@babylonjs/materials 5.0.0-rc.7 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.d.ts +17 -17
- package/cell/cell.fragment.js +20 -20
- package/cell/cell.vertex.d.ts +18 -18
- package/cell/cell.vertex.js +21 -21
- package/cell/cellMaterial.d.ts +37 -37
- package/cell/cellMaterial.js +304 -304
- package/cell/index.d.ts +1 -1
- package/cell/index.js +1 -1
- package/custom/customMaterial.d.ts +69 -69
- package/custom/customMaterial.js +216 -216
- package/custom/index.d.ts +2 -2
- package/custom/index.js +2 -2
- package/custom/pbrCustomMaterial.d.ts +71 -71
- package/custom/pbrCustomMaterial.js +241 -241
- package/fire/fire.fragment.d.ts +11 -11
- package/fire/fire.fragment.js +14 -14
- package/fire/fire.vertex.d.ts +15 -15
- package/fire/fire.vertex.js +18 -18
- package/fire/fireMaterial.d.ts +38 -38
- package/fire/fireMaterial.js +342 -342
- package/fire/index.d.ts +1 -1
- package/fire/index.js +1 -1
- package/fur/fur.fragment.d.ts +17 -17
- package/fur/fur.fragment.js +20 -20
- package/fur/fur.vertex.d.ts +18 -18
- package/fur/fur.vertex.js +21 -21
- package/fur/furMaterial.d.ts +56 -56
- package/fur/furMaterial.js +500 -500
- package/fur/index.d.ts +1 -1
- package/fur/index.js +1 -1
- package/gradient/gradient.fragment.d.ts +17 -17
- package/gradient/gradient.fragment.js +20 -20
- package/gradient/gradient.vertex.d.ts +18 -18
- package/gradient/gradient.vertex.js +21 -21
- package/gradient/gradientMaterial.d.ts +37 -37
- package/gradient/gradientMaterial.js +275 -275
- package/gradient/index.d.ts +1 -1
- package/gradient/index.js +1 -1
- package/grid/grid.fragment.d.ts +8 -8
- package/grid/grid.fragment.js +11 -11
- package/grid/grid.vertex.d.ts +9 -9
- package/grid/grid.vertex.js +12 -12
- package/grid/gridMaterial.d.ts +77 -77
- package/grid/gridMaterial.js +276 -276
- package/grid/index.d.ts +1 -1
- package/grid/index.js +1 -1
- package/index.d.ts +15 -15
- package/index.js +15 -15
- package/lava/index.d.ts +1 -1
- package/lava/index.js +1 -1
- package/lava/lava.fragment.d.ts +17 -17
- package/lava/lava.fragment.js +20 -20
- package/lava/lava.vertex.d.ts +18 -18
- package/lava/lava.vertex.js +21 -21
- package/lava/lavaMaterial.d.ts +45 -45
- package/lava/lavaMaterial.js +394 -394
- package/legacy/legacy-cell.d.ts +1 -1
- package/legacy/legacy-cell.js +12 -12
- package/legacy/legacy-custom.d.ts +1 -1
- package/legacy/legacy-custom.js +12 -12
- package/legacy/legacy-fire.d.ts +1 -1
- package/legacy/legacy-fire.js +12 -12
- package/legacy/legacy-fur.d.ts +1 -1
- package/legacy/legacy-fur.js +12 -12
- package/legacy/legacy-gradient.d.ts +1 -1
- package/legacy/legacy-gradient.js +12 -12
- package/legacy/legacy-grid.d.ts +1 -1
- package/legacy/legacy-grid.js +12 -12
- package/legacy/legacy-lava.d.ts +1 -1
- package/legacy/legacy-lava.js +12 -12
- package/legacy/legacy-mix.d.ts +1 -1
- package/legacy/legacy-mix.js +12 -12
- package/legacy/legacy-normal.d.ts +1 -1
- package/legacy/legacy-normal.js +12 -12
- package/legacy/legacy-shadowOnly.d.ts +1 -1
- package/legacy/legacy-shadowOnly.js +12 -12
- package/legacy/legacy-simple.d.ts +1 -1
- package/legacy/legacy-simple.js +12 -12
- package/legacy/legacy-sky.d.ts +1 -1
- package/legacy/legacy-sky.js +12 -12
- package/legacy/legacy-terrain.d.ts +1 -1
- package/legacy/legacy-terrain.js +12 -12
- package/legacy/legacy-triPlanar.d.ts +1 -1
- package/legacy/legacy-triPlanar.js +12 -12
- package/legacy/legacy-water.d.ts +1 -1
- package/legacy/legacy-water.js +12 -12
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +15 -15
- package/mix/index.d.ts +1 -1
- package/mix/index.js +1 -1
- package/mix/mix.fragment.d.ts +17 -17
- package/mix/mix.fragment.js +20 -20
- package/mix/mix.vertex.d.ts +18 -18
- package/mix/mix.vertex.js +21 -21
- package/mix/mixMaterial.d.ts +65 -65
- package/mix/mixMaterial.js +510 -510
- package/normal/index.d.ts +1 -1
- package/normal/index.js +1 -1
- package/normal/normal.fragment.d.ts +17 -17
- package/normal/normal.fragment.js +20 -20
- package/normal/normal.vertex.d.ts +18 -18
- package/normal/normal.vertex.js +21 -21
- package/normal/normalMaterial.d.ts +36 -36
- package/normal/normalMaterial.js +336 -336
- package/package.json +2 -2
- package/shadowOnly/index.d.ts +1 -1
- package/shadowOnly/index.js +1 -1
- package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
- package/shadowOnly/shadowOnly.fragment.js +19 -19
- package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
- package/shadowOnly/shadowOnly.vertex.js +21 -21
- package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
- package/shadowOnly/shadowOnlyMaterial.js +254 -254
- package/simple/index.d.ts +1 -1
- package/simple/index.js +1 -1
- package/simple/simple.fragment.d.ts +17 -17
- package/simple/simple.fragment.js +20 -20
- package/simple/simple.vertex.d.ts +18 -18
- package/simple/simple.vertex.js +21 -21
- package/simple/simpleMaterial.d.ts +35 -35
- package/simple/simpleMaterial.js +295 -295
- package/sky/index.d.ts +1 -1
- package/sky/index.js +1 -1
- package/sky/sky.fragment.d.ts +10 -10
- package/sky/sky.fragment.js +13 -13
- package/sky/sky.vertex.d.ts +9 -9
- package/sky/sky.vertex.js +12 -12
- package/sky/skyMaterial.d.ts +146 -146
- package/sky/skyMaterial.js +359 -359
- package/terrain/index.d.ts +1 -1
- package/terrain/index.js +1 -1
- package/terrain/terrain.fragment.d.ts +17 -17
- package/terrain/terrain.fragment.js +20 -20
- package/terrain/terrain.vertex.d.ts +18 -18
- package/terrain/terrain.vertex.js +21 -21
- package/terrain/terrainMaterial.d.ts +50 -50
- package/terrain/terrainMaterial.js +426 -426
- package/triPlanar/index.d.ts +1 -1
- package/triPlanar/index.js +1 -1
- package/triPlanar/triPlanarMaterial.d.ts +49 -49
- package/triPlanar/triPlanarMaterial.js +403 -403
- package/triPlanar/triplanar.fragment.d.ts +17 -17
- package/triPlanar/triplanar.fragment.js +20 -20
- package/triPlanar/triplanar.vertex.d.ts +18 -18
- package/triPlanar/triplanar.vertex.js +21 -21
- package/water/index.d.ts +1 -1
- package/water/index.js +1 -1
- package/water/water.fragment.d.ts +19 -19
- package/water/water.fragment.js +22 -22
- package/water/water.vertex.d.ts +20 -20
- package/water/water.vertex.js +23 -23
- package/water/waterMaterial.d.ts +135 -135
- package/water/waterMaterial.js +736 -736
package/fur/furMaterial.js
CHANGED
@@ -1,501 +1,501 @@
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import { __decorate, __extends } from "tslib";
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import { serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Tags } from "@babylonjs/core/Misc/tags.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
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import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
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import "./fur.fragment
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import "./fur.vertex
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var FurMaterialDefines = /** @class */ (function (_super) {
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__extends(FurMaterialDefines, _super);
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function FurMaterialDefines() {
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var _this = _super.call(this) || this;
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_this.DIFFUSE = false;
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_this.HEIGHTMAP = false;
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_this.CLIPPLANE = false;
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_this.CLIPPLANE2 = false;
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_this.CLIPPLANE3 = false;
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_this.CLIPPLANE4 = false;
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_this.CLIPPLANE5 = false;
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_this.CLIPPLANE6 = false;
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_this.ALPHATEST = false;
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_this.DEPTHPREPASS = false;
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_this.POINTSIZE = false;
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_this.FOG = false;
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_this.NORMAL = false;
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_this.UV1 = false;
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_this.UV2 = false;
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_this.VERTEXCOLOR = false;
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_this.VERTEXALPHA = false;
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_this.NUM_BONE_INFLUENCERS = 0;
