@babylonjs/loaders 5.21.0 → 5.23.0

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Files changed (91) hide show
  1. package/OBJ/mtlFileLoader.js +25 -27
  2. package/OBJ/mtlFileLoader.js.map +1 -1
  3. package/OBJ/objFileLoader.js +112 -124
  4. package/OBJ/objFileLoader.js.map +1 -1
  5. package/OBJ/solidParser.js +118 -125
  6. package/OBJ/solidParser.js.map +1 -1
  7. package/STL/stlFileLoader.js +81 -69
  8. package/STL/stlFileLoader.js.map +1 -1
  9. package/glTF/1.0/glTFBinaryExtension.js +26 -30
  10. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  11. package/glTF/1.0/glTFLoader.js +409 -432
  12. package/glTF/1.0/glTFLoader.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.js +33 -37
  14. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  15. package/glTF/1.0/glTFMaterialsCommonExtension.js +27 -31
  16. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  17. package/glTF/2.0/Extensions/EXT_lights_image_based.js +48 -59
  18. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +24 -29
  20. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  21. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +13 -16
  22. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  23. package/glTF/2.0/Extensions/EXT_texture_webp.js +13 -16
  24. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  25. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -26
  26. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  27. package/glTF/2.0/Extensions/KHR_animation_pointer.js +63 -76
  28. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  29. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +90 -120
  30. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -1
  31. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +25 -28
  32. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  33. package/glTF/2.0/Extensions/KHR_lights_punctual.js +27 -30
  34. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  35. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +25 -28
  36. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +15 -18
  38. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  39. package/glTF/2.0/Extensions/KHR_materials_ior.js +21 -24
  40. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +27 -31
  42. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +24 -27
  44. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  45. package/glTF/2.0/Extensions/KHR_materials_sheen.js +23 -26
  46. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  47. package/glTF/2.0/Extensions/KHR_materials_specular.js +23 -26
  48. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_translucency.js +20 -23
  50. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_materials_transmission.js +82 -86
  52. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  53. package/glTF/2.0/Extensions/KHR_materials_unlit.js +19 -22
  54. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_variants.js +79 -97
  56. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_volume.js +20 -23
  58. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +6 -8
  60. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_texture_basisu.js +13 -16
  62. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_texture_transform.js +12 -15
  64. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +12 -15
  66. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  67. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +77 -95
  68. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  69. package/glTF/2.0/Extensions/MSFT_lod.js +114 -139
  70. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  71. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +12 -15
  72. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  73. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +12 -15
  74. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  75. package/glTF/2.0/glTFLoader.js +739 -823
  76. package/glTF/2.0/glTFLoader.js.map +1 -1
  77. package/glTF/glTFFileLoader.js +337 -404
  78. package/glTF/glTFFileLoader.js.map +1 -1
  79. package/glTF/glTFValidation.js +32 -39
  80. package/glTF/glTFValidation.js.map +1 -1
  81. package/legacy/legacy-glTF.js +3 -3
  82. package/legacy/legacy-glTF.js.map +1 -1
  83. package/legacy/legacy-glTF1.js +2 -2
  84. package/legacy/legacy-glTF1.js.map +1 -1
  85. package/legacy/legacy-glTF2.js +12 -12
  86. package/legacy/legacy-glTF2.js.map +1 -1
  87. package/legacy/legacy-objFileLoader.js +2 -2
  88. package/legacy/legacy-objFileLoader.js.map +1 -1
  89. package/legacy/legacy-stlFileLoader.js +2 -2
  90. package/legacy/legacy-stlFileLoader.js.map +1 -1
  91. package/package.json +5 -8
@@ -3,17 +3,17 @@ import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
3
3
  import { AnimationKeyInterpolation } from "@babylonjs/core/Animations/animationKey.js";
4
4
  import { CoreAnimationPointerMap } from "./KHR_animation_pointer.map.js";
5
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  import { getDataAccessorElementCount } from "../glTFUtilities.js";
6
- var NAME = GLTFLoader._KHRAnimationPointerName;
6
+ const NAME = GLTFLoader._KHRAnimationPointerName;
7
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  /**
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  * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)
9
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  */
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  // eslint-disable-next-line @typescript-eslint/naming-convention
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- var KHR_animation_pointer = /** @class */ (function () {
11
+ export class KHR_animation_pointer {
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  /**
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  * @param loader
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  * @hidden
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  */
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- function KHR_animation_pointer(loader) {
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+ constructor(loader) {
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  /**
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  * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.
