@babylonjs/smart-filters 1.0.12 → 8.18.0

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Files changed (259) hide show
  1. package/dist/blockFoundation/aggregateBlock.d.ts +3 -3
  2. package/dist/blockFoundation/aggregateBlock.d.ts.map +1 -1
  3. package/dist/blockFoundation/aggregateBlock.js +1 -2
  4. package/dist/blockFoundation/aggregateBlock.js.map +1 -1
  5. package/dist/blockFoundation/baseBlock.d.ts +2 -2
  6. package/dist/blockFoundation/baseBlock.d.ts.map +1 -1
  7. package/dist/blockFoundation/baseBlock.js +5 -6
  8. package/dist/blockFoundation/baseBlock.js.map +1 -1
  9. package/dist/blockFoundation/customAggregateBlock.d.ts.map +1 -1
  10. package/dist/blockFoundation/customAggregateBlock.js +2 -2
  11. package/dist/blockFoundation/customAggregateBlock.js.map +1 -1
  12. package/dist/blockFoundation/customShaderBlock.d.ts.map +1 -1
  13. package/dist/blockFoundation/customShaderBlock.js +4 -6
  14. package/dist/blockFoundation/customShaderBlock.js.map +1 -1
  15. package/dist/blockFoundation/disableableShaderBlock.d.ts.map +1 -1
  16. package/dist/blockFoundation/disableableShaderBlock.js +4 -4
  17. package/dist/blockFoundation/disableableShaderBlock.js.map +1 -1
  18. package/dist/blockFoundation/index.js +0 -2
  19. package/dist/blockFoundation/index.js.map +1 -1
  20. package/dist/blockFoundation/inputBlock.d.ts +8 -8
  21. package/dist/blockFoundation/inputBlock.d.ts.map +1 -1
  22. package/dist/blockFoundation/inputBlock.deserializer.d.ts +1 -1
  23. package/dist/blockFoundation/inputBlock.deserializer.d.ts.map +1 -1
  24. package/dist/blockFoundation/inputBlock.deserializer.js +1 -1
  25. package/dist/blockFoundation/inputBlock.deserializer.js.map +1 -1
  26. package/dist/blockFoundation/inputBlock.js +7 -7
  27. package/dist/blockFoundation/inputBlock.js.map +1 -1
  28. package/dist/blockFoundation/inputBlock.serialization.types.d.ts.map +1 -1
  29. package/dist/blockFoundation/inputBlock.serializer.d.ts +1 -1
  30. package/dist/blockFoundation/inputBlock.serializer.js +26 -28
  31. package/dist/blockFoundation/inputBlock.serializer.js.map +1 -1
  32. package/dist/blockFoundation/outputBlock.d.ts +4 -9
  33. package/dist/blockFoundation/outputBlock.d.ts.map +1 -1
  34. package/dist/blockFoundation/outputBlock.js +13 -14
  35. package/dist/blockFoundation/outputBlock.js.map +1 -1
  36. package/dist/blockFoundation/shaderBlock.d.ts +4 -4
  37. package/dist/blockFoundation/shaderBlock.d.ts.map +1 -1
  38. package/dist/blockFoundation/shaderBlock.js +13 -19
  39. package/dist/blockFoundation/shaderBlock.js.map +1 -1
  40. package/dist/blockFoundation/textureOptions.d.ts +1 -1
  41. package/dist/blockFoundation/textureOptions.js +1 -1
  42. package/dist/command/command.d.ts +1 -1
  43. package/dist/command/command.js +1 -1
  44. package/dist/command/commandBuffer.d.ts +1 -1
  45. package/dist/command/commandBuffer.d.ts.map +1 -1
  46. package/dist/command/commandBuffer.js +2 -2
  47. package/dist/command/commandBufferDebugger.d.ts +2 -2
  48. package/dist/command/commandBufferDebugger.d.ts.map +1 -1
  49. package/dist/command/commandBufferDebugger.js +1 -1
  50. package/dist/command/commandBufferDebugger.js.map +1 -1
  51. package/dist/command/index.d.ts +3 -1
  52. package/dist/command/index.d.ts.map +1 -1
  53. package/dist/command/index.js +5 -1
  54. package/dist/command/index.js.map +1 -1
  55. package/dist/connection/connectionPoint.d.ts +3 -3
  56. package/dist/connection/connectionPoint.d.ts.map +1 -1
  57. package/dist/connection/connectionPoint.js +2 -2
  58. package/dist/connection/connectionPoint.js.map +1 -1
  59. package/dist/connection/connectionPointCompatibilityState.d.ts +1 -1
  60. package/dist/connection/connectionPointCompatibilityState.js +1 -1
  61. package/dist/connection/connectionPointType.d.ts +3 -3
  62. package/dist/connection/connectionPointType.d.ts.map +1 -1
  63. package/dist/connection/connectionPointWithDefault.d.ts +3 -3
  64. package/dist/connection/connectionPointWithDefault.d.ts.map +1 -1
  65. package/dist/connection/connectionPointWithDefault.js.map +1 -1
  66. package/dist/connection/index.d.ts +2 -1
  67. package/dist/connection/index.d.ts.map +1 -1
  68. package/dist/connection/index.js +3 -3
  69. package/dist/connection/index.js.map +1 -1
  70. package/dist/editorUtils/editableInPropertyPage.d.ts +2 -2
  71. package/dist/editorUtils/editableInPropertyPage.d.ts.map +1 -1
  72. package/dist/editorUtils/editableInPropertyPage.js +2 -2
  73. package/dist/editorUtils/editableInPropertyPage.js.map +1 -1
  74. package/dist/editorUtils/index.d.ts +1 -0