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_this.BonesPerMesh = 0;
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_this.INSTANCES = false;
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_this.INSTANCESCOLOR = false;
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_this.HIGHLEVEL = false;
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_this.IMAGEPROCESSINGPOSTPROCESS = false;
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_this.SKIPFINALCOLORCLAMP = false;
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_this.rebuild();
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return _this;
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}
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return FurMaterialDefines;
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}(MaterialDefines));
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var FurMaterial = /** @class */ (function (_super) {
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__extends(FurMaterial, _super);
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function FurMaterial(name, scene) {
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var _this = _super.call(this, name, scene) || this;
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_this.diffuseColor = new Color3(1, 1, 1);
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_this.furLength = 1;
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_this.furAngle = 0;
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_this.furColor = new Color3(0.44, 0.21, 0.02);
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_this.furOffset = 0.0;
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_this.furSpacing = 12;
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_this.furGravity = new Vector3(0, 0, 0);
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_this.furSpeed = 100;
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_this.furDensity = 20;
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_this.furOcclusion = 0.0;
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_this._disableLighting = false;
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_this._maxSimultaneousLights = 4;
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_this.highLevelFur = true;
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_this._furTime = 0;
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return _this;
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}
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Object.defineProperty(FurMaterial.prototype, "furTime", {
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get: function () {
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return this._furTime;
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},
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set: function (furTime) {
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this._furTime = furTime;
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},
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enumerable: false,
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configurable: true
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});
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FurMaterial.prototype.needAlphaBlending = function () {
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return this.alpha < 1.0;
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};
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FurMaterial.prototype.needAlphaTesting = function () {
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return false;
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};
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FurMaterial.prototype.getAlphaTestTexture = function () {
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return null;
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};
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FurMaterial.prototype.updateFur = function () {
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for (var i = 1; i < this._meshes.length; i++) {
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var offsetFur = this._meshes[i].material;
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offsetFur.furLength = this.furLength;
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offsetFur.furAngle = this.furAngle;
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offsetFur.furGravity = this.furGravity;
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offsetFur.furSpacing = this.furSpacing;
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offsetFur.furSpeed = this.furSpeed;
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offsetFur.furColor = this.furColor;
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offsetFur.diffuseTexture = this.diffuseTexture;
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offsetFur.furTexture = this.furTexture;
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offsetFur.highLevelFur = this.highLevelFur;
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offsetFur.furTime = this.furTime;
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offsetFur.furDensity = this.furDensity;
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}
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};
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// Methods
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FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
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if (this.isFrozen) {
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if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
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return true;
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}
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}
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if (!subMesh.materialDefines) {
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subMesh.materialDefines = new FurMaterialDefines();
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}
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var defines = subMesh.materialDefines;
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var scene = this.getScene();
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if (this._isReadyForSubMesh(subMesh)) {
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return true;
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}
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var engine = scene.getEngine();
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// Textures
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if (defines._areTexturesDirty) {
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if (scene.texturesEnabled) {
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if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
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if (!this.diffuseTexture.isReady()) {
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return false;
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}
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else {
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defines._needUVs = true;
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defines.DIFFUSE = true;
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}
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}
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if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
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if (!this.heightTexture.isReady()) {
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return false;
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}
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else {
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defines._needUVs = true;
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defines.HEIGHTMAP = true;
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}
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}
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}
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}
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// High level
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if (this.highLevelFur !== defines.HIGHLEVEL) {
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defines.HIGHLEVEL = true;
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defines.markAsUnprocessed();
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}
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// Misc.
