@babylonjs/materials 5.0.0-beta.9 → 5.0.0-rc.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (230) hide show
  1. package/cell/cell.fragment.d.ts +17 -17
  2. package/cell/cell.fragment.js +20 -18
  3. package/cell/cell.fragment.js.map +1 -1
  4. package/cell/cell.vertex.d.ts +18 -18
  5. package/cell/cell.vertex.js +21 -19
  6. package/cell/cell.vertex.js.map +1 -1
  7. package/cell/cellMaterial.d.ts +37 -37
  8. package/cell/cellMaterial.js +304 -290
  9. package/cell/cellMaterial.js.map +1 -1
  10. package/cell/index.d.ts +1 -1
  11. package/cell/index.js +1 -1
  12. package/cell/index.js.map +1 -1
  13. package/custom/customMaterial.d.ts +69 -69
  14. package/custom/customMaterial.js +216 -218
  15. package/custom/customMaterial.js.map +1 -1
  16. package/custom/index.d.ts +2 -2
  17. package/custom/index.js +2 -2
  18. package/custom/index.js.map +1 -1
  19. package/custom/pbrCustomMaterial.d.ts +71 -71
  20. package/custom/pbrCustomMaterial.js +241 -243
  21. package/custom/pbrCustomMaterial.js.map +1 -1
  22. package/fire/fire.fragment.d.ts +11 -11
  23. package/fire/fire.fragment.js +14 -12
  24. package/fire/fire.fragment.js.map +1 -1
  25. package/fire/fire.vertex.d.ts +15 -15
  26. package/fire/fire.vertex.js +18 -16
  27. package/fire/fire.vertex.js.map +1 -1
  28. package/fire/fireMaterial.d.ts +38 -38
  29. package/fire/fireMaterial.js +342 -327
  30. package/fire/fireMaterial.js.map +1 -1
  31. package/fire/index.d.ts +1 -1
  32. package/fire/index.js +1 -1
  33. package/fire/index.js.map +1 -1
  34. package/fur/fur.fragment.d.ts +17 -17
  35. package/fur/fur.fragment.js +20 -18
  36. package/fur/fur.fragment.js.map +1 -1
  37. package/fur/fur.vertex.d.ts +18 -18
  38. package/fur/fur.vertex.js +21 -19
  39. package/fur/fur.vertex.js.map +1 -1
  40. package/fur/furMaterial.d.ts +57 -56
  41. package/fur/furMaterial.js +500 -480
  42. package/fur/furMaterial.js.map +1 -1
  43. package/fur/index.d.ts +1 -1
  44. package/fur/index.js +1 -1
  45. package/fur/index.js.map +1 -1
  46. package/gradient/gradient.fragment.d.ts +17 -17
  47. package/gradient/gradient.fragment.js +20 -18
  48. package/gradient/gradient.fragment.js.map +1 -1
  49. package/gradient/gradient.vertex.d.ts +18 -18
  50. package/gradient/gradient.vertex.js +21 -19
  51. package/gradient/gradient.vertex.js.map +1 -1
  52. package/gradient/gradientMaterial.d.ts +37 -37
  53. package/gradient/gradientMaterial.js +275 -259
  54. package/gradient/gradientMaterial.js.map +1 -1
  55. package/gradient/index.d.ts +1 -1
  56. package/gradient/index.js +1 -1
  57. package/gradient/index.js.map +1 -1
  58. package/grid/grid.fragment.d.ts +8 -8
  59. package/grid/grid.fragment.js +11 -9
  60. package/grid/grid.fragment.js.map +1 -1
  61. package/grid/grid.vertex.d.ts +9 -9
  62. package/grid/grid.vertex.js +12 -10
  63. package/grid/grid.vertex.js.map +1 -1
  64. package/grid/gridMaterial.d.ts +78 -77
  65. package/grid/gridMaterial.js +276 -261
  66. package/grid/gridMaterial.js.map +1 -1
  67. package/grid/index.d.ts +1 -1
  68. package/grid/index.js +1 -1
  69. package/grid/index.js.map +1 -1
  70. package/index.d.ts +15 -15
  71. package/index.js +16 -15
  72. package/index.js.map +1 -1
  73. package/lava/index.d.ts +1 -1
  74. package/lava/index.js +1 -1
  75. package/lava/index.js.map +1 -1
  76. package/lava/lava.fragment.d.ts +17 -17
  77. package/lava/lava.fragment.js +20 -18
  78. package/lava/lava.fragment.js.map +1 -1
  79. package/lava/lava.vertex.d.ts +18 -18
  80. package/lava/lava.vertex.js +21 -19
  81. package/lava/lava.vertex.js.map +1 -1
  82. package/lava/lavaMaterial.d.ts +45 -45
  83. package/lava/lavaMaterial.js +394 -378
  84. package/lava/lavaMaterial.js.map +1 -1
  85. package/legacy/legacy-cell.d.ts +1 -1
  86. package/legacy/legacy-cell.js +13 -12
  87. package/legacy/legacy-cell.js.map +1 -1
  88. package/legacy/legacy-custom.d.ts +1 -1
  89. package/legacy/legacy-custom.js +13 -12
  90. package/legacy/legacy-custom.js.map +1 -1
