@babylonjs/materials 5.0.0-rc.3 → 5.0.0-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/cell/cell.fragment.d.ts +13 -13
  2. package/cell/cell.fragment.js +4 -2
  3. package/cell/cell.fragment.js.map +1 -1
  4. package/cell/cell.vertex.d.ts +14 -14
  5. package/cell/cell.vertex.js +4 -2
  6. package/cell/cell.vertex.js.map +1 -1
  7. package/cell/cellMaterial.d.ts +10 -10
  8. package/cell/cellMaterial.js +22 -8
  9. package/cell/cellMaterial.js.map +1 -1
  10. package/cell/index.js.map +1 -1
  11. package/custom/customMaterial.d.ts +6 -6
  12. package/custom/customMaterial.js +27 -29
  13. package/custom/customMaterial.js.map +1 -1
  14. package/custom/index.js.map +1 -1
  15. package/custom/pbrCustomMaterial.d.ts +7 -7
  16. package/custom/pbrCustomMaterial.js +30 -32
  17. package/custom/pbrCustomMaterial.js.map +1 -1
  18. package/fire/fire.fragment.d.ts +7 -7
  19. package/fire/fire.fragment.js +4 -2
  20. package/fire/fire.fragment.js.map +1 -1
  21. package/fire/fire.vertex.d.ts +11 -11
  22. package/fire/fire.vertex.js +4 -2
  23. package/fire/fire.vertex.js.map +1 -1
  24. package/fire/fireMaterial.d.ts +10 -10
  25. package/fire/fireMaterial.js +26 -11
  26. package/fire/fireMaterial.js.map +1 -1
  27. package/fire/index.js.map +1 -1
  28. package/fur/fur.fragment.d.ts +13 -13
  29. package/fur/fur.fragment.js +4 -2
  30. package/fur/fur.fragment.js.map +1 -1
  31. package/fur/fur.vertex.d.ts +14 -14
  32. package/fur/fur.vertex.js +4 -2
  33. package/fur/fur.vertex.js.map +1 -1
  34. package/fur/furMaterial.d.ts +11 -11
  35. package/fur/furMaterial.js +33 -13
  36. package/fur/furMaterial.js.map +1 -1
  37. package/fur/index.js.map +1 -1
  38. package/gradient/gradient.fragment.d.ts +13 -13
  39. package/gradient/gradient.fragment.js +4 -2
  40. package/gradient/gradient.fragment.js.map +1 -1
  41. package/gradient/gradient.vertex.d.ts +14 -14
  42. package/gradient/gradient.vertex.js +4 -2
  43. package/gradient/gradient.vertex.js.map +1 -1
  44. package/gradient/gradientMaterial.d.ts +10 -10
  45. package/gradient/gradientMaterial.js +25 -9
  46. package/gradient/gradientMaterial.js.map +1 -1
  47. package/gradient/index.js.map +1 -1
  48. package/grid/grid.fragment.d.ts +4 -4
  49. package/grid/grid.fragment.js +4 -2
  50. package/grid/grid.fragment.js.map +1 -1
  51. package/grid/grid.vertex.d.ts +5 -5
  52. package/grid/grid.vertex.js +4 -2
  53. package/grid/grid.vertex.js.map +1 -1
  54. package/grid/gridMaterial.d.ts +9 -9
  55. package/grid/gridMaterial.js +21 -6
  56. package/grid/gridMaterial.js.map +1 -1
  57. package/grid/index.js.map +1 -1
  58. package/index.js.map +1 -1
  59. package/lava/index.js.map +1 -1
  60. package/lava/lava.fragment.d.ts +13 -13
  61. package/lava/lava.fragment.js +4 -2
  62. package/lava/lava.fragment.js.map +1 -1
  63. package/lava/lava.vertex.d.ts +14 -14
  64. package/lava/lava.vertex.js +4 -2
  65. package/lava/lava.vertex.js.map +1 -1
  66. package/lava/lavaMaterial.d.ts +10 -10
  67. package/lava/lavaMaterial.js +30 -14
  68. package/lava/lavaMaterial.js.map +1 -1
  69. package/legacy/legacy-cell.d.ts +1 -1
  70. package/legacy/legacy-cell.js +3 -3
  71. package/legacy/legacy-cell.js.map +1 -1
  72. package/legacy/legacy-custom.d.ts +1 -1
  73. package/legacy/legacy-custom.js +3 -3
  74. package/legacy/legacy-custom.js.map +1 -1
  75. package/legacy/legacy-fire.d.ts +1 -1
  76. package/legacy/legacy-fire.js +3 -3
  77. package/legacy/legacy-fire.js.map +1 -1
  78. package/legacy/legacy-fur.d.ts +1 -1
