@babylonjs/loaders 5.24.0 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/STL/stlFileLoader.d.ts +4 -4
  2. package/STL/stlFileLoader.js +4 -4
  3. package/STL/stlFileLoader.js.map +1 -1
  4. package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
  5. package/glTF/1.0/glTFBinaryExtension.js +1 -1
  6. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  7. package/glTF/1.0/glTFLoader.d.ts +3 -3
  8. package/glTF/1.0/glTFLoader.js +3 -3
  9. package/glTF/1.0/glTFLoader.js.map +1 -1
  10. package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
  11. package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
  12. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
  14. package/glTF/1.0/glTFLoaderUtils.js +1 -1
  15. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  16. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
  17. package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
  18. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
  20. package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
  21. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  22. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
  23. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
  24. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  25. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
  26. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
  27. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  28. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
  29. package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
  30. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  31. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
  32. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
  33. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  34. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +14 -35
  35. package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +133 -0
  36. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +169 -0
  37. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
  38. package/glTF/2.0/Extensions/KHR_animation_pointer.js +56 -208
  39. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
  41. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
  42. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
  44. package/glTF/2.0/Extensions/KHR_lights_punctual.js +6 -9
  45. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
  47. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
  48. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
  50. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
  51. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
  53. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
  54. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
  56. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
  57. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
  59. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
  60. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
  62. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
  63. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
  65. package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
  66. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
  68. package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
  69. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
  71. package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
  72. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
  74. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
  75. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
  77. package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
  78. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
  80. package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
  81. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
  83. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
  84. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
  86. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
  87. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
  89. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
  90. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
  92. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
  93. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  94. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
  95. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
  96. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  97. package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
  98. package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
  99. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  100. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
  101. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
  102. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
  104. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
  105. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  106. package/glTF/2.0/glTFLoader.d.ts +55 -52
  107. package/glTF/2.0/glTFLoader.js +217 -91
  108. package/glTF/2.0/glTFLoader.js.map +1 -1
  109. package/glTF/2.0/glTFLoaderAnimation.d.ts +29 -0
  110. package/glTF/2.0/glTFLoaderAnimation.js +66 -0
  111. package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
  112. package/glTF/2.0/glTFLoaderExtension.d.ts +20 -7
  113. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  114. package/glTF/2.0/glTFLoaderInterfaces.d.ts +58 -31
  115. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  116. package/glTF/glTFFileLoader.d.ts +20 -53
  117. package/glTF/glTFFileLoader.js +17 -50
  118. package/glTF/glTFFileLoader.js.map +1 -1
  119. package/package.json +3 -3
  120. package/glTF/2.0/Extensions/KHR_animation_pointer.map.d.ts +0 -15
  121. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +0 -454
  122. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +0 -1
  123. package/glTF/2.0/glTFUtilities.d.ts +0 -7
  124. package/glTF/2.0/glTFUtilities.js +0 -23
  125. package/glTF/2.0/glTFUtilities.js.map +0 -1
@@ -91,7 +91,7 @@ export declare enum GLTFLoaderState {
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  */
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  COMPLETE = 2
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  }
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- /** @hidden */
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+ /** @internal */
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  export interface IGLTFLoader extends IDisposable {
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  importMeshAsync: (meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
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  loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<void>;
@@ -100,9 +100,9 @@ export interface IGLTFLoader extends IDisposable {
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  * File loader for loading glTF files into a scene.
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  */
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  export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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- /** @hidden */
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+ /** @internal */
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  static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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- /** @hidden */
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+ /** @internal */
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  static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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  /**
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  * Raised when the asset has been parsed
@@ -117,13 +117,13 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
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  * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
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  * Defaults to true.
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- * @hidden
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+ * @internal
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  */
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  static IncrementalLoading: boolean;
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  /**
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  * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
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  * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
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- * @hidden
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+ * @internal
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  */
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  static HomogeneousCoordinates: boolean;
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  /**
@@ -317,59 +317,34 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  * Name of the loader ("gltf")
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  */
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  name: string;
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- /** @hidden */
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+ /** @internal */
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  extensions: ISceneLoaderPluginExtensions;
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  /**
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  * Disposes the loader, releases resources during load, and cancels any outstanding requests.
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  */
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  dispose(): void;
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param onProgress
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- * @param useArrayBuffer
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- * @param onError
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- * @hidden
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+ * @internal
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  */
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  loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: any, responseURL?: string) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void): IFileRequest;
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer>;
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  /**
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  canDirectLoad(data: string): boolean;
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  /**
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- * @param scene
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  directLoad(scene: Scene, data: string): Promise<any>;
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  /**
@@ -379,7 +354,7 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  * @returns the new root url
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  */
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  rewriteRootURL?(rootUrl: string, responseURL?: string): string;
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- /** @hidden */
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+ /** @internal */
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  createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
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  /**
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  * The loader state or null if the loader is not active.
