@babylonjs/materials 5.0.0-rc.7 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.d.ts +17 -17
- package/cell/cell.fragment.js +20 -20
- package/cell/cell.vertex.d.ts +18 -18
- package/cell/cell.vertex.js +21 -21
- package/cell/cellMaterial.d.ts +37 -37
- package/cell/cellMaterial.js +304 -304
- package/cell/index.d.ts +1 -1
- package/cell/index.js +1 -1
- package/custom/customMaterial.d.ts +69 -69
- package/custom/customMaterial.js +216 -216
- package/custom/index.d.ts +2 -2
- package/custom/index.js +2 -2
- package/custom/pbrCustomMaterial.d.ts +71 -71
- package/custom/pbrCustomMaterial.js +241 -241
- package/fire/fire.fragment.d.ts +11 -11
- package/fire/fire.fragment.js +14 -14
- package/fire/fire.vertex.d.ts +15 -15
- package/fire/fire.vertex.js +18 -18
- package/fire/fireMaterial.d.ts +38 -38
- package/fire/fireMaterial.js +342 -342
- package/fire/index.d.ts +1 -1
- package/fire/index.js +1 -1
- package/fur/fur.fragment.d.ts +17 -17
- package/fur/fur.fragment.js +20 -20
- package/fur/fur.vertex.d.ts +18 -18
- package/fur/fur.vertex.js +21 -21
- package/fur/furMaterial.d.ts +56 -56
- package/fur/furMaterial.js +500 -500
- package/fur/index.d.ts +1 -1
- package/fur/index.js +1 -1
- package/gradient/gradient.fragment.d.ts +17 -17
- package/gradient/gradient.fragment.js +20 -20
- package/gradient/gradient.vertex.d.ts +18 -18
- package/gradient/gradient.vertex.js +21 -21
- package/gradient/gradientMaterial.d.ts +37 -37
- package/gradient/gradientMaterial.js +275 -275
- package/gradient/index.d.ts +1 -1
- package/gradient/index.js +1 -1
- package/grid/grid.fragment.d.ts +8 -8
- package/grid/grid.fragment.js +11 -11
- package/grid/grid.vertex.d.ts +9 -9
- package/grid/grid.vertex.js +12 -12
- package/grid/gridMaterial.d.ts +77 -77
- package/grid/gridMaterial.js +276 -276
- package/grid/index.d.ts +1 -1
- package/grid/index.js +1 -1
- package/index.d.ts +15 -15
- package/index.js +15 -15
- package/lava/index.d.ts +1 -1
- package/lava/index.js +1 -1
- package/lava/lava.fragment.d.ts +17 -17
- package/lava/lava.fragment.js +20 -20
- package/lava/lava.vertex.d.ts +18 -18
- package/lava/lava.vertex.js +21 -21
- package/lava/lavaMaterial.d.ts +45 -45
- package/lava/lavaMaterial.js +394 -394
- package/legacy/legacy-cell.d.ts +1 -1
- package/legacy/legacy-cell.js +12 -12
- package/legacy/legacy-custom.d.ts +1 -1
- package/legacy/legacy-custom.js +12 -12
- package/legacy/legacy-fire.d.ts +1 -1
- package/legacy/legacy-fire.js +12 -12
- package/legacy/legacy-fur.d.ts +1 -1
- package/legacy/legacy-fur.js +12 -12
- package/legacy/legacy-gradient.d.ts +1 -1
- package/legacy/legacy-gradient.js +12 -12
- package/legacy/legacy-grid.d.ts +1 -1
- package/legacy/legacy-grid.js +12 -12
- package/legacy/legacy-lava.d.ts +1 -1
- package/legacy/legacy-lava.js +12 -12
- package/legacy/legacy-mix.d.ts +1 -1
- package/legacy/legacy-mix.js +12 -12
- package/legacy/legacy-normal.d.ts +1 -1
- package/legacy/legacy-normal.js +12 -12
- package/legacy/legacy-shadowOnly.d.ts +1 -1
- package/legacy/legacy-shadowOnly.js +12 -12
- package/legacy/legacy-simple.d.ts +1 -1
- package/legacy/legacy-simple.js +12 -12
- package/legacy/legacy-sky.d.ts +1 -1
- package/legacy/legacy-sky.js +12 -12
- package/legacy/legacy-terrain.d.ts +1 -1
