@babylonjs/loaders 5.0.0-alpha.9 → 5.0.0-beta.11
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- package/OBJ/index.d.ts +2 -0
- package/OBJ/index.js +4 -2
- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +4 -2
- package/OBJ/mtlFileLoader.js +7 -6
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +12 -84
- package/OBJ/objFileLoader.js +52 -669
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +43 -0
- package/OBJ/objLoadingOptions.js +2 -0
- package/OBJ/objLoadingOptions.js.map +1 -0
- package/OBJ/solidParser.d.ts +153 -0
- package/OBJ/solidParser.js +700 -0
- package/OBJ/solidParser.js.map +1 -0
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +6 -0
- package/STL/stlFileLoader.js +38 -11
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +4 -4
- package/glTF/1.0/glTFLoader.d.ts +4 -4
- package/glTF/1.0/glTFLoader.js +60 -55
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +6 -6
- package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +15 -12
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +1 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +8 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +6 -22
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js +4 -4
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +35 -11
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +10 -9
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +9 -9
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +30 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +46 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js +4 -5
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +8 -9
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +8 -9
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_materials_specular.js +14 -8
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +8 -8
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +95 -86
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +6 -6
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js +76 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +5 -6
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -3
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +19 -20
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +20 -17
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +3 -3
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +3 -3
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +2 -0
- package/glTF/2.0/Extensions/index.js +26 -24
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +10 -13
- package/glTF/2.0/glTFLoader.js +416 -299
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -5
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.d.ts +1 -1
- package/glTF/2.0/index.js +4 -4
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +25 -10
- package/glTF/glTFFileLoader.js +86 -94
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.js +2 -2
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.d.ts +2 -2
- package/glTF/index.js +4 -4
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +3 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.js +4 -4
- package/legacy/legacy-glTF1.d.ts +1 -1
- package/legacy/legacy-glTF1.js +1 -1
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.js +2 -2
- package/legacy/legacy-glTF2.d.ts +1 -1
- package/legacy/legacy-glTF2.js +3 -3
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.js +2 -2
- package/legacy/legacy-glTFFileLoader.js +3 -3
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +2 -2
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +2 -2
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.js +6 -6
- package/package.json +16 -4
@@ -1,9 +1,8 @@
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import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
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import { Bone } from "@babylonjs/core/Bones/bone";
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import { Skeleton } from "@babylonjs/core/Bones/skeleton";
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import { Material } from "@babylonjs/core/Materials/material";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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import { Buffer, VertexBuffer } from "@babylonjs/core/
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import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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import { Mesh } from "@babylonjs/core/Meshes/mesh";
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import * as GLTF2 from "babylonjs-gltf2interface";
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@@ -23,7 +22,9 @@ export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
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/** @hidden */
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_data?: Promise<ArrayBufferView>;
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/** @hidden */
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_babylonVertexBuffer?:
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_babylonVertexBuffer?: {
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[kind: string]: Promise<VertexBuffer>;
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};
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}
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/**
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* Loader interface with additional members.
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/** @hidden */
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_primitiveBabylonMeshes?: AbstractMesh[];
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_babylonBones?: Bone[];
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/** @hidden */
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_numMorphTargets?: number;
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}
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/** @hidden */
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@@ -1 +1 @@
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{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\r\nimport {
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{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Buffer, VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\n\r\nimport * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer>; };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {\r\n}\r\n\r\n/** @hidden */\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @hidden */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @hidden */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @hidden */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @hidden */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @hidden */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @hidden */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @hidden */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @hidden */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @hidden */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
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package/glTF/2.0/index.d.ts
CHANGED
package/glTF/2.0/index.js
CHANGED
@@ -1,5 +1,5 @@
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export * from "./glTFLoader";
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export * from "./glTFLoaderExtension";
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export * from "./glTFLoaderInterfaces";
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export * from "./Extensions";
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export * from "./glTFLoader.js";
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export * from "./glTFLoaderExtension.js";
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export * from "./glTFLoaderInterfaces.js";
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export * from "./Extensions/index.js";
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//# sourceMappingURL=index.js.map
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package/glTF/2.0/index.js.map
CHANGED
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderExtension\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./Extensions/index\";"]}
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package/glTF/glTFFileLoader.d.ts
CHANGED
@@ -10,8 +10,8 @@ import { AssetContainer } from "@babylonjs/core/assetContainer";
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import { Scene, IDisposable } from "@babylonjs/core/scene";
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import { WebRequest } from "@babylonjs/core/Misc/webRequest";
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import { IFileRequest } from "@babylonjs/core/Misc/fileRequest";
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import { IDataBuffer } from
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import {
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import { IDataBuffer } from "@babylonjs/core/Misc/dataReader";
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import { LoadFileError } from "@babylonjs/core/Misc/fileTools";
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/**
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* Mode that determines the coordinate system to use.
