@babylonjs/serializers 5.0.0-rc.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/OBJ/index.d.ts +1 -1
  2. package/OBJ/index.js +1 -1
  3. package/OBJ/objSerializer.d.ts +21 -21
  4. package/OBJ/objSerializer.js +174 -174
  5. package/OBJ/objSerializer.js.map +1 -1
  6. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +41 -41
  7. package/glTF/2.0/Extensions/KHR_lights_punctual.js +189 -189
  8. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  9. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +24 -24
  10. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +90 -90
  11. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  12. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +24 -24
  13. package/glTF/2.0/Extensions/KHR_materials_sheen.js +73 -73
  14. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  15. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +20 -20
  16. package/glTF/2.0/Extensions/KHR_materials_unlit.js +51 -51
  17. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  18. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +30 -30
  19. package/glTF/2.0/Extensions/KHR_texture_transform.js +137 -137
  20. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  21. package/glTF/2.0/Extensions/index.d.ts +5 -5
  22. package/glTF/2.0/Extensions/index.js +5 -5
  23. package/glTF/2.0/glTFAnimation.d.ts +206 -205
  24. package/glTF/2.0/glTFAnimation.js +852 -852
  25. package/glTF/2.0/glTFAnimation.js.map +1 -1
  26. package/glTF/2.0/glTFData.d.ts +19 -19
  27. package/glTF/2.0/glTFData.js +52 -52
  28. package/glTF/2.0/glTFExporter.d.ts +456 -455
  29. package/glTF/2.0/glTFExporter.js +1975 -1972
  30. package/glTF/2.0/glTFExporter.js.map +1 -1
  31. package/glTF/2.0/glTFExporterExtension.d.ts +74 -74
  32. package/glTF/2.0/glTFExporterExtension.js +3 -3
  33. package/glTF/2.0/glTFExporterExtension.js.map +1 -1
  34. package/glTF/2.0/glTFMaterialExporter.d.ts +208 -207
  35. package/glTF/2.0/glTFMaterialExporter.js +1114 -1110
  36. package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
  37. package/glTF/2.0/glTFSerializer.d.ts +60 -60
  38. package/glTF/2.0/glTFSerializer.js +62 -62
  39. package/glTF/2.0/glTFSerializer.js.map +1 -1
  40. package/glTF/2.0/glTFUtilities.d.ts +99 -97
  41. package/glTF/2.0/glTFUtilities.js +196 -196
  42. package/glTF/2.0/glTFUtilities.js.map +1 -1
  43. package/glTF/2.0/index.d.ts +8 -8
  44. package/glTF/2.0/index.js +9 -8
  45. package/glTF/2.0/index.js.map +1 -1
  46. package/glTF/2.0/shaders/textureTransform.fragment.d.ts +5 -5
  47. package/glTF/2.0/shaders/textureTransform.fragment.js +8 -8
  48. package/glTF/glTFFileExporter.d.ts +20 -20
  49. package/glTF/glTFFileExporter.js +3 -3
  50. package/glTF/index.d.ts +2 -2
  51. package/glTF/index.js +3 -2
  52. package/glTF/index.js.map +1 -1
  53. package/index.d.ts +3 -3
  54. package/index.js +4 -3
  55. package/index.js.map +1 -1
  56. package/legacy/legacy-glTF2Serializer.d.ts +2 -2
  57. package/legacy/legacy-glTF2Serializer.js +44 -43
  58. package/legacy/legacy-glTF2Serializer.js.map +1 -1
  59. package/legacy/legacy-objSerializer.d.ts +1 -1
  60. package/legacy/legacy-objSerializer.js +13 -12
  61. package/legacy/legacy-objSerializer.js.map +1 -1
  62. package/legacy/legacy-stlSerializer.d.ts +1 -1
  63. package/legacy/legacy-stlSerializer.js +13 -12
  64. package/legacy/legacy-stlSerializer.js.map +1 -1
  65. package/legacy/legacy.d.ts +4 -4
  66. package/legacy/legacy.js +6 -5
  67. package/legacy/legacy.js.map +1 -1
  68. package/license.md +71 -0
  69. package/package.json +25 -6
  70. package/stl/index.d.ts +1 -1
  71. package/stl/index.js +1 -1
  72. package/stl/stlSerializer.d.ts +17 -17
  73. package/stl/stlSerializer.js +107 -107
  74. package/stl/stlSerializer.js.map +1 -1
@@ -1,853 +1,853 @@
1
- import { Vector3, Quaternion } from "@babylonjs/core/Maths/math.vector.js";
2
- import { Tools } from "@babylonjs/core/Misc/tools.js";
3
- import { Animation } from "@babylonjs/core/Animations/animation.js";
4
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
- import { MorphTarget } from "@babylonjs/core/Morph/morphTarget.js";
6
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
7
- import { _GLTFUtilities } from "./glTFUtilities.js";
8
- import { AnimationKeyInterpolation } from "@babylonjs/core/Animations/animationKey.js";
9
- /**
10
- * @hidden
11
- * Enum for handling in tangent and out tangent.
12
- */
13
- // eslint-disable-next-line @typescript-eslint/naming-convention
14
- var _TangentType;
15
- (function (_TangentType) {
16
- /**
17
- * Specifies that input tangents are used.
18
- */
19
- _TangentType[_TangentType["INTANGENT"] = 0] = "INTANGENT";
20
- /**
21
- * Specifies that output tangents are used.
22
- */
23
- _TangentType[_TangentType["OUTTANGENT"] = 1] = "OUTTANGENT";
24
- })(_TangentType || (_TangentType = {}));
25
- /**
26
- * @hidden
27
- * Utility class for generating glTF animation data from BabylonJS.
28
- */
29
- var _GLTFAnimation = /** @class */ (function () {
30
- function _GLTFAnimation() {
31
- }
32
- /**
33
- * @ignore
34
- *
35
- * Creates glTF channel animation from BabylonJS animation.
36
- * @param babylonTransformNode - BabylonJS mesh.
37
- * @param animation - animation.
38
- * @param animationChannelTargetPath - The target animation channel.
39
- * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.
40
- * @param useQuaternion - Specifies if quaternions are used.
41
- * @returns nullable IAnimationData
42
- */
43
- _GLTFAnimation._CreateNodeAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
44
- var inputs = [];
45
- var outputs = [];
46
- var keyFrames = animation.getKeys();
47
- var minMaxKeyFrames = _GLTFAnimation._CalculateMinMaxKeyFrames(keyFrames);
48
- var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
49
- var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
50
- var interpolation = interpolationOrBake.interpolationType;
51
- var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
52
- if (shouldBakeAnimation) {
53
- _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
54
- }
55
- else {
56
- if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
57
- _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
58
- }
59
- else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
60
- _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
61
- }
62
- else {
63
- _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
64
- }
65
- }
66
- if (inputs.length && outputs.length) {
67
- var result = {
68
- inputs: inputs,
69
- outputs: outputs,
70
- samplerInterpolation: interpolation,
71
- inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
72
- inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond),
73
- };
74
- return result;
75
- }
76
- return null;
77
- };
78
- _GLTFAnimation._DeduceAnimationInfo = function (animation) {
79
- var animationChannelTargetPath = null;
80
- var dataAccessorType = "VEC3" /* VEC3 */;
81
- var useQuaternion = false;
82
- var property = animation.targetProperty.split(".");
83
- switch (property[0]) {
84
- case "scaling": {
85
- animationChannelTargetPath = "scale" /* SCALE */;
86
- break;
87
- }
88
- case "position": {
89
- animationChannelTargetPath = "translation" /* TRANSLATION */;
90
- break;
91
- }
92
- case "rotation": {
93
- dataAccessorType = "VEC4" /* VEC4 */;
94
- animationChannelTargetPath = "rotation" /* ROTATION */;
95
- break;
96
- }
97
- case "rotationQuaternion": {
98
- dataAccessorType = "VEC4" /* VEC4 */;
99
- useQuaternion = true;
100
- animationChannelTargetPath = "rotation" /* ROTATION */;
101
- break;
102
- }
103
- case "influence": {
104
- dataAccessorType = "SCALAR" /* SCALAR */;
105
- animationChannelTargetPath = "weights" /* WEIGHTS */;
106
- break;
107
- }
108
- default: {
109
- Tools.Error("Unsupported animatable property ".concat(property[0]));
110
- }
111
- }
112
- if (animationChannelTargetPath) {
113
- return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };
114
- }
115
- else {
116
- Tools.Error("animation channel target path and data accessor type could be deduced");
117
- }
118
- return null;
119
- };
120
- /**
121
- * @ignore
122
- * Create node animations from the transform node animations
123
- * @param babylonNode
124
- * @param runtimeGLTFAnimation
125
- * @param idleGLTFAnimations
126
- * @param nodeMap
127
- * @param nodes
128
- * @param binaryWriter
129
- * @param bufferViews
130
- * @param accessors
131
- * @param convertToRightHandedSystem
132
- * @param animationSampleRate
133
- */
134
- _GLTFAnimation._CreateNodeAnimationFromNodeAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
135
- var glTFAnimation;
136
- if (babylonNode instanceof TransformNode) {
137
- if (babylonNode.animations) {
138
- for (var _i = 0, _a = babylonNode.animations; _i < _a.length; _i++) {
139
- var animation = _a[_i];
140
- var animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);
141
- if (animationInfo) {
142
- glTFAnimation = {
143
- name: animation.name,
144
- samplers: [],
145
- channels: [],
146
- };
147
- _GLTFAnimation._AddAnimation("".concat(animation.name), animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
148
- if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
149
- idleGLTFAnimations.push(glTFAnimation);
150
- }
151
- }
152
- }
153
- }
154
- }
155
- };
156
- /**
157
- * @ignore
158
- * Create individual morph animations from the mesh's morph target animation tracks
159
- * @param babylonNode
160
