@babylonjs/loaders 5.0.0-rc.7 → 5.0.1
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- package/OBJ/index.d.ts +4 -4
- package/OBJ/index.js +4 -4
- package/OBJ/mtlFileLoader.d.ts +41 -41
- package/OBJ/mtlFileLoader.js +232 -232
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +126 -126
- package/OBJ/objFileLoader.js +296 -296
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +43 -43
- package/OBJ/objLoadingOptions.js +1 -1
- package/OBJ/objLoadingOptions.js.map +1 -1
- package/OBJ/solidParser.d.ts +154 -154
- package/OBJ/solidParser.js +693 -693
- package/OBJ/solidParser.js.map +1 -1
- package/STL/index.d.ts +1 -1
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +64 -64
- package/STL/stlFileLoader.js +233 -233
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
- package/glTF/1.0/glTFBinaryExtension.js +60 -60
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +136 -136
- package/glTF/1.0/glTFLoader.js +1814 -1815
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
- package/glTF/1.0/glTFLoaderUtils.js +250 -250
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/1.0/index.d.ts +5 -5
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
- package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
- package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
- package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
- package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
- package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +26 -26
- package/glTF/2.0/Extensions/index.js +26 -26
- package/glTF/2.0/glTFLoader.d.ts +406 -405
- package/glTF/2.0/glTFLoader.js +2366 -2366
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
- package/glTF/2.0/glTFLoaderExtension.js +1 -1
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
- package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.d.ts +4 -4
- package/glTF/2.0/index.js +5 -4
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +433 -433
- package/glTF/glTFFileLoader.js +927 -927
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.d.ts +29 -29
- package/glTF/glTFValidation.js +123 -123
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.d.ts +5 -5
- package/glTF/index.js +6 -5
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +4 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +18 -18
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.d.ts +2 -2
- package/legacy/legacy-glTF1.js +15 -14
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF1FileLoader.js +3 -3
- package/legacy/legacy-glTF1FileLoader.js.map +1 -1
- package/legacy/legacy-glTF2.d.ts +2 -2
- package/legacy/legacy-glTF2.js +33 -32
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF2FileLoader.js +3 -3
- package/legacy/legacy-glTF2FileLoader.js.map +1 -1
- package/legacy/legacy-glTFFileLoader.d.ts +3 -3
- package/legacy/legacy-glTFFileLoader.js +4 -4
- package/legacy/legacy-glTFFileLoader.js.map +1 -1
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +13 -12
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +13 -12
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.d.ts +6 -6
- package/legacy/legacy.js +8 -7
- package/legacy/legacy.js.map +1 -1
- package/license.md +71 -0
- package/package.json +25 -6
package/glTF/1.0/glTFLoader.js
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-
|
309
|
-
|
310
|
-
|
311
|
-
var
|
312
|
-
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
var
|
319
|
-
|
320
|
-
bone
|
321
|
-
|
322
|
-
|
323
|
-
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
*
|
329
|
-
* @param
|
330
|
-
|
331
|
-
|
332
|
-
var
|
333
|
-
|
334
|
-
var
|
335
|
-
|
336
|
-
|
337
|
-
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
*
|
346
|
-
* @param
|
347
|
-
|
348
|
-
|
349
|
-
var
|
350
|
-
var
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
node
|
360
|
-
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
*
|
371
|
-
* @param
|
372
|
-
|
373
|
-
|
374
|
-
var
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
*
|
384
|
-
* @param
|
385
|
-
* @param
|
386
|
-
* @param
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
|
392
|
-
var
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
var
|
399
|
-
|
400
|
-
bone
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
var
|
406
|
-
var
|
407
|
-
|
408
|
-
var
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
|
420
|
-
|
421
|
-
|
422
|
-
|
423
|
-
*
|
424
|
-
* @param
|
425
|
-
* @param
|
426
|
-
* @param
|
427
|
-
|
428
|
-
|
429
|
-
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
|
436
|
-
|
437
|
-
var
|
438
|
-
|
439
|
-
|
440
|
-
|
441
|
-
|
442
|
-
|
443
|
-
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
|
448
|
-
|
449
|
-
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
|
456
|
-
|
457
|
-
|
458
|
-
|
459
|
-
|
460
|
-
var
|
461
|
-
var
|
462
|
-
|
463
|
-
|
464
|
-
|
465
|
-
|
466
|
-
|
467
|
-
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
|
474
|
-
|
475
|
-
|
476
|
-
|
477
|
-
|
478
|
-
|
479
|
-
|
480
|
-
|
481
|
-
|
482
|
-
|
483
|
-
|
484
|
-
|
485
|
-
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
|
493
|
-
|
494
|
-
|
495
|
-
|
496
|
-
|
497
|
-
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
|
506
|
-
|
507
|
-
|
508
|
-
|
509
|
-
|
510
|
-
|
511
|
-
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
|
516
|
-
|
517
|
-
|
518
|
-
|
519
|
-
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
|
524
|
-
*
|
525
|
-
* @param
|
526
|
-
* @param
|
527
|
-
* @param
|
528
|
-
* @param
|
529
|
-
|
530
|
-
|
531
|
-
|
532
|
-
|
533
|
-
|
534
|
-
newMesh =
|
535
|
-
|
536
|
-
|
537
|
-
|
538
|
-
|
539
|
-
|
540
|
-
|
541
|
-
|
542
|
-
var
|
543
|
-
var
|
544
|
-
var
|
545
|
-
var
|
546
|
-
var
|
547
|
-
var
|
548
|
-
|
549
|
-
var
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
|
556
|
-
|
557
|
-
var
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
var
|
563
|
-
var
|
564
|
-
|
565
|
-
|
566
|
-
|
567
|
-
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
tempVertexData.normals
|
572
|
-
|
573
|
-
|
574
|
-
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
tempVertexData.positions[j] = buffer[j];
|
579
|
-
tempVertexData.positions[j +
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
|
584
|
-
tempVertexData.positions
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
var
|
591
|
-
var
|
592
|
-
|
593
|
-
uvs
|
594
|
-
|
595
|
-
|
596
|
-
|
597
|
-
|
598
|
-
tempVertexData.matricesIndices
|
599
|
-
|
600
|
-
|
601
|
-
|
602
|
-
tempVertexData.matricesWeights
|
603
|
-
|
604
|
-
|
605
|
-
|
606
|
-
tempVertexData.colors
|
607
|
-
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
accessor
|
612
|
-
|
613
|
-
|
614
|
-
tempVertexData.indices
|
615
|
-
tempVertexData.indices.
|
616
|
-
|
617
|
-
|
618
|
-
|
619
|
-
|
620
|
-
var
|
621
|
-
|
622
|
-
|
623
|
-
|
624
|
-
tempVertexData.indices
|
625
|
-
|
626
|
-
|
627
|
-
|
628
|
-
|
629
|
-
|
630
|
-
|
631
|
-
|
632
|
-
|
633
|
-
|
634
|
-
|
635
|
-
|
636
|
-
|
637
|
-
|
638
|
-
|
639
|
-
|
640
|
-
|
641
|
-
|
642
|
-
|
643
|
-
|
644
|
-
material =
|
645
|
-
|
646
|
-
|
647
|
-
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
|
652
|
-
|
653
|
-
material
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
|
658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
var
|
664
|
-
|
665
|
-
var
|
666
|
-
|
667
|
-
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
|
672
|
-
|
673
|
-
|
674
|
-
|
675
|
-
|
676
|
-
|
677
|
-
|
678
|
-
|
679
|
-
|
680
|
-
|
681
|
-
|
682
|
-
*
|
683
|
-
* @param
|
684
|
-
* @param
|
685
|
-
* @param
|
686
|
-
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
|
694
|
-
|
695
|
-
|
696
|
-
|
697
|
-
|
698
|
-
|
699
|
-
|
700
|
-
*
|
701
|
-
* @param
|
702
|
-
|
703
|
-
|
704
|
-
|
705
|
-
|
706
|
-
var
|
707
|
-
var
|
708
|
-
var
|
709
|
-
|
710
|
-
|
711
|
-
|
712
|
-
|
713
|
-
|
714
|
-
|
715
|
-
|
716
|
-
|
717
|
-
|
718
|
-
|
719
|
-
*
|
720
|
-
* @param
|
721
|
-
* @param
|
722
|
-
|
723
|
-
|
724
|
-
var
|
725
|
-
|
726
|
-
|
727
|
-
|
728
|
-
|
729
|
-
|
730
|
-
|
731
|
-
|
732
|
-
|
733
|
-
|
734
|
-
var
|
735
|
-
|
736
|
-
newMesh.skeleton
|
737
|
-
|
738
|
-
|
739
|
-
|
740
|
-
|
741
|
-
|
742
|
-
|
743
|
-
|
744
|
-
|
745
|
-
|
746
|
-
|
747
|
-
|
748
|
-
|
749
|
-
|
750
|
-
|
751
|
-
|
752
|
-
|
753
|
-
|
754
|
-
|
755
|
-
|
756
|
-
|
757
|
-
|
758
|
-
var
|
759
|
-
|
760
|
-
|
761
|
-
|
762
|
-
|
763
|
-
|
764
|
-
|
765
|
-
|
766
|
-
|
767
|
-
var
|
768
|
-
|
769
|
-
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
|
774
|
-
|
775
|
-
|
776
|
-
var
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
var
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
|
790
|
-
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
|
795
|
-
|
796
|
-
|
797
|
-
|
798
|
-
|
799
|
-
|
800
|
-
|
801
|
-
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
|
808
|
-
orthoCamera.
|
809
|
-
orthoCamera.
|
810
|
-
orthoCamera
|
811
|
-
|
812
|
-
|
813
|
-
|
814
|
-
|
815
|
-
var
|
816
|
-
|
817
|
-
persCamera.
|
818
|
-
|
819
|
-
|
820
|
-
|
821
|
-
|
822
|
-
|
823
|
-
persCamera.
|
824
|
-
|
825
|
-
|
826
|
-
|
827
|
-
|
828
|
-
|
829
|
-
|
830
|
-
|
831
|
-
|
832
|
-
|
833
|
-
|
834
|
-
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
|
840
|
-
|
841
|
-
|
842
|
-
|
843
|
-
|
844
|
-
|
845
|
-
|
846
|
-
|
847
|
-
|
848
|
-
|
849
|
-
|
850
|
-
|
851
|
-
var
|
852
|
-
var
|
853
|
-
|
854
|
-
|
855
|
-
|
856
|
-
lastNode
|
857
|
-
|
858
|
-
|
859
|
-
|
860
|
-
|
861
|
-
|
862
|
-
*
|
863
|
-
* @param
|
864
|
-
* @param
|
865
|
-
* @param
|
866
|
-
|
867
|
-
|
868
|
-
|
869
|
-
|
870
|
-
var
|
871
|
-
|
872
|
-
|
873
|
-
|
874
|
-
|
875
|
-
|
876
|
-
|
877
|
-
|
878
|
-
|
879
|
-
|
880
|
-
|
881
|
-
|
882
|
-
|
883
|
-
|
884
|
-
|
885
|
-
|
886
|
-
newNode.
