@babylonjs/loaders 5.23.0 → 5.25.0
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- package/OBJ/mtlFileLoader.d.ts +1 -1
- package/OBJ/mtlFileLoader.js +1 -1
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/STL/stlFileLoader.d.ts +4 -4
- package/STL/stlFileLoader.js +4 -4
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +1 -1
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +3 -3
- package/glTF/1.0/glTFLoader.js +3 -3
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
- package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +1 -1
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
- package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +5 -7
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +5 -7
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +4 -8
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
- package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +14 -45
- package/glTF/2.0/glTFLoader.js +14 -45
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +6 -6
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +21 -21
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +20 -53
- package/glTF/glTFFileLoader.js +17 -50
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
@@ -47,7 +47,7 @@ export interface IGLTFLoaderExtension extends IGLTFBaseLoaderExtension, IDisposa
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loadCameraAsync?(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;
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* Define this method to modify the default behavior when loading vertex data for mesh primitives.
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* @param primitive The glTF mesh primitive property
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_loadVertexDataAsync?(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;
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* Define this method to modify the default behavior when loading data for mesh primitives.
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_loadMeshPrimitiveAsync?(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>>;
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* @internal
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* Define this method to modify the default behavior when loading materials. Load material creates the material and then loads material properties.
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loadTextureInfoAsync?(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
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* Define this method to modify the default behavior when loading textures.
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loadAnimationAsync?(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>>;
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* @internal
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* Define this method to modify the default behavior when loading skins.
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_loadSkinAsync?(context: string, node: INode, skin: ISkin): Nullable<Promise<void>>;
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* Define this method to modify the default behavior when loading uris.
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{"version":3,"file":"glTFLoaderExtension.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderExtension.ts"],"names":[],"mappings":"","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IDisposable } from \"core/scene\";\r\nimport type { IScene, INode, IMesh, ISkin, ICamera, IMeshPrimitive, IMaterial, ITextureInfo, IAnimation, ITexture, IBufferView, IBuffer } from \"./glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension as IGLTFBaseLoaderExtension } from \"../glTFFileLoader\";\r\nimport type { IProperty } from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Interface for a glTF loader extension.\r\n */\r\nexport interface IGLTFLoaderExtension extends IGLTFBaseLoaderExtension, IDisposable {\r\n /**\r\n * Called after the loader state changes to LOADING.\r\n */\r\n onLoading?(): void;\r\n\r\n /**\r\n * Called after the loader state changes to READY.\r\n */\r\n onReady?(): void;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading scenes.\r\n * @param context The context when loading the asset\r\n * @param scene The glTF scene property\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n loadSceneAsync?(context: string, scene: IScene): Nullable<Promise<void>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading nodes.\r\n * @param context The context when loading the asset\r\n * @param node The glTF node property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon transform node when the load is complete or null if not handled\r\n */\r\n loadNodeAsync?(context: string, node: INode, assign: (babylonMesh: TransformNode) => void): Nullable<Promise<TransformNode>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading cameras.\r\n * @param context The context when loading the asset\r\n * @param camera The glTF camera property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon camera when the load is complete or null if not handled\r\n */\r\n loadCameraAsync?(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;\r\n\r\n /**\r\n * @
