@babylonjs/loaders 5.24.0 → 5.26.0

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Files changed (125) hide show
  1. package/STL/stlFileLoader.d.ts +4 -4
  2. package/STL/stlFileLoader.js +4 -4
  3. package/STL/stlFileLoader.js.map +1 -1
  4. package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
  5. package/glTF/1.0/glTFBinaryExtension.js +1 -1
  6. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  7. package/glTF/1.0/glTFLoader.d.ts +3 -3
  8. package/glTF/1.0/glTFLoader.js +3 -3
  9. package/glTF/1.0/glTFLoader.js.map +1 -1
  10. package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
  11. package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
  12. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
  14. package/glTF/1.0/glTFLoaderUtils.js +1 -1
  15. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  16. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
  17. package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
  18. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
  20. package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
  21. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  22. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
  23. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
  24. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  25. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
  26. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
  27. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  28. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
  29. package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
  30. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  31. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
  32. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
  33. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  34. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +14 -35
  35. package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +133 -0
  36. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +169 -0
  37. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
  38. package/glTF/2.0/Extensions/KHR_animation_pointer.js +56 -208
  39. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
  41. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
  42. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
  44. package/glTF/2.0/Extensions/KHR_lights_punctual.js +6 -9
  45. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
  47. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
  48. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
  50. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
  51. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
  53. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
  54. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
  56. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
  57. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
  59. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
  60. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
  62. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
  63. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
  65. package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
  66. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
  68. package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
  69. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
  71. package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
  72. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
  74. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
  75. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
  77. package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
  78. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
  80. package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
  81. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
  83. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
  84. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
  86. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
  87. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
  89. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
  90. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
  92. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
  93. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  94. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
  95. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
  96. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  97. package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
  98. package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
  99. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  100. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
  101. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
  102. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
  104. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
  105. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  106. package/glTF/2.0/glTFLoader.d.ts +55 -52
  107. package/glTF/2.0/glTFLoader.js +217 -91
  108. package/glTF/2.0/glTFLoader.js.map +1 -1
  109. package/glTF/2.0/glTFLoaderAnimation.d.ts +29 -0
  110. package/glTF/2.0/glTFLoaderAnimation.js +66 -0
  111. package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
  112. package/glTF/2.0/glTFLoaderExtension.d.ts +20 -7
  113. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  114. package/glTF/2.0/glTFLoaderInterfaces.d.ts +58 -31
  115. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  116. package/glTF/glTFFileLoader.d.ts +20 -53
  117. package/glTF/glTFFileLoader.js +17 -50
  118. package/glTF/glTFFileLoader.js.map +1 -1
  119. package/package.json +3 -3
  120. package/glTF/2.0/Extensions/KHR_animation_pointer.map.d.ts +0 -15
  121. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +0 -454
  122. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +0 -1
  123. package/glTF/2.0/glTFUtilities.d.ts +0 -7
  124. package/glTF/2.0/glTFUtilities.js +0 -23
  125. package/glTF/2.0/glTFUtilities.js.map +0 -1
@@ -91,7 +91,7 @@ export declare enum GLTFLoaderState {
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  */
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  COMPLETE = 2
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  }
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- /** @hidden */
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+ /** @internal */
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  export interface IGLTFLoader extends IDisposable {
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  importMeshAsync: (meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
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  loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<void>;
@@ -100,9 +100,9 @@ export interface IGLTFLoader extends IDisposable {
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  * File loader for loading glTF files into a scene.
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  */
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  export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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- /** @hidden */
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+ /** @internal */
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  static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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- /** @hidden */
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+ /** @internal */
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  static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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  /**
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  * Raised when the asset has been parsed
@@ -117,13 +117,13 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
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  * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
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  * Defaults to true.
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- * @hidden
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+ * @internal
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  */
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  static IncrementalLoading: boolean;
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  /**
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  * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
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  * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
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- * @hidden
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+ * @internal
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  */
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  static HomogeneousCoordinates: boolean;
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  /**
@@ -317,59 +317,34 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  * Name of the loader ("gltf")
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  */
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  name: string;
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- /** @hidden */
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+ /** @internal */
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  extensions: ISceneLoaderPluginExtensions;
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  /**
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  * Disposes the loader, releases resources during load, and cancels any outstanding requests.
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  */
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  dispose(): void;
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param onProgress
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- * @param useArrayBuffer
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- * @param onError
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- * @hidden
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+ * @internal
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  */
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  loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: any, responseURL?: string) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void): IFileRequest;
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer>;
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  /**
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  canDirectLoad(data: string): boolean;
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  /**
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- * @param scene
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  directLoad(scene: Scene, data: string): Promise<any>;
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  /**
@@ -379,7 +354,7 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  * @returns the new root url
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  */
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  rewriteRootURL?(rootUrl: string, responseURL?: string): string;
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- /** @hidden */
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+ /** @internal */
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  createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
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  /**
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  * The loader state or null if the loader is not active.