|
887
|
-
|
888
|
-
|
889
|
-
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
|
894
|
-
|
895
|
-
|
896
|
-
|
897
|
-
*
|
898
|
-
|
899
|
-
|
900
|
-
|
901
|
-
|
902
|
-
|
903
|
-
|
904
|
-
|
905
|
-
|
906
|
-
|
907
|
-
|
908
|
-
|
909
|
-
|
910
|
-
|
911
|
-
|
912
|
-
|
913
|
-
|
914
|
-
|
915
|
-
|
916
|
-
|
917
|
-
|
918
|
-
|
919
|
-
|
920
|
-
|
921
|
-
|
922
|
-
|
923
|
-
|
924
|
-
*
|
925
|
-
* @param
|
926
|
-
* @param
|
927
|
-
* @param
|
928
|
-
* @param
|
929
|
-
* @param
|
930
|
-
* @param
|
931
|
-
|
932
|
-
|
933
|
-
var
|
934
|
-
var
|
935
|
-
|
936
|
-
var
|
937
|
-
|
938
|
-
|
939
|
-
|
940
|
-
|
941
|
-
|
942
|
-
|
943
|
-
|
944
|
-
|
945
|
-
|
946
|
-
|
947
|
-
|
948
|
-
|
949
|
-
|
950
|
-
|
951
|
-
|
952
|
-
|
953
|
-
|
954
|
-
|
955
|
-
|
956
|
-
|
957
|
-
|
958
|
-
|
959
|
-
|
960
|
-
|
961
|
-
|
962
|
-
|
963
|
-
|
964
|
-
|
965
|
-
|
966
|
-
|
967
|
-
|
968
|
-
|
969
|
-
|
970
|
-
|
971
|
-
|
972
|
-
|
973
|
-
*
|
974
|
-
*
|
975
|
-
* @param
|
976
|
-
* @param
|
977
|
-
* @param
|
978
|
-
|
979
|
-
|
980
|
-
var
|
981
|
-
var
|
982
|
-
var
|
983
|
-
|
984
|
-
var
|
985
|
-
var
|
986
|
-
|
987
|
-
|
988
|
-
|
989
|
-
|
990
|
-
|
991
|
-
|
992
|
-
|
993
|
-
|
994
|
-
|
995
|
-
|
996
|
-
|
997
|
-
|
998
|
-
|
999
|
-
|
1000
|
-
|
1001
|
-
|
1002
|
-
|
1003
|
-
|
1004
|
-
|
1005
|
-
|
1006
|
-
|
1007
|
-
|
1008
|
-
|
1009
|
-
|
1010
|
-
|
1011
|
-
|
1012
|
-
|
1013
|
-
|
1014
|
-
|
1015
|
-
|
1016
|
-
|
1017
|
-
|
1018
|
-
|
1019
|
-
|
1020
|
-
|
1021
|
-
|
1022
|
-
|
1023
|
-
*
|
1024
|
-
* @param
|
1025
|
-
* @param
|
1026
|
-
|
1027
|
-
|
1028
|
-
|
1029
|
-
|
1030
|
-
|
1031
|
-
|
1032
|
-
|
1033
|
-
|
1034
|
-
|
1035
|
-
*
|
1036
|
-
* @param
|
1037
|
-
* @param
|
1038
|
-
* @param
|
1039
|
-
* @param
|
1040
|
-
* @param
|
1041
|
-
|
1042
|
-
|
1043
|
-
|
1044
|
-
|
1045
|
-
|
1046
|
-
|
1047
|
-
|
1048
|
-
|
1049
|
-
|
1050
|
-
|
1051
|
-
|
1052
|
-
*
|
1053
|
-
* @param
|
1054
|
-
|
1055
|
-
|
1056
|
-
var
|
1057
|
-
|
1058
|
-
var
|
1059
|
-
|
1060
|
-
|
1061
|
-
|
1062
|
-
|
1063
|
-
|
1064
|
-
|
1065
|
-
|
1066
|
-
|
1067
|
-
|
1068
|
-
|
1069
|
-
|
1070
|
-
|
1071
|
-
|
1072
|
-
|
1073
|
-
*
|
1074
|
-
|
1075
|
-
|
1076
|
-
|
1077
|
-
|
1078
|
-
|
1079
|
-
|
1080
|
-
|
1081
|
-
|
1082
|
-
|
1083
|
-
*
|
1084
|
-
|
1085
|
-
*/
|
1086
|
-
|
1087
|
-
|
1088
|
-
|
1089
|
-
|
1090
|
-
|
1091
|
-
|
1092
|
-
|
1093
|
-
|
1094
|
-
|
1095
|
-
|
1096
|
-
|
1097
|
-
|
1098
|
-
|
1099
|
-
|
1100
|
-
|
1101
|
-
|
1102
|
-
|
1103
|
-
|
1104
|
-
|
1105
|
-
|
1106
|
-
|
1107
|
-
|
1108
|
-
|
1109
|
-
|
1110
|
-
|
1111
|
-
|
1112
|
-
|
1113
|
-
|
1114
|
-
|
1115
|
-
|
1116
|
-
|
1117
|
-
|
1118
|
-
|
1119
|
-
|
1120
|
-
|
1121
|
-
|
1122
|
-
|
1123
|
-
|
1124
|
-
|
1125
|
-
|
1126
|
-
|
1127
|
-
|
1128
|
-
|
1129
|
-
|
1130
|
-
|
1131
|
-
|
1132
|
-
|
1133
|
-
|
1134
|
-
|
1135
|
-
|
1136
|
-
|
1137
|
-
|
1138
|
-
|
1139
|
-
|
1140
|
-
|
1141
|
-
|
1142
|
-
|
1143
|
-
|
1144
|
-
|
1145
|
-
|
1146
|
-
|
1147
|
-
|
1148
|
-
|
1149
|
-
|
1150
|
-
|
1151
|
-
|
1152
|
-
|
1153
|
-
|
1154
|
-
|
1155
|
-
|
1156
|
-
|
1157
|
-
|
1158
|
-
|
1159
|
-
|
1160
|
-
|
1161
|
-
|
1162
|
-
|
1163
|
-
|
1164
|
-
|
1165
|
-
|
1166
|
-
|
1167
|
-
|
1168
|
-
|
1169
|
-
|
1170
|
-
|
1171
|
-
|
1172
|
-
|
1173
|
-
|
1174
|
-
|
1175
|
-
|
1176
|
-
|
1177
|
-
|
1178
|
-
|
1179
|
-
|
1180
|
-
|
1181
|
-
|
1182
|
-
|
1183
|
-
|
1184
|
-
|
1185
|
-
|
1186
|
-
|
1187
|
-
|
1188
|
-
|
1189
|
-
|
1190
|
-
|
1191
|
-
|
1192
|
-
|
1193
|
-
|
1194
|
-
|
1195
|
-
|
1196
|
-
|
1197
|
-
|
1198
|
-
|
1199
|
-
|
1200
|
-
|
1201
|
-
|
1202
|
-
|
1203
|
-
|
1204
|
-
|
1205
|
-
|
1206
|
-
|
1207
|
-
|
1208
|
-
|
1209
|
-
|
1210
|
-
|
1211
|
-
|
1212
|
-
|
1213
|
-
|
1214
|
-
|
1215
|
-
|
1216
|
-
|
1217
|
-
|
1218
|
-
|
1219
|
-
|
1220
|
-
|
1221
|
-
|
1222
|
-
|
1223
|
-
|
1224
|
-
|
1225
|
-
var
|
1226
|
-
|
1227
|
-
sampler.minFilter === ETextureFilterType.
|
1228
|
-
sampler.minFilter === ETextureFilterType.
|
1229
|
-
|
1230
|
-
var
|
1231
|
-
var
|
1232
|
-
var
|
1233
|
-
var
|
1234
|
-
|
1235
|
-
|
1236
|
-
|
1237
|
-
|
1238
|
-
|
1239
|
-
|
1240
|
-
|
1241
|
-
|
1242
|
-
|
1243
|
-
|
1244
|
-
|
1245
|
-
|
1246
|
-
|
1247
|
-
|
1248
|
-
|
1249
|
-
|
1250
|
-
|
1251
|
-
|
1252
|
-
|
1253
|
-
|
1254
|
-
|
1255
|
-
|
1256
|
-
|
1257
|
-
|
1258
|
-
|
1259
|
-
|
1260
|
-
|
1261
|
-
|
1262
|
-
|
1263
|
-
|
1264
|
-
|
1265
|
-
|
1266
|
-
|
1267
|
-
|
1268
|
-
|
1269
|
-
|
1270
|
-
|
1271
|
-
|
1272
|
-
|
1273
|
-
|
1274
|
-
|
1275
|
-
defaultMaterial.
|
1276
|
-
defaultMaterial
|
1277
|
-
|
1278
|
-
|
1279
|
-
|
1280
|
-
var
|
1281
|
-
var
|
1282
|
-
var
|
1283
|
-
var
|
1284
|
-
var
|
1285
|
-
var
|
1286
|
-
var
|
1287
|
-
var
|
1288
|
-
var
|
1289
|
-
var
|
1290
|
-
var
|
1291
|
-
|
1292
|
-
|
1293
|
-
|
1294
|
-
var
|
1295
|
-
|
1296
|
-
|
1297
|
-
|
1298
|
-
|
1299
|
-
|
1300
|
-
|
1301
|
-
|
1302
|
-
|
1303
|
-
|
1304
|
-
|
1305
|
-
|
1306
|
-
|
1307
|
-
|
1308
|
-
|
1309
|
-
|
1310
|
-
|
1311
|
-
|
1312
|
-
|
1313
|
-
|
1314
|
-
|
1315
|
-
var
|
1316
|
-
|
1317
|
-
|
1318
|
-
|
1319
|
-
|
1320
|
-
|
1321
|
-
|
1322
|
-
|
1323
|
-
|
1324
|
-
|
1325
|
-
|
1326
|
-
|
1327
|
-
|
1328
|
-
|
1329
|
-
|
1330
|
-
|
1331
|
-
var
|
1332
|
-
|
1333
|
-
var
|
1334
|
-
|
1335
|
-
|
1336
|
-
|
1337
|
-
|
1338
|
-
|
1339
|
-
|
1340
|
-
|
1341
|
-
|
1342
|
-
|
1343
|
-
|
1344
|
-
|
1345
|
-
|
1346
|
-
|
1347
|
-
|
1348
|
-
|
1349
|
-
|
1350
|
-
|
1351
|
-
|
1352
|
-
|
1353
|
-
|
1354
|
-
|
1355
|
-
|
1356
|
-
|
1357
|
-
|
1358
|
-
|
1359
|
-
|
1360
|
-
|
1361
|
-
|
1362
|
-
|
1363
|
-
|
1364
|
-
|
1365
|
-
|
1366
|
-
Effect.ShadersStore[program.
|
1367
|
-
|
1368
|
-
|
1369
|
-
shaderMaterial.
|
1370
|
-
shaderMaterial.
|
1371
|
-
|
1372
|
-
|
1373
|
-
|
1374
|
-
|
1375
|
-
|
1376
|
-
|
1377
|
-
|
1378
|
-
|
1379
|
-
|
1380
|
-
blendFunc[
|
1381
|
-
blendFunc[
|
1382
|
-
|
1383
|
-
|
1384
|
-
|
1385
|
-
|
1386
|
-
blendFunc[
|
1387
|
-
blendFunc[
|
1388
|
-
|
1389
|
-
|
1390
|
-
|
1391
|
-
|
1392
|
-
blendFunc[
|
1393
|
-
blendFunc[
|
1394
|
-
|
1395
|
-
|
1396
|
-
|
1397
|
-
|
1398
|
-
blendFunc[
|
1399
|
-
blendFunc[
|
1400
|
-
|
1401
|
-
|
1402
|
-
|
1403
|
-
|
1404
|
-
blendFunc[
|
1405
|
-
blendFunc[
|
1406
|
-
|
1407
|
-
|
1408
|
-
|
1409
|
-
|
1410
|
-
blendFunc[
|
1411
|
-
blendFunc[
|
1412
|
-
|
1413
|
-
|
1414
|
-
|
1415
|
-
|
1416
|
-
|
1417
|
-
|
1418
|
-
|
1419
|
-
}
|
1420
|
-
|
1421
|
-
|
1422
|
-
*
|
1423
|
-
|
1424
|
-
*/
|
1425
|
-
|
1426
|
-
|
1427
|
-
|
1428
|
-
|
1429
|
-
|
1430
|
-
|
1431
|
-
|
1432
|
-
|
1433
|
-
|
1434
|
-
|
1435
|
-
|
1436
|
-
|
1437
|
-
|
1438
|
-
|
1439
|
-
|
1440
|
-
scene
|
1441
|
-
|
1442
|
-
gltfRuntime.
