dist/connection/index.d.ts.map +1 -1
  68. package/dist/connection/index.js +3 -3
  69. package/dist/connection/index.js.map +1 -1
  70. package/dist/editorUtils/editableInPropertyPage.d.ts +2 -2
  71. package/dist/editorUtils/editableInPropertyPage.d.ts.map +1 -1
  72. package/dist/editorUtils/editableInPropertyPage.js +2 -2
  73. package/dist/editorUtils/editableInPropertyPage.js.map +1 -1
  74. package/dist/editorUtils/index.d.ts +1 -0
  75. package/dist/editorUtils/index.d.ts.map +1 -1
  76. package/dist/editorUtils/index.js +2 -0
  77. package/dist/editorUtils/index.js.map +1 -1
  78. package/dist/index.d.ts.map +1 -1
  79. package/dist/index.js +1 -1
  80. package/dist/index.js.map +1 -1
  81. package/dist/optimization/dependencyGraph.js.map +1 -1
  82. package/dist/optimization/optimizedShaderBlock.d.ts +4 -4
  83. package/dist/optimization/optimizedShaderBlock.d.ts.map +1 -1
  84. package/dist/optimization/optimizedShaderBlock.js.map +1 -1
  85. package/dist/optimization/smartFilterOptimizer.d.ts +2 -2
  86. package/dist/optimization/smartFilterOptimizer.d.ts.map +1 -1
  87. package/dist/optimization/smartFilterOptimizer.js +34 -57
  88. package/dist/optimization/smartFilterOptimizer.js.map +1 -1
  89. package/dist/runtime/index.d.ts +2 -1
  90. package/dist/runtime/index.d.ts.map +1 -1
  91. package/dist/runtime/index.js +3 -3
  92. package/dist/runtime/index.js.map +1 -1
  93. package/dist/runtime/renderTargetGenerator.d.ts +1 -1
  94. package/dist/runtime/renderTargetGenerator.d.ts.map +1 -1
  95. package/dist/runtime/renderTargetGenerator.js +5 -7
  96. package/dist/runtime/renderTargetGenerator.js.map +1 -1
  97. package/dist/runtime/shaderRuntime.d.ts +7 -7
  98. package/dist/runtime/shaderRuntime.d.ts.map +1 -1
  99. package/dist/runtime/shaderRuntime.js +7 -8
  100. package/dist/runtime/shaderRuntime.js.map +1 -1
  101. package/dist/runtime/smartFilterRuntime.d.ts +3 -3
  102. package/dist/runtime/smartFilterRuntime.d.ts.map +1 -1
  103. package/dist/runtime/smartFilterRuntime.js.map +1 -1
  104. package/dist/runtime/strongRef.d.ts +1 -1
  105. package/dist/runtime/strongRef.js +1 -1
  106. package/dist/serialization/importCustomBlockDefinition.d.ts +1 -1
  107. package/dist/serialization/importCustomBlockDefinition.js +8 -9
  108. package/dist/serialization/importCustomBlockDefinition.js.map +1 -1
  109. package/dist/serialization/index.d.ts +1 -0
  110. package/dist/serialization/index.d.ts.map +1 -1
  111. package/dist/serialization/index.js +3 -0
  112. package/dist/serialization/index.js.map +1 -1
  113. package/dist/serialization/serializedBlockDefinition.d.ts +2 -2
  114. package/dist/serialization/serializedBlockDefinition.d.ts.map +1 -1
  115. package/dist/serialization/serializedShaderBlockDefinition.d.ts +1 -1
  116. package/dist/serialization/serializedShaderBlockDefinition.d.ts.map +1 -1
  117. package/dist/serialization/serializedSmartFilter.d.ts +1 -1
  118. package/dist/serialization/serializedSmartFilter.d.ts.map +1 -1
  119. package/dist/serialization/smartFilterDeserializer.d.ts +6 -6
  120. package/dist/serialization/smartFilterDeserializer.d.ts.map +1 -1
  121. package/dist/serialization/smartFilterDeserializer.js +14 -12
  122. package/dist/serialization/smartFilterDeserializer.js.map +1 -1
  123. package/dist/serialization/smartFilterSerializer.d.ts +2 -2
  124. package/dist/serialization/smartFilterSerializer.d.ts.map +1 -1
  125. package/dist/serialization/smartFilterSerializer.js +10 -13
  126. package/dist/serialization/smartFilterSerializer.js.map +1 -1
  127. package/dist/serialization/v1/defaultBlockSerializer.d.ts +2 -2
  128. package/dist/serialization/v1/defaultBlockSerializer.d.ts.map +1 -1
  129. package/dist/serialization/v1/defaultBlockSerializer.js +3 -1
  130. package/dist/serialization/v1/defaultBlockSerializer.js.map +1 -1
  131. package/dist/serialization/v1/index.d.ts +1 -0
  132. package/dist/serialization/v1/index.d.ts.map +1 -1
  133. package/dist/serialization/v1/index.js +2 -0
  134. package/dist/serialization/v1/index.js.map +1 -1
  135. package/dist/serialization/v1/shaderBlockSerialization.types.d.ts +3 -3
  136. package/dist/serialization/v1/shaderBlockSerialization.types.d.ts.map +1 -1
  137. package/dist/serialization/v1/smartFilterSerialization.types.d.ts +5 -2
  138. package/dist/serialization/v1/smartFilterSerialization.types.d.ts.map +1 -1
  139. package/dist/smartFilter.d.ts +8 -8
  140. package/dist/smartFilter.d.ts.map +1 -1
  141. package/dist/smartFilter.js +6 -7
  142. package/dist/smartFilter.js.map +1 -1
  143. package/dist/utils/buildTools/buildShaders.d.ts +3 -2
  144. package/dist/utils/buildTools/buildShaders.d.ts.map +1 -1
  145. package/dist/utils/buildTools/buildShaders.js +7 -6
  146. package/dist/utils/buildTools/buildShaders.js.map +1 -1
  147. package/dist/utils/buildTools/convertGlslIntoBlock.d.ts +4 -2
  148. package/dist/utils/buildTools/convertGlslIntoBlock.d.ts.map +1 -1
  149. package/dist/utils/buildTools/convertGlslIntoBlock.js +136 -141
  150. package/dist/utils/buildTools/convertGlslIntoBlock.js.map +1 -1
  151. package/dist/utils/buildTools/convertGlslIntoShaderProgram.d.ts +4 -4
  152. package/dist/utils/buildTools/convertGlslIntoShaderProgram.d.ts.map +1 -1
  153. package/dist/utils/buildTools/convertGlslIntoShaderProgram.js +55 -48
  154. package/dist/utils/buildTools/convertGlslIntoShaderProgram.js.map +1 -1
  155. package/dist/utils/buildTools/convertShaders.d.ts +8 -5
  156. package/dist/utils/buildTools/convertShaders.d.ts.map +1 -1
  157. package/dist/utils/buildTools/convertShaders.js +38 -14
  158. package/dist/utils/buildTools/convertShaders.js.map +1 -1
  159. package/dist/utils/buildTools/shaderConverter.d.ts +4 -4
  160. package/dist/utils/buildTools/shaderConverter.d.ts.map +1 -1
  161. package/dist/utils/buildTools/shaderConverter.js +17 -21
  162. package/dist/utils/buildTools/shaderConverter.js.map +1 -1
  163. package/dist/utils/buildTools/watchShaders.d.ts +3 -2
  164. package/dist/utils/buildTools/watchShaders.d.ts.map +1 -1
  165. package/dist/utils/buildTools/watchShaders.js +10 -8
  166. package/dist/utils/buildTools/watchShaders.js.map +1 -1
  167. package/dist/utils/index.d.ts +1 -0
  168. package/dist/utils/index.d.ts.map +1 -1
  169. package/dist/utils/index.js +2 -1
  170. package/dist/utils/index.js.map +1 -1
  171. package/dist/utils/renderTargetUtils.d.ts +3 -3
  172. package/dist/utils/renderTargetUtils.d.ts.map +1 -1
  173. package/dist/utils/renderTargetUtils.js +4 -4
  174. package/dist/utils/renderTargetUtils.js.map +1 -1
  175. package/dist/utils/shaderCodeUtils.d.ts +8 -8
  176. package/dist/utils/shaderCodeUtils.d.ts.map +1 -1
  177. package/dist/utils/shaderCodeUtils.js +16 -28
  178. package/dist/utils/shaderCodeUtils.js.map +1 -1
  179. package/dist/utils/textureLoaders.d.ts +2 -2
  180. package/dist/utils/textureLoaders.d.ts.map +1 -1
  181. package/dist/utils/textureLoaders.js +2 -3
  182. package/dist/utils/textureLoaders.js.map +1 -1
  183. package/dist/utils/textureUtils.d.ts +5 -5
  184. package/dist/utils/textureUtils.d.ts.map +1 -1
  185. package/dist/utils/textureUtils.js +1 -1
  186. package/dist/utils/textureUtils.js.map +1 -1
  187. package/dist/version.d.ts +2 -2
  188. package/dist/version.js +2 -2
