@babylonjs/materials 5.0.0-rc.1 → 5.0.0-rc.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/cell/cell.fragment.d.ts +17 -17
  2. package/cell/cell.fragment.js +20 -18
  3. package/cell/cell.fragment.js.map +1 -1
  4. package/cell/cell.vertex.d.ts +18 -18
  5. package/cell/cell.vertex.js +21 -19
  6. package/cell/cell.vertex.js.map +1 -1
  7. package/cell/cellMaterial.d.ts +37 -37
  8. package/cell/cellMaterial.js +304 -290
  9. package/cell/cellMaterial.js.map +1 -1
  10. package/cell/index.d.ts +1 -1
  11. package/cell/index.js +1 -1
  12. package/cell/index.js.map +1 -1
  13. package/custom/customMaterial.d.ts +69 -69
  14. package/custom/customMaterial.js +216 -218
  15. package/custom/customMaterial.js.map +1 -1
  16. package/custom/index.d.ts +2 -2
  17. package/custom/index.js +2 -2
  18. package/custom/index.js.map +1 -1
  19. package/custom/pbrCustomMaterial.d.ts +71 -71
  20. package/custom/pbrCustomMaterial.js +241 -243
  21. package/custom/pbrCustomMaterial.js.map +1 -1
  22. package/fire/fire.fragment.d.ts +11 -11
  23. package/fire/fire.fragment.js +14 -12
  24. package/fire/fire.fragment.js.map +1 -1
  25. package/fire/fire.vertex.d.ts +15 -15
  26. package/fire/fire.vertex.js +18 -16
  27. package/fire/fire.vertex.js.map +1 -1
  28. package/fire/fireMaterial.d.ts +38 -38
  29. package/fire/fireMaterial.js +342 -327
  30. package/fire/fireMaterial.js.map +1 -1
  31. package/fire/index.d.ts +1 -1
  32. package/fire/index.js +1 -1
  33. package/fire/index.js.map +1 -1
  34. package/fur/fur.fragment.d.ts +17 -17
  35. package/fur/fur.fragment.js +20 -18
  36. package/fur/fur.fragment.js.map +1 -1
  37. package/fur/fur.vertex.d.ts +18 -18
  38. package/fur/fur.vertex.js +21 -19
  39. package/fur/fur.vertex.js.map +1 -1
  40. package/fur/furMaterial.d.ts +57 -56
  41. package/fur/furMaterial.js +500 -480
  42. package/fur/furMaterial.js.map +1 -1
  43. package/fur/index.d.ts +1 -1
  44. package/fur/index.js +1 -1
  45. package/fur/index.js.map +1 -1
  46. package/gradient/gradient.fragment.d.ts +17 -17
  47. package/gradient/gradient.fragment.js +20 -18
  48. package/gradient/gradient.fragment.js.map +1 -1
  49. package/gradient/gradient.vertex.d.ts +18 -18
  50. package/gradient/gradient.vertex.js +21 -19
  51. package/gradient/gradient.vertex.js.map +1 -1
  52. package/gradient/gradientMaterial.d.ts +37 -37
  53. package/gradient/gradientMaterial.js +275 -259
  54. package/gradient/gradientMaterial.js.map +1 -1
  55. package/gradient/index.d.ts +1 -1
  56. package/gradient/index.js +1 -1
  57. package/gradient/index.js.map +1 -1
  58. package/grid/grid.fragment.d.ts +8 -8
  59. package/grid/grid.fragment.js +11 -9
  60. package/grid/grid.fragment.js.map +1 -1
  61. package/grid/grid.vertex.d.ts +9 -9
  62. package/grid/grid.vertex.js +12 -10
  63. package/grid/grid.vertex.js.map +1 -1
  64. package/grid/gridMaterial.d.ts +78 -77
  65. package/grid/gridMaterial.js +276 -261
  66. package/grid/gridMaterial.js.map +1 -1
  67. package/grid/index.d.ts +1 -1
  68. package/grid/index.js +1 -1
  69. package/grid/index.js.map +1 -1
  70. package/index.d.ts +15 -15
  71. package/index.js +16 -15
  72. package/index.js.map +1 -1
  73. package/lava/index.d.ts +1 -1
  74. package/lava/index.js +1 -1
  75. package/lava/index.js.map +1 -1
  76. package/lava/lava.fragment.d.ts +17 -17
  77. package/lava/lava.fragment.js +20 -18
  78. package/lava/lava.fragment.js.map +1 -1
  79. package/lava/lava.vertex.d.ts +18 -18
  80. package/lava/lava.vertex.js +21 -19
  81. package/lava/lava.vertex.js.map +1 -1
  82. package/lava/lavaMaterial.d.ts +45 -45
  83. package/lava/lavaMaterial.js +394 -378
  84. package/lava/lavaMaterial.js.map +1 -1
  85. package/legacy/legacy-cell.d.ts +1 -1
  86. package/legacy/legacy-cell.js +13 -12
  87. package/legacy/legacy-cell.js.map +1 -1
  88. package/legacy/legacy-custom.d.ts +1 -1
  89. package/legacy/legacy-custom.js +13 -12
  90. package/legacy/legacy-custom.js.map +1 -1