- * @param runtimeGLTFAnimation
161
- * @param idleGLTFAnimations
162
- * @param nodeMap
163
- * @param nodes
164
- * @param binaryWriter
165
- * @param bufferViews
166
- * @param accessors
167
- * @param convertToRightHandedSystem
168
- * @param animationSampleRate
169
- */
170
- _GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
171
- var glTFAnimation;
172
- if (babylonNode instanceof Mesh) {
173
- var morphTargetManager = babylonNode.morphTargetManager;
174
- if (morphTargetManager) {
175
- for (var i = 0; i < morphTargetManager.numTargets; ++i) {
176
- var morphTarget = morphTargetManager.getTarget(i);
177
- for (var _i = 0, _a = morphTarget.animations; _i < _a.length; _i++) {
178
- var animation = _a[_i];
179
- var combinedAnimation = new Animation("".concat(animation.name), "influence", animation.framePerSecond, animation.dataType, animation.loopMode, animation.enableBlending);
180
- var combinedAnimationKeys = [];
181
- var animationKeys = animation.getKeys();
182
- for (var j = 0; j < animationKeys.length; ++j) {
183
- var animationKey = animationKeys[j];
184
- for (var k = 0; k < morphTargetManager.numTargets; ++k) {
185
- if (k == i) {
186
- combinedAnimationKeys.push(animationKey);
187
- }
188
- else {
189
- combinedAnimationKeys.push({ frame: animationKey.frame, value: 0 });
190
- }
191
- }
192
- }
193
- combinedAnimation.setKeys(combinedAnimationKeys);
194
- var animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimation);
195
- if (animationInfo) {
196
- glTFAnimation = {
197
- name: combinedAnimation.name,
198
- samplers: [],
199
- channels: [],
200
- };
201
- _GLTFAnimation._AddAnimation(animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, combinedAnimation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate, morphTargetManager.numTargets);
202
- if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
203
- idleGLTFAnimations.push(glTFAnimation);
204
- }
205
- }
206
- }
207
- }
208
- }
209
- }
210
- };
211
- /**
212
- * @ignore
213
- * Create node and morph animations from the animation groups
214
- * @param babylonScene
215
- * @param glTFAnimations
216
- * @param nodeMap
217
- * @param nodes
218
- * @param binaryWriter
219
- * @param bufferViews
220
- * @param accessors
221
- * @param convertToRightHandedSystemMap
222
- * @param animationSampleRate
223
- */
224
- _GLTFAnimation._CreateNodeAndMorphAnimationFromAnimationGroups = function (babylonScene, glTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystemMap, animationSampleRate) {
225
- var _a;
226
- var glTFAnimation;
227
- if (babylonScene.animationGroups) {
228
- var animationGroups = babylonScene.animationGroups;
229
- var _loop_1 = function (animationGroup) {
230
- var morphAnimations = new Map();
231
- var sampleAnimations = new Map();
232
- var morphAnimationMeshes = new Set();
233
- var animationGroupFrameDiff = animationGroup.to - animationGroup.from;
234
- glTFAnimation = {
235
- name: animationGroup.name,
236
- channels: [],
237
- samplers: [],
238
- };
239
- var _loop_2 = function (i) {
240
- var targetAnimation = animationGroup.targetedAnimations[i];
241
- var target = targetAnimation.target;
242
- var animation = targetAnimation.animation;
243
- if (target instanceof TransformNode || (target.length === 1 && target[0] instanceof TransformNode)) {
244
- var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
245
- if (animationInfo) {
246
- var babylonTransformNode = target instanceof TransformNode ? target : target[0];
247
- var convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];
248
- _GLTFAnimation._AddAnimation("".concat(animation.name), glTFAnimation, babylonTransformNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
249
- }
250
- }
251
- else if (target instanceof MorphTarget || (target.length === 1 && target[0] instanceof MorphTarget)) {
252
- var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
253
- if (animationInfo) {
254
- var babylonMorphTarget_1 = target instanceof MorphTarget ? target : target[0];
255
- if (babylonMorphTarget_1) {
256
- var babylonMorphTargetManager_1 = babylonScene.morphTargetManagers.find(function (morphTargetManager) {
257
- for (var j = 0; j < morphTargetManager.numTargets; ++j) {
258
- if (morphTargetManager.getTarget(j) === babylonMorphTarget_1) {
259
- return true;
260
- }
261
- }
262
- return false;
263
- });
264
- if (babylonMorphTargetManager_1) {
265
- var babylonMesh = babylonScene.meshes.find(function (mesh) {
266
- return mesh.morphTargetManager === babylonMorphTargetManager_1;
267
- });
268
- if (babylonMesh) {
269
- if (!morphAnimations.has(babylonMesh)) {
270
- morphAnimations.set(babylonMesh, new Map());
271
- }
272
- (_a = morphAnimations.get(babylonMesh)) === null || _a === void 0 ? void 0 : _a.set(babylonMorphTarget_1, animation);
273
- morphAnimationMeshes.add(babylonMesh);
274
- sampleAnimations.set(babylonMesh, animation);
275
- }
276
- }
277
- }
278
- }
279
- }
280
- };
281
- for (var i = 0; i < animationGroup.targetedAnimations.length; ++i) {
282
- _loop_2(i);
283
- }
284
- morphAnimationMeshes.forEach(function (mesh) {
285
- var morphTargetManager = mesh.morphTargetManager;
286
- var combinedAnimationGroup = null;
287
- var animationKeys = [];
288
- var sampleAnimation = sampleAnimations.get(mesh);
289
- var sampleAnimationKeys = sampleAnimation.getKeys();
290
- var numAnimationKeys = sampleAnimationKeys.length;
291
- /*
292
- Due to how glTF expects morph target animation data to be formatted, we need to rearrange the individual morph target animation tracks,
293
- such that we have a single animation, where a given keyframe input value has successive output values for each morph target belonging to the manager.
294
- See: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
295
-
296
- We do this via constructing a new Animation track, and interleaving the frames of each morph target animation track in the current Animation Group
297
- We reuse the Babylon Animation data structure for ease of handling export of cubic spline animation keys, and to reuse the
298
- existing _GLTFAnimation.AddAnimation codepath with minimal modification, however the constructed Babylon Animation is NOT intended for use in-engine.
299
- */
300
- for (var i = 0; i < numAnimationKeys; ++i) {
301
- for (var j = 0; j < morphTargetManager.numTargets; ++j) {
302
- var morphTarget = morphTargetManager.getTarget(j);
303
- var animationsByMorphTarget = morphAnimations.get(mesh);
304
- if (animationsByMorphTarget) {
305
- var morphTargetAnimation = animationsByMorphTarget.get(morphTarget);
306
- if (morphTargetAnimation) {
307
- if (!combinedAnimationGroup) {
308
- combinedAnimationGroup = new Animation("".concat(animationGroup.name, "_").concat(mesh.name, "_MorphWeightAnimation"), "influence", morphTargetAnimation.framePerSecond, Animation.ANIMATIONTYPE_FLOAT, morphTargetAnimation.loopMode, morphTargetAnimation.enableBlending);
309
- }
310
- animationKeys.push(morphTargetAnimation.getKeys()[i]);
311
- }
312
- else {
313
- animationKeys.push({
314
- frame: animationGroup.from + (animationGroupFrameDiff / numAnimationKeys) * i,
315
- value: morphTarget.influence,
316
- inTangent: sampleAnimationKeys[0].inTangent ? 0 : undefined,
317
- outTangent: sampleAnimationKeys[0].outTangent ? 0 : undefined,
318
- });
319
- }
320
- }
321
- }
322
- }
323
- combinedAnimationGroup.setKeys(animationKeys);
324
- var animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimationGroup);
325
- if (animationInfo) {
326
- _GLTFAnimation._AddAnimation("".concat(animationGroup.name, "_").concat(mesh.name, "_MorphWeightAnimation"), glTFAnimation, mesh, combinedAnimationGroup, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, false, animationInfo.useQuaternion, animationSampleRate, morphTargetManager === null || morphTargetManager === void 0 ? void 0 : morphTargetManager.numTargets);
327
- }
328
- });
329
- if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {
330
- glTFAnimations.push(glTFAnimation);
331
- }
332
- };
333
- for (var _i = 0, animationGroups_1 = animationGroups; _i < animationGroups_1.length; _i++) {
334
- var animationGroup = animationGroups_1[_i];
335
- _loop_1(animationGroup);
336
- }
337
- }
338
- };
339
- _GLTFAnimation._AddAnimation = function (name, glTFAnimation, babylonTransformNode, animation, dataAccessorType, animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, useQuaternion, animationSampleRate, morphAnimationChannels) {
340
- var animationData = _GLTFAnimation._CreateNodeAnimation(babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate);
341
- var bufferView;
342
- var accessor;
343
- var keyframeAccessorIndex;
344
- var dataAccessorIndex;
345
- var outputLength;
346
- var animationSampler;
347
- var animationChannel;
348
- if (animationData) {
349
- /*
350
- * Now that we have the glTF converted morph target animation data,
351
- * we can remove redundant input data so that we have n input frames,
352
- * and morphAnimationChannels * n output frames
353
- */
354
- if (morphAnimationChannels) {
355
- var index = 0;
356
- var currentInput = 0;
357
- var newInputs = [];
358
- while (animationData.inputs.length > 0) {
359
- currentInput = animationData.inputs.shift();
360
- if (index % morphAnimationChannels == 0) {
361
- newInputs.push(currentInput);
362
- }
363
- index++;
364
- }
365
- animationData.inputs = newInputs;
366
- }
367
- var nodeIndex = nodeMap[babylonTransformNode.uniqueId];
368
- // Creates buffer view and accessor for key frames.