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  */
@@ -24,20 +24,16 @@ var KHR_animation_pointer = /** @class */ (function () {
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  this.name = NAME;
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  this._loader = loader;
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  }
27
- Object.defineProperty(KHR_animation_pointer.prototype, "enabled", {
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- /**
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- * Defines whether this extension is enabled.
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- */
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- get: function () {
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- return this._loader.isExtensionUsed(NAME);
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- },
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- enumerable: false,
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- configurable: true
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- });
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+ /**
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+ * Defines whether this extension is enabled.
29
+ */
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+ get enabled() {
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+ return this._loader.isExtensionUsed(NAME);
32
+ }
37
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  /** @hidden */
38
- KHR_animation_pointer.prototype.dispose = function () {
34
+ dispose() {
39
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  this._loader = null;
40
- };
36
+ }
41
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  /**
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  * according to specification,
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  * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general
@@ -45,31 +41,30 @@ var KHR_animation_pointer = /** @class */ (function () {
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  * @param property
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  * @hidden
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  */
48
- KHR_animation_pointer.prototype.accept = function (property) {
44
+ accept(property) {
49
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  return property != "name";
50
- };
51
- KHR_animation_pointer.prototype.loadAnimationAsync = function (context, animation) {
46
+ }
47
+ loadAnimationAsync(context, animation) {
52
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  // ensure an animation group is present.
53
49
  if (!animation._babylonAnimationGroup) {
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  this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
55
- var group = new AnimationGroup(animation.name || "animation".concat(animation.index), this._loader.babylonScene);
51
+ const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);
56
52
  group._parentContainer = this._loader._assetContainer;
57
53
  this._loader.babylonScene._blockEntityCollection = false;
58
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  animation._babylonAnimationGroup = group;
59
55
  }
60
- var babylonAnimationGroup = animation._babylonAnimationGroup;
61
- var promises = new Array();
56
+ const babylonAnimationGroup = animation._babylonAnimationGroup;
57
+ const promises = new Array();
62
58
  ArrayItem.Assign(animation.channels);
63
59
  ArrayItem.Assign(animation.samplers);
64
- for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
65
- var channel = _a[_i];
66
- promises.push(this._loadAnimationChannelAsync("".concat(context, "/channels/").concat(channel.index), context, animation, channel));
60
+ for (const channel of animation.channels) {
61
+ promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));
67
62
  }
68
- return Promise.all(promises).then(function () {
63
+ return Promise.all(promises).then(() => {
69
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  babylonAnimationGroup.normalize(0);
70
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  return babylonAnimationGroup;
71
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  });
72
- };
67
+ }
73
68
  /**
74
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  * @hidden Loads a glTF animation channel.
75
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  * @param context The context when loading the asset
@@ -79,12 +74,9 @@ var KHR_animation_pointer = /** @class */ (function () {
79
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  * @param animationTargetOverride The babylon animation channel target override property. My be null.
80
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  * @returns A void promise when the channel load is complete
81
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  */
82
- KHR_animation_pointer.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, animationTargetOverride) {
83
- var _this = this;
84
- var _a, _b;
85
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
77
+ _loadAnimationChannelAsync(context, animationContext, animation, channel, animationTargetOverride = null) {
86
78
  if (channel.target.path != "pointer" /* POINTER */) {
87
- throw new Error("".concat(context, "/target/path: Invalid value (").concat(channel.target.path, ")"));
79
+ throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);
88
80
  }
89
81
  if (channel.target.node != undefined) {
90
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  // According to KHR_animation_pointer specification
@@ -92,45 +84,43 @@ var KHR_animation_pointer = /** @class */ (function () {
92
84
  // Because the node is defined, the channel is ignored and not animated due to the specification.
93
85
  return Promise.resolve();
94
86
  }
95
- var pointer = (_b = (_a = channel.target.extensions) === null || _a === void 0 ? void 0 : _a.KHR_animation_pointer) === null || _b === void 0 ? void 0 : _b.pointer;
87
+ const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;
96
88
  if (!pointer) {
97
- throw new Error("".concat(context, "/target/extensions/").concat(this.name, ": Pointer is missing"));
89
+ throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);
98
90
  }
99
- var sampler = ArrayItem.Get("".concat(context, "/sampler"), animation.samplers, channel.sampler);
100
- return this._loadAnimationSamplerAsync("".concat(context, "/samplers/").concat(channel.sampler), sampler).then(function (data) {
101
- var _a;
91
+ const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);
92
+ return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {
102
93
  // this is where we process the pointer.