@@ -395,18 +370,11 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  */
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  whenCompleteAsync(): Promise<void>;
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  /**
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- * @param state
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- * @hidden
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+ * @internal
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  */
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  _setState(state: GLTFLoaderState): void;
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param useArrayBuffer
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- * @param onError
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- * @param onOpened
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- * @hidden
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+ * @internal
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  */
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  _loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: string | ArrayBuffer) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
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  private _onProgress;
@@ -421,21 +389,20 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  private static readonly _logSpaces;
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  private _logIndentLevel;
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  private _loggingEnabled;
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- /** @hidden */
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+ /** @internal */
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  _log: (message: string) => void;
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  /**
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- * @param message
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- * @hidden
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+ * @internal
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  */
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  _logOpen(message: string): void;
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- /** @hidden */
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+ /** @internal */
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  _logClose(): void;
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  private _logEnabled;
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  private _logDisabled;
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  private _capturePerformanceCounters;
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- /** @hidden */
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+ /** @internal */
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  _startPerformanceCounter: (counterName: string) => void;
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- /** @hidden */
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+ /** @internal */
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  _endPerformanceCounter: (counterName: string) => void;
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  private _startPerformanceCounterEnabled;
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  private _startPerformanceCounterDisabled;
@@ -208,7 +208,7 @@ export class GLTFFileLoader {
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  * Name of the loader ("gltf")
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  */
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  this.name = "gltf";
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- /** @hidden */
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+ /** @internal */
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  this.extensions = {
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  ".gltf": { isBinary: false },
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  ".glb": { isBinary: true },
@@ -219,12 +219,12 @@ export class GLTFFileLoader {
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  this.onLoaderStateChangedObservable = new Observable();
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  this._logIndentLevel = 0;
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  this._loggingEnabled = false;
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- /** @hidden */
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+ /** @internal */
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  this._log = this._logDisabled;
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  this._capturePerformanceCounters = false;
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- /** @hidden */
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+ /** @internal */
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  this._startPerformanceCounter = this._startPerformanceCounterDisabled;
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- /** @hidden */
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+ /** @internal */
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  this._endPerformanceCounter = this._endPerformanceCounterDisabled;
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  }
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  /**
@@ -383,13 +383,7 @@ export class GLTFFileLoader {
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  this.onDisposeObservable.clear();
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  }
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param onProgress
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- * @param useArrayBuffer
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- * @param onError
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- * @hidden
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+ * @internal
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  */
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  loadFile(scene, fileOrUrl, onSuccess, onProgress, useArrayBuffer, onError) {
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  this._progressCallback = onProgress;
@@ -440,13 +434,7 @@ export class GLTFFileLoader {
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  }, useArrayBuffer, onError);
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  }
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName) {
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  return Promise.resolve().then(() => {
@@ -458,12 +446,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene, data, rootUrl, onProgress, fileName) {
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  return Promise.resolve().then(() => {
@@ -475,12 +458,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAssetContainerAsync(scene, data, rootUrl, onProgress, fileName) {
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  return Promise.resolve().then(() => {
@@ -519,8 +497,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  canDirectLoad(data) {
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  return ((data.indexOf("asset") !== -1 && data.indexOf("version") !== -1) ||
@@ -530,9 +507,7 @@ export class GLTFFileLoader {
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  data.startsWith("data:model/gltf-binary;base64," + GLTFFileLoader._MagicBase64Encoded));
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  }
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  /**
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- * @param scene
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  directLoad(scene, data) {
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  if (data.startsWith("base64," + GLTFFileLoader._MagicBase64Encoded) || // this is technically incorrect, but will continue to support for backcompat.
@@ -549,7 +524,7 @@ export class GLTFFileLoader {
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  this._validate(scene, data);
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  return Promise.resolve({ json: this._parseJson(data) });
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  }
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- /** @hidden */
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+ /** @internal */
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  createPlugin() {
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  return new GLTFFileLoader();
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  }
@@ -574,8 +549,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @hidden
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+ * @internal
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  */
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  _setState(state) {
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  if (this._state === state) {
@@ -586,13 +560,7 @@ export class GLTFFileLoader {
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  this._log(GLTFLoaderState[this._state]);
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  }
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param useArrayBuffer
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- * @param onError
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- * @param onOpened
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- * @hidden
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+ * @internal
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  */
597
565
  _loadFile(scene, fileOrUrl, onSuccess, useArrayBuffer, onError, onOpened) {
598
566
  const request = scene._loadFile(fileOrUrl, onSuccess, (event) => {
@@ -819,14 +787,13 @@ export class GLTFFileLoader {
819
787
  return 0;
820
788
  }
821
789
  /**
822
- * @param message
823
- * @hidden
790
+ * @internal
824
791
  */
825
792
  _logOpen(message) {
826
793
  this._log(message);
827
794
  this._logIndentLevel++;
828
795
  }
829
- /** @hidden */
796
+ /** @internal */
830
797
  _logClose() {
831
798
  --this._logIndentLevel;
832
799
  }
@@ -851,13 +818,13 @@ export class GLTFFileLoader {
851
818
  * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
852
819
  * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
853
820
  * Defaults to true.
854
- * @hidden
821
+ * @internal
855
822
  */
856
823
  GLTFFileLoader.IncrementalLoading = true;
857
824
  /**
858
825
  * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
859
826
  * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
860
- * @hidden
827
+ * @internal
861
828
  */
862
829
  GLTFFileLoader.HomogeneousCoordinates = false;
863
830
  GLTFFileLoader._MagicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)