@babylonjs/loaders 5.24.0 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/STL/stlFileLoader.d.ts +4 -4
  2. package/STL/stlFileLoader.js +4 -4
  3. package/STL/stlFileLoader.js.map +1 -1
  4. package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
  5. package/glTF/1.0/glTFBinaryExtension.js +1 -1
  6. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  7. package/glTF/1.0/glTFLoader.d.ts +3 -3
  8. package/glTF/1.0/glTFLoader.js +3 -3
  9. package/glTF/1.0/glTFLoader.js.map +1 -1
  10. package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
  11. package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
  12. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
  14. package/glTF/1.0/glTFLoaderUtils.js +1 -1
  15. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  16. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
  17. package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
  18. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
  20. package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
  21. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  22. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
  23. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
  24. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  25. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
  26. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
  27. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  28. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
  29. package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
  30. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  31. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
  32. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
  33. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  34. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +14 -35
  35. package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +133 -0
  36. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +169 -0
  37. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
  38. package/glTF/2.0/Extensions/KHR_animation_pointer.js +56 -208
  39. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
  41. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
  42. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
  44. package/glTF/2.0/Extensions/KHR_lights_punctual.js +6 -9
  45. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
  47. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
  48. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
  50. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
  51. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
  53. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
  54. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
  56. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
  57. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
  59. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
  60. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
  62. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
  63. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
  65. package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
  66. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
  68. package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
  69. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
  71. package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
  72. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
  74. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
  75. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
  77. package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
  78. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
  80. package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
  81. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
  83. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
  84. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
  86. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
  87. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
  89. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
  90. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
  92. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
  93. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  94. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
  95. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
  96. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  97. package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
  98. package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
  99. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  100. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
  101. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
  102. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
  104. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
  105. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  106. package/glTF/2.0/glTFLoader.d.ts +55 -52
  107. package/glTF/2.0/glTFLoader.js +217 -91
  108. package/glTF/2.0/glTFLoader.js.map +1 -1
  109. package/glTF/2.0/glTFLoaderAnimation.d.ts +29 -0
  110. package/glTF/2.0/glTFLoaderAnimation.js +66 -0
  111. package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
  112. package/glTF/2.0/glTFLoaderExtension.d.ts +20 -7
  113. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  114. package/glTF/2.0/glTFLoaderInterfaces.d.ts +58 -31
  115. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  116. package/glTF/glTFFileLoader.d.ts +20 -53
  117. package/glTF/glTFFileLoader.js +17 -50
  118. package/glTF/glTFFileLoader.js.map +1 -1
  119. package/package.json +3 -3
  120. package/glTF/2.0/Extensions/KHR_animation_pointer.map.d.ts +0 -15
  121. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +0 -454
  122. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +0 -1
  123. package/glTF/2.0/glTFUtilities.d.ts +0 -7
  124. package/glTF/2.0/glTFUtilities.js +0 -23
  125. package/glTF/2.0/glTFUtilities.js.map +0 -1
@@ -1,23 +1,17 @@
1
- import { ArrayItem, GLTFLoader } from "../glTFLoader.js";
2
- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
3
- import { AnimationKeyInterpolation } from "@babylonjs/core/Animations/animationKey.js";
4
- import { CoreAnimationPointerMap } from "./KHR_animation_pointer.map.js";
5
- import { getDataAccessorElementCount } from "../glTFUtilities.js";
6
- const NAME = GLTFLoader._KHRAnimationPointerName;
1
+ import { GLTFLoader } from "../glTFLoader.js";
2
+ import { Logger } from "@babylonjs/core/Misc/logger.js";
3
+ import { animationPointerTree } from "./KHR_animation_pointer.data.js";
4
+ const NAME = "KHR_animation_pointer";
7
5
  /**
8
6
  * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)
7
+ * !!! Experimental Extension Subject to Changes !!!
9
8
  */
10
9
  // eslint-disable-next-line @typescript-eslint/naming-convention
11
10
  export class KHR_animation_pointer {
12
11
  /**
13
- * @param loader
14
- * @hidden
12
+ * @internal
15
13
  */
16
14
  constructor(loader) {
17
- /**
18
- * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.