  189. package/license.md +21 -21
  190. package/package.json +14 -9
  191. package/src/blockFoundation/aggregateBlock.ts +148 -151
  192. package/src/blockFoundation/baseBlock.ts +339 -364
  193. package/src/blockFoundation/customAggregateBlock.ts +88 -104
  194. package/src/blockFoundation/customShaderBlock.ts +312 -326
  195. package/src/blockFoundation/disableableShaderBlock.ts +91 -100
  196. package/src/blockFoundation/index.ts +9 -9
  197. package/src/blockFoundation/inputBlock.deserializer.ts +72 -97
  198. package/src/blockFoundation/inputBlock.serialization.types.ts +126 -132
  199. package/src/blockFoundation/inputBlock.serializer.ts +150 -150
  200. package/src/blockFoundation/inputBlock.ts +181 -192
  201. package/src/blockFoundation/outputBlock.ts +144 -151
  202. package/src/blockFoundation/shaderBlock.ts +156 -163
  203. package/src/blockFoundation/textureOptions.ts +57 -57
  204. package/src/command/command.ts +59 -59
  205. package/src/command/commandBuffer.ts +71 -71
  206. package/src/command/commandBufferDebugger.ts +14 -14
  207. package/src/command/index.ts +7 -3
  208. package/src/connection/connectionPoint.ts +205 -214
  209. package/src/connection/connectionPointCompatibilityState.ts +31 -31
  210. package/src/connection/connectionPointType.ts +45 -45
  211. package/src/connection/connectionPointWithDefault.ts +27 -35
  212. package/src/connection/index.ts +8 -9
  213. package/src/editorUtils/editableInPropertyPage.ts +106 -106
  214. package/src/editorUtils/index.ts +3 -1
  215. package/src/index.ts +16 -15
  216. package/src/optimization/dependencyGraph.ts +96 -96
  217. package/src/optimization/index.ts +1 -1
  218. package/src/optimization/optimizedShaderBlock.ts +131 -134
  219. package/src/optimization/smartFilterOptimizer.ts +757 -825
  220. package/src/runtime/index.ts +8 -6
  221. package/src/runtime/renderTargetGenerator.ts +222 -248
  222. package/src/runtime/shaderRuntime.ts +174 -173
  223. package/src/runtime/smartFilterRuntime.ts +112 -112
  224. package/src/runtime/strongRef.ts +18 -18
  225. package/src/serialization/importCustomBlockDefinition.ts +86 -86
  226. package/src/serialization/index.ts +10 -7
  227. package/src/serialization/serializedBlockDefinition.ts +12 -12
  228. package/src/serialization/serializedShaderBlockDefinition.ts +7 -7
  229. package/src/serialization/serializedSmartFilter.ts +6 -6
  230. package/src/serialization/smartFilterDeserializer.ts +190 -214
  231. package/src/serialization/smartFilterSerializer.ts +110 -121
  232. package/src/serialization/v1/defaultBlockSerializer.ts +21 -19
  233. package/src/serialization/v1/index.ts +4 -2
  234. package/src/serialization/v1/shaderBlockSerialization.types.ts +85 -85
  235. package/src/serialization/v1/smartFilterSerialization.types.ts +129 -129
  236. package/src/smartFilter.ts +255 -260
  237. package/src/utils/buildTools/buildShaders.ts +14 -13
  238. package/src/utils/buildTools/convertGlslIntoBlock.ts +370 -385
  239. package/src/utils/buildTools/convertGlslIntoShaderProgram.ts +173 -172
  240. package/src/utils/buildTools/convertShaders.ts +65 -43
  241. package/src/utils/buildTools/recordVersionNumber.js +17 -0
  242. package/src/utils/buildTools/shaderConverter.ts +466 -478
  243. package/src/utils/buildTools/watchShaders.ts +44 -42
  244. package/src/utils/index.ts +4 -2
  245. package/src/utils/renderTargetUtils.ts +30 -35
  246. package/src/utils/shaderCodeUtils.ts +192 -207
  247. package/src/utils/textureLoaders.ts +31 -43
  248. package/src/utils/textureUtils.ts +28 -32
  249. package/src/version.ts +2 -2
  250. package/dist/utils/buildTools/determineVersion.d.ts +0 -36
  251. package/dist/utils/buildTools/determineVersion.d.ts.map +0 -1
  252. package/dist/utils/buildTools/determineVersion.js +0 -109
  253. package/dist/utils/buildTools/determineVersion.js.map +0 -1
  254. package/dist/utils/buildTools/versionUp.d.ts +0 -2
  255. package/dist/utils/buildTools/versionUp.d.ts.map +0 -1
  256. package/dist/utils/buildTools/versionUp.js +0 -53
  257. package/dist/utils/buildTools/versionUp.js.map +0 -1
  258. package/src/utils/buildTools/determineVersion.ts +0 -128
  259. package/src/utils/buildTools/versionUp.ts +0 -61
@@ -1,10 +1,13 @@
1
1
  import * as fs from "fs";
2
2
  import { Logger } from "@babylonjs/core/Misc/logger.js";
3
- import { parseFragmentShader } from "./shaderConverter.js";
3
+ import { ParseFragmentShader } from "./shaderConverter.js";
4
+ // eslint-disable-next-line @typescript-eslint/naming-convention
4
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  const TYPE_IMPORT_PATH = "@TYPE_IMPORT_PATH@";
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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  const VERTEX_SHADER = "@VERTEX_SHADER@";
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  const UNIFORMS = "@UNIFORMS@";
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  const CONSTS_VALUE = "@CONSTS@";
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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  const CONSTS_PROPERTY = "@CONSTS_PROPERTY@";
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  const MAIN_INPUT_NAME = "@MAIN_INPUT_NAME@";
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  const MAIN_FUNCTION_NAME = "@MAIN_FUNCTION_NAME@";
@@ -15,64 +18,65 @@ const FUNCTION_CODE = "@FUNCTION_CODE@";
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  const UNIFORM_NAMES = "@UNIFORM_NAMES@";
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  const EXPORT = "@EXPORT_SHADER_PROGRAM@";
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  const IMPORTS = "@IMPORT@";
18
- const ConstsTemplate = `
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+ const ConstsTemplate = `
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  const: \`${CONSTS_VALUE}\`,`;
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- const FunctionTemplate = `
21
- {
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- name: "${FUNCTION_NAME}",
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- code: \`
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- ${FUNCTION_CODE}
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- \`,
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- params: "${FUNCTION_PARAMS}",
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+ const FunctionTemplate = `
24
+ {
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+ name: "${FUNCTION_NAME}",
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+ code: \`
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+ ${FUNCTION_CODE}
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+ \`,
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+ params: "${FUNCTION_PARAMS}",
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  },`;
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  const CodeLinePrefix = " ";
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  const UniformLinePrefix = " ";
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  const ConstLinePrefix = " ";
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  const ImportTemplate = `import type { ShaderProgram } from "${TYPE_IMPORT_PATH}";`;
32
- const ShaderTemplate = `${IMPORTS}
33
-
34
- /**
35
- * The shader program for the block.