- package/legacy/legacy-terrain.js +12 -12
- package/legacy/legacy-triPlanar.d.ts +1 -1
- package/legacy/legacy-triPlanar.js +12 -12
- package/legacy/legacy-water.d.ts +1 -1
- package/legacy/legacy-water.js +12 -12
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +15 -15
- package/mix/index.d.ts +1 -1
- package/mix/index.js +1 -1
- package/mix/mix.fragment.d.ts +17 -17
- package/mix/mix.fragment.js +20 -20
- package/mix/mix.vertex.d.ts +18 -18
- package/mix/mix.vertex.js +21 -21
- package/mix/mixMaterial.d.ts +65 -65
- package/mix/mixMaterial.js +510 -510
- package/normal/index.d.ts +1 -1
- package/normal/index.js +1 -1
- package/normal/normal.fragment.d.ts +17 -17
- package/normal/normal.fragment.js +20 -20
- package/normal/normal.vertex.d.ts +18 -18
- package/normal/normal.vertex.js +21 -21
- package/normal/normalMaterial.d.ts +36 -36
- package/normal/normalMaterial.js +336 -336
- package/package.json +2 -2
- package/shadowOnly/index.d.ts +1 -1
- package/shadowOnly/index.js +1 -1
- package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
- package/shadowOnly/shadowOnly.fragment.js +19 -19
- package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
- package/shadowOnly/shadowOnly.vertex.js +21 -21
- package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
- package/shadowOnly/shadowOnlyMaterial.js +254 -254
- package/simple/index.d.ts +1 -1
- package/simple/index.js +1 -1
- package/simple/simple.fragment.d.ts +17 -17
- package/simple/simple.fragment.js +20 -20
- package/simple/simple.vertex.d.ts +18 -18
- package/simple/simple.vertex.js +21 -21
- package/simple/simpleMaterial.d.ts +35 -35
- package/simple/simpleMaterial.js +295 -295
- package/sky/index.d.ts +1 -1
- package/sky/index.js +1 -1
- package/sky/sky.fragment.d.ts +10 -10
- package/sky/sky.fragment.js +13 -13
- package/sky/sky.vertex.d.ts +9 -9
- package/sky/sky.vertex.js +12 -12
- package/sky/skyMaterial.d.ts +146 -146
- package/sky/skyMaterial.js +359 -359
- package/terrain/index.d.ts +1 -1
- package/terrain/index.js +1 -1
- package/terrain/terrain.fragment.d.ts +17 -17
- package/terrain/terrain.fragment.js +20 -20
- package/terrain/terrain.vertex.d.ts +18 -18
- package/terrain/terrain.vertex.js +21 -21
- package/terrain/terrainMaterial.d.ts +50 -50
- package/terrain/terrainMaterial.js +426 -426
- package/triPlanar/index.d.ts +1 -1
- package/triPlanar/index.js +1 -1
- package/triPlanar/triPlanarMaterial.d.ts +49 -49
- package/triPlanar/triPlanarMaterial.js +403 -403
- package/triPlanar/triplanar.fragment.d.ts +17 -17
- package/triPlanar/triplanar.fragment.js +20 -20
- package/triPlanar/triplanar.vertex.d.ts +18 -18
- package/triPlanar/triplanar.vertex.js +21 -21
- package/water/index.d.ts +1 -1
- package/water/index.js +1 -1
- package/water/water.fragment.d.ts +19 -19
- package/water/water.fragment.js +22 -22
- package/water/water.vertex.d.ts +20 -20
- package/water/water.vertex.js +23 -23
- package/water/waterMaterial.d.ts +135 -135
- package/water/waterMaterial.js +736 -736
package/package.json
CHANGED
@@ -1,6 +1,6 @@
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{
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"name": "@babylonjs/materials",
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"version": "5.0.0-rc.