|
1443
|
-
|
1444
|
-
|
1445
|
-
|
1446
|
-
|
1447
|
-
|
1448
|
-
|
1449
|
-
|
1450
|
-
|
1451
|
-
|
1452
|
-
|
1453
|
-
|
1454
|
-
|
1455
|
-
|
1456
|
-
|
1457
|
-
|
1458
|
-
|
1459
|
-
var
|
1460
|
-
|
1461
|
-
|
1462
|
-
|
1463
|
-
|
1464
|
-
|
1465
|
-
|
1466
|
-
|
1467
|
-
|
1468
|
-
|
1469
|
-
|
1470
|
-
|
1471
|
-
|
1472
|
-
|
1473
|
-
|
1474
|
-
|
1475
|
-
|
1476
|
-
|
1477
|
-
|
1478
|
-
|
1479
|
-
|
1480
|
-
|
1481
|
-
|
1482
|
-
|
1483
|
-
|
1484
|
-
|
1485
|
-
|
1486
|
-
|
1487
|
-
|
1488
|
-
|
1489
|
-
|
1490
|
-
|
1491
|
-
*
|
1492
|
-
* @param
|
1493
|
-
* @param
|
1494
|
-
* @param
|
1495
|
-
* @param
|
1496
|
-
* @param
|
1497
|
-
* @
|
1498
|
-
|
1499
|
-
|
1500
|
-
|
1501
|
-
|
1502
|
-
|
1503
|
-
|
1504
|
-
|
1505
|
-
|
1506
|
-
|
1507
|
-
|
1508
|
-
|
1509
|
-
|
1510
|
-
|
1511
|
-
|
1512
|
-
|
1513
|
-
|
1514
|
-
|
1515
|
-
|
1516
|
-
|
1517
|
-
|
1518
|
-
|
1519
|
-
|
1520
|
-
scene
|
1521
|
-
|
1522
|
-
|
1523
|
-
|
1524
|
-
|
1525
|
-
|
1526
|
-
|
1527
|
-
|
1528
|
-
|
1529
|
-
|
1530
|
-
|
1531
|
-
|
1532
|
-
|
1533
|
-
|
1534
|
-
|
1535
|
-
|
1536
|
-
|
1537
|
-
|
1538
|
-
|
1539
|
-
|
1540
|
-
|
1541
|
-
|
1542
|
-
|
1543
|
-
*
|
1544
|
-
* @param
|
1545
|
-
* @param
|
1546
|
-
* @param
|
1547
|
-
* @
|
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};
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GLTFLoader
|
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}
|
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/** @
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* @param
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* @param
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* @param
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* @param
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*
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* @param
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*
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* @param
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* @param
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* @param
|
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*
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*
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* @param
|
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* @param
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* @param
|
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*
|
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*
|
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* @param
|
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* @param
|
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* @param
|
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//
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//
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|
1813
|
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}
|
1814
|
-
|
1815
|
-
GLTFFileLoader._CreateGLTF1Loader = function () { return new GLTFLoader(); };
|
1
|
+
import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces.js";
|
2
|
+
import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
|
3
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
4
|
+
import { Tools } from "@babylonjs/core/Misc/tools.js";
|
5
|
+
import { Camera } from "@babylonjs/core/Cameras/camera.js";
|
6
|
+
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera.js";
|
7
|
+
import { Animation } from "@babylonjs/core/Animations/animation.js";
|
8
|
+
import { Bone } from "@babylonjs/core/Bones/bone.js";
|
9
|
+
import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
|
10
|
+
import { Effect } from "@babylonjs/core/Materials/effect.js";
|
11
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
12
|
+
import { MultiMaterial } from "@babylonjs/core/Materials/multiMaterial.js";
|
13
|
+
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
|
14
|
+
import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
|
15
|
+
import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
16
|
+
import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
|
17
|
+
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
18
|
+
import { Geometry } from "@babylonjs/core/Meshes/geometry.js";
|
19
|
+
import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
20
|
+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
21
|
+
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
22
|
+
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
|
23
|
+
import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
|
24
|
+
import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
|
25
|
+
import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
|
26
|
+
import { GLTFUtils } from "./glTFLoaderUtils.js";
|
27
|
+
import { GLTFFileLoader } from "../glTFFileLoader.js";
|
28
|
+
import { Constants } from "@babylonjs/core/Engines/constants.js";
|
29
|
+
/**
|
30
|
+
* Tokenizer. Used for shaders compatibility
|
31
|
+
* Automatically map world, view, projection, worldViewProjection, attributes and so on
|
32
|
+
*/
|
33
|
+
var ETokenType;
|
34
|
+
(function (ETokenType) {
|
35
|
+
ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
|
36
|
+
ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
|
37
|
+
ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
|
38
|
+
})(ETokenType || (ETokenType = {}));
|
39
|
+
var Tokenizer = /** @class */ (function () {
|
40
|
+
function Tokenizer(toParse) {
|
41
|
+
this._pos = 0;
|
42
|
+
this.currentToken = ETokenType.UNKNOWN;
|
43
|
+
this.currentIdentifier = "";
|
44
|
+
this.currentString = "";
|
45
|
+
this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
|
46
|
+
this._toParse = toParse;
|
47
|
+
this._maxPos = toParse.length;
|
48
|
+
}
|
49
|
+
Tokenizer.prototype.getNextToken = function () {
|
50
|
+
if (this.isEnd()) {
|
51
|
+
return ETokenType.END_OF_INPUT;
|
52
|
+
}
|
53
|
+
this.currentString = this.read();
|
54
|
+
this.currentToken = ETokenType.UNKNOWN;
|
55
|
+
if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
|
56
|
+
this.currentToken = ETokenType.IDENTIFIER;
|
57
|
+
this.currentIdentifier = this.currentString;
|
58
|
+
while (!this.isEnd() && (this.isLetterOrDigitPattern.test((this.currentString = this.peek())) || this.currentString === "_")) {
|
59
|
+
this.currentIdentifier += this.currentString;
|
60
|
+
this.forward();
|
61
|
+
}
|
62
|
+
}
|
63
|
+
return this.currentToken;
|
64
|
+
};
|
65
|
+
Tokenizer.prototype.peek = function () {
|
66
|
+
return this._toParse[this._pos];
|
67
|
+
};
|
68
|
+
Tokenizer.prototype.read = function () {
|
69
|
+
return this._toParse[this._pos++];
|
70
|
+
};
|
71
|
+
Tokenizer.prototype.forward = function () {
|
72
|
+
this._pos++;
|
73
|
+
};
|
74
|
+
Tokenizer.prototype.isEnd = function () {
|
75
|
+
return this._pos >= this._maxPos;
|
76
|
+
};
|
77
|
+
return Tokenizer;
|
78
|
+
}());
|
79
|
+
/**
|
80
|
+
* Values
|
81
|
+
*/
|
82
|
+
var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
|
83
|
+
var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
|
84
|
+
var glTFAnimationPaths = ["translation", "rotation", "scale"];
|
85
|
+
var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
|
86
|
+
/**
|
87
|
+
* Parse
|
88
|
+
* @param parsedBuffers
|
89
|
+
* @param gltfRuntime
|
90
|
+
*/
|
91
|
+
var parseBuffers = function (parsedBuffers, gltfRuntime) {
|
92
|
+
for (var buf in parsedBuffers) {
|
93
|
+
var parsedBuffer = parsedBuffers[buf];
|
94
|
+
gltfRuntime.buffers[buf] = parsedBuffer;
|
95
|
+
gltfRuntime.buffersCount++;
|
96
|
+
}
|
97
|
+
};
|
98
|
+
var parseShaders = function (parsedShaders, gltfRuntime) {
|
99
|
+
for (var sha in parsedShaders) {
|
100
|
+
var parsedShader = parsedShaders[sha];
|
101
|
+
gltfRuntime.shaders[sha] = parsedShader;
|
102
|
+
gltfRuntime.shaderscount++;
|
103
|
+
}
|
104
|
+
};
|
105
|
+
var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
|
106
|
+
for (var object in parsedObjects) {
|
107
|
+
var parsedObject = parsedObjects[object];
|
108
|
+
gltfRuntime[runtimeProperty][object] = parsedObject;
|
109
|
+
}
|
110
|
+
};
|
111
|
+
/**
|
112
|
+
* Utils
|
113
|
+
* @param buffer
|
114
|
+
*/
|
115
|
+
var normalizeUVs = function (buffer) {
|
116
|
+
if (!buffer) {
|
117
|
+
return;
|
118
|
+
}
|
119
|
+
for (var i = 0; i < buffer.length / 2; i++) {
|
120
|
+
buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
|
121
|
+
}
|
122
|
+
};
|
123
|
+
var getAttribute = function (attributeParameter) {
|
124
|
+
if (attributeParameter.semantic === "NORMAL") {
|
125
|
+
return "normal";
|
126
|
+
}
|
127
|
+
else if (attributeParameter.semantic === "POSITION") {
|
128
|
+
return "position";
|
129
|
+
}
|
130
|
+
else if (attributeParameter.semantic === "JOINT") {
|
131
|
+
return "matricesIndices";
|
132
|
+
}
|
133
|
+
else if (attributeParameter.semantic === "WEIGHT") {
|
134
|
+
return "matricesWeights";
|
135
|
+
}
|
136
|
+
else if (attributeParameter.semantic === "COLOR") {
|
137
|
+
return "color";
|
138
|
+
}
|
139
|
+
else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
|
140
|
+
var channel = Number(attributeParameter.semantic.split("_")[1]);
|
141
|
+
return "uv" + (channel === 0 ? "" : channel + 1);
|
142
|
+
}
|
143
|
+
return null;
|
144
|
+
};
|
145
|
+
/**
|
146
|
+
* Loads and creates animations
|
147
|
+
* @param gltfRuntime
|
148
|
+
*/
|
149
|
+
var loadAnimations = function (gltfRuntime) {
|
150
|
+
for (var anim in gltfRuntime.animations) {
|
151
|
+
var animation = gltfRuntime.animations[anim];
|
152
|
+
if (!animation.channels || !animation.samplers) {
|
153
|
+
continue;
|
154
|
+
}
|
155
|
+
var lastAnimation = null;
|
156
|
+
for (var i = 0; i < animation.channels.length; i++) {
|
157
|
+
// Get parameters and load buffers
|
158
|
+
var channel = animation.channels[i];
|
159
|
+
var sampler = animation.samplers[channel.sampler];
|
160
|
+
if (!sampler) {
|
161
|
+
continue;
|
162
|
+
}
|
163
|
+
var inputData = null;
|
164
|
+
var outputData = null;
|
165
|
+
if (animation.parameters) {
|
166
|
+
inputData = animation.parameters[sampler.input];
|
167
|
+
outputData = animation.parameters[sampler.output];
|
168
|
+
}
|
169
|
+
else {
|
170
|
+
inputData = sampler.input;
|
171
|
+
outputData = sampler.output;
|
172
|
+
}
|
173
|
+
var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
|
174
|
+
var bufferOutput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
|
175
|
+
var targetId = channel.target.id;
|
176
|
+
var targetNode = gltfRuntime.scene.getNodeById(targetId);
|
177
|
+
if (targetNode === null) {
|
178
|
+
targetNode = gltfRuntime.scene.getNodeByName(targetId);
|
179
|
+
}
|
180
|
+
if (targetNode === null) {
|
181
|
+
Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetId + " to attach to");
|
182
|
+
continue;
|
183
|
+
}
|
184
|
+
var isBone = targetNode instanceof Bone;
|
185
|
+
// Get target path (position, rotation or scaling)
|
186
|
+
var targetPath = channel.target.path;
|
187
|
+
var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
|
188
|
+
if (targetPathIndex !== -1) {
|
189
|
+
targetPath = babylonAnimationPaths[targetPathIndex];
|
190
|
+
}
|
191
|
+
// Determine animation type
|
192
|
+
var animationType = Animation.ANIMATIONTYPE_MATRIX;
|
193
|
+
if (!isBone) {
|
194
|
+
if (targetPath === "rotationQuaternion") {
|
195
|
+
animationType = Animation.ANIMATIONTYPE_QUATERNION;
|
196
|
+
targetNode.rotationQuaternion = new Quaternion();
|
197
|
+
}
|
198
|
+
else {
|
199
|
+
animationType = Animation.ANIMATIONTYPE_VECTOR3;
|
200
|
+
}
|
201
|
+
}
|
202
|
+
// Create animation and key frames
|
203
|
+
var babylonAnimation = null;
|
204
|
+
var keys = [];
|
205
|
+
var arrayOffset = 0;
|
206
|
+
var modifyKey = false;
|
207
|
+
if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
|
208
|
+
babylonAnimation = lastAnimation;
|
209
|
+