  75. package/dist/editorUtils/index.d.ts.map +1 -1
  76. package/dist/editorUtils/index.js +2 -0
  77. package/dist/editorUtils/index.js.map +1 -1
  78. package/dist/index.d.ts.map +1 -1
  79. package/dist/index.js +1 -1
  80. package/dist/index.js.map +1 -1
  81. package/dist/optimization/dependencyGraph.js.map +1 -1
  82. package/dist/optimization/optimizedShaderBlock.d.ts +4 -4
  83. package/dist/optimization/optimizedShaderBlock.d.ts.map +1 -1
  84. package/dist/optimization/optimizedShaderBlock.js.map +1 -1
  85. package/dist/optimization/smartFilterOptimizer.d.ts +2 -2
  86. package/dist/optimization/smartFilterOptimizer.d.ts.map +1 -1
  87. package/dist/optimization/smartFilterOptimizer.js +34 -57
  88. package/dist/optimization/smartFilterOptimizer.js.map +1 -1
  89. package/dist/runtime/index.d.ts +2 -1
  90. package/dist/runtime/index.d.ts.map +1 -1
  91. package/dist/runtime/index.js +3 -3
  92. package/dist/runtime/index.js.map +1 -1
  93. package/dist/runtime/renderTargetGenerator.d.ts +1 -1
  94. package/dist/runtime/renderTargetGenerator.d.ts.map +1 -1
  95. package/dist/runtime/renderTargetGenerator.js +5 -7
  96. package/dist/runtime/renderTargetGenerator.js.map +1 -1
  97. package/dist/runtime/shaderRuntime.d.ts +7 -7
  98. package/dist/runtime/shaderRuntime.d.ts.map +1 -1
  99. package/dist/runtime/shaderRuntime.js +7 -8
  100. package/dist/runtime/shaderRuntime.js.map +1 -1
  101. package/dist/runtime/smartFilterRuntime.d.ts +3 -3
  102. package/dist/runtime/smartFilterRuntime.d.ts.map +1 -1
  103. package/dist/runtime/smartFilterRuntime.js.map +1 -1
  104. package/dist/runtime/strongRef.d.ts +1 -1
  105. package/dist/runtime/strongRef.js +1 -1
  106. package/dist/serialization/importCustomBlockDefinition.d.ts +1 -1
  107. package/dist/serialization/importCustomBlockDefinition.js +8 -9
  108. package/dist/serialization/importCustomBlockDefinition.js.map +1 -1
  109. package/dist/serialization/index.d.ts +1 -0
  110. package/dist/serialization/index.d.ts.map +1 -1
  111. package/dist/serialization/index.js +3 -0
  112. package/dist/serialization/index.js.map +1 -1
  113. package/dist/serialization/serializedBlockDefinition.d.ts +2 -2
  114. package/dist/serialization/serializedBlockDefinition.d.ts.map +1 -1
  115. package/dist/serialization/serializedShaderBlockDefinition.d.ts +1 -1
  116. package/dist/serialization/serializedShaderBlockDefinition.d.ts.map +1 -1
  117. package/dist/serialization/serializedSmartFilter.d.ts +1 -1
  118. package/dist/serialization/serializedSmartFilter.d.ts.map +1 -1
  119. package/dist/serialization/smartFilterDeserializer.d.ts +6 -6
  120. package/dist/serialization/smartFilterDeserializer.d.ts.map +1 -1
  121. package/dist/serialization/smartFilterDeserializer.js +14 -12
  122. package/dist/serialization/smartFilterDeserializer.js.map +1 -1
  123. package/dist/serialization/smartFilterSerializer.d.ts +2 -2
  124. package/dist/serialization/smartFilterSerializer.d.ts.map +1 -1
  125. package/dist/serialization/smartFilterSerializer.js +10 -13
  126. package/dist/serialization/smartFilterSerializer.js.map +1 -1
  127. package/dist/serialization/v1/defaultBlockSerializer.d.ts +2 -2
  128. package/dist/serialization/v1/defaultBlockSerializer.d.ts.map +1 -1
  129. package/dist/serialization/v1/defaultBlockSerializer.js +3 -1
  130. package/dist/serialization/v1/defaultBlockSerializer.js.map +1 -1
  131. package/dist/serialization/v1/index.d.ts +1 -0
  132. package/dist/serialization/v1/index.d.ts.map +1 -1
  133. package/dist/serialization/v1/index.js +2 -0
  134. package/dist/serialization/v1/index.js.map +1 -1
  135. package/dist/serialization/v1/shaderBlockSerialization.types.d.ts +3 -3
  136. package/dist/serialization/v1/shaderBlockSerialization.types.d.ts.map +1 -1
  137. package/dist/serialization/v1/smartFilterSerialization.types.d.ts +5 -2
  138. package/dist/serialization/v1/smartFilterSerialization.types.d.ts.map +1 -1
  139. package/dist/smartFilter.d.ts +8 -8
  140. package/dist/smartFilter.d.ts.map +1 -1
  141. package/dist/smartFilter.js +6 -7
  142. package/dist/smartFilter.js.map +1 -1
  143. package/dist/utils/buildTools/buildShaders.d.ts +3 -2
  144. package/dist/utils/buildTools/buildShaders.d.ts.map +1 -1
  145. package/dist/utils/buildTools/buildShaders.js +7 -6
  146. package/dist/utils/buildTools/buildShaders.js.map +1 -1
  147. package/dist/utils/buildTools/convertGlslIntoBlock.d.ts +4 -2
  148. package/dist/utils/buildTools/convertGlslIntoBlock.d.ts.map +1 -1
  149. package/dist/utils/buildTools/convertGlslIntoBlock.js +136 -141
