@babylonjs/materials 5.0.0-rc.3 → 5.0.0-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/cell/cell.fragment.d.ts +13 -13
  2. package/cell/cell.fragment.js +4 -2
  3. package/cell/cell.fragment.js.map +1 -1
  4. package/cell/cell.vertex.d.ts +14 -14
  5. package/cell/cell.vertex.js +4 -2
  6. package/cell/cell.vertex.js.map +1 -1
  7. package/cell/cellMaterial.d.ts +10 -10
  8. package/cell/cellMaterial.js +22 -8
  9. package/cell/cellMaterial.js.map +1 -1
  10. package/cell/index.js.map +1 -1
  11. package/custom/customMaterial.d.ts +6 -6
  12. package/custom/customMaterial.js +27 -29
  13. package/custom/customMaterial.js.map +1 -1
  14. package/custom/index.js.map +1 -1
  15. package/custom/pbrCustomMaterial.d.ts +7 -7
  16. package/custom/pbrCustomMaterial.js +30 -32
  17. package/custom/pbrCustomMaterial.js.map +1 -1
  18. package/fire/fire.fragment.d.ts +7 -7
  19. package/fire/fire.fragment.js +4 -2
  20. package/fire/fire.fragment.js.map +1 -1
  21. package/fire/fire.vertex.d.ts +11 -11
  22. package/fire/fire.vertex.js +4 -2
  23. package/fire/fire.vertex.js.map +1 -1
  24. package/fire/fireMaterial.d.ts +10 -10
  25. package/fire/fireMaterial.js +26 -11
  26. package/fire/fireMaterial.js.map +1 -1
  27. package/fire/index.js.map +1 -1
  28. package/fur/fur.fragment.d.ts +13 -13
  29. package/fur/fur.fragment.js +4 -2
  30. package/fur/fur.fragment.js.map +1 -1
  31. package/fur/fur.vertex.d.ts +14 -14
  32. package/fur/fur.vertex.js +4 -2
  33. package/fur/fur.vertex.js.map +1 -1
  34. package/fur/furMaterial.d.ts +11 -11
  35. package/fur/furMaterial.js +33 -13
  36. package/fur/furMaterial.js.map +1 -1
  37. package/fur/index.js.map +1 -1
  38. package/gradient/gradient.fragment.d.ts +13 -13
  39. package/gradient/gradient.fragment.js +4 -2
  40. package/gradient/gradient.fragment.js.map +1 -1
  41. package/gradient/gradient.vertex.d.ts +14 -14
  42. package/gradient/gradient.vertex.js +4 -2
  43. package/gradient/gradient.vertex.js.map +1 -1
  44. package/gradient/gradientMaterial.d.ts +10 -10
  45. package/gradient/gradientMaterial.js +25 -9
  46. package/gradient/gradientMaterial.js.map +1 -1
  47. package/gradient/index.js.map +1 -1
  48. package/grid/grid.fragment.d.ts +4 -4
  49. package/grid/grid.fragment.js +4 -2
  50. package/grid/grid.fragment.js.map +1 -1
  51. package/grid/grid.vertex.d.ts +5 -5
  52. package/grid/grid.vertex.js +4 -2
  53. package/grid/grid.vertex.js.map +1 -1
  54. package/grid/gridMaterial.d.ts +9 -9
  55. package/grid/gridMaterial.js +21 -6
  56. package/grid/gridMaterial.js.map +1 -1
  57. package/grid/index.js.map +1 -1
  58. package/index.js.map +1 -1
  59. package/lava/index.js.map +1 -1
  60. package/lava/lava.fragment.d.ts +13 -13
  61. package/lava/lava.fragment.js +4 -2
  62. package/lava/lava.fragment.js.map +1 -1
  63. package/lava/lava.vertex.d.ts +14 -14
  64. package/lava/lava.vertex.js +4 -2
  65. package/lava/lava.vertex.js.map +1 -1
  66. package/lava/lavaMaterial.d.ts +10 -10
  67. package/lava/lavaMaterial.js +30 -14
  68. package/lava/lavaMaterial.js.map +1 -1
  69. package/legacy/legacy-cell.d.ts +1 -1
  70. package/legacy/legacy-cell.js +3 -3
  71. package/legacy/legacy-cell.js.map +1 -1
  72. package/legacy/legacy-custom.d.ts +1 -1
  73. package/legacy/legacy-custom.js +3 -3
  74. package/legacy/legacy-custom.js.map +1 -1
  75. package/legacy/legacy-fire.d.ts +1 -1
  76. package/legacy/legacy-fire.js +3 -3
  77. package/legacy/legacy-fire.js.map +1 -1
  78. package/legacy/legacy-fur.d.ts +1 -1
  79. package/legacy/legacy-fur.js +3 -3
  80. package/legacy/legacy-fur.js.map +1 -1
  81. package/legacy/legacy-gradient.d.ts +1 -1
  82. package/legacy/legacy-gradient.js +3 -3
  83. package/legacy/legacy-gradient.js.map +1 -1
  84. package/legacy/legacy-grid.d.ts +1 -1
  85. package/legacy/legacy-grid.js +3 -3
  86. package/legacy/legacy-grid.js.map +1 -1
  87. package/legacy/legacy-lava.d.ts +1 -1
  88. package/legacy/legacy-lava.js +3 -3
  89. package/legacy/legacy-lava.js.map +1 -1
  90. package/legacy/legacy-mix.d.ts +1 -1