modifyKey = true;
|
210
|
+
}
|
211
|
+
if (!modifyKey) {
|
212
|
+
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
213
|
+
babylonAnimation = new Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
|
214
|
+
gltfRuntime.scene._blockEntityCollection = false;
|
215
|
+
}
|
216
|
+
// For each frame
|
217
|
+
for (var j = 0; j < bufferInput.length; j++) {
|
218
|
+
var value = null;
|
219
|
+
if (targetPath === "rotationQuaternion") {
|
220
|
+
// VEC4
|
221
|
+
value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
|
222
|
+
arrayOffset += 4;
|
223
|
+
}
|
224
|
+
else {
|
225
|
+
// Position and scaling are VEC3
|
226
|
+
value = Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
|
227
|
+
arrayOffset += 3;
|
228
|
+
}
|
229
|
+
if (isBone) {
|
230
|
+
var bone = targetNode;
|
231
|
+
var translation = Vector3.Zero();
|
232
|
+
var rotationQuaternion = new Quaternion();
|
233
|
+
var scaling = Vector3.Zero();
|
234
|
+
// Warning on decompose
|
235
|
+
var mat = bone.getBaseMatrix();
|
236
|
+
if (modifyKey && lastAnimation) {
|
237
|
+
mat = lastAnimation.getKeys()[j].value;
|
238
|
+
}
|
239
|
+
mat.decompose(scaling, rotationQuaternion, translation);
|
240
|
+
if (targetPath === "position") {
|
241
|
+
translation = value;
|
242
|
+
}
|
243
|
+
else if (targetPath === "rotationQuaternion") {
|
244
|
+
rotationQuaternion = value;
|
245
|
+
}
|
246
|
+
else {
|
247
|
+
scaling = value;
|
248
|
+
}
|
249
|
+
value = Matrix.Compose(scaling, rotationQuaternion, translation);
|
250
|
+
}
|
251
|
+
if (!modifyKey) {
|
252
|
+
keys.push({
|
253
|
+
frame: bufferInput[j],
|
254
|
+
value: value,
|
255
|
+
});
|
256
|
+
}
|
257
|
+
else if (lastAnimation) {
|
258
|
+
lastAnimation.getKeys()[j].value = value;
|
259
|
+
}
|
260
|
+
}
|
261
|
+
// Finish
|
262
|
+
if (!modifyKey && babylonAnimation) {
|
263
|
+
babylonAnimation.setKeys(keys);
|
264
|
+
targetNode.animations.push(babylonAnimation);
|
265
|
+
}
|
266
|
+
lastAnimation = babylonAnimation;
|
267
|
+
gltfRuntime.scene.stopAnimation(targetNode);
|
268
|
+
gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
|
269
|
+
}
|
270
|
+
}
|
271
|
+
};
|
272
|
+
/**
|
273
|
+
* Returns the bones transformation matrix
|
274
|
+
* @param node
|
275
|
+
*/
|
276
|
+
var configureBoneTransformation = function (node) {
|
277
|
+
var mat = null;
|
278
|
+
if (node.translation || node.rotation || node.scale) {
|
279
|
+
var scale = Vector3.FromArray(node.scale || [1, 1, 1]);
|
280
|
+
var rotation = Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
|
281
|
+
var position = Vector3.FromArray(node.translation || [0, 0, 0]);
|
282
|
+
mat = Matrix.Compose(scale, rotation, position);
|
283
|
+
}
|
284
|
+
else {
|
285
|
+
mat = Matrix.FromArray(node.matrix);
|
286
|
+
}
|
287
|
+
return mat;
|
288
|
+
};
|
289
|
+
/**
|
290
|
+
* Returns the parent bone
|
291
|
+
* @param gltfRuntime
|
292
|
+
* @param skins
|
293
|
+
* @param jointName
|
294
|
+
* @param newSkeleton
|
295
|
+
*/
|
296
|
+
var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
|
297
|
+
// Try to find
|
298
|
+
for (var i = 0; i < newSkeleton.bones.length; i++) {
|
299
|
+
if (newSkeleton.bones[i].name === jointName) {
|
300
|
+
return newSkeleton.bones[i];
|
301
|
+
}
|
302
|
+
}
|
303
|
+
// Not found, search in gltf nodes
|
304
|
+
var nodes = gltfRuntime.nodes;
|
305
|
+
for (var nde in nodes) {
|
306
|
+
var node = nodes[nde];
|
307
|
+
if (!node.jointName) {
|
308
|
+
continue;
|
309
|
+
}
|
310
|
+
var children = node.children;
|
311
|
+
for (var i = 0; i < children.length; i++) {
|
312
|
+
var child = gltfRuntime.nodes[children[i]];
|
313
|
+
if (!child.jointName) {
|
314
|
+
continue;
|
315
|
+
}
|
316
|
+
if (child.jointName === jointName) {
|
317
|
+
var mat = configureBoneTransformation(node);
|
318
|
+
var bone = new Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
|
319
|
+
bone.id = nde;
|
320
|
+
return bone;
|
321
|
+
}
|
322
|
+
}
|
323
|
+
}
|
324
|
+
return null;
|
325
|
+
};
|
326
|
+
/**
|
327
|
+
* Returns the appropriate root node
|
328
|
+
* @param nodesToRoot
|
329
|
+
* @param id
|
330
|
+
*/
|
331
|
+
var getNodeToRoot = function (nodesToRoot, id) {
|
332
|
+
for (var i = 0; i < nodesToRoot.length; i++) {
|
333
|
+
var nodeToRoot = nodesToRoot[i];
|
334
|
+
for (var j = 0; j < nodeToRoot.node.children.length; j++) {
|
335
|
+
var child = nodeToRoot.node.children[j];
|
336
|
+
if (child === id) {
|
337
|
+
return nodeToRoot.bone;
|
338
|
+
}
|
339
|
+
}
|
340
|
+
}
|
341
|
+
return null;
|
342
|
+
};
|
343
|
+
/**
|
344
|
+
* Returns the node with the joint name
|
345
|
+
* @param gltfRuntime
|
346
|
+
* @param jointName
|
347
|
+
*/
|
348
|
+
var getJointNode = function (gltfRuntime, jointName) {
|
349
|
+
var nodes = gltfRuntime.nodes;
|
350
|
+
var node = nodes[jointName];
|
351
|
+
if (node) {
|
352
|
+
return {
|
353
|
+
node: node,
|
354
|
+
id: jointName,
|
355
|
+
};
|
356
|
+
}
|
357
|
+
for (var nde in nodes) {
|
358
|
+
node = nodes[nde];
|
359
|
+
if (node.jointName === jointName) {
|
360
|
+
return {
|
361
|
+
node: node,
|
362
|
+
id: nde,
|
363
|
+
};
|
364
|
+
}
|
365
|
+
}
|
366
|
+
return null;
|
367
|
+
};
|
368
|
+
/**
|
369
|
+
* Checks if a nodes is in joints
|
370
|
+
* @param skins
|
371
|
+
* @param id
|
372
|
+
*/
|
373
|
+
var nodeIsInJoints = function (skins, id) {
|
374
|
+
for (var i = 0; i < skins.jointNames.length; i++) {
|
375
|
+
if (skins.jointNames[i] === id) {
|
376
|
+
return true;
|
377
|
+
}
|
378
|
+
}
|
379
|
+
return false;
|
380
|
+
};
|
381
|
+
/**
|
382
|
+
* Fills the nodes to root for bones and builds hierarchy
|
383
|
+
* @param gltfRuntime
|
384
|
+
* @param newSkeleton
|
385
|
+
* @param skins
|
386
|
+
* @param nodesToRoot
|
387
|
+
*/
|
388
|
+
var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
|
389
|
+
// Creates nodes for root
|
390
|
+
for (var nde in gltfRuntime.nodes) {
|
391
|
+
var node = gltfRuntime.nodes[nde];
|
392
|
+
var id = nde;
|
393
|
+
if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
|
394
|
+
continue;
|
395
|
+
}
|
396
|
+
// Create node to root bone
|
397
|
+
var mat = configureBoneTransformation(node);
|
398
|
+
var bone = new Bone(node.name || "", newSkeleton, null, mat);
|
399
|
+
bone.id = id;
|
400
|
+
nodesToRoot.push({ bone: bone, node: node, id: id });
|
401
|
+
}
|
402
|
+
// Parenting
|
403
|
+
for (var i = 0; i < nodesToRoot.length; i++) {
|
404
|
+
var nodeToRoot = nodesToRoot[i];
|
405
|
+
var children = nodeToRoot.node.children;
|
406
|
+
for (var j = 0; j < children.length; j++) {
|
407
|
+
var child = null;
|
408
|
+
for (var k = 0; k < nodesToRoot.length; k++) {
|
409
|
+
if (nodesToRoot[k].id === children[j]) {
|
410
|
+
child = nodesToRoot[k];
|
411
|
+
break;
|
412
|
+
}
|
413
|
+
}
|
414
|
+
if (child) {
|
415
|
+
child.bone._parent = nodeToRoot.bone;
|
416
|
+
nodeToRoot.bone.children.push(child.bone);
|
417
|
+
}
|
418
|
+
}
|
419
|
+
}
|
420
|
+
};
|
421
|
+
/**
|
422
|
+
* Imports a skeleton
|
423
|
+
* @param gltfRuntime
|
424
|
+
* @param skins
|
425
|
+
* @param mesh
|
426
|
+
* @param newSkeleton
|
427
|
+
*/
|
428
|
+
var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton) {
|
429
|
+
if (!newSkeleton) {
|
430
|
+
newSkeleton = new Skeleton(skins.name || "", "", gltfRuntime.scene);
|
431
|
+
}
|
432
|
+
if (!skins.babylonSkeleton) {
|
433
|
+
return newSkeleton;
|
434
|
+
}
|
435
|
+
// Find the root bones
|
436
|
+
var nodesToRoot = [];
|
437
|
+
var nodesToRootToAdd = [];
|
438
|
+
getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
|
439
|
+
newSkeleton.bones = [];
|
440
|
+
// Joints
|
441
|
+
for (var i = 0; i < skins.jointNames.length; i++) {
|
442
|
+
var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
|
443
|
+
if (!jointNode) {
|
444
|
+
continue;
|
445
|
+
}
|
446
|
+
var node = jointNode.node;
|
447
|
+
if (!node) {
|
448
|
+
Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
|
449
|
+
continue;
|
450
|
+
}
|
451
|
+
var id = jointNode.id;
|
452
|
+
// Optimize, if the bone already exists...
|
453
|
+
var existingBone = gltfRuntime.scene.getBoneById(id);
|
454
|
+
if (existingBone) {
|
455
|
+
newSkeleton.bones.push(existingBone);
|
456
|
+
continue;
|
457
|
+
}
|
458
|
+
// Search for parent bone
|
459
|
+
var foundBone = false;
|
460
|
+
var parentBone = null;
|
461
|
+
for (var j = 0; j < i; j++) {
|
462
|
+
var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
|
463
|
+
if (!jointNode_1) {
|
464
|
+
continue;
|
465
|
+
}
|
466
|
+
var joint = jointNode_1.node;
|
467
|
+
if (!joint) {
|
468
|
+
Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
|
469
|
+
continue;
|
470
|
+
}
|
471
|
+
var children = joint.children;
|
472
|
+
if (!children) {
|
473
|
+
continue;
|
474
|
+
}
|
475
|
+
foundBone = false;
|
476
|
+
for (var k = 0; k < children.length; k++) {
|
477
|
+
if (children[k] === id) {
|
478
|
+
parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
|
479
|
+
foundBone = true;
|
480
|
+
break;
|
481
|
+
}
|
482
|
+
}
|
483
|
+
if (foundBone) {
|
484
|
+
break;
|
485
|
+
}
|
486
|
+
}
|
487
|
+
// Create bone
|
488
|
+
var mat = configureBoneTransformation(node);
|
489
|
+
if (!parentBone && nodesToRoot.length > 0) {
|
490
|
+
parentBone = getNodeToRoot(nodesToRoot, id);
|
491
|
+
if (parentBone) {
|
492
|
+
if (nodesToRootToAdd.indexOf(parentBone) === -1) {
|
493
|
+
nodesToRootToAdd.push(parentBone);
|
494
|
+
}
|
495
|
+
}
|
496
|
+
}
|
497
|
+
var bone = new Bone(node.jointName || "", newSkeleton, parentBone, mat);
|
498
|
+
bone.id = id;
|
499
|
+
}
|
500
|
+
// Polish
|
501
|
+
var bones = newSkeleton.bones;
|
502
|
+
newSkeleton.bones = [];
|
503
|
+
for (var i = 0; i < skins.jointNames.length; i++) {
|
504
|
+
var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
|
505
|
+
if (!jointNode) {
|
506
|
+
continue;
|
507
|
+
}
|
508
|
+
for (var j = 0; j < bones.length; j++) {
|
509
|
+
if (bones[j].id === jointNode.id) {
|
510
|
+
newSkeleton.bones.push(bones[j]);
|
511
|
+
break;
|
512
|
+
}
|
513
|
+
}
|
514
|
+
}
|
515
|
+
newSkeleton.prepare();
|
516
|
+
// Finish
|
517
|
+
for (var i = 0; i < nodesToRootToAdd.length; i++) {
|
518
|
+
newSkeleton.bones.push(nodesToRootToAdd[i]);
|
519
|
+
}
|
520
|
+
return newSkeleton;
|
521
|
+
};
|
522
|
+
/**
|
523
|
+
* Imports a mesh and its geometries
|
524
|
+
* @param gltfRuntime
|
525
|
+
* @param node
|
526
|
+
* @param meshes
|
527
|
+
* @param id
|
528
|
+
* @param newMesh
|
529
|
+
*/
|
530
|
+
var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
|
531
|
+
if (!newMesh) {
|
532
|
+
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
533
|
+
newMesh = new Mesh(node.name || "", gltfRuntime.scene);
|
534
|
+
newMesh._parentContainer = gltfRuntime.assetContainer;
|
535
|
+
gltfRuntime.scene._blockEntityCollection = false;
|
536
|
+
newMesh.id = id;
|
537
|
+
}
|
538
|
+
if (!node.babylonNode) {
|
539
|
+
return newMesh;
|
540
|
+
}
|
541
|
+
var subMaterials = [];
|
542
|
+
var vertexData = null;
|
543
|
+
var verticesStarts = new Array();
|
544
|
+
var verticesCounts = new Array();
|
545
|
+
var indexStarts = new Array();
|
546
|
+
var indexCounts = new Array();
|
547
|
+
for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
|
548
|
+
var meshId = meshes[meshIndex];
|
549
|
+
var mesh = gltfRuntime.meshes[meshId];
|
550
|
+
if (!mesh) {
|
551
|
+
continue;
|
552
|
+
}
|
553
|
+
// Positions, normals and UVs
|
554
|
+
for (var i = 0; i < mesh.primitives.length; i++) {
|
555
|
+
// Temporary vertex data
|
556
|
+
var tempVertexData = new VertexData();
|
557
|
+
var primitive = mesh.primitives[i];
|
558
|
+
if (primitive.mode !== 4) {
|
559
|
+
// continue;
|
560
|
+
}
|
561
|
+
var attributes = primitive.attributes;
|
562
|
+
var accessor = null;
|
563
|
+
var buffer = null;
|
564
|
+
// Set positions, normal and uvs
|
565
|
+
for (var semantic in attributes) {
|