36
- */
37
- ${EXPORT}const shaderProgram: ShaderProgram = {
38
- vertex: ${VERTEX_SHADER},
39
- fragment: {
40
- uniform: \`${UNIFORMS}\`,${CONSTS_PROPERTY}
41
- mainInputTexture: "${MAIN_INPUT_NAME}",
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- mainFunctionName: "${MAIN_FUNCTION_NAME}",
43
- functions: [${FUNCTIONS}
44
- ],
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- },
46
- };
47
-
48
- /**
49
- * The uniform names for this shader, to be used in the shader binding so
50
- * that the names are always in sync.
51
- */
52
- ${EXPORT}const uniforms = {
53
- ${UNIFORM_NAMES}
54
- };
55
- `;
35
+ const ShaderTemplate = `${IMPORTS}
36
+
37
+ /**
38
+ * The shader program for the block.
39
+ */
40
+ const BlockShaderProgram: ShaderProgram = {
41
+ vertex: ${VERTEX_SHADER},
42
+ fragment: {
43
+ uniform: \`${UNIFORMS}\`,${CONSTS_PROPERTY}
44
+ mainInputTexture: "${MAIN_INPUT_NAME}",
45
+ mainFunctionName: "${MAIN_FUNCTION_NAME}",
46
+ functions: [${FUNCTIONS}
47
+ ],
48
+ },
49
+ };
50
+
51
+ /**
52
+ * The uniform names for this shader, to be used in the shader binding so
53
+ * that the names are always in sync.
54
+ */
55
+ const Uniforms = {
56
+ ${UNIFORM_NAMES}
57
+ };
58
+
59
+ ${EXPORT}`;
56
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  const UniformNameLinePrefix = " ";
57
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  /**
58
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  * Converts a single shader to a .ts file which exports a ShaderProgram which can be imported by a hardcoded block
59
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  * @param fragmentShaderPath - The path to the fragment file for the shader
60
- * @param importPath - The path to import the ShaderProgram type from
64
+ * @param importPath - The path to import the Smart Filters core from
61
65
  */
62
- export function convertGlslIntoShaderProgram(fragmentShaderPath, importPath) {
63
- const { shaderProgramCode } = extractShaderProgramFromGlsl(fragmentShaderPath, importPath, true, true);
66
+ export function ConvertGlslIntoShaderProgram(fragmentShaderPath, importPath) {
67
+ const { shaderProgramCode } = ExtractShaderProgramFromGlsl(fragmentShaderPath, importPath, true, true);
64
68
  const shaderFile = fragmentShaderPath.replace(".glsl", ".ts");
65
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  fs.writeFileSync(shaderFile, shaderProgramCode);
66
70
  }
67
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  /**
68
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  * Extracts the shader program from a glsl file(s) and returns it as a string which can be written to a .ts file
69
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  * @param fragmentShaderPath - The path to the fragment file for the shader
70
- * @param importPath - The path to import the ShaderProgram type from
74
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from
71
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  * @param exportObjects - Whether to export the shaderProgram and uniforms objects
72
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  * @param includeImports - Whether to include the imports in the output
73
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  * @returns The string to write to the .ts file
74
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  */
75
- export function extractShaderProgramFromGlsl(fragmentShaderPath, importPath, exportObjects, includeImports) {
79
+ export function ExtractShaderProgramFromGlsl(fragmentShaderPath, smartFiltersCorePath, exportObjects, includeImports) {
76
80
  // See if there is a corresponding vertex shader
77
81
  let vertexShader = undefined;
78
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  let extensionToFind;
@@ -94,26 +98,29 @@ export function extractShaderProgramFromGlsl(fragmentShaderPath, importPath, exp
94
98
  }
95
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  // Read the fragment shader
96
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  const fragmentShader = fs.readFileSync(fragmentShaderPath, "utf8");
97
- const fragmentShaderInfo = parseFragmentShader(fragmentShader);
101
+ const fragmentShaderInfo = ParseFragmentShader(fragmentShader);
98
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  // Generate the shader program code
99
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  const functionsSection = [];
100
104
  for (const shaderFunction of fragmentShaderInfo.shaderCode.functions) {
101
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  functionsSection.push(FunctionTemplate.replace(FUNCTION_NAME, shaderFunction.name)
102
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  .replace(FUNCTION_PARAMS, shaderFunction.params || "")
103
- .replace(FUNCTION_CODE, addLinePrefixes(shaderFunction.code, CodeLinePrefix)));
107
+ .replace(FUNCTION_CODE, AddLinePrefixes(shaderFunction.code, CodeLinePrefix)));
104
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  }
105
- const imports = includeImports ? ImportTemplate.replace(TYPE_IMPORT_PATH, importPath) : "";
109
+ const imports = includeImports ? ImportTemplate.replace(TYPE_IMPORT_PATH, smartFiltersCorePath) : "";
106
110
  const finalContents = ShaderTemplate.replace(VERTEX_SHADER, vertexShader ? `\`${vertexShader}\`` : "undefined")
107
111
  .replace(IMPORTS, imports)
108
- .replace(UNIFORMS, "\n" + addLinePrefixes(fragmentShaderInfo.shaderCode.uniform || "", UniformLinePrefix))
112
+ .replace(UNIFORMS, "\n" + AddLinePrefixes(fragmentShaderInfo.shaderCode.uniform || "", UniformLinePrefix))
109
113
  .replace(MAIN_FUNCTION_NAME, fragmentShaderInfo.shaderCode.mainFunctionName)
110
114
  .replace(MAIN_INPUT_NAME, fragmentShaderInfo.shaderCode.mainInputTexture || "")
111
- .replace(CONSTS_PROPERTY, fragmentShaderInfo.shaderCode.const
112
- ? ConstsTemplate.replace(CONSTS_VALUE, addLinePrefixes(fragmentShaderInfo.shaderCode.const, ConstLinePrefix))
113
- : "")
115
