@babylonjs/serializers 5.0.0-rc.6 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/index.d.ts +1 -1
- package/OBJ/index.js +1 -1
- package/OBJ/objSerializer.d.ts +21 -21
- package/OBJ/objSerializer.js +174 -174
- package/OBJ/objSerializer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +41 -41
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +189 -189
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +24 -24
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +90 -90
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +24 -24
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +73 -73
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +20 -20
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +51 -51
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +30 -30
- package/glTF/2.0/Extensions/KHR_texture_transform.js +137 -137
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +5 -5
- package/glTF/2.0/Extensions/index.js +5 -5
- package/glTF/2.0/glTFAnimation.d.ts +206 -205
- package/glTF/2.0/glTFAnimation.js +852 -852
- package/glTF/2.0/glTFAnimation.js.map +1 -1
- package/glTF/2.0/glTFData.d.ts +19 -19
- package/glTF/2.0/glTFData.js +52 -52
- package/glTF/2.0/glTFExporter.d.ts +456 -455
- package/glTF/2.0/glTFExporter.js +1975 -1972
- package/glTF/2.0/glTFExporter.js.map +1 -1
- package/glTF/2.0/glTFExporterExtension.d.ts +74 -74
- package/glTF/2.0/glTFExporterExtension.js +3 -3
- package/glTF/2.0/glTFExporterExtension.js.map +1 -1
- package/glTF/2.0/glTFMaterialExporter.d.ts +208 -207
- package/glTF/2.0/glTFMaterialExporter.js +1114 -1110
- package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
- package/glTF/2.0/glTFSerializer.d.ts +60 -60
- package/glTF/2.0/glTFSerializer.js +62 -62
- package/glTF/2.0/glTFSerializer.js.map +1 -1
- package/glTF/2.0/glTFUtilities.d.ts +99 -97
- package/glTF/2.0/glTFUtilities.js +196 -196
- package/glTF/2.0/glTFUtilities.js.map +1 -1
- package/glTF/2.0/index.d.ts +8 -8
- package/glTF/2.0/index.js +9 -8
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/2.0/shaders/textureTransform.fragment.d.ts +5 -5
- package/glTF/2.0/shaders/textureTransform.fragment.js +8 -8
- package/glTF/glTFFileExporter.d.ts +20 -20
- package/glTF/glTFFileExporter.js +3 -3
- package/glTF/index.d.ts +2 -2
- package/glTF/index.js +3 -2
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +4 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF2Serializer.d.ts +2 -2
- package/legacy/legacy-glTF2Serializer.js +44 -43
- package/legacy/legacy-glTF2Serializer.js.map +1 -1
- package/legacy/legacy-objSerializer.d.ts +1 -1
- package/legacy/legacy-objSerializer.js +13 -12
- package/legacy/legacy-objSerializer.js.map +1 -1
- package/legacy/legacy-stlSerializer.d.ts +1 -1
- package/legacy/legacy-stlSerializer.js +13 -12
- package/legacy/legacy-stlSerializer.js.map +1 -1
- package/legacy/legacy.d.ts +4 -4
- package/legacy/legacy.js +6 -5
- package/legacy/legacy.js.map +1 -1
- package/license.md +71 -0
- package/package.json +25 -6
- package/stl/index.d.ts +1 -1
- package/stl/index.js +1 -1
- package/stl/stlSerializer.d.ts +17 -17
- package/stl/stlSerializer.js +107 -107
- package/stl/stlSerializer.js.map +1 -1
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@@ -1,190 +1,190 @@
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import { Vector3, Quaternion, TmpVectors, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Light } from "@babylonjs/core/Lights/light.js";
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import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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import { ShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
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import { _Exporter } from "../glTFExporter.js";
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import { Logger } from "@babylonjs/core/Misc/logger.js";
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import { _GLTFUtilities } from "../glTFUtilities.js";
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var NAME = "KHR_lights_punctual";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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var KHR_lights_punctual = /** @class */ (function () {
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/**
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* @param exporter
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* @hidden
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*/
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function KHR_lights_punctual(exporter) {
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/** The name of this extension. */
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this.name = NAME;
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/** Defines whether this extension is enabled. */
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this.enabled = true;
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/** Defines whether this extension is required */
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this.required = false;
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this._exporter = exporter;
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}
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/** @hidden */
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KHR_lights_punctual.prototype.dispose = function () {
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this._lights = null;
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};
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Object.defineProperty(KHR_lights_punctual.prototype, "wasUsed", {
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/** @hidden */
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get: function () {
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return !!this._lights;
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},
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enumerable: false,
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configurable: true
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});
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/** @hidden */