  91. package/legacy/legacy-fire.d.ts +1 -1
  92. package/legacy/legacy-fire.js +13 -12
  93. package/legacy/legacy-fire.js.map +1 -1
  94. package/legacy/legacy-fur.d.ts +1 -1
  95. package/legacy/legacy-fur.js +13 -12
  96. package/legacy/legacy-fur.js.map +1 -1
  97. package/legacy/legacy-gradient.d.ts +1 -1
  98. package/legacy/legacy-gradient.js +13 -12
  99. package/legacy/legacy-gradient.js.map +1 -1
  100. package/legacy/legacy-grid.d.ts +1 -1
  101. package/legacy/legacy-grid.js +13 -12
  102. package/legacy/legacy-grid.js.map +1 -1
  103. package/legacy/legacy-lava.d.ts +1 -1
  104. package/legacy/legacy-lava.js +13 -12
  105. package/legacy/legacy-lava.js.map +1 -1
  106. package/legacy/legacy-mix.d.ts +1 -1
  107. package/legacy/legacy-mix.js +13 -12
  108. package/legacy/legacy-mix.js.map +1 -1
  109. package/legacy/legacy-normal.d.ts +1 -1
  110. package/legacy/legacy-normal.js +13 -12
  111. package/legacy/legacy-normal.js.map +1 -1
  112. package/legacy/legacy-shadowOnly.d.ts +1 -1
  113. package/legacy/legacy-shadowOnly.js +13 -12
  114. package/legacy/legacy-shadowOnly.js.map +1 -1
  115. package/legacy/legacy-simple.d.ts +1 -1
  116. package/legacy/legacy-simple.js +13 -12
  117. package/legacy/legacy-simple.js.map +1 -1
  118. package/legacy/legacy-sky.d.ts +1 -1
  119. package/legacy/legacy-sky.js +13 -12
  120. package/legacy/legacy-sky.js.map +1 -1
  121. package/legacy/legacy-terrain.d.ts +1 -1
  122. package/legacy/legacy-terrain.js +13 -12
  123. package/legacy/legacy-terrain.js.map +1 -1
  124. package/legacy/legacy-triPlanar.d.ts +1 -1
  125. package/legacy/legacy-triPlanar.js +13 -12
  126. package/legacy/legacy-triPlanar.js.map +1 -1
  127. package/legacy/legacy-water.d.ts +1 -1
  128. package/legacy/legacy-water.js +13 -12
  129. package/legacy/legacy-water.js.map +1 -1
  130. package/legacy/legacy.d.ts +1 -1
  131. package/legacy/legacy.js +16 -15
  132. package/legacy/legacy.js.map +1 -1
  133. package/mix/index.d.ts +1 -1
  134. package/mix/index.js +1 -1
  135. package/mix/index.js.map +1 -1
  136. package/mix/mix.fragment.d.ts +17 -17
  137. package/mix/mix.fragment.js +20 -18
  138. package/mix/mix.fragment.js.map +1 -1
  139. package/mix/mix.vertex.d.ts +18 -18
  140. package/mix/mix.vertex.js +21 -19
  141. package/mix/mix.vertex.js.map +1 -1
  142. package/mix/mixMaterial.d.ts +65 -65
  143. package/mix/mixMaterial.js +510 -483
  144. package/mix/mixMaterial.js.map +1 -1
  145. package/normal/index.d.ts +1 -1
  146. package/normal/index.js +1 -1
  147. package/normal/index.js.map +1 -1
  148. package/normal/normal.fragment.d.ts +17 -17
  149. package/normal/normal.fragment.js +20 -18
  150. package/normal/normal.fragment.js.map +1 -1
  151. package/normal/normal.vertex.d.ts +18 -18
  152. package/normal/normal.vertex.js +21 -19
  153. package/normal/normal.vertex.js.map +1 -1
  154. package/normal/normalMaterial.d.ts +36 -36
  155. package/normal/normalMaterial.js +336 -322
  156. package/normal/normalMaterial.js.map +1 -1
  157. package/package.json +22 -254
  158. package/readme.md +2 -2
  159. package/shadowOnly/index.d.ts +1 -1
  160. package/shadowOnly/index.js +1 -1
  161. package/shadowOnly/index.js.map +1 -1
  162. package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
  163. package/shadowOnly/shadowOnly.fragment.js +19 -17
  164. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  165. package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
  166. package/shadowOnly/shadowOnly.vertex.js +21 -19
  167. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  168. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
  169. package/shadowOnly/shadowOnlyMaterial.js +254 -240
  170. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  171. package/simple/index.d.ts +1 -1
  172. package/simple/index.js +1 -1
  173. package/simple/index.js.map +1 -1
  174. package/simple/simple.fragment.d.ts +17 -17
  175. package/simple/simple.fragment.js +20 -18