103
- var animationTarget = _this._parseAnimationPointer("".concat(context, "/extensions/").concat(_this.name, "/pointer"), pointer);
94
+ const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);
104
95
  if (!animationTarget) {
105
96
  return;
106
97
  }
107
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  // build the keys
108
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  // build the animations into the group
109
- var babylonAnimationGroup = animation._babylonAnimationGroup;
100
+ const babylonAnimationGroup = animation._babylonAnimationGroup;
110
101
  if (!babylonAnimationGroup) {
111
102
  return;
112
103
  }
113
- var outputAccessor = ArrayItem.Get("".concat(context, "/output"), _this._loader.gltf.accessors, sampler.output);
104
+ const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);
114
105
  // stride is the size of each element stored into the output buffer.
115
- var stride = (_a = animationTarget.stride) !== null && _a !== void 0 ? _a : getDataAccessorElementCount(outputAccessor.type);
116
- var fps = _this._loader.parent.targetFps;
106
+ const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);
107
+ const fps = this._loader.parent.targetFps;
117
108
  // we extract the corresponding values from the read value.
118
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  // the reason for that is one GLTF value may be dispatched to several Babylon properties
119
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  // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to
120
111
  // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)
121
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  // - alpha as Color4.a
122
- for (var _i = 0, _b = animationTarget.properties; _i < _b.length; _i++) {
123
- var propertyInfo = _b[_i];
113
+ for (const propertyInfo of animationTarget.properties) {
124
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  // Ignore animations that have no animation valid targets.
125
115
  if (!propertyInfo.isValid(animationTarget.target)) {
126
116
  return;
127
117
  }
128
118
  // build the keys.
129
- var keys = new Array(data.input.length);
130
- var outputOffset = 0;
119
+ const keys = new Array(data.input.length);
120
+ let outputOffset = 0;
131
121
  switch (data.interpolation) {
132
122
  case "STEP" /* STEP */: {
133
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
123
+ for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
134
124
  keys[frameIndex] = {
135
125
  frame: data.input[frameIndex] * fps,
136
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  value: propertyInfo.get(animationTarget.target, data.output, outputOffset),
@@ -141,9 +131,9 @@ var KHR_animation_pointer = /** @class */ (function () {
141
131
  break;
142
132
  }
143
133
  case "CUBICSPLINE" /* CUBICSPLINE */: {
144
- var invfps = 1 / fps;
145
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
146
- var k = {
134
+ const invfps = 1 / fps;
135
+ for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
136
+ const k = {
147
137
  frame: data.input[frameIndex] * fps,
148
138
  };
149
139
  (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);
@@ -155,7 +145,7 @@ var KHR_animation_pointer = /** @class */ (function () {
155
145
  }
156
146
  case "LINEAR" /* LINEAR */:
157
147
  default: {
158
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
148
+ for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
159
149
  keys[frameIndex] = {
160
150
  frame: data.input[frameIndex] * fps,
161
151
  value: propertyInfo.get(animationTarget.target, data.output, outputOffset),
@@ -170,12 +160,12 @@ var KHR_animation_pointer = /** @class */ (function () {
170
160
  propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);
171
161
  }
172
162
  });
173
- };
174
- KHR_animation_pointer.prototype._loadAnimationSamplerAsync = function (context, sampler) {
163
+ }
164
+ _loadAnimationSamplerAsync(context, sampler) {
175
165
  if (sampler._data) {
176
166
  return sampler._data;
177
167
  }
178
- var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
168
+ const interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
179
169
  switch (interpolation) {
180
170
  case "STEP" /* STEP */:
181
171
  case "LINEAR" /* LINEAR */:
@@ -183,16 +173,15 @@ var KHR_animation_pointer = /** @class */ (function () {
183
173
  break;
184
174
  }
185
175
  default: {
186
- throw new Error("".concat(context, "/interpolation: Invalid value (").concat(sampler.interpolation, ")"));
176
+ throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);
187
177
  }
188
178
  }
189
- var inputAccessor = ArrayItem.Get("".concat(context, "/input"), this._loader.gltf.accessors, sampler.input);
190
- var outputAccessor = ArrayItem.Get("".concat(context, "/output"), this._loader.gltf.accessors, sampler.output);
179
+ const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);
180
+ const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);
191
181
  sampler._data = Promise.all([
192
- this._loader._loadFloatAccessorAsync("/accessors/".concat(inputAccessor.index), inputAccessor),
193
- this._loader._loadFloatAccessorAsync("/accessors/".concat(outputAccessor.index), outputAccessor),
194
- ]).then(function (_a) {
195
- var inputData = _a[0], outputData = _a[1];
182
+ this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),
183
+ this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),
184
+ ]).then(([inputData, outputData]) => {
196
185
  return {
197
186
  input: inputData,
198
187
  interpolation: interpolation,
@@ -200,7 +189,7 @@ var KHR_animation_pointer = /** @class */ (function () {
200
189
  };
201
190
  });
202
191
  return sampler._data;
203
- };
192
+ }
204
193
  /**
205
194
  * parsing animation pointer is the core of animation channel.
