@babylonjs/react-native 2.0.0 → 2.0.1-preview
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/react-native-babylon.podspec +2 -0
- package/shared/BabylonNative/CMakeLists.txt +2 -0
- package/shared/BabylonNative/Repo/CMakeLists.txt +16 -12
- package/shared/BabylonNative/Repo/Core/Graphics/CMakeLists.txt +41 -21
- package/shared/BabylonNative/Repo/Core/Graphics/Include/Platform/iOS/Babylon/Graphics/Platform.h +2 -2
- package/shared/BabylonNative/Repo/Core/Graphics/Include/Platform/macOS/Babylon/Graphics/Platform.h +2 -2
- package/shared/BabylonNative/Repo/Core/Graphics/Include/Platform/visionOS/Babylon/Graphics/Platform.h +2 -2
- package/shared/BabylonNative/Repo/Core/Graphics/Include/RendererType/Metal/Babylon/Graphics/RendererType.h +6 -6
- package/shared/BabylonNative/Repo/Core/Graphics/InternalInclude/Babylon/Graphics/BgfxCallback.h +1 -1
- package/shared/BabylonNative/Repo/Core/Graphics/Source/BgfxCallback.cpp +32 -9
- package/shared/BabylonNative/Repo/Core/Graphics/Source/DeviceImpl.cpp +7 -5
- package/shared/BabylonNative/Repo/Core/Graphics/Source/{DeviceImpl_Metal.cpp → DeviceImpl_Metal.mm} +4 -3
- package/shared/BabylonNative/Repo/Core/Graphics/Source/DeviceImpl_iOS.mm +5 -3
- package/shared/BabylonNative/Repo/Core/Graphics/Source/DeviceImpl_macOS.mm +10 -1
- package/shared/BabylonNative/Repo/Core/Graphics/Source/DeviceImpl_visionOS.mm +2 -4
- package/shared/BabylonNative/Repo/Dependencies/CMakeLists.txt +77 -12
- package/shared/BabylonNative/Repo/Dependencies/xr/CMakeLists.txt +1 -3
- package/shared/BabylonNative/Repo/Plugins/ExternalTexture/CMakeLists.txt +1 -6
- package/shared/BabylonNative/Repo/Plugins/ExternalTexture/Source/ExternalTexture_D3D11.cpp +4 -0
- package/shared/BabylonNative/Repo/Plugins/ExternalTexture/Source/ExternalTexture_D3D12.cpp +4 -0
- package/shared/BabylonNative/Repo/Plugins/ExternalTexture/Source/{ExternalTexture_Metal.mm → ExternalTexture_Metal.cpp} +128 -120
- package/shared/BabylonNative/Repo/Plugins/NativeCamera/CMakeLists.txt +2 -2
- package/shared/BabylonNative/Repo/Plugins/NativeCamera/Source/Apple/CameraDevice.mm +5 -5
- package/shared/BabylonNative/Repo/Plugins/NativeEngine/CMakeLists.txt +2 -1
- package/shared/BabylonNative/Repo/Plugins/NativeEngine/Source/NativeEngine.cpp +2 -1
- package/shared/BabylonNative/Repo/Plugins/NativeEngine/Source/ShaderProvider.cpp +6 -6
- package/shared/BabylonNative/Repo/Plugins/NativeOptimizations/CMakeLists.txt +1 -2
- package/shared/BabylonNative/Repo/Plugins/NativeTracing/CMakeLists.txt +1 -2
- package/shared/BabylonNative/Repo/Plugins/NativeXr/Source/NativeXrImpl.cpp +1 -0
- package/shared/BabylonNative/Repo/Plugins/ShaderCache/CMakeLists.txt +0 -2
- package/shared/BabylonNative/Repo/Plugins/ShaderCache/Include/Babylon/Plugins/ShaderCache.h +2 -2
- package/shared/BabylonNative/Repo/Plugins/ShaderCache/Source/ShaderCache.cpp +2 -2
- package/shared/BabylonNative/Repo/Plugins/ShaderCache/Source/ShaderCacheImpl.cpp +4 -4
- package/shared/BabylonNative/Repo/Plugins/ShaderCache/Source/ShaderCacheImpl.h +2 -2
- package/shared/BabylonNative/Repo/Plugins/ShaderCompiler/Source/ShaderCompilerCommon.cpp +2 -0
- package/shared/BabylonNative/Repo/Plugins/ShaderCompiler/Source/ShaderCompilerTraversers.cpp +4 -0
- package/shared/BabylonNative/Repo/Plugins/TestUtils/CMakeLists.txt +6 -8
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Include/Babylon/Plugins/TestUtils.h +0 -1
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/TestUtils.cpp +20 -6
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/TestUtils.h +13 -13
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/{Android/TestUtilsImpl.cpp → TestUtils_Android.cpp} +1 -10
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/{Unix/TestUtilsImpl.cpp → TestUtils_Unix.cpp} +10 -20
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/{Win32/TestUtilsImpl.cpp → TestUtils_Win32.cpp} +10 -20
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/{WinRT/TestUtilsImpl.cpp → TestUtils_WinRT.cpp} +9 -13
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/TestUtils_iOS.mm +25 -0
- package/shared/BabylonNative/Repo/Plugins/TestUtils/Source/TestUtils_macOS.mm +50 -0
- package/shared/BabylonNative/Repo/Polyfills/Canvas/Source/Shaders/dx11/fs_boxblur.h +1 -1
- package/shared/BabylonNative/Repo/Polyfills/Canvas/Source/Shaders/dx11/fs_gaussblur.h +1 -1
- package/shared/BabylonNative/Repo/Polyfills/Canvas/Source/Shaders/dx11/fs_nanovg_fill.h +1 -1
- package/shared/BabylonNative/Repo/Polyfills/Canvas/Source/Shaders/dx11/vs_fspass.h +1 -1
- package/shared/BabylonNative/Repo/Polyfills/Canvas/Source/Shaders/dx11/vs_nanovg_fill.h +1 -1
- package/shared/BabylonNative/Repo/Polyfills/Canvas/shaderc.cmake +2 -2
- package/shared/BabylonNative/Repo/azure-pipelines.yml +36 -24
- package/shared/BabylonNative/deps/arcana.cpp-src/CMakeLists.txt +17 -1
- package/shared/BabylonNative/deps/arcana.cpp-src/README.md +1 -1
- package/shared/BabylonNative/deps/arcana.cpp-src/Source/Shared/arcana/string.h +0 -12
- package/shared/BabylonNative/deps/arcana.cpp-src/Source/Shared/arcana/threading/cancellation.h +25 -12
- package/shared/BabylonNative/deps/arcana.cpp-src/Source/Windows.Test/Threading/CancellationMemoryLeakTest.cpp +37 -0
- package/shared/BabylonNative/deps/bgfx.cmake-src/CMakeLists.txt +3 -3
- package/shared/BabylonNative/deps/bgfx.cmake-src/README.md +5 -5
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/LICENSE +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/README.md +31 -14
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/args.h +5 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/aviwriter.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/bgfx_utils.cpp +4 -3