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{"version":3,"file":"glTFLoaderExtension.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderExtension.ts"],"names":[],"mappings":"","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IDisposable } from \"core/scene\";\r\nimport type { IScene, INode, IMesh, ISkin, ICamera, IMeshPrimitive, IMaterial, ITextureInfo, IAnimation, ITexture, IBufferView, IBuffer } from \"./glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension as IGLTFBaseLoaderExtension } from \"../glTFFileLoader\";\r\nimport type { IProperty } from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Interface for a glTF loader extension.\r\n */\r\nexport interface IGLTFLoaderExtension extends IGLTFBaseLoaderExtension, IDisposable {\r\n /**\r\n * Called after the loader state changes to LOADING.\r\n */\r\n onLoading?(): void;\r\n\r\n /**\r\n * Called after the loader state changes to READY.\r\n */\r\n onReady?(): void;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading scenes.\r\n * @param context The context when loading the asset\r\n * @param scene The glTF scene property\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n loadSceneAsync?(context: string, scene: IScene): Nullable<Promise<void>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading nodes.\r\n * @param context The context when loading the asset\r\n * @param node The glTF node property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon transform node when the load is complete or null if not handled\r\n */\r\n loadNodeAsync?(context: string, node: INode, assign: (babylonMesh: TransformNode) => void): Nullable<Promise<TransformNode>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading cameras.\r\n * @param context The context when loading the asset\r\n * @param camera The glTF camera property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon camera when the load is complete or null if not handled\r\n */\r\n loadCameraAsync?(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;\r\n\r\n /**\r\n * @internal\r\n * Define this method to modify the default behavior when loading vertex data for mesh primitives.\r\n * @param context The context when loading the asset\r\n * @param primitive The glTF mesh primitive property\r\n * @returns A promise that resolves with the loaded geometry when the load is complete or null if not handled\r\n */\r\n _loadVertexDataAsync?(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;\r\n\r\n /**\r\n * @internal\r\n * Define this method to modify the default behavior when loading data for mesh primitives.\r\n * @param context The context when loading the asset\r\n * @param name The mesh name when loading the asset\r\n * @param node The glTF node when loading the asset\r\n * @param mesh The glTF mesh when loading the asset\r\n * @param primitive The glTF mesh primitive property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled\r\n */\r\n _loadMeshPrimitiveAsync?(\r\n context: string,\r\n name: string,\r\n node: INode,\r\n mesh: IMesh,\r\n primitive: IMeshPrimitive,\r\n assign: (babylonMesh: AbstractMesh) => void\r\n ): Nullable<Promise<AbstractMesh>>;\r\n\r\n /**\r\n * @internal\r\n * Define this method to modify the default behavior when loading materials. Load material creates the material and then loads material properties.\r\n * @param context The context when loading the asset\r\n * @param material The glTF material property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon material when the load is complete or null if not handled\r\n */\r\n _loadMaterialAsync?(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when creating materials.\r\n * @param context The context when loading the asset\r\n * @param material The glTF material property\r\n * @param babylonDrawMode The draw mode for the Babylon material\r\n * @returns The Babylon material or null if not handled\r\n */\r\n createMaterial?(context: string, material: IMaterial, babylonDrawMode: number): Nullable<Material>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading material properties.\r\n * @param context The context when loading the asset\r\n * @param material The glTF material property\r\n * @param babylonMaterial The Babylon material\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n loadMaterialPropertiesAsync?(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading texture infos.\r\n * @param context The context when loading the asset\r\n * @param textureInfo The glTF texture info property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled\r\n */\r\n loadTextureInfoAsync?(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;\r\n\r\n /**\r\n * @internal\r\n * Define this method to modify the default behavior when loading textures.\r\n * @param context The context when loading the asset\r\n * @param texture The glTF texture property\r\n * @param assign A function called synchronously after parsing the glTF properties\r\n * @returns A promise that resolves with the loaded Babylon texture when the load is complete or null if not handled\r\n */\r\n _loadTextureAsync?(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading animations.\r\n * @param context The context when loading the asset\r\n * @param animation The glTF animation property\r\n * @returns A promise that resolves with the loaded Babylon animation group when the load is complete or null if not handled\r\n */\r\n loadAnimationAsync?(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>>;\r\n\r\n /**\r\n * @internal\r\n * Define this method to modify the default behavior when loading skins.\r\n * @param context The context when loading the asset\r\n * @param node The glTF node property\r\n * @param skin The glTF skin property\r\n * @returns A promise that resolves when the load is complete or null if not handled\r\n */\r\n _loadSkinAsync?(context: string, node: INode, skin: ISkin): Nullable<Promise<void>>;\r\n\r\n /**\r\n * @internal\r\n * Define this method to modify the default behavior when loading uris.\r\n * @param context The context when loading the asset\r\n * @param property The glTF property associated with the uri\r\n * @param uri The uri to load\r\n * @returns A promise that resolves with the loaded data when the load is complete or null if not handled\r\n */\r\n _loadUriAsync?(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading buffer views.\r\n * @param context The context when loading the asset\r\n * @param bufferView The glTF buffer view property\r\n * @returns A promise that resolves with the loaded data when the load is complete or null if not handled\r\n */\r\n loadBufferViewAsync?(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>>;\r\n\r\n /**\r\n * Define this method to modify the default behavior when loading buffers.\r\n * @param context The context when loading the asset\r\n * @param buffer The glTF buffer property\r\n * @param byteOffset The byte offset to load\r\n * @param byteLength The byte length to load\r\n * @returns A promise that resolves with the loaded data when the load is complete or null if not handled\r\n */\r\n loadBufferAsync?(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;\r\n}\r\n"]}