206
195
  * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.
@@ -225,19 +214,19 @@ var KHR_animation_pointer = /** @class */ (function () {
225
214
  * @param pointer
226
215
  * @return
227
216
  */
228
- KHR_animation_pointer.prototype._parseAnimationPointer = function (context, pointer) {
229
- var sep = "/";
217
+ _parseAnimationPointer(context, pointer) {
218
+ const sep = "/";
230
219
  if (pointer.charAt(0) == sep) {
231
220
  pointer = pointer.substring(1);
232
221
  }
233
- var parts = pointer.split(sep);
222
+ const parts = pointer.split(sep);
234
223
  // we have a least 3 part
235
224
  if (parts.length >= 3) {
236
- var node = CoreAnimationPointerMap; // the map of possible path
237
- var indices = [];
238
- var getTarget = null;
239
- for (var i = 0; i < parts.length; i++) {
240
- var part = parts[i];
225
+ let node = CoreAnimationPointerMap; // the map of possible path
226
+ const indices = [];
227
+ let getTarget = null;
228
+ for (let i = 0; i < parts.length; i++) {
229
+ const part = parts[i];
241
230
  node = node[part];
242
231
  if (!node) {
243
232
  // nothing to do so far
@@ -257,7 +246,7 @@ var KHR_animation_pointer = /** @class */ (function () {
257
246
  continue;
258
247
  }
259
248
  if (node.properties && getTarget) {
260
- var t = getTarget(this._loader.gltf, indices[0]);
249
+ const t = getTarget(this._loader.gltf, indices[0]);
261
250
  if (t != null) {
262
251
  return {
263
252
  target: t,
@@ -272,10 +261,8 @@ var KHR_animation_pointer = /** @class */ (function () {
272
261
  if (this.ignoreInvalidPointer) {
273
262
  return null;
274
263
  }
275
- throw new Error("".concat(context, " invalid pointer. ").concat(pointer));
276
- };
277
- return KHR_animation_pointer;
278
- }());
279
- export { KHR_animation_pointer };
280
- GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_animation_pointer(loader); });
264
+ throw new Error(`${context} invalid pointer. ${pointer}`);
265
+ }
266
+ }
267
+ GLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));
281
268
  //# sourceMappingURL=KHR_animation_pointer.js.map
@@ -1 +1 @@
1
- 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type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel, _IAnimationSamplerData, IAnimationSampler } from \"../glTFLoaderInterfaces\";\r\n\r\nimport { AnimationChannelTargetPath, AnimationSamplerInterpolation } from \"babylonjs-gltf2interface\";\r\nimport { AnimationKeyInterpolation } from \"core/Animations/animationKey\";\r\nimport { CoreAnimationPointerMap } from \"./KHR_animation_pointer.map\";\r\nimport type { GetGltfNodeTargetFn, IAnimationPointerPropertyInfos } from \"./KHR_animation_pointer.map\";\r\nimport { getDataAccessorElementCount } from \"../glTFUtilities\";\r\n\r\nconst NAME = GLTFLoader._KHRAnimationPointerName;\r\n\r\ninterface IAnimationChannelTarget {\r\n stride?: number;\r\n target: any;\r\n properties: Array<IAnimationPointerPropertyInfos>;\r\n params: any;\r\n}\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.\r\n */\r\n public ignoreInvalidPointer: boolean = true;\r\n\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * according to specification,\r\n * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general\r\n * It is not allowed to animate a name property in general.\r\n * @param property\r\n * @hidden\r\n */\r\n public accept(property: string): boolean {\r\n return property != \"name\";\r\n }\r\n\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n // ensure an animation group is present.\r\n if (!animation._babylonAnimationGroup) {\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);\r\n group._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n animation._babylonAnimationGroup = group;\r\n }\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n\r\n const promises = new Array<Promise<any>>();\r\n ArrayItem.Assign(animation.channels);\r\n ArrayItem.Assign(animation.samplers);\r\n\r\n for (const channel of animation.channels) {\r\n promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n babylonAnimationGroup.normalize(0);\r\n return babylonAnimationGroup;\r\n });\r\n }\r\n\r\n /**\r\n * @hidden Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param animationTargetOverride The babylon animation channel target override property. My be null.\r\n * @returns A void promise when the channel load is complete\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ): Promise<void> {\r\n if (channel.target.path != AnimationChannelTargetPath.POINTER) {\r\n throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n // According to KHR_animation_pointer specification\r\n // If this extension is used, the animation.channel.target.node must not be set.