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MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
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// Lights
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defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
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// Values that need to be evaluated on every frame
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MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
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// Attribs
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MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
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// Get correct effect
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if (defines.isDirty) {
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defines.markAsProcessed();
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scene.resetCachedMaterial();
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// Fallbacks
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var fallbacks = new EffectFallbacks();
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if (defines.FOG) {
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fallbacks.addFallback(1, "FOG");
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}
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MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
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if (defines.NUM_BONE_INFLUENCERS > 0) {
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fallbacks.addCPUSkinningFallback(0, mesh);
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}
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defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
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//Attributes
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var attribs = [VertexBuffer.PositionKind];
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if (defines.NORMAL) {
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attribs.push(VertexBuffer.NormalKind);
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}
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if (defines.UV1) {
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attribs.push(VertexBuffer.UVKind);
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}
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if (defines.UV2) {
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attribs.push(VertexBuffer.UV2Kind);
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}
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if (defines.VERTEXCOLOR) {
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attribs.push(VertexBuffer.ColorKind);
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}
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MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
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MaterialHelper.PrepareAttributesForInstances(attribs, defines);
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// Legacy browser patch
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var shaderName = "fur";
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var join = defines.toString();
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var uniforms = [
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"world",
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"view",
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"viewProjection",
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"vEyePosition",
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"vLightsType",
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"vDiffuseColor",
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"vFogInfos",
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"vFogColor",
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"pointSize",
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"vDiffuseInfos",
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"mBones",
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"vClipPlane",
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"vClipPlane2",
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"vClipPlane3",
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"vClipPlane4",
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"vClipPlane5",
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"vClipPlane6",
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"diffuseMatrix",
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"furLength",
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"furAngle",
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"furColor",
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"furOffset",
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"furGravity",
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"furTime",
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"furSpacing",
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"furDensity",
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"furOcclusion",
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];
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var samplers = ["diffuseSampler", "heightTexture", "furTexture"];
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var uniformBuffers = new Array();
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MaterialHelper.PrepareUniformsAndSamplersList({
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uniformsNames: uniforms,
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uniformBuffersNames: uniformBuffers,
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samplers: samplers,
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defines: defines,
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maxSimultaneousLights: this.maxSimultaneousLights,
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});
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subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
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attributes: attribs,