566
|
+
// Link accessor and buffer view
|
567
|
+
accessor = gltfRuntime.accessors[attributes[semantic]];
|
568
|
+
buffer = GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
|
569
|
+
if (semantic === "NORMAL") {
|
570
|
+
tempVertexData.normals = new Float32Array(buffer.length);
|
571
|
+
tempVertexData.normals.set(buffer);
|
572
|
+
}
|
573
|
+
else if (semantic === "POSITION") {
|
574
|
+
if (GLTFFileLoader.HomogeneousCoordinates) {
|
575
|
+
tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
|
576
|
+
for (var j = 0; j < buffer.length; j += 4) {
|
577
|
+
tempVertexData.positions[j] = buffer[j];
|
578
|
+
tempVertexData.positions[j + 1] = buffer[j + 1];
|
579
|
+
tempVertexData.positions[j + 2] = buffer[j + 2];
|
580
|
+
}
|
581
|
+
}
|
582
|
+
else {
|
583
|
+
tempVertexData.positions = new Float32Array(buffer.length);
|
584
|
+
tempVertexData.positions.set(buffer);
|
585
|
+
}
|
586
|
+
verticesCounts.push(tempVertexData.positions.length);
|
587
|
+
}
|
588
|
+
else if (semantic.indexOf("TEXCOORD_") !== -1) {
|
589
|
+
var channel = Number(semantic.split("_")[1]);
|
590
|
+
var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : channel + 1);
|
591
|
+
var uvs = new Float32Array(buffer.length);
|
592
|
+
uvs.set(buffer);
|
593
|
+
normalizeUVs(uvs);
|
594
|
+
tempVertexData.set(uvs, uvKind);
|
595
|
+
}
|
596
|
+
else if (semantic === "JOINT") {
|
597
|
+
tempVertexData.matricesIndices = new Float32Array(buffer.length);
|
598
|
+
tempVertexData.matricesIndices.set(buffer);
|
599
|
+
}
|
600
|
+
else if (semantic === "WEIGHT") {
|
601
|
+
tempVertexData.matricesWeights = new Float32Array(buffer.length);
|
602
|
+
tempVertexData.matricesWeights.set(buffer);
|
603
|
+
}
|
604
|
+
else if (semantic === "COLOR") {
|
605
|
+
tempVertexData.colors = new Float32Array(buffer.length);
|
606
|
+
tempVertexData.colors.set(buffer);
|
607
|
+
}
|
608
|
+
}
|
609
|
+
// Indices
|
610
|
+
accessor = gltfRuntime.accessors[primitive.indices];
|
611
|
+
if (accessor) {
|
612
|
+
buffer = GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
|
613
|
+
tempVertexData.indices = new Int32Array(buffer.length);
|
614
|
+
tempVertexData.indices.set(buffer);
|
615
|
+
indexCounts.push(tempVertexData.indices.length);
|
616
|
+
}
|
617
|
+
else {
|
618
|
+
// Set indices on the fly
|
619
|
+
var indices = [];
|
620
|
+
for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
|
621
|
+
indices.push(j);
|
622
|
+
}
|
623
|
+
tempVertexData.indices = new Int32Array(indices);
|
624
|
+
indexCounts.push(tempVertexData.indices.length);
|
625
|
+
}
|
626
|
+
if (!vertexData) {
|
627
|
+
vertexData = tempVertexData;
|
628
|
+
}
|
629
|
+
else {
|
630
|
+
vertexData.merge(tempVertexData);
|
631
|
+
}
|
632
|
+
// Sub material
|
633
|
+
var material_1 = gltfRuntime.scene.getMaterialById(primitive.material);
|
634
|
+
subMaterials.push(material_1 === null ? GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material_1);
|
635
|
+
// Update vertices start and index start
|
636
|
+
verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
|
637
|
+
indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
|
638
|
+
}
|
639
|
+
}
|
640
|
+
var material;
|
641
|
+
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
642
|
+
if (subMaterials.length > 1) {
|
643
|
+
material = new MultiMaterial("multimat" + id, gltfRuntime.scene);
|
644
|
+
material.subMaterials = subMaterials;
|
645
|
+
}
|
646
|
+
else {
|
647
|
+
material = new StandardMaterial("multimat" + id, gltfRuntime.scene);
|
648
|
+
}
|
649
|
+
if (subMaterials.length === 1) {
|
650
|
+
material = subMaterials[0];
|
651
|
+
}
|
652
|
+
material._parentContainer = gltfRuntime.assetContainer;
|
653
|
+
if (!newMesh.material) {
|
654
|
+
newMesh.material = material;
|
655
|
+
}
|
656
|
+
// Apply geometry
|
657
|
+
new Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
|
658
|
+
newMesh.computeWorldMatrix(true);
|
659
|
+
gltfRuntime.scene._blockEntityCollection = false;
|
660
|
+
// Apply submeshes
|
661
|
+
newMesh.subMeshes = [];
|
662
|
+
var index = 0;
|
663
|
+
for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
|
664
|
+
var meshId = meshes[meshIndex];
|
665
|
+
var mesh = gltfRuntime.meshes[meshId];
|
666
|
+
if (!mesh) {
|
667
|
+
continue;
|
668
|
+
}
|
669
|
+
for (var i = 0; i < mesh.primitives.length; i++) {
|
670
|
+
if (mesh.primitives[i].mode !== 4) {
|
671
|
+
//continue;
|
672
|
+
}
|
673
|
+
SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
|
674
|
+
index++;
|
675
|
+
}
|
676
|
+
}
|
677
|
+
// Finish
|
678
|
+
return newMesh;
|
679
|
+
};
|
680
|
+
/**
|
681
|
+
* Configure node transformation from position, rotation and scaling
|
682
|
+
* @param newNode
|
683
|
+
* @param position
|
684
|
+
* @param rotation
|
685
|
+
* @param scaling
|
686
|
+
*/
|
687
|
+
var configureNode = function (newNode, position, rotation, scaling) {
|
688
|
+
if (newNode.position) {
|
689
|
+
newNode.position = position;
|
690
|
+
}
|
691
|
+
if (newNode.rotationQuaternion || newNode.rotation) {
|
692
|
+
newNode.rotationQuaternion = rotation;
|
693
|
+
}
|
694
|
+
if (newNode.scaling) {
|
695
|
+
newNode.scaling = scaling;
|
696
|
+
}
|
697
|
+
};
|
698
|
+
/**
|
699
|
+
* Configures node from transformation matrix
|
700
|
+
* @param newNode
|
701
|
+
* @param node
|
702
|
+
*/
|
703
|
+
var configureNodeFromMatrix = function (newNode, node) {
|
704
|
+
if (node.matrix) {
|
705
|
+
var position = new Vector3(0, 0, 0);
|
706
|
+
var rotation = new Quaternion();
|
707
|
+
var scaling = new Vector3(0, 0, 0);
|
708
|
+
var mat = Matrix.FromArray(node.matrix);
|
709
|
+
mat.decompose(scaling, rotation, position);
|
710
|
+
configureNode(newNode, position, rotation, scaling);
|
711
|
+
}
|
712
|
+
else if (node.translation && node.rotation && node.scale) {
|
713
|
+
configureNode(newNode, Vector3.FromArray(node.translation), Quaternion.FromArray(node.rotation), Vector3.FromArray(node.scale));
|
714
|
+
}
|
715
|
+
newNode.computeWorldMatrix(true);
|
716
|
+
};
|
717
|
+
/**
|
718
|
+
* Imports a node
|
719
|
+
* @param gltfRuntime
|
720
|
+
* @param node
|
721
|
+
* @param id
|
722
|
+
*/
|
723
|
+
var importNode = function (gltfRuntime, node, id) {
|
724
|
+
var lastNode = null;
|
725
|
+
if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
|
726
|
+
if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
|
727
|
+
return null;
|
728
|
+
}
|
729
|
+
}
|
730
|
+
// Meshes
|
731
|
+
if (node.skin) {
|
732
|
+
if (node.meshes) {
|
733
|
+
var skin = gltfRuntime.skins[node.skin];
|
734
|
+
var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
|
735
|
+
newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
|
736
|
+
if (newMesh.skeleton === null) {
|
737
|
+
newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton);
|
738
|
+
if (!skin.babylonSkeleton) {
|
739
|
+
skin.babylonSkeleton = newMesh.skeleton;
|
740
|
+
}
|
741
|
+
}
|
742
|
+
lastNode = newMesh;
|
743
|
+
}
|
744
|
+
}
|
745
|
+
else if (node.meshes) {
|
746
|
+
/**
|
747
|
+
* Improve meshes property
|
748
|
+
*/
|
749
|
+
var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
|
750
|
+
lastNode = newMesh;
|
751
|
+
}
|
752
|
+
// Lights
|
753
|
+
else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
|
754
|
+
var light = gltfRuntime.lights[node.light];
|
755
|
+
if (light) {
|
756
|
+
if (light.type === "ambient") {
|
757
|
+
var ambienLight = light[light.type];
|
758
|
+
var hemiLight = new HemisphericLight(node.light, Vector3.Zero(), gltfRuntime.scene);
|
759
|
+
hemiLight.name = node.name || "";
|
760
|
+
if (ambienLight.color) {
|
761
|
+
hemiLight.diffuse = Color3.FromArray(ambienLight.color);
|
762
|
+
}
|
763
|
+
lastNode = hemiLight;
|
764
|
+
}
|
765
|
+
else if (light.type === "directional") {
|
766
|
+
var directionalLight = light[light.type];
|
767
|
+
var dirLight = new DirectionalLight(node.light, Vector3.Zero(), gltfRuntime.scene);
|
768
|
+
dirLight.name = node.name || "";
|
769
|
+
if (directionalLight.color) {
|
770
|
+
dirLight.diffuse = Color3.FromArray(directionalLight.color);
|
771
|
+
}
|
772
|
+
lastNode = dirLight;
|
773
|
+
}
|
774
|
+
else if (light.type === "point") {
|
775
|
+
var pointLight = light[light.type];
|
776
|
+
var ptLight = new PointLight(node.light, Vector3.Zero(), gltfRuntime.scene);
|
777
|
+
ptLight.name = node.name || "";
|
778
|
+
if (pointLight.color) {
|
779
|
+
ptLight.diffuse = Color3.FromArray(pointLight.color);
|
780
|
+
}
|
781
|
+
lastNode = ptLight;
|
782
|
+
}
|
783
|
+
else if (light.type === "spot") {
|
784
|
+
var spotLight = light[light.type];
|
785
|
+
var spLight = new SpotLight(node.light, Vector3.Zero(), Vector3.Zero(), 0, 0, gltfRuntime.scene);
|
786
|
+
spLight.name = node.name || "";
|
787
|
+
if (spotLight.color) {
|
788
|
+
spLight.diffuse = Color3.FromArray(spotLight.color);
|
789
|
+
}
|
790
|
+
if (spotLight.fallOfAngle) {
|
791
|
+
spLight.angle = spotLight.fallOfAngle;
|
792
|
+
}
|
793
|
+
if (spotLight.fallOffExponent) {
|
794
|
+
spLight.exponent = spotLight.fallOffExponent;
|
795
|
+
}
|
796
|
+
lastNode = spLight;
|
797
|
+
}
|
798
|
+
}
|
799
|
+
}
|
800
|
+
// Cameras
|
801
|
+
else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
|
802
|
+
var camera = gltfRuntime.cameras[node.camera];
|
803
|
+
if (camera) {
|
804
|
+
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
805
|
+
if (camera.type === "orthographic") {
|
806
|
+
var orthoCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
|
807
|
+
orthoCamera.name = node.name || "";
|
808
|
+
orthoCamera.mode = Camera.ORTHOGRAPHIC_CAMERA;
|
809
|
+
orthoCamera.attachControl();
|
810
|
+
lastNode = orthoCamera;
|
811
|
+
orthoCamera._parentContainer = gltfRuntime.assetContainer;
|
812
|
+
}
|
813
|
+
else if (camera.type === "perspective") {
|
814
|
+
var perspectiveCamera = camera[camera.type];
|
815
|
+
var persCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
|
816
|
+
persCamera.name = node.name || "";
|
817
|
+
persCamera.attachControl();
|
818
|
+
if (!perspectiveCamera.aspectRatio) {
|
819
|
+
perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
|
820
|
+
}
|
821
|
+
if (perspectiveCamera.znear && perspectiveCamera.zfar) {
|
822
|
+
persCamera.maxZ = perspectiveCamera.zfar;
|
823
|
+
persCamera.minZ = perspectiveCamera.znear;
|
824
|
+
}
|
825
|
+
lastNode = persCamera;
|
826
|
+
persCamera._parentContainer = gltfRuntime.assetContainer;
|
827
|
+
}
|
828
|
+
gltfRuntime.scene._blockEntityCollection = false;
|
829
|
+
}
|
830
|
+
}
|
831
|
+
// Empty node
|
832
|
+
if (!node.jointName) {
|
833
|
+
if (node.babylonNode) {
|
834
|
+
return node.babylonNode;
|
835
|
+
}
|
836
|
+
else if (lastNode === null) {
|
837
|
+
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
838
|
+
var dummy = new Mesh(node.name || "", gltfRuntime.scene);
|
839
|
+
dummy._parentContainer = gltfRuntime.assetContainer;
|
840
|
+
gltfRuntime.scene._blockEntityCollection = false;
|
841
|
+
node.babylonNode = dummy;
|
842
|
+
lastNode = dummy;
|
843
|
+
}
|
844
|
+
}
|
845
|
+
if (lastNode !== null) {
|
846
|
+
if (node.matrix && lastNode instanceof Mesh) {
|
847
|
+
configureNodeFromMatrix(lastNode, node);
|
848
|
+
}
|
849
|
+
else {
|
850
|
+
var translation = node.translation || [0, 0, 0];
|
851
|
+
var rotation = node.rotation || [0, 0, 0, 1];
|
852
|
+
var scale = node.scale || [1, 1, 1];
|
853
|
+
configureNode(lastNode, Vector3.FromArray(translation), Quaternion.FromArray(rotation), Vector3.FromArray(scale));
|
854
|
+
}
|
855
|
+
lastNode.updateCache(true);
|
856
|
+
node.babylonNode = lastNode;
|
857
|
+
}
|
858
|
+
return lastNode;
|
859
|
+
};
|
860
|
+
/**
|
861
|
+
* Traverses nodes and creates them
|
862
|
+
* @param gltfRuntime
|
863
|
+
* @param id
|
864
|
+
* @param parent
|
865
|
+
* @param meshIncluded
|
866
|
+
*/
|
867
|
+
var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