  79. package/legacy/legacy-fur.js +3 -3
  80. package/legacy/legacy-fur.js.map +1 -1
  81. package/legacy/legacy-gradient.d.ts +1 -1
  82. package/legacy/legacy-gradient.js +3 -3
  83. package/legacy/legacy-gradient.js.map +1 -1
  84. package/legacy/legacy-grid.d.ts +1 -1
  85. package/legacy/legacy-grid.js +3 -3
  86. package/legacy/legacy-grid.js.map +1 -1
  87. package/legacy/legacy-lava.d.ts +1 -1
  88. package/legacy/legacy-lava.js +3 -3
  89. package/legacy/legacy-lava.js.map +1 -1
  90. package/legacy/legacy-mix.d.ts +1 -1
  91. package/legacy/legacy-mix.js +3 -3
  92. package/legacy/legacy-mix.js.map +1 -1
  93. package/legacy/legacy-normal.d.ts +1 -1
  94. package/legacy/legacy-normal.js +3 -3
  95. package/legacy/legacy-normal.js.map +1 -1
  96. package/legacy/legacy-shadowOnly.d.ts +1 -1
  97. package/legacy/legacy-shadowOnly.js +3 -3
  98. package/legacy/legacy-shadowOnly.js.map +1 -1
  99. package/legacy/legacy-simple.d.ts +1 -1
  100. package/legacy/legacy-simple.js +3 -3
  101. package/legacy/legacy-simple.js.map +1 -1
  102. package/legacy/legacy-sky.d.ts +1 -1
  103. package/legacy/legacy-sky.js +3 -3
  104. package/legacy/legacy-sky.js.map +1 -1
  105. package/legacy/legacy-terrain.d.ts +1 -1
  106. package/legacy/legacy-terrain.js +3 -3
  107. package/legacy/legacy-terrain.js.map +1 -1
  108. package/legacy/legacy-triPlanar.d.ts +1 -1
  109. package/legacy/legacy-triPlanar.js +3 -3
  110. package/legacy/legacy-triPlanar.js.map +1 -1
  111. package/legacy/legacy-water.d.ts +1 -1
  112. package/legacy/legacy-water.js +3 -3
  113. package/legacy/legacy-water.js.map +1 -1
  114. package/legacy/legacy.d.ts +1 -1
  115. package/legacy/legacy.js +3 -3
  116. package/legacy/legacy.js.map +1 -1
  117. package/mix/index.js.map +1 -1
  118. package/mix/mix.fragment.d.ts +13 -13
  119. package/mix/mix.fragment.js +4 -2
  120. package/mix/mix.fragment.js.map +1 -1
  121. package/mix/mix.vertex.d.ts +14 -14
  122. package/mix/mix.vertex.js +4 -2
  123. package/mix/mix.vertex.js.map +1 -1
  124. package/mix/mixMaterial.d.ts +11 -11
  125. package/mix/mixMaterial.js +40 -13
  126. package/mix/mixMaterial.js.map +1 -1
  127. package/normal/index.js.map +1 -1
  128. package/normal/normal.fragment.d.ts +13 -13
  129. package/normal/normal.fragment.js +4 -2
  130. package/normal/normal.fragment.js.map +1 -1
  131. package/normal/normal.vertex.d.ts +14 -14
  132. package/normal/normal.vertex.js +4 -2
  133. package/normal/normal.vertex.js.map +1 -1
  134. package/normal/normalMaterial.d.ts +10 -10
  135. package/normal/normalMaterial.js +23 -9
  136. package/normal/normalMaterial.js.map +1 -1
  137. package/package.json +22 -254
  138. package/readme.md +2 -2
  139. package/shadowOnly/index.js.map +1 -1
  140. package/shadowOnly/shadowOnly.fragment.d.ts +12 -12
  141. package/shadowOnly/shadowOnly.fragment.js +4 -2
  142. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  143. package/shadowOnly/shadowOnly.vertex.d.ts +14 -14
  144. package/shadowOnly/shadowOnly.vertex.js +4 -2
  145. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  146. package/shadowOnly/shadowOnlyMaterial.d.ts +10 -10
  147. package/shadowOnly/shadowOnlyMaterial.js +23 -9
  148. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  149. package/simple/index.js.map +1 -1
  150. package/simple/simple.fragment.d.ts +13 -13
  151. package/simple/simple.fragment.js +4 -2
  152. package/simple/simple.fragment.js.map +1 -1
  153. package/simple/simple.vertex.d.ts +14 -14
  154. package/simple/simple.vertex.js +4 -2