  150. package/dist/utils/buildTools/convertGlslIntoBlock.js.map +1 -1
  151. package/dist/utils/buildTools/convertGlslIntoShaderProgram.d.ts +4 -4
  152. package/dist/utils/buildTools/convertGlslIntoShaderProgram.d.ts.map +1 -1
  153. package/dist/utils/buildTools/convertGlslIntoShaderProgram.js +55 -48
  154. package/dist/utils/buildTools/convertGlslIntoShaderProgram.js.map +1 -1
  155. package/dist/utils/buildTools/convertShaders.d.ts +8 -5
  156. package/dist/utils/buildTools/convertShaders.d.ts.map +1 -1
  157. package/dist/utils/buildTools/convertShaders.js +38 -14
  158. package/dist/utils/buildTools/convertShaders.js.map +1 -1
  159. package/dist/utils/buildTools/shaderConverter.d.ts +4 -4
  160. package/dist/utils/buildTools/shaderConverter.d.ts.map +1 -1
  161. package/dist/utils/buildTools/shaderConverter.js +17 -21
  162. package/dist/utils/buildTools/shaderConverter.js.map +1 -1
  163. package/dist/utils/buildTools/watchShaders.d.ts +3 -2
  164. package/dist/utils/buildTools/watchShaders.d.ts.map +1 -1
  165. package/dist/utils/buildTools/watchShaders.js +10 -8
  166. package/dist/utils/buildTools/watchShaders.js.map +1 -1
  167. package/dist/utils/index.d.ts +1 -0
  168. package/dist/utils/index.d.ts.map +1 -1
  169. package/dist/utils/index.js +2 -1
  170. package/dist/utils/index.js.map +1 -1
  171. package/dist/utils/renderTargetUtils.d.ts +3 -3
  172. package/dist/utils/renderTargetUtils.d.ts.map +1 -1
  173. package/dist/utils/renderTargetUtils.js +4 -4
  174. package/dist/utils/renderTargetUtils.js.map +1 -1
  175. package/dist/utils/shaderCodeUtils.d.ts +8 -8
  176. package/dist/utils/shaderCodeUtils.d.ts.map +1 -1
  177. package/dist/utils/shaderCodeUtils.js +16 -28
  178. package/dist/utils/shaderCodeUtils.js.map +1 -1
  179. package/dist/utils/textureLoaders.d.ts +2 -2
  180. package/dist/utils/textureLoaders.d.ts.map +1 -1
  181. package/dist/utils/textureLoaders.js +2 -3
  182. package/dist/utils/textureLoaders.js.map +1 -1
  183. package/dist/utils/textureUtils.d.ts +5 -5
  184. package/dist/utils/textureUtils.d.ts.map +1 -1
  185. package/dist/utils/textureUtils.js +1 -1
  186. package/dist/utils/textureUtils.js.map +1 -1
  187. package/dist/version.d.ts +2 -2
  188. package/dist/version.js +2 -2
  189. package/license.md +21 -21
  190. package/package.json +14 -9
  191. package/src/blockFoundation/aggregateBlock.ts +148 -151
  192. package/src/blockFoundation/baseBlock.ts +339 -364
  193. package/src/blockFoundation/customAggregateBlock.ts +88 -104
  194. package/src/blockFoundation/customShaderBlock.ts +312 -326
  195. package/src/blockFoundation/disableableShaderBlock.ts +91 -100
  196. package/src/blockFoundation/index.ts +9 -9
  197. package/src/blockFoundation/inputBlock.deserializer.ts +72 -97
  198. package/src/blockFoundation/inputBlock.serialization.types.ts +126 -132
  199. package/src/blockFoundation/inputBlock.serializer.ts +150 -150
  200. package/src/blockFoundation/inputBlock.ts +181 -192
  201. package/src/blockFoundation/outputBlock.ts +144 -151
  202. package/src/blockFoundation/shaderBlock.ts +156 -163
  203. package/src/blockFoundation/textureOptions.ts +57 -57
  204. package/src/command/command.ts +59 -59
  205. package/src/command/commandBuffer.ts +71 -71
  206. package/src/command/commandBufferDebugger.ts +14 -14
  207. package/src/command/index.ts +7 -3
  208. package/src/connection/connectionPoint.ts +205 -214
  209. package/src/connection/connectionPointCompatibilityState.ts +31 -31
  210. package/src/connection/connectionPointType.ts +45 -45
  211. package/src/connection/connectionPointWithDefault.ts +27 -35
  212. package/src/connection/index.ts +8 -9
  213. package/src/editorUtils/editableInPropertyPage.ts +106 -106
  214. package/src/editorUtils/index.ts +3 -1
  215. package/src/index.ts +16 -15
  216. package/src/optimization/dependencyGraph.ts +96 -96
  217. package/src/optimization/index.ts +1 -1
  218. package/src/optimization/optimizedShaderBlock.ts +131 -134
  219. package/src/optimization/smartFilterOptimizer.ts +757 -825
  220. package/src/runtime/index.ts +8 -6
  221. package/src/runtime/renderTargetGenerator.ts +222 -248
  222. package/src/runtime/shaderRuntime.ts +174 -173
  223. package/src/runtime/smartFilterRuntime.ts +112 -112
  224. package/src/runtime/strongRef.ts +18 -18
  225. package/src/serialization/importCustomBlockDefinition.ts +86 -86
  226. package/src/serialization/index.ts +10 -7
  227. package/src/serialization/serializedBlockDefinition.ts +12 -12
  228. package/src/serialization/serializedShaderBlockDefinition.ts +7 -7
  229. package/src/serialization/serializedSmartFilter.ts +6 -6
