@babylonjs/materials 5.0.0-rc.1 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (230) hide show
  1. package/cell/cell.fragment.d.ts +17 -17
  2. package/cell/cell.fragment.js +20 -18
  3. package/cell/cell.fragment.js.map +1 -1
  4. package/cell/cell.vertex.d.ts +18 -18
  5. package/cell/cell.vertex.js +21 -19
  6. package/cell/cell.vertex.js.map +1 -1
  7. package/cell/cellMaterial.d.ts +37 -37
  8. package/cell/cellMaterial.js +304 -290
  9. package/cell/cellMaterial.js.map +1 -1
  10. package/cell/index.d.ts +1 -1
  11. package/cell/index.js +1 -1
  12. package/cell/index.js.map +1 -1
  13. package/custom/customMaterial.d.ts +69 -69
  14. package/custom/customMaterial.js +216 -218
  15. package/custom/customMaterial.js.map +1 -1
  16. package/custom/index.d.ts +2 -2
  17. package/custom/index.js +2 -2
  18. package/custom/index.js.map +1 -1
  19. package/custom/pbrCustomMaterial.d.ts +71 -71
  20. package/custom/pbrCustomMaterial.js +241 -243
  21. package/custom/pbrCustomMaterial.js.map +1 -1
  22. package/fire/fire.fragment.d.ts +11 -11
  23. package/fire/fire.fragment.js +14 -12
  24. package/fire/fire.fragment.js.map +1 -1
  25. package/fire/fire.vertex.d.ts +15 -15
  26. package/fire/fire.vertex.js +18 -16
  27. package/fire/fire.vertex.js.map +1 -1
  28. package/fire/fireMaterial.d.ts +38 -38
  29. package/fire/fireMaterial.js +342 -327
  30. package/fire/fireMaterial.js.map +1 -1
  31. package/fire/index.d.ts +1 -1
  32. package/fire/index.js +1 -1
  33. package/fire/index.js.map +1 -1
  34. package/fur/fur.fragment.d.ts +17 -17
  35. package/fur/fur.fragment.js +20 -18
  36. package/fur/fur.fragment.js.map +1 -1
  37. package/fur/fur.vertex.d.ts +18 -18
  38. package/fur/fur.vertex.js +21 -19
  39. package/fur/fur.vertex.js.map +1 -1
  40. package/fur/furMaterial.d.ts +57 -56
  41. package/fur/furMaterial.js +500 -480
  42. package/fur/furMaterial.js.map +1 -1
  43. package/fur/index.d.ts +1 -1
  44. package/fur/index.js +1 -1
  45. package/fur/index.js.map +1 -1
  46. package/gradient/gradient.fragment.d.ts +17 -17
  47. package/gradient/gradient.fragment.js +20 -18
  48. package/gradient/gradient.fragment.js.map +1 -1
  49. package/gradient/gradient.vertex.d.ts +18 -18
  50. package/gradient/gradient.vertex.js +21 -19
  51. package/gradient/gradient.vertex.js.map +1 -1
  52. package/gradient/gradientMaterial.d.ts +37 -37
  53. package/gradient/gradientMaterial.js +275 -259
  54. package/gradient/gradientMaterial.js.map +1 -1
  55. package/gradient/index.d.ts +1 -1
  56. package/gradient/index.js +1 -1
  57. package/gradient/index.js.map +1 -1
  58. package/grid/grid.fragment.d.ts +8 -8
  59. package/grid/grid.fragment.js +11 -9
  60. package/grid/grid.fragment.js.map +1 -1
  61. package/grid/grid.vertex.d.ts +9 -9
  62. package/grid/grid.vertex.js +12 -10
  63. package/grid/grid.vertex.js.map +1 -1
  64. package/grid/gridMaterial.d.ts +78 -77
  65. package/grid/gridMaterial.js +276 -261
  66. package/grid/gridMaterial.js.map +1 -1
  67. package/grid/index.d.ts +1 -1
  68. package/grid/index.js +1 -1
  69. package/grid/index.js.map +1 -1
  70. package/index.d.ts +15 -15
  71. package/index.js +16 -15
  72. package/index.js.map +1 -1
  73. package/lava/index.d.ts +1 -1
  74. package/lava/index.js +1 -1
  75. package/lava/index.js.map +1 -1
  76. package/lava/lava.fragment.d.ts +17 -17
