@babylonjs/loaders 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/mtlFileLoader.d.ts +41 -41
  4. package/OBJ/mtlFileLoader.js +232 -232
  5. package/OBJ/mtlFileLoader.js.map +1 -1
  6. package/OBJ/objFileLoader.d.ts +126 -126
  7. package/OBJ/objFileLoader.js +296 -296
  8. package/OBJ/objFileLoader.js.map +1 -1
  9. package/OBJ/objLoadingOptions.d.ts +43 -43
  10. package/OBJ/objLoadingOptions.js +1 -1
  11. package/OBJ/objLoadingOptions.js.map +1 -1
  12. package/OBJ/solidParser.d.ts +154 -154
  13. package/OBJ/solidParser.js +693 -693
  14. package/OBJ/solidParser.js.map +1 -1
  15. package/STL/index.d.ts +1 -1
  16. package/STL/index.js +1 -1
  17. package/STL/stlFileLoader.d.ts +64 -64
  18. package/STL/stlFileLoader.js +233 -233
  19. package/STL/stlFileLoader.js.map +1 -1
  20. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  21. package/glTF/1.0/glTFBinaryExtension.js +60 -60
  22. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  23. package/glTF/1.0/glTFLoader.d.ts +136 -136
  24. package/glTF/1.0/glTFLoader.js +1814 -1815
  25. package/glTF/1.0/glTFLoader.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  27. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  28. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  29. package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
  30. package/glTF/1.0/glTFLoaderUtils.js +250 -250
  31. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  32. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  33. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -129
  34. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  35. package/glTF/1.0/index.d.ts +5 -5
  36. package/glTF/1.0/index.js +5 -5
  37. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -43
  38. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -117
  39. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  40. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -36
  41. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -88
  42. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  43. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -34
  44. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -49
  45. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  46. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -29
  47. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -40
  48. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  49. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -50
  50. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -73
  51. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -39
  53. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -112
  54. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -36
  56. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -89
  57. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -39
  59. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -94
  60. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -38
  62. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -53
  63. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -42
  65. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -62
  66. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -38
  68. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -80
  69. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -39
  71. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -84
  72. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -38
  74. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -74
  75. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -39
  77. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -83
  78. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -38
  80. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -288
  81. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -38
  83. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -73
  84. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -87
  86. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -254
  87. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -39
  89. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -85
  90. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -22
  92. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -23
  93. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  94. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -29
  95. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -40
  96. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  97. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -33
  98. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -61
  99. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  100. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -32
  101. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -49
  102. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -54
  104. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -240
  105. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  106. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -109
  107. package/glTF/2.0/Extensions/MSFT_lod.js +369 -369
  108. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  109. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  110. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  111. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  112. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  113. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  114. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  115. package/glTF/2.0/Extensions/index.d.ts +26 -26