  230. package/src/serialization/smartFilterDeserializer.ts +190 -214
  231. package/src/serialization/smartFilterSerializer.ts +110 -121
  232. package/src/serialization/v1/defaultBlockSerializer.ts +21 -19
  233. package/src/serialization/v1/index.ts +4 -2
  234. package/src/serialization/v1/shaderBlockSerialization.types.ts +85 -85
  235. package/src/serialization/v1/smartFilterSerialization.types.ts +129 -129
  236. package/src/smartFilter.ts +255 -260
  237. package/src/utils/buildTools/buildShaders.ts +14 -13
  238. package/src/utils/buildTools/convertGlslIntoBlock.ts +370 -385
  239. package/src/utils/buildTools/convertGlslIntoShaderProgram.ts +173 -172
  240. package/src/utils/buildTools/convertShaders.ts +65 -43
  241. package/src/utils/buildTools/recordVersionNumber.js +17 -0
  242. package/src/utils/buildTools/shaderConverter.ts +466 -478
  243. package/src/utils/buildTools/watchShaders.ts +44 -42
  244. package/src/utils/index.ts +4 -2
  245. package/src/utils/renderTargetUtils.ts +30 -35
  246. package/src/utils/shaderCodeUtils.ts +192 -207
  247. package/src/utils/textureLoaders.ts +31 -43
  248. package/src/utils/textureUtils.ts +28 -32
  249. package/src/version.ts +2 -2
  250. package/dist/utils/buildTools/determineVersion.d.ts +0 -36
  251. package/dist/utils/buildTools/determineVersion.d.ts.map +0 -1
  252. package/dist/utils/buildTools/determineVersion.js +0 -109
  253. package/dist/utils/buildTools/determineVersion.js.map +0 -1
  254. package/dist/utils/buildTools/versionUp.d.ts +0 -2
  255. package/dist/utils/buildTools/versionUp.d.ts.map +0 -1
  256. package/dist/utils/buildTools/versionUp.js +0 -53
  257. package/dist/utils/buildTools/versionUp.js.map +0 -1
  258. package/src/utils/buildTools/determineVersion.ts +0 -128
  259. package/src/utils/buildTools/versionUp.ts +0 -61
@@ -1,100 +1,91 @@
1
- import type { SmartFilter } from "../smartFilter.js";
2
- import type { ConnectionPoint } from "../connection/connectionPoint.js";
3
-
4
- import { ConnectionPointType } from "../connection/connectionPointType.js";
5
- import { createStrongRef } from "../runtime/strongRef.js";
6
- import { ShaderBlock } from "./shaderBlock.js";
7
- import { injectAutoSampleDisableCode } from "../utils/shaderCodeUtils.js";
8
-
9
- /**
10
- * The interface that describes the disableable block.
11
- */
12
- export interface IDisableableBlock {
13
- /**
14
- * The disabled connection point of the block.
15
- */
16
- disabled: ConnectionPoint<ConnectionPointType.Boolean>;
17
- }
18
-
19
- /**
20
- * The strategy to use for making a block disableable.
21
- */
22
- export enum BlockDisableStrategy {
23
- /**
24
- * The shader code is responsible for defining and consulting a uniform named disabled
25
- * and no-oping (returning texture2D(mainInputTexture, vUV)) if the value is true.
26
- */
27
- Manual = 0,
28
-
29
- /**
30
- * The Smart Filter system will automatically add code to sample the mainInputTexture and return immediately if disabled,
31
- * and otherwise use the value within the block's shader code. If you need to modify UVs before sampling the default input texture,
32
- * you'll need to use the Manual strategy instead.
33
- */
34
- AutoSample = 1,
35
- }
36
-
37
- /**
38
- * A ShaderBlock that can be disabled. The optimizer can optionally remove disabled blocks from the graph,
39
- * or they can be controlled by the disabled connection point at runtime. If disabled, they pass the
40
- * mainInputTexture through to the output connection point.
41
- */
42
- export abstract class DisableableShaderBlock extends ShaderBlock implements IDisableableBlock {
43
- /**
44
- * The disabled connection point of the block.
45
- */
46
- public readonly disabled = this._registerOptionalInput(
47
- "disabled",
48
- ConnectionPointType.Boolean,
49
- createStrongRef(false)
50
- );
51
-
52
- /**
53
- * The strategy to use for making this block disableable.
54
- */
55
- public readonly blockDisableStrategy: BlockDisableStrategy;
56
-
57
- // The shader code is a static per block type. When an instance of a block is created, we may need to alter
58
- // that code based on the block's disable strategy. We only want to do this once per block type, or we could
59
- // incorrectly modify the shader code multiple times (once per block instance). Here we use a static boolean
60
- // which will be per block type to track if we've already modified the shader code for this block type.
61
- // This is more memory efficient than the alternative of making a copy of the shader code for each block instance
62
- // and modifying each copy.
