@babylonjs/materials 5.0.0-rc.3 → 5.0.0-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.d.ts +13 -13
- package/cell/cell.fragment.js +4 -2
- package/cell/cell.fragment.js.map +1 -1
- package/cell/cell.vertex.d.ts +14 -14
- package/cell/cell.vertex.js +4 -2
- package/cell/cell.vertex.js.map +1 -1
- package/cell/cellMaterial.d.ts +10 -10
- package/cell/cellMaterial.js +22 -8
- package/cell/cellMaterial.js.map +1 -1
- package/cell/index.js.map +1 -1
- package/custom/customMaterial.d.ts +6 -6
- package/custom/customMaterial.js +27 -29
- package/custom/customMaterial.js.map +1 -1
- package/custom/index.js.map +1 -1
- package/custom/pbrCustomMaterial.d.ts +7 -7
- package/custom/pbrCustomMaterial.js +30 -32
- package/custom/pbrCustomMaterial.js.map +1 -1
- package/fire/fire.fragment.d.ts +7 -7
- package/fire/fire.fragment.js +4 -2
- package/fire/fire.fragment.js.map +1 -1
- package/fire/fire.vertex.d.ts +11 -11
- package/fire/fire.vertex.js +4 -2
- package/fire/fire.vertex.js.map +1 -1
- package/fire/fireMaterial.d.ts +10 -10
- package/fire/fireMaterial.js +26 -11
- package/fire/fireMaterial.js.map +1 -1
- package/fire/index.js.map +1 -1
- package/fur/fur.fragment.d.ts +13 -13
- package/fur/fur.fragment.js +4 -2
- package/fur/fur.fragment.js.map +1 -1
- package/fur/fur.vertex.d.ts +14 -14
- package/fur/fur.vertex.js +4 -2
- package/fur/fur.vertex.js.map +1 -1
- package/fur/furMaterial.d.ts +11 -11
- package/fur/furMaterial.js +33 -13
- package/fur/furMaterial.js.map +1 -1
- package/fur/index.js.map +1 -1
- package/gradient/gradient.fragment.d.ts +13 -13
- package/gradient/gradient.fragment.js +4 -2
- package/gradient/gradient.fragment.js.map +1 -1
- package/gradient/gradient.vertex.d.ts +14 -14
- package/gradient/gradient.vertex.js +4 -2
- package/gradient/gradient.vertex.js.map +1 -1
- package/gradient/gradientMaterial.d.ts +10 -10
- package/gradient/gradientMaterial.js +25 -9
- package/gradient/gradientMaterial.js.map +1 -1
- package/gradient/index.js.map +1 -1
- package/grid/grid.fragment.d.ts +4 -4
- package/grid/grid.fragment.js +4 -2
- package/grid/grid.fragment.js.map +1 -1
- package/grid/grid.vertex.d.ts +5 -5
- package/grid/grid.vertex.js +4 -2
- package/grid/grid.vertex.js.map +1 -1
- package/grid/gridMaterial.d.ts +9 -9
- package/grid/gridMaterial.js +21 -6
- package/grid/gridMaterial.js.map +1 -1
- package/grid/index.js.map +1 -1
- package/index.js.map +1 -1
- package/lava/index.js.map +1 -1
- package/lava/lava.fragment.d.ts +13 -13
- package/lava/lava.fragment.js +4 -2
- package/lava/lava.fragment.js.map +1 -1
- package/lava/lava.vertex.d.ts +14 -14
- package/lava/lava.vertex.js +4 -2
- package/lava/lava.vertex.js.map +1 -1
- package/lava/lavaMaterial.d.ts +10 -10
- package/lava/lavaMaterial.js +30 -14
- package/lava/lavaMaterial.js.map +1 -1
- package/legacy/legacy-cell.d.ts +1 -1
- package/legacy/legacy-cell.js +3 -3
- package/legacy/legacy-cell.js.map +1 -1
- package/legacy/legacy-custom.d.ts +1 -1
- package/legacy/legacy-custom.js +3 -3
- package/legacy/legacy-custom.js.map +1 -1
- package/legacy/legacy-fire.d.ts +1 -1
- package/legacy/legacy-fire.js +3 -3
- package/legacy/legacy-fire.js.map +1 -1
- package/legacy/legacy-fur.d.ts +1 -1
- package/legacy/legacy-fur.js +3 -3
- package/legacy/legacy-fur.js.map +1 -1
- package/legacy/legacy-gradient.d.ts +1 -1
- package/legacy/legacy-gradient.js +3 -3
- package/legacy/legacy-gradient.js.map +1 -1
- package/legacy/legacy-grid.d.ts +1 -1
- package/legacy/legacy-grid.js +3 -3
- package/legacy/legacy-grid.js.map +1 -1
- package/legacy/legacy-lava.d.ts +1 -1
- package/legacy/legacy-lava.js +3 -3
- package/legacy/legacy-lava.js.map +1 -1
- package/legacy/legacy-mix.d.ts +1 -1
- package/legacy/legacy-mix.js +3 -3
- package/legacy/legacy-mix.js.map +1 -1
- package/legacy/legacy-normal.d.ts +1 -1
- package/legacy/legacy-normal.js +3 -3
- package/legacy/legacy-normal.js.map +1 -1