  91. package/legacy/legacy-mix.js +3 -3
  92. package/legacy/legacy-mix.js.map +1 -1
  93. package/legacy/legacy-normal.d.ts +1 -1
  94. package/legacy/legacy-normal.js +3 -3
  95. package/legacy/legacy-normal.js.map +1 -1
  96. package/legacy/legacy-shadowOnly.d.ts +1 -1
  97. package/legacy/legacy-shadowOnly.js +3 -3
  98. package/legacy/legacy-shadowOnly.js.map +1 -1
  99. package/legacy/legacy-simple.d.ts +1 -1
  100. package/legacy/legacy-simple.js +3 -3
  101. package/legacy/legacy-simple.js.map +1 -1
  102. package/legacy/legacy-sky.d.ts +1 -1
  103. package/legacy/legacy-sky.js +3 -3
  104. package/legacy/legacy-sky.js.map +1 -1
  105. package/legacy/legacy-terrain.d.ts +1 -1
  106. package/legacy/legacy-terrain.js +3 -3
  107. package/legacy/legacy-terrain.js.map +1 -1
  108. package/legacy/legacy-triPlanar.d.ts +1 -1
  109. package/legacy/legacy-triPlanar.js +3 -3
  110. package/legacy/legacy-triPlanar.js.map +1 -1
  111. package/legacy/legacy-water.d.ts +1 -1
  112. package/legacy/legacy-water.js +3 -3
  113. package/legacy/legacy-water.js.map +1 -1
  114. package/legacy/legacy.d.ts +1 -1
  115. package/legacy/legacy.js +3 -3
  116. package/legacy/legacy.js.map +1 -1
  117. package/mix/index.js.map +1 -1
  118. package/mix/mix.fragment.d.ts +13 -13
  119. package/mix/mix.fragment.js +4 -2
  120. package/mix/mix.fragment.js.map +1 -1
  121. package/mix/mix.vertex.d.ts +14 -14
  122. package/mix/mix.vertex.js +4 -2
  123. package/mix/mix.vertex.js.map +1 -1
  124. package/mix/mixMaterial.d.ts +11 -11
  125. package/mix/mixMaterial.js +40 -13
  126. package/mix/mixMaterial.js.map +1 -1
  127. package/normal/index.js.map +1 -1
  128. package/normal/normal.fragment.d.ts +13 -13
  129. package/normal/normal.fragment.js +4 -2
  130. package/normal/normal.fragment.js.map +1 -1
  131. package/normal/normal.vertex.d.ts +14 -14
  132. package/normal/normal.vertex.js +4 -2
  133. package/normal/normal.vertex.js.map +1 -1
  134. package/normal/normalMaterial.d.ts +10 -10
  135. package/normal/normalMaterial.js +23 -9
  136. package/normal/normalMaterial.js.map +1 -1
  137. package/package.json +22 -254
  138. package/readme.md +2 -2
  139. package/shadowOnly/index.js.map +1 -1
  140. package/shadowOnly/shadowOnly.fragment.d.ts +12 -12
  141. package/shadowOnly/shadowOnly.fragment.js +4 -2
  142. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  143. package/shadowOnly/shadowOnly.vertex.d.ts +14 -14
  144. package/shadowOnly/shadowOnly.vertex.js +4 -2
  145. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  146. package/shadowOnly/shadowOnlyMaterial.d.ts +10 -10
  147. package/shadowOnly/shadowOnlyMaterial.js +23 -9
  148. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  149. package/simple/index.js.map +1 -1
  150. package/simple/simple.fragment.d.ts +13 -13
  151. package/simple/simple.fragment.js +4 -2
  152. package/simple/simple.fragment.js.map +1 -1
  153. package/simple/simple.vertex.d.ts +14 -14
  154. package/simple/simple.vertex.js +4 -2
  155. package/simple/simple.vertex.js.map +1 -1
  156. package/simple/simpleMaterial.d.ts +10 -10
  157. package/simple/simpleMaterial.js +22 -8
  158. package/simple/simpleMaterial.js.map +1 -1
  159. package/sky/index.js.map +1 -1
  160. package/sky/sky.fragment.d.ts +6 -6
  161. package/sky/sky.fragment.js +4 -2
  162. package/sky/sky.fragment.js.map +1 -1
  163. package/sky/sky.vertex.d.ts +5 -5
  164. package/sky/sky.vertex.js +4 -2
  165. package/sky/sky.vertex.js.map +1 -1
  166. package/sky/skyMaterial.d.ts +13 -14
  167. package/sky/skyMaterial.js +31 -12
  168. package/sky/skyMaterial.js.map +1 -1
  169. package/terrain/index.js.map +1 -1
  170. package/terrain/terrain.fragment.d.ts +13 -13
  171. package/terrain/terrain.fragment.js +4 -2
  172. package/terrain/terrain.fragment.js.map +1 -1
  173. package/terrain/terrain.vertex.d.ts +14 -14
  174. package/terrain/terrain.vertex.js +4 -2
  175. package/terrain/terrain.vertex.js.map +1 -1
  176. package/terrain/terrainMaterial.d.ts +11 -11