369
- var byteLength = animationData.inputs.length * 4;
370
- bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "".concat(name, " keyframe data view"));
371
- bufferViews.push(bufferView);
372
- animationData.inputs.forEach(function (input) {
373
- binaryWriter.setFloat32(input);
374
- });
375
- accessor = _GLTFUtilities._CreateAccessor(bufferViews.length - 1, "".concat(name, " keyframes"), "SCALAR" /* SCALAR */, 5126 /* FLOAT */, animationData.inputs.length, null, [animationData.inputsMin], [animationData.inputsMax]);
376
- accessors.push(accessor);
377
- keyframeAccessorIndex = accessors.length - 1;
378
- // create bufferview and accessor for keyed values.
379
- outputLength = animationData.outputs.length;
380
- byteLength = _GLTFUtilities._GetDataAccessorElementCount(dataAccessorType) * 4 * animationData.outputs.length;
381
- // check for in and out tangents
382
- bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "".concat(name, " data view"));
383
- bufferViews.push(bufferView);
384
- animationData.outputs.forEach(function (output) {
385
- output.forEach(function (entry) {
386
- binaryWriter.setFloat32(entry);
387
- });
388
- });
389
- accessor = _GLTFUtilities._CreateAccessor(bufferViews.length - 1, "".concat(name, " data"), dataAccessorType, 5126 /* FLOAT */, outputLength, null, null, null);
390
- accessors.push(accessor);
391
- dataAccessorIndex = accessors.length - 1;
392
- // create sampler
393
- animationSampler = {
394
- interpolation: animationData.samplerInterpolation,
395
- input: keyframeAccessorIndex,
396
- output: dataAccessorIndex,
397
- };
398
- glTFAnimation.samplers.push(animationSampler);
399
- // create channel
400
- animationChannel = {
401
- sampler: glTFAnimation.samplers.length - 1,
402
- target: {
403
- node: nodeIndex,
404
- path: animationChannelTargetPath,
405
- },
406
- };
407
- glTFAnimation.channels.push(animationChannel);
408
- }
409
- };
410
- /**
411
- * Create a baked animation
412
- * @param babylonTransformNode BabylonJS mesh
413
- * @param animation BabylonJS animation corresponding to the BabylonJS mesh
414
- * @param animationChannelTargetPath animation target channel
415
- * @param minFrame minimum animation frame
416
- * @param maxFrame maximum animation frame
417
- * @param fps frames per second of the animation
418
- * @param sampleRate
419
- * @param inputs input key frames of the animation
420
- * @param outputs output key frame data of the animation
421
- * @param minMaxFrames
422
- * @param minMaxFrames.min
423
- * @param minMaxFrames.max
424
- * @param convertToRightHandedSystem converts the values to right-handed
425
- * @param useQuaternion specifies if quaternions should be used
426
- */
427
- _GLTFAnimation._CreateBakedAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, minFrame, maxFrame, fps, sampleRate, inputs, outputs, minMaxFrames, convertToRightHandedSystem, useQuaternion) {
428
- var value;
429
- var quaternionCache = Quaternion.Identity();
430
- var previousTime = null;
431
- var time;
432
- var maxUsedFrame = null;
433
- var currKeyFrame = null;
434
- var nextKeyFrame = null;
435
- var prevKeyFrame = null;
436
- var endFrame = null;
437
- minMaxFrames.min = Tools.FloatRound(minFrame / fps);
438
- var keyFrames = animation.getKeys();
439
- for (var i = 0, length_1 = keyFrames.length; i < length_1; ++i) {
440
- endFrame = null;
441
- currKeyFrame = keyFrames[i];
442
- if (i + 1 < length_1) {
443
- nextKeyFrame = keyFrames[i + 1];
444
- if ((currKeyFrame.value.equals && currKeyFrame.value.equals(nextKeyFrame.value)) || currKeyFrame.value === nextKeyFrame.value) {
445
- if (i === 0) {
446
- // set the first frame to itself
447
- endFrame = currKeyFrame.frame;
448
- }
449
- else {
450
- continue;
451
- }
452
- }
453
- else {
454
- endFrame = nextKeyFrame.frame;
455
- }
456
- }
457
- else {
458
- // at the last key frame
459
- prevKeyFrame = keyFrames[i - 1];
460
- if ((currKeyFrame.value.equals && currKeyFrame.value.equals(prevKeyFrame.value)) || currKeyFrame.value === prevKeyFrame.value) {
461
- continue;
462
- }
463
- else {
464
- endFrame = maxFrame;
465
- }
466
- }
467
- if (endFrame) {
468
- for (var f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {
469
- time = Tools.FloatRound(f / fps);
470
- if (time === previousTime) {
471
- continue;
472
- }
473
- previousTime = time;
474
- maxUsedFrame = time;
475
- var state = {
476
- key: 0,
477
- repeatCount: 0,
478
- loopMode: animation.loopMode,
479
- };
480
- value = animation._interpolate(f, state);
481
- _GLTFAnimation._SetInterpolatedValue(babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion);
482
- }
483
- }
484
- }
485
- if (maxUsedFrame) {
486
- minMaxFrames.max = maxUsedFrame;
487
- }
488
- };
489
- _GLTFAnimation._ConvertFactorToVector3OrQuaternion = function (factor, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
490
- var property;
491
- var componentName;
492
- var value = null;
493
- var basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
494
- if (animationType === Animation.ANIMATIONTYPE_FLOAT) {
495
- // handles single component x, y, z or w component animation by using a base property and animating over a component.
496
- property = animation.targetProperty.split(".");
497
- componentName = property ? property[1] : ""; // x, y, or z component
498
- value = useQuaternion ? Quaternion.FromArray(basePositionRotationOrScale).normalize() : Vector3.FromArray(basePositionRotationOrScale);
499
- switch (componentName) {
500
- case "x": {
501
- value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== "scale" /* SCALE */ ? -factor : factor;
502
- break;
503
- }
504
- case "y": {
505
- value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== "scale" /* SCALE */ ? -factor : factor;
506
- break;
507
- }
508
- case "z": {
509
- value[componentName] = convertToRightHandedSystem && !useQuaternion && animationChannelTargetPath !== "scale" /* SCALE */ ? -factor : factor;
510
- break;
511
- }
512
- case "w": {
513
- value.w = factor;
514
- break;
515
- }
516
- default: {
517
- Tools.Error("glTFAnimation: Unsupported component type \"".concat(componentName, "\" for scale animation!"));
518
- }
519
- }
520
- }
521
- return value;
522
- };
523
- _GLTFAnimation._SetInterpolatedValue = function (babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
524
- var animationType = animation.dataType;
525
- var cacheValue;
526
- inputs.push(time);
527
- if (typeof value === "number" && babylonTransformNode instanceof TransformNode) {
528
- value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
529
- }
530
- if (value) {
531
- if (animationChannelTargetPath === "rotation" /* ROTATION */) {
532
- if (useQuaternion) {
533
- quaternionCache = value;
534
- }
535
- else {
536
- cacheValue = value;
537
- Quaternion.RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);
538
- }
539
- if (convertToRightHandedSystem) {
540
- _GLTFUtilities._GetRightHandedQuaternionFromRef(quaternionCache);
541
- if (!babylonTransformNode.parent) {
542
- quaternionCache = Quaternion.FromArray([0, 1, 0, 0]).multiply(quaternionCache);
543
- }
544
- }
545
- outputs.push(quaternionCache.asArray());
546
- }
547
- else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
548
- outputs.push([value]);
549
- }
550
- else {
551
- // scaling and position animation
552
- cacheValue = value;
553
- if (convertToRightHandedSystem && animationChannelTargetPath !== "scale" /* SCALE */) {
554
- _GLTFUtilities._GetRightHandedPositionVector3FromRef(cacheValue);
555
- if (!babylonTransformNode.parent) {
556
- cacheValue.x *= -1;
557
- cacheValue.z *= -1;
558
- }
559
- }
560
- outputs.push(cacheValue.asArray());
561
- }
562
- }
563
- };
564
- /**
565
- * Creates linear animation from the animation key frames
566
- * @param babylonTransformNode BabylonJS mesh
567
- * @param animation BabylonJS animation
568
- * @param animationChannelTargetPath The target animation channel
569
- * @param frameDelta The difference between the last and first frame of the animation
570
- * @param inputs Array to store the key frame times
571
- * @param outputs Array to store the key frame data
572
- * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
573
- * @param useQuaternion Specifies if quaternions are used in the animation
574
- */
575
- _GLTFAnimation._CreateLinearOrStepAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
576
- for (var _i = 0, _a = animation.getKeys(); _i < _a.length; _i++) {
577
- var keyFrame = _a[_i];
578
- inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
579
- _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
580
- }
581
- };
582
- /**
583
- * Creates cubic spline animation from the animation key frames
584
- * @param babylonTransformNode BabylonJS mesh
585
- * @param animation BabylonJS animation
586
- * @param animationChannelTargetPath The target animation channel
587
- * @param frameDelta The difference between the last and first frame of the animation
588
- * @param inputs Array to store the key frame times
589
- * @param outputs Array to store the key frame data
590
- * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
591
- * @param useQuaternion Specifies if quaternions are used in the animation
592
- */
593
- _GLTFAnimation._CreateCubicSplineAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
594
- animation.getKeys().forEach(function (keyFrame) {
595
- inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
596
- _GLTFAnimation._AddSplineTangent(babylonTransformNode, _TangentType.INTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
597
- _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
598
- _GLTFAnimation._AddSplineTangent(babylonTransformNode, _TangentType.OUTTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
599
- });
600
- };
601
- _GLTFAnimation._GetBasePositionRotationOrScale = function (babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
602
- var basePositionRotationOrScale;
603
- if (animationChannelTargetPath === "rotation" /* ROTATION */) {
604
- if (useQuaternion) {
605
- if (babylonTransformNode.rotationQuaternion) {
606
- basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray();
607
- if (convertToRightHandedSystem) {
608
- _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);
609
- if (!babylonTransformNode.parent) {
610
- basePositionRotationOrScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(basePositionRotationOrScale)).asArray();
611
- }
612
- }
613
- }
614
- else {
615
- basePositionRotationOrScale = Quaternion.Identity().asArray();
616
- }
617
- }
618
- else {
619
- basePositionRotationOrScale = babylonTransformNode.rotation.asArray();
620
- _GLTFUtilities._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);
621
- }
622
- }
623
- else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
624
- basePositionRotationOrScale = babylonTransformNode.position.asArray();
625
- if (convertToRightHandedSystem) {
626
- _GLTFUtilities._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);
627
- }
628
- }
629
- else {
630
- // scale
631
- basePositionRotationOrScale = babylonTransformNode.scaling.asArray();
632
- }
633
- return basePositionRotationOrScale;
634
- };
635
- /**
636
- * Adds a key frame value
637
- * @param keyFrame
638
- * @param animation
639
- * @param outputs
640
- * @param animationChannelTargetPath
641
- * @param babylonTransformNode
642
- * @param convertToRightHandedSystem
643
- * @param useQuaternion
644
- */
645
- _GLTFAnimation._AddKeyframeValue = function (keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion) {
646
- var value;
647
- var newPositionRotationOrScale;
648
- var animationType = animation.dataType;
649
- if (animationType === Animation.ANIMATIONTYPE_VECTOR3) {
650
- value = keyFrame.value.asArray();
651
- if (animationChannelTargetPath === "rotation" /* ROTATION */) {
652
- var array = Vector3.FromArray(value);
653
- var rotationQuaternion = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z);
654
- if (convertToRightHandedSystem) {
655
- _GLTFUtilities._GetRightHandedQuaternionFromRef(rotationQuaternion);
656
- if (!babylonTransformNode.parent) {
657
- rotationQuaternion = Quaternion.FromArray([0, 1, 0, 0]).multiply(rotationQuaternion);
658
- }
659
- }
660
- value = rotationQuaternion.asArray();
661
- }
662
- else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
663
- if (convertToRightHandedSystem) {
664
- _GLTFUtilities._GetRightHandedNormalArray3FromRef(value);
665
- if (!babylonTransformNode.parent) {
666
- value[0] *= -1;
667
- value[2] *= -1;
668
- }
669
- }
670
- }
671
- outputs.push(value); // scale vector.