|
868
|
+
if (meshIncluded === void 0) { meshIncluded = false; }
|
869
|
+
var node = gltfRuntime.nodes[id];
|
870
|
+
var newNode = null;
|
871
|
+
if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
|
872
|
+
if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
|
873
|
+
meshIncluded = true;
|
874
|
+
}
|
875
|
+
else {
|
876
|
+
meshIncluded = false;
|
877
|
+
}
|
878
|
+
}
|
879
|
+
else {
|
880
|
+
meshIncluded = true;
|
881
|
+
}
|
882
|
+
if (!node.jointName && meshIncluded) {
|
883
|
+
newNode = importNode(gltfRuntime, node, id);
|
884
|
+
if (newNode !== null) {
|
885
|
+
newNode.id = id;
|
886
|
+
newNode.parent = parent;
|
887
|
+
}
|
888
|
+
}
|
889
|
+
if (node.children) {
|
890
|
+
for (var i = 0; i < node.children.length; i++) {
|
891
|
+
traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
|
892
|
+
}
|
893
|
+
}
|
894
|
+
};
|
895
|
+
/**
|
896
|
+
* do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
|
897
|
+
* @param gltfRuntime
|
898
|
+
*/
|
899
|
+
var postLoad = function (gltfRuntime) {
|
900
|
+
// Nodes
|
901
|
+
var currentScene = gltfRuntime.currentScene;
|
902
|
+
if (currentScene) {
|
903
|
+
for (var i = 0; i < currentScene.nodes.length; i++) {
|
904
|
+
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
905
|
+
}
|
906
|
+
}
|
907
|
+
else {
|
908
|
+
for (var thing in gltfRuntime.scenes) {
|
909
|
+
currentScene = gltfRuntime.scenes[thing];
|
910
|
+
for (var i = 0; i < currentScene.nodes.length; i++) {
|
911
|
+
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
912
|
+
}
|
913
|
+
}
|
914
|
+
}
|
915
|
+
// Set animations
|
916
|
+
loadAnimations(gltfRuntime);
|
917
|
+
for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
|
918
|
+
var skeleton = gltfRuntime.scene.skeletons[i];
|
919
|
+
gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
|
920
|
+
}
|
921
|
+
};
|
922
|
+
/**
|
923
|
+
* onBind shaderrs callback to set uniforms and matrices
|
924
|
+
* @param mesh
|
925
|
+
* @param gltfRuntime
|
926
|
+
* @param unTreatedUniforms
|
927
|
+
* @param shaderMaterial
|
928
|
+
* @param technique
|
929
|
+
* @param material
|
930
|
+
* @param onSuccess
|
931
|
+
*/
|
932
|
+
var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
|
933
|
+
var materialValues = material.values || technique.parameters;
|
934
|
+
for (var unif in unTreatedUniforms) {
|
935
|
+
var uniform = unTreatedUniforms[unif];
|
936
|
+
var type = uniform.type;
|
937
|
+
if (type === EParameterType.FLOAT_MAT2 || type === EParameterType.FLOAT_MAT3 || type === EParameterType.FLOAT_MAT4) {
|
938
|
+
if (uniform.semantic && !uniform.source && !uniform.node) {
|
939
|
+
GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
|
940
|
+
}
|
941
|
+
else if (uniform.semantic && (uniform.source || uniform.node)) {
|
942
|
+
var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
|
943
|
+
if (source === null) {
|
944
|
+
source = gltfRuntime.scene.getNodeById(uniform.source || uniform.node || "");
|
945
|
+
}
|
946
|
+
if (source === null) {
|
947
|
+
continue;
|
948
|
+
}
|
949
|
+
GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
|
950
|
+
}
|
951
|
+
}
|
952
|
+
else {
|
953
|
+
var value = materialValues[technique.uniforms[unif]];
|
954
|
+
if (!value) {
|
955
|
+
continue;
|
956
|
+
}
|
957
|
+
if (type === EParameterType.SAMPLER_2D) {
|
958
|
+
var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
|
959
|
+
if (texture === null || texture === undefined) {
|
960
|
+
continue;
|
961
|
+
}
|
962
|
+
shaderMaterial.getEffect().setTexture(unif, texture);
|
963
|
+
}
|
964
|
+
else {
|
965
|
+
GLTFUtils.SetUniform(shaderMaterial.getEffect(), unif, value, type);
|
966
|
+
}
|
967
|
+
}
|
968
|
+
}
|
969
|
+
onSuccess(shaderMaterial);
|
970
|
+
};
|
971
|
+
/**
|
972
|
+
* Prepare uniforms to send the only one time
|
973
|
+
* Loads the appropriate textures
|
974
|
+
* @param gltfRuntime
|
975
|
+
* @param shaderMaterial
|
976
|
+
* @param technique
|
977
|
+
* @param material
|
978
|
+
*/
|
979
|
+
var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
|
980
|
+
var materialValues = material.values || technique.parameters;
|
981
|
+
var techniqueUniforms = technique.uniforms;
|
982
|
+
var _loop_1 = function (unif) {
|
983
|
+
var uniform = unTreatedUniforms[unif];
|
984
|
+
var type = uniform.type;
|
985
|
+
var value = materialValues[techniqueUniforms[unif]];
|
986
|
+
if (value === undefined) {
|
987
|
+
// In case the value is the same for all materials
|
988
|
+
value = uniform.value;
|
989
|
+
}
|
990
|
+
if (!value) {
|
991
|
+
return "continue";
|
992
|
+
}
|
993
|
+
var onLoadTexture = function (uniformName) {
|
994
|
+
return function (texture) {
|
995
|
+
if (uniform.value && uniformName) {
|
996
|
+
// Static uniform
|
997
|
+
shaderMaterial.setTexture(uniformName, texture);
|
998
|
+
delete unTreatedUniforms[uniformName];
|
999
|
+
}
|
1000
|
+
};
|
1001
|
+
};
|
1002
|
+
// Texture (sampler2D)
|
1003
|
+
if (type === EParameterType.SAMPLER_2D) {
|
1004
|
+
GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
|
1005
|
+
}
|
1006
|
+
// Others
|
1007
|
+
else {
|
1008
|
+
if (uniform.value && GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
|
1009
|
+
// Static uniform
|
1010
|
+
delete unTreatedUniforms[unif];
|
1011
|
+
}
|
1012
|
+
}
|
1013
|
+
};
|
1014
|
+
/**
|
1015
|
+
* Prepare values here (not matrices)
|
1016
|
+
*/
|
1017
|
+
for (var unif in unTreatedUniforms) {
|
1018
|
+
_loop_1(unif);
|
1019
|
+
}
|
1020
|
+
};
|
1021
|
+
/**
|
1022
|
+
* Shader compilation failed
|
1023
|
+
* @param program
|
1024
|
+
* @param shaderMaterial
|
1025
|
+
* @param onError
|
1026
|
+
*/
|
1027
|
+
var onShaderCompileError = function (program, shaderMaterial, onError) {
|
1028
|
+
return function (effect, error) {
|
1029
|
+
shaderMaterial.dispose(true);
|
1030
|
+
onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
|
1031
|
+
};
|
1032
|
+
};
|
1033
|
+
/**
|
1034
|
+
* Shader compilation success
|
1035
|
+
* @param gltfRuntime
|
1036
|
+
* @param shaderMaterial
|
1037
|
+
* @param technique
|
1038
|
+
* @param material
|
1039
|
+
* @param unTreatedUniforms
|
1040
|
+
* @param onSuccess
|
1041
|
+
*/
|
1042
|
+
var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
|
1043
|
+
return function (_) {
|
1044
|
+
prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
|
1045
|
+
shaderMaterial.onBind = function (mesh) {
|
1046
|
+
onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
|
1047
|
+
};
|
1048
|
+
};
|
1049
|
+
};
|
1050
|
+
/**
|
1051
|
+
* Returns the appropriate uniform if already handled by babylon
|
1052
|
+
* @param tokenizer
|
1053
|
+
* @param technique
|
1054
|
+
*/
|
1055
|
+
var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
|
1056
|
+
for (var unif in technique.uniforms) {
|
1057
|
+
var uniform = technique.uniforms[unif];
|
1058
|
+
var uniformParameter = technique.parameters[uniform];
|
1059
|
+
if (tokenizer.currentIdentifier === unif) {
|
1060
|
+
if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
|
1061
|
+
var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
|
1062
|
+
if (transformIndex !== -1) {
|
1063
|
+
delete unTreatedUniforms[unif];
|
1064
|
+
return babylonTransforms[transformIndex];
|
1065
|
+
}
|
1066
|
+
}
|
1067
|
+
}
|
1068
|
+
}
|
1069
|
+
return tokenizer.currentIdentifier;
|
1070
|
+
};
|
1071
|
+
/**
|
1072
|
+
* All shaders loaded. Create materials one by one
|
1073
|
+
* @param gltfRuntime
|
1074
|
+
*/
|
1075
|
+
var importMaterials = function (gltfRuntime) {
|
1076
|
+
// Create materials
|
1077
|
+
for (var mat in gltfRuntime.materials) {
|
1078
|
+
GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function () { }, function () { });
|
1079
|
+
}
|
1080
|
+
};
|
1081
|
+
/**
|
1082
|
+
* Implementation of the base glTF spec
|
1083
|
+
* @hidden
|
1084
|
+
*/
|
1085
|
+
var GLTFLoaderBase = /** @class */ (function () {
|
1086
|
+
function GLTFLoaderBase() {
|
1087
|
+
}
|
1088
|
+
GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
|
1089
|
+
var gltfRuntime = {
|
1090
|
+
extensions: {},
|
1091
|
+
accessors: {},
|
1092
|
+
buffers: {},
|
1093
|
+
bufferViews: {},
|
1094
|
+
meshes: {},
|
1095
|
+
lights: {},
|
1096
|
+
cameras: {},
|
1097
|
+
nodes: {},
|
1098
|
+
images: {},
|
1099
|
+
textures: {},
|
1100
|
+
shaders: {},
|
1101
|
+
programs: {},
|
1102
|
+
samplers: {},
|
1103
|
+
techniques: {},
|
1104
|
+
materials: {},
|
1105
|
+
animations: {},
|
1106
|
+
skins: {},
|
1107
|
+
extensionsUsed: [],
|
1108
|
+
scenes: {},
|
1109
|
+
buffersCount: 0,
|
1110
|
+
shaderscount: 0,
|
1111
|
+
scene: scene,
|
1112
|
+
rootUrl: rootUrl,
|
1113
|
+
loadedBufferCount: 0,
|
1114
|
+
loadedBufferViews: {},
|
1115
|
+
loadedShaderCount: 0,
|
1116
|
+
importOnlyMeshes: false,
|
1117
|
+
dummyNodes: [],
|
1118
|
+
assetContainer: null,
|
1119
|
+
};
|
1120
|
+
// Parse
|
1121
|
+
if (parsedData.extensions) {
|
1122
|
+
parseObject(parsedData.extensions, "extensions", gltfRuntime);
|
1123
|
+
}
|
1124
|
+
if (parsedData.extensionsUsed) {
|
1125
|
+
parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
|
1126
|
+
}
|
1127
|
+
if (parsedData.buffers) {
|
1128
|
+
parseBuffers(parsedData.buffers, gltfRuntime);
|
1129
|
+
}
|
1130
|
+
if (parsedData.bufferViews) {
|
1131
|
+
parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
|
1132
|
+
}
|
1133
|
+
if (parsedData.accessors) {
|
1134
|
+
parseObject(parsedData.accessors, "accessors", gltfRuntime);
|
1135
|
+
}
|
1136
|
+
if (parsedData.meshes) {
|
1137
|
+
parseObject(parsedData.meshes, "meshes", gltfRuntime);
|
1138
|
+
}
|
1139
|
+
if (parsedData.lights) {
|
1140
|
+
parseObject(parsedData.lights, "lights", gltfRuntime);
|
1141
|
+
}
|
1142
|
+
if (parsedData.cameras) {
|
1143
|
+
parseObject(parsedData.cameras, "cameras", gltfRuntime);
|
1144
|
+
}
|
1145
|
+
if (parsedData.nodes) {
|
1146
|
+
parseObject(parsedData.nodes, "nodes", gltfRuntime);
|
1147
|
+
}
|
1148
|
+
if (parsedData.images) {
|
1149
|
+
parseObject(parsedData.images, "images", gltfRuntime);
|
1150
|
+
}
|
1151
|
+
if (parsedData.textures) {
|
1152
|
+
parseObject(parsedData.textures, "textures", gltfRuntime);
|
1153
|
+
}
|
1154
|
+
if (parsedData.shaders) {
|
1155
|
+
parseShaders(parsedData.shaders, gltfRuntime);
|
1156
|
+
}
|
1157
|
+
if (parsedData.programs) {
|
1158
|
+
parseObject(parsedData.programs, "programs", gltfRuntime);
|
1159
|
+
}
|
1160
|
+
if (parsedData.samplers) {
|
1161
|
+
parseObject(parsedData.samplers, "samplers", gltfRuntime);
|
1162
|
+
}
|
1163
|
+
if (parsedData.techniques) {
|
1164
|
+
parseObject(parsedData.techniques, "techniques", gltfRuntime);
|
1165
|
+
}
|
1166
|
+
if (parsedData.materials) {
|
1167
|
+
parseObject(parsedData.materials, "materials", gltfRuntime);
|
1168
|
+
}
|
1169
|
+
if (parsedData.animations) {
|
1170
|
+
parseObject(parsedData.animations, "animations", gltfRuntime);
|
1171
|
+
}
|
1172
|
+
if (parsedData.skins) {
|
1173
|
+
parseObject(parsedData.skins, "skins", gltfRuntime);
|
1174
|
+
}
|
1175
|
+
if (parsedData.scenes) {
|
1176
|
+
gltfRuntime.scenes = parsedData.scenes;
|
1177
|
+
}
|
1178
|
+
if (parsedData.scene && parsedData.scenes) {
|
1179
|
+
gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
|
1180
|
+
}
|
1181
|
+
return gltfRuntime;
|
1182
|
+
};
|
1183
|
+
GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
|
1184
|
+
var buffer = gltfRuntime.buffers[id];
|
1185
|
+
if (Tools.IsBase64(buffer.uri)) {
|
1186
|
+
setTimeout(function () { return onSuccess(new Uint8Array(Tools.DecodeBase64(buffer.uri))); });
|
1187
|
+
}
|
1188
|
+
else {
|
1189
|
+
Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
|
1190
|
+
if (request) {
|
1191
|
+
onError(request.status + " " + request.statusText);
|
1192
|
+
}
|
1193
|
+
});
|
1194
|
+
}
|
1195
|
+
};
|
1196
|
+
GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1197