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KHR_lights_punctual.prototype.onExporting = function () {
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this._exporter._glTF.extensions[NAME] = this._lights;
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};
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/**
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* Define this method to modify the default behavior when exporting a node
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* @param context The context when exporting the node
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* @param node glTF node
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* @param babylonNode BabylonJS node
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* @param nodeMap Node mapping of unique id to glTF node index
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* @returns nullable INode promise
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*/
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KHR_lights_punctual.prototype.postExportNodeAsync = function (context, node, babylonNode, nodeMap) {
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var _this = this;
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return new Promise(function (resolve) {
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if (node && babylonNode instanceof ShadowLight) {
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var babylonLight = babylonNode;
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var light = void 0;
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var lightType = babylonLight.getTypeID() == Light.LIGHTTYPEID_POINTLIGHT
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? "point" /* POINT */
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: babylonLight.getTypeID() == Light.LIGHTTYPEID_DIRECTIONALLIGHT
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? "directional" /* DIRECTIONAL */
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: babylonLight.getTypeID() == Light.LIGHTTYPEID_SPOTLIGHT
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? "spot" /* SPOT */
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: null;
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if (lightType == null) {
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Logger.Warn("".concat(context, ": Light ").concat(babylonLight.name, " is not supported in ").concat(NAME));
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}
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else {
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var lightPosition = babylonLight.position.clone();
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var convertToRightHandedSystem = _this._exporter._convertToRightHandedSystemMap[babylonNode.uniqueId];
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if (!lightPosition.equals(Vector3.Zero())) {
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if (convertToRightHandedSystem) {
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_GLTFUtilities._GetRightHandedPositionVector3FromRef(lightPosition);
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}
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node.translation = lightPosition.asArray();
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}
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if (lightType !== "point" /* POINT */) {
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var localAxis = babylonLight.direction;
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var yaw = -Math.atan2(localAxis.z * (_this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;
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var len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);
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var pitch = -Math.atan2(localAxis.y, len);
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var lightRotationQuaternion = Quaternion.RotationYawPitchRoll(yaw, pitch, 0);
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if (convertToRightHandedSystem) {
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_GLTFUtilities._GetRightHandedQuaternionFromRef(lightRotationQuaternion);
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}
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if (!lightRotationQuaternion.equals(Quaternion.Identity())) {
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node.rotation = lightRotationQuaternion.asArray();
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}
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}
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if (babylonLight.falloffType !== Light.FALLOFF_GLTF) {
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Logger.Warn("".concat(context, ": Light falloff for ").concat(babylonLight.name, " does not match the ").concat(NAME, " specification!"));
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}
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light = {
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type: lightType,
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};
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if (!babylonLight.diffuse.equals(Color3.White())) {
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light.color = babylonLight.diffuse.asArray();
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}
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if (babylonLight.intensity !== 1.0) {
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light.intensity = babylonLight.intensity;
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}
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if (babylonLight.range !== Number.MAX_VALUE) {
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light.range = babylonLight.range;
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}
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if (lightType === "spot" /* SPOT */) {
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var babylonSpotLight = babylonLight;
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if (babylonSpotLight.angle !== Math.PI / 2.0) {
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if (light.spot == null) {