  77. package/lava/lava.fragment.js +20 -18
  78. package/lava/lava.fragment.js.map +1 -1
  79. package/lava/lava.vertex.d.ts +18 -18
  80. package/lava/lava.vertex.js +21 -19
  81. package/lava/lava.vertex.js.map +1 -1
  82. package/lava/lavaMaterial.d.ts +45 -45
  83. package/lava/lavaMaterial.js +394 -378
  84. package/lava/lavaMaterial.js.map +1 -1
  85. package/legacy/legacy-cell.d.ts +1 -1
  86. package/legacy/legacy-cell.js +13 -12
  87. package/legacy/legacy-cell.js.map +1 -1
  88. package/legacy/legacy-custom.d.ts +1 -1
  89. package/legacy/legacy-custom.js +13 -12
  90. package/legacy/legacy-custom.js.map +1 -1
  91. package/legacy/legacy-fire.d.ts +1 -1
  92. package/legacy/legacy-fire.js +13 -12
  93. package/legacy/legacy-fire.js.map +1 -1
  94. package/legacy/legacy-fur.d.ts +1 -1
  95. package/legacy/legacy-fur.js +13 -12
  96. package/legacy/legacy-fur.js.map +1 -1
  97. package/legacy/legacy-gradient.d.ts +1 -1
  98. package/legacy/legacy-gradient.js +13 -12
  99. package/legacy/legacy-gradient.js.map +1 -1
  100. package/legacy/legacy-grid.d.ts +1 -1
  101. package/legacy/legacy-grid.js +13 -12
  102. package/legacy/legacy-grid.js.map +1 -1
  103. package/legacy/legacy-lava.d.ts +1 -1
  104. package/legacy/legacy-lava.js +13 -12
  105. package/legacy/legacy-lava.js.map +1 -1
  106. package/legacy/legacy-mix.d.ts +1 -1
  107. package/legacy/legacy-mix.js +13 -12
  108. package/legacy/legacy-mix.js.map +1 -1
  109. package/legacy/legacy-normal.d.ts +1 -1
  110. package/legacy/legacy-normal.js +13 -12
  111. package/legacy/legacy-normal.js.map +1 -1
  112. package/legacy/legacy-shadowOnly.d.ts +1 -1
  113. package/legacy/legacy-shadowOnly.js +13 -12
  114. package/legacy/legacy-shadowOnly.js.map +1 -1
  115. package/legacy/legacy-simple.d.ts +1 -1
  116. package/legacy/legacy-simple.js +13 -12
  117. package/legacy/legacy-simple.js.map +1 -1
  118. package/legacy/legacy-sky.d.ts +1 -1
  119. package/legacy/legacy-sky.js +13 -12
  120. package/legacy/legacy-sky.js.map +1 -1
  121. package/legacy/legacy-terrain.d.ts +1 -1
  122. package/legacy/legacy-terrain.js +13 -12
  123. package/legacy/legacy-terrain.js.map +1 -1
  124. package/legacy/legacy-triPlanar.d.ts +1 -1
  125. package/legacy/legacy-triPlanar.js +13 -12
  126. package/legacy/legacy-triPlanar.js.map +1 -1
  127. package/legacy/legacy-water.d.ts +1 -1
  128. package/legacy/legacy-water.js +13 -12
  129. package/legacy/legacy-water.js.map +1 -1
  130. package/legacy/legacy.d.ts +1 -1
  131. package/legacy/legacy.js +16 -15
  132. package/legacy/legacy.js.map +1 -1
  133. package/mix/index.d.ts +1 -1
  134. package/mix/index.js +1 -1
  135. package/mix/index.js.map +1 -1
  136. package/mix/mix.fragment.d.ts +17 -17
  137. package/mix/mix.fragment.js +20 -18
  138. package/mix/mix.fragment.js.map +1 -1
  139. package/mix/mix.vertex.d.ts +18 -18
  140. package/mix/mix.vertex.js +21 -19
  141. package/mix/mix.vertex.js.map +1 -1
  142. package/mix/mixMaterial.d.ts +65 -65
  143. package/mix/mixMaterial.js +510 -483
  144. package/mix/mixMaterial.js.map +1 -1
  145. package/normal/index.d.ts +1 -1
  146. package/normal/index.js +1 -1
  147. package/normal/index.js.map +1 -1
  148. package/normal/normal.fragment.d.ts +17 -17
  149. package/normal/normal.fragment.js +20 -18
  150. package/normal/normal.fragment.js.map +1 -1
  151. package/normal/normal.vertex.d.ts +18 -18