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@@ -92,8 +92,7 @@ export declare enum GLTFLoaderState {
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}
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/** @hidden */
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export interface IGLTFLoader extends IDisposable {
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importMeshAsync: (meshesNames: any, scene: Scene, forAssetContainer: boolean, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
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importMeshAsync: (meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
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loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<void>;
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}
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/**
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@@ -171,8 +170,21 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
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loadAllMaterials: boolean;
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/**
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*
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* If true, load the color (gamma encoded) textures into sRGB buffers (if supported by the GPU), which will yield more accurate results when sampling the texture. Defaults to true.
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useSRGBBuffers: boolean;
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/**
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* When loading glTF animations, which are defined in seconds, target them to this FPS. Defaults to 60.
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targetFps: number;
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/**
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* Defines if the loader should always compute the nearest common ancestor of the skeleton joints instead of using `skin.skeleton`. Defaults to false.
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* Set this to true if loading assets with invalid `skin.skeleton` values.
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*/
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alwaysComputeSkeletonRootNode: boolean;
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/**
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* Function called before loading a url referenced by the asset.
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*/
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preprocessUrlAsync: (url: string) => Promise<string>;
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/**
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@@ -277,6 +289,7 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
277
289
|
*/
|
278
290
|
set onValidated(callback: (results: GLTF2.IGLTFValidationResults) => void);
|
279
291
|
private _loader;
|
292
|
+
private _state;
|
280
293
|
private _progressCallback?;
|
281
294
|
private _requests;
|
282
295
|
private static magicBase64Encoded;
|
@@ -291,9 +304,7 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
291
304
|
*/
|
292
305
|
dispose(): void;
|
293
306
|
/** @hidden */
|
294
|
-
|
295
|
-
/** @hidden */
|
296
|
-
readFile(scene: Scene, file: File, onSuccess: (data: any) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => any, useArrayBuffer?: boolean, onError?: (error: any) => void): IFileRequest;
|
307
|
+
loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: any, responseURL?: string) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void): IFileRequest;
|
297
308
|
/** @hidden */
|
298
309
|
importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
|
299
310
|
/** @hidden */
|
@@ -317,15 +328,19 @@ export declare class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAs
|
|
317
328
|
* The loader state or null if the loader is not active.
|
318
329
|
*/
|
319
330
|
get loaderState(): Nullable<GLTFLoaderState>;
|
331
|
+
/**
|
332
|
+
* Observable raised when the loader state changes.
|
333
|
+
*/
|
334
|
+
onLoaderStateChangedObservable: Observable<Nullable<GLTFLoaderState>>;
|
320
335
|
/**
|
321
336
|
* Returns a promise that resolves when the asset is completely loaded.
|
322
337
|
* @returns a promise that resolves when the asset is completely loaded.