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light.spot = {};
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}
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light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;
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}
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if (babylonSpotLight.innerAngle !== 0) {
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if (light.spot == null) {
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light.spot = {};
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}
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light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;
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}
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}
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if (_this._lights == null) {
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_this._lights = {
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lights: [],
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};
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}
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_this._lights.lights.push(light);
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var lightReference = {
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light: _this._lights.lights.length - 1,
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};
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// Avoid duplicating the Light's parent node if possible.
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var parentBabylonNode = babylonNode.parent;
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if (parentBabylonNode && parentBabylonNode.getChildren().length == 1) {
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var parentNode = _this._exporter._nodes[nodeMap[parentBabylonNode.uniqueId]];
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if (parentNode) {
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var parentNodeLocalMatrix = TmpVectors.Matrix[0];
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var parentInvertNodeLocalMatrix = TmpVectors.Matrix[1];
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var parentNodeLocalTranslation = parentNode.translation
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? new Vector3(parentNode.translation[0], parentNode.translation[1], parentNode.translation[2])
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: Vector3.Zero();
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var parentNodeLocalRotation = parentNode.rotation
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? new Quaternion(parentNode.rotation[0], parentNode.rotation[1], parentNode.rotation[2], parentNode.rotation[3])
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: Quaternion.Identity();
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var parentNodeLocalScale = parentNode.scale ? new Vector3(parentNode.scale[0], parentNode.scale[1], parentNode.scale[2]) : Vector3.One();
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Matrix.ComposeToRef(parentNodeLocalScale, parentNodeLocalRotation, parentNodeLocalTranslation, parentNodeLocalMatrix);
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parentNodeLocalMatrix.invertToRef(parentInvertNodeLocalMatrix);
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// Convert light local matrix to local matrix relative to grandparent, facing -Z
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var lightLocalMatrix = TmpVectors.Matrix[2];
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var nodeLocalTranslation = node.translation ? new Vector3(node.translation[0], node.translation[1], node.translation[2]) : Vector3.Zero();
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// Undo directional light positional offset
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if (babylonLight instanceof DirectionalLight) {
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nodeLocalTranslation.subtractInPlace(_this._exporter._babylonScene.useRightHandedSystem
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? babylonLight.direction
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: _GLTFUtilities._GetRightHandedPositionVector3(babylonLight.direction));
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}
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var nodeLocalRotation = _this._exporter._babylonScene.useRightHandedSystem ? Quaternion.Identity() : new Quaternion(0, 1, 0, 0);
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if (node.rotation) {
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nodeLocalRotation.multiplyInPlace(new Quaternion(node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]));
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}
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var nodeLocalScale = node.scale ? new Vector3(node.scale[0], node.scale[1], node.scale[2]) : Vector3.One();
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Matrix.ComposeToRef(nodeLocalScale, nodeLocalRotation, nodeLocalTranslation, lightLocalMatrix);
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lightLocalMatrix.multiplyToRef(parentInvertNodeLocalMatrix, lightLocalMatrix);
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var parentNewScale = TmpVectors.Vector3[0];
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var parentNewRotationQuaternion = TmpVectors.Quaternion[0];
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var parentNewTranslation = TmpVectors.Vector3[1];
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lightLocalMatrix.decompose(parentNewScale, parentNewRotationQuaternion, parentNewTranslation);
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parentNode.scale = parentNewScale.asArray();
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parentNode.rotation = parentNewRotationQuaternion.asArray();
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parentNode.translation = parentNewTranslation.asArray();
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if (parentNode.extensions == null) {
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parentNode.extensions = {};
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}