  177. package/terrain/terrainMaterial.js +27 -12
  178. package/terrain/terrainMaterial.js.map +1 -1
  179. package/triPlanar/index.js.map +1 -1
  180. package/triPlanar/triPlanarMaterial.d.ts +10 -10
  181. package/triPlanar/triPlanarMaterial.js +24 -12
  182. package/triPlanar/triPlanarMaterial.js.map +1 -1
  183. package/triPlanar/triplanar.fragment.d.ts +13 -13
  184. package/triPlanar/triplanar.fragment.js +4 -2
  185. package/triPlanar/triplanar.fragment.js.map +1 -1
  186. package/triPlanar/triplanar.vertex.d.ts +14 -14
  187. package/triPlanar/triplanar.vertex.js +4 -2
  188. package/triPlanar/triplanar.vertex.js.map +1 -1
  189. package/water/index.js.map +1 -1
  190. package/water/water.fragment.d.ts +15 -15
  191. package/water/water.fragment.js +4 -2
  192. package/water/water.fragment.js.map +1 -1
  193. package/water/water.vertex.d.ts +16 -16
  194. package/water/water.vertex.js +4 -2
  195. package/water/water.vertex.js.map +1 -1
  196. package/water/waterMaterial.d.ts +17 -14
  197. package/water/waterMaterial.js +51 -20
  198. package/water/waterMaterial.js.map +1 -1
@@ -1,13 +1,13 @@
1
- import * as MatLib from "../sky/index.js";
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+ import * as MatLib from "./sky/index.js";
2
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  /**
3
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  * This is the entry point for the UMD module.
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  * The entry point for a future ESM package should be index.ts
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  */
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- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
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+ var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
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  if (typeof globalObject !== "undefined") {
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  for (var key in MatLib) {
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  globalObject.BABYLON[key] = MatLib[key];
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  }
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  }
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- export * from "../sky/index.js";
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+ export * from "./sky/index.js";
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  //# sourceMappingURL=legacy-sky.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-sky.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/legacy/legacy-sky.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AAEvC;;;GAGG;AACH,IAAI,YAAY,GAAG,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;AACrH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;QACd,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,cAAc,cAAc,CAAC","sourcesContent":["import * as MatLib from \"../sky/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nvar globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);\r\nif (typeof globalObject !== \"undefined\") {\r\n for (var key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"../sky/index\";"]}
1
+ {"version":3,"file":"legacy-sky.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-sky.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,uBAA4B;AAE9C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,+BAAoC","sourcesContent":["import * as MatLib from \"materials/sky/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/sky/index\";\r\n"]}
@@ -1 +1 @@
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- export * from "../terrain/index";
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+ export * from "./terrain/index.js";
@@ -1,13 +1,13 @@
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- import * as MatLib from "../terrain/index.js";
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+ import * as MatLib from "./terrain/index.js";
2
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  /**
3
3
  * This is the entry point for the UMD module.