  155. package/simple/simple.vertex.js.map +1 -1
  156. package/simple/simpleMaterial.d.ts +10 -10
  157. package/simple/simpleMaterial.js +22 -8
  158. package/simple/simpleMaterial.js.map +1 -1
  159. package/sky/index.js.map +1 -1
  160. package/sky/sky.fragment.d.ts +6 -6
  161. package/sky/sky.fragment.js +4 -2
  162. package/sky/sky.fragment.js.map +1 -1
  163. package/sky/sky.vertex.d.ts +5 -5
  164. package/sky/sky.vertex.js +4 -2
  165. package/sky/sky.vertex.js.map +1 -1
  166. package/sky/skyMaterial.d.ts +13 -14
  167. package/sky/skyMaterial.js +31 -12
  168. package/sky/skyMaterial.js.map +1 -1
  169. package/terrain/index.js.map +1 -1
  170. package/terrain/terrain.fragment.d.ts +13 -13
  171. package/terrain/terrain.fragment.js +4 -2
  172. package/terrain/terrain.fragment.js.map +1 -1
  173. package/terrain/terrain.vertex.d.ts +14 -14
  174. package/terrain/terrain.vertex.js +4 -2
  175. package/terrain/terrain.vertex.js.map +1 -1
  176. package/terrain/terrainMaterial.d.ts +11 -11
  177. package/terrain/terrainMaterial.js +27 -12
  178. package/terrain/terrainMaterial.js.map +1 -1
  179. package/triPlanar/index.js.map +1 -1
  180. package/triPlanar/triPlanarMaterial.d.ts +10 -10
  181. package/triPlanar/triPlanarMaterial.js +24 -12
  182. package/triPlanar/triPlanarMaterial.js.map +1 -1
  183. package/triPlanar/triplanar.fragment.d.ts +13 -13
  184. package/triPlanar/triplanar.fragment.js +4 -2
  185. package/triPlanar/triplanar.fragment.js.map +1 -1
  186. package/triPlanar/triplanar.vertex.d.ts +14 -14
  187. package/triPlanar/triplanar.vertex.js +4 -2
  188. package/triPlanar/triplanar.vertex.js.map +1 -1
  189. package/water/index.js.map +1 -1
  190. package/water/water.fragment.d.ts +15 -15
  191. package/water/water.fragment.js +4 -2
  192. package/water/water.fragment.js.map +1 -1
  193. package/water/water.vertex.d.ts +16 -16
  194. package/water/water.vertex.js +4 -2
  195. package/water/water.vertex.js.map +1 -1
  196. package/water/waterMaterial.d.ts +17 -14
  197. package/water/waterMaterial.js +51 -20
  198. package/water/waterMaterial.js.map +1 -1
package/package.json CHANGED
@@ -1,263 +1,31 @@
1
1
  {
2
- "author": {
3
- "name": "David CATUHE"
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- },
5
2
  "name": "@babylonjs/materials",
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- "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
7
- "version": "5.0.0-rc.3",
8
- "repository": {
9
- "type": "git",
10
- "url": "https://github.com/BabylonJS/Babylon.js.git"
11
- },
3
+ "version": "5.0.0-rc.6",
12
4
  "main": "index.js",
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+ "module": "index.js",
6
+ "types": "index.d.ts",
13
7
  "files": [
14
- "cell/cell.fragment.d.ts",
15
- "cell/cell.fragment.js",
16
- "cell/cell.fragment.js.map",
17
- "cell/cell.vertex.d.ts",
18
- "cell/cell.vertex.js",
19
- "cell/cell.vertex.js.map",
20
- "cell/cellMaterial.d.ts",
21
- "cell/cellMaterial.js",
22
- "cell/cellMaterial.js.map",
23
- "cell/index.d.ts",
24
- "cell/index.js",
25
- "cell/index.js.map",
26
- "custom/customMaterial.d.ts",
27
- "custom/customMaterial.js",
28
- "custom/customMaterial.js.map",
29
- "custom/index.d.ts",
30
- "custom/index.js",
31
- "custom/index.js.map",
32
- "custom/pbrCustomMaterial.d.ts",
33
- "custom/pbrCustomMaterial.js",
34
- "custom/pbrCustomMaterial.js.map",
35
- "fire/fire.fragment.d.ts",
36
- "fire/fire.fragment.js",
37
- "fire/fire.fragment.js.map",
38
- "fire/fire.vertex.d.ts",
39
- "fire/fire.vertex.js",