672
- }
673
- else if (animationType === Animation.ANIMATIONTYPE_FLOAT) {
674
- if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
675
- outputs.push([keyFrame.value]);
676
- }
677
- else {
678
- // handles single component x, y, z or w component animation by using a base property and animating over a component.
679
- newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(keyFrame.value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
680
- if (newPositionRotationOrScale) {
681
- if (animationChannelTargetPath === "rotation" /* ROTATION */) {
682
- var posRotScale = useQuaternion
683
- ? newPositionRotationOrScale
684
- : Quaternion.RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize();
685
- if (convertToRightHandedSystem) {
686
- _GLTFUtilities._GetRightHandedQuaternionFromRef(posRotScale);
687
- if (!babylonTransformNode.parent) {
688
- posRotScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(posRotScale);
689
- }
690
- }
691
- outputs.push(posRotScale.asArray());
692
- }
693
- else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
694
- if (convertToRightHandedSystem) {
695
- _GLTFUtilities._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale);
696
- if (!babylonTransformNode.parent) {
697
- newPositionRotationOrScale.x *= -1;
698
- newPositionRotationOrScale.z *= -1;
699
- }
700
- }
701
- }
702
- outputs.push(newPositionRotationOrScale.asArray());
703
- }
704
- }
705
- }
706
- else if (animationType === Animation.ANIMATIONTYPE_QUATERNION) {
707
- value = keyFrame.value.normalize().asArray();
708
- if (convertToRightHandedSystem) {
709
- _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(value);
710
- if (!babylonTransformNode.parent) {
711
- value = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(value)).asArray();
712
- }
713
- }
714
- outputs.push(value);
715
- }
716
- else {
717
- Tools.Error("glTFAnimation: Unsupported key frame values for animation!");
718
- }
719
- };
720
- /**
721
- * Determine the interpolation based on the key frames
722
- * @param keyFrames
723
- * @param animationChannelTargetPath
724
- * @param useQuaternion
725
- */
726
- _GLTFAnimation._DeduceInterpolation = function (keyFrames, animationChannelTargetPath, useQuaternion) {
727
- var interpolationType;
728
- var shouldBakeAnimation = false;
729
- var key;
730
- if (animationChannelTargetPath === "rotation" /* ROTATION */ && !useQuaternion) {
731
- return { interpolationType: "LINEAR" /* LINEAR */, shouldBakeAnimation: true };
732
- }
733
- for (var i = 0, length_2 = keyFrames.length; i < length_2; ++i) {
734
- key = keyFrames[i];
735
- if (key.inTangent || key.outTangent) {
736
- if (interpolationType) {
737
- if (interpolationType !== "CUBICSPLINE" /* CUBICSPLINE */) {
738
- interpolationType = "LINEAR" /* LINEAR */;
739
- shouldBakeAnimation = true;
740
- break;
741
- }
742
- }
743
- else {
744
- interpolationType = "CUBICSPLINE" /* CUBICSPLINE */;
745
- }
746
- }
747
- else {
748
- if (interpolationType) {
749
- if (interpolationType === "CUBICSPLINE" /* CUBICSPLINE */ ||
750
- (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP && interpolationType !== "STEP" /* STEP */)) {
751
- interpolationType = "LINEAR" /* LINEAR */;
752
- shouldBakeAnimation = true;
753
- break;
754
- }
755
- }
756
- else {
757
- if (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP) {
758
- interpolationType = "STEP" /* STEP */;
759
- }
760
- else {
761
- interpolationType = "LINEAR" /* LINEAR */;
762
- }
763
- }
764
- }
765
- }
766
- if (!interpolationType) {
767
- interpolationType = "LINEAR" /* LINEAR */;
768
- }
769
- return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };
770
- };
771
- /**
772
- * Adds an input tangent or output tangent to the output data
773
- * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion
774
- * @param babylonTransformNode
775
- * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)
776
- * @param outputs The animation data by keyframe
777
- * @param animationChannelTargetPath The target animation channel
778
- * @param interpolation The interpolation type
779
- * @param keyFrame The key frame with the animation data
780
- * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta
781
- * @param useQuaternion Specifies if quaternions are used
782
- * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed
783
- */
784
- _GLTFAnimation._AddSplineTangent = function (babylonTransformNode, tangentType, outputs, animationChannelTargetPath, interpolation, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem) {
785
- var tangent;
786
- var tangentValue = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;
787
- if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
788
- if (animationChannelTargetPath === "rotation" /* ROTATION */) {
789
- if (tangentValue) {
790
- if (useQuaternion) {
791
- tangent = tangentValue.asArray();
792
- }
793
- else {
794
- var array = tangentValue;
795
- tangent = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z).asArray();
796
- }
797
- if (convertToRightHandedSystem) {
798
- _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(tangent);
799
- if (!babylonTransformNode.parent) {
800
- tangent = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(tangent)).asArray();
801
- }
802
- }
803
- }
804
- else {
805
- tangent = [0, 0, 0, 0];
806
- }
807
- }
808
- else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
809
- if (tangentValue) {
810
- tangent = [tangentValue];
811
- }
812
- else {
813
- tangent = [0];
814
- }
815
- }
816
- else {
817
- if (tangentValue) {
818
- tangent = tangentValue.asArray();
819
- if (convertToRightHandedSystem) {
820
- if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
821
- _GLTFUtilities._GetRightHandedPositionArray3FromRef(tangent);
822
- if (!babylonTransformNode.parent) {
823
- tangent[0] *= -1; // x
824
- tangent[2] *= -1; // z
825
- }
826
- }
827
- }
828
- }
829
- else {
830
- tangent = [0, 0, 0];
831
- }
832
- }
833
- outputs.push(tangent);
834
- }
835
- };
836
- /**
837
- * Get the minimum and maximum key frames' frame values
838
- * @param keyFrames animation key frames
839
- * @returns the minimum and maximum key frame value
840
- */
841
- _GLTFAnimation._CalculateMinMaxKeyFrames = function (keyFrames) {
842
- var min = Infinity;
843
- var max = -Infinity;
844
- keyFrames.forEach(function (keyFrame) {
845
- min = Math.min(min, keyFrame.frame);
846
- max = Math.max(max, keyFrame.frame);
847
- });
848
- return { min: min, max: max };
849
- };
850
- return _GLTFAnimation;
851
- }());
852
- export { _GLTFAnimation };
1
+ import { Vector3, Quaternion } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { Animation } from "@babylonjs/core/Animations/animation.js";
4
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import { MorphTarget } from "@babylonjs/core/Morph/morphTarget.js";
6
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
7
+ import { _GLTFUtilities } from "./glTFUtilities.js";
8
+ import { AnimationKeyInterpolation } from "@babylonjs/core/Animations/animationKey.js";
9
+ /**
10
+ * @hidden
11
+ * Enum for handling in tangent and out tangent.
12
+ */
13
+ // eslint-disable-next-line @typescript-eslint/naming-convention
14
+ var _TangentType;
15
+ (function (_TangentType) {
16
+ /**
17
+ * Specifies that input tangents are used.
18
+ */
19
+ _TangentType[_TangentType["INTANGENT"] = 0] = "INTANGENT";
20
+ /**
21
+ * Specifies that output tangents are used.
22
+ */
23
+ _TangentType[_TangentType["OUTTANGENT"] = 1] = "OUTTANGENT";
24
+ })(_TangentType || (_TangentType = {}));
25
+ /**
26
+ * @hidden
27
+ * Utility class for generating glTF animation data from BabylonJS.
28
+ */
29
+ var _GLTFAnimation = /** @class */ (function () {
30
+ function _GLTFAnimation() {
31
+ }
32
+ /**
33
+ * @ignore
34
+ *
35
+ * Creates glTF channel animation from BabylonJS animation.
36
+ * @param babylonTransformNode - BabylonJS mesh.