|
323
338
|
*/
|
324
339
|
whenCompleteAsync(): Promise<void>;
|
325
340
|
/** @hidden */
|
326
|
-
|
341
|
+
_setState(state: GLTFLoaderState): void;
|
327
342
|
/** @hidden */
|
328
|
-
|
343
|
+
_loadFile(scene: Scene, fileOrUrl: File | string, onSuccess: (data: string | ArrayBuffer) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
|
329
344
|
private _onProgress;
|
330
345
|
private _validate;
|
331
346
|
private _getLoader;
|
package/glTF/glTFFileLoader.js
CHANGED
@@ -1,11 +1,21 @@
|
|
1
|
-
import { Observable } from "@babylonjs/core/Misc/observable";
|
2
|
-
import { Tools } from "@babylonjs/core/Misc/tools";
|
3
|
-
import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader";
|
4
|
-
import { AssetContainer } from "@babylonjs/core/assetContainer";
|
5
|
-
import { Logger } from
|
6
|
-
import { DataReader } from
|
7
|
-
import { GLTFValidation } from
|
8
|
-
import {
|
1
|
+
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
2
|
+
import { Tools } from "@babylonjs/core/Misc/tools.js";
|
3
|
+
import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
|
4
|
+
import { AssetContainer } from "@babylonjs/core/assetContainer.js";
|
5
|
+
import { Logger } from "@babylonjs/core/Misc/logger.js";
|
6
|
+
import { DataReader } from "@babylonjs/core/Misc/dataReader.js";
|
7
|
+
import { GLTFValidation } from "./glTFValidation.js";
|
8
|
+
import { DecodeBase64UrlToBinary } from "@babylonjs/core/Misc/fileTools.js";
|
9
|
+
import { StringTools } from "@babylonjs/core/Misc/stringTools.js";
|
10
|
+
import { RuntimeError, ErrorCodes } from "@babylonjs/core/Misc/error.js";
|
11
|
+
function readAsync(arrayBuffer, byteOffset, byteLength) {
|
12
|
+
try {
|
13
|
+
return Promise.resolve(new Uint8Array(arrayBuffer, byteOffset, byteLength));
|
14
|
+
}
|
15
|
+
catch (e) {
|
16
|
+
return Promise.reject(e);
|
17
|
+
}
|
18
|
+
}
|
9
19
|
/**
|
10
20
|
* Mode that determines the coordinate system to use.
|
11
21
|
*/
|
@@ -116,8 +126,21 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
116
126
|
*/
|
117
127
|
this.loadAllMaterials = false;
|
118
128
|
/**
|
119
|
-
*
|
129
|
+
* If true, load the color (gamma encoded) textures into sRGB buffers (if supported by the GPU), which will yield more accurate results when sampling the texture. Defaults to true.
|
130
|
+
*/
|
131
|
+
this.useSRGBBuffers = true;
|
132
|
+
/**
|
133
|
+
* When loading glTF animations, which are defined in seconds, target them to this FPS. Defaults to 60.
|
134
|
+
*/
|
135
|
+
this.targetFps = 60;
|
136
|
+
/**
|
137
|
+
* Defines if the loader should always compute the nearest common ancestor of the skeleton joints instead of using `skin.skeleton`. Defaults to false.
|
138
|
+
* Set this to true if loading assets with invalid `skin.skeleton` values.
|
120
139
|
*/
|
140
|
+
this.alwaysComputeSkeletonRootNode = false;
|
141
|
+
/**
|
142
|
+
* Function called before loading a url referenced by the asset.
|
143
|
+
*/
|
121
144
|
this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
|
122
145
|
/**
|
123
146
|
* Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
|
@@ -164,6 +187,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
164
187
|
*/
|
165
188
|
this.onValidatedObservable = new Observable();
|
166
189
|
this._loader = null;
|
190
|
+
this._state = null;
|
167
191
|
this._requests = new Array();
|
168
192
|
/**
|
169
193
|
* Name of the loader ("gltf")
|
@@ -174,6 +198,10 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
174
198
|
".gltf": { isBinary: false },
|
175
199
|
".glb": { isBinary: true }
|
176
200
|
};
|
201
|
+
/**
|
202
|
+
* Observable raised when the loader state changes.
|
203
|
+
*/
|
204
|
+
this.onLoaderStateChangedObservable = new Observable();
|
177
205
|
this._logIndentLevel = 0;
|
178
206
|
this._loggingEnabled = false;
|
179
207
|
/** @hidden */
|
@@ -388,9 +416,11 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
388
416
|
this.onDisposeObservable.clear();
|
389
417
|
};
|
390
418
|
/** @hidden */
|
391
|
-
GLTFFileLoader.prototype.