\r\n // Because the node is defined, the channel is ignored and not animated due to the specification.\r\n return Promise.resolve();\r\n }\r\n\r\n const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;\r\n if (!pointer) {\r\n throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);\r\n }\r\n\r\n const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);\r\n\r\n return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {\r\n // this is where we process the pointer.\r\n const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);\r\n\r\n if (!animationTarget) {\r\n return;\r\n }\r\n // build the keys\r\n // build the animations into the group\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n if (!babylonAnimationGroup) {\r\n return;\r\n }\r\n\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n // stride is the size of each element stored into the output buffer.\r\n const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);\r\n const fps = this._loader.parent.targetFps;\r\n\r\n // we extract the corresponding values from the read value.\r\n // the reason for that is one GLTF value may be dispatched to several Babylon properties\r\n // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to\r\n // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)\r\n // - alpha as Color4.a\r\n for (const propertyInfo of animationTarget.properties) {\r\n // Ignore animations that have no animation valid targets.\r\n if (!propertyInfo.isValid(animationTarget.target)) {\r\n return;\r\n }\r\n\r\n // build the keys.\r\n const keys = new Array(data.input.length);\r\n let outputOffset = 0;\r\n\r\n switch (data.interpolation) {\r\n case AnimationSamplerInterpolation.STEP: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n interpolation: AnimationKeyInterpolation.STEP,\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n const invfps = 1 / fps;\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n const k: any = {\r\n frame: data.input[frameIndex] * fps,\r\n };\r\n\r\n (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n (k.value = propertyInfo.get(animationTarget.target, data.output, outputOffset)), (outputOffset += stride);\r\n (k.outTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n\r\n keys[frameIndex] = k;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.LINEAR:\r\n default: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n // each properties has its own build animation process.\r\n // these logics are located into KHR_animation_pointer.map.ts\r\n propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);\r\n }\r\n });\r\n }\r\n\r\n private _loadAnimationSamplerAsync(context: string, sampler: IAnimationSampler): Promise<_IAnimationSamplerData> {\r\n if (sampler._data) {\r\n return sampler._data;\r\n }\r\n\r\n const interpolation = sampler.interpolation || AnimationSamplerInterpolation.LINEAR;\r\n switch (interpolation) {\r\n case AnimationSamplerInterpolation.STEP:\r\n case AnimationSamplerInterpolation.LINEAR:\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n break;\r\n }\r\n default: {\r\n throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);\r\n }\r\n }\r\n\r\n const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n sampler._data = Promise.all([\r\n this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),\r\n this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),\r\n ]).then(([inputData, outputData]) => {\r\n return {\r\n input: inputData,\r\n interpolation: interpolation,\r\n output: outputData,\r\n };\r\n });\r\n\r\n return sampler._data;\r\n }\r\n\r\n /**\r\n * parsing animation pointer is the core of animation channel.\r\n * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.\r\n * Consequentely the pointer has the following BNF\r\n \r\n * <animationPointer> := <sep><assetContainer><sep><assetIndex><sep><propertyPath>\r\n * <assetContainer> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\" \r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"<sep><name><sep><standardPath>\r\n * <standardPath> := <name> | <name><sep><standardPath> \r\n * <sep>:= \"/\"\r\n * <name> := W+\r\n * <digit> := D+\r\n * \r\n * examples of pointer are\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n * @param context \r\n * @param pointer \r\n * @return \r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationChannelTarget> {\r\n const sep = \"/\";\r\n if (pointer.charAt(0) == sep) {\r\n pointer = pointer.substring(1);\r\n }\r\n const parts = pointer.split(sep);\r\n // we have a least 3 part\r\n if (parts.length >= 3) {\r\n let node = CoreAnimationPointerMap; // the map of possible path\r\n const indices = [];\r\n let getTarget: Nullable<GetGltfNodeTargetFn> = null;\r\n for (let i = 0; i < parts.length; i++) {\r\n const part = parts[i];\r\n node = node[part];\r\n\r\n if (!node) {\r\n // nothing to do so far\r\n break;\r\n }\r\n\r\n if (node.getTarget) {\r\n getTarget = node.getTarget;\r\n }\r\n\r\n if (node.hasIndex) {\r\n indices.push(parts[++i]);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.isIndex) {\r\n indices.push(part);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.properties && getTarget) {\r\n const t = getTarget(this._loader.gltf, indices[0]);\r\n if (t != null) {\r\n return {\r\n target: t,\r\n stride: node.getStride ? node.getStride(t) : undefined,\r\n properties: node.properties,\r\n params: indices,\r\n };\r\n }\r\n }\r\n }\r\n }\r\n if (this.ignoreInvalidPointer) {\r\n return null;\r\n }\r\n throw new Error(`${context} invalid pointer. ${pointer}`);\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
1
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type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel, _IAnimationSamplerData, IAnimationSampler } from \"../glTFLoaderInterfaces\";\r\n\r\nimport { AnimationChannelTargetPath, AnimationSamplerInterpolation } from \"babylonjs-gltf2interface\";\r\nimport { AnimationKeyInterpolation } from \"core/Animations/animationKey\";\r\nimport { CoreAnimationPointerMap } from \"./KHR_animation_pointer.map\";\r\nimport type { GetGltfNodeTargetFn, IAnimationPointerPropertyInfos } from \"./KHR_animation_pointer.map\";\r\nimport { getDataAccessorElementCount } from \"../glTFUtilities\";\r\n\r\nconst NAME = GLTFLoader._KHRAnimationPointerName;\r\n\r\ninterface IAnimationChannelTarget {\r\n stride?: number;\r\n target: any;\r\n properties: Array<IAnimationPointerPropertyInfos>;\r\n params: any;\r\n}\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.\r\n */\r\n public ignoreInvalidPointer: boolean = true;\r\n\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * according to specification,\r\n * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general\r\n * It is not allowed to animate a name property in general.\r\n * @param property\r\n * @hidden\r\n */\r\n public accept(property: string): boolean {\r\n return property != \"name\";\r\n }\r\n\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n // ensure an animation group is present.\r\n if (!animation._babylonAnimationGroup) {\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);\r\n group._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n animation._babylonAnimationGroup = group;\r\n }\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n\r\n const promises = new Array<Promise<any>>();\r\n ArrayItem.Assign(animation.channels);\r\n ArrayItem.Assign(animation.samplers);\r\n\r\n for (const channel of animation.channels) {\r\n promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n babylonAnimationGroup.normalize(0);\r\n return babylonAnimationGroup;\r\n });\r\n }\r\n\r\n /**\r\n * @hidden Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param animationTargetOverride The babylon animation channel target override property. My be null.\r\n * @returns A void promise when the channel load is complete\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ): Promise<void> {\r\n if (channel.target.path != AnimationChannelTargetPath.POINTER) {\r\n throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n // According to KHR_animation_pointer specification\r\n // If this extension is used, the animation.channel.target.node must not be set.\r\n // Because the node is defined, the channel is ignored and not animated due to the specification.\r\n return Promise.resolve();\r\n }\r\n\r\n const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;\r\n if (!pointer) {\r\n throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);\r\n }\r\n\r\n const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);\r\n\r\n return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {\r\n // this is where we process the pointer.\r\n const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);\r\n\r\n if (!animationTarget) {\r\n return;\r\n }\r\n // build the keys\r\n // build the animations into the group\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n if (!babylonAnimationGroup) {\r\n return;\r\n }\r\n\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n // stride is the size of each element stored into the output buffer.