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uniformsNames: uniforms,
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uniformBuffersNames: uniformBuffers,
|
233
|
-
samplers: samplers,
|
234
|
-
defines: join,
|
235
|
-
fallbacks: fallbacks,
|
236
|
-
onCompiled: this.onCompiled,
|
237
|
-
onError: this.onError,
|
238
|
-
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
|
239
|
-
}, engine), defines, this._materialContext);
|
240
|
-
}
|
241
|
-
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
242
|
-
return false;
|
243
|
-
}
|
244
|
-
defines._renderId = scene.getRenderId();
|
245
|
-
subMesh.effect._wasPreviouslyReady = true;
|
246
|
-
return true;
|
247
|
-
};
|
248
|
-
FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
|
249
|
-
var scene = this.getScene();
|
250
|
-
var defines = subMesh.materialDefines;
|
251
|
-
if (!defines) {
|
252
|
-
return;
|
253
|
-
}
|
254
|
-
var effect = subMesh.effect;
|
255
|
-
if (!effect) {
|
256
|
-
return;
|
257
|
-
}
|
258
|
-
this._activeEffect = effect;
|
259
|
-
// Matrices
|
260
|
-
this.bindOnlyWorldMatrix(world);
|
261
|
-
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
262
|
-
// Bones
|
263
|
-
MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
|
264
|
-
if (scene.getCachedMaterial() !== this) {
|
265
|
-
// Textures
|
266
|
-
if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
|
267
|
-
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
|
268
|
-
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
|
269
|
-
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
|
270
|
-
}
|
271
|
-
if (this._heightTexture) {
|
272
|
-
this._activeEffect.setTexture("heightTexture", this._heightTexture);
|
273
|
-
}
|
274
|
-
// Clip plane
|
275
|
-
MaterialHelper.BindClipPlane(this._activeEffect, scene);
|
276
|
-
// Point size
|
277
|
-
if (this.pointsCloud) {
|
278
|
-
this._activeEffect.setFloat("pointSize", this.pointSize);
|
279
|
-
}
|
280
|
-
scene.bindEyePosition(effect);
|
281
|
-
}
|
282
|
-
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
283
|
-
if (scene.lightsEnabled && !this.disableLighting) {
|
284
|
-
MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
|
285
|
-
}
|
286
|
-
// View
|
287
|
-
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
288
|
-
this._activeEffect.setMatrix("view", scene.getViewMatrix());
|
289
|
-
}
|
290
|
-
// Fog
|
291
|
-
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
|
292
|
-
this._activeEffect.setFloat("furLength", this.furLength);
|
293
|
-
this._activeEffect.setFloat("furAngle", this.furAngle);
|
294
|
-
this._activeEffect.setColor4("furColor", this.furColor, 1.0);
|
295
|
-
if (this.highLevelFur) {
|
296
|
-
this._activeEffect.setVector3("furGravity", this.furGravity);
|
297
|
-
this._activeEffect.setFloat("furOffset", this.furOffset);
|
298
|
-
this._activeEffect.setFloat("furSpacing", this.furSpacing);
|
299
|
-
this._activeEffect.setFloat("furDensity", this.furDensity);
|
300
|
-
this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
|
301
|
-
this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
|
302
|
-
this._activeEffect.setFloat("furTime", this._furTime);
|
303
|
-
this._activeEffect.setTexture("furTexture", this.furTexture);
|
304
|
-
}
|
305
|
-
this._afterBind(mesh, this._activeEffect);
|
306
|
-
};
|
307
|
-
FurMaterial.prototype.getAnimatables = function () {
|
308
|
-
var results = [];
|
309
|
-
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
310
|
-
results.push(this.diffuseTexture);
|
311
|
-
}
|
312
|
-
if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
|
313
|
-
results.push(this.heightTexture);
|
314
|
-
}
|
315
|
-
return results;
|
316
|
-
};
|
317
|
-
FurMaterial.prototype.getActiveTextures = function () {
|
318
|
-
var activeTextures = _super.prototype.getActiveTextures.call(this);
|
319
|
-
if (this._diffuseTexture) {
|
320
|
-
activeTextures.push(this._diffuseTexture);
|
321
|
-
}
|
322
|
-
if (this._heightTexture) {
|
323
|
-
activeTextures.push(this._heightTexture);
|
324
|
-
}
|
325
|
-
return activeTextures;
|
326
|
-
};
|
327
|
-
FurMaterial.prototype.hasTexture = function (texture) {
|
328
|
-
if (_super.prototype.hasTexture.call(this, texture)) {
|
329
|
-
return true;
|
330
|
-
}
|
331
|
-
if (this.diffuseTexture === texture) {
|
332
|
-
return true;
|
333
|
-
}
|
334
|
-
if (this._heightTexture === texture) {
|
335
|
-
return true;
|
336
|
-
}
|
337
|
-
return false;
|
338
|
-
};
|
339
|
-
FurMaterial.prototype.dispose = function (forceDisposeEffect) {
|
340
|
-
if (this.diffuseTexture) {
|
341
|
-
this.diffuseTexture.dispose();
|
342
|
-
}
|
343
|
-
if (this._meshes) {
|
344
|
-
for (var i = 1; i < this._meshes.length; i++) {
|
345
|
-
var mat = this._meshes[i].material;
|
346
|
-
if (mat) {
|
347
|
-
mat.dispose(forceDisposeEffect);
|
348
|
-
}
|
349
|
-
this._meshes[i].dispose();
|
350
|
-
}
|
351
|
-
}
|
352
|
-
_super.prototype.dispose.call(this, forceDisposeEffect);
|
353
|
-
};
|
354
|
-
FurMaterial.prototype.clone = function (name) {
|
355
|
-
var _this = this;
|
356
|
-
return SerializationHelper.Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
|
357
|
-
};
|
358
|
-
FurMaterial.prototype.serialize = function () {
|
359
|
-
var serializationObject = _super.prototype.serialize.call(this);
|
360
|
-
serializationObject.customType = "BABYLON.FurMaterial";
|
361
|
-
if (this._meshes) {
|
362
|
-
serializationObject.sourceMeshName = this._meshes[0].name;
|
363
|
-
serializationObject.quality = this._meshes.length;
|
364
|
-
}
|
365
|
-
return serializationObject;
|
366
|
-
};
|
367
|
-
FurMaterial.prototype.getClassName = function () {
|
368
|
-
return "FurMaterial";
|
369
|
-
};
|
370
|
-
// Statics
|
371
|
-
FurMaterial.Parse = function (source, scene, rootUrl) {
|
372
|
-
var material = SerializationHelper.Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
|
373
|
-
if (source.sourceMeshName && material.highLevelFur) {
|
374
|
-
scene.executeWhenReady(function () {
|
375
|
-
var sourceMesh = scene.getMeshByName(source.sourceMeshName);
|
376
|
-
if (sourceMesh) {
|
377
|
-
var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
|
378
|
-
material.furTexture = furTexture;
