@babylonjs/materials 9.15.0 → 9.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cellMaterial.d.ts +4 -4
- package/cell/cellMaterial.js +313 -268
- package/cell/cellMaterial.js.map +1 -1
- package/fire/fireMaterial.d.ts +3 -3
- package/fire/fireMaterial.js +344 -303
- package/fire/fireMaterial.js.map +1 -1
- package/fur/furMaterial.d.ts +4 -4
- package/fur/furMaterial.js +519 -450
- package/fur/furMaterial.js.map +1 -1
- package/gradient/gradientMaterial.d.ts +2 -2
- package/gradient/gradientMaterial.js +286 -246
- package/gradient/gradientMaterial.js.map +1 -1
- package/grid/gridMaterial.d.ts +1 -1
- package/grid/gridMaterial.js +453 -398
- package/grid/gridMaterial.js.map +1 -1
- package/lava/lavaMaterial.d.ts +4 -4
- package/lava/lavaMaterial.js +377 -318
- package/lava/lavaMaterial.js.map +1 -1
- package/mix/mixMaterial.d.ts +12 -12
- package/mix/mixMaterial.js +584 -456
- package/mix/mixMaterial.js.map +1 -1
- package/normal/normalMaterial.d.ts +3 -3
- package/normal/normalMaterial.js +301 -264
- package/normal/normalMaterial.js.map +1 -1
- package/package.json +2 -2
- package/simple/simpleMaterial.d.ts +3 -3
- package/simple/simpleMaterial.js +299 -262
- package/simple/simpleMaterial.js.map +1 -1
- package/sky/skyMaterial.js +380 -344
- package/sky/skyMaterial.js.map +1 -1
- package/terrain/terrainMaterial.d.ts +9 -9
- package/terrain/terrainMaterial.js +490 -395
- package/terrain/terrainMaterial.js.map +1 -1
- package/triPlanar/triPlanarMaterial.d.ts +8 -8
- package/triPlanar/triPlanarMaterial.js +460 -369
- package/triPlanar/triPlanarMaterial.js.map +1 -1
- package/water/waterMaterial.d.ts +7 -7
- package/water/waterMaterial.js +759 -659
- package/water/waterMaterial.js.map +1 -1
package/fire/fireMaterial.js
CHANGED
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@@ -1,4 +1,4 @@
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import {
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import { __classPrivateFieldGet, __classPrivateFieldSet, __esDecorate, __runInitializers } from "@babylonjs/core/tslib.es6.js";
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import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
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import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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@@ -40,320 +40,361 @@ class FireMaterialDefines extends MaterialDefines {
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this.rebuild();
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}
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}
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let FireMaterial = (() => {
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var _a, _FireMaterial_diffuseTexture_accessor_storage, _FireMaterial_distortionTexture_accessor_storage, _FireMaterial_opacityTexture_accessor_storage;
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let _classSuper = PushMaterial;
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let __diffuseTexture_decorators;
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let __diffuseTexture_initializers = [];
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let __diffuseTexture_extraInitializers = [];
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let _diffuseTexture_decorators;
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let _diffuseTexture_initializers = [];
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let _diffuseTexture_extraInitializers = [];
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let __distortionTexture_decorators;
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let __distortionTexture_initializers = [];
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let __distortionTexture_extraInitializers = [];
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let _distortionTexture_decorators;
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let _distortionTexture_initializers = [];
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let _distortionTexture_extraInitializers = [];
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let __opacityTexture_decorators;
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let __opacityTexture_initializers = [];
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let __opacityTexture_extraInitializers = [];
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let _opacityTexture_decorators;
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let _opacityTexture_initializers = [];
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let _opacityTexture_extraInitializers = [];
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let _diffuseColor_decorators;
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let _diffuseColor_initializers = [];
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let _diffuseColor_extraInitializers = [];
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let _speed_decorators;
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let _speed_initializers = [];
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let _speed_extraInitializers = [];
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return _a = class FireMaterial extends _classSuper {
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get diffuseTexture() { return __classPrivateFieldGet(this, _FireMaterial_diffuseTexture_accessor_storage, "f"); }
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set diffuseTexture(value) { __classPrivateFieldSet(this, _FireMaterial_diffuseTexture_accessor_storage, value, "f"); }
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get distortionTexture() { return __classPrivateFieldGet(this, _FireMaterial_distortionTexture_accessor_storage, "f"); }
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set distortionTexture(value) { __classPrivateFieldSet(this, _FireMaterial_distortionTexture_accessor_storage, value, "f"); }