40
- "fire/fire.vertex.js.map",
41
- "fire/fireMaterial.d.ts",
42
- "fire/fireMaterial.js",
43
- "fire/fireMaterial.js.map",
44
- "fire/index.d.ts",
45
- "fire/index.js",
46
- "fire/index.js.map",
47
- "fur/fur.fragment.d.ts",
48
- "fur/fur.fragment.js",
49
- "fur/fur.fragment.js.map",
50
- "fur/fur.vertex.d.ts",
51
- "fur/fur.vertex.js",
52
- "fur/fur.vertex.js.map",
53
- "fur/furMaterial.d.ts",
54
- "fur/furMaterial.js",
55
- "fur/furMaterial.js.map",
56
- "fur/index.d.ts",
57
- "fur/index.js",
58
- "fur/index.js.map",
59
- "gradient/gradient.fragment.d.ts",
60
- "gradient/gradient.fragment.js",
61
- "gradient/gradient.fragment.js.map",
62
- "gradient/gradient.vertex.d.ts",
63
- "gradient/gradient.vertex.js",
64
- "gradient/gradient.vertex.js.map",
65
- "gradient/gradientMaterial.d.ts",
66
- "gradient/gradientMaterial.js",
67
- "gradient/gradientMaterial.js.map",
68
- "gradient/index.d.ts",
69
- "gradient/index.js",
70
- "gradient/index.js.map",
71
- "grid/grid.fragment.d.ts",
72
- "grid/grid.fragment.js",
73
- "grid/grid.fragment.js.map",
74
- "grid/grid.vertex.d.ts",
75
- "grid/grid.vertex.js",
76
- "grid/grid.vertex.js.map",
77
- "grid/gridMaterial.d.ts",
78
- "grid/gridMaterial.js",
79
- "grid/gridMaterial.js.map",
80
- "grid/index.d.ts",
81
- "grid/index.js",
82
- "grid/index.js.map",
83
- "index.d.ts",
84
- "index.js",
85
- "index.js.map",
86
- "lava/index.d.ts",
87
- "lava/index.js",
88
- "lava/index.js.map",
89
- "lava/lava.fragment.d.ts",
90
- "lava/lava.fragment.js",
91
- "lava/lava.fragment.js.map",
92
- "lava/lava.vertex.d.ts",
93
- "lava/lava.vertex.js",
94
- "lava/lava.vertex.js.map",
95
- "lava/lavaMaterial.d.ts",
96
- "lava/lavaMaterial.js",
97
- "lava/lavaMaterial.js.map",
98
- "legacy/legacy-cell.d.ts",
99
- "legacy/legacy-cell.js",
100
- "legacy/legacy-cell.js.map",
101
- "legacy/legacy-custom.d.ts",
102
- "legacy/legacy-custom.js",
103
- "legacy/legacy-custom.js.map",
104
- "legacy/legacy-fire.d.ts",
105
- "legacy/legacy-fire.js",
106
- "legacy/legacy-fire.js.map",
107
- "legacy/legacy-fur.d.ts",
108
- "legacy/legacy-fur.js",
109
- "legacy/legacy-fur.js.map",
110
- "legacy/legacy-gradient.d.ts",
111
- "legacy/legacy-gradient.js",
112
- "legacy/legacy-gradient.js.map",
113
- "legacy/legacy-grid.d.ts",
114
- "legacy/legacy-grid.js",
115
- "legacy/legacy-grid.js.map",
116
- "legacy/legacy-lava.d.ts",
117
- "legacy/legacy-lava.js",
118
- "legacy/legacy-lava.js.map",
119
- "legacy/legacy-mix.d.ts",
120
- "legacy/legacy-mix.js",
121
- "legacy/legacy-mix.js.map",
122
- "legacy/legacy-normal.d.ts",
123
- "legacy/legacy-normal.js",
124
- "legacy/legacy-normal.js.map",
125
- "legacy/legacy-shadowOnly.d.ts",
126
- "legacy/legacy-shadowOnly.js",
127
- "legacy/legacy-shadowOnly.js.map",
128
- "legacy/legacy-simple.d.ts",
129
- "legacy/legacy-simple.js",
130
- "legacy/legacy-simple.js.map",
131
- "legacy/legacy-sky.d.ts",
132
- "legacy/legacy-sky.js",
133
- "legacy/legacy-sky.js.map",
134
- "legacy/legacy-terrain.d.ts",
135
- "legacy/legacy-terrain.js",
136
- "legacy/legacy-terrain.js.map",
137
- "legacy/legacy-triPlanar.d.ts",
138
- "legacy/legacy-triPlanar.js",
139
- "legacy/legacy-triPlanar.js.map",
140
- "legacy/legacy-water.d.ts",
141
- "legacy/legacy-water.js",
142
- "legacy/legacy-water.js.map",
143
- "legacy/legacy.d.ts",
144
- "legacy/legacy.js",
145
- "legacy/legacy.js.map",
146
- "mix/index.d.ts",
147
- "mix/index.js",
148
- "mix/index.js.map",
149
- "mix/mix.fragment.d.ts",
150
- "mix/mix.fragment.js",
151
- "mix/mix.fragment.js.map",
152
- "mix/mix.vertex.d.ts",