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/bgfx_utils.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/common.h +43 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/common.sh +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/debugdraw.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/debugdraw.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h +180 -29
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_fill.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h +305 -92
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h +328 -26
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h +227 -13
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_lines.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h +290 -38
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/makefile +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h +319 -95
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill.sc +2 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h +410 -133
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.sc +2 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.bin.h +378 -120
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.bin.h +290 -85
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h +259 -18
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h +228 -14
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_lines.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h +255 -16
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/cmd.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/cmd.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/dbg.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/dialog.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/dialog.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_android.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_glfw.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_html5.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_ios.mm +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_noop.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_osx.mm +2 -2
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_p.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_sdl.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_windows.cpp +3 -3
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/entry_x11.cpp +2 -2
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/input.cpp +2 -2
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/entry/input.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/example-glue.cpp +21 -9
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_basic.bin.h +391 -75
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field.bin.h +382 -119
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field_drop_shadow.bin.h +587 -227
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field_drop_shadow_image.bin.h +655 -265
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field_outline.bin.h +452 -164
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field_outline_drop_shadow_image.bin.h +719 -307
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field_outline_image.bin.h +535 -208
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/fs_font_distance_field_subpixel.bin.h +495 -125
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/makefile +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_basic.bin.h +254 -16
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field.bin.h +254 -16
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field_drop_shadow.bin.h +340 -15
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field_drop_shadow_image.bin.h +340 -15
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field_outline.bin.h +310 -15
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field_outline_drop_shadow_image.bin.h +340 -15
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field_outline_image.bin.h +310 -15
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/font/vs_font_distance_field_subpixel.bin.h +254 -16
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/fs_imgui_image.bin.h +277 -59
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/fs_ocornut_imgui.bin.h +324 -25
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/imgui.cpp +9 -9
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/imgui.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/makefile +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/vs_imgui_image.bin.h +219 -15
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/vs_ocornut_imgui.bin.h +239 -7
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/nanovg/fs_nanovg_fill.bin.h +925 -472
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/nanovg/makefile +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/nanovg/nanovg_bgfx.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/nanovg/nanovg_bgfx.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h +223 -7
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/packrect.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/fs_particle.bin.h +382 -70
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/fs_particle.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/makefile +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/particle_system.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/particle_system.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/vs_particle.bin.h +263 -18
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/ps/vs_particle.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/shaderlib.sh +10 -7
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/include/bgfx/bgfx.h +149 -7
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/include/bgfx/c99/bgfx.h +225 -101
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/include/bgfx/defines.h +30 -21