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export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
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}
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@@ -52,44 +52,44 @@ export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
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channels: IAnimationChannel[];
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samplers: IAnimationSampler[];
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export interface ICamera extends GLTF2.ICamera, IArrayItem {
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}
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occlusionTexture?: IMaterialOcclusionTextureInfo;
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emissiveTexture?: ITextureInfo;
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/** @
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/** @internal */
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_data?: {
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[babylonDrawMode: number]: {
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babylonMaterial: Material;
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/** @internal */
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/** @internal */
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|
_babylonTransformNodeForSkin?: TransformNode;
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/** @internal */
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/** @
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|
@@ -192,7 +192,7 @@ export interface ISkin extends GLTF2.ISkin, IArrayItem {
|
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|
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*/
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|
export interface ITexture extends GLTF2.ITexture, IArrayItem {
|
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|
-
/** @
|
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+
/** @internal */
|
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|
_textureInfo: ITextureInfo;
|
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}
|
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|
/**
|
@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { Skeleton } from \"core/Bones/skeleton\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Buffer, VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport type { Light } from \"core/Lights/light\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @
|
1
|
+
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { Skeleton } from \"core/Bones/skeleton\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Buffer, VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport type { Light } from \"core/Lights/light\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @internal */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IKHRLight extends GLTF2.IKHRLightsPunctual_Light {\r\n /** @internal */\r\n _babylonLight: Light;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n /** @internal */\r\n _babylonCamera: Camera;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @internal */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @internal */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @internal */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @internal */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @internal */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @internal */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @internal */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @internal */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
|
package/glTF/glTFFileLoader.d.ts
CHANGED
@@ -91,7 +91,7 @@ export declare enum GLTFLoaderState {
|
|
91
91
|
*/
|
92
92
|
COMPLETE = 2
|
93
93
|
}
|
94
|
-
/** @
|
94
|
+
/** @internal */
|
95
95
|
export interface IGLTFLoader extends IDisposable {
|
96
96
|
importMeshAsync: (meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
|
97
97
|
loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<void>;
|
@@ -100,9 +100,9 @@ export interface IGLTFLoader extends IDisposable {
|
|
100
100
|
* File loader for loading glTF files into a scene.
|
101
101
|
*/
|
102
102
|
export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
|
103
|
-
/** @
|
103
|
+
/** @internal */
|
104
104
|
static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
|
105
|
-
/** @
|
105
|
+
/** @internal */
|
106
106
|
static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
|
107
107
|
/**
|
108
108
|
* Raised when the asset has been parsed
|
@@ -117,13 +117,13 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
117
117
|
* Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
|
118
118
|
* Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
|
119
119
|
* Defaults to true.
|
120
|
-
* @
|
120
|
+
* @internal
|
121
121
|
*/
|
122
122
|
static IncrementalLoading: boolean;
|
123
123
|
/**
|
124
124
|
* Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
|
125
125
|
* Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
|
126
|
-
* @
|
126
|
+
* @internal
|
127
127
|
*/
|
128
128
|
static HomogeneousCoordinates: boolean;
|
129
129
|
/**
|
@@ -317,59 +317,34 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
317
317
|
* Name of the loader ("gltf")
|
318
318
|
*/
|
319
319
|
name: string;
|
320
|
-
/** @
|
320
|
+
/** @internal */
|
321
321
|
extensions: ISceneLoaderPluginExtensions;
|
322
322
|
/**
|
323
323
|
* Disposes the loader, releases resources during load, and cancels any outstanding requests.