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get opacityTexture() { return __classPrivateFieldGet(this, _FireMaterial_opacityTexture_accessor_storage, "f"); }
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set opacityTexture(value) { __classPrivateFieldSet(this, _FireMaterial_opacityTexture_accessor_storage, value, "f"); }
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/**
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* Instantiates a Fire Material in the given scene
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* @param name The friendly name of the material
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* @param scene The scene to add the material to
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* @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false
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*/
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constructor(name, scene, forceGLSL = false) {
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super(name, scene, undefined, forceGLSL);
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this._diffuseTexture = __runInitializers(this, __diffuseTexture_initializers, void 0);
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_FireMaterial_diffuseTexture_accessor_storage.set(this, (__runInitializers(this, __diffuseTexture_extraInitializers), __runInitializers(this, _diffuseTexture_initializers, void 0)));
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this._distortionTexture = (__runInitializers(this, _diffuseTexture_extraInitializers), __runInitializers(this, __distortionTexture_initializers, void 0));
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_FireMaterial_distortionTexture_accessor_storage.set(this, (__runInitializers(this, __distortionTexture_extraInitializers), __runInitializers(this, _distortionTexture_initializers, void 0)));
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this._opacityTexture = (__runInitializers(this, _distortionTexture_extraInitializers), __runInitializers(this, __opacityTexture_initializers, void 0));
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_FireMaterial_opacityTexture_accessor_storage.set(this, (__runInitializers(this, __opacityTexture_extraInitializers), __runInitializers(this, _opacityTexture_initializers, void 0)));
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this.diffuseColor = (__runInitializers(this, _opacityTexture_extraInitializers), __runInitializers(this, _diffuseColor_initializers, new Color3(1, 1, 1)));
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this.speed = (__runInitializers(this, _diffuseColor_extraInitializers), __runInitializers(this, _speed_initializers, 1.0));
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this._scaledDiffuse = (__runInitializers(this, _speed_extraInitializers), new Color3());
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this._lastTime = 0;
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this._shadersLoaded = false;
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}
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needAlphaBlending() {
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return false;
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}
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needAlphaTesting() {
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return true;
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}
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getAlphaTestTexture() {
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return null;
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}
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// Methods
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isReadyForSubMesh(mesh, subMesh, useInstances) {
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const drawWrapper = subMesh._drawWrapper;
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if (this.isFrozen) {
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if (drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {
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return true;
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}
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}
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if (!subMesh.materialDefines) {
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subMesh.materialDefines = new FireMaterialDefines();
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}
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const defines = subMesh.materialDefines;
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const scene = this.getScene();
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if (this._isReadyForSubMesh(subMesh)) {
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return true;
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}
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const engine = scene.getEngine();
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// Textures
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if (defines._areTexturesDirty) {
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defines._needUVs = false;
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if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
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if (!this._diffuseTexture.isReady()) {
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return false;
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}
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else {
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defines._needUVs = true;
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defines.DIFFUSE = true;
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}
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}
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}
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defines.ALPHATEST = this._opacityTexture ? true : false;
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// Misc.