  152. package/normal/normal.vertex.js +21 -19
  153. package/normal/normal.vertex.js.map +1 -1
  154. package/normal/normalMaterial.d.ts +36 -36
  155. package/normal/normalMaterial.js +336 -322
  156. package/normal/normalMaterial.js.map +1 -1
  157. package/package.json +22 -254
  158. package/readme.md +2 -2
  159. package/shadowOnly/index.d.ts +1 -1
  160. package/shadowOnly/index.js +1 -1
  161. package/shadowOnly/index.js.map +1 -1
  162. package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
  163. package/shadowOnly/shadowOnly.fragment.js +19 -17
  164. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  165. package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
  166. package/shadowOnly/shadowOnly.vertex.js +21 -19
  167. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  168. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
  169. package/shadowOnly/shadowOnlyMaterial.js +254 -240
  170. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  171. package/simple/index.d.ts +1 -1
  172. package/simple/index.js +1 -1
  173. package/simple/index.js.map +1 -1
  174. package/simple/simple.fragment.d.ts +17 -17
  175. package/simple/simple.fragment.js +20 -18
  176. package/simple/simple.fragment.js.map +1 -1
  177. package/simple/simple.vertex.d.ts +18 -18
  178. package/simple/simple.vertex.js +21 -19
  179. package/simple/simple.vertex.js.map +1 -1
  180. package/simple/simpleMaterial.d.ts +35 -35
  181. package/simple/simpleMaterial.js +295 -281
  182. package/simple/simpleMaterial.js.map +1 -1
  183. package/sky/index.d.ts +1 -1
  184. package/sky/index.js +1 -1
  185. package/sky/index.js.map +1 -1
  186. package/sky/sky.fragment.d.ts +10 -10
  187. package/sky/sky.fragment.js +13 -11
  188. package/sky/sky.fragment.js.map +1 -1
  189. package/sky/sky.vertex.d.ts +9 -9
  190. package/sky/sky.vertex.js +12 -10
  191. package/sky/sky.vertex.js.map +1 -1
  192. package/sky/skyMaterial.d.ts +147 -147
  193. package/sky/skyMaterial.js +359 -340
  194. package/sky/skyMaterial.js.map +1 -1
  195. package/terrain/index.d.ts +1 -1
  196. package/terrain/index.js +1 -1
  197. package/terrain/index.js.map +1 -1
  198. package/terrain/terrain.fragment.d.ts +17 -17
  199. package/terrain/terrain.fragment.js +20 -18
  200. package/terrain/terrain.fragment.js.map +1 -1
  201. package/terrain/terrain.vertex.d.ts +18 -18
  202. package/terrain/terrain.vertex.js +21 -19
  203. package/terrain/terrain.vertex.js.map +1 -1
  204. package/terrain/terrainMaterial.d.ts +50 -50
  205. package/terrain/terrainMaterial.js +426 -411
  206. package/terrain/terrainMaterial.js.map +1 -1
  207. package/triPlanar/index.d.ts +1 -1
  208. package/triPlanar/index.js +1 -1
  209. package/triPlanar/index.js.map +1 -1
  210. package/triPlanar/triPlanarMaterial.d.ts +49 -49
  211. package/triPlanar/triPlanarMaterial.js +403 -391
  212. package/triPlanar/triPlanarMaterial.js.map +1 -1
  213. package/triPlanar/triplanar.fragment.d.ts +17 -17
  214. package/triPlanar/triplanar.fragment.js +20 -18
  215. package/triPlanar/triplanar.fragment.js.map +1 -1
  216. package/triPlanar/triplanar.vertex.d.ts +18 -18
  217. package/triPlanar/triplanar.vertex.js +21 -19
  218. package/triPlanar/triplanar.vertex.js.map +1 -1
  219. package/water/index.d.ts +1 -1
  220. package/water/index.js +1 -1
  221. package/water/index.js.map +1 -1