- package/legacy/legacy-shadowOnly.d.ts +1 -1
- package/legacy/legacy-shadowOnly.js +3 -3
- package/legacy/legacy-shadowOnly.js.map +1 -1
- package/legacy/legacy-simple.d.ts +1 -1
- package/legacy/legacy-simple.js +3 -3
- package/legacy/legacy-simple.js.map +1 -1
- package/legacy/legacy-sky.d.ts +1 -1
- package/legacy/legacy-sky.js +3 -3
- package/legacy/legacy-sky.js.map +1 -1
- package/legacy/legacy-terrain.d.ts +1 -1
- package/legacy/legacy-terrain.js +3 -3
- package/legacy/legacy-terrain.js.map +1 -1
- package/legacy/legacy-triPlanar.d.ts +1 -1
- package/legacy/legacy-triPlanar.js +3 -3
- package/legacy/legacy-triPlanar.js.map +1 -1
- package/legacy/legacy-water.d.ts +1 -1
- package/legacy/legacy-water.js +3 -3
- package/legacy/legacy-water.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +3 -3
- package/legacy/legacy.js.map +1 -1
- package/mix/index.js.map +1 -1
- package/mix/mix.fragment.d.ts +13 -13
- package/mix/mix.fragment.js +4 -2
- package/mix/mix.fragment.js.map +1 -1
- package/mix/mix.vertex.d.ts +14 -14
- package/mix/mix.vertex.js +4 -2
- package/mix/mix.vertex.js.map +1 -1
- package/mix/mixMaterial.d.ts +11 -11
- package/mix/mixMaterial.js +40 -13
- package/mix/mixMaterial.js.map +1 -1
- package/normal/index.js.map +1 -1
- package/normal/normal.fragment.d.ts +13 -13
- package/normal/normal.fragment.js +4 -2
- package/normal/normal.fragment.js.map +1 -1
- package/normal/normal.vertex.d.ts +14 -14
- package/normal/normal.vertex.js +4 -2
- package/normal/normal.vertex.js.map +1 -1
- package/normal/normalMaterial.d.ts +10 -10
- package/normal/normalMaterial.js +23 -9
- package/normal/normalMaterial.js.map +1 -1
- package/package.json +22 -254
- package/readme.md +2 -2
- package/shadowOnly/index.js.map +1 -1
- package/shadowOnly/shadowOnly.fragment.d.ts +12 -12
- package/shadowOnly/shadowOnly.fragment.js +4 -2
- package/shadowOnly/shadowOnly.fragment.js.map +1 -1
- package/shadowOnly/shadowOnly.vertex.d.ts +14 -14
- package/shadowOnly/shadowOnly.vertex.js +4 -2
- package/shadowOnly/shadowOnly.vertex.js.map +1 -1
- package/shadowOnly/shadowOnlyMaterial.d.ts +10 -10
- package/shadowOnly/shadowOnlyMaterial.js +23 -9
- package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
- package/simple/index.js.map +1 -1
- package/simple/simple.fragment.d.ts +13 -13
- package/simple/simple.fragment.js +4 -2
- package/simple/simple.fragment.js.map +1 -1
- package/simple/simple.vertex.d.ts +14 -14
- package/simple/simple.vertex.js +4 -2
- package/simple/simple.vertex.js.map +1 -1
- package/simple/simpleMaterial.d.ts +10 -10
- package/simple/simpleMaterial.js +22 -8
- package/simple/simpleMaterial.js.map +1 -1
- package/sky/index.js.map +1 -1
- package/sky/sky.fragment.d.ts +6 -6
- package/sky/sky.fragment.js +4 -2
- package/sky/sky.fragment.js.map +1 -1
- package/sky/sky.vertex.d.ts +5 -5
- package/sky/sky.vertex.js +4 -2
- package/sky/sky.vertex.js.map +1 -1
- package/sky/skyMaterial.d.ts +13 -14
- package/sky/skyMaterial.js +31 -12
- package/sky/skyMaterial.js.map +1 -1
- package/terrain/index.js.map +1 -1
- package/terrain/terrain.fragment.d.ts +13 -13
- package/terrain/terrain.fragment.js +4 -2
- package/terrain/terrain.fragment.js.map +1 -1
- package/terrain/terrain.vertex.d.ts +14 -14
- package/terrain/terrain.vertex.js +4 -2
- package/terrain/terrain.vertex.js.map +1 -1
- package/terrain/terrainMaterial.d.ts +11 -11
- package/terrain/terrainMaterial.js +27 -12
- package/terrain/terrainMaterial.js.map +1 -1
- package/triPlanar/index.js.map +1 -1
- package/triPlanar/triPlanarMaterial.d.ts +10 -10
- package/triPlanar/triPlanarMaterial.js +24 -12
- package/triPlanar/triPlanarMaterial.js.map +1 -1
- package/triPlanar/triplanar.fragment.d.ts +13 -13
- package/triPlanar/triplanar.fragment.js +4 -2
- package/triPlanar/triplanar.fragment.js.map +1 -1
- package/triPlanar/triplanar.vertex.d.ts +14 -14
- package/triPlanar/triplanar.vertex.js +4 -2
- package/triPlanar/triplanar.vertex.js.map +1 -1