19
- */
20
- this.ignoreInvalidPointer = true;
21
15
  /**
22
16
  * The name of this extension.
23
17
  */
@@ -30,238 +24,92 @@ export class KHR_animation_pointer {
30
24
  get enabled() {
31
25
  return this._loader.isExtensionUsed(NAME);
32
26
  }
33
- /** @hidden */
27
+ /** @internal */
34
28
  dispose() {
35
29
  this._loader = null;
36
30
  }
37
31
  /**
38
- * according to specification,
39
- * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general
40
- * It is not allowed to animate a name property in general.
41
- * @param property
42
- * @hidden
43
- */
44
- accept(property) {
45
- return property != "name";
46
- }
47
- loadAnimationAsync(context, animation) {
48
- // ensure an animation group is present.
49
- if (!animation._babylonAnimationGroup) {
50
- this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
51
- const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);
52
- group._parentContainer = this._loader._assetContainer;
53
- this._loader.babylonScene._blockEntityCollection = false;
54
- animation._babylonAnimationGroup = group;
55
- }
56
- const babylonAnimationGroup = animation._babylonAnimationGroup;
57
- const promises = new Array();
58
- ArrayItem.Assign(animation.channels);
59
- ArrayItem.Assign(animation.samplers);
60
- for (const channel of animation.channels) {
61
- promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));
62
- }
63
- return Promise.all(promises).then(() => {
64
- babylonAnimationGroup.normalize(0);
65
- return babylonAnimationGroup;
66
- });
67
- }
68
- /**
69
- * @hidden Loads a glTF animation channel.
32
+ * Loads a glTF animation channel.
70
33
  * @param context The context when loading the asset
71
34
  * @param animationContext The context of the animation when loading the asset
72
35
  * @param animation The glTF animation property
73
36
  * @param channel The glTF animation channel property
74
- * @param animationTargetOverride The babylon animation channel target override property. My be null.
75
- * @returns A void promise when the channel load is complete
37
+ * @param onLoad Called for each animation loaded
38
+ * @returns A void promise that resolves when the load is complete or null if not handled
76
39
  */
77
- _loadAnimationChannelAsync(context, animationContext, animation, channel, animationTargetOverride = null) {
78
- if (channel.target.path != "pointer" /* POINTER */) {
79
- throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);
40
+ _loadAnimationChannelAsync(context, animationContext, animation, channel, onLoad) {
41
+ const extension = channel.target.extensions?.KHR_animation_pointer;
42
+ if (!extension) {
43
+ return null;
44
+ }
45
+ if (channel.target.path !== "pointer" /* POINTER */) {
46
+ Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${"pointer" /* POINTER */}) when using the ${this.name} extension`);
80
47
  }
81
48
  if (channel.target.node != undefined) {
82
- // According to KHR_animation_pointer specification
83
- // If this extension is used, the animation.channel.target.node must not be set.
84
- // Because the node is defined, the channel is ignored and not animated due to the specification.
85
- return Promise.resolve();
49
+ Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);
86
50
  }
87
- const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;
51
+ const extensionContext = `${context}/extensions/${this.name}`;
52
+ const pointer = extension.pointer;
88
53
  if (!pointer) {
89
- throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);
54
+ throw new Error(`${extensionContext}: Pointer is missing`);
90
55
  }
91
- const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);
92
- return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {
93
- // this is where we process the pointer.
94
- const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);
95
- if (!animationTarget) {
96
- return;
97
- }
98
- // build the keys
99
- // build the animations into the group
100
- const babylonAnimationGroup = animation._babylonAnimationGroup;
101
- if (!babylonAnimationGroup) {
102
- return;
103
- }
104
- const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);
105
- // stride is the size of each element stored into the output buffer.
106
- const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);
107
- const fps = this._loader.parent.targetFps;
108
- // we extract the corresponding values from the read value.