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/include/bgfx/embedded_shader.h +110 -60
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/include/bgfx/platform.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/makefile +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/bgfx.idl +189 -70
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/bgfx.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/bindings-bf.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/bindings-c3.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/bindings-cs.lua +2 -2
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/bindings-zig.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/example-common.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/genie.lua +3 -3
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/geometryc.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/geometryv.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/shader-embeded.mk +18 -4
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/shader.mk +21 -6
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/shaderc.lua +139 -2
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/temp.bgfx.h +2 -2
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/temp.bgfx.hpp +2 -0
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/temp.bgfx.idl.inl +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/temp.defines.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/texturec.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/texturev.lua +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/scripts/tools.mk +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/amalgamated.cpp +2 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/amalgamated.mm +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/bgfx.cpp +406 -164
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/bgfx.idl.inl +37 -9
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/bgfx_compute.sh +40 -43
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/bgfx_p.h +795 -170
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/bgfx_shader.sh +205 -73
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/charset.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/config.h +18 -4
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/debug_renderdoc.cpp +8 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/debug_renderdoc.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/dxgi.cpp +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/dxgi.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/emscripten.h +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear0.bin.h +190 -36
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear0.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear1.bin.h +223 -46
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear1.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear2.bin.h +253 -55
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear2.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear3.bin.h +283 -65
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear3.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear4.bin.h +314 -75
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear4.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear5.bin.h +343 -85
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear5.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear6.bin.h +373 -94
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear6.sc +1 -1
- package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/src/fs_clear7.bin.h +404 -105
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/// Convert triangle to axis aligned bounding box.
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void toAabb(Aabb& _outAabb, const Triangle& _triangle);
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/// Calculate axis aligned bounding box.
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void toAabb(Aabb& _outAabb, const void* _vertices, uint32_t _numVertices, uint32_t _stride);
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/// Transform vertices and calculate axis aligned bounding box.
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void toAabb(Aabb& _outAabb, const float* _mtx, const void* _vertices, uint32_t _numVertices, uint32_t _stride);
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/// Expand AABB.
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void aabbExpand(Aabb& _outAabb, float _factor);
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/// Expand AABB with xyz.
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void aabbExpand(Aabb& _outAabb, const bx::Vec3& _pos);
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/// Calculate surface area of axis aligned bounding box.
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float calcAreaAabb(const Aabb& _aabb);
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/// Convert axis aligned bounding box to oriented bounding box.
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void toObb(Obb& _outObb, const Aabb& _aabb);
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/// Calculate oriented bounding box.
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void calcObb(Obb& _outObb, const void* _vertices, uint32_t _numVertices, uint32_t _stride, uint32_t _steps = 17);
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/// Calculate maximum bounding sphere.
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void calcMaxBoundingSphere(Sphere& _outSphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride);
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/// Calculate minimum bounding sphere.
