@babylonjs/loaders 5.0.0-rc.3 → 5.0.0-rc.4
Sign up to get free protection for your applications and to get access to all the features.
package/glTF/2.0/glTFLoader.js
CHANGED
@@ -249,14 +249,16 @@ var GLTFLoader = /** @class */ (function () {
|
|
249
249
|
// Block the marking of materials dirty until the scene is loaded.
|
250
250
|
var oldBlockMaterialDirtyMechanism = _this._babylonScene.blockMaterialDirtyMechanism;
|
251
251
|
_this._babylonScene.blockMaterialDirtyMechanism = true;
|
252
|
-
if (
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
252
|
+
if (!_this.parent.loadOnlyMaterials) {
|
253
|
+
if (nodes) {
|
254
|
+
promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
|
255
|
+
}
|
256
|
+
else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
|
257
|
+
var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
|
258
|
+
promises.push(_this.loadSceneAsync("/scenes/".concat(scene.index), scene));
|
259
|
+
}
|
258
260
|
}
|
259
|
-
if (_this.parent.loadAllMaterials && _this._gltf.materials) {
|
261
|
+
if (!_this.parent.skipMaterials && _this.parent.loadAllMaterials && _this._gltf.materials) {
|
260
262
|
for (var m = 0; m < _this._gltf.materials.length; ++m) {
|
261
263
|
var material = _this._gltf.materials[m];
|
262
264
|
var context_1 = "/materials/" + m;
|
@@ -748,7 +750,7 @@ var GLTFLoader = /** @class */ (function () {
|
|
748
750
|
}
|
749
751
|
babylonMesh_1.material = babylonMaterial;
|
750
752
|
}
|
751
|
-
else {
|
753
|
+
else if (!this.parent.skipMaterials) {
|
752
754
|
var material = ArrayItem.Get("".concat(context, "/material"), this._gltf.materials, primitive.material);
|
753
755
|
promises.push(this._loadMaterialAsync("/materials/".concat(material.index), material, babylonMesh_1, babylonDrawMode, function (babylonMaterial) {
|
754
756
|
babylonMesh_1.material = babylonMaterial;
|