109
- // the reason for that is one GLTF value may be dispatched to several Babylon properties
110
- // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to
111
- // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)
112
- // - alpha as Color4.a
113
- for (const propertyInfo of animationTarget.properties) {
114
- // Ignore animations that have no animation valid targets.
115
- if (!propertyInfo.isValid(animationTarget.target)) {
116
- return;
117
- }
118
- // build the keys.
119
- const keys = new Array(data.input.length);
120
- let outputOffset = 0;
121
- switch (data.interpolation) {
122
- case "STEP" /* STEP */: {
123
- for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
124
- keys[frameIndex] = {
125
- frame: data.input[frameIndex] * fps,
126
- value: propertyInfo.get(animationTarget.target, data.output, outputOffset),
127
- interpolation: AnimationKeyInterpolation.STEP,
128
- };
129
- outputOffset += stride;
130
- }
131
- break;
132
- }
133
- case "CUBICSPLINE" /* CUBICSPLINE */: {
134
- const invfps = 1 / fps;
135
- for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
136
- const k = {
137
- frame: data.input[frameIndex] * fps,
138
- };
139
- (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);
140
- (k.value = propertyInfo.get(animationTarget.target, data.output, outputOffset)), (outputOffset += stride);
141
- (k.outTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);
142
- keys[frameIndex] = k;
143
- }
144
- break;
145
- }
146
- case "LINEAR" /* LINEAR */:
147
- default: {
148
- for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
149
- keys[frameIndex] = {
150
- frame: data.input[frameIndex] * fps,
151
- value: propertyInfo.get(animationTarget.target, data.output, outputOffset),
152
- };
153
- outputOffset += stride;
154
- }
155
- break;
156
- }
157
- }
158
- // each properties has its own build animation process.
159
- // these logics are located into KHR_animation_pointer.map.ts
160
- propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);
161
- }
162
- });
163
- }
164
- _loadAnimationSamplerAsync(context, sampler) {
165
- if (sampler._data) {
166
- return sampler._data;
167
- }
168
- const interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
169
- switch (interpolation) {
170
- case "STEP" /* STEP */:
171
- case "LINEAR" /* LINEAR */:
172
- case "CUBICSPLINE" /* CUBICSPLINE */: {
173
- break;
174
- }
175
- default: {
176
- throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);
177
- }
56
+ const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);
57
+ if (!targetInfo) {
58
+ Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);
59
+ return null;
178
60
  }
179
- const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);
180
- const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);
181
- sampler._data = Promise.all([
182
- this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),
183
- this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),
184
- ]).then(([inputData, outputData]) => {
185
- return {
186
- input: inputData,
187
- interpolation: interpolation,
188
- output: outputData,
189
- };
190
- });
191
- return sampler._data;
61
+ return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
192
62
  }
193
63
  /**
194
- * parsing animation pointer is the core of animation channel.
195
- * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.
196
- * Consequentely the pointer has the following BNF
197
-
198
- * <animationPointer> := <sep><assetContainer><sep><assetIndex><sep><propertyPath>
199
- * <assetContainer> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
64
+ * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).
65
+ * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>
66
+ * <rootNode> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
200
67
  * <assetIndex> := <digit> | <name>
201
68
  * <propertyPath> := <extensionPath> | <standardPath>
202
- * <extensionPath> := "extensions"<sep><name><sep><standardPath>
203
- * <standardPath> := <name> | <name><sep><standardPath>
204
- * <sep>:= "/"
69
+ * <extensionPath> := "extensions"/<name>/<standardPath>
70
+ * <standardPath> := <name> | <name>/<standardPath>
205
71
  * <name> := W+
206
72
  * <digit> := D+
207
73
  *
208
- * examples of pointer are
74
+ * Examples:
209
75
  * - "/nodes/0/rotation"
210
76
  * - "/materials/2/emissiveFactor"
211
77
  * - "/materials/2/pbrMetallicRoughness/baseColorFactor"
212
78
  * - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
213
- * @param context
214
- * @param pointer
215
- * @returns
216
79
  */
217
80
  _parseAnimationPointer(context, pointer) {
218
- const sep = "/";
219
- if (pointer.charAt(0) == sep) {
220
- pointer = pointer.substring(1);
81
+ if (!pointer.startsWith("/")) {
82
+ Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);
83
+ return null;
221
84
  }
222
- const parts = pointer.split(sep);
223
- // we have a least 3 part
224
- if (parts.length >= 3) {
225
- let node = CoreAnimationPointerMap; // the map of possible path
226
- const indices = [];
227
- let getTarget = null;
228
- for (let i = 0; i < parts.length; i++) {
229
- const part = parts[i];
85
+ const parts = pointer.split("/");
86
+ // Remove the first part since it will be empty string as pointers must start with a slash.