|
419
|
+
GLTFFileLoader.prototype.loadFile = function (scene, fileOrUrl, onSuccess, onProgress, useArrayBuffer, onError) {
|
392
420
|
var _this = this;
|
393
421
|
this._progressCallback = onProgress;
|
422
|
+
var rootUrl = fileOrUrl.name ? "file:" : Tools.GetFolderPath(fileOrUrl);
|
423
|
+
var fileName = fileOrUrl.name || Tools.GetFilename(fileOrUrl);
|
394
424
|
if (useArrayBuffer) {
|
395
425
|
if (this.useRangeRequests) {
|
396
426
|
if (this.validate) {
|
@@ -403,12 +433,12 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
403
433
|
var dataBuffer = {
|
404
434
|
readAsync: function (byteOffset, byteLength) {
|
405
435
|
return new Promise(function (resolve, reject) {
|
406
|
-
_this.
|
436
|
+
_this._loadFile(scene, fileOrUrl, function (data) {
|
407
437
|
resolve(new Uint8Array(data));
|
408
438
|
}, true, function (error) {
|
409
439
|
reject(error);
|
410
440
|
}, function (webRequest) {
|
411
|
-
webRequest.setRequestHeader("Range", "bytes="
|
441
|
+
webRequest.setRequestHeader("Range", "bytes=".concat(byteOffset, "-").concat(byteOffset + byteLength - 1));
|
412
442
|
});
|
413
443
|
});
|
414
444
|
},
|
@@ -417,50 +447,33 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
417
447
|
this._unpackBinaryAsync(new DataReader(dataBuffer)).then(function (loaderData) {
|
418
448
|
fileRequest_1.onCompleteObservable.notifyObservers(fileRequest_1);
|
419
449
|
onSuccess(loaderData);
|
420
|
-
}, onError);
|
450
|
+
}, onError ? function (error) { return onError(undefined, error); } : undefined);
|
421
451
|
return fileRequest_1;
|
422
452
|
}
|
423
|
-
return this.
|
424
|
-
|
453
|
+
return this._loadFile(scene, fileOrUrl, function (data) {
|
454
|
+
_this._validate(scene, data, rootUrl, fileName);
|
425
455
|
_this._unpackBinaryAsync(new DataReader({
|
426
|
-
readAsync: function (byteOffset, byteLength) { return
|
427
|
-
byteLength:
|
456
|
+
readAsync: function (byteOffset, byteLength) { return readAsync(data, byteOffset, byteLength); },
|
457
|
+
byteLength: data.byteLength
|
428
458
|
})).then(function (loaderData) {
|
429
|
-
onSuccess(loaderData
|
430
|
-
}, onError);
|
459
|
+
onSuccess(loaderData);
|
460
|
+
}, onError ? function (error) { return onError(undefined, error); } : undefined);
|
431
461
|
}, true, onError);
|
432
462
|
}
|
433
|
-
return this.