|
379
|
-
FurMaterial.FurifyMesh(sourceMesh, source.quality);
|
380
|
-
}
|
381
|
-
});
|
382
|
-
}
|
383
|
-
return material;
|
384
|
-
};
|
385
|
-
FurMaterial.GenerateTexture = function (name, scene) {
|
386
|
-
// Generate fur textures
|
387
|
-
var texture = new DynamicTexture("FurTexture " + name, 256, scene, true);
|
388
|
-
var context = texture.getContext();
|
389
|
-
for (var i = 0; i < 20000; ++i) {
|
390
|
-
context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
|
391
|
-
context.fillRect(Math.random() * texture.getSize().width, Math.random() * texture.getSize().height, 2, 2);
|
392
|
-
}
|
393
|
-
texture.update(false);
|
394
|
-
texture.wrapU = Texture.WRAP_ADDRESSMODE;
|
395
|
-
texture.wrapV = Texture.WRAP_ADDRESSMODE;
|
396
|
-
return texture;
|
397
|
-
};
|
398
|
-
// Creates and returns an array of meshes used as shells for the Fur Material
|
399
|
-
// that can be disposed later in your code
|
400
|
-
// The quality is in interval [0, 100]
|
401
|
-
FurMaterial.FurifyMesh = function (sourceMesh, quality) {
|
402
|
-
var meshes = [sourceMesh];
|
403
|
-
var mat = sourceMesh.material;
|
404
|
-
var i;
|
405
|
-
if (!(mat instanceof FurMaterial)) {
|
406
|
-
throw "The material of the source mesh must be a Fur Material";
|
407
|
-
}
|
408
|
-
for (i = 1; i < quality; i++) {
|
409
|
-
var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
|
410
|
-
sourceMesh.getScene().materials.pop();
|
411
|
-
Tags.EnableFor(offsetFur);
|
412
|
-
Tags.AddTagsTo(offsetFur, "furShellMaterial");
|
413
|
-
offsetFur.furLength = mat.furLength;
|
414
|
-
offsetFur.furAngle = mat.furAngle;
|
415
|
-
offsetFur.furGravity = mat.furGravity;
|
416
|
-
offsetFur.furSpacing = mat.furSpacing;
|
417
|
-
offsetFur.furSpeed = mat.furSpeed;
|
418
|
-
offsetFur.furColor = mat.furColor;
|
419
|
-
offsetFur.diffuseTexture = mat.diffuseTexture;
|
420
|
-
offsetFur.furOffset = i / quality;
|
421
|
-
offsetFur.furTexture = mat.furTexture;
|
422
|
-
offsetFur.highLevelFur = mat.highLevelFur;
|
423
|
-
offsetFur.furTime = mat.furTime;
|
424
|
-
offsetFur.furDensity = mat.furDensity;
|
425
|
-
var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
|
426
|
-
offsetMesh.material = offsetFur;
|
427
|
-
offsetMesh.skeleton = sourceMesh.skeleton;
|
428
|
-
offsetMesh.position = Vector3.Zero();
|
429
|
-
meshes.push(offsetMesh);
|
430
|
-
}
|
431
|
-
for (i = 1; i < meshes.length; i++) {
|
432
|
-
meshes[i].parent = sourceMesh;
|
433
|
-
}
|
434
|
-
sourceMesh.material._meshes = meshes;
|
435
|
-
return meshes;
|
436
|
-
};
|
437
|
-
__decorate([
|
438
|
-
serializeAsTexture("diffuseTexture")
|
439
|
-
], FurMaterial.prototype, "_diffuseTexture", void 0);
|
440
|
-
__decorate([
|
441
|
-
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
442
|
-
], FurMaterial.prototype, "diffuseTexture", void 0);
|
443
|
-
__decorate([
|
444
|
-
serializeAsTexture("heightTexture")
|
445
|
-
], FurMaterial.prototype, "_heightTexture", void 0);
|
446
|
-
__decorate([
|
447
|
-
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
448
|
-
], FurMaterial.prototype, "heightTexture", void 0);
|
449
|
-
__decorate([
|
450
|
-
serializeAsColor3()
|
451
|
-
], FurMaterial.prototype, "diffuseColor", void 0);
|
452
|
-
__decorate([
|
453
|
-
serialize()
|
454
|
-
], FurMaterial.prototype, "furLength", void 0);
|
455
|
-
__decorate([
|
456
|
-
serialize()
|
457
|
-
], FurMaterial.prototype, "furAngle", void 0);
|
458
|
-
__decorate([
|
459
|
-
serializeAsColor3()
|
460
|
-
], FurMaterial.prototype, "furColor", void 0);
|
461
|
-
__decorate([
|
462
|
-
serialize()
|
463
|
-
], FurMaterial.prototype, "furOffset", void 0);
|
464
|
-
__decorate([
|
465
|
-
serialize()
|
466
|
-
], FurMaterial.prototype, "furSpacing", void 0);
|
467
|
-
__decorate([
|
468
|
-
serializeAsVector3()
|
469
|
-
], FurMaterial.prototype, "furGravity", void 0);
|
470
|
-
__decorate([
|
471
|
-
serialize()
|
472
|
-
], FurMaterial.prototype, "furSpeed", void 0);
|
473
|
-
__decorate([
|
474
|
-
serialize()
|
475
|
-
], FurMaterial.prototype, "furDensity", void 0);
|
476
|
-
__decorate([
|
477
|
-
serialize()
|
478
|
-
], FurMaterial.prototype, "furOcclusion", void 0);
|
479
|
-
__decorate([
|
480
|
-
serialize("disableLighting")
|
481
|
-
], FurMaterial.prototype, "_disableLighting", void 0);
|
482
|
-
__decorate([
|
483
|
-
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
484
|
-
], FurMaterial.prototype, "disableLighting", void 0);
|
485
|
-
__decorate([
|
486
|
-
serialize("maxSimultaneousLights")
|
487
|
-
], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
|
488
|
-
__decorate([
|
489
|
-
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
490
|
-
], FurMaterial.prototype, "maxSimultaneousLights", void 0);
|
491
|
-
__decorate([
|
492
|
-
serialize()
|
493
|
-
], FurMaterial.prototype, "highLevelFur", void 0);
|
494
|
-
__decorate([
|
495
|
-
serialize()
|
496
|
-
], FurMaterial.prototype, "furTime", null);
|
497
|
-
return FurMaterial;
|
498
|
-
}(PushMaterial));
|
499
|
-
export { FurMaterial };
|
500
|
-
RegisterClass("BABYLON.FurMaterial", FurMaterial);
|
1
|
+
import { __decorate, __extends } from "tslib";
|
2
|
+
import { serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
|
3
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
4
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
5
|
+
import { Tags } from "@babylonjs/core/Misc/tags.js";
|
6
|
+
import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
7
|
+
import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
|
8
|
+
import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
|
9
|
+
import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
|
10
|
+
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
|
11
|
+
import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
|
12
|
+
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
13
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
14
|
+
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
15
|
+
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
|
16
|
+
import "./fur.fragment";
|
17
|
+
import "./fur.vertex";
|
18
|
+
var FurMaterialDefines = /** @class */ (function (_super) {
|
19
|
+