153
- "mix/mix.vertex.js",
154
- "mix/mix.vertex.js.map",
155
- "mix/mixMaterial.d.ts",
156
- "mix/mixMaterial.js",
157
- "mix/mixMaterial.js.map",
158
- "normal/index.d.ts",
159
- "normal/index.js",
160
- "normal/index.js.map",
161
- "normal/normal.fragment.d.ts",
162
- "normal/normal.fragment.js",
163
- "normal/normal.fragment.js.map",
164
- "normal/normal.vertex.d.ts",
165
- "normal/normal.vertex.js",
166
- "normal/normal.vertex.js.map",
167
- "normal/normalMaterial.d.ts",
168
- "normal/normalMaterial.js",
169
- "normal/normalMaterial.js.map",
170
- "readme.md",
171
- "shadowOnly/index.d.ts",
172
- "shadowOnly/index.js",
173
- "shadowOnly/index.js.map",
174
- "shadowOnly/shadowOnly.fragment.d.ts",
175
- "shadowOnly/shadowOnly.fragment.js",
176
- "shadowOnly/shadowOnly.fragment.js.map",
177
- "shadowOnly/shadowOnly.vertex.d.ts",
178
- "shadowOnly/shadowOnly.vertex.js",
179
- "shadowOnly/shadowOnly.vertex.js.map",
180
- "shadowOnly/shadowOnlyMaterial.d.ts",
181
- "shadowOnly/shadowOnlyMaterial.js",
182
- "shadowOnly/shadowOnlyMaterial.js.map",
183
- "simple/index.d.ts",
184
- "simple/index.js",
185
- "simple/index.js.map",
186
- "simple/simple.fragment.d.ts",
187
- "simple/simple.fragment.js",
188
- "simple/simple.fragment.js.map",
189
- "simple/simple.vertex.d.ts",
190
- "simple/simple.vertex.js",
191
- "simple/simple.vertex.js.map",
192
- "simple/simpleMaterial.d.ts",
193
- "simple/simpleMaterial.js",
194
- "simple/simpleMaterial.js.map",
195
- "sky/index.d.ts",
196
- "sky/index.js",
197
- "sky/index.js.map",
198
- "sky/sky.fragment.d.ts",
199
- "sky/sky.fragment.js",
200
- "sky/sky.fragment.js.map",
201
- "sky/sky.vertex.d.ts",
202
- "sky/sky.vertex.js",
203
- "sky/sky.vertex.js.map",
204
- "sky/skyMaterial.d.ts",
205
- "sky/skyMaterial.js",
206
- "sky/skyMaterial.js.map",
207
- "terrain/index.d.ts",
208
- "terrain/index.js",
209
- "terrain/index.js.map",
210
- "terrain/terrain.fragment.d.ts",
211
- "terrain/terrain.fragment.js",
212
- "terrain/terrain.fragment.js.map",
213
- "terrain/terrain.vertex.d.ts",
214
- "terrain/terrain.vertex.js",
215
- "terrain/terrain.vertex.js.map",
216
- "terrain/terrainMaterial.d.ts",
217
- "terrain/terrainMaterial.js",
218
- "terrain/terrainMaterial.js.map",
219
- "triPlanar/index.d.ts",
220
- "triPlanar/index.js",
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- "triPlanar/index.js.map",
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- "triPlanar/triplanar.fragment.d.ts",
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- "triPlanar/triplanar.fragment.js",
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- "triPlanar/triplanar.fragment.js.map",
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- "triPlanar/triplanar.vertex.d.ts",
226
- "triPlanar/triplanar.vertex.js",
227
- "triPlanar/triplanar.vertex.js.map",
228
- "triPlanar/triPlanarMaterial.d.ts",
229
- "triPlanar/triPlanarMaterial.js",
230
- "triPlanar/triPlanarMaterial.js.map",
231
- "water/index.d.ts",
232
- "water/index.js",
233
- "water/index.js.map",
234
- "water/water.fragment.d.ts",
235
- "water/water.fragment.js",
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- "water/water.fragment.js.map",
237
- "water/water.vertex.d.ts",
238
- "water/water.vertex.js",
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- "water/water.vertex.js.map",
240
- "water/waterMaterial.d.ts",
241
- "water/waterMaterial.js",
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- "water/waterMaterial.js.map"
8
+ "**/*.js",
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+ "**/*.d.ts",