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void calcMinBoundingSphere(Sphere& _outSphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride, float _step = 0.01f);
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/// Returns 6 (near, far, left, right, top, bottom) planes representing frustum planes.
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void buildFrustumPlanes(bx::Plane* _outPlanes, const float* _viewProj);
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/// Returns point from 3 intersecting planes.
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bx::Vec3 intersectPlanes(const bx::Plane& _pa, const bx::Plane& _pb, const bx::Plane& _pc);
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/// Make screen space ray from x, y coordinate and inverse view-projection matrix.
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Ray makeRay(float _x, float _y, const float* _invVp);
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/// Intersect ray / AABB.
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bool intersect(const Ray& _ray, const Aabb& _aabb, Hit* _hit = NULL);
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/// Intersect ray / OBB.
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bool intersect(const Ray& _ray, const Obb& _obb, Hit* _hit = NULL);
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/// Intersect ray / cylinder.
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bool intersect(const Ray& _ray, const Cylinder& _cylinder, Hit* _hit = NULL);
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/// Intersect ray / capsule.
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bool intersect(const Ray& _ray, const Capsule& _capsule, Hit* _hit = NULL);
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/// Intersect ray / cone.
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bool intersect(const Ray& _ray, const Cone& _cone, Hit* _hit = NULL);
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/// Intersect ray / disk.
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bool intersect(const Ray& _ray, const Disk& _disk, Hit* _hit = NULL);
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/// Intersect ray / plane.
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bool intersect(const Ray& _ray, const bx::Plane& _plane, Hit* _hit = NULL);
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/// Intersect ray / sphere.
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bool intersect(const Ray& _ray, const Sphere& _sphere, Hit* _hit = NULL);
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/// Intersect ray / triangle.
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bool intersect(const Ray& _ray, const Triangle& _triangle, Hit* _hit = NULL);
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///
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bool overlap(const Aabb& _aabb, const bx::Vec3& _pos);
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///
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bool overlap(const Aabb& _aabb, const Sphere& _sphere);
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///
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bool overlap(const Aabb& _aabbA, const Aabb& _aabbB);
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///
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bool overlap(const Aabb& _aabb, const bx::Plane& _plane);
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///
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bool overlap(const Aabb& _aabb, const Triangle& _triangle);
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///
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bool overlap(const Aabb& _aabb, const Cylinder& _cylinder);
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///
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bool overlap(const Aabb& _aabb, const Capsule& _capsule);
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///
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bool overlap(const Aabb& _aabb, const Cone& _cone);
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///
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bool overlap(const Aabb& _aabb, const Disk& _disk);
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///
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bool overlap(const Aabb& _aabb, const Obb& _obb);
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///
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bool overlap(const Capsule& _capsule, const bx::Vec3& _pos);
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///
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bool overlap(const Capsule& _capsule, const Sphere& _sphere);
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///
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bool overlap(const Capsule& _capsule, const Aabb& _aabb);
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///
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bool overlap(const Capsule& _capsule, const bx::Plane& _plane);
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///
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bool overlap(const Capsule& _capsule, const Triangle& _triangle);
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///
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bool overlap(const Capsule& _capsule, const Cylinder& _cylinder);
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///
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bool overlap(const Capsule& _capsuleA, const Capsule& _capsuleB);
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///
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bool overlap(const Capsule& _capsule, const Cone& _cone);
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///
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bool overlap(const Capsule& _capsule, const Disk& _disk);
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///
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bool overlap(const Capsule& _capsule, const Obb& _obb);
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///
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bool overlap(const Cone& _cone, const bx::Vec3& _pos);
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///
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bool overlap(const Cone& _cone, const Sphere& _sphere);