  116. package/glTF/2.0/Extensions/index.js +26 -26
  117. package/glTF/2.0/glTFLoader.d.ts +406 -405
  118. package/glTF/2.0/glTFLoader.js +2366 -2366
  119. package/glTF/2.0/glTFLoader.js.map +1 -1
  120. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  121. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  122. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  123. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -211
  124. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  125. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  126. package/glTF/2.0/index.d.ts +4 -4
  127. package/glTF/2.0/index.js +5 -4
  128. package/glTF/2.0/index.js.map +1 -1
  129. package/glTF/glTFFileLoader.d.ts +433 -433
  130. package/glTF/glTFFileLoader.js +927 -927
  131. package/glTF/glTFFileLoader.js.map +1 -1
  132. package/glTF/glTFValidation.d.ts +29 -29
  133. package/glTF/glTFValidation.js +123 -123
  134. package/glTF/glTFValidation.js.map +1 -1
  135. package/glTF/index.d.ts +5 -5
  136. package/glTF/index.js +6 -5
  137. package/glTF/index.js.map +1 -1
  138. package/index.d.ts +3 -3
  139. package/index.js +4 -3
  140. package/index.js.map +1 -1
  141. package/legacy/legacy-glTF.d.ts +2 -2
  142. package/legacy/legacy-glTF.js +18 -18
  143. package/legacy/legacy-glTF.js.map +1 -1
  144. package/legacy/legacy-glTF1.d.ts +2 -2
  145. package/legacy/legacy-glTF1.js +15 -14
  146. package/legacy/legacy-glTF1.js.map +1 -1
  147. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  148. package/legacy/legacy-glTF1FileLoader.js +3 -3
  149. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  150. package/legacy/legacy-glTF2.d.ts +2 -2
  151. package/legacy/legacy-glTF2.js +33 -32
  152. package/legacy/legacy-glTF2.js.map +1 -1
  153. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  154. package/legacy/legacy-glTF2FileLoader.js +3 -3
  155. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  156. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  157. package/legacy/legacy-glTFFileLoader.js +4 -4
  158. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  159. package/legacy/legacy-objFileLoader.d.ts +1 -1
  160. package/legacy/legacy-objFileLoader.js +13 -12
  161. package/legacy/legacy-objFileLoader.js.map +1 -1
  162. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  163. package/legacy/legacy-stlFileLoader.js +13 -12
  164. package/legacy/legacy-stlFileLoader.js.map +1 -1
  165. package/legacy/legacy.d.ts +6 -6
  166. package/legacy/legacy.js +8 -7
  167. package/legacy/legacy.js.map +1 -1
  168. package/license.md +71 -0
  169. package/package.json +25 -6
@@ -1,211 +1,211 @@
1
- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
2
- import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
3
- import { Material } from "@babylonjs/core/Materials/material.js";
4
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
- import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
8
- import * as GLTF2 from "babylonjs-gltf2interface";
9
- /**
10
- * Loader interface with an index field.
11
- */
12
- export interface IArrayItem {
13
- /**
14
- * The index of this item in the array.
15
- */
16
- index: number;
17
- }
18
- /**
19
- * Loader interface with additional members.
20
- */
21
- export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
22
- /** @hidden */
23
- _data?: Promise<ArrayBufferView>;
24
- /** @hidden */
25
- _babylonVertexBuffer?: {
26
- [kind: string]: Promise<VertexBuffer>;
27
- };
28
- }
29
- /**
30
- * Loader interface with additional members.
31
- */
32
- export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
33
- }
34
- /** @hidden */
35
- export interface _IAnimationSamplerData {
36
- input: Float32Array;
37
- interpolation: GLTF2.AnimationSamplerInterpolation;
38
- output: Float32Array;
39
- }
40
- /**
41
- * Loader interface with additional members.
42
- */
43
- export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
44
- /** @hidden */
45
- _data?: Promise<_IAnimationSamplerData>;
46
- }
47
- /**
48
- * Loader interface with additional members.
49
- */
50
- export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
51
- channels: IAnimationChannel[];
52
- samplers: IAnimationSampler[];
53
- /** @hidden */
54
- _babylonAnimationGroup?: AnimationGroup;
55
- }
56
- /**
57
- * Loader interface with additional members.
58
- */
59
- export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
60
- /** @hidden */
61
- _data?: Promise<ArrayBufferView>;
62
- }
63
- /**
64
- * Loader interface with additional members.
65
- */
66
- export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
67
- /** @hidden */
68
- _data?: Promise<ArrayBufferView>;
69
- /** @hidden */
70
- _babylonBuffer?: Promise<Buffer>;
71
- }
72
- /**
73
- * Loader interface with additional members.
74
- */
75
- export interface ICamera extends GLTF2.ICamera, IArrayItem {
76
- }
77
- /**
78
- * Loader interface with additional members.
79
- */
80
- export interface IImage extends GLTF2.IImage, IArrayItem {
81
- /** @hidden */
82
- _data?: Promise<ArrayBufferView>;
83
- }
84
- /**
85
- * Loader interface with additional members.
86
- */
87
- export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
88
- }
89
- /**
90
- * Loader interface with additional members.
91
- */
92
- export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
- }
94
- /**
95
- * Loader interface with additional members.