|
434
|
-
_this._validate(scene, data,
|
435
|
-
onSuccess({ json: _this._parseJson(data) }
|
463
|
+
return this._loadFile(scene, fileOrUrl, function (data) {
|
464
|
+
_this._validate(scene, data, rootUrl, fileName);
|
465
|
+
onSuccess({ json: _this._parseJson(data) });
|
436
466
|
}, useArrayBuffer, onError);
|
437
467
|
};
|
438
468
|
/** @hidden */
|
439
|
-
GLTFFileLoader.prototype.readFile = function (scene, file, onSuccess, onProgress, useArrayBuffer, onError) {
|
440
|
-
var _this = this;
|
441
|
-
return scene._readFile(file, function (data) {
|
442
|
-
_this._validate(scene, data, "file:", file.name);
|
443
|
-
if (useArrayBuffer) {
|
444
|
-
var arrayBuffer_1 = data;
|
445
|
-
_this._unpackBinaryAsync(new DataReader({
|
446
|
-
readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer_1, byteOffset, byteLength)); },
|
447
|
-
byteLength: arrayBuffer_1.byteLength
|
448
|
-
})).then(onSuccess, onError);
|
449
|
-
}
|
450
|
-
else {
|
451
|
-
onSuccess({ json: _this._parseJson(data) });
|
452
|
-
}
|
453
|
-
}, onProgress, useArrayBuffer, onError);
|
454
|
-
};
|
455
|
-
/** @hidden */
|
456
469
|
GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
|
457
470
|
var _this = this;
|
458
471
|
return Promise.resolve().then(function () {
|
459
472
|
_this.onParsedObservable.notifyObservers(data);
|
460
473
|
_this.onParsedObservable.clear();
|
461
|
-
_this._log("Loading "
|
474
|
+
_this._log("Loading ".concat(fileName || ""));
|
462
475
|
_this._loader = _this._getLoader(data);
|
463
|
-
return _this._loader.importMeshAsync(meshesNames, scene,
|
476
|
+
return _this._loader.importMeshAsync(meshesNames, scene, null, data, rootUrl, onProgress, fileName);
|
464
477
|
});
|
465
478
|
};
|
466
479
|
/** @hidden */
|
@@ -469,7 +482,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
469
482
|
return Promise.resolve().then(function () {
|
470
483
|
_this.onParsedObservable.notifyObservers(data);
|
471
484
|
_this.onParsedObservable.clear();
|
472
|
-
_this._log("Loading "
|
485
|
+
_this._log("Loading ".concat(fileName || ""));
|
473
486
|
_this._loader = _this._getLoader(data);
|
474
487
|
return _this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName);
|
475
488
|
});
|
@@ -480,7 +493,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
480
493
|
return Promise.resolve().then(function () {
|
481
494
|
_this.onParsedObservable.notifyObservers(data);
|
482
495
|
_this.onParsedObservable.clear();
|
483
|
-
_this._log("Loading "
|
496
|
+
_this._log("Loading ".concat(fileName || ""));
|
484
497
|
_this._loader = _this._getLoader(data);
|
485
498
|
// Prepare the asset container.
|
486
499
|
var container = new AssetContainer(scene);
|
@@ -488,36 +501,16 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
488
501
|
var materials = [];
|
489
502
|
_this.onMaterialLoadedObservable.add(function (material) {
|
490
503
|
materials.push(material);
|
491
|
-
material.onDisposeObservable.addOnce(function () {
|
492
|
-
var index = container.materials.indexOf(material);
|
493
|
-
if (index > -1) {
|
494
|
-
container.materials.splice(index, 1);
|
495
|
-
}
|
496
|
-
index = materials.indexOf(material);
|
497
|
-
if (index > -1) {
|
498
|
-
materials.splice(index, 1);
|
499
|
-
}
|
500
|
-
});
|
501
504
|
});
|
502
505
|
var textures = [];
|
503
506
|
_this.onTextureLoadedObservable.add(function (texture) {
|
504
507
|
textures.push(texture);
|
505
|
-
texture.onDisposeObservable.addOnce(function () {
|
506
|
-
var index = container.textures.indexOf(texture);
|
507
|
-
if (index > -1) {
|
508
|
-
container.textures.splice(index, 1);
|
509
|
-
}
|
510
|
-
index = textures.indexOf(texture);
|
511
|
-
if (index > -1) {
|
512
|
-
textures.splice(index, 1);
|
513
|
-
}
|
514
|
-
});
|
515
508
|
});
|
516
509
|
var cameras = [];
|
517
510
|
_this.onCameraLoadedObservable.add(function (camera) {
|
518
511
|
cameras.push(camera);
|
519
512
|
});
|
520
|
-
return _this._loader.importMeshAsync(null, scene,
|
513
|
+
return _this._loader.importMeshAsync(null, scene, container, data, rootUrl, onProgress, fileName).then(function (result) {
|
521
514
|
Array.prototype.push.apply(container.geometries, result.geometries);
|
522
515
|
Array.prototype.push.apply(container.meshes, result.meshes);
|
523
516
|
Array.prototype.push.apply(container.particleSystems, result.particleSystems);
|
@@ -535,20 +528,22 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
535
528
|
/** @hidden */
|
536
529
|
GLTFFileLoader.prototype.canDirectLoad = function (data) {
|
537
530
|
return (data.indexOf("asset") !== -1 && data.indexOf("version") !== -1)
|
538
|
-
|| StringTools.StartsWith(data, "data:base64," + GLTFFileLoader.magicBase64Encoded)
|
531
|
+
|| StringTools.StartsWith(data, "data:base64," + GLTFFileLoader.magicBase64Encoded) // this is technically incorrect, but will continue to support for backcompat.