+ .replace(CONSTS_PROPERTY, fragmentShaderInfo.shaderCode.const ? ConstsTemplate.replace(CONSTS_VALUE, AddLinePrefixes(fragmentShaderInfo.shaderCode.const, ConstLinePrefix)) : "")
114
116
  .replace(FUNCTIONS, functionsSection.join(""))
115
- .replace(UNIFORM_NAMES, addLinePrefixes(fragmentShaderInfo.uniforms.map((u) => `${u.name}: "${u.name}",`).join("\n"), UniformNameLinePrefix))
116
- .replace(new RegExp(EXPORT, "g"), exportObjects ? "export " : "");
117
+ .replace(UNIFORM_NAMES, AddLinePrefixes(fragmentShaderInfo.uniforms.map((u) => `${u.name}: "${u.name}",`).join("\n"), UniformNameLinePrefix))
118
+ .replace(new RegExp(EXPORT, "g"), exportObjects
119
+ ? `export { BlockShaderProgram, Uniforms };
120
+ // Back compat for when camelCase was used
121
+ export { BlockShaderProgram as shaderProgram, Uniforms as uniforms };
122
+ `
123
+ : "");
117
124
  return {
118
125
  shaderProgramCode: finalContents,
119
126
  fragmentShaderInfo,
@@ -125,7 +132,7 @@ export function extractShaderProgramFromGlsl(fragmentShaderPath, importPath, exp
125
132
  * @param prefix - The prefix to add to each line
126
133
  * @returns The input with each line prefixed
127
134
  */
128
- function addLinePrefixes(input, prefix) {
135
+ function AddLinePrefixes(input, prefix) {
129
136
  return input
130
137
  .split("\n")
131
138
  .map((line) => prefix + line)
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"convertGlslIntoShaderProgram.js","sourceRoot":"","sources":["../../../src/utils/buildTools/convertGlslIntoShaderProgram.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,IAAI,CAAC;AACzB,OAAO,EAAE,MAAM,EAAE,uCAA4B;AAC7C,OAAO,EAAE,mBAAmB,EAA2B,MAAM,sBAAsB,CAAC;AAEpF,gEAAgE;AAChE,MAAM,gBAAgB,GAAG,oBAAoB,CAAC;AAC9C,gEAAgE;AAChE,MAAM,aAAa,GAAG,iBAAiB,CAAC;AACxC,MAAM,QAAQ,GAAG,YAAY,CAAC;AAC9B,MAAM,YAAY,GAAG,UAAU,CAAC;AAChC,gEAAgE;AAChE,MAAM,eAAe,GAAG,mBAAmB,CAAC;AAC5C,MAAM,eAAe,GAAG,mBAAmB,CAAC;AAC5C,MAAM,kBAAkB,GAAG,sBAAsB,CAAC;AAClD,MAAM,SAAS,GAAG,aAAa,CAAC;AAChC,MAAM,aAAa,GAAG,iBAAiB,CAAC;AACxC,MAAM,eAAe,GAAG,mBAAmB,CAAC;AAC5C,MAAM,aAAa,GAAG,iBAAiB,CAAC;AACxC,MAAM,aAAa,GAAG,iBAAiB,CAAC;AACxC,MAAM,MAAM,GAAG,yBAAyB,CAAC;AACzC,MAAM,OAAO,GAAG,UAAU,CAAC;AAE3B,MAAM,cAAc,GAAG;mBACJ,YAAY,KAAK,CAAC;AAErC,MAAM,gBAAgB,GAAG;;yBAEA,aAAa;;EAEpC,aAAa;;2BAEY,eAAe;eAC3B,CAAC;AAEhB,MAAM,cAAc,GAAG,sBAAsB,CAAC;AAC9C,MAAM,iBAAiB,GAAG,cAAc,CAAC;AACzC,MAAM,eAAe,GAAG,cAAc,CAAC;AAEvC,MAAM,cAAc,GAAG,uCAAuC,gBAAgB,IAAI,CAAC;AACnF,MAAM,cAAc,GAAG,GAAG,OAAO;;;;;;cAMnB,aAAa;;qBAEN,QAAQ,MAAM,eAAe;6BACrB,eAAe;6BACf,kBAAkB;sBACzB,SAAS;;;;;;;;;;EAU7B,aAAa;;;EAGb,MAAM,EAAE,CAAC;AAEX,MAAM,qBAAqB,GAAG,MAAM,CAAC;AAErC;;;;GAIG;AACH,MAAM,UAAU,4BAA4B,CAAC,kBAA0B,EAAE,UAAkB;IACvF,MAAM,EAAE,iBAAiB,EAAE,GAAG,4BAA4B,CAAC,kBAAkB,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACvG,MAAM,UAAU,GAAG,kBAAkB,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC9D,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,iBAAiB,CAAC,CAAC;AACpD,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,4BAA4B,CACxC,kBAA0B,EAC1B,oBAA4B,EAC5B,aAAsB,EACtB,cAAuB;IAYvB,gDAAgD;IAChD,IAAI,YAAY,GAAuB,SAAS,CAAC;IACjD,IAAI,eAAuB,CAAC;IAC5B,IAAI,kBAAkB,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;QAC7C,eAAe,GAAG,aAAa,CAAC;IACpC,CAAC;SAAM,IAAI,kBAAkB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC;QACvD,eAAe,GAAG,gBAAgB,CAAC;IACvC,CAAC;SAAM,CAAC;QACJ,MAAM,IAAI,KAAK,CAAC,6DAA6D,CAAC,CAAC;IACnF,CAAC;IACD,MAAM,gBAAgB,GAAG,kBAAkB,CAAC,OAAO,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;IACrF,IAAI,EAAE,CAAC,UAAU,CAAC,gBAAgB,CAAC,EAAE,CAAC;QAClC,YAAY,GAAG,EAAE,CAAC,YAAY,CAAC,gBAAgB,EAAE,MAAM,CAAC,CAAC;IAC7D,CAAC;IACD,IAAI,YAAY,EAAE,CAAC;QACf,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC,CAAC;IACtC,CAAC;IAED,2BAA2B;IAC3B,MAAM,cAAc,GAAG,EAAE,CAAC,YAAY,CAAC,kBAAkB,EAAE,MAAM,CAAC,CAAC;IACnE,MAAM,kBAAkB,GAAG,mBAAmB,CAAC,cAAc,CAAC,CAAC;IAE/D,mCAAmC;IACnC,MAAM,gBAAgB,GAAa,EAAE,CAAC;IACtC,KAAK,MAAM,cAAc,IAAI,kBAAkB,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;QACnE,gBAAgB,CAAC,IAAI,CACjB,gBAAgB,CAAC,OAAO,CAAC,aAAa,EAAE,cAAc,CAAC,IAAI,CAAC;aACvD,OAAO,CAAC,eAAe,EAAE,cAAc,CAAC,MAAM,IAAI,EAAE,CAAC;aACrD,OAAO,CAAC,aAAa,EAAE,eAAe,CAAC,cAAc,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC,CACpF,CAAC;IACN,CAAC;IACD,MAAM,OAAO,GAAG,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,OAAO,CAAC,gBAAgB,EAAE,oBAAoB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IACrG,MAAM,aAAa,GAAG,cAAc,CAAC,OAAO,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,YAAY,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC;SAC1G,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC;SACzB,OAAO,CAAC,QAAQ,EAAE,IAAI,GAAG,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,OAAO,IAAI,EAAE,EAAE,iBAAiB,CAAC,CAAC;SACzG,OAAO,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,UAAU,CAAC,gBAAgB,CAAC;SAC3E,OAAO,CAAC,eAAe,EAAE,kBAAkB,CAAC,UAAU,CAAC,gBAAgB,IAAI,EAAE,CAAC;SAC9E,OAAO,CACJ,eAAe,EACf,kBAAkB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,cAAc,CAAC,OAAO,CAAC,YAAY,EAAE,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CACzJ;SACA,OAAO,CAAC,SAAS,EAAE,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SAC7C,OAAO,CAAC,aAAa,EAAE,eAAe,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,qBAAqB,CAAC,CAAC;SAC5I,OAAO,CACJ,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EACvB,aAAa;QACT,CAAC,CAAC;;;CAGjB;QACe,CAAC,CAAC,EAAE,CACX,CAAC;IAEN,OAAO;QACH,iBAAiB,EAAE,aAAa;QAChC,kBAAkB;KACrB,CAAC;AACN,CAAC;AAED;;;;;GAKG;AACH,SAAS,eAAe,CAAC,KAAa,EAAE,MAAc;IAClD,OAAO,KAAK;SACP,KAAK,CAAC,IAAI,CAAC;SACX,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC;SAC5B,IAAI,CAAC,IAAI,CAAC,CAAC;AACpB,CAAC"}
@@ -1,13 +1,16 @@
1
1
  /**
2
2
  * Converts all GLSL files in a path into blocks for use in the build system.
3
- * @param shaderPath - The path to the .glsl files to convert.
4
- * @param importPath - The path to import the ShaderProgram type from.
3
+ * @param shaderPath - The path to the .glsl files to convert, or a single .glsl file.
4
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from.