|
+
var texture = gltfRuntime.textures[id];
|
1198
|
+
if (!texture || !texture.source) {
|
1199
|
+
onError("");
|
1200
|
+
return;
|
1201
|
+
}
|
1202
|
+
if (texture.babylonTexture) {
|
1203
|
+
onSuccess(null);
|
1204
|
+
return;
|
1205
|
+
}
|
1206
|
+
var source = gltfRuntime.images[texture.source];
|
1207
|
+
if (Tools.IsBase64(source.uri)) {
|
1208
|
+
setTimeout(function () { return onSuccess(new Uint8Array(Tools.DecodeBase64(source.uri))); });
|
1209
|
+
}
|
1210
|
+
else {
|
1211
|
+
Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
|
1212
|
+
if (request) {
|
1213
|
+
onError(request.status + " " + request.statusText);
|
1214
|
+
}
|
1215
|
+
});
|
1216
|
+
}
|
1217
|
+
};
|
1218
|
+
GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess) {
|
1219
|
+
var texture = gltfRuntime.textures[id];
|
1220
|
+
if (texture.babylonTexture) {
|
1221
|
+
onSuccess(texture.babylonTexture);
|
1222
|
+
return;
|
1223
|
+
}
|
1224
|
+
var sampler = gltfRuntime.samplers[texture.sampler];
|
1225
|
+
var createMipMaps = sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST ||
|
1226
|
+
sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR ||
|
1227
|
+
sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST ||
|
1228
|
+
sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR;
|
1229
|
+
var samplingMode = Texture.BILINEAR_SAMPLINGMODE;
|
1230
|
+
var blob = buffer == null ? new Blob() : new Blob([buffer]);
|
1231
|
+
var blobURL = URL.createObjectURL(blob);
|
1232
|
+
var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
|
1233
|
+
var newTexture = new Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
|
1234
|
+
if (sampler.wrapS !== undefined) {
|
1235
|
+
newTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS);
|
1236
|
+
}
|
1237
|
+
if (sampler.wrapT !== undefined) {
|
1238
|
+
newTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT);
|
1239
|
+
}
|
1240
|
+
newTexture.name = id;
|
1241
|
+
texture.babylonTexture = newTexture;
|
1242
|
+
onSuccess(newTexture);
|
1243
|
+
};
|
1244
|
+
GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1245
|
+
var shader = gltfRuntime.shaders[id];
|
1246
|
+
if (Tools.IsBase64(shader.uri)) {
|
1247
|
+
var shaderString = atob(shader.uri.split(",")[1]);
|
1248
|
+
if (onSuccess) {
|
1249
|
+
onSuccess(shaderString);
|
1250
|
+
}
|
1251
|
+
}
|
1252
|
+
else {
|
1253
|
+
Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
|
1254
|
+
if (request && onError) {
|
1255
|
+
onError(request.status + " " + request.statusText);
|
1256
|
+
}
|
1257
|
+
});
|
1258
|
+
}
|
1259
|
+
};
|
1260
|
+
GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1261
|
+
var material = gltfRuntime.materials[id];
|
1262
|
+
if (!material.technique) {
|
1263
|
+
if (onError) {
|
1264
|
+
onError("No technique found.");
|
1265
|
+
}
|
1266
|
+
return;
|
1267
|
+
}
|
1268
|
+
var technique = gltfRuntime.techniques[material.technique];
|
1269
|
+
if (!technique) {
|
1270
|
+
gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
|
1271
|
+
var defaultMaterial = new StandardMaterial(id, gltfRuntime.scene);
|
1272
|
+
defaultMaterial._parentContainer = gltfRuntime.assetContainer;
|
1273
|
+
gltfRuntime.scene._blockEntityCollection = false;
|
1274
|
+
defaultMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);
|
1275
|
+
defaultMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
|
1276
|
+
onSuccess(defaultMaterial);
|
1277
|
+
return;
|
1278
|
+
}
|
1279
|
+
var program = gltfRuntime.programs[technique.program];
|
1280
|
+
var states = technique.states;
|
1281
|
+
var vertexShader = Effect.ShadersStore[program.vertexShader + "VertexShader"];
|
1282
|
+
var pixelShader = Effect.ShadersStore[program.fragmentShader + "PixelShader"];
|
1283
|
+
var newVertexShader = "";
|
1284
|
+
var newPixelShader = "";
|
1285
|
+
var vertexTokenizer = new Tokenizer(vertexShader);
|
1286
|
+
var pixelTokenizer = new Tokenizer(pixelShader);
|
1287
|
+
var unTreatedUniforms = {};
|
1288
|
+
var uniforms = [];
|
1289
|
+
var attributes = [];
|
1290
|
+
var samplers = [];
|
1291
|
+
// Fill uniform, sampler2D and attributes
|
1292
|
+
for (var unif in technique.uniforms) {
|
1293
|
+
var uniform = technique.uniforms[unif];
|
1294
|
+
var uniformParameter = technique.parameters[uniform];
|
1295
|
+
unTreatedUniforms[unif] = uniformParameter;
|
1296
|
+
if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
|
1297
|
+
var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
|
1298
|
+
if (transformIndex !== -1) {
|
1299
|
+
uniforms.push(babylonTransforms[transformIndex]);
|
1300
|
+
delete unTreatedUniforms[unif];
|
1301
|
+
}
|
1302
|
+
else {
|
1303
|
+
uniforms.push(unif);
|
1304
|
+
}
|
1305
|
+
}
|
1306
|
+
else if (uniformParameter.type === EParameterType.SAMPLER_2D) {
|
1307
|
+
samplers.push(unif);
|
1308
|
+
}
|
1309
|
+
else {
|
1310
|
+
uniforms.push(unif);
|
1311
|
+
}
|
1312
|
+
}
|
1313
|
+
for (var attr in technique.attributes) {
|
1314
|
+
var attribute = technique.attributes[attr];
|
1315
|
+
var attributeParameter = technique.parameters[attribute];
|
1316
|
+
if (attributeParameter.semantic) {
|
1317
|
+
var name_1 = getAttribute(attributeParameter);
|
1318
|
+
if (name_1) {
|
1319
|
+
attributes.push(name_1);
|
1320
|
+
}
|
1321
|
+
}
|
1322
|
+
}
|
1323
|
+
// Configure vertex shader
|
1324
|
+
while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
|
1325
|
+
var tokenType = vertexTokenizer.currentToken;
|
1326
|
+
if (tokenType !== ETokenType.IDENTIFIER) {
|
1327
|
+
newVertexShader += vertexTokenizer.currentString;
|
1328
|
+
continue;
|
1329
|
+
}
|
1330
|
+
var foundAttribute = false;
|
1331
|
+
for (var attr in technique.attributes) {
|
1332
|
+
var attribute = technique.attributes[attr];
|
1333
|
+
var attributeParameter = technique.parameters[attribute];
|
1334
|
+
if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
|
1335
|
+
newVertexShader += getAttribute(attributeParameter);
|
1336
|
+
foundAttribute = true;
|
1337
|
+
break;
|
1338
|
+
}
|
1339
|
+
}
|
1340
|
+
if (foundAttribute) {
|
1341
|
+
continue;
|
1342
|
+
}
|
1343
|
+
newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
|
1344
|
+
}
|
1345
|
+
// Configure pixel shader
|
1346
|
+
while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
|
1347
|
+
var tokenType = pixelTokenizer.currentToken;
|
1348
|
+
if (tokenType !== ETokenType.IDENTIFIER) {
|
1349
|
+
newPixelShader += pixelTokenizer.currentString;
|
1350
|
+
continue;
|
1351
|
+
}
|
1352
|
+
newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
|
1353
|
+
}
|
1354
|
+
// Create shader material
|
1355
|
+
var shaderPath = {
|
1356
|
+
vertex: program.vertexShader + id,
|
1357
|
+
fragment: program.fragmentShader + id,
|
1358
|
+
};
|
1359
|
+
var options = {
|
1360
|
+
attributes: attributes,
|
1361
|
+
uniforms: uniforms,
|
1362
|
+
samplers: samplers,
|
1363
|
+
needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1,
|
1364
|
+
};
|
1365
|
+
Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
|
1366
|
+
Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
|
1367
|
+
var shaderMaterial = new ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
|
1368
|
+
shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
|
1369
|
+
shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
|
1370
|
+
shaderMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
|
1371
|
+
if (states && states.functions) {
|
1372
|
+
var functions = states.functions;
|
1373
|
+
if (functions.cullFace && functions.cullFace[0] !== ECullingType.BACK) {
|
1374
|
+
shaderMaterial.backFaceCulling = false;
|
1375
|
+
}
|
1376
|
+
var blendFunc = functions.blendFuncSeparate;
|
1377
|
+
if (blendFunc) {
|
1378
|
+
if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
|
1379
|
+
blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA &&
|
1380
|
+
blendFunc[2] === EBlendingFunction.ONE &&
|
1381
|
+
blendFunc[3] === EBlendingFunction.ONE) {
|
1382
|
+
shaderMaterial.alphaMode = Constants.ALPHA_COMBINE;
|
1383
|
+
}
|
1384
|
+
else if (blendFunc[0] === EBlendingFunction.ONE &&
|
1385
|
+
blendFunc[1] === EBlendingFunction.ONE &&
|
1386
|
+
blendFunc[2] === EBlendingFunction.ZERO &&
|
1387
|
+
blendFunc[3] === EBlendingFunction.ONE) {
|
1388
|
+
shaderMaterial.alphaMode = Constants.ALPHA_ONEONE;
|
1389
|
+
}
|
1390
|
+
else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
|
1391
|
+
blendFunc[1] === EBlendingFunction.ONE &&
|
1392
|
+
blendFunc[2] === EBlendingFunction.ZERO &&
|
1393
|
+
blendFunc[3] === EBlendingFunction.ONE) {
|
1394
|
+
shaderMaterial.alphaMode = Constants.ALPHA_ADD;
|
1395
|
+
}
|
1396
|
+
else if (blendFunc[0] === EBlendingFunction.ZERO &&
|
1397
|
+
blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
|
1398
|
+
blendFunc[2] === EBlendingFunction.ONE &&
|
1399
|
+
blendFunc[3] === EBlendingFunction.ONE) {
|
1400
|
+
shaderMaterial.alphaMode = Constants.ALPHA_SUBTRACT;
|
1401
|
+
}
|
1402
|
+
else if (blendFunc[0] === EBlendingFunction.DST_COLOR &&
|
1403
|
+
blendFunc[1] === EBlendingFunction.ZERO &&
|
1404
|
+
blendFunc[2] === EBlendingFunction.ONE &&
|
1405
|
+
blendFunc[3] === EBlendingFunction.ONE) {
|
1406
|
+
shaderMaterial.alphaMode = Constants.ALPHA_MULTIPLY;
|
1407
|
+
}
|
1408
|
+
else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
|
1409
|
+
blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
|
1410
|
+
blendFunc[2] === EBlendingFunction.ONE &&
|
1411
|
+
blendFunc[3] === EBlendingFunction.ONE) {
|
1412
|
+
shaderMaterial.alphaMode = Constants.ALPHA_MAXIMIZED;
|
1413
|
+
}
|
1414
|
+
}
|
1415
|
+
}
|
1416
|
+
};
|
1417
|
+
return GLTFLoaderBase;
|
1418
|
+
}());
|
1419
|
+
export { GLTFLoaderBase };
|
1420
|
+
/**
|
1421
|
+
* glTF V1 Loader
|
1422
|
+
* @hidden
|
1423
|
+
*/
|
1424
|
+
var GLTFLoader = /** @class */ (function () {
|
1425
|
+
function GLTFLoader() {
|
1426
|
+
}
|
1427
|
+
GLTFLoader.RegisterExtension = function (extension) {
|
1428
|
+
if (GLTFLoader.Extensions[extension.name]) {
|
1429
|
+
Tools.Error('Tool with the same name "' + extension.name + '" already exists');
|
1430
|
+
return;
|
1431
|
+
}
|
1432
|
+
GLTFLoader.Extensions[extension.name] = extension;
|
1433
|
+
};
|
1434
|
+
GLTFLoader.prototype.dispose = function () {
|
1435
|
+
// do nothing
|
1436
|
+
};
|
1437
|
+
GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, assetContainer, onSuccess, onProgress, onError) {
|
1438
|
+
var _this = this;
|
1439
|
+
scene.useRightHandedSystem = true;
|
1440
|
+
GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
|
1441
|
+
gltfRuntime.assetContainer = assetContainer;
|
1442
|
+
gltfRuntime.importOnlyMeshes = true;
|
1443
|
+
if (meshesNames === "") {
|
1444
|
+
gltfRuntime.importMeshesNames = [];
|
1445
|
+
}
|
1446
|
+
else if (typeof meshesNames === "string") {
|
1447
|
+
gltfRuntime.importMeshesNames = [meshesNames];
|
1448
|
+
}
|
1449
|
+
else if (meshesNames && !(meshesNames instanceof Array)) {
|
1450
|
+
gltfRuntime.importMeshesNames = [meshesNames];
|
1451
|
+
}
|
1452
|
+
else {
|
1453
|
+
gltfRuntime.importMeshesNames = [];
|
1454
|
+
Tools.Warn("Argument meshesNames must be of type string or string[]");
|
1455
|
+
}
|
1456
|
+
// Create nodes
|
1457
|
+
_this._createNodes(gltfRuntime);
|
1458
|
+
var meshes = new Array();
|
1459
|
+
var skeletons = new Array();
|
1460
|
+
// Fill arrays of meshes and skeletons
|
1461
|
+
for (var nde in gltfRuntime.nodes) {
|
1462
|
+
var node = gltfRuntime.nodes[nde];
|
1463
|
+
if (node.babylonNode instanceof AbstractMesh) {
|
1464
|
+
meshes.push(node.babylonNode);
|
1465
|
+
}
|
1466
|
+
}
|
1467
|
+
for (var skl in gltfRuntime.skins) {
|
1468
|
+
var skin = gltfRuntime.skins[skl];
|
1469
|
+
if (skin.babylonSkeleton instanceof Skeleton) {
|
1470
|
+
skeletons.push(skin.babylonSkeleton);
|
1471
|
+
}
|
1472
|
+
}
|
1473
|
+
// Load buffers, shaders, materials, etc.
