@babylonjs/loaders 5.23.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/OBJ/mtlFileLoader.d.ts +1 -1
  2. package/OBJ/mtlFileLoader.js +1 -1
  3. package/OBJ/mtlFileLoader.js.map +1 -1
  4. package/STL/stlFileLoader.d.ts +4 -4
  5. package/STL/stlFileLoader.js +4 -4
  6. package/STL/stlFileLoader.js.map +1 -1
  7. package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
  8. package/glTF/1.0/glTFBinaryExtension.js +1 -1
  9. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  10. package/glTF/1.0/glTFLoader.d.ts +3 -3
  11. package/glTF/1.0/glTFLoader.js +3 -3
  12. package/glTF/1.0/glTFLoader.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
  14. package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
  15. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  16. package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
  17. package/glTF/1.0/glTFLoaderUtils.js +1 -1
  18. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  19. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
  20. package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
  21. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  22. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
  23. package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
  24. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  25. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
  26. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
  27. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  28. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
  29. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
  30. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  31. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
  32. package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
  33. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  34. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
  35. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
  36. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +5 -7
  38. package/glTF/2.0/Extensions/KHR_animation_pointer.js +5 -7
  39. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
  41. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
  42. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
  44. package/glTF/2.0/Extensions/KHR_lights_punctual.js +4 -8
  45. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
  47. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
  48. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
  50. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
  51. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
  53. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
  54. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
  56. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
  57. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
  59. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
  60. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
  62. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
  63. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
  65. package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
  66. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
  68. package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
  69. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
  71. package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
  72. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
  74. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
  75. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
  77. package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
  78. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
  80. package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
  81. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
  83. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
  84. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
  86. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
  87. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
  89. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
  90. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
  92. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
  93. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  94. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
  95. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
  96. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  97. package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
  98. package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
  99. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  100. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
  101. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
  102. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
  104. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
  105. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  106. package/glTF/2.0/glTFLoader.d.ts +14 -45
  107. package/glTF/2.0/glTFLoader.js +14 -45
  108. package/glTF/2.0/glTFLoader.js.map +1 -1
  109. package/glTF/2.0/glTFLoaderExtension.d.ts +6 -6
  110. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  111. package/glTF/2.0/glTFLoaderInterfaces.d.ts +21 -21
  112. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  113. package/glTF/glTFFileLoader.d.ts +20 -53
  114. package/glTF/glTFFileLoader.js +17 -50
  115. package/glTF/glTFFileLoader.js.map +1 -1
  116. package/package.json +3 -3
@@ -38,15 +38,15 @@ export declare class ArrayItem {
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  * The glTF 2.0 loader
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  */
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  export declare class GLTFLoader implements IGLTFLoader {
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- /** @hidden */
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+ /** @internal */
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  static readonly _KHRAnimationPointerName = "KHR_animation_pointer";
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- /** @hidden */
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+ /** @internal */
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  readonly _completePromises: Promise<any>[];
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- /** @hidden */
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+ /** @internal */
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  _assetContainer: Nullable<AssetContainer>;
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  /** Storage */
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  _babylonLights: Light[];
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- /** @hidden */
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+ /** @internal */
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  _disableInstancedMesh: number;
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  private readonly _parent;
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  private readonly _extensions;
@@ -98,30 +98,17 @@ export declare class GLTFLoader implements IGLTFLoader {
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  */
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  get rootBabylonMesh(): Nullable<Mesh>;
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  /**
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- * @param parent
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- * @hidden
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+ * @internal
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  */
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  constructor(parent: GLTFFileLoader);
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- /** @hidden */
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+ /** @internal */
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  dispose(): void;
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param container
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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  private _loadAsync;
@@ -154,7 +141,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
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  private _loadMeshAsync;
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  /**
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- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
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+ * @internal Define this method to modify the default behavior when loading data for mesh primitives.