- package/water/index.js.map +1 -1
- package/water/water.fragment.d.ts +15 -15
- package/water/water.fragment.js +4 -2
- package/water/water.fragment.js.map +1 -1
- package/water/water.vertex.d.ts +16 -16
- package/water/water.vertex.js +4 -2
- package/water/water.vertex.js.map +1 -1
- package/water/waterMaterial.d.ts +17 -14
- package/water/waterMaterial.js +51 -20
- package/water/waterMaterial.js.map +1 -1
package/package.json
CHANGED
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{
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"author": {
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"name": "David CATUHE"
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},
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"name": "@babylonjs/materials",
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"
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"version": "5.0.0-rc.3",
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"repository": {
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"type": "git",
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"url": "https://github.com/BabylonJS/Babylon.js.git"
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},
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"version": "5.0.0-rc.6",
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"main": "index.js",
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"module": "index.js",
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"types": "index.d.ts",
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"files": [
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"cell/cell.vertex.js",
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"cell/cell.vertex.js.map",
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"cell/cellMaterial.d.ts",
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"fire/fire.fragment.d.ts",
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"sky/sky.vertex.js.map",
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"sky/skyMaterial.d.ts",
|
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|
-
"sky/skyMaterial.js",
|
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|
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"sky/skyMaterial.js.map",
|
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|
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"terrain/index.d.ts",
|
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|
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"terrain/index.js",
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"terrain/index.js.map",
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"terrain/terrain.fragment.js",
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"terrain/terrain.fragment.js.map",
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"terrain/terrain.vertex.js",
|
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|
-
"terrain/terrain.vertex.js.map",
|
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|
-
"terrain/terrainMaterial.d.ts",
|
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-
"terrain/terrainMaterial.js",
|
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"terrain/terrainMaterial.js.map",
|
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"triPlanar/index.d.ts",
|
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"triPlanar/index.js",
|
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|
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"triPlanar/index.js.map",
|
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"triPlanar/triplanar.fragment.d.ts",
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"triPlanar/triplanar.fragment.js",
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"triPlanar/triplanar.fragment.js.map",
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"triPlanar/triplanar.vertex.d.ts",
|
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-