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parentNode.extensions[NAME] = lightReference;
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// Do not export the original node
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resolve(null);
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return;
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}
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}
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if (node.extensions == null) {
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node.extensions = {};
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}
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node.extensions[NAME] = lightReference;
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}
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}
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resolve(node);
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});
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};
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return KHR_lights_punctual;
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}());
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export { KHR_lights_punctual };
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_Exporter.RegisterExtension(NAME, function (exporter) { return new KHR_lights_punctual(exporter); });
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import { Vector3, Quaternion, TmpVectors, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Light } from "@babylonjs/core/Lights/light.js";
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import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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import { ShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
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import { _Exporter } from "../glTFExporter.js";
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import { Logger } from "@babylonjs/core/Misc/logger.js";
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import { _GLTFUtilities } from "../glTFUtilities.js";
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var NAME = "KHR_lights_punctual";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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var KHR_lights_punctual = /** @class */ (function () {
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/**
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* @param exporter
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* @hidden
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*/
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function KHR_lights_punctual(exporter) {
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/** The name of this extension. */
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this.name = NAME;
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/** Defines whether this extension is enabled. */
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this.enabled = true;
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/** Defines whether this extension is required */
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this.required = false;
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this._exporter = exporter;
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}
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/** @hidden */
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KHR_lights_punctual.prototype.dispose = function () {
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this._lights = null;
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};
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Object.defineProperty(KHR_lights_punctual.prototype, "wasUsed", {
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/** @hidden */
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get: function () {
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return !!this._lights;
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},
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enumerable: false,
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38
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+
configurable: true
|
|
39
|
+
});
|
|
40
|
+
/** @hidden */
|
|
41
|
+
KHR_lights_punctual.prototype.onExporting = function () {
|
|
42
|
+
this._exporter._glTF.extensions[NAME] = this._lights;
|
|
43
|
+
};
|
|
44
|
+
/**
|
|
45
|
+
* Define this method to modify the default behavior when exporting a node
|
|
46
|
+
* @param context The context when exporting the node
|
|
47
|
+
* @param node glTF node
|
|
48
|
+
* @param babylonNode BabylonJS node
|
|
49
|
+
* @param nodeMap Node mapping of unique id to glTF node index
|
|
50
|
+
* @returns nullable INode promise
|
|
51
|
+
*/
|
|
52
|
+
KHR_lights_punctual.prototype.postExportNodeAsync = function (context, node, babylonNode, nodeMap) {
|
|
53
|
+
var _this = this;
|
|
54
|
+
return new Promise(function (resolve) {
|
|
55
|
+
if (node && babylonNode instanceof ShadowLight) {
|
|
56
|
+
var babylonLight = babylonNode;
|
|
57
|
+
var light = void 0;
|
|
58
|
+
var lightType = babylonLight.getTypeID() == Light.LIGHTTYPEID_POINTLIGHT
|
|
59
|
+
? "point" /* POINT */
|
|
60
|
+
: babylonLight.getTypeID() == Light.LIGHTTYPEID_DIRECTIONALLIGHT
|
|
61
|
+
? "directional" /* DIRECTIONAL */
|
|
62
|
+
: babylonLight.getTypeID() == Light.LIGHTTYPEID_SPOTLIGHT
|
|
63
|
+
? "spot" /* SPOT */
|
|
64
|
+
: null;
|
|
65
|
+
if (lightType == null) {
|
|
66
|
+
Logger.Warn("".concat(context, ": Light ").concat(babylonLight.name, " is not supported in ").concat(NAME));
|
|
67
|
+
}
|
|
68
|
+
else {
|
|
69
|
+
var lightPosition = babylonLight.position.clone();
|
|
70
|
+
var convertToRightHandedSystem = _this._exporter._convertToRightHandedSystemMap[babylonNode.uniqueId];
|
|
71
|
+
if (!lightPosition.equals(Vector3.Zero())) {
|
|
72
|
+
if (convertToRightHandedSystem) {
|
|
73
|
+
_GLTFUtilities._GetRightHandedPositionVector3FromRef(lightPosition);
|
|
74
|
+
}
|
|
75
|
+
node.translation = lightPosition.asArray();
|
|
76
|
+
}
|
|
77
|
+
if (lightType !== "point" /* POINT */) {
|
|
78
|
+