  222. package/water/water.fragment.d.ts +19 -19
  223. package/water/water.fragment.js +22 -20
  224. package/water/water.fragment.js.map +1 -1
  225. package/water/water.vertex.d.ts +20 -20
  226. package/water/water.vertex.js +23 -21
  227. package/water/water.vertex.js.map +1 -1
  228. package/water/waterMaterial.d.ts +135 -132
  229. package/water/waterMaterial.js +736 -705
  230. package/water/waterMaterial.js.map +1 -1
@@ -1,282 +1,296 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
- import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
- import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
- import { Scene } from "@babylonjs/core/scene.js";
10
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
11
- import "./simple.fragment.js";
12
- import "./simple.vertex.js";
13
- import { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks.js';
14
- var SimpleMaterialDefines = /** @class */ (function (_super) {
15
- __extends(SimpleMaterialDefines, _super);
16
- function SimpleMaterialDefines() {
17
- var _this = _super.call(this) || this;
18
- _this.DIFFUSE = false;
19
- _this.CLIPPLANE = false;
20
- _this.CLIPPLANE2 = false;
21
- _this.CLIPPLANE3 = false;
22
- _this.CLIPPLANE4 = false;
23
- _this.CLIPPLANE5 = false;
24
- _this.CLIPPLANE6 = false;
25
- _this.ALPHATEST = false;
26
- _this.DEPTHPREPASS = false;
27
- _this.POINTSIZE = false;
28
- _this.FOG = false;
29
- _this.NORMAL = false;
30
- _this.UV1 = false;
31
- _this.UV2 = false;
32
- _this.VERTEXCOLOR = false;
33
- _this.VERTEXALPHA = false;
34
- _this.NUM_BONE_INFLUENCERS = 0;
35
- _this.BonesPerMesh = 0;
36
- _this.INSTANCES = false;
37
- _this.INSTANCESCOLOR = false;
38
- _this.IMAGEPROCESSINGPOSTPROCESS = false;
39
- _this.SKIPFINALCOLORCLAMP = false;
40
- _this.rebuild();
41
- return _this;
42
- }
43
- return SimpleMaterialDefines;
44
- }(MaterialDefines));
45
- var SimpleMaterial = /** @class */ (function (_super) {
46
- __extends(SimpleMaterial, _super);
47
- function SimpleMaterial(name, scene) {
48
- var _this = _super.call(this, name, scene) || this;
49
- _this.diffuseColor = new Color3(1, 1, 1);
50
- _this._disableLighting = false;
51
- _this._maxSimultaneousLights = 4;
52
- return _this;
53
- }
54
- SimpleMaterial.prototype.needAlphaBlending = function () {
55
- return (this.alpha < 1.0);
56
- };
57
- SimpleMaterial.prototype.needAlphaTesting = function () {
58
- return false;
59
- };
60
- SimpleMaterial.prototype.getAlphaTestTexture = function () {
61
- return null;
62
- };
63
- // Methods
64
- SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
65
- if (this.isFrozen) {
66
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
67
- return true;
68
- }
69
- }
70
- if (!subMesh.materialDefines) {
71
- subMesh.materialDefines = new SimpleMaterialDefines();
72
- }
73
- var defines = subMesh.materialDefines;
74
- var scene = this.getScene();
75
- if (this._isReadyForSubMesh(subMesh)) {
76
- return true;
77
- }
78
- var engine = scene.getEngine();
79
- // Textures
80
- if (defines._areTexturesDirty) {
81
- defines._needUVs = false;
82
- if (scene.texturesEnabled) {
83
- if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
84
- if (!this._diffuseTexture.isReady()) {
85
- return false;
86
- }
87
- else {
88
- defines._needUVs = true;
89
- defines.DIFFUSE = true;
90
- }
91
- }
92
- }
93
- }
94
- // Misc.