37
+ * @param animation - animation.
38
+ * @param animationChannelTargetPath - The target animation channel.
39
+ * @param convertToRightHandedSystem - Specifies if the values should be converted to right-handed.
40
+ * @param useQuaternion - Specifies if quaternions are used.
41
+ * @returns nullable IAnimationData
42
+ */
43
+ _GLTFAnimation._CreateNodeAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate) {
44
+ var inputs = [];
45
+ var outputs = [];
46
+ var keyFrames = animation.getKeys();
47
+ var minMaxKeyFrames = _GLTFAnimation._CalculateMinMaxKeyFrames(keyFrames);
48
+ var interpolationOrBake = _GLTFAnimation._DeduceInterpolation(keyFrames, animationChannelTargetPath, useQuaternion);
49
+ var frameDelta = minMaxKeyFrames.max - minMaxKeyFrames.min;
50
+ var interpolation = interpolationOrBake.interpolationType;
51
+ var shouldBakeAnimation = interpolationOrBake.shouldBakeAnimation;
52
+ if (shouldBakeAnimation) {
53
+ _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
54
+ }
55
+ else {
56
+ if (interpolation === "LINEAR" /* LINEAR */ || interpolation === "STEP" /* STEP */) {
57
+ _GLTFAnimation._CreateLinearOrStepAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
58
+ }
59
+ else if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
60
+ _GLTFAnimation._CreateCubicSplineAnimation(babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion);
61
+ }
62
+ else {
63
+ _GLTFAnimation._CreateBakedAnimation(babylonTransformNode, animation, animationChannelTargetPath, minMaxKeyFrames.min, minMaxKeyFrames.max, animation.framePerSecond, animationSampleRate, inputs, outputs, minMaxKeyFrames, convertToRightHandedSystem, useQuaternion);
64
+ }
65
+ }
66
+ if (inputs.length && outputs.length) {
67
+ var result = {
68
+ inputs: inputs,
69
+ outputs: outputs,
70
+ samplerInterpolation: interpolation,
71
+ inputsMin: shouldBakeAnimation ? minMaxKeyFrames.min : Tools.FloatRound(minMaxKeyFrames.min / animation.framePerSecond),
72
+ inputsMax: shouldBakeAnimation ? minMaxKeyFrames.max : Tools.FloatRound(minMaxKeyFrames.max / animation.framePerSecond),
73
+ };
74
+ return result;
75
+ }
76
+ return null;
77
+ };
78
+ _GLTFAnimation._DeduceAnimationInfo = function (animation) {
79
+ var animationChannelTargetPath = null;
80
+ var dataAccessorType = "VEC3" /* VEC3 */;
81
+ var useQuaternion = false;
82
+ var property = animation.targetProperty.split(".");
83
+ switch (property[0]) {
84
+ case "scaling": {
85
+ animationChannelTargetPath = "scale" /* SCALE */;
86
+ break;
87
+ }
88
+ case "position": {
89
+ animationChannelTargetPath = "translation" /* TRANSLATION */;
90
+ break;
91
+ }
92
+ case "rotation": {
93
+ dataAccessorType = "VEC4" /* VEC4 */;
94
+ animationChannelTargetPath = "rotation" /* ROTATION */;
95
+ break;
96
+ }
97
+ case "rotationQuaternion": {
98
+ dataAccessorType = "VEC4" /* VEC4 */;
99
+ useQuaternion = true;
100
+ animationChannelTargetPath = "rotation" /* ROTATION */;
101
+ break;
102
+ }
103
+ case "influence": {
104
+ dataAccessorType = "SCALAR" /* SCALAR */;
105
+ animationChannelTargetPath = "weights" /* WEIGHTS */;
106
+ break;
107
+ }
108
+ default: {
109
+ Tools.Error("Unsupported animatable property ".concat(property[0]));
110
+ }
111
+ }
112
+ if (animationChannelTargetPath) {
113
+ return { animationChannelTargetPath: animationChannelTargetPath, dataAccessorType: dataAccessorType, useQuaternion: useQuaternion };
114
+ }
115
+ else {
116
+ Tools.Error("animation channel target path and data accessor type could be deduced");
117
+ }
118
+ return null;
119
+ };
120
+ /**
121
+ * @ignore
122
+ * Create node animations from the transform node animations
123
+ * @param babylonNode
124
+ * @param runtimeGLTFAnimation
125
+ * @param idleGLTFAnimations
126
+ * @param nodeMap
127
+ * @param nodes
128
+ * @param binaryWriter
129
+ * @param bufferViews
130
+ * @param accessors
131
+ * @param convertToRightHandedSystem
132
+ * @param animationSampleRate
133
+ */
134
+ _GLTFAnimation._CreateNodeAnimationFromNodeAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
135
+ var glTFAnimation;
136
+ if (babylonNode instanceof TransformNode) {
137
+ if (babylonNode.animations) {
138
+ for (var _i = 0, _a = babylonNode.animations; _i < _a.length; _i++) {
139
+ var animation = _a[_i];
140
+ var animationInfo = _GLTFAnimation._DeduceAnimationInfo(animation);
141
+ if (animationInfo) {
142
+ glTFAnimation = {
143
+ name: animation.name,
144
+ samplers: [],
145
+ channels: [],
146
+ };
147
+ _GLTFAnimation._AddAnimation("".concat(animation.name), animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
148
+ if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
149
+ idleGLTFAnimations.push(glTFAnimation);
150
+ }
151
+ }
152
+ }
153
+ }
154
+ }
155
+ };
156
+ /**
157
+ * @ignore
158
+ * Create individual morph animations from the mesh's morph target animation tracks
159
+ * @param babylonNode
160
+ * @param runtimeGLTFAnimation
161
+ * @param idleGLTFAnimations
162
+ * @param nodeMap
163
+ * @param nodes
164
+ * @param binaryWriter
165
+ * @param bufferViews
166
+ * @param accessors
167
+ * @param convertToRightHandedSystem
168
+ * @param animationSampleRate
169
+ */
170
+ _GLTFAnimation._CreateMorphTargetAnimationFromMorphTargetAnimations = function (babylonNode, runtimeGLTFAnimation, idleGLTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationSampleRate) {
171
+ var glTFAnimation;
172
+ if (babylonNode instanceof Mesh) {
173
+ var morphTargetManager = babylonNode.morphTargetManager;
174
+ if (morphTargetManager) {
175
+ for (var i = 0; i < morphTargetManager.numTargets; ++i) {
176
+ var morphTarget = morphTargetManager.getTarget(i);
177
+ for (var _i = 0, _a = morphTarget.animations; _i < _a.length; _i++) {
178
+ var animation = _a[_i];
179
+ var combinedAnimation = new Animation("".concat(animation.name), "influence", animation.framePerSecond, animation.dataType, animation.loopMode, animation.enableBlending);
180
+ var combinedAnimationKeys = [];
181
+ var animationKeys = animation.getKeys();
182
+ for (var j = 0; j < animationKeys.length; ++j) {
183
+ var animationKey = animationKeys[j];
184
+ for (var k = 0; k < morphTargetManager.numTargets; ++k) {
185
+ if (k == i) {
186
+ combinedAnimationKeys.push(animationKey);
187
+ }
188
+ else {
189
+ combinedAnimationKeys.push({ frame: animationKey.frame, value: 0 });
190
+ }
191
+ }
192
+ }
193
+ combinedAnimation.setKeys(combinedAnimationKeys);
194
+ var animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimation);
195
+ if (animationInfo) {
196
+ glTFAnimation = {
197
+ name: combinedAnimation.name,
198
+ samplers: [],
199
+ channels: [],
200
+ };
201
+ _GLTFAnimation._AddAnimation(animation.name, animation.hasRunningRuntimeAnimations ? runtimeGLTFAnimation : glTFAnimation, babylonNode, combinedAnimation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate, morphTargetManager.numTargets);
202
+ if (glTFAnimation.samplers.length && glTFAnimation.channels.length) {
203
+ idleGLTFAnimations.push(glTFAnimation);
204
+ }
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+ };
211
+ /**
212
+ * @ignore
213
+ * Create node and morph animations from the animation groups
214
+ * @param babylonScene
215
+ * @param glTFAnimations
216
+ * @param nodeMap
217
+ * @param nodes
218
+ * @param binaryWriter
219
+ * @param bufferViews
220
+ * @param accessors
221
+ * @param convertToRightHandedSystemMap
222
+ * @param animationSampleRate
223
+ */
224
+ _GLTFAnimation._CreateNodeAndMorphAnimationFromAnimationGroups = function (babylonScene, glTFAnimations, nodeMap, nodes, binaryWriter, bufferViews, accessors, convertToRightHandedSystemMap, animationSampleRate) {
225
+ var _a;
226
+ var glTFAnimation;
227
+ if (babylonScene.animationGroups) {
228
+ var animationGroups = babylonScene.animationGroups;
229
+ var _loop_1 = function (animationGroup) {
230
+ var morphAnimations = new Map();
231
+ var sampleAnimations = new Map();
232
+ var morphAnimationMeshes = new Set();
233
+ var animationGroupFrameDiff = animationGroup.to - animationGroup.from;
234
+ glTFAnimation = {
235
+ name: animationGroup.name,
236
+ channels: [],
237
+ samplers: [],
238
+ };
239
+ var _loop_2 = function (i) {
240
+ var targetAnimation = animationGroup.targetedAnimations[i];
241
+ var target = targetAnimation.target;
242
+ var animation = targetAnimation.animation;
243
+ if (target instanceof TransformNode || (target.length === 1 && target[0] instanceof TransformNode)) {
244
+ var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
245
+ if (animationInfo) {
246
+ var babylonTransformNode = target instanceof TransformNode ? target : target[0];
247
+ var convertToRightHandedSystem = convertToRightHandedSystemMap[babylonTransformNode.uniqueId];
248
+ _GLTFAnimation._AddAnimation("".concat(animation.name), glTFAnimation, babylonTransformNode, animation, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, animationInfo.useQuaternion, animationSampleRate);
249
+ }
250
+ }
251
+ else if (target instanceof MorphTarget || (target.length === 1 && target[0] instanceof MorphTarget)) {
252
+ var animationInfo = _GLTFAnimation._DeduceAnimationInfo(targetAnimation.animation);
253
+ if (animationInfo) {
254
+ var babylonMorphTarget_1 = target instanceof MorphTarget ? target : target[0];
255
+ if (babylonMorphTarget_1) {
256
+ var babylonMorphTargetManager_1 = babylonScene.morphTargetManagers.find(function (morphTargetManager) {
257
+ for (var j = 0; j < morphTargetManager.numTargets; ++j) {
258
+ if (morphTargetManager.getTarget(j) === babylonMorphTarget_1) {
259
+ return true;
260
+ }
261
+ }
262
+ return false;
263
+ });
264
+ if (babylonMorphTargetManager_1) {
265
+ var babylonMesh = babylonScene.meshes.find(function (mesh) {
266
+ return mesh.morphTargetManager === babylonMorphTargetManager_1;
267
+ });
268
+ if (babylonMesh) {
269
+ if (!morphAnimations.has(babylonMesh)) {
270
+ morphAnimations.set(babylonMesh, new Map());
271
+ }
272
+ (_a = morphAnimations.get(babylonMesh)) === null || _a === void 0 ? void 0 : _a.set(babylonMorphTarget_1, animation);
273
+ morphAnimationMeshes.add(babylonMesh);
274
+ sampleAnimations.set(babylonMesh, animation);
275
+ }
276
+ }
277
+ }
278
+ }
279
+ }
280
+ };
281
+ for (var i = 0; i < animationGroup.targetedAnimations.length; ++i) {
282
+ _loop_2(i);
283
+ }
284
+ morphAnimationMeshes.forEach(function (mesh) {
285
+ var morphTargetManager = mesh.morphTargetManager;
286
+ var combinedAnimationGroup = null;
287
+ var animationKeys = [];
288
+ var sampleAnimation = sampleAnimations.get(mesh);
289
+ var sampleAnimationKeys = sampleAnimation.getKeys();
290
+ var numAnimationKeys = sampleAnimationKeys.length;
291
+ /*
292
+ Due to how glTF expects morph target animation data to be formatted, we need to rearrange the individual morph target animation tracks,
293
+ such that we have a single animation, where a given keyframe input value has successive output values for each morph target belonging to the manager.