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///
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bool overlap(const Cone& _cone, const Aabb& _aabb);
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///
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bool overlap(const Cone& _cone, const bx::Plane& _plane);
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///
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bool overlap(const Cone& _cone, const Triangle& _triangle);
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///
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bool overlap(const Cone& _cone, const Cylinder& _cylinder);
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///
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bool overlap(const Cone& _cone, const Capsule& _capsule);
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///
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bool overlap(const Cone& _coneA, const Cone& _coneB);
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///
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bool overlap(const Cone& _cone, const Disk& _disk);
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///
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bool overlap(const Cone& _cone, const Obb& _obb);
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///
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bool overlap(const Cylinder& _cylinder, const bx::Vec3& _pos);
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///
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bool overlap(const Cylinder& _cylinder, const Sphere& _sphere);
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///
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bool overlap(const Cylinder& _cylinder, const Aabb& _aabb);
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///
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bool overlap(const Cylinder& _cylinder, const bx::Plane& _plane);
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///
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bool overlap(const Cylinder& _cylinder, const Triangle& _triangle);
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///
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bool overlap(const Cylinder& _cylinderA, const Cylinder& _cylinderB);
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///
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287
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bool overlap(const Cylinder& _cylinder, const Capsule& _capsule);
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///
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bool overlap(const Cylinder& _cylinder, const Cone& _cone);
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///
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293
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bool overlap(const Cylinder& _cylinder, const Disk& _disk);
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///
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bool overlap(const Cylinder& _cylinder, const Obb& _obb);
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///
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bool overlap(const Disk& _disk, const bx::Vec3& _pos);
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///
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bool overlap(const Disk& _disk, const Sphere& _sphere);
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///
|
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305
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bool overlap(const Disk& _disk, const Aabb& _aabb);
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|
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307
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///
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308
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bool overlap(const Disk& _disk, const bx::Plane& _plane);
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310
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///
|
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311
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bool overlap(const Disk& _disk, const Triangle& _triangle);
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313
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///
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314
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bool overlap(const Disk& _disk, const Cylinder& _cylinder);
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315
|
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316
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///
|
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317
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bool overlap(const Disk& _disk, const Capsule& _capsule);
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318
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319
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///
|
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320
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bool overlap(const Disk& _disk, const Cone& _cone);
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322
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///
|
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323
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bool overlap(const Disk& _diskA, const Disk& _diskB);
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325
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///
|
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326
|
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bool overlap(const Disk& _disk, const Obb& _obb);
|
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327
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328
|
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///
|
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329
|
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bool overlap(const Obb& _obb, const bx::Vec3& _pos);
|
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330
|
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|
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331
|