96
- */
97
- export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
98
- baseColorTexture?: ITextureInfo;
99
- metallicRoughnessTexture?: ITextureInfo;
100
- }
101
- /**
102
- * Loader interface with additional members.
103
- */
104
- export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
105
- pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
106
- normalTexture?: IMaterialNormalTextureInfo;
107
- occlusionTexture?: IMaterialOcclusionTextureInfo;
108
- emissiveTexture?: ITextureInfo;
109
- /** @hidden */
110
- _data?: {
111
- [babylonDrawMode: number]: {
112
- babylonMaterial: Material;
113
- babylonMeshes: AbstractMesh[];
114
- promise: Promise<void>;
115
- };
116
- };
117
- }
118
- /**
119
- * Loader interface with additional members.
120
- */
121
- export interface IMesh extends GLTF2.IMesh, IArrayItem {
122
- primitives: IMeshPrimitive[];
123
- }
124
- /**
125
- * Loader interface with additional members.
126
- */
127
- export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
128
- /** @hidden */
129
- _instanceData?: {
130
- babylonSourceMesh: Mesh;
131
- promise: Promise<any>;
132
- };
133
- }
134
- /**
135
- * Loader interface with additional members.
136
- */
137
- export interface INode extends GLTF2.INode, IArrayItem {
138
- /**
139
- * The parent glTF node.
140
- */
141
- parent?: INode;
142
- /** @hidden */
143
- _babylonTransformNode?: TransformNode;
144
- /** @hidden */
145
- _babylonTransformNodeForSkin?: TransformNode;
146
- /** @hidden */
147
- _primitiveBabylonMeshes?: AbstractMesh[];
148
- /** @hidden */
149
- _numMorphTargets?: number;
150
- }
151
- /** @hidden */
152
- export interface _ISamplerData {
153
- noMipMaps: boolean;
154
- samplingMode: number;
155
- wrapU: number;
156
- wrapV: number;
157
- }
158
- /**
159
- * Loader interface with additional members.
160
- */
161
- export interface ISampler extends GLTF2.ISampler, IArrayItem {
162
- /** @hidden */
163
- _data?: _ISamplerData;
164
- }
165
- /**
166
- * Loader interface with additional members.
167
- */
168
- export interface IScene extends GLTF2.IScene, IArrayItem {
169
- }
170
- /**
171
- * Loader interface with additional members.
172
- */
173
- export interface ISkin extends GLTF2.ISkin, IArrayItem {
174
- /** @hidden */
175
- _data?: {
176
- babylonSkeleton: Skeleton;
177
- promise: Promise<void>;
178
- };
179
- }
180
- /**
181
- * Loader interface with additional members.
182
- */
183
- export interface ITexture extends GLTF2.ITexture, IArrayItem {
184
- /** @hidden */
185
- _textureInfo: ITextureInfo;
186
- }
187
- /**
188
- * Loader interface with additional members.
189
- */
190
- export interface ITextureInfo extends GLTF2.ITextureInfo {
191
- /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
192
- nonColorData?: boolean;
193
- }
194
- /**
195
- * Loader interface with additional members.
196
- */
197
- export interface IGLTF extends GLTF2.IGLTF {
198
- accessors?: IAccessor[];
199
- animations?: IAnimation[];
200
- buffers?: IBuffer[];
201
- bufferViews?: IBufferView[];
202
- cameras?: ICamera[];
203
- images?: IImage[];
204
- materials?: IMaterial[];
205
- meshes?: IMesh[];
206
- nodes?: INode[];
207
- samplers?: ISampler[];
208
- scenes?: IScene[];
209
- skins?: ISkin[];
210
- textures?: ITexture[];
211
- }
1
+ import type { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
2
+ import type { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
3
+ import type { Material } from "@babylonjs/core/Materials/material.js";
4
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import type { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
6
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
8
+ import type * as GLTF2 from "babylonjs-gltf2interface/.js";
9
+ /**
10
+ * Loader interface with an index field.