5
+ * @param babylonCorePath - The path to import the Babylon core from (optional).
6
+
5
7
  */
6
- export declare function convertShaders(shaderPath: string, importPath: string): void;
8
+ export declare function ConvertShaders(shaderPath: string, smartFiltersCorePath: string, babylonCorePath?: string): void;
7
9
  /**
8
10
  * Converts a single GLSL file into a block class or a ShaderProgram for use in the build system.
9
11
  * @param fullPathAndFileName - The full path and file name of the .glsl file to convert.
10
- * @param importPath - The path to import the ShaderProgram type from.
12
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from.
13
+ * @param babylonCorePath - The path to import the Babylon core from (optional).
11
14
  */
12
- export declare function convertShader(fullPathAndFileName: string, importPath: string): void;
15
+ export declare function ConvertShader(fullPathAndFileName: string, smartFiltersCorePath: string, babylonCorePath?: string): void;
13
16
  //# sourceMappingURL=convertShaders.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"convertShaders.d.ts","sourceRoot":"","sources":["../../../src/utils/buildTools/convertShaders.ts"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,QAcpE;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,mBAAmB,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAUnF"}
1
+ {"version":3,"file":"convertShaders.d.ts","sourceRoot":"","sources":["../../../src/utils/buildTools/convertShaders.ts"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,UAAU,EAAE,MAAM,EAAE,oBAAoB,EAAE,MAAM,EAAE,eAAe,CAAC,EAAE,MAAM,QAiCxG;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,mBAAmB,EAAE,MAAM,EAAE,oBAAoB,EAAE,MAAM,EAAE,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAUvH"}
@@ -1,38 +1,62 @@
1
1
  import * as fs from "fs";
2
2
  import * as path from "path";
3
3
  import { Logger } from "@babylonjs/core/Misc/logger.js";
4
- import { convertGlslIntoShaderProgram } from "./convertGlslIntoShaderProgram.js";
5
- import { convertGlslIntoBlock } from "./convertGlslIntoBlock.js";
4
+ import { ConvertGlslIntoShaderProgram } from "./convertGlslIntoShaderProgram.js";
5
+ import { ConvertGlslIntoBlock } from "./convertGlslIntoBlock.js";
6
6
  /**
7
7
  * Converts all GLSL files in a path into blocks for use in the build system.
8
- * @param shaderPath - The path to the .glsl files to convert.
9
- * @param importPath - The path to import the ShaderProgram type from.
8
+ * @param shaderPath - The path to the .glsl files to convert, or a single .glsl file.
9
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from.
10
+ * @param babylonCorePath - The path to import the Babylon core from (optional).
11
+
10
12
  */
11
- export function convertShaders(shaderPath, importPath) {
12
- // Get all files in the path
13
- const allFiles = fs.readdirSync(shaderPath, { withFileTypes: true, recursive: true });
14
- // Find all shaders (files with .fragment.glsl or .block.glsl extensions)
15
- const shaderFiles = allFiles.filter((file) => file.isFile() && (file.name.endsWith(".fragment.glsl") || file.name.endsWith(".block.glsl")));
13
+ export function ConvertShaders(shaderPath, smartFiltersCorePath, babylonCorePath) {
14
+ const stats = fs.statSync(shaderPath);
15
+ let shaderFiles;
16
+ if (stats.isFile()) {
17
+ // If it's a file, create a Dirent-like object for consistency
18
+ const fileName = path.basename(shaderPath);
19
+ const dirPath = path.dirname(shaderPath);
20
+ shaderFiles = [
21
+ {
22
+ name: fileName,
23
+ path: dirPath,
24
+ isFile: () => true,
25
+ isDirectory: () => false,
26
+ },
27
+ ];
28
+ }
29
+ else if (stats.isDirectory()) {
30
+ // Get all files in the directory
31
+ const allFiles = fs.readdirSync(shaderPath, { withFileTypes: true, recursive: true });
32
+ // Find all shaders (files with .fragment.glsl or .block.glsl extensions)
33
+ shaderFiles = allFiles.filter((file) => file.isFile() && (file.name.endsWith(".fragment.glsl") || file.name.endsWith(".block.glsl")));
34
+ }
35
+ else {
36
+ Logger.Log(`Error: ${shaderPath} is neither a file nor a directory.`);
37
+ return;
38
+ }
16
39
  // Convert all shaders
17
40
  for (const shaderFile of shaderFiles) {
18
41
  const fullPathAndFileName = path.join(shaderFile.path, shaderFile.name);
19
- convertShader(fullPathAndFileName, importPath);
42
+ ConvertShader(fullPathAndFileName, smartFiltersCorePath, babylonCorePath);
20
43
  }
21
44
  }
22
45
  /**
23
46
  * Converts a single GLSL file into a block class or a ShaderProgram for use in the build system.
24
47
  * @param fullPathAndFileName - The full path and file name of the .glsl file to convert.
25
- * @param importPath - The path to import the ShaderProgram type from.
48
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from.
49
+ * @param babylonCorePath - The path to import the Babylon core from (optional).
26
50
  */
27
- export function convertShader(fullPathAndFileName, importPath) {
51
+ export function ConvertShader(fullPathAndFileName, smartFiltersCorePath, babylonCorePath) {
28
52
  Logger.Log(`\nProcessing shader: ${fullPathAndFileName}`);
29
53
  if (fullPathAndFileName.endsWith(".fragment.glsl")) {
30
54
  Logger.Log("Generating a .ts file that exports a ShaderProgram.");
31
- convertGlslIntoShaderProgram(fullPathAndFileName, importPath);
55
+ ConvertGlslIntoShaderProgram(fullPathAndFileName, smartFiltersCorePath);
32
56
  }
33
57
  else if (fullPathAndFileName.endsWith(".block.glsl")) {
34
58
  Logger.Log("Generating a .ts file that exports the block as a class.");
35
- convertGlslIntoBlock(fullPathAndFileName, importPath);
59
+ ConvertGlslIntoBlock(fullPathAndFileName, smartFiltersCorePath, babylonCorePath);
36
60
  }
37
61
  }
38
62