__extends(FurMaterialDefines, _super);
|
20
|
+
function FurMaterialDefines() {
|
21
|
+
var _this = _super.call(this) || this;
|
22
|
+
_this.DIFFUSE = false;
|
23
|
+
_this.HEIGHTMAP = false;
|
24
|
+
_this.CLIPPLANE = false;
|
25
|
+
_this.CLIPPLANE2 = false;
|
26
|
+
_this.CLIPPLANE3 = false;
|
27
|
+
_this.CLIPPLANE4 = false;
|
28
|
+
_this.CLIPPLANE5 = false;
|
29
|
+
_this.CLIPPLANE6 = false;
|
30
|
+
_this.ALPHATEST = false;
|
31
|
+
_this.DEPTHPREPASS = false;
|
32
|
+
_this.POINTSIZE = false;
|
33
|
+
_this.FOG = false;
|
34
|
+
_this.NORMAL = false;
|
35
|
+
_this.UV1 = false;
|
36
|
+
_this.UV2 = false;
|
37
|
+
_this.VERTEXCOLOR = false;
|
38
|
+
_this.VERTEXALPHA = false;
|
39
|
+
_this.NUM_BONE_INFLUENCERS = 0;
|
40
|
+
_this.BonesPerMesh = 0;
|
41
|
+
_this.INSTANCES = false;
|
42
|
+
_this.INSTANCESCOLOR = false;
|
43
|
+
_this.HIGHLEVEL = false;
|
44
|
+
_this.IMAGEPROCESSINGPOSTPROCESS = false;
|
45
|
+
_this.SKIPFINALCOLORCLAMP = false;
|
46
|
+
_this.rebuild();
|
47
|
+
return _this;
|
48
|
+
}
|
49
|
+
return FurMaterialDefines;
|
50
|
+
}(MaterialDefines));
|
51
|
+
var FurMaterial = /** @class */ (function (_super) {
|
52
|
+
__extends(FurMaterial, _super);
|
53
|
+
function FurMaterial(name, scene) {
|
54
|
+
var _this = _super.call(this, name, scene) || this;
|
55
|
+
_this.diffuseColor = new Color3(1, 1, 1);
|
56
|
+
_this.furLength = 1;
|
57
|
+
_this.furAngle = 0;
|
58
|
+
_this.furColor = new Color3(0.44, 0.21, 0.02);
|
59
|
+
_this.furOffset = 0.0;
|
60
|
+
_this.furSpacing = 12;
|
61
|
+
_this.furGravity = new Vector3(0, 0, 0);
|
62
|
+
_this.furSpeed = 100;
|
63
|
+
_this.furDensity = 20;
|
64
|
+
_this.furOcclusion = 0.0;
|
65
|
+
_this._disableLighting = false;
|
66
|
+
_this._maxSimultaneousLights = 4;
|
67
|
+
_this.highLevelFur = true;
|
68
|
+
_this._furTime = 0;
|
69
|
+
return _this;
|
70
|
+
}
|
71
|
+
Object.defineProperty(FurMaterial.prototype, "furTime", {
|
72
|
+
get: function () {
|
73
|
+
return this._furTime;
|
74
|
+
},
|
75
|
+
set: function (furTime) {
|
76
|
+
this._furTime = furTime;
|
77
|
+
},
|
78
|
+
enumerable: false,
|
79
|
+
configurable: true
|
80
|
+
});
|
81
|
+
FurMaterial.prototype.needAlphaBlending = function () {
|
82
|
+
return this.alpha < 1.0;
|
83
|
+
};
|
84
|
+
FurMaterial.prototype.needAlphaTesting = function () {
|
85
|
+
return false;
|
86
|
+
};
|
87
|
+
FurMaterial.prototype.getAlphaTestTexture = function () {
|
88
|
+
return null;
|
89
|
+
};
|
90
|
+
FurMaterial.prototype.updateFur = function () {
|
91
|
+
for (var i = 1; i < this._meshes.length; i++) {
|
92
|
+
var offsetFur = this._meshes[i].material;
|
93
|
+
offsetFur.furLength = this.furLength;
|
94
|
+
offsetFur.furAngle = this.furAngle;
|
95
|
+
offsetFur.furGravity = this.furGravity;
|
96
|
+
offsetFur.furSpacing = this.furSpacing;
|
97
|
+
offsetFur.furSpeed = this.furSpeed;
|
98
|
+
offsetFur.furColor = this.furColor;
|
99
|
+
offsetFur.diffuseTexture = this.diffuseTexture;
|
100
|
+
offsetFur.furTexture = this.furTexture;
|
101
|
+
offsetFur.highLevelFur = this.highLevelFur;
|
102
|
+
offsetFur.furTime = this.furTime;
|
103
|
+
offsetFur.furDensity = this.furDensity;
|
104
|
+
}
|
105
|
+
};
|
106
|
+
// Methods
|
107
|
+
FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
|
108
|
+
if (this.isFrozen) {
|
109
|
+
if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
|
110
|
+
return true;
|
111
|
+
}
|
112
|
+
}
|
113
|
+
if (!subMesh.materialDefines) {
|
114
|
+
subMesh.materialDefines = new FurMaterialDefines();
|
115
|
+
}
|
116
|
+
var defines = subMesh.materialDefines;
|
117
|
+
var scene = this.getScene();
|
118
|
+
if (this._isReadyForSubMesh(subMesh)) {
|
119
|
+
return true;
|
120
|
+
}
|
121
|
+
var engine = scene.getEngine();
|
122
|
+
// Textures
|
123
|
+
if (defines._areTexturesDirty) {
|
124
|
+
if (scene.texturesEnabled) {
|
125
|
+
if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
|
126
|
+
if (!this.diffuseTexture.isReady()) {
|
127
|
+
return false;
|
128
|
+
}
|
129
|
+
else {
|
130
|
+
defines._needUVs = true;
|
131
|
+
defines.DIFFUSE = true;
|
132
|
+
}
|
133
|
+
}
|
134
|
+
if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
|
135
|
+
if (!this.heightTexture.isReady()) {
|
136
|
+
return false;
|
137
|
+
}
|
138
|
+
else {
|
139
|
+
defines._needUVs = true;
|
140
|
+
defines.HEIGHTMAP = true;
|
141
|
+
}
|
142
|
+
}
|
143
|
+
}
|
144
|
+
}
|
145
|
+
// High level
|
146
|
+
if (this.highLevelFur !== defines.HIGHLEVEL) {
|
147
|
+
defines.HIGHLEVEL = true;
|
148
|
+
defines.markAsUnprocessed();
|
149
|
+
}
|
150
|
+
// Misc.
|
151
|
+
MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
|
152
|
+
// Lights
|
153
|
+
defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
|
154
|
+
// Values that need to be evaluated on every frame
|
155
|
+
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
|
156
|
+
// Attribs
|
157
|
+
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
|
158
|
+
// Get correct effect
|
159
|
+
if (defines.isDirty) {
|
160
|
+
defines.markAsProcessed();
|
161
|
+
scene.resetCachedMaterial();
|
162
|
+
// Fallbacks
|
163
|
+
var fallbacks = new EffectFallbacks();
|
164
|
+
if (defines.FOG) {
|
165
|
+
fallbacks.addFallback(1, "FOG");
|
166
|
+
}
|
167
|
+
MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
|
168
|
+
if (defines.NUM_BONE_INFLUENCERS > 0) {
|
169
|
+
fallbacks.addCPUSkinningFallback(0, mesh);
|
170
|
+
}
|
171
|
+
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
|
172
|
+
//Attributes
|
173
|
+
var attribs = [VertexBuffer.PositionKind];
|
174
|
+
if (defines.NORMAL) {
|
175
|
+
attribs.push(VertexBuffer.NormalKind);
|
176
|
+
}
|
177
|
+
if (defines.UV1) {
|
178
|
+
attribs.push(VertexBuffer.UVKind);
|
179
|
+
}
|
180
|
+
if (defines.UV2) {
|
181
|
+
attribs.push(VertexBuffer.UV2Kind);
|
182
|
+
}
|
183
|
+
if (defines.VERTEXCOLOR) {
|
184
|
+
attribs.push(VertexBuffer.ColorKind);
|
185
|
+
}
|
186
|
+
MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
|
187
|
+
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
|
188
|
+
// Legacy browser patch
|
189
|
+
var shaderName = "fur";
|
190
|
+
var join = defines.toString();
|
191
|
+
var uniforms = [
