@babylonjs/loaders 5.0.0-rc.3 → 5.0.0-rc.4

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@@ -249,14 +249,16 @@ var GLTFLoader = /** @class */ (function () {
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  // Block the marking of materials dirty until the scene is loaded.
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  var oldBlockMaterialDirtyMechanism = _this._babylonScene.blockMaterialDirtyMechanism;
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  _this._babylonScene.blockMaterialDirtyMechanism = true;
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- if (nodes) {
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- promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
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- }
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- else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
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- var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
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- promises.push(_this.loadSceneAsync("/scenes/".concat(scene.index), scene));
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+ if (!_this.parent.loadOnlyMaterials) {
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+ if (nodes) {
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+ promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
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+ }
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+ else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
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+ var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
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+ promises.push(_this.loadSceneAsync("/scenes/".concat(scene.index), scene));
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+ }
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  }
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- if (_this.parent.loadAllMaterials && _this._gltf.materials) {
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+ if (!_this.parent.skipMaterials && _this.parent.loadAllMaterials && _this._gltf.materials) {
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  for (var m = 0; m < _this._gltf.materials.length; ++m) {
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  var material = _this._gltf.materials[m];
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  var context_1 = "/materials/" + m;
@@ -748,7 +750,7 @@ var GLTFLoader = /** @class */ (function () {
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  }
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  babylonMesh_1.material = babylonMaterial;
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  }
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- else {
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+ else if (!this.parent.skipMaterials) {
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  var material = ArrayItem.Get("".concat(context, "/material"), this._gltf.materials, primitive.material);
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  promises.push(this._loadMaterialAsync("/materials/".concat(material.index), material, babylonMesh_1, babylonDrawMode, function (babylonMaterial) {
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  babylonMesh_1.material = babylonMaterial;