  //# sourceMappingURL=convertShaders.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"convertShaders.js","sourceRoot":"","sources":["../../../src/utils/buildTools/convertShaders.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,IAAI,CAAC;AACzB,OAAO,KAAK,IAAI,MAAM,MAAM,CAAC;AAC7B,OAAO,EAAE,MAAM,EAAE,uCAA4B;AAC7C,OAAO,EAAE,4BAA4B,EAAE,MAAM,mCAAmC,CAAC;AACjF,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAEjE;;;;;;GAMG;AACH,MAAM,UAAU,cAAc,CAAC,UAAkB,EAAE,oBAA4B,EAAE,eAAwB;IACrG,MAAM,KAAK,GAAG,EAAE,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;IAEtC,IAAI,WAAwB,CAAC;IAE7B,IAAI,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC;QACjB,8DAA8D;QAC9D,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC3C,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QACzC,WAAW,GAAG;YACV;gBACI,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,OAAO;gBACb,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI;gBAClB,WAAW,EAAE,GAAG,EAAE,CAAC,KAAK;aACd;SACjB,CAAC;IACN,CAAC;SAAM,IAAI,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;QAC7B,iCAAiC;QACjC,MAAM,QAAQ,GAAG,EAAE,CAAC,WAAW,CAAC,UAAU,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;QAEtF,yEAAyE;QACzE,WAAW,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;IAC1I,CAAC;SAAM,CAAC;QACJ,MAAM,CAAC,GAAG,CAAC,UAAU,UAAU,qCAAqC,CAAC,CAAC;QACtE,OAAO;IACX,CAAC;IAED,sBAAsB;IACtB,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;QACnC,MAAM,mBAAmB,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC;QACxE,aAAa,CAAC,mBAAmB,EAAE,oBAAoB,EAAE,eAAe,CAAC,CAAC;IAC9E,CAAC;AACL,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,aAAa,CAAC,mBAA2B,EAAE,oBAA4B,EAAE,eAAwB;IAC7G,MAAM,CAAC,GAAG,CAAC,wBAAwB,mBAAmB,EAAE,CAAC,CAAC;IAE1D,IAAI,mBAAmB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC;QACjD,MAAM,CAAC,GAAG,CAAC,qDAAqD,CAAC,CAAC;QAClE,4BAA4B,CAAC,mBAAmB,EAAE,oBAAoB,CAAC,CAAC;IAC5E,CAAC;SAAM,IAAI,mBAAmB,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;QACrD,MAAM,CAAC,GAAG,CAAC,0DAA0D,CAAC,CAAC;QACvE,oBAAoB,CAAC,mBAAmB,EAAE,oBAAoB,EAAE,eAAe,CAAC,CAAC;IACrF,CAAC;AACL,CAAC"}
@@ -1,5 +1,5 @@
1
- import type { Nullable } from "@babylonjs/core/types";
2
- import type { ShaderCode } from "./shaderCode.types";
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import type { ShaderCode } from "./shaderCode.types.js";
3
3
  import { ConnectionPointType } from "../../connection/connectionPointType.js";
4
4
  import { BlockDisableStrategy } from "../../blockFoundation/disableableShaderBlock.js";
5
5
  /**
@@ -67,11 +67,11 @@ export type FragmentShaderInfo = {
67
67
  * @param fragmentShader - The fragment shader to process
68
68
  * @returns The processed fragment shader
69
69
  */
70
- export declare function parseFragmentShader(fragmentShader: string): FragmentShaderInfo;
70
+ export declare function ParseFragmentShader(fragmentShader: string): FragmentShaderInfo;
71
71
  /**
72
72
  * Determines if a fragment shader has the GLSL header required for parsing
73
73
  * @param fragmentShader - The fragment shader to check
74
74
  * @returns True if the fragment shader has the GLSL header
75
75
  */
76
- export declare function hasGlslHeader(fragmentShader: string): boolean;
76
+ export declare function HasGlslHeader(fragmentShader: string): boolean;
77
77
  //# sourceMappingURL=shaderConverter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shaderConverter.d.ts","sourceRoot":"","sources":["../../../src/utils/buildTools/shaderConverter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEtD,OAAO,KAAK,EAAE,UAAU,EAAkB,MAAM,oBAAoB,CAAC;AACrE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAC9E,OAAO,EAAE,oBAAoB,EAAE,MAAM,iDAAiD,CAAC;AAiBvF;;GAEG;AACH,MAAM,MAAM,yBAAyB,GAAG;IACpC;;OAEG;IACH,OAAO,CAAC,EAAE,GAAG,CAAC;IAEd;;;OAGG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;CACrB,CAAC;AAEF;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG;IAC1B;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;OAEG;IACH,IAAI,EAAE,mBAAmB,CAAC;IAE1B;;OAEG;IACH,UAAU,CAAC,EAAE,yBAAyB,CAAC;CAC1C,CAAC;AAEF;;GAEG;AACH,MAAM,MAAM,kBAAkB,GAAG;IAC7B;;OAEG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAE5B;;OAEG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAE9B;;OAEG;IACH,oBAAoB,CAAC,EAAE,oBAAoB,CAAC;IAE5C;;OAEG;IACH,UAAU,EAAE,UAAU,CAAC;IAEvB;;OAEG;IACH,QAAQ,EAAE,eAAe,EAAE,CAAC;CAC/B,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,cAAc,EAAE,MAAM,GAAG,kBAAkB,CAoJ9E;AAiOD;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,cAAc,EAAE,MAAM,GAAG,OAAO,CAE7D"}
1
+ {"version":3,"file":"shaderConverter.d.ts","sourceRoot":"","sources":["../../../src/utils/buildTools/shaderConverter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,iCAAsB;AAE9C,OAAO,KAAK,EAAE,UAAU,EAAkB,MAAM,uBAAuB,CAAC;AACxE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAC9E,OAAO,EAAE,oBAAoB,EAAE,MAAM,iDAAiD,CAAC;AAiBvF;;GAEG;AACH,MAAM,MAAM,yBAAyB,GAAG;IACpC;;OAEG;IACH,OAAO,CAAC,EAAE,GAAG,CAAC;IAEd;;;OAGG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;CACrB,CAAC;AAEF;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG;IAC1B;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;OAEG;IACH,IAAI,EAAE,mBAAmB,CAAC;IAE1B;;OAEG;IACH,UAAU,CAAC,EAAE,yBAAyB,CAAC;CAC1C,CAAC;AAEF;;GAEG;AACH,MAAM,MAAM,kBAAkB,GAAG;IAC7B;;OAEG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAE5B;;OAEG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAE9B;;OAEG;IACH,oBAAoB,CAAC,EAAE,oBAAoB,CAAC;IAE5C;;OAEG;IACH,UAAU,EAAE,UAAU,CAAC;IAEvB;;OAEG;IACH,QAAQ,EAAE,eAAe,EAAE,CAAC;CAC/B,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,cAAc,EAAE,MAAM,GAAG,kBAAkB,CAwI9E;AAiOD;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,cAAc,EAAE,MAAM,GAAG,OAAO,CAE7D"}
@@ -17,11 +17,11 @@ const ReservedSymbols = ["main"];
17
17
  * @param fragmentShader - The fragment shader to process
18
18
  * @returns The processed fragment shader
19
19
  */
20
- export function parseFragmentShader(fragmentShader) {
21
- const { header, fragmentShaderWithoutHeader } = readHeader(fragmentShader);
20
+ export function ParseFragmentShader(fragmentShader) {
21
+ const { header, fragmentShaderWithoutHeader } = ReadHeader(fragmentShader);
22
22
  fragmentShader = fragmentShaderWithoutHeader;
23
- const blockType = (header === null || header === void 0 ? void 0 : header[SmartFilterBlockTypeKey]) || undefined;
24
- const namespace = (header === null || header === void 0 ? void 0 : header.namespace) || null;
23
+ const blockType = header?.[SmartFilterBlockTypeKey] || undefined;
24
+ const namespace = header?.namespace || null;
25
25
  // Read the uniforms
26
26
  const uniforms = [];
27
27
  const uniformRegExp = new RegExp(/(\/\/\s*\{.*\}\s*(?:\r\n|\r|\n)+)?(uniform .*)/gm);
@@ -78,7 +78,7 @@ export function parseFragmentShader(fragmentShader) {
78
78
  fragmentShader = fragmentShader.replace(annotationJSON, "");
79
79
  }
80
80
  }
81
- const fragmentShaderWithNoFunctionBodies = removeFunctionBodies(fragmentShader);
81
+ const fragmentShaderWithNoFunctionBodies = RemoveFunctionBodies(fragmentShader);
82
82
  // Collect uniform, const, and function names which need to be decorated
83
83
  // eslint-disable-next-line prettier/prettier
84
84
  const uniformNames = uniforms.map((uniform) => uniform.name);
@@ -87,9 +87,7 @@ export function parseFragmentShader(fragmentShader) {
87
87
  Logger.Log(`Consts found: ${JSON.stringify(consts)}`);