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+ "**/*.map",
11
+ "readme.md"
243
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  ],
244
- "typings": "index.d.ts",
245
- "keywords": [
246
- "3D",
247
- "javascript",
248
- "html5",
249
- "webgl",
250
- "materials"
251
- ],
252
- "license": "Apache-2.0",
13
+ "scripts": {
14
+ "build": "npm run clean && npm run compile",
15
+ "clean": "rimraf dist && rimraf *.tsbuildinfo && rimraf \"./**/*.!(md|json|build.json)\"",
16
+ "compile": "tsc -b tsconfig.build.json",
17
+ "postcompile": "build-tools -c add-js-to-es6 --path ./dist/**/*.js",
18
+ "prepublishOnly": "build-tools -c prepare-es6-build"
19
+ },
253
20
  "dependencies": {
254
- "@babylonjs/core": "5.0.0-rc.3",
21
+ "@babylonjs/core": "^5.0.0-rc.6",
255
22
  "tslib": "^2.3.1"
256
23
  },
257
- "engines": {
258
- "node": "*"
24
+ "devDependencies": {
25
+ "@dev/build-tools": "^1.0.0",
26
+ "@lts/materials": "^1.0.0",
27
+ "rimraf": "^3.0.2",
28
+ "typescript": "^4.4.4"
259
29
  },
260
- "module": "index.js",
261
- "esnext": "index.js",
262
- "type": "module"
263
- }
30
+ "sideEffects": true
31
+ }
package/readme.md CHANGED
@@ -13,7 +13,7 @@ npm install --save @babylonjs/core @babylonjs/materials
13
13
 
14
14
  # How to use
15
15
 
16
- Afterwards it can be imported to the your project using:
16
+ Afterwards it can be imported to your project using:
17
17
 
18
18
  ```
19
19
  import { GridMaterial } from '@babylonjs/materials/Grid';
@@ -27,4 +27,4 @@ let gridMaterial = new GridMaterial("gridMaterial", scene);
27
27
  // Some more awesome code
28
28
  ```
29
29
 
30
- For more information you can have a look at our [our ES6 dedicated documentation](https://doc.babylonjs.com/features/es6_support).
30
+ For more information you can have a look at our [ES6 dedicated documentation](https://doc.babylonjs.com/features/es6_support).
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/shadowOnly/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC","sourcesContent":["export * from \"./shadowOnlyMaterial\";"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/shadowOnly/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC","sourcesContent":["export * from \"./shadowOnlyMaterial\";\r\n"]}
@@ -1,16 +1,16 @@
1
- import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions";
2
- import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
3
- import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
4
- import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions";
5
- import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions";
6
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
7
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration";
8
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment";
9
- import "@babylonjs/core/Shaders/ShadersInclude/lightFragment";
10
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragment";
11
- import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility";
1
+ import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
2
+ import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
9
+ import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
10
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
11
+ import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
12
12
  /** @hidden */
13
- export declare var shadowOnlyPixelShader: {
13
+ export declare const shadowOnlyPixelShader: {
14
14
  name: string;
15
15
  shader: string;
16
16
  };
@@ -1,3 +1,4 @@
1
+ // Do not edit.