95
- MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
96
- // Lights
97
- defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
98
- // Values that need to be evaluated on every frame
99
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
100
- // Attribs
101
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
102
- // Get correct effect
103
- if (defines.isDirty) {
104
- defines.markAsProcessed();
105
- scene.resetCachedMaterial();
106
- // Fallbacks
107
- var fallbacks = new EffectFallbacks();
108
- if (defines.FOG) {
109
- fallbacks.addFallback(1, "FOG");
110
- }
111
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
112
- if (defines.NUM_BONE_INFLUENCERS > 0) {
113
- fallbacks.addCPUSkinningFallback(0, mesh);
114
- }
115
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
116
- //Attributes
117
- var attribs = [VertexBuffer.PositionKind];
118
- if (defines.NORMAL) {
119
- attribs.push(VertexBuffer.NormalKind);
120
- }
121
- if (defines.UV1) {
122
- attribs.push(VertexBuffer.UVKind);
123
- }
124
- if (defines.UV2) {
125
- attribs.push(VertexBuffer.UV2Kind);
126
- }
127
- if (defines.VERTEXCOLOR) {
128
- attribs.push(VertexBuffer.ColorKind);
129
- }
130
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
131
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
132
- var shaderName = "simple";
133
- var join = defines.toString();
134
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
135
- "vFogInfos", "vFogColor", "pointSize",
136
- "vDiffuseInfos",
137
- "mBones",
138
- "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
139
- ];
140
- var samplers = ["diffuseSampler"];
141
- var uniformBuffers = new Array();
142
- MaterialHelper.PrepareUniformsAndSamplersList({
143
- uniformsNames: uniforms,
144
- uniformBuffersNames: uniformBuffers,
145
- samplers: samplers,
146
- defines: defines,
147
- maxSimultaneousLights: this.maxSimultaneousLights
148
- });
149
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
150
- attributes: attribs,
151
- uniformsNames: uniforms,
152
- uniformBuffersNames: uniformBuffers,
153
- samplers: samplers,
154
- defines: join,
155
- fallbacks: fallbacks,
156
- onCompiled: this.onCompiled,
157
- onError: this.onError,
158
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
159
- }, engine), defines, this._materialContext);
160
- }
161
- if (!subMesh.effect || !subMesh.effect.isReady()) {
162
- return false;
163
- }
164
- defines._renderId = scene.getRenderId();
165
- subMesh.effect._wasPreviouslyReady = true;
166
- return true;
167
- };
168
- SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
169
- var scene = this.getScene();
170
- var defines = subMesh.materialDefines;
171
- if (!defines) {
172
- return;
173
- }
174
- var effect = subMesh.effect;
175
- if (!effect) {
176
- return;
177
- }
178
- this._activeEffect = effect;
179
- // Matrices
180
- this.bindOnlyWorldMatrix(world);
181
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
182
- // Bones
183
- MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
184
- if (this._mustRebind(scene, effect)) {
185
- // Textures
186
- if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
187
- this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
188
- this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
189
- this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
190
- }
191
- // Clip plane
192
- MaterialHelper.BindClipPlane(this._activeEffect, scene);
193
- // Point size
194
- if (this.pointsCloud) {
195
- this._activeEffect.setFloat("pointSize", this.pointSize);
196
- }
197
- scene.bindEyePosition(effect);
198
- }
199
- this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
200
- // Lights
201
- if (scene.lightsEnabled && !this.disableLighting) {
202
- MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
203
- }
204
- // View
205
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
206
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
207
- }
208
- // Fog
209
- MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
210
- this._afterBind(mesh, this._activeEffect);
211
- };
212
- SimpleMaterial.prototype.getAnimatables = function () {