63
- private static _HasModifiedShaderCode = false;
64
- private get _hasModifiedShaderCode() {
65
- return (this.constructor as typeof DisableableShaderBlock)._HasModifiedShaderCode;
66
- }
67
- private set _hasModifiedShaderCode(value: boolean) {
68
- (this.constructor as typeof DisableableShaderBlock)._HasModifiedShaderCode = value;
69
- }
70
-
71
- /**
72
- * Instantiates a new block.
73
- * @param smartFilter - Defines the smart filter the block belongs to
74
- * @param name - Defines the name of the block
75
- * @param disableOptimization - Defines if the block should not be optimized (default: false)
76
- * @param disableStrategy - Defines the strategy to use for making this block disableable (default: BlockDisableStrategy.AutoSample)
77
- */
78
- constructor(
79
- smartFilter: SmartFilter,
80
- name: string,
81
- disableOptimization = false,
82
- disableStrategy = BlockDisableStrategy.AutoSample
83
- ) {
84
- super(smartFilter, name, disableOptimization);
85
- this.blockDisableStrategy = disableStrategy;
86
-
87
- // If we haven't already modified the shader code for this block type, do so now
88
- if (!this._hasModifiedShaderCode) {
89
- this._hasModifiedShaderCode = true;
90
-
91
- // Apply the disable strategy
92
- const shaderProgram = this.getShaderProgram();
93
- switch (this.blockDisableStrategy) {
94
- case BlockDisableStrategy.AutoSample:
95
- injectAutoSampleDisableCode(shaderProgram);
96
- break;
97
- }
98
- }
99
- }
100
- }
1
+ import type { SmartFilter } from "../smartFilter.js";
2
+ import type { ConnectionPoint } from "../connection/connectionPoint.js";
3
+
4
+ import { ConnectionPointType } from "../connection/connectionPointType.js";
5
+ import { CreateStrongRef } from "../runtime/strongRef.js";
6
+ import { ShaderBlock } from "./shaderBlock.js";
7
+ import { InjectAutoSampleDisableCode } from "../utils/shaderCodeUtils.js";
8
+
9
+ /**
10
+ * The interface that describes the disableable block.
11
+ */
12
+ export interface IDisableableBlock {
13
+ /**
14
+ * The disabled connection point of the block.
15
+ */
16
+ disabled: ConnectionPoint<ConnectionPointType.Boolean>;
17
+ }
18
+
19
+ /**
20
+ * The strategy to use for making a block disableable.
21
+ */
22
+ export enum BlockDisableStrategy {
23
+ /**
24
+ * The shader code is responsible for defining and consulting a uniform named disabled
25
+ * and no-oping (returning texture2D(mainInputTexture, vUV)) if the value is true.
26
+ */
27
+ Manual = 0,
28
+
29
+ /**
30
+ * The Smart Filter system will automatically add code to sample the mainInputTexture and return immediately if disabled,
31
+ * and otherwise use the value within the block's shader code. If you need to modify UVs before sampling the default input texture,
32
+ * you'll need to use the Manual strategy instead.
33
+ */
34
+ AutoSample = 1,
35
+ }
36
+
37
+ /**
38
+ * A ShaderBlock that can be disabled. The optimizer can optionally remove disabled blocks from the graph,
39
+ * or they can be controlled by the disabled connection point at runtime. If disabled, they pass the
40
+ * mainInputTexture through to the output connection point.
41
+ */
42
+ export abstract class DisableableShaderBlock extends ShaderBlock implements IDisableableBlock {
43
+ /**
44
+ * The disabled connection point of the block.
45
+ */
46
+ public readonly disabled = this._registerOptionalInput("disabled", ConnectionPointType.Boolean, CreateStrongRef(false));
47
+
48
+ /**
49
+ * The strategy to use for making this block disableable.
50
+ */
51
+ public readonly blockDisableStrategy: BlockDisableStrategy;
52
+
53
+ // The shader code is a static per block type. When an instance of a block is created, we may need to alter
54
+ // that code based on the block's disable strategy. We only want to do this once per block type, or we could
55
+ // incorrectly modify the shader code multiple times (once per block instance). Here we use a static boolean
56
+ // which will be per block type to track if we've already modified the shader code for this block type.
57
+ // This is more memory efficient than the alternative of making a copy of the shader code for each block instance
58
+ // and modifying each copy.
59
+ private static _HasModifiedShaderCode = false;
60
+ private get _hasModifiedShaderCode() {
61
+ return (this.constructor as typeof DisableableShaderBlock)._HasModifiedShaderCode;
62
+ }
63
+ private set _hasModifiedShaderCode(value: boolean) {
64
+ (this.constructor as typeof DisableableShaderBlock)._HasModifiedShaderCode = value;
65
+ }
66
+
67
+ /**
68
+ * Instantiates a new block.