1
2
  import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
3
  import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
3
4
  import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
@@ -10,8 +11,9 @@ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
10
11
  import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
11
12
  import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
12
13
  import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
13
- var name = 'shadowOnlyPixelShader';
14
- var shader = "precision highp float;\n\nuniform vec4 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
14
+ var name = "shadowOnlyPixelShader";
15
+ var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
16
+ // Sideeffect
15
17
  ShaderStore.ShadersStore[name] = shader;
16
18
  /** @hidden */
17
19
  export var shadowOnlyPixelShader = { name: name, shader: shader };
@@ -1 +1 @@
1
- {"version":3,"file":"shadowOnly.fragment.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/shadowOnly/shadowOnly.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,wDAAwD,CAAC;AAChE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,gEAAgE,CAAC;AACxE,OAAO,iEAAiE,CAAC;AACzE,OAAO,qEAAqE,CAAC;AAC7E,OAAO,+DAA+D,CAAC;AACvE,OAAO,0DAA0D,CAAC;AAClE,OAAO,sDAAsD,CAAC;AAC9D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,qEAAqE,CAAC;AAE7E,IAAI,IAAI,GAAG,uBAAuB,CAAC;AACnC,IAAI,MAAM,GAAG,k/BA0CX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,qBAAqB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/helperFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nlet name = 'shadowOnlyPixelShader';\nlet shader = `precision highp float;\n\nuniform vec4 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var shadowOnlyPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowOnly.fragment.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/shadowOnly/shadowOnly.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,iEAAmD;AACnD,+DAAiD;AACjD,gFAAkE;AAElE,IAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,IAAM,MAAM,GAAG,k+BAkCb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,qBAAqB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"shadowOnlyPixelShader\";\nconst shader = `precision highp float;\runiform vec4 vEyePosition;\runiform float alpha;\runiform vec3 shadowColor;\rvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=vec3(1.0,1.0,1.0);\r#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\rlightingInfo info;\rfloat shadow=1.;\rfloat glossiness=0.;\r#include<lightFragment>[0..1]\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\r#include<fogFragment>\ngl_FragColor=color;\r#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const shadowOnlyPixelShader = { name, shader };\n"]}
@@ -1,18 +1,18 @@
1
- import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration";
2
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
3
- import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration";
4
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
5
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration";
6
- import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
7
- import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
8
- import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex";
9
- import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex";
10
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation";
11
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex";
12
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertex";
13
- import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex";
1
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
2
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
9
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
10
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
11
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
12
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
13
+ import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
14
14
  /** @hidden */
15
- export declare var shadowOnlyVertexShader: {
15
+ export declare const shadowOnlyVertexShader: {
16
16
  name: string;
17
17
  shader: string;
18
18
  };
@@ -1,3 +1,4 @@
1
+ // Do not edit.
1
2
  import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
3
  import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
3
4
  import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
@@ -12,8 +13,9 @@ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
12
13
  import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
13
14
  import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
14
15
  import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
15
- var name = 'shadowOnlyVertexShader';
16
- var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
16
+ var name = "shadowOnlyVertexShader";
17
+ var shader = "precision highp float;\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
18
+ // Sideeffect
17
19
  ShaderStore.ShadersStore[name] = shader;
18
20
  /** @hidden */
19
21
  export var shadowOnlyVertexShader = { name: name, shader: shader };
@@ -1 +1 @@
1