|
532
|
+
|| StringTools.StartsWith(data, "data:;base64," + GLTFFileLoader.magicBase64Encoded)
|
539
533
|
|| StringTools.StartsWith(data, "data:application/octet-stream;base64," + GLTFFileLoader.magicBase64Encoded)
|
540
534
|
|| StringTools.StartsWith(data, "data:model/gltf-binary;base64," + GLTFFileLoader.magicBase64Encoded);
|
541
535
|
};
|
542
536
|
/** @hidden */
|
543
537
|
GLTFFileLoader.prototype.directLoad = function (scene, data) {
|
544
|
-
if (StringTools.StartsWith(data, "base64," + GLTFFileLoader.magicBase64Encoded) ||
|
538
|
+
if (StringTools.StartsWith(data, "base64," + GLTFFileLoader.magicBase64Encoded) || // this is technically incorrect, but will continue to support for backcompat.
|
539
|
+
StringTools.StartsWith(data, ";base64," + GLTFFileLoader.magicBase64Encoded) ||
|
545
540
|
StringTools.StartsWith(data, "application/octet-stream;base64," + GLTFFileLoader.magicBase64Encoded) ||
|
546
541
|
StringTools.StartsWith(data, "model/gltf-binary;base64," + GLTFFileLoader.magicBase64Encoded)) {
|
547
|
-
var
|
548
|
-
this._validate(scene,
|
542
|
+
var arrayBuffer_1 = DecodeBase64UrlToBinary(data);
|
543
|
+
this._validate(scene, arrayBuffer_1);
|
549
544
|
return this._unpackBinaryAsync(new DataReader({
|
550
|
-
readAsync: function (byteOffset, byteLength) { return
|
551
|
-
byteLength:
|
545
|
+
readAsync: function (byteOffset, byteLength) { return readAsync(arrayBuffer_1, byteOffset, byteLength); },
|
546
|
+
byteLength: arrayBuffer_1.byteLength
|
552
547
|
}));
|
553
548
|
}
|
554
549
|
this._validate(scene, data);
|
@@ -563,7 +558,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
563
558
|
* The loader state or null if the loader is not active.
|
564
559
|
*/
|
565
560
|
get: function () {
|
566
|
-
return this.
|
561
|
+
return this._state;
|
567
562
|
},
|
568
563
|
enumerable: false,
|
569
564
|
configurable: true
|
@@ -584,23 +579,20 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
584
579
|
});
|
585
580
|
};
|
586
581
|
/** @hidden */
|
587
|
-
GLTFFileLoader.prototype.
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
|
592
|
-
|
593
|
-
|
594
|
-
});
|
595
|
-
this._requests.push(request);
|
596
|
-
return request;
|
582
|
+
GLTFFileLoader.prototype._setState = function (state) {
|
583
|
+
if (this._state === state) {
|
584
|
+
return;
|
585
|
+
}
|
586
|
+
this._state = state;
|
587
|
+
this.onLoaderStateChangedObservable.notifyObservers(this._state);
|
588
|
+
this._log(GLTFLoaderState[this._state]);
|
597
589
|
};
|
598
590
|
/** @hidden */
|
599
|
-
GLTFFileLoader.prototype.
|
591
|
+
GLTFFileLoader.prototype._loadFile = function (scene, fileOrUrl, onSuccess, useArrayBuffer, onError, onOpened) {
|
600
592
|
var _this = this;
|
601
|
-
var request = scene.