var localAxis = babylonLight.direction;
|
|
79
|
+
var yaw = -Math.atan2(localAxis.z * (_this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;
|
|
80
|
+
var len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);
|
|
81
|
+
var pitch = -Math.atan2(localAxis.y, len);
|
|
82
|
+
var lightRotationQuaternion = Quaternion.RotationYawPitchRoll(yaw, pitch, 0);
|
|
83
|
+
if (convertToRightHandedSystem) {
|
|
84
|
+
_GLTFUtilities._GetRightHandedQuaternionFromRef(lightRotationQuaternion);
|
|
85
|
+
}
|
|
86
|
+
if (!lightRotationQuaternion.equals(Quaternion.Identity())) {
|
|
87
|
+
node.rotation = lightRotationQuaternion.asArray();
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
if (babylonLight.falloffType !== Light.FALLOFF_GLTF) {
|
|
91
|
+
Logger.Warn("".concat(context, ": Light falloff for ").concat(babylonLight.name, " does not match the ").concat(NAME, " specification!"));
|
|
92
|
+
}
|
|
93
|
+
light = {
|
|
94
|
+
type: lightType,
|
|
95
|
+
};
|
|
96
|
+
if (!babylonLight.diffuse.equals(Color3.White())) {
|
|
97
|
+
light.color = babylonLight.diffuse.asArray();
|
|
98
|
+
}
|
|
99
|
+
if (babylonLight.intensity !== 1.0) {
|
|
100
|
+
light.intensity = babylonLight.intensity;
|
|
101
|
+
}
|
|
102
|
+
if (babylonLight.range !== Number.MAX_VALUE) {
|
|
103
|
+
light.range = babylonLight.range;
|
|
104
|
+
}
|
|
105
|
+
if (lightType === "spot" /* SPOT */) {
|
|
106
|
+
var babylonSpotLight = babylonLight;
|
|
107
|
+
if (babylonSpotLight.angle !== Math.PI / 2.0) {
|
|
108
|
+
if (light.spot == null) {
|
|
109
|
+
light.spot = {};
|
|
110
|
+
}
|
|
111
|
+
light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;
|
|
112
|
+
}
|
|
113
|
+
if (babylonSpotLight.innerAngle !== 0) {
|
|
114
|
+
if (light.spot == null) {
|
|
115
|
+
light.spot = {};
|
|
116
|
+
}
|
|
117
|
+
light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
if (_this._lights == null) {
|
|
121
|
+
_this._lights = {
|
|
122
|
+
lights: [],
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
_this._lights.lights.push(light);
|
|
126
|
+
var lightReference = {
|
|
127
|
+
light: _this._lights.lights.length - 1,
|
|
128
|
+
};
|
|
129
|
+
// Avoid duplicating the Light's parent node if possible.
|
|
130
|
+
var parentBabylonNode = babylonNode.parent;
|
|
131
|
+
if (parentBabylonNode && parentBabylonNode.getChildren().length == 1) {
|
|
132
|
+
var parentNode = _this._exporter._nodes[nodeMap[parentBabylonNode.uniqueId]];
|
|
133
|
+
if (parentNode) {
|
|
134
|
+
var parentNodeLocalMatrix = TmpVectors.Matrix[0];
|
|
135
|
+
var parentInvertNodeLocalMatrix = TmpVectors.Matrix[1];
|
|
136
|
+
var parentNodeLocalTranslation = parentNode.translation
|
|
137
|
+
? new Vector3(parentNode.translation[0], parentNode.translation[1], parentNode.translation[2])
|
|
138
|
+
: Vector3.Zero();
|
|
139
|
+
var parentNodeLocalRotation = parentNode.rotation
|
|
140
|
+
? new Quaternion(parentNode.rotation[0], parentNode.rotation[1], parentNode.rotation[2], parentNode.rotation[3])
|
|
141
|
+
: Quaternion.Identity();
|
|
142
|
+
var parentNodeLocalScale = parentNode.scale ? new Vector3(parentNode.scale[0], parentNode.scale[1], parentNode.scale[2]) : Vector3.One();
|
|
143
|
+
Matrix.ComposeToRef(parentNodeLocalScale, parentNodeLocalRotation, parentNodeLocalTranslation, parentNodeLocalMatrix);
|
|
144
|
+
parentNodeLocalMatrix.invertToRef(parentInvertNodeLocalMatrix);
|
|
145
|
+
// Convert light local matrix to local matrix relative to grandparent, facing -Z
|
|
146
|
+
var lightLocalMatrix = TmpVectors.Matrix[2];
|
|
147
|
+
var nodeLocalTranslation = node.translation ? new Vector3(node.translation[0], node.translation[1], node.translation[2]) : Vector3.Zero();
|
|
148
|
+
// Undo directional light positional offset
|
|
149
|
+
if (babylonLight instanceof DirectionalLight) {
|
|
150
|
+
nodeLocalTranslation.subtractInPlace(_this._exporter._babylonScene.useRightHandedSystem
|
|
151
|
+
? babylonLight.direction
|
|
152
|
+
: _GLTFUtilities._GetRightHandedPositionVector3(babylonLight.direction));
|
|
153
|
+
}
|
|
154
|
+
var nodeLocalRotation = _this._exporter._babylonScene.useRightHandedSystem ? Quaternion.Identity() : new Quaternion(0, 1, 0, 0);
|
|
155
|
+
if (node.rotation) {
|
|
156
|
+
nodeLocalRotation.multiplyInPlace(new Quaternion(node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]));
|
|
157
|
+
}
|
|
158
|
+
var nodeLocalScale = node.scale ? new Vector3(node.scale[0], node.scale[1], node.scale[2]) : Vector3.One();
|
|
159
|
+
Matrix.ComposeToRef(nodeLocalScale, nodeLocalRotation, nodeLocalTranslation, lightLocalMatrix);
|
|
160
|
+
lightLocalMatrix.multiplyToRef(parentInvertNodeLocalMatrix, lightLocalMatrix);
|
|
161
|
+
var parentNewScale = TmpVectors.Vector3[0];
|
|
162
|
+
var parentNewRotationQuaternion = TmpVectors.Quaternion[0];
|
|
163
|
+
var parentNewTranslation = TmpVectors.Vector3[1];
|
|
164
|
+
lightLocalMatrix.decompose(parentNewScale, parentNewRotationQuaternion, parentNewTranslation);
|
|
165
|
+
parentNode.scale = parentNewScale.asArray();
|
|
166
|
+
parentNode.rotation = parentNewRotationQuaternion.asArray();
|
|
167
|
+
parentNode.translation = parentNewTranslation.asArray();
|
|
168
|
+
if (parentNode.extensions == null) {
|
|
169
|
+
parentNode.extensions = {};
|
|
170
|
+
}
|
|
171
|
+
parentNode.extensions[NAME] = lightReference;
|
|
172
|
+
// Do not export the original node
|
|
173
|
+
resolve(null);
|
|
174
|
+
return;
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
if (node.extensions == null) {
|
|
178
|
+
node.extensions = {};
|
|
179
|
+
}
|
|
180
|
+
node.extensions[NAME] = lightReference;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
resolve(node);
|
|
184
|
+
});
|
|
185
|
+
};
|
|
186
|
+
return KHR_lights_punctual;
|
|
187
|
+
}());
|
|
188
|
+
export { KHR_lights_punctual };
|
|
189
|
+
_Exporter.RegisterExtension(NAME, function (exporter) { return new KHR_lights_punctual(exporter); });
|
|
190
190
|