294
+ See: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
295
+
296
+ We do this via constructing a new Animation track, and interleaving the frames of each morph target animation track in the current Animation Group
297
+ We reuse the Babylon Animation data structure for ease of handling export of cubic spline animation keys, and to reuse the
298
+ existing _GLTFAnimation.AddAnimation codepath with minimal modification, however the constructed Babylon Animation is NOT intended for use in-engine.
299
+ */
300
+ for (var i = 0; i < numAnimationKeys; ++i) {
301
+ for (var j = 0; j < morphTargetManager.numTargets; ++j) {
302
+ var morphTarget = morphTargetManager.getTarget(j);
303
+ var animationsByMorphTarget = morphAnimations.get(mesh);
304
+ if (animationsByMorphTarget) {
305
+ var morphTargetAnimation = animationsByMorphTarget.get(morphTarget);
306
+ if (morphTargetAnimation) {
307
+ if (!combinedAnimationGroup) {
308
+ combinedAnimationGroup = new Animation("".concat(animationGroup.name, "_").concat(mesh.name, "_MorphWeightAnimation"), "influence", morphTargetAnimation.framePerSecond, Animation.ANIMATIONTYPE_FLOAT, morphTargetAnimation.loopMode, morphTargetAnimation.enableBlending);
309
+ }
310
+ animationKeys.push(morphTargetAnimation.getKeys()[i]);
311
+ }
312
+ else {
313
+ animationKeys.push({
314
+ frame: animationGroup.from + (animationGroupFrameDiff / numAnimationKeys) * i,
315
+ value: morphTarget.influence,
316
+ inTangent: sampleAnimationKeys[0].inTangent ? 0 : undefined,
317
+ outTangent: sampleAnimationKeys[0].outTangent ? 0 : undefined,
318
+ });
319
+ }
320
+ }
321
+ }
322
+ }
323
+ combinedAnimationGroup.setKeys(animationKeys);
324
+ var animationInfo = _GLTFAnimation._DeduceAnimationInfo(combinedAnimationGroup);
325
+ if (animationInfo) {
326
+ _GLTFAnimation._AddAnimation("".concat(animationGroup.name, "_").concat(mesh.name, "_MorphWeightAnimation"), glTFAnimation, mesh, combinedAnimationGroup, animationInfo.dataAccessorType, animationInfo.animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, false, animationInfo.useQuaternion, animationSampleRate, morphTargetManager === null || morphTargetManager === void 0 ? void 0 : morphTargetManager.numTargets);
327
+ }
328
+ });
329
+ if (glTFAnimation.channels.length && glTFAnimation.samplers.length) {
330
+ glTFAnimations.push(glTFAnimation);
331
+ }
332
+ };
333
+ for (var _i = 0, animationGroups_1 = animationGroups; _i < animationGroups_1.length; _i++) {
334
+ var animationGroup = animationGroups_1[_i];
335
+ _loop_1(animationGroup);
336
+ }
337
+ }
338
+ };
339
+ _GLTFAnimation._AddAnimation = function (name, glTFAnimation, babylonTransformNode, animation, dataAccessorType, animationChannelTargetPath, nodeMap, binaryWriter, bufferViews, accessors, convertToRightHandedSystem, useQuaternion, animationSampleRate, morphAnimationChannels) {
340
+ var animationData = _GLTFAnimation._CreateNodeAnimation(babylonTransformNode, animation, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion, animationSampleRate);
341
+ var bufferView;
342
+ var accessor;
343
+ var keyframeAccessorIndex;
344
+ var dataAccessorIndex;
345
+ var outputLength;
346
+ var animationSampler;
347
+ var animationChannel;
348
+ if (animationData) {
349
+ /*
350
+ * Now that we have the glTF converted morph target animation data,
351
+ * we can remove redundant input data so that we have n input frames,
352
+ * and morphAnimationChannels * n output frames
353
+ */
354
+ if (morphAnimationChannels) {
355
+ var index = 0;
356
+ var currentInput = 0;
357
+ var newInputs = [];
358
+ while (animationData.inputs.length > 0) {
359
+ currentInput = animationData.inputs.shift();
360
+ if (index % morphAnimationChannels == 0) {
361
+ newInputs.push(currentInput);
362
+ }
363
+ index++;
364
+ }
365
+ animationData.inputs = newInputs;
366
+ }
367
+ var nodeIndex = nodeMap[babylonTransformNode.uniqueId];
368
+ // Creates buffer view and accessor for key frames.
369
+ var byteLength = animationData.inputs.length * 4;
370
+ bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "".concat(name, " keyframe data view"));
371
+ bufferViews.push(bufferView);
372
+ animationData.inputs.forEach(function (input) {
373
+ binaryWriter.setFloat32(input);
374
+ });
375
+ accessor = _GLTFUtilities._CreateAccessor(bufferViews.length - 1, "".concat(name, " keyframes"), "SCALAR" /* SCALAR */, 5126 /* FLOAT */, animationData.inputs.length, null, [animationData.inputsMin], [animationData.inputsMax]);
376
+ accessors.push(accessor);
377
+ keyframeAccessorIndex = accessors.length - 1;
378
+ // create bufferview and accessor for keyed values.