213
- var results = [];
214
- if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
215
- results.push(this._diffuseTexture);
216
- }
217
- return results;
218
- };
219
- SimpleMaterial.prototype.getActiveTextures = function () {
220
- var activeTextures = _super.prototype.getActiveTextures.call(this);
221
- if (this._diffuseTexture) {
222
- activeTextures.push(this._diffuseTexture);
223
- }
224
- return activeTextures;
225
- };
226
- SimpleMaterial.prototype.hasTexture = function (texture) {
227
- if (_super.prototype.hasTexture.call(this, texture)) {
228
- return true;
229
- }
230
- if (this.diffuseTexture === texture) {
231
- return true;
232
- }
233
- return false;
234
- };
235
- SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
236
- if (this._diffuseTexture) {
237
- this._diffuseTexture.dispose();
238
- }
239
- _super.prototype.dispose.call(this, forceDisposeEffect);
240
- };
241
- SimpleMaterial.prototype.clone = function (name) {
242
- var _this = this;
243
- return SerializationHelper.Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
244
- };
245
- SimpleMaterial.prototype.serialize = function () {
246
- var serializationObject = _super.prototype.serialize.call(this);
247
- serializationObject.customType = "BABYLON.SimpleMaterial";
248
- return serializationObject;
249
- };
250
- SimpleMaterial.prototype.getClassName = function () {
251
- return "SimpleMaterial";
252
- };
253
- // Statics
254
- SimpleMaterial.Parse = function (source, scene, rootUrl) {
255
- return SerializationHelper.Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
256
- };
257
- __decorate([
258
- serializeAsTexture("diffuseTexture")
259
- ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
260
- __decorate([
261
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
262
- ], SimpleMaterial.prototype, "diffuseTexture", void 0);
263
- __decorate([
264
- serializeAsColor3("diffuse")
265
- ], SimpleMaterial.prototype, "diffuseColor", void 0);
266
- __decorate([
267
- serialize("disableLighting")
268
- ], SimpleMaterial.prototype, "_disableLighting", void 0);
269
- __decorate([
270
- expandToProperty("_markAllSubMeshesAsLightsDirty")
271
- ], SimpleMaterial.prototype, "disableLighting", void 0);
272
- __decorate([
273
- serialize("maxSimultaneousLights")
274
- ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
275
- __decorate([
276
- expandToProperty("_markAllSubMeshesAsLightsDirty")
277
- ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
278
- return SimpleMaterial;
279
- }(PushMaterial));
280
- export { SimpleMaterial };
281
- RegisterClass("BABYLON.SimpleMaterial", SimpleMaterial);
1
+ import { __decorate, __extends } from "tslib";
2
+ import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
+ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
+ import "./simple.fragment";
12
+ import "./simple.vertex";
13
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
+ var SimpleMaterialDefines = /** @class */ (function (_super) {
15
+ __extends(SimpleMaterialDefines, _super);
16
+ function SimpleMaterialDefines() {
17
+ var _this = _super.call(this) || this;
18
+ _this.DIFFUSE = false;
19
+ _this.CLIPPLANE = false;
20
+ _this.CLIPPLANE2 = false;
21
+ _this.CLIPPLANE3 = false;
22
+ _this.CLIPPLANE4 = false;
23
+ _this.CLIPPLANE5 = false;
24
+ _this.CLIPPLANE6 = false;
25
+ _this.ALPHATEST = false;
26
+ _this.DEPTHPREPASS = false;
27
+ _this.POINTSIZE = false;
28
+ _this.FOG = false;
29
+ _this.NORMAL = false;
30
+ _this.UV1 = false;
31
+ _this.UV2 = false;
32
+ _this.VERTEXCOLOR = false;
33
+ _this.VERTEXALPHA = false;
34
+ _this.NUM_BONE_INFLUENCERS = 0;
35
+ _this.BonesPerMesh = 0;
36
+ _this.INSTANCES = false;
37
+ _this.INSTANCESCOLOR = false;
38
+ _this.IMAGEPROCESSINGPOSTPROCESS = false;
39
+ _this.SKIPFINALCOLORCLAMP = false;
40
+ _this.rebuild();
41
+ return _this;
42
+ }
43
+ return SimpleMaterialDefines;
44
+ }(MaterialDefines));
45
+ var SimpleMaterial = /** @class */ (function (_super) {
46
+ __extends(SimpleMaterial, _super);
47
+ function SimpleMaterial(name, scene) {
48
+ var _this = _super.call(this, name, scene) || this;
49
+ _this.diffuseColor = new Color3(1, 1, 1);