//# sourceMappingURL=KHR_lights_punctual.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ SpotLight } from \"core/Lights/spotLight\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion, TmpVectors, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { Node } from \"core/node\";\r\nimport { ShadowLight } from \"core/Lights/shadowLight\";\r\nimport { INode, IKHRLightsPunctual_LightType, IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\r\nimport { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { _Exporter } from \"../glTFExporter\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { _GLTFUtilities } from \"../glTFUtilities\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_lights_punctual implements IGLTFExporterExtensionV2 {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n /** Reference to the glTF exporter */\r\n private _exporter: _Exporter;\r\n\r\n private _lights: IKHRLightsPunctual;\r\n\r\n /**\r\n * @param exporter\r\n * @hidden\r\n */\r\n constructor(exporter: _Exporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._lights as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public get wasUsed() {\r\n return !!this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onExporting(): void {\r\n this._exporter!._glTF.extensions![NAME] = this._lights;\r\n }\r\n /**\r\n * Define this method to modify the default behavior when exporting a node\r\n * @param context The context when exporting the node\r\n * @param node glTF node\r\n * @param babylonNode BabylonJS node\r\n * @param nodeMap Node mapping of unique id to glTF node index\r\n * @returns nullable INode promise\r\n */\r\n public postExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: { [key: number]: number }): Promise<Nullable<INode>> {\r\n return new Promise((resolve) => {\r\n if (node && babylonNode instanceof ShadowLight) {\r\n const babylonLight: ShadowLight = babylonNode;\r\n let light: IKHRLightsPunctual_Light;\r\n\r\n const lightType =\r\n babylonLight.getTypeID() == Light.LIGHTTYPEID_POINTLIGHT\r\n ? IKHRLightsPunctual_LightType.POINT\r\n : babylonLight.getTypeID() == Light.LIGHTTYPEID_DIRECTIONALLIGHT\r\n ? IKHRLightsPunctual_LightType.DIRECTIONAL\r\n : babylonLight.getTypeID() == Light.LIGHTTYPEID_SPOTLIGHT\r\n ? IKHRLightsPunctual_LightType.SPOT\r\n : null;\r\n if (lightType == null) {\r\n Logger.Warn(`${context}: Light ${babylonLight.name} is not supported in ${NAME}`);\r\n } else {\r\n const lightPosition = babylonLight.position.clone();\r\n const convertToRightHandedSystem = this._exporter._convertToRightHandedSystemMap[babylonNode.uniqueId];\r\n if (!lightPosition.equals(Vector3.Zero())) {\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedPositionVector3FromRef(lightPosition);\r\n }\r\n node.translation = lightPosition.asArray();\r\n }\r\n if (lightType !== IKHRLightsPunctual_LightType.POINT) {\r\n const localAxis = babylonLight.direction;\r\n const yaw = -Math.atan2(localAxis.z * (this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;\r\n const len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);\r\n const pitch = -Math.atan2(localAxis.y, len);\r\n const lightRotationQuaternion = Quaternion.RotationYawPitchRoll(yaw, pitch, 0);\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(lightRotationQuaternion);\r\n }\r\n if (!lightRotationQuaternion.equals(Quaternion.Identity())) {\r\n node.rotation = lightRotationQuaternion.asArray();\r\n }\r\n }\r\n\r\n if (babylonLight.falloffType !== Light.FALLOFF_GLTF) {\r\n Logger.Warn(`${context}: Light falloff for ${babylonLight.name} does not match the ${NAME} specification!`);\r\n }\r\n light = {\r\n type: lightType,\r\n };\r\n if (!babylonLight.diffuse.equals(Color3.White())) {\r\n light.color = babylonLight.diffuse.asArray();\r\n }\r\n if (babylonLight.intensity !== 1.0) {\r\n light.intensity = babylonLight.intensity;\r\n }\r\n if (babylonLight.range !== Number.MAX_VALUE) {\r\n light.range = babylonLight.range;\r\n }\r\n\r\n if (lightType === IKHRLightsPunctual_LightType.SPOT) {\r\n const babylonSpotLight = babylonLight as SpotLight;\r\n if (babylonSpotLight.angle !== Math.PI / 2.0) {\r\n if (light.spot == null) {\r\n light.spot = {};\r\n }\r\n light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;\r\n }\r\n if (babylonSpotLight.innerAngle !== 0) {\r\n if (light.spot == null) {\r\n light.spot = {};\r\n }\r\n light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;\r\n }\r\n }\r\n\r\n if (this._lights == null) {\r\n this._lights = {\r\n lights: [],\r\n };\r\n }\r\n\r\n this._lights.lights.push(light);\r\n\r\n const lightReference: IKHRLightsPunctual_LightReference = {\r\n light: this._lights.lights.length - 1,\r\n };\r\n\r\n // Avoid duplicating the Light's parent node if possible.\r\n const parentBabylonNode = babylonNode.parent;\r\n if (parentBabylonNode && parentBabylonNode.getChildren().length == 1) {\r\n const parentNode = this._exporter._nodes[nodeMap![parentBabylonNode.uniqueId]];\r\n if (parentNode) {\r\n const parentNodeLocalMatrix = TmpVectors.Matrix[0];\r\n const parentInvertNodeLocalMatrix = TmpVectors.Matrix[1];\r\n const parentNodeLocalTranslation = parentNode.translation\r\n ? new Vector3(parentNode.translation[0], parentNode.translation[1], parentNode.translation[2])\r\n : Vector3.Zero();\r\n const parentNodeLocalRotation = parentNode.rotation\r\n ? new Quaternion(parentNode.rotation[0], parentNode.rotation[1], parentNode.rotation[2], parentNode.rotation[3])\r\n : Quaternion.Identity();\r\n const parentNodeLocalScale = parentNode.scale ? new Vector3(parentNode.scale[0], parentNode.scale[1], parentNode.scale[2]) : Vector3.One();\r\n\r\n Matrix.ComposeToRef(parentNodeLocalScale, parentNodeLocalRotation, parentNodeLocalTranslation, parentNodeLocalMatrix);\r\n parentNodeLocalMatrix.invertToRef(parentInvertNodeLocalMatrix);\r\n\r\n // Convert light local matrix to local matrix relative to grandparent, facing -Z\r\n const lightLocalMatrix = TmpVectors.Matrix[2];\r\n const nodeLocalTranslation = node.translation ? new Vector3(node.translation[0], node.translation[1], node.translation[2]) : Vector3.Zero();\r\n\r\n // Undo directional light positional offset\r\n if (babylonLight instanceof DirectionalLight) {\r\n nodeLocalTranslation.subtractInPlace(\r\n this._exporter._babylonScene.useRightHandedSystem\r\n ? babylonLight.direction\r\n : _GLTFUtilities._GetRightHandedPositionVector3(babylonLight.direction)\r\n );\r\n }\r\n const nodeLocalRotation = this._exporter._babylonScene.useRightHandedSystem ? Quaternion.Identity() : new Quaternion(0, 1, 0, 0);\r\n if (node.rotation) {\r\n