  176. package/simple/simple.fragment.js.map +1 -1
  177. package/simple/simple.vertex.d.ts +18 -18
  178. package/simple/simple.vertex.js +21 -19
  179. package/simple/simple.vertex.js.map +1 -1
  180. package/simple/simpleMaterial.d.ts +35 -35
  181. package/simple/simpleMaterial.js +295 -281
  182. package/simple/simpleMaterial.js.map +1 -1
  183. package/sky/index.d.ts +1 -1
  184. package/sky/index.js +1 -1
  185. package/sky/index.js.map +1 -1
  186. package/sky/sky.fragment.d.ts +10 -10
  187. package/sky/sky.fragment.js +13 -11
  188. package/sky/sky.fragment.js.map +1 -1
  189. package/sky/sky.vertex.d.ts +9 -9
  190. package/sky/sky.vertex.js +12 -10
  191. package/sky/sky.vertex.js.map +1 -1
  192. package/sky/skyMaterial.d.ts +147 -147
  193. package/sky/skyMaterial.js +359 -340
  194. package/sky/skyMaterial.js.map +1 -1
  195. package/terrain/index.d.ts +1 -1
  196. package/terrain/index.js +1 -1
  197. package/terrain/index.js.map +1 -1
  198. package/terrain/terrain.fragment.d.ts +17 -17
  199. package/terrain/terrain.fragment.js +20 -18
  200. package/terrain/terrain.fragment.js.map +1 -1
  201. package/terrain/terrain.vertex.d.ts +18 -18
  202. package/terrain/terrain.vertex.js +21 -19
  203. package/terrain/terrain.vertex.js.map +1 -1
  204. package/terrain/terrainMaterial.d.ts +50 -50
  205. package/terrain/terrainMaterial.js +426 -411
  206. package/terrain/terrainMaterial.js.map +1 -1
  207. package/triPlanar/index.d.ts +1 -1
  208. package/triPlanar/index.js +1 -1
  209. package/triPlanar/index.js.map +1 -1
  210. package/triPlanar/triPlanarMaterial.d.ts +49 -49
  211. package/triPlanar/triPlanarMaterial.js +403 -391
  212. package/triPlanar/triPlanarMaterial.js.map +1 -1
  213. package/triPlanar/triplanar.fragment.d.ts +17 -17
  214. package/triPlanar/triplanar.fragment.js +20 -18
  215. package/triPlanar/triplanar.fragment.js.map +1 -1
  216. package/triPlanar/triplanar.vertex.d.ts +18 -18
  217. package/triPlanar/triplanar.vertex.js +21 -19
  218. package/triPlanar/triplanar.vertex.js.map +1 -1
  219. package/water/index.d.ts +1 -1
  220. package/water/index.js +1 -1
  221. package/water/index.js.map +1 -1
  222. package/water/water.fragment.d.ts +19 -19
  223. package/water/water.fragment.js +22 -20
  224. package/water/water.fragment.js.map +1 -1
  225. package/water/water.vertex.d.ts +20 -20
  226. package/water/water.vertex.js +23 -21
  227. package/water/water.vertex.js.map +1 -1
  228. package/water/waterMaterial.d.ts +135 -132
  229. package/water/waterMaterial.js +736 -705
  230. package/water/waterMaterial.js.map +1 -1
@@ -1,11 +1,11 @@
1
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
2
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration";
3
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment";
4
- import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass";
5
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragment";
6
- import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility";
7
- /** @hidden */
8
- export declare var firePixelShader: {
9
- name: string;
10
- shader: string;
11
- };
1
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
2
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
7
+ /** @hidden */
8
+ export declare const firePixelShader: {
9
+ name: string;
10
+ shader: string;
11
+ };
@@ -1,13 +1,15 @@
1
- import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
3
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
4
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
5
- import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
6
- import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
7
- import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
8
- var name = 'firePixelShader';
9
- var shader = "precision highp float;\n\nuniform vec4 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
10
- ShaderStore.ShadersStore[name] = shader;
11
- /** @hidden */
12
- export var firePixelShader = { name: name, shader: shader };
1
+ // Do not edit.
