@babylonjs/loaders 5.0.0-rc.3 → 5.0.0-rc.4
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package/glTF/2.0/glTFLoader.js
CHANGED
@@ -249,14 +249,16 @@ var GLTFLoader = /** @class */ (function () {
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249
249
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// Block the marking of materials dirty until the scene is loaded.
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250
250
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var oldBlockMaterialDirtyMechanism = _this._babylonScene.blockMaterialDirtyMechanism;
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_this._babylonScene.blockMaterialDirtyMechanism = true;
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252
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-
if (
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253
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-
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254
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-
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255
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-
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256
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-
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257
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-
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252
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+
if (!_this.parent.loadOnlyMaterials) {
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253
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if (nodes) {
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254
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+
promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
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}
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else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
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var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
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promises.push(_this.loadSceneAsync("/scenes/".concat(scene.index), scene));
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}
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}
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-
if (_this.parent.loadAllMaterials && _this._gltf.materials) {
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+
if (!_this.parent.skipMaterials && _this.parent.loadAllMaterials && _this._gltf.materials) {
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for (var m = 0; m < _this._gltf.materials.length; ++m) {
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var material = _this._gltf.materials[m];
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var context_1 = "/materials/" + m;
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@@ -748,7 +750,7 @@ var GLTFLoader = /** @class */ (function () {
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}
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babylonMesh_1.material = babylonMaterial;
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}
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751
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-
else {
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+
else if (!this.parent.skipMaterials) {
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var material = ArrayItem.Get("".concat(context, "/material"), this._gltf.materials, primitive.material);
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promises.push(this._loadMaterialAsync("/materials/".concat(material.index), material, babylonMesh_1, babylonDrawMode, function (babylonMaterial) {
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babylonMesh_1.material = babylonMaterial;
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