11
+ */
12
+ export interface IArrayItem {
13
+ /**
14
+ * The index of this item in the array.
15
+ */
16
+ index: number;
17
+ }
18
+ /**
19
+ * Loader interface with additional members.
20
+ */
21
+ export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
22
+ /** @hidden */
23
+ _data?: Promise<ArrayBufferView>;
24
+ /** @hidden */
25
+ _babylonVertexBuffer?: {
26
+ [kind: string]: Promise<VertexBuffer>;
27
+ };
28
+ }
29
+ /**
30
+ * Loader interface with additional members.
31
+ */
32
+ export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
33
+ }
34
+ /** @hidden */
35
+ export interface _IAnimationSamplerData {
36
+ input: Float32Array;
37
+ interpolation: GLTF2.AnimationSamplerInterpolation;
38
+ output: Float32Array;
39
+ }
40
+ /**
41
+ * Loader interface with additional members.
42
+ */
43
+ export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
44
+ /** @hidden */
45
+ _data?: Promise<_IAnimationSamplerData>;
46
+ }
47
+ /**
48
+ * Loader interface with additional members.
49
+ */
50
+ export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
51
+ channels: IAnimationChannel[];
52
+ samplers: IAnimationSampler[];
53
+ /** @hidden */
54
+ _babylonAnimationGroup?: AnimationGroup;
55
+ }
56
+ /**
57
+ * Loader interface with additional members.
58
+ */
59
+ export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
60
+ /** @hidden */
61
+ _data?: Promise<ArrayBufferView>;
62
+ }
63
+ /**
64
+ * Loader interface with additional members.
65
+ */
66
+ export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
67
+ /** @hidden */
68
+ _data?: Promise<ArrayBufferView>;
69
+ /** @hidden */
70
+ _babylonBuffer?: Promise<Buffer>;
71
+ }
72
+ /**
73
+ * Loader interface with additional members.
74
+ */
75
+ export interface ICamera extends GLTF2.ICamera, IArrayItem {
76
+ }
77
+ /**
78
+ * Loader interface with additional members.
79
+ */
80
+ export interface IImage extends GLTF2.IImage, IArrayItem {
81
+ /** @hidden */
82
+ _data?: Promise<ArrayBufferView>;
83
+ }
84
+ /**
85
+ * Loader interface with additional members.
86
+ */
87
+ export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
88
+ }
89
+ /**
90
+ * Loader interface with additional members.
91
+ */
92
+ export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
+ }
94
+ /**
95
+ * Loader interface with additional members.
96
+ */
97
+ export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
98
+ baseColorTexture?: ITextureInfo;
99
+ metallicRoughnessTexture?: ITextureInfo;
100
+ }
101
+ /**
102
+ * Loader interface with additional members.
103
+ */
104
+ export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
105
+ pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
106
+ normalTexture?: IMaterialNormalTextureInfo;
107
+ occlusionTexture?: IMaterialOcclusionTextureInfo;
108
+ emissiveTexture?: ITextureInfo;
109
+ /** @hidden */
110
+ _data?: {
111
+ [babylonDrawMode: number]: {
112
+ babylonMaterial: Material;
113
+ babylonMeshes: AbstractMesh[];
114
+ promise: Promise<void>;
115
+ };
116
+ };
117
+ }
118
+ /**
119
+ * Loader interface with additional members.
120
+ */
121
+ export interface IMesh extends GLTF2.IMesh, IArrayItem {
122
+ primitives: IMeshPrimitive[];
123
+ }
124
+ /**
125
+ * Loader interface with additional members.
126
+ */
127
+ export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
128
+ /** @hidden */
129
+ _instanceData?: {
130
+ babylonSourceMesh: Mesh;
131
+ promise: Promise<any>;
132
+ };
133
+ }
134
+ /**
135
+ * Loader interface with additional members.
136
+ */
137
+ export interface INode extends GLTF2.INode, IArrayItem {
138
+ /**
139
+ * The parent glTF node.