nodeLocalRotation.multiplyInPlace(new Quaternion(node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]));\r\n }\r\n const nodeLocalScale = node.scale ? new Vector3(node.scale[0], node.scale[1], node.scale[2]) : Vector3.One();\r\n\r\n Matrix.ComposeToRef(nodeLocalScale, nodeLocalRotation, nodeLocalTranslation, lightLocalMatrix);\r\n lightLocalMatrix.multiplyToRef(parentInvertNodeLocalMatrix, lightLocalMatrix);\r\n const parentNewScale = TmpVectors.Vector3[0];\r\n const parentNewRotationQuaternion = TmpVectors.Quaternion[0];\r\n const parentNewTranslation = TmpVectors.Vector3[1];\r\n\r\n lightLocalMatrix.decompose(parentNewScale, parentNewRotationQuaternion, parentNewTranslation);\r\n parentNode.scale = parentNewScale.asArray();\r\n parentNode.rotation = parentNewRotationQuaternion.asArray();\r\n parentNode.translation = parentNewTranslation.asArray();\r\n\r\n if (parentNode.extensions == null) {\r\n parentNode.extensions = {};\r\n }\r\n parentNode.extensions[NAME] = lightReference;\r\n\r\n // Do not export the original node\r\n resolve(null);\r\n return;\r\n }\r\n }\r\n\r\n if (node.extensions == null) {\r\n node.extensions = {};\r\n }\r\n\r\n node.extensions[NAME] = lightReference;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\n_Exporter.RegisterExtension(NAME, (exporter) => new KHR_lights_punctual(exporter));\r\n"]}
|
|
1
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+
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type { SpotLight } from \"core/Lights/spotLight\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion, TmpVectors, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport type { Node } from \"core/node\";\r\nimport { ShadowLight } from \"core/Lights/shadowLight\";\r\nimport type { INode, IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\r\nimport { IKHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { _Exporter } from \"../glTFExporter\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { _GLTFUtilities } from \"../glTFUtilities\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_lights_punctual implements IGLTFExporterExtensionV2 {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n /** Reference to the glTF exporter */\r\n private _exporter: _Exporter;\r\n\r\n private _lights: IKHRLightsPunctual;\r\n\r\n /**\r\n * @param exporter\r\n * @hidden\r\n */\r\n constructor(exporter: _Exporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._lights as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public get wasUsed() {\r\n return !!this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onExporting(): void {\r\n this._exporter!._glTF.extensions![NAME] = this._lights;\r\n }\r\n /**\r\n * Define this method to modify the default behavior when exporting a node\r\n * @param context The context when exporting the node\r\n * @param node glTF node\r\n * @param babylonNode BabylonJS node\r\n * @param nodeMap Node mapping of unique id to glTF node index\r\n * @returns nullable INode promise\r\n */\r\n public postExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: { [key: number]: number }): Promise<Nullable<INode>> {\r\n return new Promise((resolve) => {\r\n if (node && babylonNode instanceof ShadowLight) {\r\n const babylonLight: ShadowLight = babylonNode;\r\n let light: IKHRLightsPunctual_Light;\r\n\r\n const lightType =\r\n babylonLight.getTypeID() == Light.LIGHTTYPEID_POINTLIGHT\r\n ? IKHRLightsPunctual_LightType.POINT\r\n : babylonLight.getTypeID() == Light.LIGHTTYPEID_DIRECTIONALLIGHT\r\n ? IKHRLightsPunctual_LightType.DIRECTIONAL\r\n : babylonLight.getTypeID() == Light.LIGHTTYPEID_SPOTLIGHT\r\n ? IKHRLightsPunctual_LightType.SPOT\r\n : null;\r\n if (lightType == null) {\r\n Logger.Warn(`${context}: Light ${babylonLight.name} is not supported in ${NAME}`);\r\n } else {\r\n const lightPosition = babylonLight.position.clone();\r\n const convertToRightHandedSystem = this._exporter._convertToRightHandedSystemMap[babylonNode.uniqueId];\r\n if (!lightPosition.equals(Vector3.Zero())) {\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedPositionVector3FromRef(lightPosition);\r\n }\r\n node.translation = lightPosition.asArray();\r\n }\r\n if (lightType !== IKHRLightsPunctual_LightType.POINT) {\r\n const localAxis = babylonLight.direction;\r\n const yaw = -Math.atan2(localAxis.z * (this._exporter._babylonScene.useRightHandedSystem ? -1 : 1), localAxis.x) + Math.PI / 2;\r\n const len = Math.sqrt(localAxis.x * localAxis.x + localAxis.z * localAxis.z);\r\n const pitch = -Math.atan2(localAxis.y, len);\r\n const lightRotationQuaternion = Quaternion.RotationYawPitchRoll(yaw, pitch, 0);\r\n if (convertToRightHandedSystem) {\r\n _GLTFUtilities._GetRightHandedQuaternionFromRef(lightRotationQuaternion);\r\n }\r\n if (!lightRotationQuaternion.equals(Quaternion.Identity())) {\r\n node.rotation = lightRotationQuaternion.asArray();\r\n }\r\n }\r\n\r\n if (babylonLight.falloffType !== Light.FALLOFF_GLTF) {\r\n Logger.Warn(`${context}: Light falloff for ${babylonLight.name} does not match the ${NAME} specification!`);\r\n }\r\n light = {\r\n type: lightType,\r\n };\r\n if (!babylonLight.diffuse.equals(Color3.White())) {\r\n light.color = babylonLight.diffuse.asArray();\r\n }\r\n if (babylonLight.intensity !== 1.0) {\r\n light.intensity = babylonLight.intensity;\r\n }\r\n if (babylonLight.range !== Number.MAX_VALUE) {\r\n light.range = babylonLight.range;\r\n }\r\n\r\n if (lightType === IKHRLightsPunctual_LightType.SPOT) {\r\n const babylonSpotLight = babylonLight as SpotLight;\r\n if (babylonSpotLight.angle !== Math.PI / 2.0) {\r\n if (light.spot == null) {\r\n light.spot = {};\r\n }\r\n light.spot.outerConeAngle = babylonSpotLight.angle / 2.0;\r\n }\r\n if (babylonSpotLight.innerAngle !== 0) {\r\n if (light.spot == null) {\r\n light.spot = {};\r\n }\r\n light.spot.innerConeAngle = babylonSpotLight.innerAngle / 2.0;\r\n }\r\n }\r\n\r\n if (this._lights == null) {\r\n this._lights = {\r\n lights: [],\r\n };\r\n }\r\n\r\n this._lights.lights.push(light);\r\n\r\n const lightReference: IKHRLightsPunctual_LightReference = {\r\n light: this._lights.lights.length - 1,\r\n };\r\n\r\n // Avoid duplicating the Light's parent node if possible.