4
4
  * The entry point for a future ESM package should be index.ts
5
5
  */
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- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
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+ var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
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  if (typeof globalObject !== "undefined") {
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  for (var key in MatLib) {
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  globalObject.BABYLON[key] = MatLib[key];
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  }
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  }
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- export * from "../terrain/index.js";
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+ export * from "./terrain/index.js";
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  //# sourceMappingURL=legacy-terrain.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-terrain.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/legacy/legacy-terrain.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,kBAAkB,CAAC;AAE3C;;;GAGG;AACH,IAAI,YAAY,GAAG,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;AACrH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;QACd,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,cAAc,kBAAkB,CAAC","sourcesContent":["import * as MatLib from \"../terrain/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nvar globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);\r\nif (typeof globalObject !== \"undefined\") {\r\n for (var key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"../terrain/index\";"]}
1
+ {"version":3,"file":"legacy-terrain.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-terrain.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,2BAAgC;AAElD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,mCAAwC","sourcesContent":["import * as MatLib from \"materials/terrain/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/terrain/index\";\r\n"]}
@@ -1 +1 @@
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- export * from "../triPlanar/index";
1
+ export * from "./triPlanar/index.js";
@@ -1,13 +1,13 @@
1
- import * as MatLib from "../triPlanar/index.js";
1
+ import * as MatLib from "./triPlanar/index.js";
2
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  /**
3
3
  * This is the entry point for the UMD module.
4
4
  * The entry point for a future ESM package should be index.ts
5
5
  */
6
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
6
+ var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
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  if (typeof globalObject !== "undefined") {
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  for (var key in MatLib) {
9
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  globalObject.BABYLON[key] = MatLib[key];
10
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  }
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  }
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- export * from "../triPlanar/index.js";
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+ export * from "./triPlanar/index.js";
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  //# sourceMappingURL=legacy-triPlanar.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-triPlanar.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/legacy/legacy-triPlanar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,oBAAoB,CAAC;AAE7C;;;GAGG;AACH,IAAI,YAAY,GAAG,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;AACrH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;QACd,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,cAAc,oBAAoB,CAAC","sourcesContent":["import * as MatLib from \"../triPlanar/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nvar globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);\r\nif (typeof globalObject !== \"undefined\") {\r\n for (var key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"../triPlanar/index\";"]}
1
+ {"version":3,"file":"legacy-triPlanar.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-triPlanar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,6BAAkC;AAEpD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,qCAA0C","sourcesContent":["import * as MatLib from \"materials/triPlanar/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/triPlanar/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "../water/index";
1
+ export * from "./water/index.js";
@@ -1,13 +1,13 @@
1
- import * as MatLib from "../water/index.js";
1
+ import * as MatLib from "./water/index.js";
2
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  /**
3
3
  * This is the entry point for the UMD module.
4
4
  * The entry point for a future ESM package should be index.ts
5
5
  */
6
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
6
+ var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
7
  if (typeof globalObject !== "undefined") {
8
8
  for (var key in MatLib) {
9
9
  globalObject.BABYLON[key] = MatLib[key];
10
10
  }
11
11
  }
12
- export * from "../water/index.js";
12
+ export * from "./water/index.js";
13
13
  //# sourceMappingURL=legacy-water.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-water.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/legacy/legacy-water.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,gBAAgB,CAAC;AAEzC;;;GAGG;AACH,IAAI,YAAY,GAAG,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;AACrH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;QACd,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,cAAc,gBAAgB,CAAC","sourcesContent":["import * as MatLib from \"../water/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nvar globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);\r\nif (typeof globalObject !== \"undefined\") {\r\n for (var key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"../water/index\";"]}
1
+ {"version":3,"file":"legacy-water.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-water.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,yBAA8B;AAEhD;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,iCAAsC","sourcesContent":["import * as MatLib from \"materials/water/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/water/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "../index";
1
+ export * from "./index.js";
package/legacy/legacy.js CHANGED
@@ -1,16 +1,16 @@
1
- import * as MatLib from "../index.js";
1
+ import * as MatLib from "./index.js";
2
2
  /**
3
3
  * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
4
4
  *
5
5
  * This is the entry point for the UMD module.