88
88
  const defineNames = [...fragmentShader.matchAll(new RegExp(GetDefineRegExString, GetDefineRegExOptions))].map((match) => match[1]);
89
89
  Logger.Log(`Defines found: ${JSON.stringify(defineNames)}`);
90
- const functionNames = [
91
- ...fragmentShaderWithNoFunctionBodies.matchAll(new RegExp(GetFunctionHeaderRegExString, GetFunctionHeaderRegExOptions)),
92
- ].map((match) => match[1]);
90
+ const functionNames = [...fragmentShaderWithNoFunctionBodies.matchAll(new RegExp(GetFunctionHeaderRegExString, GetFunctionHeaderRegExOptions))].map((match) => match[1]);
93
91
  Logger.Log(`Functions found: ${JSON.stringify(functionNames)}`);
94
92
  // Decorate the uniforms, consts, defines, and functions
95
93
  const symbolsToDecorate = [...uniformNames, ...consts, ...defineNames, ...functionNames];
@@ -110,9 +108,7 @@ export function parseFragmentShader(fragmentShader) {
110
108
  // Extract all the consts
111
109
  const finalConsts = [...fragmentShaderWithRenamedSymbols.matchAll(/^\s*(const\s.*)/gm)].map((match) => match[1]);
112
110
  // Extract all the defines
113
- const finalDefines = [
114
- ...fragmentShaderWithRenamedSymbols.matchAll(new RegExp(GetDefineRegExString, GetDefineRegExOptions)),
115
- ].map((match) => match[0]);
111
+ const finalDefines = [...fragmentShaderWithRenamedSymbols.matchAll(new RegExp(GetDefineRegExString, GetDefineRegExOptions))].map((match) => match[0]);
116
112
  // Find the main input
117
113
  const mainInputs = [...fragmentShaderWithRenamedSymbols.matchAll(/\S*uniform.*\s(\w*);\s*\/\/\s*main/gm)].map((match) => match[1]);
118
114
  if (mainInputs.length > 1) {
@@ -120,7 +116,7 @@ export function parseFragmentShader(fragmentShader) {
120
116
  }
121
117
  const mainInputTexture = mainInputs[0];
122
118
  // Extract all the functions
123
- const { extractedFunctions, mainFunctionName } = extractFunctions(fragmentShaderWithRenamedSymbols);
119
+ const { extractedFunctions, mainFunctionName } = ExtractFunctions(fragmentShaderWithRenamedSymbols);
124
120
  const shaderCode = {
125
121
  uniform: finalUniforms.join("\n"),
126
122
  mainFunctionName,
@@ -136,8 +132,8 @@ export function parseFragmentShader(fragmentShader) {
136
132
  namespace,
137
133
  shaderCode,
138
134
  uniforms,
139
- disableOptimization: !!(header === null || header === void 0 ? void 0 : header.disableOptimization),
140
- blockDisableStrategy: header === null || header === void 0 ? void 0 : header.blockDisableStrategy,
135
+ disableOptimization: !!header?.disableOptimization,
136
+ blockDisableStrategy: header?.blockDisableStrategy,
141
137
  };
142
138
  }
143
139
  /**
@@ -145,7 +141,7 @@ export function parseFragmentShader(fragmentShader) {
145
141
  * @param fragment - The shader code to process
146
142
  * @returns A list of functions
147
143
  */
148
- function extractFunctions(fragment) {
144
+ function ExtractFunctions(fragment) {
149
145
  const extractedFunctions = [];
150
146
  let mainFunctionName;
151
147
  let pos = 0;
@@ -206,7 +202,7 @@ function extractFunctions(fragment) {
206
202
  * @param input - The shader code to process
207
203
  * @returns The shader code with all function bodies removed
208
204
  */
209
- function removeFunctionBodies(input) {
205
+ function RemoveFunctionBodies(input) {
210
206
  let output = "";
211
207
  let depth = 0;
212
208
  for (let pos = 0; pos < input.length; pos++) {
@@ -239,18 +235,18 @@ const SmartFilterBlockTypeKey = "smartFilterBlockType";
239
235
  * @param fragmentShader - The shader code to read
240
236
  * @returns - The GlslHeader if found, otherwise null
241
237
  */
242
- function readHeader(fragmentShader) {
238
+ function ReadHeader(fragmentShader) {
243
239
  const singleLineHeaderMatch = new RegExp(/^\n*\s*\/\/\s*(\{.*\})/g).exec(fragmentShader);
244
240
  if (singleLineHeaderMatch && singleLineHeaderMatch[1]) {
245
241
  return {
246
- header: parseHeader(singleLineHeaderMatch[1].trim()),
242
+ header: ParseHeader(singleLineHeaderMatch[1].trim()),
247
243
  fragmentShaderWithoutHeader: fragmentShader.replace(singleLineHeaderMatch[0], ""),
248
244
  };
249
245
  }
250
246
  const multiLineHeaderMatch = new RegExp(/^\n*\s*\/\*\s*(\{.*\})\s*\*\//gs).exec(fragmentShader);
251
247
  if (multiLineHeaderMatch && multiLineHeaderMatch[1]) {
252
248
  return {
253
- header: parseHeader(multiLineHeaderMatch[1].trim()),
249
+ header: ParseHeader(multiLineHeaderMatch[1].trim()),
254
250
  fragmentShaderWithoutHeader: fragmentShader.replace(multiLineHeaderMatch[0], ""),
255
251
  };
256
252
  }
@@ -264,7 +260,7 @@ function readHeader(fragmentShader) {
264
260
  * @param header - The header string to parse
265
261
  * @returns - The GlslHeader if the header is valid, otherwise null
266
262
  */
267
- function parseHeader(header) {
263
+ function ParseHeader(header) {
268
264
  const parsedObject = JSON.parse(header);
269
265
  if (!parsedObject || typeof parsedObject !== "object") {
270
266
  return null;
@@ -295,7 +291,7 @@ function parseHeader(header) {
295
291
  * @param fragmentShader - The fragment shader to check
296
292
  * @returns True if the fragment shader has the GLSL header
297
293
  */
298
- export function hasGlslHeader(fragmentShader) {
294
+ export function HasGlslHeader(fragmentShader) {
299
295
  return fragmentShader.indexOf(SmartFilterBlockTypeKey) !== -1;
300
296
  }
301
297
  //# sourceMappingURL=shaderConverter.js.map
@@ -1 +1 @@
1
- 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@@ -1,8 +1,9 @@
1
1
  /**
2
2
  * Watches all .glsl files under <shaderPath> and rebuilds them when changed.
3
3
  * @param shaderPath - The path to the shaders to watch
4
- * @param importPath - The path to import the converted shaders
5
- * @example node watchShaders.js <shaderPath> <importPath>
4
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from
5
+ * @param babylonCorePath - The path to import the Babylon core from (optional)
6
+ * @example node watchShaders.js <shaderPath> @babylonjs/smart-filters
6
7
  */
7
8
  export {};
8
9
  //# sourceMappingURL=watchShaders.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"watchShaders.d.ts","sourceRoot":"","sources":["../../../src/utils/buildTools/watchShaders.ts"],"names":[],"mappings":"AACA;;;;;GAKG"}
1
+ {"version":3,"file":"watchShaders.d.ts","sourceRoot":"","sources":["../../../src/utils/buildTools/watchShaders.ts"],"names":[],"mappings":"AACA;;;;;;GAMG"}
@@ -2,16 +2,18 @@
2
2
  /**
3
3
  * Watches all .glsl files under <shaderPath> and rebuilds them when changed.