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///
|
|
332
|
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bool overlap(const Obb& _obb, const Sphere& _sphere);
|
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333
|
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|
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334
|
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///
|
|
335
|
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bool overlap(const Obb& _obb, const Aabb& _aabb);
|
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336
|
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|
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337
|
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///
|
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338
|
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bool overlap(const Obb& _obb, const bx::Plane& _plane);
|
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339
|
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|
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340
|
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///
|
|
341
|
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bool overlap(const Obb& _obb, const Triangle& _triangle);
|
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342
|
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|
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343
|
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///
|
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344
|
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bool overlap(const Obb& _obb, const Cylinder& _cylinder);
|
|
345
|
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|
|
346
|
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///
|
|
347
|
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bool overlap(const Obb& _obb, const Capsule& _capsule);
|
|
348
|
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|
|
349
|
-
///
|
|
350
|
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bool overlap(const Obb& _obb, const Cone& _cone);
|
|
351
|
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|
|
352
|
-
///
|
|
353
|
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bool overlap(const Obb& _obb, const Disk& _disk);
|
|
354
|
-
|
|
355
|
-
///
|
|
356
|
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bool overlap(const Obb& _obbA, const Obb& _obbB);
|
|
357
|
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|
|
358
|
-
///
|
|
359
|
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bool overlap(const bx::Plane& _plane, const bx::Vec3& _pos);
|
|
360
|
-
|
|
361
|
-
///
|
|
362
|
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bool overlap(const bx::Plane& _plane, const Sphere& _sphere);
|
|
363
|
-
|
|
364
|
-
///
|
|
365
|
-
bool overlap(const bx::Plane& _plane, const Aabb& _aabb);
|
|
366
|
-
|
|
367
|
-
///
|
|
368
|
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bool overlap(const bx::Plane& _planeA, const bx::Plane& _planeB);
|
|
369
|
-
|
|
370
|
-
///
|
|
371
|
-
bool overlap(const bx::Plane& _plane, const Triangle& _triangle);
|
|
372
|
-
|
|
373
|
-
///
|
|
374
|
-
bool overlap(const bx::Plane& _plane, const Cylinder& _cylinder);
|
|
375
|
-
|
|
376
|
-
///
|
|
377
|
-
bool overlap(const bx::Plane& _plane, const Capsule& _capsule);
|
|
378
|
-
|
|
379
|
-
///
|
|
380
|
-
bool overlap(const bx::Plane& _plane, const Cone& _cone);
|
|
381
|
-
|
|
382
|
-
///
|
|
383
|
-
bool overlap(const bx::Plane& _plane, const Disk& _disk);
|
|
384
|
-
|
|
385
|
-
///
|
|
386
|
-
bool overlap(const bx::Plane& _plane, const Obb& _obb);
|
|
387
|
-
|
|
388
|
-
///
|
|
389
|
-
bool overlap(const Sphere& _sphere, const bx::Vec3& _pos);
|
|
390
|
-
|
|
391
|
-
///
|
|
392
|
-
bool overlap(const Sphere& _sphereA, const Sphere& _sphereB);
|
|
393
|
-
|
|
394
|
-
///
|
|
395
|
-
bool overlap(const Sphere& _sphere, const Aabb& _aabb);
|
|
396
|
-
|
|
397
|
-
///
|
|
398
|
-
bool overlap(const Sphere& _sphere, const bx::Plane& _plane);
|
|
399
|
-
|
|
400
|
-
///
|
|
401
|
-
bool overlap(const Sphere& _sphere, const Triangle& _triangle);
|
|
402
|
-
|
|
403
|
-
///
|
|
404
|
-
bool overlap(const Sphere& _sphere, const Cylinder& _cylinder);
|
|
405
|
-
|
|
406
|
-
///
|
|
407
|
-
bool overlap(const Sphere& _sphere, const Capsule& _capsule);
|
|
408
|
-
|
|
409
|
-
///
|
|
410
|
-
bool overlap(const Sphere& _sphere, const Cone& _cone);
|
|
411
|
-
|
|
412
|
-
///
|
|
413
|
-
bool overlap(const Sphere& _sphere, const Disk& _disk);
|
|
414
|
-
|
|
415
|
-
///
|
|
416
|
-
bool overlap(const Sphere& _sphere, const Obb& _obb);
|
|
417
|
-
|
|
418
|
-
///
|
|
419
|
-
bool overlap(const Triangle& _triangle, const bx::Vec3& _pos);
|
|
420
|
-
|
|
421
|
-
///
|
|
422
|
-
bool overlap(const Triangle& _triangle, const Sphere& _sphere);
|
|
423
|
-
|
|
424
|
-
///
|
|
425
|
-
bool overlap(const Triangle& _triangle, const Aabb& _aabb);
|
|
426
|
-
|
|
427
|
-
///
|
|
428
|
-
bool overlap(const Triangle& _triangle, const bx::Plane& _plane);
|
|
429
|
-
|
|
430
|
-
///
|
|
431
|
-
bool overlap(const Triangle& _triangleA, const Triangle& _triangleB);
|
|
432
|
-
|
|
433
|
-
///
|
|
434
|
-
bool overlap(const Triangle& _triangle, const Cylinder& _cylinder);
|
|
435
|
-
|
|
436
|
-
///
|
|
437
|
-
bool overlap(const Triangle& _triangle, const Capsule& _capsule);
|
|
438
|
-
|
|
439
|
-
///
|
|
440
|
-
bool overlap(const Triangle& _triangle, const Cone& _cone);
|
|
441
|
-
|
|
442
|
-
///
|
|
443
|
-
bool overlap(const Triangle& _triangle, const Disk& _disk);
|
|
444
|
-
|
|
445
|
-
///
|
|
446
|
-
bool overlap(const Triangle& _triangle, const Obb& _obb);
|
|
447
|
-
|
|
448
|
-
#endif // BOUNDS_H_HEADER_GUARD
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package/shared/BabylonNative/deps/bgfx.cmake-src/bgfx/examples/common/imgui/fs_imgui_color.bin.h
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@@ -1,100 +0,0 @@
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1
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static const uint8_t fs_imgui_color_glsl[93] =
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2
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{
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3
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-
0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4a, 0x00, // FSH....I......J.