6
6
  * The entry point for a future ESM package should be index.ts
7
7
  */
8
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
8
+ var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
9
9
  if (typeof globalObject !== "undefined") {
10
10
  globalObject.BABYLON = globalObject.BABYLON || {};
11
11
  for (var mat in MatLib) {
12
12
  globalObject.BABYLON[mat] = MatLib[mat];
13
13
  }
14
14
  }
15
- export * from "../index.js";
15
+ export * from "./index.js";
16
16
  //# sourceMappingURL=legacy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/legacy/legacy.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,UAAU,CAAC;AAEnC;;;;;GAKG;AACH,IAAI,YAAY,GAAG,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;AACrH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IAC/B,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,KAAK,IAAI,GAAG,IAAI,MAAM,EAAE;QACd,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,cAAc,UAAU,CAAC","sourcesContent":["import * as MatLib from \"../index\";\r\n\r\n/**\r\n * Legacy support, defining window.BABYLON.GridMaterial... (global variable).\r\n *\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nvar globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);\r\nif (typeof globalObject !== \"undefined\") {\r\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\r\n for (var mat in MatLib) {\r\n (<any>globalObject).BABYLON[mat] = (<any>MatLib)[mat];\r\n }\r\n}\r\n\r\nexport * from \"../index\";"]}
1
+ {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,mBAAwB;AAE1C;;;;;GAKG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IAC/B,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AAED,2BAAgC","sourcesContent":["import * as MatLib from \"materials/index\";\r\n\r\n/**\r\n * Legacy support, defining window.BABYLON.GridMaterial... (global variable).\r\n *\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\r\n for (const mat in MatLib) {\r\n (<any>globalObject).BABYLON[mat] = (<any>MatLib)[mat];\r\n }\r\n}\r\n\r\nexport * from \"materials/index\";\r\n"]}
package/mix/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/mix/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC","sourcesContent":["export * from \"./mixMaterial\";"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/index.ts"],"names":[],"mappings":"AAAA,cAAc,eAAe,CAAC","sourcesContent":["export * from \"./mixMaterial\";\r\n"]}
@@ -1,17 +1,17 @@
1
- import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions";
2
- import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
3
- import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
4
- import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions";
5
- import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions";
6
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
7
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration";
8
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment";
9
- import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass";
10
- import "@babylonjs/core/Shaders/ShadersInclude/lightFragment";
11
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragment";
12
- import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility";
1
+ import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
2
+ import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
9
+ import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
10
+ import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
11
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
12
+ import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
13
13
  /** @hidden */
14
- export declare var mixPixelShader: {
14
+ export declare const mixPixelShader: {
15
15
  name: string;
16
16
  shader: string;
17
17
  };
@@ -1,3 +1,4 @@
1
+ // Do not edit.
