@babylonjs/loaders 5.24.0 → 5.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/STL/stlFileLoader.d.ts +4 -4
- package/STL/stlFileLoader.js +4 -4
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +1 -1
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +3 -3
- package/glTF/1.0/glTFLoader.js +3 -3
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
- package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +1 -1
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
- package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +14 -35
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +133 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +169 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +56 -208
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +6 -9
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
- package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +55 -52
- package/glTF/2.0/glTFLoader.js +217 -91
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderAnimation.d.ts +29 -0
- package/glTF/2.0/glTFLoaderAnimation.js +66 -0
- package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
- package/glTF/2.0/glTFLoaderExtension.d.ts +20 -7
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +58 -31
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +20 -53
- package/glTF/glTFFileLoader.js +17 -50
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.d.ts +0 -15
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +0 -454
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +0 -1
- package/glTF/2.0/glTFUtilities.d.ts +0 -7
- package/glTF/2.0/glTFUtilities.js +0 -23
- package/glTF/2.0/glTFUtilities.js.map +0 -1
package/glTF/glTFFileLoader.d.ts
CHANGED
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@@ -91,7 +91,7 @@ export declare enum GLTFLoaderState {
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*/
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COMPLETE = 2
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}
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/** @
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/** @internal */
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export interface IGLTFLoader extends IDisposable {
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importMeshAsync: (meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
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loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<void>;
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* File loader for loading glTF files into a scene.
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*/
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export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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/** @
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/** @internal */
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static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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/** @
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/** @internal */
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static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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/**
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* Raised when the asset has been parsed
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* Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
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* Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
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* Defaults to true.
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* @
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* @internal
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*/
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static IncrementalLoading: boolean;
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/**
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* Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
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* Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
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* @
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* @internal
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*/
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static HomogeneousCoordinates: boolean;
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/**
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* Name of the loader ("gltf")
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name: string;
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extensions: ISceneLoaderPluginExtensions;
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* Disposes the loader, releases resources during load, and cancels any outstanding requests.
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dispose(): void;
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* @
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* @internal
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loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: any, responseURL?: string) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void): IFileRequest;
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* @internal
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importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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* @
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loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer>;
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canDirectLoad(data: string): boolean;
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* @returns the new root url
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createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
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* The loader state or null if the loader is not active.
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_loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: string | ArrayBuffer) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
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private static readonly _logSpaces;
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package/glTF/glTFFileLoader.js
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@@ -383,13 +383,7 @@ export class GLTFFileLoader {
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this.onDisposeObservable.clear();
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}
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/**
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* @
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* @param fileOrUrl
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* @param onSuccess
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* @param onError
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* @hidden
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* @internal
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*/
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loadFile(scene, fileOrUrl, onSuccess, onProgress, useArrayBuffer, onError) {
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this._progressCallback = onProgress;
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@@ -440,13 +434,7 @@ export class GLTFFileLoader {
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}, useArrayBuffer, onError);
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}
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/**
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* @
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* @param fileName
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* @hidden
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* @internal
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*/
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importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName) {
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return Promise.resolve().then(() => {
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@@ -458,12 +446,7 @@ export class GLTFFileLoader {
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});
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}
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/**
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* @hidden
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* @internal
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*/
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loadAsync(scene, data, rootUrl, onProgress, fileName) {
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return Promise.resolve().then(() => {
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@@ -475,12 +458,7 @@ export class GLTFFileLoader {
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});
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}
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/**
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* @hidden
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* @internal
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*/
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loadAssetContainerAsync(scene, data, rootUrl, onProgress, fileName) {
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return Promise.resolve().then(() => {
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@@ -519,8 +497,7 @@ export class GLTFFileLoader {
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});
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}
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/**
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* @internal
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*/
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canDirectLoad(data) {
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return ((data.indexOf("asset") !== -1 && data.indexOf("version") !== -1) ||
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@@ -530,9 +507,7 @@ export class GLTFFileLoader {
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data.startsWith("data:model/gltf-binary;base64," + GLTFFileLoader._MagicBase64Encoded));
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}
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/**
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* @internal
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*/
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directLoad(scene, data) {
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if (data.startsWith("base64," + GLTFFileLoader._MagicBase64Encoded) || // this is technically incorrect, but will continue to support for backcompat.
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@@ -549,7 +524,7 @@ export class GLTFFileLoader {
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this._validate(scene, data);
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return Promise.resolve({ json: this._parseJson(data) });
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}
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/** @
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/** @internal */
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createPlugin() {
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return new GLTFFileLoader();
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}
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@@ -574,8 +549,7 @@ export class GLTFFileLoader {
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});
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}
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/**
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*/
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_setState(state) {
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if (this._state === state) {
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@@ -586,13 +560,7 @@ export class GLTFFileLoader {
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this._log(GLTFLoaderState[this._state]);
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}
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/**
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* @param onOpened
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* @internal
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*/
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_loadFile(scene, fileOrUrl, onSuccess, useArrayBuffer, onError, onOpened) {
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const request = scene._loadFile(fileOrUrl, onSuccess, (event) => {
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@@ -819,14 +787,13 @@ export class GLTFFileLoader {
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return 0;
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}
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/**
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_logOpen(message) {
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this._log(message);
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this._logIndentLevel++;
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}
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/** @
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/** @internal */
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_logClose() {
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--this._logIndentLevel;
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}
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@@ -851,13 +818,13 @@ export class GLTFFileLoader {
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* Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
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* Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
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* Defaults to true.
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*/
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GLTFFileLoader.IncrementalLoading = true;
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/**
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* Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
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* Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
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*/
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GLTFFileLoader.HomogeneousCoordinates = false;
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GLTFFileLoader._MagicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)
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