4
4
  * @param shaderPath - The path to the shaders to watch
5
- * @param importPath - The path to import the converted shaders
6
- * @example node watchShaders.js <shaderPath> <importPath>
5
+ * @param smartFiltersCorePath - The path to import the Smart Filters core from
6
+ * @param babylonCorePath - The path to import the Babylon core from (optional)
7
+ * @example node watchShaders.js <shaderPath> @babylonjs/smart-filters
7
8
  */
8
9
  import { watch } from "chokidar";
9
10
  import { extname } from "path";
10
- import { convertShader } from "./convertShaders.js";
11
- const externalArguments = process.argv.slice(2);
12
- if (externalArguments.length >= 2 && externalArguments[0] && externalArguments[1]) {
13
- const shaderPath = externalArguments[0];
14
- const importPath = externalArguments[1];
11
+ import { ConvertShader } from "./convertShaders.js";
12
+ const ExternalArguments = process.argv.slice(2);
13
+ if (ExternalArguments.length >= 2 && ExternalArguments[0] && ExternalArguments[1]) {
14
+ const shaderPath = ExternalArguments[0];
15
+ const smartFiltersCorePath = ExternalArguments[1];
16
+ const babylonCorePath = ExternalArguments[2];
15
17
  watch(shaderPath).on("all", (event, file) => {
16
18
  // Only process file changes and added files
17
19
  if (event !== "change" && event !== "add") {
@@ -25,7 +27,7 @@ if (externalArguments.length >= 2 && externalArguments[0] && externalArguments[1
25
27
  // Wrap in try-catch to prevent the watcher from crashing
26
28
  // if the new shader changes are invalid
27
29
  try {
28
- convertShader(file, importPath);
30
+ ConvertShader(file, smartFiltersCorePath, babylonCorePath);
29
31
  console.log(`Successfully updated shader ${file}`);
30
32
  }
31
33
  catch (error) {
@@ -1 +1 @@
1
- {"version":3,"file":"watchShaders.js","sourceRoot":"","sources":["../../../src/utils/buildTools/watchShaders.ts"],"names":[],"mappings":"AAAA,+BAA+B;AAC/B;;;;;GAKG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,OAAO,EAAE,MAAM,MAAM,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,MAAM,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAChD,IAAI,iBAAiB,CAAC,MAAM,IAAI,CAAC,IAAI,iBAAiB,CAAC,CAAC,CAAC,IAAI,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;IAChF,MAAM,UAAU,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;IACxC,MAAM,UAAU,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAExC,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE;QACxC,4CAA4C;QAC5C,IAAI,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,KAAK,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,2BAA2B;QAC3B,IAAI,OAAO,CAAC,IAAI,CAAC,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,OAAO,CAAC,GAAG,CAAC,yCAAyC,CAAC,CAAC;QAEvD,yDAAyD;QACzD,wCAAwC;QACxC,IAAI,CAAC;YACD,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;YAChC,OAAO,CAAC,GAAG,CAAC,+BAA+B,IAAI,EAAE,CAAC,CAAC;QACvD,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACb,OAAO,CAAC,KAAK,CAAC,4BAA4B,IAAI,KAAK,KAAK,EAAE,CAAC,CAAC;QAChE,CAAC;QAED,OAAO,CAAC,GAAG,CAAC,2BAA2B,UAAU,KAAK,CAAC,CAAC;IAC5D,CAAC,CAAC,CAAC;AACP,CAAC"}
1
+ {"version":3,"file":"watchShaders.js","sourceRoot":"","sources":["../../../src/utils/buildTools/watchShaders.ts"],"names":[],"mappings":"AAAA,+BAA+B;AAC/B;;;;;;GAMG;AAEH,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,OAAO,EAAE,MAAM,MAAM,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,MAAM,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAChD,IAAI,iBAAiB,CAAC,MAAM,IAAI,CAAC,IAAI,iBAAiB,CAAC,CAAC,CAAC,IAAI,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;IAChF,MAAM,UAAU,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;IACxC,MAAM,oBAAoB,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAClD,MAAM,eAAe,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAE7C,KAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE;QACxC,4CAA4C;QAC5C,IAAI,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,KAAK,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,2BAA2B;QAC3B,IAAI,OAAO,CAAC,IAAI,CAAC,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,OAAO,CAAC,GAAG,CAAC,yCAAyC,CAAC,CAAC;QAEvD,yDAAyD;QACzD,wCAAwC;QACxC,IAAI,CAAC;YACD,aAAa,CAAC,IAAI,EAAE,oBAAoB,EAAE,eAAe,CAAC,CAAC;YAC3D,OAAO,CAAC,GAAG,CAAC,+BAA+B,IAAI,EAAE,CAAC,CAAC;QACvD,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACb,OAAO,CAAC,KAAK,CAAC,4BAA4B,IAAI,KAAK,KAAK,EAAE,CAAC,CAAC;QAChE,CAAC;QAED,OAAO,CAAC,GAAG,CAAC,2BAA2B,UAAU,KAAK,CAAC,CAAC;IAC5D,CAAC,CAAC,CAAC;AACP,CAAC"}
@@ -1,3 +1,4 @@
1
1
  export * from "./textureLoaders.js";
2
+ export { CreateImageTexture as createImageTexture } from "./textureLoaders.js";
2
3
  export { type ShaderProgram } from "./shaderCodeUtils.js";
3
4
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,KAAK,aAAa,EAAE,MAAM,sBAAsB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AAEpC,OAAO,EAAE,kBAAkB,IAAI,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAC/E,OAAO,EAAE,KAAK,aAAa,EAAE,MAAM,sBAAsB,CAAC"}
@@ -1,3 +1,4 @@
1
1
  export * from "./textureLoaders.js";
2
- export {} from "./shaderCodeUtils.js";
2
+ // Back compat for when camelCase was used
3
+ export { CreateImageTexture as createImageTexture } from "./textureLoaders.js";
3
4
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAsB,MAAM,sBAAsB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/utils/index.ts"],"names":[],"mappings":"AAAA,cAAc,qBAAqB,CAAC;AACpC,0CAA0C;AAC1C,OAAO,EAAE,kBAAkB,IAAI,kBAAkB,EAAE,MAAM,qBAAqB,CAAC"}
@@ -1,6 +1,6 @@
1
1
  import type { BaseBlock } from "../blockFoundation/baseBlock.js";
2
- import type { ShaderRuntime } from "../runtime/shaderRuntime";
3
- import type { InternalSmartFilterRuntime } from "../runtime/smartFilterRuntime";
2
+ import type { ShaderRuntime } from "../runtime/shaderRuntime.js";
3
+ import type { InternalSmartFilterRuntime } from "../runtime/smartFilterRuntime.js";
4
4
  import type { OutputBlock } from "../blockFoundation/outputBlock.js";
5
5
  /**
6
6
  * Registers the final command of the command queue - the one that draws to either the canvas or
@@ -10,5 +10,5 @@ import type { OutputBlock } from "../blockFoundation/outputBlock.js";
10
10
  * @param commandOwner - The owner of the command.
11
11
  * @param shaderBlockRuntime - The shader block runtime to use.
12
12
  */
13
- export declare function registerFinalRenderCommand(outputBlock: OutputBlock, runtime: InternalSmartFilterRuntime, commandOwner: BaseBlock, shaderBlockRuntime: ShaderRuntime): void;
13
+ export declare function RegisterFinalRenderCommand(outputBlock: OutputBlock, runtime: InternalSmartFilterRuntime, commandOwner: BaseBlock, shaderBlockRuntime: ShaderRuntime): void;
14
14
  //# sourceMappingURL=renderTargetUtils.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderTargetUtils.d.ts","sourceRoot":"","sources":["../../src/utils/renderTargetUtils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAC9D,OAAO,KAAK,EAAE,0BAA0B,EAAE,MAAM,+BAA+B,CAAC;AAChF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mCAAmC,CAAC;AAErE;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACtC,WAAW,EAAE,WAAW,EACxB,OAAO,EAAE,0BAA0B,EACnC,YAAY,EAAE,SAAS,EACvB,kBAAkB,EAAE,aAAa,GAClC,IAAI,CAeN"}
1
+ {"version":3,"file":"renderTargetUtils.d.ts","sourceRoot":"","sources":["../../src/utils/renderTargetUtils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,KAAK,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AACnF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mCAAmC,CAAC;AAErE;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CAAC,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,0BAA0B,EAAE,YAAY,EAAE,SAAS,EAAE,kBAAkB,EAAE,aAAa,GAAG,IAAI,CAe1K"}