1
2
  import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
3
  import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
3
4
  import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
@@ -11,8 +12,9 @@ import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
11
12
  import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
12
13
  import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
13
14
  import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
14
- var name = 'mixPixelShader';
15
- var shader = "precision highp float;\n\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
15
+ var name = "mixPixelShader";
16
+ var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\nfloat alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
17
+ // Sideeffect
16
18
  ShaderStore.ShadersStore[name] = shader;
17
19
  /** @hidden */
18
20
  export var mixPixelShader = { name: name, shader: shader };
@@ -1 +1 @@
1
- {"version":3,"file":"mix.fragment.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/mix/mix.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,wDAAwD,CAAC;AAChE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,gEAAgE,CAAC;AACxE,OAAO,iEAAiE,CAAC;AACzE,OAAO,qEAAqE,CAAC;AAC7E,OAAO,+DAA+D,CAAC;AACvE,OAAO,0DAA0D,CAAC;AAClE,OAAO,qDAAqD,CAAC;AAC7D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,qEAAqE,CAAC;AAE7E,IAAI,IAAI,GAAG,gBAAgB,CAAC;AAC5B,IAAI,MAAM,GAAG,mwHAkIZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,cAAc,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/helperFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/depthPrePass\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nlet name = 'mixPixelShader';\nlet shader = `precision highp float;\n\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var mixPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"mix.fragment.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,gEAAkD;AAClD,iEAAmD;AACnD,+DAAiD;AACjD,gFAAkE;AAElE,IAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,IAAM,MAAM,GAAG,yuHAqHd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,cAAc,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"mixPixelShader\";\nconst shader = `precision highp float;\runiform vec4 vEyePosition;\runiform vec4 vDiffuseColor;\r#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\r#endif\nvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\r#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\runiform sampler2D mixMap1Sampler;\runiform vec2 vTextureInfos;\r#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\r#endif\nuniform sampler2D diffuse1Sampler;\runiform sampler2D diffuse2Sampler;\runiform sampler2D diffuse3Sampler;\runiform sampler2D diffuse4Sampler;\runiform vec2 diffuse1Infos;\runiform vec2 diffuse2Infos;\runiform vec2 diffuse3Infos;\runiform vec2 diffuse4Infos;\r#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\runiform sampler2D diffuse6Sampler;\runiform sampler2D diffuse7Sampler;\runiform sampler2D diffuse8Sampler;\runiform vec2 diffuse5Infos;\runiform vec2 diffuse6Infos;\runiform vec2 diffuse7Infos;\runiform vec2 diffuse8Infos;\r#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\rvec4 finalMixColor=vec4(1.,1.,1.,1.);\rvec3 diffuseColor=vDiffuseColor.rgb;\r#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\r#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\rvec3 specularColor=vSpecularColor.rgb;\r#else\nfloat glossiness=0.;\r#endif\nfloat alpha=vDiffuseColor.a;\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=vec3(1.0,1.0,1.0);\r#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\r#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\rvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\rvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\rvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\rvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\rdiffuse1Color.rgb*=mixColor.r;\rdiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\rdiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\rfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\r#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\rmixColor.rgb*=vTextureInfos.y;\rvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\rvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\rvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\rvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\rdiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\rdiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\rdiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\rfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\r#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\r#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\rlightingInfo info;\rfloat shadow=1.;\r#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\r#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\r#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\r#else\nvec3 finalSpecular=vec3(0.0);\r#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\rvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\r#include<fogFragment>\ngl_FragColor=color;\r#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixPixelShader = { name, shader };\n"]}
@@ -1,18 +1,18 @@
1
- import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration";
2
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
3
- import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration";
4
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
5
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration";
6
- import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
7
- import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
8
- import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex";
9
- import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex";
10
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation";
11
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex";
12
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertex";
13
- import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex";
1
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
2
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
9
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
10
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
11
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
12
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
13
+ import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
14
14
  /** @hidden */
15
- export declare var mixVertexShader: {
15
+ export declare const mixVertexShader: {