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if (defines._areMiscDirty) {
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defines.POINTSIZE = this.pointsCloud || scene.forcePointsCloud;
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defines.FOG = scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled;
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defines.LOGARITHMICDEPTH = this._useLogarithmicDepth;
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}
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// Values that need to be evaluated on every frame
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PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);
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// Attribs
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PrepareDefinesForAttributes(mesh, defines, false, true);
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// Get correct effect
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if (defines.isDirty) {
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defines.markAsProcessed();
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scene.resetCachedMaterial();
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// Fallbacks
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const fallbacks = new EffectFallbacks();
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if (defines.FOG) {
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fallbacks.addFallback(1, "FOG");
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}
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if (defines.NUM_BONE_INFLUENCERS > 0) {
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fallbacks.addCPUSkinningFallback(0, mesh);
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}
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defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
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//Attributes
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const attribs = [VertexBuffer.PositionKind];
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if (defines.UV1) {
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attribs.push(VertexBuffer.UVKind);
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}
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if (defines.VERTEXCOLOR) {
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attribs.push(VertexBuffer.ColorKind);
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}
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PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
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PrepareAttributesForInstances(attribs, defines);
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// Legacy browser patch
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const shaderName = "fire";
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const uniforms = [
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"world",
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"view",
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"viewProjection",
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"vEyePosition",
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"vFogInfos",
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"vFogColor",
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"pointSize",
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"vDiffuseInfos",
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"mBones",
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"diffuseMatrix",
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"logarithmicDepthConstant",
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// Fire
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"time",
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"speed",
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];
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AddClipPlaneUniforms(uniforms);
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const join = defines.toString();
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subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
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attributes: attribs,
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uniformsNames: uniforms,
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uniformBuffersNames: [],
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samplers: [
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"diffuseSampler",
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// Fire
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"distortionSampler",
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"opacitySampler",
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],
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defines: join,
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fallbacks: fallbacks,
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onCompiled: this.onCompiled,
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onError: this.onError,
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indexParameters: null,
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maxSimultaneousLights: 4,
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transformFeedbackVaryings: null,
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shaderLanguage: this._shaderLanguage,
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extraInitializationsAsync: this._shadersLoaded
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? undefined
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: async () => {
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if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
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await Promise.all([import("./wgsl/fire.vertex.js"), import("./wgsl/fire.fragment.js")]);
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}
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else {
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await Promise.all([import("./fire.vertex.js"), import("./fire.fragment.js")]);