"triPlanar/triplanar.vertex.js",
|
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"triPlanar/triplanar.vertex.js.map",
|
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|
-
"triPlanar/triPlanarMaterial.d.ts",
|
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|
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"triPlanar/triPlanarMaterial.js",
|
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|
-
"triPlanar/triPlanarMaterial.js.map",
|
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|
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"water/index.d.ts",
|
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"water/index.js",
|
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|
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"water/index.js.map",
|
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|
-
"water/water.fragment.d.ts",
|
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|
-
"water/water.fragment.js",
|
236
|
-
"water/water.fragment.js.map",
|
237
|
-
"water/water.vertex.d.ts",
|
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"water/water.vertex.js",
|
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|
-
"water/water.vertex.js.map",
|
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|
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"water/waterMaterial.d.ts",
|
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|
-
"water/waterMaterial.js",
|
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|
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"water/waterMaterial.js.map"
|
8
|
+
"**/*.js",
|
9
|
+
"**/*.d.ts",
|
10
|
+
"**/*.map",
|
11
|
+
"readme.md"
|
243
12
|
],
|
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|
-
"
|
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|
-
|
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|
-
"
|
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-
"
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|
-
"
|
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|
-
"
|
250
|
-
|
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|
-
],
|
252
|
-
"license": "Apache-2.0",
|
13
|
+
"scripts": {
|
14
|
+
"build": "npm run clean && npm run compile",
|
15
|
+
"clean": "rimraf dist && rimraf *.tsbuildinfo && rimraf \"./**/*.!(md|json|build.json)\"",
|
16
|
+
"compile": "tsc -b tsconfig.build.json",
|
17
|
+
"postcompile": "build-tools -c add-js-to-es6 --path ./dist/**/*.js",
|
18
|
+
"prepublishOnly": "build-tools -c prepare-es6-build"
|
19
|
+
},
|
253
20
|
"dependencies": {
|
254
|
-
"@babylonjs/core": "5.0.0-rc.
|
21
|
+
"@babylonjs/core": "^5.0.0-rc.6",
|
255
22
|
"tslib": "^2.3.1"
|
256
23
|
},
|
257
|
-
"
|
258
|
-
"
|
24
|
+
"devDependencies": {
|
25
|
+
"@dev/build-tools": "^1.0.0",
|
26
|
+
"@lts/materials": "^1.0.0",
|
27
|
+
"rimraf": "^3.0.2",
|
28
|
+
"typescript": "^4.4.4"
|
259
29
|
},
|
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|
-
"
|
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|
-
|
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|
-
"type": "module"
|
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|
-
}
|
30
|
+
"sideEffects": true
|
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|
+
}
|
package/readme.md
CHANGED
@@ -13,7 +13,7 @@ npm install --save @babylonjs/core @babylonjs/materials
|
|
13
13
|
|
14
14
|
# How to use
|
15
15
|
|
16
|
-
Afterwards it can be imported to
|
16
|
+
Afterwards it can be imported to your project using:
|
17
17
|
|
18
18
|
```
|
19
19
|
import { GridMaterial } from '@babylonjs/materials/Grid';
|
@@ -27,4 +27,4 @@ let gridMaterial = new GridMaterial("gridMaterial", scene);
|
|
27
27
|
// Some more awesome code
|
28
28
|
```
|
29
29
|
|
30
|
-
For more information you can have a look at our [
|
30
|
+
For more information you can have a look at our [ES6 dedicated documentation](https://doc.babylonjs.com/features/es6_support).