69
+ * @param smartFilter - Defines the smart filter the block belongs to
70
+ * @param name - Defines the name of the block
71
+ * @param disableOptimization - Defines if the block should not be optimized (default: false)
72
+ * @param disableStrategy - Defines the strategy to use for making this block disableable (default: BlockDisableStrategy.AutoSample)
73
+ */
74
+ constructor(smartFilter: SmartFilter, name: string, disableOptimization = false, disableStrategy = BlockDisableStrategy.AutoSample) {
75
+ super(smartFilter, name, disableOptimization);
76
+ this.blockDisableStrategy = disableStrategy;
77
+
78
+ // If we haven't already modified the shader code for this block type, do so now
79
+ if (!this._hasModifiedShaderCode) {
80
+ this._hasModifiedShaderCode = true;
81
+
82
+ // Apply the disable strategy
83
+ const shaderProgram = this.getShaderProgram();
84
+ switch (this.blockDisableStrategy) {
85
+ case BlockDisableStrategy.AutoSample:
86
+ InjectAutoSampleDisableCode(shaderProgram);
87
+ break;
88
+ }
89
+ }
90
+ }
91
+ }
@@ -1,9 +1,9 @@
1
- export { BaseBlock } from "./baseBlock.js";
2
- export { InputBlock, type InputBlockEditorData } from "./inputBlock.js";
3
- export { type AnyInputBlock } from "./inputBlock.js";
4
- export { ShaderBlock } from "./shaderBlock.js";
5
- export { CustomShaderBlock } from "./customShaderBlock.js";
6
- export { CustomAggregateBlock } from "./customAggregateBlock.js";
7
- export { DisableableShaderBlock, BlockDisableStrategy } from "./disableableShaderBlock.js";
8
- export { AggregateBlock } from "./aggregateBlock.js";
9
- export { type IDisableableBlock } from "./disableableShaderBlock.js";
1
+ export { BaseBlock } from "./baseBlock.js";
2
+ export { InputBlock, type InputBlockEditorData } from "./inputBlock.js";
3
+ export { type AnyInputBlock } from "./inputBlock.js";
4
+ export { ShaderBlock } from "./shaderBlock.js";
5
+ export { CustomShaderBlock } from "./customShaderBlock.js";
6
+ export { CustomAggregateBlock } from "./customAggregateBlock.js";
7
+ export { DisableableShaderBlock, BlockDisableStrategy } from "./disableableShaderBlock.js";
8
+ export { AggregateBlock } from "./aggregateBlock.js";
9
+ export { type IDisableableBlock } from "./disableableShaderBlock.js";
@@ -1,97 +1,72 @@
1
- import { InputBlock } from "./inputBlock.js";
2
- import type { SerializedInputBlockData } from "./inputBlock.serialization.types.js";
3
- import { ConnectionPointType } from "../connection/connectionPointType.js";
4
- import type { SmartFilter } from "../smartFilter.js";
5
- import type { ISerializedBlockV1 } from "../serialization/v1/smartFilterSerialization.types.js";
6
-
7
- /**
8
- * V1 Input Block Deserializer
9
- * @param smartFilter - The SmartFilter to deserialize the block into
10
- * @param serializedBlock - The serialized block data
11
- * @returns A deserialized InputBlock
12
- */
13
- export function inputBlockDeserializer(smartFilter: SmartFilter, serializedBlock: ISerializedBlockV1) {
14
- const blockData = serializedBlock.data as SerializedInputBlockData;
15
- let inputBlock;
16
-
17
- switch (blockData.inputType) {
18
- case ConnectionPointType.Boolean:
19
- {
20
- inputBlock = new InputBlock(
21
- smartFilter,
22
- serializedBlock.name,
23
- ConnectionPointType.Boolean,
24
- blockData.value
25
- );
26
- }
27
- break;
28
- case ConnectionPointType.Float:
29
- {
30
- inputBlock = new InputBlock(
31
- smartFilter,
32
- serializedBlock.name,
33
- ConnectionPointType.Float,
34
- blockData.value
35
- );
36
- inputBlock.editorData = {
37
- animationType: blockData.animationType,
38
- valueDeltaPerMs: blockData.valueDeltaPerMs,
39
- min: blockData.min,
40
- max: blockData.max,
41
- };
42
- }
43
- break;
44
- case ConnectionPointType.Texture:
45
- {
46
- // Create the input block
47
- inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Texture, null);
48
-
49
- // If editor data was serialized, set it on the deserialized block
50
- inputBlock.editorData = {
51
- url: blockData.url,
52
- urlTypeHint: blockData.urlTypeHint,
53
- anisotropicFilteringLevel: blockData.anisotropicFilteringLevel,
54
- flipY: blockData.flipY,
55
- forcedExtension: blockData.forcedExtension,
56
- };
57
- }
58
- break;
59
- case ConnectionPointType.Color3:
60
- {
61
- inputBlock = new InputBlock(
62
- smartFilter,
63
- serializedBlock.name,
64
- ConnectionPointType.Color3,
65
- blockData.value
66
- );
67
- }
68
- break;
69
- case ConnectionPointType.Color4:
70
- {
71
- inputBlock = new InputBlock(
72
- smartFilter,
73
- serializedBlock.name,
74
- ConnectionPointType.Color4,
75
- blockData.value
76
- );
77
- }
78
- break;
79
- case ConnectionPointType.Vector2:
80
- {
81
- inputBlock = new InputBlock(
82
- smartFilter,
83
- serializedBlock.name,
84
- ConnectionPointType.Vector2,
85
- blockData.value
86
- );
87
- }
88
- break;
89
- }
90
- if (inputBlock) {
91
- inputBlock.appMetadata = blockData.appMetadata;
92
-
93
- return inputBlock;
94
- }
95
-
96
- throw new Error("Could not deserialize input block, unknown input type");
97
- }
1
+ import { InputBlock } from "./inputBlock.js";
2