87
+ parts.shift();
88
+ let node = animationPointerTree;
89
+ let gltfCurrentNode = this._loader.gltf;
90
+ let gltfTargetNode = undefined;
91
+ for (const part of parts) {
92
+ if (node.__array__) {
93
+ node = node.__array__;
94
+ }
95
+ else {
230
96
  node = node[part];
231
97
  if (!node) {
232
- // nothing to do so far
233
- break;
234
- }
235
- if (node.getTarget) {
236
- getTarget = node.getTarget;
237
- }
238
- if (node.hasIndex) {
239
- indices.push(parts[++i]);
240
- // move to the next part
241
- continue;
242
- }
243
- if (node.isIndex) {
244
- indices.push(part);
245
- // move to the next part
246
- continue;
247
- }
248
- if (node.properties && getTarget) {
249
- const t = getTarget(this._loader.gltf, indices[0]);
250
- if (t != null) {
251
- return {
252
- target: t,
253
- stride: node.getStride ? node.getStride(t) : undefined,
254
- properties: node.properties,
255
- params: indices,
256
- };
257
- }
98
+ return null;
258
99
  }
259
100
  }
101
+ gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];
102
+ if (node.__target__) {
103
+ gltfTargetNode = gltfCurrentNode;
104
+ }
260
105
  }
261
- if (this.ignoreInvalidPointer) {
106
+ if (!gltfTargetNode || !Array.isArray(node)) {
262
107
  return null;
263
108
  }
264
- throw new Error(`${context} invalid pointer. ${pointer}`);
109
+ return {
110
+ target: gltfTargetNode,
111
+ properties: node,
112
+ };
265
113
  }
266
114
  }
267
115
  GLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));
@@ -1 +1 @@
1
- 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type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel, _IAnimationSamplerData, IAnimationSampler } from \"../glTFLoaderInterfaces\";\r\n\r\nimport { AnimationChannelTargetPath, AnimationSamplerInterpolation } from \"babylonjs-gltf2interface\";\r\nimport { AnimationKeyInterpolation } from \"core/Animations/animationKey\";\r\nimport { CoreAnimationPointerMap } from \"./KHR_animation_pointer.map\";\r\nimport type { GetGltfNodeTargetFn, IAnimationPointerPropertyInfos } from \"./KHR_animation_pointer.map\";\r\nimport { getDataAccessorElementCount } from \"../glTFUtilities\";\r\n\r\nconst NAME = GLTFLoader._KHRAnimationPointerName;\r\n\r\ninterface IAnimationChannelTarget {\r\n stride?: number;\r\n target: any;\r\n properties: Array<IAnimationPointerPropertyInfos>;\r\n params: any;\r\n}\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.\r\n */\r\n public ignoreInvalidPointer: boolean = true;\r\n\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * according to specification,\r\n * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general\r\n * It is not allowed to animate a name property in general.\r\n * @param property\r\n * @hidden\r\n */\r\n public accept(property: string): boolean {\r\n return property != \"name\";\r\n }\r\n\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n // ensure an animation group is present.\r\n if (!animation._babylonAnimationGroup) {\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);\r\n group._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n animation._babylonAnimationGroup = group;\r\n }\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n\r\n const promises = new Array<Promise<any>>();\r\n ArrayItem.Assign(animation.channels);\r\n ArrayItem.Assign(animation.samplers);\r\n\r\n for (const channel of animation.channels) {\r\n promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n babylonAnimationGroup.normalize(0);\r\n return babylonAnimationGroup;\r\n });\r\n }\r\n\r\n /**\r\n * @hidden Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param animationTargetOverride The babylon animation channel target override property. My be null.\r\n * @returns A void promise when the channel load is complete\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ): Promise<void> {\r\n if (channel.target.path != AnimationChannelTargetPath.POINTER) {\r\n throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n // According to KHR_animation_pointer specification\r\n // If this extension is used, the animation.channel.target.node must not be set.\r\n // Because the node is defined, the channel is ignored and not animated due to the specification.