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}
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this._shadersLoaded = true;
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},
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}, engine), defines, this._materialContext);
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}
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if (!subMesh.effect || !subMesh.effect.isReady()) {
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return false;
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}
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defines._renderId = scene.getRenderId();
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drawWrapper._wasPreviouslyReady = true;
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drawWrapper._wasPreviouslyUsingInstances = !!useInstances;
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return true;
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}
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bindForSubMesh(world, mesh, subMesh) {
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const scene = this.getScene();
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const defines = subMesh.materialDefines;
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if (!defines) {
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return;
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}
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const effect = subMesh.effect;
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if (!effect) {
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return;
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}
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this._activeEffect = effect;
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// Matrices
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this.bindOnlyWorldMatrix(world);
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this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
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// Bones
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BindBonesParameters(mesh, this._activeEffect);
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if (this._mustRebind(scene, effect, subMesh)) {
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// Textures
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if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
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this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
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this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
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this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
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this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
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this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
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}
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// Clip plane
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BindClipPlane(this._activeEffect, this, scene);
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// Point size
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if (this.pointsCloud) {
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this._activeEffect.setFloat("pointSize", this.pointSize);
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}
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// Log. depth
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if (this._useLogarithmicDepth) {
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BindLogDepth(defines, effect, scene);
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}
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scene.bindEyePosition(effect);
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}
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this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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// View
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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this._activeEffect.setMatrix("view", scene.getViewMatrix());
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}
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// Fog
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BindFogParameters(scene, mesh, this._activeEffect);
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// Time
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this._lastTime += scene.getEngine().getDeltaTime();
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this._activeEffect.setFloat("time", this._lastTime);
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// Speed
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this._activeEffect.setFloat("speed", this.speed);
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this._afterBind(mesh, this._activeEffect, subMesh);
|
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95
279
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}
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96
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98
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114
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115
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280
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getAnimatables() {
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const results = [];
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if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
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|
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results.push(this._diffuseTexture);
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|
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}
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285
|
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if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