140
+ */
141
+ parent?: INode;
142
+ /** @hidden */
143
+ _babylonTransformNode?: TransformNode;
144
+ /** @hidden */
145
+ _babylonTransformNodeForSkin?: TransformNode;
146
+ /** @hidden */
147
+ _primitiveBabylonMeshes?: AbstractMesh[];
148
+ /** @hidden */
149
+ _numMorphTargets?: number;
150
+ }
151
+ /** @hidden */
152
+ export interface _ISamplerData {
153
+ noMipMaps: boolean;
154
+ samplingMode: number;
155
+ wrapU: number;
156
+ wrapV: number;
157
+ }
158
+ /**
159
+ * Loader interface with additional members.
160
+ */
161
+ export interface ISampler extends GLTF2.ISampler, IArrayItem {
162
+ /** @hidden */
163
+ _data?: _ISamplerData;
164
+ }
165
+ /**
166
+ * Loader interface with additional members.
167
+ */
168
+ export interface IScene extends GLTF2.IScene, IArrayItem {
169
+ }
170
+ /**
171
+ * Loader interface with additional members.
172
+ */
173
+ export interface ISkin extends GLTF2.ISkin, IArrayItem {
174
+ /** @hidden */
175
+ _data?: {
176
+ babylonSkeleton: Skeleton;
177
+ promise: Promise<void>;
178
+ };
179
+ }
180
+ /**
181
+ * Loader interface with additional members.
182
+ */
183
+ export interface ITexture extends GLTF2.ITexture, IArrayItem {
184
+ /** @hidden */
185
+ _textureInfo: ITextureInfo;
186
+ }
187
+ /**
188
+ * Loader interface with additional members.
189
+ */
190
+ export interface ITextureInfo extends GLTF2.ITextureInfo {
191
+ /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
192
+ nonColorData?: boolean;
193
+ }
194
+ /**
195
+ * Loader interface with additional members.
196
+ */
197
+ export interface IGLTF extends GLTF2.IGLTF {
198
+ accessors?: IAccessor[];
199
+ animations?: IAnimation[];
200
+ buffers?: IBuffer[];
201
+ bufferViews?: IBufferView[];
202
+ cameras?: ICamera[];
203
+ images?: IImage[];
204
+ materials?: IMaterial[];
205
+ meshes?: IMesh[];
206
+ nodes?: INode[];
207
+ samplers?: ISampler[];
208
+ scenes?: IScene[];
209
+ skins?: ISkin[];
210
+ textures?: ITexture[];
211
+ }
@@ -1,2 +1,2 @@
1
- export {};
1
+ export {};
2
2
  //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { Skeleton } from \"core/Bones/skeleton\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Buffer, VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @hidden */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @hidden */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @hidden */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @hidden */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @hidden */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @hidden */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @hidden */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @hidden */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @hidden */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @hidden */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
1
+ {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { Skeleton } from \"core/Bones/skeleton\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Buffer, VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @hidden */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @hidden */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @hidden */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @hidden */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @hidden */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @hidden */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @hidden */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @hidden */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @hidden */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @hidden */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- export * from "./glTFLoader";
2
- export * from "./glTFLoaderExtension";
3
- export * from "./glTFLoaderInterfaces";
4
- export * from "./Extensions/index";
1
+ export * from "./glTFLoader";
2
+ export * from "./glTFLoaderExtension";
3
+ export * from "./glTFLoaderInterfaces";
4
+ export * from "./Extensions/index";
package/glTF/2.0/index.js CHANGED
@@ -1,5 +1,6 @@
1
- export * from "./glTFLoader.js";
2
- export * from "./glTFLoaderExtension.js";
3
- export * from "./glTFLoaderInterfaces.js";
4
- export * from "./Extensions/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ export * from "./glTFLoader.js";
3
+ export * from "./glTFLoaderExtension.js";
4
+ export * from "./glTFLoaderInterfaces.js";
5
+ export * from "./Extensions/index.js";
5
6
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderExtension\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./Extensions/index\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderExtension\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./Extensions/index\";\r\n"]}