\r\n return Promise.resolve();\r\n }\r\n\r\n const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;\r\n if (!pointer) {\r\n throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);\r\n }\r\n\r\n const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);\r\n\r\n return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {\r\n // this is where we process the pointer.\r\n const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);\r\n\r\n if (!animationTarget) {\r\n return;\r\n }\r\n // build the keys\r\n // build the animations into the group\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n if (!babylonAnimationGroup) {\r\n return;\r\n }\r\n\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n // stride is the size of each element stored into the output buffer.\r\n const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);\r\n const fps = this._loader.parent.targetFps;\r\n\r\n // we extract the corresponding values from the read value.\r\n // the reason for that is one GLTF value may be dispatched to several Babylon properties\r\n // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to\r\n // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)\r\n // - alpha as Color4.a\r\n for (const propertyInfo of animationTarget.properties) {\r\n // Ignore animations that have no animation valid targets.\r\n if (!propertyInfo.isValid(animationTarget.target)) {\r\n return;\r\n }\r\n\r\n // build the keys.\r\n const keys = new Array(data.input.length);\r\n let outputOffset = 0;\r\n\r\n switch (data.interpolation) {\r\n case AnimationSamplerInterpolation.STEP: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n interpolation: AnimationKeyInterpolation.STEP,\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n const invfps = 1 / fps;\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n const k: any = {\r\n frame: data.input[frameIndex] * fps,\r\n };\r\n\r\n (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n (k.value = propertyInfo.get(animationTarget.target, data.output, outputOffset)), (outputOffset += stride);\r\n (k.outTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n\r\n keys[frameIndex] = k;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.LINEAR:\r\n default: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n // each properties has its own build animation process.\r\n // these logics are located into KHR_animation_pointer.map.ts\r\n propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);\r\n }\r\n });\r\n }\r\n\r\n private _loadAnimationSamplerAsync(context: string, sampler: IAnimationSampler): Promise<_IAnimationSamplerData> {\r\n if (sampler._data) {\r\n return sampler._data;\r\n }\r\n\r\n const interpolation = sampler.interpolation || AnimationSamplerInterpolation.LINEAR;\r\n switch (interpolation) {\r\n case AnimationSamplerInterpolation.STEP:\r\n case AnimationSamplerInterpolation.LINEAR:\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n break;\r\n }\r\n default: {\r\n throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);\r\n }\r\n }\r\n\r\n const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n sampler._data = Promise.all([\r\n this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),\r\n this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),\r\n ]).then(([inputData, outputData]) => {\r\n return {\r\n input: inputData,\r\n interpolation: interpolation,\r\n output: outputData,\r\n };\r\n });\r\n\r\n return sampler._data;\r\n }\r\n\r\n /**\r\n * parsing animation pointer is the core of animation channel.\r\n * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.\r\n * Consequentely the pointer has the following BNF\r\n \r\n * <animationPointer> := <sep><assetContainer><sep><assetIndex><sep><propertyPath>\r\n * <assetContainer> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\" \r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"<sep><name><sep><standardPath>\r\n * <standardPath> := <name> | <name><sep><standardPath> \r\n * <sep>:= \"/\"\r\n * <name> := W+\r\n * <digit> := D+\r\n * \r\n * examples of pointer are\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n * @param context \r\n * @param pointer \r\n * @returns \r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationChannelTarget> {\r\n