|
593
|
+
var request = scene._loadFile(fileOrUrl, onSuccess, function (event) {
|
602
594
|
_this._onProgress(event, request);
|
603
|
-
},
|
595
|
+
}, true, useArrayBuffer, onError, onOpened);
|
604
596
|
request.onCompleteObservable.add(function (request) {
|
605
597
|
_this._requests.splice(_this._requests.indexOf(request), 1);
|
606
598
|
});
|
@@ -648,15 +640,15 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
648
640
|
_this.onValidatedObservable.clear();
|
649
641
|
}, function (reason) {
|
650
642
|
_this._endPerformanceCounter("Validate JSON");
|
651
|
-
Tools.Warn("Failed to validate: "
|
643
|
+
Tools.Warn("Failed to validate: ".concat(reason.message));
|
652
644
|
_this.onValidatedObservable.clear();
|
653
645
|
});
|
654
646
|
};
|
655
647
|
GLTFFileLoader.prototype._getLoader = function (loaderData) {
|
656
648
|
var asset = loaderData.json.asset || {};
|
657
|
-
this._log("Asset version: "
|
658
|
-
asset.minVersion && this._log("Asset minimum version: "
|
659
|
-
asset.generator && this._log("Asset generator: "
|
649
|
+
this._log("Asset version: ".concat(asset.version));
|
650
|
+
asset.minVersion && this._log("Asset minimum version: ".concat(asset.minVersion));
|
651
|
+
asset.generator && this._log("Asset generator: ".concat(asset.generator));
|
660
652
|
var version = GLTFFileLoader._parseVersion(asset.version);
|
661
653
|
if (!version) {
|
662
654
|
throw new Error("Invalid version: " + asset.version);
|
@@ -682,7 +674,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
682
674
|
};
|
683
675
|
GLTFFileLoader.prototype._parseJson = function (json) {
|
684
676
|
this._startPerformanceCounter("Parse JSON");
|
685
|
-
this._log("JSON length: "
|
677
|
+
this._log("JSON length: ".concat(json.length));
|
686
678
|
var parsed = JSON.parse(json);
|
687
679
|
this._endPerformanceCounter("Parse JSON");
|
688
680
|
return parsed;
|
@@ -697,15 +689,15 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
697
689
|
};
|
698
690
|
var magic = dataReader.readUint32();
|
699
691
|
if (magic !== Binary.Magic) {
|
700
|
-
throw new
|
692
|
+
throw new RuntimeError("Unexpected magic: " + magic, ErrorCodes.GLTFLoaderUnexpectedMagicError);
|
701
693
|
}
|
702
694
|
var version = dataReader.readUint32();
|
703
695
|
if (_this.loggingEnabled) {
|
704
|
-
_this._log("Binary version: "
|
696
|
+
_this._log("Binary version: ".concat(version));
|
705
697
|
}
|
706
698
|
var length = dataReader.readUint32();
|
707
699
|
if (dataReader.buffer.byteLength !== 0 && length !== dataReader.buffer.byteLength) {
|
708
|
-
throw new Error("Length in header does not match actual data length: "
|
700
|
+
throw new Error("Length in header does not match actual data length: ".concat(length, " != ").concat(dataReader.buffer.byteLength));
|
709
701
|
}
|
710
702
|
var unpacked;
|
711
703
|
switch (version) {
|
@@ -732,7 +724,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
732
724
|
var contentLength = dataReader.readUint32();
|
733
725
|
var contentFormat = dataReader.readUint32();
|
734
726
|
if (contentFormat !== ContentFormat.JSON) {
|
735
|
-
throw new Error("Unexpected content format: "
|
727
|
+
throw new Error("Unexpected content format: ".concat(contentFormat));
|
736
728
|
}
|
737
729
|
var bodyLength = length - dataReader.byteOffset;
|
738
730
|
var data = { json: this._parseJson(dataReader.readString(contentLength)), bin: null };
|
@@ -838,7 +830,7 @@ var GLTFFileLoader = /** @class */ (function () {
|
|
838
830
|
};
|
839
831
|
GLTFFileLoader.prototype._logEnabled = function (message) {
|
840
832
|
var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
|
841
|
-
Logger.Log(""
|
833
|
+
Logger.Log("".concat(spaces).concat(message));
|
842
834
|
};
|
843
835
|
GLTFFileLoader.prototype._logDisabled = function (message) {
|
844
836
|
};
|