50
+ _this._disableLighting = false;
51
+ _this._maxSimultaneousLights = 4;
52
+ return _this;
53
+ }
54
+ SimpleMaterial.prototype.needAlphaBlending = function () {
55
+ return this.alpha < 1.0;
56
+ };
57
+ SimpleMaterial.prototype.needAlphaTesting = function () {
58
+ return false;
59
+ };
60
+ SimpleMaterial.prototype.getAlphaTestTexture = function () {
61
+ return null;
62
+ };
63
+ // Methods
64
+ SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
65
+ if (this.isFrozen) {
66
+ if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
67
+ return true;
68
+ }
69
+ }
70
+ if (!subMesh.materialDefines) {
71
+ subMesh.materialDefines = new SimpleMaterialDefines();
72
+ }
73
+ var defines = subMesh.materialDefines;
74
+ var scene = this.getScene();
75
+ if (this._isReadyForSubMesh(subMesh)) {
76
+ return true;
77
+ }
78
+ var engine = scene.getEngine();
79
+ // Textures
80
+ if (defines._areTexturesDirty) {
81
+ defines._needUVs = false;
82
+ if (scene.texturesEnabled) {
83
+ if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
84
+ if (!this._diffuseTexture.isReady()) {
85
+ return false;
86
+ }
87
+ else {
88
+ defines._needUVs = true;
89
+ defines.DIFFUSE = true;
90
+ }
91
+ }
92
+ }
93
+ }
94
+ // Misc.
95
+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
96
+ // Lights
97
+ defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
98
+ // Values that need to be evaluated on every frame
99
+ MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
100
+ // Attribs
101
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
102
+ // Get correct effect
103
+ if (defines.isDirty) {
104
+ defines.markAsProcessed();
105
+ scene.resetCachedMaterial();
106
+ // Fallbacks
107
+ var fallbacks = new EffectFallbacks();
108
+ if (defines.FOG) {
109
+ fallbacks.addFallback(1, "FOG");
110
+ }
111
+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
112
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
113
+ fallbacks.addCPUSkinningFallback(0, mesh);
114
+ }
115
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
116
+ //Attributes
117
+ var attribs = [VertexBuffer.PositionKind];
118
+ if (defines.NORMAL) {
119
+ attribs.push(VertexBuffer.NormalKind);
120
+ }
121
+ if (defines.UV1) {
122
+ attribs.push(VertexBuffer.UVKind);
123
+ }
124
+ if (defines.UV2) {
125
+ attribs.push(VertexBuffer.UV2Kind);
126
+ }
127
+ if (defines.VERTEXCOLOR) {
128
+ attribs.push(VertexBuffer.ColorKind);
129
+ }
130
+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
131
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
132
+ var shaderName = "simple";
133
+ var join = defines.toString();
134
+ var uniforms = [
135
+ "world",
136
+ "view",
137
+ "viewProjection",
138
+ "vEyePosition",
139
+ "vLightsType",
140
+ "vDiffuseColor",
141
+ "vFogInfos",
142
+ "vFogColor",
143
+ "pointSize",
144
+ "vDiffuseInfos",
145
+ "mBones",
146
+ "vClipPlane",
147
+ "vClipPlane2",
148
+ "vClipPlane3",
149
+ "vClipPlane4",
150
+ "vClipPlane5",
151
+ "vClipPlane6",
152
+ "diffuseMatrix",
153
+ ];
154
+ var samplers = ["diffuseSampler"];
155
+ var uniformBuffers = new Array();
156
+ MaterialHelper.PrepareUniformsAndSamplersList({
157
+ uniformsNames: uniforms,
158
+ uniformBuffersNames: uniformBuffers,
159
+ samplers: samplers,
160
+ defines: defines,
161
+ maxSimultaneousLights: this.maxSimultaneousLights,
162
+ });
163
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
164
+ attributes: attribs,
165
+ uniformsNames: uniforms,
166
+ uniformBuffersNames: uniformBuffers,
167
+ samplers: samplers,
168
+ defines: join,
169
+ fallbacks: fallbacks,
170
+ onCompiled: this.onCompiled,
171
+ onError: this.onError,
172
+ indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 },
173
+ }, engine), defines, this._materialContext);
174
+ }
175
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
176
+ return false;
177
+ }
178
+ defines._renderId = scene.getRenderId();
179
+ subMesh.effect._wasPreviouslyReady = true;
180
+ return true;
181
+ };
182
+ SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
183
+ var scene = this.getScene();
184
+ var defines = subMesh.materialDefines;
185