|
package/shadowOnly/index.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/shadowOnly/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC","sourcesContent":["export * from \"./shadowOnlyMaterial\";\r\n"]}
|
@@ -1,16 +1,16 @@
|
|
1
|
-
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions";
|
2
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
|
3
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
|
4
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions";
|
5
|
-
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
6
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
7
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration";
|
8
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment";
|
9
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment";
|
10
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment";
|
11
|
-
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility";
|
1
|
+
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
|
2
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
3
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
4
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
5
|
+
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
6
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
8
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
9
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
10
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
11
|
+
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
12
12
|
/** @hidden */
|
13
|
-
export declare
|
13
|
+
export declare const shadowOnlyPixelShader: {
|
14
14
|
name: string;
|
15
15
|
shader: string;
|
16
16
|
};
|
@@ -1,3 +1,4 @@
|
|
1
|
+
// Do not edit.
|
1
2
|
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
2
3
|
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
|
3
4
|
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
@@ -10,8 +11,9 @@ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
|
10
11
|
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
11
12
|
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
12
13
|
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
13
|
-
var name =
|
14
|
-
var shader = "precision highp float;\
|
14
|
+
var name = "shadowOnlyPixelShader";
|
15
|
+
var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
|
16
|
+
// Sideeffect
|
15
17
|
ShaderStore.ShadersStore[name] = shader;
|
16
18
|
/** @hidden */
|
17
19
|
export var shadowOnlyPixelShader = { name: name, shader: shader };
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"shadowOnly.fragment.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"shadowOnly.fragment.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/shadowOnly/shadowOnly.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,iEAAmD;AACnD,+DAAiD;AACjD,gFAAkE;AAElE,IAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,IAAM,MAAM,GAAG,k+BAkCb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,qBAAqB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"shadowOnlyPixelShader\";\nconst shader = `precision highp float;\runiform vec4 vEyePosition;\runiform float alpha;\runiform vec3 shadowColor;\rvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=vec3(1.0,1.0,1.0);\r#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\rlightingInfo info;\rfloat shadow=1.;\rfloat glossiness=0.;\r#include<lightFragment>[0..1]\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\r#include<fogFragment>\ngl_FragColor=color;\r#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const shadowOnlyPixelShader = { name, shader };\n"]}
|
@@ -1,18 +1,18 @@
|
|
1
|
-
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration";
|
2
|
-
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
3
|
-
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration";
|
4
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
5
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration";
|
6
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
|
7
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
|
8
|
-
import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex";
|
9
|
-
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex";
|
10
|
-
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation";
|
11
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex";
|
12
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex";
|
13
|
-
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex";
|
1
|
+
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
|
2
|
+
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
|
3
|
+
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
|
4
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
|
5
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
|
6
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
8
|
+
import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
|
9
|
+
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
|
10
|
+
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
|
11
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
12
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
13
|
+
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
|
14
14
|
/** @hidden */
|
15
|
-
export declare
|
15
|
+
export declare const shadowOnlyVertexShader: {
|
16
16
|
name: string;
|
17
17
|
shader: string;
|
18
18
|
};
|
@@ -1,3 +1,4 @@
|
|
1
|
+
// Do not edit.