@@ -395,18 +370,11 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  */
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  whenCompleteAsync(): Promise<void>;
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  /**
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- * @param state
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- * @hidden
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+ * @internal
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  */
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  _setState(state: GLTFLoaderState): void;
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param useArrayBuffer
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- * @param onError
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- * @param onOpened
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- * @hidden
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+ * @internal
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  */
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  _loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: string | ArrayBuffer) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
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  private _onProgress;
@@ -421,21 +389,20 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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  private static readonly _logSpaces;
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  private _logIndentLevel;
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  private _loggingEnabled;
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- /** @hidden */
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+ /** @internal */
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  _log: (message: string) => void;
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  /**
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- * @param message
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- * @hidden
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+ * @internal
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  */
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  _logOpen(message: string): void;
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- /** @hidden */
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+ /** @internal */
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  _logClose(): void;
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  private _logEnabled;
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  private _logDisabled;
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  private _capturePerformanceCounters;
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- /** @hidden */
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+ /** @internal */
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  _startPerformanceCounter: (counterName: string) => void;
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- /** @hidden */
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+ /** @internal */
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  _endPerformanceCounter: (counterName: string) => void;
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  private _startPerformanceCounterEnabled;
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  private _startPerformanceCounterDisabled;
@@ -208,7 +208,7 @@ export class GLTFFileLoader {
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  * Name of the loader ("gltf")
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  */
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  this.name = "gltf";
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- /** @hidden */
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+ /** @internal */
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  this.extensions = {
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  ".gltf": { isBinary: false },
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  ".glb": { isBinary: true },
@@ -219,12 +219,12 @@ export class GLTFFileLoader {
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  this.onLoaderStateChangedObservable = new Observable();
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  this._logIndentLevel = 0;
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  this._loggingEnabled = false;
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- /** @hidden */
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+ /** @internal */
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  this._log = this._logDisabled;
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  this._capturePerformanceCounters = false;
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- /** @hidden */
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+ /** @internal */
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  this._startPerformanceCounter = this._startPerformanceCounterDisabled;
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- /** @hidden */
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+ /** @internal */
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  this._endPerformanceCounter = this._endPerformanceCounterDisabled;
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  }
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  /**
@@ -383,13 +383,7 @@ export class GLTFFileLoader {
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  this.onDisposeObservable.clear();
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  }
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param onProgress
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- * @param useArrayBuffer
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- * @param onError
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- * @hidden
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+ * @internal
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  */
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  loadFile(scene, fileOrUrl, onSuccess, onProgress, useArrayBuffer, onError) {
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  this._progressCallback = onProgress;
@@ -440,13 +434,7 @@ export class GLTFFileLoader {
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  }, useArrayBuffer, onError);
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  }
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName) {
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  return Promise.resolve().then(() => {
@@ -458,12 +446,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene, data, rootUrl, onProgress, fileName) {
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  return Promise.resolve().then(() => {
@@ -475,12 +458,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAssetContainerAsync(scene, data, rootUrl, onProgress, fileName) {
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  return Promise.resolve().then(() => {
@@ -519,8 +497,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  canDirectLoad(data) {
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  return ((data.indexOf("asset") !== -1 && data.indexOf("version") !== -1) ||
@@ -530,9 +507,7 @@ export class GLTFFileLoader {
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  data.startsWith("data:model/gltf-binary;base64," + GLTFFileLoader._MagicBase64Encoded));
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  }
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  /**
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- * @param scene
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- * @param data
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- * @hidden
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+ * @internal
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  */
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  directLoad(scene, data) {
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  if (data.startsWith("base64," + GLTFFileLoader._MagicBase64Encoded) || // this is technically incorrect, but will continue to support for backcompat.
@@ -549,7 +524,7 @@ export class GLTFFileLoader {
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  this._validate(scene, data);
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  return Promise.resolve({ json: this._parseJson(data) });
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  }
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- /** @hidden */
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+ /** @internal */
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  createPlugin() {
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  return new GLTFFileLoader();
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  }
@@ -574,8 +549,7 @@ export class GLTFFileLoader {
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  });
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  }
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  /**
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- * @param state
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- * @hidden
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+ * @internal
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  */
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  _setState(state) {
581
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  if (this._state === state) {
@@ -586,13 +560,7 @@ export class GLTFFileLoader {
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  this._log(GLTFLoaderState[this._state]);
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  }
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  /**
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- * @param scene
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- * @param fileOrUrl
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- * @param onSuccess
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- * @param useArrayBuffer
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- * @param onError
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- * @param onOpened
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- * @hidden
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+ * @internal
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564
  */
597
565
  _loadFile(scene, fileOrUrl, onSuccess, useArrayBuffer, onError, onOpened) {
598
566
  const request = scene._loadFile(fileOrUrl, onSuccess, (event) => {
@@ -819,14 +787,13 @@ export class GLTFFileLoader {
819
787
  return 0;
820
788
  }
821
789
  /**
822
- * @param message
823
- * @hidden
790
+ * @internal
824
791
  */
825
792
  _logOpen(message) {
826
793
  this._log(message);
827
794
  this._logIndentLevel++;
828
795
  }
829
- /** @hidden */
796
+ /** @internal */
830
797
  _logClose() {
831
798
  --this._logIndentLevel;
832
799
  }
@@ -851,13 +818,13 @@ export class GLTFFileLoader {
851
818
  * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
852
819
  * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
853
820
  * Defaults to true.
854
- * @hidden
821
+ * @internal
855
822
  */
856
823
  GLTFFileLoader.IncrementalLoading = true;
857
824
  /**
858
825
  * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
859
826
  * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
860
- * @hidden
827
+ * @internal
861
828
  */
862
829
  GLTFFileLoader.HomogeneousCoordinates = false;
863
830
  GLTFFileLoader._MagicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)