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4
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-
0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ..varying highp
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5
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-
0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v
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6
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-
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
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7
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-
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, // gl_FragColor = v
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8
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-
0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _color0;.}...
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9
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-
};
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10
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static const uint8_t fs_imgui_color_spv[406] =
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11
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-
{
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12
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-
0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, // FSH....I........
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13
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-
0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x08, 0x00, 0x2b, 0x00, // ....#.........+.
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14
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-
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
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15
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-
0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
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16
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-
0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
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17
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-
0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
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18
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-
0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x10, 0x00, // in....!...*.....
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19
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-
0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................
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20
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-
0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
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21
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-
0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x76, 0x5f, // in........!...v_
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22
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-
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2a, 0x00, // color0........*.
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23
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-
0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, // ..bgfx_FragData0
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24
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-
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...!.........
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25
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-
0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...*.........
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26
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-
0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, // ..........!.....
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27
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-
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. .
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28
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-
0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, // ................
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29
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-
0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // .. ... .........
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30
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-
0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;... ...!.....
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31
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-
0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // .. ...).........
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32
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-
0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;...)...*.....
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33
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-
0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ..6.............
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34
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-
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
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35
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-
0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......"...!...>.
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36
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-
0x03, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..*...".......8.
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37
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0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ......
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38
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-
};
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39
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-
static const uint8_t fs_imgui_color_dx9[135] =
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40
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-
{
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41
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-
0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, // FSH....I......t.
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42
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0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ..........CTAB..
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43
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-
0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..#.............
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44
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-
0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, // ..........ps_3_0
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45
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-
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H
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46
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-
0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi
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47
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-
0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // ler 10.1........
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48
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-
0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, // ................
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49
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0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // .......
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50
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-
};
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51
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static const uint8_t fs_imgui_color_dx11[266] =
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52
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-
{
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53
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-
0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, // FSH....I........
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54
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-
0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, // ..DXBC......_.?[
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55
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-
0x58, 0x8e, 0x54, 0x0f, 0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, // X.T..g..........
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56
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-
0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
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57
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-
0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNL...........8.
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58
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-
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
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59
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-
0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......D.........
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60
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-
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, // ..............SV
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61
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-
0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, // _POSITION.COLOR.
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62
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-
0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,.........
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63
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-
0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // .. .............
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64
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-
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, // ..........SV_TAR
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65
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-
0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, // GET...SHDR8...@.
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66
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-
0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, // ......b.........
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67
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-
0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, // ..e.... ......6.
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68
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-
0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, // ... ......F.....
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69
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-
0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ..>.......
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70
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-
};
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71
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-
static const uint8_t fs_imgui_color_mtl[386] =
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72
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-
{
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73
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-
0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x01, // FSH....I......l.
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74
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-
0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, // ..#include <meta
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75
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-
0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, // l_stdlib>.#inclu
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76
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-
0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, // de <simd/simd.h>
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77
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-
0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
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78
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-
0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // e metal;..struct
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79
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-
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out
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80
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-
0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, // .{. float4 bg
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81
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-
0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, // fx_FragData0 [[c
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82
|
-
0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, // olor(0)]];.};..s
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83
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-
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, // truct xlatMtlMai
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84
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-
0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n_in.{. float
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85
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-
0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // 4 v_color0 [[use
|
|
86
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-
0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, // r(locn0)]];.};..
|
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87
|
-
0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // fragment xlatMtl
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88
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-
0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // Main_out xlatMtl
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|
89
|
-
0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // Main(xlatMtlMain
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|
90
|
-
0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _in in [[stage_i
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|
91
|
-
0x6e, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // n]]).{. xlatM
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92
|
-
0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, // tlMain_out out =
|
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93
|
-
0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, // {};. out.bgf
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|
94
|
-
0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, // x_FragData0 = in
|
|
95
|
-
0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // .v_color0;. r
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96
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-
0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, // eturn out;.}....
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97
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-
0x00, 0x00, // ..
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98
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-
};
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99
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-
extern const uint8_t* fs_imgui_color_pssl;
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100
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-
extern const uint32_t fs_imgui_color_pssl_size;
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