16
16
  name: string;
17
17
  shader: string;
18
18
  };
package/mix/mix.vertex.js CHANGED
@@ -1,3 +1,4 @@
1
+ // Do not edit.
1
2
  import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
3
  import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
3
4
  import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
@@ -12,8 +13,9 @@ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
12
13
  import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
13
14
  import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
14
15
  import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
15
- var name = 'mixVertexShader';
16
- var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
16
+ var name = "mixVertexShader";
17
+ var shader = "precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
18
+ // Sideeffect
17
19
  ShaderStore.ShadersStore[name] = shader;
18
20
  /** @hidden */
19
21
  export var mixVertexShader = { name: name, shader: shader };
@@ -1 +1 @@
1
- {"version":3,"file":"mix.vertex.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/mix/mix.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,yDAAyD,CAAC;AACjE,OAAO,wEAAwE,CAAC;AAChF,OAAO,6DAA6D,CAAC;AACrE,OAAO,mEAAmE,CAAC;AAC3E,OAAO,6DAA6D,CAAC;AACrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,wDAAwD,CAAC;AAChE,OAAO,oDAAoD,CAAC;AAC5D,OAAO,6DAA6D,CAAC;AACrE,OAAO,wDAAwD,CAAC;AAChE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAE9D,IAAI,IAAI,GAAG,iBAAiB,CAAC;AAC7B,IAAI,MAAM,GAAG,osDAuFZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsVertex\";\n\nlet name = 'mixVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var mixVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"mix.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AAEnD,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,IAAM,MAAM,GAAG,4pDAoEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\n\nconst name = \"mixVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixVertexShader = { name, shader };\n"]}
@@ -1,14 +1,14 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Matrix } from "@babylonjs/core/Maths/math.vector";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color";
4
- import { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';
5
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
6
- import { Texture } from "@babylonjs/core/Materials/Textures/texture";
7
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
8
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
9
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
10
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
11
- import { Scene } from "@babylonjs/core/scene";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
5
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
6
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
9
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
10
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
11
+ import { Scene } from "@babylonjs/core/scene.js";
12
12
  import "./mix.fragment";
13
13
  import "./mix.vertex";
14
14
  export declare class MixMaterial extends PushMaterial {
@@ -7,10 +7,10 @@ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
7
  import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
8
  import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
9
  import { Scene } from "@babylonjs/core/scene.js";
10
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
10
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
11
  import "./mix.fragment.js";
12
12
  import "./mix.vertex.js";
13
- import { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks.js';
13
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
14
  var MixMaterialDefines = /** @class */ (function (_super) {
15
15
  __extends(MixMaterialDefines, _super);
16
16
  function MixMaterialDefines() {
@@ -59,7 +59,7 @@ var MixMaterial = /** @class */ (function (_super) {
59
59
  return _this;
60
60
  }
61
61
  MixMaterial.prototype.needAlphaBlending = function () {
62
- return (this.alpha < 1.0);
62
+ return this.alpha < 1.0;
63
63
  };
64
64
  MixMaterial.prototype.needAlphaTesting = function () {
65
65
  return false;
@@ -165,18 +165,45 @@ var MixMaterial = /** @class */ (function (_super) {
165
165
  var shaderName = "mix";
166
166
  var join = defines.toString();
167
167
  var uniforms = [
168
- "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
169
- "vFogInfos", "vFogColor", "pointSize",
168
+ "world",
169
+ "view",
170
+ "viewProjection",
171
+ "vEyePosition",
172
+ "vLightsType",
173
+ "vDiffuseColor",
174
+ "vSpecularColor",
175
+ "vFogInfos",
176
+ "vFogColor",
177
+ "pointSize",
170
178
  "vTextureInfos",
171
179
  "mBones",
172
- "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
173
- "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
174
- "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
180
+ "vClipPlane",
181
+ "vClipPlane2",
182
+ "vClipPlane3",
183
+ "vClipPlane4",
184
+ "vClipPlane5",
185
+ "vClipPlane6",
186
+ "textureMatrix",
187
+ "diffuse1Infos",
188
+ "diffuse2Infos",
189
+ "diffuse3Infos",
190
+ "diffuse4Infos",
191
+ "diffuse5Infos",
192
+ "diffuse6Infos",
193
+ "diffuse7Infos",
194
+ "diffuse8Infos",
175
195
  ];
176
196
  var samplers = [
177
- "mixMap1Sampler", "mixMap2Sampler",
178
- "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
179
- "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
197
+ "mixMap1Sampler",
198
+ "mixMap2Sampler",
199
+ "diffuse1Sampler",
200
+ "diffuse2Sampler",
201
+ "diffuse3Sampler",
202
+ "diffuse4Sampler",
203
+ "diffuse5Sampler",
204
+ "diffuse6Sampler",
205
+ "diffuse7Sampler",
206
+ "diffuse8Sampler",
180
207
  ];
181
208
  var uniformBuffers = new Array();
182
209
  MaterialHelper.PrepareUniformsAndSamplersList({
@@ -184,7 +211,7 @@ var MixMaterial = /** @class */ (function (_super) {
184
211
  uniformBuffersNames: uniformBuffers,
185
212
  samplers: samplers,
186
213
  defines: defines,
187
- maxSimultaneousLights: this.maxSimultaneousLights
214
+ maxSimultaneousLights: this.maxSimultaneousLights,
188
215
  });
189
216
  subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
190
217
  attributes: attribs,
@@ -195,7 +222,7 @@ var MixMaterial = /** @class */ (function (_super) {
195
222
  fallbacks: fallbacks,
196
223
  onCompiled: this.onCompiled,
197
224
  onError: this.onError,
198
- indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
225
+ indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
199
226
  }, engine), defines, this._materialContext);
200
227
  }
201
228
  if (!subMesh.effect || !subMesh.effect.isReady()) {