  91. package/legacy/legacy-fire.d.ts +1 -1
  92. package/legacy/legacy-fire.js +13 -12
  93. package/legacy/legacy-fire.js.map +1 -1
  94. package/legacy/legacy-fur.d.ts +1 -1
  95. package/legacy/legacy-fur.js +13 -12
  96. package/legacy/legacy-fur.js.map +1 -1
  97. package/legacy/legacy-gradient.d.ts +1 -1
  98. package/legacy/legacy-gradient.js +13 -12
  99. package/legacy/legacy-gradient.js.map +1 -1
  100. package/legacy/legacy-grid.d.ts +1 -1
  101. package/legacy/legacy-grid.js +13 -12
  102. package/legacy/legacy-grid.js.map +1 -1
  103. package/legacy/legacy-lava.d.ts +1 -1
  104. package/legacy/legacy-lava.js +13 -12
  105. package/legacy/legacy-lava.js.map +1 -1
  106. package/legacy/legacy-mix.d.ts +1 -1
  107. package/legacy/legacy-mix.js +13 -12
  108. package/legacy/legacy-mix.js.map +1 -1
  109. package/legacy/legacy-normal.d.ts +1 -1
  110. package/legacy/legacy-normal.js +13 -12
  111. package/legacy/legacy-normal.js.map +1 -1
  112. package/legacy/legacy-shadowOnly.d.ts +1 -1
  113. package/legacy/legacy-shadowOnly.js +13 -12
  114. package/legacy/legacy-shadowOnly.js.map +1 -1
  115. package/legacy/legacy-simple.d.ts +1 -1
  116. package/legacy/legacy-simple.js +13 -12
  117. package/legacy/legacy-simple.js.map +1 -1
  118. package/legacy/legacy-sky.d.ts +1 -1
  119. package/legacy/legacy-sky.js +13 -12
  120. package/legacy/legacy-sky.js.map +1 -1
  121. package/legacy/legacy-terrain.d.ts +1 -1
  122. package/legacy/legacy-terrain.js +13 -12
  123. package/legacy/legacy-terrain.js.map +1 -1
  124. package/legacy/legacy-triPlanar.d.ts +1 -1
  125. package/legacy/legacy-triPlanar.js +13 -12
  126. package/legacy/legacy-triPlanar.js.map +1 -1
  127. package/legacy/legacy-water.d.ts +1 -1
  128. package/legacy/legacy-water.js +13 -12
  129. package/legacy/legacy-water.js.map +1 -1
  130. package/legacy/legacy.d.ts +1 -1
  131. package/legacy/legacy.js +16 -15
  132. package/legacy/legacy.js.map +1 -1
  133. package/license.md +71 -0
  134. package/mix/index.d.ts +1 -1
  135. package/mix/index.js +1 -1
  136. package/mix/index.js.map +1 -1
  137. package/mix/mix.fragment.d.ts +17 -17
  138. package/mix/mix.fragment.js +20 -18
  139. package/mix/mix.fragment.js.map +1 -1
  140. package/mix/mix.vertex.d.ts +18 -18
  141. package/mix/mix.vertex.js +21 -19
  142. package/mix/mix.vertex.js.map +1 -1
  143. package/mix/mixMaterial.d.ts +65 -65
  144. package/mix/mixMaterial.js +510 -483
  145. package/mix/mixMaterial.js.map +1 -1
  146. package/normal/index.d.ts +1 -1
  147. package/normal/index.js +1 -1
  148. package/normal/index.js.map +1 -1
  149. package/normal/normal.fragment.d.ts +17 -17
  150. package/normal/normal.fragment.js +20 -18
  151. package/normal/normal.fragment.js.map +1 -1
  152. package/normal/normal.vertex.d.ts +18 -18
  153. package/normal/normal.vertex.js +21 -19
  154. package/normal/normal.vertex.js.map +1 -1
  155. package/normal/normalMaterial.d.ts +36 -36
  156. package/normal/normalMaterial.js +336 -322
  157. package/normal/normalMaterial.js.map +1 -1
  158. package/package.json +36 -249
  159. package/readme.md +2 -2
  160. package/shadowOnly/index.d.ts +1 -1
  161. package/shadowOnly/index.js +1 -1
  162. package/shadowOnly/index.js.map +1 -1
  163. package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
  164. package/shadowOnly/shadowOnly.fragment.js +19 -17
  165. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  166. package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
  167. package/shadowOnly/shadowOnly.vertex.js +21 -19
  168. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  169. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
  170. package/shadowOnly/shadowOnlyMaterial.js +254 -240
  171. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  172. package/simple/index.d.ts +1 -1
  173. package/simple/index.js +1 -1
  174. package/simple/index.js.map +1 -1
  175. package/simple/simple.fragment.d.ts +17 -17
  176. package/simple/simple.fragment.js +20 -18