2
+ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
9
+ var name = "firePixelShader";
10
+ var shader = "precision highp float;uniform vec4 vEyePosition;varying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\nuniform sampler2D distortionSampler;uniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;varying vec2 vDistortionCoords2;varying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{return vec4(2.0)*x-vec4(1.0);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);float alpha=1.0;\n#ifdef DIFFUSE\nconst float distortionAmount0 =0.092;const float distortionAmount1 =0.092;const float distortionAmount2 =0.092;vec2 heightAttenuation=vec2(0.3,0.39);vec4 noise0=texture2D(distortionSampler,vDistortionCoords1);vec4 noise1=texture2D(distortionSampler,vDistortionCoords2);vec4 noise2=texture2D(distortionSampler,vDistortionCoords3);vec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;vec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);vec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;baseColor*=opacityColor;baseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
11
+ // Sideeffect
12
+ ShaderStore.ShadersStore[name] = shader;
13
+ /** @hidden */
14
+ export var firePixelShader = { name: name, shader: shader };
13
15
  //# sourceMappingURL=fire.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fire.fragment.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/fire/fire.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,qEAAqE,CAAC;AAC7E,OAAO,+DAA+D,CAAC;AACvE,OAAO,0DAA0D,CAAC;AAClE,OAAO,qDAAqD,CAAC;AAC7D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,qEAAqE,CAAC;AAE7E,IAAI,IAAI,GAAG,iBAAiB,CAAC;AAC7B,IAAI,MAAM,GAAG,s8DA0EX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/depthPrePass\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nlet name = 'firePixelShader';\nlet shader = `precision highp float;\n\nuniform vec4 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var firePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fire.fragment.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/fire/fire.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,gEAAkD;AAClD,+DAAiD;AACjD,gFAAkE;AAElE,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,IAAM,MAAM,GAAG,u4DAyCb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"firePixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;varying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\nuniform sampler2D distortionSampler;uniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;varying vec2 vDistortionCoords2;varying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{return vec4(2.0)*x-vec4(1.0);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);float alpha=1.0;\n#ifdef DIFFUSE\nconst float distortionAmount0 =0.092;const float distortionAmount1 =0.092;const float distortionAmount2 =0.092;vec2 heightAttenuation=vec2(0.3,0.39);vec4 noise0=texture2D(distortionSampler,vDistortionCoords1);vec4 noise1=texture2D(distortionSampler,vDistortionCoords2);vec4 noise2=texture2D(distortionSampler,vDistortionCoords3);vec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;vec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);vec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;baseColor*=opacityColor;baseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const firePixelShader = { name, shader };\n"]}
@@ -1,15 +1,15 @@
1
- import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration";
2
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
3
- import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration";
4
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
5
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration";
6
- import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex";
7
- import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex";
8
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation";
9
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex";
10
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertex";
11
- /** @hidden */
12
- export declare var fireVertexShader: {
13
- name: string;
14
- shader: string;
15
- };
1
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
2
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
9
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
10
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
11
+ /** @hidden */
12
+ export declare const fireVertexShader: {
13
+ name: string;
14
+ shader: string;
15
+ };
@@ -1,17 +1,19 @@
1
- import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
- import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
3
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
4
- import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
5
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
6
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
7
- import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
8
- import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
9
- import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
10
- import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
11
- import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
12
- var name = 'fireVertexShader';
13
- var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
14
- ShaderStore.ShadersStore[name] = shader;
15
- /** @hidden */
16
- export var fireVertexShader = { name: name, shader: shader };
1
+ // Do not edit.