+ import type { SerializedInputBlockData } from "./inputBlock.serialization.types.js";
3
+ import { ConnectionPointType } from "../connection/connectionPointType.js";
4
+ import type { SmartFilter } from "../smartFilter.js";
5
+ import type { ISerializedBlockV1 } from "../serialization/v1/smartFilterSerialization.types.js";
6
+
7
+ /**
8
+ * V1 Input Block Deserializer
9
+ * @param smartFilter - The SmartFilter to deserialize the block into
10
+ * @param serializedBlock - The serialized block data
11
+ * @returns A deserialized InputBlock
12
+ */
13
+ export function InputBlockDeserializer(smartFilter: SmartFilter, serializedBlock: ISerializedBlockV1) {
14
+ const blockData = serializedBlock.data as SerializedInputBlockData;
15
+ let inputBlock;
16
+
17
+ switch (blockData.inputType) {
18
+ case ConnectionPointType.Boolean:
19
+ {
20
+ inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Boolean, blockData.value);
21
+ }
22
+ break;
23
+ case ConnectionPointType.Float:
24
+ {
25
+ inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Float, blockData.value);
26
+ inputBlock.editorData = {
27
+ animationType: blockData.animationType,
28
+ valueDeltaPerMs: blockData.valueDeltaPerMs,
29
+ min: blockData.min,
30
+ max: blockData.max,
31
+ };
32
+ }
33
+ break;
34
+ case ConnectionPointType.Texture:
35
+ {
36
+ // Create the input block
37
+ inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Texture, null);
38
+
39
+ // If editor data was serialized, set it on the deserialized block
40
+ inputBlock.editorData = {
41
+ url: blockData.url,
42
+ urlTypeHint: blockData.urlTypeHint,
43
+ anisotropicFilteringLevel: blockData.anisotropicFilteringLevel,
44
+ flipY: blockData.flipY,
45
+ forcedExtension: blockData.forcedExtension,
46
+ };
47
+ }
48
+ break;
49
+ case ConnectionPointType.Color3:
50
+ {
51
+ inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Color3, blockData.value);
52
+ }
53
+ break;
54
+ case ConnectionPointType.Color4:
55
+ {
56
+ inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Color4, blockData.value);
57
+ }
58
+ break;
59
+ case ConnectionPointType.Vector2:
60
+ {
61
+ inputBlock = new InputBlock(smartFilter, serializedBlock.name, ConnectionPointType.Vector2, blockData.value);
62
+ }
63
+ break;
64
+ }
65
+ if (inputBlock) {
66
+ inputBlock.appMetadata = blockData.appMetadata;
67
+
68
+ return inputBlock;
69
+ }
70
+
71
+ throw new Error("Could not deserialize input block, unknown input type");
72
+ }
@@ -1,132 +1,126 @@
1
- import type { Nullable } from "@babylonjs/core/types.js";
2
- import type { ConnectionPointType } from "../connection/connectionPointType.js";
3
- import type { IColor3Like, IColor4Like, IVector2Like } from "@babylonjs/core/Maths/math.like.js";
4
-
5
- /**
6
- * Data that all serialized InputBlocks share
7
- */
8
- export type CommonInputBlockData = {
9
- /**
10
- * Metadata the hosting app wants to track for this input. For example, a hint for what data to
11
- * assign to this input, or hints about how to draw dynamic UI to allow users to control this value.
12
- */
13
- appMetadata: unknown;
14
- };
15
-
16
- /**
17
- * The data for an InputBlock for ConnectionPointType.Texture inputs
18
- */
19
- export type TextureInputBlockData = CommonInputBlockData & {
20
- /** The type of the input block */
21
- inputType: ConnectionPointType.Texture;
22
-
23
- /** The URL, if available, of the texture */
24
- url: Nullable<string>;
25
-
26
- /**
27
- * If supplied, gives a hint as to which type of texture the URL points to.
28
- * Default is assumed to be "image"
29
- */
30
- urlTypeHint: Nullable<"image" | "video">;
31
-
32
- /**
33
- * Defines the anisotropic level to use, or default if null
34
- */
35
- anisotropicFilteringLevel: Nullable<number>;
36
-
37
- /**
38
- * Indicates if the Y axis should be flipped, or default if null
39
- */
40
- flipY: Nullable<boolean>;
41
-
42
- /**
43
- * The file extension to use, or default if null.
44
- */
45
- forcedExtension: Nullable<string>;
46
- };
47
-
48
- /**
49
- * The data for an InputBlock for ConnectionPointType.Boolean inputs
50
- */
51
- export type BooleanInputBlockData = CommonInputBlockData & {
52
- /** The type of the input block */
53
- inputType: ConnectionPointType.Boolean;
54
-
55
- /** The value of the input block */
56
- value: boolean;
57
- };
58
-
59
- /**
60
- * The data for an InputBlock for ConnectionPointType.Float inputs
61
- */
62
- export type FloatInputBlockData = CommonInputBlockData & {
63
- /** The type of the input block */
64
- inputType: ConnectionPointType.Float;
65
-
66
- /** The value of the input block */
67
- value: number;
68
-
69
- /**
70
- * If supplied, how this should be animated by the editor. Will not affect runtime behavior.
71
- */
72
- animationType: Nullable<"time">;
73
-
74
- /**
75
- * If supplied, the amount to change the value per millisecond when animating.
76
- */
77
- valueDeltaPerMs: Nullable<number>;
78
-
79
- /**
80
- * The minimum value of the float, used for slider control.
81
- */
82
- min: Nullable<number>;
83
-
84
- /**
85
- * The maximum value of the float, used for slider control.