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|
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results.push(this._distortionTexture);
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287
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}
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288
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if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
|
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results.push(this._opacityTexture);
|
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290
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}
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return results;
|
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}
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|
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getActiveTextures() {
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|
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const activeTextures = super.getActiveTextures();
|
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|
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if (this._diffuseTexture) {
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activeTextures.push(this._diffuseTexture);
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}
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if (this._distortionTexture) {
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activeTextures.push(this._distortionTexture);
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}
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if (this._opacityTexture) {
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activeTextures.push(this._opacityTexture);
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}
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return activeTextures;
|
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116
305
|
}
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118
|
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hasTexture(texture) {
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|
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if (super.hasTexture(texture)) {
|
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return true;
|
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}
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|
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if (this._diffuseTexture === texture) {
|
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return true;
|
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|
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}
|
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313
|
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if (this._distortionTexture === texture) {
|
|
314
|
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return true;
|
|
315
|
+
}
|
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316
|
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if (this._opacityTexture === texture) {
|
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|
+
return true;
|
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|
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}
|
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|
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return false;
|
|
119
320
|
}
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120
|
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|
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121
|
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|
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122
|
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const attribs = [VertexBuffer.PositionKind];
|
|
123
|
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if (defines.UV1) {
|
|
124
|
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attribs.push(VertexBuffer.UVKind);
|
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321
|
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getClassName() {
|
|
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|
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return "FireMaterial";
|
|
125
323
|
}
|
|
126
|
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|
|
127
|
-
|
|
324
|
+
dispose(forceDisposeEffect) {
|
|
325
|
+
if (this._diffuseTexture) {
|
|
326
|
+
this._diffuseTexture.dispose();
|
|
327
|
+
}
|
|
328
|
+
if (this._distortionTexture) {
|
|
329
|
+
this._distortionTexture.dispose();
|
|
330
|
+
}
|
|
331
|
+
super.dispose(forceDisposeEffect);
|
|
128
332
|
}
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
// Legacy browser patch
|
|
132
|
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const shaderName = "fire";
|
|
133
|
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const uniforms = [
|
|
134
|
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"world",
|
|
135
|
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"view",
|
|
136
|
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"viewProjection",
|
|
137
|
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"vEyePosition",
|
|
138
|
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"vFogInfos",
|
|
139
|
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"vFogColor",
|
|
140
|
-
"pointSize",
|
|
141
|
-
"vDiffuseInfos",
|
|
142
|
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"mBones",
|
|
143
|
-
"diffuseMatrix",
|
|
144
|
-
"logarithmicDepthConstant",
|
|
145
|
-
// Fire
|
|
146
|
-
"time",
|
|
147
|
-
"speed",
|
|
148
|
-
];
|
|
149
|
-
AddClipPlaneUniforms(uniforms);
|
|
150
|
-
const join = defines.toString();
|
|
151
|
-
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
|
|
152
|
-
attributes: attribs,
|
|
153
|
-
uniformsNames: uniforms,
|
|
154
|
-
uniformBuffersNames: [],
|
|
155
|
-
samplers: [
|
|
156
|
-
"diffuseSampler",
|
|
157
|
-
// Fire
|
|
158
|
-
"distortionSampler",
|
|
159
|
-
"opacitySampler",
|
|
160
|
-
],
|
|
161
|
-
defines: join,
|
|
162
|
-
fallbacks: fallbacks,
|
|
163
|
-
onCompiled: this.onCompiled,
|
|
164
|
-
onError: this.onError,
|
|
165
|
-
indexParameters: null,
|
|
166
|
-