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  * @param context The context when loading the asset
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  * @param name The mesh name when loading the asset
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  * @param node The glTF node when loading the asset
@@ -210,9 +197,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
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  private _loadAccessorAsync;
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  /**
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- * @param context
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- * @param accessor
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- * @hidden
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+ * @internal
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  */
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  _loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
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  private _loadIndicesAccessorAsync;
@@ -220,12 +205,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  private _loadVertexAccessorAsync;
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  private _loadMaterialMetallicRoughnessPropertiesAsync;
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  /**
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- * @param context
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- * @param material
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- * @param babylonMesh
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- * @param babylonDrawMode
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
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  private _createDefaultMaterial;
@@ -270,20 +250,11 @@ export declare class GLTFLoader implements IGLTFLoader {
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  */
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  loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
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  /**
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- * @param context
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- * @param texture
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
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  /**
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- * @param context
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- * @param sampler
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- * @param image
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- * @param assign
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- * @param textureLoaderOptions
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- * @param useSRGBBuffer
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- * @hidden
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+ * @internal
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  */
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  _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
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  private _loadSampler;
@@ -318,9 +289,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  private static _GetNumComponents;
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  private static _ValidateUri;
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  /**
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- * @param context
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- * @param mode
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- * @hidden
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+ * @internal
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  */
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  static _GetDrawMode(context: string, mode: number | undefined): number;
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  private _compileMaterialsAsync;
@@ -74,17 +74,16 @@ function mergeDeep(...objects) {
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  */
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  export class GLTFLoader {
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  /**
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- * @param parent
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- * @hidden
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+ * @internal
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  */
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  constructor(parent) {
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- /** @hidden */
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+ /** @internal */
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  this._completePromises = new Array();
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- /** @hidden */
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+ /** @internal */
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  this._assetContainer = null;
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  /** Storage */
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  this._babylonLights = [];
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- /** @hidden */
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+ /** @internal */
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  this._disableInstancedMesh = 0;
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  this._extensions = new Array();
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  this._disposed = false;
@@ -158,7 +157,7 @@ export class GLTFLoader {
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  get rootBabylonMesh() {
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  return this._rootBabylonMesh;
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  }
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- /** @hidden */
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+ /** @internal */
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  dispose() {
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  if (this._disposed) {
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  return;
@@ -176,14 +175,7 @@ export class GLTFLoader {
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  this._parent.dispose();
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  }
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param container
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames, scene, container, data, rootUrl, onProgress, fileName = "") {
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  return Promise.resolve().then(() => {
@@ -223,12 +215,7 @@ export class GLTFLoader {
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  });
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  }
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene, data, rootUrl, onProgress, fileName = "") {
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  return Promise.resolve().then(() => {
@@ -691,7 +678,7 @@ export class GLTFLoader {
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  });
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  }
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  /**
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- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
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+ * @internal Define this method to modify the default behavior when loading data for mesh primitives.
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  * @param context The context when loading the asset
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  * @param name The mesh name when loading the asset
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  * @param node The glTF node when loading the asset
@@ -1330,9 +1317,7 @@ export class GLTFLoader {
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  return accessor._data;
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  }
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  /**
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- * @param context
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- * @param accessor
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- * @hidden
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+ * @internal
1336
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  */
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  _loadFloatAccessorAsync(context, accessor) {
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  return this._loadAccessorAsync(context, accessor, Float32Array);
@@ -1435,12 +1420,7 @@ export class GLTFLoader {
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  return Promise.all(promises).then(() => { });
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  }
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  /**
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- * @param context
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- * @param material
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- * @param babylonMesh
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- * @param babylonDrawMode
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign = () => { }) {
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  const extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
@@ -1642,10 +1622,7 @@ export class GLTFLoader {
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  return promise;
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  }
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  /**
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- * @param context
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- * @param texture
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadTextureAsync(context, texture, assign = () => { }) {
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  const extensionPromise = this._extensionsLoadTextureAsync(context, texture, assign);
@@ -1660,13 +1637,7 @@ export class GLTFLoader {
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  return promise;
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  }
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  /**
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- * @param context
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- * @param sampler
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- * @param image
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- * @param assign
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- * @param textureLoaderOptions
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- * @param useSRGBBuffer
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- * @hidden
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+ * @internal
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  */
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  _createTextureAsync(context, sampler, image, assign = () => { }, textureLoaderOptions, useSRGBBuffer) {
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  const samplerData = this._loadSampler(`/samplers/${sampler.index}`, sampler);
@@ -1898,9 +1869,7 @@ export class GLTFLoader {
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  return Tools.IsBase64(uri) || uri.indexOf("..") === -1;
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  }
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  /**
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- * @param context
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- * @param mode
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- * @hidden
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+ * @internal
1904
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  */
1905
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  static _GetDrawMode(context, mode) {
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  if (mode == undefined) {
@@ -2127,7 +2096,7 @@ export class GLTFLoader {
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  this._parent._endPerformanceCounter(counterName);
2128
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  }
2129
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  }
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- /** @hidden */
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+ /** @internal */
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  // note : KHR_animation_pointer is used to load animation in ALL case, turning everything
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  // into pointer. This is the reason why this value is located here.
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  GLTFLoader._KHRAnimationPointerName = "KHR_animation_pointer";