86
- */
87
- max: Nullable<number>;
88
- };
89
-
90
- /**
91
- * The data for an InputBlock for ConnectionPointType.Color3 inputs
92
- */
93
- export type Color3InputBlockData = CommonInputBlockData & {
94
- /** The type of the input block */
95
- inputType: ConnectionPointType.Color3;
96
-
97
- /** The value of the input block */
98
- value: IColor3Like;
99
- };
100
-
101
- /**
102
- * The data for an InputBlock for ConnectionPointType.Color4 inputs
103
- */
104
- export type Color4InputBlockData = CommonInputBlockData & {
105
- /** The type of the input block */
106
- inputType: ConnectionPointType.Color4;
107
-
108
- /** The value of the input block */
109
- value: IColor4Like;
110
- };
111
-
112
- /**
113
- * The data for an InputBlock for ConnectionPointType.Vector2 inputs
114
- */
115
- export type Vector2InputBlockData = CommonInputBlockData & {
116
- /** The type of the input block */
117
- inputType: ConnectionPointType.Vector2;
118
-
119
- /** The value of the input block */
120
- value: IVector2Like;
121
- };
122
-
123
- /**
124
- * Type union of all possible InputBlock data types
125
- */
126
- export type SerializedInputBlockData =
127
- | TextureInputBlockData
128
- | BooleanInputBlockData
129
- | FloatInputBlockData
130
- | Color3InputBlockData
131
- | Color4InputBlockData
132
- | Vector2InputBlockData;
1
+ import type { Nullable } from "core/types.js";
2
+ import type { ConnectionPointType } from "../connection/connectionPointType.js";
3
+ import type { IColor3Like, IColor4Like, IVector2Like } from "core/Maths/math.like.js";
4
+
5
+ /**
6
+ * Data that all serialized InputBlocks share
7
+ */
8
+ export type CommonInputBlockData = {
9
+ /**
10
+ * Metadata the hosting app wants to track for this input. For example, a hint for what data to
11
+ * assign to this input, or hints about how to draw dynamic UI to allow users to control this value.
12
+ */
13
+ appMetadata: unknown;
14
+ };
15
+
16
+ /**
17
+ * The data for an InputBlock for ConnectionPointType.Texture inputs
18
+ */
19
+ export type TextureInputBlockData = CommonInputBlockData & {
20
+ /** The type of the input block */
21
+ inputType: ConnectionPointType.Texture;
22
+
23
+ /** The URL, if available, of the texture */
24
+ url: Nullable<string>;
25
+
26
+ /**
27
+ * If supplied, gives a hint as to which type of texture the URL points to.
28
+ * Default is assumed to be "image"
29
+ */
30
+ urlTypeHint: Nullable<"image" | "video">;
31
+
32
+ /**
33
+ * Defines the anisotropic level to use, or default if null
34
+ */
35
+ anisotropicFilteringLevel: Nullable<number>;
36
+
37
+ /**
38
+ * Indicates if the Y axis should be flipped, or default if null
39
+ */
40
+ flipY: Nullable<boolean>;
41
+
42
+ /**
43
+ * The file extension to use, or default if null.
44
+ */
45
+ forcedExtension: Nullable<string>;
46
+ };
47
+
48
+ /**
49
+ * The data for an InputBlock for ConnectionPointType.Boolean inputs
50
+ */
51
+ export type BooleanInputBlockData = CommonInputBlockData & {
52
+ /** The type of the input block */
53
+ inputType: ConnectionPointType.Boolean;
54
+
55
+ /** The value of the input block */
56
+ value: boolean;
57
+ };
58
+
59
+ /**
60
+ * The data for an InputBlock for ConnectionPointType.Float inputs
61
+ */
62
+ export type FloatInputBlockData = CommonInputBlockData & {
63
+ /** The type of the input block */
64
+ inputType: ConnectionPointType.Float;
65
+
66
+ /** The value of the input block */
67
+ value: number;
68
+
69
+ /**
70
+ * If supplied, how this should be animated by the editor. Will not affect runtime behavior.
71
+ */
72
+ animationType: Nullable<"time">;
73
+
74
+ /**
75
+ * If supplied, the amount to change the value per millisecond when animating.
76
+ */
77
+ valueDeltaPerMs: Nullable<number>;
78
+
79
+ /**
80
+ * The minimum value of the float, used for slider control.
81
+ */
82
+ min: Nullable<number>;
83
+
84
+ /**
85
+ * The maximum value of the float, used for slider control.
86
+ */
87
+ max: Nullable<number>;
88
+ };
89
+
90
+ /**
91
+ * The data for an InputBlock for ConnectionPointType.Color3 inputs
92
+ */
93
+ export type Color3InputBlockData = CommonInputBlockData & {
94
+ /** The type of the input block */
95
+ inputType: ConnectionPointType.Color3;
96
+
97
+ /** The value of the input block */
98
+ value: IColor3Like;
99
+ };
100
+
101
+ /**
102
+ * The data for an InputBlock for ConnectionPointType.Color4 inputs
103
+ */
104
+ export type Color4InputBlockData = CommonInputBlockData & {
105
+ /** The type of the input block */
106
+ inputType: ConnectionPointType.Color4;
107
+
108
+ /** The value of the input block */
109
+ value: IColor4Like;
110
+ };
111
+
112
+ /**
113
+ * The data for an InputBlock for ConnectionPointType.Vector2 inputs
114
+ */
115
+ export type Vector2InputBlockData = CommonInputBlockData & {
116
+ /** The type of the input block */
117
+ inputType: ConnectionPointType.Vector2;
118
+
119
+ /** The value of the input block */
120
+ value: IVector2Like;
121
+ };
122
+
123
+ /**
124
+ * Type union of all possible InputBlock data types
125
+ */
126
+ export type SerializedInputBlockData = TextureInputBlockData | BooleanInputBlockData | FloatInputBlockData | Color3InputBlockData | Color4InputBlockData | Vector2InputBlockData;