maxSimultaneousLights: 4,
|
|
167
|
-
transformFeedbackVaryings: null,
|
|
168
|
-
shaderLanguage: this._shaderLanguage,
|
|
169
|
-
extraInitializationsAsync: this._shadersLoaded
|
|
170
|
-
? undefined
|
|
171
|
-
: async () => {
|
|
172
|
-
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
173
|
-
await Promise.all([import("./wgsl/fire.vertex.js"), import("./wgsl/fire.fragment.js")]);
|
|
174
|
-
}
|
|
175
|
-
else {
|
|
176
|
-
await Promise.all([import("./fire.vertex.js"), import("./fire.fragment.js")]);
|
|
177
|
-
}
|
|
178
|
-
this._shadersLoaded = true;
|
|
179
|
-
},
|
|
180
|
-
}, engine), defines, this._materialContext);
|
|
181
|
-
}
|
|
182
|
-
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
|
183
|
-
return false;
|
|
184
|
-
}
|
|
185
|
-
defines._renderId = scene.getRenderId();
|
|
186
|
-
drawWrapper._wasPreviouslyReady = true;
|
|
187
|
-
drawWrapper._wasPreviouslyUsingInstances = !!useInstances;
|
|
188
|
-
return true;
|
|
189
|
-
}
|
|
190
|
-
bindForSubMesh(world, mesh, subMesh) {
|
|
191
|
-
const scene = this.getScene();
|
|
192
|
-
const defines = subMesh.materialDefines;
|
|
193
|
-
if (!defines) {
|
|
194
|
-
return;
|
|
195
|
-
}
|
|
196
|
-
const effect = subMesh.effect;
|
|
197
|
-
if (!effect) {
|
|
198
|
-
return;
|
|
199
|
-
}
|
|
200
|
-
this._activeEffect = effect;
|
|
201
|
-
// Matrices
|
|
202
|
-
this.bindOnlyWorldMatrix(world);
|
|
203
|
-
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
204
|
-
// Bones
|
|
205
|
-
BindBonesParameters(mesh, this._activeEffect);
|
|
206
|
-
if (this._mustRebind(scene, effect, subMesh)) {
|
|
207
|
-
// Textures
|
|
208
|
-
if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
|
|
209
|
-
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
|
|
210
|
-
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
|
|
211
|
-
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
|
|
212
|
-
this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
|
|
213
|
-
this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
|
|
333
|
+
clone(name) {
|
|
334
|
+
return SerializationHelper.Clone(() => new _a(name, this.getScene()), this);
|
|
214
335
|
}
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
336
|
+
serialize() {
|
|
337
|
+
const serializationObject = super.serialize();
|
|
338
|
+
serializationObject.customType = "BABYLON.FireMaterial";
|
|
339
|
+
serializationObject.diffuseColor = this.diffuseColor.asArray();
|
|
340
|
+
serializationObject.speed = this.speed;
|
|
341
|
+
if (this._diffuseTexture) {
|
|
342
|
+
serializationObject._diffuseTexture = this._diffuseTexture.serialize();
|
|
343
|
+
}
|
|
344
|
+
if (this._distortionTexture) {
|
|
345
|
+
serializationObject._distortionTexture = this._distortionTexture.serialize();
|
|
346
|
+
}
|
|
347
|
+
if (this._opacityTexture) {
|
|
348
|
+
serializationObject._opacityTexture = this._opacityTexture.serialize();
|
|
349
|
+
}
|
|
350
|
+
return serializationObject;
|
|
220
351
|
}
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
352
|
+
static Parse(source, scene, rootUrl) {
|
|
353
|
+
const material = new _a(source.name, scene);
|
|
354
|
+
material.diffuseColor = Color3.FromArray(source.diffuseColor);
|
|
355
|
+
material.speed = source.speed;
|
|
356
|
+
material.alpha = source.alpha;
|
|
357
|
+
material.id = source.id;
|
|
358
|
+
Tags.AddTagsTo(material, source.tags);
|
|
359
|
+
material.backFaceCulling = source.backFaceCulling;
|
|
360
|
+
material.wireframe = source.wireframe;
|
|
361
|
+
if (source._diffuseTexture) {
|
|
362
|
+
material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);
|
|
363
|
+
}
|
|
364
|
+
if (source._distortionTexture) {
|
|
365
|
+
material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);
|
|
366
|
+
}
|
|
367
|
+
if (source._opacityTexture) {
|
|
368
|
+
material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);
|
|
369
|
+
}
|
|
370
|
+
return material;
|
|
224
371
|
}
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
return results;
|
|
253
|
-
}
|
|
254
|
-
getActiveTextures() {
|
|
255
|
-
const activeTextures = super.getActiveTextures();
|
|
256
|
-
if (this._diffuseTexture) {
|
|
257
|
-
activeTextures.push(this._diffuseTexture);
|
|
258
|
-
}
|
|
259
|
-
if (this._distortionTexture) {
|
|
260
|
-
activeTextures.push(this._distortionTexture);
|
|
261
|
-
}
|
|
262
|
-
if (this._opacityTexture) {
|
|
263
|
-
activeTextures.push(this._opacityTexture);
|
|
264
|
-
}
|
|
265
|
-
return activeTextures;
|
|
266
|
-
}
|
|
267
|
-
hasTexture(texture) {
|
|
268
|
-
if (super.hasTexture(texture)) {
|
|
269
|
-
return true;
|
|
270
|
-
}
|
|
271
|
-
if (this._diffuseTexture === texture) {
|
|
272
|
-
return true;
|
|
273
|
-
}
|
|
274
|
-
if (this._distortionTexture === texture) {
|
|
275
|
-
return true;
|
|
276
|
-
}
|
|
277
|
-
if (this._opacityTexture === texture) {
|
|
278
|
-
return true;
|
|
279
|
-
}
|
|
280
|
-
return false;
|
|
281
|
-
}
|
|
282
|
-
getClassName() {
|
|
283
|
-
return "FireMaterial";
|
|
284
|
-
}
|
|
285
|
-
dispose(forceDisposeEffect) {
|
|
286
|
-
if (this._diffuseTexture) {
|
|
287
|
-
this._diffuseTexture.dispose();
|
|
288
|
-
}
|
|
289
|
-
if (this._distortionTexture) {
|
|
290
|
-
this._distortionTexture.dispose();
|
|
291
|
-
}
|
|
292
|
-
super.dispose(forceDisposeEffect);
|
|
293
|
-
}
|
|
294
|
-
clone(name) {
|
|
295
|
-
return SerializationHelper.Clone(() => new FireMaterial(name, this.getScene()), this);
|
|
296
|
-
}
|
|
297
|
-
serialize() {
|
|
298
|
-
const serializationObject = super.serialize();
|
|
299
|
-
serializationObject.customType = "BABYLON.FireMaterial";
|
|
300
|
-
serializationObject.diffuseColor = this.diffuseColor.asArray();
|
|
301
|
-
serializationObject.speed = this.speed;
|
|
302
|
-
if (this._diffuseTexture) {
|
|
303
|
-
serializationObject._diffuseTexture = this._diffuseTexture.serialize();
|
|
304
|
-
}
|
|
305
|
-
if (this._distortionTexture) {
|
|
306
|
-
serializationObject._distortionTexture = this._distortionTexture.serialize();
|
|
307
|
-
}
|
|
308
|
-
if (this._opacityTexture) {
|
|
309
|
-
serializationObject._opacityTexture = this._opacityTexture.serialize();
|
|
310
|
-
}
|
|
311
|
-
return serializationObject;
|
|
312
|