379
+ outputLength = animationData.outputs.length;
380
+ byteLength = _GLTFUtilities._GetDataAccessorElementCount(dataAccessorType) * 4 * animationData.outputs.length;
381
+ // check for in and out tangents
382
+ bufferView = _GLTFUtilities._CreateBufferView(0, binaryWriter.getByteOffset(), byteLength, undefined, "".concat(name, " data view"));
383
+ bufferViews.push(bufferView);
384
+ animationData.outputs.forEach(function (output) {
385
+ output.forEach(function (entry) {
386
+ binaryWriter.setFloat32(entry);
387
+ });
388
+ });
389
+ accessor = _GLTFUtilities._CreateAccessor(bufferViews.length - 1, "".concat(name, " data"), dataAccessorType, 5126 /* FLOAT */, outputLength, null, null, null);
390
+ accessors.push(accessor);
391
+ dataAccessorIndex = accessors.length - 1;
392
+ // create sampler
393
+ animationSampler = {
394
+ interpolation: animationData.samplerInterpolation,
395
+ input: keyframeAccessorIndex,
396
+ output: dataAccessorIndex,
397
+ };
398
+ glTFAnimation.samplers.push(animationSampler);
399
+ // create channel
400
+ animationChannel = {
401
+ sampler: glTFAnimation.samplers.length - 1,
402
+ target: {
403
+ node: nodeIndex,
404
+ path: animationChannelTargetPath,
405
+ },
406
+ };
407
+ glTFAnimation.channels.push(animationChannel);
408
+ }
409
+ };
410
+ /**
411
+ * Create a baked animation
412
+ * @param babylonTransformNode BabylonJS mesh
413
+ * @param animation BabylonJS animation corresponding to the BabylonJS mesh
414
+ * @param animationChannelTargetPath animation target channel
415
+ * @param minFrame minimum animation frame
416
+ * @param maxFrame maximum animation frame
417
+ * @param fps frames per second of the animation
418
+ * @param sampleRate
419
+ * @param inputs input key frames of the animation
420
+ * @param outputs output key frame data of the animation
421
+ * @param minMaxFrames
422
+ * @param minMaxFrames.min
423
+ * @param minMaxFrames.max
424
+ * @param convertToRightHandedSystem converts the values to right-handed
425
+ * @param useQuaternion specifies if quaternions should be used
426
+ */
427
+ _GLTFAnimation._CreateBakedAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, minFrame, maxFrame, fps, sampleRate, inputs, outputs, minMaxFrames, convertToRightHandedSystem, useQuaternion) {
428
+ var value;
429
+ var quaternionCache = Quaternion.Identity();
430
+ var previousTime = null;
431
+ var time;
432
+ var maxUsedFrame = null;
433
+ var currKeyFrame = null;
434
+ var nextKeyFrame = null;
435
+ var prevKeyFrame = null;
436
+ var endFrame = null;
437
+ minMaxFrames.min = Tools.FloatRound(minFrame / fps);
438
+ var keyFrames = animation.getKeys();
439
+ for (var i = 0, length_1 = keyFrames.length; i < length_1; ++i) {
440
+ endFrame = null;
441
+ currKeyFrame = keyFrames[i];
442
+ if (i + 1 < length_1) {
443
+ nextKeyFrame = keyFrames[i + 1];
444
+ if ((currKeyFrame.value.equals && currKeyFrame.value.equals(nextKeyFrame.value)) || currKeyFrame.value === nextKeyFrame.value) {
445
+ if (i === 0) {
446
+ // set the first frame to itself
447
+ endFrame = currKeyFrame.frame;
448
+ }
449
+ else {
450
+ continue;
451
+ }
452
+ }
453
+ else {
454
+ endFrame = nextKeyFrame.frame;
455
+ }
456
+ }
457
+ else {
458
+ // at the last key frame
459
+ prevKeyFrame = keyFrames[i - 1];
460
+ if ((currKeyFrame.value.equals && currKeyFrame.value.equals(prevKeyFrame.value)) || currKeyFrame.value === prevKeyFrame.value) {
461
+ continue;
462
+ }
463
+ else {
464
+ endFrame = maxFrame;
465
+ }
466
+ }
467
+ if (endFrame) {
468
+ for (var f = currKeyFrame.frame; f <= endFrame; f += sampleRate) {
469
+ time = Tools.FloatRound(f / fps);
470
+ if (time === previousTime) {
471
+ continue;
472
+ }
473
+ previousTime = time;
474
+ maxUsedFrame = time;
475
+ var state = {
476
+ key: 0,
477
+ repeatCount: 0,
478
+ loopMode: animation.loopMode,
479
+ };
480
+ value = animation._interpolate(f, state);
481
+ _GLTFAnimation._SetInterpolatedValue(babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion);
482
+ }
483
+ }
484
+ }
485
+ if (maxUsedFrame) {
486
+ minMaxFrames.max = maxUsedFrame;
487
+ }
488
+ };
489
+ _GLTFAnimation._ConvertFactorToVector3OrQuaternion = function (factor, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
490
+ var property;
491
+ var componentName;
492
+ var value = null;
493
+ var basePositionRotationOrScale = _GLTFAnimation._GetBasePositionRotationOrScale(babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
494
+ if (animationType === Animation.ANIMATIONTYPE_FLOAT) {
495
+ // handles single component x, y, z or w component animation by using a base property and animating over a component.
496
+ property = animation.targetProperty.split(".");
497
+ componentName = property ? property[1] : ""; // x, y, or z component
498
+ value = useQuaternion ? Quaternion.FromArray(basePositionRotationOrScale).normalize() : Vector3.FromArray(basePositionRotationOrScale);
499
+ switch (componentName) {
500
+ case "x": {
501
+ value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== "scale" /* SCALE */ ? -factor : factor;
502
+ break;
503
+ }
504
+ case "y": {
505
+ value[componentName] = convertToRightHandedSystem && useQuaternion && animationChannelTargetPath !== "scale" /* SCALE */ ? -factor : factor;
506
+ break;
507
+ }
508
+ case "z": {
509
+ value[componentName] = convertToRightHandedSystem && !useQuaternion && animationChannelTargetPath !== "scale" /* SCALE */ ? -factor : factor;
510
+ break;
511
+ }
512
+ case "w": {
513
+ value.w = factor;
514
+ break;
515
+ }
516
+ default: {
517
+ Tools.Error("glTFAnimation: Unsupported component type \"".concat(componentName, "\" for scale animation!"));
518
+ }
519
+ }
520
+ }
521
+ return value;
522
+ };
523
+ _GLTFAnimation._SetInterpolatedValue = function (babylonTransformNode, value, time, animation, animationChannelTargetPath, quaternionCache, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
524
+ var animationType = animation.dataType;
525
+ var cacheValue;
526
+ inputs.push(time);
527
+ if (typeof value === "number" && babylonTransformNode instanceof TransformNode) {
528
+ value = this._ConvertFactorToVector3OrQuaternion(value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
529
+ }
530
+ if (value) {
531
+ if (animationChannelTargetPath === "rotation" /* ROTATION */) {
532
+ if (useQuaternion) {
533
+ quaternionCache = value;
534
+ }
535
+ else {
536
+ cacheValue = value;
537
+ Quaternion.RotationYawPitchRollToRef(cacheValue.y, cacheValue.x, cacheValue.z, quaternionCache);
538
+ }
539
+ if (convertToRightHandedSystem) {
540
+ _GLTFUtilities._GetRightHandedQuaternionFromRef(quaternionCache);
541
+ if (!babylonTransformNode.parent) {
542
+ quaternionCache = Quaternion.FromArray([0, 1, 0, 0]).multiply(quaternionCache);
543
+ }
544
+ }
545
+ outputs.push(quaternionCache.asArray());
546
+ }
547
+ else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
548
+ outputs.push([value]);
549
+ }
550
+ else {
551
+ // scaling and position animation
552
+ cacheValue = value;
553
+ if (convertToRightHandedSystem && animationChannelTargetPath !== "scale" /* SCALE */) {
554
+ _GLTFUtilities._GetRightHandedPositionVector3FromRef(cacheValue);
555
+ if (!babylonTransformNode.parent) {
556
+ cacheValue.x *= -1;
557
+ cacheValue.z *= -1;
558
+ }
559
+ }
560
+ outputs.push(cacheValue.asArray());
561
+ }
562
+ }
563
+ };
564
+ /**
565
+ * Creates linear animation from the animation key frames
566
+ * @param babylonTransformNode BabylonJS mesh
567
+ * @param animation BabylonJS animation
568
+ * @param animationChannelTargetPath The target animation channel
569
+ * @param frameDelta The difference between the last and first frame of the animation
570
+ * @param inputs Array to store the key frame times
571
+ * @param outputs Array to store the key frame data
572
+ * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
573
+ * @param useQuaternion Specifies if quaternions are used in the animation
574
+ */
575
+ _GLTFAnimation._CreateLinearOrStepAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
576
+ for (var _i = 0, _a = animation.getKeys(); _i < _a.length; _i++) {
577
+ var keyFrame = _a[_i];
578
+ inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
579
+ _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
580
+ }
581
+ };
582
+ /**
583
+ * Creates cubic spline animation from the animation key frames
584
+ * @param babylonTransformNode BabylonJS mesh
585
+ * @param animation BabylonJS animation
586
+ * @param animationChannelTargetPath The target animation channel
587
+ * @param frameDelta The difference between the last and first frame of the animation
588
+ * @param inputs Array to store the key frame times
589
+ * @param outputs Array to store the key frame data
590
+ * @param convertToRightHandedSystem Specifies if the position data should be converted to right handed
591
+ * @param useQuaternion Specifies if quaternions are used in the animation
592
+ */
593
+ _GLTFAnimation._CreateCubicSplineAnimation = function (babylonTransformNode, animation, animationChannelTargetPath, frameDelta, inputs, outputs, convertToRightHandedSystem, useQuaternion) {
594
+ animation.getKeys().forEach(function (keyFrame) {
595
+ inputs.push(keyFrame.frame / animation.framePerSecond); // keyframes in seconds.
596
+ _GLTFAnimation._AddSplineTangent(babylonTransformNode, _TangentType.INTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
597
+ _GLTFAnimation._AddKeyframeValue(keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion);
598
+ _GLTFAnimation._AddSplineTangent(babylonTransformNode, _TangentType.OUTTANGENT, outputs, animationChannelTargetPath, "CUBICSPLINE" /* CUBICSPLINE */, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem);
599
+ });
600
+ };
601
+ _GLTFAnimation._GetBasePositionRotationOrScale = function (babylonTransformNode, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion) {
602
+ var basePositionRotationOrScale;
603
+ if (animationChannelTargetPath === "rotation" /* ROTATION */) {
604
+ if (useQuaternion) {
605
+ if (babylonTransformNode.rotationQuaternion) {
606
+ basePositionRotationOrScale = babylonTransformNode.rotationQuaternion.asArray();
607
+ if (convertToRightHandedSystem) {
608
+ _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(basePositionRotationOrScale);
609
+ if (!babylonTransformNode.parent) {
610
+ basePositionRotationOrScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(basePositionRotationOrScale)).asArray();
611
+ }
612
+ }
613
+ }
614
+ else {
615
+ basePositionRotationOrScale = Quaternion.Identity().asArray();
616
+ }
617
+ }
618
+ else {
619
+ basePositionRotationOrScale = babylonTransformNode.rotation.asArray();
620
+ _GLTFUtilities._GetRightHandedNormalArray3FromRef(basePositionRotationOrScale);
621
+ }
622
+ }
623
+ else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
624
+ basePositionRotationOrScale = babylonTransformNode.position.asArray();
625
+ if (convertToRightHandedSystem) {
626
+ _GLTFUtilities._GetRightHandedPositionArray3FromRef(basePositionRotationOrScale);
627
+ }
628
+ }
629
+ else {
630
+ // scale
631
+ basePositionRotationOrScale = babylonTransformNode.scaling.asArray();
632
+ }
633
+ return basePositionRotationOrScale;
634
+ };
635
+ /**
636
+ * Adds a key frame value
637
+ * @param keyFrame
638
+ * @param animation
639
+ * @param outputs
640
+ * @param animationChannelTargetPath
641
+ * @param babylonTransformNode
642
+ * @param convertToRightHandedSystem
643
+ * @param useQuaternion
644
+ */
645
+ _GLTFAnimation._AddKeyframeValue = function (keyFrame, animation, outputs, animationChannelTargetPath, babylonTransformNode, convertToRightHandedSystem, useQuaternion) {
646
+ var value;
647
+ var newPositionRotationOrScale;
648
+ var animationType = animation.dataType;
649
+ if (animationType === Animation.ANIMATIONTYPE_VECTOR3) {
650
+ value = keyFrame.value.asArray();
651
+ if (animationChannelTargetPath === "rotation" /* ROTATION */) {
652
+ var array = Vector3.FromArray(value);
653
+ var rotationQuaternion = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z);
654
+ if (convertToRightHandedSystem) {
655
+ _GLTFUtilities._GetRightHandedQuaternionFromRef(rotationQuaternion);
656
+ if (!babylonTransformNode.parent) {
657
+ rotationQuaternion = Quaternion.FromArray([0, 1, 0, 0]).multiply(rotationQuaternion);
658
+ }
659
+ }
660
+ value = rotationQuaternion.asArray();
661
+ }
662
+ else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
663
+ if (convertToRightHandedSystem) {
664
+ _GLTFUtilities._GetRightHandedNormalArray3FromRef(value);
665
+ if (!babylonTransformNode.parent) {
666
+ value[0] *= -1;
667
+ value[2] *= -1;
668
+ }
669
+ }
670
+ }
671
+ outputs.push(value); // scale vector.