const sep = \"/\";\r\n if (pointer.charAt(0) == sep) {\r\n pointer = pointer.substring(1);\r\n }\r\n const parts = pointer.split(sep);\r\n // we have a least 3 part\r\n if (parts.length >= 3) {\r\n let node = CoreAnimationPointerMap; // the map of possible path\r\n const indices = [];\r\n let getTarget: Nullable<GetGltfNodeTargetFn> = null;\r\n for (let i = 0; i < parts.length; i++) {\r\n const part = parts[i];\r\n node = node[part];\r\n\r\n if (!node) {\r\n // nothing to do so far\r\n break;\r\n }\r\n\r\n if (node.getTarget) {\r\n getTarget = node.getTarget;\r\n }\r\n\r\n if (node.hasIndex) {\r\n indices.push(parts[++i]);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.isIndex) {\r\n indices.push(part);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.properties && getTarget) {\r\n const t = getTarget(this._loader.gltf, indices[0]);\r\n if (t != null) {\r\n return {\r\n target: t,\r\n stride: node.getStride ? node.getStride(t) : undefined,\r\n properties: node.properties,\r\n params: indices,\r\n };\r\n }\r\n }\r\n }\r\n }\r\n if (this.ignoreInvalidPointer) {\r\n return null;\r\n }\r\n throw new Error(`${context} invalid pointer. ${pointer}`);\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
1
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Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param onLoad Called for each animation loaded\r\n * @returns A void promise that resolves when the load is complete or null if not handled\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): Nullable<Promise<void>> {\r\n const extension = channel.target.extensions?.KHR_animation_pointer as IKHRAnimationPointer;\r\n if (!extension) {\r\n return null;\r\n }\r\n\r\n if (channel.target.path !== AnimationChannelTargetPath.POINTER) {\r\n Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${AnimationChannelTargetPath.POINTER}) when using the ${this.name} extension`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);\r\n }\r\n\r\n const extensionContext = `${context}/extensions/${this.name}`;\r\n\r\n const pointer = extension.pointer;\r\n if (!pointer) {\r\n throw new Error(`${extensionContext}: Pointer is missing`);\r\n }\r\n\r\n const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);\r\n if (!targetInfo) {\r\n Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);\r\n return null;\r\n }\r\n\r\n return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);\r\n }\r\n\r\n /**\r\n * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).\r\n * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>\r\n * <rootNode> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\"\r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"/<name>/<standardPath>\r\n * <standardPath> := <name> | <name>/<standardPath>\r\n * <name> := W+\r\n * <digit> := D+\r\n *\r\n * Examples:\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationTargetInfo> {\r\n if (!pointer.startsWith(\"/\")) {\r\n Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);\r\n return null;\r\n }\r\n\r\n const parts = pointer.split(\"/\");\r\n\r\n // Remove the first part since it will be empty string as pointers must start with a slash.\r\n parts.shift();\r\n\r\n let node: any = animationPointerTree;\r\n let gltfCurrentNode: any = this._loader.gltf;\r\n let gltfTargetNode: any = undefined;\r\n for (const part of parts) {\r\n if (node.__array__) {\r\n node = node.__array__;\r\n } else {\r\n node = node[part];\r\n if (!node) {\r\n return null;\r\n }\r\n }\r\n\r\n gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];\r\n\r\n if (node.__target__) {\r\n gltfTargetNode = gltfCurrentNode;\r\n }\r\n }\r\n\r\n if (!gltfTargetNode || !Array.isArray(node)) {\r\n return null;\r\n }\r\n\r\n return {\r\n target: gltfTargetNode,\r\n properties: node,\r\n };\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
@@ -23,17 +23,13 @@ export declare class KHR_draco_mesh_compression implements IGLTFLoaderExtension
23
23
  enabled: boolean;
24
24
  private _loader;
25
25
  /**
26
- * @param loader
27
- * @hidden
26
+ * @internal
28
27
  */
29
28
  constructor(loader: GLTFLoader);
30
- /** @hidden */
29
+ /** @internal */
31
30
  dispose(): void;
32
31
  /**
33
- * @param context