\r\n const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);\r\n const fps = this._loader.parent.targetFps;\r\n\r\n // we extract the corresponding values from the read value.\r\n // the reason for that is one GLTF value may be dispatched to several Babylon properties\r\n // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to\r\n // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)\r\n // - alpha as Color4.a\r\n for (const propertyInfo of animationTarget.properties) {\r\n // Ignore animations that have no animation valid targets.\r\n if (!propertyInfo.isValid(animationTarget.target)) {\r\n return;\r\n }\r\n\r\n // build the keys.\r\n const keys = new Array(data.input.length);\r\n let outputOffset = 0;\r\n\r\n switch (data.interpolation) {\r\n case AnimationSamplerInterpolation.STEP: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n interpolation: AnimationKeyInterpolation.STEP,\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n const invfps = 1 / fps;\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n const k: any = {\r\n frame: data.input[frameIndex] * fps,\r\n };\r\n\r\n (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n (k.value = propertyInfo.get(animationTarget.target, data.output, outputOffset)), (outputOffset += stride);\r\n (k.outTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n\r\n keys[frameIndex] = k;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.LINEAR:\r\n default: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n // each properties has its own build animation process.\r\n // these logics are located into KHR_animation_pointer.map.ts\r\n propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);\r\n }\r\n });\r\n }\r\n\r\n private _loadAnimationSamplerAsync(context: string, sampler: IAnimationSampler): Promise<_IAnimationSamplerData> {\r\n if (sampler._data) {\r\n return sampler._data;\r\n }\r\n\r\n const interpolation = sampler.interpolation || AnimationSamplerInterpolation.LINEAR;\r\n switch (interpolation) {\r\n case AnimationSamplerInterpolation.STEP:\r\n case AnimationSamplerInterpolation.LINEAR:\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n break;\r\n }\r\n default: {\r\n throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);\r\n }\r\n }\r\n\r\n const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n sampler._data = Promise.all([\r\n this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),\r\n this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),\r\n ]).then(([inputData, outputData]) => {\r\n return {\r\n input: inputData,\r\n interpolation: interpolation,\r\n output: outputData,\r\n };\r\n });\r\n\r\n return sampler._data;\r\n }\r\n\r\n /**\r\n * parsing animation pointer is the core of animation channel.\r\n * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.\r\n * Consequentely the pointer has the following BNF\r\n \r\n * <animationPointer> := <sep><assetContainer><sep><assetIndex><sep><propertyPath>\r\n * <assetContainer> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\" \r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"<sep><name><sep><standardPath>\r\n * <standardPath> := <name> | <name><sep><standardPath> \r\n * <sep>:= \"/\"\r\n * <name> := W+\r\n * <digit> := D+\r\n * \r\n * examples of pointer are\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n * @param context \r\n * @param pointer \r\n * @return \r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationChannelTarget> {\r\n const sep = \"/\";\r\n if (pointer.charAt(0) == sep) {\r\n pointer = pointer.substring(1);\r\n }\r\n const parts = pointer.split(sep);\r\n // we have a least 3 part\r\n if (parts.length >= 3) {\r\n let node = CoreAnimationPointerMap; // the map of possible path\r\n const indices = [];\r\n let getTarget: Nullable<GetGltfNodeTargetFn> = null;\r\n for (let i = 0; i < parts.length; i++) {\r\n const part = parts[i];\r\n node = node[part];\r\n\r\n if (!node) {\r\n // nothing to do so far\r\n break;\r\n }\r\n\r\n if (node.getTarget) {\r\n getTarget = node.getTarget;\r\n }\r\n\r\n if (node.hasIndex) {\r\n indices.push(parts[++i]);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.isIndex) {\r\n indices.push(part);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.properties && getTarget) {\r\n const t = getTarget(this._loader.gltf, indices[0]);\r\n if (t != null) {\r\n return {\r\n target: t,\r\n stride: node.getStride ? node.getStride(t) : undefined,\r\n properties: node.properties,\r\n params: indices,\r\n };\r\n }\r\n }\r\n }\r\n }\r\n if (this.ignoreInvalidPointer) {\r\n return null;\r\n }\r\n throw new Error(`${context} invalid pointer. ${pointer}`);\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}