|
324
324
|
*/
|
325
325
|
dispose(): void;
|
326
326
|
/**
|
327
|
-
* @
|
328
|
-
* @param fileOrUrl
|
329
|
-
* @param onSuccess
|
330
|
-
* @param onProgress
|
331
|
-
* @param useArrayBuffer
|
332
|
-
* @param onError
|
333
|
-
* @hidden
|
327
|
+
* @internal
|
334
328
|
*/
|
335
329
|
loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: any, responseURL?: string) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void): IFileRequest;
|
336
330
|
/**
|
337
|
-
* @
|
338
|
-
* @param scene
|
339
|
-
* @param data
|
340
|
-
* @param rootUrl
|
341
|
-
* @param onProgress
|
342
|
-
* @param fileName
|
343
|
-
* @hidden
|
331
|
+
* @internal
|
344
332
|
*/
|
345
333
|
importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
|
346
334
|
/**
|
347
|
-
* @
|
348
|
-
* @param data
|
349
|
-
* @param rootUrl
|
350
|
-
* @param onProgress
|
351
|
-
* @param fileName
|
352
|
-
* @hidden
|
335
|
+
* @internal
|
353
336
|
*/
|
354
337
|
loadAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
|
355
338
|
/**
|
356
|
-
* @
|
357
|
-
* @param data
|
358
|
-
* @param rootUrl
|
359
|
-
* @param onProgress
|
360
|
-
* @param fileName
|
361
|
-
* @hidden
|
339
|
+
* @internal
|
362
340
|
*/
|
363
341
|
loadAssetContainerAsync(scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer>;
|
364
342
|
/**
|
365
|
-
* @
|
366
|
-
* @hidden
|
343
|
+
* @internal
|
367
344
|
*/
|
368
345
|
canDirectLoad(data: string): boolean;
|
369
346
|
/**
|
370
|
-
* @
|
371
|
-
* @param data
|
372
|
-
* @hidden
|
347
|
+
* @internal
|
373
348
|
*/
|
374
349
|
directLoad(scene: Scene, data: string): Promise<any>;
|
375
350
|
/**
|
@@ -379,7 +354,7 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
379
354
|
* @returns the new root url
|
380
355
|
*/
|
381
356
|
rewriteRootURL?(rootUrl: string, responseURL?: string): string;
|
382
|
-
/** @
|
357
|
+
/** @internal */
|
383
358
|
createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
|
384
359
|
/**
|
385
360
|
* The loader state or null if the loader is not active.
|
@@ -395,18 +370,11 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
395
370
|
*/
|
396
371
|
whenCompleteAsync(): Promise<void>;
|
397
372
|
/**
|
398
|
-
* @
|
399
|
-
* @hidden
|
373
|
+
* @internal
|
400
374
|
*/
|
401
375
|
_setState(state: GLTFLoaderState): void;
|
402
376
|
/**
|
403
|
-
* @
|
404
|
-
* @param fileOrUrl
|
405
|
-
* @param onSuccess
|
406
|
-
* @param useArrayBuffer
|
407
|
-
* @param onError
|
408
|
-
* @param onOpened
|
409
|
-
* @hidden
|
377
|
+
* @internal
|
410
378
|
*/
|
411
379
|
_loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: string | ArrayBuffer) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
|
412
380
|
private _onProgress;
|
@@ -421,21 +389,20 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
421
389
|
private static readonly _logSpaces;
|
422
390
|
private _logIndentLevel;
|
423
391
|
private _loggingEnabled;
|
424
|
-
/** @
|
392
|
+
/** @internal */
|
425
393
|
_log: (message: string) => void;
|
426
394
|
/**
|
427
|
-
* @
|
428
|
-
* @hidden
|
395
|
+
* @internal
|
429
396
|
*/
|
430
397
|