+ if (!defines) {
186
+ return;
187
+ }
188
+ var effect = subMesh.effect;
189
+ if (!effect) {
190
+ return;
191
+ }
192
+ this._activeEffect = effect;
193
+ // Matrices
194
+ this.bindOnlyWorldMatrix(world);
195
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
196
+ // Bones
197
+ MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
198
+ if (this._mustRebind(scene, effect)) {
199
+ // Textures
200
+ if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
201
+ this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
202
+ this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
203
+ this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
204
+ }
205
+ // Clip plane
206
+ MaterialHelper.BindClipPlane(this._activeEffect, scene);
207
+ // Point size
208
+ if (this.pointsCloud) {
209
+ this._activeEffect.setFloat("pointSize", this.pointSize);
210
+ }
211
+ scene.bindEyePosition(effect);
212
+ }
213
+ this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
214
+ // Lights
215
+ if (scene.lightsEnabled && !this.disableLighting) {
216
+ MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
217
+ }
218
+ // View
219
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
220
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
221
+ }
222
+ // Fog
223
+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
224
+ this._afterBind(mesh, this._activeEffect);
225
+ };
226
+ SimpleMaterial.prototype.getAnimatables = function () {
227
+ var results = [];
228
+ if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
229
+ results.push(this._diffuseTexture);
230
+ }
231
+ return results;
232
+ };
233
+ SimpleMaterial.prototype.getActiveTextures = function () {
234
+ var activeTextures = _super.prototype.getActiveTextures.call(this);
235
+ if (this._diffuseTexture) {
236
+ activeTextures.push(this._diffuseTexture);
237
+ }
238
+ return activeTextures;
239
+ };
240
+ SimpleMaterial.prototype.hasTexture = function (texture) {
241
+ if (_super.prototype.hasTexture.call(this, texture)) {
242
+ return true;
243
+ }
244
+ if (this.diffuseTexture === texture) {
245
+ return true;
246
+ }
247
+ return false;
248
+ };
249
+ SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
250
+ if (this._diffuseTexture) {
251
+ this._diffuseTexture.dispose();
252
+ }
253
+ _super.prototype.dispose.call(this, forceDisposeEffect);
254
+ };
255
+ SimpleMaterial.prototype.clone = function (name) {
256
+ var _this = this;
257
+ return SerializationHelper.Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
258
+ };
259
+ SimpleMaterial.prototype.serialize = function () {
260
+ var serializationObject = _super.prototype.serialize.call(this);
261
+ serializationObject.customType = "BABYLON.SimpleMaterial";
262
+ return serializationObject;
263
+ };
264
+ SimpleMaterial.prototype.getClassName = function () {
265
+ return "SimpleMaterial";
266
+ };
267
+ // Statics
268
+ SimpleMaterial.Parse = function (source, scene, rootUrl) {
269
+ return SerializationHelper.Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
270
+ };
271
+ __decorate([
272
+ serializeAsTexture("diffuseTexture")
273
+ ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
274
+ __decorate([
275
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
276
+ ], SimpleMaterial.prototype, "diffuseTexture", void 0);
277
+ __decorate([
278
+ serializeAsColor3("diffuse")
279
+ ], SimpleMaterial.prototype, "diffuseColor", void 0);
280
+ __decorate([
281
+ serialize("disableLighting")
282
+ ], SimpleMaterial.prototype, "_disableLighting", void 0);
283
+ __decorate([
284
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
285
+ ], SimpleMaterial.prototype, "disableLighting", void 0);
286
+ __decorate([
287
+ serialize("maxSimultaneousLights")
288
+ ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
289
+ __decorate([
290
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
291
+ ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
292
+ return SimpleMaterial;
293
+ }(PushMaterial));
294
+ export { SimpleMaterial };
295
+ RegisterClass("BABYLON.SimpleMaterial", SimpleMaterial);
282
296
  //# sourceMappingURL=simpleMaterial.js.map