\r\n const parentBabylonNode = babylonNode.parent;\r\n if (parentBabylonNode && parentBabylonNode.getChildren().length == 1) {\r\n const parentNode = this._exporter._nodes[nodeMap![parentBabylonNode.uniqueId]];\r\n if (parentNode) {\r\n const parentNodeLocalMatrix = TmpVectors.Matrix[0];\r\n const parentInvertNodeLocalMatrix = TmpVectors.Matrix[1];\r\n const parentNodeLocalTranslation = parentNode.translation\r\n ? new Vector3(parentNode.translation[0], parentNode.translation[1], parentNode.translation[2])\r\n : Vector3.Zero();\r\n const parentNodeLocalRotation = parentNode.rotation\r\n ? new Quaternion(parentNode.rotation[0], parentNode.rotation[1], parentNode.rotation[2], parentNode.rotation[3])\r\n : Quaternion.Identity();\r\n const parentNodeLocalScale = parentNode.scale ? new Vector3(parentNode.scale[0], parentNode.scale[1], parentNode.scale[2]) : Vector3.One();\r\n\r\n Matrix.ComposeToRef(parentNodeLocalScale, parentNodeLocalRotation, parentNodeLocalTranslation, parentNodeLocalMatrix);\r\n parentNodeLocalMatrix.invertToRef(parentInvertNodeLocalMatrix);\r\n\r\n // Convert light local matrix to local matrix relative to grandparent, facing -Z\r\n const lightLocalMatrix = TmpVectors.Matrix[2];\r\n const nodeLocalTranslation = node.translation ? new Vector3(node.translation[0], node.translation[1], node.translation[2]) : Vector3.Zero();\r\n\r\n // Undo directional light positional offset\r\n if (babylonLight instanceof DirectionalLight) {\r\n nodeLocalTranslation.subtractInPlace(\r\n this._exporter._babylonScene.useRightHandedSystem\r\n ? babylonLight.direction\r\n : _GLTFUtilities._GetRightHandedPositionVector3(babylonLight.direction)\r\n );\r\n }\r\n const nodeLocalRotation = this._exporter._babylonScene.useRightHandedSystem ? Quaternion.Identity() : new Quaternion(0, 1, 0, 0);\r\n if (node.rotation) {\r\n nodeLocalRotation.multiplyInPlace(new Quaternion(node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3]));\r\n }\r\n const nodeLocalScale = node.scale ? new Vector3(node.scale[0], node.scale[1], node.scale[2]) : Vector3.One();\r\n\r\n Matrix.ComposeToRef(nodeLocalScale, nodeLocalRotation, nodeLocalTranslation, lightLocalMatrix);\r\n lightLocalMatrix.multiplyToRef(parentInvertNodeLocalMatrix, lightLocalMatrix);\r\n const parentNewScale = TmpVectors.Vector3[0];\r\n const parentNewRotationQuaternion = TmpVectors.Quaternion[0];\r\n const parentNewTranslation = TmpVectors.Vector3[1];\r\n\r\n lightLocalMatrix.decompose(parentNewScale, parentNewRotationQuaternion, parentNewTranslation);\r\n parentNode.scale = parentNewScale.asArray();\r\n parentNode.rotation = parentNewRotationQuaternion.asArray();\r\n parentNode.translation = parentNewTranslation.asArray();\r\n\r\n if (parentNode.extensions == null) {\r\n parentNode.extensions = {};\r\n }\r\n parentNode.extensions[NAME] = lightReference;\r\n\r\n // Do not export the original node\r\n resolve(null);\r\n return;\r\n }\r\n }\r\n\r\n if (node.extensions == null) {\r\n node.extensions = {};\r\n }\r\n\r\n node.extensions[NAME] = lightReference;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\n_Exporter.RegisterExtension(NAME, (exporter) => new KHR_lights_punctual(exporter));\r\n"]}
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import { IMaterial } from "babylonjs-gltf2interface";
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import { IGLTFExporterExtensionV2 } from "../glTFExporterExtension";
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import { _Exporter } from "../glTFExporter";
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export declare class KHR_materials_clearcoat implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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readonly name = "KHR_materials_clearcoat";
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enabled: boolean;
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required: boolean;
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private _wasUsed;
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constructor(exporter: _Exporter);
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get wasUsed(): boolean;
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postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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}
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import type { IMaterial } from "babylonjs-gltf2interface";
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import type { IGLTFExporterExtensionV2 } from "../glTFExporterExtension";
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import { _Exporter } from "../glTFExporter";
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import type { Material } from "@babylonjs/core/Materials/material.js";
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import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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/**
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* @hidden
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*/
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export declare class KHR_materials_clearcoat implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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readonly name = "KHR_materials_clearcoat";
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/** Defines whether this extension is enabled */
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enabled: boolean;
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/** Defines whether this extension is required */
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required: boolean;
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private _exporter;
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private _wasUsed;
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constructor(exporter: _Exporter);
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dispose(): void;
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/** @hidden */
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get wasUsed(): boolean;
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postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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}
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