_logOpen(message: string): void;
|
431
|
-
/** @
|
398
|
+
/** @internal */
|
432
399
|
_logClose(): void;
|
433
400
|
private _logEnabled;
|
434
401
|
private _logDisabled;
|
435
402
|
private _capturePerformanceCounters;
|
436
|
-
/** @
|
403
|
+
/** @internal */
|
437
404
|
_startPerformanceCounter: (counterName: string) => void;
|
438
|
-
/** @
|
405
|
+
/** @internal */
|
439
406
|
_endPerformanceCounter: (counterName: string) => void;
|
440
407
|
private _startPerformanceCounterEnabled;
|
441
408
|
private _startPerformanceCounterDisabled;
|
package/glTF/glTFFileLoader.js
CHANGED
@@ -208,7 +208,7 @@ export class GLTFFileLoader {
|
|
208
208
|
* Name of the loader ("gltf")
|
209
209
|
*/
|
210
210
|
this.name = "gltf";
|
211
|
-
/** @
|
211
|
+
/** @internal */
|
212
212
|
this.extensions = {
|
213
213
|
".gltf": { isBinary: false },
|
214
214
|
".glb": { isBinary: true },
|
@@ -219,12 +219,12 @@ export class GLTFFileLoader {
|
|
219
219
|
this.onLoaderStateChangedObservable = new Observable();
|
220
220
|
this._logIndentLevel = 0;
|
221
221
|
this._loggingEnabled = false;
|
222
|
-
/** @
|
222
|
+
/** @internal */
|
223
223
|
this._log = this._logDisabled;
|
224
224
|
this._capturePerformanceCounters = false;
|
225
|
-
/** @
|
225
|
+
/** @internal */
|
226
226
|
this._startPerformanceCounter = this._startPerformanceCounterDisabled;
|
227
|
-
/** @
|
227
|
+
/** @internal */
|
228
228
|
this._endPerformanceCounter = this._endPerformanceCounterDisabled;
|
229
229
|
}
|
230
230
|
/**
|
@@ -383,13 +383,7 @@ export class GLTFFileLoader {
|
|
383
383
|
this.onDisposeObservable.clear();
|
384
384
|
}
|
385
385
|
/**
|
386
|
-
* @
|
387
|
-
* @param fileOrUrl
|
388
|
-
* @param onSuccess
|
389
|
-
* @param onProgress
|
390
|
-
* @param useArrayBuffer
|
391
|
-
* @param onError
|
392
|
-
* @hidden
|
386
|
+
* @internal
|
393
387
|
*/
|
394
388
|
loadFile(scene, fileOrUrl, onSuccess, onProgress, useArrayBuffer, onError) {
|
395
389
|
this._progressCallback = onProgress;
|
@@ -440,13 +434,7 @@ export class GLTFFileLoader {
|
|
440
434
|
}, useArrayBuffer, onError);
|
441
435
|
}
|
442
436
|
/**
|
443
|
-
* @
|
444
|
-
* @param scene
|
445
|
-
* @param data
|
446
|
-
* @param rootUrl
|
447
|
-
* @param onProgress
|
448
|
-
* @param fileName
|
449
|
-
* @hidden
|
437
|
+
* @internal
|
450
438
|
*/
|
451
439
|
importMeshAsync(meshesNames, scene, data, rootUrl, onProgress, fileName) {
|
452
440
|
return Promise.resolve().then(() => {
|
@@ -458,12 +446,7 @@ export class GLTFFileLoader {
|
|
458
446
|
});
|
459
447
|
}
|
460
448
|
/**
|
461
|
-
* @
|
462
|
-
* @param data
|
463
|
-
* @param rootUrl
|
464
|
-
* @param onProgress
|
465
|
-
* @param fileName
|
466
|
-
* @hidden
|
449
|
+
* @internal
|
467
450
|
*/
|
468
451
|
loadAsync(scene, data, rootUrl, onProgress, fileName) {
|
469
452
|
return Promise.resolve().then(() => {
|
@@ -475,12 +458,7 @@ export class GLTFFileLoader {
|
|
475
458
|
});
|
476
459
|
}
|
477
460
|
/**
|
478
|
-
* @
|
479
|
-
* @param data
|
480
|
-
* @param rootUrl
|
481
|
-
* @param onProgress
|
482
|
-
* @param fileName
|
483
|
-
* @hidden