- {"version":3,"file":"shadowOnly.vertex.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/shadowOnly/shadowOnly.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,yDAAyD,CAAC;AACjE,OAAO,wEAAwE,CAAC;AAChF,OAAO,6DAA6D,CAAC;AACrE,OAAO,mEAAmE,CAAC;AAC3E,OAAO,6DAA6D,CAAC;AACrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,wDAAwD,CAAC;AAChE,OAAO,oDAAoD,CAAC;AAC5D,OAAO,6DAA6D,CAAC;AACrE,OAAO,wDAAwD,CAAC;AAChE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAE9D,IAAI,IAAI,GAAG,wBAAwB,CAAC;AACpC,IAAI,MAAM,GAAG,onCAiDZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,sBAAsB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsVertex\";\n\nlet name = 'shadowOnlyVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var shadowOnlyVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowOnly.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/shadowOnly/shadowOnly.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AAEnD,IAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,IAAM,MAAM,GAAG,wmCA2Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,sBAAsB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\n\nconst name = \"shadowOnlyVertexShader\";\nconst shader = `precision highp float;\rattribute vec3 position;\r#ifdef NORMAL\nattribute vec3 normal;\r#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;\runiform mat4 viewProjection;\r#ifdef POINTSIZE\nuniform float pointSize;\r#endif\nvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\r#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\rgl_Position=viewProjection*worldPos;\rvPositionW=vec3(worldPos);\r#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\r#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\r#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const shadowOnlyVertexShader = { name, shader };\n"]}
@@ -1,13 +1,13 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Matrix } from "@babylonjs/core/Maths/math.vector";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color";
4
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
5
- import { IShadowLight } from "@babylonjs/core/Lights/shadowLight";
6
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
7
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
8
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
9
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
10
- import { Scene } from "@babylonjs/core/scene";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
+ import { IShadowLight } from "@babylonjs/core/Lights/shadowLight.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
10
+ import { Scene } from "@babylonjs/core/scene.js";
11
11
  import "./shadowOnly.fragment";
12
12
  import "./shadowOnly.vertex";
13
13
  export declare class ShadowOnlyMaterial extends PushMaterial {
@@ -6,10 +6,10 @@ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
6
  import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
7
  import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
8
8
  import { Scene } from "@babylonjs/core/scene.js";
9
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
10
  import "./shadowOnly.fragment.js";
11
11
  import "./shadowOnly.vertex.js";
12
- import { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks.js';
12
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
13
13
  var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
14
14
  __extends(ShadowOnlyMaterialDefines, _super);
15
15
  function ShadowOnlyMaterialDefines() {
@@ -108,7 +108,7 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
108
108
  defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, 1);
109
109
  var shadowGenerator = (_a = this._getFirstShadowLightForMesh(mesh)) === null || _a === void 0 ? void 0 : _a.getShadowGenerator();
110
110
  this._needAlphaBlending = true;
111
- if (shadowGenerator && shadowGenerator.getClassName && shadowGenerator.getClassName() === 'CascadedShadowGenerator') {
111
+ if (shadowGenerator && shadowGenerator.getClassName && shadowGenerator.getClassName() === "CascadedShadowGenerator") {
112
112
  var csg = shadowGenerator;
113
113
  this._needAlphaBlending = !csg.autoCalcDepthBounds;
114
114
  }
@@ -137,10 +137,24 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
137
137
  MaterialHelper.PrepareAttributesForInstances(attribs, defines);
138
138
  var shaderName = "shadowOnly";
139
139
  var join = defines.toString();
140
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
141
- "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
140
+ var uniforms = [
141
+ "world",
142
+ "view",
143
+ "viewProjection",
144
+ "vEyePosition",
145
+ "vLightsType",
146
+ "vFogInfos",
147
+ "vFogColor",
148
+ "pointSize",
149
+ "alpha",
150
+ "shadowColor",
142
151
  "mBones",
143
- "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
152
+ "vClipPlane",
153
+ "vClipPlane2",
154
+ "vClipPlane3",
155
+ "vClipPlane4",
156
+ "vClipPlane5",
157
+ "vClipPlane6",
144
158
  ];
145
159
  var samplers = new Array();
146
160
  var uniformBuffers = new Array();
@@ -149,7 +163,7 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
149
163
  uniformBuffersNames: uniformBuffers,
150
164
  samplers: samplers,
151
165
  defines: defines,
152
- maxSimultaneousLights: 1
166
+ maxSimultaneousLights: 1,
153
167
  });
154
168
  subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
155
169
  attributes: attribs,
@@ -160,7 +174,7 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
160
174
  fallbacks: fallbacks,
161
175
  onCompiled: this.onCompiled,
162
176
  onError: this.onError,
163
- indexParameters: { maxSimultaneousLights: 1 }
177
+ indexParameters: { maxSimultaneousLights: 1 },
164
178
  }, engine), defines, this._materialContext);
165
179
  }
166
180
  if (!subMesh.effect || !subMesh.effect.isReady()) {
@@ -211,7 +225,7 @@ var ShadowOnlyMaterial = /** @class */ (function (_super) {
211
225
  }
212
226
  }
213
227
  // View
214
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE || defines["SHADOWCSM0"]) {
228
+ if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) || defines["SHADOWCSM0"]) {
215
229
  this._activeEffect.setMatrix("view", scene.getViewMatrix());
216
230
  }
217
231
  // Fog