  177. package/simple/simple.fragment.js.map +1 -1
  178. package/simple/simple.vertex.d.ts +18 -18
  179. package/simple/simple.vertex.js +21 -19
  180. package/simple/simple.vertex.js.map +1 -1
  181. package/simple/simpleMaterial.d.ts +35 -35
  182. package/simple/simpleMaterial.js +295 -281
  183. package/simple/simpleMaterial.js.map +1 -1
  184. package/sky/index.d.ts +1 -1
  185. package/sky/index.js +1 -1
  186. package/sky/index.js.map +1 -1
  187. package/sky/sky.fragment.d.ts +10 -10
  188. package/sky/sky.fragment.js +13 -11
  189. package/sky/sky.fragment.js.map +1 -1
  190. package/sky/sky.vertex.d.ts +9 -9
  191. package/sky/sky.vertex.js +12 -10
  192. package/sky/sky.vertex.js.map +1 -1
  193. package/sky/skyMaterial.d.ts +147 -147
  194. package/sky/skyMaterial.js +359 -340
  195. package/sky/skyMaterial.js.map +1 -1
  196. package/terrain/index.d.ts +1 -1
  197. package/terrain/index.js +1 -1
  198. package/terrain/index.js.map +1 -1
  199. package/terrain/terrain.fragment.d.ts +17 -17
  200. package/terrain/terrain.fragment.js +20 -18
  201. package/terrain/terrain.fragment.js.map +1 -1
  202. package/terrain/terrain.vertex.d.ts +18 -18
  203. package/terrain/terrain.vertex.js +21 -19
  204. package/terrain/terrain.vertex.js.map +1 -1
  205. package/terrain/terrainMaterial.d.ts +50 -50
  206. package/terrain/terrainMaterial.js +426 -411
  207. package/terrain/terrainMaterial.js.map +1 -1
  208. package/triPlanar/index.d.ts +1 -1
  209. package/triPlanar/index.js +1 -1
  210. package/triPlanar/index.js.map +1 -1
  211. package/triPlanar/triPlanarMaterial.d.ts +49 -49
  212. package/triPlanar/triPlanarMaterial.js +403 -391
  213. package/triPlanar/triPlanarMaterial.js.map +1 -1
  214. package/triPlanar/triplanar.fragment.d.ts +17 -17
  215. package/triPlanar/triplanar.fragment.js +20 -18
  216. package/triPlanar/triplanar.fragment.js.map +1 -1
  217. package/triPlanar/triplanar.vertex.d.ts +18 -18
  218. package/triPlanar/triplanar.vertex.js +21 -19
  219. package/triPlanar/triplanar.vertex.js.map +1 -1
  220. package/water/index.d.ts +1 -1
  221. package/water/index.js +1 -1
  222. package/water/index.js.map +1 -1
  223. package/water/water.fragment.d.ts +19 -19
  224. package/water/water.fragment.js +22 -20
  225. package/water/water.fragment.js.map +1 -1
  226. package/water/water.vertex.d.ts +20 -20
  227. package/water/water.vertex.js +23 -21
  228. package/water/water.vertex.js.map +1 -1
  229. package/water/waterMaterial.d.ts +135 -132
  230. package/water/waterMaterial.js +736 -705
  231. package/water/waterMaterial.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"mix.vertex.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/mix/mix.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,yDAAyD,CAAC;AACjE,OAAO,wEAAwE,CAAC;AAChF,OAAO,6DAA6D,CAAC;AACrE,OAAO,mEAAmE,CAAC;AAC3E,OAAO,6DAA6D,CAAC;AACrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,wDAAwD,CAAC;AAChE,OAAO,oDAAoD,CAAC;AAC5D,OAAO,6DAA6D,CAAC;AACrE,OAAO,wDAAwD,CAAC;AAChE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAE9D,IAAI,IAAI,GAAG,iBAAiB,CAAC;AAC7B,IAAI,MAAM,GAAG,osDAuFZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsVertex\";\n\nlet name = 'mixVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var mixVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"mix.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AAEnD,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,IAAM,MAAM,GAAG,4pDAoEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\n\nconst name = \"mixVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixVertexShader = { name, shader };\n"]}
@@ -1,65 +1,65 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Matrix } from "@babylonjs/core/Maths/math.vector";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color";
4
- import { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';
5
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
6
- import { Texture } from "@babylonjs/core/Materials/Textures/texture";