|
192
|
+
"world",
|
193
|
+
"view",
|
194
|
+
"viewProjection",
|
195
|
+
"vEyePosition",
|
196
|
+
"vLightsType",
|
197
|
+
"vDiffuseColor",
|
198
|
+
"vFogInfos",
|
199
|
+
"vFogColor",
|
200
|
+
"pointSize",
|
201
|
+
"vDiffuseInfos",
|
202
|
+
"mBones",
|
203
|
+
"vClipPlane",
|
204
|
+
"vClipPlane2",
|
205
|
+
"vClipPlane3",
|
206
|
+
"vClipPlane4",
|
207
|
+
"vClipPlane5",
|
208
|
+
"vClipPlane6",
|
209
|
+
"diffuseMatrix",
|
210
|
+
"furLength",
|
211
|
+
"furAngle",
|
212
|
+
"furColor",
|
213
|
+
"furOffset",
|
214
|
+
"furGravity",
|
215
|
+
"furTime",
|
216
|
+
"furSpacing",
|
217
|
+
"furDensity",
|
218
|
+
"furOcclusion",
|
219
|
+
];
|
220
|
+
var samplers = ["diffuseSampler", "heightTexture", "furTexture"];
|
221
|
+
var uniformBuffers = new Array();
|
222
|
+
MaterialHelper.PrepareUniformsAndSamplersList({
|
223
|
+
uniformsNames: uniforms,
|
224
|
+
uniformBuffersNames: uniformBuffers,
|
225
|
+
samplers: samplers,
|
226
|
+
defines: defines,
|
227
|
+
maxSimultaneousLights: this.maxSimultaneousLights,
|
228
|
+
});
|
229
|
+
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
|
230
|
+
attributes: attribs,
|
231
|
+
uniformsNames: uniforms,
|
232
|
+
uniformBuffersNames: uniformBuffers,
|
233
|
+
samplers: samplers,
|
234
|
+
defines: join,
|
235
|
+
fallbacks: fallbacks,
|
236
|
+
onCompiled: this.onCompiled,
|
237
|
+
onError: this.onError,
|
238
|
+
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
|
239
|
+
}, engine), defines, this._materialContext);
|
240
|
+
}
|
241
|
+
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
242
|
+
return false;
|
243
|
+
}
|
244
|
+
defines._renderId = scene.getRenderId();
|
245
|
+
subMesh.effect._wasPreviouslyReady = true;
|
246
|
+
return true;
|
247
|
+
};
|
248
|
+
FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
|
249
|
+
var scene = this.getScene();
|
250
|
+
var defines = subMesh.materialDefines;
|
251
|
+
if (!defines) {
|
252
|
+
return;
|
253
|
+
}
|
254
|
+
var effect = subMesh.effect;
|
255
|
+
if (!effect) {
|
256
|
+
return;
|
257
|
+
}
|
258
|
+
this._activeEffect = effect;
|
259
|
+
// Matrices
|
260
|
+
this.bindOnlyWorldMatrix(world);
|
261
|
+
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
262
|
+
// Bones
|
263
|
+
MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
|
264
|
+
if (scene.getCachedMaterial() !== this) {
|
265
|
+
// Textures
|
266
|
+
if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
|
267
|
+
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
|
268
|
+
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
|
269
|
+
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
|
270
|
+
}
|
271
|
+
if (this._heightTexture) {
|
272
|
+
this._activeEffect.setTexture("heightTexture", this._heightTexture);
|
273
|
+
}
|
274
|
+
// Clip plane
|
275
|
+
MaterialHelper.BindClipPlane(this._activeEffect, scene);
|
276
|
+
// Point size
|
277
|
+
if (this.pointsCloud) {
|
278
|
+
this._activeEffect.setFloat("pointSize", this.pointSize);
|
279
|
+
}
|
280
|
+
scene.bindEyePosition(effect);
|
281
|
+
}
|
282
|
+
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
283
|
+
if (scene.lightsEnabled && !this.disableLighting) {
|
284
|
+
MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
|
285
|
+
}
|
286
|
+
// View
|
287
|
+
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
288
|
+
this._activeEffect.setMatrix("view", scene.getViewMatrix());
|
289
|
+
}
|
290
|
+
// Fog
|
291
|
+
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
|
292
|
+
this._activeEffect.setFloat("furLength", this.furLength);
|
293
|
+
this._activeEffect.setFloat("furAngle", this.furAngle);
|
294
|
+
this._activeEffect.setColor4("furColor", this.furColor, 1.0);
|
295
|
+
if (this.highLevelFur) {
|
296
|
+
this._activeEffect.setVector3("furGravity", this.furGravity);
|
297
|
+
this._activeEffect.setFloat("furOffset", this.furOffset);
|
298
|
+
this._activeEffect.setFloat("furSpacing", this.furSpacing);
|
299
|
+
this._activeEffect.setFloat("furDensity", this.furDensity);
|
300
|
+
this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
|
301
|
+
this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
|
302
|
+
this._activeEffect.setFloat("furTime", this._furTime);
|
303
|
+
this._activeEffect.setTexture("furTexture", this.furTexture);
|
304
|
+
}
|
305
|
+
this._afterBind(mesh, this._activeEffect);
|
306
|
+
};
|
307
|
+
FurMaterial.prototype.getAnimatables = function () {
|
308
|
+
var results = [];
|
309
|
+
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
310
|
+
results.push(this.diffuseTexture);
|
311
|
+
}
|
312
|
+
if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
|
313
|
+
results.push(this.heightTexture);
|
314
|
+
}
|
315
|
+
return results;
|
316
|
+
};
|
317
|
+
FurMaterial.prototype.getActiveTextures = function () {
|
318
|
+
var activeTextures = _super.prototype.getActiveTextures.call(this);
|
319
|
+
if (this._diffuseTexture) {
|
320
|
+
activeTextures.push(this._diffuseTexture);
|
321
|
+
}
|
322
|
+
if (this._heightTexture) {
|
323
|
+
activeTextures.push(this._heightTexture);
|
324
|
+
}
|
325
|
+
return activeTextures;
|
326
|
+
};
|
327
|
+
FurMaterial.prototype.hasTexture = function (texture) {
|
328
|
+
if (_super.prototype.hasTexture.call(this, texture)) {
|
329
|
+
return true;
|
330
|
+
}
|
331
|
+
if (this.diffuseTexture === texture) {
|
332
|
+
return true;
|
333
|
+
}
|
334
|
+
if (this._heightTexture === texture) {
|
335
|
+
return true;
|
336
|
+
}
|
337
|
+
return false;
|
338
|
+
};
|
339
|
+
FurMaterial.prototype.dispose = function (forceDisposeEffect) {
|
340
|
+
if (this.diffuseTexture) {
|
341
|
+
this.diffuseTexture.dispose();
|
342
|
+
}
|
343
|
+
if (this._meshes) {
|
344
|
+
for (var i = 1; i < this._meshes.length; i++) {
|
345
|
+
var mat = this._meshes[i].material;
|
346
|
+
if (mat) {
|
347
|
+
mat.dispose(forceDisposeEffect);
|
348
|
+
}
|
349
|
+
this._meshes[i].dispose();
|
350
|
+
}
|
351
|
+
}
|
352
|
+
_super.prototype.dispose.call(this, forceDisposeEffect);
|
353
|
+
};
|
354
|
+
FurMaterial.prototype.clone = function (name) {
|
355
|
+
var _this = this;
|
356
|
+
return SerializationHelper.Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