34
- * @param primitive
35
- * @param babylonMesh
36
- * @hidden
32
+ * @internal
37
33
  */
38
34
  _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;
39
35
  }
@@ -9,8 +9,7 @@ const NAME = "KHR_draco_mesh_compression";
9
9
  */
10
10
  export class KHR_draco_mesh_compression {
11
11
  /**
12
- * @param loader
13
- * @hidden
12
+ * @internal
14
13
  */
15
14
  constructor(loader) {
16
15
  /**
@@ -20,16 +19,13 @@ export class KHR_draco_mesh_compression {
20
19
  this._loader = loader;
21
20
  this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);
22
21
  }
23
- /** @hidden */
22
+ /** @internal */
24
23
  dispose() {
25
24
  delete this.dracoCompression;
26
25
  this._loader = null;
27
26
  }
28
27
  /**
29
- * @param context
30
- * @param primitive
31
- * @param babylonMesh
32
- * @hidden
28
+ * @internal
33
29
  */
34
30
  _loadVertexDataAsync(context, primitive, babylonMesh) {
35
31
  return GLTFLoader.LoadExtensionAsync(context, primitive, this.name, (extensionContext, extension) => {
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)\r\n */\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param primitive\r\n * @param babylonMesh\r\n * @hidden\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)\r\n */\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
@@ -19,19 +19,15 @@ export declare class KHR_lights implements IGLTFLoaderExtension {
19
19
  private _loader;
20
20
  private _lights?;
21
21
  /**
22
- * @param loader
23
- * @hidden
22
+ * @internal
24
23
  */
25
24
  constructor(loader: GLTFLoader);
26
- /** @hidden */
25
+ /** @internal */
27
26
  dispose(): void;
28
- /** @hidden */
27
+ /** @internal */
29
28
  onLoading(): void;
30
29
  /**
31
- * @param context
32
- * @param node
33
- * @param assign
34
- * @hidden
30
+ * @internal
35
31
  */
36
32
  loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
37
33
  }
@@ -11,8 +11,7 @@ const NAME = "KHR_lights_punctual";
11
11
  */
12
12
  export class KHR_lights {
13
13
  /**
14
- * @param loader
15
- * @hidden
14
+ * @internal
16
15
  */
17
16
  constructor(loader) {
18
17
  /**
@@ -22,24 +21,22 @@ export class KHR_lights {
22
21
  this._loader = loader;
23
22
  this.enabled = this._loader.isExtensionUsed(NAME);
24
23
  }
25
- /** @hidden */
24
+ /** @internal */
26
25
  dispose() {
27
26
  this._loader = null;
28
27
  delete this._lights;
29
28
  }
30
- /** @hidden */
29
+ /** @internal */
31
30
  onLoading() {
32
31
  const extensions = this._loader.gltf.extensions;
33
32
  if (extensions && extensions[this.name]) {
34
33
  const extension = extensions[this.name];
35
34
  this._lights = extension.lights;
35
+ ArrayItem.Assign(this._lights);
36
36
  }
37
37
  }
38
38
  /**
39
- * @param context
40
- * @param node
41
- * @param assign
42
- * @hidden
39
+ * @internal
43
40
  */
44
41
  loadNodeAsync(context, node, assign) {
45
42
  return GLTFLoader.LoadExtensionAsync(context, node, this.name, (extensionContext, extension) => {
@@ -71,13 +68,13 @@ export class KHR_lights {
71
68
  }
72
69
  babylonLight._parentContainer = this._loader._assetContainer;
73
70
  this._loader.babylonScene._blockEntityCollection = false;
71
+ light._babylonLight = babylonLight;
74
72
  babylonLight.falloffType = Light.FALLOFF_GLTF;
75
73
  babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();
76
74
  babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
77
75
  babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
78
76
  babylonLight.parent = babylonMesh;
79
77
  this._loader._babylonLights.push(babylonLight);
80
- light._babylonLight = babylonLight;
81
78
  GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
82
79
  assign(babylonMesh);
83
80
  });
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLight } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLight[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n light._babylonLight = babylonLight;\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLightsPunctual_Light } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n ArrayItem.Assign(this._lights);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n light._babylonLight = babylonLight;\r\n\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}