7
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
8
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
9
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
10
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
11
- import { Scene } from "@babylonjs/core/scene";
12
- import "./mix.fragment";
13
- import "./mix.vertex";
14
- export declare class MixMaterial extends PushMaterial {
15
- /**
16
- * Mix textures
17
- */
18
- private _mixTexture1;
19
- mixTexture1: BaseTexture;
20
- private _mixTexture2;
21
- mixTexture2: BaseTexture;
22
- /**
23
- * Diffuse textures
24
- */
25
- private _diffuseTexture1;
26
- diffuseTexture1: Texture;
27
- private _diffuseTexture2;
28
- diffuseTexture2: Texture;
29
- private _diffuseTexture3;
30
- diffuseTexture3: Texture;
31
- private _diffuseTexture4;
32
- diffuseTexture4: Texture;
33
- private _diffuseTexture5;
34
- diffuseTexture5: Texture;
35
- private _diffuseTexture6;
36
- diffuseTexture6: Texture;
37
- private _diffuseTexture7;
38
- diffuseTexture7: Texture;
39
- private _diffuseTexture8;
40
- diffuseTexture8: Texture;
41
- /**
42
- * Uniforms
43
- */
44
- diffuseColor: Color3;
45
- specularColor: Color3;
46
- specularPower: number;
47
- private _disableLighting;
48
- disableLighting: boolean;
49
- private _maxSimultaneousLights;
50
- maxSimultaneousLights: number;
51
- constructor(name: string, scene?: Scene);
52
- needAlphaBlending(): boolean;
53
- needAlphaTesting(): boolean;
54
- getAlphaTestTexture(): Nullable<BaseTexture>;
55
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
56
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
57
- getAnimatables(): IAnimatable[];
58
- getActiveTextures(): BaseTexture[];
59
- hasTexture(texture: BaseTexture): boolean;
60
- dispose(forceDisposeEffect?: boolean): void;
61
- clone(name: string): MixMaterial;
62
- serialize(): any;
63
- getClassName(): string;
64
- static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial;
65
- }
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
5
+ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
6
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
9
+ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
10
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
11
+ import { Scene } from "@babylonjs/core/scene.js";
12
+ import "./mix.fragment";
13
+ import "./mix.vertex";
14
+ export declare class MixMaterial extends PushMaterial {
15
+ /**
16
+ * Mix textures
17
+ */
18
+ private _mixTexture1;
19
+ mixTexture1: BaseTexture;
20
+ private _mixTexture2;
21
+ mixTexture2: BaseTexture;
22
+ /**
23
+ * Diffuse textures
24
+ */
25
+ private _diffuseTexture1;
26
+ diffuseTexture1: Texture;
27
+ private _diffuseTexture2;
28
+ diffuseTexture2: Texture;
29
+ private _diffuseTexture3;
30
+ diffuseTexture3: Texture;
31
+ private _diffuseTexture4;
32
+ diffuseTexture4: Texture;
33
+ private _diffuseTexture5;
34
+ diffuseTexture5: Texture;
35
+ private _diffuseTexture6;
36
+ diffuseTexture6: Texture;
37
+ private _diffuseTexture7;
38
+ diffuseTexture7: Texture;
39
+ private _diffuseTexture8;
40
+ diffuseTexture8: Texture;
41
+ /**
42
+ * Uniforms
43
+ */
44
+ diffuseColor: Color3;
45
+ specularColor: Color3;
46
+ specularPower: number;
47
+ private _disableLighting;
48
+ disableLighting: boolean;
49
+ private _maxSimultaneousLights;
50
+ maxSimultaneousLights: number;
51
+ constructor(name: string, scene?: Scene);
52
+ needAlphaBlending(): boolean;
53
+ needAlphaTesting(): boolean;
54
+ getAlphaTestTexture(): Nullable<BaseTexture>;
55
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
56
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
57
+ getAnimatables(): IAnimatable[];
58
+ getActiveTextures(): BaseTexture[];
59
+ hasTexture(texture: BaseTexture): boolean;
60
+ dispose(forceDisposeEffect?: boolean): void;
61
+ clone(name: string): MixMaterial;
62
+ serialize(): any;
63
+ getClassName(): string;
64
+ static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial;
65
+ }