672
+ }
673
+ else if (animationType === Animation.ANIMATIONTYPE_FLOAT) {
674
+ if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
675
+ outputs.push([keyFrame.value]);
676
+ }
677
+ else {
678
+ // handles single component x, y, z or w component animation by using a base property and animating over a component.
679
+ newPositionRotationOrScale = this._ConvertFactorToVector3OrQuaternion(keyFrame.value, babylonTransformNode, animation, animationType, animationChannelTargetPath, convertToRightHandedSystem, useQuaternion);
680
+ if (newPositionRotationOrScale) {
681
+ if (animationChannelTargetPath === "rotation" /* ROTATION */) {
682
+ var posRotScale = useQuaternion
683
+ ? newPositionRotationOrScale
684
+ : Quaternion.RotationYawPitchRoll(newPositionRotationOrScale.y, newPositionRotationOrScale.x, newPositionRotationOrScale.z).normalize();
685
+ if (convertToRightHandedSystem) {
686
+ _GLTFUtilities._GetRightHandedQuaternionFromRef(posRotScale);
687
+ if (!babylonTransformNode.parent) {
688
+ posRotScale = Quaternion.FromArray([0, 1, 0, 0]).multiply(posRotScale);
689
+ }
690
+ }
691
+ outputs.push(posRotScale.asArray());
692
+ }
693
+ else if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
694
+ if (convertToRightHandedSystem) {
695
+ _GLTFUtilities._GetRightHandedNormalVector3FromRef(newPositionRotationOrScale);
696
+ if (!babylonTransformNode.parent) {
697
+ newPositionRotationOrScale.x *= -1;
698
+ newPositionRotationOrScale.z *= -1;
699
+ }
700
+ }
701
+ }
702
+ outputs.push(newPositionRotationOrScale.asArray());
703
+ }
704
+ }
705
+ }
706
+ else if (animationType === Animation.ANIMATIONTYPE_QUATERNION) {
707
+ value = keyFrame.value.normalize().asArray();
708
+ if (convertToRightHandedSystem) {
709
+ _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(value);
710
+ if (!babylonTransformNode.parent) {
711
+ value = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(value)).asArray();
712
+ }
713
+ }
714
+ outputs.push(value);
715
+ }
716
+ else {
717
+ Tools.Error("glTFAnimation: Unsupported key frame values for animation!");
718
+ }
719
+ };
720
+ /**
721
+ * Determine the interpolation based on the key frames
722
+ * @param keyFrames
723
+ * @param animationChannelTargetPath
724
+ * @param useQuaternion
725
+ */
726
+ _GLTFAnimation._DeduceInterpolation = function (keyFrames, animationChannelTargetPath, useQuaternion) {
727
+ var interpolationType;
728
+ var shouldBakeAnimation = false;
729
+ var key;
730
+ if (animationChannelTargetPath === "rotation" /* ROTATION */ && !useQuaternion) {
731
+ return { interpolationType: "LINEAR" /* LINEAR */, shouldBakeAnimation: true };
732
+ }
733
+ for (var i = 0, length_2 = keyFrames.length; i < length_2; ++i) {
734
+ key = keyFrames[i];
735
+ if (key.inTangent || key.outTangent) {
736
+ if (interpolationType) {
737
+ if (interpolationType !== "CUBICSPLINE" /* CUBICSPLINE */) {
738
+ interpolationType = "LINEAR" /* LINEAR */;
739
+ shouldBakeAnimation = true;
740
+ break;
741
+ }
742
+ }
743
+ else {
744
+ interpolationType = "CUBICSPLINE" /* CUBICSPLINE */;
745
+ }
746
+ }
747
+ else {
748
+ if (interpolationType) {
749
+ if (interpolationType === "CUBICSPLINE" /* CUBICSPLINE */ ||
750
+ (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP && interpolationType !== "STEP" /* STEP */)) {
751
+ interpolationType = "LINEAR" /* LINEAR */;
752
+ shouldBakeAnimation = true;
753
+ break;
754
+ }
755
+ }
756
+ else {
757
+ if (key.interpolation && key.interpolation === AnimationKeyInterpolation.STEP) {
758
+ interpolationType = "STEP" /* STEP */;
759
+ }
760
+ else {
761
+ interpolationType = "LINEAR" /* LINEAR */;
762
+ }
763
+ }
764
+ }
765
+ }
766
+ if (!interpolationType) {
767
+ interpolationType = "LINEAR" /* LINEAR */;
768
+ }
769
+ return { interpolationType: interpolationType, shouldBakeAnimation: shouldBakeAnimation };
770
+ };
771
+ /**
772
+ * Adds an input tangent or output tangent to the output data
773
+ * If an input tangent or output tangent is missing, it uses the zero vector or zero quaternion
774
+ * @param babylonTransformNode
775
+ * @param tangentType Specifies which type of tangent to handle (inTangent or outTangent)
776
+ * @param outputs The animation data by keyframe
777
+ * @param animationChannelTargetPath The target animation channel
778
+ * @param interpolation The interpolation type
779
+ * @param keyFrame The key frame with the animation data
780
+ * @param frameDelta Time difference between two frames used to scale the tangent by the frame delta
781
+ * @param useQuaternion Specifies if quaternions are used
782
+ * @param convertToRightHandedSystem Specifies if the values should be converted to right-handed
783
+ */
784
+ _GLTFAnimation._AddSplineTangent = function (babylonTransformNode, tangentType, outputs, animationChannelTargetPath, interpolation, keyFrame, frameDelta, useQuaternion, convertToRightHandedSystem) {
785
+ var tangent;
786
+ var tangentValue = tangentType === _TangentType.INTANGENT ? keyFrame.inTangent : keyFrame.outTangent;
787
+ if (interpolation === "CUBICSPLINE" /* CUBICSPLINE */) {
788
+ if (animationChannelTargetPath === "rotation" /* ROTATION */) {
789
+ if (tangentValue) {
790
+ if (useQuaternion) {
791
+ tangent = tangentValue.asArray();
792
+ }
793
+ else {
794
+ var array = tangentValue;
795
+ tangent = Quaternion.RotationYawPitchRoll(array.y, array.x, array.z).asArray();
796
+ }
797
+ if (convertToRightHandedSystem) {
798
+ _GLTFUtilities._GetRightHandedQuaternionArrayFromRef(tangent);
799
+ if (!babylonTransformNode.parent) {
800
+ tangent = Quaternion.FromArray([0, 1, 0, 0]).multiply(Quaternion.FromArray(tangent)).asArray();
801
+ }
802
+ }
803
+ }
804
+ else {
805
+ tangent = [0, 0, 0, 0];
806
+ }
807
+ }
808
+ else if (animationChannelTargetPath === "weights" /* WEIGHTS */) {
809
+ if (tangentValue) {
810
+ tangent = [tangentValue];
811
+ }
812
+ else {
813
+ tangent = [0];
814
+ }
815
+ }
816
+ else {
817
+ if (tangentValue) {
818
+ tangent = tangentValue.asArray();
819
+ if (convertToRightHandedSystem) {
820
+ if (animationChannelTargetPath === "translation" /* TRANSLATION */) {
821
+ _GLTFUtilities._GetRightHandedPositionArray3FromRef(tangent);
822
+ if (!babylonTransformNode.parent) {
823
+ tangent[0] *= -1; // x
824
+ tangent[2] *= -1; // z
825
+ }
826
+ }
827
+ }
828
+ }
829
+ else {
830
+ tangent = [0, 0, 0];
831
+ }
832
+ }
833
+ outputs.push(tangent);
834
+ }
835
+ };
836
+ /**
837
+ * Get the minimum and maximum key frames' frame values
838
+ * @param keyFrames animation key frames
839
+ * @returns the minimum and maximum key frame value
840
+ */
841
+ _GLTFAnimation._CalculateMinMaxKeyFrames = function (keyFrames) {
842
+ var min = Infinity;
843
+ var max = -Infinity;
844
+ keyFrames.forEach(function (keyFrame) {
845
+ min = Math.min(min, keyFrame.frame);
846
+ max = Math.max(max, keyFrame.frame);
847
+ });
848
+ return { min: min, max: max };
849
+ };
850
+ return _GLTFAnimation;
851
+ }());
852
+ export { _GLTFAnimation };
853
853
  //# sourceMappingURL=glTFAnimation.js.map