|
1474
|
+
_this._loadBuffersAsync(gltfRuntime, function () {
|
1475
|
+
_this._loadShadersAsync(gltfRuntime, function () {
|
1476
|
+
importMaterials(gltfRuntime);
|
1477
|
+
postLoad(gltfRuntime);
|
1478
|
+
if (!GLTFFileLoader.IncrementalLoading && onSuccess) {
|
1479
|
+
onSuccess(meshes, skeletons);
|
1480
|
+
}
|
1481
|
+
});
|
1482
|
+
});
|
1483
|
+
if (GLTFFileLoader.IncrementalLoading && onSuccess) {
|
1484
|
+
onSuccess(meshes, skeletons);
|
1485
|
+
}
|
1486
|
+
}, onError);
|
1487
|
+
return true;
|
1488
|
+
};
|
1489
|
+
/**
|
1490
|
+
* Imports one or more meshes from a loaded gltf file and adds them to the scene
|
1491
|
+
* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
1492
|
+
* @param scene the scene the meshes should be added to
|
1493
|
+
* @param assetContainer defines the asset container to use (can be null)
|
1494
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
1495
|
+
* @param rootUrl root url to load from
|
1496
|
+
* @param onProgress event that fires when loading progress has occured
|
1497
|
+
* @returns a promise containg the loaded meshes, particles, skeletons and animations
|
1498
|
+
*/
|
1499
|
+
GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, assetContainer, data, rootUrl, onProgress) {
|
1500
|
+
var _this = this;
|
1501
|
+
return new Promise(function (resolve, reject) {
|
1502
|
+
_this._importMeshAsync(meshesNames, scene, data, rootUrl, assetContainer, function (meshes, skeletons) {
|
1503
|
+
resolve({
|
1504
|
+
meshes: meshes,
|
1505
|
+
particleSystems: [],
|
1506
|
+
skeletons: skeletons,
|
1507
|
+
animationGroups: [],
|
1508
|
+
lights: [],
|
1509
|
+
transformNodes: [],
|
1510
|
+
geometries: [],
|
1511
|
+
});
|
1512
|
+
}, onProgress, function (message) {
|
1513
|
+
reject(new Error(message));
|
1514
|
+
});
|
1515
|
+
});
|
1516
|
+
};
|
1517
|
+
GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
|
1518
|
+
var _this = this;
|
1519
|
+
scene.useRightHandedSystem = true;
|
1520
|
+
GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
|
1521
|
+
// Load runtime extensios
|
1522
|
+
GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
|
1523
|
+
// Create nodes
|
1524
|
+
_this._createNodes(gltfRuntime);
|
1525
|
+
// Load buffers, shaders, materials, etc.
|
1526
|
+
_this._loadBuffersAsync(gltfRuntime, function () {
|
1527
|
+
_this._loadShadersAsync(gltfRuntime, function () {
|
1528
|
+
importMaterials(gltfRuntime);
|
1529
|
+
postLoad(gltfRuntime);
|
1530
|
+
if (!GLTFFileLoader.IncrementalLoading) {
|
1531
|
+
onSuccess();
|
1532
|
+
}
|
1533
|
+
});
|
1534
|
+
});
|
1535
|
+
if (GLTFFileLoader.IncrementalLoading) {
|
1536
|
+
onSuccess();
|
1537
|
+
}
|
1538
|
+
}, onError);
|
1539
|
+
}, onError);
|
1540
|
+
};
|
1541
|
+
/**
|
1542
|
+
* Imports all objects from a loaded gltf file and adds them to the scene
|
1543
|
+
* @param scene the scene the objects should be added to
|
1544
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
1545
|
+
* @param rootUrl root url to load from
|
1546
|
+
* @param onProgress event that fires when loading progress has occured
|
1547
|
+
* @returns a promise which completes when objects have been loaded to the scene
|
1548
|
+
*/
|
1549
|
+
GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
|
1550
|
+
var _this = this;
|
1551
|
+
return new Promise(function (resolve, reject) {
|
1552
|
+
_this._loadAsync(scene, data, rootUrl, function () {
|
1553
|
+
resolve();
|
1554
|
+
}, onProgress, function (message) {
|
1555
|
+
reject(new Error(message));
|
1556
|
+
});
|
1557
|
+
});
|
1558
|
+
};
|
1559
|
+
GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
|
1560
|
+
var hasShaders = false;
|
1561
|
+
var processShader = function (sha, shader) {
|
1562
|
+
GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
|
1563
|
+
if (shaderString instanceof ArrayBuffer) {
|
1564
|
+
return;
|
1565
|
+
}
|
1566
|
+
gltfRuntime.loadedShaderCount++;
|
1567
|
+
if (shaderString) {
|
1568
|
+
Effect.ShadersStore[sha + (shader.type === EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
|
1569
|
+
}
|
1570
|
+
if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
|
1571
|
+
onload();
|
1572
|
+
}
|
1573
|
+
}, function () {
|
1574
|
+
Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
|
1575
|
+
});
|
1576
|
+
};
|
1577
|
+
for (var sha in gltfRuntime.shaders) {
|
1578
|
+
hasShaders = true;
|
1579
|
+
var shader = gltfRuntime.shaders[sha];
|
1580
|
+
if (shader) {
|
1581
|
+
processShader.bind(this, sha, shader)();
|
1582
|
+
}
|
1583
|
+
else {
|
1584
|
+
Tools.Error("No shader named: " + sha);
|
1585
|
+
}
|
1586
|
+
}
|
1587
|
+
if (!hasShaders) {
|
1588
|
+
onload();
|
1589
|
+
}
|
1590
|
+
};
|
1591
|
+
GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad) {
|
1592
|
+
var hasBuffers = false;
|
1593
|
+
var processBuffer = function (buf, buffer) {
|
1594
|
+
GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
|
1595
|
+
gltfRuntime.loadedBufferCount++;
|
1596
|
+
if (bufferView) {
|
1597
|
+
if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
|
1598
|
+
Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
|
1599
|
+
}
|
1600
|
+
gltfRuntime.loadedBufferViews[buf] = bufferView;
|
1601
|
+
}
|
1602
|
+
if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
|
1603
|
+
onLoad();
|
1604
|
+
}
|
1605
|
+
}, function () {
|
1606
|
+
Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
|
1607
|
+
});
|
1608
|
+
};
|
1609
|
+
for (var buf in gltfRuntime.buffers) {
|
1610
|
+
hasBuffers = true;
|
1611
|
+
var buffer = gltfRuntime.buffers[buf];
|
1612
|
+
if (buffer) {
|
1613
|
+
processBuffer.bind(this, buf, buffer)();
|
1614
|
+
}
|
1615
|
+
else {
|
1616
|
+
Tools.Error("No buffer named: " + buf);
|
1617
|
+
}
|
1618
|
+
}
|
1619
|
+
if (!hasBuffers) {
|
1620
|
+
onLoad();
|
1621
|
+
}
|
1622
|
+
};
|
1623
|
+
GLTFLoader.prototype._createNodes = function (gltfRuntime) {
|
1624
|
+
var currentScene = gltfRuntime.currentScene;
|
1625
|
+
if (currentScene) {
|
1626
|
+
// Only one scene even if multiple scenes are defined
|
1627
|
+
for (var i = 0; i < currentScene.nodes.length; i++) {
|
1628
|
+
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
1629
|
+
}
|
1630
|
+
}
|
1631
|
+
else {
|
1632
|
+
// Load all scenes
|
1633
|
+
for (var thing in gltfRuntime.scenes) {
|
1634
|
+
currentScene = gltfRuntime.scenes[thing];
|
1635
|
+
for (var i = 0; i < currentScene.nodes.length; i++) {
|
1636
|
+
traverseNodes(gltfRuntime, currentScene.nodes[i], null);
|
1637
|
+
}
|
1638
|
+
}
|
1639
|
+
}
|
1640
|
+
};
|
1641
|
+
GLTFLoader.Extensions = {};
|
1642
|
+
return GLTFLoader;
|
1643
|
+
}());
|
1644
|
+
export { GLTFLoader };
|
1645
|
+
/** @hidden */
|
1646
|
+
var GLTFLoaderExtension = /** @class */ (function () {
|
1647
|
+
function GLTFLoaderExtension(name) {
|
1648
|
+
this._name = name;
|
1649
|
+
}
|
1650
|
+
Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
|
1651
|
+
get: function () {
|
1652
|
+
return this._name;
|
1653
|
+
},
|
1654
|
+
enumerable: false,
|
1655
|
+
configurable: true
|
1656
|
+
});
|
1657
|
+
/**
|
1658
|
+
* Defines an override for loading the runtime
|
1659
|
+
* Return true to stop further extensions from loading the runtime
|
1660
|
+
* @param scene
|
1661
|
+
* @param data
|
1662
|
+
* @param rootUrl
|
1663
|
+
* @param onSuccess
|
1664
|
+
* @param onError
|
1665
|
+
*/
|
1666
|
+
GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
|
1667
|
+
return false;
|
1668
|
+
};
|
1669
|
+
/**
|
1670
|
+
* Defines an onverride for creating gltf runtime
|
1671
|
+
* Return true to stop further extensions from creating the runtime
|
1672
|
+
* @param gltfRuntime
|
1673
|
+
* @param onSuccess
|
1674
|
+
* @param onError
|
1675
|
+
*/
|
1676
|
+
GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
|
1677
|
+
return false;
|
1678
|
+
};
|
1679
|
+
/**
|
1680
|
+
* Defines an override for loading buffers
|
1681
|
+
* Return true to stop further extensions from loading this buffer
|
1682
|
+
* @param gltfRuntime
|
1683
|
+
* @param id
|
1684
|
+
* @param onSuccess
|
1685
|
+
* @param onError
|
1686
|
+
* @param onProgress
|
1687
|
+
*/
|
1688
|
+
GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
|
1689
|
+
return false;
|
1690
|
+
};
|
1691
|
+
/**
|
1692
|
+
* Defines an override for loading texture buffers
|
1693
|
+
* Return true to stop further extensions from loading this texture data
|
1694
|
+
* @param gltfRuntime
|
1695
|
+
* @param id
|
1696
|
+
* @param onSuccess
|
1697
|
+
* @param onError
|
1698
|
+
*/
|
1699
|
+
GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1700
|
+
return false;
|
1701
|
+
};
|
1702
|
+
/**
|
1703
|
+
* Defines an override for creating textures
|
1704
|
+
* Return true to stop further extensions from loading this texture
|
1705
|
+
* @param gltfRuntime
|
1706
|
+
* @param id
|
1707
|
+
* @param buffer
|
1708
|
+
* @param onSuccess
|
1709
|
+
* @param onError
|
1710
|
+
*/
|
1711
|
+
GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
|
1712
|
+
return false;
|
1713
|
+
};
|
1714
|
+
/**
|
1715
|
+
* Defines an override for loading shader strings
|
1716
|
+
* Return true to stop further extensions from loading this shader data
|
1717
|
+
* @param gltfRuntime
|
1718
|
+
* @param id
|
1719
|
+
* @param onSuccess
|
1720
|
+
* @param onError
|
1721
|
+
*/
|
1722
|
+
GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1723
|
+
return false;
|
1724
|
+
};
|
1725
|
+
/**
|
1726
|
+
* Defines an override for loading materials
|
1727
|
+
* Return true to stop further extensions from loading this material
|
1728
|
+
* @param gltfRuntime
|
1729
|
+
* @param id
|
1730
|
+
* @param onSuccess
|
1731
|
+
* @param onError
|
1732
|
+
*/
|
1733
|
+
GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1734
|
+
return false;
|
1735
|
+
};
|
1736
|
+
// ---------
|
1737
|
+
// Utilities
|
1738
|
+
// ---------
|
1739
|
+
GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
|
1740
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1741
|
+
return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
|
1742
|
+
}, function () {
|
1743
|
+
setTimeout(function () {
|
1744
|
+
if (!onSuccess) {
|
1745
|
+
return;
|
1746
|
+
}
|
1747
|
+
onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
|
1748
|
+
});
|
1749
|
+
});
|
1750
|
+
};
|
1751
|
+
GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
|
1752
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1753
|
+
return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
|
1754
|
+
}, function () {
|
1755
|
+
setTimeout(function () {
|
1756
|
+
onSuccess();
|
1757
|
+
});
|
1758
|
+
});
|
1759
|
+
};
|
1760
|
+
GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
|
1761
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1762
|
+
return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
|
1763
|
+
}, function () {
|
1764
|
+
GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
|
1765
|
+
});
|
1766
|
+
};
|
1767
|
+
GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1768
|
+
GLTFLoaderExtension._LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
|
1769
|
+
if (buffer) {
|
1770
|
+
GLTFLoaderExtension._CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
|
1771
|
+
}
|
1772
|
+
}, onError);
|
1773
|
+
};
|
1774
|
+
GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1775
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1776
|
+
return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
|
1777
|
+
}, function () {
|
1778
|
+
GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
|
1779
|
+
});
|
1780
|
+
};
|
1781
|
+
GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1782
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1783
|
+
return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
|
1784
|
+
}, function () {
|
1785
|
+
GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
|
1786
|
+
});
|
1787
|
+
};
|
1788
|
+
GLTFLoaderExtension._LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
|
1789
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1790
|
+
return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
|
1791
|
+
}, function () {
|
1792
|
+
GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
|
1793
|
+
});
|
1794
|
+
};
|
1795
|
+
GLTFLoaderExtension._CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
|
1796
|
+
GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
|
1797
|
+
return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
|
1798
|
+
}, function () {
|
1799
|
+
GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess);
|
1800
|
+
});
|
1801
|
+
};
|
1802
|
+
GLTFLoaderExtension._ApplyExtensions = function (func, defaultFunc) {
|
1803
|
+
for (var extensionName in GLTFLoader.Extensions) {
|
1804
|
+
var loaderExtension = GLTFLoader.Extensions[extensionName];
|
1805
|
+
if (func(loaderExtension)) {
|
1806
|
+
return;
|
1807
|
+
}
|
1808
|
+
}
|
1809
|
+
defaultFunc();
|
1810
|
+
};
|
1811
|
+
return GLTFLoaderExtension;
|
1812
|
+
}());
|
1813
|
+
export { GLTFLoaderExtension };
|
1814
|
+
GLTFFileLoader._CreateGLTF1Loader = function () { return new GLTFLoader(); };
|
1816
1815
|
//# sourceMappingURL=glTFLoader.js.map
|