|
357
|
+
};
|
358
|
+
FurMaterial.prototype.serialize = function () {
|
359
|
+
var serializationObject = _super.prototype.serialize.call(this);
|
360
|
+
serializationObject.customType = "BABYLON.FurMaterial";
|
361
|
+
if (this._meshes) {
|
362
|
+
serializationObject.sourceMeshName = this._meshes[0].name;
|
363
|
+
serializationObject.quality = this._meshes.length;
|
364
|
+
}
|
365
|
+
return serializationObject;
|
366
|
+
};
|
367
|
+
FurMaterial.prototype.getClassName = function () {
|
368
|
+
return "FurMaterial";
|
369
|
+
};
|
370
|
+
// Statics
|
371
|
+
FurMaterial.Parse = function (source, scene, rootUrl) {
|
372
|
+
var material = SerializationHelper.Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
|
373
|
+
if (source.sourceMeshName && material.highLevelFur) {
|
374
|
+
scene.executeWhenReady(function () {
|
375
|
+
var sourceMesh = scene.getMeshByName(source.sourceMeshName);
|
376
|
+
if (sourceMesh) {
|
377
|
+
var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
|
378
|
+
material.furTexture = furTexture;
|
379
|
+
FurMaterial.FurifyMesh(sourceMesh, source.quality);
|
380
|
+
}
|
381
|
+
});
|
382
|
+
}
|
383
|
+
return material;
|
384
|
+
};
|
385
|
+
FurMaterial.GenerateTexture = function (name, scene) {
|
386
|
+
// Generate fur textures
|
387
|
+
var texture = new DynamicTexture("FurTexture " + name, 256, scene, true);
|
388
|
+
var context = texture.getContext();
|
389
|
+
for (var i = 0; i < 20000; ++i) {
|
390
|
+
context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
|
391
|
+
context.fillRect(Math.random() * texture.getSize().width, Math.random() * texture.getSize().height, 2, 2);
|
392
|
+
}
|
393
|
+
texture.update(false);
|
394
|
+
texture.wrapU = Texture.WRAP_ADDRESSMODE;
|
395
|
+
texture.wrapV = Texture.WRAP_ADDRESSMODE;
|
396
|
+
return texture;
|
397
|
+
};
|
398
|
+
// Creates and returns an array of meshes used as shells for the Fur Material
|
399
|
+
// that can be disposed later in your code
|
400
|
+
// The quality is in interval [0, 100]
|
401
|
+
FurMaterial.FurifyMesh = function (sourceMesh, quality) {
|
402
|
+
var meshes = [sourceMesh];
|
403
|
+
var mat = sourceMesh.material;
|
404
|
+
var i;
|
405
|
+
if (!(mat instanceof FurMaterial)) {
|
406
|
+
throw "The material of the source mesh must be a Fur Material";
|
407
|
+
}
|
408
|
+
for (i = 1; i < quality; i++) {
|
409
|
+
var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
|
410
|
+
sourceMesh.getScene().materials.pop();
|
411
|
+
Tags.EnableFor(offsetFur);
|
412
|
+
Tags.AddTagsTo(offsetFur, "furShellMaterial");
|
413
|
+
offsetFur.furLength = mat.furLength;
|
414
|
+
offsetFur.furAngle = mat.furAngle;
|
415
|
+
offsetFur.furGravity = mat.furGravity;
|
416
|
+
offsetFur.furSpacing = mat.furSpacing;
|
417
|
+
offsetFur.furSpeed = mat.furSpeed;
|
418
|
+
offsetFur.furColor = mat.furColor;
|
419
|
+
offsetFur.diffuseTexture = mat.diffuseTexture;
|
420
|
+
offsetFur.furOffset = i / quality;
|
421
|
+
offsetFur.furTexture = mat.furTexture;
|
422
|
+
offsetFur.highLevelFur = mat.highLevelFur;
|
423
|
+
offsetFur.furTime = mat.furTime;
|
424
|
+
offsetFur.furDensity = mat.furDensity;
|
425
|
+
var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
|
426
|
+
offsetMesh.material = offsetFur;
|
427
|
+
offsetMesh.skeleton = sourceMesh.skeleton;
|
428
|
+
offsetMesh.position = Vector3.Zero();
|
429
|
+
meshes.push(offsetMesh);
|
430
|
+
}
|
431
|
+
for (i = 1; i < meshes.length; i++) {
|
432
|
+
meshes[i].parent = sourceMesh;
|
433
|
+
}
|
434
|
+
sourceMesh.material._meshes = meshes;
|
435
|
+
return meshes;
|
436
|
+
};
|
437
|
+
__decorate([
|
438
|
+
serializeAsTexture("diffuseTexture")
|
439
|
+
], FurMaterial.prototype, "_diffuseTexture", void 0);
|
440
|
+
__decorate([
|
441
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
442
|
+
], FurMaterial.prototype, "diffuseTexture", void 0);
|
443
|
+
__decorate([
|
444
|
+
serializeAsTexture("heightTexture")
|
445
|
+
], FurMaterial.prototype, "_heightTexture", void 0);
|
446
|
+
__decorate([
|
447
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
448
|
+
], FurMaterial.prototype, "heightTexture", void 0);
|
449
|
+
__decorate([
|
450
|
+
serializeAsColor3()
|
451
|
+
], FurMaterial.prototype, "diffuseColor", void 0);
|
452
|
+
__decorate([
|
453
|
+
serialize()
|
454
|
+
], FurMaterial.prototype, "furLength", void 0);
|
455
|
+
__decorate([
|
456
|
+
serialize()
|
457
|
+
], FurMaterial.prototype, "furAngle", void 0);
|
458
|
+
__decorate([
|
459
|
+
serializeAsColor3()
|
460
|
+
], FurMaterial.prototype, "furColor", void 0);
|
461
|
+
__decorate([
|
462
|
+
serialize()
|
463
|
+
], FurMaterial.prototype, "furOffset", void 0);
|
464
|
+
__decorate([
|
465
|
+
serialize()
|
466
|
+
], FurMaterial.prototype, "furSpacing", void 0);
|
467
|
+
__decorate([
|
468
|
+
serializeAsVector3()
|
469
|
+
], FurMaterial.prototype, "furGravity", void 0);
|
470
|
+
__decorate([
|
471
|
+
serialize()
|
472
|
+
], FurMaterial.prototype, "furSpeed", void 0);
|
473
|
+
__decorate([
|
474
|
+
serialize()
|
475
|
+
], FurMaterial.prototype, "furDensity", void 0);
|
476
|
+
__decorate([
|
477
|
+
serialize()
|
478
|
+
], FurMaterial.prototype, "furOcclusion", void 0);
|
479
|
+
__decorate([
|
480
|
+
serialize("disableLighting")
|
481
|
+
], FurMaterial.prototype, "_disableLighting", void 0);
|
482
|
+
__decorate([
|
483
|
+
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
484
|
+
], FurMaterial.prototype, "disableLighting", void 0);
|
485
|
+
__decorate([
|
486
|
+
serialize("maxSimultaneousLights")
|
487
|
+
], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
|
488
|
+
__decorate([
|
489
|
+
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
490
|
+
], FurMaterial.prototype, "maxSimultaneousLights", void 0);
|
491
|
+
__decorate([
|
492
|
+
serialize()
|
493
|
+
], FurMaterial.prototype, "highLevelFur", void 0);
|
494
|
+
__decorate([
|
495
|
+
serialize()
|
496
|
+
], FurMaterial.prototype, "furTime", null);
|
497
|
+
return FurMaterial;
|
498
|
+
}(PushMaterial));
|
499
|
+
export { FurMaterial };
|
500
|
+
RegisterClass("BABYLON.FurMaterial", FurMaterial);
|
501
501
|
//# sourceMappingURL=furMaterial.js.map
|