|
461
|
+
* @internal
|
484
462
|
*/
|
485
463
|
loadAssetContainerAsync(scene, data, rootUrl, onProgress, fileName) {
|
486
464
|
return Promise.resolve().then(() => {
|
@@ -519,8 +497,7 @@ export class GLTFFileLoader {
|
|
519
497
|
});
|
520
498
|
}
|
521
499
|
/**
|
522
|
-
* @
|
523
|
-
* @hidden
|
500
|
+
* @internal
|
524
501
|
*/
|
525
502
|
canDirectLoad(data) {
|
526
503
|
return ((data.indexOf("asset") !== -1 && data.indexOf("version") !== -1) ||
|
@@ -530,9 +507,7 @@ export class GLTFFileLoader {
|
|
530
507
|
data.startsWith("data:model/gltf-binary;base64," + GLTFFileLoader._MagicBase64Encoded));
|
531
508
|
}
|
532
509
|
/**
|
533
|
-
* @
|
534
|
-
* @param data
|
535
|
-
* @hidden
|
510
|
+
* @internal
|
536
511
|
*/
|
537
512
|
directLoad(scene, data) {
|
538
513
|
if (data.startsWith("base64," + GLTFFileLoader._MagicBase64Encoded) || // this is technically incorrect, but will continue to support for backcompat.
|
@@ -549,7 +524,7 @@ export class GLTFFileLoader {
|
|
549
524
|
this._validate(scene, data);
|
550
525
|
return Promise.resolve({ json: this._parseJson(data) });
|
551
526
|
}
|
552
|
-
/** @
|
527
|
+
/** @internal */
|
553
528
|
createPlugin() {
|
554
529
|
return new GLTFFileLoader();
|
555
530
|
}
|
@@ -574,8 +549,7 @@ export class GLTFFileLoader {
|
|
574
549
|
});
|
575
550
|
}
|
576
551
|
/**
|
577
|
-
* @
|
578
|
-
* @hidden
|
552
|
+
* @internal
|
579
553
|
*/
|
580
554
|
_setState(state) {
|
581
555
|
if (this._state === state) {
|
@@ -586,13 +560,7 @@ export class GLTFFileLoader {
|
|
586
560
|
this._log(GLTFLoaderState[this._state]);
|
587
561
|
}
|
588
562
|
/**
|
589
|
-
* @
|
590
|
-
* @param fileOrUrl
|
591
|
-
* @param onSuccess
|
592
|
-
* @param useArrayBuffer
|
593
|
-
* @param onError
|
594
|
-
* @param onOpened
|
595
|
-
* @hidden
|
563
|
+
* @internal
|
596
564
|
*/
|
597
565
|
_loadFile(scene, fileOrUrl, onSuccess, useArrayBuffer, onError, onOpened) {
|
598
566
|
const request = scene._loadFile(fileOrUrl, onSuccess, (event) => {
|
@@ -819,14 +787,13 @@ export class GLTFFileLoader {
|
|
819
787
|
return 0;
|
820
788
|
}
|
821
789
|
/**
|
822
|
-
* @
|
823
|
-
* @hidden
|
790
|
+
* @internal
|
824
791
|
*/
|
825
792
|
_logOpen(message) {
|
826
793
|
this._log(message);
|
827
794
|
this._logIndentLevel++;
|
828
795
|
}
|
829
|
-
/** @
|
796
|
+
/** @internal */
|
830
797
|
_logClose() {
|
831
798
|
--this._logIndentLevel;
|
832
799
|
}
|
@@ -851,13 +818,13 @@ export class GLTFFileLoader {
|
|
851
818
|
* Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
|
852
819
|
* Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
|
853
820
|
* Defaults to true.
|
854
|
-
* @
|
821
|
+
* @internal
|
855
822
|
*/
|
856
823
|
GLTFFileLoader.IncrementalLoading = true;
|
857
824
|
/**
|
858
825
|
* Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
|
859
826
|
* Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
|
860
|
-
* @
|
827
|
+
* @internal
|
861
828
|
*/
|
862
829
|
GLTFFileLoader.HomogeneousCoordinates = false;
|
863
830
|
GLTFFileLoader._MagicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)
|