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"version": "5.0.0-rc.9",
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"main": "index.js",
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"module": "index.js",
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"types": "index.d.ts",
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"prepublishOnly": "build-tools -c prepare-es6-build"
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},
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"dependencies": {
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"@babylonjs/core": "^5.0.0-rc.
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"@babylonjs/core": "^5.0.0-rc.9",
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"tslib": "^2.3.1"
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},
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"devDependencies": {
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package/shadowOnly/index.d.ts
CHANGED
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export * from "./shadowOnlyMaterial";
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export * from "./shadowOnlyMaterial";
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package/shadowOnly/index.js
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export * from "./shadowOnlyMaterial
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export * from "./shadowOnlyMaterial";
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//# sourceMappingURL=index.js.map
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import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
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/** @hidden */
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export declare const shadowOnlyPixelShader: {
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name: string;
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shader: string;
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};
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import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
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/** @hidden */
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export declare const shadowOnlyPixelShader: {
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name: string;
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shader: string;
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};
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// Do not edit.
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import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
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var name = "shadowOnlyPixelShader";
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var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
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// Sideeffect
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var shadowOnlyPixelShader = { name: name, shader: shader };
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// Do not edit.
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import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
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import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
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var name = "shadowOnlyPixelShader";
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var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
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// Sideeffect
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var shadowOnlyPixelShader = { name: name, shader: shader };
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//# sourceMappingURL=shadowOnly.fragment.js.map
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import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
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import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
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var shader = "precision highp float;\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
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// Sideeffect
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var shadowOnlyVertexShader = { name: name, shader: shader };
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// Do not edit.
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import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
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import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
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import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
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import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
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import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
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import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
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import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
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var name = "shadowOnlyVertexShader";
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var shader = "precision highp float;\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
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// Sideeffect
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ShaderStore.ShadersStore[name] = shader;
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/** @hidden */
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export var shadowOnlyVertexShader = { name: name, shader: shader };
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//# sourceMappingURL=shadowOnly.vertex.js.map
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@@ -1,30 +1,30 @@
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import { Nullable } from "@babylonjs/core/types.js";
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import { Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import { IShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import "./shadowOnly.fragment";
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import "./shadowOnly.vertex";
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export declare class ShadowOnlyMaterial extends PushMaterial {
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private _activeLight;
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private _needAlphaBlending;
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constructor(name: string, scene?: Scene);
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shadowColor: Color3;
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needAlphaBlending(): boolean;
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needAlphaTesting(): boolean;
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getAlphaTestTexture(): Nullable<BaseTexture>;
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get activeLight(): IShadowLight;
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set activeLight(light: IShadowLight);
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private _getFirstShadowLightForMesh;
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isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
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bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
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clone(name: string): ShadowOnlyMaterial;
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serialize(): any;
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getClassName(): string;
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static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
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}
|
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import { Nullable } from "@babylonjs/core/types.js";
|
2
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import { Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import { IShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import "./shadowOnly.fragment";
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import "./shadowOnly.vertex";
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export declare class ShadowOnlyMaterial extends PushMaterial {
|
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+
private _activeLight;
|
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+
private _needAlphaBlending;
|
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constructor(name: string, scene?: Scene);
|
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+
shadowColor: Color3;
|
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|
+
needAlphaBlending(): boolean;
|
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needAlphaTesting(): boolean;
|
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getAlphaTestTexture(): Nullable<BaseTexture>;
|
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|
+
get activeLight(): IShadowLight;
|
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+
set activeLight(light: IShadowLight);
|
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|
+
private _getFirstShadowLightForMesh;
|
24
|
+
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
|
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|
+
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
|
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+
clone(name: string): ShadowOnlyMaterial;
|
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+
serialize(): any;
|
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+
getClassName(): string;
|
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static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
|
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}
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