|
1
2
|
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
2
3
|
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
|
3
4
|
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
|
@@ -12,8 +13,9 @@ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
|
|
12
13
|
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
13
14
|
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
14
15
|
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
|
15
|
-
var name =
|
16
|
-
var shader = "precision highp float;\
|
16
|
+
var name = "shadowOnlyVertexShader";
|
17
|
+
var shader = "precision highp float;\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
|
18
|
+
// Sideeffect
|
17
19
|
ShaderStore.ShadersStore[name] = shader;
|
18
20
|
/** @hidden */
|
19
21
|
export var shadowOnlyVertexShader = { name: name, shader: shader };
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"shadowOnly.vertex.js","sourceRoot":"","sources":["
|
1
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+
{"version":3,"file":"shadowOnly.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/shadowOnly/shadowOnly.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AAEnD,IAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,IAAM,MAAM,GAAG,wmCA2Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,sBAAsB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\n\nconst name = \"shadowOnlyVertexShader\";\nconst shader = `precision highp float;\rattribute vec3 position;\r#ifdef NORMAL\nattribute vec3 normal;\r#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;\runiform mat4 viewProjection;\r#ifdef POINTSIZE\nuniform float pointSize;\r#endif\nvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\r#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\rgl_Position=viewProjection*worldPos;\rvPositionW=vec3(worldPos);\r#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\r#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\r#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const shadowOnlyVertexShader = { name, shader };\n"]}
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@@ -1,13 +1,13 @@
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import { Nullable } from "@babylonjs/core/types";
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import { Matrix } from "@babylonjs/core/Maths/math.vector";
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import { Color3 } from "@babylonjs/core/Maths/math.color";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
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import { IShadowLight } from "@babylonjs/core/Lights/shadowLight";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
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import { Mesh } from "@babylonjs/core/Meshes/mesh";
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import { Scene } from "@babylonjs/core/scene";
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import { Nullable } from "@babylonjs/core/types.js";
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import { Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import { IShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import "./shadowOnly.fragment";
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import "./shadowOnly.vertex";
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export declare class ShadowOnlyMaterial extends PushMaterial {
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@@ -6,10 +6,10 @@ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { RegisterClass } from
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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import "./shadowOnly.fragment.js";
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import "./shadowOnly.vertex.js";
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import { EffectFallbacks } from
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import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
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var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
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__extends(ShadowOnlyMaterialDefines, _super);
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function ShadowOnlyMaterialDefines() {
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@@ -108,7 +108,7 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
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defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, 1);
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var shadowGenerator = (_a = this._getFirstShadowLightForMesh(mesh)) === null || _a === void 0 ? void 0 : _a.getShadowGenerator();
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this._needAlphaBlending = true;
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if (shadowGenerator && shadowGenerator.getClassName && shadowGenerator.getClassName() ===
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if (shadowGenerator && shadowGenerator.getClassName && shadowGenerator.getClassName() === "CascadedShadowGenerator") {
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var csg = shadowGenerator;
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this._needAlphaBlending = !csg.autoCalcDepthBounds;
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}
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@@ -137,10 +137,24 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
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MaterialHelper.PrepareAttributesForInstances(attribs, defines);
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var shaderName = "shadowOnly";
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var join = defines.toString();
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var uniforms = [
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"
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var uniforms = [
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"world",
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"view",
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"viewProjection",
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"vEyePosition",
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"vLightsType",
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"vFogInfos",
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"vFogColor",
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"pointSize",
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"alpha",
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"shadowColor",
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"mBones",
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"vClipPlane",
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"vClipPlane",
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"vClipPlane2",
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"vClipPlane3",
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"vClipPlane4",
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"vClipPlane5",
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"vClipPlane6",
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];
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var samplers = new Array();
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var uniformBuffers = new Array();
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uniformBuffersNames: uniformBuffers,
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samplers: samplers,
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defines: defines,
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maxSimultaneousLights: 1
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maxSimultaneousLights: 1,
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});
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subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
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attributes: attribs,
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fallbacks: fallbacks,
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onCompiled: this.onCompiled,
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onError: this.onError,
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indexParameters: { maxSimultaneousLights: 1 }
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indexParameters: { maxSimultaneousLights: 1 },
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}, engine), defines, this._materialContext);
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}
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if (!subMesh.effect || !subMesh.effect.isReady()) {
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}
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}
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// View
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE || defines["SHADOWCSM0"]) {
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if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) || defines["SHADOWCSM0"]) {
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this._activeEffect.setMatrix("view", scene.getViewMatrix());
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}
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// Fog
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