-
}
|
|
313
|
-
static Parse(source, scene, rootUrl) {
|
|
314
|
-
const material = new FireMaterial(source.name, scene);
|
|
315
|
-
material.diffuseColor = Color3.FromArray(source.diffuseColor);
|
|
316
|
-
material.speed = source.speed;
|
|
317
|
-
material.alpha = source.alpha;
|
|
318
|
-
material.id = source.id;
|
|
319
|
-
Tags.AddTagsTo(material, source.tags);
|
|
320
|
-
material.backFaceCulling = source.backFaceCulling;
|
|
321
|
-
material.wireframe = source.wireframe;
|
|
322
|
-
if (source._diffuseTexture) {
|
|
323
|
-
material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);
|
|
324
|
-
}
|
|
325
|
-
if (source._distortionTexture) {
|
|
326
|
-
material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);
|
|
327
|
-
}
|
|
328
|
-
if (source._opacityTexture) {
|
|
329
|
-
material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);
|
|
330
|
-
}
|
|
331
|
-
return material;
|
|
332
|
-
}
|
|
333
|
-
}
|
|
334
|
-
__decorate([
|
|
335
|
-
serializeAsTexture("diffuseTexture")
|
|
336
|
-
], FireMaterial.prototype, "_diffuseTexture", void 0);
|
|
337
|
-
__decorate([
|
|
338
|
-
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
339
|
-
], FireMaterial.prototype, "diffuseTexture", void 0);
|
|
340
|
-
__decorate([
|
|
341
|
-
serializeAsTexture("distortionTexture")
|
|
342
|
-
], FireMaterial.prototype, "_distortionTexture", void 0);
|
|
343
|
-
__decorate([
|
|
344
|
-
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
345
|
-
], FireMaterial.prototype, "distortionTexture", void 0);
|
|
346
|
-
__decorate([
|
|
347
|
-
serializeAsTexture("opacityTexture")
|
|
348
|
-
], FireMaterial.prototype, "_opacityTexture", void 0);
|
|
349
|
-
__decorate([
|
|
350
|
-
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
351
|
-
], FireMaterial.prototype, "opacityTexture", void 0);
|
|
352
|
-
__decorate([
|
|
353
|
-
serializeAsColor3("diffuse")
|
|
354
|
-
], FireMaterial.prototype, "diffuseColor", void 0);
|
|
355
|
-
__decorate([
|
|
356
|
-
serialize()
|
|
357
|
-
], FireMaterial.prototype, "speed", void 0);
|
|
372
|
+
},
|
|
373
|
+
_FireMaterial_diffuseTexture_accessor_storage = new WeakMap(),
|
|
374
|
+
_FireMaterial_distortionTexture_accessor_storage = new WeakMap(),
|
|
375
|
+
_FireMaterial_opacityTexture_accessor_storage = new WeakMap(),
|
|
376
|
+
(() => {
|
|
377
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
|
|
378
|
+
__diffuseTexture_decorators = [serializeAsTexture("diffuseTexture")];
|
|
379
|
+
_diffuseTexture_decorators = [expandToProperty("_markAllSubMeshesAsTexturesDirty")];
|
|
380
|
+
__distortionTexture_decorators = [serializeAsTexture("distortionTexture")];
|
|
381
|
+
_distortionTexture_decorators = [expandToProperty("_markAllSubMeshesAsTexturesDirty")];
|
|
382
|
+
__opacityTexture_decorators = [serializeAsTexture("opacityTexture")];
|
|
383
|
+
_opacityTexture_decorators = [expandToProperty("_markAllSubMeshesAsTexturesDirty")];
|
|
384
|
+
_diffuseColor_decorators = [serializeAsColor3("diffuse")];
|
|
385
|
+
_speed_decorators = [serialize()];
|
|
386
|
+
__esDecorate(_a, null, _diffuseTexture_decorators, { kind: "accessor", name: "diffuseTexture", static: false, private: false, access: { has: obj => "diffuseTexture" in obj, get: obj => obj.diffuseTexture, set: (obj, value) => { obj.diffuseTexture = value; } }, metadata: _metadata }, _diffuseTexture_initializers, _diffuseTexture_extraInitializers);
|
|
387
|
+
__esDecorate(_a, null, _distortionTexture_decorators, { kind: "accessor", name: "distortionTexture", static: false, private: false, access: { has: obj => "distortionTexture" in obj, get: obj => obj.distortionTexture, set: (obj, value) => { obj.distortionTexture = value; } }, metadata: _metadata }, _distortionTexture_initializers, _distortionTexture_extraInitializers);
|
|
388
|
+
__esDecorate(_a, null, _opacityTexture_decorators, { kind: "accessor", name: "opacityTexture", static: false, private: false, access: { has: obj => "opacityTexture" in obj, get: obj => obj.opacityTexture, set: (obj, value) => { obj.opacityTexture = value; } }, metadata: _metadata }, _opacityTexture_initializers, _opacityTexture_extraInitializers);
|
|
389
|
+
__esDecorate(null, null, __diffuseTexture_decorators, { kind: "field", name: "_diffuseTexture", static: false, private: false, access: { has: obj => "_diffuseTexture" in obj, get: obj => obj._diffuseTexture, set: (obj, value) => { obj._diffuseTexture = value; } }, metadata: _metadata }, __diffuseTexture_initializers, __diffuseTexture_extraInitializers);
|
|
390
|
+
__esDecorate(null, null, __distortionTexture_decorators, { kind: "field", name: "_distortionTexture", static: false, private: false, access: { has: obj => "_distortionTexture" in obj, get: obj => obj._distortionTexture, set: (obj, value) => { obj._distortionTexture = value; } }, metadata: _metadata }, __distortionTexture_initializers, __distortionTexture_extraInitializers);
|
|
391
|
+
__esDecorate(null, null, __opacityTexture_decorators, { kind: "field", name: "_opacityTexture", static: false, private: false, access: { has: obj => "_opacityTexture" in obj, get: obj => obj._opacityTexture, set: (obj, value) => { obj._opacityTexture = value; } }, metadata: _metadata }, __opacityTexture_initializers, __opacityTexture_extraInitializers);
|
|
392
|
+
__esDecorate(null, null, _diffuseColor_decorators, { kind: "field", name: "diffuseColor", static: false, private: false, access: { has: obj => "diffuseColor" in obj, get: obj => obj.diffuseColor, set: (obj, value) => { obj.diffuseColor = value; } }, metadata: _metadata }, _diffuseColor_initializers, _diffuseColor_extraInitializers);
|
|
393
|
+
__esDecorate(null, null, _speed_decorators, { kind: "field", name: "speed", static: false, private: false, access: { has: obj => "speed" in obj, get: obj => obj.speed, set: (obj, value) => { obj.speed = value; } }, metadata: _metadata }, _speed_initializers, _speed_extraInitializers);
|
|
394
|
+
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
395
|
+
})(),
|
|
396
|
+
_a;
|
|
397
|
+
})();
|
|
398
|
+
export { FireMaterial };
|
|
358
399
|
RegisterClass("BABYLON.FireMaterial", FireMaterial);
|
|
359
400
|
//# sourceMappingURL=fireMaterial.js.map
|