2
+ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
3
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
4
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
5
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
6
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
7
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
8
+ import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
9
+ import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
10
+ import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
11
+ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
12
+ import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
13
+ var name = "fireVertexShader";
14
+ var shader = "precision highp float;attribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nuniform float time;uniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;varying vec2 vDistortionCoords2;varying vec2 vDistortionCoords3;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef DIFFUSE\nvDiffuseUV=uv;vDiffuseUV.y-=0.2;\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;vDistortionCoords1.x=uv.x;vDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;vDistortionCoords2.x=uv.x;vDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;vDistortionCoords3.x=uv.x;vDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
15
+ // Sideeffect
16
+ ShaderStore.ShadersStore[name] = shader;
17
+ /** @hidden */
18
+ export var fireVertexShader = { name: name, shader: shader };
17
19
  //# sourceMappingURL=fire.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fire.vertex.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/fire/fire.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,yDAAyD,CAAC;AACjE,OAAO,wEAAwE,CAAC;AAChF,OAAO,6DAA6D,CAAC;AACrE,OAAO,mEAAmE,CAAC;AAC3E,OAAO,6DAA6D,CAAC;AACrE,OAAO,wDAAwD,CAAC;AAChE,OAAO,oDAAoD,CAAC;AAC5D,OAAO,6DAA6D,CAAC;AACrE,OAAO,wDAAwD,CAAC;AAChE,OAAO,kDAAkD,CAAC;AAE1D,IAAI,IAAI,GAAG,kBAAkB,CAAC;AAC9B,IAAI,MAAM,GAAG,mnDA+EZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,gBAAgB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertex\";\n\nlet name = 'fireVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var fireVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fire.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/fire/fire.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAE/C,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,IAAM,MAAM,GAAG,6lDAuDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,gBAAgB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\n\nconst name = \"fireVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nuniform float time;uniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;varying vec2 vDistortionCoords2;varying vec2 vDistortionCoords3;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef DIFFUSE\nvDiffuseUV=uv;vDiffuseUV.y-=0.2;\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvColor=color;\n#elif INSTANCESCOLOR\nvColor=instanceColor;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;vDistortionCoords1.x=uv.x;vDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;vDistortionCoords2.x=uv.x;vDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;vDistortionCoords3.x=uv.x;vDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const fireVertexShader = { name, shader };\n"]}
@@ -1,38 +1,38 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Matrix } from "@babylonjs/core/Maths/math.vector";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color";
4
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
5
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
7
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
8
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
9
- import { Scene } from "@babylonjs/core/scene";
10
- import { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';
11
- import "./fire.fragment";
12
- import "./fire.vertex";
13
- export declare class FireMaterial extends PushMaterial {
14
- private _diffuseTexture;
15
- diffuseTexture: Nullable<BaseTexture>;
16
- private _distortionTexture;
17
- distortionTexture: Nullable<BaseTexture>;
18
- private _opacityTexture;
19
- opacityTexture: Nullable<BaseTexture>;
20
- diffuseColor: Color3;
21
- speed: number;
22
- private _scaledDiffuse;
23
- private _lastTime;
24
- constructor(name: string, scene?: Scene);
25
- needAlphaBlending(): boolean;
26
- needAlphaTesting(): boolean;
27
- getAlphaTestTexture(): Nullable<BaseTexture>;
28
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
29
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
30
- getAnimatables(): IAnimatable[];
31
- getActiveTextures(): BaseTexture[];
32
- hasTexture(texture: BaseTexture): boolean;
33
- getClassName(): string;
34
- dispose(forceDisposeEffect?: boolean): void;
35
- clone(name: string): FireMaterial;
36
- serialize(): any;
37
- static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
38
- }
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
6
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
8
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
11
+ import "./fire.fragment";
12
+ import "./fire.vertex";
13
+ export declare class FireMaterial extends PushMaterial {
14
+ private _diffuseTexture;
15
+ diffuseTexture: Nullable<BaseTexture>;
16
+ private _distortionTexture;
17
+ distortionTexture: Nullable<BaseTexture>;
18
+ private _opacityTexture;
19
+ opacityTexture: Nullable<BaseTexture>;
20
+ diffuseColor: Color3;
21
+ speed: number;
22
+ private _scaledDiffuse;
23
+ private _lastTime;
24
+ constructor(name: string, scene?: Scene);
25
+ needAlphaBlending(): boolean;
26
+ needAlphaTesting(): boolean;
27
+ getAlphaTestTexture(): Nullable<BaseTexture>;
28
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
29
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
30
+ getAnimatables(): IAnimatable[];
31
+ getActiveTextures(): BaseTexture[];
32
+ hasTexture(texture: BaseTexture): boolean;
33
+ getClassName(): string;
34
+ dispose(forceDisposeEffect?: boolean): void;
35
+ clone(name: string): FireMaterial;
36
+ serialize(): any;
37
+ static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
38
+ }